eb920ec91724c1db532da073f16e22e245906ac8
[mesa.git] / src / freedreno / vulkan / tu_pipeline.c
1 /*
2 * Copyright © 2016 Red Hat.
3 * Copyright © 2016 Bas Nieuwenhuizen
4 *
5 * based in part on anv driver which is:
6 * Copyright © 2015 Intel Corporation
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice (including the next
16 * paragraph) shall be included in all copies or substantial portions of the
17 * Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
24 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
25 * DEALINGS IN THE SOFTWARE.
26 */
27
28 #include "tu_private.h"
29
30 #include "main/menums.h"
31 #include "nir/nir.h"
32 #include "nir/nir_builder.h"
33 #include "spirv/nir_spirv.h"
34 #include "util/debug.h"
35 #include "util/mesa-sha1.h"
36 #include "util/u_atomic.h"
37 #include "vk_format.h"
38 #include "vk_util.h"
39
40 #include "tu_cs.h"
41
42 struct tu_pipeline_builder
43 {
44 struct tu_device *device;
45 struct tu_pipeline_cache *cache;
46 struct tu_pipeline_layout *layout;
47 const VkAllocationCallbacks *alloc;
48 const VkGraphicsPipelineCreateInfo *create_info;
49
50 struct tu_shader *shaders[MESA_SHADER_STAGES];
51 uint32_t shader_offsets[MESA_SHADER_STAGES];
52 uint32_t binning_vs_offset;
53 uint32_t shader_total_size;
54
55 bool rasterizer_discard;
56 /* these states are affectd by rasterizer_discard */
57 VkSampleCountFlagBits samples;
58 bool use_depth_stencil_attachment;
59 bool use_color_attachments;
60 uint32_t color_attachment_count;
61 VkFormat color_attachment_formats[MAX_RTS];
62 };
63
64 static enum tu_dynamic_state_bits
65 tu_dynamic_state_bit(VkDynamicState state)
66 {
67 switch (state) {
68 case VK_DYNAMIC_STATE_VIEWPORT:
69 return TU_DYNAMIC_VIEWPORT;
70 case VK_DYNAMIC_STATE_SCISSOR:
71 return TU_DYNAMIC_SCISSOR;
72 case VK_DYNAMIC_STATE_LINE_WIDTH:
73 return TU_DYNAMIC_LINE_WIDTH;
74 case VK_DYNAMIC_STATE_DEPTH_BIAS:
75 return TU_DYNAMIC_DEPTH_BIAS;
76 case VK_DYNAMIC_STATE_BLEND_CONSTANTS:
77 return TU_DYNAMIC_BLEND_CONSTANTS;
78 case VK_DYNAMIC_STATE_DEPTH_BOUNDS:
79 return TU_DYNAMIC_DEPTH_BOUNDS;
80 case VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK:
81 return TU_DYNAMIC_STENCIL_COMPARE_MASK;
82 case VK_DYNAMIC_STATE_STENCIL_WRITE_MASK:
83 return TU_DYNAMIC_STENCIL_WRITE_MASK;
84 case VK_DYNAMIC_STATE_STENCIL_REFERENCE:
85 return TU_DYNAMIC_STENCIL_REFERENCE;
86 default:
87 unreachable("invalid dynamic state");
88 return 0;
89 }
90 }
91
92 static gl_shader_stage
93 tu_shader_stage(VkShaderStageFlagBits stage)
94 {
95 switch (stage) {
96 case VK_SHADER_STAGE_VERTEX_BIT:
97 return MESA_SHADER_VERTEX;
98 case VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT:
99 return MESA_SHADER_TESS_CTRL;
100 case VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT:
101 return MESA_SHADER_TESS_EVAL;
102 case VK_SHADER_STAGE_GEOMETRY_BIT:
103 return MESA_SHADER_GEOMETRY;
104 case VK_SHADER_STAGE_FRAGMENT_BIT:
105 return MESA_SHADER_FRAGMENT;
106 case VK_SHADER_STAGE_COMPUTE_BIT:
107 return MESA_SHADER_COMPUTE;
108 default:
109 unreachable("invalid VkShaderStageFlagBits");
110 return MESA_SHADER_NONE;
111 }
112 }
113
114 static const VkVertexInputAttributeDescription *
115 tu_find_vertex_input_attribute(
116 const VkPipelineVertexInputStateCreateInfo *vi_info, uint32_t slot)
117 {
118 assert(slot >= VERT_ATTRIB_GENERIC0);
119 slot -= VERT_ATTRIB_GENERIC0;
120 for (uint32_t i = 0; i < vi_info->vertexAttributeDescriptionCount; i++) {
121 if (vi_info->pVertexAttributeDescriptions[i].location == slot)
122 return &vi_info->pVertexAttributeDescriptions[i];
123 }
124 return NULL;
125 }
126
127 static const VkVertexInputBindingDescription *
128 tu_find_vertex_input_binding(
129 const VkPipelineVertexInputStateCreateInfo *vi_info,
130 const VkVertexInputAttributeDescription *vi_attr)
131 {
132 assert(vi_attr);
133 for (uint32_t i = 0; i < vi_info->vertexBindingDescriptionCount; i++) {
134 if (vi_info->pVertexBindingDescriptions[i].binding == vi_attr->binding)
135 return &vi_info->pVertexBindingDescriptions[i];
136 }
137 return NULL;
138 }
139
140 static bool
141 tu_logic_op_reads_dst(VkLogicOp op)
142 {
143 switch (op) {
144 case VK_LOGIC_OP_CLEAR:
145 case VK_LOGIC_OP_COPY:
146 case VK_LOGIC_OP_COPY_INVERTED:
147 case VK_LOGIC_OP_SET:
148 return false;
149 default:
150 return true;
151 }
152 }
153
154 static VkBlendFactor
155 tu_blend_factor_no_dst_alpha(VkBlendFactor factor)
156 {
157 /* treat dst alpha as 1.0 and avoid reading it */
158 switch (factor) {
159 case VK_BLEND_FACTOR_DST_ALPHA:
160 return VK_BLEND_FACTOR_ONE;
161 case VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA:
162 return VK_BLEND_FACTOR_ZERO;
163 default:
164 return factor;
165 }
166 }
167
168 static enum pc_di_primtype
169 tu6_primtype(VkPrimitiveTopology topology)
170 {
171 switch (topology) {
172 case VK_PRIMITIVE_TOPOLOGY_POINT_LIST:
173 return DI_PT_POINTLIST;
174 case VK_PRIMITIVE_TOPOLOGY_LINE_LIST:
175 return DI_PT_LINELIST;
176 case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP:
177 return DI_PT_LINESTRIP;
178 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST:
179 return DI_PT_TRILIST;
180 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP:
181 return DI_PT_TRISTRIP;
182 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN:
183 return DI_PT_TRIFAN;
184 case VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY:
185 return DI_PT_LINE_ADJ;
186 case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY:
187 return DI_PT_LINESTRIP_ADJ;
188 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY:
189 return DI_PT_TRI_ADJ;
190 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY:
191 return DI_PT_TRISTRIP_ADJ;
192 case VK_PRIMITIVE_TOPOLOGY_PATCH_LIST:
193 default:
194 unreachable("invalid primitive topology");
195 return DI_PT_NONE;
196 }
197 }
198
199 static enum adreno_compare_func
200 tu6_compare_func(VkCompareOp op)
201 {
202 switch (op) {
203 case VK_COMPARE_OP_NEVER:
204 return FUNC_NEVER;
205 case VK_COMPARE_OP_LESS:
206 return FUNC_LESS;
207 case VK_COMPARE_OP_EQUAL:
208 return FUNC_EQUAL;
209 case VK_COMPARE_OP_LESS_OR_EQUAL:
210 return FUNC_LEQUAL;
211 case VK_COMPARE_OP_GREATER:
212 return FUNC_GREATER;
213 case VK_COMPARE_OP_NOT_EQUAL:
214 return FUNC_NOTEQUAL;
215 case VK_COMPARE_OP_GREATER_OR_EQUAL:
216 return FUNC_GEQUAL;
217 case VK_COMPARE_OP_ALWAYS:
218 return FUNC_ALWAYS;
219 default:
220 unreachable("invalid VkCompareOp");
221 return FUNC_NEVER;
222 }
223 }
224
225 static enum adreno_stencil_op
226 tu6_stencil_op(VkStencilOp op)
227 {
228 switch (op) {
229 case VK_STENCIL_OP_KEEP:
230 return STENCIL_KEEP;
231 case VK_STENCIL_OP_ZERO:
232 return STENCIL_ZERO;
233 case VK_STENCIL_OP_REPLACE:
234 return STENCIL_REPLACE;
235 case VK_STENCIL_OP_INCREMENT_AND_CLAMP:
236 return STENCIL_INCR_CLAMP;
237 case VK_STENCIL_OP_DECREMENT_AND_CLAMP:
238 return STENCIL_DECR_CLAMP;
239 case VK_STENCIL_OP_INVERT:
240 return STENCIL_INVERT;
241 case VK_STENCIL_OP_INCREMENT_AND_WRAP:
242 return STENCIL_INCR_WRAP;
243 case VK_STENCIL_OP_DECREMENT_AND_WRAP:
244 return STENCIL_DECR_WRAP;
245 default:
246 unreachable("invalid VkStencilOp");
247 return STENCIL_KEEP;
248 }
249 }
250
251 static enum a3xx_rop_code
252 tu6_rop(VkLogicOp op)
253 {
254 switch (op) {
255 case VK_LOGIC_OP_CLEAR:
256 return ROP_CLEAR;
257 case VK_LOGIC_OP_AND:
258 return ROP_AND;
259 case VK_LOGIC_OP_AND_REVERSE:
260 return ROP_AND_REVERSE;
261 case VK_LOGIC_OP_COPY:
262 return ROP_COPY;
263 case VK_LOGIC_OP_AND_INVERTED:
264 return ROP_AND_INVERTED;
265 case VK_LOGIC_OP_NO_OP:
266 return ROP_NOOP;
267 case VK_LOGIC_OP_XOR:
268 return ROP_XOR;
269 case VK_LOGIC_OP_OR:
270 return ROP_OR;
271 case VK_LOGIC_OP_NOR:
272 return ROP_NOR;
273 case VK_LOGIC_OP_EQUIVALENT:
274 return ROP_EQUIV;
275 case VK_LOGIC_OP_INVERT:
276 return ROP_INVERT;
277 case VK_LOGIC_OP_OR_REVERSE:
278 return ROP_OR_REVERSE;
279 case VK_LOGIC_OP_COPY_INVERTED:
280 return ROP_COPY_INVERTED;
281 case VK_LOGIC_OP_OR_INVERTED:
282 return ROP_OR_INVERTED;
283 case VK_LOGIC_OP_NAND:
284 return ROP_NAND;
285 case VK_LOGIC_OP_SET:
286 return ROP_SET;
287 default:
288 unreachable("invalid VkLogicOp");
289 return ROP_NOOP;
290 }
291 }
292
293 static enum adreno_rb_blend_factor
294 tu6_blend_factor(VkBlendFactor factor)
295 {
296 switch (factor) {
297 case VK_BLEND_FACTOR_ZERO:
298 return FACTOR_ZERO;
299 case VK_BLEND_FACTOR_ONE:
300 return FACTOR_ONE;
301 case VK_BLEND_FACTOR_SRC_COLOR:
302 return FACTOR_SRC_COLOR;
303 case VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR:
304 return FACTOR_ONE_MINUS_SRC_COLOR;
305 case VK_BLEND_FACTOR_DST_COLOR:
306 return FACTOR_DST_COLOR;
307 case VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR:
308 return FACTOR_ONE_MINUS_DST_COLOR;
309 case VK_BLEND_FACTOR_SRC_ALPHA:
310 return FACTOR_SRC_ALPHA;
311 case VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA:
312 return FACTOR_ONE_MINUS_SRC_ALPHA;
313 case VK_BLEND_FACTOR_DST_ALPHA:
314 return FACTOR_DST_ALPHA;
315 case VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA:
316 return FACTOR_ONE_MINUS_DST_ALPHA;
317 case VK_BLEND_FACTOR_CONSTANT_COLOR:
318 return FACTOR_CONSTANT_COLOR;
319 case VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR:
320 return FACTOR_ONE_MINUS_CONSTANT_COLOR;
321 case VK_BLEND_FACTOR_CONSTANT_ALPHA:
322 return FACTOR_CONSTANT_ALPHA;
323 case VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA:
324 return FACTOR_ONE_MINUS_CONSTANT_ALPHA;
325 case VK_BLEND_FACTOR_SRC_ALPHA_SATURATE:
326 return FACTOR_SRC_ALPHA_SATURATE;
327 case VK_BLEND_FACTOR_SRC1_COLOR:
328 return FACTOR_SRC1_COLOR;
329 case VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR:
330 return FACTOR_ONE_MINUS_SRC1_COLOR;
331 case VK_BLEND_FACTOR_SRC1_ALPHA:
332 return FACTOR_SRC1_ALPHA;
333 case VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA:
334 return FACTOR_ONE_MINUS_SRC1_ALPHA;
335 default:
336 unreachable("invalid VkBlendFactor");
337 return FACTOR_ZERO;
338 }
339 }
340
341 static enum a3xx_rb_blend_opcode
342 tu6_blend_op(VkBlendOp op)
343 {
344 switch (op) {
345 case VK_BLEND_OP_ADD:
346 return BLEND_DST_PLUS_SRC;
347 case VK_BLEND_OP_SUBTRACT:
348 return BLEND_SRC_MINUS_DST;
349 case VK_BLEND_OP_REVERSE_SUBTRACT:
350 return BLEND_DST_MINUS_SRC;
351 case VK_BLEND_OP_MIN:
352 return BLEND_MIN_DST_SRC;
353 case VK_BLEND_OP_MAX:
354 return BLEND_MAX_DST_SRC;
355 default:
356 unreachable("invalid VkBlendOp");
357 return BLEND_DST_PLUS_SRC;
358 }
359 }
360
361 static unsigned
362 tu_shader_nibo(const struct tu_shader *shader)
363 {
364 /* Don't use ir3_shader_nibo(), because that would include declared but
365 * unused storage images and SSBOs.
