3 <enum name=
"Compare Function" prefix=
"V3D_COMPARE_FUNC">
4 <value name=
"NEVER" value=
"0"/>
5 <value name=
"LESS" value=
"1"/>
6 <value name=
"EQUAL" value=
"2"/>
7 <value name=
"LEQUAL" value=
"3"/>
8 <value name=
"GREATER" value=
"4"/>
9 <value name=
"NOTEQUAL" value=
"5"/>
10 <value name=
"GEQUAL" value=
"6"/>
11 <value name=
"ALWAYS" value=
"7"/>
14 <enum name=
"Blend Factor" prefix=
"V3D_BLEND_FACTOR">
15 <value name=
"ZERO" value=
"0"/>
16 <value name=
"ONE" value=
"1"/>
17 <value name=
"SRC_COLOR" value=
"2"/>
18 <value name=
"INV_SRC_COLOR" value=
"3"/>
19 <value name=
"DST_COLOR" value=
"4"/>
20 <value name=
"INV_DST_COLOR" value=
"5"/>
21 <value name=
"SRC_ALPHA" value=
"6"/>
22 <value name=
"INV_SRC_ALPHA" value=
"7"/>
23 <value name=
"DST_ALPHA" value=
"8"/>
24 <value name=
"INV_DST_ALPHA" value=
"9"/>
25 <value name=
"CONST_COLOR" value=
"10"/>
26 <value name=
"INV_CONST_COLOR" value=
"11"/>
27 <value name=
"CONST_ALPHA" value=
"12"/>
28 <value name=
"INV_CONST_ALPHA" value=
"13"/>
29 <value name=
"SRC_ALPHA_SATURATE" value=
"14"/>
32 <enum name=
"Blend Mode" prefix=
"V3D_BLEND_MODE">
33 <value name=
"ADD" value=
"0"/>
34 <value name=
"SUB" value=
"1"/>
35 <value name=
"RSUB" value=
"2"/>
36 <value name=
"MIN" value=
"3"/>
37 <value name=
"MAX" value=
"4"/>
38 <value name=
"MUL" value=
"5"/>
39 <value name=
"SCREEN" value=
"6"/>
40 <value name=
"DARKEN" value=
"7"/>
41 <value name=
"LIGHTEN" value=
"8"/>
44 <enum name=
"Stencil Op" prefix=
"V3D_STENCIL_OP">
45 <value name=
"ZERO" value=
"0"/>
46 <value name=
"KEEP" value=
"1"/>
47 <value name=
"REPLACE" value=
"2"/>
48 <value name=
"INCR" value=
"3"/>
49 <value name=
"DECR" value=
"4"/>
50 <value name=
"INVERT" value=
"5"/>
51 <value name=
"INCWRAP" value=
"6"/>
52 <value name=
"DECWRAP" value=
"7"/>
55 <enum name=
"Primitive" prefix=
"V3D_PRIM">
56 <value name=
"POINTS" value=
"0"/>
57 <value name=
"LINES" value=
"1"/>
58 <value name=
"LINE_LOOP" value=
"2"/>
59 <value name=
"LINE_STRIP" value=
"3"/>
60 <value name=
"TRIANGLES" value=
"4"/>
61 <value name=
"TRIANGLE_STRIP" value=
"5"/>
62 <value name=
"TRIANGLE_FAN" value=
"6"/>
63 <value name=
"POINTS_TF" value=
"16"/>
64 <value name=
"LINES_TF" value=
"17"/>
65 <value name=
"LINE_LOOP_TF" value=
"18"/>
66 <value name=
"LINE_STRIP_TF" value=
"19"/>
67 <value name=
"TRIANGLES_TF" value=
"20"/>
68 <value name=
"TRIANGLE_STRIP_TF" value=
"21"/>
69 <value name=
"TRIANGLE_FAN_TF" value=
"22"/>
72 <enum name=
"TMU Filter" prefix=
"V3D_TMU_FILTER">
73 <!-- Names are mip filter, min filter, mag filter -->
74 <value name=
"MIN_LIN_MIP_NONE_MAG_LIN" value=
"0"/>
75 <value name=
"MIN_LIN_MIP_NONE_MAG_NEAR" value=
"1"/>
76 <value name=
"MIN_NEAR_MIP_NONE_MAG_LIN" value=
"2"/>
77 <value name=
"MIN_NEAR_MIP_NONE_MAG_NEAR" value=
"3"/>
79 <value name=
"MIN_NEAR_MIP_NEAR_MAG_LIN" value=
"4"/>
80 <value name=
"MIN_NEAR_MIP_NEAR_MAG_NEAR" value=
"5"/>
81 <value name=
"MIN_NEAR_MIP_LIN_MAG_LIN" value=
"6"/>
82 <value name=
"MIN_NEAR_MIP_LIN_MAG_NEAR" value=
"7"/>
84 <value name=
"MIN_LIN_MIP_NEAR_MAG_LIN" value=
"8"/>
85 <value name=
"MIN_LIN_MIP_NEAR_MAG_NEAR" value=
"9"/>
86 <value name=
"MIN_LIN_MIP_LIN_MAG_LIN" value=
"10"/>
87 <value name=
"MIN_LIN_MIP_LIN_MAG_NEAR" value=
"11"/>
89 <value name=
"ANISOTROPIC_2_1" value=
"12"/>
90 <value name=
"ANISOTROPIC_4_1" value=
"13"/>
91 <value name=
"ANISOTROPIC_8_1" value=
"14"/>
92 <value name=
"ANISOTROPIC_16_1" value=
"15"/>
95 <enum name=
"Flat Shade Action" prefix=
"V3D_FLAT_SHADE_ACTION">
96 <value name=
"unchanged" value=
"0"/>
97 <value name=
"zeroed" value=
"1"/>
98 <value name=
"set" value=
"2"/>
101 <enum name=
"Memory Format" prefix=
"V3D_MEMORY_FORMAT">
102 <value name=
"Raster" value=
"0"/>
103 <value name=
"Lineartile" value=
"1"/>
104 <value name=
"UB-linear (1 UIF block wide)" value=
"2"/>
105 <value name=
"UB-linear (2 UIF blocks wide)" value=
"3"/>
106 <value name=
"UIF (No XOR)" value=
"4"/>
107 <value name=
"UIF (XOR)" value=
"5"/>
110 <enum name=
"Decimate Mode" prefix=
"V3D_DECIMATE_MODE">
111 <value name=
"sample 0" value=
"0"/>
112 <value name=
"4x" value=
"1"/>
113 <value name=
"16x" value=
"2"/>
114 <value name=
"all samples" value=
"3"/>
117 <enum name=
"Output Image Format" prefix=
"V3D_OUTPUT_IMAGE_FORMAT">
119 Formats appear with their channels named from the low bits to
122 <value name=
"srgb8_alpha8" value=
"0"/>
123 <value name=
"srgb" value=
"1"/>
124 <value name=
"rgb10_a2ui" value=
"2"/>
125 <value name=
"rgb10_a2" value=
"3"/>
126 <value name=
"abgr1555" value=
"4"/>
127 <value name=
"alpha-masked abgr1555" value=
"5"/>
128 <value name=
"abgr4444" value=
"6"/>
129 <value name=
"bgr565" value=
"7"/>
130 <value name=
"r11f_g11f_b10f" value=
"8"/>
131 <value name=
"rgba32f" value=
"9"/>
132 <value name=
"rg32f" value=
"10"/>
133 <value name=
"r32f" value=
"11"/>
134 <value name=
"rgba32i" value=
"12"/>
135 <value name=
"rg32i" value=
"13"/>
136 <value name=
"r32i" value=
"14"/>
137 <value name=
"rgba32ui" value=
"15"/>
138 <value name=
"rg32ui" value=
"16"/>
139 <value name=
"r32ui" value=
"17"/>
140 <value name=
"rgba16f" value=
"18"/>
141 <value name=
"rg16f" value=
"19"/>
142 <value name=
"r16f" value=
"20"/>
143 <value name=
"rgba16i" value=
"21"/>
144 <value name=
"rg16i" value=
"22"/>
145 <value name=
"r16i" value=
"23"/>
146 <value name=
"rgba16ui" value=
"24"/>
147 <value name=
"rg16ui" value=
"25"/>
148 <value name=
"r16ui" value=
"26"/>
149 <value name=
"rgba8" value=
"27"/>
150 <value name=
"rgb8" value=
"28"/>
151 <value name=
"rg8" value=
"29"/>
152 <value name=
"r8" value=
"30"/>
153 <value name=
"rgba8i" value=
"31"/>
154 <value name=
"rg8i" value=
"32"/>
155 <value name=
"r8i" value=
"33"/>
156 <value name=
"rgba8ui" value=
"34"/>
157 <value name=
"rg8ui" value=
"35"/>
158 <value name=
"r8ui" value=
"36"/>
159 <value name=
"srgbx8" value=
"37"/>
