mesa: Implement ARB_shader_viewport_layer_array for i965
[mesa.git] / src / compiler / glsl / glsl_parser_extras.cpp
1 /*
2 * Copyright © 2008, 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23 #include <stdio.h>
24 #include <stdarg.h>
25 #include <string.h>
26 #include <assert.h>
27
28 #include "main/core.h" /* for struct gl_context */
29 #include "main/context.h"
30 #include "main/debug_output.h"
31 #include "main/shaderobj.h"
32 #include "util/u_atomic.h" /* for p_atomic_cmpxchg */
33 #include "util/ralloc.h"
34 #include "ast.h"
35 #include "glsl_parser_extras.h"
36 #include "glsl_parser.h"
37 #include "ir_optimization.h"
38 #include "loop_analysis.h"
39
40 /**
41 * Format a short human-readable description of the given GLSL version.
42 */
43 const char *
44 glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version)
45 {
46 return ralloc_asprintf(mem_ctx, "GLSL%s %d.%02d", is_es ? " ES" : "",
47 version / 100, version % 100);
48 }
49
50
51 static const unsigned known_desktop_glsl_versions[] =
52 { 110, 120, 130, 140, 150, 330, 400, 410, 420, 430, 440, 450 };
53 static const unsigned known_desktop_gl_versions[] =
54 { 20, 21, 30, 31, 32, 33, 40, 41, 42, 43, 44, 45 };
55
56
57 _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
58 gl_shader_stage stage,
59 void *mem_ctx)
60 : ctx(_ctx), cs_input_local_size_specified(false), cs_input_local_size(),
61 switch_state()
62 {
63 assert(stage < MESA_SHADER_STAGES);
64 this->stage = stage;
65
66 this->scanner = NULL;
67 this->translation_unit.make_empty();
68 this->symbols = new(mem_ctx) glsl_symbol_table;
69
70 this->info_log = ralloc_strdup(mem_ctx, "");
71 this->error = false;
72 this->loop_nesting_ast = NULL;
73
74 this->uses_builtin_functions = false;
75
76 /* Set default language version and extensions */
77 this->language_version = 110;
78 this->forced_language_version = ctx->Const.ForceGLSLVersion;
79 this->zero_init = ctx->Const.GLSLZeroInit;
80 this->gl_version = 20;
81 this->es_shader = false;
82 this->ARB_texture_rectangle_enable = true;
83
84 /* OpenGL ES 2.0 has different defaults from desktop GL. */
85 if (ctx->API == API_OPENGLES2) {
86 this->language_version = 100;
87 this->es_shader = true;
88 this->ARB_texture_rectangle_enable = false;
89 }
90
91 this->extensions = &ctx->Extensions;
92
93 this->Const.MaxLights = ctx->Const.MaxLights;
94 this->Const.MaxClipPlanes = ctx->Const.MaxClipPlanes;
95 this->Const.MaxTextureUnits = ctx->Const.MaxTextureUnits;
96 this->Const.MaxTextureCoords = ctx->Const.MaxTextureCoordUnits;
97 this->Const.MaxVertexAttribs = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs;
98 this->Const.MaxVertexUniformComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents;
99 this->Const.MaxVertexTextureImageUnits = ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits;
100 this->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxCombinedTextureImageUnits;
101 this->Const.MaxTextureImageUnits = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits;
102 this->Const.MaxFragmentUniformComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents;
103 this->Const.MinProgramTexelOffset = ctx->Const.MinProgramTexelOffset;
104 this->Const.MaxProgramTexelOffset = ctx->Const.MaxProgramTexelOffset;
105
106 this->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers;
107
108 this->Const.MaxDualSourceDrawBuffers = ctx->Const.MaxDualSourceDrawBuffers;
109
110 /* 1.50 constants */
111 this->Const.MaxVertexOutputComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
112 this->Const.MaxGeometryInputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents;
113 this->Const.MaxGeometryOutputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents;
114 this->Const.MaxFragmentInputComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents;
115 this->Const.MaxGeometryTextureImageUnits = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits;
116 this->Const.MaxGeometryOutputVertices = ctx->Const.MaxGeometryOutputVertices;
117 this->Const.MaxGeometryTotalOutputComponents = ctx->Const.MaxGeometryTotalOutputComponents;
118 this->Const.MaxGeometryUniformComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents;
119
120 this->Const.MaxVertexAtomicCounters = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicCounters;
121 this->Const.MaxTessControlAtomicCounters = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicCounters;
122 this->Const.MaxTessEvaluationAtomicCounters = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicCounters;
123 this->Const.MaxGeometryAtomicCounters = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters;
124 this->Const.MaxFragmentAtomicCounters = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters;
125 this->Const.MaxComputeAtomicCounters = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicCounters;
126 this->Const.MaxCombinedAtomicCounters = ctx->Const.MaxCombinedAtomicCounters;
127 this->Const.MaxAtomicBufferBindings = ctx->Const.MaxAtomicBufferBindings;
128 this->Const.MaxVertexAtomicCounterBuffers =
129 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicBuffers;
130 this->Const.MaxTessControlAtomicCounterBuffers =
131 ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicBuffers;
132 this->Const.MaxTessEvaluationAtomicCounterBuffers =
133 ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicBuffers;
134 this->Const.MaxGeometryAtomicCounterBuffers =
135 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers;
136 this->Const.MaxFragmentAtomicCounterBuffers =
137 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers;
138 this->Const.MaxComputeAtomicCounterBuffers =
139 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicBuffers;
140 this->Const.MaxCombinedAtomicCounterBuffers =
141 ctx->Const.MaxCombinedAtomicBuffers;
142 this->Const.MaxAtomicCounterBufferSize =
143 ctx->Const.MaxAtomicBufferSize;
144
145 /* ARB_enhanced_layouts constants */
146 this->Const.MaxTransformFeedbackBuffers = ctx->Const.MaxTransformFeedbackBuffers;
147 this->Const.MaxTransformFeedbackInterleavedComponents = ctx->Const.MaxTransformFeedbackInterleavedComponents;
148
149 /* Compute shader constants */
150 for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupCount); i++)
151 this->Const.MaxComputeWorkGroupCount[i] = ctx->Const.MaxComputeWorkGroupCount[i];
152 for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupSize); i++)
153 this->Const.MaxComputeWorkGroupSize[i] = ctx->Const.MaxComputeWorkGroupSize[i];
154
155 this->Const.MaxComputeTextureImageUnits = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits;
156 this->Const.MaxComputeUniformComponents = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents;
157
158 this->Const.MaxImageUnits = ctx->Const.MaxImageUnits;
159 this->Const.MaxCombinedShaderOutputResources = ctx->Const.MaxCombinedShaderOutputResources;
160 this->Const.MaxImageSamples = ctx->Const.MaxImageSamples;
161 this->Const.MaxVertexImageUniforms = ctx->Const.Program[MESA_SHADER_VERTEX].MaxImageUniforms;
162 this->Const.MaxTessControlImageUniforms = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxImageUniforms;
163 this->Const.MaxTessEvaluationImageUniforms = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxImageUniforms;
164 this->Const.MaxGeometryImageUniforms = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms;
165 this->Const.MaxFragmentImageUniforms = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxImageUniforms;
166 this->Const.MaxComputeImageUniforms = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxImageUniforms;
167 this->Const.MaxCombinedImageUniforms = ctx->Const.MaxCombinedImageUniforms;
168
169 /* ARB_viewport_array */
170 this->Const.MaxViewports = ctx->Const.MaxViewports;
171
172 /* tessellation shader constants */
173 this->Const.MaxPatchVertices = ctx->Const.MaxPatchVertices;
174 this->Const.MaxTessGenLevel = ctx->Const.MaxTessGenLevel;
175 this->Const.MaxTessControlInputComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxInputComponents;
176 this->Const.MaxTessControlOutputComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxOutputComponents;
177 this->Const.MaxTessControlTextureImageUnits = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxTextureImageUnits;
178 this->Const.MaxTessEvaluationInputComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxInputComponents;
179 this->Const.MaxTessEvaluationOutputComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxOutputComponents;
180 this->Const.MaxTessEvaluationTextureImageUnits = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxTextureImageUnits;
181 this->Const.MaxTessPatchComponents = ctx->Const.MaxTessPatchComponents;
182 this->Const.MaxTessControlTotalOutputComponents = ctx->Const.MaxTessControlTotalOutputComponents;
183 this->Const.MaxTessControlUniformComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxUniformComponents;
184 this->Const.MaxTessEvaluationUniformComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxUniformComponents;
185
186 /* GL 4.5 / OES_sample_variables */
187 this->Const.MaxSamples = ctx->Const.MaxSamples;
188
189 this->current_function = NULL;
190 this->toplevel_ir = NULL;
191 this->found_return = false;
192 this->all_invariant = false;
193 this->user_structures = NULL;
194 this->num_user_structures = 0;
195 this->num_subroutines = 0;
196 this->subroutines = NULL;
197 this->num_subroutine_types = 0;
198 this->subroutine_types = NULL;
199
200 /* supported_versions should be large enough to support the known desktop
201 * GLSL versions plus 4 GLES versions (ES 1.00, ES 3.00, ES 3.10, ES 3.20)
202 */
203 STATIC_ASSERT((ARRAY_SIZE(known_desktop_glsl_versions) + 4) ==
204 ARRAY_SIZE(this->supported_versions));
205
206 /* Populate the list of supported GLSL versions */
207 /* FINISHME: Once the OpenGL 3.0 'forward compatible' context or
208 * the OpenGL 3.2 Core context is supported, this logic will need
209 * change. Older versions of GLSL are no longer supported
210 * outside the compatibility contexts of 3.x.