366 */
367 return shader->ssbo_map.num_desc + shader->image_map.num_desc;
368 }
369
370 static void
371 tu6_emit_vs_config(struct tu_cs *cs, struct tu_shader *shader,
372 const struct ir3_shader_variant *vs)
373 {
374 uint32_t sp_vs_ctrl =
375 A6XX_SP_VS_CTRL_REG0_THREADSIZE(FOUR_QUADS) |
376 A6XX_SP_VS_CTRL_REG0_FULLREGFOOTPRINT(vs->info.max_reg + 1) |
377 A6XX_SP_VS_CTRL_REG0_MERGEDREGS |
378 A6XX_SP_VS_CTRL_REG0_BRANCHSTACK(vs->branchstack);
379 if (vs->need_pixlod)
380 sp_vs_ctrl |= A6XX_SP_VS_CTRL_REG0_PIXLODENABLE;
381 if (vs->need_fine_derivatives)
382 sp_vs_ctrl |= A6XX_SP_VS_CTRL_REG0_DIFF_FINE;
383
384 uint32_t sp_vs_config = A6XX_SP_VS_CONFIG_NTEX(shader->texture_map.num_desc) |
385 A6XX_SP_VS_CONFIG_NSAMP(shader->sampler_map.num_desc);
386 if (vs->instrlen)
387 sp_vs_config |= A6XX_SP_VS_CONFIG_ENABLED;
388
389 tu_cs_emit_pkt4(cs, REG_A6XX_SP_VS_CTRL_REG0, 1);
390 tu_cs_emit(cs, sp_vs_ctrl);
391
392 tu_cs_emit_pkt4(cs, REG_A6XX_SP_VS_CONFIG, 2);
393 tu_cs_emit(cs, sp_vs_config);
394 tu_cs_emit(cs, vs->instrlen);
395
396 tu_cs_emit_pkt4(cs, REG_A6XX_HLSQ_VS_CNTL, 1);
397 tu_cs_emit(cs, A6XX_HLSQ_VS_CNTL_CONSTLEN(align(vs->constlen, 4)) |
398 A6XX_HLSQ_VS_CNTL_ENABLED);
399 }
400
401 static void
402 tu6_emit_hs_config(struct tu_cs *cs, struct tu_shader *shader,
403 const struct ir3_shader_variant *hs)
404 {
405 uint32_t sp_hs_config = 0;
406 if (hs->instrlen)
407 sp_hs_config |= A6XX_SP_HS_CONFIG_ENABLED;
408
409 tu_cs_emit_pkt4(cs, REG_A6XX_SP_HS_UNKNOWN_A831, 1);
410 tu_cs_emit(cs, 0);
411
412 tu_cs_emit_pkt4(cs, REG_A6XX_SP_HS_CONFIG, 2);
413 tu_cs_emit(cs, sp_hs_config);
414 tu_cs_emit(cs, hs->instrlen);
415
416 tu_cs_emit_pkt4(cs, REG_A6XX_HLSQ_HS_CNTL, 1);
417 tu_cs_emit(cs, A6XX_HLSQ_HS_CNTL_CONSTLEN(align(hs->constlen, 4)));
418 }
419
420 static void
421 tu6_emit_ds_config(struct tu_cs *cs, struct tu_shader *shader,
422 const struct ir3_shader_variant *ds)
423 {
424 uint32_t sp_ds_config = 0;
425 if (ds->instrlen)
426 sp_ds_config |= A6XX_SP_DS_CONFIG_ENABLED;
427
428 tu_cs_emit_pkt4(cs, REG_A6XX_SP_DS_CONFIG, 2);
429 tu_cs_emit(cs, sp_ds_config);
430 tu_cs_emit(cs, ds->instrlen);
431
432 tu_cs_emit_pkt4(cs, REG_A6XX_HLSQ_DS_CNTL, 1);
433 tu_cs_emit(cs, A6XX_HLSQ_DS_CNTL_CONSTLEN(align(ds->constlen, 4)));
434 }
435
436 static void
437 tu6_emit_gs_config(struct tu_cs *cs, struct tu_shader *shader,
438 const struct ir3_shader_variant *gs)
439 {
440 uint32_t sp_gs_config = 0;
441 if (gs->instrlen)
442 sp_gs_config |= A6XX_SP_GS_CONFIG_ENABLED;
443
444 tu_cs_emit_pkt4(cs, REG_A6XX_SP_GS_UNKNOWN_A871, 1);
445 tu_cs_emit(cs, 0);
446
447 tu_cs_emit_pkt4(cs, REG_A6XX_SP_GS_CONFIG, 2);
448 tu_cs_emit(cs, sp_gs_config);
449 tu_cs_emit(cs, gs->instrlen);
450
451 tu_cs_emit_pkt4(cs, REG_A6XX_HLSQ_GS_CNTL, 1);
452 tu_cs_emit(cs, A6XX_HLSQ_GS_CNTL_CONSTLEN(align(gs->constlen, 4)));
453 }
454
455 static void
456 tu6_emit_fs_config(struct tu_cs *cs, struct tu_shader *shader,
457 const struct ir3_shader_variant *fs)
458 {
459 uint32_t sp_fs_ctrl =
460 A6XX_SP_FS_CTRL_REG0_THREADSIZE(FOUR_QUADS) | 0x1000000 |
461 A6XX_SP_FS_CTRL_REG0_FULLREGFOOTPRINT(fs->info.max_reg + 1) |
462 A6XX_SP_FS_CTRL_REG0_MERGEDREGS |
463 A6XX_SP_FS_CTRL_REG0_BRANCHSTACK(fs->branchstack);
464 if (fs->total_in > 0)
465 sp_fs_ctrl |= A6XX_SP_FS_CTRL_REG0_VARYING;
466 if (fs->need_pixlod)
467 sp_fs_ctrl |= A6XX_SP_FS_CTRL_REG0_PIXLODENABLE;
468 if (fs->need_fine_derivatives)
469 sp_fs_ctrl |= A6XX_SP_FS_CTRL_REG0_DIFF_FINE;
470
471 uint32_t sp_fs_config = 0;
472 unsigned shader_nibo = 0;
473 if (shader) {
474 shader_nibo = tu_shader_nibo(shader);
475 sp_fs_config = A6XX_SP_FS_CONFIG_NTEX(shader->texture_map.num_desc) |
476 A6XX_SP_FS_CONFIG_NSAMP(shader->sampler_map.num_desc) |
477 A6XX_SP_FS_CONFIG_NIBO(shader_nibo);
478 }
479
480 if (fs->instrlen)
481 sp_fs_config |= A6XX_SP_FS_CONFIG_ENABLED;
482
483 tu_cs_emit_pkt4(cs, REG_A6XX_SP_FS_CTRL_REG0, 1);
484 tu_cs_emit(cs, sp_fs_ctrl);
485
486 tu_cs_emit_pkt4(cs, REG_A6XX_SP_FS_CONFIG, 2);
487 tu_cs_emit(cs, sp_fs_config);
488 tu_cs_emit(cs, fs->instrlen);
489
490 tu_cs_emit_pkt4(cs, REG_A6XX_HLSQ_FS_CNTL, 1);
491 tu_cs_emit(cs, A6XX_HLSQ_FS_CNTL_CONSTLEN(align(fs->constlen, 4)) |
492 A6XX_HLSQ_FS_CNTL_ENABLED);
493
494 tu_cs_emit_pkt4(cs, REG_A6XX_SP_IBO_COUNT, 1);
495 tu_cs_emit(cs, shader_nibo);
496 }
497
498 static void
499 tu6_emit_cs_config(struct tu_cs *cs, const struct tu_shader *shader,
500 const struct ir3_shader_variant *v)
501 {
502 tu_cs_emit_pkt4(cs, REG_A6XX_HLSQ_UPDATE_CNTL, 1);
503 tu_cs_emit(cs, 0xff);
504
505 unsigned constlen = align(v->constlen, 4);
506 tu_cs_emit_pkt4(cs, REG_A6XX_HLSQ_CS_CNTL, 1);
507 tu_cs_emit(cs, A6XX_HLSQ_CS_CNTL_CONSTLEN(constlen) |
508 A6XX_HLSQ_CS_CNTL_ENABLED);
509
510 tu_cs_emit_pkt4(cs, REG_A6XX_SP_CS_CONFIG, 2);
511 tu_cs_emit(cs, A6XX_SP_CS_CONFIG_ENABLED |
512 A6XX_SP_CS_CONFIG_NIBO(tu_shader_nibo(shader)) |
513 A6XX_SP_CS_CONFIG_NTEX(shader->texture_map.num_desc) |
514 A6XX_SP_CS_CONFIG_NSAMP(shader->sampler_map.num_desc));
515 tu_cs_emit(cs, v->instrlen);
516
517 tu_cs_emit_pkt4(cs, REG_A6XX_SP_CS_CTRL_REG0, 1);
518 tu_cs_emit(cs, A6XX_SP_CS_CTRL_REG0_THREADSIZE(FOUR_QUADS) |
519 A6XX_SP_CS_CTRL_REG0_FULLREGFOOTPRINT(v->info.max_reg + 1) |
520 A6XX_SP_CS_CTRL_REG0_MERGEDREGS |
521 A6XX_SP_CS_CTRL_REG0_BRANCHSTACK(v->branchstack) |
522 COND(v->need_pixlod, A6XX_SP_CS_CTRL_REG0_PIXLODENABLE) |
523 COND(v->need_fine_derivatives, A6XX_SP_CS_CTRL_REG0_DIFF_FINE));
524
525 tu_cs_emit_pkt4(cs, REG_A6XX_SP_CS_UNKNOWN_A9B1, 1);
526 tu_cs_emit(cs, 0x41);
527
528 uint32_t local_invocation_id =
529 ir3_find_sysval_regid(v, SYSTEM_VALUE_LOCAL_INVOCATION_ID);
530 uint32_t work_group_id =
531 ir3_find_sysval_regid(v, SYSTEM_VALUE_WORK_GROUP_ID);
532
533 tu_cs_emit_pkt4(cs, REG_A6XX_HLSQ_CS_CNTL_0, 2);
534 tu_cs_emit(cs,
535 A6XX_HLSQ_CS_CNTL_0_WGIDCONSTID(work_group_id) |
536 A6XX_HLSQ_CS_CNTL_0_UNK0(regid(63, 0)) |
537 A6XX_HLSQ_CS_CNTL_0_UNK1(regid(63, 0)) |
538 A6XX_HLSQ_CS_CNTL_0_LOCALIDREGID(local_invocation_id));
539 tu_cs_emit(cs, 0x2fc); /* HLSQ_CS_UNKNOWN_B998 */
540
541 tu_cs_emit_pkt4(cs, REG_A6XX_SP_CS_IBO_COUNT, 1);
542 tu_cs_emit(cs, tu_shader_nibo(shader));
543 }
544
545 static void
546 tu6_emit_vs_system_values(struct tu_cs *cs,
547 const struct ir3_shader_variant *vs)
548 {
549 const uint32_t vertexid_regid =
550 ir3_find_sysval_regid(vs, SYSTEM_VALUE_VERTEX_ID);
551 const uint32_t instanceid_regid =
552 ir3_find_sysval_regid(vs, SYSTEM_VALUE_INSTANCE_ID);
553
554 tu_cs_emit_pkt4(cs, REG_A6XX_VFD_CONTROL_1, 6);
555 tu_cs_emit(cs, A6XX_VFD_CONTROL_1_REGID4VTX(vertexid_regid) |
556 A6XX_VFD_CONTROL_1_REGID4INST(instanceid_regid) |
557 0xfcfc0000);
558 tu_cs_emit(cs, 0x0000fcfc); /* VFD_CONTROL_2 */
559 tu_cs_emit(cs, 0xfcfcfcfc); /* VFD_CONTROL_3 */
560 tu_cs_emit(cs, 0x000000fc); /* VFD_CONTROL_4 */
561 tu_cs_emit(cs, 0x0000fcfc); /* VFD_CONTROL_5 */
562 tu_cs_emit(cs, 0x00000000); /* VFD_CONTROL_6 */
563 }
564
565 static void
566 tu6_emit_vpc(struct tu_cs *cs,
567 const struct ir3_shader_variant *vs,
568 const struct ir3_shader_variant *fs,
569 bool binning_pass)
570 {
571 struct ir3_shader_linkage linkage = { 0 };
572 ir3_link_shaders(&linkage, vs, fs);
573
574 if (vs->shader->stream_output.num_outputs && !binning_pass)
575 tu_finishme("stream output");
576
577 BITSET_DECLARE(vpc_var_enables, 128) = { 0 };
578 for (uint32_t i = 0; i < linkage.cnt; i++) {
579 const uint32_t comp_count = util_last_bit(linkage.var[i].compmask);
580 for (uint32_t j = 0; j < comp_count; j++)
581 BITSET_SET(vpc_var_enables, linkage.var[i].loc + j);
582 }
583
584 tu_cs_emit_pkt4(cs, REG_A6XX_VPC_VAR_DISABLE(0), 4);
585 tu_cs_emit(cs, ~vpc_var_enables[0]);
586 tu_cs_emit(cs, ~vpc_var_enables[1]);
587 tu_cs_emit(cs, ~vpc_var_enables[2]);
588 tu_cs_emit(cs, ~vpc_var_enables[3]);
589
590 /* a6xx finds position/pointsize at the end */
591 const uint32_t position_regid =
592 ir3_find_output_regid(vs, VARYING_SLOT_POS);
593 const uint32_t pointsize_regid =
594 ir3_find_output_regid(vs, VARYING_SLOT_PSIZ);
595 uint32_t pointsize_loc = 0xff, position_loc = 0xff;
596 if (position_regid != regid(63, 0)) {
597 position_loc = linkage.max_loc;
598 ir3_link_add(&linkage, position_regid, 0xf, linkage.max_loc);
599 }
600 if (pointsize_regid != regid(63, 0)) {
601 pointsize_loc = linkage.max_loc;
602 ir3_link_add(&linkage, pointsize_regid, 0x1, linkage.max_loc);
603 }
604
605 /* map vs outputs to VPC */
606 assert(linkage.cnt <= 32);
607 const uint32_t sp_vs_out_count = (linkage.cnt + 1) / 2;
608 const uint32_t sp_vs_vpc_dst_count = (linkage.cnt + 3) / 4;
609 uint32_t sp_vs_out[16];
610 uint32_t sp_vs_vpc_dst[8];
611 sp_vs_out[sp_vs_out_count - 1] = 0;
612 sp_vs_vpc_dst[sp_vs_vpc_dst_count - 1] = 0;
