radv: Consolidate GFX9 merged shader lookup logic
[mesa.git] / src / amd / vulkan / radv_pipeline.c
1 /*
2 * Copyright © 2016 Red Hat.
3 * Copyright © 2016 Bas Nieuwenhuizen
4 *
5 * based in part on anv driver which is:
6 * Copyright © 2015 Intel Corporation
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice (including the next
16 * paragraph) shall be included in all copies or substantial portions of the
17 * Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
24 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
25 * IN THE SOFTWARE.
26 */
27
28 #include "util/mesa-sha1.h"
29 #include "util/u_atomic.h"
30 #include "radv_debug.h"
31 #include "radv_private.h"
32 #include "radv_cs.h"
33 #include "radv_shader.h"
34 #include "nir/nir.h"
35 #include "nir/nir_builder.h"
36 #include "spirv/nir_spirv.h"
37 #include "vk_util.h"
38
39 #include <llvm-c/Core.h>
40 #include <llvm-c/TargetMachine.h>
41
42 #include "sid.h"
43 #include "gfx9d.h"
44 #include "ac_binary.h"
45 #include "ac_llvm_util.h"
46 #include "ac_nir_to_llvm.h"
47 #include "vk_format.h"
48 #include "util/debug.h"
49 #include "ac_exp_param.h"
50 #include "ac_shader_util.h"
51 #include "main/menums.h"
52
53 struct radv_blend_state {
54 uint32_t blend_enable_4bit;
55 uint32_t need_src_alpha;
56
57 uint32_t cb_color_control;
58 uint32_t cb_target_mask;
59 uint32_t cb_target_enabled_4bit;
60 uint32_t sx_mrt_blend_opt[8];
61 uint32_t cb_blend_control[8];
62
63 uint32_t spi_shader_col_format;
64 uint32_t cb_shader_mask;
65 uint32_t db_alpha_to_mask;
66
67 uint32_t commutative_4bit;
68
69 bool single_cb_enable;
70 bool mrt0_is_dual_src;
71 };
72
73 struct radv_dsa_order_invariance {
74 /* Whether the final result in Z/S buffers is guaranteed to be
75 * invariant under changes to the order in which fragments arrive.
76 */
77 bool zs;
78
79 /* Whether the set of fragments that pass the combined Z/S test is
80 * guaranteed to be invariant under changes to the order in which
81 * fragments arrive.
82 */
83 bool pass_set;
84 };
85
86 struct radv_tessellation_state {
87 uint32_t ls_hs_config;
88 unsigned num_patches;
89 unsigned lds_size;
90 uint32_t tf_param;
91 };
92
93 struct radv_gs_state {
94 uint32_t vgt_gs_onchip_cntl;
95 uint32_t vgt_gs_max_prims_per_subgroup;
96 uint32_t vgt_esgs_ring_itemsize;
97 uint32_t lds_size;
98 };
99
100 static void
101 radv_pipeline_destroy(struct radv_device *device,
102 struct radv_pipeline *pipeline,
103 const VkAllocationCallbacks* allocator)
104 {
105 for (unsigned i = 0; i < MESA_SHADER_STAGES; ++i)
106 if (pipeline->shaders[i])
107 radv_shader_variant_destroy(device, pipeline->shaders[i]);
108
109 if (pipeline->gs_copy_shader)
110 radv_shader_variant_destroy(device, pipeline->gs_copy_shader);
111
112 if(pipeline->cs.buf)
113 free(pipeline->cs.buf);
114 vk_free2(&device->alloc, allocator, pipeline);
115 }
116
117 void radv_DestroyPipeline(
118 VkDevice _device,
119 VkPipeline _pipeline,
120 const VkAllocationCallbacks* pAllocator)
121 {
122 RADV_FROM_HANDLE(radv_device, device, _device);
123 RADV_FROM_HANDLE(radv_pipeline, pipeline, _pipeline);
124
125 if (!_pipeline)
126 return;
127
128 radv_pipeline_destroy(device, pipeline, pAllocator);
129 }
130
131 static uint32_t get_hash_flags(struct radv_device *device)
132 {
133 uint32_t hash_flags = 0;
134
135 if (device->instance->debug_flags & RADV_DEBUG_UNSAFE_MATH)
136 hash_flags |= RADV_HASH_SHADER_UNSAFE_MATH;
137 if (device->instance->perftest_flags & RADV_PERFTEST_SISCHED)
138 hash_flags |= RADV_HASH_SHADER_SISCHED;
139 return hash_flags;
140 }
141
142 static VkResult
143 radv_pipeline_scratch_init(struct radv_device *device,
144 struct radv_pipeline *pipeline)
145 {
146 unsigned scratch_bytes_per_wave = 0;
147 unsigned max_waves = 0;
148 unsigned min_waves = 1;
149
150 for (int i = 0; i < MESA_SHADER_STAGES; ++i) {
151 if (pipeline->shaders[i]) {
152 unsigned max_stage_waves = device->scratch_waves;
153
154 scratch_bytes_per_wave = MAX2(scratch_bytes_per_wave,
155 pipeline->shaders[i]->config.scratch_bytes_per_wave);
156
157 max_stage_waves = MIN2(max_stage_waves,
158 4 * device->physical_device->rad_info.num_good_compute_units *
159 (256 / pipeline->shaders[i]->config.num_vgprs));
160 max_waves = MAX2(max_waves, max_stage_waves);
161 }
162 }
163
164 if (pipeline->shaders[MESA_SHADER_COMPUTE]) {
165 unsigned group_size = pipeline->shaders[MESA_SHADER_COMPUTE]->info.cs.block_size[0] *
166 pipeline->shaders[MESA_SHADER_COMPUTE]->info.cs.block_size[1] *
167 pipeline->shaders[MESA_SHADER_COMPUTE]->info.cs.block_size[2];
168 min_waves = MAX2(min_waves, round_up_u32(group_size, 64));
169 }
170
171 if (scratch_bytes_per_wave)
172 max_waves = MIN2(max_waves, 0xffffffffu / scratch_bytes_per_wave);
173
174 if (scratch_bytes_per_wave && max_waves < min_waves) {
175 /* Not really true at this moment, but will be true on first
176 * execution. Avoid having hanging shaders. */
177 return vk_error(device->instance, VK_ERROR_OUT_OF_DEVICE_MEMORY);
178 }
179 pipeline->scratch_bytes_per_wave = scratch_bytes_per_wave;
180 pipeline->max_waves = max_waves;
181 return VK_SUCCESS;
182 }
183
184 static uint32_t si_translate_blend_logic_op(VkLogicOp op)
185 {
186 switch (op) {
187 case VK_LOGIC_OP_CLEAR:
188 return V_028808_ROP3_CLEAR;
189 case VK_LOGIC_OP_AND:
190 return V_028808_ROP3_AND;
191 case VK_LOGIC_OP_AND_REVERSE:
192 return V_028808_ROP3_AND_REVERSE;
193 case VK_LOGIC_OP_COPY:
194 return V_028808_ROP3_COPY;
195 case VK_LOGIC_OP_AND_INVERTED:
196 return V_028808_ROP3_AND_INVERTED;
197 case VK_LOGIC_OP_NO_OP:
198 return V_028808_ROP3_NO_OP;
199 case VK_LOGIC_OP_XOR:
200 return V_028808_ROP3_XOR;
201 case VK_LOGIC_OP_OR:
202 return V_028808_ROP3_OR;
203 case VK_LOGIC_OP_NOR:
204 return V_028808_ROP3_NOR;
205 case VK_LOGIC_OP_EQUIVALENT:
206 return V_028808_ROP3_EQUIVALENT;
207 case VK_LOGIC_OP_INVERT:
208 return V_028808_ROP3_INVERT;
209 case VK_LOGIC_OP_OR_REVERSE:
210 return V_028808_ROP3_OR_REVERSE;
211 case VK_LOGIC_OP_COPY_INVERTED:
212 return V_028808_ROP3_COPY_INVERTED;
213 case VK_LOGIC_OP_OR_INVERTED:
214 return V_028808_ROP3_OR_INVERTED;
215 case VK_LOGIC_OP_NAND:
216 return V_028808_ROP3_NAND;
217 case VK_LOGIC_OP_SET:
218 return V_028808_ROP3_SET;
219 default:
220 unreachable("Unhandled logic op");
221 }
222 }
223
224
225 static uint32_t si_translate_blend_function(VkBlendOp op)
226 {
227 switch (op) {
228 case VK_BLEND_OP_ADD:
229 return V_028780_COMB_DST_PLUS_SRC;
230 case VK_BLEND_OP_SUBTRACT:
231 return V_028780_COMB_SRC_MINUS_DST;
232 case VK_BLEND_OP_REVERSE_SUBTRACT:
233 return V_028780_COMB_DST_MINUS_SRC;
234 case VK_BLEND_OP_MIN:
235 return V_028780_COMB_MIN_DST_SRC;
236 case VK_BLEND_OP_MAX:
237 return V_028780_COMB_MAX_DST_SRC;
238 default:
239 return 0;
240 }
241 }
242
243 static uint32_t si_translate_blend_factor(VkBlendFactor factor)
244 {
245 switch (factor) {
246 case VK_BLEND_FACTOR_ZERO:
247 return V_028780_BLEND_ZERO;
248 case VK_BLEND_FACTOR_ONE:
249 return V_028780_BLEND_ONE;
250 case VK_BLEND_FACTOR_SRC_COLOR:
251 return V_028780_BLEND_SRC_COLOR;
252 case VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR:
253 return V_028780_BLEND_ONE_MINUS_SRC_COLOR;
254 case VK_BLEND_FACTOR_DST_COLOR:
255 return V_028780_BLEND_DST_COLOR;
256 case VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR:
257 return V_028780_BLEND_ONE_MINUS_DST_COLOR;
258 case VK_BLEND_FACTOR_SRC_ALPHA:
259 return V_028780_BLEND_SRC_ALPHA;
260 case VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA:
261 return V_028780_BLEND_ONE_MINUS_SRC_ALPHA;
262 case VK_BLEND_FACTOR_DST_ALPHA:
263 return V_028780_BLEND_DST_ALPHA;
264 case VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA:
265 return V_028780_BLEND_ONE_MINUS_DST_ALPHA;
266 case VK_BLEND_FACTOR_CONSTANT_COLOR:
267 return V_028780_BLEND_CONSTANT_COLOR;
268 case VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR:
269 return V_028780_BLEND_ONE_MINUS_CONSTANT_COLOR;
270 case VK_BLEND_FACTOR_CONSTANT_ALPHA:
271 return V_028780_BLEND_CONSTANT_ALPHA;
272 case VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA:
273 return V_028780_BLEND_ONE_MINUS_CONSTANT_ALPHA;
274 case VK_BLEND_FACTOR_SRC_ALPHA_SATURATE:
275 return V_028780_BLEND_SRC_ALPHA_SATURATE;
276 case VK_BLEND_FACTOR_SRC1_COLOR:
277 return V_028780_BLEND_SRC1_COLOR;
278 case VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR:
279 return V_028780_BLEND_INV_SRC1_COLOR;
280 case VK_BLEND_FACTOR_SRC1_ALPHA:
281 return V_028780_BLEND_SRC1_ALPHA;
282 case VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA:
283 return V_028780_BLEND_INV_SRC1_ALPHA;
284 default:
285 return 0;
286 }
287 }
288
289 static uint32_t si_translate_blend_opt_function(VkBlendOp op)
290 {
291 switch (op) {
292 case VK_BLEND_OP_ADD:
293 return V_028760_OPT_COMB_ADD;
294 case VK_BLEND_OP_SUBTRACT:
295 return V_028760_OPT_COMB_SUBTRACT;
296 case VK_BLEND_OP_REVERSE_SUBTRACT:
297 return V_028760_OPT_COMB_REVSUBTRACT;
298 case VK_BLEND_OP_MIN:
299 return V_028760_OPT_COMB_MIN;
300 case VK_BLEND_OP_MAX:
301 return V_028760_OPT_COMB_MAX;
302 default:
303 return V_028760_OPT_COMB_BLEND_DISABLED;
304 }
305 }
306
307 static uint32_t si_translate_blend_opt_factor(VkBlendFactor factor, bool is_alpha)
308 {
309 switch (factor) {
310 case VK_BLEND_FACTOR_ZERO:
311 return V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_ALL;
312 case VK_BLEND_FACTOR_ONE:
313 return V_028760_BLEND_OPT_PRESERVE_ALL_IGNORE_NONE;
314 case VK_BLEND_FACTOR_SRC_COLOR:
315 return is_alpha ? V_028760_BLEND_OPT_PRESERVE_A1_IGNORE_A0
316 : V_028760_BLEND_OPT_PRESERVE_C1_IGNORE_C0;
317 case VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR:
318 return is_alpha ? V_028760_BLEND_OPT_PRESERVE_A0_IGNORE_A1
319 : V_028760_BLEND_OPT_PRESERVE_C0_IGNORE_C1;
320 case VK_BLEND_FACTOR_SRC_ALPHA:
321 return V_028760_BLEND_OPT_PRESERVE_A1_IGNORE_A0;
322 case VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA:
323 return V_028760_BLEND_OPT_PRESERVE_A0_IGNORE_A1;
324 case VK_BLEND_FACTOR_SRC_ALPHA_SATURATE:
325 return is_alpha ? V_028760_BLEND_OPT_PRESERVE_ALL_IGNORE_NONE
326 : V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_A0;
327 default:
328 return V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_NONE;
329 }
330 }
331
332 /**
333 * Get rid of DST in the blend factors by commuting the operands:
334 * func(src * DST, dst * 0) ---> func(src * 0, dst * SRC)
335 */
336 static void si_blend_remove_dst(unsigned *func, unsigned *src_factor,
337 unsigned *dst_factor, unsigned expected_dst,
338 unsigned replacement_src)
339 {
340 if (*src_factor == expected_dst &&
341 *dst_factor == VK_BLEND_FACTOR_ZERO) {
342 *src_factor = VK_BLEND_FACTOR_ZERO;
343 *dst_factor = replacement_src;
344
345 /* Commuting the operands requires reversing subtractions. */
346 if (*func == VK_BLEND_OP_SUBTRACT)
347 *func = VK_BLEND_OP_REVERSE_SUBTRACT;
348 else if (*func == VK_BLEND_OP_REVERSE_SUBTRACT)
349 *func = VK_BLEND_OP_SUBTRACT;
350 }
351 }
352
353 static bool si_blend_factor_uses_dst(unsigned factor)
354 {
355 return factor == VK_BLEND_FACTOR_DST_COLOR ||
356 factor == VK_BLEND_FACTOR_DST_ALPHA ||
357 factor == VK_BLEND_FACTOR_SRC_ALPHA_SATURATE ||
358 factor == VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA ||
359 factor == VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR;
360 }
361
362 static bool is_dual_src(VkBlendFactor factor)
363 {
364 switch (factor) {
365 case VK_BLEND_FACTOR_SRC1_COLOR:
366 case VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR:
367 case VK_BLEND_FACTOR_SRC1_ALPHA:
368 case VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA:
369 return true;
370 default:
371 return false;
372 }
373 }
374
375 static unsigned si_choose_spi_color_format(VkFormat vk_format,
376 bool blend_enable,
377 bool blend_need_alpha)
378 {
379 const struct vk_format_description *desc = vk_format_description(vk_format);
380 unsigned format, ntype, swap;
381
382 /* Alpha is needed for alpha-to-coverage.
383 * Blending may be with or without alpha.
384 */
385 unsigned normal = 0; /* most optimal, may not support blending or export alpha */
386 unsigned alpha = 0; /* exports alpha, but may not support blending */
387 unsigned blend = 0; /* supports blending, but may not export alpha */
388 unsigned blend_alpha = 0; /* least optimal, supports blending and exports alpha */
389
390 format = radv_translate_colorformat(vk_format);
391 ntype = radv_translate_color_numformat(vk_format, desc,
392 vk_format_get_first_non_void_channel(vk_format));
393 swap = radv_translate_colorswap(vk_format, false);
394
395 /* Choose the SPI color formats. These are required values for Stoney/RB+.
396 * Other chips have multiple choices, though they are not necessarily better.
397 */
398 switch (format) {
399 case V_028C70_COLOR_5_6_5:
400 case V_028C70_COLOR_1_5_5_5:
401 case V_028C70_COLOR_5_5_5_1:
402 case V_028C70_COLOR_4_4_4_4:
403 case V_028C70_COLOR_10_11_11:
404 case V_028C70_COLOR_11_11_10:
405 case V_028C70_COLOR_8:
406 case V_028C70_COLOR_8_8:
407 case V_028C70_COLOR_8_8_8_8:
408 case V_028C70_COLOR_10_10_10_2:
409 case V_028C70_COLOR_2_10_10_10:
410 if (ntype == V_028C70_NUMBER_UINT)
411 alpha = blend = blend_alpha = normal = V_028714_SPI_SHADER_UINT16_ABGR;
412 else if (ntype == V_028C70_NUMBER_SINT)
413 alpha = blend = blend_alpha = normal = V_028714_SPI_SHADER_SINT16_ABGR;
414 else
415 alpha = blend = blend_alpha = normal = V_028714_SPI_SHADER_FP16_ABGR;
416 break;
417
418 case V_028C70_COLOR_16:
419 case V_028C70_COLOR_16_16:
420 case V_028C70_COLOR_16_16_16_16:
421 if (ntype == V_028C70_NUMBER_UNORM ||
422 ntype == V_028C70_NUMBER_SNORM) {
423 /* UNORM16 and SNORM16 don't support blending */
424 if (ntype == V_028C70_NUMBER_UNORM)
425 normal = alpha = V_028714_SPI_SHADER_UNORM16_ABGR;
426 else
427 normal = alpha = V_028714_SPI_SHADER_SNORM16_ABGR;
428
429 /* Use 32 bits per channel for blending. */
430 if (format == V_028C70_COLOR_16) {
431 if (swap == V_028C70_SWAP_STD) { /* R */
432 blend = V_028714_SPI_SHADER_32_R;
433 blend_alpha = V_028714_SPI_SHADER_32_AR;
434 } else if (swap == V_028C70_SWAP_ALT_REV) /* A */
435 blend = blend_alpha = V_028714_SPI_SHADER_32_AR;
436 else
437 assert(0);
438 } else if (format == V_028C70_COLOR_16_16) {
439 if (swap == V_028C70_SWAP_STD) { /* RG */
440 blend = V_028714_SPI_SHADER_32_GR;
441 blend_alpha = V_028714_SPI_SHADER_32_ABGR;
442 } else if (swap == V_028C70_SWAP_ALT) /* RA */
443 blend = blend_alpha = V_028714_SPI_SHADER_32_AR;
444 else
445 assert(0);
446 } else /* 16_16_16_16 */
447 blend = blend_alpha = V_028714_SPI_SHADER_32_ABGR;
448 } else if (ntype == V_028C70_NUMBER_UINT)
449 alpha = blend = blend_alpha = normal = V_028714_SPI_SHADER_UINT16_ABGR;
450 else if (ntype == V_028C70_NUMBER_SINT)
451 alpha = blend = blend_alpha = normal = V_028714_SPI_SHADER_SINT16_ABGR;
452 else if (ntype == V_028C70_NUMBER_FLOAT)
453 alpha = blend = blend_alpha = normal = V_028714_SPI_SHADER_FP16_ABGR;
454 else
455 assert(0);
456 break;
457
458 case V_028C70_COLOR_32:
459 if (swap == V_028C70_SWAP_STD) { /* R */
460 blend = normal = V_028714_SPI_SHADER_32_R;
461 alpha = blend_alpha = V_028714_SPI_SHADER_32_AR;
462 } else if (swap == V_028C70_SWAP_ALT_REV) /* A */
463 alpha = blend = blend_alpha = normal = V_028714_SPI_SHADER_32_AR;
464 else
465 assert(0);
466 break;
467
468 case V_028C70_COLOR_32_32:
469 if (swap == V_028C70_SWAP_STD) { /* RG */
470 blend = normal = V_028714_SPI_SHADER_32_GR;
471 alpha = blend_alpha = V_028714_SPI_SHADER_32_ABGR;
472 } else if (swap == V_028C70_SWAP_ALT) /* RA */
473 alpha = blend = blend_alpha = normal = V_028714_SPI_SHADER_32_AR;
474 else
475 assert(0);
476 break;
477
478 case V_028C70_COLOR_32_32_32_32:
479 case V_028C70_COLOR_8_24:
480 case V_028C70_COLOR_24_8:
481 case V_028C70_COLOR_X24_8_32_FLOAT:
482 alpha = blend = blend_alpha = normal = V_028714_SPI_SHADER_32_ABGR;
483 break;
484
485 default:
486 unreachable("unhandled blend format");
487 }
488
489 if (blend_enable && blend_need_alpha)
490 return blend_alpha;
491 else if(blend_need_alpha)
492 return alpha;
493 else if(blend_enable)
494 return blend;
495 else
496 return normal;
497 }
498
499 static void
500 radv_pipeline_compute_spi_color_formats(struct radv_pipeline *pipeline,
501 const VkGraphicsPipelineCreateInfo *pCreateInfo,
502 struct radv_blend_state *blend)
503 {
504 RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass);
505 struct radv_subpass *subpass = pass->subpasses + pCreateInfo->subpass;
506 unsigned col_format = 0;
507
508 for (unsigned i = 0; i < (blend->single_cb_enable ? 1 : subpass->color_count); ++i) {
509 unsigned cf;
510
511 if (subpass->color_attachments[i].attachment == VK_ATTACHMENT_UNUSED) {
512 cf = V_028714_SPI_SHADER_ZERO;
513 } else {
514 struct radv_render_pass_attachment *attachment = pass->attachments + subpass->color_attachments[i].attachment;
515 bool blend_enable =
516 blend->blend_enable_4bit & (0xfu << (i * 4));
517
518 cf = si_choose_spi_color_format(attachment->format,
519 blend_enable,
520 blend->need_src_alpha & (1 << i));
521 }
522
523 col_format |= cf << (4 * i);
524 }
525
526 blend->cb_shader_mask = ac_get_cb_shader_mask(col_format);
527
528 if (blend->mrt0_is_dual_src)
529 col_format |= (col_format & 0xf) << 4;
530 blend->spi_shader_col_format = col_format;
531 }
532
533 static bool
534 format_is_int8(VkFormat format)
535 {
536 const struct vk_format_description *desc = vk_format_description(format);
537 int channel = vk_format_get_first_non_void_channel(format);
538
539 return channel >= 0 && desc->channel[channel].pure_integer &&
540 desc->channel[channel].size == 8;
541 }
542
543 static bool
544 format_is_int10(VkFormat format)
545 {
546 const struct vk_format_description *desc = vk_format_description(format);
547
548 if (desc->nr_channels != 4)
549 return false;
550 for (unsigned i = 0; i < 4; i++) {
551 if (desc->channel[i].pure_integer && desc->channel[i].size == 10)
552 return true;
553 }
554 return false;
555 }
556
557 unsigned radv_format_meta_fs_key(VkFormat format)
558 {
559 unsigned col_format = si_choose_spi_color_format(format, false, false) - 1;
560 bool is_int8 = format_is_int8(format);
561 bool is_int10 = format_is_int10(format);
562
563 return col_format + (is_int8 ? 3 : is_int10 ? 5 : 0);
564 }
565
566 static void
567 radv_pipeline_compute_get_int_clamp(const VkGraphicsPipelineCreateInfo *pCreateInfo,
568 unsigned *is_int8, unsigned *is_int10)
569 {
570 RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass);
571 struct radv_subpass *subpass = pass->subpasses + pCreateInfo->subpass;
572 *is_int8 = 0;
573 *is_int10 = 0;
574
575 for (unsigned i = 0; i < subpass->color_count; ++i) {
576 struct radv_render_pass_attachment *attachment;
577
578 if (subpass->color_attachments[i].attachment == VK_ATTACHMENT_UNUSED)
579 continue;
580
581 attachment = pass->attachments + subpass->color_attachments[i].attachment;
582
583 if (format_is_int8(attachment->format))
584 *is_int8 |= 1 << i;
585 if (format_is_int10(attachment->format))
586 *is_int10 |= 1 << i;
587 }
588 }
589
590 static void
591 radv_blend_check_commutativity(struct radv_blend_state *blend,
592 VkBlendOp op, VkBlendFactor src,
593 VkBlendFactor dst, unsigned chanmask)
594 {
595 /* Src factor is allowed when it does not depend on Dst. */
596 static const uint32_t src_allowed =
597 (1u << VK_BLEND_FACTOR_ONE) |
598 (1u << VK_BLEND_FACTOR_SRC_COLOR) |
599 (1u << VK_BLEND_FACTOR_SRC_ALPHA) |
600 (1u << VK_BLEND_FACTOR_SRC_ALPHA_SATURATE) |
601 (1u << VK_BLEND_FACTOR_CONSTANT_COLOR) |
602 (1u << VK_BLEND_FACTOR_CONSTANT_ALPHA) |
603 (1u << VK_BLEND_FACTOR_SRC1_COLOR) |
604 (1u << VK_BLEND_FACTOR_SRC1_ALPHA) |
605 (1u << VK_BLEND_FACTOR_ZERO) |
606 (1u << VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR) |
607 (1u << VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA) |
608 (1u << VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR) |
609 (1u << VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA) |
610 (1u << VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR) |
611 (1u << VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA);
612
613 if (dst == VK_BLEND_FACTOR_ONE &&
614 (src_allowed && (1u << src))) {
615 /* Addition is commutative, but floating point addition isn't
616 * associative: subtle changes can be introduced via different
617 * rounding. Be conservative, only enable for min and max.