211 */
212 this->num_supported_versions = 0;
213 if (_mesa_is_desktop_gl(ctx)) {
214 for (unsigned i = 0; i < ARRAY_SIZE(known_desktop_glsl_versions); i++) {
215 if (known_desktop_glsl_versions[i] <= ctx->Const.GLSLVersion) {
216 this->supported_versions[this->num_supported_versions].ver
217 = known_desktop_glsl_versions[i];
218 this->supported_versions[this->num_supported_versions].gl_ver
219 = known_desktop_gl_versions[i];
220 this->supported_versions[this->num_supported_versions].es = false;
221 this->num_supported_versions++;
222 }
223 }
224 }
225 if (ctx->API == API_OPENGLES2 || ctx->Extensions.ARB_ES2_compatibility) {
226 this->supported_versions[this->num_supported_versions].ver = 100;
227 this->supported_versions[this->num_supported_versions].gl_ver = 20;
228 this->supported_versions[this->num_supported_versions].es = true;
229 this->num_supported_versions++;
230 }
231 if (_mesa_is_gles3(ctx) || ctx->Extensions.ARB_ES3_compatibility) {
232 this->supported_versions[this->num_supported_versions].ver = 300;
233 this->supported_versions[this->num_supported_versions].gl_ver = 30;
234 this->supported_versions[this->num_supported_versions].es = true;
235 this->num_supported_versions++;
236 }
237 if (_mesa_is_gles31(ctx) || ctx->Extensions.ARB_ES3_1_compatibility) {
238 this->supported_versions[this->num_supported_versions].ver = 310;
239 this->supported_versions[this->num_supported_versions].gl_ver = 31;
240 this->supported_versions[this->num_supported_versions].es = true;
241 this->num_supported_versions++;
242 }
243 if ((ctx->API == API_OPENGLES2 && ctx->Version >= 32) ||
244 ctx->Extensions.ARB_ES3_2_compatibility) {
245 this->supported_versions[this->num_supported_versions].ver = 320;
246 this->supported_versions[this->num_supported_versions].gl_ver = 32;
247 this->supported_versions[this->num_supported_versions].es = true;
248 this->num_supported_versions++;
249 }
250
251 /* Create a string for use in error messages to tell the user which GLSL
252 * versions are supported.
253 */
254 char *supported = ralloc_strdup(this, "");
255 for (unsigned i = 0; i < this->num_supported_versions; i++) {
256 unsigned ver = this->supported_versions[i].ver;
257 const char *const prefix = (i == 0)
258 ? ""
259 : ((i == this->num_supported_versions - 1) ? ", and " : ", ");
260 const char *const suffix = (this->supported_versions[i].es) ? " ES" : "";
261
262 ralloc_asprintf_append(& supported, "%s%u.%02u%s",
263 prefix,
264 ver / 100, ver % 100,
265 suffix);
266 }
267
268 this->supported_version_string = supported;
269
270 if (ctx->Const.ForceGLSLExtensionsWarn)
271 _mesa_glsl_process_extension("all", NULL, "warn", NULL, this);
272
273 this->default_uniform_qualifier = new(this) ast_type_qualifier();
274 this->default_uniform_qualifier->flags.q.shared = 1;
275 this->default_uniform_qualifier->flags.q.column_major = 1;
276 this->default_uniform_qualifier->is_default_qualifier = true;
277
278 this->default_shader_storage_qualifier = new(this) ast_type_qualifier();
279 this->default_shader_storage_qualifier->flags.q.shared = 1;
280 this->default_shader_storage_qualifier->flags.q.column_major = 1;
281 this->default_shader_storage_qualifier->is_default_qualifier = true;
282
283 this->fs_uses_gl_fragcoord = false;
284 this->fs_redeclares_gl_fragcoord = false;
285 this->fs_origin_upper_left = false;
286 this->fs_pixel_center_integer = false;
287 this->fs_redeclares_gl_fragcoord_with_no_layout_qualifiers = false;
288
289 this->gs_input_prim_type_specified = false;
290 this->tcs_output_vertices_specified = false;
291 this->gs_input_size = 0;
292 this->in_qualifier = new(this) ast_type_qualifier();
293 this->out_qualifier = new(this) ast_type_qualifier();
294 this->fs_early_fragment_tests = false;
295 this->fs_blend_support = 0;
296 memset(this->atomic_counter_offsets, 0,
297 sizeof(this->atomic_counter_offsets));
298 this->allow_extension_directive_midshader =
299 ctx->Const.AllowGLSLExtensionDirectiveMidShader;
300 }
301
302 /**
303 * Determine whether the current GLSL version is sufficiently high to support
304 * a certain feature, and generate an error message if it isn't.
305 *
306 * \param required_glsl_version and \c required_glsl_es_version are
307 * interpreted as they are in _mesa_glsl_parse_state::is_version().
308 *
309 * \param locp is the parser location where the error should be reported.
310 *
311 * \param fmt (and additional arguments) constitute a printf-style error
312 * message to report if the version check fails. Information about the
313 * current and required GLSL versions will be appended. So, for example, if
314 * the GLSL version being compiled is 1.20, and check_version(130, 300, locp,
315 * "foo unsupported") is called, the error message will be "foo unsupported in
316 * GLSL 1.20 (GLSL 1.30 or GLSL 3.00 ES required)".
317 */
318 bool
319 _mesa_glsl_parse_state::check_version(unsigned required_glsl_version,
320 unsigned required_glsl_es_version,
321 YYLTYPE *locp, const char *fmt, ...)
322 {
323 if (this->is_version(required_glsl_version, required_glsl_es_version))
324 return true;
325
326 va_list args;
327 va_start(args, fmt);
328 char *problem = ralloc_vasprintf(this, fmt, args);
329 va_end(args);
330 const char *glsl_version_string
331 = glsl_compute_version_string(this, false, required_glsl_version);
332 const char *glsl_es_version_string
333 = glsl_compute_version_string(this, true, required_glsl_es_version);
334 const char *requirement_string = "";
335 if (required_glsl_version && required_glsl_es_version) {
336 requirement_string = ralloc_asprintf(this, " (%s or %s required)",
337 glsl_version_string,
338 glsl_es_version_string);
339 } else if (required_glsl_version) {
340 requirement_string = ralloc_asprintf(this, " (%s required)",
341 glsl_version_string);
342 } else if (required_glsl_es_version) {
343 requirement_string = ralloc_asprintf(this, " (%s required)",
344 glsl_es_version_string);
345 }
346 _mesa_glsl_error(locp, this, "%s in %s%s",
347 problem, this->get_version_string(),
348 requirement_string);
349
350 return false;
351 }
352
353 /**
354 * Process a GLSL #version directive.
355 *
356 * \param version is the integer that follows the #version token.
357 *
358 * \param ident is a string identifier that follows the integer, if any is
359 * present. Otherwise NULL.
360 */
361 void
362 _mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version,
363 const char *ident)
364 {
365 bool es_token_present = false;
366 if (ident) {
367 if (strcmp(ident, "es") == 0) {
368 es_token_present = true;
369 } else if (version >= 150) {
370 if (strcmp(ident, "core") == 0) {
371 /* Accept the token. There's no need to record that this is
372 * a core profile shader since that's the only profile we support.
373 */
374 } else if (strcmp(ident, "compatibility") == 0) {
375 _mesa_glsl_error(locp, this,
376 "the compatibility profile is not supported");
377 } else {
378 _mesa_glsl_error(locp, this,
379 "\"%s\" is not a valid shading language profile; "
380 "if present, it must be \"core\"", ident);
381 }
382 } else {
383 _mesa_glsl_error(locp, this,
384 "illegal text following version number");
385 }
386 }
387
388 this->es_shader = es_token_present;
389 if (version == 100) {
390 if (es_token_present) {
391 _mesa_glsl_error(locp, this,
392 "GLSL 1.00 ES should be selected using "
393 "`#version 100'");
394 } else {
395 this->es_shader = true;
396 }
397 }
398
399 if (this->es_shader) {
400 this->ARB_texture_rectangle_enable = false;
401 }
402
403 if (this->forced_language_version)
404 this->language_version = this->forced_language_version;
405 else
406 this->language_version = version;
407
408 bool supported = false;
409 for (unsigned i = 0; i < this->num_supported_versions; i++) {
410 if (this->supported_versions[i].ver == this->language_version
411 && this->supported_versions[i].es == this->es_shader) {
412 this->gl_version = this->supported_versions[i].gl_ver;
413 supported = true;
414 break;
415 }
416 }
417
418 if (!supported) {
419 _mesa_glsl_error(locp, this, "%s is not supported. "
420 "Supported versions are: %s",
421 this->get_version_string(),
422 this->supported_version_string);
423
424 /* On exit, the language_version must be set to a valid value.
425 * Later calls to _mesa_glsl_initialize_types will misbehave if
426 * the version is invalid.
