broadcom/vc5: Turn the decimate mode field into an enum in the XML.
[mesa.git] / src / broadcom / cle / v3d_packet_v33.xml
1 <vcxml gen="3.3">
2
3 <enum name="Compare Function" prefix="V3D_COMPARE_FUNC">
4 <value name="NEVER" value="0"/>
5 <value name="LESS" value="1"/>
6 <value name="EQUAL" value="2"/>
7 <value name="LEQUAL" value="3"/>
8 <value name="GREATER" value="4"/>
9 <value name="NOTEQUAL" value="5"/>
10 <value name="GEQUAL" value="6"/>
11 <value name="ALWAYS" value="7"/>
12 </enum>
13
14 <enum name="Blend Factor" prefix="V3D_BLEND_FACTOR">
15 <value name="ZERO" value="0"/>
16 <value name="ONE" value="1"/>
17 <value name="SRC_COLOR" value="2"/>
18 <value name="INV_SRC_COLOR" value="3"/>
19 <value name="DST_COLOR" value="4"/>
20 <value name="INV_DST_COLOR" value="5"/>
21 <value name="SRC_ALPHA" value="6"/>
22 <value name="INV_SRC_ALPHA" value="7"/>
23 <value name="DST_ALPHA" value="8"/>
24 <value name="INV_DST_ALPHA" value="9"/>
25 <value name="CONST_COLOR" value="10"/>
26 <value name="INV_CONST_COLOR" value="11"/>
27 <value name="CONST_ALPHA" value="12"/>
28 <value name="INV_CONST_ALPHA" value="13"/>
29 <value name="SRC_ALPHA_SATURATE" value="14"/>
30 </enum>
31
32 <enum name="Blend Mode" prefix="V3D_BLEND_MODE">
33 <value name="ADD" value="0"/>
34 <value name="SUB" value="1"/>
35 <value name="RSUB" value="2"/>
36 <value name="MIN" value="3"/>
37 <value name="MAX" value="4"/>
38 <value name="MUL" value="5"/>
39 <value name="SCREEN" value="6"/>
40 <value name="DARKEN" value="7"/>
41 <value name="LIGHTEN" value="8"/>
42 </enum>
43
44 <enum name="Stencil Op" prefix="V3D_STENCIL_OP">
45 <value name="ZERO" value="0"/>
46 <value name="KEEP" value="1"/>
47 <value name="REPLACE" value="2"/>
48 <value name="INCR" value="3"/>
49 <value name="DECR" value="4"/>
50 <value name="INVERT" value="5"/>
51 <value name="INCWRAP" value="6"/>
52 <value name="DECWRAP" value="7"/>
53 </enum>
54
55 <enum name="Primitive" prefix="V3D_PRIM">
56 <value name="POINTS" value="0"/>
57 <value name="LINES" value="1"/>
58 <value name="LINE_LOOP" value="2"/>
59 <value name="LINE_STRIP" value="3"/>
60 <value name="TRIANGLES" value="4"/>
61 <value name="TRIANGLE_STRIP" value="5"/>
62 <value name="TRIANGLE_FAN" value="6"/>
63 <value name="POINTS_TF" value="16"/>
64 <value name="LINES_TF" value="17"/>
65 <value name="LINE_LOOP_TF" value="18"/>
66 <value name="LINE_STRIP_TF" value="19"/>
67 <value name="TRIANGLES_TF" value="20"/>
68 <value name="TRIANGLE_STRIP_TF" value="21"/>
69 <value name="TRIANGLE_FAN_TF" value="22"/>
70 </enum>
71
72 <enum name="TMU Filter" prefix="V3D_TMU_FILTER">
73 <!-- Names are mip filter, min filter, mag filter -->
74 <value name="MIN_LIN_MIP_NONE_MAG_LIN" value="0"/>
75 <value name="MIN_LIN_MIP_NONE_MAG_NEAR" value="1"/>
76 <value name="MIN_NEAR_MIP_NONE_MAG_LIN" value="2"/>
77 <value name="MIN_NEAR_MIP_NONE_MAG_NEAR" value="3"/>
78
79 <value name="MIN_NEAR_MIP_NEAR_MAG_LIN" value="4"/>
80 <value name="MIN_NEAR_MIP_NEAR_MAG_NEAR" value="5"/>
81 <value name="MIN_NEAR_MIP_LIN_MAG_LIN" value="6"/>
82 <value name="MIN_NEAR_MIP_LIN_MAG_NEAR" value="7"/>
83
84 <value name="MIN_LIN_MIP_NEAR_MAG_LIN" value="8"/>
85 <value name="MIN_LIN_MIP_NEAR_MAG_NEAR" value="9"/>
86 <value name="MIN_LIN_MIP_LIN_MAG_LIN" value="10"/>
87 <value name="MIN_LIN_MIP_LIN_MAG_NEAR" value="11"/>
88
89 <value name="ANISOTROPIC_2_1" value="12"/>
90 <value name="ANISOTROPIC_4_1" value="13"/>
91 <value name="ANISOTROPIC_8_1" value="14"/>
92 <value name="ANISOTROPIC_16_1" value="15"/>
93 </enum>
94
95 <enum name="Flat Shade Action" prefix="V3D_FLAT_SHADE_ACTION">
96 <value name="unchanged" value="0"/>
97 <value name="zeroed" value="1"/>
98 <value name="set" value="2"/>
99 </enum>
100
101 <enum name="Memory Format" prefix="V3D_MEMORY_FORMAT">
102 <value name="Raster" value="0"/>
103 <value name="Lineartile" value="1"/>
104 <value name="UB-linear (1 UIF block wide)" value="2"/>
105 <value name="UB-linear (2 UIF blocks wide)" value="3"/>
106 <value name="UIF (No XOR)" value="4"/>
107 <value name="UIF (XOR)" value="5"/>
108 </enum>
109
110 <enum name="Decimate Mode" prefix="V3D_DECIMATE_MODE">
111 <value name="sample 0" value="0"/>
112 <value name="4x" value="1"/>
113 <value name="16x" value="2"/>
114 <value name="all samples" value="3"/>
115 </enum>
116
117 <enum name="Output Image Format" prefix="V3D_OUTPUT_IMAGE_FORMAT">
118 <!--
119 Formats appear with their channels named from the low bits to
120 the high bits.
