2 * Copyright © 2010 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
25 #include "compiler/glsl_types.h"
26 #include "glsl_parser_extras.h"
29 ir_rvalue::ir_rvalue(enum ir_node_type t
)
32 this->type
= glsl_type::error_type
;
35 bool ir_rvalue::is_zero() const
40 bool ir_rvalue::is_one() const
45 bool ir_rvalue::is_negative_one() const
51 * Modify the swizzle make to move one component to another
53 * \param m IR swizzle to be modified
54 * \param from Component in the RHS that is to be swizzled
55 * \param to Desired swizzle location of \c from
58 update_rhs_swizzle(ir_swizzle_mask
&m
, unsigned from
, unsigned to
)
61 case 0: m
.x
= from
; break;
62 case 1: m
.y
= from
; break;
63 case 2: m
.z
= from
; break;
64 case 3: m
.w
= from
; break;
65 default: assert(!"Should not get here.");
70 ir_assignment::set_lhs(ir_rvalue
*lhs
)
73 bool swizzled
= false;
76 ir_swizzle
*swiz
= lhs
->as_swizzle();
81 unsigned write_mask
= 0;
82 ir_swizzle_mask rhs_swiz
= { 0, 0, 0, 0, 0, 0 };
84 for (unsigned i
= 0; i
< swiz
->mask
.num_components
; i
++) {
88 case 0: c
= swiz
->mask
.x
; break;
89 case 1: c
= swiz
->mask
.y
; break;
90 case 2: c
= swiz
->mask
.z
; break;
91 case 3: c
= swiz
->mask
.w
; break;
92 default: assert(!"Should not get here.");
95 write_mask
|= (((this->write_mask
>> i
) & 1) << c
);
96 update_rhs_swizzle(rhs_swiz
, i
, c
);
97 rhs_swiz
.num_components
= swiz
->val
->type
->vector_elements
;
100 this->write_mask
= write_mask
;
103 this->rhs
= new(mem_ctx
) ir_swizzle(this->rhs
, rhs_swiz
);
108 /* Now, RHS channels line up with the LHS writemask. Collapse it
109 * to just the channels that will be written.
111 ir_swizzle_mask rhs_swiz
= { 0, 0, 0, 0, 0, 0 };
113 for (int i
= 0; i
< 4; i
++) {
114 if (write_mask
& (1 << i
))
115 update_rhs_swizzle(rhs_swiz
, i
, rhs_chan
++);
117 rhs_swiz
.num_components
= rhs_chan
;
118 this->rhs
= new(mem_ctx
) ir_swizzle(this->rhs
, rhs_swiz
);
121 assert((lhs
== NULL
) || lhs
->as_dereference());
123 this->lhs
= (ir_dereference
*) lhs
;
127 ir_assignment::whole_variable_written()
129 ir_variable
*v
= this->lhs
->whole_variable_referenced();
134 if (v
->type
->is_scalar())
137 if (v
->type
->is_vector()) {
138 const unsigned mask
= (1U << v
->type
->vector_elements
) - 1;
140 if (mask
!= this->write_mask
)
144 /* Either all the vector components are assigned or the variable is some
145 * composite type (and the whole thing is assigned.
150 ir_assignment::ir_assignment(ir_dereference
*lhs
, ir_rvalue
*rhs
,
151 ir_rvalue
*condition
, unsigned write_mask
)
152 : ir_instruction(ir_type_assignment
)
154 this->condition
= condition
;
157 this->write_mask
= write_mask
;
159 if (lhs
->type
->is_scalar() || lhs
->type
->is_vector()) {
160 int lhs_components
= 0;
161 for (int i
= 0; i
< 4; i
++) {
162 if (write_mask
& (1 << i
))
166 assert(lhs_components
== this->rhs
->type
->vector_elements
);
170 ir_assignment::ir_assignment(ir_rvalue
*lhs
, ir_rvalue
*rhs
,
171 ir_rvalue
*condition
)
172 : ir_instruction(ir_type_assignment
)
174 this->condition
= condition
;
177 /* If the RHS is a vector type, assume that all components of the vector
178 * type are being written to the LHS. The write mask comes from the RHS
179 * because we can have a case where the LHS is a vec4 and the RHS is a
180 * vec3. In that case, the assignment is:
182 * (assign (...) (xyz) (var_ref lhs) (var_ref rhs))
184 if (rhs
->type
->is_vector())
185 this->write_mask
= (1U << rhs
->type
->vector_elements
) - 1;
186 else if (rhs
->type
->is_scalar())
187 this->write_mask
= 1;
189 this->write_mask
= 0;
194 ir_expression::ir_expression(int op
, const struct glsl_type
*type
,
195 ir_rvalue
*op0
, ir_rvalue
*op1
,
196 ir_rvalue
*op2
, ir_rvalue
*op3
)
197 : ir_rvalue(ir_type_expression
)
200 this->operation
= ir_expression_operation(op
);
201 this->operands
[0] = op0
;
202 this->operands
[1] = op1
;
203 this->operands
[2] = op2
;
204 this->operands
[3] = op3
;
208 for (unsigned i
= num_operands
; i
< 4; i
++) {
209 assert(this->operands
[i
] == NULL
);
212 for (unsigned i
= 0; i
< num_operands
; i
++) {
213 assert(this->operands
[i
] != NULL
);
218 ir_expression::ir_expression(int op
, ir_rvalue
*op0
)
219 : ir_rvalue(ir_type_expression
)
221 this->operation
= ir_expression_operation(op
);
222 this->operands
[0] = op0
;
223 this->operands
[1] = NULL
;
224 this->operands
[2] = NULL
;
225 this->operands
[3] = NULL
;
227 assert(op
<= ir_last_unop
);
229 assert(num_operands
== 1);
230 assert(this->operands
[0]);
232 switch (this->operation
) {
233 case ir_unop_bit_not
:
234 case ir_unop_logic_not
:
249 case ir_unop_round_even
:
253 case ir_unop_dFdx_coarse
:
254 case ir_unop_dFdx_fine
:
256 case ir_unop_dFdy_coarse
:
257 case ir_unop_dFdy_fine
:
258 case ir_unop_bitfield_reverse
:
259 case ir_unop_interpolate_at_centroid
:
261 case ir_unop_saturate
:
263 this->type
= op0
->type
;
270 case ir_unop_bitcast_f2i
:
271 case ir_unop_bit_count
:
272 case ir_unop_find_msb
:
273 case ir_unop_find_lsb
:
274 case ir_unop_subroutine_to_int
:
277 this->type
= glsl_type::get_instance(GLSL_TYPE_INT
,
278 op0
->type
->vector_elements
, 1);
285 case ir_unop_bitcast_i2f
:
286 case ir_unop_bitcast_u2f
:
289 this->type
= glsl_type::get_instance(GLSL_TYPE_FLOAT
,
290 op0
->type
->vector_elements
, 1);
297 this->type
= glsl_type::get_instance(GLSL_TYPE_BOOL
,
298 op0
->type
->vector_elements
, 1);
306 this->type
= glsl_type::get_instance(GLSL_TYPE_DOUBLE
,
307 op0
->type
->vector_elements
, 1);
313 case ir_unop_bitcast_f2u
:
316 this->type
= glsl_type::get_instance(GLSL_TYPE_UINT
,
317 op0
->type
->vector_elements
, 1);
325 case ir_unop_u642i64
:
326 this->type
= glsl_type::get_instance(GLSL_TYPE_INT64
,
327 op0
->type
->vector_elements
, 1);
334 case ir_unop_i642u64
:
335 this->type
= glsl_type::get_instance(GLSL_TYPE_UINT64
,
336 op0
->type
->vector_elements
, 1);
339 this->type
= glsl_type::float_type
;
342 case ir_unop_unpack_double_2x32
:
343 case ir_unop_unpack_uint_2x32
:
344 this->type
= glsl_type::uvec2_type
;
347 case ir_unop_unpack_int_2x32
:
348 this->type
= glsl_type::ivec2_type
;
351 case ir_unop_pack_snorm_2x16
:
352 case ir_unop_pack_snorm_4x8
:
353 case ir_unop_pack_unorm_2x16
:
354 case ir_unop_pack_unorm_4x8
:
355 case ir_unop_pack_half_2x16
:
356 this->type
= glsl_type::uint_type
;
359 case ir_unop_pack_double_2x32
:
360 this->type
= glsl_type::double_type