613 for (uint32_t i = 0; i < linkage.cnt; i++) {
614 ((uint16_t *) sp_vs_out)[i] =
615 A6XX_SP_VS_OUT_REG_A_REGID(linkage.var[i].regid) |
616 A6XX_SP_VS_OUT_REG_A_COMPMASK(linkage.var[i].compmask);
617 ((uint8_t *) sp_vs_vpc_dst)[i] =
618 A6XX_SP_VS_VPC_DST_REG_OUTLOC0(linkage.var[i].loc);
619 }
620
621 tu_cs_emit_pkt4(cs, REG_A6XX_SP_VS_OUT_REG(0), sp_vs_out_count);
622 tu_cs_emit_array(cs, sp_vs_out, sp_vs_out_count);
623
624 tu_cs_emit_pkt4(cs, REG_A6XX_SP_VS_VPC_DST_REG(0), sp_vs_vpc_dst_count);
625 tu_cs_emit_array(cs, sp_vs_vpc_dst, sp_vs_vpc_dst_count);
626
627 tu_cs_emit_pkt4(cs, REG_A6XX_VPC_CNTL_0, 1);
628 tu_cs_emit(cs, A6XX_VPC_CNTL_0_NUMNONPOSVAR(fs->total_in) |
629 (fs->total_in > 0 ? A6XX_VPC_CNTL_0_VARYING : 0) |
630 0xff00ff00);
631
632 tu_cs_emit_pkt4(cs, REG_A6XX_VPC_PACK, 1);
633 tu_cs_emit(cs, A6XX_VPC_PACK_POSITIONLOC(position_loc) |
634 A6XX_VPC_PACK_PSIZELOC(pointsize_loc) |
635 A6XX_VPC_PACK_STRIDE_IN_VPC(linkage.max_loc));
636
637 tu_cs_emit_pkt4(cs, REG_A6XX_SP_PRIMITIVE_CNTL, 1);
638 tu_cs_emit(cs, A6XX_SP_PRIMITIVE_CNTL_VSOUT(linkage.cnt));
639
640 tu_cs_emit_pkt4(cs, REG_A6XX_PC_PRIMITIVE_CNTL_1, 1);
641 tu_cs_emit(cs, A6XX_PC_PRIMITIVE_CNTL_1_STRIDE_IN_VPC(linkage.max_loc) |
642 (vs->writes_psize ? A6XX_PC_PRIMITIVE_CNTL_1_PSIZE : 0));
643 }
644
645 static int
646 tu6_vpc_varying_mode(const struct ir3_shader_variant *fs,
647 uint32_t index,
648 uint8_t *interp_mode,
649 uint8_t *ps_repl_mode)
650 {
651 enum
652 {
653 INTERP_SMOOTH = 0,
654 INTERP_FLAT = 1,
655 INTERP_ZERO = 2,
656 INTERP_ONE = 3,
657 };
658 enum
659 {
660 PS_REPL_NONE = 0,
661 PS_REPL_S = 1,
662 PS_REPL_T = 2,
663 PS_REPL_ONE_MINUS_T = 3,
664 };
665
666 const uint32_t compmask = fs->inputs[index].compmask;
667
668 /* NOTE: varyings are packed, so if compmask is 0xb then first, second, and
669 * fourth component occupy three consecutive varying slots
670 */
671 int shift = 0;
672 *interp_mode = 0;
673 *ps_repl_mode = 0;
674 if (fs->inputs[index].slot == VARYING_SLOT_PNTC) {
675 if (compmask & 0x1) {
676 *ps_repl_mode |= PS_REPL_S << shift;
677 shift += 2;
678 }
679 if (compmask & 0x2) {
680 *ps_repl_mode |= PS_REPL_T << shift;
681 shift += 2;
682 }
683 if (compmask & 0x4) {
684 *interp_mode |= INTERP_ZERO << shift;
685 shift += 2;
686 }
687 if (compmask & 0x8) {
688 *interp_mode |= INTERP_ONE << 6;
689 shift += 2;
690 }
691 } else if ((fs->inputs[index].interpolate == INTERP_MODE_FLAT) ||
692 fs->inputs[index].rasterflat) {
693 for (int i = 0; i < 4; i++) {
694 if (compmask & (1 << i)) {
695 *interp_mode |= INTERP_FLAT << shift;
696 shift += 2;
697 }
698 }
699 }
700
701 return shift;
702 }
703
704 static void
705 tu6_emit_vpc_varying_modes(struct tu_cs *cs,
706 const struct ir3_shader_variant *fs,
707 bool binning_pass)
708 {
709 uint32_t interp_modes[8] = { 0 };
710 uint32_t ps_repl_modes[8] = { 0 };
711
712 if (!binning_pass) {
713 for (int i = -1;
714 (i = ir3_next_varying(fs, i)) < (int) fs->inputs_count;) {
715
716 /* get the mode for input i */
717 uint8_t interp_mode;
718 uint8_t ps_repl_mode;
719 const int bits =
720 tu6_vpc_varying_mode(fs, i, &interp_mode, &ps_repl_mode);
721
722 /* OR the mode into the array */
723 const uint32_t inloc = fs->inputs[i].inloc * 2;
724 uint32_t n = inloc / 32;
725 uint32_t shift = inloc % 32;
726 interp_modes[n] |= interp_mode << shift;
727 ps_repl_modes[n] |= ps_repl_mode << shift;
728 if (shift + bits > 32) {
729 n++;
730 shift = 32 - shift;
731
732 interp_modes[n] |= interp_mode >> shift;
733 ps_repl_modes[n] |= ps_repl_mode >> shift;
734 }
735 }
736 }
737
738 tu_cs_emit_pkt4(cs, REG_A6XX_VPC_VARYING_INTERP_MODE(0), 8);
739 tu_cs_emit_array(cs, interp_modes, 8);
740
741 tu_cs_emit_pkt4(cs, REG_A6XX_VPC_VARYING_PS_REPL_MODE(0), 8);
742 tu_cs_emit_array(cs, ps_repl_modes, 8);
743 }
744
745 static void
746 tu6_emit_fs_inputs(struct tu_cs *cs, const struct ir3_shader_variant *fs)
747 {
748 uint32_t face_regid, coord_regid, zwcoord_regid, samp_id_regid;
749 uint32_t ij_pix_regid, ij_samp_regid, ij_cent_regid, ij_size_regid;
750 uint32_t smask_in_regid;
751
752 bool sample_shading = fs->per_samp; /* TODO | key->sample_shading; */
753 bool enable_varyings = fs->total_in > 0;
754
755 samp_id_regid = ir3_find_sysval_regid(fs, SYSTEM_VALUE_SAMPLE_ID);
756 smask_in_regid = ir3_find_sysval_regid(fs, SYSTEM_VALUE_SAMPLE_MASK_IN);
757 face_regid = ir3_find_sysval_regid(fs, SYSTEM_VALUE_FRONT_FACE);
758 coord_regid = ir3_find_sysval_regid(fs, SYSTEM_VALUE_FRAG_COORD);
759 zwcoord_regid = VALIDREG(coord_regid) ? coord_regid + 2 : regid(63, 0);
760 ij_pix_regid = ir3_find_sysval_regid(fs, SYSTEM_VALUE_BARYCENTRIC_PERSP_PIXEL);
761 ij_samp_regid = ir3_find_sysval_regid(fs, SYSTEM_VALUE_BARYCENTRIC_PERSP_SAMPLE);
762 ij_cent_regid = ir3_find_sysval_regid(fs, SYSTEM_VALUE_BARYCENTRIC_PERSP_CENTROID);
763 ij_size_regid = ir3_find_sysval_regid(fs, SYSTEM_VALUE_BARYCENTRIC_PERSP_SIZE);
764
765 if (fs->num_sampler_prefetch > 0) {
766 assert(VALIDREG(ij_pix_regid));
767 /* also, it seems like ij_pix is *required* to be r0.x */
768 assert(ij_pix_regid == regid(0, 0));
769 }
770
771 tu_cs_emit_pkt4(cs, REG_A6XX_SP_FS_PREFETCH_CNTL, 1 + fs->num_sampler_prefetch);
772 tu_cs_emit(cs, A6XX_SP_FS_PREFETCH_CNTL_COUNT(fs->num_sampler_prefetch) |
773 A6XX_SP_FS_PREFETCH_CNTL_UNK4(regid(63, 0)) |
774 0x7000); // XXX);
775 for (int i = 0; i < fs->num_sampler_prefetch; i++) {
776 const struct ir3_sampler_prefetch *prefetch = &fs->sampler_prefetch[i];
777 tu_cs_emit(cs, A6XX_SP_FS_PREFETCH_CMD_SRC(prefetch->src) |
778 A6XX_SP_FS_PREFETCH_CMD_SAMP_ID(prefetch->samp_id) |
779 A6XX_SP_FS_PREFETCH_CMD_TEX_ID(prefetch->tex_id) |
780 A6XX_SP_FS_PREFETCH_CMD_DST(prefetch->dst) |
781 A6XX_SP_FS_PREFETCH_CMD_WRMASK(prefetch->wrmask) |
782 COND(prefetch->half_precision, A6XX_SP_FS_PREFETCH_CMD_HALF) |
783 A6XX_SP_FS_PREFETCH_CMD_CMD(prefetch->cmd));
784 }
785
786 tu_cs_emit_pkt4(cs, REG_A6XX_HLSQ_CONTROL_1_REG, 5);
787 tu_cs_emit(cs, 0x7);
788 tu_cs_emit(cs, A6XX_HLSQ_CONTROL_2_REG_FACEREGID(face_regid) |
789 A6XX_HLSQ_CONTROL_2_REG_SAMPLEID(samp_id_regid) |
790 A6XX_HLSQ_CONTROL_2_REG_SAMPLEMASK(smask_in_regid) |
791 A6XX_HLSQ_CONTROL_2_REG_SIZE(ij_size_regid));
792 tu_cs_emit(cs, A6XX_HLSQ_CONTROL_3_REG_BARY_IJ_PIXEL(ij_pix_regid) |
793 A6XX_HLSQ_CONTROL_3_REG_BARY_IJ_CENTROID(ij_cent_regid) |
794 0xfc00fc00);
795 tu_cs_emit(cs, A6XX_HLSQ_CONTROL_4_REG_XYCOORDREGID(coord_regid) |
796 A6XX_HLSQ_CONTROL_4_REG_ZWCOORDREGID(zwcoord_regid) |
797 A6XX_HLSQ_CONTROL_4_REG_BARY_IJ_PIXEL_PERSAMP(ij_samp_regid) |
798 0x0000fc00);
799 tu_cs_emit(cs, 0xfc);
800
801 tu_cs_emit_pkt4(cs, REG_A6XX_HLSQ_UNKNOWN_B980, 1);
802 tu_cs_emit(cs, enable_varyings ? 3 : 1);
803
804 tu_cs_emit_pkt4(cs, REG_A6XX_HLSQ_UPDATE_CNTL, 1);
805 tu_cs_emit(cs, 0xff); /* XXX */
806
807 tu_cs_emit_pkt4(cs, REG_A6XX_GRAS_CNTL, 1);
808 tu_cs_emit(cs,
809 CONDREG(ij_pix_regid, A6XX_GRAS_CNTL_VARYING) |
810 CONDREG(ij_cent_regid, A6XX_GRAS_CNTL_CENTROID) |
811 CONDREG(ij_samp_regid, A6XX_GRAS_CNTL_PERSAMP_VARYING) |
812 COND(VALIDREG(ij_size_regid) && !sample_shading, A6XX_GRAS_CNTL_SIZE) |
813 COND(VALIDREG(ij_size_regid) && sample_shading, A6XX_GRAS_CNTL_SIZE_PERSAMP) |
814 COND(fs->frag_coord,
815 A6XX_GRAS_CNTL_SIZE |
816 A6XX_GRAS_CNTL_XCOORD |
817 A6XX_GRAS_CNTL_YCOORD |
818 A6XX_GRAS_CNTL_ZCOORD |
819 A6XX_GRAS_CNTL_WCOORD) |
820 COND(fs->frag_face, A6XX_GRAS_CNTL_SIZE));
821
822 tu_cs_emit_pkt4(cs, REG_A6XX_RB_RENDER_CONTROL0, 2);
823 tu_cs_emit(cs,
824 CONDREG(ij_pix_regid, A6XX_RB_RENDER_CONTROL0_VARYING) |
825 CONDREG(ij_cent_regid, A6XX_RB_RENDER_CONTROL0_CENTROID) |
826 CONDREG(ij_samp_regid, A6XX_RB_RENDER_CONTROL0_PERSAMP_VARYING) |
827 COND(enable_varyings, A6XX_RB_RENDER_CONTROL0_UNK10) |
828 COND(VALIDREG(ij_size_regid) && !sample_shading, A6XX_RB_RENDER_CONTROL0_SIZE) |
829 COND(VALIDREG(ij_size_regid) && sample_shading, A6XX_RB_RENDER_CONTROL0_SIZE_PERSAMP) |
830 COND(fs->frag_coord,
831 A6XX_RB_RENDER_CONTROL0_SIZE |
832 A6XX_RB_RENDER_CONTROL0_XCOORD |
833 A6XX_RB_RENDER_CONTROL0_YCOORD |
834 A6XX_RB_RENDER_CONTROL0_ZCOORD |
835 A6XX_RB_RENDER_CONTROL0_WCOORD) |
836 COND(fs->frag_face, A6XX_RB_RENDER_CONTROL0_SIZE));
837 tu_cs_emit(cs,
838 CONDREG(smask_in_regid, A6XX_RB_RENDER_CONTROL1_SAMPLEMASK) |
839 CONDREG(samp_id_regid, A6XX_RB_RENDER_CONTROL1_SAMPLEID) |
840 CONDREG(ij_size_regid, A6XX_RB_RENDER_CONTROL1_SIZE) |
841 COND(fs->frag_face, A6XX_RB_RENDER_CONTROL1_FACENESS));
842
843 tu_cs_emit_pkt4(cs, REG_A6XX_RB_SAMPLE_CNTL, 1);
844 tu_cs_emit(cs, COND(sample_shading, A6XX_RB_SAMPLE_CNTL_PER_SAMP_MODE));
845
846 tu_cs_emit_pkt4(cs, REG_A6XX_GRAS_UNKNOWN_8101, 1);
847 tu_cs_emit(cs, COND(sample_shading, 0x6)); // XXX
848
849 tu_cs_emit_pkt4(cs, REG_A6XX_GRAS_SAMPLE_CNTL, 1);