121 -->
122 <value name="srgb8_alpha8" value="0"/>
123 <value name="srgb" value="1"/>
124 <value name="rgb10_a2ui" value="2"/>
125 <value name="rgb10_a2" value="3"/>
126 <value name="abgr1555" value="4"/>
127 <value name="alpha-masked abgr1555" value="5"/>
128 <value name="abgr4444" value="6"/>
129 <value name="bgr565" value="7"/>
130 <value name="r11f_g11f_b10f" value="8"/>
131 <value name="rgba32f" value="9"/>
132 <value name="rg32f" value="10"/>
133 <value name="r32f" value="11"/>
134 <value name="rgba32i" value="12"/>
135 <value name="rg32i" value="13"/>
136 <value name="r32i" value="14"/>
137 <value name="rgba32ui" value="15"/>
138 <value name="rg32ui" value="16"/>
139 <value name="r32ui" value="17"/>
140 <value name="rgba16f" value="18"/>
141 <value name="rg16f" value="19"/>
142 <value name="r16f" value="20"/>
143 <value name="rgba16i" value="21"/>
144 <value name="rg16i" value="22"/>
145 <value name="r16i" value="23"/>
146 <value name="rgba16ui" value="24"/>
147 <value name="rg16ui" value="25"/>
148 <value name="r16ui" value="26"/>
149 <value name="rgba8" value="27"/>
150 <value name="rgb8" value="28"/>
151 <value name="rg8" value="29"/>
152 <value name="r8" value="30"/>
153 <value name="rgba8i" value="31"/>
154 <value name="rg8i" value="32"/>
155 <value name="r8i" value="33"/>
156 <value name="rgba8ui" value="34"/>
157 <value name="rg8ui" value="35"/>
158 <value name="r8ui" value="36"/>
159 <value name="srgbx8" value="37"/>
160 <value name="rgbx8" value="38"/>
161 </enum>
162
163 <enum name="Z/S Output Image Format" prefix="V3D_OUTPUT_IMAGE_FORMAT_ZS">
164 <value name="depth_component32f" value="0"/>
165 <value name="depth_component24" value="1"/> <!-- depth low, pad high -->
166 <value name="depth_component16" value="2"/>
167 <value name="depth24_stencil8" value="3"/> <!-- stencil low, depth high -->
168 </enum>
169
170 <packet code="0" name="Halt"/>
171 <packet code="1" name="NOP"/>
172 <packet code="4" name="Flush"/>
173 <packet code="5" name="Flush All State"/>
174 <packet code="6" name="Start Tile Binning"/>
175 <packet code="7" name="Increment Semaphore"/>
176 <packet code="8" name="Wait on Semaphore"/>
177 <packet code="9" name="Wait for previous frame"/>
178 <packet code="10" name="Enable Z-only rendering" cl="R"/>
179 <packet code="11" name="Disable Z-only rendering" cl="R"/>
180 <packet code="12" name="End of Z-only rendering in frame"/>
181 <packet code="13" name="End of rendering"/>
182
183 <packet code="14" name="Wait for transform feedback" cl="B">
184 <field name="Block count" size="8" start="0" type="uint"/>
185 </packet>
186
187 <packet code="15" name="Branch to auto-chained sub-list">
188 <field name="address" size="32" start="0" type="address"/>
189 </packet>
190
191 <packet code="16" name="Branch">
192 <field name="address" size="32" start="0" type="address"/>
193 </packet>
194
195 <packet code="17" name="Branch to Sub-list">
196 <field name="address" size="32" start="0" type="address"/>
197 </packet>
198
199 <packet code="18" name="Return from sub-list"/>
200 <packet code="19" name="Flush VCD cache"/>
201
202 <packet code="20" name="Start Address of Generic Tile List">
203 <field name="start" size="32" start="0" type="address"/>
204 <field name="end" size="32" start="32" type="address"/>
205 </packet>
206
207 <packet code="21" name="Branch to Implicit Tile List">
208 <field name="tile list set number" size="8" start="0" type="uint"/>
209 </packet>
210
211 <packet code="22" name="Branch to Explicit Supertile">
212 <field name="Absolute address of explicit supertile render list" size="32" start="24" type="address"/>
213 <field name="explicit supertile number" size="8" start="16" type="uint"/>
214 <field name="row number" size="8" start="8" type="uint"/>
215 <field name="column number" size="8" start="0" type="uint"/>
216 </packet>
217
218 <packet code="23" name="Supertile Coordinates">
219 <field name="row number in supertiles" size="8" start="8" type="uint"/>
220 <field name="column number in supertiles" size="8" start="0" type="uint"/>
221 </packet>
222
223 <packet code="24" name="Store Multi-Sample Resolved Tile Color Buffer" cl="R"/>
224
225 <packet code="25" name="Store Multi-Sample Resolved Tile Color Buffer (extended)" cl="R">
226 <field name="Disable Color Buffer write" size="8" start="8" type="uint"/>
227 <field name="Enable Z write" size="1" start="7" type="bool"/>
228 <field name="Enable Stencil write" size="1" start="6" type="bool"/>
229 <!-- bit 5 unused -->
230 <field name="Disable Colour buffer(s) clear on write" size="1" start="4" type="bool"/>
231 <field name="Disable Stencil buffer clear on write" size="1" start="3" type="bool"/>
232 <field name="Disable Z buffer clear on write" size="1" start="2" type="bool"/>
233 <field name="Disable fast opportunistic write out in multisample mode" size="1" start="1" type="bool"/>
234 <field name="Last Tile of Frame" size="1" start="0" type="bool"/>
235 </packet>
236
237 <packet code="26" name="Reload Tile Colour Buffer" cl="R">
238 <field name="Disable Colour Buffer load" size="8" start="8" type="uint"/>
239 <field name="Enable Z load" size="1" start="7" type="bool"/>
240 <field name="Enable Stencil load" size="1" start="6" type="bool"/>
241 </packet>
242
243 <packet code="27" name="End of Tile Marker" cl="R"/>
244
245 <packet code="29" name="Store Tile Buffer General" cl="R">
246 <field name="Address" size="24" start="24" type="address"/>
247 <field name="Padded height of output image in UIF blocks" size="13" start="11" type="uint"/>
248 <field name="XOR UIF" size="1" start="10" type="bool"/>
249 <field name="Last Tile of Frame" size="1" start="8" type="bool"/>
250 <field name="Disable Colour buffer(s) clear on write" size="1" start="7" type="bool"/>
251 <field name="Disable Stencil buffer clear on write" size="1" start="6" type="bool"/>
252 <field name="Disable Z buffer clear on write" size="1" start="5" type="bool"/>
253 <field name="Raw Mode" size="1" start="4" type="bool"/>
254 <field name="Buffer to Store" size="4" start="0" type="uint">
255 <value name="Render target 0" value="0"/>
