broadcom/vc5: Add compiler support for V3D 4.x texturing.
[mesa.git] / src / broadcom / compiler / vir.c
1 /*
2 * Copyright © 2016-2017 Broadcom
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "broadcom/common/v3d_device_info.h"
25 #include "v3d_compiler.h"
26
27 int
28 vir_get_non_sideband_nsrc(struct qinst *inst)
29 {
30 switch (inst->qpu.type) {
31 case V3D_QPU_INSTR_TYPE_BRANCH:
32 return 0;
33 case V3D_QPU_INSTR_TYPE_ALU:
34 if (inst->qpu.alu.add.op != V3D_QPU_A_NOP)
35 return v3d_qpu_add_op_num_src(inst->qpu.alu.add.op);
36 else
37 return v3d_qpu_mul_op_num_src(inst->qpu.alu.mul.op);
38 }
39
40 return 0;
41 }
42
43 int
44 vir_get_nsrc(struct qinst *inst)
45 {
46 int nsrc = vir_get_non_sideband_nsrc(inst);
47
48 if (vir_has_implicit_uniform(inst))
49 nsrc++;
50
51 return nsrc;
52 }
53
54 bool
55 vir_has_implicit_uniform(struct qinst *inst)
56 {
57 switch (inst->qpu.type) {
58 case V3D_QPU_INSTR_TYPE_BRANCH:
59 return true;
60 case V3D_QPU_INSTR_TYPE_ALU:
61 switch (inst->dst.file) {
62 case QFILE_TLBU:
63 return true;
64 default:
65 return inst->has_implicit_uniform;
66 }
67 }
68 return false;
69 }
70
71 /* The sideband uniform for textures gets stored after the normal ALU
72 * arguments.
73 */
74 int
75 vir_get_implicit_uniform_src(struct qinst *inst)
76 {
77 return vir_get_nsrc(inst) - 1;
78 }
79
80 /**
81 * Returns whether the instruction has any side effects that must be
82 * preserved.
83 */
84 bool
85 vir_has_side_effects(struct v3d_compile *c, struct qinst *inst)
86 {
87 switch (inst->qpu.type) {
88 case V3D_QPU_INSTR_TYPE_BRANCH:
89 return true;
90 case V3D_QPU_INSTR_TYPE_ALU:
91 switch (inst->qpu.alu.add.op) {
92 case V3D_QPU_A_SETREVF:
93 case V3D_QPU_A_SETMSF:
94 case V3D_QPU_A_VPMSETUP:
95 case V3D_QPU_A_STVPMV:
96 case V3D_QPU_A_STVPMD:
97 case V3D_QPU_A_STVPMP:
98 case V3D_QPU_A_VPMWT:
99 return true;
100 default:
101 break;
102 }
103
104 switch (inst->qpu.alu.mul.op) {
105 case V3D_QPU_M_MULTOP:
106 return true;
107 default:
108 break;
109 }
110 }
111
112 if (inst->qpu.sig.ldtmu ||
113 inst->qpu.sig.wrtmuc ||
114 inst->qpu.sig.thrsw) {
115 return true;
116 }
117
118 return false;
119 }
120
121 bool
122 vir_is_float_input(struct qinst *inst)
123 {
124 /* XXX: More instrs */
125 switch (inst->qpu.type) {
126 case V3D_QPU_INSTR_TYPE_BRANCH:
127 return false;
128 case V3D_QPU_INSTR_TYPE_ALU:
129 switch (inst->qpu.alu.add.op) {
130 case V3D_QPU_A_FADD:
131 case V3D_QPU_A_FSUB:
132 case V3D_QPU_A_FMIN:
133 case V3D_QPU_A_FMAX:
134 case V3D_QPU_A_FTOIN:
135 return true;
136 default:
137 break;
138 }
139
140 switch (inst->qpu.alu.mul.op) {
141 case V3D_QPU_M_FMOV:
142 case V3D_QPU_M_VFMUL:
143 case V3D_QPU_M_FMUL:
144 return true;
145 default:
146 break;
147 }
148 }
149
150 return false;
151 }
152
153 bool
154 vir_is_raw_mov(struct qinst *inst)
155 {
156 if (inst->qpu.type != V3D_QPU_INSTR_TYPE_ALU ||
157 (inst->qpu.alu.mul.op != V3D_QPU_M_FMOV &&
158 inst->qpu.alu.mul.op != V3D_QPU_M_MOV)) {
159 return false;
160 }
161
162 if (inst->qpu.alu.add.output_pack != V3D_QPU_PACK_NONE ||