160 <value name=
"rgbx8" value=
"38"/>
163 <enum name=
"Z/S Output Image Format" prefix=
"V3D_OUTPUT_IMAGE_FORMAT_ZS">
164 <value name=
"depth_component32f" value=
"0"/>
165 <value name=
"depth_component24" value=
"1"/> <!-- depth low, pad high -->
166 <value name=
"depth_component16" value=
"2"/>
167 <value name=
"depth24_stencil8" value=
"3"/> <!-- stencil low, depth high -->
170 <packet code=
"0" name=
"Halt"/>
171 <packet code=
"1" name=
"NOP"/>
172 <packet code=
"4" name=
"Flush"/>
173 <packet code=
"5" name=
"Flush All State"/>
174 <packet code=
"6" name=
"Start Tile Binning"/>
175 <packet code=
"7" name=
"Increment Semaphore"/>
176 <packet code=
"8" name=
"Wait on Semaphore"/>
177 <packet code=
"9" name=
"Wait for previous frame"/>
178 <packet code=
"10" name=
"Enable Z-only rendering" cl=
"R"/>
179 <packet code=
"11" name=
"Disable Z-only rendering" cl=
"R"/>
180 <packet code=
"12" name=
"End of Z-only rendering in frame"/>
181 <packet code=
"13" name=
"End of rendering"/>
183 <packet code=
"14" name=
"Wait for transform feedback" cl=
"B">
184 <field name=
"Block count" size=
"8" start=
"0" type=
"uint"/>
187 <packet code=
"15" name=
"Branch to auto-chained sub-list">
188 <field name=
"address" size=
"32" start=
"0" type=
"address"/>
191 <packet code=
"16" name=
"Branch">
192 <field name=
"address" size=
"32" start=
"0" type=
"address"/>
195 <packet code=
"17" name=
"Branch to Sub-list">
196 <field name=
"address" size=
"32" start=
"0" type=
"address"/>
199 <packet code=
"18" name=
"Return from sub-list"/>
200 <packet code=
"19" name=
"Flush VCD cache"/>
202 <packet code=
"20" name=
"Start Address of Generic Tile List">
203 <field name=
"start" size=
"32" start=
"0" type=
"address"/>
204 <field name=
"end" size=
"32" start=
"32" type=
"address"/>
207 <packet code=
"21" name=
"Branch to Implicit Tile List">
208 <field name=
"tile list set number" size=
"8" start=
"0" type=
"uint"/>
211 <packet code=
"22" name=
"Branch to Explicit Supertile">
212 <field name=
"Absolute address of explicit supertile render list" size=
"32" start=
"24" type=
"address"/>
213 <field name=
"explicit supertile number" size=
"8" start=
"16" type=
"uint"/>
214 <field name=
"row number" size=
"8" start=
"8" type=
"uint"/>
215 <field name=
"column number" size=
"8" start=
"0" type=
"uint"/>
218 <packet code=
"23" name=
"Supertile Coordinates">
219 <field name=
"row number in supertiles" size=
"8" start=
"8" type=
"uint"/>
220 <field name=
"column number in supertiles" size=
"8" start=
"0" type=
"uint"/>
223 <packet code=
"24" name=
"Store Multi-Sample Resolved Tile Color Buffer" cl=
"R"/>
225 <packet code=
"25" name=
"Store Multi-Sample Resolved Tile Color Buffer (extended)" cl=
"R">
226 <field name=
"Disable Color Buffer write" size=
"8" start=
"8" type=
"uint"/>
227 <field name=
"Enable Z write" size=
"1" start=
"7" type=
"bool"/>
228 <field name=
"Enable Stencil write" size=
"1" start=
"6" type=
"bool"/>
229 <!-- bit 5 unused -->
230 <field name=
"Disable Colour buffer(s) clear on write" size=
"1" start=
"4" type=
"bool"/>
231 <field name=
"Disable Stencil buffer clear on write" size=
"1" start=
"3" type=
"bool"/>
232 <field name=
"Disable Z buffer clear on write" size=
"1" start=
"2" type=
"bool"/>
233 <field name=
"Disable fast opportunistic write out in multisample mode" size=
"1" start=
"1" type=
"bool"/>
234 <field name=
"Last Tile of Frame" size=
"1" start=
"0" type=
"bool"/>
237 <packet code=
"26" name=
"Reload Tile Colour Buffer" cl=
"R">
238 <field name=
"Disable Colour Buffer load" size=
"8" start=
"8" type=
"uint"/>
239 <field name=
"Enable Z load" size=
"1" start=
"7" type=
"bool"/>
240 <field name=
"Enable Stencil load" size=
"1" start=
"6" type=
"bool"/>
243 <packet code=
"27" name=
"End of Tile Marker" cl=
"R"/>
245 <packet code=
"29" name=
"Store Tile Buffer General" cl=
"R">
246 <field name=
"Address" size=
"24" start=
"24" type=
"address"/>
247 <field name=
"Padded height of output image in UIF blocks" size=
"13" start=
"11" type=
"uint"/>
248 <field name=
"XOR UIF" size=
"1" start=
"10" type=
"bool"/>
249 <field name=
"Last Tile of Frame" size=
"1" start=
"8" type=
"bool"/>
250 <field name=
"Disable Colour buffer(s) clear on write" size=
"1" start=
"7" type=
"bool"/>
251 <field name=
"Disable Stencil buffer clear on write" size=
"1" start=
"6" type=
"bool"/>
252 <field name=
"Disable Z buffer clear on write" size=
"1" start=
"5" type=
"bool"/>
253 <field name=
"Raw Mode" size=
"1" start=
"4" type=
"bool"/>
254 <field name=
"Buffer to Store" size=
"4" start=
"0" type=
"uint">
255 <value name=
"Render target 0" value=
"0"/>
256 <value name=
"Render target 1" value=
"1"/>
257 <value name=
"Render target 2" value=
"2"/>
258 <value name=
"Render target 3" value=
"3"/>
259 <value name=
"None" value=
"8"/>
260 <value name=
"Z" value=
"9"/>
261 <value name=
"Stencil" value=
"10"/>
262 <value name=
"Z+Stencil" value=
"11"/>
266 <packet code=
"30" name=
"Load Tile Buffer General" cl=
"R">
267 <field name=
"Address" size=
"24" start=
"24" type=
"address"/>
268 <field name=
"Padded height of output image in UIF blocks" size=
"13" start=
"11" type=
"uint"/>
269 <field name=
"XOR UIF" size=
"1" start=
"10" type=
"bool"/>
270 <field name=
"Raw Mode" size=
"1" start=
"4" type=
"bool"/>
271 <field name=
"Buffer to Load" size=
"4" start=
"0" type=
"uint">
272 <value name=
"Render target 0" value=
"0"/>
273 <value name=
"Render target 1" value=
"1"/>
274 <value name=
"Render target 2" value=
"2"/>
275 <value name=
"Render target 3" value=
"3"/>
276 <value name=
"None" value=
"8"/>
277 <value name=
"Z" value=
"9"/>
278 <value name=
"Stencil" value=
"10"/>
279 <value name=
"Z+Stencil" value=
"11"/>
283 <packet code=
"32" name=
"Indexed Primitive List" cl=
"B">
284 <field name=
"Minimum index" size=
"32" start=
"104" type=
"uint"/>
285 <field name=
"Enable Primitive Restarts" size=