618 */
619 if (op == VK_BLEND_OP_MAX || op == VK_BLEND_OP_MIN)
620 blend->commutative_4bit |= chanmask;
621 }
622 }
623
624 static struct radv_blend_state
625 radv_pipeline_init_blend_state(struct radv_pipeline *pipeline,
626 const VkGraphicsPipelineCreateInfo *pCreateInfo,
627 const struct radv_graphics_pipeline_create_info *extra)
628 {
629 const VkPipelineColorBlendStateCreateInfo *vkblend = pCreateInfo->pColorBlendState;
630 const VkPipelineMultisampleStateCreateInfo *vkms = pCreateInfo->pMultisampleState;
631 struct radv_blend_state blend = {0};
632 unsigned mode = V_028808_CB_NORMAL;
633 int i;
634
635 if (!vkblend)
636 return blend;
637
638 if (extra && extra->custom_blend_mode) {
639 blend.single_cb_enable = true;
640 mode = extra->custom_blend_mode;
641 }
642 blend.cb_color_control = 0;
643 if (vkblend->logicOpEnable)
644 blend.cb_color_control |= S_028808_ROP3(si_translate_blend_logic_op(vkblend->logicOp));
645 else
646 blend.cb_color_control |= S_028808_ROP3(V_028808_ROP3_COPY);
647
648 blend.db_alpha_to_mask = S_028B70_ALPHA_TO_MASK_OFFSET0(2) |
649 S_028B70_ALPHA_TO_MASK_OFFSET1(2) |
650 S_028B70_ALPHA_TO_MASK_OFFSET2(2) |
651 S_028B70_ALPHA_TO_MASK_OFFSET3(2);
652
653 if (vkms && vkms->alphaToCoverageEnable) {
654 blend.db_alpha_to_mask |= S_028B70_ALPHA_TO_MASK_ENABLE(1);
655 }
656
657 blend.cb_target_mask = 0;
658 for (i = 0; i < vkblend->attachmentCount; i++) {
659 const VkPipelineColorBlendAttachmentState *att = &vkblend->pAttachments[i];
660 unsigned blend_cntl = 0;
661 unsigned srcRGB_opt, dstRGB_opt, srcA_opt, dstA_opt;
662 VkBlendOp eqRGB = att->colorBlendOp;
663 VkBlendFactor srcRGB = att->srcColorBlendFactor;
664 VkBlendFactor dstRGB = att->dstColorBlendFactor;
665 VkBlendOp eqA = att->alphaBlendOp;
666 VkBlendFactor srcA = att->srcAlphaBlendFactor;
667 VkBlendFactor dstA = att->dstAlphaBlendFactor;
668
669 blend.sx_mrt_blend_opt[i] = S_028760_COLOR_COMB_FCN(V_028760_OPT_COMB_BLEND_DISABLED) | S_028760_ALPHA_COMB_FCN(V_028760_OPT_COMB_BLEND_DISABLED);
670
671 if (!att->colorWriteMask)
672 continue;
673
674 blend.cb_target_mask |= (unsigned)att->colorWriteMask << (4 * i);
675 blend.cb_target_enabled_4bit |= 0xf << (4 * i);
676 if (!att->blendEnable) {
677 blend.cb_blend_control[i] = blend_cntl;
678 continue;
679 }
680
681 if (is_dual_src(srcRGB) || is_dual_src(dstRGB) || is_dual_src(srcA) || is_dual_src(dstA))
682 if (i == 0)
683 blend.mrt0_is_dual_src = true;
684
685 if (eqRGB == VK_BLEND_OP_MIN || eqRGB == VK_BLEND_OP_MAX) {
686 srcRGB = VK_BLEND_FACTOR_ONE;
687 dstRGB = VK_BLEND_FACTOR_ONE;
688 }
689 if (eqA == VK_BLEND_OP_MIN || eqA == VK_BLEND_OP_MAX) {
690 srcA = VK_BLEND_FACTOR_ONE;
691 dstA = VK_BLEND_FACTOR_ONE;
692 }
693
694 radv_blend_check_commutativity(&blend, eqRGB, srcRGB, dstRGB,
695 0x7 << (4 * i));
696 radv_blend_check_commutativity(&blend, eqA, srcA, dstA,
697 0x8 << (4 * i));
698
699 /* Blending optimizations for RB+.
700 * These transformations don't change the behavior.
701 *
702 * First, get rid of DST in the blend factors:
703 * func(src * DST, dst * 0) ---> func(src * 0, dst * SRC)
704 */
705 si_blend_remove_dst(&eqRGB, &srcRGB, &dstRGB,
706 VK_BLEND_FACTOR_DST_COLOR,
707 VK_BLEND_FACTOR_SRC_COLOR);
708
709 si_blend_remove_dst(&eqA, &srcA, &dstA,
710 VK_BLEND_FACTOR_DST_COLOR,
711 VK_BLEND_FACTOR_SRC_COLOR);
712
713 si_blend_remove_dst(&eqA, &srcA, &dstA,
714 VK_BLEND_FACTOR_DST_ALPHA,
715 VK_BLEND_FACTOR_SRC_ALPHA);
716
717 /* Look up the ideal settings from tables. */
718 srcRGB_opt = si_translate_blend_opt_factor(srcRGB, false);
719 dstRGB_opt = si_translate_blend_opt_factor(dstRGB, false);
720 srcA_opt = si_translate_blend_opt_factor(srcA, true);
721 dstA_opt = si_translate_blend_opt_factor(dstA, true);
722
723 /* Handle interdependencies. */
724 if (si_blend_factor_uses_dst(srcRGB))
725 dstRGB_opt = V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_NONE;
726 if (si_blend_factor_uses_dst(srcA))
727 dstA_opt = V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_NONE;
728
729 if (srcRGB == VK_BLEND_FACTOR_SRC_ALPHA_SATURATE &&
730 (dstRGB == VK_BLEND_FACTOR_ZERO ||
731 dstRGB == VK_BLEND_FACTOR_SRC_ALPHA ||
732 dstRGB == VK_BLEND_FACTOR_SRC_ALPHA_SATURATE))
733 dstRGB_opt = V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_A0;
734
735 /* Set the final value. */
736 blend.sx_mrt_blend_opt[i] =
737 S_028760_COLOR_SRC_OPT(srcRGB_opt) |
738 S_028760_COLOR_DST_OPT(dstRGB_opt) |
739 S_028760_COLOR_COMB_FCN(si_translate_blend_opt_function(eqRGB)) |
740 S_028760_ALPHA_SRC_OPT(srcA_opt) |
741 S_028760_ALPHA_DST_OPT(dstA_opt) |
742 S_028760_ALPHA_COMB_FCN(si_translate_blend_opt_function(eqA));
743 blend_cntl |= S_028780_ENABLE(1);
744
745 blend_cntl |= S_028780_COLOR_COMB_FCN(si_translate_blend_function(eqRGB));
746 blend_cntl |= S_028780_COLOR_SRCBLEND(si_translate_blend_factor(srcRGB));
747 blend_cntl |= S_028780_COLOR_DESTBLEND(si_translate_blend_factor(dstRGB));
748 if (srcA != srcRGB || dstA != dstRGB || eqA != eqRGB) {
749 blend_cntl |= S_028780_SEPARATE_ALPHA_BLEND(1);
750 blend_cntl |= S_028780_ALPHA_COMB_FCN(si_translate_blend_function(eqA));
751 blend_cntl |= S_028780_ALPHA_SRCBLEND(si_translate_blend_factor(srcA));
752 blend_cntl |= S_028780_ALPHA_DESTBLEND(si_translate_blend_factor(dstA));
753 }
754 blend.cb_blend_control[i] = blend_cntl;
755
756 blend.blend_enable_4bit |= 0xfu << (i * 4);
757
758 if (srcRGB == VK_BLEND_FACTOR_SRC_ALPHA ||
759 dstRGB == VK_BLEND_FACTOR_SRC_ALPHA ||
760 srcRGB == VK_BLEND_FACTOR_SRC_ALPHA_SATURATE ||
761 dstRGB == VK_BLEND_FACTOR_SRC_ALPHA_SATURATE ||
762 srcRGB == VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA ||
763 dstRGB == VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA)
764 blend.need_src_alpha |= 1 << i;
765 }
766 for (i = vkblend->attachmentCount; i < 8; i++) {
767 blend.cb_blend_control[i] = 0;
768 blend.sx_mrt_blend_opt[i] = S_028760_COLOR_COMB_FCN(V_028760_OPT_COMB_BLEND_DISABLED) | S_028760_ALPHA_COMB_FCN(V_028760_OPT_COMB_BLEND_DISABLED);
769 }
770
771 if (pipeline->device->physical_device->has_rbplus) {
772 /* Disable RB+ blend optimizations for dual source blending. */
773 if (blend.mrt0_is_dual_src) {
774 for (i = 0; i < 8; i++) {
775 blend.sx_mrt_blend_opt[i] =
776 S_028760_COLOR_COMB_FCN(V_028760_OPT_COMB_NONE) |
777 S_028760_ALPHA_COMB_FCN(V_028760_OPT_COMB_NONE);
778 }
779 }
780
781 /* RB+ doesn't work with dual source blending, logic op and
782 * RESOLVE.
783 */
784 if (blend.mrt0_is_dual_src || vkblend->logicOpEnable ||
785 mode == V_028808_CB_RESOLVE)
786 blend.cb_color_control |= S_028808_DISABLE_DUAL_QUAD(1);
787 }
788
789 if (blend.cb_target_mask)
790 blend.cb_color_control |= S_028808_MODE(mode);
791 else
792 blend.cb_color_control |= S_028808_MODE(V_028808_CB_DISABLE);
793
794 radv_pipeline_compute_spi_color_formats(pipeline, pCreateInfo, &blend);
795 return blend;
796 }
797
798 static uint32_t si_translate_stencil_op(enum VkStencilOp op)
799 {
800 switch (op) {
801 case VK_STENCIL_OP_KEEP:
802 return V_02842C_STENCIL_KEEP;
803 case VK_STENCIL_OP_ZERO:
804 return V_02842C_STENCIL_ZERO;
805 case VK_STENCIL_OP_REPLACE:
806 return V_02842C_STENCIL_REPLACE_TEST;
807 case VK_STENCIL_OP_INCREMENT_AND_CLAMP:
808 return V_02842C_STENCIL_ADD_CLAMP;
809 case VK_STENCIL_OP_DECREMENT_AND_CLAMP:
810 return V_02842C_STENCIL_SUB_CLAMP;
811 case VK_STENCIL_OP_INVERT:
812 return V_02842C_STENCIL_INVERT;
813 case VK_STENCIL_OP_INCREMENT_AND_WRAP:
814 return V_02842C_STENCIL_ADD_WRAP;
815 case VK_STENCIL_OP_DECREMENT_AND_WRAP:
816 return V_02842C_STENCIL_SUB_WRAP;
817 default:
818 return 0;
819 }
820 }
821
822 static uint32_t si_translate_fill(VkPolygonMode func)
823 {
824 switch(func) {
825 case VK_POLYGON_MODE_FILL:
826 return V_028814_X_DRAW_TRIANGLES;
827 case VK_POLYGON_MODE_LINE:
828 return V_028814_X_DRAW_LINES;
829 case VK_POLYGON_MODE_POINT:
830 return V_028814_X_DRAW_POINTS;
831 default:
832 assert(0);
833 return V_028814_X_DRAW_POINTS;
834 }
835 }
836
837 static uint8_t radv_pipeline_get_ps_iter_samples(const VkPipelineMultisampleStateCreateInfo *vkms)
838 {
839 uint32_t num_samples = vkms->rasterizationSamples;
840 uint32_t ps_iter_samples = 1;
841
842 if (vkms->sampleShadingEnable) {
843 ps_iter_samples = ceil(vkms->minSampleShading * num_samples);
844 ps_iter_samples = util_next_power_of_two(ps_iter_samples);
845 }
846 return ps_iter_samples;
847 }
848
849 static bool
850 radv_is_depth_write_enabled(const VkPipelineDepthStencilStateCreateInfo *pCreateInfo)
851 {
852 return pCreateInfo->depthTestEnable &&
853 pCreateInfo->depthWriteEnable &&
854 pCreateInfo->depthCompareOp != VK_COMPARE_OP_NEVER;
855 }
856
857 static bool
858 radv_writes_stencil(const VkStencilOpState *state)
859 {
860 return state->writeMask &&
861 (state->failOp != VK_STENCIL_OP_KEEP ||
862 state->passOp != VK_STENCIL_OP_KEEP ||
863 state->depthFailOp != VK_STENCIL_OP_KEEP);
864 }
865
866 static bool
867 radv_is_stencil_write_enabled(const VkPipelineDepthStencilStateCreateInfo *pCreateInfo)
868 {
869 return pCreateInfo->stencilTestEnable &&
870 (radv_writes_stencil(&pCreateInfo->front) ||
871 radv_writes_stencil(&pCreateInfo->back));
872 }
873
874 static bool
875 radv_is_ds_write_enabled(const VkPipelineDepthStencilStateCreateInfo *pCreateInfo)
876 {
877 return radv_is_depth_write_enabled(pCreateInfo) ||
878 radv_is_stencil_write_enabled(pCreateInfo);
879 }
880
881 static bool
882 radv_order_invariant_stencil_op(VkStencilOp op)
883 {
884 /* REPLACE is normally order invariant, except when the stencil
885 * reference value is written by the fragment shader. Tracking this
886 * interaction does not seem worth the effort, so be conservative.
887 */
888 return op != VK_STENCIL_OP_INCREMENT_AND_CLAMP &&
889 op != VK_STENCIL_OP_DECREMENT_AND_CLAMP &&
890 op != VK_STENCIL_OP_REPLACE;
891 }
892
893 static bool
894 radv_order_invariant_stencil_state(const VkStencilOpState *state)
895 {
896 /* Compute whether, assuming Z writes are disabled, this stencil state
897 * is order invariant in the sense that the set of passing fragments as
898 * well as the final stencil buffer result does not depend on the order
899 * of fragments.
900 */
901 return !state->writeMask ||
902 /* The following assumes that Z writes are disabled. */
903 (state->compareOp == VK_COMPARE_OP_ALWAYS &&
904 radv_order_invariant_stencil_op(state->passOp) &&
905 radv_order_invariant_stencil_op(state->depthFailOp)) ||
906 (state->compareOp == VK_COMPARE_OP_NEVER &&
907 radv_order_invariant_stencil_op(state->failOp));
908 }
909
910 static bool
911 radv_pipeline_out_of_order_rast(struct radv_pipeline *pipeline,
912 struct radv_blend_state *blend,
913 const VkGraphicsPipelineCreateInfo *pCreateInfo)
914 {
915 RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass);
916 struct radv_subpass *subpass = pass->subpasses + pCreateInfo->subpass;
917 unsigned colormask = blend->cb_target_enabled_4bit;
918
919 if (!pipeline->device->physical_device->out_of_order_rast_allowed)
920 return false;
921
922 /* Be conservative if a logic operation is enabled with color buffers. */
923 if (colormask && pCreateInfo->pColorBlendState->logicOpEnable)
924 return false;
925
926 /* Default depth/stencil invariance when no attachment is bound. */
927 struct radv_dsa_order_invariance dsa_order_invariant = {
928 .zs = true, .pass_set = true
929 };
930
931 if (pCreateInfo->pDepthStencilState &&
932 subpass->depth_stencil_attachment.attachment != VK_ATTACHMENT_UNUSED) {
933 const VkPipelineDepthStencilStateCreateInfo *vkds =
934 pCreateInfo->pDepthStencilState;
935 struct radv_render_pass_attachment *attachment =
936 pass->attachments + subpass->depth_stencil_attachment.attachment;
937 bool has_stencil = vk_format_is_stencil(attachment->format);
938 struct radv_dsa_order_invariance order_invariance[2];
939 struct radv_shader_variant *ps =
940 pipeline->shaders[MESA_SHADER_FRAGMENT];
941
942 /* Compute depth/stencil order invariance in order to know if
943 * it's safe to enable out-of-order.
944 */
945 bool zfunc_is_ordered =
946 vkds->depthCompareOp == VK_COMPARE_OP_NEVER ||
947 vkds->depthCompareOp == VK_COMPARE_OP_LESS ||
948 vkds->depthCompareOp == VK_COMPARE_OP_LESS_OR_EQUAL ||
949 vkds->depthCompareOp == VK_COMPARE_OP_GREATER ||
950 vkds->depthCompareOp == VK_COMPARE_OP_GREATER_OR_EQUAL;
951
952 bool nozwrite_and_order_invariant_stencil =
953 !radv_is_ds_write_enabled(vkds) ||
954 (!radv_is_depth_write_enabled(vkds) &&
955 radv_order_invariant_stencil_state(&vkds->front) &&
956 radv_order_invariant_stencil_state(&vkds->back));
957
958 order_invariance[1].zs =
959 nozwrite_and_order_invariant_stencil ||
960 (!radv_is_stencil_write_enabled(vkds) &&
961 zfunc_is_ordered);
962 order_invariance[0].zs =
963 !radv_is_depth_write_enabled(vkds) || zfunc_is_ordered;
964
965 order_invariance[1].pass_set =
966 nozwrite_and_order_invariant_stencil ||
967 (!radv_is_stencil_write_enabled(vkds) &&
968 (vkds->depthCompareOp == VK_COMPARE_OP_ALWAYS ||
969 vkds->depthCompareOp == VK_COMPARE_OP_NEVER));
970 order_invariance[0].pass_set =
971 !radv_is_depth_write_enabled(vkds) ||
972 (vkds->depthCompareOp == VK_COMPARE_OP_ALWAYS ||
973 vkds->depthCompareOp == VK_COMPARE_OP_NEVER);
974
975 dsa_order_invariant = order_invariance[has_stencil];
976 if (!dsa_order_invariant.zs)
977 return false;
978
979 /* The set of PS invocations is always order invariant,
980 * except when early Z/S tests are requested.
981 */
982 if (ps &&
983 ps->info.info.ps.writes_memory &&
984 ps->info.fs.early_fragment_test &&
985 !dsa_order_invariant.pass_set)
986 return false;
987
988 /* Determine if out-of-order rasterization should be disabled
989 * when occlusion queries are used.