;
363 case ir_unop_pack_int_2x32
:
364 this->type
= glsl_type::int64_t_type
;
367 case ir_unop_pack_uint_2x32
:
368 this->type
= glsl_type::uint64_t_type
;
371 case ir_unop_unpack_snorm_2x16
:
372 case ir_unop_unpack_unorm_2x16
:
373 case ir_unop_unpack_half_2x16
:
374 this->type
= glsl_type::vec2_type
;
377 case ir_unop_unpack_snorm_4x8
:
378 case ir_unop_unpack_unorm_4x8
:
379 this->type
= glsl_type::vec4_type
;
382 case ir_unop_unpack_sampler_2x32
:
383 case ir_unop_unpack_image_2x32
:
384 this->type
= glsl_type::uvec2_type
;
387 case ir_unop_pack_sampler_2x32
:
388 case ir_unop_pack_image_2x32
:
389 this->type
= op0
->type
;
392 case ir_unop_frexp_sig
:
393 this->type
= op0
->type
;
395 case ir_unop_frexp_exp
:
396 this->type
= glsl_type::get_instance(GLSL_TYPE_INT
,
397 op0
->type
->vector_elements
, 1);
400 case ir_unop_get_buffer_size
:
401 case ir_unop_ssbo_unsized_array_length
:
402 this->type
= glsl_type::int_type
;
405 case ir_unop_bitcast_i642d
:
406 case ir_unop_bitcast_u642d
:
407 this->type
= glsl_type::get_instance(GLSL_TYPE_DOUBLE
,
408 op0
->type
->vector_elements
, 1);
411 case ir_unop_bitcast_d2i64
:
412 this->type
= glsl_type::get_instance(GLSL_TYPE_INT64
,
413 op0
->type
->vector_elements
, 1);
415 case ir_unop_bitcast_d2u64
:
416 this->type
= glsl_type::get_instance(GLSL_TYPE_UINT64
,
417 op0
->type
->vector_elements
, 1);
421 assert(!"not reached: missing automatic type setup for ir_expression");
422 this->type
= op0
->type
;
427 ir_expression::ir_expression(int op
, ir_rvalue
*op0
, ir_rvalue
*op1
)
428 : ir_rvalue(ir_type_expression
)
430 this->operation
= ir_expression_operation(op
);
431 this->operands
[0] = op0
;
432 this->operands
[1] = op1
;
433 this->operands
[2] = NULL
;
434 this->operands
[3] = NULL
;
436 assert(op
> ir_last_unop
);
438 assert(num_operands
== 2);
439 for (unsigned i
= 0; i
< num_operands
; i
++) {
440 assert(this->operands
[i
] != NULL
);
443 switch (this->operation
) {
444 case ir_binop_all_equal
:
445 case ir_binop_any_nequal
:
446 this->type
= glsl_type::bool_type
;
458 if (op0
->type
->is_scalar()) {
459 this->type
= op1
->type
;
460 } else if (op1
->type
->is_scalar()) {
461 this->type
= op0
->type
;
463 if (this->operation
== ir_binop_mul
) {
464 this->type
= glsl_type::get_mul_type(op0
->type
, op1
->type
);
466 assert(op0
->type
== op1
->type
);
467 this->type
= op0
->type
;
472 case ir_binop_logic_and
:
473 case ir_binop_logic_xor
:
474 case ir_binop_logic_or
:
475 case ir_binop_bit_and
:
476 case ir_binop_bit_xor
:
477 case ir_binop_bit_or
:
478 assert(!op0
->type
->is_matrix());
479 assert(!op1
->type
->is_matrix());
480 if (op0
->type
->is_scalar()) {
481 this->type
= op1
->type
;
482 } else if (op1
->type
->is_scalar()) {
483 this->type
= op0
->type
;
485 assert(op0
->type
->vector_elements
== op1
->type
->vector_elements
);
486 this->type
= op0
->type
;
491 case ir_binop_nequal
:
492 case ir_binop_gequal
:
494 assert(op0
->type
== op1
->type
);
495 this->type
= glsl_type::get_instance(GLSL_TYPE_BOOL
,
496 op0
->type
->vector_elements
, 1);
500 this->type
= op0
->type
->get_base_type();
503 case ir_binop_imul_high
:
504 case ir_binop_mul_32x16
:
506 case ir_binop_borrow
:
507 case ir_binop_lshift
:
508 case ir_binop_rshift
:
510 case ir_binop_interpolate_at_offset
:
511 case ir_binop_interpolate_at_sample
:
512 this->type
= op0
->type
;
515 case ir_binop_add_sat
:
516 case ir_binop_sub_sat
:
518 case ir_binop_avg_round
:
519 assert(op0
->type
== op1
->type
);
520 this->type
= op0
->type
;
523 case ir_binop_abs_sub
: {
524 enum glsl_base_type base
;
526 assert(op0
->type
== op1
->type
);
528 switch (op0
->type
->base_type
) {
531 base
= GLSL_TYPE_UINT
;
533 case GLSL_TYPE_UINT8
:
535 base
= GLSL_TYPE_UINT8
;
537 case GLSL_TYPE_UINT16
:
538 case GLSL_TYPE_INT16
:
539 base
= GLSL_TYPE_UINT16
;
541 case GLSL_TYPE_UINT64
:
542 case GLSL_TYPE_INT64
:
543 base
= GLSL_TYPE_UINT64
;
546 unreachable(!"Invalid base type.");
549 this->type
= glsl_type::get_instance(base
, op0
->type
->vector_elements
, 1);
553 case ir_binop_vector_extract
:
554 this->type
= op0
->type
->get_scalar_type();
558 assert(!"not reached: missing automatic type setup for ir_expression");
559 this->type
= glsl_type::float_type
;
563 ir_expression::ir_expression(int op
, ir_rvalue
*op0
, ir_rvalue
*op1
,
565 : ir_rvalue(ir_type_expression
)
567 this->operation
= ir_expression_operation(op
);
568 this->operands
[0] = op0
;
569 this->operands
[1] = op1
;
570 this->operands
[2] = op2
;
571 this->operands
[3] = NULL
;
573 assert(op
> ir_last_binop
&& op
<= ir_last_triop
);
575 assert(num_operands
== 3);
576 for (unsigned i
= 0; i
< num_operands
; i
++) {
577 assert(this->operands
[i
] != NULL
);
580 switch (this->operation
) {
583 case ir_triop_bitfield_extract
:
584 case ir_triop_vector_insert
:
585 this->type
= op0
->type
;
589 this->type
= op1
->type
;
593 assert(!"not reached: missing automatic type setup for ir_expression");
594 this->type
= glsl_type::float_type
;
599 * This is only here for ir_reader to used for testing purposes. Please use
600 * the precomputed num_operands field if you need the number of operands.
603 ir_expression::get_num_operands(ir_expression_operation op
)
605 assert(op
<= ir_last_opcode
);
607 if (op
<= ir_last_unop
)
610 if (op
<= ir_last_binop
)
613 if (op
<= ir_last_triop
)
616 if (op
<= ir_last_quadop
)
619 unreachable("Could not calculate number of operands");
622 #include "ir_expression_operation_strings.h"
625 depth_layout_string(ir_depth_layout layout
)
628 case ir_depth_layout_none
: return "";
629 case ir_depth_layout_any
: return "depth_any";
630 case ir_depth_layout_greater
: return "depth_greater";
631 case ir_depth_layout_less
: return "depth_less";
632 case ir_depth_layout_unchanged
: return "depth_unchanged";
640 ir_expression_operation
641 ir_expression::get_operator(const char *str
)
643 for (int op
= 0; op
<= int(ir_last_opcode
); op
++) {
644 if (strcmp(str
, ir_expression_operation_strings
[op
]) == 0)
645 return (ir_expression_operation
) op
;
647 return (ir_expression_operation
) -1;
651 ir_expression::variable_referenced() const
654 case ir_binop_vector_extract
:
655 case ir_triop_vector_insert
:
656 /* We get these for things like a[0] where a is a vector type. In these
657 * cases we want variable_referenced() to return the actual vector
658 * variable this is wrapping.