163 inst->qpu.alu.mul.output_pack != V3D_QPU_PACK_NONE) {
164 return false;
165 }
166
167 if (inst->qpu.flags.ac != V3D_QPU_COND_NONE ||
168 inst->qpu.flags.mc != V3D_QPU_COND_NONE)
169 return false;
170
171 return true;
172 }
173
174 bool
175 vir_is_add(struct qinst *inst)
176 {
177 return (inst->qpu.type == V3D_QPU_INSTR_TYPE_ALU &&
178 inst->qpu.alu.add.op != V3D_QPU_A_NOP);
179 }
180
181 bool
182 vir_is_mul(struct qinst *inst)
183 {
184 return (inst->qpu.type == V3D_QPU_INSTR_TYPE_ALU &&
185 inst->qpu.alu.mul.op != V3D_QPU_M_NOP);
186 }
187
188 bool
189 vir_is_tex(struct qinst *inst)
190 {
191 if (inst->dst.file == QFILE_MAGIC)
192 return v3d_qpu_magic_waddr_is_tmu(inst->dst.index);
193
194 return false;
195 }
196
197 bool
198 vir_depends_on_flags(struct qinst *inst)
199 {
200 if (inst->qpu.type == V3D_QPU_INSTR_TYPE_BRANCH) {
201 return (inst->qpu.branch.cond != V3D_QPU_BRANCH_COND_ALWAYS);
202 } else {
203 return (inst->qpu.flags.ac != V3D_QPU_COND_NONE &&
204 inst->qpu.flags.mc != V3D_QPU_COND_NONE);
205 }
206 }
207
208 bool
209 vir_writes_r3(const struct v3d_device_info *devinfo, struct qinst *inst)
210 {
211 for (int i = 0; i < vir_get_nsrc(inst); i++) {
212 switch (inst->src[i].file) {
213 case QFILE_VARY:
214 case QFILE_VPM:
215 return true;
216 default:
217 break;
218 }
219 }
220
221 if (devinfo->ver < 41 && (inst->qpu.sig.ldvary ||
222 inst->qpu.sig.ldtlb ||
223 inst->qpu.sig.ldtlbu ||
224 inst->qpu.sig.ldvpm)) {
225 return true;
226 }
227
228 return false;
229 }
230
231 bool
232 vir_writes_r4(const struct v3d_device_info *devinfo, struct qinst *inst)
233 {
234 switch (inst->dst.file) {
235 case QFILE_MAGIC:
236 switch (inst->dst.index) {
237 case V3D_QPU_WADDR_RECIP:
238 case V3D_QPU_WADDR_RSQRT:
239 case V3D_QPU_WADDR_EXP:
240 case V3D_QPU_WADDR_LOG:
241 case V3D_QPU_WADDR_SIN:
242 return true;
243 }
244 break;
245 default:
246 break;
247 }
248
249 if (devinfo->ver < 41 && inst->qpu.sig.ldtmu)
250 return true;
251
252 return false;
253 }
254
255 void
256 vir_set_unpack(struct qinst *inst, int src,
257 enum v3d_qpu_input_unpack unpack)
258 {
259 assert(src == 0 || src == 1);
260
261 if (vir_is_add(inst)) {
262 if (src == 0)
263 inst->qpu.alu.add.a_unpack = unpack;
264 else
265 inst->qpu.alu.add.b_unpack = unpack;
266 } else {
267 assert(vir_is_mul(inst));
268 if (src == 0)
269 inst->qpu.alu.mul.a_unpack = unpack;
270 else
271 inst->qpu.alu.mul.b_unpack = unpack;
272 }
273 }
274
275 void
276 vir_set_cond(struct qinst *inst, enum v3d_qpu_cond cond)
277 {
278 if (vir_is_add(inst)) {
279 inst->qpu.flags.ac = cond;
280 } else {
281 assert(vir_is_mul(inst));
282 inst->qpu.flags.mc = cond;
283 }
284 }
285
286 void
287 vir_set_pf(struct qinst *inst, enum v3d_qpu_pf pf)
288 {
289 if (vir_is_add(inst)) {
290 inst->qpu.flags.apf = pf;
291 } else {
292 assert(vir_is_mul(inst));
293 inst->qpu.flags.mpf = pf;
294 }
295 }
296
297 #if 0
298 uint8_t
299 vir_channels_written(struct qinst *inst)
300 {
301 if (vir_is_mul(inst)) {
302 switch (inst->dst.pack) {
303 case QPU_PACK_MUL_NOP:
304 case QPU_PACK_MUL_8888:
305 return 0xf;
