2 * Copyright © 2013 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
25 * \file builtin_functions.cpp
27 * Support for GLSL built-in functions.
29 * This file is split into several main components:
31 * 1. Availability predicates
33 * A series of small functions that check whether the current shader
34 * supports the version/extensions required to expose a built-in.
36 * 2. Core builtin_builder class functionality
38 * 3. Lists of built-in functions
40 * The builtin_builder::create_builtins() function contains lists of all
41 * built-in function signatures, where they're available, what types they
44 * 4. Implementations of built-in function signatures
46 * A series of functions which create ir_function_signatures and emit IR
47 * via ir_builder to implement them.
51 * A few functions the rest of the compiler can use to interact with the
52 * built-in function module. For example, searching for a built-in by
53 * name and parameters.
58 * Unfortunately, some versions of MinGW produce bad code if this file
59 * is compiled with -O2 or -O3. The resulting driver will crash in random
60 * places if the app uses GLSL.
61 * The work-around is to disable optimizations for just this file. Luckily,
62 * this code is basically just executed once.
64 * MinGW 4.6.3 (in Ubuntu 13.10) does not have this bug.
65 * MinGW 5.3.1 (in Ubuntu 16.04) definitely has this bug.
66 * MinGW 6.2.0 (in Ubuntu 16.10) definitely has this bug.
67 * MinGW x.y.z - don't know. Assume versions after 4.6.x are buggy
70 #if defined(__MINGW32__) && ((__GNUC__ * 100) + __GNUC_MINOR >= 407)
71 #warning "disabling optimizations for this file to work around compiler bug"
72 #pragma GCC optimize("O1")
78 #include "main/mtypes.h"
79 #include "main/shaderobj.h"
80 #include "ir_builder.h"
81 #include "glsl_parser_extras.h"
82 #include "program/prog_instruction.h"
84 #include "builtin_functions.h"
85 #include "util/hash_table.h"
87 #define M_PIf ((float) M_PI)
88 #define M_PI_2f ((float) M_PI_2)
89 #define M_PI_4f ((float) M_PI_4)
91 using namespace ir_builder
;
94 * Availability predicates:
98 always_available(const _mesa_glsl_parse_state
*)
104 compatibility_vs_only(const _mesa_glsl_parse_state
*state
)
106 return state
->stage
== MESA_SHADER_VERTEX
&&
107 (state
->compat_shader
|| state
->ARB_compatibility_enable
) &&
112 derivatives_only(const _mesa_glsl_parse_state
*state
)
114 return state
->stage
== MESA_SHADER_FRAGMENT
||
115 (state
->stage
== MESA_SHADER_COMPUTE
&&
116 state
->NV_compute_shader_derivatives_enable
);
120 gs_only(const _mesa_glsl_parse_state
*state
)
122 return state
->stage
== MESA_SHADER_GEOMETRY
;
126 v110(const _mesa_glsl_parse_state
*state
)
128 return !state
->es_shader
;
132 v110_derivatives_only(const _mesa_glsl_parse_state
*state
)
134 return !state
->es_shader
&&
135 derivatives_only(state
);
139 v120(const _mesa_glsl_parse_state
*state
)
141 return state
->is_version(120, 300);
145 v130(const _mesa_glsl_parse_state
*state
)
147 return state
->is_version(130, 300);
151 v130_desktop(const _mesa_glsl_parse_state
*state
)
153 return state
->is_version(130, 0);
157 v460_desktop(const _mesa_glsl_parse_state
*state
)
159 return state
->is_version(460, 0);
163 v130_derivatives_only(const _mesa_glsl_parse_state
*state
)
165 return state
->is_version(130, 300) &&
166 derivatives_only(state
);
170 v140_or_es3(const _mesa_glsl_parse_state
*state
)
172 return state
->is_version(140, 300);
176 v400_derivatives_only(const _mesa_glsl_parse_state
*state
)
178 return state
->is_version(400, 0) &&
179 derivatives_only(state
);
183 texture_rectangle(const _mesa_glsl_parse_state
*state
)
185 return state
->ARB_texture_rectangle_enable
;
189 texture_external(const _mesa_glsl_parse_state
*state
)
191 return state
->OES_EGL_image_external_enable
;
195 texture_external_es3(const _mesa_glsl_parse_state
*state
)
197 return state
->OES_EGL_image_external_essl3_enable
&&
199 state
->is_version(0, 300);
202 /** True if texturing functions with explicit LOD are allowed. */
204 lod_exists_in_stage(const _mesa_glsl_parse_state
*state
)
206 /* Texturing functions with "Lod" in their name exist:
207 * - In the vertex shader stage (for all languages)
208 * - In any stage for GLSL 1.30+ or GLSL ES 3.00
209 * - In any stage for desktop GLSL with ARB_shader_texture_lod enabled.
211 * Since ARB_shader_texture_lod can only be enabled on desktop GLSL, we
212 * don't need to explicitly check state->es_shader.
214 return state
->stage
== MESA_SHADER_VERTEX
||
215 state
->is_version(130, 300) ||
216 state
->ARB_shader_texture_lod_enable
||
217 state
->EXT_gpu_shader4_enable
;
221 v110_lod(const _mesa_glsl_parse_state
*state
)
223 return !state
->es_shader
&& lod_exists_in_stage(state
);
227 texture_buffer(const _mesa_glsl_parse_state
*state
)
229 return state
->is_version(140, 320) ||
230 state
->EXT_texture_buffer_enable
||
231 state
->OES_texture_buffer_enable
;
235 shader_texture_lod(const _mesa_glsl_parse_state
*state
)
237 return state
->ARB_shader_texture_lod_enable
;
241 shader_texture_lod_and_rect(const _mesa_glsl_parse_state
*state
)
243 return state
->ARB_shader_texture_lod_enable
&&
244 state
->ARB_texture_rectangle_enable
;
248 shader_bit_encoding(const _mesa_glsl_parse_state
*state
)
250 return state
->is_version(330, 300) ||
251 state
->ARB_shader_bit_encoding_enable
||
252 state
->ARB_gpu_shader5_enable
;
256 shader_integer_mix(const _mesa_glsl_parse_state
*state
)
258 return state
->is_version(450, 310) ||
259 state
->ARB_ES3_1_compatibility_enable
||
260 (v130(state
) && state
->EXT_shader_integer_mix_enable
);
264 shader_packing_or_es3(const _mesa_glsl_parse_state
*state
)
266 return state
->ARB_shading_language_packing_enable
||
267 state
->is_version(420, 300);
271 shader_packing_or_es3_or_gpu_shader5(const _mesa_glsl_parse_state
*state
)
273 return state
->ARB_shading_language_packing_enable
||
274 state
->ARB_gpu_shader5_enable
||
275 state
->is_version(400, 300);
279 gpu_shader4(const _mesa_glsl_parse_state
*state
)
281 return state
->EXT_gpu_shader4_enable
;
285 gpu_shader4_integer(const _mesa_glsl_parse_state
*state
)
287 return state
->EXT_gpu_shader4_enable
&&
288 state
->ctx
->Extensions
.EXT_texture_integer
;
292 gpu_shader4_array(const _mesa_glsl_parse_state
*state
)
294 return state
->EXT_gpu_shader4_enable
&&
295 state
->ctx
->Extensions
.EXT_texture_array
;
299 gpu_shader4_array_integer(const _mesa_glsl_parse_state
*state
)
301 return gpu_shader4_array(state
) &&
302 state
->ctx
->Extensions
.EXT_texture_integer
;
306 gpu_shader4_rect(const _mesa_glsl_parse_state
*state
)
308 return state
->EXT_gpu_shader4_enable
&&
309 state
->ctx
->Extensions
.NV_texture_rectangle
;
313 gpu_shader4_rect_integer(const _mesa_glsl_parse_state
*state
)
315 return gpu_shader4_rect(state
) &&
316 state
->ctx
->Extensions
.EXT_texture_integer
;
320 gpu_shader4_tbo(const _mesa_glsl_parse_state
*state
)
322 return state
->EXT_gpu_shader4_enable
&&
323 state
->ctx
->Extensions
.EXT_texture_buffer_object
;
327 gpu_shader4_tbo_integer(const _mesa_glsl_parse_state
*state
)
329 return gpu_shader4_tbo(state
) &&
330 state
->ctx
->Extensions
.EXT_texture_integer
;
334 gpu_shader4_derivs_only(const _mesa_glsl_parse_state
*state
)
336 return state
->EXT_gpu_shader4_enable
&&
337 derivatives_only(state
);
341 gpu_shader4_integer_derivs_only(const _mesa_glsl_parse_state
*state
)
343 return gpu_shader4_derivs_only(state
) &&
344 state
->ctx
->Extensions
.EXT_texture_integer
;
348 gpu_shader4_array_derivs_only(const _mesa_glsl_parse_state
*state
)
350 return gpu_shader4_derivs_only(state
) &&
351 state
->ctx
->Extensions
.EXT_texture_array
;
355 gpu_shader4_array_integer_derivs_only(const _mesa_glsl_parse_state
*state
)
357 return gpu_shader4_array_derivs_only(state
) &&
358 state
->ctx
->Extensions
.EXT_texture_integer
;
362 v130_or_gpu_shader4(const _mesa_glsl_parse_state
*state
)
364 return state
->is_version(130, 300) || state
->EXT_gpu_shader4_enable
;
368 v130_or_gpu_shader4_and_tex_shadow_lod(const _mesa_glsl_parse_state
*state
)
370 return v130_or_gpu_shader4(state
) &&
371 state
->EXT_texture_shadow_lod_enable
;
375 gpu_shader5(const _mesa_glsl_parse_state
*state
)
377 return state
->is_version(400, 0) || state
->ARB_gpu_shader5_enable
;
381 gpu_shader5_es(const _mesa_glsl_parse_state
*state
)
383 return state
->is_version(400, 320) ||
384 state
->ARB_gpu_shader5_enable
||
385 state
->EXT_gpu_shader5_enable
||
386 state
->OES_gpu_shader5_enable
;
390 gpu_shader5_or_OES_texture_cube_map_array(const _mesa_glsl_parse_state
*state
)
392 return state
->is_version(400, 320) ||
393 state
->ARB_gpu_shader5_enable
||
394 state
->EXT_texture_cube_map_array_enable
||
395 state
->OES_texture_cube_map_array_enable
;
399 es31_not_gs5(const _mesa_glsl_parse_state
*state
)
401 return state
->is_version(0, 310) && !gpu_shader5_es(state
);
405 gpu_shader5_or_es31(const _mesa_glsl_parse_state
*state
)
407 return state
->is_version(400, 310) || state
->ARB_gpu_shader5_enable
;
411 shader_packing_or_es31_or_gpu_shader5(const _mesa_glsl_parse_state
*state
)
413 return state
->ARB_shading_language_packing_enable
||
414 state
->ARB_gpu_shader5_enable
||
415 state
->is_version(400, 310);
419 gpu_shader5_or_es31_or_integer_functions(const _mesa_glsl_parse_state
*state
)
421 return gpu_shader5_or_es31(state
) ||
422 state
->MESA_shader_integer_functions_enable
;
426 fs_interpolate_at(const _mesa_glsl_parse_state
*state
)
428 return state
->stage
== MESA_SHADER_FRAGMENT
&&
429 (state
->is_version(400, 320) ||
430 state
->ARB_gpu_shader5_enable
||
431 state
->OES_shader_multisample_interpolation_enable
);
436 texture_array_lod(const _mesa_glsl_parse_state
*state
)
438 return lod_exists_in_stage(state
) &&
439 (state
->EXT_texture_array_enable
||
440 (state
->EXT_gpu_shader4_enable
&&
441 state
->ctx
->Extensions
.EXT_texture_array
));
445 texture_array(const _mesa_glsl_parse_state
*state
)
447 return state
->EXT_texture_array_enable
||
448 (state
->EXT_gpu_shader4_enable
&&
449 state
->ctx
->Extensions
.EXT_texture_array
);
453 texture_array_derivs_only(const _mesa_glsl_parse_state
*state
)
455 return derivatives_only(state
) &&
456 texture_array(state
);
460 texture_multisample(const _mesa_glsl_parse_state
*state
)
462 return state
->is_version(150, 310) ||
463 state
->ARB_texture_multisample_enable
;
467 texture_multisample_array(const _mesa_glsl_parse_state
*state
)
469 return state
->is_version(150, 320) ||
470 state
->ARB_texture_multisample_enable
||
471 state
->OES_texture_storage_multisample_2d_array_enable
;
475 texture_samples_identical(const _mesa_glsl_parse_state
*state
)
477 return texture_multisample(state
) &&
478 state
->EXT_shader_samples_identical_enable
;
482 texture_samples_identical_array(const _mesa_glsl_parse_state
*state
)
484 return texture_multisample_array(state
) &&
485 state
->EXT_shader_samples_identical_enable
;
489 derivatives_texture_cube_map_array(const _mesa_glsl_parse_state
*state
)
491 return state
->has_texture_cube_map_array() &&
492 derivatives_only(state
);
496 texture_cube_map_array(const _mesa_glsl_parse_state
*state
)
498 return state
->has_texture_cube_map_array();
502 v130_or_gpu_shader4_and_tex_cube_map_array(const _mesa_glsl_parse_state
*state
)
504 return texture_cube_map_array(state
) &&
505 v130_or_gpu_shader4(state
) &&
506 state
->EXT_texture_shadow_lod_enable
;
510 texture_query_levels(const _mesa_glsl_parse_state
*state
)
512 return state
->is_version(430, 0) ||
513 state
->ARB_texture_query_levels_enable
;
517 texture_query_lod(const _mesa_glsl_parse_state
*state
)
519 return derivatives_only(state
) &&
520 (state
->ARB_texture_query_lod_enable
||
521 state
->EXT_texture_query_lod_enable
);
525 texture_gather_cube_map_array(const _mesa_glsl_parse_state
*state
)
527 return state
->is_version(400, 320) ||
528 state
->ARB_texture_gather_enable
||
529 state
->ARB_gpu_shader5_enable
||
530 state
->EXT_texture_cube_map_array_enable
||
531 state
->OES_texture_cube_map_array_enable
;
535 texture_texture4(const _mesa_glsl_parse_state
*state
)
537 return state
->AMD_texture_texture4_enable
;
541 texture_gather_or_es31(const _mesa_glsl_parse_state
*state
)
543 return state
->is_version(400, 310) ||
544 state
->ARB_texture_gather_enable
||
545 state
->ARB_gpu_shader5_enable
;
548 /* Only ARB_texture_gather but not GLSL 4.0 or ARB_gpu_shader5.
549 * used for relaxation of const offset requirements.
552 texture_gather_only_or_es31(const _mesa_glsl_parse_state
*state
)
554 return !state
->is_version(400, 320) &&
555 !state
->ARB_gpu_shader5_enable
&&
556 !state
->EXT_gpu_shader5_enable
&&
557 !state
->OES_gpu_shader5_enable
&&
558 (state
->ARB_texture_gather_enable
||
559 state
->is_version(0, 310));
562 /* Desktop GL or OES_standard_derivatives */
564 derivatives(const _mesa_glsl_parse_state
*state
)
566 return derivatives_only(state
) &&
567 (state
->is_version(110, 300) ||
568 state
->OES_standard_derivatives_enable
||
569 state
->ctx
->Const
.AllowGLSLRelaxedES
);
573 derivative_control(const _mesa_glsl_parse_state
*state
)
575 return derivatives_only(state
) &&
576 (state
->is_version(450, 0) ||
577 state
->ARB_derivative_control_enable
);
581 tex1d_lod(const _mesa_glsl_parse_state
*state
)
583 return !state
->es_shader
&& lod_exists_in_stage(state
);
586 /** True if sampler3D exists */
588 tex3d(const _mesa_glsl_parse_state
*state
)
590 /* sampler3D exists in all desktop GLSL versions, GLSL ES 1.00 with the
591 * OES_texture_3D extension, and in GLSL ES 3.00.
593 return !state
->es_shader
||
594 state
->OES_texture_3D_enable
||
595 state
->language_version
>= 300;
599 derivatives_tex3d(const _mesa_glsl_parse_state
*state
)
601 return (!state
->es_shader
|| state
->OES_texture_3D_enable
) &&
602 derivatives_only(state
);
606 tex3d_lod(const _mesa_glsl_parse_state
*state
)
608 return tex3d(state
) && lod_exists_in_stage(state
);
612 shader_atomic_counters(const _mesa_glsl_parse_state
*state
)
614 return state
->has_atomic_counters();
618 shader_atomic_counter_ops(const _mesa_glsl_parse_state
*state
)
620 return state
->ARB_shader_atomic_counter_ops_enable
;
624 shader_atomic_counter_ops_or_v460_desktop(const _mesa_glsl_parse_state
*state
)
626 return state
->ARB_shader_atomic_counter_ops_enable
|| v460_desktop(state
);
630 shader_ballot(const _mesa_glsl_parse_state
*state
)
632 return state
->ARB_shader_ballot_enable
;
636 supports_arb_fragment_shader_interlock(const _mesa_glsl_parse_state
*state
)
638 return state
->ARB_fragment_shader_interlock_enable
;
642 supports_nv_fragment_shader_interlock(const _mesa_glsl_parse_state
*state
)
644 return state
->NV_fragment_shader_interlock_enable
;
648 shader_clock(const _mesa_glsl_parse_state
*state
)
650 return state
->ARB_shader_clock_enable
;
654 shader_clock_int64(const _mesa_glsl_parse_state
*state
)
656 return state
->ARB_shader_clock_enable
&&
657 (state
->ARB_gpu_shader_int64_enable
||
658 state
->AMD_gpu_shader_int64_enable
);
662 shader_storage_buffer_object(const _mesa_glsl_parse_state
*state
)
664 return state
->has_shader_storage_buffer_objects();
668 shader_trinary_minmax(const _mesa_glsl_parse_state
*state
)
670 return state
->AMD_shader_trinary_minmax_enable
;
674 shader_image_load_store(const _mesa_glsl_parse_state
*state
)
676 return (state
->is_version(420, 310) ||
677 state
->ARB_shader_image_load_store_enable
||
678 state
->EXT_shader_image_load_store_enable
);
682 shader_image_load_store_ext(const _mesa_glsl_parse_state
*state
)
684 return state
->EXT_shader_image_load_store_enable
;
688 shader_image_atomic(const _mesa_glsl_parse_state
*state
)
690 return (state
->is_version(420, 320) ||
691 state
->ARB_shader_image_load_store_enable
||
692 state
->EXT_shader_image_load_store_enable
||
693 state
->OES_shader_image_atomic_enable
);
697 shader_image_atomic_exchange_float(const _mesa_glsl_parse_state
*state
)
699 return (state
->is_version(450, 320) ||
700 state
->ARB_ES3_1_compatibility_enable
||
701 state
->OES_shader_image_atomic_enable
||
702 state
->NV_shader_atomic_float_enable
);
706 shader_image_atomic_add_float(const _mesa_glsl_parse_state
*state
)
708 return state
->NV_shader_atomic_float_enable
;
712 shader_image_size(const _mesa_glsl_parse_state
*state
)
714 return state
->is_version(430, 310) ||
715 state
->ARB_shader_image_size_enable
;
719 shader_samples(const _mesa_glsl_parse_state
*state
)
721 return state
->is_version(450, 0) ||
722 state
->ARB_shader_texture_image_samples_enable
;
726 gs_streams(const _mesa_glsl_parse_state
*state
)
728 return gpu_shader5(state
) && gs_only(state
);
732 fp64(const _mesa_glsl_parse_state
*state
)
734 return state
->has_double();
738 int64(const _mesa_glsl_parse_state
*state
)
740 return state
->has_int64();
744 int64_fp64(const _mesa_glsl_parse_state
*state
)
746 return state
->has_int64() && state
->has_double();
750 compute_shader(const _mesa_glsl_parse_state
*state
)
752 return state
->stage
== MESA_SHADER_COMPUTE
;
756 compute_shader_supported(const _mesa_glsl_parse_state
*state
)
758 return state
->has_compute_shader();
762 buffer_atomics_supported(const _mesa_glsl_parse_state
*state
)
764 return compute_shader(state
) || shader_storage_buffer_object(state
);
768 barrier_supported(const _mesa_glsl_parse_state
*state
)
770 return compute_shader(state
) ||
771 state
->stage
== MESA_SHADER_TESS_CTRL
;
775 vote(const _mesa_glsl_parse_state
*state
)
777 return state
->ARB_shader_group_vote_enable
;
781 vote_ext(const _mesa_glsl_parse_state
*state
)
783 return state
->EXT_shader_group_vote_enable
;
787 vote_or_v460_desktop(const _mesa_glsl_parse_state
*state
)
789 return state
->EXT_shader_group_vote_enable
|| state
->ARB_shader_group_vote_enable
|| v460_desktop(state
);
793 integer_functions_supported(const _mesa_glsl_parse_state
*state
)
795 return state
->extensions
->MESA_shader_integer_functions
;
799 NV_shader_atomic_float_supported(const _mesa_glsl_parse_state
*state
)
801 return state
->extensions
->NV_shader_atomic_float
;
805 shader_atomic_float_add(const _mesa_glsl_parse_state
*state
)
807 return state
->NV_shader_atomic_float_enable
;
811 shader_atomic_float_exchange(const _mesa_glsl_parse_state
*state
)
813 return state
->NV_shader_atomic_float_enable
||
814 state
->INTEL_shader_atomic_float_minmax_enable
;
818 INTEL_shader_atomic_float_minmax_supported(const _mesa_glsl_parse_state
*state
)
820 return state
->extensions
->INTEL_shader_atomic_float_minmax
;
824 shader_atomic_float_minmax(const _mesa_glsl_parse_state
*state
)
826 return state
->INTEL_shader_atomic_float_minmax_enable
;
830 demote_to_helper_invocation(const _mesa_glsl_parse_state
*state
)
832 return state
->EXT_demote_to_helper_invocation_enable
;
836 shader_integer_functions2(const _mesa_glsl_parse_state
*state
)
838 return state
->INTEL_shader_integer_functions2_enable
;
842 shader_integer_functions2_int64(const _mesa_glsl_parse_state
*state
)
844 return state
->INTEL_shader_integer_functions2_enable
&& state
->has_int64();
848 is_nir(const _mesa_glsl_parse_state
*state
)
850 return state
->ctx
->Const
.ShaderCompilerOptions
[state
->stage
].NirOptions
;
854 is_not_nir(const _mesa_glsl_parse_state
*state
)
856 return !is_nir(state
);
861 /******************************************************************************/
866 * builtin_builder: A singleton object representing the core of the built-in
869 * It generates IR for every built-in function signature, and organizes them
872 class builtin_builder
{
879 ir_function_signature
*find(_mesa_glsl_parse_state
*state
,
880 const char *name
, exec_list
*actual_parameters
);
883 * A shader to hold all the built-in signatures; created by this module.
885 * This includes signatures for every built-in, regardless of version or
886 * enabled extensions. The availability predicate associated with each
887 * signature allows matching_signature() to filter out the irrelevant ones.
894 void create_shader();
895 void create_intrinsics();
896 void create_builtins();
899 * IR builder helpers:
901 * These convenience functions assist in emitting IR, but don't necessarily
902 * fit in ir_builder itself. Many of them rely on having a mem_ctx class
905 ir_variable
*in_var(const glsl_type
*type
, const char *name
);
906 ir_variable
*out_var(const glsl_type
*type
, const char *name
);
907 ir_constant
*imm(float f
, unsigned vector_elements
=1);
908 ir_constant
*imm(bool b
, unsigned vector_elements
=1);
909 ir_constant
*imm(int i
, unsigned vector_elements
=1);
910 ir_constant
*imm(unsigned u
, unsigned vector_elements
=1);
911 ir_constant
*imm(double d
, unsigned vector_elements
=1);
912 ir_constant
*imm(const glsl_type
*type
, const ir_constant_data
&);
913 ir_dereference_variable
*var_ref(ir_variable
*var
);
914 ir_dereference_array
*array_ref(ir_variable
*var
, int i
);
915 ir_swizzle
*matrix_elt(ir_variable
*var
, int col
, int row
);
917 ir_expression
*asin_expr(ir_variable
*x
, float p0
, float p1
);
918 void do_atan(ir_factory
&body
, const glsl_type
*type
, ir_variable
*res
, operand y_over_x
);
921 * Call function \param f with parameters specified as the linked
922 * list \param params of \c ir_variable objects. \param ret should
923 * point to the ir_variable that will hold the function return
924 * value, or be \c NULL if the function has void return type.
926 ir_call
*call(ir_function
*f
, ir_variable
*ret
, exec_list params
);
928 /** Create a new function and add the given signatures. */
929 void add_function(const char *name
, ...);
931 typedef ir_function_signature
*(builtin_builder::*image_prototype_ctr
)(const glsl_type
*image_type
,
932 unsigned num_arguments
,
936 * Create a new image built-in function for all known image types.
937 * \p flags is a bitfield of \c image_function_flags flags.
939 void add_image_function(const char *name
,
940 const char *intrinsic_name
,
941 image_prototype_ctr prototype
,
942 unsigned num_arguments
,
944 enum ir_intrinsic_id id
);
947 * Create new functions for all known image built-ins and types.
948 * If \p glsl is \c true, use the GLSL built-in names and emit code
949 * to call into the actual compiler intrinsic. If \p glsl is
950 * false, emit a function prototype with no body for each image
953 void add_image_functions(bool glsl
);
955 ir_function_signature
*new_sig(const glsl_type
*return_type
,
956 builtin_available_predicate avail
,
957 int num_params
, ...);
960 * Function signature generators:
963 ir_function_signature
*unop(builtin_available_predicate avail
,
964 ir_expression_operation opcode
,
965 const glsl_type
*return_type
,
966 const glsl_type
*param_type
);
967 ir_function_signature
*binop(builtin_available_predicate avail
,
968 ir_expression_operation opcode
,
969 const glsl_type
*return_type
,
970 const glsl_type
*param0_type
,
971 const glsl_type
*param1_type
,
972 bool swap_operands
= false);
974 #define B0(X) ir_function_signature *_##X();
975 #define B1(X) ir_function_signature *_##X(const glsl_type *);
976 #define B2(X) ir_function_signature *_##X(const glsl_type *, const glsl_type *);
977 #define B3(X) ir_function_signature *_##X(const glsl_type *, const glsl_type *, const glsl_type *);
978 #define BA1(X) ir_function_signature *_##X(builtin_available_predicate, const glsl_type *);
979 #define BA2(X) ir_function_signature *_##X(builtin_available_predicate, const glsl_type *, const glsl_type *);
1019 ir_function_signature
*_mix_sel(builtin_available_predicate avail
,
1020 const glsl_type
*val_type
,
1021 const glsl_type
*blend_type
);
1031 BA1(doubleBitsToInt64
)
1032 BA1(doubleBitsToUint64
)
1033 BA1(int64BitsToDouble
)
1034 BA1(uint64BitsToDouble
)
1036 ir_function_signature
*_packUnorm2x16(builtin_available_predicate avail
);
1037 ir_function_signature
*_packSnorm2x16(builtin_available_predicate avail
);
1038 ir_function_signature
*_packUnorm4x8(builtin_available_predicate avail
);
1039 ir_function_signature
*_packSnorm4x8(builtin_available_predicate avail
);
1040 ir_function_signature
*_unpackUnorm2x16(builtin_available_predicate avail
);
1041 ir_function_signature
*_unpackSnorm2x16(builtin_available_predicate avail
);
1042 ir_function_signature
*_unpackUnorm4x8(builtin_available_predicate avail
);
1043 ir_function_signature
*_unpackSnorm4x8(builtin_available_predicate avail
);
1044 ir_function_signature
*_packHalf2x16(builtin_available_predicate avail
);
1045 ir_function_signature
*_unpackHalf2x16(builtin_available_predicate avail
);
1046 ir_function_signature
*_packDouble2x32(builtin_available_predicate avail
);
1047 ir_function_signature
*_unpackDouble2x32(builtin_available_predicate avail
);
1048 ir_function_signature
*_packInt2x32(builtin_available_predicate avail
);
1049 ir_function_signature
*_unpackInt2x32(builtin_available_predicate avail
);
1050 ir_function_signature
*_packUint2x32(builtin_available_predicate avail
);
1051 ir_function_signature
*_unpackUint2x32(builtin_available_predicate avail
);
1062 BA1(matrixCompMult
);
1064 BA1(determinant_mat2
);
1065 BA1(determinant_mat3
);
1066 BA1(determinant_mat4
);
1074 BA1(greaterThanEqual
);
1081 BA1(textureSamples
);
1083 /** Flags to _texture() */
1084 #define TEX_PROJECT 1
1085 #define TEX_OFFSET 2
1086 #define TEX_COMPONENT 4
1087 #define TEX_OFFSET_NONCONST 8
1088 #define TEX_OFFSET_ARRAY 16
1090 ir_function_signature
*_texture(ir_texture_opcode opcode
,
1091 builtin_available_predicate avail
,
1092 const glsl_type
*return_type
,
1093 const glsl_type
*sampler_type
,
1094 const glsl_type
*coord_type
,
1096 ir_function_signature
*_textureCubeArrayShadow(ir_texture_opcode opcode
,
1097 builtin_available_predicate avail
,
1098 const glsl_type
*x
);
1099 ir_function_signature
*_texelFetch(builtin_available_predicate avail
,
1100 const glsl_type
*return_type
,
1101 const glsl_type
*sampler_type
,
1102 const glsl_type
*coord_type
,
1103 const glsl_type
*offset_type
= NULL
);
1107 ir_function_signature
*_EmitStreamVertex(builtin_available_predicate avail
,
1108 const glsl_type
*stream_type
);
1109 ir_function_signature
*_EndStreamPrimitive(builtin_available_predicate avail
,
1110 const glsl_type
*stream_type
);
1113 BA2(textureQueryLod
);
1114 BA1(textureQueryLevels
);
1115 BA2(textureSamplesIdentical
);
1136 BA1(countLeadingZeros
)
1137 BA1(countTrailingZeros
)
1145 BA1(subtractSaturate
)
1146 BA1(absoluteDifference
)
1151 B1(interpolateAtCentroid
)
1152 B1(interpolateAtOffset
)
1153 B1(interpolateAtSample
)
1155 ir_function_signature
*_atomic_counter_intrinsic(builtin_available_predicate avail
,
1156 enum ir_intrinsic_id id
);
1157 ir_function_signature
*_atomic_counter_intrinsic1(builtin_available_predicate avail
,
1158 enum ir_intrinsic_id id
);
1159 ir_function_signature
*_atomic_counter_intrinsic2(builtin_available_predicate avail
,
1160 enum ir_intrinsic_id id
);
1161 ir_function_signature
*_atomic_counter_op(const char *intrinsic
,
1162 builtin_available_predicate avail
);
1163 ir_function_signature
*_atomic_counter_op1(const char *intrinsic
,
1164 builtin_available_predicate avail
);
1165 ir_function_signature
*_atomic_counter_op2(const char *intrinsic
,
1166 builtin_available_predicate avail
);
1168 ir_function_signature
*_atomic_intrinsic2(builtin_available_predicate avail
,
1169 const glsl_type
*type
,
1170 enum ir_intrinsic_id id
);
1171 ir_function_signature
*_atomic_op2(const char *intrinsic
,
1172 builtin_available_predicate avail
,
1173 const glsl_type
*type
);
1174 ir_function_signature
*_atomic_intrinsic3(builtin_available_predicate avail
,
1175 const glsl_type
*type
,
1176 enum ir_intrinsic_id id
);
1177 ir_function_signature
*_atomic_op3(const char *intrinsic
,
1178 builtin_available_predicate avail
,
1179 const glsl_type
*type
);
1185 ir_function_signature
*_image_prototype(const glsl_type
*image_type
,
1186 unsigned num_arguments
,
1188 ir_function_signature
*_image_size_prototype(const glsl_type
*image_type
,
1189 unsigned num_arguments
,
1191 ir_function_signature
*_image_samples_prototype(const glsl_type
*image_type
,
1192 unsigned num_arguments
,
1194 ir_function_signature
*_image(image_prototype_ctr prototype
,
1195 const glsl_type
*image_type
,
1196 const char *intrinsic_name
,
1197 unsigned num_arguments
,
1199 enum ir_intrinsic_id id
);
1201 ir_function_signature
*_memory_barrier_intrinsic(
1202 builtin_available_predicate avail
,
1203 enum ir_intrinsic_id id
);
1204 ir_function_signature
*_memory_barrier(const char *intrinsic_name
,
1205 builtin_available_predicate avail
);
1207 ir_function_signature
*_ballot_intrinsic();
1208 ir_function_signature
*_ballot();
1209 ir_function_signature
*_read_first_invocation_intrinsic(const glsl_type
*type
);
1210 ir_function_signature
*_read_first_invocation(const glsl_type
*type
);
1211 ir_function_signature
*_read_invocation_intrinsic(const glsl_type
*type
);
1212 ir_function_signature
*_read_invocation(const glsl_type
*type
);
1215 ir_function_signature
*_invocation_interlock_intrinsic(
1216 builtin_available_predicate avail
,
1217 enum ir_intrinsic_id id
);
1218 ir_function_signature
*_invocation_interlock(
1219 const char *intrinsic_name
,
1220 builtin_available_predicate avail
);
1222 ir_function_signature
*_shader_clock_intrinsic(builtin_available_predicate avail
,
1223 const glsl_type
*type
);
1224 ir_function_signature
*_shader_clock(builtin_available_predicate avail
,
1225 const glsl_type
*type
);
1227 ir_function_signature
*_vote_intrinsic(builtin_available_predicate avail
,
1228 enum ir_intrinsic_id id
);
1229 ir_function_signature
*_vote(const char *intrinsic_name
,
1230 builtin_available_predicate avail
);
1232 ir_function_signature
*_helper_invocation_intrinsic();
1233 ir_function_signature
*_helper_invocation();
1244 enum image_function_flags
{
1245 IMAGE_FUNCTION_EMIT_STUB
= (1 << 0),
1246 IMAGE_FUNCTION_RETURNS_VOID
= (1 << 1),
1247 IMAGE_FUNCTION_HAS_VECTOR_DATA_TYPE
= (1 << 2),
1248 IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE
= (1 << 3),
1249 IMAGE_FUNCTION_READ_ONLY
= (1 << 4),
1250 IMAGE_FUNCTION_WRITE_ONLY
= (1 << 5),
1251 IMAGE_FUNCTION_AVAIL_ATOMIC
= (1 << 6),
1252 IMAGE_FUNCTION_MS_ONLY
= (1 << 7),
1253 IMAGE_FUNCTION_AVAIL_ATOMIC_EXCHANGE
= (1 << 8),
1254 IMAGE_FUNCTION_AVAIL_ATOMIC_ADD
= (1 << 9),
1255 IMAGE_FUNCTION_EXT_ONLY
= (1 << 10),
1258 } /* anonymous namespace */
1261 * Core builtin_builder functionality:
1264 builtin_builder::builtin_builder()
1270 builtin_builder::~builtin_builder()
1272 ralloc_free(mem_ctx
);
1275 ir_function_signature
*
1276 builtin_builder::find(_mesa_glsl_parse_state
*state
,
1277 const char *name
, exec_list
*actual_parameters
)
1279 /* The shader currently being compiled requested a built-in function;
1280 * it needs to link against builtin_builder::shader in order to get them.
1282 * Even if we don't find a matching signature, we still need to do this so
1283 * that the "no matching signature" error will list potential candidates
1284 * from the available built-ins.
1286 state
->uses_builtin_functions
= true;
1288 ir_function
*f
= shader
->symbols
->get_function(name
);
1292 ir_function_signature
*sig
=
1293 f
->matching_signature(state
, actual_parameters
, true);
1301 builtin_builder::initialize()
1303 /* If already initialized, don't do it again. */
1304 if (mem_ctx
!= NULL
)
1307 glsl_type_singleton_init_or_ref();
1309 mem_ctx
= ralloc_context(NULL
);
1311 create_intrinsics();
1316 builtin_builder::release()
1318 ralloc_free(mem_ctx
);
1321 ralloc_free(shader
);
1324 glsl_type_singleton_decref();
1328 builtin_builder::create_shader()
1330 /* The target doesn't actually matter. There's no target for generic
1331 * GLSL utility code that could be linked against any stage, so just
1332 * arbitrarily pick GL_VERTEX_SHADER.