256 <value name="Render target 1" value="1"/>
257 <value name="Render target 2" value="2"/>
258 <value name="Render target 3" value="3"/>
259 <value name="None" value="8"/>
260 <value name="Z" value="9"/>
261 <value name="Stencil" value="10"/>
262 <value name="Z+Stencil" value="11"/>
263 </field>
264 </packet>
265
266 <packet code="30" name="Load Tile Buffer General" cl="R">
267 <field name="Address" size="24" start="24" type="address"/>
268 <field name="Padded height of output image in UIF blocks" size="13" start="11" type="uint"/>
269 <field name="XOR UIF" size="1" start="10" type="bool"/>
270 <field name="Raw Mode" size="1" start="4" type="bool"/>
271 <field name="Buffer to Load" size="4" start="0" type="uint">
272 <value name="Render target 0" value="0"/>
273 <value name="Render target 1" value="1"/>
274 <value name="Render target 2" value="2"/>
275 <value name="Render target 3" value="3"/>
276 <value name="None" value="8"/>
277 <value name="Z" value="9"/>
278 <value name="Stencil" value="10"/>
279 <value name="Z+Stencil" value="11"/>
280 </field>
281 </packet>
282
283 <packet code="32" name="Indexed Primitive List" cl="B">
284 <field name="Minimum index" size="32" start="104" type="uint"/>
285 <field name="Enable Primitive Restarts" size="1" start="103" type="bool"/>
286 <field name="Maximum index" size="31" start="72" type="uint"/>
287 <field name="Address of Indices List" size="32" start="40" type="address"/>
288 <field name="Length" size="32" start="8" type="uint"/>
289
290 <field name="Index type" size="2" start="6" type="uint">
291 <value name="Index type 8-bit" value="0"/>
292 <value name="Index type 16-bit" value="1"/>
293 <value name="Index type 32-bit" value="2"/>
294 </field>
295
296 <field name="mode" size="5" start="0" type="Primitive"/>
297 </packet>
298
299 <packet code="34" name="Indexed Instanced Primitive List" cl="B">
300 <field name="Enable Primitive Restarts" size="1" start="135" type="bool"/>
301 <field name="Maximum index" size="31" start="104" type="uint"/>
302 <field name="Address of Indices List" size="32" start="72" type="address"/>
303 <field name="Number of Instances" size="32" start="40" type="uint"/>
304 <field name="Instance Length" size="32" start="8" type="uint"/>
305
306 <field name="Index type" size="2" start="6" type="uint">
307 <value name="Index type 8-bit" value="0"/>
308 <value name="Index type 16-bit" value="1"/>
309 <value name="Index type 32-bit" value="2"/>
310 </field>
311
312 <field name="mode" size="5" start="0" type="Primitive"/>
313 </packet>
314
315 <packet code="36" name="Vertex Array Primitives" cl="B">
316 <field name="Index of First Vertex" size="32" start="40" type="uint"/>
317 <field name="Length" size="32" start="8" type="uint"/>
318
319 <field name="mode" size="8" start="0" type="Primitive"/>
320 </packet>
321
322 <packet code="38" name="Vertex Array Instanced Primitives" cl="B">
323 <field name="Index of First Vertex" size="32" start="72" type="uint"/>
324 <field name="Number of Instances" size="32" start="40" type="uint"/>
325 <field name="Instance Length" size="32" start="8" type="uint"/>
326
327 <field name="mode" size="8" start="0" type="Primitive"/>
328 </packet>
329
330 <packet code="43" name="Base Vertex Base Instance" cl="B">
331 <field name="Base Instance" size="32" start="32" type="uint"/>
332
333 <field name="Base Vertex" size="32" start="0" type="uint"/>
334 </packet>
335
336 <packet code="56" name="Primitive List Format">
337 <field name="data type" size="1" start="6" type="uint">
338 <value name="List Indexed" value="0"/>
339 <value name="List 32-bit X/Y" value="1"/>
340 </field>
341 <field name="primitive type" size="6" start="0" type="uint">
342 <value name="List Points" value="0"/>
343 <value name="List Lines" value="1"/>
344 <value name="List Triangles" value="2"/>
345 </field>
346 </packet>
347
348 <packet code="64" name="GL Shader State">
349 <field name="address" size="27" start="5" type="address"/>
350 <field name="number of attribute arrays" size="5" start="0" type="uint"/>
351 </packet>
352
353 <packet code="74" name="Transform Feedback Enable">
354 <field name="number of 32-bit Output Buffer Address following" size="3" start="8" type="uint"/>
355 <field name="number of 16-bit Output Data Specs following" size="5" start="11" type="uint"/>
356 </packet>
357
358 <packet code="75" name="Flush Transform Feedback Data"/>
359
360 <struct name="Transform Feedback Output Data Spec">
361 <field name="First Shaded Vertex Value to output" size="8" start="0" type="uint"/>
362 <field name="Number of consecutive Vertex Values to output as 32-bit values minus 1" size="4" start="8" type="uint"/>
363 <field name="Output Buffer to write to" size="2" start="12" type="uint"/>
364 </struct>
365
366 <struct name="Transform Feedback Output Address">
367 <field name="address" size="32" start="0" type="address"/>
368 </struct>
369
370 <packet code="80" name="Stencil Config">
371 <field name="Stencil Write Mask" size="8" start="32" type="uint"/>
372 <field name="Back Config" size="1" start="29" type="bool"/>
373 <field name="Front Config" size="1" start="28" type="bool"/>
374 <field name="Stencil Pass Op" size="3" start="25" type="Stencil Op"/>
375 <field name="Depth Test Fail Op" size="3" start="22" type="Stencil Op"/>
376 <field name="Stencil Test Fail Op" size="3" start="19" type="Stencil Op"/>
377 <field name="Stencil Test Function" size="3" start="16" type="Compare Function"/>
378 <field name="Stencil Test Mask" size="8" start="8" type="uint"/>
379 <field name="Stencil Ref Value" size="8" start="0" type="uint"/>
380 </packet>
381
382 <packet code="84" name="Blend Config">
383 <field name="VG Coverage Modes" size="2" start="28" type="uint"/>
384 <field name="Colour blend dst factor" size="4" start="20" type="Blend Factor"/>
385 <field name="Colour blend src factor" size="4" start="16" type="Blend Factor"/>
386 <field name="Colour blend mode" size="4" start="12" type="Blend Mode"/>
387 <field name="Alpha blend dst factor" size="4" start="8" type="Blend Factor"/>
388 <field name="Alpha blend src factor" size="4" start="4" type="Blend Factor"/>