990 */
991 pipeline->graphics.disable_out_of_order_rast_for_occlusion =
992 !dsa_order_invariant.pass_set;
993 }
994
995 /* No color buffers are enabled for writing. */
996 if (!colormask)
997 return true;
998
999 unsigned blendmask = colormask & blend->blend_enable_4bit;
1000
1001 if (blendmask) {
1002 /* Only commutative blending. */
1003 if (blendmask & ~blend->commutative_4bit)
1004 return false;
1005
1006 if (!dsa_order_invariant.pass_set)
1007 return false;
1008 }
1009
1010 if (colormask & ~blendmask)
1011 return false;
1012
1013 return true;
1014 }
1015
1016 static void
1017 radv_pipeline_init_multisample_state(struct radv_pipeline *pipeline,
1018 struct radv_blend_state *blend,
1019 const VkGraphicsPipelineCreateInfo *pCreateInfo)
1020 {
1021 const VkPipelineMultisampleStateCreateInfo *vkms = pCreateInfo->pMultisampleState;
1022 struct radv_multisample_state *ms = &pipeline->graphics.ms;
1023 unsigned num_tile_pipes = pipeline->device->physical_device->rad_info.num_tile_pipes;
1024 bool out_of_order_rast = false;
1025 int ps_iter_samples = 1;
1026 uint32_t mask = 0xffff;
1027
1028 if (vkms)
1029 ms->num_samples = vkms->rasterizationSamples;
1030 else
1031 ms->num_samples = 1;
1032
1033 if (vkms)
1034 ps_iter_samples = radv_pipeline_get_ps_iter_samples(vkms);
1035 if (vkms && !vkms->sampleShadingEnable && pipeline->shaders[MESA_SHADER_FRAGMENT]->info.info.ps.force_persample) {
1036 ps_iter_samples = ms->num_samples;
1037 }
1038
1039 ms->pa_sc_line_cntl = S_028BDC_DX10_DIAMOND_TEST_ENA(1);
1040 ms->pa_sc_aa_config = 0;
1041 ms->db_eqaa = S_028804_HIGH_QUALITY_INTERSECTIONS(1) |
1042 S_028804_STATIC_ANCHOR_ASSOCIATIONS(1);
1043 ms->pa_sc_mode_cntl_1 =
1044 S_028A4C_WALK_FENCE_ENABLE(1) | //TODO linear dst fixes
1045 S_028A4C_WALK_FENCE_SIZE(num_tile_pipes == 2 ? 2 : 3) |
1046 /* always 1: */
1047 S_028A4C_WALK_ALIGN8_PRIM_FITS_ST(1) |
1048 S_028A4C_SUPERTILE_WALK_ORDER_ENABLE(1) |
1049 S_028A4C_TILE_WALK_ORDER_ENABLE(1) |
1050 S_028A4C_MULTI_SHADER_ENGINE_PRIM_DISCARD_ENABLE(1) |
1051 S_028A4C_FORCE_EOV_CNTDWN_ENABLE(1) |
1052 S_028A4C_FORCE_EOV_REZ_ENABLE(1);
1053 ms->pa_sc_mode_cntl_0 = S_028A48_ALTERNATE_RBS_PER_TILE(pipeline->device->physical_device->rad_info.chip_class >= GFX9) |
1054 S_028A48_VPORT_SCISSOR_ENABLE(1);
1055
1056 if (ms->num_samples > 1) {
1057 unsigned log_samples = util_logbase2(ms->num_samples);
1058 unsigned log_ps_iter_samples = util_logbase2(ps_iter_samples);
1059 ms->pa_sc_mode_cntl_0 |= S_028A48_MSAA_ENABLE(1);
1060 ms->pa_sc_line_cntl |= S_028BDC_EXPAND_LINE_WIDTH(1); /* CM_R_028BDC_PA_SC_LINE_CNTL */
1061 ms->db_eqaa |= S_028804_MAX_ANCHOR_SAMPLES(log_samples) |
1062 S_028804_PS_ITER_SAMPLES(log_ps_iter_samples) |
1063 S_028804_MASK_EXPORT_NUM_SAMPLES(log_samples) |
1064 S_028804_ALPHA_TO_MASK_NUM_SAMPLES(log_samples);
1065 ms->pa_sc_aa_config |= S_028BE0_MSAA_NUM_SAMPLES(log_samples) |
1066 S_028BE0_MAX_SAMPLE_DIST(radv_cayman_get_maxdist(log_samples)) |
1067 S_028BE0_MSAA_EXPOSED_SAMPLES(log_samples); /* CM_R_028BE0_PA_SC_AA_CONFIG */
1068 ms->pa_sc_mode_cntl_1 |= S_028A4C_PS_ITER_SAMPLE(ps_iter_samples > 1);
1069 if (ps_iter_samples > 1)
1070 pipeline->graphics.spi_baryc_cntl |= S_0286E0_POS_FLOAT_LOCATION(2);
1071 }
1072
1073 const struct VkPipelineRasterizationStateRasterizationOrderAMD *raster_order =
1074 vk_find_struct_const(pCreateInfo->pRasterizationState->pNext, PIPELINE_RASTERIZATION_STATE_RASTERIZATION_ORDER_AMD);
1075 if (raster_order && raster_order->rasterizationOrder == VK_RASTERIZATION_ORDER_RELAXED_AMD) {
1076 /* Out-of-order rasterization is explicitly enabled by the
1077 * application.
1078 */
1079 out_of_order_rast = true;
1080 } else {
1081 /* Determine if the driver can enable out-of-order
1082 * rasterization internally.
1083 */
1084 out_of_order_rast =
1085 radv_pipeline_out_of_order_rast(pipeline, blend, pCreateInfo);
1086 }
1087
1088 if (out_of_order_rast) {
1089 ms->pa_sc_mode_cntl_1 |= S_028A4C_OUT_OF_ORDER_PRIMITIVE_ENABLE(1) |
1090 S_028A4C_OUT_OF_ORDER_WATER_MARK(0x7);
1091 }
1092
1093 if (vkms && vkms->pSampleMask) {
1094 mask = vkms->pSampleMask[0] & 0xffff;
1095 }
1096
1097 ms->pa_sc_aa_mask[0] = mask | (mask << 16);
1098 ms->pa_sc_aa_mask[1] = mask | (mask << 16);
1099 }
1100
1101 static bool
1102 radv_prim_can_use_guardband(enum VkPrimitiveTopology topology)
1103 {
1104 switch (topology) {
1105 case VK_PRIMITIVE_TOPOLOGY_POINT_LIST:
1106 case VK_PRIMITIVE_TOPOLOGY_LINE_LIST:
1107 case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP:
1108 case VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY:
1109 case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY:
1110 return false;
1111 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST:
1112 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP:
1113 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN:
1114 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY:
1115 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY:
1116 case VK_PRIMITIVE_TOPOLOGY_PATCH_LIST:
1117 return true;
1118 default:
1119 unreachable("unhandled primitive type");
1120 }
1121 }
1122
1123 static uint32_t
1124 si_translate_prim(enum VkPrimitiveTopology topology)
1125 {
1126 switch (topology) {
1127 case VK_PRIMITIVE_TOPOLOGY_POINT_LIST:
1128 return V_008958_DI_PT_POINTLIST;
1129 case VK_PRIMITIVE_TOPOLOGY_LINE_LIST:
1130 return V_008958_DI_PT_LINELIST;
1131 case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP:
1132 return V_008958_DI_PT_LINESTRIP;
1133 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST:
1134 return V_008958_DI_PT_TRILIST;
1135 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP:
1136 return V_008958_DI_PT_TRISTRIP;
1137 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN:
1138 return V_008958_DI_PT_TRIFAN;
1139 case VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY:
1140 return V_008958_DI_PT_LINELIST_ADJ;
1141 case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY:
1142 return V_008958_DI_PT_LINESTRIP_ADJ;
1143 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY:
1144 return V_008958_DI_PT_TRILIST_ADJ;
1145 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY:
1146 return V_008958_DI_PT_TRISTRIP_ADJ;
1147 case VK_PRIMITIVE_TOPOLOGY_PATCH_LIST:
1148 return V_008958_DI_PT_PATCH;
1149 default:
1150 assert(0);
1151 return 0;
1152 }
1153 }
1154
1155 static uint32_t
1156 si_conv_gl_prim_to_gs_out(unsigned gl_prim)
1157 {
1158 switch (gl_prim) {
1159 case 0: /* GL_POINTS */
1160 return V_028A6C_OUTPRIM_TYPE_POINTLIST;
1161 case 1: /* GL_LINES */
1162 case 3: /* GL_LINE_STRIP */
1163 case 0xA: /* GL_LINE_STRIP_ADJACENCY_ARB */
1164 case 0x8E7A: /* GL_ISOLINES */
1165 return V_028A6C_OUTPRIM_TYPE_LINESTRIP;
1166
1167 case 4: /* GL_TRIANGLES */
1168 case 0xc: /* GL_TRIANGLES_ADJACENCY_ARB */
1169 case 5: /* GL_TRIANGLE_STRIP */
1170 case 7: /* GL_QUADS */
1171 return V_028A6C_OUTPRIM_TYPE_TRISTRIP;
1172 default:
1173 assert(0);
1174 return 0;
1175 }
1176 }
1177
1178 static uint32_t
1179 si_conv_prim_to_gs_out(enum VkPrimitiveTopology topology)
1180 {
1181 switch (topology) {
1182 case VK_PRIMITIVE_TOPOLOGY_POINT_LIST:
1183 case VK_PRIMITIVE_TOPOLOGY_PATCH_LIST:
1184 return V_028A6C_OUTPRIM_TYPE_POINTLIST;
1185 case VK_PRIMITIVE_TOPOLOGY_LINE_LIST:
1186 case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP:
1187 case VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY:
1188 case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY:
1189 return V_028A6C_OUTPRIM_TYPE_LINESTRIP;
1190 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST:
1191 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP:
1192 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN:
1193 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY:
1194 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY:
1195 return V_028A6C_OUTPRIM_TYPE_TRISTRIP;
1196 default:
1197 assert(0);
1198 return 0;
1199 }
1200 }
1201
1202 static unsigned si_map_swizzle(unsigned swizzle)
1203 {
1204 switch (swizzle) {
1205 case VK_SWIZZLE_Y:
1206 return V_008F0C_SQ_SEL_Y;
1207 case VK_SWIZZLE_Z:
1208 return V_008F0C_SQ_SEL_Z;
1209 case VK_SWIZZLE_W:
1210 return V_008F0C_SQ_SEL_W;
1211 case VK_SWIZZLE_0:
1212 return V_008F0C_SQ_SEL_0;
1213 case VK_SWIZZLE_1:
1214 return V_008F0C_SQ_SEL_1;
1215 default: /* VK_SWIZZLE_X */
1216 return V_008F0C_SQ_SEL_X;
1217 }
1218 }
1219
1220
1221 static unsigned radv_dynamic_state_mask(VkDynamicState state)
1222 {
1223 switch(state) {
1224 case VK_DYNAMIC_STATE_VIEWPORT:
1225 return RADV_DYNAMIC_VIEWPORT;
1226 case VK_DYNAMIC_STATE_SCISSOR:
1227 return RADV_DYNAMIC_SCISSOR;
1228 case VK_DYNAMIC_STATE_LINE_WIDTH:
1229 return RADV_DYNAMIC_LINE_WIDTH;
1230 case VK_DYNAMIC_STATE_DEPTH_BIAS:
1231 return RADV_DYNAMIC_DEPTH_BIAS;
1232 case VK_DYNAMIC_STATE_BLEND_CONSTANTS:
1233 return RADV_DYNAMIC_BLEND_CONSTANTS;
1234 case VK_DYNAMIC_STATE_DEPTH_BOUNDS:
1235 return RADV_DYNAMIC_DEPTH_BOUNDS;
1236 case VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK:
1237 return RADV_DYNAMIC_STENCIL_COMPARE_MASK;
1238 case VK_DYNAMIC_STATE_STENCIL_WRITE_MASK:
1239 return RADV_DYNAMIC_STENCIL_WRITE_MASK;
1240 case VK_DYNAMIC_STATE_STENCIL_REFERENCE:
1241 return RADV_DYNAMIC_STENCIL_REFERENCE;
1242 case VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT:
1243 return RADV_DYNAMIC_DISCARD_RECTANGLE;
1244 default:
1245 unreachable("Unhandled dynamic state");
1246 }
1247 }
1248
1249 static uint32_t radv_pipeline_needed_dynamic_state(const VkGraphicsPipelineCreateInfo *pCreateInfo)
1250 {
1251 uint32_t states = RADV_DYNAMIC_ALL;
1252
1253 /* If rasterization is disabled we do not care about any of the dynamic states,
1254 * since they are all rasterization related only. */
1255 if (pCreateInfo->pRasterizationState->rasterizerDiscardEnable)
1256 return 0;
1257
1258 if (!pCreateInfo->pRasterizationState->depthBiasEnable)
1259 states &= ~RADV_DYNAMIC_DEPTH_BIAS;
1260
1261 if (!pCreateInfo->pDepthStencilState ||
1262 !pCreateInfo->pDepthStencilState->depthBoundsTestEnable)
1263 states &= ~RADV_DYNAMIC_DEPTH_BOUNDS;
1264
1265 if (!pCreateInfo->pDepthStencilState ||
1266 !pCreateInfo->pDepthStencilState->stencilTestEnable)
1267 states &= ~(RADV_DYNAMIC_STENCIL_COMPARE_MASK |
1268 RADV_DYNAMIC_STENCIL_WRITE_MASK |
1269 RADV_DYNAMIC_STENCIL_REFERENCE);
1270
1271 if (!vk_find_struct_const(pCreateInfo->pNext, PIPELINE_DISCARD_RECTANGLE_STATE_CREATE_INFO_EXT))
1272 states &= ~RADV_DYNAMIC_DISCARD_RECTANGLE;
1273
1274 /* TODO: blend constants & line width. */
1275
1276 return states;
1277 }
1278
1279
1280 static void
1281 radv_pipeline_init_dynamic_state(struct radv_pipeline *pipeline,
1282 const VkGraphicsPipelineCreateInfo *pCreateInfo)
1283 {
1284 uint32_t needed_states = radv_pipeline_needed_dynamic_state(pCreateInfo);
1285 uint32_t states = needed_states;
1286 RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass);
1287 struct radv_subpass *subpass = &pass->subpasses[pCreateInfo->subpass];
1288
1289 pipeline->dynamic_state = default_dynamic_state;
1290 pipeline->graphics.needed_dynamic_state = needed_states;
1291
1292 if (pCreateInfo->pDynamicState) {
1293 /* Remove all of the states that are marked as dynamic */
1294 uint32_t count = pCreateInfo->pDynamicState->dynamicStateCount;
1295 for (uint32_t s = 0; s < count; s++)
1296 states &= ~radv_dynamic_state_mask(pCreateInfo->pDynamicState->pDynamicStates[s]);
1297 }
1298
1299 struct radv_dynamic_state *dynamic = &pipeline->dynamic_state;
1300
1301 if (needed_states & RADV_DYNAMIC_VIEWPORT) {
1302 assert(pCreateInfo->pViewportState);
1303
1304 dynamic->viewport.count = pCreateInfo->pViewportState->viewportCount;
1305 if (states & RADV_DYNAMIC_VIEWPORT) {
1306 typed_memcpy(dynamic->viewport.viewports,
1307 pCreateInfo->pViewportState->pViewports,
1308 pCreateInfo->pViewportState->viewportCount);
1309 }
1310 }
1311
1312 if (needed_states & RADV_DYNAMIC_SCISSOR) {
1313 dynamic->scissor.count = pCreateInfo->pViewportState->scissorCount;
1314 if (states & RADV_DYNAMIC_SCISSOR) {
1315 typed_memcpy(dynamic->scissor.scissors,
1316 pCreateInfo->pViewportState->pScissors,
1317 pCreateInfo->pViewportState->scissorCount);
1318 }
1319 }
1320
1321 if (states & RADV_DYNAMIC_LINE_WIDTH) {
1322 assert(pCreateInfo->pRasterizationState);
1323 dynamic->line_width = pCreateInfo->pRasterizationState->lineWidth;
1324 }
1325
1326 if (states & RADV_DYNAMIC_DEPTH_BIAS) {
1327 assert(pCreateInfo->pRasterizationState);
1328 dynamic->depth_bias.bias =
1329 pCreateInfo->pRasterizationState->depthBiasConstantFactor;
1330 dynamic->depth_bias.clamp =
1331 pCreateInfo->pRasterizationState->depthBiasClamp;
1332 dynamic->depth_bias.slope =
1333 pCreateInfo->pRasterizationState->depthBiasSlopeFactor;
1334 }
1335
1336 /* Section 9.2 of the Vulkan 1.0.15 spec says:
1337 *
1338 * pColorBlendState is [...] NULL if the pipeline has rasterization
1339 * disabled or if the subpass of the render pass the pipeline is
1340 * created against does not use any color attachments.
1341 */
1342 bool uses_color_att = false;
1343 for (unsigned i = 0; i < subpass->color_count; ++i) {
1344 if (subpass->color_attachments[i].attachment != VK_ATTACHMENT_UNUSED) {
1345 uses_color_att = true;
1346 break;
1347 }
1348 }
1349
1350 if (uses_color_att && states & RADV_DYNAMIC_BLEND_CONSTANTS) {
1351 assert(pCreateInfo->pColorBlendState);
1352 typed_memcpy(dynamic->blend_constants,
1353 pCreateInfo->pColorBlendState->blendConstants, 4);
1354 }
1355
1356 /* If there is no depthstencil attachment, then don't read
1357 * pDepthStencilState. The Vulkan spec states that pDepthStencilState may
1358 * be NULL in this case. Even if pDepthStencilState is non-NULL, there is
1359 * no need to override the depthstencil defaults in
1360 * radv_pipeline::dynamic_state when there is no depthstencil attachment.
1361 *
1362 * Section 9.2 of the Vulkan 1.0.15 spec says:
1363 *
1364 * pDepthStencilState is [...] NULL if the pipeline has rasterization
1365 * disabled or if the subpass of the render pass the pipeline is created
1366 * against does not use a depth/stencil attachment.
1367 */
1368 if (needed_states &&
1369 subpass->depth_stencil_attachment.attachment != VK_ATTACHMENT_UNUSED) {
1370 assert(pCreateInfo->pDepthStencilState);
1371
1372 if (states & RADV_DYNAMIC_DEPTH_BOUNDS) {
1373 dynamic->depth_bounds.min =
1374 pCreateInfo->pDepthStencilState->minDepthBounds;
1375 dynamic->depth_bounds.max =
1376 pCreateInfo->pDepthStencilState->maxDepthBounds;
1377 }
1378
1379 if (states & RADV_DYNAMIC_STENCIL_COMPARE_MASK) {
1380 dynamic->stencil_compare_mask.front =
1381 pCreateInfo->pDepthStencilState->front.compareMask;
1382 dynamic->stencil_compare_mask.back =
1383 pCreateInfo->pDepthStencilState->back.compareMask;
1384 }
1385
1386 if (states & RADV_DYNAMIC_STENCIL_WRITE_MASK) {
1387 dynamic->stencil_write_mask.front =
1388 pCreateInfo->pDepthStencilState->front.writeMask;
1389 dynamic->stencil_write_mask.back =
1390 pCreateInfo->pDepthStencilState->back.writeMask;
1391 }
1392
1393 if (states & RADV_DYNAMIC_STENCIL_REFERENCE) {
1394 dynamic->stencil_reference.front =
1395 pCreateInfo->pDepthStencilState->front.reference;
1396 dynamic->stencil_reference.back =
1397 pCreateInfo->pDepthStencilState->back.reference;
1398 }
1399 }
1400
1401 const VkPipelineDiscardRectangleStateCreateInfoEXT *discard_rectangle_info =
1402 vk_find_struct_const(pCreateInfo->pNext, PIPELINE_DISCARD_RECTANGLE_STATE_CREATE_INFO_EXT);
1403 if (states & RADV_DYNAMIC_DISCARD_RECTANGLE) {
1404 dynamic->discard_rectangle.count = discard_rectangle_info->discardRectangleCount;
1405 typed_memcpy(dynamic->discard_rectangle.rectangles,
1406 discard_rectangle_info->pDiscardRectangles,
1407 discard_rectangle_info->discardRectangleCount);
1408 }
1409
1410 pipeline->dynamic_state.mask = states;
1411 }
1412
1413 static struct radv_gs_state
1414 calculate_gs_info(const VkGraphicsPipelineCreateInfo *pCreateInfo,
1415 const struct radv_pipeline *pipeline)
1416 {
1417 struct radv_gs_state gs = {0};
1418 struct radv_shader_variant_info *gs_info = &pipeline->shaders[MESA_SHADER_GEOMETRY]->info;
1419 struct radv_es_output_info *es_info;
1420 if (pipeline->device->physical_device->rad_info.chip_class >= GFX9)
1421 es_info = radv_pipeline_has_tess(pipeline) ? &gs_info->tes.es_info : &gs_info->vs.es_info;
1422 else
1423 es_info = radv_pipeline_has_tess(pipeline) ?
1424 &pipeline->shaders[MESA_SHADER_TESS_EVAL]->info.tes.es_info :
1425 &pipeline->shaders[MESA_SHADER_VERTEX]->info.vs.es_info;
1426
1427 unsigned gs_num_invocations = MAX2(gs_info->gs.invocations, 1);
1428 bool uses_adjacency;
1429 switch(pCreateInfo->pInputAssemblyState->topology) {
1430 case VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY:
1431 case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY:
1432 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY:
1433 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY:
1434 uses_adjacency = true;
1435 break;
1436 default:
1437 uses_adjacency = false;
1438 break;
1439 }
1440
1441 /* All these are in dwords: */
1442 /* We can't allow using the whole LDS, because GS waves compete with
1443 * other shader stages for LDS space. */
1444 const unsigned max_lds_size = 8 * 1024;
1445 const unsigned esgs_itemsize = es_info->esgs_itemsize / 4;
1446 unsigned esgs_lds_size;
1447
1448 /* All these are per subgroup: */
1449 const unsigned max_out_prims = 32 * 1024;
1450 const unsigned max_es_verts = 255;
1451 const unsigned ideal_gs_prims = 64;
1452 unsigned max_gs_prims, gs_prims;
1453 unsigned min_es_verts, es_verts, worst_case_es_verts;
1454
1455 if (uses_adjacency || gs_num_invocations > 1)
1456 max_gs_prims = 127 / gs_num_invocations;
1457 else
1458 max_gs_prims = 255;
1459
1460 /* MAX_PRIMS_PER_SUBGROUP = gs_prims * max_vert_out * gs_invocations.
1461 * Make sure we don't go over the maximum value.
1462 */
1463 if (gs_info->gs.vertices_out > 0) {
1464 max_gs_prims = MIN2(max_gs_prims,
1465 max_out_prims /
1466 (gs_info->gs.vertices_out * gs_num_invocations));
1467 }
1468 assert(max_gs_prims > 0);
1469
1470 /* If the primitive has adjacency, halve the number of vertices
1471 * that will be reused in multiple primitives.
1472 */
1473 min_es_verts = gs_info->gs.vertices_in / (uses_adjacency ? 2 : 1);
1474
1475 gs_prims = MIN2(ideal_gs_prims, max_gs_prims);
1476 worst_case_es_verts = MIN2(min_es_verts * gs_prims, max_es_verts);
1477
1478 /* Compute ESGS LDS size based on the worst case number of ES vertices
1479 * needed to create the target number of GS prims per subgroup.
1480 */
1481 esgs_lds_size = esgs_itemsize * worst_case_es_verts;
1482
1483 /* If total LDS usage is too big, refactor partitions based on ratio
1484 * of ESGS item sizes.
1485 */
1486 if (esgs_lds_size > max_lds_size) {
1487 /* Our target GS Prims Per Subgroup was too large. Calculate
1488 * the maximum number of GS Prims Per Subgroup that will fit
1489 * into LDS, capped by the maximum that the hardware can support.
1490 */
1491 gs_prims = MIN2((max_lds_size / (esgs_itemsize * min_es_verts)),
1492 max_gs_prims);
1493 assert(gs_prims > 0);
1494 worst_case_es_verts = MIN2(min_es_verts * gs_prims,
1495 max_es_verts);
1496
1497 esgs_lds_size = esgs_itemsize * worst_case_es_verts;
1498 assert(esgs_lds_size <= max_lds_size);
1499 }
1500
1501 /* Now calculate remaining ESGS information. */
1502 if (esgs_lds_size)
1503 es_verts = MIN2(esgs_lds_size / esgs_itemsize, max_es_verts);
1504 else
1505 es_verts = max_es_verts;
1506
1507 /* Vertices for adjacency primitives are not always reused, so restore
1508 * it for ES_VERTS_PER_SUBGRP.
