meson: fix debug build on Android
[mesa.git] / src / gallium / auxiliary / driver_rbug / rbug_objects.h
1 /**************************************************************************
2 *
3 * Copyright 2010 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
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23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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26 **************************************************************************/
27
28 #ifndef RBUG_OBJECTS_H
29 #define RBUG_OBJECTS_H
30
31
32 #include "pipe/p_compiler.h"
33 #include "pipe/p_state.h"
34
35 #include "rbug_screen.h"
36
37 struct rbug_context;
38
39
40 struct rbug_resource
41 {
42 struct pipe_resource base;
43
44 struct pipe_resource *resource;
45
46 struct rbug_list list;
47 };
48
49
50 enum rbug_shader_type
51 {
52 RBUG_SHADER_GEOM,
53 RBUG_SHADER_VERTEX,
54 RBUG_SHADER_FRAGMENT,
55 };
56
57 struct rbug_shader
58 {
59 struct rbug_list list;
60
61 void *shader;
62 void *tokens;
63 void *replaced_shader;
64 void *replaced_tokens;
65
66 enum rbug_shader_type type;
67 bool disabled;
68 };
69
70
71 struct rbug_sampler_view
72 {
73 struct pipe_sampler_view base;
74
75 struct pipe_sampler_view *sampler_view;
76 };
77
78
79 struct rbug_surface
80 {
81 struct pipe_surface base;
82
83 struct pipe_surface *surface;
84 };
85
86
87 struct rbug_transfer
88 {
89 struct pipe_transfer base;
90
91 struct pipe_context *pipe;
92 struct pipe_transfer *transfer;
93 };
94
95
96 static inline struct rbug_resource *
97 rbug_resource(struct pipe_resource *_resource)
98 {
99 if (!_resource)
100 return NULL;
101 (void)rbug_screen(_resource->screen);
102 return (struct rbug_resource *)_resource;
103 }
104
105 static inline struct rbug_sampler_view *
106 rbug_sampler_view(struct pipe_sampler_view *_sampler_view)
107 {
108 if (!_sampler_view)
109 return NULL;
110 (void)rbug_resource(_sampler_view->texture);
111 return (struct rbug_sampler_view *)_sampler_view;
112 }
113
114 static inline struct rbug_surface *
115 rbug_surface(struct pipe_surface *_surface)
116 {
117 if (!_surface)
118 return NULL;
119 (void)rbug_resource(_surface->texture);
120 return (struct rbug_surface *)_surface;
121 }
122
123 static inline struct rbug_transfer *
124 rbug_transfer(struct pipe_transfer *_transfer)
125 {
126 if (!_transfer)
127 return NULL;
128 (void)rbug_resource(_transfer->resource);
129 return (struct rbug_transfer *)_transfer;
130 }
131
132 static inline struct rbug_shader *
133 rbug_shader(void *_state)
134 {
135 if (!_state)
136 return NULL;
137 return (struct rbug_shader *)_state;
138 }
139
140 static inline struct pipe_resource *
141 rbug_resource_unwrap(struct pipe_resource *_resource)
142 {
143 if (!_resource)
144 return NULL;
145 return rbug_resource(_resource)->resource;
146 }
147
148 static inline struct pipe_sampler_view *
149 rbug_sampler_view_unwrap(struct pipe_sampler_view *_sampler_view)
150 {
151 if (!_sampler_view)
152 return NULL;
153 return rbug_sampler_view(_sampler_view)->sampler_view;
154 }
155
156 static inline struct pipe_surface *
157 rbug_surface_unwrap(struct pipe_surface *_surface)
158 {
159 if (!_surface)
160 return NULL;
161 return rbug_surface(_surface)->surface;
162 }
163
164 static inline struct pipe_transfer *
165 rbug_transfer_unwrap(struct pipe_transfer *_transfer)
166 {
167 if (!_transfer)
168 return NULL;
169 return rbug_transfer(_transfer)->transfer;
170 }
171
172 static inline void *
173 rbug_shader_unwrap(void *_state)
174 {
175 struct rbug_shader *shader;
176 if (!_state)
177 return NULL;
178
179 shader = rbug_shader(_state);
180 return shader->replaced_shader ? shader->replaced_shader : shader->shader;
181 }
182
183
184 struct pipe_resource *
185 rbug_resource_create(struct rbug_screen *rb_screen,
186 struct pipe_resource *resource);
187
188 void
189 rbug_resource_destroy(struct rbug_resource *rb_resource);
190
191 struct pipe_surface *
192 rbug_surface_create(struct rbug_context *rb_context,
193 struct rbug_resource *rb_resource,
194 struct pipe_surface *surface);
195
196 void
197 rbug_surface_destroy(struct rbug_context *rb_context,
198 struct rbug_surface *rb_surface);
199
200 struct pipe_sampler_view *
201 rbug_sampler_view_create(struct rbug_context *rb_context,
202 struct rbug_resource *rb_resource,
203 struct pipe_sampler_view *view);
204
205 void
206 rbug_sampler_view_destroy(struct rbug_context *rb_context,
207 struct rbug_sampler_view *rb_sampler_view);
208
209 struct pipe_transfer *
210 rbug_transfer_create(struct rbug_context *rb_context,
211 struct rbug_resource *rb_resource,
212 struct pipe_transfer *transfer);
213
214 void
215 rbug_transfer_destroy(struct rbug_context *rb_context,
216 struct rbug_transfer *rb_transfer);
217
218 void *
219 rbug_shader_create(struct rbug_context *rb_context,
220 const struct pipe_shader_state *state,
221 void *result, enum rbug_shader_type type);
222
223 void
224 rbug_shader_destroy(struct rbug_context *rb_context,
225 struct rbug_shader *rb_shader);
226
227
228 #endif /* RBUG_OBJECTS_H */