389 <field name="Alpha blend mode" size="4" start="0" type="Blend Mode"/>
390 </packet>
391
392 <packet code="86" name="Blend Constant Colour">
393 <field name="Alpha (F16)" size="16" start="48" type="uint"/>
394 <field name="Blue (F16)" size="16" start="32" type="uint"/>
395 <field name="Green (F16)" size="16" start="16" type="uint"/>
396 <field name="Red (F16)" size="16" start="0" type="uint"/>
397 </packet>
398
399 <packet code="87" name="Colour Write Masks">
400 <field name="Reserved" size="16" start="16" type="uint"/>
401 <field name="Render Target 3 per colour component write masks" size="4" start="12" type="uint"/>
402 <field name="Render Target 2 per colour component write masks" size="4" start="8" type="uint"/>
403 <field name="Render Target 1 per colour component write masks" size="4" start="4" type="uint"/>
404 <field name="Render Target 0 per colour component write masks" size="4" start="0" type="uint"/>
405 </packet>
406
407 <packet code="92" name="Occlusion Query Counter">
408 <field name="address" size="32" start="0" type="address"/>
409 </packet>
410
411 <packet code="96" name="Configuration Bits">
412 <field name="Direct3D Provoking Vertex" size="1" start="21" type="bool"/>
413 <field name="Direct3D 'Point-fill' mode" size="1" start="20" type="bool"/>
414 <field name="Blend enable" size="1" start="19" type="bool"/>
415 <field name="Stencil enable" size="1" start="18" type="bool"/>
416 <field name="Early Z updates enable" size="1" start="17" type="bool"/>
417 <field name="Early Z enable" size="1" start="16" type="bool"/>
418 <field name="Z updates enable" size="1" start="15" type="bool"/>
419 <field name="Depth-Test Function" size="3" start="12" type="Compare Function"/>
420 <field name="Direct3D Wireframe triangles mode" size="1" start="11" type="bool"/>
421 <field name="Coverage Update Mode" size="2" start="9" type="uint"/>
422 <field name="Coverage Pipe Select" size="1" start="8" type="bool"/>
423 <field name="Rasterizer Oversample Mode" size="2" start="6" type="uint"/>
424 <field name="Line Rasterization" size="2" start="4" type="uint"/>
425 <field name="Enable Depth Offset" size="1" start="3" type="bool"/>
426 <field name="Clockwise Primitives" size="1" start="2" type="bool"/>
427 <field name="Enable Reverse Facing Primitive" size="1" start="1" type="bool"/>
428 <field name="Enable Forward Facing Primitive" size="1" start="0" type="bool"/>
429 </packet>
430
431 <packet code="97" name="Zero All Flat Shade Flags"/>
432
433 <packet code="98" name="Flat Shade Flags">
434 <field name="Flat Shade Flags for varyings V0*24" size="24" start="8" type="uint"/>
435 <field name="Action for Flat Shade Flags of higher numbered varyings" size="2" start="6" type="Flat Shade Action"/>
436 <field name="Action for Flat Shade Flags of lower numbered varyings" size="2" start="4" type="Flat Shade Action"/>
437 <field name="Varying offset V0" size="4" start="0" type="uint"/>
438 </packet>
439
440 <packet code="104" name="Point size">
441 <field name="Point Size" size="32" start="0" type="float"/>
442 </packet>
443
444 <packet code="105" name="Line width">
445 <field name="Line width" size="32" start="0" type="float"/>
446 </packet>
447
448 <packet name="Depth Offset" code="106">
449 <!-- these fields are both float-1-8-7 encoded (top 16 bits of a float32) -->
450 <field name="Depth Offset Units" size="16" start="16" type="uint"/>
451 <field name="Depth Offset Factor" size="16" start="0" type="uint"/>
452 </packet>
453
454 <packet name="Clip Window" code="107">
455 <field name="Clip Window Height in pixels" size="16" start="48" type="uint"/>
456 <field name="Clip Window Width in pixels" size="16" start="32" type="uint"/>
457 <field name="Clip Window Bottom Pixel Coordinate" size="16" start="16" type="uint"/>
458 <field name="Clip Window Left Pixel Coordinate" size="16" start="0" type="uint"/>
459 </packet>
460
461 <packet name="Viewport Offset" code="108">
462 <field name="Viewport Centre Y-coordinate" size="32" start="32" type="s24.8"/>
463 <field name="Viewport Centre X-coordinate" size="32" start="0" type="s24.8"/>
464 </packet>
465
466 <packet name="Clipper Z min/max clipping planes" code="109">
467 <field name="Maximum Zw" size="32" start="32" type="float"/>
468 <field name="Minimum Zw" size="32" start="0" type="float"/>
469 </packet>
470
471 <packet name="Clipper XY Scaling" code="110" cl="B">
472 <field name="Viewport Half-Height in 1/256th of pixel" size="32" start="32" type="float"/>
473 <field name="Viewport Half-Width in 1/256th of pixel" size="32" start="0" type="float"/>
474 </packet>
475
476 <packet name="Clipper Z Scale and Offset" code="111" cl="B">
477 <field name="Viewport Z Offset (Zc to Zs)" size="32" start="32" type="float"/>
478 <field name="Viewport Z Scale (Zc to Zs)" size="32" start="0" type="float"/>
479 </packet>
480
481 <packet code="120" name="Tile Binning Mode Configuration (Part1)">
482 <field name="Double-buffer in non-ms mode" size="1" start="63" type="bool"/>
483 <field name="Multisample Mode (4x)" size="1" start="62" type="bool"/>
484
485 <field name="Maximum BPP of all render targets" size="2" start="60" type="uint">
486 <value name="Render target maximum 32bpp" value="0"/>
487 <value name="Render target maximum 64bpp" value="1"/>
488 <value name="Render target maximum 128bpp" value="2"/>
489 </field>
490
491 <field name="Number of Render Targets" size="4" start="56" type="uint"/>
492 <field name="Height (in tiles)" size="12" start="44" type="uint"/>
493 <field name="Width (in tiles)" size="12" start="32" type="uint"/>
494
495 <field name="Tile State Data Array Base Address" size="26" start="6" type="address"/>
496
497 <field name="tile allocation block size" size="2" start="4" type="uint">
498 <value name="tile allocation block size 64b" value="0"/>
499 <value name="tile allocation block size 128b" value="1"/>
500 <value name="tile allocation block size 256b" value="2"/>
501 </field>
502 <field name="tile allocation initial block size" size="2" start="2" type="uint">
503 <value name="tile allocation initial block size 64b" value="0"/>