1334 shader
= _mesa_new_shader(0, MESA_SHADER_VERTEX
);
1335 shader
->symbols
= new(mem_ctx
) glsl_symbol_table
;
1341 * Create ir_function and ir_function_signature objects for each
1345 builtin_builder::create_intrinsics()
1347 add_function("__intrinsic_atomic_read",
1348 _atomic_counter_intrinsic(shader_atomic_counters
,
1349 ir_intrinsic_atomic_counter_read
),
1351 add_function("__intrinsic_atomic_increment",
1352 _atomic_counter_intrinsic(shader_atomic_counters
,
1353 ir_intrinsic_atomic_counter_increment
),
1355 add_function("__intrinsic_atomic_predecrement",
1356 _atomic_counter_intrinsic(shader_atomic_counters
,
1357 ir_intrinsic_atomic_counter_predecrement
),
1360 add_function("__intrinsic_atomic_add",
1361 _atomic_intrinsic2(buffer_atomics_supported
,
1362 glsl_type::uint_type
,
1363 ir_intrinsic_generic_atomic_add
),
1364 _atomic_intrinsic2(buffer_atomics_supported
,
1365 glsl_type::int_type
,
1366 ir_intrinsic_generic_atomic_add
),
1367 _atomic_intrinsic2(NV_shader_atomic_float_supported
,
1368 glsl_type::float_type
,
1369 ir_intrinsic_generic_atomic_add
),
1370 _atomic_counter_intrinsic1(shader_atomic_counter_ops_or_v460_desktop
,
1371 ir_intrinsic_atomic_counter_add
),
1373 add_function("__intrinsic_atomic_min",
1374 _atomic_intrinsic2(buffer_atomics_supported
,
1375 glsl_type::uint_type
,
1376 ir_intrinsic_generic_atomic_min
),
1377 _atomic_intrinsic2(buffer_atomics_supported
,
1378 glsl_type::int_type
,
1379 ir_intrinsic_generic_atomic_min
),
1380 _atomic_intrinsic2(INTEL_shader_atomic_float_minmax_supported
,
1381 glsl_type::float_type
,
1382 ir_intrinsic_generic_atomic_min
),
1383 _atomic_counter_intrinsic1(shader_atomic_counter_ops_or_v460_desktop
,
1384 ir_intrinsic_atomic_counter_min
),
1386 add_function("__intrinsic_atomic_max",
1387 _atomic_intrinsic2(buffer_atomics_supported
,
1388 glsl_type::uint_type
,
1389 ir_intrinsic_generic_atomic_max
),
1390 _atomic_intrinsic2(buffer_atomics_supported
,
1391 glsl_type::int_type
,
1392 ir_intrinsic_generic_atomic_max
),
1393 _atomic_intrinsic2(INTEL_shader_atomic_float_minmax_supported
,
1394 glsl_type::float_type
,
1395 ir_intrinsic_generic_atomic_max
),
1396 _atomic_counter_intrinsic1(shader_atomic_counter_ops_or_v460_desktop
,
1397 ir_intrinsic_atomic_counter_max
),
1399 add_function("__intrinsic_atomic_and",
1400 _atomic_intrinsic2(buffer_atomics_supported
,
1401 glsl_type::uint_type
,
1402 ir_intrinsic_generic_atomic_and
),
1403 _atomic_intrinsic2(buffer_atomics_supported
,
1404 glsl_type::int_type
,
1405 ir_intrinsic_generic_atomic_and
),
1406 _atomic_counter_intrinsic1(shader_atomic_counter_ops_or_v460_desktop
,
1407 ir_intrinsic_atomic_counter_and
),
1409 add_function("__intrinsic_atomic_or",
1410 _atomic_intrinsic2(buffer_atomics_supported
,
1411 glsl_type::uint_type
,
1412 ir_intrinsic_generic_atomic_or
),
1413 _atomic_intrinsic2(buffer_atomics_supported
,
1414 glsl_type::int_type
,
1415 ir_intrinsic_generic_atomic_or
),
1416 _atomic_counter_intrinsic1(shader_atomic_counter_ops_or_v460_desktop
,
1417 ir_intrinsic_atomic_counter_or
),
1419 add_function("__intrinsic_atomic_xor",
1420 _atomic_intrinsic2(buffer_atomics_supported
,
1421 glsl_type::uint_type
,
1422 ir_intrinsic_generic_atomic_xor
),
1423 _atomic_intrinsic2(buffer_atomics_supported
,
1424 glsl_type::int_type
,
1425 ir_intrinsic_generic_atomic_xor
),
1426 _atomic_counter_intrinsic1(shader_atomic_counter_ops_or_v460_desktop
,
1427 ir_intrinsic_atomic_counter_xor
),
1429 add_function("__intrinsic_atomic_exchange",
1430 _atomic_intrinsic2(buffer_atomics_supported
,
1431 glsl_type::uint_type
,
1432 ir_intrinsic_generic_atomic_exchange
),
1433 _atomic_intrinsic2(buffer_atomics_supported
,
1434 glsl_type::int_type
,
1435 ir_intrinsic_generic_atomic_exchange
),
1436 _atomic_intrinsic2(NV_shader_atomic_float_supported
,
1437 glsl_type::float_type
,
1438 ir_intrinsic_generic_atomic_exchange
),
1439 _atomic_counter_intrinsic1(shader_atomic_counter_ops_or_v460_desktop
,
1440 ir_intrinsic_atomic_counter_exchange
),
1442 add_function("__intrinsic_atomic_comp_swap",
1443 _atomic_intrinsic3(buffer_atomics_supported
,
1444 glsl_type::uint_type
,
1445 ir_intrinsic_generic_atomic_comp_swap
),
1446 _atomic_intrinsic3(buffer_atomics_supported
,
1447 glsl_type::int_type
,
1448 ir_intrinsic_generic_atomic_comp_swap
),
1449 _atomic_intrinsic3(INTEL_shader_atomic_float_minmax_supported
,
1450 glsl_type::float_type
,
1451 ir_intrinsic_generic_atomic_comp_swap
),
1452 _atomic_counter_intrinsic2(shader_atomic_counter_ops_or_v460_desktop
,
1453 ir_intrinsic_atomic_counter_comp_swap
),
1456 add_image_functions(false);
1458 add_function("__intrinsic_memory_barrier",
1459 _memory_barrier_intrinsic(shader_image_load_store
,
1460 ir_intrinsic_memory_barrier
),
1462 add_function("__intrinsic_group_memory_barrier",
1463 _memory_barrier_intrinsic(compute_shader
,
1464 ir_intrinsic_group_memory_barrier
),
1466 add_function("__intrinsic_memory_barrier_atomic_counter",
1467 _memory_barrier_intrinsic(compute_shader_supported
,
1468 ir_intrinsic_memory_barrier_atomic_counter
),
1470 add_function("__intrinsic_memory_barrier_buffer",
1471 _memory_barrier_intrinsic(compute_shader_supported
,
1472 ir_intrinsic_memory_barrier_buffer
),
1474 add_function("__intrinsic_memory_barrier_image",
1475 _memory_barrier_intrinsic(compute_shader_supported
,
1476 ir_intrinsic_memory_barrier_image
),
1478 add_function("__intrinsic_memory_barrier_shared",
1479 _memory_barrier_intrinsic(compute_shader
,
1480 ir_intrinsic_memory_barrier_shared
),
1483 add_function("__intrinsic_begin_invocation_interlock",
1484 _invocation_interlock_intrinsic(
1485 supports_arb_fragment_shader_interlock
,
1486 ir_intrinsic_begin_invocation_interlock
), NULL
);
1488 add_function("__intrinsic_end_invocation_interlock",
1489 _invocation_interlock_intrinsic(
1490 supports_arb_fragment_shader_interlock
,
1491 ir_intrinsic_end_invocation_interlock
), NULL
);
1493 add_function("__intrinsic_shader_clock",
1494 _shader_clock_intrinsic(shader_clock
,
1495 glsl_type::uvec2_type
),
1498 add_function("__intrinsic_vote_all",
1499 _vote_intrinsic(vote_or_v460_desktop
, ir_intrinsic_vote_all
),
1501 add_function("__intrinsic_vote_any",
1502 _vote_intrinsic(vote_or_v460_desktop
, ir_intrinsic_vote_any
),
1504 add_function("__intrinsic_vote_eq",
1505 _vote_intrinsic(vote_or_v460_desktop
, ir_intrinsic_vote_eq
),
1508 add_function("__intrinsic_ballot", _ballot_intrinsic(), NULL
);
1510 add_function("__intrinsic_read_invocation",
1511 _read_invocation_intrinsic(glsl_type::float_type
),
1512 _read_invocation_intrinsic(glsl_type::vec2_type
),
1513 _read_invocation_intrinsic(glsl_type::vec3_type
),
1514 _read_invocation_intrinsic(glsl_type::vec4_type
),
1516 _read_invocation_intrinsic(glsl_type::int_type
),
1517 _read_invocation_intrinsic(glsl_type::ivec2_type
),
1518 _read_invocation_intrinsic(glsl_type::ivec3_type
),
1519 _read_invocation_intrinsic(glsl_type::ivec4_type
),
1521 _read_invocation_intrinsic(glsl_type::uint_type
),
1522 _read_invocation_intrinsic(glsl_type::uvec2_type
),
1523 _read_invocation_intrinsic(glsl_type::uvec3_type
),
1524 _read_invocation_intrinsic(glsl_type::uvec4_type
),
1527 add_function("__intrinsic_read_first_invocation",
1528 _read_first_invocation_intrinsic(glsl_type::float_type
),
1529 _read_first_invocation_intrinsic(glsl_type::vec2_type
),
1530 _read_first_invocation_intrinsic(glsl_type::vec3_type
),
1531 _read_first_invocation_intrinsic(glsl_type::vec4_type
),
1533 _read_first_invocation_intrinsic(glsl_type::int_type
),
1534 _read_first_invocation_intrinsic(glsl_type::ivec2_type
),
1535 _read_first_invocation_intrinsic(glsl_type::ivec3_type
),
1536 _read_first_invocation_intrinsic(glsl_type::ivec4_type
),
1538 _read_first_invocation_intrinsic(glsl_type::uint_type
),
1539 _read_first_invocation_intrinsic(glsl_type::uvec2_type
),
1540 _read_first_invocation_intrinsic(glsl_type::uvec3_type
),
1541 _read_first_invocation_intrinsic(glsl_type::uvec4_type
),
1544 add_function("__intrinsic_helper_invocation",
1545 _helper_invocation_intrinsic(), NULL
);
1549 * Create ir_function and ir_function_signature objects for each built-in.
1551 * Contains a list of every available built-in.
1554 builtin_builder::create_builtins()
1557 add_function(#NAME, \
1558 _##NAME(glsl_type::float_type), \
1559 _##NAME(glsl_type::vec2_type), \
1560 _##NAME(glsl_type::vec3_type), \
1561 _##NAME(glsl_type::vec4_type), \
1565 add_function(#NAME, \
1566 _##NAME(always_available, glsl_type::float_type), \
1567 _##NAME(always_available, glsl_type::vec2_type), \
1568 _##NAME(always_available, glsl_type::vec3_type), \
1569 _##NAME(always_available, glsl_type::vec4_type), \
1570 _##NAME(fp64, glsl_type::double_type), \
1571 _##NAME(fp64, glsl_type::dvec2_type), \
1572 _##NAME(fp64, glsl_type::dvec3_type), \
1573 _##NAME(fp64, glsl_type::dvec4_type), \
1576 #define FD130(NAME) \
1577 add_function(#NAME, \
1578 _##NAME(v130, glsl_type::float_type), \
1579 _##NAME(v130, glsl_type::vec2_type), \
1580 _##NAME(v130, glsl_type::vec3_type), \
1581 _##NAME(v130, glsl_type::vec4_type), \
1582 _##NAME(fp64, glsl_type::double_type), \
1583 _##NAME(fp64, glsl_type::dvec2_type), \
1584 _##NAME(fp64, glsl_type::dvec3_type), \
1585 _##NAME(fp64, glsl_type::dvec4_type), \
1588 #define FDGS5(NAME) \
1589 add_function(#NAME, \
1590 _##NAME(gpu_shader5_es, glsl_type::float_type), \
1591 _##NAME(gpu_shader5_es, glsl_type::vec2_type), \
1592 _##NAME(gpu_shader5_es, glsl_type::vec3_type), \
1593 _##NAME(gpu_shader5_es, glsl_type::vec4_type), \
1594 _##NAME(fp64, glsl_type::double_type), \
1595 _##NAME(fp64, glsl_type::dvec2_type), \
1596 _##NAME(fp64, glsl_type::dvec3_type), \
1597 _##NAME(fp64, glsl_type::dvec4_type), \
1601 add_function(#NAME, \
1602 _##NAME(glsl_type::float_type), \
1603 _##NAME(glsl_type::vec2_type), \
1604 _##NAME(glsl_type::vec3_type), \
1605 _##NAME(glsl_type::vec4_type), \
1606 _##NAME(glsl_type::int_type), \
1607 _##NAME(glsl_type::ivec2_type), \
1608 _##NAME(glsl_type::ivec3_type), \
1609 _##NAME(glsl_type::ivec4_type), \
1612 #define FI64(NAME) \
1613 add_function(#NAME, \
1614 _##NAME(always_available, glsl_type::float_type), \
1615 _##NAME(always_available, glsl_type::vec2_type), \
1616 _##NAME(always_available, glsl_type::vec3_type), \
1617 _##NAME(always_available, glsl_type::vec4_type), \
1618 _##NAME(always_available, glsl_type::int_type), \
1619 _##NAME(always_available, glsl_type::ivec2_type), \
1620 _##NAME(always_available, glsl_type::ivec3_type), \
1621 _##NAME(always_available, glsl_type::ivec4_type), \
1622 _##NAME(fp64, glsl_type::double_type), \
1623 _##NAME(fp64, glsl_type::dvec2_type), \
1624 _##NAME(fp64, glsl_type::dvec3_type), \
1625 _##NAME(fp64, glsl_type::dvec4_type), \
1626 _##NAME(int64, glsl_type::int64_t_type), \
1627 _##NAME(int64, glsl_type::i64vec2_type), \
1628 _##NAME(int64, glsl_type::i64vec3_type), \
1629 _##NAME(int64, glsl_type::i64vec4_type), \
1632 #define FIUD_VEC(NAME) \
1633 add_function(#NAME, \
1634 _##NAME(always_available, glsl_type::vec2_type), \
1635 _##NAME(always_available, glsl_type::vec3_type), \
1636 _##NAME(always_available, glsl_type::vec4_type), \
1638 _##NAME(always_available, glsl_type::ivec2_type), \
1639 _##NAME(always_available, glsl_type::ivec3_type), \
1640 _##NAME(always_available, glsl_type::ivec4_type), \
1642 _##NAME(v130_or_gpu_shader4, glsl_type::uvec2_type), \
1643 _##NAME(v130_or_gpu_shader4, glsl_type::uvec3_type), \
1644 _##NAME(v130_or_gpu_shader4, glsl_type::uvec4_type), \
1645 _##NAME(fp64, glsl_type::dvec2_type), \
1646 _##NAME(fp64, glsl_type::dvec3_type), \
1647 _##NAME(fp64, glsl_type::dvec4_type), \
1648 _##NAME(int64, glsl_type::int64_t_type), \
1649 _##NAME(int64, glsl_type::i64vec2_type), \
1650 _##NAME(int64, glsl_type::i64vec3_type), \
1651 _##NAME(int64, glsl_type::i64vec4_type), \
1652 _##NAME(int64, glsl_type::uint64_t_type), \
1653 _##NAME(int64, glsl_type::u64vec2_type), \
1654 _##NAME(int64, glsl_type::u64vec3_type), \
1655 _##NAME(int64, glsl_type::u64vec4_type), \
1659 add_function(#NAME, \
1660 _##NAME(glsl_type::int_type), \
1661 _##NAME(glsl_type::ivec2_type), \
1662 _##NAME(glsl_type::ivec3_type), \
1663 _##NAME(glsl_type::ivec4_type), \
1665 _##NAME(glsl_type::uint_type), \
1666 _##NAME(glsl_type::uvec2_type), \
1667 _##NAME(glsl_type::uvec3_type), \
1668 _##NAME(glsl_type::uvec4_type), \
1671 #define FIUBD_VEC(NAME) \
1672 add_function(#NAME, \
1673 _##NAME(always_available, glsl_type::vec2_type), \
1674 _##NAME(always_available, glsl_type::vec3_type), \
1675 _##NAME(always_available, glsl_type::vec4_type), \
1677 _##NAME(always_available, glsl_type::ivec2_type), \
1678 _##NAME(always_available, glsl_type::ivec3_type), \
1679 _##NAME(always_available, glsl_type::ivec4_type), \
1681 _##NAME(v130_or_gpu_shader4, glsl_type::uvec2_type), \
1682 _##NAME(v130_or_gpu_shader4, glsl_type::uvec3_type), \
1683 _##NAME(v130_or_gpu_shader4, glsl_type::uvec4_type), \
1685 _##NAME(always_available, glsl_type::bvec2_type), \
1686 _##NAME(always_available, glsl_type::bvec3_type), \
1687 _##NAME(always_available, glsl_type::bvec4_type), \
1689 _##NAME(fp64, glsl_type::dvec2_type), \
1690 _##NAME(fp64, glsl_type::dvec3_type), \
1691 _##NAME(fp64, glsl_type::dvec4_type), \
1692 _##NAME(int64, glsl_type::int64_t_type), \
1693 _##NAME(int64, glsl_type::i64vec2_type), \
1694 _##NAME(int64, glsl_type::i64vec3_type), \
1695 _##NAME(int64, glsl_type::i64vec4_type), \
1696 _##NAME(int64, glsl_type::uint64_t_type), \
1697 _##NAME(int64, glsl_type::u64vec2_type), \
1698 _##NAME(int64, glsl_type::u64vec3_type), \
1699 _##NAME(int64, glsl_type::u64vec4_type), \
1702 #define FIUD2_MIXED(NAME) \
1703 add_function(#NAME, \
1704 _##NAME(always_available, glsl_type::float_type, glsl_type::float_type), \
1705 _##NAME(always_available, glsl_type::vec2_type, glsl_type::float_type), \
1706 _##NAME(always_available, glsl_type::vec3_type, glsl_type::float_type), \
1707 _##NAME(always_available, glsl_type::vec4_type, glsl_type::float_type), \
1709 _##NAME(always_available, glsl_type::vec2_type, glsl_type::vec2_type), \
1710 _##NAME(always_available, glsl_type::vec3_type, glsl_type::vec3_type), \
1711 _##NAME(always_available, glsl_type::vec4_type, glsl_type::vec4_type), \
1713 _##NAME(always_available, glsl_type::int_type, glsl_type::int_type), \
1714 _##NAME(always_available, glsl_type::ivec2_type, glsl_type::int_type), \
1715 _##NAME(always_available, glsl_type::ivec3_type, glsl_type::int_type), \
1716 _##NAME(always_available, glsl_type::ivec4_type, glsl_type::int_type), \
1718 _##NAME(always_available, glsl_type::ivec2_type, glsl_type::ivec2_type), \
1719 _##NAME(always_available, glsl_type::ivec3_type, glsl_type::ivec3_type), \
1720 _##NAME(always_available, glsl_type::ivec4_type, glsl_type::ivec4_type), \
1722 _##NAME(v130_or_gpu_shader4, glsl_type::uint_type, glsl_type::uint_type), \
1723 _##NAME(v130_or_gpu_shader4, glsl_type::uvec2_type, glsl_type::uint_type), \
1724 _##NAME(v130_or_gpu_shader4, glsl_type::uvec3_type, glsl_type::uint_type), \
1725 _##NAME(v130_or_gpu_shader4, glsl_type::uvec4_type, glsl_type::uint_type), \
1727 _##NAME(v130_or_gpu_shader4, glsl_type::uvec2_type, glsl_type::uvec2_type), \
1728 _##NAME(v130_or_gpu_shader4, glsl_type::uvec3_type, glsl_type::uvec3_type), \
1729 _##NAME(v130_or_gpu_shader4, glsl_type::uvec4_type, glsl_type::uvec4_type), \
1731 _##NAME(fp64, glsl_type::double_type, glsl_type::double_type), \
1732 _##NAME(fp64, glsl_type::dvec2_type, glsl_type::double_type), \
1733 _##NAME(fp64, glsl_type::dvec3_type, glsl_type::double_type), \
1734 _##NAME(fp64, glsl_type::dvec4_type, glsl_type::double_type), \
1735 _##NAME(fp64, glsl_type::dvec2_type, glsl_type::dvec2_type), \
1736 _##NAME(fp64, glsl_type::dvec3_type, glsl_type::dvec3_type), \
1737 _##NAME(fp64, glsl_type::dvec4_type, glsl_type::dvec4_type), \
1739 _##NAME(int64, glsl_type::int64_t_type, glsl_type::int64_t_type), \
1740 _##NAME(int64, glsl_type::i64vec2_type, glsl_type::int64_t_type), \
1741 _##NAME(int64, glsl_type::i64vec3_type, glsl_type::int64_t_type), \
1742 _##NAME(int64, glsl_type::i64vec4_type, glsl_type::int64_t_type), \
1743 _##NAME(int64, glsl_type::i64vec2_type, glsl_type::i64vec2_type), \
1744 _##NAME(int64, glsl_type::i64vec3_type, glsl_type::i64vec3_type), \
1745 _##NAME(int64, glsl_type::i64vec4_type, glsl_type::i64vec4_type), \
1746 _##NAME(int64, glsl_type::uint64_t_type, glsl_type::uint64_t_type), \
1747 _##NAME(int64, glsl_type::u64vec2_type, glsl_type::uint64_t_type), \
1748 _##NAME(int64, glsl_type::u64vec3_type, glsl_type::uint64_t_type), \
1749 _##NAME(int64, glsl_type::u64vec4_type, glsl_type::uint64_t_type), \
1750 _##NAME(int64, glsl_type::u64vec2_type, glsl_type::u64vec2_type), \
1751 _##NAME(int64, glsl_type::u64vec3_type, glsl_type::u64vec3_type), \
1752 _##NAME(int64, glsl_type::u64vec4_type, glsl_type::u64vec4_type), \
1763 add_function("atan",
1764 _atan(glsl_type::float_type
),
1765 _atan(glsl_type::vec2_type
),
1766 _atan(glsl_type::vec3_type
),
1767 _atan(glsl_type::vec4_type
),
1768 _atan2(glsl_type::float_type
),
1769 _atan2(glsl_type::vec2_type
),
1770 _atan2(glsl_type::vec3_type
),
1771 _atan2(glsl_type::vec4_type
),
1772 _atan_op(glsl_type::float_type
),
1773 _atan_op(glsl_type::vec2_type
),
1774 _atan_op(glsl_type::vec3_type
),
1775 _atan_op(glsl_type::vec4_type
),
1776 _atan2_op(glsl_type::float_type
),
1777 _atan2_op(glsl_type::vec2_type
),
1778 _atan2_op(glsl_type::vec3_type
),
1779 _atan2_op(glsl_type::vec4_type
),
1804 add_function("truncate",
1805 _truncate(gpu_shader4
, glsl_type::float_type
),
1806 _truncate(gpu_shader4
, glsl_type::vec2_type
),
1807 _truncate(gpu_shader4
, glsl_type::vec3_type
),
1808 _truncate(gpu_shader4
, glsl_type::vec4_type
),
1813 _mod(always_available
, glsl_type::float_type
, glsl_type::float_type
),
1814 _mod(always_available
, glsl_type::vec2_type
, glsl_type::float_type
),
1815 _mod(always_available
, glsl_type::vec3_type
, glsl_type::float_type
),
1816 _mod(always_available
, glsl_type::vec4_type
, glsl_type::float_type
),
1818 _mod(always_available
, glsl_type::vec2_type
, glsl_type::vec2_type
),
1819 _mod(always_available
, glsl_type::vec3_type
, glsl_type::vec3_type
),
1820 _mod(always_available
, glsl_type::vec4_type
, glsl_type::vec4_type
),
1822 _mod(fp64
, glsl_type::double_type
, glsl_type::double_type
),
1823 _mod(fp64
, glsl_type::dvec2_type
, glsl_type::double_type
),
1824 _mod(fp64
, glsl_type::dvec3_type
, glsl_type::double_type
),
1825 _mod(fp64
, glsl_type::dvec4_type
, glsl_type::double_type
),
1827 _mod(fp64
, glsl_type::dvec2_type
, glsl_type::dvec2_type
),
1828 _mod(fp64
, glsl_type::dvec3_type
, glsl_type::dvec3_type
),
1829 _mod(fp64
, glsl_type::dvec4_type
, glsl_type::dvec4_type
),
1839 _mix_lrp(always_available
, glsl_type::float_type
, glsl_type::float_type
),
1840 _mix_lrp(always_available
, glsl_type::vec2_type
, glsl_type::float_type
),
1841 _mix_lrp(always_available
, glsl_type::vec3_type
, glsl_type::float_type
),
1842 _mix_lrp(always_available
, glsl_type::vec4_type
, glsl_type::float_type
),
1844 _mix_lrp(always_available
, glsl_type::vec2_type
, glsl_type::vec2_type
),
1845 _mix_lrp(always_available
, glsl_type::vec3_type
, glsl_type::vec3_type
),
1846 _mix_lrp(always_available
, glsl_type::vec4_type
, glsl_type::vec4_type
),
1848 _mix_lrp(fp64
, glsl_type::double_type
, glsl_type::double_type
),
1849 _mix_lrp(fp64
, glsl_type::dvec2_type
, glsl_type::double_type
),
1850 _mix_lrp(fp64
, glsl_type::dvec3_type
, glsl_type::double_type
),
1851 _mix_lrp(fp64
, glsl_type::dvec4_type
, glsl_type::double_type
),
1853 _mix_lrp(fp64
, glsl_type::dvec2_type
, glsl_type::dvec2_type
),
1854 _mix_lrp(fp64
, glsl_type::dvec3_type
, glsl_type::dvec3_type
),
1855 _mix_lrp(fp64
, glsl_type::dvec4_type
, glsl_type::dvec4_type
),
1857 _mix_sel(v130
, glsl_type::float_type
, glsl_type::bool_type
),
1858 _mix_sel(v130
, glsl_type::vec2_type
, glsl_type::bvec2_type
),
1859 _mix_sel(v130
, glsl_type::vec3_type
, glsl_type::bvec3_type
),
1860 _mix_sel(v130
, glsl_type::vec4_type
, glsl_type::bvec4_type
),
1862 _mix_sel(fp64
, glsl_type::double_type
, glsl_type::bool_type
),
1863 _mix_sel(fp64
, glsl_type::dvec2_type
, glsl_type::bvec2_type
),
1864 _mix_sel(fp64
, glsl_type::dvec3_type
, glsl_type::bvec3_type
),
1865 _mix_sel(fp64
, glsl_type::dvec4_type
, glsl_type::bvec4_type
),
1867 _mix_sel(shader_integer_mix
, glsl_type::int_type
, glsl_type::bool_type
),
1868 _mix_sel(shader_integer_mix
, glsl_type::ivec2_type
, glsl_type::bvec2_type
),
1869 _mix_sel(shader_integer_mix
, glsl_type::ivec3_type
, glsl_type::bvec3_type
),
1870 _mix_sel(shader_integer_mix
, glsl_type::ivec4_type
, glsl_type::bvec4_type
),
1872 _mix_sel(shader_integer_mix
, glsl_type::uint_type
, glsl_type::bool_type
),
1873 _mix_sel(shader_integer_mix
, glsl_type::uvec2_type
, glsl_type::bvec2_type
),
1874 _mix_sel(shader_integer_mix
, glsl_type::uvec3_type
, glsl_type::bvec3_type
),
1875 _mix_sel(shader_integer_mix
, glsl_type::uvec4_type
, glsl_type::bvec4_type
),
1877 _mix_sel(shader_integer_mix
, glsl_type::bool_type
, glsl_type::bool_type
),
1878 _mix_sel(shader_integer_mix
, glsl_type::bvec2_type
, glsl_type::bvec2_type
),
1879 _mix_sel(shader_integer_mix
, glsl_type::bvec3_type
, glsl_type::bvec3_type
),
1880 _mix_sel(shader_integer_mix
, glsl_type::bvec4_type
, glsl_type::bvec4_type
),
1882 _mix_sel(int64
, glsl_type::int64_t_type
, glsl_type::bool_type
),
1883 _mix_sel(int64
, glsl_type::i64vec2_type
, glsl_type::bvec2_type
),
1884 _mix_sel(int64
, glsl_type::i64vec3_type
, glsl_type::bvec3_type
),
1885 _mix_sel(int64
, glsl_type::i64vec4_type
, glsl_type::bvec4_type
),
1887 _mix_sel(int64
, glsl_type::uint64_t_type
, glsl_type::bool_type
),
1888 _mix_sel(int64
, glsl_type::u64vec2_type
, glsl_type::bvec2_type
),
1889 _mix_sel(int64
, glsl_type::u64vec3_type
, glsl_type::bvec3_type
),
1890 _mix_sel(int64
, glsl_type::u64vec4_type
, glsl_type::bvec4_type
),
1893 add_function("step",
1894 _step(always_available
, glsl_type::float_type
, glsl_type::float_type
),
1895 _step(always_available
, glsl_type::float_type
, glsl_type::vec2_type
),
1896 _step(always_available
, glsl_type::float_type
, glsl_type::vec3_type
),
1897 _step(always_available
, glsl_type::float_type
, glsl_type::vec4_type
),
1899 _step(always_available
, glsl_type::vec2_type
, glsl_type::vec2_type
),
1900 _step(always_available
, glsl_type::vec3_type
, glsl_type::vec3_type
),
1901 _step(always_available
, glsl_type::vec4_type
, glsl_type::vec4_type
),
1902 _step(fp64
, glsl_type::double_type
, glsl_type::double_type
),
1903 _step(fp64
, glsl_type::double_type
, glsl_type::dvec2_type
),
1904 _step(fp64
, glsl_type::double_type
, glsl_type::dvec3_type
),
1905 _step(fp64
, glsl_type::double_type
, glsl_type::dvec4_type
),
1907 _step(fp64
, glsl_type::dvec2_type
, glsl_type::dvec2_type
),
1908 _step(fp64
, glsl_type::dvec3_type
, glsl_type::dvec3_type
),
1909 _step(fp64
, glsl_type::dvec4_type
, glsl_type::dvec4_type
),
1912 add_function("smoothstep",
1913 _smoothstep(always_available
, glsl_type::float_type
, glsl_type::float_type
),
1914 _smoothstep(always_available
, glsl_type::float_type
, glsl_type::vec2_type
),
1915 _smoothstep(always_available
, glsl_type::float_type
, glsl_type::vec3_type
),
1916 _smoothstep(always_available
, glsl_type::float_type
, glsl_type::vec4_type
),
1918 _smoothstep(always_available
, glsl_type::vec2_type
, glsl_type::vec2_type
),
1919 _smoothstep(always_available
, glsl_type::vec3_type
, glsl_type::vec3_type
),
1920 _smoothstep(always_available
, glsl_type::vec4_type
, glsl_type::vec4_type
),
1921 _smoothstep(fp64
, glsl_type::double_type
, glsl_type::double_type
),
1922 _smoothstep(fp64
, glsl_type::double_type
, glsl_type::dvec2_type
),
1923 _smoothstep(fp64
, glsl_type::double_type
, glsl_type::dvec3_type
),
1924 _smoothstep(fp64
, glsl_type::double_type
, glsl_type::dvec4_type
),
1926 _smoothstep(fp64
, glsl_type::dvec2_type
, glsl_type::dvec2_type
),
1927 _smoothstep(fp64
, glsl_type::dvec3_type
, glsl_type::dvec3_type
),
1928 _smoothstep(fp64
, glsl_type::dvec4_type
, glsl_type::dvec4_type
),
1936 add_function("intBitsToFloat",
1937 _intBitsToFloat(glsl_type::int_type
),
1938 _intBitsToFloat(glsl_type::ivec2_type
),
1939 _intBitsToFloat(glsl_type::ivec3_type
),
1940 _intBitsToFloat(glsl_type::ivec4_type
),
1942 add_function("uintBitsToFloat",
1943 _uintBitsToFloat(glsl_type::uint_type
),
1944 _uintBitsToFloat(glsl_type::uvec2_type
),
1945 _uintBitsToFloat(glsl_type::uvec3_type
),
1946 _uintBitsToFloat(glsl_type::uvec4_type
),
1949 add_function("doubleBitsToInt64",
1950 _doubleBitsToInt64(int64_fp64
, glsl_type::double_type
),
1951 _doubleBitsToInt64(int64_fp64
, glsl_type::dvec2_type
),
1952 _doubleBitsToInt64(int64_fp64
, glsl_type::dvec3_type
),
1953 _doubleBitsToInt64(int64_fp64
, glsl_type::dvec4_type
),
1956 add_function("doubleBitsToUint64",
1957 _doubleBitsToUint64(int64_fp64
, glsl_type::double_type
),
1958 _doubleBitsToUint64(int64_fp64
, glsl_type::dvec2_type
),
1959 _doubleBitsToUint64(int64_fp64
, glsl_type::dvec3_type
),
1960 _doubleBitsToUint64(int64_fp64
, glsl_type::dvec4_type
),
1963 add_function("int64BitsToDouble",
1964 _int64BitsToDouble(int64_fp64
, glsl_type::int64_t_type
),
1965 _int64BitsToDouble(int64_fp64
, glsl_type::i64vec2_type
),
1966 _int64BitsToDouble(int64_fp64
, glsl_type::i64vec3_type
),
1967 _int64BitsToDouble(int64_fp64
, glsl_type::i64vec4_type
),
1970 add_function("uint64BitsToDouble",
1971 _uint64BitsToDouble(int64_fp64
, glsl_type::uint64_t_type
),
1972 _uint64BitsToDouble(int64_fp64
, glsl_type::u64vec2_type
),
1973 _uint64BitsToDouble(int64_fp64
, glsl_type::u64vec3_type
),
1974 _uint64BitsToDouble(int64_fp64
, glsl_type::u64vec4_type
),
1977 add_function("packUnorm2x16", _packUnorm2x16(shader_packing_or_es3_or_gpu_shader5
), NULL
);
1978 add_function("packSnorm2x16", _packSnorm2x16(shader_packing_or_es3
), NULL
);
1979 add_function("packUnorm4x8", _packUnorm4x8(shader_packing_or_es31_or_gpu_shader5
), NULL
);
1980 add_function("packSnorm4x8", _packSnorm4x8(shader_packing_or_es31_or_gpu_shader5
), NULL
);
1981 add_function("unpackUnorm2x16", _unpackUnorm2x16(shader_packing_or_es3_or_gpu_shader5
), NULL
);
1982 add_function("unpackSnorm2x16", _unpackSnorm2x16(shader_packing_or_es3
), NULL
);
1983 add_function("unpackUnorm4x8", _unpackUnorm4x8(shader_packing_or_es31_or_gpu_shader5
), NULL
);
1984 add_function("unpackSnorm4x8", _unpackSnorm4x8(shader_packing_or_es31_or_gpu_shader5
), NULL
);
1985 add_function("packHalf2x16", _packHalf2x16(shader_packing_or_es3
), NULL
);
1986 add_function("unpackHalf2x16", _unpackHalf2x16(shader_packing_or_es3
), NULL
);
1987 add_function("packDouble2x32", _packDouble2x32(fp64
), NULL
);
1988 add_function("unpackDouble2x32", _unpackDouble2x32(fp64
), NULL
);
1990 add_function("packInt2x32", _packInt2x32(int64
), NULL
);
1991 add_function("unpackInt2x32", _unpackInt2x32(int64
), NULL
);
1992 add_function("packUint2x32", _packUint2x32(int64
), NULL
);
1993 add_function("unpackUint2x32", _unpackUint2x32(int64
), NULL
);
1999 add_function("cross", _cross(always_available
, glsl_type::vec3_type
),
2000 _cross(fp64
, glsl_type::dvec3_type
), NULL
);
2003 add_function("ftransform", _ftransform(), NULL
);
2008 add_function("matrixCompMult",
2009 _matrixCompMult(always_available
, glsl_type::mat2_type
),
2010 _matrixCompMult(always_available
, glsl_type::mat3_type
),
2011 _matrixCompMult(always_available
, glsl_type::mat4_type
),
2012 _matrixCompMult(always_available
, glsl_type::mat2x3_type
),
2013 _matrixCompMult(always_available
, glsl_type::mat2x4_type
),
2014 _matrixCompMult(always_available
, glsl_type::mat3x2_type
),
2015 _matrixCompMult(always_available
, glsl_type::mat3x4_type
),
2016 _matrixCompMult(always_available
, glsl_type::mat4x2_type
),
2017 _matrixCompMult(always_available
, glsl_type::mat4x3_type
),
2018 _matrixCompMult(fp64
, glsl_type::dmat2_type
),
2019 _matrixCompMult(fp64
, glsl_type::dmat3_type
),
2020 _matrixCompMult(fp64
, glsl_type::dmat4_type
),
2021 _matrixCompMult(fp64
, glsl_type::dmat2x3_type
),
2022 _matrixCompMult(fp64
, glsl_type::dmat2x4_type
),
2023 _matrixCompMult(fp64
, glsl_type::dmat3x2_type
),
2024 _matrixCompMult(fp64
, glsl_type::dmat3x4_type
),
2025 _matrixCompMult(fp64
, glsl_type::dmat4x2_type
),
2026 _matrixCompMult(fp64
, glsl_type::dmat4x3_type
),
2028 add_function("outerProduct",
2029 _outerProduct(v120
, glsl_type::mat2_type
),
2030 _outerProduct(v120
, glsl_type::mat3_type
),
2031 _outerProduct(v120
, glsl_type::mat4_type
),
2032 _outerProduct(v120
, glsl_type::mat2x3_type
),
2033 _outerProduct(v120
, glsl_type::mat2x4_type
),
2034 _outerProduct(v120
, glsl_type::mat3x2_type
),
2035 _outerProduct(v120
, glsl_type::mat3x4_type
),
2036 _outerProduct(v120
, glsl_type::mat4x2_type
),
2037 _outerProduct(v120
, glsl_type::mat4x3_type
),
2038 _outerProduct(fp64
, glsl_type::dmat2_type
),
2039 _outerProduct(fp64
, glsl_type::dmat3_type
),
2040 _outerProduct(fp64
, glsl_type::dmat4_type
),
2041 _outerProduct(fp64
, glsl_type::dmat2x3_type
),
2042 _outerProduct(fp64
, glsl_type::dmat2x4_type
),
2043 _outerProduct(fp64
, glsl_type::dmat3x2_type
),
2044 _outerProduct(fp64
, glsl_type::dmat3x4_type
),
2045 _outerProduct(fp64
, glsl_type::dmat4x2_type
),
2046 _outerProduct(fp64
, glsl_type::dmat4x3_type
),
2048 add_function("determinant",
2049 _determinant_mat2(v120
, glsl_type::mat2_type
),
2050 _determinant_mat3(v120
, glsl_type::mat3_type
),
2051 _determinant_mat4(v120
, glsl_type::mat4_type
),
2052 _determinant_mat2(fp64
, glsl_type::dmat2_type
),
2053 _determinant_mat3(fp64
, glsl_type::dmat3_type
),
2054 _determinant_mat4(fp64
, glsl_type::dmat4_type
),
2057 add_function("inverse",
2058 _inverse_mat2(v140_or_es3
, glsl_type::mat2_type
),
2059 _inverse_mat3(v140_or_es3
, glsl_type::mat3_type
),
2060 _inverse_mat4(v140_or_es3
, glsl_type::mat4_type
),
2061 _inverse_mat2(fp64
, glsl_type::dmat2_type
),
2062 _inverse_mat3(fp64
, glsl_type::dmat3_type
),
2063 _inverse_mat4(fp64
, glsl_type::dmat4_type
),
2065 add_function("transpose",
2066 _transpose(v120
, glsl_type::mat2_type
),
2067 _transpose(v120
, glsl_type::mat3_type
),
2068 _transpose(v120
, glsl_type::mat4_type
),
2069 _transpose(v120
, glsl_type::mat2x3_type
),
2070 _transpose(v120
, glsl_type::mat2x4_type
),
2071 _transpose(v120
, glsl_type::mat3x2_type
),
2072 _transpose(v120
, glsl_type::mat3x4_type
),
2073 _transpose(v120
, glsl_type::mat4x2_type
),
2074 _transpose(v120
, glsl_type::mat4x3_type
),
2075 _transpose(fp64
, glsl_type::dmat2_type
),
2076 _transpose(fp64
, glsl_type::dmat3_type
),
2077 _transpose(fp64
, glsl_type::dmat4_type
),
2078 _transpose(fp64
, glsl_type::dmat2x3_type
),
2079 _transpose(fp64
, glsl_type::dmat2x4_type
),
2080 _transpose(fp64
, glsl_type::dmat3x2_type
),
2081 _transpose(fp64
, glsl_type::dmat3x4_type
),
2082 _transpose(fp64
, glsl_type::dmat4x2_type
),
2083 _transpose(fp64
, glsl_type::dmat4x3_type
),
2086 FIUD_VEC(lessThanEqual
)
2087 FIUD_VEC(greaterThan
)
2088 FIUD_VEC(greaterThanEqual
)
2093 _any(glsl_type::bvec2_type
),
2094 _any(glsl_type::bvec3_type
),
2095 _any(glsl_type::bvec4_type
),
2099 _all(glsl_type::bvec2_type
),
2100 _all(glsl_type::bvec3_type
),
2101 _all(glsl_type::bvec4_type
),
2105 _not(glsl_type::bvec2_type
),
2106 _not(glsl_type::bvec3_type
),
2107 _not(glsl_type::bvec4_type
),
2110 add_function("textureSize",
2111 _textureSize(v130
, glsl_type::int_type
, glsl_type::sampler1D_type
),
2112 _textureSize(v130
, glsl_type::int_type
, glsl_type::isampler1D_type
),
2113 _textureSize(v130
, glsl_type::int_type
, glsl_type::usampler1D_type
),
2115 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler2D_type
),
2116 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::isampler2D_type
),
2117 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::usampler2D_type
),
2119 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::sampler3D_type
),
2120 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::isampler3D_type
),
2121 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::usampler3D_type
),
2123 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::samplerCube_type
),
2124 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::isamplerCube_type
),
2125 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::usamplerCube_type
),
2127 _textureSize(v130
, glsl_type::int_type
, glsl_type::sampler1DShadow_type
),
2128 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler2DShadow_type
),
2129 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::samplerCubeShadow_type
),
2131 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler1DArray_type
),
2132 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::isampler1DArray_type
),
2133 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::usampler1DArray_type
),
2134 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::sampler2DArray_type
),
2135 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::isampler2DArray_type
),
2136 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::usampler2DArray_type
),
2138 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler1DArrayShadow_type
),
2139 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::sampler2DArrayShadow_type
),
2141 _textureSize(texture_cube_map_array
, glsl_type::ivec3_type
, glsl_type::samplerCubeArray_type
),
2142 _textureSize(texture_cube_map_array
, glsl_type::ivec3_type
, glsl_type::isamplerCubeArray_type
),
2143 _textureSize(texture_cube_map_array
, glsl_type::ivec3_type
, glsl_type::usamplerCubeArray_type
),
2144 _textureSize(texture_cube_map_array
, glsl_type::ivec3_type
, glsl_type::samplerCubeArrayShadow_type
),
2146 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler2DRect_type
),
2147 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::isampler2DRect_type
),
2148 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::usampler2DRect_type
),
2149 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler2DRectShadow_type
),
2151 _textureSize(texture_buffer
, glsl_type::int_type
, glsl_type::samplerBuffer_type
),
2152 _textureSize(texture_buffer
, glsl_type::int_type
, glsl_type::isamplerBuffer_type
),
2153 _textureSize(texture_buffer
, glsl_type::int_type
, glsl_type::usamplerBuffer_type
),
2154 _textureSize(texture_multisample
, glsl_type::ivec2_type
, glsl_type::sampler2DMS_type
),
2155 _textureSize(texture_multisample
, glsl_type::ivec2_type
, glsl_type::isampler2DMS_type
),
2156 _textureSize(texture_multisample
, glsl_type::ivec2_type
, glsl_type::usampler2DMS_type
),
2158 _textureSize(texture_multisample_array
, glsl_type::ivec3_type
, glsl_type::sampler2DMSArray_type
),
2159 _textureSize(texture_multisample_array
, glsl_type::ivec3_type
, glsl_type::isampler2DMSArray_type
),
2160 _textureSize(texture_multisample_array
, glsl_type::ivec3_type
, glsl_type::usampler2DMSArray_type
),
2162 _textureSize(texture_external_es3
, glsl_type::ivec2_type
, glsl_type::samplerExternalOES_type
),
2165 add_function("textureSize1D",
2166 _textureSize(gpu_shader4
, glsl_type::int_type
, glsl_type::sampler1D_type
),
2167 _textureSize(gpu_shader4_integer
, glsl_type::int_type
, glsl_type::isampler1D_type
),
2168 _textureSize(gpu_shader4_integer
, glsl_type::int_type
, glsl_type::usampler1D_type
),
2171 add_function("textureSize2D",
2172 _textureSize(gpu_shader4
, glsl_type::ivec2_type
, glsl_type::sampler2D_type
),
2173 _textureSize(gpu_shader4_integer
, glsl_type::ivec2_type
, glsl_type::isampler2D_type
),
2174 _textureSize(gpu_shader4_integer
, glsl_type::ivec2_type
, glsl_type::usampler2D_type
),
2177 add_function("textureSize3D",
2178 _textureSize(gpu_shader4
, glsl_type::ivec3_type
, glsl_type::sampler3D_type
),
2179 _textureSize(gpu_shader4_integer
, glsl_type::ivec3_type
, glsl_type::isampler3D_type
),
2180 _textureSize(gpu_shader4_integer
, glsl_type::ivec3_type
, glsl_type::usampler3D_type
),
2183 add_function("textureSizeCube",
2184 _textureSize(gpu_shader4
, glsl_type::ivec2_type
, glsl_type::samplerCube_type
),
2185 _textureSize(gpu_shader4_integer
, glsl_type::ivec2_type
, glsl_type::isamplerCube_type
),
2186 _textureSize(gpu_shader4_integer
, glsl_type::ivec2_type
, glsl_type::usamplerCube_type
),
2189 add_function("textureSize1DArray",
2190 _textureSize(gpu_shader4_array
, glsl_type::ivec2_type
, glsl_type::sampler1DArray_type
),
2191 _textureSize(gpu_shader4_array_integer
, glsl_type::ivec2_type
, glsl_type::isampler1DArray_type
),
2192 _textureSize(gpu_shader4_array_integer
, glsl_type::ivec2_type
, glsl_type::usampler1DArray_type
),
2195 add_function("textureSize2DArray",
2196 _textureSize(gpu_shader4_array
, glsl_type::ivec3_type
, glsl_type::sampler2DArray_type
),
2197 _textureSize(gpu_shader4_array_integer
, glsl_type::ivec3_type
, glsl_type::isampler2DArray_type
),
2198 _textureSize(gpu_shader4_array_integer
, glsl_type::ivec3_type
, glsl_type::usampler2DArray_type
),
2201 add_function("textureSize2DRect",
2202 _textureSize(gpu_shader4_rect
, glsl_type::ivec2_type
, glsl_type::sampler2DRect_type
),
2203 _textureSize(gpu_shader4_rect_integer
, glsl_type::ivec2_type
, glsl_type::isampler2DRect_type
),
2204 _textureSize(gpu_shader4_rect_integer
, glsl_type::ivec2_type
, glsl_type::usampler2DRect_type
),
2207 add_function("textureSizeBuffer",
2208 _textureSize(gpu_shader4_tbo
, glsl_type::int_type
, glsl_type::samplerBuffer_type
),
2209 _textureSize(gpu_shader4_tbo_integer
, glsl_type::int_type
, glsl_type::isamplerBuffer_type
),
2210 _textureSize(gpu_shader4_tbo_integer
, glsl_type::int_type
, glsl_type::usamplerBuffer_type
),
2213 add_function("textureSamples",
2214 _textureSamples(shader_samples
, glsl_type::sampler2DMS_type
),
2215 _textureSamples(shader_samples
, glsl_type::isampler2DMS_type
),
2216 _textureSamples(shader_samples
, glsl_type::usampler2DMS_type
),
2218 _textureSamples(shader_samples
, glsl_type::sampler2DMSArray_type
),
2219 _textureSamples(shader_samples
, glsl_type::isampler2DMSArray_type
),
2220 _textureSamples(shader_samples
, glsl_type::usampler2DMSArray_type
),
2223 add_function("texture",
2224 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
2225 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
),
2226 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
),
2228 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
2229 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
2230 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
2232 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
2233 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
2234 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
2236 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
2237 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
2238 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
2240 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
2241 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
2242 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::samplerCubeShadow_type
, glsl_type::vec4_type
),
2244 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
2245 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
),
2246 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
),
2248 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
2249 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
2250 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
2252 _texture(ir_tex
, texture_cube_map_array
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
),
2253 _texture(ir_tex
, texture_cube_map_array
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
),
2254 _texture(ir_tex
, texture_cube_map_array
