2 * Copyright © 2016 Red Hat.
3 * Copyright © 2016 Bas Nieuwenhuizen
5 * based in part on anv driver which is:
6 * Copyright © 2015 Intel Corporation
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
15 * The above copyright notice and this permission notice (including the next
16 * paragraph) shall be included in all copies or substantial portions of the
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
24 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
28 #include "util/mesa-sha1.h"
29 #include "util/u_atomic.h"
30 #include "radv_debug.h"
31 #include "radv_private.h"
32 #include "radv_shader.h"
33 #include "radv_shader_helper.h"
35 #include "nir/nir_builder.h"
36 #include "spirv/nir_spirv.h"
38 #include <llvm-c/Core.h>
39 #include <llvm-c/TargetMachine.h>
40 #include <llvm-c/Support.h>
43 #include "ac_binary.h"
44 #include "ac_llvm_util.h"
45 #include "ac_nir_to_llvm.h"
47 #include "vk_format.h"
48 #include "util/debug.h"
49 #include "ac_exp_param.h"
51 #include "util/string_buffer.h"
53 static const struct nir_shader_compiler_options nir_options
= {
54 .vertex_id_zero_based
= true,
59 .lower_device_index_to_zero
= true,
62 .lower_bitfield_insert_to_bitfield_select
= true,
63 .lower_bitfield_extract
= true,
65 .lower_pack_snorm_2x16
= true,
66 .lower_pack_snorm_4x8
= true,
67 .lower_pack_unorm_2x16
= true,
68 .lower_pack_unorm_4x8
= true,
69 .lower_unpack_snorm_2x16
= true,
70 .lower_unpack_snorm_4x8
= true,
71 .lower_unpack_unorm_2x16
= true,
72 .lower_unpack_unorm_4x8
= true,
73 .lower_extract_byte
= true,
74 .lower_extract_word
= true,
77 .lower_mul_2x32_64
= true,
79 .max_unroll_iterations
= 32
82 VkResult
radv_CreateShaderModule(
84 const VkShaderModuleCreateInfo
* pCreateInfo
,
85 const VkAllocationCallbacks
* pAllocator
,
86 VkShaderModule
* pShaderModule
)
88 RADV_FROM_HANDLE(radv_device
, device
, _device
);
89 struct radv_shader_module
*module
;
91 assert(pCreateInfo
->sType
== VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO
);
92 assert(pCreateInfo
->flags
== 0);
94 module
= vk_alloc2(&device
->alloc
, pAllocator
,
95 sizeof(*module
) + pCreateInfo
->codeSize
, 8,
96 VK_SYSTEM_ALLOCATION_SCOPE_OBJECT
);
98 return vk_error(device
->instance
, VK_ERROR_OUT_OF_HOST_MEMORY
);
101 module
->size
= pCreateInfo
->codeSize
;
102 memcpy(module
->data
, pCreateInfo
->pCode
, module
->size
);
104 _mesa_sha1_compute(module
->data
, module
->size
, module
->sha1
);
106 *pShaderModule
= radv_shader_module_to_handle(module
);
111 void radv_DestroyShaderModule(
113 VkShaderModule _module
,
114 const VkAllocationCallbacks
* pAllocator
)
116 RADV_FROM_HANDLE(radv_device
, device
, _device
);
117 RADV_FROM_HANDLE(radv_shader_module
, module
, _module
);
122 vk_free2(&device
->alloc
, pAllocator
, module
);
126 radv_optimize_nir(struct nir_shader
*shader
, bool optimize_conservatively
,
130 unsigned lower_flrp
=
131 (shader
->options
->lower_flrp16
? 16 : 0) |
132 (shader
->options
->lower_flrp32
? 32 : 0) |
133 (shader
->options
->lower_flrp64
? 64 : 0);
138 NIR_PASS(progress
, shader
, nir_split_array_vars
, nir_var_function_temp
);
139 NIR_PASS(progress
, shader
, nir_shrink_vec_array_vars
, nir_var_function_temp
);
141 NIR_PASS_V(shader
, nir_lower_vars_to_ssa
);
142 NIR_PASS_V(shader
, nir_lower_pack
);
145 /* Only run this pass in the first call to
146 * radv_optimize_nir. Later calls assume that we've
147 * lowered away any copy_deref instructions and we
148 * don't want to introduce any more.
150 NIR_PASS(progress
, shader
, nir_opt_find_array_copies
);
153 NIR_PASS(progress
, shader
, nir_opt_copy_prop_vars
);
154 NIR_PASS(progress
, shader
, nir_opt_dead_write_vars
);
156 NIR_PASS_V(shader
, nir_lower_alu_to_scalar
, NULL
);
157 NIR_PASS_V(shader
, nir_lower_phis_to_scalar
);
159 NIR_PASS(progress
, shader
, nir_copy_prop
);
160 NIR_PASS(progress
, shader
, nir_opt_remove_phis
);
161 NIR_PASS(progress
, shader
, nir_opt_dce
);
162 if (nir_opt_trivial_continues(shader
)) {
164 NIR_PASS(progress
, shader
, nir_copy_prop
);
165 NIR_PASS(progress
, shader
, nir_opt_remove_phis
);
166 NIR_PASS(progress
, shader
, nir_opt_dce
);
168 NIR_PASS(progress
, shader
, nir_opt_if
, true);
169 NIR_PASS(progress
, shader
, nir_opt_dead_cf
);
170 NIR_PASS(progress
, shader
, nir_opt_cse
);
171 NIR_PASS(progress
, shader
, nir_opt_peephole_select
, 8, true, true);
172 NIR_PASS(progress
, shader
, nir_opt_constant_folding
);
173 NIR_PASS(progress
, shader
, nir_opt_algebraic
);
175 if (lower_flrp
!= 0) {
176 bool lower_flrp_progress
= false;
177 NIR_PASS(lower_flrp_progress
,
181 false /* always_precise */,
182 shader
->options
->lower_ffma
);
183 if (lower_flrp_progress
) {
184 NIR_PASS(progress
, shader
,
185 nir_opt_constant_folding
);
189 /* Nothing should rematerialize any flrps, so we only
190 * need to do this lowering once.
