etnaviv: fix in-place resolve tile count
[mesa.git] / src / gallium / drivers / etnaviv / etnaviv_texture.c
1 /*
2 * Copyright (c) 2012-2015 Etnaviv Project
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sub license,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the
12 * next paragraph) shall be included in all copies or substantial portions
13 * of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 *
23 * Authors:
24 * Wladimir J. van der Laan <laanwj@gmail.com>
25 */
26
27 #include "etnaviv_texture.h"
28
29 #include "hw/common.xml.h"
30
31 #include "etnaviv_clear_blit.h"
32 #include "etnaviv_context.h"
33 #include "etnaviv_emit.h"
34 #include "etnaviv_format.h"
35 #include "etnaviv_texture_state.h"
36 #include "etnaviv_translate.h"
37 #include "util/u_inlines.h"
38 #include "util/u_memory.h"
39
40 #include <drm_fourcc.h>
41
42 static void
43 etna_bind_sampler_states(struct pipe_context *pctx, enum pipe_shader_type shader,
44 unsigned start_slot, unsigned num_samplers,
45 void **samplers)
46 {
47 /* bind fragment sampler */
48 struct etna_context *ctx = etna_context(pctx);
49 int offset;
50
51 switch (shader) {
52 case PIPE_SHADER_FRAGMENT:
53 offset = 0;
54 ctx->num_fragment_samplers = num_samplers;
55 break;
56 case PIPE_SHADER_VERTEX:
57 offset = ctx->specs.vertex_sampler_offset;
58 break;
59 default:
60 assert(!"Invalid shader");
61 return;
62 }
63
64 uint32_t mask = 1 << offset;
65 for (int idx = 0; idx < num_samplers; ++idx, mask <<= 1) {
66 ctx->sampler[offset + idx] = samplers[idx];
67 if (samplers[idx])
68 ctx->active_samplers |= mask;
69 else
70 ctx->active_samplers &= ~mask;
71 }
72
73 ctx->dirty |= ETNA_DIRTY_SAMPLERS;
74 }
75
76 static void
77 etna_configure_sampler_ts(struct etna_sampler_ts *sts, struct pipe_sampler_view *pview, bool enable)
78 {
79 assert(sts);
80 sts->enable = enable;
81 if (enable) {
82 struct etna_resource *rsc = etna_resource(pview->texture);
83 struct etna_resource_level *lev = &rsc->levels[0];
84 assert(rsc->ts_bo && lev->ts_valid);
85
86 sts->TS_SAMPLER_CONFIG =
87 VIVS_TS_SAMPLER_CONFIG_ENABLE(1) |
88 VIVS_TS_SAMPLER_CONFIG_FORMAT(translate_ts_sampler_format(rsc->base.format));
89 sts->TS_SAMPLER_CLEAR_VALUE = lev->clear_value;
90 sts->TS_SAMPLER_CLEAR_VALUE2 = lev->clear_value; /* To handle 64-bit formats this needs a different value */
91 sts->TS_SAMPLER_STATUS_BASE.bo = rsc->ts_bo;
92 sts->TS_SAMPLER_STATUS_BASE.offset = lev->ts_offset;
93 sts->TS_SAMPLER_STATUS_BASE.flags = ETNA_RELOC_READ;
94 } else {
95 sts->TS_SAMPLER_CONFIG = 0;
96 sts->TS_SAMPLER_STATUS_BASE.bo = NULL;
97 }
98 /* n.b.: relies on caller to mark ETNA_DIRTY_SAMPLER_VIEWS */
99 }
100
101 /* Return true if the GPU can use sampler TS with this sampler view.
102 * Sampler TS is an optimization used when rendering to textures, where
103 * a resolve-in-place can be avoided when rendering has left a (valid) TS.
104 */
105 static bool
106 etna_can_use_sampler_ts(struct pipe_sampler_view *view, int num)
107 {
108 /* Can use sampler TS when:
109 * - the hardware supports sampler TS.
110 * - the sampler view will be bound to sampler <VIVS_TS_SAMPLER__LEN.
111 * HALTI5 adds a mapping from sampler to sampler TS unit, but this is AFAIK
112 * absent on earlier models.