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
),
2256 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
2257 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
),
2258 /* samplerCubeArrayShadow is special; it has an extra parameter
2259 * for the shadow comparator since there is no vec5 type.
2261 _textureCubeArrayShadow(ir_tex
, texture_cube_map_array
, glsl_type::samplerCubeArrayShadow_type
),
2263 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
),
2264 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
),
2265 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
),
2267 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
),
2269 _texture(ir_tex
, texture_external_es3
, glsl_type::vec4_type
, glsl_type::samplerExternalOES_type
, glsl_type::vec2_type
),
2271 _texture(ir_txb
, v130_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
2272 _texture(ir_txb
, v130_derivatives_only
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
),
2273 _texture(ir_txb
, v130_derivatives_only
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
),
2275 _texture(ir_txb
, v130_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
2276 _texture(ir_txb
, v130_derivatives_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
2277 _texture(ir_txb
, v130_derivatives_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
2279 _texture(ir_txb
, v130_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
2280 _texture(ir_txb
, v130_derivatives_only
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
2281 _texture(ir_txb
, v130_derivatives_only
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
2283 _texture(ir_txb
, v130_derivatives_only
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
2284 _texture(ir_txb
, v130_derivatives_only
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
2285 _texture(ir_txb
, v130_derivatives_only
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
2287 _texture(ir_txb
, v130_derivatives_only
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
2288 _texture(ir_txb
, v130_derivatives_only
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
2289 _texture(ir_txb
, v130_derivatives_only
, glsl_type::float_type
, glsl_type::samplerCubeShadow_type
, glsl_type::vec4_type
),
2291 _texture(ir_txb
, v130_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
2292 _texture(ir_txb
, v130_derivatives_only
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
),
2293 _texture(ir_txb
, v130_derivatives_only
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
),
2295 _texture(ir_txb
, v130_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
2296 _texture(ir_txb
, v130_derivatives_only
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
2297 _texture(ir_txb
, v130_derivatives_only
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
2299 _texture(ir_txb
, derivatives_texture_cube_map_array
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
),
2300 _texture(ir_txb
, derivatives_texture_cube_map_array
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
),
2301 _texture(ir_txb
, derivatives_texture_cube_map_array
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
),
2303 _texture(ir_txb
, v130_derivatives_only
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
2304 _texture(ir_tex
, v130_or_gpu_shader4_and_tex_shadow_lod
, glsl_type::float_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
),
2305 _texture(ir_txb
, v130_or_gpu_shader4_and_tex_shadow_lod
, glsl_type::float_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
),
2307 _textureCubeArrayShadow(ir_tex
, v130_or_gpu_shader4_and_tex_cube_map_array
, glsl_type::samplerCubeArrayShadow_type
),
2308 _textureCubeArrayShadow(ir_txb
, v130_or_gpu_shader4_and_tex_cube_map_array
, glsl_type::samplerCubeArrayShadow_type
),
2311 add_function("textureLod",
2312 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
2313 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
),
2314 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
),
2316 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
2317 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
2318 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
2320 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
2321 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
2322 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
2324 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
2325 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
2326 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
2328 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
2329 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
2331 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
2332 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
),
2333 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
),
2335 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
2336 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
2337 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
2339 _texture(ir_txl
, texture_cube_map_array
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
),
2340 _texture(ir_txl
, texture_cube_map_array
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
),
2341 _texture(ir_txl
, texture_cube_map_array
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
),
2343 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
2344 _texture(ir_txl
, v130_or_gpu_shader4_and_tex_shadow_lod
, glsl_type::float_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
),
2345 _texture(ir_txl
, v130_or_gpu_shader4_and_tex_shadow_lod
, glsl_type::float_type
, glsl_type::samplerCubeShadow_type
, glsl_type::vec4_type
),
2346 _textureCubeArrayShadow(ir_txl
, v130_or_gpu_shader4_and_tex_cube_map_array
, glsl_type::samplerCubeArrayShadow_type
),
2349 add_function("textureOffset",
2350 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2351 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2352 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2354 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2355 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2356 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2358 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2359 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2360 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2362 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2363 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2364 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2366 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2368 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2369 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2371 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2372 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2373 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2375 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2376 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2377 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2379 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2380 /* The next one was forgotten in GLSL 1.30 spec. It's from
2381 * EXT_gpu_shader4 originally. It was added in 4.30 with the
2382 * wrong syntax. This was corrected in 4.40. 4.30 indicates
2383 * that it was intended to be included previously, so allow it
2386 _texture(ir_tex
, v130_desktop
, glsl_type::float_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
, TEX_OFFSET
),
2388 _texture(ir_txb
, v130_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2389 _texture(ir_txb
, v130_derivatives_only
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2390 _texture(ir_txb
, v130_derivatives_only
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2392 _texture(ir_txb
, v130_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2393 _texture(ir_txb
, v130_derivatives_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2394 _texture(ir_txb
, v130_derivatives_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2396 _texture(ir_txb
, v130_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2397 _texture(ir_txb
, v130_derivatives_only
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2398 _texture(ir_txb
, v130_derivatives_only
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2400 _texture(ir_txb
, v130_derivatives_only
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2401 _texture(ir_txb
, v130_derivatives_only
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2403 _texture(ir_txb
, v130_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2404 _texture(ir_txb
, v130_derivatives_only
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2405 _texture(ir_txb
, v130_derivatives_only
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2407 _texture(ir_txb
, v130_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2408 _texture(ir_txb
, v130_derivatives_only
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2409 _texture(ir_txb
, v130_derivatives_only
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2411 _texture(ir_txb
, v130_derivatives_only
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2412 _texture(ir_tex
, v130_or_gpu_shader4_and_tex_shadow_lod
, glsl_type::float_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
, TEX_OFFSET
),
2413 _texture(ir_txb
, v130_or_gpu_shader4_and_tex_shadow_lod
, glsl_type::float_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
, TEX_OFFSET
),
2416 add_function("texture1DOffset",
2417 _texture(ir_tex
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2418 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2419 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2420 _texture(ir_txb
, gpu_shader4_derivs_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2421 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2422 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2425 add_function("texture2DOffset",
2426 _texture(ir_tex
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2427 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2428 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2429 _texture(ir_txb
, gpu_shader4_derivs_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2430 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2431 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2434 add_function("texture3DOffset",
2435 _texture(ir_tex
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2436 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2437 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2438 _texture(ir_txb
, gpu_shader4_derivs_only
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2439 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2440 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2443 add_function("texture2DRectOffset",
2444 _texture(ir_tex
, gpu_shader4_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2445 _texture(ir_tex
, gpu_shader4_rect_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2446 _texture(ir_tex
, gpu_shader4_rect_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2449 add_function("shadow2DRectOffset",
2450 _texture(ir_tex
, gpu_shader4_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2453 add_function("shadow1DOffset",
2454 _texture(ir_tex
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2455 _texture(ir_txb
, gpu_shader4_derivs_only
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2458 add_function("shadow2DOffset",
2459 _texture(ir_tex
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2460 _texture(ir_txb
, gpu_shader4_derivs_only
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2463 add_function("texture1DArrayOffset",
2464 _texture(ir_tex
, gpu_shader4_array
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2465 _texture(ir_tex
, gpu_shader4_array_integer
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2466 _texture(ir_tex
, gpu_shader4_array_integer
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2467 _texture(ir_txb
, gpu_shader4_array_derivs_only
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2468 _texture(ir_txb
, gpu_shader4_array_integer_derivs_only
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2469 _texture(ir_txb
, gpu_shader4_array_integer_derivs_only
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2472 add_function("texture2DArrayOffset",
2473 _texture(ir_tex
, gpu_shader4_array
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2474 _texture(ir_tex
, gpu_shader4_array_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2475 _texture(ir_tex
, gpu_shader4_array_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2476 _texture(ir_txb
, gpu_shader4_array_derivs_only
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2477 _texture(ir_txb
, gpu_shader4_array_integer_derivs_only
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2478 _texture(ir_txb
, gpu_shader4_array_integer_derivs_only
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2481 add_function("shadow1DArrayOffset",
2482 _texture(ir_tex
, gpu_shader4_array
, glsl_type::vec4_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2483 _texture(ir_txb
, gpu_shader4_array_derivs_only
, glsl_type::vec4_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2486 add_function("shadow2DArrayOffset",
2487 _texture(ir_tex
, gpu_shader4_array
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
, TEX_OFFSET
),
2490 add_function("textureProj",
2491 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
2492 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
2493 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
2494 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2495 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2496 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2498 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2499 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2500 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2501 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2502 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2503 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2505 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2506 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2507 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2509 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2510 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2512 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2513 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2514 _texture(ir_tex
, texture_external_es3
, glsl_type::vec4_type
, glsl_type::samplerExternalOES_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2515 _texture(ir_tex
, texture_external_es3
, glsl_type::vec4_type
, glsl_type::samplerExternalOES_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2517 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2518 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2519 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2520 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2522 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2524 _texture(ir_txb
, v130_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
2525 _texture(ir_txb
, v130_derivatives_only
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
2526 _texture(ir_txb
, v130_derivatives_only
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
2527 _texture(ir_txb
, v130_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2528 _texture(ir_txb
, v130_derivatives_only
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2529 _texture(ir_txb
, v130_derivatives_only
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2531 _texture(ir_txb
, v130_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2532 _texture(ir_txb
, v130_derivatives_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2533 _texture(ir_txb
, v130_derivatives_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2534 _texture(ir_txb
, v130_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2535 _texture(ir_txb
, v130_derivatives_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2536 _texture(ir_txb
, v130_derivatives_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2538 _texture(ir_txb
, v130_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2539 _texture(ir_txb
, v130_derivatives_only
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2540 _texture(ir_txb
, v130_derivatives_only
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2542 _texture(ir_txb
, v130_derivatives_only
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2543 _texture(ir_txb
, v130_derivatives_only
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2546 add_function("texelFetch",
2547 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::int_type
),
2548 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::int_type
),
2549 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::int_type
),
2551 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::ivec2_type
),
2552 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::ivec2_type
),
2553 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::ivec2_type
),
2555 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::ivec3_type
),
2556 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::ivec3_type
),
2557 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::ivec3_type
),
2559 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::ivec2_type
),
2560 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::ivec2_type
),
2561 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::ivec2_type
),
2563 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::ivec2_type
),
2564 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::ivec2_type
),
2565 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::ivec2_type
),
2567 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::ivec3_type
),
2568 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::ivec3_type
),
2569 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::ivec3_type
),
2571 _texelFetch(texture_buffer
, glsl_type::vec4_type
, glsl_type::samplerBuffer_type
, glsl_type::int_type
),
2572 _texelFetch(texture_buffer
, glsl_type::ivec4_type
, glsl_type::isamplerBuffer_type
, glsl_type::int_type
),
2573 _texelFetch(texture_buffer
, glsl_type::uvec4_type
, glsl_type::usamplerBuffer_type
, glsl_type::int_type
),
2575 _texelFetch(texture_multisample
, glsl_type::vec4_type
, glsl_type::sampler2DMS_type
, glsl_type::ivec2_type
),
2576 _texelFetch(texture_multisample
, glsl_type::ivec4_type
, glsl_type::isampler2DMS_type
, glsl_type::ivec2_type
),
2577 _texelFetch(texture_multisample
, glsl_type::uvec4_type
, glsl_type::usampler2DMS_type
, glsl_type::ivec2_type
),
2579 _texelFetch(texture_multisample_array
, glsl_type::vec4_type
, glsl_type::sampler2DMSArray_type
, glsl_type::ivec3_type
),
2580 _texelFetch(texture_multisample_array
, glsl_type::ivec4_type
, glsl_type::isampler2DMSArray_type
, glsl_type::ivec3_type
),
2581 _texelFetch(texture_multisample_array
, glsl_type::uvec4_type
, glsl_type::usampler2DMSArray_type
, glsl_type::ivec3_type
),
2583 _texelFetch(texture_external_es3
, glsl_type::vec4_type
, glsl_type::samplerExternalOES_type
, glsl_type::ivec2_type
),
2587 add_function("texelFetch1D",
2588 _texelFetch(gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::int_type
),
2589 _texelFetch(gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::int_type
),
2590 _texelFetch(gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::int_type
),
2593 add_function("texelFetch2D",
2594 _texelFetch(gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::ivec2_type
),
2595 _texelFetch(gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::ivec2_type
),
2596 _texelFetch(gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::ivec2_type
),
2599 add_function("texelFetch3D",
2600 _texelFetch(gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::ivec3_type
),
2601 _texelFetch(gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::ivec3_type
),
2602 _texelFetch(gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::ivec3_type
),
2605 add_function("texelFetch2DRect",
2606 _texelFetch(gpu_shader4_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::ivec2_type
),
2607 _texelFetch(gpu_shader4_rect_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::ivec2_type
),
2608 _texelFetch(gpu_shader4_rect_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::ivec2_type
),
2611 add_function("texelFetch1DArray",
2612 _texelFetch(gpu_shader4_array
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::ivec2_type
),
2613 _texelFetch(gpu_shader4_array_integer
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::ivec2_type
),
2614 _texelFetch(gpu_shader4_array_integer
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::ivec2_type
),
2617 add_function("texelFetch2DArray",
2618 _texelFetch(gpu_shader4_array
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::ivec3_type
),
2619 _texelFetch(gpu_shader4_array_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::ivec3_type
),
2620 _texelFetch(gpu_shader4_array_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::ivec3_type
),
2623 add_function("texelFetchBuffer",
2624 _texelFetch(gpu_shader4_tbo
, glsl_type::vec4_type
, glsl_type::samplerBuffer_type
, glsl_type::int_type
),
2625 _texelFetch(gpu_shader4_tbo_integer
, glsl_type::ivec4_type
, glsl_type::isamplerBuffer_type
, glsl_type::int_type
),
2626 _texelFetch(gpu_shader4_tbo_integer
, glsl_type::uvec4_type
, glsl_type::usamplerBuffer_type
, glsl_type::int_type
),
2629 add_function("texelFetchOffset",
2630 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::int_type
, glsl_type::int_type
),
2631 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::int_type
, glsl_type::int_type
),
2632 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::int_type
, glsl_type::int_type
),
2634 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
2635 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
2636 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
2638 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::ivec3_type
, glsl_type::ivec3_type
),
2639 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::ivec3_type
, glsl_type::ivec3_type
),
2640 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::ivec3_type
, glsl_type::ivec3_type
),
2642 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
2643 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
2644 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
2646 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::ivec2_type
, glsl_type::int_type
),
2647 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::ivec2_type
, glsl_type::int_type
),
2648 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::ivec2_type
, glsl_type::int_type
),
2650 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::ivec3_type
, glsl_type::ivec2_type
),
2651 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::ivec3_type
, glsl_type::ivec2_type
),
2652 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::ivec3_type
, glsl_type::ivec2_type
),
2656 add_function("texelFetch1DOffset",
2657 _texelFetch(gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::int_type
, glsl_type::int_type
),
2658 _texelFetch(gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::int_type
, glsl_type::int_type
),
2659 _texelFetch(gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::int_type
, glsl_type::int_type
),
2662 add_function("texelFetch2DOffset",
2663 _texelFetch(gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
2664 _texelFetch(gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
2665 _texelFetch(gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
2668 add_function("texelFetch3DOffset",
2669 _texelFetch(gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::ivec3_type
, glsl_type::ivec3_type
),
2670 _texelFetch(gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::ivec3_type
, glsl_type::ivec3_type
),
2671 _texelFetch(gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::ivec3_type
, glsl_type::ivec3_type
),
2674 add_function("texelFetch2DRectOffset",
2675 _texelFetch(gpu_shader4_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
2676 _texelFetch(gpu_shader4_rect_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
2677 _texelFetch(gpu_shader4_rect_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
2680 add_function("texelFetch1DArrayOffset",
2681 _texelFetch(gpu_shader4_array
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::ivec2_type
, glsl_type::int_type
),
2682 _texelFetch(gpu_shader4_array_integer
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::ivec2_type
, glsl_type::int_type
),
2683 _texelFetch(gpu_shader4_array_integer
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::ivec2_type
, glsl_type::int_type
),
2686 add_function("texelFetch2DArrayOffset",
2687 _texelFetch(gpu_shader4_array
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::ivec3_type
, glsl_type::ivec2_type
),
2688 _texelFetch(gpu_shader4_array_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::ivec3_type
, glsl_type::ivec2_type
),
2689 _texelFetch(gpu_shader4_array_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::ivec3_type
, glsl_type::ivec2_type
),
2692 add_function("textureProjOffset",
2693 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2694 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2695 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2696 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2697 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2698 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2700 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2701 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2702 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2703 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2704 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2705 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2707 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2708 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2709 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2711 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2712 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2714 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2715 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2716 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2717 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2718 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2719 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2721 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2723 _texture(ir_txb
, v130_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2724 _texture(ir_txb
, v130_derivatives_only
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2725 _texture(ir_txb
, v130_derivatives_only
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2726 _texture(ir_txb
, v130_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2727 _texture(ir_txb
, v130_derivatives_only
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2728 _texture(ir_txb
, v130_derivatives_only
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2730 _texture(ir_txb
, v130_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2731 _texture(ir_txb
, v130_derivatives_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2732 _texture(ir_txb
, v130_derivatives_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2733 _texture(ir_txb
, v130_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2734 _texture(ir_txb
, v130_derivatives_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2735 _texture(ir_txb
, v130_derivatives_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2737 _texture(ir_txb
, v130_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2738 _texture(ir_txb
, v130_derivatives_only
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2739 _texture(ir_txb
, v130_derivatives_only
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2741 _texture(ir_txb
, v130_derivatives_only
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2742 _texture(ir_txb
, v130_derivatives_only
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2745 add_function("texture1DProjOffset",
2746 _texture(ir_tex
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2747 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2748 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2749 _texture(ir_tex
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2750 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2751 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2752 _texture(ir_txb
, gpu_shader4_derivs_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2753 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2754 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2755 _texture(ir_txb
, gpu_shader4_derivs_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2756 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2757 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2760 add_function("texture2DProjOffset",
2761 _texture(ir_tex
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2762 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2763 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2764 _texture(ir_tex
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2765 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2766 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2767 _texture(ir_txb
, gpu_shader4_derivs_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2768 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2769 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2770 _texture(ir_txb
, gpu_shader4_derivs_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2771 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2772 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2775 add_function("texture3DProjOffset",
2776 _texture(ir_tex
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2777 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2778 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2779 _texture(ir_txb
, gpu_shader4_derivs_only
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2780 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2781 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2784 add_function("shadow1DProjOffset",
2785 _texture(ir_tex
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2786 _texture(ir_txb
, gpu_shader4_derivs_only
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2789 add_function("shadow2DProjOffset",
2790 _texture(ir_tex
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2791 _texture(ir_txb
, gpu_shader4_derivs_only
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2794 add_function("texture2DRectProjOffset",
2795 _texture(ir_tex
, gpu_shader4_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2796 _texture(ir_tex
, gpu_shader4_rect_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2797 _texture(ir_tex
, gpu_shader4_rect_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2798 _texture(ir_tex
, gpu_shader4_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2799 _texture(ir_tex
, gpu_shader4_rect_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2800 _texture(ir_tex
, gpu_shader4_rect_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2803 add_function("shadow2DRectProjOffset",
2804 _texture(ir_tex
, gpu_shader4_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2807 add_function("textureLodOffset",
2808 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2809 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2810 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2812 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2813 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2814 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2816 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2817 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2818 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2820 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2821 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2823 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2824 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2825 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2827 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2828 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2829 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2831 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2832 _texture(ir_txl
, v130_or_gpu_shader4_and_tex_shadow_lod
, glsl_type::float_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
, TEX_OFFSET
),
2835 add_function("texture1DLodOffset",
2836 _texture(ir_txl
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2837 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2838 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2841 add_function("texture2DLodOffset",
2842 _texture(ir_txl
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2843 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2844 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2847 add_function("texture3DLodOffset",
2848 _texture(ir_txl
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2849 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2850 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2853 add_function("shadow1DLodOffset",
2854 _texture(ir_txl
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2857 add_function("shadow2DLodOffset",
2858 _texture(ir_txl
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2861 add_function("texture1DArrayLodOffset",
2862 _texture(ir_txl
, gpu_shader4_array
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2863 _texture(ir_txl
, gpu_shader4_array_integer
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2864 _texture(ir_txl
, gpu_shader4_array_integer
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2867 add_function("texture2DArrayLodOffset",
2868 _texture(ir_txl
, gpu_shader4_array
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2869 _texture(ir_txl
, gpu_shader4_array_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2870 _texture(ir_txl
, gpu_shader4_array_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2873 add_function("shadow1DArrayLodOffset",
2874 _texture(ir_txl
, gpu_shader4_array
, glsl_type::vec4_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2877 add_function("textureProjLod",
2878 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
2879 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
2880 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
2881 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2882 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2883 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2885 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2886 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2887 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2888 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2889 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2890 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2892 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2893 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2894 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2896 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2897 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2900 add_function("textureProjLodOffset",
2901 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2902 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2903 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2904 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2905 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2906 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2908 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2909 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2910 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2911 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2912 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2913 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2915 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2916 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2917 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2919 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2920 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2923 add_function("texture1DProjLodOffset",
2924 _texture(ir_txl
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2925 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2926 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2927 _texture(ir_txl
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2928 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2929 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2932 add_function("texture2DProjLodOffset",
2933 _texture(ir_txl
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2934 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2935 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2936 _texture(ir_txl
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2937 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2938 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2941 add_function("texture3DProjLodOffset",
2942 _texture(ir_txl
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2943 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2944 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2947 add_function("shadow1DProjLodOffset",
2948 _texture(ir_txl
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2951 add_function("shadow2DProjLodOffset",
2952 _texture(ir_txl
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2955 add_function("textureGrad",
2956 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
2957 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
),
2958 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
),
2960 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
2961 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
2962 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
2964 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
2965 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
2966 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
2968 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
2969 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
2970 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
2972 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
),
2973 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
),
2974 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
),
2976 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
),
2978 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
2979 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
2980 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::samplerCubeShadow_type
, glsl_type::vec4_type
),
2982 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
2983 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
),
2984 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
),
2986 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
2987 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
2988 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
2990 _texture(ir_txd
, texture_cube_map_array
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
),
2991 _texture(ir_txd
, texture_cube_map_array
