2 * Copyright © 2014 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
29 * Supports serializing and deserializing glsl programs using a blob.
32 #include "compiler/glsl_types.h"
33 #include "compiler/shader_info.h"
34 #include "ir_uniform.h"
35 #include "main/mtypes.h"
36 #include "main/shaderobj.h"
37 #include "program/program.h"
38 #include "string_to_uint_map.h"
39 #include "util/bitscan.h"
43 write_subroutines(struct blob
*metadata
, struct gl_shader_program
*prog
)
45 for (unsigned i
= 0; i
< MESA_SHADER_STAGES
; i
++) {
46 struct gl_linked_shader
*sh
= prog
->_LinkedShaders
[i
];
50 struct gl_program
*glprog
= sh
->Program
;
52 blob_write_uint32(metadata
, glprog
->sh
.NumSubroutineUniforms
);
53 blob_write_uint32(metadata
, glprog
->sh
.MaxSubroutineFunctionIndex
);
54 blob_write_uint32(metadata
, glprog
->sh
.NumSubroutineFunctions
);
55 for (unsigned j
= 0; j
< glprog
->sh
.NumSubroutineFunctions
; j
++) {
56 int num_types
= glprog
->sh
.SubroutineFunctions
[j
].num_compat_types
;
58 blob_write_string(metadata
, glprog
->sh
.SubroutineFunctions
[j
].name
);
59 blob_write_uint32(metadata
, glprog
->sh
.SubroutineFunctions
[j
].index
);
60 blob_write_uint32(metadata
, num_types
);
62 for (int k
= 0; k
< num_types
; k
++) {
63 encode_type_to_blob(metadata
,
64 glprog
->sh
.SubroutineFunctions
[j
].types
[k
]);
71 read_subroutines(struct blob_reader
*metadata
, struct gl_shader_program
*prog
)
73 struct gl_subroutine_function
*subs
;
75 for (unsigned i
= 0; i
< MESA_SHADER_STAGES
; i
++) {
76 struct gl_linked_shader
*sh
= prog
->_LinkedShaders
[i
];
80 struct gl_program
*glprog
= sh
->Program
;
82 glprog
->sh
.NumSubroutineUniforms
= blob_read_uint32(metadata
);
83 glprog
->sh
.MaxSubroutineFunctionIndex
= blob_read_uint32(metadata
);
84 glprog
->sh
.NumSubroutineFunctions
= blob_read_uint32(metadata
);
86 subs
= rzalloc_array(prog
, struct gl_subroutine_function
,
87 glprog
->sh
.NumSubroutineFunctions
);
88 glprog
->sh
.SubroutineFunctions
= subs
;
90 for (unsigned j
= 0; j
< glprog
->sh
.NumSubroutineFunctions
; j
++) {
91 subs
[j
].name
= ralloc_strdup(prog
, blob_read_string (metadata
));
92 subs
[j
].index
= (int) blob_read_uint32(metadata
);
93 subs
[j
].num_compat_types
= (int) blob_read_uint32(metadata
);
95 subs
[j
].types
= rzalloc_array(prog
, const struct glsl_type
*,
96 subs
[j
].num_compat_types
);
97 for (int k
= 0; k
< subs
[j
].num_compat_types
; k
++) {
98 subs
[j
].types
[k
] = decode_type_from_blob(metadata
);
105 write_buffer_block(struct blob
*metadata
, struct gl_uniform_block
*b
)
107 blob_write_string(metadata
, b
->Name
);
108 blob_write_uint32(metadata
, b
->NumUniforms
);
109 blob_write_uint32(metadata
, b
->Binding
);
110 blob_write_uint32(metadata
, b
->UniformBufferSize
);
111 blob_write_uint32(metadata
, b
->stageref
);
113 for (unsigned j
= 0; j
< b
->NumUniforms
; j
++) {
114 blob_write_string(metadata
, b
->Uniforms
[j
].Name
);
115 blob_write_string(metadata
, b
->Uniforms
[j
].IndexName
);
116 encode_type_to_blob(metadata
, b
->Uniforms
[j
].Type
);
117 blob_write_uint32(metadata
, b
->Uniforms
[j
].Offset
);
122 write_buffer_blocks(struct blob
*metadata
, struct gl_shader_program
*prog
)
124 blob_write_uint32(metadata
, prog
->data
->NumUniformBlocks
);
125 blob_write_uint32(metadata
, prog
->data
->NumShaderStorageBlocks
);
127 for (unsigned i
= 0; i
< prog
->data
->NumUniformBlocks
; i
++) {
128 write_buffer_block(metadata
, &prog
->data
->UniformBlocks
[i
]);
131 for (unsigned i
= 0; i
< prog
->data
->NumShaderStorageBlocks
; i
++) {
132 write_buffer_block(metadata
, &prog
->data
->ShaderStorageBlocks
[i
]);
135 for (unsigned i
= 0; i
< MESA_SHADER_STAGES
; i
++) {
136 struct gl_linked_shader
*sh
= prog
->_LinkedShaders
[i
];
140 struct gl_program
*glprog
= sh
->Program
;
142 blob_write_uint32(metadata
, glprog
->info
.num_ubos
);
143 blob_write_uint32(metadata
, glprog
->info
.num_ssbos
);
145 for (unsigned j
= 0; j
< glprog
->info
.num_ubos
; j
++) {
147 glprog
->sh
.UniformBlocks
[j
] - prog
->data
->UniformBlocks
;
148 blob_write_uint32(metadata
, offset
);
151 for (unsigned j
= 0; j
< glprog
->info
.num_ssbos
; j
++) {
152 uint32_t offset
= glprog
->sh
.ShaderStorageBlocks
[j
] -
153 prog
->data
->ShaderStorageBlocks
;
154 blob_write_uint32(metadata
, offset
);
160 read_buffer_block(struct blob_reader
*metadata
, struct gl_uniform_block
*b
,
161 struct gl_shader_program
*prog
)
163 b
->Name
= ralloc_strdup(prog
->data
, blob_read_string (metadata
));
164 b
->NumUniforms
= blob_read_uint32(metadata
);
165 b
->Binding
= blob_read_uint32(metadata
);
166 b
->UniformBufferSize
= blob_read_uint32(metadata
);
167 b
->stageref
= blob_read_uint32(metadata
);
170 rzalloc_array(prog
->data
, struct gl_uniform_buffer_variable
,
172 for (unsigned j
= 0; j
< b
->NumUniforms
; j
++) {
173 b
->Uniforms
[j
].Name
= ralloc_strdup(prog
->data
,
174 blob_read_string (metadata
));
176 char *index_name
= blob_read_string(metadata
);
177 if (strcmp(b
->Uniforms
[j
].Name
, index_name
) == 0) {
178 b
->Uniforms
[j
].IndexName
= b
->Uniforms
[j
].Name
;
180 b
->Uniforms
[j
].IndexName
= ralloc_strdup(prog
->data
, index_name
);
183 b
->Uniforms
[j
].Type
= decode_type_from_blob(metadata
);
184 b
->Uniforms
[j
].Offset
= blob_read_uint32(metadata
);
189 read_buffer_blocks(struct blob_reader
*metadata
,
190 struct gl_shader_program
*prog
)
192 prog
->data
->NumUniformBlocks
= blob_read_uint32(metadata
);