850 tu_cs_emit(cs, COND(sample_shading, A6XX_GRAS_SAMPLE_CNTL_PER_SAMP_MODE));
851 }
852
853 static void
854 tu6_emit_fs_outputs(struct tu_cs *cs,
855 const struct ir3_shader_variant *fs,
856 uint32_t mrt_count)
857 {
858 uint32_t smask_regid, posz_regid;
859
860 posz_regid = ir3_find_output_regid(fs, FRAG_RESULT_DEPTH);
861 smask_regid = ir3_find_output_regid(fs, FRAG_RESULT_SAMPLE_MASK);
862
863 uint32_t fragdata_regid[8];
864 if (fs->color0_mrt) {
865 fragdata_regid[0] = ir3_find_output_regid(fs, FRAG_RESULT_COLOR);
866 for (uint32_t i = 1; i < ARRAY_SIZE(fragdata_regid); i++)
867 fragdata_regid[i] = fragdata_regid[0];
868 } else {
869 for (uint32_t i = 0; i < ARRAY_SIZE(fragdata_regid); i++)
870 fragdata_regid[i] = ir3_find_output_regid(fs, FRAG_RESULT_DATA0 + i);
871 }
872
873 tu_cs_emit_pkt4(cs, REG_A6XX_SP_FS_OUTPUT_CNTL0, 2);
874 tu_cs_emit(cs, A6XX_SP_FS_OUTPUT_CNTL0_DEPTH_REGID(posz_regid) |
875 A6XX_SP_FS_OUTPUT_CNTL0_SAMPMASK_REGID(smask_regid) |
876 0xfc000000);
877 tu_cs_emit(cs, A6XX_SP_FS_OUTPUT_CNTL1_MRT(mrt_count));
878
879 tu_cs_emit_pkt4(cs, REG_A6XX_SP_FS_OUTPUT_REG(0), 8);
880 for (uint32_t i = 0; i < ARRAY_SIZE(fragdata_regid); i++) {
881 // TODO we could have a mix of half and full precision outputs,
882 // we really need to figure out half-precision from IR3_REG_HALF
883 tu_cs_emit(cs, A6XX_SP_FS_OUTPUT_REG_REGID(fragdata_regid[i]) |
884 (false ? A6XX_SP_FS_OUTPUT_REG_HALF_PRECISION : 0));
885 }
886
887 tu_cs_emit_pkt4(cs, REG_A6XX_RB_FS_OUTPUT_CNTL0, 2);
888 tu_cs_emit(cs, COND(fs->writes_pos, A6XX_RB_FS_OUTPUT_CNTL0_FRAG_WRITES_Z) |
889 COND(fs->writes_smask, A6XX_RB_FS_OUTPUT_CNTL0_FRAG_WRITES_SAMPMASK));
890 tu_cs_emit(cs, A6XX_RB_FS_OUTPUT_CNTL1_MRT(mrt_count));
891
892 uint32_t gras_su_depth_plane_cntl = 0;
893 uint32_t rb_depth_plane_cntl = 0;
894 if (fs->no_earlyz || fs->writes_pos) {
895 gras_su_depth_plane_cntl |= A6XX_GRAS_SU_DEPTH_PLANE_CNTL_FRAG_WRITES_Z;
896 rb_depth_plane_cntl |= A6XX_RB_DEPTH_PLANE_CNTL_FRAG_WRITES_Z;
897 }
898
899 tu_cs_emit_pkt4(cs, REG_A6XX_GRAS_SU_DEPTH_PLANE_CNTL, 1);
900 tu_cs_emit(cs, gras_su_depth_plane_cntl);
901
902 tu_cs_emit_pkt4(cs, REG_A6XX_RB_DEPTH_PLANE_CNTL, 1);
903 tu_cs_emit(cs, rb_depth_plane_cntl);
904 }
905
906 static void
907 tu6_emit_shader_object(struct tu_cs *cs,
908 gl_shader_stage stage,
909 const struct ir3_shader_variant *variant,
910 const struct tu_bo *binary_bo,
911 uint32_t binary_offset)
912 {
913 uint16_t reg;
914 uint8_t opcode;
915 enum a6xx_state_block sb;
916 switch (stage) {
917 case MESA_SHADER_VERTEX:
918 reg = REG_A6XX_SP_VS_OBJ_START_LO;
919 opcode = CP_LOAD_STATE6_GEOM;
920 sb = SB6_VS_SHADER;
921 break;
922 case MESA_SHADER_TESS_CTRL:
923 reg = REG_A6XX_SP_HS_OBJ_START_LO;
924 opcode = CP_LOAD_STATE6_GEOM;
925 sb = SB6_HS_SHADER;
926 break;
927 case MESA_SHADER_TESS_EVAL:
928 reg = REG_A6XX_SP_DS_OBJ_START_LO;
929 opcode = CP_LOAD_STATE6_GEOM;
930 sb = SB6_DS_SHADER;
931 break;
932 case MESA_SHADER_GEOMETRY:
933 reg = REG_A6XX_SP_GS_OBJ_START_LO;
934 opcode = CP_LOAD_STATE6_GEOM;
935 sb = SB6_GS_SHADER;
936 break;
937 case MESA_SHADER_FRAGMENT:
938 reg = REG_A6XX_SP_FS_OBJ_START_LO;
939 opcode = CP_LOAD_STATE6_FRAG;
940 sb = SB6_FS_SHADER;
941 break;
942 case MESA_SHADER_COMPUTE:
943 reg = REG_A6XX_SP_CS_OBJ_START_LO;
944 opcode = CP_LOAD_STATE6_FRAG;
945 sb = SB6_CS_SHADER;
946 break;
947 default:
948 unreachable("invalid gl_shader_stage");
949 opcode = CP_LOAD_STATE6_GEOM;
950 sb = SB6_VS_SHADER;
951 break;
952 }
953
954 if (!variant->instrlen) {
955 tu_cs_emit_pkt4(cs, reg, 2);
956 tu_cs_emit_qw(cs, 0);
957 return;
958 }
959
960 assert(variant->type == stage);
961
962 const uint64_t binary_iova = binary_bo->iova + binary_offset;
963 assert((binary_iova & 0xf) == 0);
964 /* note: it looks like HW might try to read a few instructions beyond the instrlen size
965 * of the shader. this could be a potential source of problems at some point
966 * possibly this doesn't happen if shader iova is aligned enough (to 4k for example)
967 */
968
969 tu_cs_emit_pkt4(cs, reg, 2);
970 tu_cs_emit_qw(cs, binary_iova);
971
972 /* always indirect */
973 const bool indirect = true;
974 if (indirect) {
975 tu_cs_emit_pkt7(cs, opcode, 3);
976 tu_cs_emit(cs, CP_LOAD_STATE6_0_DST_OFF(0) |
977 CP_LOAD_STATE6_0_STATE_TYPE(ST6_SHADER) |
978 CP_LOAD_STATE6_0_STATE_SRC(SS6_INDIRECT) |
979 CP_LOAD_STATE6_0_STATE_BLOCK(sb) |
980 CP_LOAD_STATE6_0_NUM_UNIT(variant->instrlen));
981 tu_cs_emit_qw(cs, binary_iova);
982 } else {
983 const void *binary = binary_bo->map + binary_offset;
984
985 tu_cs_emit_pkt7(cs, opcode, 3 + variant->info.sizedwords);
986 tu_cs_emit(cs, CP_LOAD_STATE6_0_DST_OFF(0) |
987 CP_LOAD_STATE6_0_STATE_TYPE(ST6_SHADER) |
988 CP_LOAD_STATE6_0_STATE_SRC(SS6_DIRECT) |
989 CP_LOAD_STATE6_0_STATE_BLOCK(sb) |
990 CP_LOAD_STATE6_0_NUM_UNIT(variant->instrlen));
991 tu_cs_emit_qw(cs, 0);
992 tu_cs_emit_array(cs, binary, variant->info.sizedwords);
993 }
994 }
995
996 static void
997 tu6_emit_immediates(struct tu_cs *cs, const struct ir3_shader_variant *v,
998 uint32_t opcode, enum a6xx_state_block block)
999 {
1000 /* dummy variant */
1001 if (!v->shader)
1002 return;
1003
1004 const struct ir3_const_state *const_state = &v->shader->const_state;
1005 uint32_t base = const_state->offsets.immediate;
1006 int size = const_state->immediates_count;
1007
1008 /* truncate size to avoid writing constants that shader
1009 * does not use:
1010 */
1011 size = MIN2(size + base, v->constlen) - base;
1012
1013 if (size <= 0)
1014 return;
1015
1016 tu_cs_emit_pkt7(cs, opcode, 3 + size * 4);
1017 tu_cs_emit(cs, CP_LOAD_STATE6_0_DST_OFF(base) |
1018 CP_LOAD_STATE6_0_STATE_TYPE(ST6_CONSTANTS) |
1019 CP_LOAD_STATE6_0_STATE_SRC(SS6_DIRECT) |
1020 CP_LOAD_STATE6_0_STATE_BLOCK(block) |
1021 CP_LOAD_STATE6_0_NUM_UNIT(size));
1022 tu_cs_emit(cs, CP_LOAD_STATE6_1_EXT_SRC_ADDR(0));
1023 tu_cs_emit(cs, CP_LOAD_STATE6_2_EXT_SRC_ADDR_HI(0));
1024
1025 for (unsigned i = 0; i < size; i++) {
1026 tu_cs_emit(cs, const_state->immediates[i].val[0]);
1027 tu_cs_emit(cs, const_state->immediates[i].val[1]);
1028 tu_cs_emit(cs, const_state->immediates[i].val[2]);
1029 tu_cs_emit(cs, const_state->immediates[i].val[3]);
1030 }
1031 }
1032
1033 static void
1034 tu6_emit_program(struct tu_cs *cs,
1035 const struct tu_pipeline_builder *builder,
1036 const struct tu_bo *binary_bo,
1037 bool binning_pass)
1038 {
1039 static const struct ir3_shader_variant dummy_variant = {
1040 .type = MESA_SHADER_NONE
1041 };
1042 assert(builder->shaders[MESA_SHADER_VERTEX]);
1043 const struct ir3_shader_variant *vs =
1044 &builder->shaders[MESA_SHADER_VERTEX]->variants[0];
1045 const struct ir3_shader_variant *hs =
1046 builder->shaders[MESA_SHADER_TESS_CTRL]
1047 ? &builder->shaders[MESA_SHADER_TESS_CTRL]->variants[0]
1048 : &dummy_variant;
1049 const struct ir3_shader_variant *ds =
1050 builder->shaders[MESA_SHADER_TESS_EVAL]
1051 ? &builder->shaders[MESA_SHADER_TESS_EVAL]->variants[0]
1052 : &dummy_variant;
1053 const struct ir3_shader_variant *gs =
1054 builder->shaders[MESA_SHADER_GEOMETRY]
1055 ? &builder->shaders[MESA_SHADER_GEOMETRY]->variants[0]
1056 : &dummy_variant;
1057 const struct ir3_shader_variant *fs =
1058 builder->shaders[MESA_SHADER_FRAGMENT]
1059 ? &builder->shaders[MESA_SHADER_FRAGMENT]->variants[0]
1060 : &dummy_variant;
1061
1062 if (binning_pass) {
1063 vs = &builder->shaders[MESA_SHADER_VERTEX]->variants[1];
1064 fs = &dummy_variant;
1065 }
1066
1067 tu6_emit_vs_config(cs, builder->shaders[MESA_SHADER_VERTEX], vs);
1068 tu6_emit_hs_config(cs, builder->shaders[MESA_SHADER_TESS_CTRL], hs);
1069 tu6_emit_ds_config(cs, builder->shaders[MESA_SHADER_TESS_EVAL], ds);
1070 tu6_emit_gs_config(cs, builder->shaders[MESA_SHADER_GEOMETRY], gs);
1071 tu6_emit_fs_config(cs, builder->shaders[MESA_SHADER_FRAGMENT], fs);
1072
1073 tu6_emit_vs_system_values(cs, vs);
1074 tu6_emit_vpc(cs, vs, fs, binning_pass);
1075 tu6_emit_vpc_varying_modes(cs, fs, binning_pass);
1076 tu6_emit_fs_inputs(cs, fs);
1077 tu6_emit_fs_outputs(cs, fs, builder->color_attachment_count);
1078
1079 tu6_emit_shader_object(cs, MESA_SHADER_VERTEX, vs, binary_bo,
1080 binning_pass ? builder->binning_vs_offset : builder->shader_offsets[MESA_SHADER_VERTEX]);
1081
1082 tu6_emit_shader_object(cs, MESA_SHADER_FRAGMENT, fs, binary_bo,
1083 builder->shader_offsets[MESA_SHADER_FRAGMENT]);
1084
1085 tu6_emit_immediates(cs, vs, CP_LOAD_STATE6_GEOM, SB6_VS_SHADER);
1086 if (!binning_pass)
1087 tu6_emit_immediates(cs, fs, CP_LOAD_STATE6_FRAG, SB6_FS_SHADER);
1088 }
1089
1090 static void
1091 tu6_emit_vertex_input(struct tu_cs *cs,
1092 const struct ir3_shader_variant *vs,
1093 const VkPipelineVertexInputStateCreateInfo *vi_info,
