1 /**************************************************************************
3 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sub license, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial portions
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
20 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 **************************************************************************/
30 #include "util/u_framebuffer.h"
31 #include "util/u_inlines.h"
33 #include "pipe/p_state.h"
35 /* u_memory.h conflicts with st/mesa */
37 #define Elements(x) (sizeof(x)/sizeof((x)[0]))
47 enum blitter_attrib_type
{
48 UTIL_BLITTER_ATTRIB_NONE
,
49 UTIL_BLITTER_ATTRIB_COLOR
,
50 UTIL_BLITTER_ATTRIB_TEXCOORD
53 struct blitter_context
58 * \param x1 An X coordinate of the top-left corner.
59 * \param y1 A Y coordinate of the top-left corner.
60 * \param x2 An X coordinate of the bottom-right corner.
61 * \param y2 A Y coordinate of the bottom-right corner.
62 * \param depth A depth which the rectangle is rendered at.
64 * \param type Semantics of the attributes "attrib".
65 * If type is UTIL_BLITTER_ATTRIB_NONE, ignore them.
66 * If type is UTIL_BLITTER_ATTRIB_COLOR, the attributes
67 * make up a constant RGBA color, and should go
68 * to the GENERIC0 varying slot of a fragment shader.
69 * If type is UTIL_BLITTER_ATTRIB_TEXCOORD, {a1, a2} and
70 * {a3, a4} specify top-left and bottom-right texture
71 * coordinates of the rectangle, respectively, and should go
72 * to the GENERIC0 varying slot of a fragment shader.
74 * \param attrib See type.
76 * \note A driver may optionally override this callback to implement
77 * a specialized hardware path for drawing a rectangle, e.g. using
78 * a rectangular point sprite.
80 void (*draw_rectangle
)(struct blitter_context
*blitter
,
81 int x1
, int y1
, int x2
, int y2
,
83 enum blitter_attrib_type type
,
84 const union pipe_color_union
*color
);
87 * Get the next surface layer for the pipe surface, i.e. make a copy
88 * of the surface and increment the first and last layer by 1.
90 * This callback is exposed, so that drivers can override it if needed.
92 struct pipe_surface
*(*get_next_surface_layer
)(struct pipe_context
*pipe
,
93 struct pipe_surface
*surf
);
95 /* Whether the blitter is running. */
98 /* Private members, really. */
99 struct pipe_context
*pipe
; /**< pipe context */
101 void *saved_blend_state
; /**< blend state */
102 void *saved_dsa_state
; /**< depth stencil alpha state */
103 void *saved_velem_state
; /**< vertex elements state */
104 void *saved_rs_state
; /**< rasterizer state */
105 void *saved_fs
, *saved_vs
, *saved_gs
, *saved_tcs
, *saved_tes
; /**< shaders */
107 struct pipe_framebuffer_state saved_fb_state
; /**< framebuffer state */
108 struct pipe_stencil_ref saved_stencil_ref
; /**< stencil ref */
109 struct pipe_viewport_state saved_viewport
;
110 struct pipe_scissor_state saved_scissor
;
111 boolean is_sample_mask_saved
;
112 unsigned saved_sample_mask
;
114 unsigned saved_num_sampler_states
;
115 void *saved_sampler_states
[PIPE_MAX_SAMPLERS
];
117 unsigned saved_num_sampler_views
;
118 struct pipe_sampler_view
*saved_sampler_views
[PIPE_MAX_SAMPLERS
];
121 struct pipe_vertex_buffer saved_vertex_buffer
;
123 unsigned saved_num_so_targets
;
124 struct pipe_stream_output_target
*saved_so_targets
[PIPE_MAX_SO_BUFFERS
];
126 struct pipe_query
*saved_render_cond_query
;
127 uint saved_render_cond_mode
;
128 boolean saved_render_cond_cond
;
132 * Create a blitter context.
134 struct blitter_context
*util_blitter_create(struct pipe_context
*pipe
);
137 * Destroy a blitter context.
