2 * Test texturing with GL shading language.
4 * Copyright (C) 2007 Brian Paul All Rights Reserved.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
20 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
35 #include "shaderutil.h"
37 static const char *Demo
= "texdemo1";
39 static const char *ReflectVertFile
= "reflect.vert";
40 static const char *CubeFragFile
= "cubemap.frag";
42 static const char *SimpleVertFile
= "simple.vert";
43 static const char *SimpleTexFragFile
= "shadowtex.frag";
45 static const char *GroundImage
= "../images/tile.rgb";
47 static GLuint Program1
, Program2
;
49 static GLfloat TexXrot
= 0, TexYrot
= 0;
50 static GLfloat Xrot
= 20.0, Yrot
= 20.0, Zrot
= 0.0;
51 static GLfloat EyeDist
= 10;
52 static GLboolean Anim
= GL_TRUE
;
56 static struct uniform_info ReflectUniforms
[] = {
57 { "cubeTex", 1, GL_INT
, { 0, 0, 0, 0 }, -1 },
58 { "lightPos", 3, GL_FLOAT
, { 10, 10, 20, 0 }, -1 },
62 static struct uniform_info SimpleUniforms
[] = {
63 { "tex2d", 1, GL_INT
, { 1, 0, 0, 0 }, -1 },
64 { "lightPos", 3, GL_FLOAT
, { 10, 10, 20, 0 }, -1 },
70 DrawGround(GLfloat size
)
73 glRotatef(90, 1, 0, 0);
76 glTexCoord2f(-2, -2); glVertex2f(-size
, -size
);
77 glTexCoord2f( 2, -2); glVertex2f( size
, -size
);
78 glTexCoord2f( 2, 2); glVertex2f( size
, size
);
79 glTexCoord2f(-2, 2); glVertex2f(-size
, size
);
88 glClear(GL_COLOR_BUFFER_BIT
| GL_DEPTH_BUFFER_BIT
);
90 glEnable(GL_TEXTURE_2D
);
92 glPushMatrix(); /* modelview matrix */
93 glTranslatef(0.0, 0.0, -EyeDist
);
94 glRotatef(Xrot
, 1, 0, 0);
95 glRotatef(Yrot
, 0, 1, 0);
96 glRotatef(Zrot
, 0, 0, 1);
98 /* sphere w/ reflection map */
100 glTranslatef(0, 1, 0);
101 glUseProgram_func(Program1
);
103 /* setup texture matrix */
104 glActiveTexture(GL_TEXTURE0
);
105 glMatrixMode(GL_TEXTURE
);
107 glRotatef(-TexYrot
, 0, 1, 0);
108 glRotatef(-TexXrot
, 1, 0, 0);
110 glEnable(GL_TEXTURE_GEN_S
);
111 glEnable(GL_TEXTURE_GEN_T
);
112 glEnable(GL_TEXTURE_GEN_R
);
113 glutSolidSphere(2.0, 20, 20);
115 glLoadIdentity(); /* texture matrix */
116 glMatrixMode(GL_MODELVIEW
);
120 glUseProgram_func(Program2
);
121 glTranslatef(0, -1.0, 0);
133 GLfloat t
= 0.05 * glutGet(GLUT_ELAPSED_TIME
);
140 key(unsigned char k
, int x
, int y
)
164 glutDestroyWindow(win
);
172 specialkey(int key
, int x
, int y
)
195 /* new window size or exposure */
197 Reshape(int width
, int height
)
199 GLfloat ar
= (float) width
/ (float) height
;
200 glViewport(0, 0, (GLint
)width
, (GLint
)height
);
201 glMatrixMode(GL_PROJECTION
);
203 glFrustum(-2.0*ar
, 2.0*ar
, -2.0, 2.0, 4.0, 100.0);
204 glMatrixMode(GL_MODELVIEW
);
212 #define CUBE_TEX_SIZE 64
213 GLubyte image
[CUBE_TEX_SIZE
][CUBE_TEX_SIZE
][3];
214 static const GLubyte colors
[6][3] = {
215 { 255, 0, 0 }, /* face 0 - red */
216 { 0, 255, 255 }, /* face 1 - cyan */
217 { 0, 255, 0 }, /* face 2 - green */
218 { 255, 0, 255 }, /* face 3 - purple */
219 { 0, 0, 255 }, /* face 4 - blue */
220 { 255, 255, 0 } /* face 5 - yellow */
222 static const GLenum targets
[6] = {
223 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
,
224 GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB
,
225 GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB
,
226 GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB
,
227 GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB
,
228 GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
233 glPixelStorei(GL_UNPACK_ALIGNMENT
, 1);
235 /* make colored checkerboard cube faces */
236 for (f
= 0; f
< 6; f
++) {
237 for (i
= 0; i
< CUBE_TEX_SIZE
; i
++) {
238 for (j
= 0; j
< CUBE_TEX_SIZE
; j
++) {
239 if ((i
/4 + j
/4) & 1) {
240 image
[i
][j
][0] = colors
[f
][0];
241 image
[i
][j
][1] = colors
[f
][1];
242 image
[i
][j
][2] = colors
[f
][2];
245 image
[i
][j
][0] = 255;
246 image
[i
][j
][1] = 255;
247 image
[i
][j
][2] = 255;
252 glTexImage2D(targets
[f
], 0, GL_RGB
, CUBE_TEX_SIZE
, CUBE_TEX_SIZE
, 0,
253 GL_RGB
, GL_UNSIGNED_BYTE
, image
);
259 LoadFace(GLenum target
, const char *filename
,
260 GLboolean flipTB
, GLboolean flipLR
)
264 GLubyte
*img
= LoadRGBImage(filename
, &w
, &h
, &format
);
266 printf("Error: couldn't load texture image %s\n", filename
);
269 assert(format
== GL_RGB
);
271 /* <sigh> the way the texture cube mapping works, we have to flip
272 * images to make things look right.