195 NIR_PASS(progress
, shader
, nir_opt_undef
);
196 NIR_PASS(progress
, shader
, nir_opt_conditional_discard
);
197 if (shader
->options
->max_unroll_iterations
) {
198 NIR_PASS(progress
, shader
, nir_opt_loop_unroll
, 0);
200 } while (progress
&& !optimize_conservatively
);
202 NIR_PASS(progress
, shader
, nir_opt_shrink_load
);
203 NIR_PASS(progress
, shader
, nir_opt_move_load_ubo
);
207 radv_shader_compile_to_nir(struct radv_device
*device
,
208 struct radv_shader_module
*module
,
209 const char *entrypoint_name
,
210 gl_shader_stage stage
,
211 const VkSpecializationInfo
*spec_info
,
212 const VkPipelineCreateFlags flags
,
213 const struct radv_pipeline_layout
*layout
)
217 /* Some things such as our meta clear/blit code will give us a NIR
218 * shader directly. In that case, we just ignore the SPIR-V entirely
219 * and just use the NIR shader */
221 nir
->options
= &nir_options
;
222 nir_validate_shader(nir
, "in internal shader");
224 assert(exec_list_length(&nir
->functions
) == 1);
226 uint32_t *spirv
= (uint32_t *) module
->data
;
227 assert(module
->size
% 4 == 0);
229 if (device
->instance
->debug_flags
& RADV_DEBUG_DUMP_SPIRV
)
230 radv_print_spirv(spirv
, module
->size
, stderr
);
232 uint32_t num_spec_entries
= 0;
233 struct nir_spirv_specialization
*spec_entries
= NULL
;
234 if (spec_info
&& spec_info
->mapEntryCount
> 0) {
235 num_spec_entries
= spec_info
->mapEntryCount
;
236 spec_entries
= malloc(num_spec_entries
* sizeof(*spec_entries
));
237 for (uint32_t i
= 0; i
< num_spec_entries
; i
++) {
238 VkSpecializationMapEntry entry
= spec_info
->pMapEntries
[i
];
239 const void *data
= spec_info
->pData
+ entry
.offset
;
240 assert(data
+ entry
.size
<= spec_info
->pData
+ spec_info
->dataSize
);
242 spec_entries
[i
].id
= spec_info
->pMapEntries
[i
].constantID
;
243 if (spec_info
->dataSize
== 8)
244 spec_entries
[i
].data64
= *(const uint64_t *)data
;
246 spec_entries
[i
].data32
= *(const uint32_t *)data
;
249 const struct spirv_to_nir_options spirv_options
= {
250 .lower_ubo_ssbo_access_to_offsets
= true,
252 .amd_gcn_shader
= true,
253 .amd_shader_ballot
= device
->instance
->perftest_flags
& RADV_PERFTEST_SHADER_BALLOT
,
254 .amd_trinary_minmax
= true,
255 .derivative_group
= true,
256 .descriptor_array_dynamic_indexing
= true,
257 .descriptor_array_non_uniform_indexing
= true,
258 .descriptor_indexing
= true,
259 .device_group
= true,
260 .draw_parameters
= true,
263 .geometry_streams
= true,
264 .image_read_without_format
= true,
265 .image_write_without_format
= true,
269 .int64_atomics
= true,
271 .physical_storage_buffer_address
= true,
272 .runtime_descriptor_array
= true,
273 .shader_viewport_index_layer
= true,
274 .stencil_export
= true,
275 .storage_8bit
= true,
276 .storage_16bit
= true,
277 .storage_image_ms
= true,
278 .subgroup_arithmetic
= true,
279 .subgroup_ballot
= true,
280 .subgroup_basic
= true,
281 .subgroup_quad
= true,
282 .subgroup_shuffle
= true,
283 .subgroup_vote
= true,
284 .tessellation
= true,
285 .transform_feedback
= true,
286 .variable_pointers
= true,
288 .ubo_addr_format
= nir_address_format_32bit_index_offset
,
289 .ssbo_addr_format
= nir_address_format_32bit_index_offset
,
290 .phys_ssbo_addr_format
= nir_address_format_64bit_global
,
291 .push_const_addr_format
= nir_address_format_logical
,
292 .shared_addr_format
= nir_address_format_32bit_offset
,
293 .frag_coord_is_sysval
= true,
295 nir
= spirv_to_nir(spirv
, module
->size
/ 4,
296 spec_entries
, num_spec_entries
,
297 stage
, entrypoint_name
,
298 &spirv_options
, &nir_options
);
299 assert(nir
->info
.stage
== stage
);
300 nir_validate_shader(nir
, "after spirv_to_nir");
304 /* We have to lower away local constant initializers right before we
305 * inline functions. That way they get properly initialized at the top
306 * of the function and not at the top of its caller.
308 NIR_PASS_V(nir
, nir_lower_constant_initializers
, nir_var_function_temp
);
309 NIR_PASS_V(nir
, nir_lower_returns
);
310 NIR_PASS_V(nir
, nir_inline_functions
);
311 NIR_PASS_V(nir
, nir_opt_deref
);
313 /* Pick off the single entrypoint that we want */
314 foreach_list_typed_safe(nir_function
, func
, node
, &nir
->functions
) {
315 if (func
->is_entrypoint
)
316 func
->name
= ralloc_strdup(func
, "main");
318 exec_node_remove(&func
->node
);
320 assert(exec_list_length(&nir
->functions
) == 1);
322 /* Make sure we lower constant initializers on output variables so that
323 * nir_remove_dead_variables below sees the corresponding stores
325 NIR_PASS_V(nir
, nir_lower_constant_initializers
, nir_var_shader_out
);
327 /* Now that we've deleted all but the main function, we can go ahead and
328 * lower the rest of the constant initializers.
330 NIR_PASS_V(nir
, nir_lower_constant_initializers
, ~0);
332 /* Split member structs. We do this before lower_io_to_temporaries so that
333 * it doesn't lower system values to temporaries by accident.