427 */
428 switch (this->ctx->API) {
429 case API_OPENGL_COMPAT:
430 case API_OPENGL_CORE:
431 this->language_version = this->ctx->Const.GLSLVersion;
432 break;
433
434 case API_OPENGLES:
435 assert(!"Should not get here.");
436 /* FALLTHROUGH */
437
438 case API_OPENGLES2:
439 this->language_version = 100;
440 break;
441 }
442 }
443 }
444
445
446 /* This helper function will append the given message to the shader's
447 info log and report it via GL_ARB_debug_output. Per that extension,
448 'type' is one of the enum values classifying the message, and
449 'id' is the implementation-defined ID of the given message. */
450 static void
451 _mesa_glsl_msg(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
452 GLenum type, const char *fmt, va_list ap)
453 {
454 bool error = (type == MESA_DEBUG_TYPE_ERROR);
455 GLuint msg_id = 0;
456
457 assert(state->info_log != NULL);
458
459 /* Get the offset that the new message will be written to. */
460 int msg_offset = strlen(state->info_log);
461
462 ralloc_asprintf_append(&state->info_log, "%u:%u(%u): %s: ",
463 locp->source,
464 locp->first_line,
465 locp->first_column,
466 error ? "error" : "warning");
467 ralloc_vasprintf_append(&state->info_log, fmt, ap);
468
469 const char *const msg = &state->info_log[msg_offset];
470 struct gl_context *ctx = state->ctx;
471
472 /* Report the error via GL_ARB_debug_output. */
473 _mesa_shader_debug(ctx, type, &msg_id, msg);
474
475 ralloc_strcat(&state->info_log, "\n");
476 }
477
478 void
479 _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
480 const char *fmt, ...)
481 {
482 va_list ap;
483
484 state->error = true;
485
486 va_start(ap, fmt);
487 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_ERROR, fmt, ap);
488 va_end(ap);
489 }
490
491
492 void
493 _mesa_glsl_warning(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
494 const char *fmt, ...)
495 {
496 va_list ap;
497
498 va_start(ap, fmt);
499 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_OTHER, fmt, ap);
500 va_end(ap);
501 }
502
503
504 /**
505 * Enum representing the possible behaviors that can be specified in
506 * an #extension directive.
507 */
508 enum ext_behavior {
509 extension_disable,
510 extension_enable,
511 extension_require,
512 extension_warn
513 };
514
515 /**
516 * Element type for _mesa_glsl_supported_extensions
517 */
518 struct _mesa_glsl_extension {
519 /**
520 * Name of the extension when referred to in a GLSL extension
521 * statement
522 */
523 const char *name;
524
525 /**
526 * Whether this extension is a part of AEP
527 */
528 bool aep;
529
530 /**
531 * Predicate that checks whether the relevant extension is available for
532 * this context.
533 */
534 bool (*available_pred)(const struct gl_context *,
535 gl_api api, uint8_t version);
536
537 /**
538 * Flag in the _mesa_glsl_parse_state struct that should be set
539 * when this extension is enabled.
540 *
541 * See note in _mesa_glsl_extension::supported_flag about "pointer
542 * to member" types.
543 */
544 bool _mesa_glsl_parse_state::* enable_flag;
545
546 /**
547 * Flag in the _mesa_glsl_parse_state struct that should be set
548 * when the shader requests "warn" behavior for this extension.
549 *
550 * See note in _mesa_glsl_extension::supported_flag about "pointer
551 * to member" types.
552 */
553 bool _mesa_glsl_parse_state::* warn_flag;
554
555
556 bool compatible_with_state(const _mesa_glsl_parse_state *state,
557 gl_api api, uint8_t gl_version) const;
558 void set_flags(_mesa_glsl_parse_state *state, ext_behavior behavior) const;
559 };
560
561 /** Checks if the context supports a user-facing extension */
562 #define EXT(name_str, driver_cap, ...) \
563 static MAYBE_UNUSED bool \
564 has_##name_str(const struct gl_context *ctx, gl_api api, uint8_t version) \
565 { \
566 return ctx->Extensions.driver_cap && (version >= \
567 _mesa_extension_table[MESA_EXTENSION_##name_str].version[api]); \
568 }
569 #include "main/extensions_table.h"
570 #undef EXT
571
572 #define EXT(NAME) \
573 { "GL_" #NAME, false, has_##NAME, \
574 &_mesa_glsl_parse_state::NAME##_enable, \
575 &_mesa_glsl_parse_state::NAME##_warn }
576
577 #define EXT_AEP(NAME) \
578 { "GL_" #NAME, true, has_##NAME, \
579 &_mesa_glsl_parse_state::NAME##_enable, \
580 &_mesa_glsl_parse_state::NAME##_warn }
581
582 /**
583 * Table of extensions that can be enabled/disabled within a shader,
584 * and the conditions under which they are supported.
585 */
586 static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
587 /* ARB extensions go here, sorted alphabetically.
588 */
589 EXT(ARB_ES3_1_compatibility),
590 EXT(ARB_ES3_2_compatibility),
591 EXT(ARB_arrays_of_arrays),
592 EXT(ARB_compute_shader),
593 EXT(ARB_conservative_depth),
594 EXT(ARB_cull_distance),
595 EXT(ARB_derivative_control),
596 EXT(ARB_draw_buffers),
597 EXT(ARB_draw_instanced),
598 EXT(ARB_enhanced_layouts),
599 EXT(ARB_explicit_attrib_location),
600 EXT(ARB_explicit_uniform_location),
601 EXT(ARB_fragment_coord_conventions),
602 EXT(ARB_fragment_layer_viewport),
603 EXT(ARB_gpu_shader5),
604 EXT(ARB_gpu_shader_fp64),
605 EXT(ARB_sample_shading),
606 EXT(ARB_separate_shader_objects),
607 EXT(ARB_shader_atomic_counter_ops),
608 EXT(ARB_shader_atomic_counters),
609 EXT(ARB_shader_bit_encoding),
610 EXT(ARB_shader_clock),
611 EXT(ARB_shader_draw_parameters),
612 EXT(ARB_shader_group_vote),
613 EXT(ARB_shader_image_load_store),
614 EXT(ARB_shader_image_size),
615 EXT(ARB_shader_precision),
616 EXT(ARB_shader_stencil_export),
617 EXT(ARB_shader_storage_buffer_object),
618 EXT(ARB_shader_subroutine),
619 EXT(ARB_shader_texture_image_samples),
620 EXT(ARB_shader_texture_lod),
621 EXT(ARB_shader_viewport_layer_array),
622 EXT(ARB_shading_language_420pack),
623 EXT(ARB_shading_language_packing),
624 EXT(ARB_tessellation_shader),
625 EXT(ARB_texture_cube_map_array),
626 EXT(ARB_texture_gather),
627 EXT(ARB_texture_multisample),
628 EXT(ARB_texture_query_levels),
629 EXT(ARB_texture_query_lod),
630 EXT(ARB_texture_rectangle),
631 EXT(ARB_uniform_buffer_object),
632 EXT(ARB_vertex_attrib_64bit),
633 EXT(ARB_viewport_array),
634
635 /* KHR extensions go here, sorted alphabetically.
636 */
637 EXT_AEP(KHR_blend_equation_advanced),
638
639 /* OES extensions go here, sorted alphabetically.
640 */
641 EXT(OES_EGL_image_external),
642 EXT(OES_geometry_point_size),
643 EXT(OES_geometry_shader),
644 EXT(OES_gpu_shader5),
645 EXT(OES_primitive_bounding_box),
646 EXT_AEP(OES_sample_variables),
647 EXT_AEP(OES_shader_image_atomic),
648 EXT(OES_shader_io_blocks),
649 EXT_AEP(OES_shader_multisample_interpolation),
650 EXT(OES_standard_derivatives),
651 EXT(OES_tessellation_point_size),
652 EXT(OES_tessellation_shader),
653 EXT(OES_texture_3D),
654 EXT(OES_texture_buffer),
655 EXT(OES_texture_cube_map_array),
656 EXT_AEP(OES_texture_storage_multisample_2d_array),
657
658 /* All other extensions go here, sorted alphabetically.
659 */
660 EXT(AMD_conservative_depth),
661 EXT(AMD_shader_stencil_export),
662 EXT(AMD_shader_trinary_minmax),
663 EXT(AMD_vertex_shader_layer),
664 EXT(AMD_vertex_shader_viewport_index),
665 EXT(ANDROID_extension_pack_es31a),
666 EXT(EXT_blend_func_extended),
667 EXT(EXT_draw_buffers),
668 EXT(EXT_clip_cull_distance),
669 EXT(EXT_geometry_point_size),
670 EXT_AEP(EXT_geometry_shader),
671 EXT_AEP(EXT_gpu_shader5),
672 EXT_AEP(EXT_primitive_bounding_box),
673 EXT(EXT_separate_shader_objects),
674 EXT(EXT_shader_framebuffer_fetch),
675 EXT(EXT_shader_integer_mix),
676 EXT_AEP(EXT_shader_io_blocks),
677 EXT(EXT_shader_samples_identical),
678 EXT(EXT_tessellation_point_size),
679 EXT_AEP(EXT_tessellation_shader),
680 EXT(EXT_texture_array),
681 EXT_AEP(EXT_texture_buffer),
682 EXT_AEP(EXT_texture_cube_map_array),
683 EXT(MESA_shader_integer_functions),
684 };
685
686 #undef EXT
687
688
689 /**
690 * Determine whether a given extension is compatible with the target,
691 * API, and extension information in the current parser state.