"1" start=
"103" type=
"bool"/>
286 <field name=
"Maximum index" size=
"31" start=
"72" type=
"uint"/>
287 <field name=
"Address of Indices List" size=
"32" start=
"40" type=
"address"/>
288 <field name=
"Length" size=
"32" start=
"8" type=
"uint"/>
290 <field name=
"Index type" size=
"2" start=
"6" type=
"uint">
291 <value name=
"Index type 8-bit" value=
"0"/>
292 <value name=
"Index type 16-bit" value=
"1"/>
293 <value name=
"Index type 32-bit" value=
"2"/>
296 <field name=
"mode" size=
"5" start=
"0" type=
"Primitive"/>
299 <packet code=
"34" name=
"Indexed Instanced Primitive List" cl=
"B">
300 <field name=
"Enable Primitive Restarts" size=
"1" start=
"135" type=
"bool"/>
301 <field name=
"Maximum index" size=
"31" start=
"104" type=
"uint"/>
302 <field name=
"Address of Indices List" size=
"32" start=
"72" type=
"address"/>
303 <field name=
"Number of Instances" size=
"32" start=
"40" type=
"uint"/>
304 <field name=
"Instance Length" size=
"32" start=
"8" type=
"uint"/>
306 <field name=
"Index type" size=
"2" start=
"6" type=
"uint">
307 <value name=
"Index type 8-bit" value=
"0"/>
308 <value name=
"Index type 16-bit" value=
"1"/>
309 <value name=
"Index type 32-bit" value=
"2"/>
312 <field name=
"mode" size=
"5" start=
"0" type=
"Primitive"/>
315 <packet code=
"36" name=
"Vertex Array Primitives" cl=
"B">
316 <field name=
"Index of First Vertex" size=
"32" start=
"40" type=
"uint"/>
317 <field name=
"Length" size=
"32" start=
"8" type=
"uint"/>
319 <field name=
"mode" size=
"8" start=
"0" type=
"Primitive"/>
322 <packet code=
"38" name=
"Vertex Array Instanced Primitives" cl=
"B">
323 <field name=
"Index of First Vertex" size=
"32" start=
"72" type=
"uint"/>
324 <field name=
"Number of Instances" size=
"32" start=
"40" type=
"uint"/>
325 <field name=
"Instance Length" size=
"32" start=
"8" type=
"uint"/>
327 <field name=
"mode" size=
"8" start=
"0" type=
"Primitive"/>
330 <packet code=
"43" name=
"Base Vertex Base Instance" cl=
"B">
331 <field name=
"Base Instance" size=
"32" start=
"32" type=
"uint"/>
333 <field name=
"Base Vertex" size=
"32" start=
"0" type=
"uint"/>
336 <packet code=
"56" name=
"Primitive List Format">
337 <field name=
"data type" size=
"1" start=
"6" type=
"uint">
338 <value name=
"List Indexed" value=
"0"/>
339 <value name=
"List 32-bit X/Y" value=
"1"/>
341 <field name=
"primitive type" size=
"6" start=
"0" type=
"uint">
342 <value name=
"List Points" value=
"0"/>
343 <value name=
"List Lines" value=
"1"/>
344 <value name=
"List Triangles" value=
"2"/>
348 <packet code=
"64" name=
"GL Shader State">
349 <field name=
"address" size=
"27" start=
"5" type=
"address"/>
350 <field name=
"number of attribute arrays" size=
"5" start=
"0" type=
"uint"/>
353 <packet code=
"74" name=
"Transform Feedback Enable">
354 <field name=
"number of 32-bit Output Buffer Address following" size=
"3" start=
"8" type=
"uint"/>
355 <field name=
"number of 16-bit Output Data Specs following" size=
"5" start=
"11" type=
"uint"/>
358 <packet code=
"75" name=
"Flush Transform Feedback Data"/>
360 <struct name=
"Transform Feedback Output Data Spec">
361 <field name=
"First Shaded Vertex Value to output" size=
"8" start=
"0" type=
"uint"/>
362 <field name=
"Number of consecutive Vertex Values to output as 32-bit values minus 1" size=
"4" start=
"8" type=
"uint"/>
363 <field name=
"Output Buffer to write to" size=
"2" start=
"12" type=
"uint"/>
366 <struct name=
"Transform Feedback Output Address">
367 <field name=
"address" size=
"32" start=
"0" type=
"address"/>
370 <packet code=
"80" name=
"Stencil Config">
371 <field name=
"Stencil Write Mask" size=
"8" start=
"32" type=
"uint"/>
372 <field name=
"Back Config" size=
"1" start=
"29" type=
"bool"/>
373 <field name=
"Front Config" size=
"1" start=
"28" type=
"bool"/>
374 <field name=
"Stencil Pass Op" size=
"3" start=
"25" type=
"Stencil Op"/>
375 <field name=
"Depth Test Fail Op" size=
"3" start=
"22" type=
"Stencil Op"/>
376 <field name=
"Stencil Test Fail Op" size=
"3" start=
"19" type=
"Stencil Op"/>
377 <field name=
"Stencil Test Function" size=
"3" start=
"16" type=
"Compare Function"/>
378 <field name=
"Stencil Test Mask" size=
"8" start=
"8" type=
"uint"/>
379 <field name=
"Stencil Ref Value" size=
"8" start=
"0" type=
"uint"/>
382 <packet code=
"84" name=
"Blend Config">
383 <field name=
"VG Coverage Modes" size=
"2" start=
"28" type=
"uint"/>
384 <field name=
"Colour blend dst factor" size=
"4" start=
"20" type=
"Blend Factor"/>
385 <field name=
"Colour blend src factor" size=
"4" start=
"16" type=
"Blend Factor"/>
386 <field name=
"Colour blend mode" size=
"4" start=
"12" type=
"Blend Mode"/>
387 <field name=
"Alpha blend dst factor" size=
"4" start=
"8" type=
"Blend Factor"/>
388 <field name=
"Alpha blend src factor" size=
"4" start=
"4" type=
"Blend Factor"/>
389 <field name=
"Alpha blend mode" size=
"4" start=
"0" type=
"Blend Mode"/>
392 <packet code=
"86" name=
"Blend Constant Colour">
393 <field name=
"Alpha (F16)" size=
"16" start=
"48" type=
"uint"/>
394 <field name=
"Blue (F16)" size=
"16" start=
"32" type=
"uint"/>
395 <field name=
"Green (F16)" size=
"16" start=
"16" type=
"uint"/>
396 <field name=
"Red (F16)" size=
"16" start=
"0" type=
"uint"/>
399 <packet code=
"87" name=
"Colour Write Masks">
400 <field name=
"Reserved" size=
"16" start=
"16" type=
"uint"/>
401 <field name=
"Render Target 3 per colour component write masks" size=
"4" start=
"12" type=
"uint"/>
402 <field name=
"Render Target 2 per colour component write masks" size=
"4" start=
"8" type=
"uint"/>
403 <field name=
"Render Target 1 per colour component write masks" size=
"4" start=
"4" type=
"uint"/>
404 <field name=
"Render Target 0 per colour component write masks" size=
"4" start=
"0" type=
"uint"/>
407 <packet code=
"92" name=
"Occlusion Query Counter">
408 <field name=
"address" size=