660 return operands
[0]->variable_referenced();
662 return ir_rvalue::variable_referenced();
666 ir_constant::ir_constant()
667 : ir_rvalue(ir_type_constant
)
669 this->const_elements
= NULL
;
672 ir_constant::ir_constant(const struct glsl_type
*type
,
673 const ir_constant_data
*data
)
674 : ir_rvalue(ir_type_constant
)
676 this->const_elements
= NULL
;
678 assert((type
->base_type
>= GLSL_TYPE_UINT
)
679 && (type
->base_type
<= GLSL_TYPE_IMAGE
));
682 memcpy(& this->value
, data
, sizeof(this->value
));
685 ir_constant::ir_constant(float16_t f16
, unsigned vector_elements
)
686 : ir_rvalue(ir_type_constant
)
688 assert(vector_elements
<= 4);
689 this->type
= glsl_type::get_instance(GLSL_TYPE_FLOAT16
, vector_elements
, 1);
690 for (unsigned i
= 0; i
< vector_elements
; i
++) {
691 this->value
.f16
[i
] = f16
.bits
;
693 for (unsigned i
= vector_elements
; i
< 16; i
++) {
694 this->value
.f
[i
] = 0;
698 ir_constant::ir_constant(float f
, unsigned vector_elements
)
699 : ir_rvalue(ir_type_constant
)
701 assert(vector_elements
<= 4);
702 this->type
= glsl_type::get_instance(GLSL_TYPE_FLOAT
, vector_elements
, 1);
703 for (unsigned i
= 0; i
< vector_elements
; i
++) {
704 this->value
.f
[i
] = f
;
706 for (unsigned i
= vector_elements
; i
< 16; i
++) {
707 this->value
.f
[i
] = 0;
711 ir_constant::ir_constant(double d
, unsigned vector_elements
)
712 : ir_rvalue(ir_type_constant
)
714 assert(vector_elements
<= 4);
715 this->type
= glsl_type::get_instance(GLSL_TYPE_DOUBLE
, vector_elements
, 1);
716 for (unsigned i
= 0; i
< vector_elements
; i
++) {
717 this->value
.d
[i
] = d
;
719 for (unsigned i
= vector_elements
; i
< 16; i
++) {
720 this->value
.d
[i
] = 0.0;
724 ir_constant::ir_constant(unsigned int u
, unsigned vector_elements
)
725 : ir_rvalue(ir_type_constant
)
727 assert(vector_elements
<= 4);
728 this->type
= glsl_type::get_instance(GLSL_TYPE_UINT
, vector_elements
, 1);
729 for (unsigned i
= 0; i
< vector_elements
; i
++) {
730 this->value
.u
[i
] = u
;
732 for (unsigned i
= vector_elements
; i
< 16; i
++) {
733 this->value
.u
[i
] = 0;
737 ir_constant::ir_constant(int integer
, unsigned vector_elements
)
738 : ir_rvalue(ir_type_constant
)
740 assert(vector_elements
<= 4);
741 this->type
= glsl_type::get_instance(GLSL_TYPE_INT
, vector_elements
, 1);
742 for (unsigned i
= 0; i
< vector_elements
; i
++) {
743 this->value
.i
[i
] = integer
;
745 for (unsigned i
= vector_elements
; i
< 16; i
++) {
746 this->value
.i
[i
] = 0;
750 ir_constant::ir_constant(uint64_t u64
, unsigned vector_elements
)
751 : ir_rvalue(ir_type_constant
)
753 assert(vector_elements
<= 4);
754 this->type
= glsl_type::get_instance(GLSL_TYPE_UINT64
, vector_elements
, 1);
755 for (unsigned i
= 0; i
< vector_elements
; i
++) {
756 this->value
.u64
[i
] = u64
;
758 for (unsigned i
= vector_elements
; i
< 16; i
++) {
759 this->value
.u64
[i
] = 0;
763 ir_constant::ir_constant(int64_t int64
, unsigned vector_elements
)
764 : ir_rvalue(ir_type_constant
)
766 assert(vector_elements
<= 4);
767 this->type
= glsl_type::get_instance(GLSL_TYPE_INT64
, vector_elements
, 1);
768 for (unsigned i
= 0; i
< vector_elements
; i
++) {
769 this->value
.i64
[i
] = int64
;
771 for (unsigned i
= vector_elements
; i
< 16; i
++) {
772 this->value
.i64
[i
] = 0;
776 ir_constant::ir_constant(bool b
, unsigned vector_elements
)
777 : ir_rvalue(ir_type_constant
)
779 assert(vector_elements
<= 4);
780 this->type
= glsl_type::get_instance(GLSL_TYPE_BOOL
, vector_elements
, 1);
781 for (unsigned i
= 0; i
< vector_elements
; i
++) {
782 this->value
.b
[i
] = b
;
784 for (unsigned i
= vector_elements
; i
< 16; i
++) {
785 this->value
.b
[i
] = false;
789 ir_constant::ir_constant(const ir_constant
*c
, unsigned i
)
790 : ir_rvalue(ir_type_constant
)
792 this->const_elements
= NULL
;
793 this->type
= c
->type
->get_base_type();
795 switch (this->type
->base_type
) {
796 case GLSL_TYPE_UINT
: this->value
.u
[0] = c
->value
.u
[i
]; break;
797 case GLSL_TYPE_INT
: this->value
.i
[0] = c
->value
.i
[i
]; break;
798 case GLSL_TYPE_FLOAT
: this->value
.f
[0] = c
->value
.f
[i
]; break;
799 case GLSL_TYPE_BOOL
: this->value
.b
[0] = c
->value
.b
[i
]; break;
800 case GLSL_TYPE_DOUBLE
: this->value
.d
[0] = c
->value
.d
[i
]; break;
801 default: assert(!"Should not get here."); break;
805 ir_constant::ir_constant(const struct glsl_type
*type
, exec_list
*value_list
)
806 : ir_rvalue(ir_type_constant
)
808 this->const_elements
= NULL
;
811 assert(type
->is_scalar() || type
->is_vector() || type
->is_matrix()
812 || type
->is_struct() || type
->is_array());
814 /* If the constant is a record, the types of each of the entries in
815 * value_list must be a 1-for-1 match with the structure components. Each
816 * entry must also be a constant. Just move the nodes from the value_list
817 * to the list in the ir_constant.
819 if (type
->is_array() || type
->is_struct()) {
820 this->const_elements
= ralloc_array(this, ir_constant
*, type
->length
);
822 foreach_in_list(ir_constant
, value
, value_list
) {
823 assert(value
->as_constant() != NULL
);
825 this->const_elements
[i
++] = value
;
830 for (unsigned i
= 0; i
< 16; i
++) {
831 this->value
.u
[i
] = 0;
834 ir_constant
*value
= (ir_constant
*) (value_list
->get_head_raw());
836 /* Constructors with exactly one scalar argument are special for vectors
837 * and matrices. For vectors, the scalar value is replicated to fill all
838 * the components. For matrices, the scalar fills the components of the
839 * diagonal while the rest is filled with 0.
841 if (value
->type
->is_scalar() && value
->next
->is_tail_sentinel()) {
842 if (type
->is_matrix()) {
843 /* Matrix - fill diagonal (rest is already set to 0) */
844 assert(type
->is_float() || type
->is_double());
845 for (unsigned i
= 0; i
< type
->matrix_columns
; i
++) {
846 if (type
->is_float())
847 this->value
.f
[i
* type
->vector_elements
+ i
] =
850 this->value
.d
[i
* type
->vector_elements
+ i
] =
854 /* Vector or scalar - fill all components */
855 switch (type
->base_type
) {
858 for (unsigned i
= 0; i
< type
->components(); i
++)
859 this->value
.u
[i
] = value
->value
.u
[0];
861 case GLSL_TYPE_FLOAT
:
862 for (unsigned i
= 0; i
< type
->components(); i
++)
863 this->value
.f
[i
] = value
->value
.f
[0];
865 case GLSL_TYPE_DOUBLE
:
866 for (unsigned i
= 0; i
< type
->components(); i
++)
867 this->value
.d
[i
] = value
->value
.d
[0];
869 case GLSL_TYPE_UINT64
:
870 case GLSL_TYPE_INT64
:
871 for (unsigned i
= 0; i
< type
->components(); i
++)
872 this->value
.u64
[i
] = value
->value
.u64
[0];
875 for (unsigned i
= 0; i
< type
->components(); i
++)
876 this->value
.b
[i
] = value
->value
.b
[0];
878 case GLSL_TYPE_SAMPLER
:
879 case GLSL_TYPE_IMAGE
:
880 this->value
.u64
[0] = value
->value
.u64
[0];
883 assert(!"Should not get here.");
890 if (type
->is_matrix() && value
->type
->is_matrix()) {
891 assert(value
->next
->is_tail_sentinel());
893 /* From section 5.4.2 of the GLSL 1.20 spec:
894 * "If a matrix is constructed from a matrix, then each component
895 * (column i, row j) in the result that has a corresponding component
896 * (column i, row j) in the argument will be initialized from there."