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
),
2992 _texture(ir_txd
, texture_cube_map_array
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
),
2994 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
2995 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
),
2998 add_function("textureGradOffset",
2999 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
3000 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
3001 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
3003 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
3004 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
3005 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
3007 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
3008 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
3009 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
3011 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
3012 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
3013 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
3015 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
3017 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
3018 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
3020 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
3021 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
3022 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
3024 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
3025 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
3026 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
3028 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
3029 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
, TEX_OFFSET
),
3032 add_function("texture1DGradOffset",
3033 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
3034 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
3035 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
3038 add_function("texture2DGradOffset",
3039 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
3040 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
3041 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
3044 add_function("texture3DGradOffset",
3045 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
3046 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
3047 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
3050 add_function("texture2DRectGradOffset",
3051 _texture(ir_txd
, gpu_shader4_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
3052 _texture(ir_txd
, gpu_shader4_rect_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
3053 _texture(ir_txd
, gpu_shader4_rect_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
3056 add_function("shadow2DRectGradOffset",
3057 _texture(ir_txd
, gpu_shader4_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
3060 add_function("shadow1DGradOffset",
3061 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
3064 add_function("shadow2DGradOffset",
3065 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
3068 add_function("texture1DArrayGradOffset",
3069 _texture(ir_txd
, gpu_shader4_array
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
3070 _texture(ir_txd
, gpu_shader4_array_integer
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
3071 _texture(ir_txd
, gpu_shader4_array_integer
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
3074 add_function("texture2DArrayGradOffset",
3075 _texture(ir_txd
, gpu_shader4_array
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
3076 _texture(ir_txd
, gpu_shader4_array_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
3077 _texture(ir_txd
, gpu_shader4_array_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
3080 add_function("shadow1DArrayGradOffset",
3081 _texture(ir_txd
, gpu_shader4_array
, glsl_type::vec4_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
3084 add_function("shadow2DArrayGradOffset",
3085 _texture(ir_txd
, gpu_shader4_array
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
, TEX_OFFSET
),
3088 add_function("textureProjGrad",
3089 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
3090 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
3091 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
3092 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3093 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3094 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3096 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3097 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3098 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3099 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3100 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3101 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3103 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3104 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3105 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3107 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3108 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3109 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3110 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3111 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3112 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3114 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3116 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3117 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3120 add_function("textureProjGradOffset",
3121 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
3122 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
3123 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
3124 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3125 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3126 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3128 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
3129 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
3130 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
3131 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3132 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3133 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3135 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3136 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3137 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3139 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
3140 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
3141 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
3142 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3143 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3144 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3146 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3148 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3149 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3152 add_function("texture1DProjGradOffset",
3153 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
3154 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
3155 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
3156 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3157 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3158 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3161 add_function("texture2DProjGradOffset",
3162 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
3163 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
3164 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
3165 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3166 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3167 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3170 add_function("texture3DProjGradOffset",
3171 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3172 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3173 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3176 add_function("texture2DRectProjGradOffset",
3177 _texture(ir_txd
, gpu_shader4_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
3178 _texture(ir_txd
, gpu_shader4_rect_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
3179 _texture(ir_txd
, gpu_shader4_rect_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
3180 _texture(ir_txd
, gpu_shader4_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3181 _texture(ir_txd
, gpu_shader4_rect_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3182 _texture(ir_txd
, gpu_shader4_rect_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3185 add_function("shadow2DRectProjGradOffset",
3186 _texture(ir_txd
, gpu_shader4_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3189 add_function("shadow1DProjGradOffset",
3190 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3193 add_function("shadow2DProjGradOffset",
3194 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3197 add_function("EmitVertex", _EmitVertex(), NULL
);
3198 add_function("EndPrimitive", _EndPrimitive(), NULL
);
3199 add_function("EmitStreamVertex",
3200 _EmitStreamVertex(gs_streams
, glsl_type::uint_type
),
3201 _EmitStreamVertex(gs_streams
, glsl_type::int_type
),
3203 add_function("EndStreamPrimitive",
3204 _EndStreamPrimitive(gs_streams
, glsl_type::uint_type
),
3205 _EndStreamPrimitive(gs_streams
, glsl_type::int_type
),
3207 add_function("barrier", _barrier(), NULL
);
3209 add_function("textureQueryLOD",
3210 _textureQueryLod(texture_query_lod
, glsl_type::sampler1D_type
, glsl_type::float_type
),
3211 _textureQueryLod(texture_query_lod
, glsl_type::isampler1D_type
, glsl_type::float_type
),
3212 _textureQueryLod(texture_query_lod
, glsl_type::usampler1D_type
, glsl_type::float_type
),
3214 _textureQueryLod(texture_query_lod
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
3215 _textureQueryLod(texture_query_lod
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
3216 _textureQueryLod(texture_query_lod
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
3218 _textureQueryLod(texture_query_lod
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
3219 _textureQueryLod(texture_query_lod
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
3220 _textureQueryLod(texture_query_lod
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
3222 _textureQueryLod(texture_query_lod
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
3223 _textureQueryLod(texture_query_lod
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
3224 _textureQueryLod(texture_query_lod
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
3226 _textureQueryLod(texture_query_lod
, glsl_type::sampler1DArray_type
, glsl_type::float_type
),
3227 _textureQueryLod(texture_query_lod
, glsl_type::isampler1DArray_type
, glsl_type::float_type
),
3228 _textureQueryLod(texture_query_lod
, glsl_type::usampler1DArray_type
, glsl_type::float_type
),
3230 _textureQueryLod(texture_query_lod
, glsl_type::sampler2DArray_type
, glsl_type::vec2_type
),
3231 _textureQueryLod(texture_query_lod
, glsl_type::isampler2DArray_type
, glsl_type::vec2_type
),
3232 _textureQueryLod(texture_query_lod
, glsl_type::usampler2DArray_type
, glsl_type::vec2_type
),
3234 _textureQueryLod(texture_query_lod
, glsl_type::samplerCubeArray_type
, glsl_type::vec3_type
),
3235 _textureQueryLod(texture_query_lod
, glsl_type::isamplerCubeArray_type
, glsl_type::vec3_type
),
3236 _textureQueryLod(texture_query_lod
, glsl_type::usamplerCubeArray_type
, glsl_type::vec3_type
),
3238 _textureQueryLod(texture_query_lod
, glsl_type::sampler1DShadow_type
, glsl_type::float_type
),
3239 _textureQueryLod(texture_query_lod
, glsl_type::sampler2DShadow_type
, glsl_type::vec2_type
),
3240 _textureQueryLod(texture_query_lod
, glsl_type::samplerCubeShadow_type
, glsl_type::vec3_type
),
3241 _textureQueryLod(texture_query_lod
, glsl_type::sampler1DArrayShadow_type
, glsl_type::float_type
),
3242 _textureQueryLod(texture_query_lod
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec2_type
),
3243 _textureQueryLod(texture_query_lod
, glsl_type::samplerCubeArrayShadow_type
, glsl_type::vec3_type
),
3246 add_function("textureQueryLod",
3247 _textureQueryLod(v400_derivatives_only
, glsl_type::sampler1D_type
, glsl_type::float_type
),
3248 _textureQueryLod(v400_derivatives_only
, glsl_type::isampler1D_type
, glsl_type::float_type
),
3249 _textureQueryLod(v400_derivatives_only
, glsl_type::usampler1D_type
, glsl_type::float_type
),
3251 _textureQueryLod(v400_derivatives_only
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
3252 _textureQueryLod(v400_derivatives_only
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
3253 _textureQueryLod(v400_derivatives_only
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
3255 _textureQueryLod(v400_derivatives_only
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
3256 _textureQueryLod(v400_derivatives_only
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
3257 _textureQueryLod(v400_derivatives_only
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
3259 _textureQueryLod(v400_derivatives_only
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
3260 _textureQueryLod(v400_derivatives_only
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
3261 _textureQueryLod(v400_derivatives_only
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
3263 _textureQueryLod(v400_derivatives_only
, glsl_type::sampler1DArray_type
, glsl_type::float_type
),
3264 _textureQueryLod(v400_derivatives_only
, glsl_type::isampler1DArray_type
, glsl_type::float_type
),
3265 _textureQueryLod(v400_derivatives_only
, glsl_type::usampler1DArray_type
, glsl_type::float_type
),
3267 _textureQueryLod(v400_derivatives_only
, glsl_type::sampler2DArray_type
, glsl_type::vec2_type
),
3268 _textureQueryLod(v400_derivatives_only
, glsl_type::isampler2DArray_type
, glsl_type::vec2_type
),
3269 _textureQueryLod(v400_derivatives_only
, glsl_type::usampler2DArray_type
, glsl_type::vec2_type
),
3271 _textureQueryLod(v400_derivatives_only
, glsl_type::samplerCubeArray_type
, glsl_type::vec3_type
),
3272 _textureQueryLod(v400_derivatives_only
, glsl_type::isamplerCubeArray_type
, glsl_type::vec3_type
),
3273 _textureQueryLod(v400_derivatives_only
, glsl_type::usamplerCubeArray_type
, glsl_type::vec3_type
),
3275 _textureQueryLod(v400_derivatives_only
, glsl_type::sampler1DShadow_type
, glsl_type::float_type
),
3276 _textureQueryLod(v400_derivatives_only
, glsl_type::sampler2DShadow_type
, glsl_type::vec2_type
),
3277 _textureQueryLod(v400_derivatives_only
, glsl_type::samplerCubeShadow_type
, glsl_type::vec3_type
),
3278 _textureQueryLod(v400_derivatives_only
, glsl_type::sampler1DArrayShadow_type
, glsl_type::float_type
),
3279 _textureQueryLod(v400_derivatives_only
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec2_type
),
3280 _textureQueryLod(v400_derivatives_only
, glsl_type::samplerCubeArrayShadow_type
, glsl_type::vec3_type
),
3283 add_function("textureQueryLevels",
3284 _textureQueryLevels(texture_query_levels
, glsl_type::sampler1D_type
),
3285 _textureQueryLevels(texture_query_levels
, glsl_type::sampler2D_type
),
3286 _textureQueryLevels(texture_query_levels
, glsl_type::sampler3D_type
),
3287 _textureQueryLevels(texture_query_levels
, glsl_type::samplerCube_type
),
3288 _textureQueryLevels(texture_query_levels
, glsl_type::sampler1DArray_type
),
3289 _textureQueryLevels(texture_query_levels
, glsl_type::sampler2DArray_type
),
3290 _textureQueryLevels(texture_query_levels
, glsl_type::samplerCubeArray_type
),
3291 _textureQueryLevels(texture_query_levels
, glsl_type::sampler1DShadow_type
),
3292 _textureQueryLevels(texture_query_levels
, glsl_type::sampler2DShadow_type
),
3293 _textureQueryLevels(texture_query_levels
, glsl_type::samplerCubeShadow_type
),
3294 _textureQueryLevels(texture_query_levels
, glsl_type::sampler1DArrayShadow_type
),
3295 _textureQueryLevels(texture_query_levels
, glsl_type::sampler2DArrayShadow_type
),
3296 _textureQueryLevels(texture_query_levels
, glsl_type::samplerCubeArrayShadow_type
),
3298 _textureQueryLevels(texture_query_levels
, glsl_type::isampler1D_type
),
3299 _textureQueryLevels(texture_query_levels
, glsl_type::isampler2D_type
),
3300 _textureQueryLevels(texture_query_levels
, glsl_type::isampler3D_type
),
3301 _textureQueryLevels(texture_query_levels
, glsl_type::isamplerCube_type
),
3302 _textureQueryLevels(texture_query_levels
, glsl_type::isampler1DArray_type
),
3303 _textureQueryLevels(texture_query_levels
, glsl_type::isampler2DArray_type
),
3304 _textureQueryLevels(texture_query_levels
, glsl_type::isamplerCubeArray_type
),
3306 _textureQueryLevels(texture_query_levels
, glsl_type::usampler1D_type
),
3307 _textureQueryLevels(texture_query_levels
, glsl_type::usampler2D_type
),
3308 _textureQueryLevels(texture_query_levels
, glsl_type::usampler3D_type
),
3309 _textureQueryLevels(texture_query_levels
, glsl_type::usamplerCube_type
),
3310 _textureQueryLevels(texture_query_levels
, glsl_type::usampler1DArray_type
),
3311 _textureQueryLevels(texture_query_levels
, glsl_type::usampler2DArray_type
),
3312 _textureQueryLevels(texture_query_levels
, glsl_type::usamplerCubeArray_type
),
3316 add_function("textureSamplesIdenticalEXT",
3317 _textureSamplesIdentical(texture_samples_identical
, glsl_type::sampler2DMS_type
, glsl_type::ivec2_type
),
3318 _textureSamplesIdentical(texture_samples_identical
, glsl_type::isampler2DMS_type
, glsl_type::ivec2_type
),
3319 _textureSamplesIdentical(texture_samples_identical
, glsl_type::usampler2DMS_type
, glsl_type::ivec2_type
),
3321 _textureSamplesIdentical(texture_samples_identical_array
, glsl_type::sampler2DMSArray_type
, glsl_type::ivec3_type
),
3322 _textureSamplesIdentical(texture_samples_identical_array
, glsl_type::isampler2DMSArray_type
, glsl_type::ivec3_type
),
3323 _textureSamplesIdentical(texture_samples_identical_array
, glsl_type::usampler2DMSArray_type
, glsl_type::ivec3_type
),
3326 add_function("texture1D",
3327 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
3328 _texture(ir_txb
, v110_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
3329 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
),
3330 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
),
3331 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
),
3332 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
),
3335 add_function("texture1DArray",
3336 _texture(ir_tex
, texture_array
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
3337 _texture(ir_txb
, texture_array_derivs_only
,glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
3338 _texture(ir_tex
, gpu_shader4_array_integer
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
),
3339 _texture(ir_txb
, gpu_shader4_array_integer_derivs_only
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
),
3340 _texture(ir_tex
, gpu_shader4_array_integer
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
),
3341 _texture(ir_txb
, gpu_shader4_array_integer_derivs_only
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
),
3344 add_function("texture1DProj",
3345 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
3346 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3347 _texture(ir_txb
, v110_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
3348 _texture(ir_txb
, v110_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3349 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
3350 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3351 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
3352 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3353 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
3354 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3355 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
3356 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3359 add_function("texture1DLod",
3360 _texture(ir_txl
, tex1d_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
3361 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
),
3362 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
),
3365 add_function("texture1DArrayLod",
3366 _texture(ir_txl
, texture_array_lod
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
3367 _texture(ir_txl
, gpu_shader4_array_integer
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
),
3368 _texture(ir_txl
, gpu_shader4_array_integer
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
),
3371 add_function("texture1DProjLod",
3372 _texture(ir_txl
, tex1d_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
3373 _texture(ir_txl
, tex1d_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3374 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
3375 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3376 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
3377 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3380 add_function("texture2D",
3381 _texture(ir_tex
, always_available
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
3382 _texture(ir_txb
, derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
3383 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
3384 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
3385 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
3386 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
3387 _texture(ir_tex
, texture_external
, glsl_type::vec4_type
, glsl_type::samplerExternalOES_type
, glsl_type::vec2_type
),
3390 add_function("texture2DArray",
3391 _texture(ir_tex
, texture_array
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
3392 _texture(ir_txb
, texture_array_derivs_only
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
3393 _texture(ir_tex
, gpu_shader4_array_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
3394 _texture(ir_txb
, gpu_shader4_array_integer_derivs_only
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
3395 _texture(ir_tex
, gpu_shader4_array_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
3396 _texture(ir_txb
, gpu_shader4_array_integer_derivs_only
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
3399 add_function("texture2DProj",
3400 _texture(ir_tex
, always_available
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3401 _texture(ir_tex
, always_available
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3402 _texture(ir_txb
, derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3403 _texture(ir_txb
, derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3404 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3405 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3406 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3407 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3408 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3409 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3410 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3411 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3412 _texture(ir_tex
, texture_external
, glsl_type::vec4_type
, glsl_type::samplerExternalOES_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3413 _texture(ir_tex
, texture_external
, glsl_type::vec4_type
, glsl_type::samplerExternalOES_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3416 add_function("texture2DLod",
3417 _texture(ir_txl
, lod_exists_in_stage
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
3418 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
3419 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
3422 add_function("texture2DArrayLod",
3423 _texture(ir_txl
, texture_array_lod
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
3424 _texture(ir_txl
, gpu_shader4_array_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
3425 _texture(ir_txl
, gpu_shader4_array_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
3428 add_function("texture2DProjLod",
3429 _texture(ir_txl
, lod_exists_in_stage
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3430 _texture(ir_txl
, lod_exists_in_stage
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3431 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3432 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3433 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3434 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3437 add_function("texture3D",
3438 _texture(ir_tex
, tex3d
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
3439 _texture(ir_txb
, derivatives_tex3d
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
3440 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
3441 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
3442 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
3443 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
3446 add_function("texture3DProj",
3447 _texture(ir_tex
, tex3d
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3448 _texture(ir_txb
, derivatives_tex3d
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3449 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3450 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3451 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3452 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3455 add_function("texture3DLod",
3456 _texture(ir_txl
, tex3d_lod
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
3457 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
3458 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
3461 add_function("texture3DProjLod",
3462 _texture(ir_txl
, tex3d_lod
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3463 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3464 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3467 add_function("textureCube",
3468 _texture(ir_tex
, always_available
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
3469 _texture(ir_txb
, derivatives_only
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
3470 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
3471 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
3472 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
3473 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
3476 add_function("textureCubeLod",
3477 _texture(ir_txl
, lod_exists_in_stage
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
3478 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
3479 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
3482 add_function("texture2DRect",
3483 _texture(ir_tex
, texture_rectangle
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
),
3484 _texture(ir_tex
, gpu_shader4_rect_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
),
3485 _texture(ir_tex
, gpu_shader4_rect_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
),
3488 add_function("texture2DRectProj",
3489 _texture(ir_tex
, texture_rectangle
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3490 _texture(ir_tex
, texture_rectangle
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3491 _texture(ir_tex
, gpu_shader4_rect_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3492 _texture(ir_tex
, gpu_shader4_rect_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3493 _texture(ir_tex
, gpu_shader4_rect_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3494 _texture(ir_tex
, gpu_shader4_rect_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3497 add_function("shadow1D",
3498 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
3499 _texture(ir_txb
, v110_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
3502 add_function("shadow1DArray",
3503 _texture(ir_tex
, texture_array
, glsl_type::vec4_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
3504 _texture(ir_txb
, texture_array_derivs_only
, glsl_type::vec4_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
3507 add_function("shadow2D",
3508 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
3509 _texture(ir_txb
, v110_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
3512 add_function("shadow2DArray",
3513 _texture(ir_tex
, texture_array
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
),
3514 _texture(ir_txb
, texture_array_derivs_only
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
),
3517 add_function("shadow1DProj",
3518 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3519 _texture(ir_txb
, v110_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3522 add_function("shadow2DArray",
3523 _texture(ir_tex
, texture_array
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
),
3524 _texture(ir_txb
, texture_array_derivs_only
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
),
3527 add_function("shadowCube",
3528 _texture(ir_tex
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::samplerCubeShadow_type
, glsl_type::vec4_type
),
3529 _texture(ir_txb
, gpu_shader4_derivs_only
, glsl_type::vec4_type
, glsl_type::samplerCubeShadow_type
, glsl_type::vec4_type
),
3532 add_function("shadow2DProj",
3533 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3534 _texture(ir_txb
, v110_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3537 add_function("shadow1DLod",
3538 _texture(ir_txl
, v110_lod
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
3541 add_function("shadow2DLod",
3542 _texture(ir_txl
, v110_lod
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
3545 add_function("shadow1DArrayLod",
3546 _texture(ir_txl
, texture_array_lod
, glsl_type::vec4_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
3549 add_function("shadow1DProjLod",
3550 _texture(ir_txl
, v110_lod
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3553 add_function("shadow2DProjLod",
3554 _texture(ir_txl
, v110_lod
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3557 add_function("shadow2DRect",
3558 _texture(ir_tex
, texture_rectangle
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
),
3561 add_function("shadow2DRectProj",
3562 _texture(ir_tex
, texture_rectangle
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3565 add_function("texture1DGradARB",
3566 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
3569 add_function("texture1DProjGradARB",
3570 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
3571 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3574 add_function("texture2DGradARB",
3575 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
3578 add_function("texture2DProjGradARB",
3579 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3580 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3583 add_function("texture3DGradARB",
3584 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
3587 add_function("texture3DProjGradARB",
3588 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3591 add_function("textureCubeGradARB",
3592 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
3595 add_function("shadow1DGradARB",
3596 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
3599 add_function("shadow1DProjGradARB",
3600 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3603 add_function("shadow2DGradARB",
3604 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
3607 add_function("shadow2DProjGradARB",
3608 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3611 add_function("texture2DRectGradARB",
3612 _texture(ir_txd
, shader_texture_lod_and_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
),
3615 add_function("texture2DRectProjGradARB",
3616 _texture(ir_txd
, shader_texture_lod_and_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3617 _texture(ir_txd
, shader_texture_lod_and_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3620 add_function("shadow2DRectGradARB",
3621 _texture(ir_txd
, shader_texture_lod_and_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
),
3624 add_function("shadow2DRectProjGradARB",
3625 _texture(ir_txd
, shader_texture_lod_and_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3628 add_function("texture4",
3629 _texture(ir_tg4
, texture_texture4
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
3632 add_function("texture1DGrad",
3633 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
3634 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
),
3635 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
),
3638 add_function("texture1DProjGrad",
3639 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
3640 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3641 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
3642 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3643 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
3644 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3647 add_function("texture1DArrayGrad",
3648 _texture(ir_txd
, gpu_shader4_array
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
3649 _texture(ir_txd
, gpu_shader4_array_integer
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
),
3650 _texture(ir_txd
, gpu_shader4_array_integer
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
),
3653 add_function("texture2DGrad",
3654 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
3655 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
3656 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
3659 add_function("texture2DProjGrad",
3660 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3661 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3662 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3663 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3664 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3665 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3668 add_function("texture2DArrayGrad",
3669 _texture(ir_txd
, gpu_shader4_array
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
3670 _texture(ir_txd
, gpu_shader4_array_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
3671 _texture(ir_txd
, gpu_shader4_array_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
3674 add_function("texture3DGrad",
3675 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
3676 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
3677 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
3680 add_function("texture3DProjGrad",
3681 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3682 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3683 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3686 add_function("textureCubeGrad",
3687 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
3688 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
3689 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
3692 add_function("shadow1DGrad",
3693 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
3696 add_function("shadow1DProjGrad",
3697 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3700 add_function("shadow1DArrayGrad",
3701 _texture(ir_txd
, gpu_shader4_array
, glsl_type::vec4_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
3704 add_function("shadow2DGrad",
3705 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
3708 add_function("shadow2DProjGrad",
3709 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3712 add_function("shadow2DArrayGrad",
3713 _texture(ir_txd
, gpu_shader4_array
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
),
3716 add_function("texture2DRectGrad",
3717 _texture(ir_txd
, gpu_shader4_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
),
3718 _texture(ir_txd
, gpu_shader4_rect_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
),
3719 _texture(ir_txd
, gpu_shader4_rect_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
),
3722 add_function("texture2DRectProjGrad",
3723 _texture(ir_txd
, gpu_shader4_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3724 _texture(ir_txd
, gpu_shader4_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3725 _texture(ir_txd
, gpu_shader4_rect_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3726 _texture(ir_txd
, gpu_shader4_rect_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3727 _texture(ir_txd
, gpu_shader4_rect_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3728 _texture(ir_txd
, gpu_shader4_rect_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3731 add_function("shadow2DRectGrad",
3732 _texture(ir_txd
, gpu_shader4_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
),
3735 add_function("shadow2DRectProjGrad",
3736 _texture(ir_txd
, gpu_shader4_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3739 add_function("shadowCubeGrad",
3740 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::samplerCubeShadow_type
, glsl_type::vec4_type
),
3743 add_function("textureGather",
3744 _texture(ir_tg4
, texture_gather_or_es31
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
3745 _texture(ir_tg4
, texture_gather_or_es31
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
3746 _texture(ir_tg4
, texture_gather_or_es31
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
3748 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
),
3749 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
),
3750 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
),
3752 _texture(ir_tg4
, texture_gather_or_es31
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
3753 _texture(ir_tg4
, texture_gather_or_es31
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
3754 _texture(ir_tg4
, texture_gather_or_es31
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
3756 _texture(ir_tg4
, texture_gather_or_es31
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
3757 _texture(ir_tg4
, texture_gather_or_es31
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
3758 _texture(ir_tg4
, texture_gather_or_es31
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
3760 _texture(ir_tg4
, texture_gather_cube_map_array
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
),
3761 _texture(ir_tg4
, texture_gather_cube_map_array
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
),
3762 _texture(ir_tg4
, texture_gather_cube_map_array
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
),
3764 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_COMPONENT
),
3765 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_COMPONENT
),
3766 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_COMPONENT
),
3768 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_COMPONENT
),
3769 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_COMPONENT
),
3770 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_COMPONENT
),
3772 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_COMPONENT
),
3773 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_COMPONENT
),
3774 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_COMPONENT
),
3776 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
, TEX_COMPONENT
),
3777 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
, TEX_COMPONENT
),
3778 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
, TEX_COMPONENT
),
3780 _texture(ir_tg4
, gpu_shader5_or_OES_texture_cube_map_array
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
, TEX_COMPONENT
),
3781 _texture(ir_tg4
, gpu_shader5_or_OES_texture_cube_map_array
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
, TEX_COMPONENT
),
3782 _texture(ir_tg4
, gpu_shader5_or_OES_texture_cube_map_array
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
, TEX_COMPONENT
),
3784 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec2_type
),
3785 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec3_type
),
3786 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::vec4_type
, glsl_type::samplerCubeShadow_type
, glsl_type::vec3_type
),
3787 _texture(ir_tg4
, gpu_shader5_or_OES_texture_cube_map_array
, glsl_type::vec4_type
, glsl_type::samplerCubeArrayShadow_type
, glsl_type::vec4_type
),
3788 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec2_type
),
3791 add_function("textureGatherOffset",
3792 _texture(ir_tg4
, texture_gather_only_or_es31
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