1509 */
1510 min_es_verts = gs_info->gs.vertices_in;
1511
1512 /* For normal primitives, the VGT only checks if they are past the ES
1513 * verts per subgroup after allocating a full GS primitive and if they
1514 * are, kick off a new subgroup. But if those additional ES verts are
1515 * unique (e.g. not reused) we need to make sure there is enough LDS
1516 * space to account for those ES verts beyond ES_VERTS_PER_SUBGRP.
1517 */
1518 es_verts -= min_es_verts - 1;
1519
1520 uint32_t es_verts_per_subgroup = es_verts;
1521 uint32_t gs_prims_per_subgroup = gs_prims;
1522 uint32_t gs_inst_prims_in_subgroup = gs_prims * gs_num_invocations;
1523 uint32_t max_prims_per_subgroup = gs_inst_prims_in_subgroup * gs_info->gs.vertices_out;
1524 gs.lds_size = align(esgs_lds_size, 128) / 128;
1525 gs.vgt_gs_onchip_cntl = S_028A44_ES_VERTS_PER_SUBGRP(es_verts_per_subgroup) |
1526 S_028A44_GS_PRIMS_PER_SUBGRP(gs_prims_per_subgroup) |
1527 S_028A44_GS_INST_PRIMS_IN_SUBGRP(gs_inst_prims_in_subgroup);
1528 gs.vgt_gs_max_prims_per_subgroup = S_028A94_MAX_PRIMS_PER_SUBGROUP(max_prims_per_subgroup);
1529 gs.vgt_esgs_ring_itemsize = esgs_itemsize;
1530 assert(max_prims_per_subgroup <= max_out_prims);
1531
1532 return gs;
1533 }
1534
1535 static void
1536 calculate_gs_ring_sizes(struct radv_pipeline *pipeline, const struct radv_gs_state *gs)
1537 {
1538 struct radv_device *device = pipeline->device;
1539 unsigned num_se = device->physical_device->rad_info.max_se;
1540 unsigned wave_size = 64;
1541 unsigned max_gs_waves = 32 * num_se; /* max 32 per SE on GCN */
1542 unsigned gs_vertex_reuse = 16 * num_se; /* GS_VERTEX_REUSE register (per SE) */
1543 unsigned alignment = 256 * num_se;
1544 /* The maximum size is 63.999 MB per SE. */
1545 unsigned max_size = ((unsigned)(63.999 * 1024 * 1024) & ~255) * num_se;
1546 struct radv_shader_variant_info *gs_info = &pipeline->shaders[MESA_SHADER_GEOMETRY]->info;
1547
1548 /* Calculate the minimum size. */
1549 unsigned min_esgs_ring_size = align(gs->vgt_esgs_ring_itemsize * 4 * gs_vertex_reuse *
1550 wave_size, alignment);
1551 /* These are recommended sizes, not minimum sizes. */
1552 unsigned esgs_ring_size = max_gs_waves * 2 * wave_size *
1553 gs->vgt_esgs_ring_itemsize * 4 * gs_info->gs.vertices_in;
1554 unsigned gsvs_ring_size = max_gs_waves * 2 * wave_size *
1555 gs_info->gs.max_gsvs_emit_size * 1; // no streams in VK (gs->max_gs_stream + 1);
1556
1557 min_esgs_ring_size = align(min_esgs_ring_size, alignment);
1558 esgs_ring_size = align(esgs_ring_size, alignment);
1559 gsvs_ring_size = align(gsvs_ring_size, alignment);
1560
1561 if (pipeline->device->physical_device->rad_info.chip_class <= VI)
1562 pipeline->graphics.esgs_ring_size = CLAMP(esgs_ring_size, min_esgs_ring_size, max_size);
1563
1564 pipeline->graphics.gsvs_ring_size = MIN2(gsvs_ring_size, max_size);
1565 }
1566
1567 static void si_multiwave_lds_size_workaround(struct radv_device *device,
1568 unsigned *lds_size)
1569 {
1570 /* If tessellation is all offchip and on-chip GS isn't used, this
1571 * workaround is not needed.
1572 */
1573 return;
1574
1575 /* SPI barrier management bug:
1576 * Make sure we have at least 4k of LDS in use to avoid the bug.
1577 * It applies to workgroup sizes of more than one wavefront.
1578 */
1579 if (device->physical_device->rad_info.family == CHIP_BONAIRE ||
1580 device->physical_device->rad_info.family == CHIP_KABINI ||
1581 device->physical_device->rad_info.family == CHIP_MULLINS)
1582 *lds_size = MAX2(*lds_size, 8);
1583 }
1584
1585 struct radv_shader_variant *
1586 radv_get_shader(struct radv_pipeline *pipeline,
1587 gl_shader_stage stage)
1588 {
1589 if (stage == MESA_SHADER_VERTEX) {
1590 if (pipeline->shaders[MESA_SHADER_VERTEX])
1591 return pipeline->shaders[MESA_SHADER_VERTEX];
1592 if (pipeline->shaders[MESA_SHADER_TESS_CTRL])
1593 return pipeline->shaders[MESA_SHADER_TESS_CTRL];
1594 if (pipeline->shaders[MESA_SHADER_GEOMETRY])
1595 return pipeline->shaders[MESA_SHADER_GEOMETRY];
1596 } else if (stage == MESA_SHADER_TESS_EVAL) {
1597 if (pipeline->shaders[MESA_SHADER_TESS_EVAL])
1598 return pipeline->shaders[MESA_SHADER_TESS_EVAL];
1599 if (pipeline->shaders[MESA_SHADER_GEOMETRY])
1600 return pipeline->shaders[MESA_SHADER_GEOMETRY];
1601 }
1602 return pipeline->shaders[stage];
1603 }
1604
1605 static struct radv_tessellation_state
1606 calculate_tess_state(struct radv_pipeline *pipeline,
1607 const VkGraphicsPipelineCreateInfo *pCreateInfo)
1608 {
1609 unsigned num_tcs_input_cp;
1610 unsigned num_tcs_output_cp;
1611 unsigned lds_size;
1612 unsigned num_patches;
1613 struct radv_tessellation_state tess = {0};
1614
1615 num_tcs_input_cp = pCreateInfo->pTessellationState->patchControlPoints;
1616 num_tcs_output_cp = pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.tcs.tcs_vertices_out; //TCS VERTICES OUT
1617 num_patches = pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.tcs.num_patches;
1618
1619 lds_size = pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.tcs.lds_size;
1620
1621 if (pipeline->device->physical_device->rad_info.chip_class >= CIK) {
1622 assert(lds_size <= 65536);
1623 lds_size = align(lds_size, 512) / 512;
1624 } else {
1625 assert(lds_size <= 32768);
1626 lds_size = align(lds_size, 256) / 256;
1627 }
1628 si_multiwave_lds_size_workaround(pipeline->device, &lds_size);
1629
1630 tess.lds_size = lds_size;
1631
1632 tess.ls_hs_config = S_028B58_NUM_PATCHES(num_patches) |
1633 S_028B58_HS_NUM_INPUT_CP(num_tcs_input_cp) |
1634 S_028B58_HS_NUM_OUTPUT_CP(num_tcs_output_cp);
1635 tess.num_patches = num_patches;
1636
1637 struct radv_shader_variant *tes = radv_get_shader(pipeline, MESA_SHADER_TESS_EVAL);
1638 unsigned type = 0, partitioning = 0, topology = 0, distribution_mode = 0;
1639
1640 switch (tes->info.tes.primitive_mode) {
1641 case GL_TRIANGLES:
1642 type = V_028B6C_TESS_TRIANGLE;
1643 break;
1644 case GL_QUADS:
1645 type = V_028B6C_TESS_QUAD;
1646 break;
1647 case GL_ISOLINES:
1648 type = V_028B6C_TESS_ISOLINE;
1649 break;
1650 }
1651
1652 switch (tes->info.tes.spacing) {
1653 case TESS_SPACING_EQUAL:
1654 partitioning = V_028B6C_PART_INTEGER;
1655 break;
1656 case TESS_SPACING_FRACTIONAL_ODD:
1657 partitioning = V_028B6C_PART_FRAC_ODD;
1658 break;
1659 case TESS_SPACING_FRACTIONAL_EVEN:
1660 partitioning = V_028B6C_PART_FRAC_EVEN;
1661 break;
1662 default:
1663 break;
1664 }
1665
1666 bool ccw = tes->info.tes.ccw;
1667 const VkPipelineTessellationDomainOriginStateCreateInfoKHR *domain_origin_state =
1668 vk_find_struct_const(pCreateInfo->pTessellationState,
1669 PIPELINE_TESSELLATION_DOMAIN_ORIGIN_STATE_CREATE_INFO_KHR);
1670
1671 if (domain_origin_state && domain_origin_state->domainOrigin != VK_TESSELLATION_DOMAIN_ORIGIN_UPPER_LEFT_KHR)
1672 ccw = !ccw;
1673
1674 if (tes->info.tes.point_mode)
1675 topology = V_028B6C_OUTPUT_POINT;
1676 else if (tes->info.tes.primitive_mode == GL_ISOLINES)
1677 topology = V_028B6C_OUTPUT_LINE;
1678 else if (ccw)
1679 topology = V_028B6C_OUTPUT_TRIANGLE_CCW;
1680 else
1681 topology = V_028B6C_OUTPUT_TRIANGLE_CW;
1682
1683 if (pipeline->device->has_distributed_tess) {
1684 if (pipeline->device->physical_device->rad_info.family == CHIP_FIJI ||
1685 pipeline->device->physical_device->rad_info.family >= CHIP_POLARIS10)
1686 distribution_mode = V_028B6C_DISTRIBUTION_MODE_TRAPEZOIDS;
1687 else
1688 distribution_mode = V_028B6C_DISTRIBUTION_MODE_DONUTS;
1689 } else
1690 distribution_mode = V_028B6C_DISTRIBUTION_MODE_NO_DIST;
1691
1692 tess.tf_param = S_028B6C_TYPE(type) |
1693 S_028B6C_PARTITIONING(partitioning) |
1694 S_028B6C_TOPOLOGY(topology) |
1695 S_028B6C_DISTRIBUTION_MODE(distribution_mode);
1696
1697 return tess;
1698 }
1699
1700 static const struct radv_prim_vertex_count prim_size_table[] = {
1701 [V_008958_DI_PT_NONE] = {0, 0},
1702 [V_008958_DI_PT_POINTLIST] = {1, 1},
1703 [V_008958_DI_PT_LINELIST] = {2, 2},
1704 [V_008958_DI_PT_LINESTRIP] = {2, 1},
1705 [V_008958_DI_PT_TRILIST] = {3, 3},
1706 [V_008958_DI_PT_TRIFAN] = {3, 1},
1707 [V_008958_DI_PT_TRISTRIP] = {3, 1},
1708 [V_008958_DI_PT_LINELIST_ADJ] = {4, 4},
1709 [V_008958_DI_PT_LINESTRIP_ADJ] = {4, 1},
1710 [V_008958_DI_PT_TRILIST_ADJ] = {6, 6},
1711 [V_008958_DI_PT_TRISTRIP_ADJ] = {6, 2},
1712 [V_008958_DI_PT_RECTLIST] = {3, 3},
1713 [V_008958_DI_PT_LINELOOP] = {2, 1},
1714 [V_008958_DI_PT_POLYGON] = {3, 1},
1715 [V_008958_DI_PT_2D_TRI_STRIP] = {0, 0},
1716 };
1717
1718 static const struct radv_vs_output_info *get_vs_output_info(const struct radv_pipeline *pipeline)
1719 {
1720 if (radv_pipeline_has_gs(pipeline))
1721 return &pipeline->gs_copy_shader->info.vs.outinfo;
1722 else if (radv_pipeline_has_tess(pipeline))
1723 return &pipeline->shaders[MESA_SHADER_TESS_EVAL]->info.tes.outinfo;
1724 else
1725 return &pipeline->shaders[MESA_SHADER_VERTEX]->info.vs.outinfo;
1726 }
1727
1728 static void
1729 radv_link_shaders(struct radv_pipeline *pipeline, nir_shader **shaders)
1730 {
1731 nir_shader* ordered_shaders[MESA_SHADER_STAGES];
1732 int shader_count = 0;
1733
1734 if(shaders[MESA_SHADER_FRAGMENT]) {
1735 ordered_shaders[shader_count++] = shaders[MESA_SHADER_FRAGMENT];
1736 }
1737 if(shaders[MESA_SHADER_GEOMETRY]) {
1738 ordered_shaders[shader_count++] = shaders[MESA_SHADER_GEOMETRY];
1739 }
1740 if(shaders[MESA_SHADER_TESS_EVAL]) {
1741 ordered_shaders[shader_count++] = shaders[MESA_SHADER_TESS_EVAL];
1742 }
1743 if(shaders[MESA_SHADER_TESS_CTRL]) {
1744 ordered_shaders[shader_count++] = shaders[MESA_SHADER_TESS_CTRL];
1745 }
1746 if(shaders[MESA_SHADER_VERTEX]) {
1747 ordered_shaders[shader_count++] = shaders[MESA_SHADER_VERTEX];
1748 }
1749
1750 for (int i = 1; i < shader_count; ++i) {
1751 nir_lower_io_arrays_to_elements(ordered_shaders[i],
1752 ordered_shaders[i - 1]);
1753
1754 nir_remove_dead_variables(ordered_shaders[i],
1755 nir_var_shader_out);
1756 nir_remove_dead_variables(ordered_shaders[i - 1],
1757 nir_var_shader_in);
1758
1759 bool progress = nir_remove_unused_varyings(ordered_shaders[i],
1760 ordered_shaders[i - 1]);
1761
1762 nir_compact_varyings(ordered_shaders[i],
1763 ordered_shaders[i - 1], true);
1764
1765 if (progress) {
1766 if (nir_lower_global_vars_to_local(ordered_shaders[i])) {
1767 ac_lower_indirect_derefs(ordered_shaders[i],
1768 pipeline->device->physical_device->rad_info.chip_class);
1769 }
1770 radv_optimize_nir(ordered_shaders[i], false);
1771
1772 if (nir_lower_global_vars_to_local(ordered_shaders[i - 1])) {
1773 ac_lower_indirect_derefs(ordered_shaders[i - 1],
1774 pipeline->device->physical_device->rad_info.chip_class);
1775 }
1776 radv_optimize_nir(ordered_shaders[i - 1], false);
1777 }
1778 }
1779 }
1780
1781
1782 static struct radv_pipeline_key
1783 radv_generate_graphics_pipeline_key(struct radv_pipeline *pipeline,
1784 const VkGraphicsPipelineCreateInfo *pCreateInfo,
1785 const struct radv_blend_state *blend,
1786 bool has_view_index)
1787 {
1788 const VkPipelineVertexInputStateCreateInfo *input_state =
1789 pCreateInfo->pVertexInputState;
1790 const VkPipelineVertexInputDivisorStateCreateInfoEXT *divisor_state =
1791 vk_find_struct_const(input_state->pNext, PIPELINE_VERTEX_INPUT_DIVISOR_STATE_CREATE_INFO_EXT);
1792
1793 struct radv_pipeline_key key;
1794 memset(&key, 0, sizeof(key));
1795
1796 if (pCreateInfo->flags & VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT)
1797 key.optimisations_disabled = 1;
1798
1799 key.has_multiview_view_index = has_view_index;
1800
1801 uint32_t binding_input_rate = 0;
1802 uint32_t instance_rate_divisors[MAX_VERTEX_ATTRIBS];
1803 for (unsigned i = 0; i < input_state->vertexBindingDescriptionCount; ++i) {
1804 if (input_state->pVertexBindingDescriptions[i].inputRate) {
1805 unsigned binding = input_state->pVertexBindingDescriptions[i].binding;
1806 binding_input_rate |= 1u << binding;
1807 instance_rate_divisors[binding] = 1;
1808 }
1809 }
1810 if (divisor_state) {
1811 for (unsigned i = 0; i < divisor_state->vertexBindingDivisorCount; ++i) {
1812 instance_rate_divisors[divisor_state->pVertexBindingDivisors[i].binding] =
1813 divisor_state->pVertexBindingDivisors[i].divisor;
1814 }
1815 }
1816
1817 for (unsigned i = 0; i < input_state->vertexAttributeDescriptionCount; ++i) {
1818 unsigned location = input_state->pVertexAttributeDescriptions[i].location;
1819 unsigned binding = input_state->pVertexAttributeDescriptions[i].binding;
1820 if (binding_input_rate & (1u << binding)) {
1821 key.instance_rate_inputs |= 1u << location;
1822 key.instance_rate_divisors[location] = instance_rate_divisors[binding];
1823 }
1824
1825 if (pipeline->device->physical_device->rad_info.chip_class <= VI &&
1826 pipeline->device->physical_device->rad_info.family != CHIP_STONEY) {
1827 VkFormat format = input_state->pVertexAttributeDescriptions[i].format;
1828 uint64_t adjust;
1829 switch(format) {
1830 case VK_FORMAT_A2R10G10B10_SNORM_PACK32:
1831 case VK_FORMAT_A2B10G10R10_SNORM_PACK32:
1832 adjust = RADV_ALPHA_ADJUST_SNORM;
1833 break;
1834 case VK_FORMAT_A2R10G10B10_SSCALED_PACK32:
1835 case VK_FORMAT_A2B10G10R10_SSCALED_PACK32:
1836 adjust = RADV_ALPHA_ADJUST_SSCALED;
1837 break;
1838 case VK_FORMAT_A2R10G10B10_SINT_PACK32:
1839 case VK_FORMAT_A2B10G10R10_SINT_PACK32:
1840 adjust = RADV_ALPHA_ADJUST_SINT;
1841 break;
1842 default:
1843 adjust = 0;
1844 break;
1845 }
1846 key.vertex_alpha_adjust |= adjust << (2 * location);
1847 }
1848 }
1849
1850 if (pCreateInfo->pTessellationState)
1851 key.tess_input_vertices = pCreateInfo->pTessellationState->patchControlPoints;
1852
1853
1854 if (pCreateInfo->pMultisampleState &&
1855 pCreateInfo->pMultisampleState->rasterizationSamples > 1) {
1856 uint32_t num_samples = pCreateInfo->pMultisampleState->rasterizationSamples;
1857 uint32_t ps_iter_samples = radv_pipeline_get_ps_iter_samples(pCreateInfo->pMultisampleState);
1858 key.multisample = true;
1859 key.log2_num_samples = util_logbase2(num_samples);
1860 key.log2_ps_iter_samples = util_logbase2(ps_iter_samples);
1861 }
1862
1863 key.col_format = blend->spi_shader_col_format;
1864 if (pipeline->device->physical_device->rad_info.chip_class < VI)
1865 radv_pipeline_compute_get_int_clamp(pCreateInfo, &key.is_int8, &key.is_int10);
1866
1867 return key;
1868 }
1869
1870 static void
1871 radv_fill_shader_keys(struct radv_shader_variant_key *keys,
1872 const struct radv_pipeline_key *key,
1873 nir_shader **nir)
1874 {
1875 keys[MESA_SHADER_VERTEX].vs.instance_rate_inputs = key->instance_rate_inputs;
1876 keys[MESA_SHADER_VERTEX].vs.alpha_adjust = key->vertex_alpha_adjust;
1877 for (unsigned i = 0; i < MAX_VERTEX_ATTRIBS; ++i)
1878 keys[MESA_SHADER_VERTEX].vs.instance_rate_divisors[i] = key->instance_rate_divisors[i];
1879
1880 if (nir[MESA_SHADER_TESS_CTRL]) {
1881 keys[MESA_SHADER_VERTEX].vs.as_ls = true;
1882 keys[MESA_SHADER_TESS_CTRL].tcs.num_inputs = 0;
1883 keys[MESA_SHADER_TESS_CTRL].tcs.input_vertices = key->tess_input_vertices;
1884 keys[MESA_SHADER_TESS_CTRL].tcs.primitive_mode = nir[MESA_SHADER_TESS_EVAL]->info.tess.primitive_mode;
1885
1886 keys[MESA_SHADER_TESS_CTRL].tcs.tes_reads_tess_factors = !!(nir[MESA_SHADER_TESS_EVAL]->info.inputs_read & (VARYING_BIT_TESS_LEVEL_INNER | VARYING_BIT_TESS_LEVEL_OUTER));
1887 }
1888
1889 if (nir[MESA_SHADER_GEOMETRY]) {
1890 if (nir[MESA_SHADER_TESS_CTRL])
1891 keys[MESA_SHADER_TESS_EVAL].tes.as_es = true;
1892 else
1893 keys[MESA_SHADER_VERTEX].vs.as_es = true;
1894 }
1895
1896 for(int i = 0; i < MESA_SHADER_STAGES; ++i)
1897 keys[i].has_multiview_view_index = key->has_multiview_view_index;
1898
1899 keys[MESA_SHADER_FRAGMENT].fs.multisample = key->multisample;
1900 keys[MESA_SHADER_FRAGMENT].fs.col_format = key->col_format;
1901 keys[MESA_SHADER_FRAGMENT].fs.is_int8 = key->is_int8;
1902 keys[MESA_SHADER_FRAGMENT].fs.is_int10 = key->is_int10;
1903 keys[MESA_SHADER_FRAGMENT].fs.log2_ps_iter_samples = key->log2_ps_iter_samples;
1904 keys[MESA_SHADER_FRAGMENT].fs.log2_num_samples = key->log2_num_samples;
1905 }
1906
1907 static void
1908 merge_tess_info(struct shader_info *tes_info,
1909 const struct shader_info *tcs_info)
1910 {
1911 /* The Vulkan 1.0.38 spec, section 21.1 Tessellator says:
1912 *
1913 * "PointMode. Controls generation of points rather than triangles
1914 * or lines. This functionality defaults to disabled, and is
1915 * enabled if either shader stage includes the execution mode.
1916 *
1917 * and about Triangles, Quads, IsoLines, VertexOrderCw, VertexOrderCcw,
1918 * PointMode, SpacingEqual, SpacingFractionalEven, SpacingFractionalOdd,
1919 * and OutputVertices, it says:
1920 *
1921 * "One mode must be set in at least one of the tessellation
1922 * shader stages."
1923 *
1924 * So, the fields can be set in either the TCS or TES, but they must
1925 * agree if set in both. Our backend looks at TES, so bitwise-or in
1926 * the values from the TCS.