504 <value name="tile allocation initial block size 128b" value="1"/>
505 <value name="tile allocation initial block size 256b" value="2"/>
506 </field>
507 <field name="auto-initialize tile state data array" size="1" start="1" type="bool" default="1"/>
508 <field name="sub-id" size="1" start="0" type="uint" default="0"/>
509 </packet>
510
511 <packet code="120" name="Tile Binning Mode Configuration (Part2)" cl="B">
512 <field name="Tile Allocation Memory Address" size="32" start="32" type="address"/>
513 <field name="Tile Allocation Memory Size" size="32" start="0" type="uint"/>
514
515 <field name="sub-id" size="1" start="0" type="uint" default="1"/>
516 </packet>
517
518 <packet code="121" name="Tile Rendering Mode Configuration (Common Configuration)" cl="R">
519 <field name="Disable Render Target Stores" size="8" start="56" type="uint"/>
520 <field name="Enable Z Store" size="1" start="55" type="bool"/>
521 <field name="Enable Stencil Store" size="1" start="54" type="bool"/>
522
523 <field name="Early-Z disable" size="1" start="46" type="bool"/>
524
525 <field name="Early-Z Test and Update Direction" size="1" start="45" type="uint">
526 <value name="Early-Z direction LT/LE" value="0"/>
527 <value name="Early-Z direction GT/GE" value="1"/>
528 </field>
529
530 <field name="Select Coverage Mode" size="1" start="44" type="bool"/>
531 <field name="Double-buffer in non-ms mode" size="1" start="43" type="bool"/>
532 <field name="Multisample Mode (4x)" size="1" start="42" type="bool"/>
533
534 <field name="Maximum BPP of all render targets" size="2" start="40" type="uint">
535 <value name="Render target maximum 32bpp" value="0"/>
536 <value name="Render target maximum 64bpp" value="1"/>
537 <value name="Render target maximum 128bpp" value="2"/>
538 </field>
539
540 <field name="Image Height (pixels)" size="16" start="24" type="uint"/>
541 <field name="Image Width (pixels)" size="16" start="8" type="uint"/>
542 <field name="Number of Render Targets Minus 1" size="4" start="4" type="uint"/>
543
544 <field name="sub-id" size="4" start="0" type="uint" default="0"/>
545 </packet>
546
547 <packet code="121" name="Tile Rendering Mode Configuration (Render Target config)" cl="R">
548 <field name="Address" size="32" start="32" type="address"/>
549
550 <field name="Pad" size="4" start="28" type="uint"/>
551
552 <field name="Flip Y" size="1" start="27" type="bool"/>
553
554 <field name="Memory Format" size="3" start="24" type="Memory Format"/>
555
556 <field name="A dithered" size="1" start="23" type="bool"/>
557 <field name="BGR dithered" size="1" start="22" type="bool"/>
558
559 <field name="Output image format" size="6" start="16" type="Output Image Format"/>
560
561 <field name="Decimate mode" size="2" start="14" type="Decimate Mode"/>
562
563 <field name="Internal Type" size="4" start="10" type="uint" prefix="Internal Type">
564 <value name="8i" value="0"/>
565 <value name="8ui" value="1"/>
566 <value name="8" value="2"/>
567 <value name="16i" value="4"/>
568 <value name="16ui" value="5"/>
569 <value name="16f" value="6"/>
570 <value name="32i" value="8"/>
571 <value name="32ui" value="9"/>
572 <value name="32f" value="10"/>
573 </field>
574
575 <field name="Internal BPP" size="2" start="8" type="uint" prefix="Internal Bpp">
576 <value name="32" value="0"/>
577 <value name="64" value="1"/>
578 <value name="128" value="2"/>
579 </field>
580 <field name="Render Target Number" size="4" start="4" type="uint"/>
581 <field name="sub-id" size="4" start="0" type="uint" default="2"/>
582 </packet>
583
584 <packet code="121" name="Tile Rendering Mode Configuration (Z/Stencil config)" cl="R">
585 <field name="Address" size="26" start="38" type="address"/>
586
587 <field name="Padded height of output image in UIF blocks" size="13" start="25" type="uint"/>
588
589 <field name="Memory Format" size="3" start="22" type="Memory Format"/>
590
591 <field name="Output image format" size="6" start="16" type="Z/S Output Image Format"/>
592
593 <field name="Decimate mode" size="2" start="14" type="uint"/>
594
595 <field name="Internal Type" size="4" start="10" type="uint" prefix="Internal Type">
596 <value name="depth_32f" value="0"/>
597 <value name="depth_24" value="1"/>
598 <value name="depth_16" value="2"/>
599 </field>
600
601 <field name="Internal BPP (ignored)" size="2" start="8" type="uint"/>
602 <!-- selects between Z/Stencil config packet and Separate Stencil packet. -->
603 <field name="Z/Stencil ID" size="4" start="4" type="uint" default="0"/>
604 <field name="sub-id" size="4" start="0" type="uint" default="1"/>
605 </packet>
606
607 <packet code="121" name="Tile Rendering Mode Configuration (Z Stencil Clear Values)" cl="R">
608 <field name="unused" size="16" start="48" type="uint"/>
609
610 <field name="Z Clear Value" size="32" start="16" type="float"/>
611
612 <field name="Stencil/VG Mask Clear Value" size="8" start="8" type="uint"/>
613 <field name="sub-id" size="4" start="0" type="uint" default="3"/>
614 </packet>
615
616 <packet code="121" name="Tile Rendering Mode Configuration (Clear Colors Part1)" cl="R">
617 <!-- Express this as a 56-bit field? -->
618 <field name="Clear Color next 24 bits" size="24" start="40" type="uint"/>
619 <field name="Clear Color low 32 bits" size="32" start="8" type="uint"/>
620
621 <field name="Render Target number" size="4" start="4" type="uint"/>
622 <field name="sub-id" size="4" start="0" type="uint" default="4"/>
623 </packet>
624
625 <packet code="121" name="Tile Rendering Mode Configuration (Clear Colors Part2)" cl="R">
626 <!-- Express this as a 56-bit field? -->
627 <field name="Clear Color mid-high 24 bits" size="24" start="40" type="uint"/>
628 <field name="Clear Color mid-low 32 bits" size="32" start="8" type="uint"/>
629
630 <field name="Render Target number" size="4" start="4" type="uint"/>
631 <field name="sub-id" size="4" start="0" type="uint" default="5"/>
632 </packet>
633
634 <packet code="121" name="Tile Rendering Mode Configuration (Clear Colors Part3)" cl="R">
635 <field name="pad" size="11" start="53" type="uint"/>
636 <field name="UIF padded height in UIF blocks" size="13" start="40" type="uint"/>