692 */
693 bool _mesa_glsl_extension::compatible_with_state(
694 const _mesa_glsl_parse_state *state, gl_api api, uint8_t gl_version) const
695 {
696 return this->available_pred(state->ctx, api, gl_version);
697 }
698
699 /**
700 * Set the appropriate flags in the parser state to establish the
701 * given behavior for this extension.
702 */
703 void _mesa_glsl_extension::set_flags(_mesa_glsl_parse_state *state,
704 ext_behavior behavior) const
705 {
706 /* Note: the ->* operator indexes into state by the
707 * offsets this->enable_flag and this->warn_flag. See
708 * _mesa_glsl_extension::supported_flag for more info.
709 */
710 state->*(this->enable_flag) = (behavior != extension_disable);
711 state->*(this->warn_flag) = (behavior == extension_warn);
712 }
713
714 /**
715 * Find an extension by name in _mesa_glsl_supported_extensions. If
716 * the name is not found, return NULL.
717 */
718 static const _mesa_glsl_extension *find_extension(const char *name)
719 {
720 for (unsigned i = 0; i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
721 if (strcmp(name, _mesa_glsl_supported_extensions[i].name) == 0) {
722 return &_mesa_glsl_supported_extensions[i];
723 }
724 }
725 return NULL;
726 }
727
728 bool
729 _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
730 const char *behavior_string, YYLTYPE *behavior_locp,
731 _mesa_glsl_parse_state *state)
732 {
733 uint8_t gl_version = state->ctx->Extensions.Version;
734 gl_api api = state->ctx->API;
735 ext_behavior behavior;
736 if (strcmp(behavior_string, "warn") == 0) {
737 behavior = extension_warn;
738 } else if (strcmp(behavior_string, "require") == 0) {
739 behavior = extension_require;
740 } else if (strcmp(behavior_string, "enable") == 0) {
741 behavior = extension_enable;
742 } else if (strcmp(behavior_string, "disable") == 0) {
743 behavior = extension_disable;
744 } else {
745 _mesa_glsl_error(behavior_locp, state,
746 "unknown extension behavior `%s'",
747 behavior_string);
748 return false;
749 }
750
751 /* If we're in a desktop context but with an ES shader, use an ES API enum
752 * to verify extension availability.
753 */
754 if (state->es_shader && api != API_OPENGLES2)
755 api = API_OPENGLES2;
756 /* Use the language-version derived GL version to extension checks, unless
757 * we're using meta, which sets the version to the max.
758 */
759 if (gl_version != 0xff)
760 gl_version = state->gl_version;
761
762 if (strcmp(name, "all") == 0) {
763 if ((behavior == extension_enable) || (behavior == extension_require)) {
764 _mesa_glsl_error(name_locp, state, "cannot %s all extensions",
765 (behavior == extension_enable)
766 ? "enable" : "require");
767 return false;
768 } else {
769 for (unsigned i = 0;
770 i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
771 const _mesa_glsl_extension *extension
772 = &_mesa_glsl_supported_extensions[i];
773 if (extension->compatible_with_state(state, api, gl_version)) {
774 _mesa_glsl_supported_extensions[i].set_flags(state, behavior);
775 }
776 }
777 }
778 } else {
779 const _mesa_glsl_extension *extension = find_extension(name);
780 if (extension && extension->compatible_with_state(state, api, gl_version)) {
781 extension->set_flags(state, behavior);
782 if (extension->available_pred == has_ANDROID_extension_pack_es31a) {
783 for (unsigned i = 0;
784 i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
785 const _mesa_glsl_extension *extension =
786 &_mesa_glsl_supported_extensions[i];
787
788 if (!extension->aep)
789 continue;
790 /* AEP should not be enabled if all of the sub-extensions can't
791 * also be enabled. This is not the proper layer to do such
792 * error-checking though.
793 */
794 assert(extension->compatible_with_state(state, api, gl_version));
795 extension->set_flags(state, behavior);
796 }
797 }
798 } else {
799 static const char fmt[] = "extension `%s' unsupported in %s shader";
800
801 if (behavior == extension_require) {
802 _mesa_glsl_error(name_locp, state, fmt,
803 name, _mesa_shader_stage_to_string(state->stage));
804 return false;
805 } else {
806 _mesa_glsl_warning(name_locp, state, fmt,
807 name, _mesa_shader_stage_to_string(state->stage));
808 }
809 }
810 }
811
812 return true;
813 }
814
815
816 /**
817 * Recurses through <type> and <expr> if <expr> is an aggregate initializer
818 * and sets <expr>'s <constructor_type> field to <type>. Gives later functions
819 * (process_array_constructor, et al) sufficient information to do type
820 * checking.
821 *
822 * Operates on assignments involving an aggregate initializer. E.g.,
823 *
824 * vec4 pos = {1.0, -1.0, 0.0, 1.0};
825 *
826 * or more ridiculously,
827 *
828 * struct S {
829 * vec4 v[2];
830 * };
831 *
832 * struct {
833 * S a[2], b;
834 * int c;
835 * } aggregate = {
836 * {
837 * {
838 * {
839 * {1.0, 2.0, 3.0, 4.0}, // a[0].v[0]
840 * {5.0, 6.0, 7.0, 8.0} // a[0].v[1]
841 * } // a[0].v
842 * }, // a[0]
843 * {
844 * {
845 * {1.0, 2.0, 3.0, 4.0}, // a[1].v[0]
846 * {5.0, 6.0, 7.0, 8.0} // a[1].v[1]
847 * } // a[1].v
848 * } // a[1]
849 * }, // a
850 * {
851 * {
852 * {1.0, 2.0, 3.0, 4.0}, // b.v[0]
853 * {5.0, 6.0, 7.0, 8.0} // b.v[1]
854 * } // b.v
855 * }, // b
856 * 4 // c
857 * };
858 *
859 * This pass is necessary because the right-hand side of <type> e = { ... }
860 * doesn't contain sufficient information to determine if the types match.
861 */
862 void
863 _mesa_ast_set_aggregate_type(const glsl_type *type,
864 ast_expression *expr)
865 {
866 ast_aggregate_initializer *ai = (ast_aggregate_initializer *)expr;
867 ai->constructor_type = type;
868
869 /* If the aggregate is an array, recursively set its elements' types. */
870 if (type->is_array()) {
871 /* Each array element has the type type->fields.array.
872 *
873 * E.g., if <type> if struct S[2] we want to set each element's type to
874 * struct S.
875 */
876 for (exec_node *expr_node = ai->expressions.get_head_raw();
877 !expr_node->is_tail_sentinel();
878 expr_node = expr_node->next) {
879 ast_expression *expr = exec_node_data(ast_expression, expr_node,
880 link);
881
882 if (expr->oper == ast_aggregate)
883 _mesa_ast_set_aggregate_type(type->fields.array, expr);
884 }
885
886 /* If the aggregate is a struct, recursively set its fields' types. */
887 } else if (type->is_record()) {
888 exec_node *expr_node = ai->expressions.get_head_raw();
889
890 /* Iterate through the struct's fields. */
891 for (unsigned i = 0; !expr_node->is_tail_sentinel() && i < type->length;
892 i++, expr_node = expr_node->next) {
893 ast_expression *expr = exec_node_data(ast_expression, expr_node,
894 link);
895
896 if (expr->oper == ast_aggregate) {
897 _mesa_ast_set_aggregate_type(type->fields.structure[i].type, expr);
898 }
899 }
900 /* If the aggregate is a matrix, set its columns' types. */
901 } else if (type->is_matrix()) {
902 for (exec_node *expr_node = ai->expressions.get_head_raw();
903 !expr_node->is_tail_sentinel();
904 expr_node = expr_node->next) {
905 ast_expression *expr = exec_node_data(ast_expression, expr_node,
906 link);
907
908 if (expr->oper == ast_aggregate)
909 _mesa_ast_set_aggregate_type(type->column_type(), expr);
910 }
911 }
912 }
913
914 void
915 _mesa_ast_process_interface_block(YYLTYPE *locp,
916 _mesa_glsl_parse_state *state,
917 ast_interface_block *const block,
918 const struct ast_type_qualifier &q)
919 {
920 if (q.flags.q.buffer) {
921 if (!state->has_shader_storage_buffer_objects()) {
922 _mesa_glsl_error(locp, state,
923 "#version 430 / GL_ARB_shader_storage_buffer_object "
924 "required for defining shader storage blocks");
925 } else if (state->ARB_shader_storage_buffer_object_warn) {
926 _mesa_glsl_warning(locp, state,
927 "#version 430 / GL_ARB_shader_storage_buffer_object "
928 "required for defining shader storage blocks");
929 }
930 } else if (q.flags.q.uniform) {
931 if (!state->has_uniform_buffer_objects()) {
932 _mesa_glsl_error(locp, state,
933 "#version 140 / GL_ARB_uniform_buffer_object "
934 "required for defining uniform blocks");
935 } else if (state->ARB_uniform_buffer_object_warn) {
936 _mesa_glsl_warning(locp, state,
937 "#version 140 / GL_ARB_uniform_buffer_object "
938 "required for defining uniform blocks");
939 }
940 } else {
941 if (!state->has_shader_io_blocks()) {
942 if (state->es_shader) {
943 _mesa_glsl_error(locp, state,
944 "GL_OES_shader_io_blocks or #version 320 "
945 "required for using interface blocks");
946 } else {
947 _mesa_glsl_error(locp, state,
948 "#version 150 required for using "
949 "interface blocks");
950 }
951 }
952 }
953
954 /* From the GLSL 1.50.11 spec, section 4.3.7 ("Interface Blocks"):
955 * "It is illegal to have an input block in a vertex shader
956 * or an output block in a fragment shader"
957 */
958 if ((state->stage == MESA_SHADER_VERTEX) && q.flags.q.in) {
959 _mesa_glsl_error(locp, state,
960 "`in' interface block is not allowed for "
961 "a vertex shader");
962 } else if ((state->stage == MESA_SHADER_FRAGMENT) && q.flags.q.out) {
963 _mesa_glsl_error(locp, state,
964 "`out' interface block is not allowed for "
965 "a fragment shader");
966 }
967
968 /* Since block arrays require names, and both features are added in
969 * the same language versions, we don't have to explicitly
970 * version-check both things.