"32" start=
"0" type=
"address"/>
411 <packet code=
"96" name=
"Configuration Bits">
412 <field name=
"Direct3D Provoking Vertex" size=
"1" start=
"21" type=
"bool"/>
413 <field name=
"Direct3D 'Point-fill' mode" size=
"1" start=
"20" type=
"bool"/>
414 <field name=
"Blend enable" size=
"1" start=
"19" type=
"bool"/>
415 <field name=
"Stencil enable" size=
"1" start=
"18" type=
"bool"/>
416 <field name=
"Early Z updates enable" size=
"1" start=
"17" type=
"bool"/>
417 <field name=
"Early Z enable" size=
"1" start=
"16" type=
"bool"/>
418 <field name=
"Z updates enable" size=
"1" start=
"15" type=
"bool"/>
419 <field name=
"Depth-Test Function" size=
"3" start=
"12" type=
"Compare Function"/>
420 <field name=
"Direct3D Wireframe triangles mode" size=
"1" start=
"11" type=
"bool"/>
421 <field name=
"Coverage Update Mode" size=
"2" start=
"9" type=
"uint"/>
422 <field name=
"Coverage Pipe Select" size=
"1" start=
"8" type=
"bool"/>
423 <field name=
"Rasterizer Oversample Mode" size=
"2" start=
"6" type=
"uint"/>
424 <field name=
"Line Rasterization" size=
"2" start=
"4" type=
"uint"/>
425 <field name=
"Enable Depth Offset" size=
"1" start=
"3" type=
"bool"/>
426 <field name=
"Clockwise Primitives" size=
"1" start=
"2" type=
"bool"/>
427 <field name=
"Enable Reverse Facing Primitive" size=
"1" start=
"1" type=
"bool"/>
428 <field name=
"Enable Forward Facing Primitive" size=
"1" start=
"0" type=
"bool"/>
431 <packet code=
"97" name=
"Zero All Flat Shade Flags"/>
433 <packet code=
"98" name=
"Flat Shade Flags">
434 <field name=
"Flat Shade Flags for varyings V0*24" size=
"24" start=
"8" type=
"uint"/>
435 <field name=
"Action for Flat Shade Flags of higher numbered varyings" size=
"2" start=
"6" type=
"Flat Shade Action"/>
436 <field name=
"Action for Flat Shade Flags of lower numbered varyings" size=
"2" start=
"4" type=
"Flat Shade Action"/>
437 <field name=
"Varying offset V0" size=
"4" start=
"0" type=
"uint"/>
440 <packet code=
"104" name=
"Point size">
441 <field name=
"Point Size" size=
"32" start=
"0" type=
"float"/>
444 <packet code=
"105" name=
"Line width">
445 <field name=
"Line width" size=
"32" start=
"0" type=
"float"/>
448 <packet name=
"Depth Offset" code=
"106">
449 <!-- these fields are both float-1-8-7 encoded (top 16 bits of a float32) -->
450 <field name=
"Depth Offset Units" size=
"16" start=
"16" type=
"uint"/>
451 <field name=
"Depth Offset Factor" size=
"16" start=
"0" type=
"uint"/>
454 <packet name=
"Clip Window" code=
"107">
455 <field name=
"Clip Window Height in pixels" size=
"16" start=
"48" type=
"uint"/>
456 <field name=
"Clip Window Width in pixels" size=
"16" start=
"32" type=
"uint"/>
457 <field name=
"Clip Window Bottom Pixel Coordinate" size=
"16" start=
"16" type=
"uint"/>
458 <field name=
"Clip Window Left Pixel Coordinate" size=
"16" start=
"0" type=
"uint"/>
461 <packet name=
"Viewport Offset" code=
"108">
462 <field name=
"Viewport Centre Y-coordinate" size=
"32" start=
"32" type=
"s24.8"/>
463 <field name=
"Viewport Centre X-coordinate" size=
"32" start=
"0" type=
"s24.8"/>
466 <packet name=
"Clipper Z min/max clipping planes" code=
"109">
467 <field name=
"Maximum Zw" size=
"32" start=
"32" type=
"float"/>
468 <field name=
"Minimum Zw" size=
"32" start=
"0" type=
"float"/>
471 <packet name=
"Clipper XY Scaling" code=
"110" cl=
"B">
472 <field name=
"Viewport Half-Height in 1/256th of pixel" size=
"32" start=
"32" type=
"float"/>
473 <field name=
"Viewport Half-Width in 1/256th of pixel" size=
"32" start=
"0" type=
"float"/>
476 <packet name=
"Clipper Z Scale and Offset" code=
"111" cl=
"B">
477 <field name=
"Viewport Z Offset (Zc to Zs)" size=
"32" start=
"32" type=
"float"/>
478 <field name=
"Viewport Z Scale (Zc to Zs)" size=
"32" start=
"0" type=
"float"/>
481 <packet code=
"120" name=
"Tile Binning Mode Configuration (Part1)">
482 <field name=
"Double-buffer in non-ms mode" size=
"1" start=
"63" type=
"bool"/>
483 <field name=
"Multisample Mode (4x)" size=
"1" start=
"62" type=
"bool"/>
485 <field name=
"Maximum BPP of all render targets" size=
"2" start=
"60" type=
"uint">
486 <value name=
"Render target maximum 32bpp" value=
"0"/>
487 <value name=
"Render target maximum 64bpp" value=
"1"/>
488 <value name=
"Render target maximum 128bpp" value=
"2"/>
491 <field name=
"Number of Render Targets" size=
"4" start=
"56" type=
"uint"/>
492 <field name=
"Height (in tiles)" size=
"12" start=
"44" type=
"uint"/>
493 <field name=
"Width (in tiles)" size=
"12" start=
"32" type=
"uint"/>
495 <field name=
"Tile State Data Array Base Address" size=
"26" start=
"6" type=
"address"/>
497 <field name=
"tile allocation block size" size=
"2" start=
"4" type=
"uint">
498 <value name=
"tile allocation block size 64b" value=
"0"/>
499 <value name=
"tile allocation block size 128b" value=
"1"/>
500 <value name=
"tile allocation block size 256b" value=
"2"/>
502 <field name=
"tile allocation initial block size" size=
"2" start=
"2" type=
"uint">
503 <value name=
"tile allocation initial block size 64b" value=
"0"/>
504 <value name=
"tile allocation initial block size 128b" value=
"1"/>
505 <value name=
"tile allocation initial block size 256b" value=
"2"/>
507 <field name=
"auto-initialize tile state data array" size=
"1" start=
"1" type=
"bool" default=
"1"/>
508 <field name=
"sub-id" size=
"1" start=
"0" type=
"uint" default=
"0"/>
511 <packet code=
"120" name=
"Tile Binning Mode Configuration (Part2)" cl=
"B">
512 <field name=
"Tile Allocation Memory Address" size=
"32" start=
"32" type=
"address"/>
513 <field name=
"Tile Allocation Memory Size" size=
"32" start=
"0" type=
"uint"/>
515 <field name=
"sub-id" size=
"1" start=
"0" type=
"uint" default=
"1"/>
518 <packet code=
"121" name=
"Tile Rendering Mode Configuration (Common Configuration)" cl=
"R">
519 <field name=
"Disable Render Target Stores" size=
"8" start=
"56" type=