1927 */
1928 assert(tcs_info->tess.tcs_vertices_out == 0 ||
1929 tes_info->tess.tcs_vertices_out == 0 ||
1930 tcs_info->tess.tcs_vertices_out == tes_info->tess.tcs_vertices_out);
1931 tes_info->tess.tcs_vertices_out |= tcs_info->tess.tcs_vertices_out;
1932
1933 assert(tcs_info->tess.spacing == TESS_SPACING_UNSPECIFIED ||
1934 tes_info->tess.spacing == TESS_SPACING_UNSPECIFIED ||
1935 tcs_info->tess.spacing == tes_info->tess.spacing);
1936 tes_info->tess.spacing |= tcs_info->tess.spacing;
1937
1938 assert(tcs_info->tess.primitive_mode == 0 ||
1939 tes_info->tess.primitive_mode == 0 ||
1940 tcs_info->tess.primitive_mode == tes_info->tess.primitive_mode);
1941 tes_info->tess.primitive_mode |= tcs_info->tess.primitive_mode;
1942 tes_info->tess.ccw |= tcs_info->tess.ccw;
1943 tes_info->tess.point_mode |= tcs_info->tess.point_mode;
1944 }
1945
1946 static
1947 void radv_create_shaders(struct radv_pipeline *pipeline,
1948 struct radv_device *device,
1949 struct radv_pipeline_cache *cache,
1950 struct radv_pipeline_key key,
1951 const VkPipelineShaderStageCreateInfo **pStages,
1952 const VkPipelineCreateFlags flags)
1953 {
1954 struct radv_shader_module fs_m = {0};
1955 struct radv_shader_module *modules[MESA_SHADER_STAGES] = { 0, };
1956 nir_shader *nir[MESA_SHADER_STAGES] = {0};
1957 void *codes[MESA_SHADER_STAGES] = {0};
1958 unsigned code_sizes[MESA_SHADER_STAGES] = {0};
1959 struct radv_shader_variant_key keys[MESA_SHADER_STAGES] = {{{{0}}}};
1960 unsigned char hash[20], gs_copy_hash[20];
1961
1962 for (unsigned i = 0; i < MESA_SHADER_STAGES; ++i) {
1963 if (pStages[i]) {
1964 modules[i] = radv_shader_module_from_handle(pStages[i]->module);
1965 if (modules[i]->nir)
1966 _mesa_sha1_compute(modules[i]->nir->info.name,
1967 strlen(modules[i]->nir->info.name),
1968 modules[i]->sha1);
1969
1970 pipeline->active_stages |= mesa_to_vk_shader_stage(i);
1971 }
1972 }
1973
1974 radv_hash_shaders(hash, pStages, pipeline->layout, &key, get_hash_flags(device));
1975 memcpy(gs_copy_hash, hash, 20);
1976 gs_copy_hash[0] ^= 1;
1977
1978 if (modules[MESA_SHADER_GEOMETRY]) {
1979 struct radv_shader_variant *variants[MESA_SHADER_STAGES] = {0};
1980 radv_create_shader_variants_from_pipeline_cache(device, cache, gs_copy_hash, variants);
1981 pipeline->gs_copy_shader = variants[MESA_SHADER_GEOMETRY];
1982 }
1983
1984 if (radv_create_shader_variants_from_pipeline_cache(device, cache, hash, pipeline->shaders) &&
1985 (!modules[MESA_SHADER_GEOMETRY] || pipeline->gs_copy_shader)) {
1986 return;
1987 }
1988
1989 if (!modules[MESA_SHADER_FRAGMENT] && !modules[MESA_SHADER_COMPUTE]) {
1990 nir_builder fs_b;
1991 nir_builder_init_simple_shader(&fs_b, NULL, MESA_SHADER_FRAGMENT, NULL);
1992 fs_b.shader->info.name = ralloc_strdup(fs_b.shader, "noop_fs");
1993 fs_m.nir = fs_b.shader;
1994 modules[MESA_SHADER_FRAGMENT] = &fs_m;
1995 }
1996
1997 /* Determine first and last stage. */
1998 unsigned first = MESA_SHADER_STAGES;
1999 unsigned last = 0;
2000 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
2001 if (!pStages[i])
2002 continue;
2003 if (first == MESA_SHADER_STAGES)
2004 first = i;
2005 last = i;
2006 }
2007
2008 for (unsigned i = 0; i < MESA_SHADER_STAGES; ++i) {
2009 const VkPipelineShaderStageCreateInfo *stage = pStages[i];
2010
2011 if (!modules[i])
2012 continue;
2013
2014 nir[i] = radv_shader_compile_to_nir(device, modules[i],
2015 stage ? stage->pName : "main", i,
2016 stage ? stage->pSpecializationInfo : NULL,
2017 flags);
2018
2019 /* We don't want to alter meta shaders IR directly so clone it
2020 * first.
2021 */
2022 if (nir[i]->info.name) {
2023 nir[i] = nir_shader_clone(NULL, nir[i]);
2024 }
2025
2026 if (first != last) {
2027 nir_variable_mode mask = 0;
2028
2029 if (i != first)
2030 mask = mask | nir_var_shader_in;
2031
2032 if (i != last)
2033 mask = mask | nir_var_shader_out;
2034
2035 if (!(flags & VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT)) {
2036 nir_lower_io_to_scalar_early(nir[i], mask);
2037 radv_optimize_nir(nir[i], false);
2038 }
2039 }
2040 }
2041
2042 if (nir[MESA_SHADER_TESS_CTRL]) {
2043 nir_lower_tes_patch_vertices(nir[MESA_SHADER_TESS_EVAL], nir[MESA_SHADER_TESS_CTRL]->info.tess.tcs_vertices_out);
2044 merge_tess_info(&nir[MESA_SHADER_TESS_EVAL]->info, &nir[MESA_SHADER_TESS_CTRL]->info);
2045 }
2046
2047 if (!(flags & VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT))
2048 radv_link_shaders(pipeline, nir);
2049
2050 for (int i = 0; i < MESA_SHADER_STAGES; ++i) {
2051 if (radv_can_dump_shader(device, modules[i], false))
2052 nir_print_shader(nir[i], stderr);
2053 }
2054
2055 radv_fill_shader_keys(keys, &key, nir);
2056
2057 if (nir[MESA_SHADER_FRAGMENT]) {
2058 if (!pipeline->shaders[MESA_SHADER_FRAGMENT]) {
2059 pipeline->shaders[MESA_SHADER_FRAGMENT] =
2060 radv_shader_variant_create(device, modules[MESA_SHADER_FRAGMENT], &nir[MESA_SHADER_FRAGMENT], 1,
2061 pipeline->layout, keys + MESA_SHADER_FRAGMENT,
2062 &codes[MESA_SHADER_FRAGMENT], &code_sizes[MESA_SHADER_FRAGMENT]);
2063 }
2064
2065 /* TODO: These are no longer used as keys we should refactor this */
2066 keys[MESA_SHADER_VERTEX].vs.export_prim_id =
2067 pipeline->shaders[MESA_SHADER_FRAGMENT]->info.info.ps.prim_id_input;
2068 keys[MESA_SHADER_VERTEX].vs.export_layer_id =
2069 pipeline->shaders[MESA_SHADER_FRAGMENT]->info.info.ps.layer_input;
2070 keys[MESA_SHADER_TESS_EVAL].tes.export_prim_id =
2071 pipeline->shaders[MESA_SHADER_FRAGMENT]->info.info.ps.prim_id_input;
2072 keys[MESA_SHADER_TESS_EVAL].tes.export_layer_id =
2073 pipeline->shaders[MESA_SHADER_FRAGMENT]->info.info.ps.layer_input;
2074 }
2075
2076 if (device->physical_device->rad_info.chip_class >= GFX9 && modules[MESA_SHADER_TESS_CTRL]) {
2077 if (!pipeline->shaders[MESA_SHADER_TESS_CTRL]) {
2078 struct nir_shader *combined_nir[] = {nir[MESA_SHADER_VERTEX], nir[MESA_SHADER_TESS_CTRL]};
2079 struct radv_shader_variant_key key = keys[MESA_SHADER_TESS_CTRL];
2080 key.tcs.vs_key = keys[MESA_SHADER_VERTEX].vs;
2081 pipeline->shaders[MESA_SHADER_TESS_CTRL] = radv_shader_variant_create(device, modules[MESA_SHADER_TESS_CTRL], combined_nir, 2,
2082 pipeline->layout,
2083 &key, &codes[MESA_SHADER_TESS_CTRL],
2084 &code_sizes[MESA_SHADER_TESS_CTRL]);
2085 }
2086 modules[MESA_SHADER_VERTEX] = NULL;
2087 keys[MESA_SHADER_TESS_EVAL].tes.num_patches = pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.tcs.num_patches;
2088 keys[MESA_SHADER_TESS_EVAL].tes.tcs_num_outputs = util_last_bit64(pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.info.tcs.outputs_written);
2089 }
2090
2091 if (device->physical_device->rad_info.chip_class >= GFX9 && modules[MESA_SHADER_GEOMETRY]) {
2092 gl_shader_stage pre_stage = modules[MESA_SHADER_TESS_EVAL] ? MESA_SHADER_TESS_EVAL : MESA_SHADER_VERTEX;
2093 if (!pipeline->shaders[MESA_SHADER_GEOMETRY]) {
2094 struct nir_shader *combined_nir[] = {nir[pre_stage], nir[MESA_SHADER_GEOMETRY]};
2095 pipeline->shaders[MESA_SHADER_GEOMETRY] = radv_shader_variant_create(device, modules[MESA_SHADER_GEOMETRY], combined_nir, 2,
2096 pipeline->layout,
2097 &keys[pre_stage] , &codes[MESA_SHADER_GEOMETRY],
2098 &code_sizes[MESA_SHADER_GEOMETRY]);
2099 }
2100 modules[pre_stage] = NULL;
2101 }
2102
2103 for (int i = 0; i < MESA_SHADER_STAGES; ++i) {
2104 if(modules[i] && !pipeline->shaders[i]) {
2105 if (i == MESA_SHADER_TESS_CTRL) {
2106 keys[MESA_SHADER_TESS_CTRL].tcs.num_inputs = util_last_bit64(pipeline->shaders[MESA_SHADER_VERTEX]->info.info.vs.ls_outputs_written);
2107 }
2108 if (i == MESA_SHADER_TESS_EVAL) {
2109 keys[MESA_SHADER_TESS_EVAL].tes.num_patches = pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.tcs.num_patches;
2110 keys[MESA_SHADER_TESS_EVAL].tes.tcs_num_outputs = util_last_bit64(pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.info.tcs.outputs_written);
2111 }
2112 pipeline->shaders[i] = radv_shader_variant_create(device, modules[i], &nir[i], 1,
2113 pipeline->layout,
2114 keys + i, &codes[i],
2115 &code_sizes[i]);
2116 }
2117 }
2118
2119 if(modules[MESA_SHADER_GEOMETRY]) {
2120 void *gs_copy_code = NULL;
2121 unsigned gs_copy_code_size = 0;
2122 if (!pipeline->gs_copy_shader) {
2123 pipeline->gs_copy_shader = radv_create_gs_copy_shader(
2124 device, nir[MESA_SHADER_GEOMETRY], &gs_copy_code,
2125 &gs_copy_code_size,
2126 keys[MESA_SHADER_GEOMETRY].has_multiview_view_index);
2127 }
2128
2129 if (pipeline->gs_copy_shader) {
2130 void *code[MESA_SHADER_STAGES] = {0};
2131 unsigned code_size[MESA_SHADER_STAGES] = {0};
2132 struct radv_shader_variant *variants[MESA_SHADER_STAGES] = {0};
2133
2134 code[MESA_SHADER_GEOMETRY] = gs_copy_code;
2135 code_size[MESA_SHADER_GEOMETRY] = gs_copy_code_size;
2136 variants[MESA_SHADER_GEOMETRY] = pipeline->gs_copy_shader;
2137
2138 radv_pipeline_cache_insert_shaders(device, cache,
2139 gs_copy_hash,
2140 variants,
2141 (const void**)code,
2142 code_size);
2143 }
2144 free(gs_copy_code);
2145 }
2146
2147 radv_pipeline_cache_insert_shaders(device, cache, hash, pipeline->shaders,
2148 (const void**)codes, code_sizes);
2149
2150 for (int i = 0; i < MESA_SHADER_STAGES; ++i) {
2151 free(codes[i]);
2152 if (modules[i]) {
2153 if (!pipeline->device->keep_shader_info)
2154 ralloc_free(nir[i]);
2155
2156 if (radv_can_dump_shader_stats(device, modules[i]))
2157 radv_shader_dump_stats(device,
2158 pipeline->shaders[i],
2159 i, stderr);
2160 }
2161 }
2162
2163 if (fs_m.nir)
2164 ralloc_free(fs_m.nir);
2165 }
2166
2167 static uint32_t
2168 radv_pipeline_stage_to_user_data_0(struct radv_pipeline *pipeline,
2169 gl_shader_stage stage, enum chip_class chip_class)
2170 {
2171 bool has_gs = radv_pipeline_has_gs(pipeline);
2172 bool has_tess = radv_pipeline_has_tess(pipeline);
2173 switch (stage) {
2174 case MESA_SHADER_FRAGMENT:
2175 return R_00B030_SPI_SHADER_USER_DATA_PS_0;
2176 case MESA_SHADER_VERTEX:
2177 if (chip_class >= GFX9) {
2178 return has_tess ? R_00B430_SPI_SHADER_USER_DATA_LS_0 :
2179 has_gs ? R_00B330_SPI_SHADER_USER_DATA_ES_0 :
2180 R_00B130_SPI_SHADER_USER_DATA_VS_0;
2181 }
2182 if (has_tess)
2183 return R_00B530_SPI_SHADER_USER_DATA_LS_0;
2184 else
2185 return has_gs ? R_00B330_SPI_SHADER_USER_DATA_ES_0 : R_00B130_SPI_SHADER_USER_DATA_VS_0;
2186 case MESA_SHADER_GEOMETRY:
2187 return chip_class >= GFX9 ? R_00B330_SPI_SHADER_USER_DATA_ES_0 :
2188 R_00B230_SPI_SHADER_USER_DATA_GS_0;
2189 case MESA_SHADER_COMPUTE:
2190 return R_00B900_COMPUTE_USER_DATA_0;
2191 case MESA_SHADER_TESS_CTRL:
2192 return chip_class >= GFX9 ? R_00B430_SPI_SHADER_USER_DATA_LS_0 :
2193 R_00B430_SPI_SHADER_USER_DATA_HS_0;
2194 case MESA_SHADER_TESS_EVAL:
2195 if (chip_class >= GFX9) {
2196 return has_gs ? R_00B330_SPI_SHADER_USER_DATA_ES_0 :
2197 R_00B130_SPI_SHADER_USER_DATA_VS_0;
2198 }
2199 if (has_gs)
2200 return R_00B330_SPI_SHADER_USER_DATA_ES_0;
2201 else
2202 return R_00B130_SPI_SHADER_USER_DATA_VS_0;
2203 default:
2204 unreachable("unknown shader");
2205 }
2206 }
2207
2208 struct radv_bin_size_entry {
2209 unsigned bpp;
2210 VkExtent2D extent;
2211 };
2212
2213 static VkExtent2D
2214 radv_compute_bin_size(struct radv_pipeline *pipeline, const VkGraphicsPipelineCreateInfo *pCreateInfo)
2215 {
2216 static const struct radv_bin_size_entry color_size_table[][3][9] = {
2217 {
2218 /* One RB / SE */
2219 {
2220 /* One shader engine */
2221 { 0, {128, 128}},
2222 { 1, { 64, 128}},
2223 { 2, { 32, 128}},
2224 { 3, { 16, 128}},
2225 { 17, { 0, 0}},
2226 { UINT_MAX, { 0, 0}},
2227 },
2228 {
2229 /* Two shader engines */
2230 { 0, {128, 128}},
2231 { 2, { 64, 128}},
2232 { 3, { 32, 128}},
2233 { 5, { 16, 128}},
2234 { 17, { 0, 0}},
2235 { UINT_MAX, { 0, 0}},
2236 },
2237 {
2238 /* Four shader engines */
2239 { 0, {128, 128}},
2240 { 3, { 64, 128}},
2241 { 5, { 16, 128}},
2242 { 17, { 0, 0}},
2243 { UINT_MAX, { 0, 0}},
2244 },
2245 },
2246 {
2247 /* Two RB / SE */
2248 {
2249 /* One shader engine */
2250 { 0, {128, 128}},
2251 { 2, { 64, 128}},
2252 { 3, { 32, 128}},
2253 { 5, { 16, 128}},
2254 { 33, { 0, 0}},
2255 { UINT_MAX, { 0, 0}},
2256 },
2257 {
2258 /* Two shader engines */
2259 { 0, {128, 128}},
2260 { 3, { 64, 128}},
2261 { 5, { 32, 128}},
2262 { 9, { 16, 128}},
2263 { 33, { 0, 0}},
2264 { UINT_MAX, { 0, 0}},
2265 },
2266 {
2267 /* Four shader engines */
2268 { 0, {256, 256}},
2269 { 2, {128, 256}},
2270 { 3, {128, 128}},
2271 { 5, { 64, 128}},
2272 { 9, { 16, 128}},
2273 { 33, { 0, 0}},
2274 { UINT_MAX, { 0, 0}},
2275 },
2276 },
2277 {
2278 /* Four RB / SE */
2279 {
2280 /* One shader engine */
2281 { 0, {128, 256}},
2282 { 2, {128, 128}},
2283 { 3, { 64, 128}},
2284 { 5, { 32, 128}},
2285 { 9, { 16, 128}},
2286 { 33, { 0, 0}},
2287 { UINT_MAX, { 0, 0}},
2288 },
2289 {
2290 /* Two shader engines */
2291 { 0, {256, 256}},
2292 { 2, {128, 256}},
2293 { 3, {128, 128}},
2294 { 5, { 64, 128}},
2295 { 9, { 32, 128}},
2296 { 17, { 16, 128}},
2297 { 33, { 0, 0}},
2298 { UINT_MAX, { 0, 0}},
2299 },
2300 {
2301 /* Four shader engines */
2302 { 0, {256, 512}},
2303 { 2, {256, 256}},
2304 { 3, {128, 256}},
2305 { 5, {128, 128}},
2306 { 9, { 64, 128}},
2307 { 17, { 16, 128}},
2308 { 33, { 0, 0}},
2309 { UINT_MAX, { 0, 0}},
2310 },
2311 },
2312 };
2313 static const struct radv_bin_size_entry ds_size_table[][3][9] = {
2314 {
2315 // One RB / SE
2316 {
2317 // One shader engine
2318 { 0, {128, 256}},
2319 { 2, {128, 128}},
2320 { 4, { 64, 128}},
2321 { 7, { 32, 128}},
2322 { 13, { 16, 128}},
2323 { 49, { 0, 0}},
2324 { UINT_MAX, { 0, 0}},
2325 },
2326 {
2327 // Two shader engines
2328 { 0, {256, 256}},
2329 { 2, {128, 256}},
2330 { 4, {128, 128}},
2331 { 7, { 64, 128}},
2332 { 13, { 32, 128}},
2333 { 25, { 16, 128}},
2334 { 49, { 0, 0}},
2335 { UINT_MAX, { 0, 0}},
2336 },
2337 {
2338 // Four shader engines
2339 { 0, {256, 512}},
2340 { 2, {256, 256}},
2341 { 4, {128, 256}},
2342 { 7, {128, 128}},
2343 { 13, { 64, 128}},
2344 { 25, { 16, 128}},
2345 { 49, { 0, 0}},
2346 { UINT_MAX, { 0, 0}},
2347 },
2348 },
2349 {
2350 // Two RB / SE
2351 {
2352 // One shader engine
2353 { 0, {256, 256}},
2354 { 2, {128, 256}},
2355 { 4, {128, 128}},
2356 { 7, { 64, 128}},
2357 { 13, { 32, 128}},
2358 { 25, { 16, 128}},
2359 { 97, { 0, 0}},
2360 { UINT_MAX, { 0, 0}},
2361 },
2362 {
2363 // Two shader engines
2364 { 0, {256, 512}},
2365 { 2, {256, 256}},
2366 { 4, {128, 256}},
2367 { 7, {128, 128}},
2368 { 13, { 64, 128}},
2369 { 25, { 32, 128}},
2370 { 49, { 16, 128}},
2371 { 97, { 0, 0}},
2372 { UINT_MAX, { 0, 0}},
2373 },
2374 {
2375 // Four shader engines
2376 { 0, {512, 512}},
2377 { 2, {256, 512}},
2378 { 4, {256, 256}},
2379 { 7, {128, 256}},
2380 { 13, {128, 128}},
2381 { 25, { 64, 128}},
2382 { 49, { 16, 128}},
2383 { 97, { 0, 0}},
2384 { UINT_MAX, { 0, 0}},
2385 },
2386 },
2387 {
2388 // Four RB / SE
2389 {
2390 // One shader engine
2391 { 0, {256, 512}},
2392 { 2, {256, 256}},
2393 { 4, {128, 256}},
2394 { 7, {128, 128}},
2395 { 13, { 64, 128}},
2396 { 25, { 32, 128}},
2397 { 49, { 16, 128}},
2398 { UINT_MAX, { 0, 0}},
2399 },
2400 {
2401 // Two shader engines
2402 { 0, {512, 512}},
2403 { 2, {256, 512}},
2404 { 4, {256, 256}},
2405 { 7, {128, 256}},
2406 { 13, {128, 128}},
2407 { 25, { 64, 128}},
2408 { 49, { 32, 128}},
2409 { 97, { 16, 128}},
2410 { UINT_MAX, { 0, 0}},
2411 },
2412 {
2413 // Four shader engines
2414 { 0, {512, 512}},
2415 { 4, {256, 512}},
2416 { 7, {256, 256}},
2417 { 13, {128, 256}},
2418 { 25, {128, 128}},
2419 { 49, { 64, 128}},
2420 { 97, { 16, 128}},
2421 { UINT_MAX, { 0, 0}},
2422 },
2423 },
2424 };
2425