193 prog
->data
->NumShaderStorageBlocks
= blob_read_uint32(metadata
);
195 prog
->data
->UniformBlocks
=
196 rzalloc_array(prog
->data
, struct gl_uniform_block
,
197 prog
->data
->NumUniformBlocks
);
199 prog
->data
->ShaderStorageBlocks
=
200 rzalloc_array(prog
->data
, struct gl_uniform_block
,
201 prog
->data
->NumShaderStorageBlocks
);
203 for (unsigned i
= 0; i
< prog
->data
->NumUniformBlocks
; i
++) {
204 read_buffer_block(metadata
, &prog
->data
->UniformBlocks
[i
], prog
);
207 for (unsigned i
= 0; i
< prog
->data
->NumShaderStorageBlocks
; i
++) {
208 read_buffer_block(metadata
, &prog
->data
->ShaderStorageBlocks
[i
], prog
);
211 for (unsigned i
= 0; i
< MESA_SHADER_STAGES
; i
++) {
212 struct gl_linked_shader
*sh
= prog
->_LinkedShaders
[i
];
216 struct gl_program
*glprog
= sh
->Program
;
218 glprog
->info
.num_ubos
= blob_read_uint32(metadata
);
219 glprog
->info
.num_ssbos
= blob_read_uint32(metadata
);
221 glprog
->sh
.UniformBlocks
=
222 rzalloc_array(glprog
, gl_uniform_block
*, glprog
->info
.num_ubos
);
223 glprog
->sh
.ShaderStorageBlocks
=
224 rzalloc_array(glprog
, gl_uniform_block
*, glprog
->info
.num_ssbos
);
226 for (unsigned j
= 0; j
< glprog
->info
.num_ubos
; j
++) {
227 uint32_t offset
= blob_read_uint32(metadata
);
228 glprog
->sh
.UniformBlocks
[j
] = prog
->data
->UniformBlocks
+ offset
;
231 for (unsigned j
= 0; j
< glprog
->info
.num_ssbos
; j
++) {
232 uint32_t offset
= blob_read_uint32(metadata
);
233 glprog
->sh
.ShaderStorageBlocks
[j
] =
234 prog
->data
->ShaderStorageBlocks
+ offset
;
240 write_atomic_buffers(struct blob
*metadata
, struct gl_shader_program
*prog
)
242 blob_write_uint32(metadata
, prog
->data
->NumAtomicBuffers
);
244 for (unsigned i
= 0; i
< MESA_SHADER_STAGES
; i
++) {
245 if (prog
->_LinkedShaders
[i
]) {
246 struct gl_program
*glprog
= prog
->_LinkedShaders
[i
]->Program
;
247 blob_write_uint32(metadata
, glprog
->info
.num_abos
);
251 for (unsigned i
= 0; i
< prog
->data
->NumAtomicBuffers
; i
++) {
252 blob_write_uint32(metadata
, prog
->data
->AtomicBuffers
[i
].Binding
);
253 blob_write_uint32(metadata
, prog
->data
->AtomicBuffers
[i
].MinimumSize
);
254 blob_write_uint32(metadata
, prog
->data
->AtomicBuffers
[i
].NumUniforms
);
256 blob_write_bytes(metadata
, prog
->data
->AtomicBuffers
[i
].StageReferences
,
257 sizeof(prog
->data
->AtomicBuffers
[i
].StageReferences
));
259 for (unsigned j
= 0; j
< prog
->data
->AtomicBuffers
[i
].NumUniforms
; j
++) {
260 blob_write_uint32(metadata
, prog
->data
->AtomicBuffers
[i
].Uniforms
[j
]);
266 read_atomic_buffers(struct blob_reader
*metadata
,
267 struct gl_shader_program
*prog
)
269 prog
->data
->NumAtomicBuffers
= blob_read_uint32(metadata
);
270 prog
->data
->AtomicBuffers
=
271 rzalloc_array(prog
, gl_active_atomic_buffer
,
272 prog
->data
->NumAtomicBuffers
);
274 struct gl_active_atomic_buffer
**stage_buff_list
[MESA_SHADER_STAGES
];
275 for (unsigned i
= 0; i
< MESA_SHADER_STAGES
; i
++) {
276 if (prog
->_LinkedShaders
[i
]) {
277 struct gl_program
*glprog
= prog
->_LinkedShaders
[i
]->Program
;
279 glprog
->info
.num_abos
= blob_read_uint32(metadata
);
280 glprog
->sh
.AtomicBuffers
=
281 rzalloc_array(glprog
, gl_active_atomic_buffer
*,
282 glprog
->info
.num_abos
);
283 stage_buff_list
[i
] = glprog
->sh
.AtomicBuffers
;
287 for (unsigned i
= 0; i
< prog
->data
->NumAtomicBuffers
; i
++) {
288 prog
->data
->AtomicBuffers
[i
].Binding
= blob_read_uint32(metadata
);
289 prog
->data
->AtomicBuffers
[i
].MinimumSize
= blob_read_uint32(metadata
);
290 prog
->data
->AtomicBuffers
[i
].NumUniforms
= blob_read_uint32(metadata
);
292 blob_copy_bytes(metadata
,
293 (uint8_t *) &prog
->data
->AtomicBuffers
[i
].StageReferences
,
294 sizeof(prog
->data
->AtomicBuffers
[i
].StageReferences
));
296 prog
->data
->AtomicBuffers
[i
].Uniforms
= rzalloc_array(prog
, unsigned,
297 prog
->data
->AtomicBuffers
[i
].NumUniforms
);
299 for (unsigned j
= 0; j
< prog
->data
->AtomicBuffers
[i
].NumUniforms
; j
++) {
300 prog
->data
->AtomicBuffers
[i
].Uniforms
[j
] = blob_read_uint32(metadata
);
303 for (unsigned j
= 0; j
< MESA_SHADER_STAGES
; j
++) {
304 if (prog
->data
->AtomicBuffers
[i
].StageReferences
[j
]) {
305 *stage_buff_list
[j
] = &prog
->data
->AtomicBuffers
[i
];
306 stage_buff_list
[j
]++;
313 write_xfb(struct blob
*metadata
, struct gl_shader_program
*shProg
)
315 struct gl_program
*prog
= shProg
->last_vert_prog
;
318 blob_write_uint32(metadata
, ~0u);
322 struct gl_transform_feedback_info
*ltf
= prog
->sh
.LinkedTransformFeedback
;
324 blob_write_uint32(metadata
, prog
->info
.stage
);
326 /* Data set by glTransformFeedbackVaryings. */
327 blob_write_uint32(metadata
, shProg
->TransformFeedback
.BufferMode
);
328 blob_write_bytes(metadata
, shProg
->TransformFeedback
.BufferStride
,
329 sizeof(shProg
->TransformFeedback
.BufferStride
));
330 blob_write_uint32(metadata
, shProg
->TransformFeedback
.NumVarying
);
331 for (unsigned i
= 0; i
< shProg
->TransformFeedback
.NumVarying
; i
++)
332 blob_write_string(metadata
, shProg
->TransformFeedback
.VaryingNames
[i
]);
334 blob_write_uint32(metadata
, ltf
->NumOutputs
);
335 blob_write_uint32(metadata
, ltf
->ActiveBuffers
);
336 blob_write_uint32(metadata
, ltf
->NumVarying
);
338 blob_write_bytes(metadata
, ltf
->Outputs
,
339 sizeof(struct gl_transform_feedback_output
) *
342 for (int i
= 0; i
< ltf
->NumVarying
; i
++) {
343 blob_write_string(metadata
, ltf
->Varyings
[i