971 */
972 if (block->instance_name != NULL) {
973 state->check_version(150, 300, locp, "interface blocks with "
974 "an instance name are not allowed");
975 }
976
977 uint64_t interface_type_mask;
978 struct ast_type_qualifier temp_type_qualifier;
979
980 /* Get a bitmask containing only the in/out/uniform/buffer
981 * flags, allowing us to ignore other irrelevant flags like
982 * interpolation qualifiers.
983 */
984 temp_type_qualifier.flags.i = 0;
985 temp_type_qualifier.flags.q.uniform = true;
986 temp_type_qualifier.flags.q.in = true;
987 temp_type_qualifier.flags.q.out = true;
988 temp_type_qualifier.flags.q.buffer = true;
989 temp_type_qualifier.flags.q.patch = true;
990 interface_type_mask = temp_type_qualifier.flags.i;
991
992 /* Get the block's interface qualifier. The interface_qualifier
993 * production rule guarantees that only one bit will be set (and
994 * it will be in/out/uniform).
995 */
996 uint64_t block_interface_qualifier = q.flags.i;
997
998 block->layout.flags.i |= block_interface_qualifier;
999
1000 if (state->stage == MESA_SHADER_GEOMETRY &&
1001 state->has_explicit_attrib_stream() &&
1002 block->layout.flags.q.out) {
1003 /* Assign global layout's stream value. */
1004 block->layout.flags.q.stream = 1;
1005 block->layout.flags.q.explicit_stream = 0;
1006 block->layout.stream = state->out_qualifier->stream;
1007 }
1008
1009 if (state->has_enhanced_layouts() && block->layout.flags.q.out) {
1010 /* Assign global layout's xfb_buffer value. */
1011 block->layout.flags.q.xfb_buffer = 1;
1012 block->layout.flags.q.explicit_xfb_buffer = 0;
1013 block->layout.xfb_buffer = state->out_qualifier->xfb_buffer;
1014 }
1015
1016 foreach_list_typed (ast_declarator_list, member, link, &block->declarations) {
1017 ast_type_qualifier& qualifier = member->type->qualifier;
1018 if ((qualifier.flags.i & interface_type_mask) == 0) {
1019 /* GLSLangSpec.1.50.11, 4.3.7 (Interface Blocks):
1020 * "If no optional qualifier is used in a member declaration, the
1021 * qualifier of the variable is just in, out, or uniform as declared
1022 * by interface-qualifier."
1023 */
1024 qualifier.flags.i |= block_interface_qualifier;
1025 } else if ((qualifier.flags.i & interface_type_mask) !=
1026 block_interface_qualifier) {
1027 /* GLSLangSpec.1.50.11, 4.3.7 (Interface Blocks):
1028 * "If optional qualifiers are used, they can include interpolation
1029 * and storage qualifiers and they must declare an input, output,
1030 * or uniform variable consistent with the interface qualifier of
1031 * the block."
1032 */
1033 _mesa_glsl_error(locp, state,
1034 "uniform/in/out qualifier on "
1035 "interface block member does not match "
1036 "the interface block");
1037 }
1038
1039 if (!(q.flags.q.in || q.flags.q.out) && qualifier.flags.q.invariant)
1040 _mesa_glsl_error(locp, state,
1041 "invariant qualifiers can be used only "
1042 "in interface block members for shader "
1043 "inputs or outputs");
1044 }
1045 }
1046
1047 void
1048 _mesa_ast_type_qualifier_print(const struct ast_type_qualifier *q)
1049 {
1050 if (q->flags.q.subroutine)
1051 printf("subroutine ");
1052
1053 if (q->flags.q.subroutine_def) {
1054 printf("subroutine (");
1055 q->subroutine_list->print();
1056 printf(")");
1057 }
1058
1059 if (q->flags.q.constant)
1060 printf("const ");
1061
1062 if (q->flags.q.invariant)
1063 printf("invariant ");
1064
1065 if (q->flags.q.attribute)
1066 printf("attribute ");
1067
1068 if (q->flags.q.varying)
1069 printf("varying ");
1070
1071 if (q->flags.q.in && q->flags.q.out)
1072 printf("inout ");
1073 else {
1074 if (q->flags.q.in)
1075 printf("in ");
1076
1077 if (q->flags.q.out)
1078 printf("out ");
1079 }
1080
1081 if (q->flags.q.centroid)
1082 printf("centroid ");
1083 if (q->flags.q.sample)
1084 printf("sample ");
1085 if (q->flags.q.patch)
1086 printf("patch ");
1087 if (q->flags.q.uniform)
1088 printf("uniform ");
1089 if (q->flags.q.buffer)
1090 printf("buffer ");
1091 if (q->flags.q.smooth)
1092 printf("smooth ");
1093 if (q->flags.q.flat)
1094 printf("flat ");
1095 if (q->flags.q.noperspective)
1096 printf("noperspective ");
1097 }
1098
1099
1100 void
1101 ast_node::print(void) const
1102 {
1103 printf("unhandled node ");
1104 }
1105
1106
1107 ast_node::ast_node(void)
1108 {
1109 this->location.source = 0;
1110 this->location.first_line = 0;
1111 this->location.first_column = 0;
1112 this->location.last_line = 0;
1113 this->location.last_column = 0;
1114 }
1115
1116
1117 static void
1118 ast_opt_array_dimensions_print(const ast_array_specifier *array_specifier)
1119 {
1120 if (array_specifier)
1121 array_specifier->print();
1122 }
1123
1124
1125 void
1126 ast_compound_statement::print(void) const
1127 {
1128 printf("{\n");
1129
1130 foreach_list_typed(ast_node, ast, link, &this->statements) {
1131 ast->print();
1132 }
1133
1134 printf("}\n");
1135 }
1136
1137
1138 ast_compound_statement::ast_compound_statement(int new_scope,
1139 ast_node *statements)
1140 {
1141 this->new_scope = new_scope;
1142
1143 if (statements != NULL) {
1144 this->statements.push_degenerate_list_at_head(&statements->link);
1145 }
1146 }
1147
1148
1149 void
1150 ast_expression::print(void) const
1151 {
1152 switch (oper) {
1153 case ast_assign:
1154 case ast_mul_assign:
1155 case ast_div_assign:
1156 case ast_mod_assign:
1157 case ast_add_assign:
1158 case ast_sub_assign:
1159 case ast_ls_assign:
1160 case ast_rs_assign:
1161 case ast_and_assign:
1162 case ast_xor_assign:
1163 case ast_or_assign:
1164 subexpressions[0]->print();
1165 printf("%s ", operator_string(oper));
1166 subexpressions[1]->print();
1167 break;
1168
1169 case ast_field_selection:
1170 subexpressions[0]->print();
1171 printf(". %s ", primary_expression.identifier);
1172 break;
1173
1174 case ast_plus:
1175 case ast_neg:
1176 case ast_bit_not:
1177 case ast_logic_not:
1178 case ast_pre_inc:
1179 case ast_pre_dec:
1180 printf("%s ", operator_string(oper));
1181 subexpressions[0]->print();
1182 break;
1183
1184 case ast_post_inc:
1185 case ast_post_dec:
1186 subexpressions[0]->print();
1187 printf("%s ", operator_string(oper));
1188 break;
1189
1190 case ast_conditional:
1191 subexpressions[0]->print();
1192 printf("? ");
1193 subexpressions[1]->print();
1194 printf(": ");
1195 subexpressions[2]->print();
1196 break;
1197
1198 case ast_array_index:
1199 subexpressions[0]->print();
1200 printf("[ ");
1201 subexpressions[1]->print();
1202 printf("] ");
1203 break;
1204
1205 case ast_function_call: {
1206 subexpressions[0]->print();
1207 printf("( ");
1208
1209 foreach_list_typed (ast_node, ast, link, &this->expressions) {
1210 if (&ast->link != this->expressions.get_head())
1211 printf(", ");
1212
1213 ast->print();
1214 }
1215
1216 printf(") ");
1217 break;
1218 }
1219
1220 case ast_identifier:
1221 printf("%s ", primary_expression.identifier);
1222 break;
1223
1224 case ast_int_constant:
1225 printf("%d ", primary_expression.int_constant);
1226 break;
1227
1228 case ast_uint_constant:
1229 printf("%u ", primary_expression.uint_constant);
1230 break;
1231
1232 case ast_float_constant:
1233 printf("%f ", primary_expression.float_constant);
1234 break;
1235
1236 case ast_double_constant:
1237 printf("%f ", primary_expression.double_constant);
1238 break;
1239
1240 case ast_bool_constant:
1241 printf("%s ",
1242 primary_expression.bool_constant
1243 ? "true" : "false");
1244 break;
1245
1246 case ast_sequence: {
1247 printf("( ");
1248 foreach_list_typed (ast_node, ast, link, & this->expressions) {
1249 if (&ast->link != this->expressions.get_head())
1250 printf(", ");
1251
1252 ast->print();
1253 }
1254 printf(") ");
1255 break;
1256 }
1257
1258 case ast_aggregate: {
1259 printf("{ ");
1260 foreach_list_typed (ast_node, ast, link, & this->expressions) {
1261 if (&ast->link != this->expressions.get_head())
1262 printf(", ");
1263
1264 ast->print();
1265 }
1266 printf("} ");
1267 break;
1268 }
1269
1270 default:
1271 assert(0);
1272 break;
1273 }
1274 }
1275
1276 ast_expression::ast_expression(int oper,
1277 ast_expression *ex0,
1278 ast_expression *ex1,
1279 ast_expression *ex2) :
1280 primary_expression()
1281 {
1282 this->oper = ast_operators(oper);
1283 this->subexpressions[0] = ex0;
1284 this->subexpressions[1] = ex1;
1285 this->subexpressions[2] = ex2;
1286 this->non_lvalue_description = NULL;
1287 this->is_lhs = false;
1288 }