"uint"/>
520 <field name=
"Enable Z Store" size=
"1" start=
"55" type=
"bool"/>
521 <field name=
"Enable Stencil Store" size=
"1" start=
"54" type=
"bool"/>
523 <field name=
"Early-Z disable" size=
"1" start=
"46" type=
"bool"/>
525 <field name=
"Early-Z Test and Update Direction" size=
"1" start=
"45" type=
"uint">
526 <value name=
"Early-Z direction LT/LE" value=
"0"/>
527 <value name=
"Early-Z direction GT/GE" value=
"1"/>
530 <field name=
"Select Coverage Mode" size=
"1" start=
"44" type=
"bool"/>
531 <field name=
"Double-buffer in non-ms mode" size=
"1" start=
"43" type=
"bool"/>
532 <field name=
"Multisample Mode (4x)" size=
"1" start=
"42" type=
"bool"/>
534 <field name=
"Maximum BPP of all render targets" size=
"2" start=
"40" type=
"uint">
535 <value name=
"Render target maximum 32bpp" value=
"0"/>
536 <value name=
"Render target maximum 64bpp" value=
"1"/>
537 <value name=
"Render target maximum 128bpp" value=
"2"/>
540 <field name=
"Image Height (pixels)" size=
"16" start=
"24" type=
"uint"/>
541 <field name=
"Image Width (pixels)" size=
"16" start=
"8" type=
"uint"/>
542 <field name=
"Number of Render Targets Minus 1" size=
"4" start=
"4" type=
"uint"/>
544 <field name=
"sub-id" size=
"4" start=
"0" type=
"uint" default=
"0"/>
547 <packet code=
"121" name=
"Tile Rendering Mode Configuration (Render Target config)" cl=
"R">
548 <field name=
"Address" size=
"32" start=
"32" type=
"address"/>
550 <field name=
"Pad" size=
"4" start=
"28" type=
"uint"/>
552 <field name=
"Flip Y" size=
"1" start=
"27" type=
"bool"/>
554 <field name=
"Memory Format" size=
"3" start=
"24" type=
"Memory Format"/>
556 <field name=
"A dithered" size=
"1" start=
"23" type=
"bool"/>
557 <field name=
"BGR dithered" size=
"1" start=
"22" type=
"bool"/>
559 <field name=
"Output image format" size=
"6" start=
"16" type=
"Output Image Format"/>
561 <field name=
"Decimate mode" size=
"2" start=
"14" type=
"Decimate Mode"/>
563 <field name=
"Internal Type" size=
"4" start=
"10" type=
"uint" prefix=
"Internal Type">
564 <value name=
"8i" value=
"0"/>
565 <value name=
"8ui" value=
"1"/>
566 <value name=
"8" value=
"2"/>
567 <value name=
"16i" value=
"4"/>
568 <value name=
"16ui" value=
"5"/>
569 <value name=
"16f" value=
"6"/>
570 <value name=
"32i" value=
"8"/>
571 <value name=
"32ui" value=
"9"/>
572 <value name=
"32f" value=
"10"/>
575 <field name=
"Internal BPP" size=
"2" start=
"8" type=
"uint" prefix=
"Internal Bpp">
576 <value name=
"32" value=
"0"/>
577 <value name=
"64" value=
"1"/>
578 <value name=
"128" value=
"2"/>
580 <field name=
"Render Target Number" size=
"4" start=
"4" type=
"uint"/>
581 <field name=
"sub-id" size=
"4" start=
"0" type=
"uint" default=
"2"/>
584 <packet code=
"121" name=
"Tile Rendering Mode Configuration (Z/Stencil config)" cl=
"R">
585 <field name=
"Address" size=
"26" start=
"38" type=
"address"/>
587 <field name=
"Padded height of output image in UIF blocks" size=
"13" start=
"25" type=
"uint"/>
589 <field name=
"Memory Format" size=
"3" start=
"22" type=
"Memory Format"/>
591 <field name=
"Output image format" size=
"6" start=
"16" type=
"Z/S Output Image Format"/>
593 <field name=
"Decimate mode" size=
"2" start=
"14" type=
"uint"/>
595 <field name=
"Internal Type" size=
"4" start=
"10" type=
"uint" prefix=
"Internal Type">
596 <value name=
"depth_32f" value=
"0"/>
597 <value name=
"depth_24" value=
"1"/>
598 <value name=
"depth_16" value=
"2"/>
601 <field name=
"Internal BPP (ignored)" size=
"2" start=
"8" type=
"uint"/>
602 <!-- selects between Z/Stencil config packet and Separate Stencil packet. -->
603 <field name=
"Z/Stencil ID" size=
"4" start=
"4" type=
"uint" default=
"0"/>
604 <field name=
"sub-id" size=
"4" start=
"0" type=
"uint" default=
"1"/>
607 <packet code=
"121" name=
"Tile Rendering Mode Configuration (Z Stencil Clear Values)" cl=
"R">
608 <field name=
"unused" size=
"16" start=
"48" type=
"uint"/>
610 <field name=
"Z Clear Value" size=
"32" start=
"16" type=
"float"/>
612 <field name=
"Stencil/VG Mask Clear Value" size=
"8" start=
"8" type=
"uint"/>
613 <field name=
"sub-id" size=
"4" start=
"0" type=
"uint" default=
"3"/>
616 <packet code=
"121" name=
"Tile Rendering Mode Configuration (Clear Colors Part1)" cl=
"R">
617 <!-- Express this as a 56-bit field? -->
618 <field name=
"Clear Color next 24 bits" size=
"24" start=
"40" type=
"uint"/>
619 <field name=
"Clear Color low 32 bits" size=
"32" start=
"8" type=
"uint"/>
621 <field name=
"Render Target number" size=
"4" start=
"4" type=
"uint"/>
622 <field name=
"sub-id" size=
"4" start=
"0" type=
"uint" default=
"4"/>
625 <packet code=
"121" name=
"Tile Rendering Mode Configuration (Clear Colors Part2)" cl=
"R">
626 <!-- Express this as a 56-bit field? -->
627 <field name=
"Clear Color mid-high 24 bits" size=
"24" start=
"40" type=
"uint"/>
628 <field name=
"Clear Color mid-low 32 bits" size=
"32" start=
"8" type=
"uint"/>
630 <field name=
"Render Target number" size=
"4" start=
"4" type=
"uint"/>
631 <field name=
"sub-id" size=
"4" start=
"0" type=
"uint" default=
"5"/>
634 <packet code=
"121" name=
"Tile Rendering Mode Configuration (Clear Colors Part3)" cl=
"R">
635 <field name=
"pad" size=
"11" start=
"53" type=
"uint"/>
636 <field name=
"UIF padded height in UIF blocks" size=
"13" start=
"40" type=
"uint"/>
637 <!-- image height is for Y flipping -->
638 <field name=
"Raster Row Stride or Image Height in Pixels" size=
"16" start=
"24" type=
"uint"/>
639 <field name=
"Clear Color high 16 bits" size=
"16" start=
"8" type=
"uint"/>
641 <field name=
"Render Target number" size=
"4" start=
"4" type=
"uint"/>
642 <field name=
"sub-id" size=
"4" start=
"0" type=
"uint" default=
"6"/>
645 <packet code=
"124" name=
"Tile Coordinates">
646 <field name=
"tile row number" size=
"12" start=
"12" type=
"uint"/>
647 <field name=
"tile column number" size=
"12" start=