3793 _texture(ir_tg4
, texture_gather_only_or_es31
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
3794 _texture(ir_tg4
, texture_gather_only_or_es31
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
3796 _texture(ir_tg4
, texture_gather_only_or_es31
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
3797 _texture(ir_tg4
, texture_gather_only_or_es31
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
3798 _texture(ir_tg4
, texture_gather_only_or_es31
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
3800 _texture(ir_tg4
, es31_not_gs5
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
| TEX_COMPONENT
),
3801 _texture(ir_tg4
, es31_not_gs5
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
| TEX_COMPONENT
),
3802 _texture(ir_tg4
, es31_not_gs5
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
| TEX_COMPONENT
),
3804 _texture(ir_tg4
, es31_not_gs5
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
| TEX_COMPONENT
),
3805 _texture(ir_tg4
, es31_not_gs5
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
| TEX_COMPONENT
),
3806 _texture(ir_tg4
, es31_not_gs5
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
| TEX_COMPONENT
),
3808 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
3809 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
3810 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
3812 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
),
3813 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
),
3814 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
),
3816 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
3817 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
3818 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
3820 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
3821 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
3822 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
3824 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
3825 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
3826 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
3828 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
3829 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
3830 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
3832 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
3833 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
),
3834 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
3836 _texture(ir_tg4
, es31_not_gs5
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec2_type
, TEX_OFFSET
),
3837 _texture(ir_tg4
, es31_not_gs5
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
3840 add_function("textureGatherOffsets",
3841 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
3842 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
3843 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
3845 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
3846 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
3847 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
3849 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
),
3850 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
),
3851 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
),
3853 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
3854 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
3855 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
3857 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
3858 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
3859 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
3861 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
3862 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
3863 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
3865 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
3866 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
),
3867 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
3892 add_function("ldexp",
3893 _ldexp(glsl_type::float_type
, glsl_type::int_type
),
3894 _ldexp(glsl_type::vec2_type
, glsl_type::ivec2_type
),
3895 _ldexp(glsl_type::vec3_type
, glsl_type::ivec3_type
),
3896 _ldexp(glsl_type::vec4_type
, glsl_type::ivec4_type
),
3897 _ldexp(glsl_type::double_type
, glsl_type::int_type
),
3898 _ldexp(glsl_type::dvec2_type
, glsl_type::ivec2_type
),
3899 _ldexp(glsl_type::dvec3_type
, glsl_type::ivec3_type
),
3900 _ldexp(glsl_type::dvec4_type
, glsl_type::ivec4_type
),
3903 add_function("frexp",
3904 _frexp(glsl_type::float_type
, glsl_type::int_type
),
3905 _frexp(glsl_type::vec2_type
, glsl_type::ivec2_type
),
3906 _frexp(glsl_type::vec3_type
, glsl_type::ivec3_type
),
3907 _frexp(glsl_type::vec4_type
, glsl_type::ivec4_type
),
3908 _dfrexp(glsl_type::double_type
, glsl_type::int_type
),
3909 _dfrexp(glsl_type::dvec2_type
, glsl_type::ivec2_type
),
3910 _dfrexp(glsl_type::dvec3_type
, glsl_type::ivec3_type
),
3911 _dfrexp(glsl_type::dvec4_type
, glsl_type::ivec4_type
),
3913 add_function("uaddCarry",
3914 _uaddCarry(glsl_type::uint_type
),
3915 _uaddCarry(glsl_type::uvec2_type
),
3916 _uaddCarry(glsl_type::uvec3_type
),
3917 _uaddCarry(glsl_type::uvec4_type
),
3919 add_function("usubBorrow",
3920 _usubBorrow(glsl_type::uint_type
),
3921 _usubBorrow(glsl_type::uvec2_type
),
3922 _usubBorrow(glsl_type::uvec3_type
),
3923 _usubBorrow(glsl_type::uvec4_type
),
3925 add_function("imulExtended",
3926 _mulExtended(glsl_type::int_type
),
3927 _mulExtended(glsl_type::ivec2_type
),
3928 _mulExtended(glsl_type::ivec3_type
),
3929 _mulExtended(glsl_type::ivec4_type
),
3931 add_function("umulExtended",
3932 _mulExtended(glsl_type::uint_type
),
3933 _mulExtended(glsl_type::uvec2_type
),
3934 _mulExtended(glsl_type::uvec3_type
),
3935 _mulExtended(glsl_type::uvec4_type
),
3937 add_function("interpolateAtCentroid",
3938 _interpolateAtCentroid(glsl_type::float_type
),
3939 _interpolateAtCentroid(glsl_type::vec2_type
),
3940 _interpolateAtCentroid(glsl_type::vec3_type
),
3941 _interpolateAtCentroid(glsl_type::vec4_type
),
3943 add_function("interpolateAtOffset",
3944 _interpolateAtOffset(glsl_type::float_type
),
3945 _interpolateAtOffset(glsl_type::vec2_type
),
3946 _interpolateAtOffset(glsl_type::vec3_type
),
3947 _interpolateAtOffset(glsl_type::vec4_type
),
3949 add_function("interpolateAtSample",
3950 _interpolateAtSample(glsl_type::float_type
),
3951 _interpolateAtSample(glsl_type::vec2_type
),
3952 _interpolateAtSample(glsl_type::vec3_type
),
3953 _interpolateAtSample(glsl_type::vec4_type
),
3956 add_function("atomicCounter",
3957 _atomic_counter_op("__intrinsic_atomic_read",
3958 shader_atomic_counters
),
3960 add_function("atomicCounterIncrement",
3961 _atomic_counter_op("__intrinsic_atomic_increment",
3962 shader_atomic_counters
),
3964 add_function("atomicCounterDecrement",
3965 _atomic_counter_op("__intrinsic_atomic_predecrement",
3966 shader_atomic_counters
),
3969 add_function("atomicCounterAddARB",
3970 _atomic_counter_op1("__intrinsic_atomic_add",
3971 shader_atomic_counter_ops
),
3973 add_function("atomicCounterSubtractARB",
3974 _atomic_counter_op1("__intrinsic_atomic_sub",
3975 shader_atomic_counter_ops
),
3977 add_function("atomicCounterMinARB",
3978 _atomic_counter_op1("__intrinsic_atomic_min",
3979 shader_atomic_counter_ops
),
3981 add_function("atomicCounterMaxARB",
3982 _atomic_counter_op1("__intrinsic_atomic_max",
3983 shader_atomic_counter_ops
),
3985 add_function("atomicCounterAndARB",
3986 _atomic_counter_op1("__intrinsic_atomic_and",
3987 shader_atomic_counter_ops
),
3989 add_function("atomicCounterOrARB",
3990 _atomic_counter_op1("__intrinsic_atomic_or",
3991 shader_atomic_counter_ops
),
3993 add_function("atomicCounterXorARB",
3994 _atomic_counter_op1("__intrinsic_atomic_xor",
3995 shader_atomic_counter_ops
),
3997 add_function("atomicCounterExchangeARB",
3998 _atomic_counter_op1("__intrinsic_atomic_exchange",
3999 shader_atomic_counter_ops
),
4001 add_function("atomicCounterCompSwapARB",
4002 _atomic_counter_op2("__intrinsic_atomic_comp_swap",
4003 shader_atomic_counter_ops
),
4006 add_function("atomicCounterAdd",
4007 _atomic_counter_op1("__intrinsic_atomic_add",
4010 add_function("atomicCounterSubtract",
4011 _atomic_counter_op1("__intrinsic_atomic_sub",
4014 add_function("atomicCounterMin",
4015 _atomic_counter_op1("__intrinsic_atomic_min",
4018 add_function("atomicCounterMax",
4019 _atomic_counter_op1("__intrinsic_atomic_max",
4022 add_function("atomicCounterAnd",
4023 _atomic_counter_op1("__intrinsic_atomic_and",
4026 add_function("atomicCounterOr",
4027 _atomic_counter_op1("__intrinsic_atomic_or",
4030 add_function("atomicCounterXor",
4031 _atomic_counter_op1("__intrinsic_atomic_xor",
4034 add_function("atomicCounterExchange",
4035 _atomic_counter_op1("__intrinsic_atomic_exchange",
4038 add_function("atomicCounterCompSwap",
4039 _atomic_counter_op2("__intrinsic_atomic_comp_swap",
4043 add_function("atomicAdd",
4044 _atomic_op2("__intrinsic_atomic_add",
4045 buffer_atomics_supported
,
4046 glsl_type::uint_type
),
4047 _atomic_op2("__intrinsic_atomic_add",
4048 buffer_atomics_supported
,
4049 glsl_type::int_type
),
4050 _atomic_op2("__intrinsic_atomic_add",
4051 shader_atomic_float_add
,
4052 glsl_type::float_type
),
4054 add_function("atomicMin",
4055 _atomic_op2("__intrinsic_atomic_min",
4056 buffer_atomics_supported
,
4057 glsl_type::uint_type
),
4058 _atomic_op2("__intrinsic_atomic_min",
4059 buffer_atomics_supported
,
4060 glsl_type::int_type
),
4061 _atomic_op2("__intrinsic_atomic_min",
4062 shader_atomic_float_minmax
,
4063 glsl_type::float_type
),
4065 add_function("atomicMax",
4066 _atomic_op2("__intrinsic_atomic_max",
4067 buffer_atomics_supported
,
4068 glsl_type::uint_type
),
4069 _atomic_op2("__intrinsic_atomic_max",
4070 buffer_atomics_supported
,
4071 glsl_type::int_type
),
4072 _atomic_op2("__intrinsic_atomic_max",
4073 shader_atomic_float_minmax
,
4074 glsl_type::float_type
),
4076 add_function("atomicAnd",
4077 _atomic_op2("__intrinsic_atomic_and",
4078 buffer_atomics_supported
,
4079 glsl_type::uint_type
),
4080 _atomic_op2("__intrinsic_atomic_and",
4081 buffer_atomics_supported
,
4082 glsl_type::int_type
),
4084 add_function("atomicOr",
4085 _atomic_op2("__intrinsic_atomic_or",
4086 buffer_atomics_supported
,
4087 glsl_type::uint_type
),
4088 _atomic_op2("__intrinsic_atomic_or",
4089 buffer_atomics_supported
,
4090 glsl_type::int_type
),
4092 add_function("atomicXor",
4093 _atomic_op2("__intrinsic_atomic_xor",
4094 buffer_atomics_supported
,
4095 glsl_type::uint_type
),
4096 _atomic_op2("__intrinsic_atomic_xor",
4097 buffer_atomics_supported
,
4098 glsl_type::int_type
),
4100 add_function("atomicExchange",
4101 _atomic_op2("__intrinsic_atomic_exchange",
4102 buffer_atomics_supported
,
4103 glsl_type::uint_type
),
4104 _atomic_op2("__intrinsic_atomic_exchange",
4105 buffer_atomics_supported
,
4106 glsl_type::int_type
),
4107 _atomic_op2("__intrinsic_atomic_exchange",
4108 shader_atomic_float_exchange
,
4109 glsl_type::float_type
),
4111 add_function("atomicCompSwap",
4112 _atomic_op3("__intrinsic_atomic_comp_swap",
4113 buffer_atomics_supported
,
4114 glsl_type::uint_type
),
4115 _atomic_op3("__intrinsic_atomic_comp_swap",
4116 buffer_atomics_supported
,
4117 glsl_type::int_type
),
4118 _atomic_op3("__intrinsic_atomic_comp_swap",
4119 shader_atomic_float_minmax
,
4120 glsl_type::float_type
),
4123 add_function("min3",
4124 _min3(glsl_type::float_type
),
4125 _min3(glsl_type::vec2_type
),
4126 _min3(glsl_type::vec3_type
),
4127 _min3(glsl_type::vec4_type
),
4129 _min3(glsl_type::int_type
),
4130 _min3(glsl_type::ivec2_type
),
4131 _min3(glsl_type::ivec3_type
),
4132 _min3(glsl_type::ivec4_type
),
4134 _min3(glsl_type::uint_type
),
4135 _min3(glsl_type::uvec2_type
),
4136 _min3(glsl_type::uvec3_type
),
4137 _min3(glsl_type::uvec4_type
),
4140 add_function("max3",
4141 _max3(glsl_type::float_type
),
4142 _max3(glsl_type::vec2_type
),
4143 _max3(glsl_type::vec3_type
),
4144 _max3(glsl_type::vec4_type
),
4146 _max3(glsl_type::int_type
),
4147 _max3(glsl_type::ivec2_type
),
4148 _max3(glsl_type::ivec3_type
),
4149 _max3(glsl_type::ivec4_type
),
4151 _max3(glsl_type::uint_type
),
4152 _max3(glsl_type::uvec2_type
),
4153 _max3(glsl_type::uvec3_type
),
4154 _max3(glsl_type::uvec4_type
),
4157 add_function("mid3",
4158 _mid3(glsl_type::float_type
),
4159 _mid3(glsl_type::vec2_type
),
4160 _mid3(glsl_type::vec3_type
),
4161 _mid3(glsl_type::vec4_type
),
4163 _mid3(glsl_type::int_type
),
4164 _mid3(glsl_type::ivec2_type
),
4165 _mid3(glsl_type::ivec3_type
),
4166 _mid3(glsl_type::ivec4_type
),
4168 _mid3(glsl_type::uint_type
),
4169 _mid3(glsl_type::uvec2_type
),
4170 _mid3(glsl_type::uvec3_type
),
4171 _mid3(glsl_type::uvec4_type
),
4174 add_image_functions(true);
4176 add_function("memoryBarrier",
4177 _memory_barrier("__intrinsic_memory_barrier",
4178 shader_image_load_store
),
4180 add_function("groupMemoryBarrier",
4181 _memory_barrier("__intrinsic_group_memory_barrier",
4184 add_function("memoryBarrierAtomicCounter",
4185 _memory_barrier("__intrinsic_memory_barrier_atomic_counter",
4186 compute_shader_supported
),
4188 add_function("memoryBarrierBuffer",
4189 _memory_barrier("__intrinsic_memory_barrier_buffer",
4190 compute_shader_supported
),
4192 add_function("memoryBarrierImage",
4193 _memory_barrier("__intrinsic_memory_barrier_image",
4194 compute_shader_supported
),
4196 add_function("memoryBarrierShared",
4197 _memory_barrier("__intrinsic_memory_barrier_shared",
4201 add_function("ballotARB", _ballot(), NULL
);
4203 add_function("readInvocationARB",
4204 _read_invocation(glsl_type::float_type
),
4205 _read_invocation(glsl_type::vec2_type
),
4206 _read_invocation(glsl_type::vec3_type
),
4207 _read_invocation(glsl_type::vec4_type
),
4209 _read_invocation(glsl_type::int_type
),
4210 _read_invocation(glsl_type::ivec2_type
),
4211 _read_invocation(glsl_type::ivec3_type
),
4212 _read_invocation(glsl_type::ivec4_type
),
4214 _read_invocation(glsl_type::uint_type
),
4215 _read_invocation(glsl_type::uvec2_type
),
4216 _read_invocation(glsl_type::uvec3_type
),
4217 _read_invocation(glsl_type::uvec4_type
),
4220 add_function("readFirstInvocationARB",
4221 _read_first_invocation(glsl_type::float_type
),
4222 _read_first_invocation(glsl_type::vec2_type
),
4223 _read_first_invocation(glsl_type::vec3_type
),
4224 _read_first_invocation(glsl_type::vec4_type
),
4226 _read_first_invocation(glsl_type::int_type
),
4227 _read_first_invocation(glsl_type::ivec2_type
),
4228 _read_first_invocation(glsl_type::ivec3_type
),
4229 _read_first_invocation(glsl_type::ivec4_type
),
4231 _read_first_invocation(glsl_type::uint_type
),
4232 _read_first_invocation(glsl_type::uvec2_type
),
4233 _read_first_invocation(glsl_type::uvec3_type
),
4234 _read_first_invocation(glsl_type::uvec4_type
),
4237 add_function("clock2x32ARB",
4238 _shader_clock(shader_clock
,
4239 glsl_type::uvec2_type
),
4242 add_function("clockARB",
4243 _shader_clock(shader_clock_int64
,
4244 glsl_type::uint64_t_type
),
4247 add_function("beginInvocationInterlockARB",
4248 _invocation_interlock(
4249 "__intrinsic_begin_invocation_interlock",
4250 supports_arb_fragment_shader_interlock
),
4253 add_function("endInvocationInterlockARB",
4254 _invocation_interlock(
4255 "__intrinsic_end_invocation_interlock",
4256 supports_arb_fragment_shader_interlock
),
4259 add_function("beginInvocationInterlockNV",
4260 _invocation_interlock(
4261 "__intrinsic_begin_invocation_interlock",
4262 supports_nv_fragment_shader_interlock
),
4265 add_function("endInvocationInterlockNV",
4266 _invocation_interlock(
4267 "__intrinsic_end_invocation_interlock",
4268 supports_nv_fragment_shader_interlock
),
4271 add_function("anyInvocationARB",
4272 _vote("__intrinsic_vote_any", vote
),
4275 add_function("allInvocationsARB",
4276 _vote("__intrinsic_vote_all", vote
),
4279 add_function("allInvocationsEqualARB",
4280 _vote("__intrinsic_vote_eq", vote
),
4283 add_function("anyInvocationEXT",
4284 _vote("__intrinsic_vote_any", vote_ext
),
4287 add_function("allInvocationsEXT",
4288 _vote("__intrinsic_vote_all", vote_ext
),
4291 add_function("allInvocationsEqualEXT",
4292 _vote("__intrinsic_vote_eq", vote_ext
),
4295 add_function("anyInvocation",
4296 _vote("__intrinsic_vote_any", v460_desktop
),
4299 add_function("allInvocations",
4300 _vote("__intrinsic_vote_all", v460_desktop
),
4303 add_function("allInvocationsEqual",
4304 _vote("__intrinsic_vote_eq", v460_desktop
),
4307 add_function("helperInvocationEXT", _helper_invocation(), NULL
);
4309 add_function("__builtin_idiv64",
4310 generate_ir::idiv64(mem_ctx
, integer_functions_supported
),
4313 add_function("__builtin_imod64",
4314 generate_ir::imod64(mem_ctx
, integer_functions_supported
),
4317 add_function("__builtin_sign64",
4318 generate_ir::sign64(mem_ctx
, integer_functions_supported
),
4321 add_function("__builtin_udiv64",
4322 generate_ir::udiv64(mem_ctx
, integer_functions_supported
),
4325 add_function("__builtin_umod64",
4326 generate_ir::umod64(mem_ctx
, integer_functions_supported
),
4329 add_function("__builtin_umul64",
4330 generate_ir::umul64(mem_ctx
, integer_functions_supported
),
4333 add_function("countLeadingZeros",
4334 _countLeadingZeros(shader_integer_functions2
,
4335 glsl_type::uint_type
),
4336 _countLeadingZeros(shader_integer_functions2
,
4337 glsl_type::uvec2_type
),
4338 _countLeadingZeros(shader_integer_functions2
,
4339 glsl_type::uvec3_type
),
4340 _countLeadingZeros(shader_integer_functions2
,
4341 glsl_type::uvec4_type
),
4344 add_function("countTrailingZeros",
4345 _countTrailingZeros(shader_integer_functions2
,
4346 glsl_type::uint_type
),
4347 _countTrailingZeros(shader_integer_functions2
,
4348 glsl_type::uvec2_type
),
4349 _countTrailingZeros(shader_integer_functions2
,
4350 glsl_type::uvec3_type
),
4351 _countTrailingZeros(shader_integer_functions2
,
4352 glsl_type::uvec4_type
),
4355 add_function("absoluteDifference",
4356 _absoluteDifference(shader_integer_functions2
,
4357 glsl_type::int_type
),
4358 _absoluteDifference(shader_integer_functions2
,
4359 glsl_type::ivec2_type
),
4360 _absoluteDifference(shader_integer_functions2
,
4361 glsl_type::ivec3_type
),
4362 _absoluteDifference(shader_integer_functions2
,
4363 glsl_type::ivec4_type
),
4364 _absoluteDifference(shader_integer_functions2
,
4365 glsl_type::uint_type
),
4366 _absoluteDifference(shader_integer_functions2
,
4367 glsl_type::uvec2_type
),
4368 _absoluteDifference(shader_integer_functions2
,
4369 glsl_type::uvec3_type
),
4370 _absoluteDifference(shader_integer_functions2
,
4371 glsl_type::uvec4_type
),
4373 _absoluteDifference(shader_integer_functions2_int64
,
4374 glsl_type::int64_t_type
),
4375 _absoluteDifference(shader_integer_functions2_int64
,
4376 glsl_type::i64vec2_type
),
4377 _absoluteDifference(shader_integer_functions2_int64
,
4378 glsl_type::i64vec3_type
),
4379 _absoluteDifference(shader_integer_functions2_int64
,
4380 glsl_type::i64vec4_type
),
4381 _absoluteDifference(shader_integer_functions2_int64
,
4382 glsl_type::uint64_t_type
),
4383 _absoluteDifference(shader_integer_functions2_int64
,
4384 glsl_type::u64vec2_type
),
4385 _absoluteDifference(shader_integer_functions2_int64
,
4386 glsl_type::u64vec3_type
),
4387 _absoluteDifference(shader_integer_functions2_int64
,
4388 glsl_type::u64vec4_type
),
4391 add_function("addSaturate",
4392 _addSaturate(shader_integer_functions2
,
4393 glsl_type::int_type
),
4394 _addSaturate(shader_integer_functions2
,
4395 glsl_type::ivec2_type
),
4396 _addSaturate(shader_integer_functions2
,
4397 glsl_type::ivec3_type
),
4398 _addSaturate(shader_integer_functions2
,
4399 glsl_type::ivec4_type
),
4400 _addSaturate(shader_integer_functions2
,
4401 glsl_type::uint_type
),
4402 _addSaturate(shader_integer_functions2
,
4403 glsl_type::uvec2_type
),
4404 _addSaturate(shader_integer_functions2
,
4405 glsl_type::uvec3_type
),
4406 _addSaturate(shader_integer_functions2
,
4407 glsl_type::uvec4_type
),
4409 _addSaturate(shader_integer_functions2_int64
,
4410 glsl_type::int64_t_type
),
4411 _addSaturate(shader_integer_functions2_int64
,
4412 glsl_type::i64vec2_type
),
4413 _addSaturate(shader_integer_functions2_int64
,
4414 glsl_type::i64vec3_type
),
4415 _addSaturate(shader_integer_functions2_int64
,
4416 glsl_type::i64vec4_type
),
4417 _addSaturate(shader_integer_functions2_int64
,
4418 glsl_type::uint64_t_type
),
4419 _addSaturate(shader_integer_functions2_int64
,
4420 glsl_type::u64vec2_type
),
4421 _addSaturate(shader_integer_functions2_int64
,
4422 glsl_type::u64vec3_type
),
4423 _addSaturate(shader_integer_functions2_int64
,
4424 glsl_type::u64vec4_type
),
4427 add_function("average",
4428 _average(shader_integer_functions2
,
4429 glsl_type::int_type
),
4430 _average(shader_integer_functions2
,
4431 glsl_type::ivec2_type
),
4432 _average(shader_integer_functions2
,
4433 glsl_type::ivec3_type
),
4434 _average(shader_integer_functions2
,
4435 glsl_type::ivec4_type
),
4436 _average(shader_integer_functions2
,
4437 glsl_type::uint_type
),
4438 _average(shader_integer_functions2
,
4439 glsl_type::uvec2_type
),
4440 _average(shader_integer_functions2
,
4441 glsl_type::uvec3_type
),
4442 _average(shader_integer_functions2
,
4443 glsl_type::uvec4_type
),
4445 _average(shader_integer_functions2_int64
,
4446 glsl_type::int64_t_type
),
4447 _average(shader_integer_functions2_int64
,
4448 glsl_type::i64vec2_type
),
4449 _average(shader_integer_functions2_int64
,
4450 glsl_type::i64vec3_type
),
4451 _average(shader_integer_functions2_int64
,
4452 glsl_type::i64vec4_type
),
4453 _average(shader_integer_functions2_int64
,
4454 glsl_type::uint64_t_type
),
4455 _average(shader_integer_functions2_int64
,
4456 glsl_type::u64vec2_type
),
4457 _average(shader_integer_functions2_int64
,
4458 glsl_type::u64vec3_type
),
4459 _average(shader_integer_functions2_int64
,
4460 glsl_type::u64vec4_type
),
4463 add_function("averageRounded",
4464 _averageRounded(shader_integer_functions2
,
4465 glsl_type::int_type
),
4466 _averageRounded(shader_integer_functions2
,
4467 glsl_type::ivec2_type
),
4468 _averageRounded(shader_integer_functions2
,
4469 glsl_type::ivec3_type
),
4470 _averageRounded(shader_integer_functions2
,
4471 glsl_type::ivec4_type
),
4472 _averageRounded(shader_integer_functions2
,
4473 glsl_type::uint_type
),
4474 _averageRounded(shader_integer_functions2
,
4475 glsl_type::uvec2_type
),
4476 _averageRounded(shader_integer_functions2
,
4477 glsl_type::uvec3_type
),
4478 _averageRounded(shader_integer_functions2
,
4479 glsl_type::uvec4_type
),
4481 _averageRounded(shader_integer_functions2_int64
,
4482 glsl_type::int64_t_type
),
4483 _averageRounded(shader_integer_functions2_int64
,
4484 glsl_type::i64vec2_type
),
4485 _averageRounded(shader_integer_functions2_int64
,
4486 glsl_type::i64vec3_type
),
4487 _averageRounded(shader_integer_functions2_int64
,
4488 glsl_type::i64vec4_type
),
4489 _averageRounded(shader_integer_functions2_int64
,
4490 glsl_type::uint64_t_type
),
4491 _averageRounded(shader_integer_functions2_int64
,
4492 glsl_type::u64vec2_type
),
4493 _averageRounded(shader_integer_functions2_int64
,
4494 glsl_type::u64vec3_type
),
4495 _averageRounded(shader_integer_functions2_int64
,
4496 glsl_type::u64vec4_type
),
4499 add_function("subtractSaturate",
4500 _subtractSaturate(shader_integer_functions2
,
4501 glsl_type::int_type
),
4502 _subtractSaturate(shader_integer_functions2
,
4503 glsl_type::ivec2_type
),
4504 _subtractSaturate(shader_integer_functions2
,
4505 glsl_type::ivec3_type
),
4506 _subtractSaturate(shader_integer_functions2
,
4507 glsl_type::ivec4_type
),
4508 _subtractSaturate(shader_integer_functions2
,
4509 glsl_type::uint_type
),
4510 _subtractSaturate(shader_integer_functions2
,
4511 glsl_type::uvec2_type
),
4512 _subtractSaturate(shader_integer_functions2
,
4513 glsl_type::uvec3_type
),
4514 _subtractSaturate(shader_integer_functions2
,
4515 glsl_type::uvec4_type
),
4517 _subtractSaturate(shader_integer_functions2_int64
,
4518 glsl_type::int64_t_type
),
4519 _subtractSaturate(shader_integer_functions2_int64
,
4520 glsl_type::i64vec2_type
),
4521 _subtractSaturate(shader_integer_functions2_int64
,
4522 glsl_type::i64vec3_type
),
4523 _subtractSaturate(shader_integer_functions2_int64
,
4524 glsl_type::i64vec4_type
),
4525 _subtractSaturate(shader_integer_functions2_int64
,
4526 glsl_type::uint64_t_type
),
4527 _subtractSaturate(shader_integer_functions2_int64
,
4528 glsl_type::u64vec2_type
),
4529 _subtractSaturate(shader_integer_functions2_int64
,
4530 glsl_type::u64vec3_type
),
4531 _subtractSaturate(shader_integer_functions2_int64
,
4532 glsl_type::u64vec4_type
),
4535 add_function("multiply32x16",
4536 _multiply32x16(shader_integer_functions2
,
4537 glsl_type::int_type
),
4538 _multiply32x16(shader_integer_functions2
,
4539 glsl_type::ivec2_type
),
4540 _multiply32x16(shader_integer_functions2
,
4541 glsl_type::ivec3_type
),
4542 _multiply32x16(shader_integer_functions2
,
4543 glsl_type::ivec4_type
),
4544 _multiply32x16(shader_integer_functions2
,
4545 glsl_type::uint_type
),
4546 _multiply32x16(shader_integer_functions2
,
4547 glsl_type::uvec2_type
),
4548 _multiply32x16(shader_integer_functions2
,
4549 glsl_type::uvec3_type
),
4550 _multiply32x16(shader_integer_functions2
,
4551 glsl_type::uvec4_type
),
4562 builtin_builder::add_function(const char *name
, ...)
4566 ir_function
*f
= new(mem_ctx
) ir_function(name
);
4570 ir_function_signature
*sig
= va_arg(ap
, ir_function_signature
*);
4576 stuff
.push_tail(sig
);
4577 validate_ir_tree(&stuff
);
4580 f
->add_signature(sig
);
4584 shader
->symbols
->add_function(f
);
4588 builtin_builder::add_image_function(const char *name
,
4589 const char *intrinsic_name
,
4590 image_prototype_ctr prototype
,
4591 unsigned num_arguments
,
4593 enum ir_intrinsic_id intrinsic_id
)
4595 static const glsl_type
*const types
[] = {
4596 glsl_type::image1D_type
,
4597 glsl_type::image2D_type
,
4598 glsl_type::image3D_type
,
4599 glsl_type::image2DRect_type
,
4600 glsl_type::imageCube_type
,
4601 glsl_type::imageBuffer_type
,
4602 glsl_type::image1DArray_type
,
4603 glsl_type::image2DArray_type
,
4604 glsl_type::imageCubeArray_type
,
4605 glsl_type::image2DMS_type
,
4606 glsl_type::image2DMSArray_type
,
4607 glsl_type::iimage1D_type
,
4608 glsl_type::iimage2D_type
,
4609 glsl_type::iimage3D_type
,
4610 glsl_type::iimage2DRect_type
,
4611 glsl_type::iimageCube_type
,
4612 glsl_type::iimageBuffer_type
,
4613 glsl_type::iimage1DArray_type
,
4614 glsl_type::iimage2DArray_type
,
4615 glsl_type::iimageCubeArray_type
,
4616 glsl_type::iimage2DMS_type
,
4617 glsl_type::iimage2DMSArray_type
,
4618 glsl_type::uimage1D_type
,
4619 glsl_type::uimage2D_type
,
4620 glsl_type::uimage3D_type
,
4621 glsl_type::uimage2DRect_type
,
4622 glsl_type::uimageCube_type
,
4623 glsl_type::uimageBuffer_type
,
4624 glsl_type::uimage1DArray_type
,
4625 glsl_type::uimage2DArray_type
,
4626 glsl_type::uimageCubeArray_type
,
4627 glsl_type::uimage2DMS_type
,
4628 glsl_type::uimage2DMSArray_type
4631 ir_function
*f
= new(mem_ctx
) ir_function(name
);
4633 for (unsigned i
= 0; i
< ARRAY_SIZE(types
); ++i
) {
4634 if ((types
[i
]->sampled_type
!= GLSL_TYPE_FLOAT
||
4635 (flags
& IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE
)) &&
4636 (types
[i
]->sampler_dimensionality
== GLSL_SAMPLER_DIM_MS
||
4637 !(flags
& IMAGE_FUNCTION_MS_ONLY
)))
4638 f
->add_signature(_image(prototype
, types
[i
], intrinsic_name
,
4639 num_arguments
, flags
, intrinsic_id
));
4642 shader
->symbols
->add_function(f
);
4646 builtin_builder::add_image_functions(bool glsl
)
4648 const unsigned flags
= (glsl
? IMAGE_FUNCTION_EMIT_STUB
: 0);
4650 add_image_function(glsl
? "imageLoad" : "__intrinsic_image_load",
4651 "__intrinsic_image_load",
4652 &builtin_builder::_image_prototype
, 0,
4653 (flags
| IMAGE_FUNCTION_HAS_VECTOR_DATA_TYPE
|
4654 IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE
|
4655 IMAGE_FUNCTION_READ_ONLY
),
4656 ir_intrinsic_image_load
);
4658 add_image_function(glsl
? "imageStore" : "__intrinsic_image_store",
4659 "__intrinsic_image_store",
4660 &builtin_builder::_image_prototype
, 1,
4661 (flags
| IMAGE_FUNCTION_RETURNS_VOID
|
4662 IMAGE_FUNCTION_HAS_VECTOR_DATA_TYPE
|
4663 IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE
|
4664 IMAGE_FUNCTION_WRITE_ONLY
),
4665 ir_intrinsic_image_store
);
4667 const unsigned atom_flags
= flags
| IMAGE_FUNCTION_AVAIL_ATOMIC
;
4669 add_image_function(glsl
? "imageAtomicAdd" : "__intrinsic_image_atomic_add",
4670 "__intrinsic_image_atomic_add",
4671 &builtin_builder::_image_prototype
, 1,
4672 (flags
| IMAGE_FUNCTION_AVAIL_ATOMIC_ADD
|
4673 IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE
),
4674 ir_intrinsic_image_atomic_add
);
4676 add_image_function(glsl
? "imageAtomicMin" : "__intrinsic_image_atomic_min",
4677 "__intrinsic_image_atomic_min",
4678 &builtin_builder::_image_prototype
, 1, atom_flags
,
4679 ir_intrinsic_image_atomic_min
);
4681 add_image_function(glsl
? "imageAtomicMax" : "__intrinsic_image_atomic_max",
4682 "__intrinsic_image_atomic_max",
4683 &builtin_builder::_image_prototype
, 1, atom_flags
,
4684 ir_intrinsic_image_atomic_max
);
4686 add_image_function(glsl
? "imageAtomicAnd" : "__intrinsic_image_atomic_and",
4687 "__intrinsic_image_atomic_and",
4688 &builtin_builder::_image_prototype
, 1, atom_flags
,
4689 ir_intrinsic_image_atomic_and
);
4691 add_image_function(glsl
? "imageAtomicOr" : "__intrinsic_image_atomic_or",
4692 "__intrinsic_image_atomic_or",
4693 &builtin_builder::_image_prototype
, 1, atom_flags
,
4694 ir_intrinsic_image_atomic_or
);
4696 add_image_function(glsl
? "imageAtomicXor" : "__intrinsic_image_atomic_xor",
4697 "__intrinsic_image_atomic_xor",
4698 &builtin_builder::_image_prototype
, 1, atom_flags
,
4699 ir_intrinsic_image_atomic_xor
);
4701 add_image_function((glsl
? "imageAtomicExchange" :
4702 "__intrinsic_image_atomic_exchange"),
4703 "__intrinsic_image_atomic_exchange",
4704 &builtin_builder::_image_prototype
, 1,
4705 (flags
| IMAGE_FUNCTION_AVAIL_ATOMIC_EXCHANGE
|
4706 IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE
),
4707 ir_intrinsic_image_atomic_exchange
);
4709 add_image_function((glsl
? "imageAtomicCompSwap" :
4710 "__intrinsic_image_atomic_comp_swap"),
4711 "__intrinsic_image_atomic_comp_swap",
4712 &builtin_builder::_image_prototype
, 2, atom_flags
,
4713 ir_intrinsic_image_atomic_comp_swap
);
4715 add_image_function(glsl
? "imageSize" : "__intrinsic_image_size",
4716 "__intrinsic_image_size",
4717 &builtin_builder::_image_size_prototype
, 1,
4718 flags
| IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE
,
4719 ir_intrinsic_image_size
);
4721 add_image_function(glsl
? "imageSamples" : "__intrinsic_image_samples",
4722 "__intrinsic_image_samples",
4723 &builtin_builder::_image_samples_prototype
, 1,
4724 flags
| IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE
|
4725 IMAGE_FUNCTION_MS_ONLY
,
4726 ir_intrinsic_image_samples
);
4728 /* EXT_shader_image_load_store */
4729 add_image_function(glsl
? "imageAtomicIncWrap" : "__intrinsic_image_atomic_inc_wrap",
4730 "__intrinsic_image_atomic_inc_wrap",
4731 &builtin_builder::_image_prototype
, 1,
4732 (atom_flags
| IMAGE_FUNCTION_EXT_ONLY
),
4733 ir_intrinsic_image_atomic_inc_wrap
);
4734 add_image_function(glsl
? "imageAtomicDecWrap" : "__intrinsic_image_atomic_dec_wrap",
4735 "__intrinsic_image_atomic_dec_wrap",
4736 &builtin_builder::_image_prototype
, 1,
4737 (atom_flags
| IMAGE_FUNCTION_EXT_ONLY
),
4738 ir_intrinsic_image_atomic_dec_wrap
);
4742 builtin_builder::in_var(const glsl_type
*type
, const char *name
)
4744 return new(mem_ctx
) ir_variable(type
, name
, ir_var_function_in
);
4748 builtin_builder::out_var(const glsl_type
*type
, const char *name
)
4750 return new(mem_ctx
) ir_variable(type
, name
, ir_var_function_out
);
4754 builtin_builder::imm(bool b
, unsigned vector_elements
)
4756 return new(mem_ctx
) ir_constant(b
, vector_elements
);
4760 builtin_builder::imm(float f
, unsigned vector_elements
)
4762 return new(mem_ctx
) ir_constant(f
, vector_elements
);
4766 builtin_builder::imm(int i
, unsigned vector_elements
)
4768 return new(mem_ctx
) ir_constant(i
, vector_elements
);
4772 builtin_builder::imm(unsigned u
, unsigned vector_elements
)
4774 return new(mem_ctx
) ir_constant(u
, vector_elements
);
4778 builtin_builder::imm(double d
, unsigned vector_elements
)
4780 return new(mem_ctx
) ir_constant(d
, vector_elements
);
4784 builtin_builder::imm(const glsl_type
*type
, const ir_constant_data
&data
)
4786 return new(mem_ctx
) ir_constant(type
, &data
);
4789 #define IMM_FP(type, val) (type->is_double()) ? imm(val) : imm((float)val)
4791 ir_dereference_variable
*
4792 builtin_builder::var_ref(ir_variable
*var
)
4794 return new(mem_ctx
) ir_dereference_variable(var
);
4797 ir_dereference_array
*
4798 builtin_builder::array_ref(ir_variable
*var
, int idx
)
4800 return new(mem_ctx
) ir_dereference_array(var
, imm(idx
));
4803 /** Return an element of a matrix */
4805 builtin_builder::matrix_elt(ir_variable
*var
, int column
, int row
)
4807 return swizzle(array_ref(var
, column
), row
, 1);
4811 * Implementations of built-in functions:
4814 ir_function_signature
*
4815 builtin_builder::new_sig(const glsl_type
*return_type
,
4816 builtin_available_predicate avail
,
4822 ir_function_signature
*sig
=
4823 new(mem_ctx
) ir_function_signature(return_type
, avail
);
4826 va_start(ap
, num_params
);
4827 for (int i
= 0; i
< num_params
; i
++) {
4828 plist
.push_tail(va_arg(ap
, ir_variable
*));
4832 sig
->replace_parameters(&plist
);
4836 #define MAKE_SIG(return_type, avail, ...) \
4837 ir_function_signature *sig = \
4838 new_sig(return_type, avail, __VA_ARGS__); \
4839 ir_factory body(&sig->body, mem_ctx); \
4840 sig->is_defined = true;
4842 #define MAKE_INTRINSIC(return_type, id, avail, ...) \
4843 ir_function_signature *sig = \
4844 new_sig(return_type, avail, __VA_ARGS__); \
4845 sig->intrinsic_id = id;
4847 ir_function_signature
*
4848 builtin_builder::unop(builtin_available_predicate avail
,
4849 ir_expression_operation opcode
,
4850 const glsl_type
*return_type
,
4851 const glsl_type
*param_type
)
4853 ir_variable
*x
= in_var(param_type
, "x");
4854 MAKE_SIG(return_type
, avail
, 1, x
);
4855 body
.emit(ret(expr(opcode
, x
)));
4859 #define UNOP(NAME, OPCODE, AVAIL) \
4860 ir_function_signature * \
4861 builtin_builder::_##NAME(const glsl_type *type) \
4863 return unop(&AVAIL, OPCODE, type, type); \
4866 #define UNOPA(NAME, OPCODE) \
4867 ir_function_signature * \
4868 builtin_builder::_##NAME(builtin_available_predicate avail, const glsl_type *type) \
4870 return unop(avail, OPCODE, type, type); \
4873 ir_function_signature
*
4874 builtin_builder::binop(builtin_available_predicate avail
,
4875 ir_expression_operation opcode
,
4876 const glsl_type
*return_type
,
4877 const glsl_type
*param0_type
,
4878 const glsl_type
*param1_type
,
4881 ir_variable
*x
= in_var(param0_type
, "x");
4882 ir_variable
*y
= in_var(param1_type
, "y");
4883 MAKE_SIG(return_type
, avail
, 2, x
, y
);
4886 body
.emit(ret(expr(opcode
, y
, x
)));
4888 body
.emit(ret(expr(opcode
, x
, y
)));
4893 #define BINOP(NAME, OPCODE, AVAIL) \
4894 ir_function_signature * \
4895 builtin_builder::_##NAME(const glsl_type *return_type, \
4896 const glsl_type *param0_type, \
4897 const glsl_type *param1_type) \
4899 return binop(&AVAIL, OPCODE, return_type, param0_type, param1_type); \
4903 * Angle and Trigonometry Functions @{
4906 ir_function_signature
*
4907 builtin_builder::_radians(const glsl_type
*type
)
4909 ir_variable
*degrees
= in_var(type
, "degrees");
4910 MAKE_SIG(type
, always_available
, 1, degrees
);
4911 body
.emit(ret(mul(degrees
, imm(0.0174532925f
))));
4915 ir_function_signature
*
4916 builtin_builder::_degrees(const glsl_type
*type
)
4918 ir_variable
*radians
= in_var(type
, "radians");
4919 MAKE_SIG(type
, always_available
, 1, radians
);
4920 body
.emit(ret(mul(radians
, imm(57.29578f
))));
4924 UNOP(sin
, ir_unop_sin
, always_available
)
4925 UNOP(cos
, ir_unop_cos
, always_available
)
4927 ir_function_signature
*
4928 builtin_builder::_tan(const glsl_type
*type
)
4930 ir_variable
*theta
= in_var(type
, "theta");
4931 MAKE_SIG(type
, always_available
, 1, theta
);
4932 body
.emit(ret(div(sin(theta
), cos(theta
))));
4937 builtin_builder::asin_expr(ir_variable
*x
, float p0
, float p1
)
4941 mul(sqrt(sub(imm(1.0f
), abs(x
))),
4944 add(imm(M_PI_4f
- 1.0f
),
4947 mul(abs(x
), imm(p1
))))))))));
4951 * Generate a ir_call to a function with a set of parameters
4953 * The input \c params can either be a list of \c ir_variable or a list of
4954 * \c ir_dereference_variable. In the latter case, all nodes will be removed
4955 * from \c params and used directly as the parameters to the generated
4959 builtin_builder::call(ir_function
*f
, ir_variable
*ret
, exec_list params
)
4961 exec_list actual_params
;
4963 foreach_in_list_safe(ir_instruction
, ir
, ¶ms
) {
4964 ir_dereference_variable
*d
= ir
->as_dereference_variable();
4967 actual_params
.push_tail(d
);
4969 ir_variable
*var
= ir
->as_variable();
4970 assert(var
!= NULL
);
4971 actual_params
.push_tail(var_ref(var
));
4975 ir_function_signature
*sig
=
4976 f
->exact_matching_signature(NULL
, &actual_params
);
4980 ir_dereference_variable
*deref
=
4981 (sig
->return_type
->is_void() ? NULL
: var_ref(ret
));
4983 return new(mem_ctx
) ir_call(sig
, deref
, &actual_params
);
4986 ir_function_signature
*
4987 builtin_builder::_asin(const glsl_type
*type
)
4989 ir_variable
*x
= in_var(type
, "x");
4990 MAKE_SIG(type
, always_available
, 1, x
);
4992 body
.emit(ret(asin_expr(x
, 0.086566724f
, -0.03102955f
)));
4997 ir_function_signature
*
4998 builtin_builder::_acos(const glsl_type
*type
)
5000 ir_variable
*x
= in_var(type
, "x");
5001 MAKE_SIG(type
, always_available
, 1, x
);
5003 body
.emit(ret(sub(imm(M_PI_2f
), asin_expr(x
, 0.08132463f
, -0.02363318f
))));
5008 ir_function_signature
*
5009 builtin_builder::_atan2(const glsl_type
*type
)
5011 const unsigned n
= type
->vector_elements
;
5012 ir_variable
*y
= in_var(type
, "y");
5013 ir_variable
*x
= in_var(type
, "x");
5014 MAKE_SIG(type
, is_not_nir
, 2, y
, x
);
5016 /* If we're on the left half-plane rotate the coordinates π/2 clock-wise
5017 * for the y=0 discontinuity to end up aligned with the vertical
5018 * discontinuity of atan(s/t) along t=0. This also makes sure that we
5019 * don't attempt to divide by zero along the vertical line, which may give
5020 * unspecified results on non-GLSL 4.1-capable hardware.
5022 ir_variable
*flip
= body
.make_temp(glsl_type::bvec(n
), "flip");
5023 body
.emit(assign(flip
, gequal(imm(0.0f
, n
), x
)));
5024 ir_variable
*s
= body
.make_temp(type
, "s");
5025 body
.emit(assign(s
, csel(flip
, abs(x
), y
)));
5026 ir_variable
*t
= body
.make_temp(type
, "t");
5027 body
.emit(assign(t
, csel(flip
, y
, abs(x
))));
5029 /* If the magnitude of the denominator exceeds some huge value, scale down
5030 * the arguments in order to prevent the reciprocal operation from flushing
5031 * its result to zero, which would cause precision problems, and for s
5032 * infinite would cause us to return a NaN instead of the correct finite
5035 * If fmin and fmax are respectively the smallest and largest positive
5036 * normalized floating point values representable by the implementation,
5037 * the constants below should be in agreement with:
5040 * scale <= 1 / fmin / fmax (for |t| >= huge)
5042 * In addition scale should be a negative power of two in order to avoid
5043 * loss of precision. The values chosen below should work for most usual
5044 * floating point representations with at least the dynamic range of ATI's
5045 * 24-bit representation.