335 NIR_PASS_V(nir
, nir_split_var_copies
);
336 NIR_PASS_V(nir
, nir_split_per_member_structs
);
338 if (nir
->info
.stage
== MESA_SHADER_FRAGMENT
)
339 NIR_PASS_V(nir
, nir_lower_input_attachments
, true);
341 NIR_PASS_V(nir
, nir_remove_dead_variables
,
342 nir_var_shader_in
| nir_var_shader_out
| nir_var_system_value
);
344 NIR_PASS_V(nir
, nir_lower_system_values
);
345 NIR_PASS_V(nir
, nir_lower_clip_cull_distance_arrays
);
346 NIR_PASS_V(nir
, radv_nir_lower_ycbcr_textures
, layout
);
349 /* Vulkan uses the separate-shader linking model */
350 nir
->info
.separate_shader
= true;
352 nir_shader_gather_info(nir
, nir_shader_get_entrypoint(nir
));
354 static const nir_lower_tex_options tex_options
= {
356 .lower_tg4_offsets
= true,
359 nir_lower_tex(nir
, &tex_options
);
361 nir_lower_vars_to_ssa(nir
);
363 if (nir
->info
.stage
== MESA_SHADER_VERTEX
||
364 nir
->info
.stage
== MESA_SHADER_GEOMETRY
) {
365 NIR_PASS_V(nir
, nir_lower_io_to_temporaries
,
366 nir_shader_get_entrypoint(nir
), true, true);
367 } else if (nir
->info
.stage
== MESA_SHADER_TESS_EVAL
||
368 nir
->info
.stage
== MESA_SHADER_FRAGMENT
) {
369 NIR_PASS_V(nir
, nir_lower_io_to_temporaries
,
370 nir_shader_get_entrypoint(nir
), true, false);
373 nir_split_var_copies(nir
);
375 nir_lower_global_vars_to_local(nir
);
376 nir_remove_dead_variables(nir
, nir_var_function_temp
);
377 nir_lower_subgroups(nir
, &(struct nir_lower_subgroups_options
) {
379 .ballot_bit_size
= 64,
380 .lower_to_scalar
= 1,
381 .lower_subgroup_masks
= 1,
383 .lower_shuffle_to_32bit
= 1,
384 .lower_vote_eq_to_ballot
= 1,
387 nir_lower_load_const_to_scalar(nir
);
389 if (!(flags
& VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT
))
390 radv_optimize_nir(nir
, false, true);
392 /* We call nir_lower_var_copies() after the first radv_optimize_nir()
393 * to remove any copies introduced by nir_opt_find_array_copies().
395 nir_lower_var_copies(nir
);
397 /* Indirect lowering must be called after the radv_optimize_nir() loop
398 * has been called at least once. Otherwise indirect lowering can
399 * bloat the instruction count of the loop and cause it to be
400 * considered too large for unrolling.
402 ac_lower_indirect_derefs(nir
, device
->physical_device
->rad_info
.chip_class
);
403 radv_optimize_nir(nir
, flags
& VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT
, false);
409 radv_alloc_shader_memory(struct radv_device
*device
,
410 struct radv_shader_variant
*shader
)
412 mtx_lock(&device
->shader_slab_mutex
);
413 list_for_each_entry(struct radv_shader_slab
, slab
, &device
->shader_slabs
, slabs
) {
415 list_for_each_entry(struct radv_shader_variant
, s
, &slab
->shaders
, slab_list
) {
416 if (s
->bo_offset
- offset
>= shader
->code_size
) {
417 shader
->bo
= slab
->bo
;
418 shader
->bo_offset
= offset
;
419 list_addtail(&shader
->slab_list
, &s
->slab_list
);
420 mtx_unlock(&device
->shader_slab_mutex
);
421 return slab
->ptr
+ offset
;
423 offset
= align_u64(s
->bo_offset
+ s
->code_size
, 256);
425 if (slab
->size
- offset
>= shader
->code_size
) {
426 shader
->bo
= slab
->bo
;
427 shader
->bo_offset
= offset
;
428 list_addtail(&shader
->slab_list
, &slab
->shaders
);
429 mtx_unlock(&device
->shader_slab_mutex
);
430 return slab
->ptr
+ offset
;
434 mtx_unlock(&device
->shader_slab_mutex
);
435 struct radv_shader_slab
*slab
= calloc(1, sizeof(struct radv_shader_slab
));
437 slab
->size
= 256 * 1024;
438 slab
->bo
= device
->ws
->buffer_create(device
->ws
, slab
->size
, 256,
440 RADEON_FLAG_NO_INTERPROCESS_SHARING
|
441 (device
->physical_device
->cpdma_prefetch_writes_memory
?
442 0 : RADEON_FLAG_READ_ONLY
),
443 RADV_BO_PRIORITY_SHADER
);
444 slab
->ptr
= (char*)device
->ws
->buffer_map(slab
->bo
);
445 list_inithead(&slab
->shaders
);
447 mtx_lock(&device
->shader_slab_mutex
);
448 list_add(&slab
->slabs
, &device
->shader_slabs
);
450 shader
->bo
= slab
->bo
;
451 shader
->bo_offset
= 0;
452 list_add(&shader
->slab_list
, &slab
->shaders
);
453 mtx_unlock(&device
->shader_slab_mutex
);
458 radv_destroy_shader_slabs(struct radv_device
*device
)
460 list_for_each_entry_safe(struct radv_shader_slab
, slab
, &device
->shader_slabs
, slabs
) {
461 device
->ws
->buffer_destroy(slab
->bo
);
464 mtx_destroy(&device
->shader_slab_mutex
);
467 /* For the UMR disassembler. */
468 #define DEBUGGER_END_OF_CODE_MARKER 0xbf9f0000 /* invalid instruction */
469 #define DEBUGGER_NUM_MARKERS 5
472 radv_get_shader_binary_size(size_t code_size
)
474 return code_size
+ DEBUGGER_NUM_MARKERS
* 4;
477 static void radv_postprocess_config(const struct radv_physical_device
*pdevice
,
478 const struct ac_shader_config
*config_in
,
479 const struct radv_shader_variant_info
*info