"0" type=
"uint"/>
650 <packet code=
"122" name=
"Multicore Rendering Supertile Configuration" cl=
"R">
651 <field name=
"Supertile Raster Order" size=
"1" start=
"60" type=
"bool"/>
652 <field name=
"Multicore Enable" size=
"1" start=
"56" type=
"bool"/>
654 <field name=
"Total Frame Height in Tiles" size=
"12" start=
"44" type=
"uint"/>
655 <field name=
"Total Frame Width in Tiles" size=
"12" start=
"32" type=
"uint"/>
657 <field name=
"Total Frame Height in Supertiles" size=
"8" start=
"24" type=
"uint"/>
658 <field name=
"Total Frame Width in Supertiles" size=
"8" start=
"16" type=
"uint"/>
660 <field name=
"Supertile Height in Tiles minus 1" size=
"8" start=
"8" type=
"uint"/>
661 <field name=
"Supertile Width in Tiles minus 1" size=
"8" start=
"0" type=
"uint"/>
664 <packet code=
"123" name=
"Multicore Rendering Tile List Set Base" cl=
"R">
665 <field name=
"address" size=
"26" start=
"6" type=
"address"/>
666 <field name=
"Tile List Set Number" size=
"4" start=
"0" type=
"uint"/>
670 <packet code=
"125" name=
"Tile Coordinates Implicit"/>
672 <packet code=
"126" name=
"Tile List Initial Block Size">
673 <field name=
"Use auto-chained tile lists" size=
"1" start=
"2" type=
"bool"/>
675 <field name=
"Size of first block in chained tile lists" size=
"2" start=
"0" type=
"uint">
676 <value name=
"tile allocation block size 64b" value=
"0"/>
677 <value name=
"tile allocation block size 128b" value=
"1"/>
678 <value name=
"tile allocation block size 256b" value=
"2"/>
682 <struct name=
"GL Shader State Record">
683 <field name=
"Point size in shaded vertex data" size=
"1" start=
"0" type=
"bool"/>
684 <field name=
"Enable clipping" size=
"1" start=
"1" type=
"bool"/>
685 <field name=
"Vertex ID read by coordinate shader" size=
"1" start=
"2" type=
"bool"/>
686 <field name=
"Instance ID read by coordinate shader" size=
"1" start=
"3" type=
"bool"/>
687 <field name=
"Vertex ID read by vertex shader" size=
"1" start=
"4" type=
"bool"/>
688 <field name=
"Instance ID read by vertex shader" size=
"1" start=
"5" type=
"bool"/>
689 <field name=
"Fragment shader does Z writes" size=
"1" start=
"6" type=
"bool"/>
690 <field name=
"Turn off early-z test" size=
"1" start=
"7" type=
"bool"/>
691 <field name=
"Coordinate shader has separate input and output VPM blocks" size=
"1" start=
"8" type=
"bool"/>
692 <field name=
"Vertex shader has separate input and output VPM blocks" size=
"1" start=
"9" type=
"bool"/>
693 <field name=
"Fragment shader uses real pixel centre W in addition to centroid W2" size=
"1" start=
"10" type=
"bool"/>
695 <field name=
"Number of varyings in Fragment Shader" size=
"8" start=
"2b" type=
"uint"/>
696 <field name=
"Coordinate Shader output VPM segment size" size=
"8" start=
"4b" type=
"uint"/>
697 <field name=
"Coordinate Shader input VPM segment size" size=
"8" start=
"5b" type=
"uint"/>
698 <field name=
"Vertex Shader output VPM segment size" size=
"8" start=
"6b" type=
"uint"/>
699 <field name=
"Vertex Shader input VPM segment size" size=
"8" start=
"7b" type=
"uint"/>
700 <field name=
"Address of default attribute values" size=
"32" start=
"8b" type=
"address"/>
701 <field name=
"Fragment Shader Code Address" size=
"29" start=
"99" type=
"address"/>
702 <field name=
"2-way threadable" size=
"1" start=
"96" type=
"bool"/>
703 <field name=
"4-way threadable" size=
"1" start=
"97" type=
"bool"/>
704 <field name=
"Propagate NaNs" size=
"1" start=
"98" type=
"bool"/>
705 <field name=
"Fragment Shader Uniforms Address" size=
"32" start=
"16b" type=
"address"/>
706 <field name=
"Vertex Shader Code Address" size=
"32" start=
"20b" type=
"address"/>
707 <field name=
"Vertex Shader Uniforms Address" size=
"32" start=
"24b" type=
"address"/>
708 <field name=
"Coordinate Shader Code Address" size=
"32" start=
"28b" type=
"address"/>
709 <field name=
"Coordinate Shader Uniforms Address" size=
"32" start=
"32b" type=
"address"/>
712 <struct name=
"GL Shader State Attribute Record">
713 <field name=
"Address" size=
"32" start=
"0" type=
"address"/>
715 <field name=
"Vec size" size=
"2" start=
"32" type=
"uint"/>
716 <field name=
"Type" size=
"3" start=
"34" type=
"uint">
717 <value name=
"Attribute half-float" value=
"1"/>
718 <value name=
"Attribute float" value=
"2"/>
719 <value name=
"Attribute fixed" value=
"3"/>
720 <value name=
"Attribute byte" value=
"4"/>
721 <value name=
"Attribute short" value=
"5"/>
722 <value name=
"Attribute int" value=
"6"/>
723 <value name=
"Attribute int2_10_10_10" value=
"7"/>
725 <field name=
"Signed int type" size=
"1" start=
"37" type=
"bool"/>
726 <field name=
"Normalized int type" size=
"1" start=
"38" type=
"bool"/>
727 <field name=
"Read as int/uint" size=
"1" start=
"39" type=
"bool"/>
729 <field name=
"Number of values read by Coordinate shader" size=
"4" start=
"40" type=
"uint"/>
730 <field name=
"Number of values read by Vertex shader" size=
"4" start=
"44" type=
"uint"/>
732 <field name=
"Instance Divisor" size=
"16" start=
"6b" type=
"uint"/>
733 <field name=
"Stride" size=
"32" start=
"8b" type=
"uint"/>
736 <struct name=
"VPM generic block write setup">
737 <field name=
"id" size=
"2" start=
"30" type=
"uint" default=
"0"/>
738 <field name=
"id0" size=
"3" start=
"27" type=
"uint" default=
"0"/>
740 <field name=
"horiz" size=
"1" start=
"24" type=
"bool"/>
741 <field name=
"laned" size=
"1" start=
"23" type=
"bool"/>
742 <field name=
"segs" size=
"1" start=
"22" type=
"bool"/>
743 <field name=
"stride" size=
"7" start=
"15" type=
"int"/>
745 <field name=
"size" size=
"2" start=
"13" type=
"uint">
746 <value name=
"VPM setup size 8-bit" value=
"0"/>
747 <value name=
"VPM setup size 16-bit" value=
"1"/>
748 <value name=
"VPM setup size 32-bit" value=
"2"/>
751 <field name=
"addr" size=
"13" start=
"0" type=
"uint"/>
754 <struct name=
"VPM generic block read setup">
755 <field name=
"id" size=