1289
1290
1291 void
1292 ast_expression_statement::print(void) const
1293 {
1294 if (expression)
1295 expression->print();
1296
1297 printf("; ");
1298 }
1299
1300
1301 ast_expression_statement::ast_expression_statement(ast_expression *ex) :
1302 expression(ex)
1303 {
1304 /* empty */
1305 }
1306
1307
1308 void
1309 ast_function::print(void) const
1310 {
1311 return_type->print();
1312 printf(" %s (", identifier);
1313
1314 foreach_list_typed(ast_node, ast, link, & this->parameters) {
1315 ast->print();
1316 }
1317
1318 printf(")");
1319 }
1320
1321
1322 ast_function::ast_function(void)
1323 : return_type(NULL), identifier(NULL), is_definition(false),
1324 signature(NULL)
1325 {
1326 /* empty */
1327 }
1328
1329
1330 void
1331 ast_fully_specified_type::print(void) const
1332 {
1333 _mesa_ast_type_qualifier_print(& qualifier);
1334 specifier->print();
1335 }
1336
1337
1338 void
1339 ast_parameter_declarator::print(void) const
1340 {
1341 type->print();
1342 if (identifier)
1343 printf("%s ", identifier);
1344 ast_opt_array_dimensions_print(array_specifier);
1345 }
1346
1347
1348 void
1349 ast_function_definition::print(void) const
1350 {
1351 prototype->print();
1352 body->print();
1353 }
1354
1355
1356 void
1357 ast_declaration::print(void) const
1358 {
1359 printf("%s ", identifier);
1360 ast_opt_array_dimensions_print(array_specifier);
1361
1362 if (initializer) {
1363 printf("= ");
1364 initializer->print();
1365 }
1366 }
1367
1368
1369 ast_declaration::ast_declaration(const char *identifier,
1370 ast_array_specifier *array_specifier,
1371 ast_expression *initializer)
1372 {
1373 this->identifier = identifier;
1374 this->array_specifier = array_specifier;
1375 this->initializer = initializer;
1376 }
1377
1378
1379 void
1380 ast_declarator_list::print(void) const
1381 {
1382 assert(type || invariant);
1383
1384 if (type)
1385 type->print();
1386 else if (invariant)
1387 printf("invariant ");
1388 else
1389 printf("precise ");
1390
1391 foreach_list_typed (ast_node, ast, link, & this->declarations) {
1392 if (&ast->link != this->declarations.get_head())
1393 printf(", ");
1394
1395 ast->print();
1396 }
1397
1398 printf("; ");
1399 }
1400
1401
1402 ast_declarator_list::ast_declarator_list(ast_fully_specified_type *type)
1403 {
1404 this->type = type;
1405 this->invariant = false;
1406 this->precise = false;
1407 }
1408
1409 void
1410 ast_jump_statement::print(void) const
1411 {
1412 switch (mode) {
1413 case ast_continue:
1414 printf("continue; ");
1415 break;
1416 case ast_break:
1417 printf("break; ");
1418 break;
1419 case ast_return:
1420 printf("return ");
1421 if (opt_return_value)
1422 opt_return_value->print();
1423
1424 printf("; ");
1425 break;
1426 case ast_discard:
1427 printf("discard; ");
1428 break;
1429 }
1430 }
1431
1432
1433 ast_jump_statement::ast_jump_statement(int mode, ast_expression *return_value)
1434 : opt_return_value(NULL)
1435 {
1436 this->mode = ast_jump_modes(mode);
1437
1438 if (mode == ast_return)
1439 opt_return_value = return_value;
1440 }
1441
1442
1443 void
1444 ast_selection_statement::print(void) const
1445 {
1446 printf("if ( ");
1447 condition->print();
1448 printf(") ");
1449
1450 then_statement->print();
1451
1452 if (else_statement) {
1453 printf("else ");
1454 else_statement->print();
1455 }
1456 }
1457
1458
1459 ast_selection_statement::ast_selection_statement(ast_expression *condition,
1460 ast_node *then_statement,
1461 ast_node *else_statement)
1462 {
1463 this->condition = condition;
1464 this->then_statement = then_statement;
1465 this->else_statement = else_statement;
1466 }
1467
1468
1469 void
1470 ast_switch_statement::print(void) const
1471 {
1472 printf("switch ( ");
1473 test_expression->print();
1474 printf(") ");
1475
1476 body->print();
1477 }
1478
1479
1480 ast_switch_statement::ast_switch_statement(ast_expression *test_expression,
1481 ast_node *body)
1482 {
1483 this->test_expression = test_expression;
1484 this->body = body;
1485 }
1486
1487
1488 void
1489 ast_switch_body::print(void) const
1490 {
1491 printf("{\n");
1492 if (stmts != NULL) {
1493 stmts->print();
1494 }
1495 printf("}\n");
1496 }
1497
1498
1499 ast_switch_body::ast_switch_body(ast_case_statement_list *stmts)
1500 {
1501 this->stmts = stmts;
1502 }
1503
1504
1505 void ast_case_label::print(void) const
1506 {
1507 if (test_value != NULL) {
1508 printf("case ");
1509 test_value->print();
1510 printf(": ");
1511 } else {
1512 printf("default: ");
1513 }
1514 }
1515
1516
1517 ast_case_label::ast_case_label(ast_expression *test_value)
1518 {
1519 this->test_value = test_value;
1520 }
1521
1522
1523 void ast_case_label_list::print(void) const
1524 {
1525 foreach_list_typed(ast_node, ast, link, & this->labels) {
1526 ast->print();
1527 }
1528 printf("\n");
1529 }
1530
1531
1532 ast_case_label_list::ast_case_label_list(void)
1533 {
1534 }
1535
1536
1537 void ast_case_statement::print(void) const
1538 {
1539 labels->print();
1540 foreach_list_typed(ast_node, ast, link, & this->stmts) {
1541 ast->print();
1542 printf("\n");
1543 }
1544 }
1545
1546
1547 ast_case_statement::ast_case_statement(ast_case_label_list *labels)
1548 {
1549 this->labels = labels;
1550 }
1551
1552
1553 void ast_case_statement_list::print(void) const
1554 {
1555 foreach_list_typed(ast_node, ast, link, & this->cases) {
1556 ast->print();
1557 }
1558 }
1559
1560
1561 ast_case_statement_list::ast_case_statement_list(void)
1562 {
1563 }
1564
1565
1566 void
1567 ast_iteration_statement::print(void) const
1568 {
1569 switch (mode) {
1570 case ast_for:
1571 printf("for( ");
1572 if (init_statement)
1573 init_statement->print();
1574 printf("; ");
1575
1576 if (condition)
1577 condition->print();
1578 printf("; ");
1579
1580 if (rest_expression)
1581 rest_expression->print();
1582 printf(") ");
1583
1584 body->print();
1585 break;
1586
1587 case ast_while:
1588 printf("while ( ");
1589 if (condition)
1590 condition->print();
1591 printf(") ");
1592 body->print();
1593 break;
1594
1595 case ast_do_while:
1596 printf("do ");
1597 body->print();
1598 printf("while ( ");
1599 if (condition)
1600 condition->print();
1601 printf("); ");
1602 break;
1603 }
1604 }
1605
1606
1607 ast_iteration_statement::ast_iteration_statement(int mode,
1608 ast_node *init,
1609 ast_node *condition,
1610 ast_expression *rest_expression,
1611 ast_node *body)
1612 {
1613 this->mode = ast_iteration_modes(mode);
1614 this->init_statement = init;
1615 this->condition = condition;
1616 this->rest_expression = rest_expression;
1617 this->body = body;
1618 }
1619
1620
1621 void
1622 ast_struct_specifier::print(void) const
1623 {
1624 printf("struct %s { ", name);
1625 foreach_list_typed(ast_node, ast, link, &this->declarations) {
1626 ast->print();
1627 }
1628 printf("} ");
1629 }
1630
1631
1632 ast_struct_specifier::ast_struct_specifier(const char *identifier,
1633 ast_declarator_list *declarator_list)
1634 {
1635 if (identifier == NULL) {
1636 static mtx_t mutex = _MTX_INITIALIZER_NP;
1637 static unsigned anon_count = 1;
1638 unsigned count;
1639
1640 mtx_lock(&mutex);
1641 count = anon_count++;
1642 mtx_unlock(&mutex);
1643
1644 identifier = ralloc_asprintf(this, "#anon_struct_%04x", count);
1645 }
1646 name = identifier;
1647 this->declarations.push_degenerate_list_at_head(&declarator_list->link);
1648 is_declaration = true;
1649 layout = NULL;
1650 }
1651
1652 void ast_subroutine_list::print(void) const
1653 {
1654 foreach_list_typed (ast_node, ast, link, & this->declarations) {
1655 if (&ast->link != this->declarations.get_head())
1656 printf(", ");
1657 ast->print();
1658 }
1659 }
1660
1661 static void
1662 set_shader_inout_layout(struct gl_shader *shader,
1663 struct _mesa_glsl_parse_state *state)
1664 {
1665 /* Should have been prevented by the parser. */
1666 if (shader->Stage == MESA_SHADER_TESS_CTRL ||
1667 shader->Stage == MESA_SHADER_VERTEX) {
1668 assert(!state->in_qualifier->flags.i);
1669 } else if (shader->Stage != MESA_SHADER_GEOMETRY &&
1670 shader->Stage != MESA_SHADER_TESS_EVAL) {
1671 assert(!state->in_qualifier->flags.i);
1672 }
1673
1674 if (shader->Stage != MESA_SHADER_COMPUTE) {
1675 /* Should have been prevented by the parser. */
1676 assert(!state->cs_input_local_size_specified);
1677 }
1678
1679 if (shader->Stage != MESA_SHADER_FRAGMENT) {
1680 /* Should have been prevented by the parser. */