,
480 gl_shader_stage stage
,
481 struct ac_shader_config
*config_out
)
483 bool scratch_enabled
= config_in
->scratch_bytes_per_wave
> 0;
484 unsigned vgpr_comp_cnt
= 0;
485 unsigned num_input_vgprs
= info
->num_input_vgprs
;
487 if (stage
== MESA_SHADER_FRAGMENT
) {
489 if (G_0286CC_PERSP_SAMPLE_ENA(config_in
->spi_ps_input_addr
))
490 num_input_vgprs
+= 2;
491 if (G_0286CC_PERSP_CENTER_ENA(config_in
->spi_ps_input_addr
))
492 num_input_vgprs
+= 2;
493 if (G_0286CC_PERSP_CENTROID_ENA(config_in
->spi_ps_input_addr
))
494 num_input_vgprs
+= 2;
495 if (G_0286CC_PERSP_PULL_MODEL_ENA(config_in
->spi_ps_input_addr
))
496 num_input_vgprs
+= 3;
497 if (G_0286CC_LINEAR_SAMPLE_ENA(config_in
->spi_ps_input_addr
))
498 num_input_vgprs
+= 2;
499 if (G_0286CC_LINEAR_CENTER_ENA(config_in
->spi_ps_input_addr
))
500 num_input_vgprs
+= 2;
501 if (G_0286CC_LINEAR_CENTROID_ENA(config_in
->spi_ps_input_addr
))
502 num_input_vgprs
+= 2;
503 if (G_0286CC_LINE_STIPPLE_TEX_ENA(config_in
->spi_ps_input_addr
))
504 num_input_vgprs
+= 1;
505 if (G_0286CC_POS_X_FLOAT_ENA(config_in
->spi_ps_input_addr
))
506 num_input_vgprs
+= 1;
507 if (G_0286CC_POS_Y_FLOAT_ENA(config_in
->spi_ps_input_addr
))
508 num_input_vgprs
+= 1;
509 if (G_0286CC_POS_Z_FLOAT_ENA(config_in
->spi_ps_input_addr
))
510 num_input_vgprs
+= 1;
511 if (G_0286CC_POS_W_FLOAT_ENA(config_in
->spi_ps_input_addr
))
512 num_input_vgprs
+= 1;
513 if (G_0286CC_FRONT_FACE_ENA(config_in
->spi_ps_input_addr
))
514 num_input_vgprs
+= 1;
515 if (G_0286CC_ANCILLARY_ENA(config_in
->spi_ps_input_addr
))
516 num_input_vgprs
+= 1;
517 if (G_0286CC_SAMPLE_COVERAGE_ENA(config_in
->spi_ps_input_addr
))
518 num_input_vgprs
+= 1;
519 if (G_0286CC_POS_FIXED_PT_ENA(config_in
->spi_ps_input_addr
))
520 num_input_vgprs
+= 1;
523 unsigned num_vgprs
= MAX2(config_in
->num_vgprs
, num_input_vgprs
);
524 /* +3 for scratch wave offset and VCC */
525 unsigned num_sgprs
= MAX2(config_in
->num_sgprs
, info
->num_input_sgprs
+ 3);
527 *config_out
= *config_in
;
528 config_out
->num_vgprs
= num_vgprs
;
529 config_out
->num_sgprs
= num_sgprs
;
531 /* Enable 64-bit and 16-bit denormals, because there is no performance
534 * If denormals are enabled, all floating-point output modifiers are
537 * Don't enable denormals for 32-bit floats, because:
538 * - Floating-point output modifiers would be ignored by the hw.
539 * - Some opcodes don't support denormals, such as v_mad_f32. We would
540 * have to stop using those.
541 * - GFX6 & GFX7 would be very slow.
543 config_out
->float_mode
|= V_00B028_FP_64_DENORMS
;
545 config_out
->rsrc2
= S_00B12C_USER_SGPR(info
->num_user_sgprs
) |
546 S_00B12C_SCRATCH_EN(scratch_enabled
);
548 config_out
->rsrc1
= S_00B848_VGPRS((num_vgprs
- 1) / 4) |
549 S_00B848_DX10_CLAMP(1) |
550 S_00B848_FLOAT_MODE(config_out
->float_mode
);
552 if (pdevice
->rad_info
.chip_class
>= GFX10
) {
553 config_out
->rsrc2
|= S_00B22C_USER_SGPR_MSB_GFX10(info
->num_user_sgprs
>> 5);
555 config_out
->rsrc1
|= S_00B228_SGPRS((num_sgprs
- 1) / 8);
556 config_out
->rsrc2
|= S_00B22C_USER_SGPR_MSB_GFX9(info
->num_user_sgprs
>> 5) |
557 S_00B12C_SO_BASE0_EN(!!info
->info
.so
.strides
[0]) |
558 S_00B12C_SO_BASE1_EN(!!info
->info
.so
.strides
[1]) |
559 S_00B12C_SO_BASE2_EN(!!info
->info
.so
.strides
[2]) |
560 S_00B12C_SO_BASE3_EN(!!info
->info
.so
.strides
[3]) |
561 S_00B12C_SO_EN(!!info
->info
.so
.num_outputs
);
565 case MESA_SHADER_TESS_EVAL
:
566 if (info
->tes
.as_es
) {
567 assert(pdevice
->rad_info
.chip_class
<= GFX8
);
568 vgpr_comp_cnt
= info
->info
.uses_prim_id
? 3 : 2;
570 bool enable_prim_id
= info
->tes
.export_prim_id
|| info
->info
.uses_prim_id
;
571 vgpr_comp_cnt
= enable_prim_id
? 3 : 2;
573 config_out
->rsrc1
|= S_00B128_MEM_ORDERED(pdevice
->rad_info
.chip_class
>= GFX10
);
575 config_out
->rsrc2
|= S_00B12C_OC_LDS_EN(1);
577 case MESA_SHADER_TESS_CTRL
:
578 if (pdevice
->rad_info
.chip_class
>= GFX9
) {
579 /* We need at least 2 components for LS.
580 * VGPR0-3: (VertexID, RelAutoindex, InstanceID / StepRate0, InstanceID).
581 * StepRate0 is set to 1. so that VGPR3 doesn't have to be loaded.
583 vgpr_comp_cnt
= info
->info
.vs
.needs_instance_id
? 2 : 1;
585 config_out
->rsrc2
|= S_00B12C_OC_LDS_EN(1);
587 config_out
->rsrc1
|= S_00B428_MEM_ORDERED(pdevice
->rad_info
.chip_class
>= GFX10
);
589 case MESA_SHADER_VERTEX
:
591 config_out
->rsrc1
|= S_00B228_MEM_ORDERED(pdevice
->rad_info
.chip_class
>= GFX10
);
592 } else if (info
->vs
.as_ls
) {
593 assert(pdevice
->rad_info
.chip_class
<= GFX8
);
594 /* We need at least 2 components for LS.
595 * VGPR0-3: (VertexID, RelAutoindex, InstanceID / StepRate0, InstanceID).
596 * StepRate0 is set to 1. so that VGPR3 doesn't have to be loaded.