].Name
);
344 blob_write_uint32(metadata
, ltf
->Varyings
[i
].Type
);
345 blob_write_uint32(metadata
, ltf
->Varyings
[i
].BufferIndex
);
346 blob_write_uint32(metadata
, ltf
->Varyings
[i
].Size
);
347 blob_write_uint32(metadata
, ltf
->Varyings
[i
].Offset
);
350 blob_write_bytes(metadata
, ltf
->Buffers
,
351 sizeof(struct gl_transform_feedback_buffer
) *
352 MAX_FEEDBACK_BUFFERS
);
356 read_xfb(struct blob_reader
*metadata
, struct gl_shader_program
*shProg
)
358 unsigned xfb_stage
= blob_read_uint32(metadata
);
360 if (xfb_stage
== ~0u)
363 if (shProg
->TransformFeedback
.VaryingNames
) {
364 for (unsigned i
= 0; i
< shProg
->TransformFeedback
.NumVarying
; ++i
)
365 free(shProg
->TransformFeedback
.VaryingNames
[i
]);
368 /* Data set by glTransformFeedbackVaryings. */
369 shProg
->TransformFeedback
.BufferMode
= blob_read_uint32(metadata
);
370 blob_copy_bytes(metadata
, &shProg
->TransformFeedback
.BufferStride
,
371 sizeof(shProg
->TransformFeedback
.BufferStride
));
372 shProg
->TransformFeedback
.NumVarying
= blob_read_uint32(metadata
);
374 shProg
->TransformFeedback
.VaryingNames
= (char **)
375 realloc(shProg
->TransformFeedback
.VaryingNames
,
376 shProg
->TransformFeedback
.NumVarying
* sizeof(GLchar
*));
377 /* Note, malloc used with VaryingNames. */
378 for (unsigned i
= 0; i
< shProg
->TransformFeedback
.NumVarying
; i
++)
379 shProg
->TransformFeedback
.VaryingNames
[i
] =
380 strdup(blob_read_string(metadata
));
382 struct gl_program
*prog
= shProg
->_LinkedShaders
[xfb_stage
]->Program
;
383 struct gl_transform_feedback_info
*ltf
=
384 rzalloc(prog
, struct gl_transform_feedback_info
);
386 prog
->sh
.LinkedTransformFeedback
= ltf
;
387 shProg
->last_vert_prog
= prog
;
389 ltf
->NumOutputs
= blob_read_uint32(metadata
);
390 ltf
->ActiveBuffers
= blob_read_uint32(metadata
);
391 ltf
->NumVarying
= blob_read_uint32(metadata
);
393 ltf
->Outputs
= rzalloc_array(prog
, struct gl_transform_feedback_output
,
396 blob_copy_bytes(metadata
, (uint8_t *) ltf
->Outputs
,
397 sizeof(struct gl_transform_feedback_output
) *
400 ltf
->Varyings
= rzalloc_array(prog
,
401 struct gl_transform_feedback_varying_info
,
404 for (int i
= 0; i
< ltf
->NumVarying
; i
++) {
405 ltf
->Varyings
[i
].Name
= ralloc_strdup(prog
, blob_read_string(metadata
));
406 ltf
->Varyings
[i
].Type
= blob_read_uint32(metadata
);
407 ltf
->Varyings
[i
].BufferIndex
= blob_read_uint32(metadata
);
408 ltf
->Varyings
[i
].Size
= blob_read_uint32(metadata
);
409 ltf
->Varyings
[i
].Offset
= blob_read_uint32(metadata
);
412 blob_copy_bytes(metadata
, (uint8_t *) ltf
->Buffers
,
413 sizeof(struct gl_transform_feedback_buffer
) *
414 MAX_FEEDBACK_BUFFERS
);
418 has_uniform_storage(struct gl_shader_program
*prog
, unsigned idx
)
420 if (!prog
->data
->UniformStorage
[idx
].builtin
&&
421 !prog
->data
->UniformStorage
[idx
].is_shader_storage
&&
422 prog
->data
->UniformStorage
[idx
].block_index
== -1)
429 write_uniforms(struct blob
*metadata
, struct gl_shader_program
*prog
)
431 blob_write_uint32(metadata
, prog
->SamplersValidated
);
432 blob_write_uint32(metadata
, prog
->data
->NumUniformStorage
);
433 blob_write_uint32(metadata
, prog
->data
->NumUniformDataSlots
);
435 for (unsigned i
= 0; i
< prog
->data
->NumUniformStorage
; i
++) {
436 encode_type_to_blob(metadata
, prog
->data
->UniformStorage
[i
].type
);
437 blob_write_uint32(metadata
, prog
->data
->UniformStorage
[i
].array_elements
);
438 if (prog
->data
->UniformStorage
[i
].name
) {
439 blob_write_string(metadata
, prog
->data
->UniformStorage
[i
].name
);
441 blob_write_string(metadata
, "");
443 blob_write_uint32(metadata
, prog
->data
->UniformStorage
[i
].builtin
);
444 blob_write_uint32(metadata
, prog
->data
->UniformStorage
[i
].remap_location
);
445 blob_write_uint32(metadata
, prog
->data
->UniformStorage
[i
].block_index
);
446 blob_write_uint32(metadata
, prog
->data
->UniformStorage
[i
].atomic_buffer_index
);
447 blob_write_uint32(metadata
, prog
->data
->UniformStorage
[i
].offset
);
448 blob_write_uint32(metadata
, prog
->data
->UniformStorage
[i
].array_stride
);
449 blob_write_uint32(metadata
, prog
->data
->UniformStorage
[i
].hidden
);
450 blob_write_uint32(metadata
, prog
->data
->UniformStorage
[i
].is_shader_storage
);
451 blob_write_uint32(metadata
, prog
->data
->UniformStorage
[i
].active_shader_mask
);
452 blob_write_uint32(metadata
, prog
->data
->UniformStorage
[i
].matrix_stride
);
453 blob_write_uint32(metadata
, prog
->data
->UniformStorage
[i
].row_major
);
454 blob_write_uint32(metadata
, prog
->data
->UniformStorage
[i
].is_bindless
);
455 blob_write_uint32(metadata
,
456 prog
->data
->UniformStorage
[i
].num_compatible_subroutines
);
457 blob_write_uint32(metadata
,
458 prog
->data
->UniformStorage
[i
].top_level_array_size
);
459 blob_write_uint32(metadata
,
460 prog
->data
->UniformStorage
[i
].top_level_array_stride
);
462 if (has_uniform_storage(prog
, i
)) {
463 blob_write_uint32(metadata
, prog
->data
->UniformStorage
[i
].storage
-
464 prog
->data
->UniformDataSlots
);
467 blob_write_bytes(metadata
, prog
->data
->UniformStorage
[i
].opaque
,
468 sizeof(prog
->data
->UniformStorage
[i
].opaque
));
471 /* Here we cache all uniform values. We do this to retain values for
472 * uniforms with initialisers and also hidden uniforms that may be lowered
473 * constant arrays. We could possibly just store the values we need but for
474 * now we just store everything.