306 case QPU_PACK_MUL_8A:
307 return 0x1;
308 case QPU_PACK_MUL_8B:
309 return 0x2;
310 case QPU_PACK_MUL_8C:
311 return 0x4;
312 case QPU_PACK_MUL_8D:
313 return 0x8;
314 }
315 } else {
316 switch (inst->dst.pack) {
317 case QPU_PACK_A_NOP:
318 case QPU_PACK_A_8888:
319 case QPU_PACK_A_8888_SAT:
320 case QPU_PACK_A_32_SAT:
321 return 0xf;
322 case QPU_PACK_A_8A:
323 case QPU_PACK_A_8A_SAT:
324 return 0x1;
325 case QPU_PACK_A_8B:
326 case QPU_PACK_A_8B_SAT:
327 return 0x2;
328 case QPU_PACK_A_8C:
329 case QPU_PACK_A_8C_SAT:
330 return 0x4;
331 case QPU_PACK_A_8D:
332 case QPU_PACK_A_8D_SAT:
333 return 0x8;
334 case QPU_PACK_A_16A:
335 case QPU_PACK_A_16A_SAT:
336 return 0x3;
337 case QPU_PACK_A_16B:
338 case QPU_PACK_A_16B_SAT:
339 return 0xc;
340 }
341 }
342 unreachable("Bad pack field");
343 }
344 #endif
345
346 struct qreg
347 vir_get_temp(struct v3d_compile *c)
348 {
349 struct qreg reg;
350
351 reg.file = QFILE_TEMP;
352 reg.index = c->num_temps++;
353
354 if (c->num_temps > c->defs_array_size) {
355 uint32_t old_size = c->defs_array_size;
356 c->defs_array_size = MAX2(old_size * 2, 16);
357 c->defs = reralloc(c, c->defs, struct qinst *,
358 c->defs_array_size);
359 memset(&c->defs[old_size], 0,
360 sizeof(c->defs[0]) * (c->defs_array_size - old_size));
361 }
362
363 return reg;
364 }
365
366 struct qinst *
367 vir_add_inst(enum v3d_qpu_add_op op, struct qreg dst, struct qreg src0, struct qreg src1)
368 {
369 struct qinst *inst = calloc(1, sizeof(*inst));
370
371 inst->qpu = v3d_qpu_nop();
372 inst->qpu.alu.add.op = op;
373
374 inst->dst = dst;
375 inst->src[0] = src0;
376 inst->src[1] = src1;
377 inst->uniform = ~0;
378
379 return inst;
380 }
381
382 struct qinst *
383 vir_mul_inst(enum v3d_qpu_mul_op op, struct qreg dst, struct qreg src0, struct qreg src1)
384 {
385 struct qinst *inst = calloc(1, sizeof(*inst));
386
387 inst->qpu = v3d_qpu_nop();
388 inst->qpu.alu.mul.op = op;
389
390 inst->dst = dst;
391 inst->src[0] = src0;
392 inst->src[1] = src1;
393 inst->uniform = ~0;
394
395 return inst;
396 }
397
398 struct qinst *
399 vir_branch_inst(enum v3d_qpu_branch_cond cond, struct qreg src)
400 {
401 struct qinst *inst = calloc(1, sizeof(*inst));
402
403 inst->qpu = v3d_qpu_nop();
404 inst->qpu.type = V3D_QPU_INSTR_TYPE_BRANCH;
405 inst->qpu.branch.cond = cond;
406 inst->qpu.branch.msfign = V3D_QPU_MSFIGN_NONE;
407 inst->qpu.branch.bdi = V3D_QPU_BRANCH_DEST_REL;
408 inst->qpu.branch.ub = true;
409 inst->qpu.branch.bdu = V3D_QPU_BRANCH_DEST_REL;
410
411 inst->dst = vir_reg(QFILE_NULL, 0);
412 inst->src[0] = src;
413 inst->uniform = ~0;
414
415 return inst;
416 }
417
418 static void
419 vir_emit(struct v3d_compile *c, struct qinst *inst)
420 {
421 list_addtail(&inst->link, &c->cur_block->instructions);
422 }
423
424 /* Updates inst to write to a new temporary, emits it, and notes the def. */
425 struct qreg
426 vir_emit_def(struct v3d_compile *c, struct qinst *inst)
427 {
428 assert(inst->dst.file == QFILE_NULL);
429
430 inst->dst = vir_get_temp(c);
431
432 if (inst->dst.file == QFILE_TEMP)
433 c->defs[inst->dst.index] = inst;