1094 uint8_t bindings[MAX_VERTEX_ATTRIBS],
1095 uint16_t strides[MAX_VERTEX_ATTRIBS],
1096 uint16_t offsets[MAX_VERTEX_ATTRIBS],
1097 uint32_t *count)
1098 {
1099 uint32_t vfd_decode_idx = 0;
1100
1101 for (uint32_t i = 0; i < vs->inputs_count; i++) {
1102 if (vs->inputs[i].sysval || !vs->inputs[i].compmask)
1103 continue;
1104
1105 const VkVertexInputAttributeDescription *vi_attr =
1106 tu_find_vertex_input_attribute(vi_info, vs->inputs[i].slot);
1107 const VkVertexInputBindingDescription *vi_binding =
1108 tu_find_vertex_input_binding(vi_info, vi_attr);
1109 assert(vi_attr && vi_binding);
1110
1111 const struct tu_native_format format = tu6_format_vtx(vi_attr->format);
1112
1113 uint32_t vfd_decode = A6XX_VFD_DECODE_INSTR_IDX(vfd_decode_idx) |
1114 A6XX_VFD_DECODE_INSTR_FORMAT(format.fmt) |
1115 A6XX_VFD_DECODE_INSTR_SWAP(format.swap) |
1116 A6XX_VFD_DECODE_INSTR_UNK30;
1117 if (vi_binding->inputRate == VK_VERTEX_INPUT_RATE_INSTANCE)
1118 vfd_decode |= A6XX_VFD_DECODE_INSTR_INSTANCED;
1119 if (!vk_format_is_int(vi_attr->format))
1120 vfd_decode |= A6XX_VFD_DECODE_INSTR_FLOAT;
1121
1122 const uint32_t vfd_decode_step_rate = 1;
1123
1124 const uint32_t vfd_dest_cntl =
1125 A6XX_VFD_DEST_CNTL_INSTR_WRITEMASK(vs->inputs[i].compmask) |
1126 A6XX_VFD_DEST_CNTL_INSTR_REGID(vs->inputs[i].regid);
1127
1128 tu_cs_emit_pkt4(cs, REG_A6XX_VFD_DECODE(vfd_decode_idx), 2);
1129 tu_cs_emit(cs, vfd_decode);
1130 tu_cs_emit(cs, vfd_decode_step_rate);
1131
1132 tu_cs_emit_pkt4(cs, REG_A6XX_VFD_DEST_CNTL(vfd_decode_idx), 1);
1133 tu_cs_emit(cs, vfd_dest_cntl);
1134
1135 bindings[vfd_decode_idx] = vi_binding->binding;
1136 strides[vfd_decode_idx] = vi_binding->stride;
1137 offsets[vfd_decode_idx] = vi_attr->offset;
1138
1139 vfd_decode_idx++;
1140 assert(vfd_decode_idx <= MAX_VERTEX_ATTRIBS);
1141 }
1142
1143 tu_cs_emit_pkt4(cs, REG_A6XX_VFD_CONTROL_0, 1);
1144 tu_cs_emit(
1145 cs, A6XX_VFD_CONTROL_0_VTXCNT(vfd_decode_idx) | (vfd_decode_idx << 8));
1146
1147 *count = vfd_decode_idx;
1148 }
1149
1150 static uint32_t
1151 tu6_guardband_adj(uint32_t v)
1152 {
1153 if (v > 256)
1154 return (uint32_t)(511.0 - 65.0 * (log2(v) - 8.0));
1155 else
1156 return 511;
1157 }
1158
1159 void
1160 tu6_emit_viewport(struct tu_cs *cs, const VkViewport *viewport)
1161 {
1162 float offsets[3];
1163 float scales[3];
1164 scales[0] = viewport->width / 2.0f;
1165 scales[1] = viewport->height / 2.0f;
1166 scales[2] = viewport->maxDepth - viewport->minDepth;
1167 offsets[0] = viewport->x + scales[0];
1168 offsets[1] = viewport->y + scales[1];
1169 offsets[2] = viewport->minDepth;
1170
1171 VkOffset2D min;
1172 VkOffset2D max;
1173 min.x = (int32_t) viewport->x;
1174 max.x = (int32_t) ceilf(viewport->x + viewport->width);
1175 if (viewport->height >= 0.0f) {
1176 min.y = (int32_t) viewport->y;
1177 max.y = (int32_t) ceilf(viewport->y + viewport->height);
1178 } else {
1179 min.y = (int32_t)(viewport->y + viewport->height);
1180 max.y = (int32_t) ceilf(viewport->y);
1181 }
1182 /* the spec allows viewport->height to be 0.0f */
1183 if (min.y == max.y)
1184 max.y++;
1185 assert(min.x >= 0 && min.x < max.x);
1186 assert(min.y >= 0 && min.y < max.y);
1187
1188 VkExtent2D guardband_adj;
1189 guardband_adj.width = tu6_guardband_adj(max.x - min.x);
1190 guardband_adj.height = tu6_guardband_adj(max.y - min.y);
1191
1192 tu_cs_emit_pkt4(cs, REG_A6XX_GRAS_CL_VPORT_XOFFSET_0, 6);
1193 tu_cs_emit(cs, A6XX_GRAS_CL_VPORT_XOFFSET_0(offsets[0]).value);
1194 tu_cs_emit(cs, A6XX_GRAS_CL_VPORT_XSCALE_0(scales[0]).value);
1195 tu_cs_emit(cs, A6XX_GRAS_CL_VPORT_YOFFSET_0(offsets[1]).value);
1196 tu_cs_emit(cs, A6XX_GRAS_CL_VPORT_YSCALE_0(scales[1]).value);
1197 tu_cs_emit(cs, A6XX_GRAS_CL_VPORT_ZOFFSET_0(offsets[2]).value);
1198 tu_cs_emit(cs, A6XX_GRAS_CL_VPORT_ZSCALE_0(scales[2]).value);
1199
1200 tu_cs_emit_pkt4(cs, REG_A6XX_GRAS_SC_VIEWPORT_SCISSOR_TL_0, 2);
1201 tu_cs_emit(cs, A6XX_GRAS_SC_VIEWPORT_SCISSOR_TL_0_X(min.x) |
1202 A6XX_GRAS_SC_VIEWPORT_SCISSOR_TL_0_Y(min.y));
1203 tu_cs_emit(cs, A6XX_GRAS_SC_VIEWPORT_SCISSOR_TL_0_X(max.x - 1) |
1204 A6XX_GRAS_SC_VIEWPORT_SCISSOR_TL_0_Y(max.y - 1));
1205
1206 tu_cs_emit_pkt4(cs, REG_A6XX_GRAS_CL_GUARDBAND_CLIP_ADJ, 1);
1207 tu_cs_emit(cs,
1208 A6XX_GRAS_CL_GUARDBAND_CLIP_ADJ_HORZ(guardband_adj.width) |
1209 A6XX_GRAS_CL_GUARDBAND_CLIP_ADJ_VERT(guardband_adj.height));
1210 }
1211
1212 void
1213 tu6_emit_scissor(struct tu_cs *cs, const VkRect2D *scissor)
1214 {
1215 const VkOffset2D min = scissor->offset;
1216 const VkOffset2D max = {
1217 scissor->offset.x + scissor->extent.width,
1218 scissor->offset.y + scissor->extent.height,
1219 };
1220
1221 tu_cs_emit_pkt4(cs, REG_A6XX_GRAS_SC_SCREEN_SCISSOR_TL_0, 2);
1222 tu_cs_emit(cs, A6XX_GRAS_SC_SCREEN_SCISSOR_TL_0_X(min.x) |
1223 A6XX_GRAS_SC_SCREEN_SCISSOR_TL_0_Y(min.y));
1224 tu_cs_emit(cs, A6XX_GRAS_SC_SCREEN_SCISSOR_TL_0_X(max.x - 1) |
1225 A6XX_GRAS_SC_SCREEN_SCISSOR_TL_0_Y(max.y - 1));
1226 }
1227
1228 static void
1229 tu6_emit_gras_unknowns(struct tu_cs *cs)
1230 {
1231 tu_cs_emit_pkt4(cs, REG_A6XX_GRAS_DISABLE_CNTL, 1);
1232 tu_cs_emit(cs, A6XX_GRAS_DISABLE_CNTL_VP_CLIP_CODE_IGNORE);
1233 tu_cs_emit_pkt4(cs, REG_A6XX_GRAS_UNKNOWN_8001, 1);
1234 tu_cs_emit(cs, 0x0);
1235 tu_cs_emit_pkt4(cs, REG_A6XX_GRAS_LAYER_CNTL, 1);
1236 tu_cs_emit(cs, 0x0);
1237 }
1238
1239 static void
1240 tu6_emit_point_size(struct tu_cs *cs)
1241 {
1242 tu_cs_emit_pkt4(cs, REG_A6XX_GRAS_SU_POINT_MINMAX, 2);
1243 tu_cs_emit(cs, A6XX_GRAS_SU_POINT_MINMAX_MIN(1.0f / 16.0f) |
1244 A6XX_GRAS_SU_POINT_MINMAX_MAX(4092.0f));
1245 tu_cs_emit(cs, A6XX_GRAS_SU_POINT_SIZE(1.0f).value);
1246 }
1247
1248 static uint32_t
1249 tu6_gras_su_cntl(const VkPipelineRasterizationStateCreateInfo *rast_info,
1250 VkSampleCountFlagBits samples)
1251 {
1252 uint32_t gras_su_cntl = 0;
1253
1254 if (rast_info->cullMode & VK_CULL_MODE_FRONT_BIT)
1255 gras_su_cntl |= A6XX_GRAS_SU_CNTL_CULL_FRONT;
1256 if (rast_info->cullMode & VK_CULL_MODE_BACK_BIT)
1257 gras_su_cntl |= A6XX_GRAS_SU_CNTL_CULL_BACK;
1258
1259 if (rast_info->frontFace == VK_FRONT_FACE_CLOCKWISE)
1260 gras_su_cntl |= A6XX_GRAS_SU_CNTL_FRONT_CW;
1261
1262 /* don't set A6XX_GRAS_SU_CNTL_LINEHALFWIDTH */
1263
1264 if (rast_info->depthBiasEnable)
1265 gras_su_cntl |= A6XX_GRAS_SU_CNTL_POLY_OFFSET;
1266
1267 if (samples > VK_SAMPLE_COUNT_1_BIT)
1268 gras_su_cntl |= A6XX_GRAS_SU_CNTL_MSAA_ENABLE;
1269
1270 return gras_su_cntl;
1271 }
1272
1273 void
1274 tu6_emit_gras_su_cntl(struct tu_cs *cs,
1275 uint32_t gras_su_cntl,
1276 float line_width)
1277 {
1278 assert((gras_su_cntl & A6XX_GRAS_SU_CNTL_LINEHALFWIDTH__MASK) == 0);
1279 gras_su_cntl |= A6XX_GRAS_SU_CNTL_LINEHALFWIDTH(line_width / 2.0f);
1280
1281 tu_cs_emit_pkt4(cs, REG_A6XX_GRAS_SU_CNTL, 1);
1282 tu_cs_emit(cs, gras_su_cntl);
1283 }
1284
1285 void
1286 tu6_emit_depth_bias(struct tu_cs *cs,
1287 float constant_factor,
1288 float clamp,
1289 float slope_factor)
1290 {
1291 tu_cs_emit_pkt4(cs, REG_A6XX_GRAS_SU_POLY_OFFSET_SCALE, 3);
1292 tu_cs_emit(cs, A6XX_GRAS_SU_POLY_OFFSET_SCALE(slope_factor).value);
1293 tu_cs_emit(cs, A6XX_GRAS_SU_POLY_OFFSET_OFFSET(constant_factor).value);
1294 tu_cs_emit(cs, A6XX_GRAS_SU_POLY_OFFSET_OFFSET_CLAMP(clamp).value);
1295 }
1296
1297 static void
1298 tu6_emit_alpha_control_disable(struct tu_cs *cs)
1299 {
1300 tu_cs_emit_pkt4(cs, REG_A6XX_RB_ALPHA_CONTROL, 1);
1301 tu_cs_emit(cs, 0);
1302 }
1303
1304 static void
1305 tu6_emit_depth_control(struct tu_cs *cs,
1306 const VkPipelineDepthStencilStateCreateInfo *ds_info)
1307 {
1308 assert(!ds_info->depthBoundsTestEnable);
1309
1310 uint32_t rb_depth_cntl = 0;
1311 if (ds_info->depthTestEnable) {
1312 rb_depth_cntl |=
1313 A6XX_RB_DEPTH_CNTL_Z_ENABLE |
1314 A6XX_RB_DEPTH_CNTL_ZFUNC(tu6_compare_func(ds_info->depthCompareOp)) |
1315 A6XX_RB_DEPTH_CNTL_Z_TEST_ENABLE;
1316
1317 if (ds_info->depthWriteEnable)
1318 rb_depth_cntl |= A6XX_RB_DEPTH_CNTL_Z_WRITE_ENABLE;
1319 }
1320
1321 tu_cs_emit_pkt4(cs, REG_A6XX_RB_DEPTH_CNTL, 1);
1322 tu_cs_emit(cs, rb_depth_cntl);
1323 }
1324
1325 static void
1326 tu6_emit_stencil_control(struct tu_cs *cs,
1327 const VkPipelineDepthStencilStateCreateInfo *ds_info)
1328 {
1329 uint32_t rb_stencil_control = 0;
1330 if (ds_info->stencilTestEnable) {
1331 const VkStencilOpState *front = &ds_info->front;
1332 const VkStencilOpState *back = &ds_info->back;
1333 rb_stencil_control |=
1334 A6XX_RB_STENCIL_CONTROL_STENCIL_ENABLE |
1335 A6XX_RB_STENCIL_CONTROL_STENCIL_ENABLE_BF |
1336 A6XX_RB_STENCIL_CONTROL_STENCIL_READ |
1337 A6XX_RB_STENCIL_CONTROL_FUNC(tu6_compare_func(front->compareOp)) |
1338 A6XX_RB_STENCIL_CONTROL_FAIL(tu6_stencil_op(front->failOp)) |
1339 A6XX_RB_STENCIL_CONTROL_ZPASS(tu6_stencil_op(front->passOp)) |