5047 ir_constant
*huge
= imm(1e18f
, n
);
5048 ir_variable
*scale
= body
.make_temp(type
, "scale");
5049 body
.emit(assign(scale
, csel(gequal(abs(t
), huge
),
5050 imm(0.25f
, n
), imm(1.0f
, n
))));
5051 ir_variable
*rcp_scaled_t
= body
.make_temp(type
, "rcp_scaled_t");
5052 body
.emit(assign(rcp_scaled_t
, rcp(mul(t
, scale
))));
5053 ir_expression
*s_over_t
= mul(mul(s
, scale
), rcp_scaled_t
);
5055 /* For |x| = |y| assume tan = 1 even if infinite (i.e. pretend momentarily
5056 * that ∞/∞ = 1) in order to comply with the rather artificial rules
5057 * inherited from IEEE 754-2008, namely:
5059 * "atan2(±∞, −∞) is ±3π/4
5060 * atan2(±∞, +∞) is ±π/4"
5062 * Note that this is inconsistent with the rules for the neighborhood of
5063 * zero that are based on iterated limits:
5065 * "atan2(±0, −0) is ±π
5066 * atan2(±0, +0) is ±0"
5068 * but GLSL specifically allows implementations to deviate from IEEE rules
5069 * at (0,0), so we take that license (i.e. pretend that 0/0 = 1 here as
5072 ir_expression
*tan
= csel(equal(abs(x
), abs(y
)),
5073 imm(1.0f
, n
), abs(s_over_t
));
5075 /* Calculate the arctangent and fix up the result if we had flipped the
5076 * coordinate system.
5078 ir_variable
*arc
= body
.make_temp(type
, "arc");
5079 do_atan(body
, type
, arc
, tan
);
5080 body
.emit(assign(arc
, add(arc
, mul(b2f(flip
), imm(M_PI_2f
)))));
5082 /* Rather convoluted calculation of the sign of the result. When x < 0 we
5083 * cannot use fsign because we need to be able to distinguish between
5084 * negative and positive zero. Unfortunately we cannot use bitwise
5085 * arithmetic tricks either because of back-ends without integer support.
5086 * When x >= 0 rcp_scaled_t will always be non-negative so this won't be
5087 * able to distinguish between negative and positive zero, but we don't
5088 * care because atan2 is continuous along the whole positive y = 0
5089 * half-line, so it won't affect the result significantly.
5091 body
.emit(ret(csel(less(min2(y
, rcp_scaled_t
), imm(0.0f
, n
)),
5098 builtin_builder::do_atan(ir_factory
&body
, const glsl_type
*type
, ir_variable
*res
, operand y_over_x
)
5101 * range-reduction, first step:
5103 * / y_over_x if |y_over_x| <= 1.0;
5105 * \ 1.0 / y_over_x otherwise
5107 ir_variable
*x
= body
.make_temp(type
, "atan_x");
5108 body
.emit(assign(x
, div(min2(abs(y_over_x
),
5114 * approximate atan by evaluating polynomial:
5116 * x * 0.9999793128310355 - x^3 * 0.3326756418091246 +
5117 * x^5 * 0.1938924977115610 - x^7 * 0.1173503194786851 +
5118 * x^9 * 0.0536813784310406 - x^11 * 0.0121323213173444
5120 ir_variable
*tmp
= body
.make_temp(type
, "atan_tmp");
5121 body
.emit(assign(tmp
, mul(x
, x
)));
5122 body
.emit(assign(tmp
, mul(add(mul(sub(mul(add(mul(sub(mul(add(mul(imm(-0.0121323213173444f
),
5124 imm(0.0536813784310406f
)),
5126 imm(0.1173503194786851f
)),
5128 imm(0.1938924977115610f
)),
5130 imm(0.3326756418091246f
)),
5132 imm(0.9999793128310355f
)),
5135 /* range-reduction fixup */
5136 body
.emit(assign(tmp
, add(tmp
,
5137 mul(b2f(greater(abs(y_over_x
),
5138 imm(1.0f
, type
->components()))),
5144 body
.emit(assign(res
, mul(tmp
, sign(y_over_x
))));
5147 ir_function_signature
*
5148 builtin_builder::_atan(const glsl_type
*type
)
5150 ir_variable
*y_over_x
= in_var(type
, "y_over_x");
5151 MAKE_SIG(type
, is_not_nir
, 1, y_over_x
);
5153 ir_variable
*tmp
= body
.make_temp(type
, "tmp");
5154 do_atan(body
, type
, tmp
, y_over_x
);
5155 body
.emit(ret(tmp
));
5160 ir_function_signature
*
5161 builtin_builder::_sinh(const glsl_type
*type
)
5163 ir_variable
*x
= in_var(type
, "x");
5164 MAKE_SIG(type
, v130
, 1, x
);
5166 /* 0.5 * (e^x - e^(-x)) */
5167 body
.emit(ret(mul(imm(0.5f
), sub(exp(x
), exp(neg(x
))))));
5172 ir_function_signature
*
5173 builtin_builder::_cosh(const glsl_type
*type
)
5175 ir_variable
*x
= in_var(type
, "x");
5176 MAKE_SIG(type
, v130
, 1, x
);
5178 /* 0.5 * (e^x + e^(-x)) */
5179 body
.emit(ret(mul(imm(0.5f
), add(exp(x
), exp(neg(x
))))));
5184 ir_function_signature
*
5185 builtin_builder::_tanh(const glsl_type
*type
)
5187 ir_variable
*x
= in_var(type
, "x");
5188 MAKE_SIG(type
, v130
, 1, x
);
5190 /* Clamp x to [-10, +10] to avoid precision problems.
5191 * When x > 10, e^(-x) is so small relative to e^x that it gets flushed to
5192 * zero in the computation e^x + e^(-x). The same happens in the other
5193 * direction when x < -10.
5195 ir_variable
*t
= body
.make_temp(type
, "tmp");
5196 body
.emit(assign(t
, min2(max2(x
, imm(-10.0f
)), imm(10.0f
))));
5198 /* (e^x - e^(-x)) / (e^x + e^(-x)) */
5199 body
.emit(ret(div(sub(exp(t
), exp(neg(t
))),
5200 add(exp(t
), exp(neg(t
))))));
5205 ir_function_signature
*
5206 builtin_builder::_asinh(const glsl_type
*type
)
5208 ir_variable
*x
= in_var(type
, "x");
5209 MAKE_SIG(type
, v130
, 1, x
);
5211 body
.emit(ret(mul(sign(x
), log(add(abs(x
), sqrt(add(mul(x
, x
),
5216 ir_function_signature
*
5217 builtin_builder::_acosh(const glsl_type
*type
)
5219 ir_variable
*x
= in_var(type
, "x");
5220 MAKE_SIG(type
, v130
, 1, x
);
5222 body
.emit(ret(log(add(x
, sqrt(sub(mul(x
, x
), imm(1.0f
)))))));
5226 ir_function_signature
*
5227 builtin_builder::_atanh(const glsl_type
*type
)
5229 ir_variable
*x
= in_var(type
, "x");
5230 MAKE_SIG(type
, v130
, 1, x
);
5232 body
.emit(ret(mul(imm(0.5f
), log(div(add(imm(1.0f
), x
),
5233 sub(imm(1.0f
), x
))))));
5239 * Exponential Functions @{
5242 ir_function_signature
*
5243 builtin_builder::_pow(const glsl_type
*type
)
5245 return binop(always_available
, ir_binop_pow
, type
, type
, type
);
5248 UNOP(exp
, ir_unop_exp
, always_available
)
5249 UNOP(log
, ir_unop_log
, always_available
)
5250 UNOP(exp2
, ir_unop_exp2
, always_available
)
5251 UNOP(log2
, ir_unop_log2
, always_available
)
5252 UNOP(atan_op
, ir_unop_atan
, is_nir
)
5253 UNOPA(sqrt
, ir_unop_sqrt
)
5254 UNOPA(inversesqrt
, ir_unop_rsq
)
5258 UNOPA(abs
, ir_unop_abs
)
5259 UNOPA(sign
, ir_unop_sign
)
5260 UNOPA(floor
, ir_unop_floor
)
5261 UNOPA(truncate
, ir_unop_trunc
)
5262 UNOPA(trunc
, ir_unop_trunc
)
5263 UNOPA(round
, ir_unop_round_even
)
5264 UNOPA(roundEven
, ir_unop_round_even
)
5265 UNOPA(ceil
, ir_unop_ceil
)
5266 UNOPA(fract
, ir_unop_fract
)
5268 ir_function_signature
*
5269 builtin_builder::_mod(builtin_available_predicate avail
,
5270 const glsl_type
*x_type
, const glsl_type
*y_type
)
5272 return binop(avail
, ir_binop_mod
, x_type
, x_type
, y_type
);
5275 ir_function_signature
*
5276 builtin_builder::_modf(builtin_available_predicate avail
, const glsl_type
*type
)
5278 ir_variable
*x
= in_var(type
, "x");
5279 ir_variable
*i
= out_var(type
, "i");
5280 MAKE_SIG(type
, avail
, 2, x
, i
);
5282 ir_variable
*t
= body
.make_temp(type
, "t");
5283 body
.emit(assign(t
, expr(ir_unop_trunc
, x
)));
5284 body
.emit(assign(i
, t
));
5285 body
.emit(ret(sub(x
, t
)));
5290 ir_function_signature
*
5291 builtin_builder::_min(builtin_available_predicate avail
,
5292 const glsl_type
*x_type
, const glsl_type
*y_type
)
5294 return binop(avail
, ir_binop_min
, x_type
, x_type
, y_type
);
5297 ir_function_signature
*
5298 builtin_builder::_max(builtin_available_predicate avail
,
5299 const glsl_type
*x_type
, const glsl_type
*y_type
)
5301 return binop(avail
, ir_binop_max
, x_type
, x_type
, y_type
);
5304 ir_function_signature
*
5305 builtin_builder::_clamp(builtin_available_predicate avail
,
5306 const glsl_type
*val_type
, const glsl_type
*bound_type
)
5308 ir_variable
*x
= in_var(val_type
, "x");
5309 ir_variable
*minVal
= in_var(bound_type
, "minVal");
5310 ir_variable
*maxVal
= in_var(bound_type
, "maxVal");
5311 MAKE_SIG(val_type
, avail
, 3, x
, minVal
, maxVal
);
5313 body
.emit(ret(clamp(x
, minVal
, maxVal
)));
5318 ir_function_signature
*
5319 builtin_builder::_mix_lrp(builtin_available_predicate avail
, const glsl_type
*val_type
, const glsl_type
*blend_type
)
5321 ir_variable
*x
= in_var(val_type
, "x");
5322 ir_variable
*y
= in_var(val_type
, "y");
5323 ir_variable
*a
= in_var(blend_type
, "a");
5324 MAKE_SIG(val_type
, avail
, 3, x
, y
, a
);
5326 body
.emit(ret(lrp(x
, y
, a
)));
5331 ir_function_signature
*
5332 builtin_builder::_mix_sel(builtin_available_predicate avail
,
5333 const glsl_type
*val_type
,
5334 const glsl_type
*blend_type
)
5336 ir_variable
*x
= in_var(val_type
, "x");
5337 ir_variable
*y
= in_var(val_type
, "y");
5338 ir_variable
*a
= in_var(blend_type
, "a");
5339 MAKE_SIG(val_type
, avail
, 3, x
, y
, a
);
5341 /* csel matches the ternary operator in that a selector of true choses the
5342 * first argument. This differs from mix(x, y, false) which choses the
5343 * second argument (to remain consistent with the interpolating version of
5344 * mix() which takes a blend factor from 0.0 to 1.0 where 0.0 is only x.
5346 * To handle the behavior mismatch, reverse the x and y arguments.
5348 body
.emit(ret(csel(a
, y
, x
)));
5353 ir_function_signature
*
5354 builtin_builder::_step(builtin_available_predicate avail
, const glsl_type
*edge_type
, const glsl_type
*x_type
)
5356 ir_variable
*edge
= in_var(edge_type
, "edge");
5357 ir_variable
*x
= in_var(x_type
, "x");
5358 MAKE_SIG(x_type
, avail
, 2, edge
, x
);
5360 ir_variable
*t
= body
.make_temp(x_type
, "t");
5361 if (x_type
->vector_elements
== 1) {
5362 /* Both are floats */
5363 if (edge_type
->is_double())
5364 body
.emit(assign(t
, f2d(b2f(gequal(x
, edge
)))));
5366 body
.emit(assign(t
, b2f(gequal(x
, edge
))));
5367 } else if (edge_type
->vector_elements
== 1) {
5368 /* x is a vector but edge is a float */
5369 for (int i
= 0; i
< x_type
->vector_elements
; i
++) {
5370 if (edge_type
->is_double())
5371 body
.emit(assign(t
, f2d(b2f(gequal(swizzle(x
, i
, 1), edge
))), 1 << i
));
5373 body
.emit(assign(t
, b2f(gequal(swizzle(x
, i
, 1), edge
)), 1 << i
));
5376 /* Both are vectors */
5377 for (int i
= 0; i
< x_type
->vector_elements
; i
++) {
5378 if (edge_type
->is_double())
5379 body
.emit(assign(t
, f2d(b2f(gequal(swizzle(x
, i
, 1), swizzle(edge
, i
, 1)))),
5382 body
.emit(assign(t
, b2f(gequal(swizzle(x
, i
, 1), swizzle(edge
, i
, 1))),
5392 ir_function_signature
*
5393 builtin_builder::_smoothstep(builtin_available_predicate avail
, const glsl_type
*edge_type
, const glsl_type
*x_type
)
5395 ir_variable
*edge0
= in_var(edge_type
, "edge0");
5396 ir_variable
*edge1
= in_var(edge_type
, "edge1");
5397 ir_variable
*x
= in_var(x_type
, "x");
5398 MAKE_SIG(x_type
, avail
, 3, edge0
, edge1
, x
);
5400 /* From the GLSL 1.10 specification:
5403 * t = clamp((x - edge0) / (edge1 - edge0), 0, 1);
5404 * return t * t * (3 - 2 * t);
5407 ir_variable
*t
= body
.make_temp(x_type
, "t");
5408 body
.emit(assign(t
, clamp(div(sub(x
, edge0
), sub(edge1
, edge0
)),
5409 IMM_FP(x_type
, 0.0), IMM_FP(x_type
, 1.0))));
5411 body
.emit(ret(mul(t
, mul(t
, sub(IMM_FP(x_type
, 3.0), mul(IMM_FP(x_type
, 2.0), t
))))));
5416 ir_function_signature
*
5417 builtin_builder::_isnan(builtin_available_predicate avail
, const glsl_type
*type
)
5419 ir_variable
*x
= in_var(type
, "x");
5420 MAKE_SIG(glsl_type::bvec(type
->vector_elements
), avail
, 1, x
);
5422 body
.emit(ret(nequal(x
, x
)));
5427 ir_function_signature
*
5428 builtin_builder::_isinf(builtin_available_predicate avail
, const glsl_type
*type
)
5430 ir_variable
*x
= in_var(type
, "x");
5431 MAKE_SIG(glsl_type::bvec(type
->vector_elements
), avail
, 1, x
);
5433 ir_constant_data infinities
;
5434 for (int i
= 0; i
< type
->vector_elements
; i
++) {
5435 switch (type
->base_type
) {
5436 case GLSL_TYPE_FLOAT
:
5437 infinities
.f
[i
] = INFINITY
;
5439 case GLSL_TYPE_DOUBLE
:
5440 infinities
.d
[i
] = INFINITY
;
5443 unreachable("unknown type");
5447 body
.emit(ret(equal(abs(x
), imm(type
, infinities
))));
5452 ir_function_signature
*
5453 builtin_builder::_atan2_op(const glsl_type
*x_type
)
5455 return binop(is_nir
, ir_binop_atan2
, x_type
, x_type
, x_type
);
5458 ir_function_signature
*
5459 builtin_builder::_floatBitsToInt(const glsl_type
*type
)
5461 ir_variable
*x
= in_var(type
, "x");
5462 MAKE_SIG(glsl_type::ivec(type
->vector_elements
), shader_bit_encoding
, 1, x
);
5463 body
.emit(ret(bitcast_f2i(x
)));
5467 ir_function_signature
*
5468 builtin_builder::_floatBitsToUint(const glsl_type
*type
)
5470 ir_variable
*x
= in_var(type
, "x");
5471 MAKE_SIG(glsl_type::uvec(type
->vector_elements
), shader_bit_encoding
, 1, x
);
5472 body
.emit(ret(bitcast_f2u(x
)));
5476 ir_function_signature
*
5477 builtin_builder::_intBitsToFloat(const glsl_type
*type
)
5479 ir_variable
*x
= in_var(type
, "x");
5480 MAKE_SIG(glsl_type::vec(type
->vector_elements
), shader_bit_encoding
, 1, x
);
5481 body
.emit(ret(bitcast_i2f(x
)));
5485 ir_function_signature
*
5486 builtin_builder::_uintBitsToFloat(const glsl_type
*type
)
5488 ir_variable
*x
= in_var(type
, "x");
5489 MAKE_SIG(glsl_type::vec(type
->vector_elements
), shader_bit_encoding
, 1, x
);
5490 body
.emit(ret(bitcast_u2f(x
)));
5494 ir_function_signature
*
5495 builtin_builder::_doubleBitsToInt64(builtin_available_predicate avail
, const glsl_type
*type
)
5497 ir_variable
*x
= in_var(type
, "x");
5498 MAKE_SIG(glsl_type::i64vec(type
->vector_elements
), avail
, 1, x
);
5499 body
.emit(ret(bitcast_d2i64(x
)));
5503 ir_function_signature
*
5504 builtin_builder::_doubleBitsToUint64(builtin_available_predicate avail
, const glsl_type
*type
)
5506 ir_variable
*x
= in_var(type
, "x");
5507 MAKE_SIG(glsl_type::u64vec(type
->vector_elements
), avail
, 1, x
);
5508 body
.emit(ret(bitcast_d2u64(x
)));
5512 ir_function_signature
*
5513 builtin_builder::_int64BitsToDouble(builtin_available_predicate avail
, const glsl_type
*type
)
5515 ir_variable
*x
= in_var(type
, "x");
5516 MAKE_SIG(glsl_type::dvec(type
->vector_elements
), avail
, 1, x
);
5517 body
.emit(ret(bitcast_i642d(x
)));
5521 ir_function_signature
*
5522 builtin_builder::_uint64BitsToDouble(builtin_available_predicate avail
, const glsl_type
*type
)
5524 ir_variable
*x
= in_var(type
, "x");
5525 MAKE_SIG(glsl_type::dvec(type
->vector_elements
), avail
, 1, x
);
5526 body
.emit(ret(bitcast_u642d(x
)));
5530 ir_function_signature
*
5531 builtin_builder::_packUnorm2x16(builtin_available_predicate avail
)
5533 ir_variable
*v
= in_var(glsl_type::vec2_type
, "v");
5534 MAKE_SIG(glsl_type::uint_type
, avail
, 1, v
);
5535 body
.emit(ret(expr(ir_unop_pack_unorm_2x16
, v
)));
5539 ir_function_signature
*
5540 builtin_builder::_packSnorm2x16(builtin_available_predicate avail
)
5542 ir_variable
*v
= in_var(glsl_type::vec2_type
, "v");
5543 MAKE_SIG(glsl_type::uint_type
, avail
, 1, v
);
5544 body
.emit(ret(expr(ir_unop_pack_snorm_2x16
, v
)));
5548 ir_function_signature
*
5549 builtin_builder::_packUnorm4x8(builtin_available_predicate avail
)
5551 ir_variable
*v
= in_var(glsl_type::vec4_type
, "v");
5552 MAKE_SIG(glsl_type::uint_type
, avail
, 1, v
);
5553 body
.emit(ret(expr(ir_unop_pack_unorm_4x8
, v
)));
5557 ir_function_signature
*
5558 builtin_builder::_packSnorm4x8(builtin_available_predicate avail
)
5560 ir_variable
*v
= in_var(glsl_type::vec4_type
, "v");
5561 MAKE_SIG(glsl_type::uint_type
, avail
, 1, v
);
5562 body
.emit(ret(expr(ir_unop_pack_snorm_4x8
, v
)));
5566 ir_function_signature
*
5567 builtin_builder::_unpackUnorm2x16(builtin_available_predicate avail
)
5569 ir_variable
*p
= in_var(glsl_type::uint_type
, "p");
5570 MAKE_SIG(glsl_type::vec2_type
, avail
, 1, p
);
5571 body
.emit(ret(expr(ir_unop_unpack_unorm_2x16
, p
)));
5575 ir_function_signature
*
5576 builtin_builder::_unpackSnorm2x16(builtin_available_predicate avail
)
5578 ir_variable
*p
= in_var(glsl_type::uint_type
, "p");
5579 MAKE_SIG(glsl_type::vec2_type
, avail
, 1, p
);
5580 body
.emit(ret(expr(ir_unop_unpack_snorm_2x16
, p
)));
5585 ir_function_signature
*
5586 builtin_builder::_unpackUnorm4x8(builtin_available_predicate avail
)
5588 ir_variable
*p
= in_var(glsl_type::uint_type
, "p");
5589 MAKE_SIG(glsl_type::vec4_type
, avail
, 1, p
);
5590 body
.emit(ret(expr(ir_unop_unpack_unorm_4x8
, p
)));
5594 ir_function_signature
*
5595 builtin_builder::_unpackSnorm4x8(builtin_available_predicate avail
)
5597 ir_variable
*p
= in_var(glsl_type::uint_type
, "p");
5598 MAKE_SIG(glsl_type::vec4_type
, avail
, 1, p
);
5599 body
.emit(ret(expr(ir_unop_unpack_snorm_4x8
, p
)));
5603 ir_function_signature
*
5604 builtin_builder::_packHalf2x16(builtin_available_predicate avail
)
5606 ir_variable
*v
= in_var(glsl_type::vec2_type
, "v");
5607 MAKE_SIG(glsl_type::uint_type
, avail
, 1, v
);
5608 body
.emit(ret(expr(ir_unop_pack_half_2x16
, v
)));
5612 ir_function_signature
*
5613 builtin_builder::_unpackHalf2x16(builtin_available_predicate avail
)
5615 ir_variable
*p
= in_var(glsl_type::uint_type
, "p");
5616 MAKE_SIG(glsl_type::vec2_type
, avail
, 1, p
);
5617 body
.emit(ret(expr(ir_unop_unpack_half_2x16
, p
)));
5621 ir_function_signature
*
5622 builtin_builder::_packDouble2x32(builtin_available_predicate avail
)
5624 ir_variable
*v
= in_var(glsl_type::uvec2_type
, "v");
5625 MAKE_SIG(glsl_type::double_type
, avail
, 1, v
);
5626 body
.emit(ret(expr(ir_unop_pack_double_2x32
, v
)));
5630 ir_function_signature
*
5631 builtin_builder::_unpackDouble2x32(builtin_available_predicate avail
)
5633 ir_variable
*p
= in_var(glsl_type::double_type
, "p");
5634 MAKE_SIG(glsl_type::uvec2_type
, avail
, 1, p
);
5635 body
.emit(ret(expr(ir_unop_unpack_double_2x32
, p
)));
5639 ir_function_signature
*
5640 builtin_builder::_packInt2x32(builtin_available_predicate avail
)
5642 ir_variable
*v
= in_var(glsl_type::ivec2_type
, "v");
5643 MAKE_SIG(glsl_type::int64_t_type
, avail
, 1, v
);
5644 body
.emit(ret(expr(ir_unop_pack_int_2x32
, v
)));
5648 ir_function_signature
*
5649 builtin_builder::_unpackInt2x32(builtin_available_predicate avail
)
5651 ir_variable
*p
= in_var(glsl_type::int64_t_type
, "p");
5652 MAKE_SIG(glsl_type::ivec2_type
, avail
, 1, p
);
5653 body
.emit(ret(expr(ir_unop_unpack_int_2x32
, p
)));
5657 ir_function_signature
*
5658 builtin_builder::_packUint2x32(builtin_available_predicate avail
)
5660 ir_variable
*v
= in_var(glsl_type::uvec2_type
, "v");
5661 MAKE_SIG(glsl_type::uint64_t_type
, avail
, 1, v
);
5662 body
.emit(ret(expr(ir_unop_pack_uint_2x32
, v
)));
5666 ir_function_signature
*
5667 builtin_builder::_unpackUint2x32(builtin_available_predicate avail
)
5669 ir_variable
*p
= in_var(glsl_type::uint64_t_type
, "p");
5670 MAKE_SIG(glsl_type::uvec2_type
, avail
, 1, p
);
5671 body
.emit(ret(expr(ir_unop_unpack_uint_2x32
, p
)));
5675 ir_function_signature
*
5676 builtin_builder::_length(builtin_available_predicate avail
, const glsl_type
*type
)
5678 ir_variable
*x
= in_var(type
, "x");
5679 MAKE_SIG(type
->get_base_type(), avail
, 1, x
);
5681 body
.emit(ret(sqrt(dot(x
, x
))));
5686 ir_function_signature
*
5687 builtin_builder::_distance(builtin_available_predicate avail
, const glsl_type
*type
)
5689 ir_variable
*p0
= in_var(type
, "p0");
5690 ir_variable
*p1
= in_var(type
, "p1");
5691 MAKE_SIG(type
->get_base_type(), avail
, 2, p0
, p1
);
5693 if (type
->vector_elements
== 1) {
5694 body
.emit(ret(abs(sub(p0
, p1
))));
5696 ir_variable
*p
= body
.make_temp(type
, "p");
5697 body
.emit(assign(p
, sub(p0
, p1
)));
5698 body
.emit(ret(sqrt(dot(p
, p
))));
5704 ir_function_signature
*
5705 builtin_builder::_dot(builtin_available_predicate avail
, const glsl_type
*type
)
5707 if (type
->vector_elements
== 1)
5708 return binop(avail
, ir_binop_mul
, type
, type
, type
);
5710 return binop(avail
, ir_binop_dot
,
5711 type
->get_base_type(), type
, type
);
5714 ir_function_signature
*
5715 builtin_builder::_cross(builtin_available_predicate avail
, const glsl_type
*type
)
5717 ir_variable
*a
= in_var(type
, "a");
5718 ir_variable
*b
= in_var(type
, "b");
5719 MAKE_SIG(type
, avail
, 2, a
, b
);
5721 int yzx
= MAKE_SWIZZLE4(SWIZZLE_Y
, SWIZZLE_Z
, SWIZZLE_X
, 0);
5722 int zxy
= MAKE_SWIZZLE4(SWIZZLE_Z
, SWIZZLE_X
, SWIZZLE_Y
, 0);
5724 body
.emit(ret(sub(mul(swizzle(a
, yzx
, 3), swizzle(b
, zxy
, 3)),
5725 mul(swizzle(a
, zxy
, 3), swizzle(b
, yzx
, 3)))));
5730 ir_function_signature
*
5731 builtin_builder::_normalize(builtin_available_predicate avail
, const glsl_type
*type
)
5733 ir_variable
*x
= in_var(type
, "x");
5734 MAKE_SIG(type
, avail
, 1, x
);
5736 if (type
->vector_elements
== 1) {
5737 body
.emit(ret(sign(x
)));
5739 body
.emit(ret(mul(x
, rsq(dot(x
, x
)))));
5745 ir_function_signature
*
5746 builtin_builder::_ftransform()
5748 MAKE_SIG(glsl_type::vec4_type
, compatibility_vs_only
, 0);
5750 /* ftransform() refers to global variables, and is always emitted
5751 * directly by ast_function.cpp. Just emit a prototype here so we
5752 * can recognize calls to it.