113 * - it is a texture, not a buffer.
114 * - the sampler view has a supported format for sampler TS.
115 * - the sampler will have one LOD, and it happens to be level 0.
116 * (it is not sure if the hw supports it for other levels, but available
117 * state strongly suggests only one at a time).
118 * - the resource TS is valid for level 0.
119 */
120 struct etna_resource *rsc = etna_resource(view->texture);
121 struct etna_screen *screen = etna_screen(rsc->base.screen);
122 return VIV_FEATURE(screen, chipMinorFeatures2, TEXTURE_TILED_READ) &&
123 num < VIVS_TS_SAMPLER__LEN &&
124 rsc->base.target != PIPE_BUFFER &&
125 translate_ts_sampler_format(rsc->base.format) != ETNA_NO_MATCH &&
126 view->u.tex.first_level == 0 && MIN2(view->u.tex.last_level, rsc->base.last_level) == 0 &&
127 rsc->levels[0].ts_valid;
128 }
129
130 static void
131 etna_update_sampler_source(struct pipe_sampler_view *view, int num)
132 {
133 struct etna_resource *base = etna_resource(view->texture);
134 struct etna_resource *to = base, *from = base;
135 struct etna_context *ctx = etna_context(view->context);
136 bool enable_sampler_ts = false;
137
138 if (base->external && etna_resource_newer(etna_resource(base->external), base))
139 from = etna_resource(base->external);
140
141 if (base->texture)
142 to = etna_resource(base->texture);
143
144 if ((to != from) && etna_resource_older(to, from)) {
145 etna_copy_resource(view->context, &to->base, &from->base, 0,
146 view->texture->last_level);
147 to->seqno = from->seqno;
148 } else if ((to == from) && etna_resource_needs_flush(to)) {
149 if (ctx->ts_for_sampler_view && etna_can_use_sampler_ts(view, num)) {
150 enable_sampler_ts = true;
151 /* Do not set flush_seqno because the resolve-to-self was bypassed */
152 } else {
153 /* Resolve TS if needed */
154 etna_copy_resource(view->context, &to->base, &from->base, 0,
155 view->texture->last_level);
156 to->flush_seqno = from->seqno;
157 }
158 }
159 if (ctx->ts_for_sampler_view) {
160 etna_configure_sampler_ts(ctx->ts_for_sampler_view(view), view, enable_sampler_ts);
161 }
162 }
163
164 static bool
165 etna_resource_sampler_compatible(struct etna_resource *res)
166 {
167 if (util_format_is_compressed(res->base.format))
168 return true;
169
170 struct etna_screen *screen = etna_screen(res->base.screen);
171 /* This GPU supports texturing from supertiled textures? */
172 if (res->layout == ETNA_LAYOUT_SUPER_TILED && VIV_FEATURE(screen, chipMinorFeatures2, SUPERTILED_TEXTURE))
173 return true;
174
175 /* TODO: LINEAR_TEXTURE_SUPPORT */
176
177 /* Otherwise, only support tiled layouts */
178 if (res->layout != ETNA_LAYOUT_TILED)
179 return false;
180
181 /* If we have HALIGN support, we can allow for the RS padding */
182 if (VIV_FEATURE(screen, chipMinorFeatures1, TEXTURE_HALIGN))
183 return true;
184
185 /* Non-HALIGN GPUs only accept 4x4 tile-aligned textures */
186 if (res->halign != TEXTURE_HALIGN_FOUR)
187 return false;
188
189 return true;
190 }
191
192 struct etna_resource *
193 etna_texture_handle_incompatible(struct pipe_context *pctx, struct pipe_resource *prsc)
194 {
195 struct etna_resource *res = etna_resource(prsc);
196 if (!etna_resource_sampler_compatible(res)) {
197 /* The original resource is not compatible with the sampler.