1340 A6XX_RB_STENCIL_CONTROL_ZFAIL(tu6_stencil_op(front->depthFailOp)) |
1341 A6XX_RB_STENCIL_CONTROL_FUNC_BF(tu6_compare_func(back->compareOp)) |
1342 A6XX_RB_STENCIL_CONTROL_FAIL_BF(tu6_stencil_op(back->failOp)) |
1343 A6XX_RB_STENCIL_CONTROL_ZPASS_BF(tu6_stencil_op(back->passOp)) |
1344 A6XX_RB_STENCIL_CONTROL_ZFAIL_BF(tu6_stencil_op(back->depthFailOp));
1345 }
1346
1347 tu_cs_emit_pkt4(cs, REG_A6XX_RB_STENCIL_CONTROL, 1);
1348 tu_cs_emit(cs, rb_stencil_control);
1349 }
1350
1351 void
1352 tu6_emit_stencil_compare_mask(struct tu_cs *cs, uint32_t front, uint32_t back)
1353 {
1354 tu_cs_emit_pkt4(cs, REG_A6XX_RB_STENCILMASK, 1);
1355 tu_cs_emit(
1356 cs, A6XX_RB_STENCILMASK_MASK(front) | A6XX_RB_STENCILMASK_BFMASK(back));
1357 }
1358
1359 void
1360 tu6_emit_stencil_write_mask(struct tu_cs *cs, uint32_t front, uint32_t back)
1361 {
1362 tu_cs_emit_pkt4(cs, REG_A6XX_RB_STENCILWRMASK, 1);
1363 tu_cs_emit(cs, A6XX_RB_STENCILWRMASK_WRMASK(front) |
1364 A6XX_RB_STENCILWRMASK_BFWRMASK(back));
1365 }
1366
1367 void
1368 tu6_emit_stencil_reference(struct tu_cs *cs, uint32_t front, uint32_t back)
1369 {
1370 tu_cs_emit_pkt4(cs, REG_A6XX_RB_STENCILREF, 1);
1371 tu_cs_emit(cs,
1372 A6XX_RB_STENCILREF_REF(front) | A6XX_RB_STENCILREF_BFREF(back));
1373 }
1374
1375 static uint32_t
1376 tu6_rb_mrt_blend_control(const VkPipelineColorBlendAttachmentState *att,
1377 bool has_alpha)
1378 {
1379 const enum a3xx_rb_blend_opcode color_op = tu6_blend_op(att->colorBlendOp);
1380 const enum adreno_rb_blend_factor src_color_factor = tu6_blend_factor(
1381 has_alpha ? att->srcColorBlendFactor
1382 : tu_blend_factor_no_dst_alpha(att->srcColorBlendFactor));
1383 const enum adreno_rb_blend_factor dst_color_factor = tu6_blend_factor(
1384 has_alpha ? att->dstColorBlendFactor
1385 : tu_blend_factor_no_dst_alpha(att->dstColorBlendFactor));
1386 const enum a3xx_rb_blend_opcode alpha_op = tu6_blend_op(att->alphaBlendOp);
1387 const enum adreno_rb_blend_factor src_alpha_factor =
1388 tu6_blend_factor(att->srcAlphaBlendFactor);
1389 const enum adreno_rb_blend_factor dst_alpha_factor =
1390 tu6_blend_factor(att->dstAlphaBlendFactor);
1391
1392 return A6XX_RB_MRT_BLEND_CONTROL_RGB_SRC_FACTOR(src_color_factor) |
1393 A6XX_RB_MRT_BLEND_CONTROL_RGB_BLEND_OPCODE(color_op) |
1394 A6XX_RB_MRT_BLEND_CONTROL_RGB_DEST_FACTOR(dst_color_factor) |
1395 A6XX_RB_MRT_BLEND_CONTROL_ALPHA_SRC_FACTOR(src_alpha_factor) |
1396 A6XX_RB_MRT_BLEND_CONTROL_ALPHA_BLEND_OPCODE(alpha_op) |
1397 A6XX_RB_MRT_BLEND_CONTROL_ALPHA_DEST_FACTOR(dst_alpha_factor);
1398 }
1399
1400 static uint32_t
1401 tu6_rb_mrt_control(const VkPipelineColorBlendAttachmentState *att,
1402 uint32_t rb_mrt_control_rop,
1403 bool is_int,
1404 bool has_alpha)
1405 {
1406 uint32_t rb_mrt_control =
1407 A6XX_RB_MRT_CONTROL_COMPONENT_ENABLE(att->colorWriteMask);
1408
1409 /* ignore blending and logic op for integer attachments */
1410 if (is_int) {
1411 rb_mrt_control |= A6XX_RB_MRT_CONTROL_ROP_CODE(ROP_COPY);
1412 return rb_mrt_control;
1413 }
1414
1415 rb_mrt_control |= rb_mrt_control_rop;
1416
1417 if (att->blendEnable) {
1418 rb_mrt_control |= A6XX_RB_MRT_CONTROL_BLEND;
1419
1420 if (has_alpha)
1421 rb_mrt_control |= A6XX_RB_MRT_CONTROL_BLEND2;
1422 }
1423
1424 return rb_mrt_control;
1425 }
1426
1427 static void
1428 tu6_emit_rb_mrt_controls(struct tu_cs *cs,
1429 const VkPipelineColorBlendStateCreateInfo *blend_info,
1430 const VkFormat attachment_formats[MAX_RTS],
1431 uint32_t *blend_enable_mask)
1432 {
1433 *blend_enable_mask = 0;
1434
1435 bool rop_reads_dst = false;
1436 uint32_t rb_mrt_control_rop = 0;
1437 if (blend_info->logicOpEnable) {
1438 rop_reads_dst = tu_logic_op_reads_dst(blend_info->logicOp);
1439 rb_mrt_control_rop =
1440 A6XX_RB_MRT_CONTROL_ROP_ENABLE |
1441 A6XX_RB_MRT_CONTROL_ROP_CODE(tu6_rop(blend_info->logicOp));
1442 }
1443
1444 for (uint32_t i = 0; i < blend_info->attachmentCount; i++) {
1445 const VkPipelineColorBlendAttachmentState *att =
1446 &blend_info->pAttachments[i];
1447 const VkFormat format = attachment_formats[i];
1448
1449 uint32_t rb_mrt_control = 0;
1450 uint32_t rb_mrt_blend_control = 0;
1451 if (format != VK_FORMAT_UNDEFINED) {
1452 const bool is_int = vk_format_is_int(format);
1453 const bool has_alpha = vk_format_has_alpha(format);
1454
1455 rb_mrt_control =
1456 tu6_rb_mrt_control(att, rb_mrt_control_rop, is_int, has_alpha);
1457 rb_mrt_blend_control = tu6_rb_mrt_blend_control(att, has_alpha);
1458
1459 if (att->blendEnable || rop_reads_dst)
1460 *blend_enable_mask |= 1 << i;
1461 }
1462
1463 tu_cs_emit_pkt4(cs, REG_A6XX_RB_MRT_CONTROL(i), 2);
1464 tu_cs_emit(cs, rb_mrt_control);
1465 tu_cs_emit(cs, rb_mrt_blend_control);
1466 }
1467 }
1468
1469 static void
1470 tu6_emit_blend_control(struct tu_cs *cs,
1471 uint32_t blend_enable_mask,
1472 const VkPipelineMultisampleStateCreateInfo *msaa_info)
1473 {
1474 assert(!msaa_info->alphaToOneEnable);
1475
1476 uint32_t sp_blend_cntl = A6XX_SP_BLEND_CNTL_UNK8;
1477 if (blend_enable_mask)
1478 sp_blend_cntl |= A6XX_SP_BLEND_CNTL_ENABLED;
1479 if (msaa_info->alphaToCoverageEnable)
1480 sp_blend_cntl |= A6XX_SP_BLEND_CNTL_ALPHA_TO_COVERAGE;
1481
1482 const uint32_t sample_mask =
1483 msaa_info->pSampleMask ? *msaa_info->pSampleMask
1484 : ((1 << msaa_info->rasterizationSamples) - 1);
1485
1486 /* set A6XX_RB_BLEND_CNTL_INDEPENDENT_BLEND only when enabled? */
1487 uint32_t rb_blend_cntl =
1488 A6XX_RB_BLEND_CNTL_ENABLE_BLEND(blend_enable_mask) |
1489 A6XX_RB_BLEND_CNTL_INDEPENDENT_BLEND |
1490 A6XX_RB_BLEND_CNTL_SAMPLE_MASK(sample_mask);
1491 if (msaa_info->alphaToCoverageEnable)
1492 rb_blend_cntl |= A6XX_RB_BLEND_CNTL_ALPHA_TO_COVERAGE;
1493
1494 tu_cs_emit_pkt4(cs, REG_A6XX_SP_BLEND_CNTL, 1);
1495 tu_cs_emit(cs, sp_blend_cntl);
1496
1497 tu_cs_emit_pkt4(cs, REG_A6XX_RB_BLEND_CNTL, 1);
1498 tu_cs_emit(cs, rb_blend_cntl);
1499 }
1500
1501 void
1502 tu6_emit_blend_constants(struct tu_cs *cs, const float constants[4])
1503 {
1504 tu_cs_emit_pkt4(cs, REG_A6XX_RB_BLEND_RED_F32, 4);
1505 tu_cs_emit_array(cs, (const uint32_t *) constants, 4);
1506 }
1507
1508 static VkResult
1509 tu_pipeline_create(struct tu_device *dev,
1510 const VkAllocationCallbacks *pAllocator,
1511 struct tu_pipeline **out_pipeline)
1512 {
1513 struct tu_pipeline *pipeline =
1514 vk_zalloc2(&dev->alloc, pAllocator, sizeof(*pipeline), 8,
1515 VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
1516 if (!pipeline)
1517 return VK_ERROR_OUT_OF_HOST_MEMORY;
1518
1519 tu_cs_init(&pipeline->cs, dev, TU_CS_MODE_SUB_STREAM, 2048);
1520
1521 /* reserve the space now such that tu_cs_begin_sub_stream never fails */
1522 VkResult result = tu_cs_reserve_space(&pipeline->cs, 2048);
1523 if (result != VK_SUCCESS) {
1524 vk_free2(&dev->alloc, pAllocator, pipeline);
1525 return result;
1526 }
1527
1528 *out_pipeline = pipeline;
1529
1530 return VK_SUCCESS;
1531 }
1532
1533 static VkResult
1534 tu_pipeline_builder_compile_shaders(struct tu_pipeline_builder *builder)
1535 {
1536 const VkPipelineShaderStageCreateInfo *stage_infos[MESA_SHADER_STAGES] = {
1537 NULL
1538 };
1539 for (uint32_t i = 0; i < builder->create_info->stageCount; i++) {
1540 gl_shader_stage stage =
1541 tu_shader_stage(builder->create_info->pStages[i].stage);
1542 stage_infos[stage] = &builder->create_info->pStages[i];
1543 }
1544
1545 struct tu_shader_compile_options options;
1546 tu_shader_compile_options_init(&options, builder->create_info);
1547
1548 /* compile shaders in reverse order */
1549 struct tu_shader *next_stage_shader = NULL;
1550 for (gl_shader_stage stage = MESA_SHADER_STAGES - 1;
1551 stage > MESA_SHADER_NONE; stage--) {
1552 const VkPipelineShaderStageCreateInfo *stage_info = stage_infos[stage];
1553 if (!stage_info)
1554 continue;
1555
1556 struct tu_shader *shader =
1557 tu_shader_create(builder->device, stage, stage_info, builder->layout,
1558 builder->alloc);
1559 if (!shader)
1560 return VK_ERROR_OUT_OF_HOST_MEMORY;
1561
1562 VkResult result =
1563 tu_shader_compile(builder->device, shader, next_stage_shader,
1564 &options, builder->alloc);
1565 if (result != VK_SUCCESS)
1566 return result;
1567
1568 builder->shaders[stage] = shader;
1569 builder->shader_offsets[stage] = builder->shader_total_size;
1570 builder->shader_total_size +=
1571 sizeof(uint32_t) * shader->variants[0].info.sizedwords;
1572
1573 next_stage_shader = shader;
1574 }
1575
1576 if (builder->shaders[MESA_SHADER_VERTEX]->has_binning_pass) {
1577 const struct tu_shader *vs = builder->shaders[MESA_SHADER_VERTEX];
1578 builder->binning_vs_offset = builder->shader_total_size;
1579 builder->shader_total_size +=
1580 sizeof(uint32_t) * vs->variants[1].info.sizedwords;
1581 }
1582
1583 return VK_SUCCESS;
1584 }
1585
1586 static VkResult