1681 assert(!state->fs_uses_gl_fragcoord);
1682 assert(!state->fs_redeclares_gl_fragcoord);
1683 assert(!state->fs_pixel_center_integer);
1684 assert(!state->fs_origin_upper_left);
1685 assert(!state->fs_early_fragment_tests);
1686 }
1687
1688 for (unsigned i = 0; i < MAX_FEEDBACK_BUFFERS; i++) {
1689 if (state->out_qualifier->out_xfb_stride[i]) {
1690 unsigned xfb_stride;
1691 if (state->out_qualifier->out_xfb_stride[i]->
1692 process_qualifier_constant(state, "xfb_stride", &xfb_stride,
1693 true)) {
1694 shader->info.TransformFeedback.BufferStride[i] = xfb_stride;
1695 }
1696 }
1697 }
1698
1699 switch (shader->Stage) {
1700 case MESA_SHADER_TESS_CTRL:
1701 shader->info.TessCtrl.VerticesOut = 0;
1702 if (state->tcs_output_vertices_specified) {
1703 unsigned vertices;
1704 if (state->out_qualifier->vertices->
1705 process_qualifier_constant(state, "vertices", &vertices,
1706 false)) {
1707
1708 YYLTYPE loc = state->out_qualifier->vertices->get_location();
1709 if (vertices > state->Const.MaxPatchVertices) {
1710 _mesa_glsl_error(&loc, state, "vertices (%d) exceeds "
1711 "GL_MAX_PATCH_VERTICES", vertices);
1712 }
1713 shader->info.TessCtrl.VerticesOut = vertices;
1714 }
1715 }
1716 break;
1717 case MESA_SHADER_TESS_EVAL:
1718 shader->info.TessEval.PrimitiveMode = PRIM_UNKNOWN;
1719 if (state->in_qualifier->flags.q.prim_type)
1720 shader->info.TessEval.PrimitiveMode = state->in_qualifier->prim_type;
1721
1722 shader->info.TessEval.Spacing = 0;
1723 if (state->in_qualifier->flags.q.vertex_spacing)
1724 shader->info.TessEval.Spacing = state->in_qualifier->vertex_spacing;
1725
1726 shader->info.TessEval.VertexOrder = 0;
1727 if (state->in_qualifier->flags.q.ordering)
1728 shader->info.TessEval.VertexOrder = state->in_qualifier->ordering;
1729
1730 shader->info.TessEval.PointMode = -1;
1731 if (state->in_qualifier->flags.q.point_mode)
1732 shader->info.TessEval.PointMode = state->in_qualifier->point_mode;
1733 break;
1734 case MESA_SHADER_GEOMETRY:
1735 shader->info.Geom.VerticesOut = -1;
1736 if (state->out_qualifier->flags.q.max_vertices) {
1737 unsigned qual_max_vertices;
1738 if (state->out_qualifier->max_vertices->
1739 process_qualifier_constant(state, "max_vertices",
1740 &qual_max_vertices, true, true)) {
1741
1742 if (qual_max_vertices > state->Const.MaxGeometryOutputVertices) {
1743 YYLTYPE loc = state->out_qualifier->max_vertices->get_location();
1744 _mesa_glsl_error(&loc, state,
1745 "maximum output vertices (%d) exceeds "
1746 "GL_MAX_GEOMETRY_OUTPUT_VERTICES",
1747 qual_max_vertices);
1748 }
1749 shader->info.Geom.VerticesOut = qual_max_vertices;
1750 }
1751 }
1752
1753 if (state->gs_input_prim_type_specified) {
1754 shader->info.Geom.InputType = state->in_qualifier->prim_type;
1755 } else {
1756 shader->info.Geom.InputType = PRIM_UNKNOWN;
1757 }
1758
1759 if (state->out_qualifier->flags.q.prim_type) {
1760 shader->info.Geom.OutputType = state->out_qualifier->prim_type;
1761 } else {
1762 shader->info.Geom.OutputType = PRIM_UNKNOWN;
1763 }
1764
1765 shader->info.Geom.Invocations = 0;
1766 if (state->in_qualifier->flags.q.invocations) {
1767 unsigned invocations;
1768 if (state->in_qualifier->invocations->
1769 process_qualifier_constant(state, "invocations",
1770 &invocations, false)) {
1771
1772 YYLTYPE loc = state->in_qualifier->invocations->get_location();
1773 if (invocations > MAX_GEOMETRY_SHADER_INVOCATIONS) {
1774 _mesa_glsl_error(&loc, state,
1775 "invocations (%d) exceeds "
1776 "GL_MAX_GEOMETRY_SHADER_INVOCATIONS",
1777 invocations);
1778 }
1779 shader->info.Geom.Invocations = invocations;
1780 }
1781 }
1782 break;
1783
1784 case MESA_SHADER_COMPUTE:
1785 if (state->cs_input_local_size_specified) {
1786 for (int i = 0; i < 3; i++)
1787 shader->info.Comp.LocalSize[i] = state->cs_input_local_size[i];
1788 } else {
1789 for (int i = 0; i < 3; i++)
1790 shader->info.Comp.LocalSize[i] = 0;
1791 }
1792 break;
1793
1794 case MESA_SHADER_FRAGMENT:
1795 shader->info.redeclares_gl_fragcoord =
1796 state->fs_redeclares_gl_fragcoord;
1797 shader->info.uses_gl_fragcoord = state->fs_uses_gl_fragcoord;
1798 shader->info.pixel_center_integer = state->fs_pixel_center_integer;
1799 shader->info.origin_upper_left = state->fs_origin_upper_left;
1800 shader->info.ARB_fragment_coord_conventions_enable =
1801 state->ARB_fragment_coord_conventions_enable;
1802 shader->info.EarlyFragmentTests = state->fs_early_fragment_tests;
1803 shader->info.BlendSupport = state->fs_blend_support;
1804 break;
1805
1806 default:
1807 /* Nothing to do. */
1808 break;
1809 }
1810 }
1811
1812 extern "C" {
1813
1814 static void
1815 assign_subroutine_indexes(struct gl_shader *sh,
1816 struct _mesa_glsl_parse_state *state)
1817 {
1818 int j, k;
1819 int index = 0;
1820
1821 for (j = 0; j < state->num_subroutines; j++) {
1822 while (state->subroutines[j]->subroutine_index == -1) {
1823 for (k = 0; k < state->num_subroutines; k++) {
1824 if (state->subroutines[k]->subroutine_index == index)
1825 break;
1826 else if (k == state->num_subroutines - 1) {
1827 state->subroutines[j]->subroutine_index = index;
1828 }
1829 }
1830 index++;
1831 }
1832 }
1833 }
1834
1835 static void
1836 add_builtin_defines(struct _mesa_glsl_parse_state *state,
1837 void (*add_builtin_define)(struct glcpp_parser *, const char *, int),
1838 struct glcpp_parser *data,
1839 unsigned version,
1840 bool es)
1841 {
1842 unsigned gl_version = state->ctx->Extensions.Version;
1843 gl_api api = state->ctx->API;
1844
1845 if (gl_version != 0xff) {
1846 unsigned i;
1847 for (i = 0; i < state->num_supported_versions; i++) {
1848 if (state->supported_versions[i].ver == version &&
1849 state->supported_versions[i].es == es) {
1850 gl_version = state->supported_versions[i].gl_ver;
1851 break;
1852 }
1853 }
1854
1855 if (i == state->num_supported_versions)
1856 return;
1857 }
1858
1859 if (es)
1860 api = API_OPENGLES2;
1861
1862 for (unsigned i = 0;
1863 i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
1864 const _mesa_glsl_extension *extension
1865 = &_mesa_glsl_supported_extensions[i];
1866 if (extension->compatible_with_state(state, api, gl_version)) {
1867 add_builtin_define(data, extension->name, 1);
1868 }
1869 }
1870 }
1871
1872 void
1873 _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
1874 bool dump_ast, bool dump_hir)
1875 {
1876 struct _mesa_glsl_parse_state *state =
1877 new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader);
1878 const char *source = shader->Source;
1879
1880 if (ctx->Const.GenerateTemporaryNames)
1881 (void) p_atomic_cmpxchg(&ir_variable::temporaries_allocate_names,
1882 false, true);
1883
1884 state->error = glcpp_preprocess(state, &source, &state->info_log,
1885 add_builtin_defines, state, ctx);
1886
1887 if (!state->error) {
1888 _mesa_glsl_lexer_ctor(state, source);
1889 _mesa_glsl_parse(state);
1890 _mesa_glsl_lexer_dtor(state);
1891 }
1892
1893 if (dump_ast) {
1894 foreach_list_typed(ast_node, ast, link, &state->translation_unit) {
1895 ast->print();
1896 }
1897 printf("\n\n");
1898 }
1899
1900 ralloc_free(shader->ir);
1901 shader->ir = new(shader) exec_list;
1902 if (!state->error && !state->translation_unit.is_empty())
1903 _mesa_ast_to_hir(shader->ir, state);
1904
1905 if (!state->error) {
1906 validate_ir_tree(shader->ir);
1907
1908 /* Print out the unoptimized IR. */
1909 if (dump_hir) {
1910 _mesa_print_ir(stdout, shader->ir, state);
1911 }
1912 }
1913
1914
1915 if (!state->error && !shader->ir->is_empty()) {
1916 struct gl_shader_compiler_options *options =
1917 &ctx->Const.ShaderCompilerOptions[shader->Stage];
1918
1919 assign_subroutine_indexes(shader, state);
1920 lower_subroutine(shader->ir, state);
1921 /* Do some optimization at compile time to reduce shader IR size
1922 * and reduce later work if the same shader is linked multiple times
1923 */
1924 while (do_common_optimization(shader->ir, false, false, options,
1925 ctx->Const.NativeIntegers))
1926 ;
1927
1928 validate_ir_tree(shader->ir);
1929
1930 enum ir_variable_mode other;
1931 switch (shader->Stage) {
1932 case MESA_SHADER_VERTEX:
1933 other = ir_var_shader_in;
1934 break;
1935 case MESA_SHADER_FRAGMENT:
1936 other = ir_var_shader_out;
1937 break;
1938 default:
1939 /* Something invalid to ensure optimize_dead_builtin_uniforms
1940 * doesn't remove anything other than uniforms or constants.