898 unsigned cols
= MIN2(type
->matrix_columns
, value
->type
->matrix_columns
);
899 unsigned rows
= MIN2(type
->vector_elements
, value
->type
->vector_elements
);
900 for (unsigned i
= 0; i
< cols
; i
++) {
901 for (unsigned j
= 0; j
< rows
; j
++) {
902 const unsigned src
= i
* value
->type
->vector_elements
+ j
;
903 const unsigned dst
= i
* type
->vector_elements
+ j
;
904 this->value
.f
[dst
] = value
->value
.f
[src
];
908 /* "All other components will be initialized to the identity matrix." */
909 for (unsigned i
= cols
; i
< type
->matrix_columns
; i
++)
910 this->value
.f
[i
* type
->vector_elements
+ i
] = 1.0;
915 /* Use each component from each entry in the value_list to initialize one
916 * component of the constant being constructed.
920 assert(value
->as_constant() != NULL
);
921 assert(!value
->is_tail_sentinel());
923 for (unsigned j
= 0; j
< value
->type
->components(); j
++) {
924 switch (type
->base_type
) {
926 this->value
.u
[i
] = value
->get_uint_component(j
);
929 this->value
.i
[i
] = value
->get_int_component(j
);
931 case GLSL_TYPE_FLOAT
:
932 this->value
.f
[i
] = value
->get_float_component(j
);
935 this->value
.b
[i
] = value
->get_bool_component(j
);
937 case GLSL_TYPE_DOUBLE
:
938 this->value
.d
[i
] = value
->get_double_component(j
);
940 case GLSL_TYPE_UINT64
:
941 this->value
.u64
[i
] = value
->get_uint64_component(j
);
943 case GLSL_TYPE_INT64
:
944 this->value
.i64
[i
] = value
->get_int64_component(j
);
947 /* FINISHME: What to do? Exceptions are not the answer.
953 if (i
>= type
->components())
957 if (i
>= type
->components())
958 break; /* avoid downcasting a list sentinel */
959 value
= (ir_constant
*) value
->next
;
964 ir_constant::zero(void *mem_ctx
, const glsl_type
*type
)
966 assert(type
->is_scalar() || type
->is_vector() || type
->is_matrix()
967 || type
->is_struct() || type
->is_array());
969 ir_constant
*c
= new(mem_ctx
) ir_constant
;
971 memset(&c
->value
, 0, sizeof(c
->value
));
973 if (type
->is_array()) {
974 c
->const_elements
= ralloc_array(c
, ir_constant
*, type
->length
);
976 for (unsigned i
= 0; i
< type
->length
; i
++)
977 c
->const_elements
[i
] = ir_constant::zero(c
, type
->fields
.array
);
980 if (type
->is_struct()) {
981 c
->const_elements
= ralloc_array(c
, ir_constant
*, type
->length
);
983 for (unsigned i
= 0; i
< type
->length
; i
++) {
984 c
->const_elements
[i
] =
985 ir_constant::zero(mem_ctx
, type
->fields
.structure
[i
].type
);
993 ir_constant::get_bool_component(unsigned i
) const
995 switch (this->type
->base_type
) {
996 case GLSL_TYPE_UINT
: return this->value
.u
[i
] != 0;
997 case GLSL_TYPE_INT
: return this->value
.i
[i
] != 0;
998 case GLSL_TYPE_FLOAT
: return ((int)this->value
.f
[i
]) != 0;
999 case GLSL_TYPE_BOOL
: return this->value
.b
[i
];
1000 case GLSL_TYPE_DOUBLE
: return this->value
.d
[i
] != 0.0;
1001 case GLSL_TYPE_SAMPLER
:
1002 case GLSL_TYPE_IMAGE
:
1003 case GLSL_TYPE_UINT64
: return this->value
.u64
[i
] != 0;
1004 case GLSL_TYPE_INT64
: return this->value
.i64
[i
] != 0;
1005 default: assert(!"Should not get here."); break;
1008 /* Must return something to make the compiler happy. This is clearly an
1015 ir_constant::get_float_component(unsigned i
) const
1017 switch (this->type
->base_type
) {
1018 case GLSL_TYPE_UINT
: return (float) this->value
.u
[i
];
1019 case GLSL_TYPE_INT
: return (float) this->value
.i
[i
];
1020 case GLSL_TYPE_FLOAT
: return this->value
.f
[i
];
1021 case GLSL_TYPE_BOOL
: return this->value
.b
[i
] ? 1.0f
: 0.0f
;
1022 case GLSL_TYPE_DOUBLE
: return (float) this->value
.d
[i
];
1023 case GLSL_TYPE_SAMPLER
:
1024 case GLSL_TYPE_IMAGE
:
1025 case GLSL_TYPE_UINT64
: return (float) this->value
.u64
[i
];
1026 case GLSL_TYPE_INT64
: return (float) this->value
.i64
[i
];
1027 default: assert(!"Should not get here."); break;
1030 /* Must return something to make the compiler happy. This is clearly an
1037 ir_constant::get_double_component(unsigned i
) const
1039 switch (this->type
->base_type
) {
1040 case GLSL_TYPE_UINT
: return (double) this->value
.u
[i
];
1041 case GLSL_TYPE_INT
: return (double) this->value
.i
[i
];
1042 case GLSL_TYPE_FLOAT
: return (double) this->value
.f
[i
];
1043 case GLSL_TYPE_BOOL
: return this->value
.b
[i
] ? 1.0 : 0.0;
1044 case GLSL_TYPE_DOUBLE
: return this->value
.d
[i
];
1045 case GLSL_TYPE_SAMPLER
:
1046 case GLSL_TYPE_IMAGE
:
1047 case GLSL_TYPE_UINT64
: return (double) this->value
.u64
[i
];
1048 case GLSL_TYPE_INT64
: return (double) this->value
.i64
[i
];
1049 default: assert(!"Should not get here."); break;
1052 /* Must return something to make the compiler happy. This is clearly an
1059 ir_constant::get_int_component(unsigned i
) const
1061 switch (this->type
->base_type
) {
1062 case GLSL_TYPE_UINT
: return this->value
.u
[i
];
1063 case GLSL_TYPE_INT
: return this->value
.i
[i
];
1064 case GLSL_TYPE_FLOAT
: return (int) this->value
.f
[i
];
1065 case GLSL_TYPE_BOOL
: return this->value
.b
[i
] ? 1 : 0;
1066 case GLSL_TYPE_DOUBLE
: return (int) this->value
.d
[i
];
1067 case GLSL_TYPE_SAMPLER
:
1068 case GLSL_TYPE_IMAGE
:
1069 case GLSL_TYPE_UINT64
: return (int) this->value
.u64
[i
];
1070 case GLSL_TYPE_INT64
: return (int) this->value
.i64
[i
];
1071 default: assert(!"Should not get here."); break;
1074 /* Must return something to make the compiler happy. This is clearly an
1081 ir_constant::get_uint_component(unsigned i
) const
1083 switch (this->type
->base_type
) {
1084 case GLSL_TYPE_UINT
: return this->value
.u
[i
];
1085 case GLSL_TYPE_INT
: return this->value
.i
[i
];
1086 case GLSL_TYPE_FLOAT
: return (unsigned) this->value
.f
[i
];
1087 case GLSL_TYPE_BOOL
: return this->value
.b
[i
] ? 1 : 0;
1088 case GLSL_TYPE_DOUBLE
: return (unsigned) this->value
.d
[i
];
1089 case GLSL_TYPE_SAMPLER
:
1090 case GLSL_TYPE_IMAGE
:
1091 case GLSL_TYPE_UINT64
: return (unsigned) this->value
.u64
[i
];
1092 case GLSL_TYPE_INT64
: return (unsigned) this->value
.i64
[i
];
1093 default: assert(!"Should not get here."); break;
1096 /* Must return something to make the compiler happy. This is clearly an
1103 ir_constant::get_int64_component(unsigned i
) const
1105 switch (this->type
->base_type
) {
1106 case GLSL_TYPE_UINT
: return this->value
.u
[i
];
1107 case GLSL_TYPE_INT
: return this->value
.i
[i
];
1108 case GLSL_TYPE_FLOAT
: return (int64_t) this->value
.f
[i
];