434
435 vir_emit(c, inst);
436
437 return inst->dst;
438 }
439
440 struct qinst *
441 vir_emit_nondef(struct v3d_compile *c, struct qinst *inst)
442 {
443 if (inst->dst.file == QFILE_TEMP)
444 c->defs[inst->dst.index] = NULL;
445
446 vir_emit(c, inst);
447
448 return inst;
449 }
450
451 struct qblock *
452 vir_new_block(struct v3d_compile *c)
453 {
454 struct qblock *block = rzalloc(c, struct qblock);
455
456 list_inithead(&block->instructions);
457
458 block->predecessors = _mesa_set_create(block,
459 _mesa_hash_pointer,
460 _mesa_key_pointer_equal);
461
462 block->index = c->next_block_index++;
463
464 return block;
465 }
466
467 void
468 vir_set_emit_block(struct v3d_compile *c, struct qblock *block)
469 {
470 c->cur_block = block;
471 list_addtail(&block->link, &c->blocks);
472 }
473
474 struct qblock *
475 vir_entry_block(struct v3d_compile *c)
476 {
477 return list_first_entry(&c->blocks, struct qblock, link);
478 }
479
480 struct qblock *
481 vir_exit_block(struct v3d_compile *c)
482 {
483 return list_last_entry(&c->blocks, struct qblock, link);
484 }
485
486 void
487 vir_link_blocks(struct qblock *predecessor, struct qblock *successor)
488 {
489 _mesa_set_add(successor->predecessors, predecessor);
490 if (predecessor->successors[0]) {
491 assert(!predecessor->successors[1]);
492 predecessor->successors[1] = successor;
493 } else {
494 predecessor->successors[0] = successor;
495 }
496 }
497
498 const struct v3d_compiler *
499 v3d_compiler_init(const struct v3d_device_info *devinfo)
500 {
501 struct v3d_compiler *compiler = rzalloc(NULL, struct v3d_compiler);
502 if (!compiler)
503 return NULL;
504
505 compiler->devinfo = devinfo;
506
507 if (!vir_init_reg_sets(compiler)) {
508 ralloc_free(compiler);
509 return NULL;
510 }
511
512 return compiler;
513 }
514
515 void
516 v3d_compiler_free(const struct v3d_compiler *compiler)
517 {
518 ralloc_free((void *)compiler);
519 }
520
521 static struct v3d_compile *
522 vir_compile_init(const struct v3d_compiler *compiler,
523 struct v3d_key *key,
524 nir_shader *s,
525 int program_id, int variant_id)
526 {
527 struct v3d_compile *c = rzalloc(NULL, struct v3d_compile);
528
529 c->compiler = compiler;
530 c->devinfo = compiler->devinfo;
531 c->key = key;
532 c->program_id = program_id;
533 c->variant_id = variant_id;
534 c->threads = 4;
535
536 s = nir_shader_clone(c, s);
537 c->s = s;
538
539 list_inithead(&c->blocks);
540 vir_set_emit_block(c, vir_new_block(c));
541
542 c->output_position_index = -1;
543 c->output_point_size_index = -1;
544 c->output_sample_mask_index = -1;
545
546 c->def_ht = _mesa_hash_table_create(c, _mesa_hash_pointer,
547 _mesa_key_pointer_equal);
548
549 return c;
550 }
551
552 static void
553 v3d_lower_nir(struct v3d_compile *c)
554 {
555 struct nir_lower_tex_options tex_options = {
556 .lower_txd = true,
557 .lower_rect = false, /* XXX */
558 .lower_txp = ~0,
559 /* Apply swizzles to all samplers. */
560 .swizzle_result = ~0,
561 };
562
563 /* Lower the format swizzle and (for 32-bit returns)
564 * ARB_texture_swizzle-style swizzle.