476 blob_write_uint32(metadata
, prog
->data
->NumHiddenUniforms
);
477 for (unsigned i
= 0; i
< prog
->data
->NumUniformStorage
; i
++) {
478 if (has_uniform_storage(prog
, i
)) {
480 prog
->data
->UniformStorage
[i
].type
->component_slots() *
481 MAX2(prog
->data
->UniformStorage
[i
].array_elements
, 1);
483 prog
->data
->UniformStorage
[i
].storage
-
484 prog
->data
->UniformDataSlots
;
485 blob_write_bytes(metadata
, &prog
->data
->UniformDataDefaults
[slot
],
486 sizeof(union gl_constant_value
) * vec_size
);
492 read_uniforms(struct blob_reader
*metadata
, struct gl_shader_program
*prog
)
494 struct gl_uniform_storage
*uniforms
;
495 union gl_constant_value
*data
;
497 prog
->SamplersValidated
= blob_read_uint32(metadata
);
498 prog
->data
->NumUniformStorage
= blob_read_uint32(metadata
);
499 prog
->data
->NumUniformDataSlots
= blob_read_uint32(metadata
);
501 uniforms
= rzalloc_array(prog
->data
, struct gl_uniform_storage
,
502 prog
->data
->NumUniformStorage
);
503 prog
->data
->UniformStorage
= uniforms
;
505 data
= rzalloc_array(uniforms
, union gl_constant_value
,
506 prog
->data
->NumUniformDataSlots
);
507 prog
->data
->UniformDataSlots
= data
;
508 prog
->data
->UniformDataDefaults
=
509 rzalloc_array(uniforms
, union gl_constant_value
,
510 prog
->data
->NumUniformDataSlots
);
512 prog
->UniformHash
= new string_to_uint_map
;
514 for (unsigned i
= 0; i
< prog
->data
->NumUniformStorage
; i
++) {
515 uniforms
[i
].type
= decode_type_from_blob(metadata
);
516 uniforms
[i
].array_elements
= blob_read_uint32(metadata
);
517 uniforms
[i
].name
= ralloc_strdup(prog
, blob_read_string (metadata
));
518 uniforms
[i
].builtin
= blob_read_uint32(metadata
);
519 uniforms
[i
].remap_location
= blob_read_uint32(metadata
);
520 uniforms
[i
].block_index
= blob_read_uint32(metadata
);
521 uniforms
[i
].atomic_buffer_index
= blob_read_uint32(metadata
);
522 uniforms
[i
].offset
= blob_read_uint32(metadata
);
523 uniforms
[i
].array_stride
= blob_read_uint32(metadata
);
524 uniforms
[i
].hidden
= blob_read_uint32(metadata
);
525 uniforms
[i
].is_shader_storage
= blob_read_uint32(metadata
);
526 uniforms
[i
].active_shader_mask
= blob_read_uint32(metadata
);
527 uniforms
[i
].matrix_stride
= blob_read_uint32(metadata
);
528 uniforms
[i
].row_major
= blob_read_uint32(metadata
);
529 uniforms
[i
].is_bindless
= blob_read_uint32(metadata
);
530 uniforms
[i
].num_compatible_subroutines
= blob_read_uint32(metadata
);
531 uniforms
[i
].top_level_array_size
= blob_read_uint32(metadata
);
532 uniforms
[i
].top_level_array_stride
= blob_read_uint32(metadata
);
533 prog
->UniformHash
->put(i
, uniforms
[i
].name
);
535 if (has_uniform_storage(prog
, i
)) {
536 uniforms
[i
].storage
= data
+ blob_read_uint32(metadata
);
539 memcpy(uniforms
[i
].opaque
,
540 blob_read_bytes(metadata
, sizeof(uniforms
[i
].opaque
)),
541 sizeof(uniforms
[i
].opaque
));
544 /* Restore uniform values. */
545 prog
->data
->NumHiddenUniforms
= blob_read_uint32(metadata
);
546 for (unsigned i
= 0; i
< prog
->data
->NumUniformStorage
; i
++) {
547 if (has_uniform_storage(prog
, i
)) {
549 prog
->data
->UniformStorage
[i
].type
->component_slots() *
550 MAX2(prog
->data
->UniformStorage
[i
].array_elements
, 1);
552 prog
->data
->UniformStorage
[i
].storage
-
553 prog
->data
->UniformDataSlots
;
554 blob_copy_bytes(metadata
,
555 (uint8_t *) &prog
->data
->UniformDataSlots
[slot
],
556 sizeof(union gl_constant_value
) * vec_size
);
558 assert(vec_size
+ prog
->data
->UniformStorage
[i
].storage
<=
559 data
+ prog
->data
->NumUniformDataSlots
);
563 memcpy(prog
->data
->UniformDataDefaults
, prog
->data
->UniformDataSlots
,
564 sizeof(union gl_constant_value
) * prog
->data
->NumUniformDataSlots
);
567 enum uniform_remap_type
569 remap_type_inactive_explicit_location
,
571 remap_type_uniform_offset
575 write_uniform_remap_table_entry(struct blob
*metadata
,
576 gl_uniform_storage
*uniform_storage
,
577 gl_uniform_storage
*entry
)
579 if (entry
== INACTIVE_UNIFORM_EXPLICIT_LOCATION
) {
580 blob_write_uint32(metadata
, remap_type_inactive_explicit_location
);
581 } else if (entry
== NULL
) {
582 blob_write_uint32(metadata
, remap_type_null_ptr
);
584 blob_write_uint32(metadata
, remap_type_uniform_offset
);
586 uint32_t offset
= entry
- uniform_storage
;
587 blob_write_uint32(metadata
, offset
);
592 write_uniform_remap_tables(struct blob
*metadata
,
593 struct gl_shader_program
*prog
)
595 blob_write_uint32(metadata
, prog
->NumUniformRemapTable
);
597 for (unsigned i
= 0; i
< prog
->NumUniformRemapTable
; i
++) {
598 write_uniform_remap_table_entry(metadata
, prog
->data
->UniformStorage
,
599 prog
->UniformRemapTable
[i
]);
602 for (unsigned i
= 0; i
< MESA_SHADER_STAGES
; i
++) {
603 struct gl_linked_shader
*sh
= prog
->_LinkedShaders
[i
];
605 struct gl_program
*glprog
= sh
->Program
;
606 blob_write_uint32(metadata
, glprog
->sh
.NumSubroutineUniformRemapTable
);
608 for (unsigned j
= 0; j
< glprog
->sh
.NumSubroutineUniformRemapTable
; j
++) {
609 write_uniform_remap_table_entry(metadata
,
610 prog
->data
->UniformStorage
,
611 glprog
->sh
.SubroutineUniformRemapTable
[j
]);
618 read_uniform_remap_table_entry(struct blob_reader
*metadata
,
619 gl_uniform_storage
*uniform_storage
,
620 gl_uniform_storage