1109 case GLSL_TYPE_BOOL
: return this->value
.b
[i
] ? 1 : 0;
1110 case GLSL_TYPE_DOUBLE
: return (int64_t) this->value
.d
[i
];
1111 case GLSL_TYPE_SAMPLER
:
1112 case GLSL_TYPE_IMAGE
:
1113 case GLSL_TYPE_UINT64
: return (int64_t) this->value
.u64
[i
];
1114 case GLSL_TYPE_INT64
: return this->value
.i64
[i
];
1115 default: assert(!"Should not get here."); break;
1118 /* Must return something to make the compiler happy. This is clearly an
1125 ir_constant::get_uint64_component(unsigned i
) const
1127 switch (this->type
->base_type
) {
1128 case GLSL_TYPE_UINT
: return this->value
.u
[i
];
1129 case GLSL_TYPE_INT
: return this->value
.i
[i
];
1130 case GLSL_TYPE_FLOAT
: return (uint64_t) this->value
.f
[i
];
1131 case GLSL_TYPE_BOOL
: return this->value
.b
[i
] ? 1 : 0;
1132 case GLSL_TYPE_DOUBLE
: return (uint64_t) this->value
.d
[i
];
1133 case GLSL_TYPE_SAMPLER
:
1134 case GLSL_TYPE_IMAGE
:
1135 case GLSL_TYPE_UINT64
: return this->value
.u64
[i
];
1136 case GLSL_TYPE_INT64
: return (uint64_t) this->value
.i64
[i
];
1137 default: assert(!"Should not get here."); break;
1140 /* Must return something to make the compiler happy. This is clearly an
1147 ir_constant::get_array_element(unsigned i
) const
1149 assert(this->type
->is_array());
1151 /* From page 35 (page 41 of the PDF) of the GLSL 1.20 spec:
1153 * "Behavior is undefined if a shader subscripts an array with an index
1154 * less than 0 or greater than or equal to the size the array was
1157 * Most out-of-bounds accesses are removed before things could get this far.
1158 * There are cases where non-constant array index values can get constant
1163 else if (i
>= this->type
->length
)
1164 i
= this->type
->length
- 1;
1166 return const_elements
[i
];
1170 ir_constant::get_record_field(int idx
)
1172 assert(this->type
->is_struct());
1173 assert(idx
>= 0 && (unsigned) idx
< this->type
->length
);
1175 return const_elements
[idx
];
1179 ir_constant::copy_offset(ir_constant
*src
, int offset
)
1181 switch (this->type
->base_type
) {
1182 case GLSL_TYPE_UINT
:
1184 case GLSL_TYPE_FLOAT
:
1185 case GLSL_TYPE_DOUBLE
:
1186 case GLSL_TYPE_SAMPLER
:
1187 case GLSL_TYPE_IMAGE
:
1188 case GLSL_TYPE_UINT64
:
1189 case GLSL_TYPE_INT64
:
1190 case GLSL_TYPE_BOOL
: {
1191 unsigned int size
= src
->type
->components();
1192 assert (size
<= this->type
->components() - offset
);
1193 for (unsigned int i
=0; i
<size
; i
++) {
1194 switch (this->type
->base_type
) {
1195 case GLSL_TYPE_UINT
:
1196 value
.u
[i
+offset
] = src
->get_uint_component(i
);
1199 value
.i
[i
+offset
] = src
->get_int_component(i
);
1201 case GLSL_TYPE_FLOAT
:
1202 value
.f
[i
+offset
] = src
->get_float_component(i
);
1204 case GLSL_TYPE_BOOL
:
1205 value
.b
[i
+offset
] = src
->get_bool_component(i
);
1207 case GLSL_TYPE_DOUBLE
:
1208 value
.d
[i
+offset
] = src
->get_double_component(i
);
1210 case GLSL_TYPE_SAMPLER
:
1211 case GLSL_TYPE_IMAGE
:
1212 case GLSL_TYPE_UINT64
:
1213 value
.u64
[i
+offset
] = src
->get_uint64_component(i
);
1215 case GLSL_TYPE_INT64
:
1216 value
.i64
[i
+offset
] = src
->get_int64_component(i
);
1218 default: // Shut up the compiler
1225 case GLSL_TYPE_STRUCT
:
1226 case GLSL_TYPE_ARRAY
: {
1227 assert (src
->type
== this->type
);
1228 for (unsigned i
= 0; i
< this->type
->length
; i
++) {
1229 this->const_elements
[i
] = src
->const_elements
[i
]->clone(this, NULL
);
1235 assert(!"Should not get here.");
1241 ir_constant::copy_masked_offset(ir_constant
*src
, int offset
, unsigned int mask
)
1243 assert (!type
->is_array() && !type
->is_struct());
1245 if (!type
->is_vector() && !type
->is_matrix()) {
1251 for (int i
=0; i
<4; i
++) {
1252 if (mask
& (1 << i
)) {
1253 switch (this->type
->base_type
) {
1254 case GLSL_TYPE_UINT
:
1255 value
.u
[i
+offset
] = src
->get_uint_component(id
++);
1258 value
.i
[i
+offset
] = src
->get_int_component(id
++);
1260 case GLSL_TYPE_FLOAT
:
1261 value
.f
[i
+offset
] = src
->get_float_component(id
++);
1263 case GLSL_TYPE_BOOL
:
1264 value
.b
[i
+offset
] = src
->get_bool_component(id
++);
1266 case GLSL_TYPE_DOUBLE
:
1267 value
.d
[i
+offset
] = src
->get_double_component(id
++);
1269 case GLSL_TYPE_SAMPLER
:
1270 case GLSL_TYPE_IMAGE
:
1271 case GLSL_TYPE_UINT64
:
1272 value
.u64
[i
+offset
] = src
->get_uint64_component(id
++);
1274 case GLSL_TYPE_INT64
:
1275 value
.i64
[i
+offset
] = src
->get_int64_component(id
++);
1278 assert(!"Should not get here.");
1286 ir_constant::has_value(const ir_constant
*c
) const
1288 if (this->type
!= c
->type
)
1291 if (this->type
->is_array() || this->type
->is_struct()) {
1292 for (unsigned i
= 0; i
< this->type
->length
; i
++) {
1293 if (!this->const_elements
[i
]->has_value(c
->const_elements
[i
]))
1299 for (unsigned i
= 0; i
< this->type
->components(); i
++) {
1300 switch (this->type
->base_type
) {
1301 case GLSL_TYPE_UINT
:
1302 if (this->value
.u
[i
] != c
->value
.u
[i
])
1306 if (this->value
.i
[i
] != c
->value
.i
[i
])
1309 case GLSL_TYPE_FLOAT
:
1310 if (this->value
.f
[i
] != c
->value
.f
[i
])
1313 case GLSL_TYPE_BOOL
:
1314 if (this->value
.b
[i
] != c
->value
.b
[i
])
1317 case GLSL_TYPE_DOUBLE
:
1318 if (this->value
.d
[i
] != c
->value
.d
[i
])
1321 case GLSL_TYPE_SAMPLER
:
1322 case GLSL_TYPE_IMAGE
:
1323 case GLSL_TYPE_UINT64
:
1324 if (this->value
.u64
[i
] != c
->value
.u64
[i
])
1327 case GLSL_TYPE_INT64
:
1328 if (this->value
.i64
[i
] != c
->value
.i64
[i
])
1332 assert(!"Should not get here.");
1341 ir_constant::is_value(float f
, int i
) const
1343 if (!this->type
->is_scalar() && !this->type
->is_vector())
1346 /* Only accept boolean values for 0/1. */
1347 if (int(bool(i
)) != i
&& this->type
->is_boolean())
1350 for (unsigned c
= 0; c
< this->type
->vector_elements
; c
++) {
1351 switch (this->type
->base_type
) {
1352 case GLSL_TYPE_FLOAT
:
1353 if (this->value
.f
[c
] != f
)
1357 if (this->value
.i
[c
] != i
)
1360 case GLSL_TYPE_UINT
:
1361 if (this->value
.u
[c
] != unsigned(i
))
1364 case GLSL_TYPE_BOOL
:
1365 if (this->value
.b
[c
] != bool(i
))
1368 case GLSL_TYPE_DOUBLE
:
1369 if (this->value
.d
[c
] != double(f
))
1372 case GLSL_TYPE_SAMPLER
:
1373 case GLSL_TYPE_IMAGE
:
1374 case GLSL_TYPE_UINT64
:
1375 if (this->value
.u64
[c
] != uint64_t(i
))
1378 case GLSL_TYPE_INT64
:
1379 if (this->value
.i64
[c
] != i
)
1383 /* The only other base types are structures, arrays, and samplers.