198 * Allocate an appropriately tiled texture. */
199 if (!res->texture) {
200 struct pipe_resource templat = *prsc;
201
202 templat.bind &= ~(PIPE_BIND_DEPTH_STENCIL | PIPE_BIND_RENDER_TARGET |
203 PIPE_BIND_BLENDABLE);
204 res->texture =
205 etna_resource_alloc(pctx->screen, ETNA_LAYOUT_TILED,
206 DRM_FORMAT_MOD_LINEAR, &templat);
207 }
208
209 if (!res->texture) {
210 return NULL;
211 }
212 res = etna_resource(res->texture);
213 }
214 return res;
215 }
216
217 static void
218 set_sampler_views(struct etna_context *ctx, unsigned start, unsigned end,
219 unsigned nr, struct pipe_sampler_view **views)
220 {
221 unsigned i, j;
222 uint32_t mask = 1 << start;
223 uint32_t prev_active_sampler_views = ctx->active_sampler_views;
224
225 for (i = start, j = 0; j < nr; i++, j++, mask <<= 1) {
226 pipe_sampler_view_reference(&ctx->sampler_view[i], views[j]);
227 if (views[j]) {
228 ctx->active_sampler_views |= mask;
229 ctx->dirty_sampler_views |= mask;
230 } else
231 ctx->active_sampler_views &= ~mask;
232 }
233
234 for (; i < end; i++, mask <<= 1) {
235 pipe_sampler_view_reference(&ctx->sampler_view[i], NULL);
236 ctx->active_sampler_views &= ~mask;
237 }
238
239 /* sampler views that changed state (even to inactive) are also dirty */
240 ctx->dirty_sampler_views |= ctx->active_sampler_views ^ prev_active_sampler_views;
241 }
242
243 static inline void
244 etna_fragtex_set_sampler_views(struct etna_context *ctx, unsigned nr,
245 struct pipe_sampler_view **views)
246 {
247 unsigned start = 0;
248 unsigned end = start + ctx->specs.fragment_sampler_count;
249
250 set_sampler_views(ctx, start, end, nr, views);
251 ctx->num_fragment_sampler_views = nr;
252 }
253
254
255 static inline void
256 etna_vertex_set_sampler_views(struct etna_context *ctx, unsigned nr,
257 struct pipe_sampler_view **views)
258 {
259 unsigned start = ctx->specs.vertex_sampler_offset;
260 unsigned end = start + ctx->specs.vertex_sampler_count;
261
262 set_sampler_views(ctx, start, end, nr, views);
263 }
264
265 static void
266 etna_set_sampler_views(struct pipe_context *pctx, enum pipe_shader_type shader,
267 unsigned start_slot, unsigned num_views,
268 struct pipe_sampler_view **views)
269 {
270 struct etna_context *ctx = etna_context(pctx);
271 assert(start_slot == 0);
272
273 ctx->dirty |= ETNA_DIRTY_SAMPLER_VIEWS | ETNA_DIRTY_TEXTURE_CACHES;
274
275 for (unsigned idx = 0; idx < num_views; ++idx) {
276 if (views[idx])
277 etna_update_sampler_source(views[idx], idx);
278 }
279
280 switch (shader) {
281 case PIPE_SHADER_FRAGMENT:
282 etna_fragtex_set_sampler_views(ctx, num_views, views);
283 break;
284 case PIPE_SHADER_VERTEX:
285 etna_vertex_set_sampler_views(ctx, num_views, views);
286 break;
287 default:;
288 }
289 }
290
291 static void
292 etna_texture_barrier(struct pipe_context *pctx, unsigned flags)
293 {
294 struct etna_context *ctx = etna_context(pctx);
295 /* clear color and texture cache to make sure that texture unit reads
296 * what has been written */
297 etna_set_state(ctx->stream, VIVS_GL_FLUSH_CACHE, VIVS_GL_FLUSH_CACHE_COLOR | VIVS_GL_FLUSH_CACHE_TEXTURE);
298 }
299
300 uint32_t
301 active_samplers_bits(struct etna_context *ctx)
302 {
303 return ctx->active_sampler_views & ctx->active_samplers;
304 }
305
306 void
307 etna_texture_init(struct pipe_context *pctx)
308 {
309 pctx->bind_sampler_states = etna_bind_sampler_states;
310 pctx->set_sampler_views = etna_set_sampler_views;
311 pctx->texture_barrier = etna_texture_barrier;
312 etna_texture_state_init(pctx);
313 }