637 <!-- image height is for Y flipping -->
638 <field name="Raster Row Stride or Image Height in Pixels" size="16" start="24" type="uint"/>
639 <field name="Clear Color high 16 bits" size="16" start="8" type="uint"/>
640
641 <field name="Render Target number" size="4" start="4" type="uint"/>
642 <field name="sub-id" size="4" start="0" type="uint" default="6"/>
643 </packet>
644
645 <packet code="124" name="Tile Coordinates">
646 <field name="tile row number" size="12" start="12" type="uint"/>
647 <field name="tile column number" size="12" start="0" type="uint"/>
648 </packet>
649
650 <packet code="122" name="Multicore Rendering Supertile Configuration" cl="R">
651 <field name="Supertile Raster Order" size="1" start="60" type="bool"/>
652 <field name="Multicore Enable" size="1" start="56" type="bool"/>
653
654 <field name="Total Frame Height in Tiles" size="12" start="44" type="uint"/>
655 <field name="Total Frame Width in Tiles" size="12" start="32" type="uint"/>
656
657 <field name="Total Frame Height in Supertiles" size="8" start="24" type="uint"/>
658 <field name="Total Frame Width in Supertiles" size="8" start="16" type="uint"/>
659
660 <field name="Supertile Height in Tiles minus 1" size="8" start="8" type="uint"/>
661 <field name="Supertile Width in Tiles minus 1" size="8" start="0" type="uint"/>
662 </packet>
663
664 <packet code="123" name="Multicore Rendering Tile List Set Base" cl="R">
665 <field name="address" size="26" start="6" type="address"/>
666 <field name="Tile List Set Number" size="4" start="0" type="uint"/>
667 </packet>
668
669 <!-- add fields -->
670 <packet code="125" name="Tile Coordinates Implicit"/>
671
672 <packet code="126" name="Tile List Initial Block Size">
673 <field name="Use auto-chained tile lists" size="1" start="2" type="bool"/>
674
675 <field name="Size of first block in chained tile lists" size="2" start="0" type="uint">
676 <value name="tile allocation block size 64b" value="0"/>
677 <value name="tile allocation block size 128b" value="1"/>
678 <value name="tile allocation block size 256b" value="2"/>
679 </field>
680 </packet>
681
682 <struct name="GL Shader State Record">
683 <field name="Point size in shaded vertex data" size="1" start="0" type="bool"/>
684 <field name="Enable clipping" size="1" start="1" type="bool"/>
685 <field name="Vertex ID read by coordinate shader" size="1" start="2" type="bool"/>
686 <field name="Instance ID read by coordinate shader" size="1" start="3" type="bool"/>
687 <field name="Vertex ID read by vertex shader" size="1" start="4" type="bool"/>
688 <field name="Instance ID read by vertex shader" size="1" start="5" type="bool"/>
689 <field name="Fragment shader does Z writes" size="1" start="6" type="bool"/>
690 <field name="Turn off early-z test" size="1" start="7" type="bool"/>
691 <field name="Coordinate shader has separate input and output VPM blocks" size="1" start="8" type="bool"/>
692 <field name="Vertex shader has separate input and output VPM blocks" size="1" start="9" type="bool"/>
693 <field name="Fragment shader uses real pixel centre W in addition to centroid W2" size="1" start="10" type="bool"/>
694
695 <field name="Number of varyings in Fragment Shader" size="8" start="2b" type="uint"/>
696 <field name="Coordinate Shader output VPM segment size" size="8" start="4b" type="uint"/>
697 <field name="Coordinate Shader input VPM segment size" size="8" start="5b" type="uint"/>
698 <field name="Vertex Shader output VPM segment size" size="8" start="6b" type="uint"/>
699 <field name="Vertex Shader input VPM segment size" size="8" start="7b" type="uint"/>
700 <field name="Address of default attribute values" size="32" start="8b" type="address"/>
701 <field name="Fragment Shader Code Address" size="29" start="99" type="address"/>
702 <field name="2-way threadable" size="1" start="96" type="bool"/>
703 <field name="4-way threadable" size="1" start="97" type="bool"/>
704 <field name="Propagate NaNs" size="1" start="98" type="bool"/>
705 <field name="Fragment Shader Uniforms Address" size="32" start="16b" type="address"/>
706 <field name="Vertex Shader Code Address" size="32" start="20b" type="address"/>
707 <field name="Vertex Shader Uniforms Address" size="32" start="24b" type="address"/>
708 <field name="Coordinate Shader Code Address" size="32" start="28b" type="address"/>
709 <field name="Coordinate Shader Uniforms Address" size="32" start="32b" type="address"/>
710 </struct>
711
712 <struct name="GL Shader State Attribute Record">
713 <field name="Address" size="32" start="0" type="address"/>
714
715 <field name="Vec size" size="2" start="32" type="uint"/>
716 <field name="Type" size="3" start="34" type="uint">
717 <value name="Attribute half-float" value="1"/>
718 <value name="Attribute float" value="2"/>
719 <value name="Attribute fixed" value="3"/>
720 <value name="Attribute byte" value="4"/>
721 <value name="Attribute short" value="5"/>
722 <value name="Attribute int" value="6"/>
723 <value name="Attribute int2_10_10_10" value="7"/>
724 </field>
725 <field name="Signed int type" size="1" start="37" type="bool"/>
726 <field name="Normalized int type" size="1" start="38" type="bool"/>
727 <field name="Read as int/uint" size="1" start="39" type="bool"/>
728
729 <field name="Number of values read by Coordinate shader" size="4" start="40" type="uint"/>
730 <field name="Number of values read by Vertex shader" size="4" start="44" type="uint"/>
731
732 <field name="Instance Divisor" size="16" start="6b" type="uint"/>
733 <field name="Stride" size="32" start="8b" type="uint"/>
734 </struct>
735
736 <struct name="VPM generic block write setup">
737 <field name="id" size="2" start="30" type="uint" default="0"/>
738 <field name="id0" size="3" start="27" type="uint" default="0"/>
739
740 <field name="horiz" size="1" start="24" type="bool"/>
741 <field name="laned" size="1" start="23" type="bool"/>
742 <field name="segs" size="1" start="22" type="bool"/>
743 <field name="stride" size="7" start="15" type="int"/>
744
745 <field name="size" size="2" start="13" type="uint">
746 <value name="VPM setup size 8-bit" value="0"/>