**entry
,
621 enum uniform_remap_type type
)
623 if (type
== remap_type_inactive_explicit_location
) {
624 *entry
= INACTIVE_UNIFORM_EXPLICIT_LOCATION
;
625 } else if (type
== remap_type_null_ptr
) {
628 uint32_t uni_offset
= blob_read_uint32(metadata
);
629 *entry
= uniform_storage
+ uni_offset
;
634 read_uniform_remap_tables(struct blob_reader
*metadata
,
635 struct gl_shader_program
*prog
)
637 prog
->NumUniformRemapTable
= blob_read_uint32(metadata
);
639 prog
->UniformRemapTable
= rzalloc_array(prog
, struct gl_uniform_storage
*,
640 prog
->NumUniformRemapTable
);
642 for (unsigned i
= 0; i
< prog
->NumUniformRemapTable
; i
++) {
643 enum uniform_remap_type type
=
644 (enum uniform_remap_type
) blob_read_uint32(metadata
);
646 read_uniform_remap_table_entry(metadata
, prog
->data
->UniformStorage
,
647 &prog
->UniformRemapTable
[i
], type
);
650 for (unsigned i
= 0; i
< MESA_SHADER_STAGES
; i
++) {
651 struct gl_linked_shader
*sh
= prog
->_LinkedShaders
[i
];
653 struct gl_program
*glprog
= sh
->Program
;
654 glprog
->sh
.NumSubroutineUniformRemapTable
= blob_read_uint32(metadata
);
656 glprog
->sh
.SubroutineUniformRemapTable
=
657 rzalloc_array(glprog
, struct gl_uniform_storage
*,
658 glprog
->sh
.NumSubroutineUniformRemapTable
);
660 for (unsigned j
= 0; j
< glprog
->sh
.NumSubroutineUniformRemapTable
; j
++) {
661 enum uniform_remap_type type
=
662 (enum uniform_remap_type
) blob_read_uint32(metadata
);
664 read_uniform_remap_table_entry(metadata
,
665 prog
->data
->UniformStorage
,
666 &glprog
->sh
.SubroutineUniformRemapTable
[j
],
680 write_hash_table_entry(const char *key
, unsigned value
, void *closure
)
682 struct whte_closure
*whte
= (struct whte_closure
*) closure
;
684 blob_write_string(whte
->blob
, key
);
685 blob_write_uint32(whte
->blob
, value
);
691 write_hash_table(struct blob
*metadata
, struct string_to_uint_map
*hash
)
694 struct whte_closure whte
;
696 whte
.blob
= metadata
;
697 whte
.num_entries
= 0;
699 offset
= metadata
->size
;
701 /* Write a placeholder for the hashtable size. */
702 blob_write_uint32 (metadata
, 0);
704 hash
->iterate(write_hash_table_entry
, &whte
);
706 /* Overwrite with the computed number of entries written. */
707 blob_overwrite_uint32 (metadata
, offset
, whte
.num_entries
);
711 read_hash_table(struct blob_reader
*metadata
, struct string_to_uint_map
*hash
)
713 size_t i
, num_entries
;
717 num_entries
= blob_read_uint32 (metadata
);
719 for (i
= 0; i
< num_entries
; i
++) {
720 key
= blob_read_string(metadata
);
721 value
= blob_read_uint32(metadata
);
723 hash
->put(value
, key
);
728 write_hash_tables(struct blob
*metadata
, struct gl_shader_program
*prog
)
730 write_hash_table(metadata
, prog
->AttributeBindings
);
731 write_hash_table(metadata
, prog
->FragDataBindings
);
732 write_hash_table(metadata
, prog
->FragDataIndexBindings
);
736 read_hash_tables(struct blob_reader
*metadata
, struct gl_shader_program
*prog
)
738 read_hash_table(metadata
, prog
->AttributeBindings
);
739 read_hash_table(metadata
, prog
->FragDataBindings
);
740 read_hash_table(metadata
, prog
->FragDataIndexBindings
);
744 write_shader_subroutine_index(struct blob
*metadata
,
745 struct gl_linked_shader
*sh
,
746 struct gl_program_resource
*res
)
750 for (unsigned j
= 0; j
< sh
->Program
->sh
.NumSubroutineFunctions
; j
++) {
751 if (strcmp(((gl_subroutine_function
*)res
->Data
)->name
,
752 sh
->Program
->sh
.SubroutineFunctions
[j
].name
) == 0) {
753 blob_write_uint32(metadata
, j
);
760 get_shader_var_and_pointer_sizes(size_t *s_var_size
, size_t *s_var_ptrs
,
761 const gl_shader_variable
*var
)
763 *s_var_size
= sizeof(gl_shader_variable
);
766 sizeof(var
->interface_type
) +
767 sizeof(var
->outermost_struct_type
) +
778 write_program_resource_data(struct blob
*metadata
,
779 struct gl_shader_program
*prog
,
780 struct gl_program_resource
*res
)
782 struct gl_linked_shader
*sh
;
785 case GL_PROGRAM_INPUT
:
786 case GL_PROGRAM_OUTPUT
: {
787 const gl_shader_variable
*var
= (gl_shader_variable
*)res
->Data
;
789 encode_type_to_blob(metadata
, var
->type
);
790 encode_type_to_blob(metadata
, var
->interface_type
);
791 encode_type_to_blob(metadata
, var
->outermost_struct_type
);
793 blob_write_string(metadata
, var
->name
);
795 size_t s_var_size
, s_var_ptrs
;
796 get_shader_var_and_pointer_sizes(&s_var_size
, &s_var_ptrs
, var
);
798 /* Write gl_shader_variable skipping over the pointers */
799 blob_write_bytes(metadata
, ((char *)var
) + s_var_ptrs
,
800 s_var_size
- s_var_ptrs
);
803 case GL_UNIFORM_BLOCK
:
804 for (unsigned i
= 0; i
< prog
->data
->NumUniformBlocks
; i
++) {
805 if (strcmp(((gl_uniform_block
*)res
->Data
)->Name
,
806 prog
->data
->UniformBlocks
[i
].Name
) == 0) {
807 blob_write_uint32(metadata
, i
);
812 case GL_SHADER_STORAGE_BLOCK
:
813 for (unsigned i
= 0; i
< prog
->data
->NumShaderStorageBlocks
; i
++) {
814 if (strcmp(((gl_uniform_block
*)res
->Data
)->Name
,
815 prog
->data
->ShaderStorageBlocks
[i
].Name
) == 0) {
816 blob_write_uint32(metadata
, i
);
821 case GL_BUFFER_VARIABLE
:
822 case GL_VERTEX_SUBROUTINE_UNIFORM
:
823 case GL_GEOMETRY_SUBROUTINE_UNIFORM
:
824 case GL_FRAGMENT_SUBROUTINE_UNIFORM
:
825 case GL_COMPUTE_SUBROUTINE_UNIFORM
:
826 case GL_TESS_CONTROL_SUBROUTINE_UNIFORM
:
827 case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM
:
829 if (((gl_uniform_storage
*)res
->Data
)->builtin
||
830 res
->Type
!= GL_UNIFORM
) {
831 blob_write_uint32(metadata
, uniform_not_remapped
);
832 for (unsigned i
= 0; i
< prog
->data
->NumUniformStorage
; i
++) {
833 if (strcmp(((gl_uniform_storage
*)res
->Data
)->name
,
834 prog
->data
->UniformStorage
[i
].name
) == 0) {
835 blob_write_uint32(metadata
, i
);
840 blob_write_uint32(metadata
, uniform_remapped
);
841 blob_write_uint32(metadata
, ((gl_uniform_storage
*)res
->Data
)->remap_location
);
844 case GL_ATOMIC_COUNTER_BUFFER
:
845 for (unsigned i
= 0; i
< prog
->data
->NumAtomicBuffers
; i
++) {
846 if (((gl_active_atomic_buffer
*)res
->Data
)->Binding
==
847 prog
->data
->AtomicBuffers
[i
].Binding
) {
848 blob_write_uint32(metadata
, i
);
853 case GL_TRANSFORM_FEEDBACK_BUFFER
:
854 for (unsigned i
= 0; i
< MAX_FEEDBACK_BUFFERS
; i
++) {
855 if (((gl_transform_feedback_buffer
*)res
->Data
)->Binding
==
856 prog
->last_vert_prog
->sh
.LinkedTransformFeedback
->Buffers
[i
].Binding
) {
857 blob_write_uint32(metadata
, i
);
862 case GL_TRANSFORM_FEEDBACK_VARYING
:
863 for (int i
= 0; i
< prog
->last_vert_prog
->sh
.LinkedTransformFeedback
->NumVarying
; i
++) {
864 if (strcmp(((gl_transform_feedback_varying_info
*)res
->Data
)->Name
,
865 prog
->last_vert_prog
->sh
.LinkedTransformFeedback
->Varyings
[i
].Name
) == 0) {
866 blob_write_uint32(metadata
, i
);
871 case GL_VERTEX_SUBROUTINE
:
872 case GL_TESS_CONTROL_SUBROUTINE
:
873 case GL_TESS_EVALUATION_SUBROUTINE
:
874 case GL_GEOMETRY_SUBROUTINE
:
875 case GL_FRAGMENT_SUBROUTINE
:
876 case GL_COMPUTE_SUBROUTINE
:
878 prog
->_LinkedShaders
[_mesa_shader_stage_from_subroutine(res
->Type
)];
879 write_shader_subroutine_index(metadata
, sh
, res
);
882 assert(!"Support for writing resource not yet implemented.");
887 read_program_resource_data(struct blob_reader
*metadata
,
888 struct gl_shader_program
*prog
,
889 struct gl_program_resource
*res
)
891 struct gl_linked_shader
*sh
;
894 case GL_PROGRAM_INPUT
:
895 case GL_PROGRAM_OUTPUT
: {
896 gl_shader_variable
*var
= ralloc(prog
, struct gl_shader_variable
);
898 var
->type
= decode_type_from_blob(metadata
);
899 var
->interface_type
= decode_type_from_blob(metadata
);
900 var
->outermost_struct_type
= decode_type_from_blob(metadata
);
902 var
->name
= ralloc_strdup(prog
, blob_read_string(metadata
));
904 size_t s_var_size
, s_var_ptrs
;
905 get_shader_var_and_pointer_sizes(&s_var_size
, &s_var_ptrs
, var
);
907 blob_copy_bytes(metadata
, ((uint8_t *) var
) + s_var_ptrs
,
908 s_var_size
- s_var_ptrs
);
913 case GL_UNIFORM_BLOCK
:
914 res
->Data
= &prog
->data
->UniformBlocks
[blob_read_uint32(metadata
)];
916 case GL_SHADER_STORAGE_BLOCK
:
917 res
->Data
= &prog
->data
->ShaderStorageBlocks
[blob_read_uint32(metadata
)];
919 case GL_BUFFER_VARIABLE
:
920 case GL_VERTEX_SUBROUTINE_UNIFORM
:
921 case GL_GEOMETRY_SUBROUTINE_UNIFORM
:
922 case GL_FRAGMENT_SUBROUTINE_UNIFORM
:
923 case GL_COMPUTE_SUBROUTINE_UNIFORM
:
924 case GL_TESS_CONTROL_SUBROUTINE_UNIFORM
:
925 case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM
:
927 enum uniform_type type
= (enum uniform_type
) blob_read_uint32(metadata
);
928 if (type
== uniform_not_remapped
) {
929 res
->Data
= &prog
->data
->UniformStorage
[blob_read_uint32(metadata
)];
931 res
->Data
= prog
->UniformRemapTable
[blob_read_uint32(metadata
)];
935 case GL_ATOMIC_COUNTER_BUFFER
:
936 res
->Data
= &prog
->data
->AtomicBuffers
[blob_read_uint32(metadata
)];
938 case GL_TRANSFORM_FEEDBACK_BUFFER
:
939 res
->Data
= &prog
->last_vert_prog
->
940 sh
.LinkedTransformFeedback
->Buffers
[blob_read_uint32(metadata
)];
942 case GL_TRANSFORM_FEEDBACK_VARYING
:
943 res
->Data
= &prog
->last_vert_prog
->
944 sh
.LinkedTransformFeedback
->Varyings
[blob_read_uint32(metadata
)];
946 case GL_VERTEX_SUBROUTINE
:
947 case GL_TESS_CONTROL_SUBROUTINE
:
948 case GL_TESS_EVALUATION_SUBROUTINE
:
949 case GL_GEOMETRY_SUBROUTINE
:
950 case GL_FRAGMENT_SUBROUTINE
:
951 case GL_COMPUTE_SUBROUTINE
:
953 prog
->_LinkedShaders
[_mesa_shader_stage_from_subroutine(res
->Type
)];
955 &sh
->Program
->sh
.SubroutineFunctions
[blob_read_uint32(metadata
)];
958 assert(!"Support for reading resource not yet implemented.");
963 write_program_resource_list(struct blob
*metadata
,
964 struct gl_shader_program
*prog
)
966 blob_write_uint32(metadata
, prog
->data
->NumProgramResourceList
);
968 for (unsigned i
= 0; i
< prog
->data
->NumProgramResourceList
; i
++) {
969 blob_write_uint32(metadata
, prog
->data
->ProgramResourceList
[i
].Type
);
970 write_program_resource_data(metadata
, prog
,
971 &prog
->data
->ProgramResourceList
[i
]);
972 blob_write_bytes(metadata
,
973 &prog
->data
->ProgramResourceList
[i
].StageReferences
,
974 sizeof(prog
->data
->ProgramResourceList
[i
].StageReferences
));
979 read_program_resource_list(struct blob_reader
*metadata
,
980 struct gl_shader_program
*prog
)
982 prog
->data
->NumProgramResourceList
= blob_read_uint32(metadata
);
984 prog
->data
->ProgramResourceList
=
985 ralloc_array(prog
->data
, gl_program_resource
,
986 prog
->data
->NumProgramResourceList
);
988 for (unsigned i
= 0; i
< prog
->data
->NumProgramResourceList
; i
++) {
989 prog
->data
->ProgramResourceList