565 */
566 for (int i = 0; i < ARRAY_SIZE(c->key->tex); i++) {
567 for (int j = 0; j < 4; j++)
568 tex_options.swizzles[i][j] = c->key->tex[i].swizzle[j];
569
570 if (c->key->tex[i].clamp_s)
571 tex_options.saturate_s |= 1 << i;
572 if (c->key->tex[i].clamp_t)
573 tex_options.saturate_t |= 1 << i;
574 if (c->key->tex[i].clamp_r)
575 tex_options.saturate_r |= 1 << i;
576 }
577
578 NIR_PASS_V(c->s, nir_lower_tex, &tex_options);
579 }
580
581 static void
582 v3d_lower_nir_late(struct v3d_compile *c)
583 {
584 NIR_PASS_V(c->s, v3d_nir_lower_io, c);
585 NIR_PASS_V(c->s, v3d_nir_lower_txf_ms, c);
586 NIR_PASS_V(c->s, nir_lower_idiv);
587 }
588
589 static void
590 v3d_set_prog_data_uniforms(struct v3d_compile *c,
591 struct v3d_prog_data *prog_data)
592 {
593 int count = c->num_uniforms;
594 struct v3d_uniform_list *ulist = &prog_data->uniforms;
595
596 ulist->count = count;
597 ulist->data = ralloc_array(prog_data, uint32_t, count);
598 memcpy(ulist->data, c->uniform_data,
599 count * sizeof(*ulist->data));
600 ulist->contents = ralloc_array(prog_data, enum quniform_contents, count);
601 memcpy(ulist->contents, c->uniform_contents,
602 count * sizeof(*ulist->contents));
603 }
604
605 /* Copy the compiler UBO range state to the compiled shader, dropping out
606 * arrays that were never referenced by an indirect load.
607 *
608 * (Note that QIR dead code elimination of an array access still leaves that
609 * array alive, though)
610 */
611 static void
612 v3d_set_prog_data_ubo(struct v3d_compile *c,
613 struct v3d_prog_data *prog_data)
614 {
615 if (!c->num_ubo_ranges)
616 return;
617
618 prog_data->num_ubo_ranges = 0;
619 prog_data->ubo_ranges = ralloc_array(prog_data, struct v3d_ubo_range,
620 c->num_ubo_ranges);
621 for (int i = 0; i < c->num_ubo_ranges; i++) {
622 if (!c->ubo_range_used[i])
623 continue;
624
625 struct v3d_ubo_range *range = &c->ubo_ranges[i];
626 prog_data->ubo_ranges[prog_data->num_ubo_ranges++] = *range;
627 prog_data->ubo_size += range->size;
628 }
629
630 if (prog_data->ubo_size) {
631 if (V3D_DEBUG & V3D_DEBUG_SHADERDB) {
632 fprintf(stderr, "SHADER-DB: %s prog %d/%d: %d UBO uniforms\n",
633 vir_get_stage_name(c),
634 c->program_id, c->variant_id,
635 prog_data->ubo_size / 4);
636 }
637 }
638 }
639
640 static void
641 v3d_set_prog_data(struct v3d_compile *c,
642 struct v3d_prog_data *prog_data)
643 {
644 prog_data->threads = c->threads;
645 prog_data->single_seg = !c->last_thrsw;
646
647 v3d_set_prog_data_uniforms(c, prog_data);
648 v3d_set_prog_data_ubo(c, prog_data);
649 }
650
651 static uint64_t *
652 v3d_return_qpu_insts(struct v3d_compile *c, uint32_t *final_assembly_size)
653 {
654 *final_assembly_size = c->qpu_inst_count * sizeof(uint64_t);
655
656 uint64_t *qpu_insts = malloc(*final_assembly_size);
657 if (!qpu_insts)
658 return NULL;
659
660 memcpy(qpu_insts, c->qpu_insts, *final_assembly_size);
661
662 vir_compile_destroy(c);
663
664 return qpu_insts;
665 }
666
667 uint64_t *v3d_compile_vs(const struct v3d_compiler *compiler,
668 struct v3d_vs_key *key,
669 struct v3d_vs_prog_data *prog_data,
670 nir_shader *s,
671 int program_id, int variant_id,
672 uint32_t *final_assembly_size)
673 {
674 struct v3d_compile *c = vir_compile_init(compiler, &key->base, s,
675 program_id, variant_id);
676
677 c->vs_key = key;
678
679 v3d_lower_nir(c);
680
681 if (key->clamp_color)
682 NIR_PASS_V(c->s, nir_lower_clamp_color_outputs);
683
684 if (key->base.ucp_enables) {
685 NIR_PASS_V(c->s, nir_lower_clip_vs, key->base.ucp_enables);
686 NIR_PASS_V(c->s, nir_lower_io_to_scalar,
687 nir_var_shader_out);
688 }
689
690 /* Note: VS output scalarizing must happen after nir_lower_clip_vs. */
691 NIR_PASS_V(c->s, nir_lower_io_to_scalar, nir_var_shader_out);
692
693 v3d_lower_nir_late(c);
694 v3d_optimize_nir(c->s);
695 NIR_PASS_V(c->s, nir_convert_from_ssa, true);
696
697 v3d_nir_to_vir(c);
698
699 v3d_set_prog_data(c, &prog_data->base);
700
701 prog_data->base.num_inputs = c->num_inputs;
702
703 /* The vertex data gets format converted by the VPM so that
704 * each attribute channel takes up a VPM column. Precompute
705 * the sizes for the shader record.