275 const int stride
= 3 * w
;
276 GLubyte temp
[3*1024];
278 for (i
= 0; i
< h
/ 2; i
++) {
279 memcpy(temp
, img
+ i
* stride
, stride
);
280 memcpy(img
+ i
* stride
, img
+ (h
- i
- 1) * stride
, stride
);
281 memcpy(img
+ (h
- i
- 1) * stride
, temp
, stride
);
285 const int stride
= 3 * w
;
289 for (i
= 0; i
< h
; i
++) {
290 row
= img
+ i
* stride
;
291 for (j
= 0; j
< w
/ 2; j
++) {
293 temp
[0] = row
[j
*3+0];
294 temp
[1] = row
[j
*3+1];
295 temp
[2] = row
[j
*3+2];
296 row
[j
*3+0] = row
[k
*3+0];
297 row
[j
*3+1] = row
[k
*3+1];
298 row
[j
*3+2] = row
[k
*3+2];
299 row
[k
*3+0] = temp
[0];
300 row
[k
*3+1] = temp
[1];
301 row
[k
*3+2] = temp
[2];
306 gluBuild2DMipmaps(target
, GL_RGB
, w
, h
, format
, GL_UNSIGNED_BYTE
, img
);
314 LoadFace(GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
, "right.rgb", GL_TRUE
, GL_FALSE
);
315 LoadFace(GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB
, "left.rgb", GL_TRUE
, GL_FALSE
);
316 LoadFace(GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB
, "top.rgb", GL_FALSE
, GL_TRUE
);
317 LoadFace(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB
, "bottom.rgb", GL_FALSE
, GL_TRUE
);
318 LoadFace(GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB
, "front.rgb", GL_TRUE
, GL_FALSE
);
319 LoadFace(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
, "back.rgb", GL_TRUE
, GL_FALSE
);
324 InitTextures(GLboolean useImageFiles
)
331 glActiveTexture(GL_TEXTURE0
);
332 glBindTexture(GL_TEXTURE_CUBE_MAP
, 1);
341 glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB
, GL_TEXTURE_MIN_FILTER
, filter
);
342 glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB
, GL_TEXTURE_MAG_FILTER
, filter
);
343 glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB
, GL_TEXTURE_WRAP_S
, GL_CLAMP_TO_EDGE
);
344 glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB
, GL_TEXTURE_WRAP_T
, GL_CLAMP_TO_EDGE
);
350 GLint imgWidth
, imgHeight
;
352 GLubyte
*image
= NULL
;
354 image
= LoadRGBImage(GroundImage
, &imgWidth
, &imgHeight
, &imgFormat
);
356 printf("Couldn't read %s\n", GroundImage
);
360 glActiveTexture(GL_TEXTURE1
);
361 glBindTexture(GL_TEXTURE_2D
, 2);
362 gluBuild2DMipmaps(GL_TEXTURE_2D
, 3, imgWidth
, imgHeight
,
363 imgFormat
, GL_UNSIGNED_BYTE
, image
);
366 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_S
, GL_REPEAT
);
367 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_T
, GL_REPEAT
);
368 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_LINEAR
);
369 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_LINEAR
);
375 CreateProgram(const char *vertProgFile
, const char *fragProgFile
,
376 struct uniform_info
*uniforms
)
378 GLuint fragShader
, vertShader
, program
;
380 vertShader
= CompileShaderFile(GL_VERTEX_SHADER
, vertProgFile
);
381 fragShader
= CompileShaderFile(GL_FRAGMENT_SHADER
, fragProgFile
);
382 program
= LinkShaders(vertShader
, fragShader
);
384 glUseProgram_func(program
);
386 InitUniforms(program
, uniforms
);
395 Program1
= CreateProgram(ReflectVertFile
, CubeFragFile
, ReflectUniforms
);
396 Program2
= CreateProgram(SimpleVertFile
, SimpleTexFragFile
, SimpleUniforms
);
401 Init(GLboolean useImageFiles
)
403 const char *version
= (const char *) glGetString(GL_VERSION
);
405 if (version
[0] != '2' || version
[1] != '.') {
406 printf("Warning: this program expects OpenGL 2.0\n");
409 printf("GL_RENDERER = %s\n",(const char *) glGetString(GL_RENDERER
));
413 InitTextures(useImageFiles
);
416 glEnable(GL_DEPTH_TEST
);
418 glClearColor(.6, .6, .9, 0);
419 glColor3f(1.0, 1.0, 1.0);
424 main(int argc
, char *argv
[])
426 glutInit(&argc
, argv
);
427 glutInitWindowSize(500, 400);
428 glutInitDisplayMode(GLUT_RGB
| GLUT_DEPTH
| GLUT_DOUBLE
);
429 win
= glutCreateWindow(Demo
);
431 glutReshapeFunc(Reshape
);
432 glutKeyboardFunc(key
);
433 glutSpecialFunc(specialkey
);
434 glutDisplayFunc(draw
);
437 if (argc
> 1 && strcmp(argv
[1] , "-i") == 0)