2426 RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass);
2427 struct radv_subpass *subpass = pass->subpasses + pCreateInfo->subpass;
2428 VkExtent2D extent = {512, 512};
2429
2430 unsigned log_num_rb_per_se =
2431 util_logbase2_ceil(pipeline->device->physical_device->rad_info.num_render_backends /
2432 pipeline->device->physical_device->rad_info.max_se);
2433 unsigned log_num_se = util_logbase2_ceil(pipeline->device->physical_device->rad_info.max_se);
2434
2435 unsigned total_samples = 1u << G_028BE0_MSAA_NUM_SAMPLES(pipeline->graphics.ms.pa_sc_mode_cntl_1);
2436 unsigned ps_iter_samples = 1u << G_028804_PS_ITER_SAMPLES(pipeline->graphics.ms.db_eqaa);
2437 unsigned effective_samples = total_samples;
2438 unsigned color_bytes_per_pixel = 0;
2439
2440 const VkPipelineColorBlendStateCreateInfo *vkblend = pCreateInfo->pColorBlendState;
2441 if (vkblend) {
2442 for (unsigned i = 0; i < subpass->color_count; i++) {
2443 if (!vkblend->pAttachments[i].colorWriteMask)
2444 continue;
2445
2446 if (subpass->color_attachments[i].attachment == VK_ATTACHMENT_UNUSED)
2447 continue;
2448
2449 VkFormat format = pass->attachments[subpass->color_attachments[i].attachment].format;
2450 color_bytes_per_pixel += vk_format_get_blocksize(format);
2451 }
2452
2453 /* MSAA images typically don't use all samples all the time. */
2454 if (effective_samples >= 2 && ps_iter_samples <= 1)
2455 effective_samples = 2;
2456 color_bytes_per_pixel *= effective_samples;
2457 }
2458
2459 const struct radv_bin_size_entry *color_entry = color_size_table[log_num_rb_per_se][log_num_se];
2460 while(color_entry->bpp <= color_bytes_per_pixel)
2461 ++color_entry;
2462
2463 extent = color_entry->extent;
2464
2465 if (subpass->depth_stencil_attachment.attachment != VK_ATTACHMENT_UNUSED) {
2466 struct radv_render_pass_attachment *attachment = pass->attachments + subpass->depth_stencil_attachment.attachment;
2467
2468 /* Coefficients taken from AMDVLK */
2469 unsigned depth_coeff = vk_format_is_depth(attachment->format) ? 5 : 0;
2470 unsigned stencil_coeff = vk_format_is_stencil(attachment->format) ? 1 : 0;
2471 unsigned ds_bytes_per_pixel = 4 * (depth_coeff + stencil_coeff) * total_samples;
2472
2473 const struct radv_bin_size_entry *ds_entry = ds_size_table[log_num_rb_per_se][log_num_se];
2474 while(ds_entry->bpp <= ds_bytes_per_pixel)
2475 ++ds_entry;
2476
2477 extent.width = MIN2(extent.width, ds_entry->extent.width);
2478 extent.height = MIN2(extent.height, ds_entry->extent.height);
2479 }
2480
2481 return extent;
2482 }
2483
2484 static void
2485 radv_pipeline_generate_binning_state(struct radeon_winsys_cs *cs,
2486 struct radv_pipeline *pipeline,
2487 const VkGraphicsPipelineCreateInfo *pCreateInfo)
2488 {
2489 if (pipeline->device->physical_device->rad_info.chip_class < GFX9)
2490 return;
2491
2492 uint32_t pa_sc_binner_cntl_0 =
2493 S_028C44_BINNING_MODE(V_028C44_DISABLE_BINNING_USE_LEGACY_SC) |
2494 S_028C44_DISABLE_START_OF_PRIM(1);
2495 uint32_t db_dfsm_control = S_028060_PUNCHOUT_MODE(V_028060_FORCE_OFF);
2496
2497 VkExtent2D bin_size = radv_compute_bin_size(pipeline, pCreateInfo);
2498
2499 unsigned context_states_per_bin; /* allowed range: [1, 6] */
2500 unsigned persistent_states_per_bin; /* allowed range: [1, 32] */
2501 unsigned fpovs_per_batch; /* allowed range: [0, 255], 0 = unlimited */
2502
2503 switch (pipeline->device->physical_device->rad_info.family) {
2504 case CHIP_VEGA10:
2505 case CHIP_VEGA12:
2506 context_states_per_bin = 1;
2507 persistent_states_per_bin = 1;
2508 fpovs_per_batch = 63;
2509 break;
2510 case CHIP_RAVEN:
2511 context_states_per_bin = 6;
2512 persistent_states_per_bin = 32;
2513 fpovs_per_batch = 63;
2514 break;
2515 default:
2516 unreachable("unhandled family while determining binning state.");
2517 }
2518
2519 if (pipeline->device->pbb_allowed && bin_size.width && bin_size.height) {
2520 pa_sc_binner_cntl_0 =
2521 S_028C44_BINNING_MODE(V_028C44_BINNING_ALLOWED) |
2522 S_028C44_BIN_SIZE_X(bin_size.width == 16) |
2523 S_028C44_BIN_SIZE_Y(bin_size.height == 16) |
2524 S_028C44_BIN_SIZE_X_EXTEND(util_logbase2(MAX2(bin_size.width, 32)) - 5) |
2525 S_028C44_BIN_SIZE_Y_EXTEND(util_logbase2(MAX2(bin_size.height, 32)) - 5) |
2526 S_028C44_CONTEXT_STATES_PER_BIN(context_states_per_bin - 1) |
2527 S_028C44_PERSISTENT_STATES_PER_BIN(persistent_states_per_bin - 1) |
2528 S_028C44_DISABLE_START_OF_PRIM(1) |
2529 S_028C44_FPOVS_PER_BATCH(fpovs_per_batch) |
2530 S_028C44_OPTIMAL_BIN_SELECTION(1);
2531 }
2532
2533 radeon_set_context_reg(cs, R_028C44_PA_SC_BINNER_CNTL_0,
2534 pa_sc_binner_cntl_0);
2535 radeon_set_context_reg(cs, R_028060_DB_DFSM_CONTROL,
2536 db_dfsm_control);
2537 }
2538
2539
2540 static void
2541 radv_pipeline_generate_depth_stencil_state(struct radeon_winsys_cs *cs,
2542 struct radv_pipeline *pipeline,
2543 const VkGraphicsPipelineCreateInfo *pCreateInfo,
2544 const struct radv_graphics_pipeline_create_info *extra)
2545 {
2546 const VkPipelineDepthStencilStateCreateInfo *vkds = pCreateInfo->pDepthStencilState;
2547 RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass);
2548 struct radv_subpass *subpass = pass->subpasses + pCreateInfo->subpass;
2549 struct radv_shader_variant *ps = pipeline->shaders[MESA_SHADER_FRAGMENT];
2550 struct radv_render_pass_attachment *attachment = NULL;
2551 uint32_t db_depth_control = 0, db_stencil_control = 0;
2552 uint32_t db_render_control = 0, db_render_override2 = 0;
2553 uint32_t db_render_override = 0;
2554
2555 if (subpass->depth_stencil_attachment.attachment != VK_ATTACHMENT_UNUSED)
2556 attachment = pass->attachments + subpass->depth_stencil_attachment.attachment;
2557
2558 bool has_depth_attachment = attachment && vk_format_is_depth(attachment->format);
2559 bool has_stencil_attachment = attachment && vk_format_is_stencil(attachment->format);
2560
2561 if (vkds && has_depth_attachment) {
2562 db_depth_control = S_028800_Z_ENABLE(vkds->depthTestEnable ? 1 : 0) |
2563 S_028800_Z_WRITE_ENABLE(vkds->depthWriteEnable ? 1 : 0) |
2564 S_028800_ZFUNC(vkds->depthCompareOp) |
2565 S_028800_DEPTH_BOUNDS_ENABLE(vkds->depthBoundsTestEnable ? 1 : 0);
2566
2567 /* from amdvlk: For 4xAA and 8xAA need to decompress on flush for better performance */
2568 db_render_override2 |= S_028010_DECOMPRESS_Z_ON_FLUSH(attachment->samples > 2);
2569 }
2570
2571 if (has_stencil_attachment && vkds && vkds->stencilTestEnable) {
2572 db_depth_control |= S_028800_STENCIL_ENABLE(1) | S_028800_BACKFACE_ENABLE(1);
2573 db_depth_control |= S_028800_STENCILFUNC(vkds->front.compareOp);
2574 db_stencil_control |= S_02842C_STENCILFAIL(si_translate_stencil_op(vkds->front.failOp));
2575 db_stencil_control |= S_02842C_STENCILZPASS(si_translate_stencil_op(vkds->front.passOp));
2576 db_stencil_control |= S_02842C_STENCILZFAIL(si_translate_stencil_op(vkds->front.depthFailOp));
2577
2578 db_depth_control |= S_028800_STENCILFUNC_BF(vkds->back.compareOp);
2579 db_stencil_control |= S_02842C_STENCILFAIL_BF(si_translate_stencil_op(vkds->back.failOp));
2580 db_stencil_control |= S_02842C_STENCILZPASS_BF(si_translate_stencil_op(vkds->back.passOp));
2581 db_stencil_control |= S_02842C_STENCILZFAIL_BF(si_translate_stencil_op(vkds->back.depthFailOp));
2582 }
2583
2584 if (attachment && extra) {
2585 db_render_control |= S_028000_DEPTH_CLEAR_ENABLE(extra->db_depth_clear);
2586 db_render_control |= S_028000_STENCIL_CLEAR_ENABLE(extra->db_stencil_clear);
2587
2588 db_render_control |= S_028000_RESUMMARIZE_ENABLE(extra->db_resummarize);
2589 db_render_control |= S_028000_DEPTH_COMPRESS_DISABLE(extra->db_flush_depth_inplace);
2590 db_render_control |= S_028000_STENCIL_COMPRESS_DISABLE(extra->db_flush_stencil_inplace);
2591 db_render_override2 |= S_028010_DISABLE_ZMASK_EXPCLEAR_OPTIMIZATION(extra->db_depth_disable_expclear);
2592 db_render_override2 |= S_028010_DISABLE_SMEM_EXPCLEAR_OPTIMIZATION(extra->db_stencil_disable_expclear);
2593 }
2594
2595 db_render_override |= S_02800C_FORCE_HIS_ENABLE0(V_02800C_FORCE_DISABLE) |
2596 S_02800C_FORCE_HIS_ENABLE1(V_02800C_FORCE_DISABLE);
2597
2598 if (pipeline->device->enabled_extensions.EXT_depth_range_unrestricted &&
2599 !pCreateInfo->pRasterizationState->depthClampEnable &&
2600 ps->info.info.ps.writes_z) {
2601 /* From VK_EXT_depth_range_unrestricted spec:
2602 *
2603 * "The behavior described in Primitive Clipping still applies.
2604 * If depth clamping is disabled the depth values are still
2605 * clipped to 0 ≤ zc ≤ wc before the viewport transform. If
2606 * depth clamping is enabled the above equation is ignored and
2607 * the depth values are instead clamped to the VkViewport
2608 * minDepth and maxDepth values, which in the case of this
2609 * extension can be outside of the 0.0 to 1.0 range."
2610 */
2611 db_render_override |= S_02800C_DISABLE_VIEWPORT_CLAMP(1);
2612 }
2613
2614 radeon_set_context_reg(cs, R_028800_DB_DEPTH_CONTROL, db_depth_control);
2615 radeon_set_context_reg(cs, R_02842C_DB_STENCIL_CONTROL, db_stencil_control);
2616
2617 radeon_set_context_reg(cs, R_028000_DB_RENDER_CONTROL, db_render_control);
2618 radeon_set_context_reg(cs, R_02800C_DB_RENDER_OVERRIDE, db_render_override);
2619 radeon_set_context_reg(cs, R_028010_DB_RENDER_OVERRIDE2, db_render_override2);
2620 }
2621
2622 static void
2623 radv_pipeline_generate_blend_state(struct radeon_winsys_cs *cs,
2624 struct radv_pipeline *pipeline,
2625 const struct radv_blend_state *blend)
2626 {
2627 radeon_set_context_reg_seq(cs, R_028780_CB_BLEND0_CONTROL, 8);
2628 radeon_emit_array(cs, blend->cb_blend_control,
2629 8);
2630 radeon_set_context_reg(cs, R_028808_CB_COLOR_CONTROL, blend->cb_color_control);
2631 radeon_set_context_reg(cs, R_028B70_DB_ALPHA_TO_MASK, blend->db_alpha_to_mask);
2632
2633 if (pipeline->device->physical_device->has_rbplus) {
2634
2635 radeon_set_context_reg_seq(cs, R_028760_SX_MRT0_BLEND_OPT, 8);
2636 radeon_emit_array(cs, blend->sx_mrt_blend_opt, 8);
2637 }
2638
2639 radeon_set_context_reg(cs, R_028714_SPI_SHADER_COL_FORMAT, blend->spi_shader_col_format);
2640
2641 radeon_set_context_reg(cs, R_028238_CB_TARGET_MASK, blend->cb_target_mask);
2642 radeon_set_context_reg(cs, R_02823C_CB_SHADER_MASK, blend->cb_shader_mask);
2643
2644 pipeline->graphics.col_format = blend->spi_shader_col_format;
2645 pipeline->graphics.cb_target_mask = blend->cb_target_mask;
2646 }
2647
2648
2649 static void
2650 radv_pipeline_generate_raster_state(struct radeon_winsys_cs *cs,
2651 const VkGraphicsPipelineCreateInfo *pCreateInfo)
2652 {
2653 const VkPipelineRasterizationStateCreateInfo *vkraster = pCreateInfo->pRasterizationState;
2654
2655 radeon_set_context_reg(cs, R_028810_PA_CL_CLIP_CNTL,
2656 S_028810_PS_UCP_MODE(3) |
2657 S_028810_DX_CLIP_SPACE_DEF(1) | // vulkan uses DX conventions.
2658 S_028810_ZCLIP_NEAR_DISABLE(vkraster->depthClampEnable ? 1 : 0) |
2659 S_028810_ZCLIP_FAR_DISABLE(vkraster->depthClampEnable ? 1 : 0) |
2660 S_028810_DX_RASTERIZATION_KILL(vkraster->rasterizerDiscardEnable ? 1 : 0) |
2661 S_028810_DX_LINEAR_ATTR_CLIP_ENA(1));
2662
2663 radeon_set_context_reg(cs, R_0286D4_SPI_INTERP_CONTROL_0,
2664 S_0286D4_FLAT_SHADE_ENA(1) |
2665 S_0286D4_PNT_SPRITE_ENA(1) |
2666 S_0286D4_PNT_SPRITE_OVRD_X(V_0286D4_SPI_PNT_SPRITE_SEL_S) |
2667 S_0286D4_PNT_SPRITE_OVRD_Y(V_0286D4_SPI_PNT_SPRITE_SEL_T) |
2668 S_0286D4_PNT_SPRITE_OVRD_Z(V_0286D4_SPI_PNT_SPRITE_SEL_0) |
2669 S_0286D4_PNT_SPRITE_OVRD_W(V_0286D4_SPI_PNT_SPRITE_SEL_1) |
2670 S_0286D4_PNT_SPRITE_TOP_1(0)); /* vulkan is top to bottom - 1.0 at bottom */
2671
2672 radeon_set_context_reg(cs, R_028BE4_PA_SU_VTX_CNTL,
2673 S_028BE4_PIX_CENTER(1) | // TODO verify
2674 S_028BE4_ROUND_MODE(V_028BE4_X_ROUND_TO_EVEN) |
2675 S_028BE4_QUANT_MODE(V_028BE4_X_16_8_FIXED_POINT_1_256TH));
2676
2677 radeon_set_context_reg(cs, R_028814_PA_SU_SC_MODE_CNTL,
2678 S_028814_FACE(vkraster->frontFace) |
2679 S_028814_CULL_FRONT(!!(vkraster->cullMode & VK_CULL_MODE_FRONT_BIT)) |
2680 S_028814_CULL_BACK(!!(vkraster->cullMode & VK_CULL_MODE_BACK_BIT)) |
2681 S_028814_POLY_MODE(vkraster->polygonMode != VK_POLYGON_MODE_FILL) |
2682 S_028814_POLYMODE_FRONT_PTYPE(si_translate_fill(vkraster->polygonMode)) |
2683 S_028814_POLYMODE_BACK_PTYPE(si_translate_fill(vkraster->polygonMode)) |
2684 S_028814_POLY_OFFSET_FRONT_ENABLE(vkraster->depthBiasEnable ? 1 : 0) |
2685 S_028814_POLY_OFFSET_BACK_ENABLE(vkraster->depthBiasEnable ? 1 : 0) |
2686 S_028814_POLY_OFFSET_PARA_ENABLE(vkraster->depthBiasEnable ? 1 : 0));
2687 }
2688
2689
2690 static void
2691 radv_pipeline_generate_multisample_state(struct radeon_winsys_cs *cs,
2692 struct radv_pipeline *pipeline)
2693 {
2694 struct radv_multisample_state *ms = &pipeline->graphics.ms;
2695
2696 radeon_set_context_reg_seq(cs, R_028C38_PA_SC_AA_MASK_X0Y0_X1Y0, 2);
2697 radeon_emit(cs, ms->pa_sc_aa_mask[0]);
2698 radeon_emit(cs, ms->pa_sc_aa_mask[1]);
2699
2700 radeon_set_context_reg(cs, R_028804_DB_EQAA, ms->db_eqaa);
2701 radeon_set_context_reg(cs, R_028A4C_PA_SC_MODE_CNTL_1, ms->pa_sc_mode_cntl_1);
2702
2703 if (pipeline->shaders[MESA_SHADER_FRAGMENT]->info.info.ps.needs_sample_positions) {
2704 uint32_t offset;
2705 struct radv_userdata_info *loc = radv_lookup_user_sgpr(pipeline, MESA_SHADER_FRAGMENT, AC_UD_PS_SAMPLE_POS_OFFSET);
2706 uint32_t base_reg = pipeline->user_data_0[MESA_SHADER_FRAGMENT];
2707 if (loc->sgpr_idx == -1)
2708 return;
2709 assert(loc->num_sgprs == 1);
2710 assert(!loc->indirect);
2711 switch (pipeline->graphics.ms.num_samples) {
2712 default:
2713 offset = 0;
2714 break;
2715 case 2:
2716 offset = 1;
2717 break;
2718 case 4:
2719 offset = 3;
2720 break;
2721 case 8:
2722 offset = 7;
2723 break;
2724 case 16:
2725 offset = 15;
2726 break;
2727 }
2728
2729 radeon_set_sh_reg(cs, base_reg + loc->sgpr_idx * 4, offset);
2730 }
2731 }
2732
2733 static void
2734 radv_pipeline_generate_vgt_gs_mode(struct radeon_winsys_cs *cs,
2735 const struct radv_pipeline *pipeline)
2736 {
2737 const struct radv_vs_output_info *outinfo = get_vs_output_info(pipeline);
2738
2739 uint32_t vgt_primitiveid_en = false;
2740 uint32_t vgt_gs_mode = 0;
2741
2742 if (radv_pipeline_has_gs(pipeline)) {
2743 const struct radv_shader_variant *gs =
2744 pipeline->shaders[MESA_SHADER_GEOMETRY];
2745
2746 vgt_gs_mode = ac_vgt_gs_mode(gs->info.gs.vertices_out,
2747 pipeline->device->physical_device->rad_info.chip_class);
2748 } else if (outinfo->export_prim_id) {
2749 vgt_gs_mode = S_028A40_MODE(V_028A40_GS_SCENARIO_A);
2750 vgt_primitiveid_en = true;
2751 }
2752
2753 radeon_set_context_reg(cs, R_028A84_VGT_PRIMITIVEID_EN, vgt_primitiveid_en);
2754 radeon_set_context_reg(cs, R_028A40_VGT_GS_MODE, vgt_gs_mode);
2755 }
2756
2757 static void
2758 radv_pipeline_generate_hw_vs(struct radeon_winsys_cs *cs,
2759 struct radv_pipeline *pipeline,
2760 struct radv_shader_variant *shader)
2761 {
2762 uint64_t va = radv_buffer_get_va(shader->bo) + shader->bo_offset;
2763
2764 radeon_set_sh_reg_seq(cs, R_00B120_SPI_SHADER_PGM_LO_VS, 4);
2765 radeon_emit(cs, va >> 8);
2766 radeon_emit(cs, S_00B124_MEM_BASE(va >> 40));
2767 radeon_emit(cs, shader->rsrc1);
2768 radeon_emit(cs, shader->rsrc2);
2769
2770 const struct radv_vs_output_info *outinfo = get_vs_output_info(pipeline);
2771 unsigned clip_dist_mask, cull_dist_mask, total_mask;
2772 clip_dist_mask = outinfo->clip_dist_mask;
2773 cull_dist_mask = outinfo->cull_dist_mask;
2774 total_mask = clip_dist_mask | cull_dist_mask;
2775 bool misc_vec_ena = outinfo->writes_pointsize ||
2776 outinfo->writes_layer ||
2777 outinfo->writes_viewport_index;