5757 ir_function_signature
*
5758 builtin_builder::_faceforward(builtin_available_predicate avail
, const glsl_type
*type
)
5760 ir_variable
*N
= in_var(type
, "N");
5761 ir_variable
*I
= in_var(type
, "I");
5762 ir_variable
*Nref
= in_var(type
, "Nref");
5763 MAKE_SIG(type
, avail
, 3, N
, I
, Nref
);
5765 body
.emit(if_tree(less(dot(Nref
, I
), IMM_FP(type
, 0.0)),
5766 ret(N
), ret(neg(N
))));
5771 ir_function_signature
*
5772 builtin_builder::_reflect(builtin_available_predicate avail
, const glsl_type
*type
)
5774 ir_variable
*I
= in_var(type
, "I");
5775 ir_variable
*N
= in_var(type
, "N");
5776 MAKE_SIG(type
, avail
, 2, I
, N
);
5778 /* I - 2 * dot(N, I) * N */
5779 body
.emit(ret(sub(I
, mul(IMM_FP(type
, 2.0), mul(dot(N
, I
), N
)))));
5784 ir_function_signature
*
5785 builtin_builder::_refract(builtin_available_predicate avail
, const glsl_type
*type
)
5787 ir_variable
*I
= in_var(type
, "I");
5788 ir_variable
*N
= in_var(type
, "N");
5789 ir_variable
*eta
= in_var(type
->get_base_type(), "eta");
5790 MAKE_SIG(type
, avail
, 3, I
, N
, eta
);
5792 ir_variable
*n_dot_i
= body
.make_temp(type
->get_base_type(), "n_dot_i");
5793 body
.emit(assign(n_dot_i
, dot(N
, I
)));
5795 /* From the GLSL 1.10 specification:
5796 * k = 1.0 - eta * eta * (1.0 - dot(N, I) * dot(N, I))
5798 * return genType(0.0)
5800 * return eta * I - (eta * dot(N, I) + sqrt(k)) * N
5802 ir_variable
*k
= body
.make_temp(type
->get_base_type(), "k");
5803 body
.emit(assign(k
, sub(IMM_FP(type
, 1.0),
5804 mul(eta
, mul(eta
, sub(IMM_FP(type
, 1.0),
5805 mul(n_dot_i
, n_dot_i
)))))));
5806 body
.emit(if_tree(less(k
, IMM_FP(type
, 0.0)),
5807 ret(ir_constant::zero(mem_ctx
, type
)),
5808 ret(sub(mul(eta
, I
),
5809 mul(add(mul(eta
, n_dot_i
), sqrt(k
)), N
)))));
5814 ir_function_signature
*
5815 builtin_builder::_matrixCompMult(builtin_available_predicate avail
, const glsl_type
*type
)
5817 ir_variable
*x
= in_var(type
, "x");
5818 ir_variable
*y
= in_var(type
, "y");
5819 MAKE_SIG(type
, avail
, 2, x
, y
);
5821 ir_variable
*z
= body
.make_temp(type
, "z");
5822 for (int i
= 0; i
< type
->matrix_columns
; i
++) {
5823 body
.emit(assign(array_ref(z
, i
), mul(array_ref(x
, i
), array_ref(y
, i
))));
5830 ir_function_signature
*
5831 builtin_builder::_outerProduct(builtin_available_predicate avail
, const glsl_type
*type
)
5836 if (type
->is_double()) {
5837 r
= in_var(glsl_type::dvec(type
->matrix_columns
), "r");
5838 c
= in_var(glsl_type::dvec(type
->vector_elements
), "c");
5840 r
= in_var(glsl_type::vec(type
->matrix_columns
), "r");
5841 c
= in_var(glsl_type::vec(type
->vector_elements
), "c");
5843 MAKE_SIG(type
, avail
, 2, c
, r
);
5845 ir_variable
*m
= body
.make_temp(type
, "m");
5846 for (int i
= 0; i
< type
->matrix_columns
; i
++) {
5847 body
.emit(assign(array_ref(m
, i
), mul(c
, swizzle(r
, i
, 1))));
5854 ir_function_signature
*
5855 builtin_builder::_transpose(builtin_available_predicate avail
, const glsl_type
*orig_type
)
5857 const glsl_type
*transpose_type
=
5858 glsl_type::get_instance(orig_type
->base_type
,
5859 orig_type
->matrix_columns
,
5860 orig_type
->vector_elements
);
5862 ir_variable
*m
= in_var(orig_type
, "m");
5863 MAKE_SIG(transpose_type
, avail
, 1, m
);
5865 ir_variable
*t
= body
.make_temp(transpose_type
, "t");
5866 for (int i
= 0; i
< orig_type
->matrix_columns
; i
++) {
5867 for (int j
= 0; j
< orig_type
->vector_elements
; j
++) {
5868 body
.emit(assign(array_ref(t
, j
),
5869 matrix_elt(m
, i
, j
),
5878 ir_function_signature
*
5879 builtin_builder::_determinant_mat2(builtin_available_predicate avail
, const glsl_type
*type
)
5881 ir_variable
*m
= in_var(type
, "m");
5882 MAKE_SIG(type
->get_base_type(), avail
, 1, m
);
5884 body
.emit(ret(sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 1, 1)),
5885 mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 0, 1)))));
5890 ir_function_signature
*
5891 builtin_builder::_determinant_mat3(builtin_available_predicate avail
, const glsl_type
*type
)
5893 ir_variable
*m
= in_var(type
, "m");
5894 MAKE_SIG(type
->get_base_type(), avail
, 1, m
);
5897 sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 2)),
5898 mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 2, 1)));
5901 sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 2)),
5902 mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 2, 0)));
5905 sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 1)),
5906 mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 0)));
5908 body
.emit(ret(add(sub(mul(matrix_elt(m
, 0, 0), f1
),
5909 mul(matrix_elt(m
, 0, 1), f2
)),
5910 mul(matrix_elt(m
, 0, 2), f3
))));
5915 ir_function_signature
*
5916 builtin_builder::_determinant_mat4(builtin_available_predicate avail
, const glsl_type
*type
)
5918 ir_variable
*m
= in_var(type
, "m");
5919 const glsl_type
*btype
= type
->get_base_type();
5920 MAKE_SIG(btype
, avail
, 1, m
);
5922 ir_variable
*SubFactor00
= body
.make_temp(btype
, "SubFactor00");
5923 ir_variable
*SubFactor01
= body
.make_temp(btype
, "SubFactor01");
5924 ir_variable
*SubFactor02
= body
.make_temp(btype
, "SubFactor02");
5925 ir_variable
*SubFactor03
= body
.make_temp(btype
, "SubFactor03");
5926 ir_variable
*SubFactor04
= body
.make_temp(btype
, "SubFactor04");
5927 ir_variable
*SubFactor05
= body
.make_temp(btype
, "SubFactor05");
5928 ir_variable
*SubFactor06
= body
.make_temp(btype
, "SubFactor06");
5929 ir_variable
*SubFactor07
= body
.make_temp(btype
, "SubFactor07");
5930 ir_variable
*SubFactor08
= body
.make_temp(btype
, "SubFactor08");
5931 ir_variable
*SubFactor09
= body
.make_temp(btype
, "SubFactor09");
5932 ir_variable
*SubFactor10
= body
.make_temp(btype
, "SubFactor10");
5933 ir_variable
*SubFactor11
= body
.make_temp(btype
, "SubFactor11");
5934 ir_variable
*SubFactor12
= body
.make_temp(btype
, "SubFactor12");
5935 ir_variable
*SubFactor13
= body
.make_temp(btype
, "SubFactor13");
5936 ir_variable
*SubFactor14
= body
.make_temp(btype
, "SubFactor14");
5937 ir_variable
*SubFactor15
= body
.make_temp(btype
, "SubFactor15");
5938 ir_variable
*SubFactor16
= body
.make_temp(btype
, "SubFactor16");
5939 ir_variable
*SubFactor17
= body
.make_temp(btype
, "SubFactor17");
5940 ir_variable
*SubFactor18
= body
.make_temp(btype
, "SubFactor18");
5942 body
.emit(assign(SubFactor00
, sub(mul(matrix_elt(m
, 2, 2), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 2), matrix_elt(m
, 2, 3)))));
5943 body
.emit(assign(SubFactor01
, sub(mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 2, 3)))));
5944 body
.emit(assign(SubFactor02
, sub(mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 2, 2)))));
5945 body
.emit(assign(SubFactor03
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 3)))));
5946 body
.emit(assign(SubFactor04
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 2)))));
5947 body
.emit(assign(SubFactor05
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 1)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 1)))));
5948 body
.emit(assign(SubFactor06
, sub(mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 2), matrix_elt(m
, 1, 3)))));
5949 body
.emit(assign(SubFactor07
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 3)))));
5950 body
.emit(assign(SubFactor08
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 2)))));
5951 body
.emit(assign(SubFactor09
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 3)))));
5952 body
.emit(assign(SubFactor10
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 2)))));
5953 body
.emit(assign(SubFactor11
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 3)))));
5954 body
.emit(assign(SubFactor12
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 1)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 1)))));
5955 body
.emit(assign(SubFactor13
, sub(mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 2), matrix_elt(m
, 1, 3)))));
5956 body
.emit(assign(SubFactor14
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 1, 3)))));
5957 body
.emit(assign(SubFactor15
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 2)), mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 1, 2)))));
5958 body
.emit(assign(SubFactor16
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 3)))));
5959 body
.emit(assign(SubFactor17
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 2)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 2)))));
5960 body
.emit(assign(SubFactor18
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 1)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 1)))));
5962 ir_variable
*adj_0
= body
.make_temp(btype
== glsl_type::float_type
? glsl_type::vec4_type
: glsl_type::dvec4_type
, "adj_0");
5964 body
.emit(assign(adj_0
,
5965 add(sub(mul(matrix_elt(m
, 1, 1), SubFactor00
),
5966 mul(matrix_elt(m
, 1, 2), SubFactor01
)),
5967 mul(matrix_elt(m
, 1, 3), SubFactor02
)),
5969 body
.emit(assign(adj_0
, neg(
5970 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor00
),
5971 mul(matrix_elt(m
, 1, 2), SubFactor03
)),
5972 mul(matrix_elt(m
, 1, 3), SubFactor04
))),
5974 body
.emit(assign(adj_0
,
5975 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor01
),
5976 mul(matrix_elt(m
, 1, 1), SubFactor03
)),
5977 mul(matrix_elt(m
, 1, 3), SubFactor05
)),
5979 body
.emit(assign(adj_0
, neg(
5980 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor02
),
5981 mul(matrix_elt(m
, 1, 1), SubFactor04
)),
5982 mul(matrix_elt(m
, 1, 2), SubFactor05
))),
5985 body
.emit(ret(dot(array_ref(m
, 0), adj_0
)));
5990 ir_function_signature
*
5991 builtin_builder::_inverse_mat2(builtin_available_predicate avail
, const glsl_type
*type
)
5993 ir_variable
*m
= in_var(type
, "m");
5994 MAKE_SIG(type
, avail
, 1, m
);
5996 ir_variable
*adj
= body
.make_temp(type
, "adj");
5997 body
.emit(assign(array_ref(adj
, 0), matrix_elt(m
, 1, 1), 1 << 0));
5998 body
.emit(assign(array_ref(adj
, 0), neg(matrix_elt(m
, 0, 1)), 1 << 1));
5999 body
.emit(assign(array_ref(adj
, 1), neg(matrix_elt(m
, 1, 0)), 1 << 0));
6000 body
.emit(assign(array_ref(adj
, 1), matrix_elt(m
, 0, 0), 1 << 1));
6002 ir_expression
*det
=
6003 sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 1, 1)),
6004 mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 0, 1)));
6006 body
.emit(ret(div(adj
, det
)));
6010 ir_function_signature
*
6011 builtin_builder::_inverse_mat3(builtin_available_predicate avail
, const glsl_type
*type
)
6013 ir_variable
*m
= in_var(type
, "m");
6014 const glsl_type
*btype
= type
->get_base_type();
6015 MAKE_SIG(type
, avail
, 1, m
);
6017 ir_variable
*f11_22_21_12
= body
.make_temp(btype
, "f11_22_21_12");
6018 ir_variable
*f10_22_20_12
= body
.make_temp(btype
, "f10_22_20_12");
6019 ir_variable
*f10_21_20_11
= body
.make_temp(btype
, "f10_21_20_11");
6021 body
.emit(assign(f11_22_21_12
,
6022 sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 2)),
6023 mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 1, 2)))));
6024 body
.emit(assign(f10_22_20_12
,
6025 sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 2)),
6026 mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 2)))));
6027 body
.emit(assign(f10_21_20_11
,
6028 sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 1)),
6029 mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 1)))));
6031 ir_variable
*adj
= body
.make_temp(type
, "adj");
6032 body
.emit(assign(array_ref(adj
, 0), f11_22_21_12
, WRITEMASK_X
));
6033 body
.emit(assign(array_ref(adj
, 1), neg(f10_22_20_12
), WRITEMASK_X
));
6034 body
.emit(assign(array_ref(adj
, 2), f10_21_20_11
, WRITEMASK_X
));
6036 body
.emit(assign(array_ref(adj
, 0), neg(
6037 sub(mul(matrix_elt(m
, 0, 1), matrix_elt(m
, 2, 2)),
6038 mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 0, 2)))),
6040 body
.emit(assign(array_ref(adj
, 1),
6041 sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 2, 2)),
6042 mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 0, 2))),
6044 body
.emit(assign(array_ref(adj
, 2), neg(
6045 sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 2, 1)),
6046 mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 0, 1)))),
6049 body
.emit(assign(array_ref(adj
, 0),
6050 sub(mul(matrix_elt(m
, 0, 1), matrix_elt(m
, 1, 2)),
6051 mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 0, 2))),
6053 body
.emit(assign(array_ref(adj
, 1), neg(
6054 sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 1, 2)),
6055 mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 0, 2)))),
6057 body
.emit(assign(array_ref(adj
, 2),
6058 sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 1, 1)),
6059 mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 0, 1))),
6062 ir_expression
*det
=
6063 add(sub(mul(matrix_elt(m
, 0, 0), f11_22_21_12
),
6064 mul(matrix_elt(m
, 0, 1), f10_22_20_12
)),
6065 mul(matrix_elt(m
, 0, 2), f10_21_20_11
));
6067 body
.emit(ret(div(adj
, det
)));
6072 ir_function_signature
*
6073 builtin_builder::_inverse_mat4(builtin_available_predicate avail
, const glsl_type
*type
)
6075 ir_variable
*m
= in_var(type
, "m");
6076 const glsl_type
*btype
= type
->get_base_type();
6077 MAKE_SIG(type
, avail
, 1, m
);
6079 ir_variable
*SubFactor00
= body
.make_temp(btype
, "SubFactor00");
6080 ir_variable
*SubFactor01
= body
.make_temp(btype
, "SubFactor01");
6081 ir_variable
*SubFactor02
= body
.make_temp(btype
, "SubFactor02");
6082 ir_variable
*SubFactor03
= body
.make_temp(btype
, "SubFactor03");
6083 ir_variable
*SubFactor04
= body
.make_temp(btype
, "SubFactor04");
6084 ir_variable
*SubFactor05
= body
.make_temp(btype
, "SubFactor05");
6085 ir_variable
*SubFactor06
= body
.make_temp(btype
, "SubFactor06");
6086 ir_variable
*SubFactor07
= body
.make_temp(btype
, "SubFactor07");
6087 ir_variable
*SubFactor08
= body
.make_temp(btype
, "SubFactor08");
6088 ir_variable
*SubFactor09
= body
.make_temp(btype
, "SubFactor09");
6089 ir_variable
*SubFactor10
= body
.make_temp(btype
, "SubFactor10");
6090 ir_variable
*SubFactor11
= body
.make_temp(btype
, "SubFactor11");
6091 ir_variable
*SubFactor12
= body
.make_temp(btype
, "SubFactor12");
6092 ir_variable
*SubFactor13
= body
.make_temp(btype
, "SubFactor13");
6093 ir_variable
*SubFactor14
= body
.make_temp(btype
, "SubFactor14");
6094 ir_variable
*SubFactor15
= body
.make_temp(btype
, "SubFactor15");
6095 ir_variable
*SubFactor16
= body
.make_temp(btype
, "SubFactor16");
6096 ir_variable
*SubFactor17
= body
.make_temp(btype
, "SubFactor17");
6097 ir_variable
*SubFactor18
= body
.make_temp(btype
, "SubFactor18");
6099 body
.emit(assign(SubFactor00
, sub(mul(matrix_elt(m
, 2, 2), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 2), matrix_elt(m
, 2, 3)))));
6100 body
.emit(assign(SubFactor01
, sub(mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 2, 3)))));
6101 body
.emit(assign(SubFactor02
, sub(mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 2, 2)))));
6102 body
.emit(assign(SubFactor03
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 3)))));
6103 body
.emit(assign(SubFactor04
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 2)))));
6104 body
.emit(assign(SubFactor05
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 1)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 1)))));
6105 body
.emit(assign(SubFactor06
, sub(mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 2), matrix_elt(m
, 1, 3)))));
6106 body
.emit(assign(SubFactor07
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 3)))));
6107 body
.emit(assign(SubFactor08
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 2)))));
6108 body
.emit(assign(SubFactor09
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 3)))));
6109 body
.emit(assign(SubFactor10
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 2)))));
6110 body
.emit(assign(SubFactor11
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 3)))));
6111 body
.emit(assign(SubFactor12
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 1)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 1)))));
6112 body
.emit(assign(SubFactor13
, sub(mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 2), matrix_elt(m
, 1, 3)))));
6113 body
.emit(assign(SubFactor14
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 1, 3)))));
6114 body
.emit(assign(SubFactor15
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 2)), mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 1, 2)))));
6115 body
.emit(assign(SubFactor16
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 3)))));
6116 body
.emit(assign(SubFactor17
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 2)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 2)))));
6117 body
.emit(assign(SubFactor18
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 1)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 1)))));
6119 ir_variable
*adj
= body
.make_temp(btype
== glsl_type::float_type
? glsl_type::mat4_type
: glsl_type::dmat4_type
, "adj");
6120 body
.emit(assign(array_ref(adj
, 0),
6121 add(sub(mul(matrix_elt(m
, 1, 1), SubFactor00
),
6122 mul(matrix_elt(m
, 1, 2), SubFactor01
)),
6123 mul(matrix_elt(m
, 1, 3), SubFactor02
)),
6125 body
.emit(assign(array_ref(adj
, 1), neg(
6126 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor00
),
6127 mul(matrix_elt(m
, 1, 2), SubFactor03
)),
6128 mul(matrix_elt(m
, 1, 3), SubFactor04
))),
6130 body
.emit(assign(array_ref(adj
, 2),
6131 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor01
),
6132 mul(matrix_elt(m
, 1, 1), SubFactor03
)),
6133 mul(matrix_elt(m
, 1, 3), SubFactor05
)),
6135 body
.emit(assign(array_ref(adj
, 3), neg(
6136 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor02
),
6137 mul(matrix_elt(m
, 1, 1), SubFactor04
)),
6138 mul(matrix_elt(m
, 1, 2), SubFactor05
))),
6141 body
.emit(assign(array_ref(adj
, 0), neg(
6142 add(sub(mul(matrix_elt(m
, 0, 1), SubFactor00
),
6143 mul(matrix_elt(m
, 0, 2), SubFactor01
)),
6144 mul(matrix_elt(m
, 0, 3), SubFactor02
))),
6146 body
.emit(assign(array_ref(adj
, 1),
6147 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor00
),
6148 mul(matrix_elt(m
, 0, 2), SubFactor03
)),
6149 mul(matrix_elt(m
, 0, 3), SubFactor04
)),
6151 body
.emit(assign(array_ref(adj
, 2), neg(
6152 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor01
),
6153 mul(matrix_elt(m
, 0, 1), SubFactor03
)),
6154 mul(matrix_elt(m
, 0, 3), SubFactor05
))),
6156 body
.emit(assign(array_ref(adj
, 3),
6157 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor02
),
6158 mul(matrix_elt(m
, 0, 1), SubFactor04
)),
6159 mul(matrix_elt(m
, 0, 2), SubFactor05
)),
6162 body
.emit(assign(array_ref(adj
, 0),
6163 add(sub(mul(matrix_elt(m
, 0, 1), SubFactor06
),
6164 mul(matrix_elt(m
, 0, 2), SubFactor07
)),
6165 mul(matrix_elt(m
, 0, 3), SubFactor08
)),
6167 body
.emit(assign(array_ref(adj
, 1), neg(
6168 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor06
),
6169 mul(matrix_elt(m
, 0, 2), SubFactor09
)),
6170 mul(matrix_elt(m
, 0, 3), SubFactor10
))),
6172 body
.emit(assign(array_ref(adj
, 2),
6173 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor11
),
6174 mul(matrix_elt(m
, 0, 1), SubFactor09
)),
6175 mul(matrix_elt(m
, 0, 3), SubFactor12
)),
6177 body
.emit(assign(array_ref(adj
, 3), neg(
6178 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor08
),
6179 mul(matrix_elt(m
, 0, 1), SubFactor10
)),
6180 mul(matrix_elt(m
, 0, 2), SubFactor12
))),
6183 body
.emit(assign(array_ref(adj
, 0), neg(
6184 add(sub(mul(matrix_elt(m
, 0, 1), SubFactor13
),
6185 mul(matrix_elt(m
, 0, 2), SubFactor14
)),
6186 mul(matrix_elt(m
, 0, 3), SubFactor15
))),
6188 body
.emit(assign(array_ref(adj
, 1),
6189 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor13
),
6190 mul(matrix_elt(m
, 0, 2), SubFactor16
)),
6191 mul(matrix_elt(m
, 0, 3), SubFactor17
)),
6193 body
.emit(assign(array_ref(adj
, 2), neg(
6194 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor14
),
6195 mul(matrix_elt(m
, 0, 1), SubFactor16
)),
6196 mul(matrix_elt(m
, 0, 3), SubFactor18
))),
6198 body
.emit(assign(array_ref(adj
, 3),
6199 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor15
),
6200 mul(matrix_elt(m
, 0, 1), SubFactor17
)),
6201 mul(matrix_elt(m
, 0, 2), SubFactor18
)),
6204 ir_expression
*det
=
6205 add(mul(matrix_elt(m
, 0, 0), matrix_elt(adj
, 0, 0)),
6206 add(mul(matrix_elt(m
, 0, 1), matrix_elt(adj
, 1, 0)),
6207 add(mul(matrix_elt(m
, 0, 2), matrix_elt(adj
, 2, 0)),
6208 mul(matrix_elt(m
, 0, 3), matrix_elt(adj
, 3, 0)))));
6210 body
.emit(ret(div(adj
, det
)));
6216 ir_function_signature
*
6217 builtin_builder::_lessThan(builtin_available_predicate avail
,
6218 const glsl_type
*type
)
6220 return binop(avail
, ir_binop_less
,
6221 glsl_type::bvec(type
->vector_elements
), type
, type
);
6224 ir_function_signature
*
6225 builtin_builder::_lessThanEqual(builtin_available_predicate avail
,
6226 const glsl_type
*type
)
6228 return binop(avail
, ir_binop_gequal
,
6229 glsl_type::bvec(type
->vector_elements
), type
, type
,
6233 ir_function_signature
*
6234 builtin_builder::_greaterThan(builtin_available_predicate avail
,
6235 const glsl_type
*type
)
6237 return binop(avail
, ir_binop_less
,
6238 glsl_type::bvec(type
->vector_elements
), type
, type
,
6242 ir_function_signature
*
6243 builtin_builder::_greaterThanEqual(builtin_available_predicate avail
,
6244 const glsl_type
*type
)
6246 return binop(avail
, ir_binop_gequal
,
6247 glsl_type::bvec(type
->vector_elements
), type
, type
);
6250 ir_function_signature
*
6251 builtin_builder::_equal(builtin_available_predicate avail
,
6252 const glsl_type
*type
)
6254 return binop(avail
, ir_binop_equal
,
6255 glsl_type::bvec(type
->vector_elements
), type
, type
);
6258 ir_function_signature
*
6259 builtin_builder::_notEqual(builtin_available_predicate avail
,
6260 const glsl_type
*type
)
6262 return binop(avail
, ir_binop_nequal
,
6263 glsl_type::bvec(type
->vector_elements
), type
, type
);
6266 ir_function_signature
*
6267 builtin_builder::_any(const glsl_type
*type
)
6269 ir_variable
*v
= in_var(type
, "v");
6270 MAKE_SIG(glsl_type::bool_type
, always_available
, 1, v
);
6272 const unsigned vec_elem
= v
->type
->vector_elements
;
6273 body
.emit(ret(expr(ir_binop_any_nequal
, v
, imm(false, vec_elem
))));
6278 ir_function_signature
*
6279 builtin_builder::_all(const glsl_type
*type
)
6281 ir_variable
*v
= in_var(type
, "v");
6282 MAKE_SIG(glsl_type::bool_type
, always_available
, 1, v
);
6284 const unsigned vec_elem
= v
->type
->vector_elements
;
6285 body
.emit(ret(expr(ir_binop_all_equal
, v
, imm(true, vec_elem
))));
6290 UNOP(not, ir_unop_logic_not
, always_available
)
6293 has_lod(const glsl_type
*sampler_type
)
6295 assert(sampler_type
->is_sampler());
6297 switch (sampler_type
->sampler_dimensionality
) {
6298 case GLSL_SAMPLER_DIM_RECT
:
6299 case GLSL_SAMPLER_DIM_BUF
:
6300 case GLSL_SAMPLER_DIM_MS
:
6307 ir_function_signature
*
6308 builtin_builder::_textureSize(builtin_available_predicate avail
,
6309 const glsl_type
*return_type
,
6310 const glsl_type
*sampler_type
)
6312 ir_variable
*s
= in_var(sampler_type
, "sampler");
6313 /* The sampler always exists; add optional lod later. */
6314 MAKE_SIG(return_type
, avail
, 1, s
);
6316 ir_texture
*tex
= new(mem_ctx
) ir_texture(ir_txs
);
6317 tex
->set_sampler(new(mem_ctx
) ir_dereference_variable(s
), return_type
);
6319 if (has_lod(sampler_type
)) {
6320 ir_variable
*lod
= in_var(glsl_type::int_type
, "lod");
6321 sig
->parameters
.push_tail(lod
);
6322 tex
->lod_info
.lod
= var_ref(lod
);
6324 tex
->lod_info
.lod
= imm(0u);
6327 body
.emit(ret(tex
));
6332 ir_function_signature
*
6333 builtin_builder::_textureSamples(builtin_available_predicate avail
,
6334 const glsl_type
*sampler_type
)
6336 ir_variable
*s
= in_var(sampler_type
, "sampler");
6337 MAKE_SIG(glsl_type::int_type
, avail
, 1, s
);
6339 ir_texture
*tex
= new(mem_ctx
) ir_texture(ir_texture_samples
);
6340 tex
->set_sampler(new(mem_ctx
) ir_dereference_variable(s
), glsl_type::int_type
);
6341 body
.emit(ret(tex
));
6346 ir_function_signature
*
6347 builtin_builder::_texture(ir_texture_opcode opcode
,
6348 builtin_available_predicate avail
,
6349 const glsl_type
*return_type
,
6350 const glsl_type
*sampler_type
,
6351 const glsl_type
*coord_type
,
6354 ir_variable
*s
= in_var(sampler_type
, "sampler");
6355 ir_variable
*P
= in_var(coord_type
, "P");
6356 /* The sampler and coordinate always exist; add optional parameters later. */
6357 MAKE_SIG(return_type
, avail
, 2, s
, P
);
6359 ir_texture
*tex
= new(mem_ctx
) ir_texture(opcode
);
6360 tex
->set_sampler(var_ref(s
), return_type
);
6362 const int coord_size
= sampler_type
->coordinate_components();
6364 if (coord_size
== coord_type
->vector_elements
) {
6365 tex
->coordinate
= var_ref(P
);
6367 /* The incoming coordinate also has the projector or shadow comparator,
6368 * so we need to swizzle those away.
6370 tex
->coordinate
= swizzle_for_size(P
, coord_size
);
6373 /* The projector is always in the last component. */
6374 if (flags
& TEX_PROJECT
)
6375 tex
->projector
= swizzle(P
, coord_type
->vector_elements
- 1, 1);
6377 if (sampler_type
->sampler_shadow
) {
6378 if (opcode
== ir_tg4
) {
6379 /* gather has refz as a separate parameter, immediately after the
6382 ir_variable
*refz
= in_var(glsl_type::float_type
, "refz");
6383 sig
->parameters
.push_tail(refz
);
6384 tex
->shadow_comparator
= var_ref(refz
);
6386 /* The shadow comparator is normally in the Z component, but a few types
6387 * have sufficiently large coordinates that it's in W.
6389 tex
->shadow_comparator
= swizzle(P
, MAX2(coord_size
, SWIZZLE_Z
), 1);
6393 if (opcode
== ir_txl
) {
6394 ir_variable
*lod
= in_var(glsl_type::float_type
, "lod");
6395 sig
->parameters
.push_tail(lod
);
6396 tex
->lod_info
.lod
= var_ref(lod
);
6397 } else if (opcode
== ir_txd
) {
6398 int grad_size
= coord_size
- (sampler_type
->sampler_array
? 1 : 0);
6399 ir_variable
*dPdx
= in_var(glsl_type::vec(grad_size
), "dPdx");
6400 ir_variable
*dPdy
= in_var(glsl_type::vec(grad_size
), "dPdy");
6401 sig
->parameters
.push_tail(dPdx
);
6402 sig
->parameters
.push_tail(dPdy
);
6403 tex
->lod_info
.grad
.dPdx
= var_ref(dPdx
);
6404 tex
->lod_info
.grad
.dPdy
= var_ref(dPdy
);
6407 if (flags
& (TEX_OFFSET
| TEX_OFFSET_NONCONST
)) {
6408 int offset_size
= coord_size
- (sampler_type
->sampler_array
? 1 : 0);
6409 ir_variable
*offset
=
6410 new(mem_ctx
) ir_variable(glsl_type::ivec(offset_size
), "offset",
6411 (flags
& TEX_OFFSET
) ? ir_var_const_in
: ir_var_function_in
);
6412 sig
->parameters
.push_tail(offset
);
6413 tex
->offset
= var_ref(offset
);
6416 if (flags
& TEX_OFFSET_ARRAY
) {
6417 ir_variable
*offsets
=
6418 new(mem_ctx
) ir_variable(glsl_type::get_array_instance(glsl_type::ivec2_type
, 4),
6419 "offsets", ir_var_const_in
);
6420 sig
->parameters
.push_tail(offsets
);
6421 tex
->offset
= var_ref(offsets
);
6424 if (opcode
== ir_tg4
) {
6425 if (flags
& TEX_COMPONENT
) {
6426 ir_variable
*component
=
6427 new(mem_ctx
) ir_variable(glsl_type::int_type
, "comp", ir_var_const_in
);
6428 sig
->parameters
.push_tail(component
);
6429 tex
->lod_info
.component
= var_ref(component
);
6432 tex
->lod_info
.component
= imm(0);
6436 /* The "bias" parameter comes /after/ the "offset" parameter, which is
6437 * inconsistent with both textureLodOffset and textureGradOffset.
6439 if (opcode
== ir_txb
) {
6440 ir_variable
*bias
= in_var(glsl_type::float_type
, "bias");
6441 sig
->parameters
.push_tail(bias
);
6442 tex
->lod_info
.bias
= var_ref(bias
);
6445 body
.emit(ret(tex
));
6450 ir_function_signature
*
6451 builtin_builder::_textureCubeArrayShadow(ir_texture_opcode opcode
,
6452 builtin_available_predicate avail
,
6453 const glsl_type
*sampler_type
)
6455 ir_variable
*s
= in_var(sampler_type
, "sampler");
6456 ir_variable
*P
= in_var(glsl_type::vec4_type
, "P");
6457 ir_variable
*compare
= in_var(glsl_type::float_type
, "compare");
6458 MAKE_SIG(glsl_type::float_type
, avail
, 3, s
, P
, compare
);
6460 ir_texture
*tex
= new(mem_ctx
) ir_texture(opcode
);
6461 tex
->set_sampler(var_ref(s
), glsl_type::float_type
);
6463 tex
->coordinate
= var_ref(P
);
6464 tex
->shadow_comparator
= var_ref(compare
);
6466 if (opcode
== ir_txb
) {
6467 ir_variable
*bias
= in_var(glsl_type::float_type
, "bias");
6468 sig
->parameters
.push_tail(bias
);
6469 tex
->lod_info
.bias
= var_ref(bias
);
6472 if (opcode
== ir_txl
) {
6473 ir_variable
*lod
= in_var(glsl_type::float_type
, "lod");
6474 sig
->parameters
.push_tail(lod
);
6475 tex
->lod_info
.lod
= var_ref(lod
);
6478 body
.emit(ret(tex
));
6483 ir_function_signature
*
6484 builtin_builder::_texelFetch(builtin_available_predicate avail
,
6485 const glsl_type
*return_type
,
6486 const glsl_type
*sampler_type
,
6487 const glsl_type
*coord_type
,
6488 const glsl_type
*offset_type
)
6490 ir_variable
*s
= in_var(sampler_type
, "sampler");
6491 ir_variable
*P
= in_var(coord_type
, "P");
6492 /* The sampler and coordinate always exist; add optional parameters later. */
6493 MAKE_SIG(return_type
, avail
, 2, s
, P
);
6495 ir_texture
*tex
= new(mem_ctx
) ir_texture(ir_txf
);
6496 tex
->coordinate
= var_ref(P
);
6497 tex
->set_sampler(var_ref(s
), return_type
);
6499 if (sampler_type
->sampler_dimensionality
== GLSL_SAMPLER_DIM_MS
) {
6500 ir_variable
*sample
= in_var(glsl_type::int_type
, "sample");
6501 sig
->parameters
.push_tail(sample
);
6502 tex
->lod_info
.sample_index
= var_ref(sample
);
6503 tex
->op
= ir_txf_ms
;
6504 } else if (has_lod(sampler_type
)) {
6505 ir_variable
*lod
= in_var(glsl_type::int_type
, "lod");
6506 sig
->parameters
.push_tail(lod
);
6507 tex
->lod_info
.lod
= var_ref(lod
);
6509 tex
->lod_info
.lod
= imm(0u);
6512 if (offset_type
!= NULL
) {
6513 ir_variable
*offset
=
6514 new(mem_ctx
) ir_variable(offset_type
, "offset", ir_var_const_in
);
6515 sig
->parameters
.push_tail(offset
);
6516 tex
->offset
= var_ref(offset
);
6519 body
.emit(ret(tex
));
6524 ir_function_signature
*
6525 builtin_builder::_EmitVertex()
6527 MAKE_SIG(glsl_type::void_type
, gs_only
, 0);
6529 ir_rvalue
*stream
= new(mem_ctx
) ir_constant(0, 1);
6530 body
.emit(new(mem_ctx
) ir_emit_vertex(stream
));
6535 ir_function_signature
*
6536 builtin_builder::_EmitStreamVertex(builtin_available_predicate avail
,
6537 const glsl_type
*stream_type
)
6539 /* Section 8.12 (Geometry Shader Functions) of the GLSL 4.0 spec says:
6541 * "Emit the current values of output variables to the current output
6542 * primitive on stream stream. The argument to stream must be a constant
6543 * integral expression."
6545 ir_variable
*stream
=
6546 new(mem_ctx
) ir_variable(stream_type
, "stream", ir_var_const_in
);
6548 MAKE_SIG(glsl_type::void_type
, avail
, 1, stream
);
6550 body
.emit(new(mem_ctx
) ir_emit_vertex(var_ref(stream
)));
6555 ir_function_signature
*
6556 builtin_builder::_EndPrimitive()
6558 MAKE_SIG(glsl_type::void_type
, gs_only
, 0);
6560 ir_rvalue
*stream
= new(mem_ctx
) ir_constant(0, 1);
6561 body
.emit(new(mem_ctx
) ir_end_primitive(stream
));
6566 ir_function_signature
*
6567 builtin_builder::_EndStreamPrimitive(builtin_available_predicate avail
,
6568 const glsl_type
*stream_type
)
6570 /* Section 8.12 (Geometry Shader Functions) of the GLSL 4.0 spec says:
6572 * "Completes the current output primitive on stream stream and starts
6573 * a new one. The argument to stream must be a constant integral
6576 ir_variable
*stream
=
6577 new(mem_ctx
) ir_variable(stream_type
, "stream", ir_var_const_in
);
6579 MAKE_SIG(glsl_type::void_type
, avail
, 1, stream
);
6581 body
.emit(new(mem_ctx
) ir_end_primitive(var_ref(stream
)));
6586 ir_function_signature
*
6587 builtin_builder::_barrier()
6589 MAKE_SIG(glsl_type::void_type
, barrier_supported
, 0);
6591 body
.emit(new(mem_ctx
) ir_barrier());
6595 ir_function_signature
*
6596 builtin_builder::_textureQueryLod(builtin_available_predicate avail
,
6597 const glsl_type
*sampler_type
,
6598 const glsl_type
*coord_type
)
6600 ir_variable
*s
= in_var(sampler_type
, "sampler");
6601 ir_variable
*coord
= in_var(coord_type
, "coord");
6602 /* The sampler and coordinate always exist; add optional parameters later. */
6603 MAKE_SIG(glsl_type::vec2_type
, avail
, 2, s
, coord
);
6605 ir_texture
*tex
= new(mem_ctx
) ir_texture(ir_lod
);
6606 tex
->coordinate
= var_ref(coord
);
6607 tex
->set_sampler(var_ref(s
), glsl_type::vec2_type
);
6609 body
.emit(ret(tex
));
6614 ir_function_signature
*
6615 builtin_builder::_textureQueryLevels(builtin_available_predicate avail
,
6616 const glsl_type
*sampler_type
)
6618 ir_variable
*s
= in_var(sampler_type
, "sampler");
6619 const glsl_type
*return_type
= glsl_type::int_type
;
6620 MAKE_SIG(return_type
, avail
, 1, s
);
6622 ir_texture
*tex
= new(mem_ctx
) ir_texture(ir_query_levels
);
6623 tex
->set_sampler(var_ref(s
), return_type
);
6625 body
.emit(ret(tex
));
6630 ir_function_signature
*
6631 builtin_builder::_textureSamplesIdentical(builtin_available_predicate avail
,
6632 const glsl_type
*sampler_type
,
6633 const glsl_type
*coord_type
)
6635 ir_variable
*s
= in_var(sampler_type
, "sampler");
6636 ir_variable
*P
= in_var(coord_type
, "P");
6637 const glsl_type
*return_type
= glsl_type::bool_type
;
6638 MAKE_SIG(return_type
, avail
, 2, s
, P
);
6640 ir_texture
*tex
= new(mem_ctx
) ir_texture(ir_samples_identical
);
6641 tex
->coordinate
= var_ref(P
);
6642 tex
->set_sampler(var_ref(s
), return_type
);
6644 body
.emit(ret(tex
));
6649 UNOP(dFdx
, ir_unop_dFdx
, derivatives
)
6650 UNOP(dFdxCoarse
, ir_unop_dFdx_coarse
, derivative_control
)
6651 UNOP(dFdxFine
, ir_unop_dFdx_fine
, derivative_control
)
6652 UNOP(dFdy
, ir_unop_dFdy
, derivatives
)
6653 UNOP(dFdyCoarse
, ir_unop_dFdy_coarse
, derivative_control
)
6654 UNOP(dFdyFine
, ir_unop_dFdy_fine
, derivative_control
)
6656 ir_function_signature
*
6657 builtin_builder::_fwidth(const glsl_type
*type
)
6659 ir_variable
*p
= in_var(type
, "p");
6660 MAKE_SIG(type
, derivatives
, 1, p
);
6662 body
.emit(ret(add(abs(expr(ir_unop_dFdx
, p
)), abs(expr(ir_unop_dFdy
, p
)))));
6667 ir_function_signature
*
6668 builtin_builder::_fwidthCoarse(const glsl_type
*type
)
6670 ir_variable
*p
= in_var(type
, "p");
6671 MAKE_SIG(type
, derivative_control
, 1, p
);
6673 body
.emit(ret(add(abs(expr(ir_unop_dFdx_coarse
, p
)),
6674 abs(expr(ir_unop_dFdy_coarse
, p
)))));
6679 ir_function_signature
*
6680 builtin_builder::_fwidthFine(const glsl_type
*type
)
6682 ir_variable
*p
= in_var(type
, "p");
6683 MAKE_SIG(type
, derivative_control
, 1, p
);
6685 body
.emit(ret(add(abs(expr(ir_unop_dFdx_fine
, p
)),
6686 abs(expr(ir_unop_dFdy_fine
, p
)))));
6691 ir_function_signature
*
6692 builtin_builder::_noise1(const glsl_type
*type
)
6694 /* From the GLSL 4.60 specification:
6696 * "The noise functions noise1, noise2, noise3, and noise4 have been
6697 * deprecated starting with version 4.4 of GLSL. When not generating
6698 * SPIR-V they are defined to return the value 0.0 or a vector whose
6699 * components are all 0.0. When generating SPIR-V the noise functions
6700 * are not declared and may not be used."
6702 * In earlier versions of the GLSL specification attempt to define some
6703 * sort of statistical noise function. However, the function's
6704 * characteristics have always been such that always returning 0 is
6705 * valid and Mesa has always returned 0 for noise on most drivers.