598 vgpr_comp_cnt
= info
->info
.vs
.needs_instance_id
? 2 : 1;
599 } else if (info
->vs
.as_es
) {
600 assert(pdevice
->rad_info
.chip_class
<= GFX8
);
601 /* VGPR0-3: (VertexID, InstanceID / StepRate0, ...) */
602 vgpr_comp_cnt
= info
->info
.vs
.needs_instance_id
? 1 : 0;
604 /* VGPR0-3: (VertexID, InstanceID / StepRate0, PrimID, InstanceID)
605 * If PrimID is disabled. InstanceID / StepRate1 is loaded instead.
606 * StepRate0 is set to 1. so that VGPR3 doesn't have to be loaded.
608 if (info
->vs
.export_prim_id
) {
610 } else if (info
->info
.vs
.needs_instance_id
) {
616 config_out
->rsrc1
|= S_00B128_MEM_ORDERED(pdevice
->rad_info
.chip_class
>= GFX10
);
619 case MESA_SHADER_FRAGMENT
:
620 config_out
->rsrc1
|= S_00B028_MEM_ORDERED(pdevice
->rad_info
.chip_class
>= GFX10
);
622 case MESA_SHADER_GEOMETRY
:
623 config_out
->rsrc1
|= S_00B228_MEM_ORDERED(pdevice
->rad_info
.chip_class
>= GFX10
);
625 case MESA_SHADER_COMPUTE
:
626 config_out
->rsrc1
|= S_00B848_MEM_ORDERED(pdevice
->rad_info
.chip_class
>= GFX10
);
628 S_00B84C_TGID_X_EN(info
->info
.cs
.uses_block_id
[0]) |
629 S_00B84C_TGID_Y_EN(info
->info
.cs
.uses_block_id
[1]) |
630 S_00B84C_TGID_Z_EN(info
->info
.cs
.uses_block_id
[2]) |
631 S_00B84C_TIDIG_COMP_CNT(info
->info
.cs
.uses_thread_id
[2] ? 2 :
632 info
->info
.cs
.uses_thread_id
[1] ? 1 : 0) |
633 S_00B84C_TG_SIZE_EN(info
->info
.cs
.uses_local_invocation_idx
) |
634 S_00B84C_LDS_SIZE(config_in
->lds_size
);
637 unreachable("unsupported shader type");
641 if (pdevice
->rad_info
.chip_class
>= GFX10
&&
642 stage
== MESA_SHADER_VERTEX
) {
643 unsigned gs_vgpr_comp_cnt
, es_vgpr_comp_cnt
;
645 /* VGPR5-8: (VertexID, UserVGPR0, UserVGPR1, UserVGPR2 / InstanceID) */
646 es_vgpr_comp_cnt
= info
->info
.vs
.needs_instance_id
? 3 : 0;
647 gs_vgpr_comp_cnt
= 3;
649 config_out
->rsrc1
|= S_00B228_GS_VGPR_COMP_CNT(gs_vgpr_comp_cnt
);
650 config_out
->rsrc2
|= S_00B22C_ES_VGPR_COMP_CNT(es_vgpr_comp_cnt
) |
651 S_00B22C_LDS_SIZE(config_in
->lds_size
);
652 } else if (pdevice
->rad_info
.chip_class
>= GFX9
&&
653 stage
== MESA_SHADER_GEOMETRY
) {
654 unsigned es_type
= info
->gs
.es_type
;
655 unsigned gs_vgpr_comp_cnt
, es_vgpr_comp_cnt
;
657 if (es_type
== MESA_SHADER_VERTEX
) {
658 /* VGPR0-3: (VertexID, InstanceID / StepRate0, ...) */
659 es_vgpr_comp_cnt
= info
->info
.vs
.needs_instance_id
? 1 : 0;
660 } else if (es_type
== MESA_SHADER_TESS_EVAL
) {
661 es_vgpr_comp_cnt
= info
->info
.uses_prim_id
? 3 : 2;
663 unreachable("invalid shader ES type");
666 /* If offsets 4, 5 are used, GS_VGPR_COMP_CNT is ignored and
667 * VGPR[0:4] are always loaded.
669 if (info
->info
.uses_invocation_id
) {
670 gs_vgpr_comp_cnt
= 3; /* VGPR3 contains InvocationID. */
671 } else if (info
->info
.uses_prim_id
) {
672 gs_vgpr_comp_cnt
= 2; /* VGPR2 contains PrimitiveID. */
673 } else if (info
->gs
.vertices_in
>= 3) {
674 gs_vgpr_comp_cnt
= 1; /* VGPR1 contains offsets 2, 3 */
676 gs_vgpr_comp_cnt
= 0; /* VGPR0 contains offsets 0, 1 */
679 config_out
->rsrc1
|= S_00B228_GS_VGPR_COMP_CNT(gs_vgpr_comp_cnt
);
680 config_out
->rsrc2
|= S_00B22C_ES_VGPR_COMP_CNT(es_vgpr_comp_cnt
) |
681 S_00B22C_OC_LDS_EN(es_type
== MESA_SHADER_TESS_EVAL
);
682 } else if (pdevice
->rad_info
.chip_class
>= GFX9
&&
683 stage
== MESA_SHADER_TESS_CTRL
) {
684 config_out
->rsrc1
|= S_00B428_LS_VGPR_COMP_CNT(vgpr_comp_cnt
);
686 config_out
->rsrc1
|= S_00B128_VGPR_COMP_CNT(vgpr_comp_cnt
);
690 static void radv_init_llvm_target()
692 LLVMInitializeAMDGPUTargetInfo();
693 LLVMInitializeAMDGPUTarget();
694 LLVMInitializeAMDGPUTargetMC();
695 LLVMInitializeAMDGPUAsmPrinter();
697 /* For inline assembly. */
698 LLVMInitializeAMDGPUAsmParser();
700 /* Workaround for bug in llvm 4.0 that causes image intrinsics
702 * https://reviews.llvm.org/D26348
704 * Workaround for bug in llvm that causes the GPU to hang in presence
705 * of nested loops because there is an exec mask issue. The proper
706 * solution is to fix LLVM but this might require a bunch of work.
707 * https://bugs.llvm.org/show_bug.cgi?id=37744
709 * "mesa" is the prefix for error messages.