1384 * Samplers cannot be constants, and the others should have been
1385 * filtered out above.
1387 assert(!"Should not get here.");
1396 ir_constant::is_zero() const
1398 return is_value(0.0, 0);
1402 ir_constant::is_one() const
1404 return is_value(1.0, 1);
1408 ir_constant::is_negative_one() const
1410 return is_value(-1.0, -1);
1414 ir_constant::is_uint16_constant() const
1416 if (!type
->is_integer_32())
1419 return value
.u
[0] < (1 << 16);
1423 : ir_instruction(ir_type_loop
)
1428 ir_dereference_variable::ir_dereference_variable(ir_variable
*var
)
1429 : ir_dereference(ir_type_dereference_variable
)
1431 assert(var
!= NULL
);
1434 this->type
= var
->type
;
1438 ir_dereference_array::ir_dereference_array(ir_rvalue
*value
,
1439 ir_rvalue
*array_index
)
1440 : ir_dereference(ir_type_dereference_array
)
1442 this->array_index
= array_index
;
1443 this->set_array(value
);
1447 ir_dereference_array::ir_dereference_array(ir_variable
*var
,
1448 ir_rvalue
*array_index
)
1449 : ir_dereference(ir_type_dereference_array
)
1451 void *ctx
= ralloc_parent(var
);
1453 this->array_index
= array_index
;
1454 this->set_array(new(ctx
) ir_dereference_variable(var
));
1459 ir_dereference_array::set_array(ir_rvalue
*value
)
1461 assert(value
!= NULL
);
1463 this->array
= value
;
1465 const glsl_type
*const vt
= this->array
->type
;
1467 if (vt
->is_array()) {
1468 type
= vt
->fields
.array
;
1469 } else if (vt
->is_matrix()) {
1470 type
= vt
->column_type();
1471 } else if (vt
->is_vector()) {
1472 type
= vt
->get_base_type();
1477 ir_dereference_record::ir_dereference_record(ir_rvalue
*value
,
1479 : ir_dereference(ir_type_dereference_record
)
1481 assert(value
!= NULL
);
1483 this->record
= value
;
1484 this->type
= this->record
->type
->field_type(field
);
1485 this->field_idx
= this->record
->type
->field_index(field
);
1489 ir_dereference_record::ir_dereference_record(ir_variable
*var
,
1491 : ir_dereference(ir_type_dereference_record
)
1493 void *ctx
= ralloc_parent(var
);
1495 this->record
= new(ctx
) ir_dereference_variable(var
);
1496 this->type
= this->record
->type
->field_type(field
);
1497 this->field_idx
= this->record
->type
->field_index(field
);
1501 ir_dereference::is_lvalue(const struct _mesa_glsl_parse_state
*state
) const
1503 ir_variable
*var
= this->variable_referenced();
1505 /* Every l-value derference chain eventually ends in a variable.
1507 if ((var
== NULL
) || var
->data
.read_only
)
1510 /* From section 4.1.7 of the ARB_bindless_texture spec:
1512 * "Samplers can be used as l-values, so can be assigned into and used as
1513 * "out" and "inout" function parameters."
1515 * From section 4.1.X of the ARB_bindless_texture spec:
1517 * "Images can be used as l-values, so can be assigned into and used as
1518 * "out" and "inout" function parameters."
1520 if ((!state
|| state
->has_bindless()) &&
1521 (this->type
->contains_sampler() || this->type
->contains_image()))
1524 /* From section 4.1.7 of the GLSL 4.40 spec:
1526 * "Opaque variables cannot be treated as l-values; hence cannot
1527 * be used as out or inout function parameters, nor can they be
1530 if (this->type
->contains_opaque())
1537 static const char * const tex_opcode_strs
[] = { "tex", "txb", "txl", "txd", "txf", "txf_ms", "txs", "lod", "tg4", "query_levels", "texture_samples", "samples_identical" };
1539 const char *ir_texture::opcode_string()
1541 assert((unsigned int) op
< ARRAY_SIZE(tex_opcode_strs
));
1542 return tex_opcode_strs
[op
];
1546 ir_texture::get_opcode(const char *str
)
1548 const int count
= sizeof(tex_opcode_strs
) / sizeof(tex_opcode_strs
[0]);
1549 for (int op
= 0; op
< count
; op
++) {
1550 if (strcmp(str
, tex_opcode_strs
[op
]) == 0)
1551 return (ir_texture_opcode
) op
;
1553 return (ir_texture_opcode
) -1;
1558 ir_texture::set_sampler(ir_dereference
*sampler
, const glsl_type
*type
)
1560 assert(sampler
!= NULL
);
1561 assert(type
!= NULL
);
1562 this->sampler
= sampler
;
1565 if (this->op
== ir_txs
|| this->op
== ir_query_levels
||
1566 this->op
== ir_texture_samples
) {
1567 assert(type
->base_type
== GLSL_TYPE_INT
);
1568 } else if (this->op
== ir_lod
) {
1569 assert(type
->vector_elements
== 2);
1570 assert(type
->is_float());
1571 } else if (this->op
== ir_samples_identical
) {
1572 assert(type
== glsl_type::bool_type
);
1573 assert(sampler
->type
->is_sampler());
1574 assert(sampler
->type
->sampler_dimensionality
== GLSL_SAMPLER_DIM_MS
);
1576 assert(sampler
->type
->sampled_type
== (int) type
->base_type
);
1577 if (sampler
->type
->sampler_shadow
)
1578 assert(type
->vector_elements
== 4 || type
->vector_elements
== 1);
1580 assert(type
->vector_elements
== 4);
1586 ir_swizzle::init_mask(const unsigned *comp
, unsigned count
)
1588 assert((count
>= 1) && (count
<= 4));
1590 memset(&this->mask
, 0, sizeof(this->mask
));
1591 this->mask
.num_components
= count
;
1593 unsigned dup_mask
= 0;
1596 assert(comp
[3] <= 3);
1597 dup_mask
|= (1U << comp
[3])
1598 & ((1U << comp
[0]) | (1U << comp
[1]) | (1U << comp
[2]));
1599 this->mask
.w
= comp
[3];
1602 assert(comp
[2] <= 3);
1603 dup_mask
|= (1U << comp
[2])
1604 & ((1U << comp
[0]) | (1U << comp
[1]));
1605 this->mask
.z
= comp
[2];
1608 assert(comp
[1] <= 3);
1609 dup_mask
|= (1U << comp
[1])
1610 & ((1U << comp
[0]));
1611 this->mask
.y
= comp
[1];
1614 assert(comp
[0] <= 3);
1615 this->mask
.x
= comp
[0];
1618 this->mask
.has_duplicates
= dup_mask
!= 0;
1620 /* Based on the number of elements in the swizzle and the base type
1621 * (i.e., float, int, unsigned, or bool) of the vector being swizzled,
1622 * generate the type of the resulting value.