6707 ir_variable
*p
= in_var(type
, "p");
6708 MAKE_SIG(glsl_type::float_type
, v110
, 1, p
);
6709 body
.emit(ret(imm(glsl_type::float_type
, ir_constant_data())));
6713 ir_function_signature
*
6714 builtin_builder::_noise2(const glsl_type
*type
)
6716 /* See builtin_builder::_noise1 */
6717 ir_variable
*p
= in_var(type
, "p");
6718 MAKE_SIG(glsl_type::vec2_type
, v110
, 1, p
);
6719 body
.emit(ret(imm(glsl_type::vec2_type
, ir_constant_data())));
6723 ir_function_signature
*
6724 builtin_builder::_noise3(const glsl_type
*type
)
6726 /* See builtin_builder::_noise1 */
6727 ir_variable
*p
= in_var(type
, "p");
6728 MAKE_SIG(glsl_type::vec3_type
, v110
, 1, p
);
6729 body
.emit(ret(imm(glsl_type::vec3_type
, ir_constant_data())));
6733 ir_function_signature
*
6734 builtin_builder::_noise4(const glsl_type
*type
)
6736 /* See builtin_builder::_noise1 */
6737 ir_variable
*p
= in_var(type
, "p");
6738 MAKE_SIG(glsl_type::vec4_type
, v110
, 1, p
);
6739 body
.emit(ret(imm(glsl_type::vec4_type
, ir_constant_data())));
6743 ir_function_signature
*
6744 builtin_builder::_bitfieldExtract(const glsl_type
*type
)
6746 bool is_uint
= type
->base_type
== GLSL_TYPE_UINT
;
6747 ir_variable
*value
= in_var(type
, "value");
6748 ir_variable
*offset
= in_var(glsl_type::int_type
, "offset");
6749 ir_variable
*bits
= in_var(glsl_type::int_type
, "bits");
6750 MAKE_SIG(type
, gpu_shader5_or_es31_or_integer_functions
, 3, value
, offset
,
6753 operand cast_offset
= is_uint
? i2u(offset
) : operand(offset
);
6754 operand cast_bits
= is_uint
? i2u(bits
) : operand(bits
);
6756 body
.emit(ret(expr(ir_triop_bitfield_extract
, value
,
6757 swizzle(cast_offset
, SWIZZLE_XXXX
, type
->vector_elements
),
6758 swizzle(cast_bits
, SWIZZLE_XXXX
, type
->vector_elements
))));
6763 ir_function_signature
*
6764 builtin_builder::_bitfieldInsert(const glsl_type
*type
)
6766 bool is_uint
= type
->base_type
== GLSL_TYPE_UINT
;
6767 ir_variable
*base
= in_var(type
, "base");
6768 ir_variable
*insert
= in_var(type
, "insert");
6769 ir_variable
*offset
= in_var(glsl_type::int_type
, "offset");
6770 ir_variable
*bits
= in_var(glsl_type::int_type
, "bits");
6771 MAKE_SIG(type
, gpu_shader5_or_es31_or_integer_functions
, 4, base
, insert
,
6774 operand cast_offset
= is_uint
? i2u(offset
) : operand(offset
);
6775 operand cast_bits
= is_uint
? i2u(bits
) : operand(bits
);
6777 body
.emit(ret(bitfield_insert(base
, insert
,
6778 swizzle(cast_offset
, SWIZZLE_XXXX
, type
->vector_elements
),
6779 swizzle(cast_bits
, SWIZZLE_XXXX
, type
->vector_elements
))));
6784 UNOP(bitfieldReverse
, ir_unop_bitfield_reverse
, gpu_shader5_or_es31_or_integer_functions
)
6786 ir_function_signature
*
6787 builtin_builder::_bitCount(const glsl_type
*type
)
6789 return unop(gpu_shader5_or_es31_or_integer_functions
, ir_unop_bit_count
,
6790 glsl_type::ivec(type
->vector_elements
), type
);
6793 ir_function_signature
*
6794 builtin_builder::_findLSB(const glsl_type
*type
)
6796 return unop(gpu_shader5_or_es31_or_integer_functions
, ir_unop_find_lsb
,
6797 glsl_type::ivec(type
->vector_elements
), type
);
6800 ir_function_signature
*
6801 builtin_builder::_findMSB(const glsl_type
*type
)
6803 return unop(gpu_shader5_or_es31_or_integer_functions
, ir_unop_find_msb
,
6804 glsl_type::ivec(type
->vector_elements
), type
);
6807 ir_function_signature
*
6808 builtin_builder::_countLeadingZeros(builtin_available_predicate avail
,
6809 const glsl_type
*type
)
6811 return unop(avail
, ir_unop_clz
,
6812 glsl_type::uvec(type
->vector_elements
), type
);
6815 ir_function_signature
*
6816 builtin_builder::_countTrailingZeros(builtin_available_predicate avail
,
6817 const glsl_type
*type
)
6819 ir_variable
*a
= in_var(type
, "a");
6820 MAKE_SIG(glsl_type::uvec(type
->vector_elements
), avail
, 1, a
);
6822 body
.emit(ret(ir_builder::min2(
6823 ir_builder::i2u(ir_builder::expr(ir_unop_find_lsb
, a
)),
6829 ir_function_signature
*
6830 builtin_builder::_fma(builtin_available_predicate avail
, const glsl_type
*type
)
6832 ir_variable
*a
= in_var(type
, "a");
6833 ir_variable
*b
= in_var(type
, "b");
6834 ir_variable
*c
= in_var(type
, "c");
6835 MAKE_SIG(type
, avail
, 3, a
, b
, c
);
6837 body
.emit(ret(ir_builder::fma(a
, b
, c
)));
6842 ir_function_signature
*
6843 builtin_builder::_ldexp(const glsl_type
*x_type
, const glsl_type
*exp_type
)
6845 return binop(x_type
->is_double() ? fp64
: gpu_shader5_or_es31_or_integer_functions
,
6846 ir_binop_ldexp
, x_type
, x_type
, exp_type
);
6849 ir_function_signature
*
6850 builtin_builder::_dfrexp(const glsl_type
*x_type
, const glsl_type
*exp_type
)
6852 ir_variable
*x
= in_var(x_type
, "x");
6853 ir_variable
*exponent
= out_var(exp_type
, "exp");
6854 MAKE_SIG(x_type
, fp64
, 2, x
, exponent
);
6856 body
.emit(assign(exponent
, expr(ir_unop_frexp_exp
, x
)));
6858 body
.emit(ret(expr(ir_unop_frexp_sig
, x
)));
6862 ir_function_signature
*
6863 builtin_builder::_frexp(const glsl_type
*x_type
, const glsl_type
*exp_type
)
6865 ir_variable
*x
= in_var(x_type
, "x");
6866 ir_variable
*exponent
= out_var(exp_type
, "exp");
6867 MAKE_SIG(x_type
, gpu_shader5_or_es31_or_integer_functions
, 2, x
, exponent
);
6869 const unsigned vec_elem
= x_type
->vector_elements
;
6870 const glsl_type
*bvec
= glsl_type::get_instance(GLSL_TYPE_BOOL
, vec_elem
, 1);
6871 const glsl_type
*uvec
= glsl_type::get_instance(GLSL_TYPE_UINT
, vec_elem
, 1);
6873 /* Single-precision floating-point values are stored as
6878 * An exponent shift of 23 will shift the mantissa out, leaving only the
6879 * exponent and sign bit (which itself may be zero, if the absolute value
6880 * was taken before the bitcast and shift.
6882 ir_constant
*exponent_shift
= imm(23);
6883 ir_constant
*exponent_bias
= imm(-126, vec_elem
);
6885 ir_constant
*sign_mantissa_mask
= imm(0x807fffffu
, vec_elem
);
6887 /* Exponent of floating-point values in the range [0.5, 1.0). */
6888 ir_constant
*exponent_value
= imm(0x3f000000u
, vec_elem
);
6890 ir_variable
*is_not_zero
= body
.make_temp(bvec
, "is_not_zero");
6891 body
.emit(assign(is_not_zero
, nequal(abs(x
), imm(0.0f
, vec_elem
))));
6893 /* Since abs(x) ensures that the sign bit is zero, we don't need to bitcast
6894 * to unsigned integers to ensure that 1 bits aren't shifted in.
6896 body
.emit(assign(exponent
, rshift(bitcast_f2i(abs(x
)), exponent_shift
)));
6897 body
.emit(assign(exponent
, add(exponent
, csel(is_not_zero
, exponent_bias
,
6898 imm(0, vec_elem
)))));
6900 ir_variable
*bits
= body
.make_temp(uvec
, "bits");
6901 body
.emit(assign(bits
, bitcast_f2u(x
)));
6902 body
.emit(assign(bits
, bit_and(bits
, sign_mantissa_mask
)));
6903 body
.emit(assign(bits
, bit_or(bits
, csel(is_not_zero
, exponent_value
,
6904 imm(0u, vec_elem
)))));
6905 body
.emit(ret(bitcast_u2f(bits
)));
6910 ir_function_signature
*
6911 builtin_builder::_uaddCarry(const glsl_type
*type
)
6913 ir_variable
*x
= in_var(type
, "x");
6914 ir_variable
*y
= in_var(type
, "y");
6915 ir_variable
*carry
= out_var(type
, "carry");
6916 MAKE_SIG(type
, gpu_shader5_or_es31_or_integer_functions
, 3, x
, y
, carry
);
6918 body
.emit(assign(carry
, ir_builder::carry(x
, y
)));
6919 body
.emit(ret(add(x
, y
)));
6924 ir_function_signature
*
6925 builtin_builder::_addSaturate(builtin_available_predicate avail
,
6926 const glsl_type
*type
)
6928 return binop(avail
, ir_binop_add_sat
, type
, type
, type
);
6931 ir_function_signature
*
6932 builtin_builder::_usubBorrow(const glsl_type
*type
)
6934 ir_variable
*x
= in_var(type
, "x");
6935 ir_variable
*y
= in_var(type
, "y");
6936 ir_variable
*borrow
= out_var(type
, "borrow");
6937 MAKE_SIG(type
, gpu_shader5_or_es31_or_integer_functions
, 3, x
, y
, borrow
);
6939 body
.emit(assign(borrow
, ir_builder::borrow(x
, y
)));
6940 body
.emit(ret(sub(x
, y
)));
6945 ir_function_signature
*
6946 builtin_builder::_subtractSaturate(builtin_available_predicate avail
,
6947 const glsl_type
*type
)
6949 return binop(avail
, ir_binop_sub_sat
, type
, type
, type
);
6952 ir_function_signature
*
6953 builtin_builder::_absoluteDifference(builtin_available_predicate avail
,
6954 const glsl_type
*type
)
6956 /* absoluteDifference returns an unsigned type that has the same number of
6957 * bits and number of vector elements as the type of the operands.
6959 return binop(avail
, ir_binop_abs_sub
,
6960 glsl_type::get_instance(glsl_unsigned_base_type_of(type
->base_type
),
6961 type
->vector_elements
, 1),
6965 ir_function_signature
*
6966 builtin_builder::_average(builtin_available_predicate avail
,
6967 const glsl_type
*type
)
6969 return binop(avail
, ir_binop_avg
, type
, type
, type
);
6972 ir_function_signature
*
6973 builtin_builder::_averageRounded(builtin_available_predicate avail
,
6974 const glsl_type
*type
)
6976 return binop(avail
, ir_binop_avg_round
, type
, type
, type
);
6980 * For both imulExtended() and umulExtended() built-ins.
6982 ir_function_signature
*
6983 builtin_builder::_mulExtended(const glsl_type
*type
)
6985 const glsl_type
*mul_type
, *unpack_type
;
6986 ir_expression_operation unpack_op
;
6988 if (type
->base_type
== GLSL_TYPE_INT
) {
6989 unpack_op
= ir_unop_unpack_int_2x32
;
6990 mul_type
= glsl_type::get_instance(GLSL_TYPE_INT64
, type
->vector_elements
, 1);
6991 unpack_type
= glsl_type::ivec2_type
;
6993 unpack_op
= ir_unop_unpack_uint_2x32
;
6994 mul_type
= glsl_type::get_instance(GLSL_TYPE_UINT64
, type
->vector_elements
, 1);
6995 unpack_type
= glsl_type::uvec2_type
;
6998 ir_variable
*x
= in_var(type
, "x");
6999 ir_variable
*y
= in_var(type
, "y");
7000 ir_variable
*msb
= out_var(type
, "msb");
7001 ir_variable
*lsb
= out_var(type
, "lsb");
7002 MAKE_SIG(glsl_type::void_type
, gpu_shader5_or_es31_or_integer_functions
, 4, x
, y
, msb
, lsb
);
7004 ir_variable
*unpack_val
= body
.make_temp(unpack_type
, "_unpack_val");
7006 ir_expression
*mul_res
= new(mem_ctx
) ir_expression(ir_binop_mul
, mul_type
,
7007 new(mem_ctx
)ir_dereference_variable(x
),
7008 new(mem_ctx
)ir_dereference_variable(y
));
7010 if (type
->vector_elements
== 1) {
7011 body
.emit(assign(unpack_val
, expr(unpack_op
, mul_res
)));
7012 body
.emit(assign(msb
, swizzle_y(unpack_val
)));
7013 body
.emit(assign(lsb
, swizzle_x(unpack_val
)));
7015 for (int i
= 0; i
< type
->vector_elements
; i
++) {
7016 body
.emit(assign(unpack_val
, expr(unpack_op
, swizzle(mul_res
, i
, 1))));
7017 body
.emit(assign(array_ref(msb
, i
), swizzle_y(unpack_val
)));
7018 body
.emit(assign(array_ref(lsb
, i
), swizzle_x(unpack_val
)));
7025 ir_function_signature
*
7026 builtin_builder::_multiply32x16(builtin_available_predicate avail
,
7027 const glsl_type
*type
)
7029 return binop(avail
, ir_binop_mul_32x16
, type
, type
, type
);
7032 ir_function_signature
*
7033 builtin_builder::_interpolateAtCentroid(const glsl_type
*type
)
7035 ir_variable
*interpolant
= in_var(type
, "interpolant");
7036 interpolant
->data
.must_be_shader_input
= 1;
7037 MAKE_SIG(type
, fs_interpolate_at
, 1, interpolant
);
7039 body
.emit(ret(interpolate_at_centroid(interpolant
)));
7044 ir_function_signature
*
7045 builtin_builder::_interpolateAtOffset(const glsl_type
*type
)
7047 ir_variable
*interpolant
= in_var(type
, "interpolant");
7048 interpolant
->data
.must_be_shader_input
= 1;
7049 ir_variable
*offset
= in_var(glsl_type::vec2_type
, "offset");
7050 MAKE_SIG(type
, fs_interpolate_at
, 2, interpolant
, offset
);
7052 body
.emit(ret(interpolate_at_offset(interpolant
, offset
)));
7057 ir_function_signature
*
7058 builtin_builder::_interpolateAtSample(const glsl_type
*type
)
7060 ir_variable
*interpolant
= in_var(type
, "interpolant");
7061 interpolant
->data
.must_be_shader_input
= 1;
7062 ir_variable
*sample_num
= in_var(glsl_type::int_type
, "sample_num");
7063 MAKE_SIG(type
, fs_interpolate_at
, 2, interpolant
, sample_num
);
7065 body
.emit(ret(interpolate_at_sample(interpolant
, sample_num
)));
7070 ir_function_signature
*
7071 builtin_builder::_atomic_counter_intrinsic(builtin_available_predicate avail
,
7072 enum ir_intrinsic_id id
)
7074 ir_variable
*counter
= in_var(glsl_type::atomic_uint_type
, "counter");
7075 MAKE_INTRINSIC(glsl_type::uint_type
, id
, avail
, 1, counter
);
7079 ir_function_signature
*
7080 builtin_builder::_atomic_counter_intrinsic1(builtin_available_predicate avail
,
7081 enum ir_intrinsic_id id
)
7083 ir_variable
*counter
= in_var(glsl_type::atomic_uint_type
, "counter");
7084 ir_variable
*data
= in_var(glsl_type::uint_type
, "data");
7085 MAKE_INTRINSIC(glsl_type::uint_type
, id
, avail
, 2, counter
, data
);
7089 ir_function_signature
*
7090 builtin_builder::_atomic_counter_intrinsic2(builtin_available_predicate avail
,
7091 enum ir_intrinsic_id id
)
7093 ir_variable
*counter
= in_var(glsl_type::atomic_uint_type
, "counter");
7094 ir_variable
*compare
= in_var(glsl_type::uint_type
, "compare");
7095 ir_variable
*data
= in_var(glsl_type::uint_type
, "data");
7096 MAKE_INTRINSIC(glsl_type::uint_type
, id
, avail
, 3, counter
, compare
, data
);
7100 ir_function_signature
*
7101 builtin_builder::_atomic_intrinsic2(builtin_available_predicate avail
,
7102 const glsl_type
*type
,
7103 enum ir_intrinsic_id id
)
7105 ir_variable
*atomic
= in_var(type
, "atomic");
7106 ir_variable
*data
= in_var(type
, "data");
7107 MAKE_INTRINSIC(type
, id
, avail
, 2, atomic
, data
);
7111 ir_function_signature
*
7112 builtin_builder::_atomic_intrinsic3(builtin_available_predicate avail
,
7113 const glsl_type
*type
,
7114 enum ir_intrinsic_id id
)
7116 ir_variable
*atomic
= in_var(type
, "atomic");
7117 ir_variable
*data1
= in_var(type
, "data1");
7118 ir_variable
*data2
= in_var(type
, "data2");
7119 MAKE_INTRINSIC(type
, id
, avail
, 3, atomic
, data1
, data2
);
7123 ir_function_signature
*
7124 builtin_builder::_atomic_counter_op(const char *intrinsic
,
7125 builtin_available_predicate avail
)
7127 ir_variable
*counter
= in_var(glsl_type::atomic_uint_type
, "atomic_counter");
7128 MAKE_SIG(glsl_type::uint_type
, avail
, 1, counter
);
7130 ir_variable
*retval
= body
.make_temp(glsl_type::uint_type
, "atomic_retval");
7131 body
.emit(call(shader
->symbols
->get_function(intrinsic
), retval
,
7133 body
.emit(ret(retval
));
7137 ir_function_signature
*
7138 builtin_builder::_atomic_counter_op1(const char *intrinsic
,
7139 builtin_available_predicate avail
)
7141 ir_variable
*counter
= in_var(glsl_type::atomic_uint_type
, "atomic_counter");
7142 ir_variable
*data
= in_var(glsl_type::uint_type
, "data");
7143 MAKE_SIG(glsl_type::uint_type
, avail
, 2, counter
, data
);
7145 ir_variable
*retval
= body
.make_temp(glsl_type::uint_type
, "atomic_retval");
7147 /* Instead of generating an __intrinsic_atomic_sub, generate an
7148 * __intrinsic_atomic_add with the data parameter negated.
7150 if (strcmp("__intrinsic_atomic_sub", intrinsic
) == 0) {
7151 ir_variable
*const neg_data
=
7152 body
.make_temp(glsl_type::uint_type
, "neg_data");
7154 body
.emit(assign(neg_data
, neg(data
)));
7156 exec_list parameters
;
7158 parameters
.push_tail(new(mem_ctx
) ir_dereference_variable(counter
));
7159 parameters
.push_tail(new(mem_ctx
) ir_dereference_variable(neg_data
));
7161 ir_function
*const func
=
7162 shader
->symbols
->get_function("__intrinsic_atomic_add");
7163 ir_instruction
*const c
= call(func
, retval
, parameters
);
7166 assert(parameters
.is_empty());
7170 body
.emit(call(shader
->symbols
->get_function(intrinsic
), retval
,
7174 body
.emit(ret(retval
));
7178 ir_function_signature
*
7179 builtin_builder::_atomic_counter_op2(const char *intrinsic
,
7180 builtin_available_predicate avail
)
7182 ir_variable
*counter
= in_var(glsl_type::atomic_uint_type
, "atomic_counter");
7183 ir_variable
*compare
= in_var(glsl_type::uint_type
, "compare");
7184 ir_variable
*data
= in_var(glsl_type::uint_type
, "data");
7185 MAKE_SIG(glsl_type::uint_type
, avail
, 3, counter
, compare
, data
);
7187 ir_variable
*retval
= body
.make_temp(glsl_type::uint_type
, "atomic_retval");
7188 body
.emit(call(shader
->symbols
->get_function(intrinsic
), retval
,
7190 body
.emit(ret(retval
));
7194 ir_function_signature
*
7195 builtin_builder::_atomic_op2(const char *intrinsic
,
7196 builtin_available_predicate avail
,
7197 const glsl_type
*type
)
7199 ir_variable
*atomic
= in_var(type
, "atomic_var");
7200 ir_variable
*data
= in_var(type
, "atomic_data");
7201 MAKE_SIG(type
, avail
, 2, atomic
, data
);
7203 ir_variable
*retval
= body
.make_temp(type
, "atomic_retval");
7204 body
.emit(call(shader
->symbols
->get_function(intrinsic
), retval
,
7206 body
.emit(ret(retval
));
7210 ir_function_signature
*
7211 builtin_builder::_atomic_op3(const char *intrinsic
,
7212 builtin_available_predicate avail
,
7213 const glsl_type
*type
)
7215 ir_variable
*atomic
= in_var(type
, "atomic_var");
7216 ir_variable
*data1
= in_var(type
, "atomic_data1");
7217 ir_variable
*data2
= in_var(type
, "atomic_data2");
7218 MAKE_SIG(type
, avail
, 3, atomic
, data1
, data2
);
7220 ir_variable
*retval
= body
.make_temp(type
, "atomic_retval");
7221 body
.emit(call(shader
->symbols
->get_function(intrinsic
), retval
,
7223 body
.emit(ret(retval
));
7227 ir_function_signature
*
7228 builtin_builder::_min3(const glsl_type
*type
)
7230 ir_variable
*x
= in_var(type
, "x");
7231 ir_variable
*y
= in_var(type
, "y");
7232 ir_variable
*z
= in_var(type
, "z");
7233 MAKE_SIG(type
, shader_trinary_minmax
, 3, x
, y
, z
);
7235 ir_expression
*min3
= min2(x
, min2(y
,z
));
7236 body
.emit(ret(min3
));
7241 ir_function_signature
*
7242 builtin_builder::_max3(const glsl_type
*type
)
7244 ir_variable
*x
= in_var(type
, "x");
7245 ir_variable
*y
= in_var(type
, "y");
7246 ir_variable
*z
= in_var(type
, "z");
7247 MAKE_SIG(type
, shader_trinary_minmax
, 3, x
, y
, z
);
7249 ir_expression
*max3
= max2(x
, max2(y
,z
));
7250 body
.emit(ret(max3
));
7255 ir_function_signature
*
7256 builtin_builder::_mid3(const glsl_type
*type
)
7258 ir_variable
*x
= in_var(type
, "x");
7259 ir_variable
*y
= in_var(type
, "y");
7260 ir_variable
*z
= in_var(type
, "z");
7261 MAKE_SIG(type
, shader_trinary_minmax
, 3, x
, y
, z
);
7263 ir_expression
*mid3
= max2(min2(x
, y
), max2(min2(x
, z
), min2(y
, z
)));
7264 body
.emit(ret(mid3
));
7269 static builtin_available_predicate
7270 get_image_available_predicate(const glsl_type
*type
, unsigned flags
)
7272 if ((flags
& IMAGE_FUNCTION_AVAIL_ATOMIC_EXCHANGE
) &&
7273 type
->sampled_type
== GLSL_TYPE_FLOAT
)
7274 return shader_image_atomic_exchange_float
;
7276 if ((flags
& IMAGE_FUNCTION_AVAIL_ATOMIC_ADD
) &&
7277 type
->sampled_type
== GLSL_TYPE_FLOAT
)
7278 return shader_image_atomic_add_float
;
7280 else if (flags
& (IMAGE_FUNCTION_AVAIL_ATOMIC_EXCHANGE
|
7281 IMAGE_FUNCTION_AVAIL_ATOMIC_ADD
|
7282 IMAGE_FUNCTION_AVAIL_ATOMIC
))
7283 return shader_image_atomic
;
7285 else if (flags
& IMAGE_FUNCTION_EXT_ONLY
)
7286 return shader_image_load_store_ext
;
7289 return shader_image_load_store
;
7292 ir_function_signature
*
7293 builtin_builder::_image_prototype(const glsl_type
*image_type
,
7294 unsigned num_arguments
,
7297 const glsl_type
*data_type
= glsl_type::get_instance(
7298 image_type
->sampled_type
,
7299 (flags
& IMAGE_FUNCTION_HAS_VECTOR_DATA_TYPE
? 4 : 1),
7301 const glsl_type
*ret_type
= (flags
& IMAGE_FUNCTION_RETURNS_VOID
?
7302 glsl_type::void_type
: data_type
);
7304 /* Addressing arguments that are always present. */
7305 ir_variable
*image
= in_var(image_type
, "image");
7306 ir_variable
*coord
= in_var(
7307 glsl_type::ivec(image_type
->coordinate_components()), "coord");
7309 ir_function_signature
*sig
= new_sig(
7310 ret_type
, get_image_available_predicate(image_type
, flags
),
7313 /* Sample index for multisample images. */
7314 if (image_type
->sampler_dimensionality
== GLSL_SAMPLER_DIM_MS
)
7315 sig
->parameters
.push_tail(in_var(glsl_type::int_type
, "sample"));
7317 /* Data arguments. */
7318 for (unsigned i
= 0; i
< num_arguments
; ++i
) {
7319 char *arg_name
= ralloc_asprintf(NULL
, "arg%d", i
);
7320 sig
->parameters
.push_tail(in_var(data_type
, arg_name
));
7321 ralloc_free(arg_name
);
7324 /* Set the maximal set of qualifiers allowed for this image
7325 * built-in. Function calls with arguments having fewer
7326 * qualifiers than present in the prototype are allowed by the
7327 * spec, but not with more, i.e. this will make the compiler
7328 * accept everything that needs to be accepted, and reject cases
7329 * like loads from write-only or stores to read-only images.
7331 image
->data
.memory_read_only
= (flags
& IMAGE_FUNCTION_READ_ONLY
) != 0;
7332 image
->data
.memory_write_only
= (flags
& IMAGE_FUNCTION_WRITE_ONLY
) != 0;
7333 image
->data
.memory_coherent
= true;
7334 image
->data
.memory_volatile
= true;
7335 image
->data
.memory_restrict
= true;
7340 ir_function_signature
*
7341 builtin_builder::_image_size_prototype(const glsl_type
*image_type
,
7342 unsigned /* num_arguments */,
7343 unsigned /* flags */)
7345 const glsl_type
*ret_type
;
7346 unsigned num_components
= image_type
->coordinate_components();
7348 /* From the ARB_shader_image_size extension:
7349 * "Cube images return the dimensions of one face."
7351 if (image_type
->sampler_dimensionality
== GLSL_SAMPLER_DIM_CUBE
&&
7352 !image_type
->sampler_array
) {
7356 /* FIXME: Add the highp precision qualifier for GLES 3.10 when it is
7357 * supported by mesa.
7359 ret_type
= glsl_type::get_instance(GLSL_TYPE_INT
, num_components
, 1);
7361 ir_variable
*image
= in_var(image_type
, "image");
7362 ir_function_signature
*sig
= new_sig(ret_type
, shader_image_size
, 1, image
);
7364 /* Set the maximal set of qualifiers allowed for this image
7365 * built-in. Function calls with arguments having fewer
7366 * qualifiers than present in the prototype are allowed by the
7367 * spec, but not with more, i.e. this will make the compiler
7368 * accept everything that needs to be accepted, and reject cases
7369 * like loads from write-only or stores to read-only images.
7371 image
->data
.memory_read_only
= true;
7372 image
->data
.memory_write_only
= true;
7373 image
->data
.memory_coherent
= true;
7374 image
->data
.memory_volatile
= true;
7375 image
->data
.memory_restrict
= true;
7380 ir_function_signature
*
7381 builtin_builder::_image_samples_prototype(const glsl_type
*image_type
,
7382 unsigned /* num_arguments */,
7383 unsigned /* flags */)
7385 ir_variable
*image
= in_var(image_type
, "image");
7386 ir_function_signature
*sig
=
7387 new_sig(glsl_type::int_type
, shader_samples
, 1, image
);
7389 /* Set the maximal set of qualifiers allowed for this image
7390 * built-in. Function calls with arguments having fewer
7391 * qualifiers than present in the prototype are allowed by the
7392 * spec, but not with more, i.e. this will make the compiler
7393 * accept everything that needs to be accepted, and reject cases
7394 * like loads from write-only or stores to read-only images.
7396 image
->data
.memory_read_only
= true;
7397 image
->data
.memory_write_only
= true;
7398 image
->data
.memory_coherent
= true;
7399 image
->data
.memory_volatile
= true;
7400 image
->data
.memory_restrict
= true;
7405 ir_function_signature
*
7406 builtin_builder::_image(image_prototype_ctr prototype
,
7407 const glsl_type
*image_type
,
7408 const char *intrinsic_name
,
7409 unsigned num_arguments
,
7411 enum ir_intrinsic_id id
)
7413 ir_function_signature
*sig
= (this->*prototype
)(image_type
,
7414 num_arguments
, flags
);
7416 if (flags
& IMAGE_FUNCTION_EMIT_STUB
) {
7417 ir_factory
body(&sig
->body
, mem_ctx
);
7418 ir_function
*f
= shader
->symbols
->get_function(intrinsic_name
);
7420 if (flags
& IMAGE_FUNCTION_RETURNS_VOID
) {
7421 body
.emit(call(f
, NULL
, sig
->parameters
));
7423 ir_variable
*ret_val
=
7424 body
.make_temp(sig
->return_type
, "_ret_val");
7425 body
.emit(call(f
, ret_val
, sig
->parameters
));
7426 body
.emit(ret(ret_val
));
7429 sig
->is_defined
= true;
7432 sig
->intrinsic_id
= id
;
7438 ir_function_signature
*
7439 builtin_builder::_memory_barrier_intrinsic(builtin_available_predicate avail
,
7440 enum ir_intrinsic_id id
)
7442 MAKE_INTRINSIC(glsl_type::void_type
, id
, avail
, 0);
7446 ir_function_signature
*
7447 builtin_builder::_memory_barrier(const char *intrinsic_name
,
7448 builtin_available_predicate avail
)
7450 MAKE_SIG(glsl_type::void_type
, avail
, 0);
7451 body
.emit(call(shader
->symbols
->get_function(intrinsic_name
),
7452 NULL
, sig
->parameters
));
7456 ir_function_signature
*
7457 builtin_builder::_ballot_intrinsic()
7459 ir_variable
*value
= in_var(glsl_type::bool_type
, "value");
7460 MAKE_INTRINSIC(glsl_type::uint64_t_type
, ir_intrinsic_ballot
, shader_ballot
,
7465 ir_function_signature
*
7466 builtin_builder::_ballot()
7468 ir_variable
*value
= in_var(glsl_type::bool_type
, "value");
7470 MAKE_SIG(glsl_type::uint64_t_type
, shader_ballot
, 1, value
);
7471 ir_variable
*retval
= body
.make_temp(glsl_type::uint64_t_type
, "retval");
7473 body
.emit(call(shader
->symbols
->get_function("__intrinsic_ballot"),
7474 retval
, sig
->parameters
));
7475 body
.emit(ret(retval
));
7479 ir_function_signature
*
7480 builtin_builder::_read_first_invocation_intrinsic(const glsl_type
*type
)
7482 ir_variable
*value
= in_var(type
, "value");
7483 MAKE_INTRINSIC(type
, ir_intrinsic_read_first_invocation
, shader_ballot
,
7488 ir_function_signature
*
7489 builtin_builder::_read_first_invocation(const glsl_type
*type
)
7491 ir_variable
*value
= in_var(type
, "value");
7493 MAKE_SIG(type
, shader_ballot
, 1, value
);
7494 ir_variable
*retval
= body
.make_temp(type
, "retval");
7496 body
.emit(call(shader
->symbols
->get_function("__intrinsic_read_first_invocation"),
7497 retval
, sig
->parameters
));
7498 body
.emit(ret(retval
));
7502 ir_function_signature
*
7503 builtin_builder::_read_invocation_intrinsic(const glsl_type
*type
)
7505 ir_variable
*value
= in_var(type
, "value");
7506 ir_variable
*invocation
= in_var(glsl_type::uint_type
, "invocation");
7507 MAKE_INTRINSIC(type
, ir_intrinsic_read_invocation
, shader_ballot
,
7508 2, value
, invocation
);
7512 ir_function_signature
*
7513 builtin_builder::_read_invocation(const glsl_type
*type
)
7515 ir_variable
*value
= in_var(type
, "value");
7516 ir_variable
*invocation
= in_var(glsl_type::uint_type
, "invocation");
7518 MAKE_SIG(type
, shader_ballot
, 2, value
, invocation
);
7519 ir_variable
*retval
= body
.make_temp(type
, "retval");
7521 body
.emit(call(shader
->symbols
->get_function("__intrinsic_read_invocation"),
7522 retval
, sig
->parameters
));
7523 body
.emit(ret(retval
));
7527 ir_function_signature
*
7528 builtin_builder::_invocation_interlock_intrinsic(builtin_available_predicate avail
,
7529 enum ir_intrinsic_id id
)
7531 MAKE_INTRINSIC(glsl_type::void_type
, id
, avail
, 0);
7535 ir_function_signature
*
7536 builtin_builder::_invocation_interlock(const char *intrinsic_name
,
7537 builtin_available_predicate avail
)
7539 MAKE_SIG(glsl_type::void_type
, avail
, 0);
7540 body
.emit(call(shader
->symbols
->get_function(intrinsic_name
),
7541 NULL
, sig
->parameters
));
7545 ir_function_signature
*
7546 builtin_builder::_shader_clock_intrinsic(builtin_available_predicate avail
,
7547 const glsl_type
*type
)
7549 MAKE_INTRINSIC(type
, ir_intrinsic_shader_clock
, avail
, 0);
7553 ir_function_signature
*
7554 builtin_builder::_shader_clock(builtin_available_predicate avail
,
7555 const glsl_type
*type
)
7557 MAKE_SIG(type
, avail
, 0);
7559 ir_variable
*retval
= body
.make_temp(glsl_type::uvec2_type
, "clock_retval");
7561 body
.emit(call(shader
->symbols
->get_function("__intrinsic_shader_clock"),
7562 retval
, sig
->parameters
));
7564 if (type
== glsl_type::uint64_t_type
) {
7565 body
.emit(ret(expr(ir_unop_pack_uint_2x32
, retval
)));
7567 body
.emit(ret(retval
));
7573 ir_function_signature
*
7574 builtin_builder::_vote_intrinsic(builtin_available_predicate avail
,
7575 enum ir_intrinsic_id id
)
7577 ir_variable
*value
= in_var(glsl_type::bool_type
, "value");
7578 MAKE_INTRINSIC(glsl_type::bool_type
, id
, avail
, 1, value
);
7582 ir_function_signature
*
7583 builtin_builder::_vote(const char *intrinsic_name
,
7584 builtin_available_predicate avail
)
7586 ir_variable
*value
= in_var(glsl_type::bool_type
, "value");
7588 MAKE_SIG(glsl_type::bool_type
, avail
, 1, value
);
7590 ir_variable
*retval
= body
.make_temp(glsl_type::bool_type
, "retval");
7592 body
.emit(call(shader
->symbols
->get_function(intrinsic_name
),
7593 retval
, sig
->parameters
));
7594 body
.emit(ret(retval
));
7598 ir_function_signature
*
7599 builtin_builder::_helper_invocation_intrinsic()
7601 MAKE_INTRINSIC(glsl_type::bool_type
, ir_intrinsic_helper_invocation
,
7602 demote_to_helper_invocation
, 0);
7606 ir_function_signature
*
7607 builtin_builder::_helper_invocation()
7609 MAKE_SIG(glsl_type::bool_type
, demote_to_helper_invocation
, 0);
7611 ir_variable
*retval
= body
.make_temp(glsl_type::bool_type
, "retval");
7613 body
.emit(call(shader
->symbols
->get_function("__intrinsic_helper_invocation"),
7614 retval
, sig
->parameters
));
7615 body
.emit(ret(retval
));
7622 /******************************************************************************/
7624 /* The singleton instance of builtin_builder. */
7625 static builtin_builder builtins
;
7626 static mtx_t builtins_lock
= _MTX_INITIALIZER_NP
;
7627 static uint32_t builtin_users
= 0;
7630 * External API (exposing the built-in module to the rest of the compiler):
7634 _mesa_glsl_builtin_functions_init_or_ref()
7636 mtx_lock(&builtins_lock
);
7637 if (builtin_users
++ == 0)
7638 builtins
.initialize();
7639 mtx_unlock(&builtins_lock
);
7643 _mesa_glsl_builtin_functions_decref()
7645 mtx_lock(&builtins_lock
);
7646 assert(builtin_users
!= 0);
7647 if (--builtin_users
== 0)
7649 mtx_unlock(&builtins_lock
);
7652 ir_function_signature
*
7653 _mesa_glsl_find_builtin_function(_mesa_glsl_parse_state
*state
,
7654 const char *name
, exec_list
*actual_parameters
)
7656 ir_function_signature
*s
;
7657 mtx_lock(&builtins_lock
);
7658 s
= builtins
.find(state
, name
, actual_parameters
);
7659 mtx_unlock(&builtins_lock
);
7665 _mesa_glsl_has_builtin_function(_mesa_glsl_parse_state
*state
, const char *name
)
7669 mtx_lock(&builtins_lock
);
7670 f
= builtins
.shader
->symbols
->get_function(name
);
7672 foreach_in_list(ir_function_signature
, sig
, &f
->signatures
) {
7673 if (sig
->is_builtin_available(state
)) {
7679 mtx_unlock(&builtins_lock
);
7685 _mesa_glsl_get_builtin_function_shader()
7687 return builtins
.shader
;
7692 * Get the function signature for main from a shader
7694 ir_function_signature
*
7695 _mesa_get_main_function_signature(glsl_symbol_table
*symbols
)
7697 ir_function
*const f
= symbols
->get_function("main");
7699 exec_list void_parameters
;
7701 /* Look for the 'void main()' signature and ensure that it's defined.
7702 * This keeps the linker from accidentally pick a shader that just
7703 * contains a prototype for main.
7705 * We don't have to check for multiple definitions of main (in multiple
7706 * shaders) because that would have already been caught above.
7708 ir_function_signature
*sig
=
7709 f
->matching_signature(NULL
, &void_parameters
, false);
7710 if ((sig
!= NULL
) && sig
->is_defined
) {