711 if (HAVE_LLVM
>= 0x0800) {
712 const char *argv
[2] = { "mesa", "-simplifycfg-sink-common=false" };
713 LLVMParseCommandLineOptions(2, argv
, NULL
);
716 const char *argv
[3] = { "mesa", "-simplifycfg-sink-common=false",
717 "-amdgpu-skip-threshold=1" };
718 LLVMParseCommandLineOptions(3, argv
, NULL
);
722 static once_flag radv_init_llvm_target_once_flag
= ONCE_FLAG_INIT
;
724 static void radv_init_llvm_once(void)
726 call_once(&radv_init_llvm_target_once_flag
, radv_init_llvm_target
);
729 struct radv_shader_variant
*
730 radv_shader_variant_create(struct radv_device
*device
,
731 const struct radv_shader_binary
*binary
)
733 struct ac_shader_config config
= {0};
734 struct ac_rtld_binary rtld_binary
= {0};
735 struct radv_shader_variant
*variant
= calloc(1, sizeof(struct radv_shader_variant
));
739 variant
->ref_count
= 1;
741 if (binary
->type
== RADV_BINARY_TYPE_RTLD
) {
742 struct ac_rtld_symbol lds_symbols
[1];
743 unsigned num_lds_symbols
= 0;
744 const char *elf_data
= (const char *)((struct radv_shader_binary_rtld
*)binary
)->data
;
745 size_t elf_size
= ((struct radv_shader_binary_rtld
*)binary
)->elf_size
;
747 if (device
->physical_device
->rad_info
.chip_class
>= GFX9
&&
748 binary
->stage
== MESA_SHADER_GEOMETRY
&& !binary
->is_gs_copy_shader
) {
749 /* We add this symbol even on LLVM <= 8 to ensure that
750 * shader->config.lds_size is set correctly below.
752 struct ac_rtld_symbol
*sym
= &lds_symbols
[num_lds_symbols
++];
753 sym
->name
= "esgs_ring";
754 sym
->size
= 32 * 1024;
755 sym
->align
= 64 * 1024;
757 struct ac_rtld_open_info open_info
= {
758 .info
= &device
->physical_device
->rad_info
,
759 .shader_type
= binary
->stage
,
761 .elf_ptrs
= &elf_data
,
762 .elf_sizes
= &elf_size
,
763 .num_shared_lds_symbols
= num_lds_symbols
,
764 .shared_lds_symbols
= lds_symbols
,
767 if (!ac_rtld_open(&rtld_binary
, open_info
)) {
772 if (!ac_rtld_read_config(&rtld_binary
, &config
)) {
773 ac_rtld_close(&rtld_binary
);
778 if (rtld_binary
.lds_size
> 0) {
779 unsigned alloc_granularity
= device
->physical_device
->rad_info
.chip_class
>= GFX7
? 512 : 256;
780 config
.lds_size
= align(rtld_binary
.lds_size
, alloc_granularity
) / alloc_granularity
;
783 variant
->code_size
= rtld_binary
.rx_size
;
785 assert(binary
->type
== RADV_BINARY_TYPE_LEGACY
);
786 config
= ((struct radv_shader_binary_legacy
*)binary
)->config
;
787 variant
->code_size
= radv_get_shader_binary_size(((struct radv_shader_binary_legacy
*)binary
)->code_size
);
790 variant
->info
= binary
->variant_info
;
791 radv_postprocess_config(device
->physical_device
, &config
, &binary
->variant_info
,
792 binary
->stage
, &variant
->config
);
794 void *dest_ptr
= radv_alloc_shader_memory(device
, variant
);
796 if (binary
->type
== RADV_BINARY_TYPE_RTLD
) {
797 struct radv_shader_binary_rtld
* bin
= (struct radv_shader_binary_rtld
*)binary
;
798 struct ac_rtld_upload_info info
= {
799 .binary
= &rtld_binary
,
800 .rx_va
= radv_buffer_get_va(variant
->bo
) + variant
->bo_offset
,
804 if (!ac_rtld_upload(&info
)) {
805 radv_shader_variant_destroy(device
, variant
);
806 ac_rtld_close(&rtld_binary
);
810 const char *disasm_data
;
812 if (!ac_rtld_get_section_by_name(&rtld_binary
, ".AMDGPU.disasm", &disasm_data
, &disasm_size
)) {
813 radv_shader_variant_destroy(device
, variant
);
814 ac_rtld_close(&rtld_binary
);
818 variant
->llvm_ir_string
= bin
->llvm_ir_size
? strdup((const char*)(bin
->data
+ bin
->elf_size
)) : NULL
;
819 variant
->disasm_string
= malloc(disasm_size
+ 1);
820 memcpy(variant
->disasm_string
, disasm_data
, disasm_size
);
821 variant
->disasm_string
[disasm_size
] = 0;
823 ac_rtld_close(&rtld_binary
);
825 struct radv_shader_binary_legacy
* bin
= (struct radv_shader_binary_legacy
*)binary
;
826 memcpy(dest_ptr
, bin
->data
, bin
->code_size
);
828 /* Add end-of-code markers for the UMR disassembler. */
829 uint32_t *ptr32
= (uint32_t *)dest_ptr
+ bin
->code_size
/ 4;
830 for (unsigned i
= 0; i
< DEBUGGER_NUM_MARKERS
; i
++)
831 ptr32
[i
] = DEBUGGER_END_OF_CODE_MARKER
;
833 variant
->llvm_ir_string
= bin
->llvm_ir_size
? strdup((const char*)(bin
->data
+ bin
->code_size
)) : NULL
;
834 variant
->disasm_string
= bin
->disasm_size
? strdup((const char*)(bin
->data
+ bin
->code_size
+ bin
->llvm_ir_size
)) : NULL
;
839 static struct radv_shader_variant
*
840 shader_variant_compile(struct radv_device
*device
,
841 struct radv_shader_module
*module
,
842 struct nir_shader
* const *shaders
,
844 gl_shader_stage stage
,
845 struct radv_nir_compiler_options
*options
,
847 struct radv_shader_binary
**binary_out
)
849 enum radeon_family chip_family
= device
->physical_device
->rad_info
.family
;
850 enum ac_target_machine_options tm_options
= 0;
851 struct ac_llvm_compiler ac_llvm
;
852 struct radv_shader_binary
*binary
= NULL
;
853 struct radv_shader_variant_info variant_info