[i
].Type
= blob_read_uint32(metadata
);
990 read_program_resource_data(metadata
, prog
,
991 &prog
->data
->ProgramResourceList
[i
]);
992 blob_copy_bytes(metadata
,
993 (uint8_t *) &prog
->data
->ProgramResourceList
[i
].StageReferences
,
994 sizeof(prog
->data
->ProgramResourceList
[i
].StageReferences
));
999 write_shader_parameters(struct blob
*metadata
,
1000 struct gl_program_parameter_list
*params
)
1002 blob_write_uint32(metadata
, params
->NumParameters
);
1005 while (i
< params
->NumParameters
) {
1006 struct gl_program_parameter
*param
= ¶ms
->Parameters
[i
];
1007 blob_write_uint32(metadata
, param
->Type
);
1008 blob_write_string(metadata
, param
->Name
);
1009 blob_write_uint32(metadata
, param
->Size
);
1010 blob_write_uint32(metadata
, param
->Padded
);
1011 blob_write_uint32(metadata
, param
->DataType
);
1012 blob_write_bytes(metadata
, param
->StateIndexes
,
1013 sizeof(param
->StateIndexes
));
1018 blob_write_bytes(metadata
, params
->ParameterValues
,
1019 sizeof(gl_constant_value
) * params
->NumParameterValues
);
1021 blob_write_uint32(metadata
, params
->StateFlags
);
1025 read_shader_parameters(struct blob_reader
*metadata
,
1026 struct gl_program_parameter_list
*params
)
1028 gl_state_index16 state_indexes
[STATE_LENGTH
];
1030 uint32_t num_parameters
= blob_read_uint32(metadata
);
1032 _mesa_reserve_parameter_storage(params
, num_parameters
);
1033 while (i
< num_parameters
) {
1034 gl_register_file type
= (gl_register_file
) blob_read_uint32(metadata
);
1035 const char *name
= blob_read_string(metadata
);
1036 unsigned size
= blob_read_uint32(metadata
);
1037 bool padded
= blob_read_uint32(metadata
);
1038 unsigned data_type
= blob_read_uint32(metadata
);
1039 blob_copy_bytes(metadata
, (uint8_t *) state_indexes
,
1040 sizeof(state_indexes
));
1042 _mesa_add_parameter(params
, type
, name
, size
, data_type
,
1043 NULL
, state_indexes
, padded
);
1048 blob_copy_bytes(metadata
, (uint8_t *) params
->ParameterValues
,
1049 sizeof(gl_constant_value
) * params
->NumParameterValues
);
1051 params
->StateFlags
= blob_read_uint32(metadata
);
1055 write_shader_metadata(struct blob
*metadata
, gl_linked_shader
*shader
)
1057 assert(shader
->Program
);
1058 struct gl_program
*glprog
= shader
->Program
;
1061 blob_write_uint64(metadata
, glprog
->DualSlotInputs
);
1062 blob_write_bytes(metadata
, glprog
->TexturesUsed
,
1063 sizeof(glprog
->TexturesUsed
));
1064 blob_write_uint64(metadata
, glprog
->SamplersUsed
);
1066 blob_write_bytes(metadata
, glprog
->SamplerUnits
,
1067 sizeof(glprog
->SamplerUnits
));
1068 blob_write_bytes(metadata
, glprog
->sh
.SamplerTargets
,
1069 sizeof(glprog
->sh
.SamplerTargets
));
1070 blob_write_uint32(metadata
, glprog
->ShadowSamplers
);
1071 blob_write_uint32(metadata
, glprog
->ExternalSamplersUsed
);
1072 blob_write_uint32(metadata
, glprog
->sh
.ShaderStorageBlocksWriteAccess
);
1074 blob_write_bytes(metadata
, glprog
->sh
.ImageAccess
,
1075 sizeof(glprog
->sh
.ImageAccess
));
1076 blob_write_bytes(metadata
, glprog
->sh
.ImageUnits
,
1077 sizeof(glprog
->sh
.ImageUnits
));
1079 size_t ptr_size
= sizeof(GLvoid
*);
1081 blob_write_uint32(metadata
, glprog
->sh
.NumBindlessSamplers
);
1082 blob_write_uint32(metadata
, glprog
->sh
.HasBoundBindlessSampler
);
1083 for (i
= 0; i
< glprog
->sh
.NumBindlessSamplers
; i
++) {
1084 blob_write_bytes(metadata
, &glprog
->sh
.BindlessSamplers
[i
],
1085 sizeof(struct gl_bindless_sampler
) - ptr_size
);
1088 blob_write_uint32(metadata
, glprog
->sh
.NumBindlessImages
);
1089 blob_write_uint32(metadata
, glprog
->sh
.HasBoundBindlessImage
);
1090 for (i
= 0; i
< glprog
->sh
.NumBindlessImages
; i
++) {
1091 blob_write_bytes(metadata
, &glprog
->sh
.BindlessImages
[i
],
1092 sizeof(struct gl_bindless_image
) - ptr_size
);
1095 blob_write_bytes(metadata
, &glprog
->sh
.fs
.BlendSupport
,
1096 sizeof(glprog
->sh
.fs
.BlendSupport
));
1098 write_shader_parameters(metadata
, glprog
->Parameters
);
1100 assert((glprog
->driver_cache_blob
== NULL
) ==
1101 (glprog
->driver_cache_blob_size
== 0));
1102 blob_write_uint32(metadata
, (uint32_t)glprog
->driver_cache_blob_size
);
1103 if (glprog
->driver_cache_blob_size
> 0) {
1104 blob_write_bytes(metadata
, glprog
->driver_cache_blob
,
1105 glprog
->driver_cache_blob_size
);
1110 read_shader_metadata(struct blob_reader
*metadata
,
1111 struct gl_program
*glprog
,
1112 gl_linked_shader
*linked
)
1116 glprog
->DualSlotInputs
= blob_read_uint64(metadata
);
1117 blob_copy_bytes(metadata
, (uint8_t *) glprog
->TexturesUsed
,
1118 sizeof(glprog
->TexturesUsed
));
1119 glprog
->SamplersUsed
= blob_read_uint64(metadata
);
1121 blob_copy_bytes(metadata
, (uint8_t *) glprog
->SamplerUnits
,
1122 sizeof(glprog
->SamplerUnits
));
1123 blob_copy_bytes(metadata
, (uint8_t *) glprog
->sh
.SamplerTargets
,
1124 sizeof(glprog
->sh
.SamplerTargets
));
1125 glprog
->ShadowSamplers
= blob_read_uint32(metadata
);
1126 glprog
->ExternalSamplersUsed
= blob_read_uint32(metadata
);
1127 glprog
->sh
.ShaderStorageBlocksWriteAccess
= blob_read_uint32(metadata
);
1129 blob_copy_bytes(metadata
, (uint8_t *) glprog
->sh
.ImageAccess
,
1130 sizeof(glprog
->sh
.ImageAccess
));
1131 blob_copy_bytes(metadata
, (uint8_t *) glprog
->sh
.ImageUnits
,
1132 sizeof(glprog