1587 tu_pipeline_builder_upload_shaders(struct tu_pipeline_builder *builder,
1588 struct tu_pipeline *pipeline)
1589 {
1590 struct tu_bo *bo = &pipeline->program.binary_bo;
1591
1592 VkResult result =
1593 tu_bo_init_new(builder->device, bo, builder->shader_total_size);
1594 if (result != VK_SUCCESS)
1595 return result;
1596
1597 result = tu_bo_map(builder->device, bo);
1598 if (result != VK_SUCCESS)
1599 return result;
1600
1601 for (uint32_t i = 0; i < MESA_SHADER_STAGES; i++) {
1602 const struct tu_shader *shader = builder->shaders[i];
1603 if (!shader)
1604 continue;
1605
1606 memcpy(bo->map + builder->shader_offsets[i], shader->binary,
1607 sizeof(uint32_t) * shader->variants[0].info.sizedwords);
1608 }
1609
1610 if (builder->shaders[MESA_SHADER_VERTEX]->has_binning_pass) {
1611 const struct tu_shader *vs = builder->shaders[MESA_SHADER_VERTEX];
1612 memcpy(bo->map + builder->binning_vs_offset, vs->binning_binary,
1613 sizeof(uint32_t) * vs->variants[1].info.sizedwords);
1614 }
1615
1616 return VK_SUCCESS;
1617 }
1618
1619 static void
1620 tu_pipeline_builder_parse_dynamic(struct tu_pipeline_builder *builder,
1621 struct tu_pipeline *pipeline)
1622 {
1623 const VkPipelineDynamicStateCreateInfo *dynamic_info =
1624 builder->create_info->pDynamicState;
1625
1626 if (!dynamic_info)
1627 return;
1628
1629 for (uint32_t i = 0; i < dynamic_info->dynamicStateCount; i++) {
1630 pipeline->dynamic_state.mask |=
1631 tu_dynamic_state_bit(dynamic_info->pDynamicStates[i]);
1632 }
1633 }
1634
1635 static void
1636 tu_pipeline_set_linkage(struct tu_program_descriptor_linkage *link,
1637 struct tu_shader *shader,
1638 struct ir3_shader_variant *v)
1639 {
1640 link->ubo_state = v->shader->ubo_state;
1641 link->const_state = v->shader->const_state;
1642 link->constlen = v->constlen;
1643 link->texture_map = shader->texture_map;
1644 link->sampler_map = shader->sampler_map;
1645 link->ubo_map = shader->ubo_map;
1646 link->ssbo_map = shader->ssbo_map;
1647 link->image_map = shader->image_map;
1648 }
1649
1650 static void
1651 tu_pipeline_builder_parse_shader_stages(struct tu_pipeline_builder *builder,
1652 struct tu_pipeline *pipeline)
1653 {
1654 struct tu_cs prog_cs;
1655 tu_cs_begin_sub_stream(&pipeline->cs, 512, &prog_cs);
1656 tu6_emit_program(&prog_cs, builder, &pipeline->program.binary_bo, false);
1657 pipeline->program.state_ib = tu_cs_end_sub_stream(&pipeline->cs, &prog_cs);
1658
1659 tu_cs_begin_sub_stream(&pipeline->cs, 512, &prog_cs);
1660 tu6_emit_program(&prog_cs, builder, &pipeline->program.binary_bo, true);
1661 pipeline->program.binning_state_ib =
1662 tu_cs_end_sub_stream(&pipeline->cs, &prog_cs);
1663
1664 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
1665 if (!builder->shaders[i])
1666 continue;
1667
1668 tu_pipeline_set_linkage(&pipeline->program.link[i],
1669 builder->shaders[i],
1670 &builder->shaders[i]->variants[0]);
1671 }
1672 }
1673
1674 static void
1675 tu_pipeline_builder_parse_vertex_input(struct tu_pipeline_builder *builder,
1676 struct tu_pipeline *pipeline)
1677 {
1678 const VkPipelineVertexInputStateCreateInfo *vi_info =
1679 builder->create_info->pVertexInputState;
1680 const struct tu_shader *vs = builder->shaders[MESA_SHADER_VERTEX];
1681
1682 struct tu_cs vi_cs;
1683 tu_cs_begin_sub_stream(&pipeline->cs,
1684 MAX_VERTEX_ATTRIBS * 5 + 2, &vi_cs);
1685 tu6_emit_vertex_input(&vi_cs, &vs->variants[0], vi_info,
1686 pipeline->vi.bindings, pipeline->vi.strides,
1687 pipeline->vi.offsets, &pipeline->vi.count);
1688 pipeline->vi.state_ib = tu_cs_end_sub_stream(&pipeline->cs, &vi_cs);
1689
1690 if (vs->has_binning_pass) {
1691 tu_cs_begin_sub_stream(&pipeline->cs,
1692 MAX_VERTEX_ATTRIBS * 5 + 2, &vi_cs);
1693 tu6_emit_vertex_input(
1694 &vi_cs, &vs->variants[1], vi_info, pipeline->vi.binning_bindings,
1695 pipeline->vi.binning_strides, pipeline->vi.binning_offsets,
1696 &pipeline->vi.binning_count);
1697 pipeline->vi.binning_state_ib =
1698 tu_cs_end_sub_stream(&pipeline->cs, &vi_cs);
1699 }
1700 }
1701
1702 static void
1703 tu_pipeline_builder_parse_input_assembly(struct tu_pipeline_builder *builder,
1704 struct tu_pipeline *pipeline)
1705 {
1706 const VkPipelineInputAssemblyStateCreateInfo *ia_info =
1707 builder->create_info->pInputAssemblyState;
1708
1709 pipeline->ia.primtype = tu6_primtype(ia_info->topology);
1710 pipeline->ia.primitive_restart = ia_info->primitiveRestartEnable;
1711 }
1712
1713 static void
1714 tu_pipeline_builder_parse_viewport(struct tu_pipeline_builder *builder,
1715 struct tu_pipeline *pipeline)
1716 {
1717 /* The spec says:
1718 *
1719 * pViewportState is a pointer to an instance of the
1720 * VkPipelineViewportStateCreateInfo structure, and is ignored if the
1721 * pipeline has rasterization disabled."
1722 *
1723 * We leave the relevant registers stale in that case.
1724 */
1725 if (builder->rasterizer_discard)
1726 return;
1727
1728 const VkPipelineViewportStateCreateInfo *vp_info =
1729 builder->create_info->pViewportState;
1730
1731 struct tu_cs vp_cs;
1732 tu_cs_begin_sub_stream(&pipeline->cs, 15, &vp_cs);
1733
1734 if (!(pipeline->dynamic_state.mask & TU_DYNAMIC_VIEWPORT)) {
1735 assert(vp_info->viewportCount == 1);
1736 tu6_emit_viewport(&vp_cs, vp_info->pViewports);
1737 }
1738
1739 if (!(pipeline->dynamic_state.mask & TU_DYNAMIC_SCISSOR)) {
1740 assert(vp_info->scissorCount == 1);
1741 tu6_emit_scissor(&vp_cs, vp_info->pScissors);
1742 }
1743
1744 pipeline->vp.state_ib = tu_cs_end_sub_stream(&pipeline->cs, &vp_cs);
1745 }
1746
1747 static void
1748 tu_pipeline_builder_parse_rasterization(struct tu_pipeline_builder *builder,
1749 struct tu_pipeline *pipeline)
1750 {
1751 const VkPipelineRasterizationStateCreateInfo *rast_info =
1752 builder->create_info->pRasterizationState;
1753
1754 assert(!rast_info->depthClampEnable);
1755 assert(rast_info->polygonMode == VK_POLYGON_MODE_FILL);
1756
1757 struct tu_cs rast_cs;
1758 tu_cs_begin_sub_stream(&pipeline->cs, 20, &rast_cs);
1759
1760 /* move to hw ctx init? */
1761 tu6_emit_gras_unknowns(&rast_cs);
1762 tu6_emit_point_size(&rast_cs);
1763
1764 const uint32_t gras_su_cntl =
1765 tu6_gras_su_cntl(rast_info, builder->samples);
1766
1767 if (!(pipeline->dynamic_state.mask & TU_DYNAMIC_LINE_WIDTH))
1768 tu6_emit_gras_su_cntl(&rast_cs, gras_su_cntl, rast_info->lineWidth);
1769
1770 if (!(pipeline->dynamic_state.mask & TU_DYNAMIC_DEPTH_BIAS)) {
1771 tu6_emit_depth_bias(&rast_cs, rast_info->depthBiasConstantFactor,
1772 rast_info->depthBiasClamp,
1773 rast_info->depthBiasSlopeFactor);
1774 }
1775
1776 pipeline->rast.state_ib = tu_cs_end_sub_stream(&pipeline->cs, &rast_cs);
1777
1778 pipeline->rast.gras_su_cntl = gras_su_cntl;
1779 }
1780
1781 static void
1782 tu_pipeline_builder_parse_depth_stencil(struct tu_pipeline_builder *builder,
1783 struct tu_pipeline *pipeline)
1784 {
1785 /* The spec says:
1786 *
1787 * pDepthStencilState is a pointer to an instance of the
1788 * VkPipelineDepthStencilStateCreateInfo structure, and is ignored if
1789 * the pipeline has rasterization disabled or if the subpass of the
1790 * render pass the pipeline is created against does not use a
1791 * depth/stencil attachment.
1792 *
1793 * We disable both depth and stenil tests in those cases.
1794 */
1795 static const VkPipelineDepthStencilStateCreateInfo dummy_ds_info;
1796 const VkPipelineDepthStencilStateCreateInfo *ds_info =
1797 builder->use_depth_stencil_attachment
1798 ? builder->create_info->pDepthStencilState
1799 : &dummy_ds_info;
1800
1801 struct tu_cs ds_cs;
1802 tu_cs_begin_sub_stream(&pipeline->cs, 12, &ds_cs);
1803
1804 /* move to hw ctx init? */
1805 tu6_emit_alpha_control_disable(&ds_cs);
1806
1807 tu6_emit_depth_control(&ds_cs, ds_info);
1808 tu6_emit_stencil_control(&ds_cs, ds_info);
1809
1810 if (!(pipeline->dynamic_state.mask & TU_DYNAMIC_STENCIL_COMPARE_MASK)) {
1811 tu6_emit_stencil_compare_mask(&ds_cs, ds_info->front.compareMask,
1812 ds_info->back.compareMask);
1813 }
1814 if (!(pipeline->dynamic_state.mask & TU_DYNAMIC_STENCIL_WRITE_MASK)) {
1815 tu6_emit_stencil_write_mask(&ds_cs, ds_info->front.writeMask,
1816 ds_info->back.writeMask);
1817 }
1818 if (!(pipeline->dynamic_state.mask & TU_DYNAMIC_STENCIL_REFERENCE)) {
1819 tu6_emit_stencil_reference(&ds_cs, ds_info->front.reference,
1820 ds_info->back.reference);
1821 }
1822
1823 pipeline->ds.state_ib = tu_cs_end_sub_stream(&pipeline->cs, &ds_cs);
1824 }
1825
1826 static void
1827 tu_pipeline_builder_parse_multisample_and_color_blend(
1828 struct tu_pipeline_builder *builder, struct tu_pipeline *pipeline)
1829 {
1830 /* The spec says:
1831 *
1832 * pMultisampleState is a pointer to an instance of the
1833 * VkPipelineMultisampleStateCreateInfo, and is ignored if the pipeline
1834 * has rasterization disabled.