747 <value name="VPM setup size 16-bit" value="1"/>
748 <value name="VPM setup size 32-bit" value="2"/>
749 </field>
750
751 <field name="addr" size="13" start="0" type="uint"/>
752 </struct>
753
754 <struct name="VPM generic block read setup">
755 <field name="id" size="2" start="30" type="uint" default="1"/>
756
757 <field name="horiz" size="1" start="29" type="bool"/>
758 <field name="laned" size="1" start="28" type="bool"/>
759 <field name="segs" size="1" start="27" type="bool"/>
760 <field name="num" size="5" start="22" type="uint"/>
761 <field name="stride" size="7" start="15" type="int"/>
762
763 <field name="size" size="2" start="13" type="uint">
764 <value name="VPM setup size 8-bit" value="0"/>
765 <value name="VPM setup size 16-bit" value="1"/>
766 <value name="VPM setup size 32-bit" value="2"/>
767 </field>
768
769 <field name="addr" size="13" start="0" type="uint"/>
770 </struct>
771
772 <struct name="Texture Uniform Parameter 0 CFG_MODE=1">
773 <field name="Per-pixel mask enable" size="1" start="31" type="bool"/>
774
775 <field name="Texel offset for r coordinate" size="4" start="27" type="int"/>
776 <field name="Texel offset for t coordinate" size="4" start="23" type="int"/>
777 <field name="Texel offset for s coordinate" size="4" start="19" type="int"/>
778
779 <field name="R Wrap Mode" size="3" start="16" type="uint">
780 <value name="Wrap mode REPEAT" value="0"/>
781 <value name="Wrap mode CLAMP" value="1"/>
782 <value name="Wrap mode MIRROR" value="2"/>
783 <value name="Wrap mode BORDER" value="3"/>
784 <value name="Wrap mode MIRROR_ONCE" value="4"/>
785 </field>
786
787 <field name="T Wrap Mode" size="3" start="13" type="uint">
788 <value name="Wrap mode REPEAT" value="0"/>
789 <value name="Wrap mode CLAMP" value="1"/>
790 <value name="Wrap mode MIRROR" value="2"/>
791 <value name="Wrap mode BORDER" value="3"/>
792 <value name="Wrap mode MIRROR_ONCE" value="4"/>
793 </field>
794
795 <field name="S Wrap Mode" size="3" start="10" type="uint">
796 <value name="Wrap mode REPEAT" value="0"/>
797 <value name="Wrap mode CLAMP" value="1"/>
798 <value name="Wrap mode MIRROR" value="2"/>
799 <value name="Wrap mode BORDER" value="3"/>
800 <value name="Wrap mode MIRROR_ONCE" value="4"/>
801 </field>
802
803 <field name="New configuration mode" size="1" start="9" type="bool" default="1"/>
804
805 <field name="Shadow" size="1" start="8" type="bool"/>
806 <field name="Coefficient lookup mode" size="1" start="7" type="bool"/>
807 <field name="Disable AutoLOD, use bias only" size="1" start="6" type="bool"/>
808 <field name="Bias supplied" size="1" start="5" type="bool"/>
809 <field name="Gather sample mode" size="1" start="4" type="bool"/>
810 <field name="Fetch sample mode" size="1" start="3" type="bool"/>
811
812 <field name="Lookup Type" size="3" start="0" type="uint">
813 <value name="Texture 2D" value="0"/>
814 <value name="Texture 2D array" value="1"/>
815 <value name="Texture 3D" value="2"/>
816 <value name="Texture Cube Map" value="3"/>
817 <value name="Texture 1D" value="4"/>
818 <value name="Texture 1D Array" value="5"/>
819 <value name="Texture Child Image" value="6"/>
820 </field>
821 </struct>
822
823 <struct name="Texture Uniform Parameter 1 CFG_MODE=1">
824 <field name="Texture state record base address" size="28" start="4" type="address"/>
825 <field name="Return words of texture data" size="4" start="0" type="uint"/>
826 </struct>
827
828 <struct name="Texture Shader State">
829 <field name="UIF XOR disable" size="1" start="255" type="bool"/>
830 <field name="Level 0 is strictly UIF" size="1" start="254" type="bool"/>
831 <field name="Level 0 XOR enable" size="1" start="252" type="bool"/>
832 <field name="Level 0 UB_PAD" size="4" start="248" type="uint"/>
833 <field name="Output 32-bit" size="1" start="246" type="bool"/>
834 <field name="Sample Number" size="2" start="244" type="uint"/>
835
836 <field name="Base Level" size="4" start="240" type="uint"/>
837 <field name="Fixed Bias" size="16" start="224" type="s8.8"/>
838 <field name="Max Level-of-Detail" size="16" start="208" type="s8.8"/>
839 <field name="Min Level-of-Detail" size="16" start="192" type="s8.8"/>
840
841 <field name="Border Color alpha" size="16" start="176" type="uint"/>
842 <field name="Border Color blue" size="16" start="160" type="uint"/>
843 <field name="Border Color green" size="16" start="144" type="uint"/>
844 <field name="Border Color red" size="16" start="128" type="uint"/>
845
846 <field name="Flip S and T on incoming request" size="1" start="127" type="bool"/>
847 <field name="Flip ETC Y" size="1" start="126" type="bool" default="1"/>
848 <field name="Flip texture Y Axis" size="1" start="125" type="bool"/>
849 <field name="Flip texture X Axis" size="1" start="124" type="bool"/>
850
851 <field name="Swizzle A" size="3" start="121" type="uint">
852 <value name="Swizzle Zero" value="0"/>
853 <value name="Swizzle One" value="1"/>
854 <value name="Swizzle Red" value="2"/>
855 <value name="Swizzle Green" value="3"/>
856 <value name="Swizzle Blue" value="4"/>
857 <value name="Swizzle Alpha" value="5"/>
858 </field>
859
860 <field name="Swizzle B" size="3" start="118" type="uint"/>
861 <field name="Swizzle G" size="3" start="115" type="uint"/>
862 <field name="Swizzle R" size="3" start="112" type="uint"/>
863
864 <field name="Depth Compare Function" size="3" start="109" type="Compare Function"/>
865
866 <field name="sRGB" size="1" start="107" type="bool"/>
867
868 <field name="Texture type" size="7" start="100" type="uint"/>
869
870 <field name="Image Depth" size="14" start="86" type="uint"/>
871 <field name="Image Height" size="14" start="72" type="uint"/>
872 <field name="Image Width" size="14" start="58" type="uint"/>
873
874 <field name="Array Stride (64-byte aligned)" size="26" start="32" type="uint"/>
875
876 <field name="Texture base pointer" size="30" start="2" type="address"/>
877
878 <field name="Filter" size="4" start="0" type="TMU Filter"/>
879 </struct>
880
881 <enum name="Texture Data Formats">
882 <!--
883 most formats here have R in the low bits, A in the high bits.