1624 type
= glsl_type::get_instance(val
->type
->base_type
, mask
.num_components
, 1);
1627 ir_swizzle::ir_swizzle(ir_rvalue
*val
, unsigned x
, unsigned y
, unsigned z
,
1628 unsigned w
, unsigned count
)
1629 : ir_rvalue(ir_type_swizzle
), val(val
)
1631 const unsigned components
[4] = { x
, y
, z
, w
};
1632 this->init_mask(components
, count
);
1635 ir_swizzle::ir_swizzle(ir_rvalue
*val
, const unsigned *comp
,
1637 : ir_rvalue(ir_type_swizzle
), val(val
)
1639 this->init_mask(comp
, count
);
1642 ir_swizzle::ir_swizzle(ir_rvalue
*val
, ir_swizzle_mask mask
)
1643 : ir_rvalue(ir_type_swizzle
), val(val
), mask(mask
)
1645 this->type
= glsl_type::get_instance(val
->type
->base_type
,
1646 mask
.num_components
, 1);
1655 ir_swizzle::create(ir_rvalue
*val
, const char *str
, unsigned vector_length
)
1657 void *ctx
= ralloc_parent(val
);
1659 /* For each possible swizzle character, this table encodes the value in
1660 * \c idx_map that represents the 0th element of the vector. For invalid
1661 * swizzle characters (e.g., 'k'), a special value is used that will allow
1662 * detection of errors.
1664 static const unsigned char base_idx
[26] = {
1665 /* a b c d e f g h i j k l m */
1666 R
, R
, I
, I
, I
, I
, R
, I
, I
, I
, I
, I
, I
,
1667 /* n o p q r s t u v w x y z */
1668 I
, I
, S
, S
, R
, S
, S
, I
, I
, X
, X
, X
, X
1671 /* Each valid swizzle character has an entry in the previous table. This
1672 * table encodes the base index encoded in the previous table plus the actual
1673 * index of the swizzle character. When processing swizzles, the first
1674 * character in the string is indexed in the previous table. Each character
1675 * in the string is indexed in this table, and the value found there has the
1676 * value form the first table subtracted. The result must be on the range
1679 * For example, the string "wzyx" will get X from the first table. Each of
1680 * the charcaters will get X+3, X+2, X+1, and X+0 from this table. After
1681 * subtraction, the swizzle values are { 3, 2, 1, 0 }.
1683 * The string "wzrg" will get X from the first table. Each of the characters
1684 * will get X+3, X+2, R+0, and R+1 from this table. After subtraction, the
1685 * swizzle values are { 3, 2, 4, 5 }. Since 4 and 5 are outside the range
1686 * [0,3], the error is detected.
1688 static const unsigned char idx_map
[26] = {
1689 /* a b c d e f g h i j k l m */
1690 R
+3, R
+2, 0, 0, 0, 0, R
+1, 0, 0, 0, 0, 0, 0,
1691 /* n o p q r s t u v w x y z */
1692 0, 0, S
+2, S
+3, R
+0, S
+0, S
+1, 0, 0, X
+3, X
+0, X
+1, X
+2
1695 int swiz_idx
[4] = { 0, 0, 0, 0 };
1699 /* Validate the first character in the swizzle string and look up the base
1700 * index value as described above.
1702 if ((str
[0] < 'a') || (str
[0] > 'z'))
1705 const unsigned base
= base_idx
[str
[0] - 'a'];
1708 for (i
= 0; (i
< 4) && (str
[i
] != '\0'); i
++) {
1709 /* Validate the next character, and, as described above, convert it to a
1712 if ((str
[i
] < 'a') || (str
[i
] > 'z'))
1715 swiz_idx
[i
] = idx_map
[str
[i
] - 'a'] - base
;
1716 if ((swiz_idx
[i
] < 0) || (swiz_idx
[i
] >= (int) vector_length
))
1723 return new(ctx
) ir_swizzle(val
, swiz_idx
[0], swiz_idx
[1], swiz_idx
[2],
1733 ir_swizzle::variable_referenced() const
1735 return this->val
->variable_referenced();
1739 bool ir_variable::temporaries_allocate_names
= false;
1741 const char ir_variable::tmp_name
[] = "compiler_temp";
1743 ir_variable::ir_variable(const struct glsl_type
*type
, const char *name
,
1744 ir_variable_mode mode
)
1745 : ir_instruction(ir_type_variable
)
1749 if (mode
== ir_var_temporary
&& !ir_variable::temporaries_allocate_names
)
1752 /* The ir_variable clone method may call this constructor with name set to
1756 || mode
== ir_var_temporary
1757 || mode
== ir_var_function_in
1758 || mode
== ir_var_function_out
1759 || mode
== ir_var_function_inout
);
1760 assert(name
!= ir_variable::tmp_name
1761 || mode
== ir_var_temporary
);
1762 if (mode
== ir_var_temporary
1763 && (name
== NULL
|| name
== ir_variable::tmp_name
)) {
1764 this->name
= ir_variable::tmp_name
;
1765 } else if (name
== NULL
||
1766 strlen(name
) < ARRAY_SIZE(this->name_storage
)) {
1767 strcpy(this->name_storage
, name
? name
: "");
1768 this->name
= this->name_storage
;
1770 this->name
= ralloc_strdup(this, name
);
1773 this->u
.max_ifc_array_access
= NULL
;
1775 this->data
.explicit_location
= false;
1776 this->data
.explicit_index
= false;
1777 this->data
.explicit_binding
= false;
1778 this->data
.explicit_component
= false;
1779 this->data
.has_initializer
= false;
1780 this->data
.is_unmatched_generic_inout
= false;
1781 this->data
.is_xfb_only
= false;
1782 this->data
.explicit_xfb_buffer
= false;
1783 this->data
.explicit_xfb_offset
= false;
1784 this->data
.explicit_xfb_stride
= false;
1785 this->data
.location
= -1;
1786 this->data
.location_frac
= 0;
1787 this->data
.matrix_layout
= GLSL_MATRIX_LAYOUT_INHERITED
;
1788 this->data
.from_named_ifc_block
= false;
1789 this->data
.must_be_shader_input
= false;
1790 this->data
.index
= 0;
1791 this->data
.binding
= 0;
1792 this->data
.warn_extension_index
= 0;
1793 this->constant_value
= NULL
;
1794 this->constant_initializer
= NULL
;
1795 this->data
.depth_layout
= ir_depth_layout_none
;
1796 this->data
.used
= false;
1797 this->data
.assigned
= false;
1798 this->data
.always_active_io
= false;
1799 this->data
.read_only
= false;
1800 this->data
.centroid
= false;
1801 this->data
.sample
= false;
1802 this->data
.patch
= false;
1803 this->data
.explicit_invariant
= false;
1804 this->data
.invariant
= false;
1805 this->data
.precise
= false;
1806 this->data
.how_declared
= ir_var_declared_normally
;
1807 this->data
.mode
= mode
;
1808 this->data
.interpolation
= INTERP_MODE_NONE
;
1809 this->data
.max_array_access
= -1;
1810 this->data
.offset
= 0;
1811 this->data
.precision
= GLSL_PRECISION_NONE
;
1812 this->data
.memory_read_only
= false;
1813 this->data
.memory_write_only
= false;
1814 this->data
.memory_coherent
= false;
1815 this->data
.memory_volatile
= false;
1816 this->data
.memory_restrict
= false;
1817 this->data
.from_ssbo_unsized_array
= false;
1818 this->data
.implicit_sized_array
= false;
1819 this->data
.fb_fetch_output
= false;
1820 this->data
.bindless
= false;
1821 this->data
.bound
= false;
1822 this->data
.image_format
= PIPE_FORMAT_NONE
;
1823 this->data
._num_state_slots
= 0;
1824 this->data
.param_index
= 0;
1825 this->data
.stream
= 0;
1826 this->data
.xfb_buffer
= -1;
1827 this->data
.xfb_stride
= -1;
1829 this->interface_type
= NULL
;
1832 if (type
->is_interface())
1833 this->init_interface_type(type
);
1834 else if (type
->without_array()->is_interface())
1835 this->init_interface_type(type
->without_array());
1841 interpolation_string(unsigned interpolation
)
1843 switch (interpolation
) {
1844 case INTERP_MODE_NONE
: return "no";
1845 case INTERP_MODE_SMOOTH
: return "smooth";
1846 case INTERP_MODE_FLAT
: return "flat";
1847 case INTERP_MODE_NOPERSPECTIVE
: return "noperspective";
1850 assert(!"Should not get here.");
1854 const char *const ir_variable::warn_extension_table
[] = {
1856 "GL_ARB_shader_stencil_export",
1857 "GL_AMD_shader_stencil_export",
1861 ir_variable::enable_extension_warning(const char *extension
)
1863 for (unsigned i
= 0; i
< ARRAY_SIZE(warn_extension_table
); i
++) {
1864 if (strcmp(warn_extension_table
[i
], extension
) == 0) {
1865 this->data
.warn_extension_index
= i
;
1870 assert(!"Should not get here.");
1871 this->data
.warn_extension_index
= 0;
1875 ir_variable::get_extension_warning() const
1877 return this->data
.warn_extension_index
== 0
1878 ? NULL
: warn_extension_table
[this->data
.warn_extension_index
];
1881 ir_function_signature::ir_function_signature(const glsl_type
*return_type
,
1882 builtin_available_predicate b
)
1883 : ir_instruction(ir_type_function_signature
),
1884 return_type(return_type
), is_defined(false),
1885 return_precision(GLSL_PRECISION_NONE
),
1886 intrinsic_id(ir_intrinsic_invalid
), builtin_avail(b
), _function(NULL
)
1888 this->origin
= NULL
;
1893 ir_function_signature::is_builtin() const
1895 return builtin_avail
!= NULL
;
1900 ir_function_signature::is_builtin_available(const _mesa_glsl_parse_state
*state
) const
1902 /* We can't call the predicate without a state pointer, so just say that
1903 * the signature is available. At compile time, we need the filtering,
1904 * but also receive a valid state pointer. At link time, we're resolving
1905 * imported built-in prototypes to their definitions, which will always
1906 * be an exact match. So we can skip the filtering.