139 void util_blitter_destroy(struct blitter_context
*blitter
);
141 void util_blitter_cache_all_shaders(struct blitter_context
*blitter
);
144 * Return the pipe context associated with a blitter context.
147 struct pipe_context
*util_blitter_get_pipe(struct blitter_context
*blitter
)
149 return blitter
->pipe
;
153 * Override PIPE_CAP_TEXTURE_MULTISAMPLE as reported by the driver.
155 void util_blitter_set_texture_multisample(struct blitter_context
*blitter
,
158 /* The default function to draw a rectangle. This can only be used
159 * inside of the draw_rectangle callback if the driver overrides it. */
160 void util_blitter_draw_rectangle(struct blitter_context
*blitter
,
161 int x1
, int y1
, int x2
, int y2
, float depth
,
162 enum blitter_attrib_type type
,
163 const union pipe_color_union
*attrib
);
167 * These states must be saved before any of the following functions are called:
171 * - geometry shader (if supported)
172 * - stream output targets (if supported)
177 * Clear a specified set of currently bound buffers to specified values.
179 * These states must be saved in the blitter in addition to the state objects
180 * already required to be saved:
182 * - depth stencil alpha state
185 void util_blitter_clear(struct blitter_context
*blitter
,
186 unsigned width
, unsigned height
, unsigned num_layers
,
187 unsigned clear_buffers
,
188 const union pipe_color_union
*color
,
189 double depth
, unsigned stencil
);
192 * Check if the blitter (with the help of the driver) can blit between
195 boolean
util_blitter_is_copy_supported(struct blitter_context
*blitter
,
196 const struct pipe_resource
*dst
,
197 const struct pipe_resource
*src
);
199 boolean
util_blitter_is_blit_supported(struct blitter_context
*blitter
,
200 const struct pipe_blit_info
*info
);
203 * Copy a block of pixels from one surface to another.
205 * These states must be saved in the blitter in addition to the state objects
206 * already required to be saved:
208 * - depth stencil alpha state
210 * - fragment sampler states
211 * - fragment sampler textures
212 * - framebuffer state
215 void util_blitter_copy_texture(struct blitter_context
*blitter
,
216 struct pipe_resource
*dst
,
218 unsigned dstx
, unsigned dsty
, unsigned dstz
,
219 struct pipe_resource
*src
,
221 const struct pipe_box
*srcbox
);
224 * This is a generic implementation of pipe->blit, which accepts
225 * sampler/surface views instead of resources.
227 * The layer and mipmap level are specified by the views.
229 * Drivers can use this to change resource properties (like format, width,
230 * height) by changing how the views interpret them, instead of changing
231 * pipe_resource directly. This is used to blit resources of formats which
232 * are not renderable.
234 * src_width0 and src_height0 are sampler_view-private properties that
235 * override pipe_resource. The blitter uses them for computation of texture
236 * coordinates. The dst dimensions are supplied through pipe_surface::width
239 * The mask is a combination of the PIPE_MASK_* flags.
240 * Set to PIPE_MASK_RGBAZS if unsure.
242 void util_blitter_blit_generic(struct blitter_context
*blitter
,
243 struct pipe_surface
*dst
,
244 const struct pipe_box
*dstbox
,
245 struct pipe_sampler_view
*src
,
246 const struct pipe_box
*srcbox
,
247 unsigned src_width0
, unsigned src_height0
,
248 unsigned mask
, unsigned filter
,
249 const struct pipe_scissor_state
*scissor
,
250 boolean alpha_blend
);
252 void util_blitter_blit(struct blitter_context
*blitter
,
253 const struct pipe_blit_info
*info
);
256 * Helper function to initialize a view for copy_texture_view.
257 * The parameters must match copy_texture_view.
259 void util_blitter_default_dst_texture(struct pipe_surface
*dst_templ
,
260 struct pipe_resource
*dst
,
265 * Helper function to initialize a view for copy_texture_view.
266 * The parameters must match copy_texture_view.