"2" start=
"30" type=
"uint" default=
"1"/>
757 <field name=
"horiz" size=
"1" start=
"29" type=
"bool"/>
758 <field name=
"laned" size=
"1" start=
"28" type=
"bool"/>
759 <field name=
"segs" size=
"1" start=
"27" type=
"bool"/>
760 <field name=
"num" size=
"5" start=
"22" type=
"uint"/>
761 <field name=
"stride" size=
"7" start=
"15" type=
"int"/>
763 <field name=
"size" size=
"2" start=
"13" type=
"uint">
764 <value name=
"VPM setup size 8-bit" value=
"0"/>
765 <value name=
"VPM setup size 16-bit" value=
"1"/>
766 <value name=
"VPM setup size 32-bit" value=
"2"/>
769 <field name=
"addr" size=
"13" start=
"0" type=
"uint"/>
772 <struct name=
"Texture Uniform Parameter 0 CFG_MODE=1">
773 <field name=
"Per-pixel mask enable" size=
"1" start=
"31" type=
"bool"/>
775 <field name=
"Texel offset for r coordinate" size=
"4" start=
"27" type=
"int"/>
776 <field name=
"Texel offset for t coordinate" size=
"4" start=
"23" type=
"int"/>
777 <field name=
"Texel offset for s coordinate" size=
"4" start=
"19" type=
"int"/>
779 <field name=
"R Wrap Mode" size=
"3" start=
"16" type=
"uint">
780 <value name=
"Wrap mode REPEAT" value=
"0"/>
781 <value name=
"Wrap mode CLAMP" value=
"1"/>
782 <value name=
"Wrap mode MIRROR" value=
"2"/>
783 <value name=
"Wrap mode BORDER" value=
"3"/>
784 <value name=
"Wrap mode MIRROR_ONCE" value=
"4"/>
787 <field name=
"T Wrap Mode" size=
"3" start=
"13" type=
"uint">
788 <value name=
"Wrap mode REPEAT" value=
"0"/>
789 <value name=
"Wrap mode CLAMP" value=
"1"/>
790 <value name=
"Wrap mode MIRROR" value=
"2"/>
791 <value name=
"Wrap mode BORDER" value=
"3"/>
792 <value name=
"Wrap mode MIRROR_ONCE" value=
"4"/>
795 <field name=
"S Wrap Mode" size=
"3" start=
"10" type=
"uint">
796 <value name=
"Wrap mode REPEAT" value=
"0"/>
797 <value name=
"Wrap mode CLAMP" value=
"1"/>
798 <value name=
"Wrap mode MIRROR" value=
"2"/>
799 <value name=
"Wrap mode BORDER" value=
"3"/>
800 <value name=
"Wrap mode MIRROR_ONCE" value=
"4"/>
803 <field name=
"New configuration mode" size=
"1" start=
"9" type=
"bool" default=
"1"/>
805 <field name=
"Shadow" size=
"1" start=
"8" type=
"bool"/>
806 <field name=
"Coefficient lookup mode" size=
"1" start=
"7" type=
"bool"/>
807 <field name=
"Disable AutoLOD, use bias only" size=
"1" start=
"6" type=
"bool"/>
808 <field name=
"Bias supplied" size=
"1" start=
"5" type=
"bool"/>
809 <field name=
"Gather sample mode" size=
"1" start=
"4" type=
"bool"/>
810 <field name=
"Fetch sample mode" size=
"1" start=
"3" type=
"bool"/>
812 <field name=
"Lookup Type" size=
"3" start=
"0" type=
"uint">
813 <value name=
"Texture 2D" value=
"0"/>
814 <value name=
"Texture 2D array" value=
"1"/>
815 <value name=
"Texture 3D" value=
"2"/>
816 <value name=
"Texture Cube Map" value=
"3"/>
817 <value name=
"Texture 1D" value=
"4"/>
818 <value name=
"Texture 1D Array" value=
"5"/>
819 <value name=
"Texture Child Image" value=
"6"/>
823 <struct name=
"Texture Uniform Parameter 1 CFG_MODE=1">
824 <field name=
"Texture state record base address" size=
"28" start=
"4" type=
"address"/>
825 <field name=
"Return words of texture data" size=
"4" start=
"0" type=
"uint"/>
828 <struct name=
"Texture Shader State">
829 <field name=
"UIF XOR disable" size=
"1" start=
"255" type=
"bool"/>
830 <field name=
"Level 0 is strictly UIF" size=
"1" start=
"254" type=
"bool"/>
831 <field name=
"Level 0 XOR enable" size=
"1" start=
"252" type=
"bool"/>
832 <field name=
"Level 0 UB_PAD" size=
"4" start=
"248" type=
"uint"/>
833 <field name=
"Output 32-bit" size=
"1" start=
"246" type=
"bool"/>
834 <field name=
"Sample Number" size=
"2" start=
"244" type=
"uint"/>
836 <field name=
"Base Level" size=
"4" start=
"240" type=
"uint"/>
837 <field name=
"Fixed Bias" size=
"16" start=
"224" type=
"s8.8"/>
838 <field name=
"Max Level-of-Detail" size=
"16" start=
"208" type=
"s8.8"/>
839 <field name=
"Min Level-of-Detail" size=
"16" start=
"192" type=
"s8.8"/>
841 <field name=
"Border Color alpha" size=
"16" start=
"176" type=
"uint"/>
842 <field name=
"Border Color blue" size=
"16" start=
"160" type=
"uint"/>
843 <field name=
"Border Color green" size=
"16" start=
"144" type=
"uint"/>
844 <field name=
"Border Color red" size=
"16" start=
"128" type=
"uint"/>
846 <field name=
"Flip S and T on incoming request" size=
"1" start=
"127" type=
"bool"/>
847 <field name=
"Flip ETC Y" size=
"1" start=
"126" type=
"bool" default=
"1"/>
848 <field name=
"Flip texture Y Axis" size=
"1" start=
"125" type=
"bool"/>
849 <field name=
"Flip texture X Axis" size=
"1" start=
"124" type=
"bool"/>
851 <field name=
"Swizzle A" size=
"3" start=
"121" type=
"uint">
852 <value name=
"Swizzle Zero" value=
"0"/>
853 <value name=
"Swizzle One" value=
"1"/>
854 <value name=
"Swizzle Red" value=
"2"/>
855 <value name=
"Swizzle Green" value=
"3"/>
856 <value name=
"Swizzle Blue" value=
"4"/>
857 <value name=
"Swizzle Alpha" value=
"5"/>
860 <field name=
"Swizzle B" size=
"3" start=
"118" type=
"uint"/>
861 <field name=
"Swizzle G" size=
"3" start=
"115" type=
"uint"/>
862 <field name=
"Swizzle R" size=
"3" start=
"112" type=
"uint"/>
864 <field name=
"Depth Compare Function" size=
"3" start=
"109" type=
"Compare Function"/>
866 <field name=
"sRGB" size=
"1" start=
"107" type=
"bool"/>
868 <field name=
"Texture type" size=
"7" start=
"100" type=
"uint"/>
870 <field name=
"Image Depth" size=
"14" start=
"86" type=
"uint"/>
871 <field name=
"Image Height" size=
"14" start=
"72" type=
"uint"/>
872 <field name=
"Image Width" size=
"14" start=
"58" type=
"uint"/>
874 <field name=
"Array Stride (64-byte aligned)" size=
"26" start=
"32" type=
"uint"/>
876 <field name=
"Texture base pointer" size=
"30" start=
"2" type=
"address"/>
878 <field name=
"Filter" size=
"4" start=
"0" type=
"TMU Filter"/>
881 <enum name=
"Texture Data Formats">
883 most formats here have R in the low bits, A in the high bits.
