[g3dvl] add blend state to compositor
[mesa.git] / src / gallium / auxiliary / vl / vl_compositor.h
1 /**************************************************************************
2 *
3 * Copyright 2009 Younes Manton.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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26 **************************************************************************/
27
28 #ifndef vl_compositor_h
29 #define vl_compositor_h
30
31 #include <pipe/p_compiler.h>
32 #include <pipe/p_state.h>
33 #include <pipe/p_video_state.h>
34 #include "vl_types.h"
35
36 struct pipe_context;
37 struct keymap;
38
39 #define VL_COMPOSITOR_MAX_LAYERS 16
40
41 struct vl_compositor
42 {
43 struct pipe_context *pipe;
44
45 struct pipe_framebuffer_state fb_state;
46 struct vertex2f fb_inv_size;
47 void *sampler;
48 void *blend;
49 struct pipe_sampler_view *sampler_view;
50 void *vertex_shader;
51 struct
52 {
53 void *ycbcr_2_rgb;
54 void *rgb_2_rgb;
55 } fragment_shader;
56 struct pipe_viewport_state viewport;
57 struct pipe_vertex_buffer vertex_buf;
58 void *vertex_elems_state;
59 struct pipe_resource *fs_const_buf;
60
61 struct pipe_sampler_view *layers[VL_COMPOSITOR_MAX_LAYERS];
62 struct pipe_video_rect layer_src_rects[VL_COMPOSITOR_MAX_LAYERS];
63 struct pipe_video_rect layer_dst_rects[VL_COMPOSITOR_MAX_LAYERS];
64 unsigned dirty_layers;
65 };
66
67 bool vl_compositor_init(struct vl_compositor *compositor, struct pipe_context *pipe);
68
69 void vl_compositor_cleanup(struct vl_compositor *compositor);
70
71 void vl_compositor_set_layers(struct vl_compositor *compositor,
72 struct pipe_sampler_view *layers[],
73 struct pipe_video_rect *src_rects[],
74 struct pipe_video_rect *dst_rects[],
75 unsigned num_layers);
76
77 void vl_compositor_render(struct vl_compositor *compositor,
78 struct pipe_sampler_view *src_surface,
79 enum pipe_mpeg12_picture_type picture_type,
80 struct pipe_video_rect *src_area,
81 struct pipe_surface *dst_surface,
82 struct pipe_video_rect *dst_area,
83 struct pipe_fence_handle **fence);
84
85 void vl_compositor_set_csc_matrix(struct vl_compositor *compositor, const float *mat);
86
87 #endif /* vl_compositor_h */