1911 assert(builtin_avail
!= NULL
);
1912 return builtin_avail(state
);
1917 modes_match(unsigned a
, unsigned b
)
1922 /* Accept "in" vs. "const in" */
1923 if ((a
== ir_var_const_in
&& b
== ir_var_function_in
) ||
1924 (b
== ir_var_const_in
&& a
== ir_var_function_in
))
1932 ir_function_signature::qualifiers_match(exec_list
*params
)
1934 /* check that the qualifiers match. */
1935 foreach_two_lists(a_node
, &this->parameters
, b_node
, params
) {
1936 ir_variable
*a
= (ir_variable
*) a_node
;
1937 ir_variable
*b
= (ir_variable
*) b_node
;
1939 if (a
->data
.read_only
!= b
->data
.read_only
||
1940 !modes_match(a
->data
.mode
, b
->data
.mode
) ||
1941 a
->data
.interpolation
!= b
->data
.interpolation
||
1942 a
->data
.centroid
!= b
->data
.centroid
||
1943 a
->data
.sample
!= b
->data
.sample
||
1944 a
->data
.patch
!= b
->data
.patch
||
1945 a
->data
.memory_read_only
!= b
->data
.memory_read_only
||
1946 a
->data
.memory_write_only
!= b
->data
.memory_write_only
||
1947 a
->data
.memory_coherent
!= b
->data
.memory_coherent
||
1948 a
->data
.memory_volatile
!= b
->data
.memory_volatile
||
1949 a
->data
.memory_restrict
!= b
->data
.memory_restrict
) {
1951 /* parameter a's qualifiers don't match */
1960 ir_function_signature::replace_parameters(exec_list
*new_params
)
1962 /* Destroy all of the previous parameter information. If the previous
1963 * parameter information comes from the function prototype, it may either
1964 * specify incorrect parameter names or not have names at all.
1966 new_params
->move_nodes_to(¶meters
);
1970 ir_function::ir_function(const char *name
)
1971 : ir_instruction(ir_type_function
)
1973 this->subroutine_index
= -1;
1974 this->name
= ralloc_strdup(this, name
);
1979 ir_function::has_user_signature()
1981 foreach_in_list(ir_function_signature
, sig
, &this->signatures
) {
1982 if (!sig
->is_builtin())
1990 ir_rvalue::error_value(void *mem_ctx
)
1992 ir_rvalue
*v
= new(mem_ctx
) ir_rvalue(ir_type_unset
);
1994 v
->type
= glsl_type::error_type
;
2000 visit_exec_list(exec_list
*list
, ir_visitor
*visitor
)
2002 foreach_in_list_safe(ir_instruction
, node
, list
) {
2003 node
->accept(visitor
);
2009 steal_memory(ir_instruction
*ir
, void *new_ctx
)
2011 ir_variable
*var
= ir
->as_variable();
2012 ir_function
*fn
= ir
->as_function();
2013 ir_constant
*constant
= ir
->as_constant();
2014 if (var
!= NULL
&& var
->constant_value
!= NULL
)
2015 steal_memory(var
->constant_value
, ir
);
2017 if (var
!= NULL
&& var
->constant_initializer
!= NULL
)
2018 steal_memory(var
->constant_initializer
, ir
);
2020 if (fn
!= NULL
&& fn
->subroutine_types
)
2021 ralloc_steal(new_ctx
, fn
->subroutine_types
);
2023 /* The components of aggregate constants are not visited by the normal
2024 * visitor, so steal their values by hand.
2026 if (constant
!= NULL
&&
2027 (constant
->type
->is_array() || constant
->type
->is_struct())) {
2028 for (unsigned int i
= 0; i
< constant
->type
->length
; i
++) {
2029 steal_memory(constant
->const_elements
[i
], ir
);
2033 ralloc_steal(new_ctx
, ir
);
2038 reparent_ir(exec_list
*list
, void *mem_ctx
)
2040 foreach_in_list(ir_instruction
, node
, list
) {
2041 visit_tree(node
, steal_memory
, mem_ctx
);
2047 try_min_one(ir_rvalue
*ir
)
2049 ir_expression
*expr
= ir
->as_expression();
2051 if (!expr
|| expr
->operation
!= ir_binop_min
)
2054 if (expr
->operands
[0]->is_one())
2055 return expr
->operands
[1];
2057 if (expr
->operands
[1]->is_one())
2058 return expr
->operands
[0];
2064 try_max_zero(ir_rvalue
*ir
)
2066 ir_expression
*expr
= ir
->as_expression();
2068 if (!expr
|| expr
->operation
!= ir_binop_max
)
2071 if (expr
->operands
[0]->is_zero())
2072 return expr
->operands
[1];
2074 if (expr
->operands
[1]->is_zero())
2075 return expr
->operands
[0];
2081 ir_rvalue::as_rvalue_to_saturate()
2083 ir_expression
*expr
= this->as_expression();
2088 ir_rvalue
*max_zero
= try_max_zero(expr
);
2090 return try_min_one(max_zero
);
2092 ir_rvalue
*min_one
= try_min_one(expr
);
2094 return try_max_zero(min_one
);
2103 vertices_per_prim(GLenum prim
)
2112 case GL_LINES_ADJACENCY
:
2114 case GL_TRIANGLES_ADJACENCY
:
2117 assert(!"Bad primitive");
2123 * Generate a string describing the mode of a variable
2126 mode_string(const ir_variable
*var
)
2128 switch (var
->data
.mode
) {
2130 return (var
->data
.read_only
) ? "global constant" : "global variable";
2132 case ir_var_uniform
:
2135 case ir_var_shader_storage
:
2138 case ir_var_shader_in
:
2139 return "shader input";
2141 case ir_var_shader_out
:
2142 return "shader output";
2144 case ir_var_function_in
:
2145 case ir_var_const_in
:
2146 return "function input";
2148 case ir_var_function_out
:
2149 return "function output";
2151 case ir_var_function_inout
:
2152 return "function inout";
2154 case ir_var_system_value
:
2155 return "shader input";
2157 case ir_var_temporary
:
2158 return "compiler temporary";
2160 case ir_var_mode_count
:
2164 assert(!"Should not get here.");
2165 return "invalid variable";