meson: fix debug build on Android
[mesa.git] / src / gallium / auxiliary / draw / draw_gs_tmp.h
1 #define FUNC_VARS struct draw_geometry_shader *gs, \
2 const struct draw_prim_info *input_prims, \
3 const struct draw_vertex_info *input_verts, \
4 struct draw_prim_info *output_prims, \
5 struct draw_vertex_info *output_verts
6
7 #define FUNC_ENTER \
8 /* declare more local vars */ \
9 const unsigned prim = input_prims->prim; \
10 const unsigned prim_flags = input_prims->flags; \
11 const unsigned count = input_prims->count; \
12 const boolean quads_flatshade_last = FALSE; \
13 const boolean last_vertex_last = !gs->draw->rasterizer->flatshade_first; \
14 do { \
15 switch (prim) { \
16 case PIPE_PRIM_QUADS: \
17 case PIPE_PRIM_QUAD_STRIP: \
18 case PIPE_PRIM_POLYGON: \
19 debug_assert(!"unexpected primitive type in GS"); \
20 return; \
21 default: \
22 break; \
23 } \
24 } while (0)
25
26 #define POINT(i0) gs_point(gs,i0)
27 #define LINE(flags,i0,i1) gs_line(gs,i0,i1)
28 #define TRIANGLE(flags,i0,i1,i2) gs_tri(gs,i0,i1,i2)
29 #define LINE_ADJ(flags,i0,i1,i2,i3) gs_line_adj(gs,i0,i1,i2,i3)
30 #define TRIANGLE_ADJ(flags,i0,i1,i2,i3,i4,i5) gs_tri_adj(gs,i0,i1,i2,i3,i4,i5)
31
32 #include "draw_decompose_tmp.h"