268 void util_blitter_default_src_texture(struct pipe_sampler_view
*src_templ
,
269 struct pipe_resource
*src
,
273 * Copy data from one buffer to another using the Stream Output functionality.
274 * 4-byte alignment is required, otherwise software fallback is used.
276 void util_blitter_copy_buffer(struct blitter_context
*blitter
,
277 struct pipe_resource
*dst
,
279 struct pipe_resource
*src
,
284 * Clear the contents of a buffer using the Stream Output functionality.
285 * 4-byte alignment is required.
287 * "num_channels" can be 1, 2, 3, or 4, and specifies if the clear value is
288 * R, RG, RGB, or RGBA.
290 * For each element, only "num_channels" components of "clear_value" are
291 * copied to the buffer, then the offset is incremented by num_channels*4.
293 void util_blitter_clear_buffer(struct blitter_context
*blitter
,
294 struct pipe_resource
*dst
,
295 unsigned offset
, unsigned size
,
296 unsigned num_channels
,
297 const union pipe_color_union
*clear_value
);
300 * Clear a region of a (color) surface to a constant value.
302 * These states must be saved in the blitter in addition to the state objects
303 * already required to be saved:
305 * - depth stencil alpha state
307 * - framebuffer state
309 void util_blitter_clear_render_target(struct blitter_context
*blitter
,
310 struct pipe_surface
*dst
,
311 const union pipe_color_union
*color
,
312 unsigned dstx
, unsigned dsty
,
313 unsigned width
, unsigned height
);
316 * Clear a region of a depth-stencil surface, both stencil and depth
317 * or only one of them if this is a combined depth-stencil surface.
319 * These states must be saved in the blitter in addition to the state objects
320 * already required to be saved:
322 * - depth stencil alpha state
324 * - framebuffer state
326 void util_blitter_clear_depth_stencil(struct blitter_context
*blitter
,
327 struct pipe_surface
*dst
,
328 unsigned clear_flags
,
331 unsigned dstx
, unsigned dsty
,
332 unsigned width
, unsigned height
);
334 /* The following functions are customized variants of the clear functions.
335 * Some drivers use them internally to do things like MSAA resolve
336 * and resource decompression. It usually consists of rendering a full-screen
337 * quad with a special blend or DSA state.
340 /* Used by r300g for depth decompression. */
341 void util_blitter_custom_clear_depth(struct blitter_context
*blitter
,
342 unsigned width
, unsigned height
,
343 double depth
, void *custom_dsa
);
345 /* Used by r600g for depth decompression. */
346 void util_blitter_custom_depth_stencil(struct blitter_context
*blitter
,
347 struct pipe_surface
*zsurf
,
348 struct pipe_surface
*cbsurf
,
349 unsigned sample_mask
,
350 void *dsa_stage
, float depth
);
352 /* Used by r600g for color decompression. */
353 void util_blitter_custom_color(struct blitter_context
*blitter
,
354 struct pipe_surface
*dstsurf
,
357 /* Used by r600g for MSAA color resolve. */
358 void util_blitter_custom_resolve_color(struct blitter_context
*blitter
,
359 struct pipe_resource
*dst
,
362 struct pipe_resource
*src
,
364 unsigned sampled_mask
,
366 enum pipe_format format
);
368 /* The functions below should be used to save currently bound constant state
369 * objects inside a driver. The objects are automatically restored at the end
370 * of the util_blitter_{clear, copy_region, fill_region} functions and then
373 * States not listed here are not affected by util_blitter. */
376 util_blitter_save_blend(struct blitter_context
*blitter
, void *state
)
378 blitter
->saved_blend_state