706 */
707 for (int i = 0; i < ARRAY_SIZE(prog_data->vattr_sizes); i++) {
708 prog_data->vattr_sizes[i] = c->vattr_sizes[i];
709 prog_data->vpm_input_size += c->vattr_sizes[i];
710 }
711
712 /* Input/output segment size are in 8x32-bit multiples. */
713 prog_data->vpm_input_size = align(prog_data->vpm_input_size, 8) / 8;
714 prog_data->vpm_output_size = align(c->num_vpm_writes, 8) / 8;
715
716 prog_data->uses_vid = (s->info.system_values_read &
717 (1ull << SYSTEM_VALUE_VERTEX_ID));
718 prog_data->uses_iid = (s->info.system_values_read &
719 (1ull << SYSTEM_VALUE_INSTANCE_ID));
720
721 return v3d_return_qpu_insts(c, final_assembly_size);
722 }
723
724 static void
725 v3d_set_fs_prog_data_inputs(struct v3d_compile *c,
726 struct v3d_fs_prog_data *prog_data)
727 {
728 prog_data->base.num_inputs = c->num_inputs;
729 memcpy(prog_data->input_slots, c->input_slots,
730 c->num_inputs * sizeof(*c->input_slots));
731
732 STATIC_ASSERT(ARRAY_SIZE(prog_data->flat_shade_flags) >
733 (V3D_MAX_FS_INPUTS - 1) / 24);
734 for (int i = 0; i < V3D_MAX_FS_INPUTS; i++) {
735 if (BITSET_TEST(c->flat_shade_flags, i))
736 prog_data->flat_shade_flags[i / 24] |= 1 << (i % 24);
737 }
738 }
739
740 uint64_t *v3d_compile_fs(const struct v3d_compiler *compiler,
741 struct v3d_fs_key *key,
742 struct v3d_fs_prog_data *prog_data,
743 nir_shader *s,
744 int program_id, int variant_id,
745 uint32_t *final_assembly_size)
746 {
747 struct v3d_compile *c = vir_compile_init(compiler, &key->base, s,
748 program_id, variant_id);
749
750 c->fs_key = key;
751
752 v3d_lower_nir(c);
753
754 if (key->light_twoside)
755 NIR_PASS_V(c->s, nir_lower_two_sided_color);
756
757 if (key->clamp_color)
758 NIR_PASS_V(c->s, nir_lower_clamp_color_outputs);
759
760 if (key->alpha_test) {
761 NIR_PASS_V(c->s, nir_lower_alpha_test, key->alpha_test_func,
762 false);
763 }
764
765 if (key->base.ucp_enables)
766 NIR_PASS_V(c->s, nir_lower_clip_fs, key->base.ucp_enables);
767
768 /* Note: FS input scalarizing must happen after
769 * nir_lower_two_sided_color, which only handles a vec4 at a time.