1941 */
1942 other = ir_var_mode_count;
1943 break;
1944 }
1945
1946 optimize_dead_builtin_variables(shader->ir, other);
1947
1948 validate_ir_tree(shader->ir);
1949 }
1950
1951 if (shader->InfoLog)
1952 ralloc_free(shader->InfoLog);
1953
1954 if (!state->error)
1955 set_shader_inout_layout(shader, state);
1956
1957 shader->symbols = new(shader->ir) glsl_symbol_table;
1958 shader->CompileStatus = !state->error;
1959 shader->InfoLog = state->info_log;
1960 shader->Version = state->language_version;
1961 shader->IsES = state->es_shader;
1962 shader->info.uses_builtin_functions = state->uses_builtin_functions;
1963
1964 /* Retain any live IR, but trash the rest. */
1965 reparent_ir(shader->ir, shader->ir);
1966
1967 /* Destroy the symbol table. Create a new symbol table that contains only
1968 * the variables and functions that still exist in the IR. The symbol
1969 * table will be used later during linking.
1970 *
1971 * There must NOT be any freed objects still referenced by the symbol
1972 * table. That could cause the linker to dereference freed memory.
1973 *
1974 * We don't have to worry about types or interface-types here because those
1975 * are fly-weights that are looked up by glsl_type.
1976 */
1977 foreach_in_list (ir_instruction, ir, shader->ir) {
1978 switch (ir->ir_type) {
1979 case ir_type_function:
1980 shader->symbols->add_function((ir_function *) ir);
1981 break;
1982 case ir_type_variable: {
1983 ir_variable *const var = (ir_variable *) ir;
1984
1985 if (var->data.mode != ir_var_temporary)
1986 shader->symbols->add_variable(var);
1987 break;
1988 }
1989 default:
1990 break;
1991 }
1992 }
1993
1994 _mesa_glsl_initialize_derived_variables(ctx, shader);
1995
1996 delete state->symbols;
1997 ralloc_free(state);
1998 }
1999
2000 } /* extern "C" */
2001 /**
2002 * Do the set of common optimizations passes
2003 *
2004 * \param ir List of instructions to be optimized
2005 * \param linked Is the shader linked? This enables
2006 * optimizations passes that remove code at
2007 * global scope and could cause linking to
2008 * fail.
2009 * \param uniform_locations_assigned Have locations already been assigned for
2010 * uniforms? This prevents the declarations
2011 * of unused uniforms from being removed.
2012 * The setting of this flag only matters if
2013 * \c linked is \c true.
2014 * \param max_unroll_iterations Maximum number of loop iterations to be
2015 * unrolled. Setting to 0 disables loop
2016 * unrolling.
2017 * \param options The driver's preferred shader options.
2018 */
2019 bool
2020 do_common_optimization(exec_list *ir, bool linked,
2021 bool uniform_locations_assigned,
2022 const struct gl_shader_compiler_options *options,
2023 bool native_integers)
2024 {
2025 const bool debug = false;
2026 GLboolean progress = GL_FALSE;
2027
2028 #define OPT(PASS, ...) do { \
2029 if (debug) { \
2030 fprintf(stderr, "START GLSL optimization %s\n", #PASS); \
2031 const bool opt_progress = PASS(__VA_ARGS__); \
2032 progress = opt_progress || progress; \
2033 if (opt_progress) \
2034 _mesa_print_ir(stderr, ir, NULL); \
2035 fprintf(stderr, "GLSL optimization %s: %s progress\n", \
2036 #PASS, opt_progress ? "made" : "no"); \
2037 } else { \
2038 progress = PASS(__VA_ARGS__) || progress; \
2039 } \
2040 } while (false)
2041
2042 OPT(lower_instructions, ir, SUB_TO_ADD_NEG);
2043
2044 if (linked) {
2045 OPT(do_function_inlining, ir);
2046 OPT(do_dead_functions, ir);
2047 OPT(do_structure_splitting, ir);
2048 }
2049 propagate_invariance(ir);
2050 OPT(do_if_simplification, ir);
2051 OPT(opt_flatten_nested_if_blocks, ir);
2052 OPT(opt_conditional_discard, ir);
2053 OPT(do_copy_propagation, ir);
2054 OPT(do_copy_propagation_elements, ir);
2055
2056 if (options->OptimizeForAOS && !linked)
2057 OPT(opt_flip_matrices, ir);
2058
2059 if (linked && options->OptimizeForAOS) {
2060 OPT(do_vectorize, ir);
2061 }
2062
2063 if (linked)
2064 OPT(do_dead_code, ir, uniform_locations_assigned);
2065 else
2066 OPT(do_dead_code_unlinked, ir);
2067 OPT(do_dead_code_local, ir);
2068 OPT(do_tree_grafting, ir);
2069 OPT(do_constant_propagation, ir);
2070 if (linked)
2071 OPT(do_constant_variable, ir);
2072 else
2073 OPT(do_constant_variable_unlinked, ir);
2074 OPT(do_constant_folding, ir);
2075 OPT(do_minmax_prune, ir);
2076 OPT(do_rebalance_tree, ir);
2077 OPT(do_algebraic, ir, native_integers, options);
2078 OPT(do_lower_jumps, ir);
2079 OPT(do_vec_index_to_swizzle, ir);
2080 OPT(lower_vector_insert, ir, false);
2081 OPT(do_swizzle_swizzle, ir);
2082 OPT(do_noop_swizzle, ir);
2083
2084 OPT(optimize_split_arrays, ir, linked);
2085 OPT(optimize_redundant_jumps, ir);
2086
2087 loop_state *ls = analyze_loop_variables(ir);
2088 if (ls->loop_found) {
2089 OPT(set_loop_controls, ir, ls);
2090 OPT(unroll_loops, ir, ls, options);
2091 }
2092 delete ls;
2093
2094 #undef OPT
2095
2096 return progress;
2097 }
2098
2099 extern "C" {
2100
2101 /**
2102 * To be called at GL teardown time, this frees compiler datastructures.
2103 *
2104 * After calling this, any previously compiled shaders and shader
2105 * programs would be invalid. So this should happen at approximately
2106 * program exit.
2107 */
2108 void
2109 _mesa_destroy_shader_compiler(void)
2110 {
2111 _mesa_destroy_shader_compiler_caches();
2112
2113 _mesa_glsl_release_types();
2114 }
2115
2116 /**
2117 * Releases compiler caches to trade off performance for memory.
2118 *
2119 * Intended to be used with glReleaseShaderCompiler().
2120 */
2121 void
2122 _mesa_destroy_shader_compiler_caches(void)
2123 {
2124 _mesa_glsl_release_builtin_functions();
2125 }
2126
2127 }