2778
2779 radeon_set_context_reg(cs, R_0286C4_SPI_VS_OUT_CONFIG,
2780 S_0286C4_VS_EXPORT_COUNT(MAX2(1, outinfo->param_exports) - 1));
2781
2782 radeon_set_context_reg(cs, R_02870C_SPI_SHADER_POS_FORMAT,
2783 S_02870C_POS0_EXPORT_FORMAT(V_02870C_SPI_SHADER_4COMP) |
2784 S_02870C_POS1_EXPORT_FORMAT(outinfo->pos_exports > 1 ?
2785 V_02870C_SPI_SHADER_4COMP :
2786 V_02870C_SPI_SHADER_NONE) |
2787 S_02870C_POS2_EXPORT_FORMAT(outinfo->pos_exports > 2 ?
2788 V_02870C_SPI_SHADER_4COMP :
2789 V_02870C_SPI_SHADER_NONE) |
2790 S_02870C_POS3_EXPORT_FORMAT(outinfo->pos_exports > 3 ?
2791 V_02870C_SPI_SHADER_4COMP :
2792 V_02870C_SPI_SHADER_NONE));
2793
2794 radeon_set_context_reg(cs, R_028818_PA_CL_VTE_CNTL,
2795 S_028818_VTX_W0_FMT(1) |
2796 S_028818_VPORT_X_SCALE_ENA(1) | S_028818_VPORT_X_OFFSET_ENA(1) |
2797 S_028818_VPORT_Y_SCALE_ENA(1) | S_028818_VPORT_Y_OFFSET_ENA(1) |
2798 S_028818_VPORT_Z_SCALE_ENA(1) | S_028818_VPORT_Z_OFFSET_ENA(1));
2799
2800 radeon_set_context_reg(cs, R_02881C_PA_CL_VS_OUT_CNTL,
2801 S_02881C_USE_VTX_POINT_SIZE(outinfo->writes_pointsize) |
2802 S_02881C_USE_VTX_RENDER_TARGET_INDX(outinfo->writes_layer) |
2803 S_02881C_USE_VTX_VIEWPORT_INDX(outinfo->writes_viewport_index) |
2804 S_02881C_VS_OUT_MISC_VEC_ENA(misc_vec_ena) |
2805 S_02881C_VS_OUT_MISC_SIDE_BUS_ENA(misc_vec_ena) |
2806 S_02881C_VS_OUT_CCDIST0_VEC_ENA((total_mask & 0x0f) != 0) |
2807 S_02881C_VS_OUT_CCDIST1_VEC_ENA((total_mask & 0xf0) != 0) |
2808 cull_dist_mask << 8 |
2809 clip_dist_mask);
2810
2811 if (pipeline->device->physical_device->rad_info.chip_class <= VI)
2812 radeon_set_context_reg(cs, R_028AB4_VGT_REUSE_OFF,
2813 outinfo->writes_viewport_index);
2814 }
2815
2816 static void
2817 radv_pipeline_generate_hw_es(struct radeon_winsys_cs *cs,
2818 struct radv_pipeline *pipeline,
2819 struct radv_shader_variant *shader)
2820 {
2821 uint64_t va = radv_buffer_get_va(shader->bo) + shader->bo_offset;
2822
2823 radeon_set_sh_reg_seq(cs, R_00B320_SPI_SHADER_PGM_LO_ES, 4);
2824 radeon_emit(cs, va >> 8);
2825 radeon_emit(cs, S_00B324_MEM_BASE(va >> 40));
2826 radeon_emit(cs, shader->rsrc1);
2827 radeon_emit(cs, shader->rsrc2);
2828 }
2829
2830 static void
2831 radv_pipeline_generate_hw_ls(struct radeon_winsys_cs *cs,
2832 struct radv_pipeline *pipeline,
2833 struct radv_shader_variant *shader,
2834 const struct radv_tessellation_state *tess)
2835 {
2836 uint64_t va = radv_buffer_get_va(shader->bo) + shader->bo_offset;
2837 uint32_t rsrc2 = shader->rsrc2;
2838
2839 radeon_set_sh_reg_seq(cs, R_00B520_SPI_SHADER_PGM_LO_LS, 2);
2840 radeon_emit(cs, va >> 8);
2841 radeon_emit(cs, S_00B524_MEM_BASE(va >> 40));
2842
2843 rsrc2 |= S_00B52C_LDS_SIZE(tess->lds_size);
2844 if (pipeline->device->physical_device->rad_info.chip_class == CIK &&
2845 pipeline->device->physical_device->rad_info.family != CHIP_HAWAII)
2846 radeon_set_sh_reg(cs, R_00B52C_SPI_SHADER_PGM_RSRC2_LS, rsrc2);
2847
2848 radeon_set_sh_reg_seq(cs, R_00B528_SPI_SHADER_PGM_RSRC1_LS, 2);
2849 radeon_emit(cs, shader->rsrc1);
2850 radeon_emit(cs, rsrc2);
2851 }
2852
2853 static void
2854 radv_pipeline_generate_hw_hs(struct radeon_winsys_cs *cs,
2855 struct radv_pipeline *pipeline,
2856 struct radv_shader_variant *shader,
2857 const struct radv_tessellation_state *tess)
2858 {
2859 uint64_t va = radv_buffer_get_va(shader->bo) + shader->bo_offset;
2860
2861 if (pipeline->device->physical_device->rad_info.chip_class >= GFX9) {
2862 radeon_set_sh_reg_seq(cs, R_00B410_SPI_SHADER_PGM_LO_LS, 2);
2863 radeon_emit(cs, va >> 8);
2864 radeon_emit(cs, S_00B414_MEM_BASE(va >> 40));
2865
2866 radeon_set_sh_reg_seq(cs, R_00B428_SPI_SHADER_PGM_RSRC1_HS, 2);
2867 radeon_emit(cs, shader->rsrc1);
2868 radeon_emit(cs, shader->rsrc2 |
2869 S_00B42C_LDS_SIZE(tess->lds_size));
2870 } else {
2871 radeon_set_sh_reg_seq(cs, R_00B420_SPI_SHADER_PGM_LO_HS, 4);
2872 radeon_emit(cs, va >> 8);
2873 radeon_emit(cs, S_00B424_MEM_BASE(va >> 40));
2874 radeon_emit(cs, shader->rsrc1);
2875 radeon_emit(cs, shader->rsrc2);
2876 }
2877 }
2878
2879 static void
2880 radv_pipeline_generate_vertex_shader(struct radeon_winsys_cs *cs,
2881 struct radv_pipeline *pipeline,
2882 const struct radv_tessellation_state *tess)
2883 {
2884 struct radv_shader_variant *vs;
2885
2886 /* Skip shaders merged into HS/GS */
2887 vs = pipeline->shaders[MESA_SHADER_VERTEX];
2888 if (!vs)
2889 return;
2890
2891 if (vs->info.vs.as_ls)
2892 radv_pipeline_generate_hw_ls(cs, pipeline, vs, tess);
2893 else if (vs->info.vs.as_es)
2894 radv_pipeline_generate_hw_es(cs, pipeline, vs);
2895 else
2896 radv_pipeline_generate_hw_vs(cs, pipeline, vs);
2897 }
2898
2899 static void
2900 radv_pipeline_generate_tess_shaders(struct radeon_winsys_cs *cs,
2901 struct radv_pipeline *pipeline,
2902 const struct radv_tessellation_state *tess)
2903 {
2904 if (!radv_pipeline_has_tess(pipeline))
2905 return;
2906
2907 struct radv_shader_variant *tes, *tcs;
2908
2909 tcs = pipeline->shaders[MESA_SHADER_TESS_CTRL];
2910 tes = pipeline->shaders[MESA_SHADER_TESS_EVAL];
2911
2912 if (tes) {
2913 if (tes->info.tes.as_es)
2914 radv_pipeline_generate_hw_es(cs, pipeline, tes);
2915 else
2916 radv_pipeline_generate_hw_vs(cs, pipeline, tes);
2917 }
2918
2919 radv_pipeline_generate_hw_hs(cs, pipeline, tcs, tess);
2920
2921 radeon_set_context_reg(cs, R_028B6C_VGT_TF_PARAM,
2922 tess->tf_param);
2923
2924 if (pipeline->device->physical_device->rad_info.chip_class >= CIK)
2925 radeon_set_context_reg_idx(cs, R_028B58_VGT_LS_HS_CONFIG, 2,
2926 tess->ls_hs_config);
2927 else
2928 radeon_set_context_reg(cs, R_028B58_VGT_LS_HS_CONFIG,
2929 tess->ls_hs_config);
2930 }
2931
2932 static void
2933 radv_pipeline_generate_geometry_shader(struct radeon_winsys_cs *cs,
2934 struct radv_pipeline *pipeline,
2935 const struct radv_gs_state *gs_state)
2936 {
2937 struct radv_shader_variant *gs;
2938 uint64_t va;
2939
2940 gs = pipeline->shaders[MESA_SHADER_GEOMETRY];
2941 if (!gs)
2942 return;
2943
2944 uint32_t gsvs_itemsize = gs->info.gs.max_gsvs_emit_size >> 2;
2945
2946 radeon_set_context_reg_seq(cs, R_028A60_VGT_GSVS_RING_OFFSET_1, 3);
2947 radeon_emit(cs, gsvs_itemsize);
2948 radeon_emit(cs, gsvs_itemsize);
2949 radeon_emit(cs, gsvs_itemsize);
2950
2951 radeon_set_context_reg(cs, R_028AB0_VGT_GSVS_RING_ITEMSIZE, gsvs_itemsize);
2952
2953 radeon_set_context_reg(cs, R_028B38_VGT_GS_MAX_VERT_OUT, gs->info.gs.vertices_out);
2954
2955 uint32_t gs_vert_itemsize = gs->info.gs.gsvs_vertex_size;
2956 radeon_set_context_reg_seq(cs, R_028B5C_VGT_GS_VERT_ITEMSIZE, 4);
2957 radeon_emit(cs, gs_vert_itemsize >> 2);
2958 radeon_emit(cs, 0);
2959 radeon_emit(cs, 0);
2960 radeon_emit(cs, 0);
2961
2962 uint32_t gs_num_invocations = gs->info.gs.invocations;
2963 radeon_set_context_reg(cs, R_028B90_VGT_GS_INSTANCE_CNT,
2964 S_028B90_CNT(MIN2(gs_num_invocations, 127)) |
2965 S_028B90_ENABLE(gs_num_invocations > 0));
2966
2967 radeon_set_context_reg(cs, R_028AAC_VGT_ESGS_RING_ITEMSIZE,
2968 gs_state->vgt_esgs_ring_itemsize);
2969
2970 va = radv_buffer_get_va(gs->bo) + gs->bo_offset;
2971
2972 if (pipeline->device->physical_device->rad_info.chip_class >= GFX9) {
2973 radeon_set_sh_reg_seq(cs, R_00B210_SPI_SHADER_PGM_LO_ES, 2);
2974 radeon_emit(cs, va >> 8);
2975 radeon_emit(cs, S_00B214_MEM_BASE(va >> 40));
2976
2977 radeon_set_sh_reg_seq(cs, R_00B228_SPI_SHADER_PGM_RSRC1_GS, 2);
2978 radeon_emit(cs, gs->rsrc1);
2979 radeon_emit(cs, gs->rsrc2 | S_00B22C_LDS_SIZE(gs_state->lds_size));
2980
2981 radeon_set_context_reg(cs, R_028A44_VGT_GS_ONCHIP_CNTL, gs_state->vgt_gs_onchip_cntl);
2982 radeon_set_context_reg(cs, R_028A94_VGT_GS_MAX_PRIMS_PER_SUBGROUP, gs_state->vgt_gs_max_prims_per_subgroup);
2983 } else {
2984 radeon_set_sh_reg_seq(cs, R_00B220_SPI_SHADER_PGM_LO_GS, 4);
2985 radeon_emit(cs, va >> 8);
2986 radeon_emit(cs, S_00B224_MEM_BASE(va >> 40));
2987 radeon_emit(cs, gs->rsrc1);
2988 radeon_emit(cs, gs->rsrc2);
2989 }
2990
2991 radv_pipeline_generate_hw_vs(cs, pipeline, pipeline->gs_copy_shader);
2992 }
2993
2994 static uint32_t offset_to_ps_input(uint32_t offset, bool flat_shade)
2995 {
2996 uint32_t ps_input_cntl;
2997 if (offset <= AC_EXP_PARAM_OFFSET_31) {
2998 ps_input_cntl = S_028644_OFFSET(offset);
2999 if (flat_shade)
3000 ps_input_cntl |= S_028644_FLAT_SHADE(1);
3001 } else {
3002 /* The input is a DEFAULT_VAL constant. */
3003 assert(offset >= AC_EXP_PARAM_DEFAULT_VAL_0000 &&
3004 offset <= AC_EXP_PARAM_DEFAULT_VAL_1111);
3005 offset -= AC_EXP_PARAM_DEFAULT_VAL_0000;
3006 ps_input_cntl = S_028644_OFFSET(0x20) |
3007 S_028644_DEFAULT_VAL(offset);
3008 }
3009 return ps_input_cntl;
3010 }
3011
3012 static void
3013 radv_pipeline_generate_ps_inputs(struct radeon_winsys_cs *cs,
3014 struct radv_pipeline *pipeline)
3015 {
3016 struct radv_shader_variant *ps = pipeline->shaders[MESA_SHADER_FRAGMENT];
3017 const struct radv_vs_output_info *outinfo = get_vs_output_info(pipeline);
3018 uint32_t ps_input_cntl[32];
3019
3020 unsigned ps_offset = 0;
3021
3022 if (ps->info.info.ps.prim_id_input) {
3023 unsigned vs_offset = outinfo->vs_output_param_offset[VARYING_SLOT_PRIMITIVE_ID];
3024 if (vs_offset != AC_EXP_PARAM_UNDEFINED) {
3025 ps_input_cntl[ps_offset] = offset_to_ps_input(vs_offset, true);
3026 ++ps_offset;
3027 }
3028 }
3029
3030 if (ps->info.info.ps.layer_input ||
3031 ps->info.info.ps.uses_input_attachments ||
3032 ps->info.info.needs_multiview_view_index) {
3033 unsigned vs_offset = outinfo->vs_output_param_offset[VARYING_SLOT_LAYER];
3034 if (vs_offset != AC_EXP_PARAM_UNDEFINED)
3035 ps_input_cntl[ps_offset] = offset_to_ps_input(vs_offset, true);
3036 else
3037 ps_input_cntl[ps_offset] = offset_to_ps_input(AC_EXP_PARAM_DEFAULT_VAL_0000, true);
3038 ++ps_offset;
3039 }
3040
3041 if (ps->info.info.ps.has_pcoord) {
3042 unsigned val;
3043 val = S_028644_PT_SPRITE_TEX(1) | S_028644_OFFSET(0x20);
3044 ps_input_cntl[ps_offset] = val;
3045 ps_offset++;
3046 }
3047
3048 for (unsigned i = 0; i < 32 && (1u << i) <= ps->info.fs.input_mask; ++i) {
3049 unsigned vs_offset;
3050 bool flat_shade;
3051 if (!(ps->info.fs.input_mask & (1u << i)))
3052 continue;
3053
3054 vs_offset = outinfo->vs_output_param_offset[VARYING_SLOT_VAR0 + i];
3055 if (vs_offset == AC_EXP_PARAM_UNDEFINED) {
3056 ps_input_cntl[ps_offset] = S_028644_OFFSET(0x20);
3057 ++ps_offset;
3058 continue;
3059 }
3060
3061 flat_shade = !!(ps->info.fs.flat_shaded_mask & (1u << ps_offset));
3062
3063 ps_input_cntl[ps_offset] = offset_to_ps_input(vs_offset, flat_shade);
3064 ++ps_offset;
3065 }
3066
3067 if (ps_offset) {
3068 radeon_set_context_reg_seq(cs, R_028644_SPI_PS_INPUT_CNTL_0, ps_offset);
3069 for (unsigned i = 0; i < ps_offset; i++) {
3070 radeon_emit(cs, ps_input_cntl[i]);
3071 }
3072 }
3073 }
3074
3075 static uint32_t
3076 radv_compute_db_shader_control(const struct radv_device *device,
3077 const struct radv_shader_variant *ps)
3078 {
3079 unsigned z_order;
3080 if (ps->info.fs.early_fragment_test || !ps->info.info.ps.writes_memory)
3081 z_order = V_02880C_EARLY_Z_THEN_LATE_Z;
3082 else
3083 z_order = V_02880C_LATE_Z;
3084
3085 bool disable_rbplus = device->physical_device->has_rbplus &&
3086 !device->physical_device->rbplus_allowed;
3087
3088 return S_02880C_Z_EXPORT_ENABLE(ps->info.info.ps.writes_z) |
3089 S_02880C_STENCIL_TEST_VAL_EXPORT_ENABLE(ps->info.info.ps.writes_stencil) |
3090 S_02880C_KILL_ENABLE(!!ps->info.fs.can_discard) |
3091 S_02880C_MASK_EXPORT_ENABLE(ps->info.info.ps.writes_sample_mask) |
3092 S_02880C_Z_ORDER(z_order) |
3093 S_02880C_DEPTH_BEFORE_SHADER(ps->info.fs.early_fragment_test) |
3094 S_02880C_EXEC_ON_HIER_FAIL(ps->info.info.ps.writes_memory) |
3095 S_02880C_EXEC_ON_NOOP(ps->info.info.ps.writes_memory) |
3096 S_02880C_DUAL_QUAD_DISABLE(disable_rbplus);
3097 }
3098
3099 static void
3100 radv_pipeline_generate_fragment_shader(struct radeon_winsys_cs *cs,
3101 struct radv_pipeline *pipeline)
3102 {
3103 struct radv_shader_variant *ps;
3104 uint64_t va;
3105 assert (pipeline->shaders[MESA_SHADER_FRAGMENT]);
3106
3107 ps = pipeline->shaders[MESA_SHADER_FRAGMENT];
3108 va = radv_buffer_get_va(ps->bo) + ps->bo_offset;
3109
3110 radeon_set_sh_reg_seq(cs, R_00B020_SPI_SHADER_PGM_LO_PS, 4);
3111 radeon_emit(cs, va >> 8);
3112 radeon_emit(cs, S_00B024_MEM_BASE(va >> 40));
3113 radeon_emit(cs, ps->rsrc1);
3114 radeon_emit(cs, ps->rsrc2);
3115
3116 radeon_set_context_reg(cs, R_02880C_DB_SHADER_CONTROL,
3117 radv_compute_db_shader_control(pipeline->device, ps));
3118
3119 radeon_set_context_reg(cs, R_0286CC_SPI_PS_INPUT_ENA,
3120 ps->config.spi_ps_input_ena);
3121
3122 radeon_set_context_reg(cs, R_0286D0_SPI_PS_INPUT_ADDR,
3123 ps->config.spi_ps_input_addr);
3124
3125 radeon_set_context_reg(cs, R_0286D8_SPI_PS_IN_CONTROL,
3126 S_0286D8_NUM_INTERP(ps->info.fs.num_interp));
3127
3128 radeon_set_context_reg(cs, R_0286E0_SPI_BARYC_CNTL, pipeline->graphics.spi_baryc_cntl);
3129
3130 radeon_set_context_reg(cs, R_028710_SPI_SHADER_Z_FORMAT,
3131 ac_get_spi_shader_z_format(ps->info.info.ps.writes_z,
3132 ps->info.info.ps.writes_stencil,
3133 ps->info.info.ps.writes_sample_mask));
3134
3135 if (pipeline->device->dfsm_allowed) {
3136 /* optimise this? */
3137 radeon_emit(cs, PKT3(PKT3_EVENT_WRITE, 0, 0));
3138 radeon_emit(cs, EVENT_TYPE(V_028A90_FLUSH_DFSM) | EVENT_INDEX(0));
3139 }
3140 }
3141
3142 static void
3143 radv_pipeline_generate_vgt_vertex_reuse(struct radeon_winsys_cs *cs,
3144 struct radv_pipeline *pipeline)
3145 {
3146 if (pipeline->device->physical_device->rad_info.family < CHIP_POLARIS10)
3147 return;
3148
3149 unsigned vtx_reuse_depth = 30;
3150 if (radv_pipeline_has_tess(pipeline) &&
3151 radv_get_shader(pipeline, MESA_SHADER_TESS_EVAL)->info.tes.spacing == TESS_SPACING_FRACTIONAL_ODD) {
3152 vtx_reuse_depth = 14;
3153 }
3154 radeon_set_context_reg(cs, R_028C58_VGT_VERTEX_REUSE_BLOCK_CNTL,
3155 S_028C58_VTX_REUSE_DEPTH(vtx_reuse_depth));
3156 }
3157
3158 static uint32_t
3159 radv_compute_vgt_shader_stages_en(const struct radv_pipeline *pipeline)
3160 {
3161 uint32_t stages = 0;
3162 if (radv_pipeline_has_tess(pipeline)) {
3163 stages |= S_028B54_LS_EN(V_028B54_LS_STAGE_ON) |
3164 S_028B54_HS_EN(1) | S_028B54_DYNAMIC_HS(1);
3165
3166 if (radv_pipeline_has_gs(pipeline))
3167 stages |= S_028B54_ES_EN(V_028B54_ES_STAGE_DS) |
3168 S_028B54_GS_EN(1) |
3169 S_028B54_VS_EN(V_028B54_VS_STAGE_COPY_SHADER);
3170 else
3171 stages |= S_028B54_VS_EN(V_028B54_VS_STAGE_DS);
3172
3173 } else if (radv_pipeline_has_gs(pipeline))
3174 stages |= S_028B54_ES_EN(V_028B54_ES_STAGE_REAL) |
3175 S_028B54_GS_EN(1) |
3176 S_028B54_VS_EN(V_028B54_VS_STAGE_COPY_SHADER);
3177
3178 if (pipeline->device->physical_device->rad_info.chip_class >= GFX9)
3179 stages |= S_028B54_MAX_PRIMGRP_IN_WAVE(2);
3180
3181 return stages;
3182 }
3183
3184 static uint32_t
3185 radv_compute_cliprect_rule(const VkGraphicsPipelineCreateInfo *pCreateInfo)
3186 {
3187 const VkPipelineDiscardRectangleStateCreateInfoEXT *discard_rectangle_info =
3188 vk_find_struct_const(pCreateInfo->pNext, PIPELINE_DISCARD_RECTANGLE_STATE_CREATE_INFO_EXT);
3189
3190 if (!discard_rectangle_info)
3191 return 0xffff;
3192
3193 unsigned mask = 0;
3194
3195 for (unsigned i = 0; i < (1u << MAX_DISCARD_RECTANGLES); ++i) {
3196 /* Interpret i as a bitmask, and then set the bit in the mask if
3197 * that combination of rectangles in which the pixel is contained
3198 * should pass the cliprect test. */
3199 unsigned relevant_subset = i & ((1u << discard_rectangle_info->discardRectangleCount) - 1);
3200
3201 if (discard_rectangle_info->discardRectangleMode == VK_DISCARD_RECTANGLE_MODE_INCLUSIVE_EXT &&
3202 !relevant_subset)
3203 continue;
3204
3205 if (discard_rectangle_info->discardRectangleMode == VK_DISCARD_RECTANGLE_MODE_EXCLUSIVE_EXT &&
3206 relevant_subset)
3207 continue;
3208
3209 mask |= 1u << i;
3210 }
3211
3212 return mask;
3213 }
3214
3215 static void
3216 radv_pipeline_generate_pm4(struct radv_pipeline *pipeline,
3217 const VkGraphicsPipelineCreateInfo *pCreateInfo,
3218 const struct radv_graphics_pipeline_create_info *extra,
3219 const struct radv_blend_state *blend,
3220 const struct radv_tessellation_state *tess,
3221 const struct radv_gs_state *gs,
3222 unsigned prim, unsigned gs_out)
3223 {
3224 pipeline->cs.buf = malloc(4 * 256);
3225 pipeline->cs.max_dw = 256;
3226
3227 radv_pipeline_generate_depth_stencil_state(&pipeline->cs, pipeline, pCreateInfo, extra);
3228 radv_pipeline_generate_blend_state(&pipeline->cs, pipeline, blend);
3229 radv_pipeline_generate_raster_state(&pipeline->cs, pCreateInfo);
3230 radv_pipeline_generate_multisample_state(&pipeline->cs, pipeline);
3231 radv_pipeline_generate_vgt_gs_mode(&pipeline->cs, pipeline);
3232 radv_pipeline_generate_vertex_shader(&pipeline->cs, pipeline, tess);
3233 radv_pipeline_generate_tess_shaders(&pipeline->cs, pipeline, tess);
3234 radv_pipeline_generate_geometry_shader(&pipeline->cs, pipeline, gs);
3235 radv_pipeline_generate_fragment_shader(&pipeline->cs, pipeline);
3236 radv_pipeline_generate_ps_inputs(&pipeline->cs, pipeline);
3237 radv_pipeline_generate_vgt_vertex_reuse(&pipeline->cs, pipeline);
3238 radv_pipeline_generate_binning_state(&pipeline->cs, pipeline, pCreateInfo);
3239
3240 radeon_set_context_reg(&pipeline->cs, R_0286E8_SPI_TMPRING_SIZE,
3241 S_0286E8_WAVES(pipeline->max_waves) |
3242 S_0286E8_WAVESIZE(pipeline->scratch_bytes_per_wave >> 10));
3243
3244 radeon_set_context_reg(&pipeline->cs, R_028B54_VGT_SHADER_STAGES_EN, radv_compute_vgt_shader_stages_en(pipeline));
3245
3246 if (pipeline->device->physical_device->rad_info.chip_class >= CIK) {
3247 radeon_set_uconfig_reg_idx(&pipeline->cs, R_030908_VGT_PRIMITIVE_TYPE, 1, prim);
3248 } else {
3249 radeon_set_config_reg(&pipeline->cs, R_008958_VGT_PRIMITIVE_TYPE, prim);
3250 }
3251 radeon_set_context_reg(&pipeline->cs, R_028A6C_VGT_GS_OUT_PRIM_TYPE, gs_out);
3252
3253 radeon_set_context_reg(&pipeline->cs, R_02820C_PA_SC_CLIPRECT_RULE, radv_compute_cliprect_rule(pCreateInfo));
3254
3255 assert(pipeline->cs.cdw <= pipeline->cs.max_dw);
3256 }
3257
3258 static struct radv_ia_multi_vgt_param_helpers
3259 radv_compute_ia_multi_vgt_param_helpers(struct radv_pipeline *pipeline,
3260 const struct radv_tessellation_state *tess,
3261 uint32_t prim)
3262 {
3263 struct radv_ia_multi_vgt_param_helpers ia_multi_vgt_param = {0};
3264 const struct radv_device *device = pipeline->device;
3265
3266 if (radv_pipeline_has_tess(pipeline))
3267 ia_multi_vgt_param.primgroup_size = tess->num_patches;
3268 else if (radv_pipeline_has_gs(pipeline))
3269 ia_multi_vgt_param.primgroup_size = 64;
3270 else
3271 ia_multi_vgt_param.primgroup_size = 128; /* recommended without a GS */
3272
3273 ia_multi_vgt_param.partial_es_wave = false;
3274 if (pipeline->device->has_distributed_tess) {
3275 if (radv_pipeline_has_gs(pipeline)) {
3276 if (device->physical_device->rad_info.chip_class <= VI)
3277 ia_multi_vgt_param.partial_es_wave = true;
3278 }
3279 }
3280 /* GS requirement. */
3281 if (radv_pipeline_has_gs(pipeline) && device->physical_device->rad_info.chip_class <= VI)
3282 if (SI_GS_PER_ES / ia_multi_vgt_param.primgroup_size >= pipeline->device->gs_table_depth - 3)
3283 ia_multi_vgt_param.partial_es_wave = true;
3284
3285 ia_multi_vgt_param.wd_switch_on_eop = false;
3286 if (device->physical_device->rad_info.chip_class >= CIK) {
3287 /* WD_SWITCH_ON_EOP has no effect on GPUs with less than
3288 * 4 shader engines. Set 1 to pass the assertion below.