= state
;
382 util_blitter_save_depth_stencil_alpha(struct blitter_context
*blitter
,
385 blitter
->saved_dsa_state
= state
;
389 util_blitter_save_vertex_elements(struct blitter_context
*blitter
, void *state
)
391 blitter
->saved_velem_state
= state
;
395 util_blitter_save_stencil_ref(struct blitter_context
*blitter
,
396 const struct pipe_stencil_ref
*state
)
398 blitter
->saved_stencil_ref
= *state
;
402 util_blitter_save_rasterizer(struct blitter_context
*blitter
, void *state
)
404 blitter
->saved_rs_state
= state
;
408 util_blitter_save_fragment_shader(struct blitter_context
*blitter
, void *fs
)
410 blitter
->saved_fs
= fs
;
414 util_blitter_save_vertex_shader(struct blitter_context
*blitter
, void *vs
)
416 blitter
->saved_vs
= vs
;
420 util_blitter_save_geometry_shader(struct blitter_context
*blitter
, void *gs
)
422 blitter
->saved_gs
= gs
;
426 util_blitter_save_tessctrl_shader(struct blitter_context
*blitter
,
429 blitter
->saved_tcs
= sh
;
433 util_blitter_save_tesseval_shader(struct blitter_context
*blitter
,
436 blitter
->saved_tes
= sh
;
440 util_blitter_save_framebuffer(struct blitter_context
*blitter
,
441 const struct pipe_framebuffer_state
*state
)
443 blitter
->saved_fb_state
.nr_cbufs
= 0; /* It's ~0 now, meaning it's unsaved. */
444 util_copy_framebuffer_state(&blitter
->saved_fb_state
, state
);
448 util_blitter_save_viewport(struct blitter_context
*blitter
,
449 struct pipe_viewport_state
*state
)
451 blitter
->saved_viewport
= *state
;
455 util_blitter_save_scissor(struct blitter_context
*blitter
,
456 struct pipe_scissor_state
*state
)
458 blitter
->saved_scissor
= *state
;
462 util_blitter_save_fragment_sampler_states(
463 struct blitter_context
*blitter
,
464 unsigned num_sampler_states
,
465 void **sampler_states
)
467 assert(num_sampler_states
<= Elements(blitter
->saved_sampler_states
));
469 blitter
->saved_num_sampler_states
= num_sampler_states
;
470 memcpy(blitter
->saved_sampler_states
, sampler_states
,
471 num_sampler_states
* sizeof(void *));
475 util_blitter_save_fragment_sampler_views(struct blitter_context
*blitter
,
477 struct pipe_sampler_view
**views
)
480 assert(num_views
<= Elements(blitter
->saved_sampler_views
));
482 blitter
->saved_num_sampler_views
= num_views
;
483 for (i
= 0; i
< num_views
; i
++)
484 pipe_sampler_view_reference(&blitter
->saved_sampler_views
[i
],
489 util_blitter_save_vertex_buffer_slot(struct blitter_context
*blitter
,
490 struct pipe_vertex_buffer
*vertex_buffers
)
492 pipe_resource_reference(&blitter
->saved_vertex_buffer
.buffer
,
493 vertex_buffers
[blitter
->vb_slot
].buffer
);
494 memcpy(&blitter
->saved_vertex_buffer
, &vertex_buffers
[blitter
->vb_slot
],
495 sizeof(struct pipe_vertex_buffer
));
499 util_blitter_save_so_targets(struct blitter_context
*blitter
,
500 unsigned num_targets
,
501 struct pipe_stream_output_target
**targets
)
504 assert(num_targets
<= Elements(blitter
->saved_so_targets
));
506 blitter
->saved_num_so_targets
= num_targets
;
507 for (i
= 0; i
< num_targets
; i
++)
508 pipe_so_target_reference(&blitter
->saved_so_targets
[i
],
513 util_blitter_save_sample_mask(struct blitter_context
*blitter
,
514 unsigned sample_mask
)
516 blitter
->is_sample_mask_saved
= TRUE
;
517 blitter
->saved_sample_mask
= sample_mask
;
521 util_blitter_save_render_condition(struct blitter_context
*blitter
,
522 struct pipe_query
*query
,
526 blitter
->saved_render_cond_query
= query
;
527 blitter
->saved_render_cond_mode
= mode
;
528 blitter
->saved_render_cond_cond
= condition
;