->sh
.ImageUnits
));
1134 size_t ptr_size
= sizeof(GLvoid
*);
1136 glprog
->sh
.NumBindlessSamplers
= blob_read_uint32(metadata
);
1137 glprog
->sh
.HasBoundBindlessSampler
= blob_read_uint32(metadata
);
1138 if (glprog
->sh
.NumBindlessSamplers
> 0) {
1139 glprog
->sh
.BindlessSamplers
=
1140 rzalloc_array(glprog
, gl_bindless_sampler
,
1141 glprog
->sh
.NumBindlessSamplers
);
1143 for (i
= 0; i
< glprog
->sh
.NumBindlessSamplers
; i
++) {
1144 blob_copy_bytes(metadata
, (uint8_t *) &glprog
->sh
.BindlessSamplers
[i
],
1145 sizeof(struct gl_bindless_sampler
) - ptr_size
);
1149 glprog
->sh
.NumBindlessImages
= blob_read_uint32(metadata
);
1150 glprog
->sh
.HasBoundBindlessImage
= blob_read_uint32(metadata
);
1151 if (glprog
->sh
.NumBindlessImages
> 0) {
1152 glprog
->sh
.BindlessImages
=
1153 rzalloc_array(glprog
, gl_bindless_image
,
1154 glprog
->sh
.NumBindlessImages
);
1156 for (i
= 0; i
< glprog
->sh
.NumBindlessImages
; i
++) {
1157 blob_copy_bytes(metadata
, (uint8_t *) &glprog
->sh
.BindlessImages
[i
],
1158 sizeof(struct gl_bindless_image
) - ptr_size
);
1162 blob_copy_bytes(metadata
, (uint8_t *) &glprog
->sh
.fs
.BlendSupport
,
1163 sizeof(glprog
->sh
.fs
.BlendSupport
));
1165 glprog
->Parameters
= _mesa_new_parameter_list();
1166 read_shader_parameters(metadata
, glprog
->Parameters
);
1168 glprog
->driver_cache_blob_size
= (size_t)blob_read_uint32(metadata
);
1169 if (glprog
->driver_cache_blob_size
> 0) {
1170 glprog
->driver_cache_blob
=
1171 (uint8_t*)ralloc_size(glprog
, glprog
->driver_cache_blob_size
);
1172 blob_copy_bytes(metadata
, glprog
->driver_cache_blob
,
1173 glprog
->driver_cache_blob_size
);
1178 get_shader_info_and_pointer_sizes(size_t *s_info_size
, size_t *s_info_ptrs
,
1181 *s_info_size
= sizeof(shader_info
);
1182 *s_info_ptrs
= sizeof(info
->name
) + sizeof(info
->label
);
1186 create_linked_shader_and_program(struct gl_context
*ctx
,
1187 gl_shader_stage stage
,
1188 struct gl_shader_program
*prog
,
1189 struct blob_reader
*metadata
)
1191 struct gl_program
*glprog
;
1193 struct gl_linked_shader
*linked
= rzalloc(NULL
, struct gl_linked_shader
);
1194 linked
->Stage
= stage
;
1196 glprog
= ctx
->Driver
.NewProgram(ctx
, _mesa_shader_stage_to_program(stage
),
1198 glprog
->info
.stage
= stage
;
1199 linked
->Program
= glprog
;
1201 read_shader_metadata(metadata
, glprog
, linked
);
1203 glprog
->info
.name
= ralloc_strdup(glprog
, blob_read_string(metadata
));
1204 glprog
->info
.label
= ralloc_strdup(glprog
, blob_read_string(metadata
));
1206 size_t s_info_size
, s_info_ptrs
;
1207 get_shader_info_and_pointer_sizes(&s_info_size
, &s_info_ptrs
,
1210 /* Restore shader info */
1211 blob_copy_bytes(metadata
, ((uint8_t *) &glprog
->info
) + s_info_ptrs
,
1212 s_info_size
- s_info_ptrs
);
1214 _mesa_reference_shader_program_data(ctx
, &glprog
->sh
.data
, prog
->data
);
1215 _mesa_reference_program(ctx
, &linked
->Program
, glprog
);
1216 prog
->_LinkedShaders
[stage
] = linked
;
1220 serialize_glsl_program(struct blob
*blob
, struct gl_context
*ctx
,
1221 struct gl_shader_program
*prog
)
1223 blob_write_bytes(blob
, prog
->data
->sha1
, sizeof(prog
->data
->sha1
));
1225 write_uniforms(blob
, prog
);
1227 write_hash_tables(blob
, prog
);
1229 blob_write_uint32(blob
, prog
->data
->Version
);
1230 blob_write_uint32(blob
, prog
->data
->linked_stages
);
1232 for (unsigned i
= 0; i
< MESA_SHADER_STAGES
; i
++) {
1233 struct gl_linked_shader
*sh
= prog
->_LinkedShaders
[i
];
1235 write_shader_metadata(blob
, sh
);
1237 if (sh
->Program
->info
.name
)
1238 blob_write_string(blob
, sh
->Program
->info
.name
);
1240 blob_write_string(blob
, "");
1242 if (sh
->Program
->info
.label
)
1243 blob_write_string(blob
, sh
->Program
->info
.label
);
1245 blob_write_string(blob
, "");
1247 size_t s_info_size
, s_info_ptrs
;
1248 get_shader_info_and_pointer_sizes(&s_info_size
, &s_info_ptrs
,
1249 &sh
->Program
->info
);
1251 /* Store shader info */
1252 blob_write_bytes(blob
,
1253 ((char *) &sh
->Program
->info
) + s_info_ptrs
,
1254 s_info_size
- s_info_ptrs
);
1258 write_xfb(blob
, prog
);
1260 write_uniform_remap_tables(blob
, prog
);
1262 write_atomic_buffers(blob
, prog
);
1264 write_buffer_blocks(blob
, prog
);
1266 write_subroutines(blob
, prog
);
1268 write_program_resource_list(blob
, prog
);
1272 deserialize_glsl_program(struct blob_reader
*blob
, struct gl_context
*ctx
,
1273 struct gl_shader_program
*prog
)
1275 /* Fixed function programs generated by Mesa can't be serialized. */
1276 if (prog
->Name
== 0)
1279 assert(prog
->data
->UniformStorage
== NULL
);
1281 blob_copy_bytes(blob
, prog
->data
->sha1
, sizeof(prog
->data
->sha1
));
1283 read_uniforms(blob
, prog
);
1285 read_hash_tables(blob
, prog
);
1287 prog
->data
->Version
= blob_read_uint32(blob
);
1288 prog
->data
->linked_stages
= blob_read_uint32(blob
);
1290 unsigned mask
= prog
->data
->linked_stages
;
1292 const int j
= u_bit_scan(&mask
);
1293 create_linked_shader_and_program(ctx
, (gl_shader_stage
) j
, prog
,
1297 read_xfb(blob
, prog
);
1299 read_uniform_remap_tables(blob
, prog
);
1301 read_atomic_buffers(blob
, prog
);
1303 read_buffer_blocks(blob
, prog
);
1305 read_subroutines(blob
, prog
);
1307 read_program_resource_list(blob
, prog
);
1309 return !blob
->overrun
;