3289 * The other cases are hardware requirements. */
3290 if (device->physical_device->rad_info.max_se < 4 ||
3291 prim == V_008958_DI_PT_POLYGON ||
3292 prim == V_008958_DI_PT_LINELOOP ||
3293 prim == V_008958_DI_PT_TRIFAN ||
3294 prim == V_008958_DI_PT_TRISTRIP_ADJ ||
3295 (pipeline->graphics.prim_restart_enable &&
3296 (device->physical_device->rad_info.family < CHIP_POLARIS10 ||
3297 (prim != V_008958_DI_PT_POINTLIST &&
3298 prim != V_008958_DI_PT_LINESTRIP &&
3299 prim != V_008958_DI_PT_TRISTRIP))))
3300 ia_multi_vgt_param.wd_switch_on_eop = true;
3301 }
3302
3303 ia_multi_vgt_param.ia_switch_on_eoi = false;
3304 if (pipeline->shaders[MESA_SHADER_FRAGMENT]->info.info.ps.prim_id_input)
3305 ia_multi_vgt_param.ia_switch_on_eoi = true;
3306 if (radv_pipeline_has_gs(pipeline) &&
3307 pipeline->shaders[MESA_SHADER_GEOMETRY]->info.info.uses_prim_id)
3308 ia_multi_vgt_param.ia_switch_on_eoi = true;
3309 if (radv_pipeline_has_tess(pipeline)) {
3310 /* SWITCH_ON_EOI must be set if PrimID is used. */
3311 if (pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.info.uses_prim_id ||
3312 radv_get_shader(pipeline, MESA_SHADER_TESS_EVAL)->info.info.uses_prim_id)
3313 ia_multi_vgt_param.ia_switch_on_eoi = true;
3314 }
3315
3316 ia_multi_vgt_param.partial_vs_wave = false;
3317 if (radv_pipeline_has_tess(pipeline)) {
3318 /* Bug with tessellation and GS on Bonaire and older 2 SE chips. */
3319 if ((device->physical_device->rad_info.family == CHIP_TAHITI ||
3320 device->physical_device->rad_info.family == CHIP_PITCAIRN ||
3321 device->physical_device->rad_info.family == CHIP_BONAIRE) &&
3322 radv_pipeline_has_gs(pipeline))
3323 ia_multi_vgt_param.partial_vs_wave = true;
3324 /* Needed for 028B6C_DISTRIBUTION_MODE != 0 */
3325 if (device->has_distributed_tess) {
3326 if (radv_pipeline_has_gs(pipeline)) {
3327 if (device->physical_device->rad_info.family == CHIP_TONGA ||
3328 device->physical_device->rad_info.family == CHIP_FIJI ||
3329 device->physical_device->rad_info.family == CHIP_POLARIS10 ||
3330 device->physical_device->rad_info.family == CHIP_POLARIS11 ||
3331 device->physical_device->rad_info.family == CHIP_POLARIS12 ||
3332 device->physical_device->rad_info.family == CHIP_VEGAM)
3333 ia_multi_vgt_param.partial_vs_wave = true;
3334 } else {
3335 ia_multi_vgt_param.partial_vs_wave = true;
3336 }
3337 }
3338 }
3339
3340 ia_multi_vgt_param.base =
3341 S_028AA8_PRIMGROUP_SIZE(ia_multi_vgt_param.primgroup_size - 1) |
3342 /* The following field was moved to VGT_SHADER_STAGES_EN in GFX9. */
3343 S_028AA8_MAX_PRIMGRP_IN_WAVE(device->physical_device->rad_info.chip_class == VI ? 2 : 0) |
3344 S_030960_EN_INST_OPT_BASIC(device->physical_device->rad_info.chip_class >= GFX9) |
3345 S_030960_EN_INST_OPT_ADV(device->physical_device->rad_info.chip_class >= GFX9);
3346
3347 return ia_multi_vgt_param;
3348 }
3349
3350
3351 static void
3352 radv_compute_vertex_input_state(struct radv_pipeline *pipeline,
3353 const VkGraphicsPipelineCreateInfo *pCreateInfo)
3354 {
3355 const VkPipelineVertexInputStateCreateInfo *vi_info =
3356 pCreateInfo->pVertexInputState;
3357 struct radv_vertex_elements_info *velems = &pipeline->vertex_elements;
3358
3359 for (uint32_t i = 0; i < vi_info->vertexAttributeDescriptionCount; i++) {
3360 const VkVertexInputAttributeDescription *desc =
3361 &vi_info->pVertexAttributeDescriptions[i];
3362 unsigned loc = desc->location;
3363 const struct vk_format_description *format_desc;
3364 int first_non_void;
3365 uint32_t num_format, data_format;
3366 format_desc = vk_format_description(desc->format);
3367 first_non_void = vk_format_get_first_non_void_channel(desc->format);
3368
3369 num_format = radv_translate_buffer_numformat(format_desc, first_non_void);
3370 data_format = radv_translate_buffer_dataformat(format_desc, first_non_void);
3371
3372 velems->rsrc_word3[loc] = S_008F0C_DST_SEL_X(si_map_swizzle(format_desc->swizzle[0])) |
3373 S_008F0C_DST_SEL_Y(si_map_swizzle(format_desc->swizzle[1])) |
3374 S_008F0C_DST_SEL_Z(si_map_swizzle(format_desc->swizzle[2])) |
3375 S_008F0C_DST_SEL_W(si_map_swizzle(format_desc->swizzle[3])) |
3376 S_008F0C_NUM_FORMAT(num_format) |
3377 S_008F0C_DATA_FORMAT(data_format);
3378 velems->format_size[loc] = format_desc->block.bits / 8;
3379 velems->offset[loc] = desc->offset;
3380 velems->binding[loc] = desc->binding;
3381 velems->count = MAX2(velems->count, loc + 1);
3382 }
3383
3384 for (uint32_t i = 0; i < vi_info->vertexBindingDescriptionCount; i++) {
3385 const VkVertexInputBindingDescription *desc =
3386 &vi_info->pVertexBindingDescriptions[i];
3387
3388 pipeline->binding_stride[desc->binding] = desc->stride;
3389 }
3390 }
3391
3392 static VkResult
3393 radv_pipeline_init(struct radv_pipeline *pipeline,
3394 struct radv_device *device,
3395 struct radv_pipeline_cache *cache,
3396 const VkGraphicsPipelineCreateInfo *pCreateInfo,
3397 const struct radv_graphics_pipeline_create_info *extra,
3398 const VkAllocationCallbacks *alloc)
3399 {
3400 VkResult result;
3401 bool has_view_index = false;
3402
3403 RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass);
3404 struct radv_subpass *subpass = pass->subpasses + pCreateInfo->subpass;
3405 if (subpass->view_mask)
3406 has_view_index = true;
3407 if (alloc == NULL)
3408 alloc = &device->alloc;
3409
3410 pipeline->device = device;
3411 pipeline->layout = radv_pipeline_layout_from_handle(pCreateInfo->layout);
3412 assert(pipeline->layout);
3413
3414 struct radv_blend_state blend = radv_pipeline_init_blend_state(pipeline, pCreateInfo, extra);
3415
3416 const VkPipelineShaderStageCreateInfo *pStages[MESA_SHADER_STAGES] = { 0, };
3417 for (uint32_t i = 0; i < pCreateInfo->stageCount; i++) {
3418 gl_shader_stage stage = ffs(pCreateInfo->pStages[i].stage) - 1;
3419 pStages[stage] = &pCreateInfo->pStages[i];
3420 }
3421
3422 radv_create_shaders(pipeline, device, cache,
3423 radv_generate_graphics_pipeline_key(pipeline, pCreateInfo, &blend, has_view_index),
3424 pStages, pCreateInfo->flags);
3425
3426 pipeline->graphics.spi_baryc_cntl = S_0286E0_FRONT_FACE_ALL_BITS(1);
3427 radv_pipeline_init_multisample_state(pipeline, &blend, pCreateInfo);
3428 uint32_t gs_out;
3429 uint32_t prim = si_translate_prim(pCreateInfo->pInputAssemblyState->topology);
3430
3431 pipeline->graphics.can_use_guardband = radv_prim_can_use_guardband(pCreateInfo->pInputAssemblyState->topology);
3432
3433 if (radv_pipeline_has_gs(pipeline)) {
3434 gs_out = si_conv_gl_prim_to_gs_out(pipeline->shaders[MESA_SHADER_GEOMETRY]->info.gs.output_prim);
3435 pipeline->graphics.can_use_guardband = gs_out == V_028A6C_OUTPRIM_TYPE_TRISTRIP;
3436 } else {
3437 gs_out = si_conv_prim_to_gs_out(pCreateInfo->pInputAssemblyState->topology);
3438 }
3439 if (extra && extra->use_rectlist) {
3440 prim = V_008958_DI_PT_RECTLIST;
3441 gs_out = V_028A6C_OUTPRIM_TYPE_TRISTRIP;
3442 pipeline->graphics.can_use_guardband = true;
3443 }
3444 pipeline->graphics.prim_restart_enable = !!pCreateInfo->pInputAssemblyState->primitiveRestartEnable;
3445 /* prim vertex count will need TESS changes */
3446 pipeline->graphics.prim_vertex_count = prim_size_table[prim];
3447
3448 radv_pipeline_init_dynamic_state(pipeline, pCreateInfo);
3449
3450 /* Ensure that some export memory is always allocated, for two reasons:
3451 *
3452 * 1) Correctness: The hardware ignores the EXEC mask if no export
3453 * memory is allocated, so KILL and alpha test do not work correctly
3454 * without this.
3455 * 2) Performance: Every shader needs at least a NULL export, even when
3456 * it writes no color/depth output. The NULL export instruction
3457 * stalls without this setting.
3458 *
3459 * Don't add this to CB_SHADER_MASK.
3460 */
3461 struct radv_shader_variant *ps = pipeline->shaders[MESA_SHADER_FRAGMENT];
3462 if (!blend.spi_shader_col_format) {
3463 if (!ps->info.info.ps.writes_z &&
3464 !ps->info.info.ps.writes_stencil &&
3465 !ps->info.info.ps.writes_sample_mask)
3466 blend.spi_shader_col_format = V_028714_SPI_SHADER_32_R;
3467 }
3468
3469 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
3470 if (pipeline->shaders[i]) {
3471 pipeline->need_indirect_descriptor_sets |= pipeline->shaders[i]->info.need_indirect_descriptor_sets;
3472 }
3473 }
3474
3475 struct radv_gs_state gs = {0};
3476 if (radv_pipeline_has_gs(pipeline)) {
3477 gs = calculate_gs_info(pCreateInfo, pipeline);
3478 calculate_gs_ring_sizes(pipeline, &gs);
3479 }
3480
3481 struct radv_tessellation_state tess = {0};
3482 if (radv_pipeline_has_tess(pipeline)) {
3483 if (prim == V_008958_DI_PT_PATCH) {
3484 pipeline->graphics.prim_vertex_count.min = pCreateInfo->pTessellationState->patchControlPoints;
3485 pipeline->graphics.prim_vertex_count.incr = 1;
3486 }
3487 tess = calculate_tess_state(pipeline, pCreateInfo);
3488 }
3489
3490 pipeline->graphics.ia_multi_vgt_param = radv_compute_ia_multi_vgt_param_helpers(pipeline, &tess, prim);
3491
3492 radv_compute_vertex_input_state(pipeline, pCreateInfo);
3493
3494 for (uint32_t i = 0; i < MESA_SHADER_STAGES; i++)
3495 pipeline->user_data_0[i] = radv_pipeline_stage_to_user_data_0(pipeline, i, device->physical_device->rad_info.chip_class);
3496
3497 struct radv_userdata_info *loc = radv_lookup_user_sgpr(pipeline, MESA_SHADER_VERTEX,
3498 AC_UD_VS_BASE_VERTEX_START_INSTANCE);
3499 if (loc->sgpr_idx != -1) {
3500 pipeline->graphics.vtx_base_sgpr = pipeline->user_data_0[MESA_SHADER_VERTEX];
3501 pipeline->graphics.vtx_base_sgpr += loc->sgpr_idx * 4;
3502 if (radv_get_shader(pipeline, MESA_SHADER_VERTEX)->info.info.vs.needs_draw_id)
3503 pipeline->graphics.vtx_emit_num = 3;
3504 else
3505 pipeline->graphics.vtx_emit_num = 2;
3506 }
3507
3508 result = radv_pipeline_scratch_init(device, pipeline);
3509 radv_pipeline_generate_pm4(pipeline, pCreateInfo, extra, &blend, &tess, &gs, prim, gs_out);
3510
3511 return result;
3512 }
3513
3514 VkResult
3515 radv_graphics_pipeline_create(
3516 VkDevice _device,
3517 VkPipelineCache _cache,
3518 const VkGraphicsPipelineCreateInfo *pCreateInfo,
3519 const struct radv_graphics_pipeline_create_info *extra,
3520 const VkAllocationCallbacks *pAllocator,
3521 VkPipeline *pPipeline)
3522 {
3523 RADV_FROM_HANDLE(radv_device, device, _device);
3524 RADV_FROM_HANDLE(radv_pipeline_cache, cache, _cache);
3525 struct radv_pipeline *pipeline;
3526 VkResult result;
3527
3528 pipeline = vk_zalloc2(&device->alloc, pAllocator, sizeof(*pipeline), 8,
3529 VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
3530 if (pipeline == NULL)
3531 return vk_error(device->instance, VK_ERROR_OUT_OF_HOST_MEMORY);
3532
3533 result = radv_pipeline_init(pipeline, device, cache,
3534 pCreateInfo, extra, pAllocator);
3535 if (result != VK_SUCCESS) {
3536 radv_pipeline_destroy(device, pipeline, pAllocator);
3537 return result;
3538 }
3539
3540 *pPipeline = radv_pipeline_to_handle(pipeline);
3541
3542 return VK_SUCCESS;
3543 }
3544
3545 VkResult radv_CreateGraphicsPipelines(
3546 VkDevice _device,
3547 VkPipelineCache pipelineCache,
3548 uint32_t count,
3549 const VkGraphicsPipelineCreateInfo* pCreateInfos,
3550 const VkAllocationCallbacks* pAllocator,
3551 VkPipeline* pPipelines)
3552 {
3553 VkResult result = VK_SUCCESS;
3554 unsigned i = 0;
3555
3556 for (; i < count; i++) {
3557 VkResult r;
3558 r = radv_graphics_pipeline_create(_device,
3559 pipelineCache,
3560 &pCreateInfos[i],
3561 NULL, pAllocator, &pPipelines[i]);
3562 if (r != VK_SUCCESS) {
3563 result = r;
3564 pPipelines[i] = VK_NULL_HANDLE;
3565 }
3566 }
3567
3568 return result;
3569 }
3570
3571
3572 static void
3573 radv_compute_generate_pm4(struct radv_pipeline *pipeline)
3574 {
3575 struct radv_shader_variant *compute_shader;
3576 struct radv_device *device = pipeline->device;
3577 unsigned compute_resource_limits;
3578 unsigned waves_per_threadgroup;
3579 uint64_t va;
3580
3581 pipeline->cs.buf = malloc(20 * 4);
3582 pipeline->cs.max_dw = 20;
3583
3584 compute_shader = pipeline->shaders[MESA_SHADER_COMPUTE];
3585 va = radv_buffer_get_va(compute_shader->bo) + compute_shader->bo_offset;
3586
3587 radeon_set_sh_reg_seq(&pipeline->cs, R_00B830_COMPUTE_PGM_LO, 2);
3588 radeon_emit(&pipeline->cs, va >> 8);
3589 radeon_emit(&pipeline->cs, S_00B834_DATA(va >> 40));
3590
3591 radeon_set_sh_reg_seq(&pipeline->cs, R_00B848_COMPUTE_PGM_RSRC1, 2);
3592 radeon_emit(&pipeline->cs, compute_shader->rsrc1);
3593 radeon_emit(&pipeline->cs, compute_shader->rsrc2);
3594
3595 radeon_set_sh_reg(&pipeline->cs, R_00B860_COMPUTE_TMPRING_SIZE,
3596 S_00B860_WAVES(pipeline->max_waves) |
3597 S_00B860_WAVESIZE(pipeline->scratch_bytes_per_wave >> 10));
3598
3599 /* Calculate best compute resource limits. */
3600 waves_per_threadgroup =
3601 DIV_ROUND_UP(compute_shader->info.cs.block_size[0] *
3602 compute_shader->info.cs.block_size[1] *
3603 compute_shader->info.cs.block_size[2], 64);
3604 compute_resource_limits =
3605 S_00B854_SIMD_DEST_CNTL(waves_per_threadgroup % 4 == 0);
3606
3607 if (device->physical_device->rad_info.chip_class >= CIK) {
3608 unsigned num_cu_per_se =
3609 device->physical_device->rad_info.num_good_compute_units /
3610 device->physical_device->rad_info.max_se;
3611
3612 /* Force even distribution on all SIMDs in CU if the workgroup
3613 * size is 64. This has shown some good improvements if # of
3614 * CUs per SE is not a multiple of 4.
3615 */
3616 if (num_cu_per_se % 4 && waves_per_threadgroup == 1)
3617 compute_resource_limits |= S_00B854_FORCE_SIMD_DIST(1);
3618 }
3619
3620 radeon_set_sh_reg(&pipeline->cs, R_00B854_COMPUTE_RESOURCE_LIMITS,
3621 compute_resource_limits);
3622
3623 radeon_set_sh_reg_seq(&pipeline->cs, R_00B81C_COMPUTE_NUM_THREAD_X, 3);
3624 radeon_emit(&pipeline->cs,
3625 S_00B81C_NUM_THREAD_FULL(compute_shader->info.cs.block_size[0]));
3626 radeon_emit(&pipeline->cs,
3627 S_00B81C_NUM_THREAD_FULL(compute_shader->info.cs.block_size[1]));
3628 radeon_emit(&pipeline->cs,
3629 S_00B81C_NUM_THREAD_FULL(compute_shader->info.cs.block_size[2]));
3630
3631 assert(pipeline->cs.cdw <= pipeline->cs.max_dw);
3632 }
3633
3634 static VkResult radv_compute_pipeline_create(
3635 VkDevice _device,
3636 VkPipelineCache _cache,
3637 const VkComputePipelineCreateInfo* pCreateInfo,
3638 const VkAllocationCallbacks* pAllocator,
3639 VkPipeline* pPipeline)
3640 {
3641 RADV_FROM_HANDLE(radv_device, device, _device);
3642 RADV_FROM_HANDLE(radv_pipeline_cache, cache, _cache);
3643 const VkPipelineShaderStageCreateInfo *pStages[MESA_SHADER_STAGES] = { 0, };
3644 struct radv_pipeline *pipeline;
3645 VkResult result;
3646
3647 pipeline = vk_zalloc2(&device->alloc, pAllocator, sizeof(*pipeline), 8,
3648 VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
3649 if (pipeline == NULL)
3650 return vk_error(device->instance, VK_ERROR_OUT_OF_HOST_MEMORY);
3651
3652 pipeline->device = device;
3653 pipeline->layout = radv_pipeline_layout_from_handle(pCreateInfo->layout);
3654 assert(pipeline->layout);
3655
3656 pStages[MESA_SHADER_COMPUTE] = &pCreateInfo->stage;
3657 radv_create_shaders(pipeline, device, cache, (struct radv_pipeline_key) {0}, pStages, pCreateInfo->flags);
3658
3659 pipeline->user_data_0[MESA_SHADER_COMPUTE] = radv_pipeline_stage_to_user_data_0(pipeline, MESA_SHADER_COMPUTE, device->physical_device->rad_info.chip_class);
3660 pipeline->need_indirect_descriptor_sets |= pipeline->shaders[MESA_SHADER_COMPUTE]->info.need_indirect_descriptor_sets;
3661 result = radv_pipeline_scratch_init(device, pipeline);
3662 if (result != VK_SUCCESS) {
3663 radv_pipeline_destroy(device, pipeline, pAllocator);
3664 return result;
3665 }
3666
3667 radv_compute_generate_pm4(pipeline);
3668
3669 *pPipeline = radv_pipeline_to_handle(pipeline);
3670
3671 return VK_SUCCESS;
3672 }
3673
3674 VkResult radv_CreateComputePipelines(
3675 VkDevice _device,
3676 VkPipelineCache pipelineCache,
3677 uint32_t count,
3678 const VkComputePipelineCreateInfo* pCreateInfos,
3679 const VkAllocationCallbacks* pAllocator,
3680 VkPipeline* pPipelines)
3681 {
3682 VkResult result = VK_SUCCESS;
3683
3684 unsigned i = 0;
3685 for (; i < count; i++) {
3686 VkResult r;
3687 r = radv_compute_pipeline_create(_device, pipelineCache,
3688 &pCreateInfos[i],
3689 pAllocator, &pPipelines[i]);
3690 if (r != VK_SUCCESS) {
3691 result = r;
3692 pPipelines[i] = VK_NULL_HANDLE;
3693 }
3694 }
3695
3696 return result;
3697 }