770 */
771 NIR_PASS_V(c->s, nir_lower_io_to_scalar, nir_var_shader_in);
772
773 v3d_lower_nir_late(c);
774 v3d_optimize_nir(c->s);
775 NIR_PASS_V(c->s, nir_convert_from_ssa, true);
776
777 v3d_nir_to_vir(c);
778
779 v3d_set_prog_data(c, &prog_data->base);
780 v3d_set_fs_prog_data_inputs(c, prog_data);
781 prog_data->writes_z = (c->s->info.outputs_written &
782 (1 << FRAG_RESULT_DEPTH));
783 prog_data->discard = c->s->info.fs.uses_discard;
784
785 return v3d_return_qpu_insts(c, final_assembly_size);
786 }
787
788 void
789 vir_remove_instruction(struct v3d_compile *c, struct qinst *qinst)
790 {
791 if (qinst->dst.file == QFILE_TEMP)
792 c->defs[qinst->dst.index] = NULL;
793
794 list_del(&qinst->link);
795 free(qinst);
796 }
797
798 struct qreg
799 vir_follow_movs(struct v3d_compile *c, struct qreg reg)
800 {
801 /* XXX
802 int pack = reg.pack;
803
804 while (reg.file == QFILE_TEMP &&
805 c->defs[reg.index] &&
806 (c->defs[reg.index]->op == QOP_MOV ||
807 c->defs[reg.index]->op == QOP_FMOV) &&
808 !c->defs[reg.index]->dst.pack &&
809 !c->defs[reg.index]->src[0].pack) {
810 reg = c->defs[reg.index]->src[0];
811 }
812
813 reg.pack = pack;
814 */
815 return reg;
816 }
817
818 void
819 vir_compile_destroy(struct v3d_compile *c)
820 {
821 vir_for_each_block(block, c) {
822 while (!list_empty(&block->instructions)) {
823 struct qinst *qinst =
824 list_first_entry(&block->instructions,
825 struct qinst, link);
826 vir_remove_instruction(c, qinst);
827 }
828 }
829
830 ralloc_free(c);
831 }
832
833 struct qreg
834 vir_uniform(struct v3d_compile *c,
835 enum quniform_contents contents,
836 uint32_t data)
837 {
838 for (int i = 0; i < c->num_uniforms; i++) {
839 if (c->uniform_contents[i] == contents &&
840 c->uniform_data[i] == data) {
841 return vir_reg(QFILE_UNIF, i);
842 }
843 }
844
845 uint32_t uniform = c->num_uniforms++;
846
847 if (uniform >= c->uniform_array_size) {
848 c->uniform_array_size = MAX2(MAX2(16, uniform + 1),
849 c->uniform_array_size * 2);
850
851 c->uniform_data = reralloc(c, c->uniform_data,
852 uint32_t,
853 c->uniform_array_size);
854 c->uniform_contents = reralloc(c, c->uniform_contents,
855 enum quniform_contents,
856 c->uniform_array_size);
857 }
858
859 c->uniform_contents[uniform] = contents;
860 c->uniform_data[uniform] = data;
861
862 return vir_reg(QFILE_UNIF, uniform);
863 }
864
865 void
866 vir_PF(struct v3d_compile *c, struct qreg src, enum v3d_qpu_pf pf)
867 {
868 struct qinst *last_inst = NULL;
869
870 if (!list_empty(&c->cur_block->instructions))
871 last_inst = (struct qinst *)c->cur_block->instructions.prev;
872
873 if (src.file != QFILE_TEMP ||
874 !c->defs[src.index] ||
875 last_inst != c->defs[src.index]) {
876 /* XXX: Make the MOV be the appropriate type */
877 last_inst = vir_MOV_dest(c, vir_reg(QFILE_NULL, 0), src);
878 last_inst = (struct qinst *)c->cur_block->instructions.prev;
879 }
880
881 vir_set_pf(last_inst, pf);
882 }
883
884 #define OPTPASS(func) \
885 do { \
886 bool stage_progress = func(c); \
887 if (stage_progress) { \
888 progress = true; \
889 if (print_opt_debug) { \
890 fprintf(stderr, \
891 "VIR opt pass %2d: %s progress\n", \
892 pass, #func); \
893 } \
894 /*XXX vir_validate(c);*/ \
895 } \
896 } while (0)
897
898 void
899 vir_optimize(struct v3d_compile *c)
900 {
901 bool print_opt_debug = false;
902 int pass = 1;
903
904 while (true) {
905 bool progress = false;
906
907 OPTPASS(vir_opt_copy_propagate);
908 OPTPASS(vir_opt_dead_code);
909
910 if (!progress)
911 break;
912
913 pass++;
914 }
915 }
916
917 const char *
918 vir_get_stage_name(struct v3d_compile *c)
919 {
920 if (c->vs_key && c->vs_key->is_coord)
921 return "MESA_SHADER_COORD";
922 else
923 return gl_shader_stage_name(c->s->info.stage);
924 }