886 <value name=
"Texture Data Format R8" value=
"0"/>
887 <value name=
"Texture Data Format R8 SNORM" value=
"1"/>
888 <value name=
"Texture Data Format RG8" value=
"2"/>
889 <value name=
"Texture Data Format RG8 SNORM" value=
"3"/>
890 <value name=
"Texture Data Format RGBA8" value=
"4"/>
891 <value name=
"Texture Data Format RGBA8 SNORM" value=
"5"/>
892 <value name=
"Texture Data Format RGB565" value=
"6"/> <!-- B in low bits -->
893 <value name=
"Texture Data Format RGBA4" value=
"7"/> <!-- A low, R high -->
894 <value name=
"Texture Data Format RGB5_A1" value=
"8"/> <!-- A low, R high -->
895 <value name=
"Texture Data Format RGB10_A2" value=
"9"/> <!-- R low, A high -->
896 <value name=
"Texture Data Format R16" value=
"10"/>
897 <value name=
"Texture Data Format R16 SNORM" value=
"11"/>
898 <value name=
"Texture Data Format RG16" value=
"12"/>
899 <value name=
"Texture Data Format RG16 SNORM" value=
"13"/>
900 <value name=
"Texture Data Format RGBA16" value=
"14"/>
901 <value name=
"Texture Data Format RGBA16 SNORM" value=
"15"/>
902 <value name=
"Texture Data Format R16F" value=
"16"/>
903 <value name=
"Texture Data Format RG16F" value=
"17"/>
904 <value name=
"Texture Data Format RGBA16F" value=
"18"/>
905 <value name=
"Texture Data Format R11F_G11F_B10F" value=
"19"/>
906 <value name=
"Texture Data Format RGB9_E5" value=
"20"/>
907 <value name=
"Texture Data Format DEPTH COMP16" value=
"21"/>
908 <value name=
"Texture Data Format DEPTH COMP24" value=
"22"/>
909 <value name=
"Texture Data Format DEPTH COMP32F" value=
"23"/>
910 <value name=
"Texture Data Format DEPTH24_X8" value=
"24"/> <!-- X low, D high -->
911 <value name=
"Texture Data Format R4" value=
"25"/>
912 <value name=
"Texture Data Format R1" value=
"26"/>
913 <!-- generic unfiltered 8-bit sample -->
914 <value name=
"Texture Data Format S8" value=
"27"/>
915 <!-- generic unfiltered 16-bit sample -->
916 <value name=
"Texture Data Format S16" value=
"28"/>
917 <!-- generic unfiltered 32-bit sample -->
918 <value name=
"Texture Data Format R32F" value=
"29"/>
919 <!-- generic unfiltered 64-bit sample -->
920 <value name=
"Texture Data Format RG32F" value=
"30"/>
921 <!-- generic unfiltered 128-bit sample -->
922 <value name=
"Texture Data Format RGBA32F" value=
"31"/>
924 <value name=
"Texture Data Format RGB8_ETC2" value=
"32"/>
925 <value name=
"Texture Data Format RGB8_PUNCHTHROUGH_ALPHA1" value=
"33"/>
927 <value name=
"Texture Data Format R11_EAC" value=
"34"/>
928 <value name=
"Texture Data Format SIGNED_R11_EAC" value=
"35"/>
929 <value name=
"Texture Data Format RG11_EAC" value=
"36"/>
930 <value name=
"Texture Data Format SIGNED_RG11_EAC" value=
"37"/>
932 <value name=
"Texture Data Format RGBA8_ETC2_EAC" value=
"38"/>
933 <value name=
"Texture Data Format YCBCR_LUMA" value=
"39"/>
934 <value name=
"Texture Data Format YCBCR_420_CHROMA" value=
"40"/>
936 <value name=
"Texture Data Format BC1" value=
"48"/>
937 <value name=
"Texture Data Format BC2" value=
"49"/>
938 <value name=
"Texture Data Format BC3" value=
"50"/>
940 <value name=
"Texture Data Format ASTC_4x4" value=
"64"/>
941 <value name=
"Texture Data Format ASTC_5x4" value=
"65"/>
942 <value name=
"Texture Data Format ASTC_5x5" value=
"66"/>
943 <value name=
"Texture Data Format ASTC_6x5" value=
"67"/>
944 <value name=
"Texture Data Format ASTC_6x6" value=
"68"/>
945 <value name=
"Texture Data Format ASTC_8x5" value=
"69"/>
946 <value name=
"Texture Data Format ASTC_8x6" value=
"70"/>
947 <value name=
"Texture Data Format ASTC_8x8" value=
"71"/>
948 <value name=
"Texture Data Format ASTC_10x5" value=
"72"/>
949 <value name=
"Texture Data Format ASTC_10x6" value=
"73"/>
950 <value name=
"Texture Data Format ASTC_10x8" value=
"74"/>
951 <value name=
"Texture Data Format ASTC_10x10" value=
"75"/>
952 <value name=
"Texture Data Format ASTC_12x10" value=
"76"/>
953 <value name=
"Texture Data Format ASTC_12x12" value=
"77"/>
955 <value name=
"Texture Data Format R8I" value=
"96"/>
956 <value name=
"Texture Data Format R8UI" value=
"97"/>
957 <value name=
"Texture Data Format RG8I" value=
"98"/>
958 <value name=
"Texture Data Format RG8UI" value=
"99"/>
959 <value name=
"Texture Data Format RGBA8I" value=
"100"/>
960 <value name=
"Texture Data Format RGBA8UI" value=
"101"/>
962 <value name=
"Texture Data Format R16I" value=
"102"/>
963 <value name=
"Texture Data Format R16UI" value=
"103"/>
964 <value name=
"Texture Data Format RG16I" value=
"104"/>
965 <value name=
"Texture Data Format RG16UI" value=
"105"/>
966 <value name=
"Texture Data Format RGBA16I" value=
"106"/>
967 <value name=
"Texture Data Format RGBA16UI" value=
"107"/>
969 <value name=
"Texture Data Format R32I" value=
"108"/>
970 <value name=
"Texture Data Format R32UI" value=
"109"/>
971 <value name=
"Texture Data Format RG32I" value=
"110"/>
972 <value name=
"Texture Data Format RG32UI" value=
"111"/>
973 <value name=
"Texture Data Format RGBA32I" value=
"112"/>
974 <value name=
"Texture Data Format RGBA32UI" value=
"113"/>
975 <value name=
"Texture Data Format RGB10_A2UI" value=
"114"/>