884 Exceptions noted.
885 -->
886 <value name="Texture Data Format R8" value="0"/>
887 <value name="Texture Data Format R8 SNORM" value="1"/>
888 <value name="Texture Data Format RG8" value="2"/>
889 <value name="Texture Data Format RG8 SNORM" value="3"/>
890 <value name="Texture Data Format RGBA8" value="4"/>
891 <value name="Texture Data Format RGBA8 SNORM" value="5"/>
892 <value name="Texture Data Format RGB565" value="6"/> <!-- B in low bits -->
893 <value name="Texture Data Format RGBA4" value="7"/> <!-- A low, R high -->
894 <value name="Texture Data Format RGB5_A1" value="8"/> <!-- A low, R high -->
895 <value name="Texture Data Format RGB10_A2" value="9"/> <!-- R low, A high -->
896 <value name="Texture Data Format R16" value="10"/>
897 <value name="Texture Data Format R16 SNORM" value="11"/>
898 <value name="Texture Data Format RG16" value="12"/>
899 <value name="Texture Data Format RG16 SNORM" value="13"/>
900 <value name="Texture Data Format RGBA16" value="14"/>
901 <value name="Texture Data Format RGBA16 SNORM" value="15"/>
902 <value name="Texture Data Format R16F" value="16"/>
903 <value name="Texture Data Format RG16F" value="17"/>
904 <value name="Texture Data Format RGBA16F" value="18"/>
905 <value name="Texture Data Format R11F_G11F_B10F" value="19"/>
906 <value name="Texture Data Format RGB9_E5" value="20"/>
907 <value name="Texture Data Format DEPTH COMP16" value="21"/>
908 <value name="Texture Data Format DEPTH COMP24" value="22"/>
909 <value name="Texture Data Format DEPTH COMP32F" value="23"/>
910 <value name="Texture Data Format DEPTH24_X8" value="24"/> <!-- X low, D high -->
911 <value name="Texture Data Format R4" value="25"/>
912 <value name="Texture Data Format R1" value="26"/>
913 <!-- generic unfiltered 8-bit sample -->
914 <value name="Texture Data Format S8" value="27"/>
915 <!-- generic unfiltered 16-bit sample -->
916 <value name="Texture Data Format S16" value="28"/>
917 <!-- generic unfiltered 32-bit sample -->
918 <value name="Texture Data Format R32F" value="29"/>
919 <!-- generic unfiltered 64-bit sample -->
920 <value name="Texture Data Format RG32F" value="30"/>
921 <!-- generic unfiltered 128-bit sample -->
922 <value name="Texture Data Format RGBA32F" value="31"/>
923
924 <value name="Texture Data Format RGB8_ETC2" value="32"/>
925 <value name="Texture Data Format RGB8_PUNCHTHROUGH_ALPHA1" value="33"/>
926
927 <value name="Texture Data Format R11_EAC" value="34"/>
928 <value name="Texture Data Format SIGNED_R11_EAC" value="35"/>
929 <value name="Texture Data Format RG11_EAC" value="36"/>
930 <value name="Texture Data Format SIGNED_RG11_EAC" value="37"/>
931
932 <value name="Texture Data Format RGBA8_ETC2_EAC" value="38"/>
933 <value name="Texture Data Format YCBCR_LUMA" value="39"/>
934 <value name="Texture Data Format YCBCR_420_CHROMA" value="40"/>
935
936 <value name="Texture Data Format BC1" value="48"/>
937 <value name="Texture Data Format BC2" value="49"/>
938 <value name="Texture Data Format BC3" value="50"/>
939
940 <value name="Texture Data Format ASTC_4x4" value="64"/>
941 <value name="Texture Data Format ASTC_5x4" value="65"/>
942 <value name="Texture Data Format ASTC_5x5" value="66"/>
943 <value name="Texture Data Format ASTC_6x5" value="67"/>
944 <value name="Texture Data Format ASTC_6x6" value="68"/>
945 <value name="Texture Data Format ASTC_8x5" value="69"/>
946 <value name="Texture Data Format ASTC_8x6" value="70"/>
947 <value name="Texture Data Format ASTC_8x8" value="71"/>
948 <value name="Texture Data Format ASTC_10x5" value="72"/>
949 <value name="Texture Data Format ASTC_10x6" value="73"/>
950 <value name="Texture Data Format ASTC_10x8" value="74"/>
951 <value name="Texture Data Format ASTC_10x10" value="75"/>
952 <value name="Texture Data Format ASTC_12x10" value="76"/>
953 <value name="Texture Data Format ASTC_12x12" value="77"/>
954
955 <value name="Texture Data Format R8I" value="96"/>
956 <value name="Texture Data Format R8UI" value="97"/>
957 <value name="Texture Data Format RG8I" value="98"/>
958 <value name="Texture Data Format RG8UI" value="99"/>
959 <value name="Texture Data Format RGBA8I" value="100"/>
960 <value name="Texture Data Format RGBA8UI" value="101"/>
961
962 <value name="Texture Data Format R16I" value="102"/>
963 <value name="Texture Data Format R16UI" value="103"/>
964 <value name="Texture Data Format RG16I" value="104"/>
965 <value name="Texture Data Format RG16UI" value="105"/>
966 <value name="Texture Data Format RGBA16I" value="106"/>
967 <value name="Texture Data Format RGBA16UI" value="107"/>
968
969 <value name="Texture Data Format R32I" value="108"/>
970 <value name="Texture Data Format R32UI" value="109"/>
971 <value name="Texture Data Format RG32I" value="110"/>
972 <value name="Texture Data Format RG32UI" value="111"/>
973 <value name="Texture Data Format RGBA32I" value="112"/>
974 <value name="Texture Data Format RGBA32UI" value="113"/>
975 <value name="Texture Data Format RGB10_A2UI" value="114"/>
976
977 </enum>
978 </vcxml>