= {0};
854 bool thread_compiler
;
856 options
->family
= chip_family
;
857 options
->chip_class
= device
->physical_device
->rad_info
.chip_class
;
858 options
->dump_shader
= radv_can_dump_shader(device
, module
, gs_copy_shader
);
859 options
->dump_preoptir
= options
->dump_shader
&&
860 device
->instance
->debug_flags
& RADV_DEBUG_PREOPTIR
;
861 options
->record_llvm_ir
= device
->keep_shader_info
;
862 options
->check_ir
= device
->instance
->debug_flags
& RADV_DEBUG_CHECKIR
;
863 options
->tess_offchip_block_dw_size
= device
->tess_offchip_block_dw_size
;
864 options
->address32_hi
= device
->physical_device
->rad_info
.address32_hi
;
866 if (options
->supports_spill
)
867 tm_options
|= AC_TM_SUPPORTS_SPILL
;
868 if (device
->instance
->perftest_flags
& RADV_PERFTEST_SISCHED
)
869 tm_options
|= AC_TM_SISCHED
;
870 if (options
->check_ir
)
871 tm_options
|= AC_TM_CHECK_IR
;
872 if (device
->instance
->debug_flags
& RADV_DEBUG_NO_LOAD_STORE_OPT
)
873 tm_options
|= AC_TM_NO_LOAD_STORE_OPT
;
875 thread_compiler
= !(device
->instance
->debug_flags
& RADV_DEBUG_NOTHREADLLVM
);
876 radv_init_llvm_once();
877 radv_init_llvm_compiler(&ac_llvm
,
879 chip_family
, tm_options
);
880 if (gs_copy_shader
) {
881 assert(shader_count
== 1);
882 radv_compile_gs_copy_shader(&ac_llvm
, *shaders
, &binary
,
883 &variant_info
, options
);
885 radv_compile_nir_shader(&ac_llvm
, &binary
, &variant_info
,
886 shaders
, shader_count
, options
);
888 binary
->variant_info
= variant_info
;
890 radv_destroy_llvm_compiler(&ac_llvm
, thread_compiler
);
892 struct radv_shader_variant
*variant
= radv_shader_variant_create(device
, binary
);
898 if (options
->dump_shader
) {
899 fprintf(stderr
, "disasm:\n%s\n", variant
->disasm_string
);
903 if (device
->keep_shader_info
) {
904 if (!gs_copy_shader
&& !module
->nir
) {
905 variant
->nir
= *shaders
;
906 variant
->spirv
= (uint32_t *)module
->data
;
907 variant
->spirv_size
= module
->size
;
912 *binary_out
= binary
;
919 struct radv_shader_variant
*
920 radv_shader_variant_compile(struct radv_device
*device
,
921 struct radv_shader_module
*module
,
922 struct nir_shader
*const *shaders
,
924 struct radv_pipeline_layout
*layout
,
925 const struct radv_shader_variant_key
*key
,
926 struct radv_shader_binary
**binary_out
)
928 struct radv_nir_compiler_options options
= {0};
930 options
.layout
= layout
;
934 options
.unsafe_math
= !!(device
->instance
->debug_flags
& RADV_DEBUG_UNSAFE_MATH
);
935 options
.supports_spill
= true;
937 return shader_variant_compile(device
, module
, shaders
, shader_count
, shaders
[shader_count
- 1]->info
.stage
,
938 &options
, false, binary_out
);
941 struct radv_shader_variant
*
942 radv_create_gs_copy_shader(struct radv_device
*device
,
943 struct nir_shader
*shader
,
944 struct radv_shader_binary
**binary_out
,
947 struct radv_nir_compiler_options options
= {0};
949 options
.key
.has_multiview_view_index
= multiview
;
951 return shader_variant_compile(device
, NULL
, &shader
, 1, MESA_SHADER_VERTEX
,
952 &options
, true, binary_out
);
956 radv_shader_variant_destroy(struct radv_device
*device
,
957 struct radv_shader_variant
*variant
)
959 if (!p_atomic_dec_zero(&variant
->ref_count
))
962 mtx_lock(&device
->shader_slab_mutex
);
963 list_del(&variant
->slab_list
);
964 mtx_unlock(&device
->shader_slab_mutex
);
966 ralloc_free(variant
->nir
);
967 free(variant
->disasm_string
);
968 free(variant
->llvm_ir_string
);
973 radv_get_shader_name(struct radv_shader_variant
*var
, gl_shader_stage stage
)
976 case MESA_SHADER_VERTEX
: return var
->info
.vs
.as_ls
? "Vertex Shader as LS" : var
->info
.vs
.as_es
? "Vertex Shader as ES" : "Vertex Shader as VS";
977 case MESA_SHADER_GEOMETRY
: return "Geometry Shader";
978 case MESA_SHADER_FRAGMENT
: return "Pixel Shader";
979 case MESA_SHADER_COMPUTE
: return "Compute Shader";
980 case MESA_SHADER_TESS_CTRL
: return "Tessellation Control Shader";
981 case MESA_SHADER_TESS_EVAL
: return var
->info
.tes
.as_es
? "Tessellation Evaluation Shader as ES" : "Tessellation Evaluation Shader as VS";
983 return "Unknown shader";
988 generate_shader_stats(struct radv_device
*device
,
989 struct radv_shader_variant
*variant
,
990 gl_shader_stage stage
,
991 struct _mesa_string_buffer
*buf
)
993 enum chip_class chip_class
= device
->physical_device
->rad_info
.chip_class
;
994 unsigned lds_increment
= chip_class
>= GFX7
? 512 : 256;
995 struct ac_shader_config
*conf
;
996 unsigned max_simd_waves
;
997 unsigned lds_per_wave
= 0;
999 max_simd_waves
= ac_get_max_simd_waves(device
->physical_device
->rad_info
.family
);
1001 conf
= &variant
->config
;
1003 if (stage
== MESA_SHADER_FRAGMENT
) {
1004 lds_per_wave
= conf
->lds_size
* lds_increment
+
1005 align(variant
->info
.fs
.num_interp
* 48,
1007 } else if (stage
== MESA_SHADER_COMPUTE
) {
1008 unsigned max_workgroup_size
=