1835 *
1836 * Also,
1837 *
1838 * pColorBlendState is a pointer to an instance of the
1839 * VkPipelineColorBlendStateCreateInfo structure, and is ignored if the
1840 * pipeline has rasterization disabled or if the subpass of the render
1841 * pass the pipeline is created against does not use any color
1842 * attachments.
1843 *
1844 * We leave the relevant registers stale when rasterization is disabled.
1845 */
1846 if (builder->rasterizer_discard)
1847 return;
1848
1849 static const VkPipelineColorBlendStateCreateInfo dummy_blend_info;
1850 const VkPipelineMultisampleStateCreateInfo *msaa_info =
1851 builder->create_info->pMultisampleState;
1852 const VkPipelineColorBlendStateCreateInfo *blend_info =
1853 builder->use_color_attachments ? builder->create_info->pColorBlendState
1854 : &dummy_blend_info;
1855
1856 struct tu_cs blend_cs;
1857 tu_cs_begin_sub_stream(&pipeline->cs, MAX_RTS * 3 + 9, &blend_cs);
1858
1859 uint32_t blend_enable_mask;
1860 tu6_emit_rb_mrt_controls(&blend_cs, blend_info,
1861 builder->color_attachment_formats,
1862 &blend_enable_mask);
1863
1864 if (!(pipeline->dynamic_state.mask & TU_DYNAMIC_BLEND_CONSTANTS))
1865 tu6_emit_blend_constants(&blend_cs, blend_info->blendConstants);
1866
1867 tu6_emit_blend_control(&blend_cs, blend_enable_mask, msaa_info);
1868
1869 pipeline->blend.state_ib = tu_cs_end_sub_stream(&pipeline->cs, &blend_cs);
1870 }
1871
1872 static void
1873 tu_pipeline_finish(struct tu_pipeline *pipeline,
1874 struct tu_device *dev,
1875 const VkAllocationCallbacks *alloc)
1876 {
1877 tu_cs_finish(&pipeline->cs);
1878
1879 if (pipeline->program.binary_bo.gem_handle)
1880 tu_bo_finish(dev, &pipeline->program.binary_bo);
1881 }
1882
1883 static VkResult
1884 tu_pipeline_builder_build(struct tu_pipeline_builder *builder,
1885 struct tu_pipeline **pipeline)
1886 {
1887 VkResult result = tu_pipeline_create(builder->device, builder->alloc,
1888 pipeline);
1889 if (result != VK_SUCCESS)
1890 return result;
1891
1892 /* compile and upload shaders */
1893 result = tu_pipeline_builder_compile_shaders(builder);
1894 if (result == VK_SUCCESS)
1895 result = tu_pipeline_builder_upload_shaders(builder, *pipeline);
1896 if (result != VK_SUCCESS) {
1897 tu_pipeline_finish(*pipeline, builder->device, builder->alloc);
1898 vk_free2(&builder->device->alloc, builder->alloc, *pipeline);
1899 *pipeline = VK_NULL_HANDLE;
1900
1901 return result;
1902 }
1903
1904 tu_pipeline_builder_parse_dynamic(builder, *pipeline);
1905 tu_pipeline_builder_parse_shader_stages(builder, *pipeline);
1906 tu_pipeline_builder_parse_vertex_input(builder, *pipeline);
1907 tu_pipeline_builder_parse_input_assembly(builder, *pipeline);
1908 tu_pipeline_builder_parse_viewport(builder, *pipeline);
1909 tu_pipeline_builder_parse_rasterization(builder, *pipeline);
1910 tu_pipeline_builder_parse_depth_stencil(builder, *pipeline);
1911 tu_pipeline_builder_parse_multisample_and_color_blend(builder, *pipeline);
1912
1913 /* we should have reserved enough space upfront such that the CS never
1914 * grows
1915 */
1916 assert((*pipeline)->cs.bo_count == 1);
1917
1918 return VK_SUCCESS;
1919 }
1920
1921 static void
1922 tu_pipeline_builder_finish(struct tu_pipeline_builder *builder)
1923 {
1924 for (uint32_t i = 0; i < MESA_SHADER_STAGES; i++) {
1925 if (!builder->shaders[i])
1926 continue;
1927 tu_shader_destroy(builder->device, builder->shaders[i], builder->alloc);
1928 }
1929 }
1930
1931 static void
1932 tu_pipeline_builder_init_graphics(
1933 struct tu_pipeline_builder *builder,
1934 struct tu_device *dev,
1935 struct tu_pipeline_cache *cache,
1936 const VkGraphicsPipelineCreateInfo *create_info,
1937 const VkAllocationCallbacks *alloc)
1938 {
1939 TU_FROM_HANDLE(tu_pipeline_layout, layout, create_info->layout);
1940
1941 *builder = (struct tu_pipeline_builder) {
1942 .device = dev,
1943 .cache = cache,
1944 .create_info = create_info,
1945 .alloc = alloc,
1946 .layout = layout,
1947 };
1948
1949 builder->rasterizer_discard =
1950 create_info->pRasterizationState->rasterizerDiscardEnable;
1951
1952 if (builder->rasterizer_discard) {
1953 builder->samples = VK_SAMPLE_COUNT_1_BIT;
1954 } else {
1955 builder->samples = create_info->pMultisampleState->rasterizationSamples;
1956
1957 const struct tu_render_pass *pass =
1958 tu_render_pass_from_handle(create_info->renderPass);
1959 const struct tu_subpass *subpass =
1960 &pass->subpasses[create_info->subpass];
1961
1962 builder->use_depth_stencil_attachment =
1963 subpass->depth_stencil_attachment.attachment != VK_ATTACHMENT_UNUSED;
1964
1965 assert(subpass->color_count == 0 ||
1966 !create_info->pColorBlendState ||
1967 subpass->color_count == create_info->pColorBlendState->attachmentCount);
1968 builder->color_attachment_count = subpass->color_count;
1969 for (uint32_t i = 0; i < subpass->color_count; i++) {
1970 const uint32_t a = subpass->color_attachments[i].attachment;
1971 if (a == VK_ATTACHMENT_UNUSED)
1972 continue;
1973
1974 builder->color_attachment_formats[i] = pass->attachments[a].format;
1975 builder->use_color_attachments = true;
1976 }
1977 }
1978 }
1979
1980 static VkResult
1981 tu_graphics_pipeline_create(VkDevice device,
1982 VkPipelineCache pipelineCache,
1983 const VkGraphicsPipelineCreateInfo *pCreateInfo,
1984 const VkAllocationCallbacks *pAllocator,
1985 VkPipeline *pPipeline)
1986 {
1987 TU_FROM_HANDLE(tu_device, dev, device);
1988 TU_FROM_HANDLE(tu_pipeline_cache, cache, pipelineCache);
1989
1990 struct tu_pipeline_builder builder;
1991 tu_pipeline_builder_init_graphics(&builder, dev, cache,
1992 pCreateInfo, pAllocator);
1993
1994 struct tu_pipeline *pipeline = NULL;
1995 VkResult result = tu_pipeline_builder_build(&builder, &pipeline);
1996 tu_pipeline_builder_finish(&builder);
1997
1998 if (result == VK_SUCCESS)
1999 *pPipeline = tu_pipeline_to_handle(pipeline);
2000 else
2001 *pPipeline = VK_NULL_HANDLE;
2002
2003 return result;
2004 }
2005
2006 VkResult
2007 tu_CreateGraphicsPipelines(VkDevice device,
2008 VkPipelineCache pipelineCache,
2009 uint32_t count,
2010 const VkGraphicsPipelineCreateInfo *pCreateInfos,
2011 const VkAllocationCallbacks *pAllocator,
2012 VkPipeline *pPipelines)
2013 {
2014 VkResult final_result = VK_SUCCESS;
2015
2016 for (uint32_t i = 0; i < count; i++) {
2017 VkResult result = tu_graphics_pipeline_create(device, pipelineCache,
2018 &pCreateInfos[i], pAllocator,
2019 &pPipelines[i]);
2020
2021 if (result != VK_SUCCESS)
2022 final_result = result;
2023 }
2024
2025 return final_result;
2026 }
2027
2028 static void
2029 tu6_emit_compute_program(struct tu_cs *cs,
2030 struct tu_shader *shader,
2031 const struct tu_bo *binary_bo)
2032 {
2033 const struct ir3_shader_variant *v = &shader->variants[0];
2034
2035 tu6_emit_cs_config(cs, shader, v);
2036
2037 /* The compute program is the only one in the pipeline, so 0 offset. */
2038 tu6_emit_shader_object(cs, MESA_SHADER_COMPUTE, v, binary_bo, 0);
2039
2040 tu6_emit_immediates(cs, v, CP_LOAD_STATE6_FRAG, SB6_CS_SHADER);
2041 }
2042
2043 static VkResult
2044 tu_compute_upload_shader(VkDevice device,
2045 struct tu_pipeline *pipeline,
2046 struct tu_shader *shader)
2047 {
2048 TU_FROM_HANDLE(tu_device, dev, device);
2049 struct tu_bo *bo = &pipeline->program.binary_bo;
2050 struct ir3_shader_variant *v = &shader->variants[0];
2051
2052 uint32_t shader_size = sizeof(uint32_t) * v->info.sizedwords;
2053 VkResult result =
2054 tu_bo_init_new(dev, bo, shader_size);
2055 if (result != VK_SUCCESS)
2056 return result;
2057
2058 result = tu_bo_map(dev, bo);
2059 if (result != VK_SUCCESS)
2060 return result;
2061
2062 memcpy(bo->map, shader->binary, shader_size);
2063
2064 return VK_SUCCESS;
2065 }
2066
2067
2068 static VkResult
2069 tu_compute_pipeline_create(VkDevice device,
2070 VkPipelineCache _cache,
2071 const VkComputePipelineCreateInfo *pCreateInfo,
2072 const VkAllocationCallbacks *pAllocator,
2073 VkPipeline *pPipeline)
2074 {
2075 TU_FROM_HANDLE(tu_device, dev, device);
2076 TU_FROM_HANDLE(tu_pipeline_layout, layout, pCreateInfo->layout);
2077 const VkPipelineShaderStageCreateInfo *stage_info = &pCreateInfo->stage;
2078 VkResult result;
2079
2080 struct tu_pipeline *pipeline;
2081
2082 *pPipeline = VK_NULL_HANDLE;
2083
2084 result = tu_pipeline_create(dev, pAllocator, &pipeline);
2085 if (result != VK_SUCCESS)
2086 return result;
2087
2088 pipeline->layout = layout;
2089
2090 struct tu_shader_compile_options options;
2091 tu_shader_compile_options_init(&options, NULL);
2092
2093 struct tu_shader *shader =
2094 tu_shader_create(dev, MESA_SHADER_COMPUTE, stage_info, layout, pAllocator);
2095 if (!shader) {
2096 result = VK_ERROR_OUT_OF_HOST_MEMORY;
2097 goto fail;
2098 }
2099
2100 result = tu_shader_compile(dev, shader, NULL, &options, pAllocator);
2101 if (result != VK_SUCCESS)
2102 goto fail;
2103
2104 struct ir3_shader_variant *v = &shader->variants[0];
2105
2106 tu_pipeline_set_linkage(&pipeline->program.link[MESA_SHADER_COMPUTE],
2107 shader, v);
2108
2109 result = tu_compute_upload_shader(device, pipeline, shader);
2110 if (result != VK_SUCCESS)
2111 goto fail;
2112
2113 for (int i = 0; i < 3; i++)
2114 pipeline->compute.local_size[i] = v->shader->nir->info.cs.local_size[i];
2115
2116 struct tu_cs prog_cs;
2117 tu_cs_begin_sub_stream(&pipeline->cs, 512, &prog_cs);
2118 tu6_emit_compute_program(&prog_cs, shader, &pipeline->program.binary_bo);
2119 pipeline->program.state_ib = tu_cs_end_sub_stream(&pipeline->cs, &prog_cs);
2120
2121 *pPipeline = tu_pipeline_to_handle(pipeline);
2122 return VK_SUCCESS;
2123
2124 fail:
2125 if (shader)
2126 tu_shader_destroy(dev, shader, pAllocator);
2127
2128 tu_pipeline_finish(pipeline, dev, pAllocator);
2129 vk_free2(&dev->alloc, pAllocator, pipeline);
2130
2131 return result;
2132 }
2133
2134 VkResult
2135 tu_CreateComputePipelines(VkDevice device,
2136 VkPipelineCache pipelineCache,
2137 uint32_t count,
2138 const VkComputePipelineCreateInfo *pCreateInfos,
2139 const VkAllocationCallbacks *pAllocator,
2140 VkPipeline *pPipelines)
2141 {
2142 VkResult final_result = VK_SUCCESS;
2143
2144 for (uint32_t i = 0; i < count; i++) {
2145 VkResult result = tu_compute_pipeline_create(device, pipelineCache,
2146 &pCreateInfos[i],
2147 pAllocator, &pPipelines[i]);
2148 if (result != VK_SUCCESS)
2149 final_result = result;
2150 }
2151
2152 return final_result;
2153 }
2154
2155 void
2156 tu_DestroyPipeline(VkDevice _device,
2157 VkPipeline _pipeline,
2158 const VkAllocationCallbacks *pAllocator)
2159 {
2160 TU_FROM_HANDLE(tu_device, dev, _device);
2161 TU_FROM_HANDLE(tu_pipeline, pipeline, _pipeline);
2162
2163 if (!_pipeline)
2164 return;
2165
2166 tu_pipeline_finish(pipeline, dev, pAllocator);
2167 vk_free2(&dev->alloc, pAllocator, pipeline);
2168 }