1009 radv_nir_get_max_workgroup_size(chip_class
, variant
->nir
);
1010 lds_per_wave
= (conf
->lds_size
* lds_increment
) /
1011 DIV_ROUND_UP(max_workgroup_size
, 64);
1014 if (conf
->num_sgprs
)
1016 MIN2(max_simd_waves
,
1017 ac_get_num_physical_sgprs(chip_class
) / conf
->num_sgprs
);
1019 if (conf
->num_vgprs
)
1021 MIN2(max_simd_waves
,
1022 RADV_NUM_PHYSICAL_VGPRS
/ conf
->num_vgprs
);
1024 /* LDS is 64KB per CU (4 SIMDs), divided into 16KB blocks per SIMD
1028 max_simd_waves
= MIN2(max_simd_waves
, 16384 / lds_per_wave
);
1030 if (stage
== MESA_SHADER_FRAGMENT
) {
1031 _mesa_string_buffer_printf(buf
, "*** SHADER CONFIG ***\n"
1032 "SPI_PS_INPUT_ADDR = 0x%04x\n"
1033 "SPI_PS_INPUT_ENA = 0x%04x\n",
1034 conf
->spi_ps_input_addr
, conf
->spi_ps_input_ena
);
1037 _mesa_string_buffer_printf(buf
, "*** SHADER STATS ***\n"
1040 "Spilled SGPRs: %d\n"
1041 "Spilled VGPRs: %d\n"
1042 "PrivMem VGPRS: %d\n"
1043 "Code Size: %d bytes\n"
1045 "Scratch: %d bytes per wave\n"
1047 "********************\n\n\n",
1048 conf
->num_sgprs
, conf
->num_vgprs
,
1049 conf
->spilled_sgprs
, conf
->spilled_vgprs
,
1050 variant
->info
.private_mem_vgprs
, variant
->code_size
,
1051 conf
->lds_size
, conf
->scratch_bytes_per_wave
,
1056 radv_shader_dump_stats(struct radv_device
*device
,
1057 struct radv_shader_variant
*variant
,
1058 gl_shader_stage stage
,
1061 struct _mesa_string_buffer
*buf
= _mesa_string_buffer_create(NULL
, 256);
1063 generate_shader_stats(device
, variant
, stage
, buf
);
1065 fprintf(file
, "\n%s:\n", radv_get_shader_name(variant
, stage
));
1066 fprintf(file
, "%s", buf
->buf
);
1068 _mesa_string_buffer_destroy(buf
);
1072 radv_GetShaderInfoAMD(VkDevice _device
,
1073 VkPipeline _pipeline
,
1074 VkShaderStageFlagBits shaderStage
,
1075 VkShaderInfoTypeAMD infoType
,
1079 RADV_FROM_HANDLE(radv_device
, device
, _device
);
1080 RADV_FROM_HANDLE(radv_pipeline
, pipeline
, _pipeline
);
1081 gl_shader_stage stage
= vk_to_mesa_shader_stage(shaderStage
);
1082 struct radv_shader_variant
*variant
= pipeline
->shaders
[stage
];
1083 struct _mesa_string_buffer
*buf
;
1084 VkResult result
= VK_SUCCESS
;
1086 /* Spec doesn't indicate what to do if the stage is invalid, so just
1087 * return no info for this. */
1089 return vk_error(device
->instance
, VK_ERROR_FEATURE_NOT_PRESENT
);
1092 case VK_SHADER_INFO_TYPE_STATISTICS_AMD
:
1094 *pInfoSize
= sizeof(VkShaderStatisticsInfoAMD
);
1096 unsigned lds_multiplier
= device
->physical_device
->rad_info
.chip_class
>= GFX7
? 512 : 256;
1097 struct ac_shader_config
*conf
= &variant
->config
;
1099 VkShaderStatisticsInfoAMD statistics
= {};
1100 statistics
.shaderStageMask
= shaderStage
;
1101 statistics
.numPhysicalVgprs
= RADV_NUM_PHYSICAL_VGPRS
;
1102 statistics
.numPhysicalSgprs
= ac_get_num_physical_sgprs(device
->physical_device
->rad_info
.chip_class
);
1103 statistics
.numAvailableSgprs
= statistics
.numPhysicalSgprs
;
1105 if (stage
== MESA_SHADER_COMPUTE
) {
1106 unsigned *local_size
= variant
->nir
->info
.cs
.local_size
;
1107 unsigned workgroup_size
= local_size
[0] * local_size
[1] * local_size
[2];
1109 statistics
.numAvailableVgprs
= statistics
.numPhysicalVgprs
/
1110 ceil((double)workgroup_size
/ statistics
.numPhysicalVgprs
);
1112 statistics
.computeWorkGroupSize
[0] = local_size
[0];
1113 statistics
.computeWorkGroupSize
[1] = local_size
[1];
1114 statistics
.computeWorkGroupSize
[2] = local_size
[2];
1116 statistics
.numAvailableVgprs
= statistics
.numPhysicalVgprs
;
1119 statistics
.resourceUsage
.numUsedVgprs
= conf
->num_vgprs
;
1120 statistics
.resourceUsage
.numUsedSgprs
= conf
->num_sgprs
;
1121 statistics
.resourceUsage
.ldsSizePerLocalWorkGroup
= 32768;
1122 statistics
.resourceUsage
.ldsUsageSizeInBytes
= conf
->lds_size
* lds_multiplier
;
1123 statistics
.resourceUsage
.scratchMemUsageInBytes
= conf
->scratch_bytes_per_wave
;
1125 size_t size
= *pInfoSize
;
1126 *pInfoSize
= sizeof(statistics
);
1128 memcpy(pInfo
, &statistics
, MIN2(size
, *pInfoSize
));
1130 if (size
< *pInfoSize
)
1131 result
= VK_INCOMPLETE
;
1135 case VK_SHADER_INFO_TYPE_DISASSEMBLY_AMD
:
1136 buf
= _mesa_string_buffer_create(NULL
, 1024);
1138 _mesa_string_buffer_printf(buf
, "%s:\n", radv_get_shader_name(variant
, stage
));
1139 _mesa_string_buffer_printf(buf
, "%s\n\n", variant
->llvm_ir_string
);
1140 _mesa_string_buffer_printf(buf
, "%s\n\n", variant
->disasm_string
);
1141 generate_shader_stats(device
, variant
, stage
, buf
);
1143 /* Need to include the null terminator. */
1144 size_t length
= buf
->length
+ 1;
1147 *pInfoSize
= length
;
1149 size_t size
= *pInfoSize
;
1150 *pInfoSize
= length
;
1152 memcpy(pInfo
, buf
->buf
, MIN2(size
, length
));
1155 result
= VK_INCOMPLETE
;
1158 _mesa_string_buffer_destroy(buf
);
1161 /* VK_SHADER_INFO_TYPE_BINARY_AMD unimplemented for now. */
1162 result
= VK_ERROR_FEATURE_NOT_PRESENT
;