1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
4 * Copyright (C) 2014 Rob Clark <robclark@freedesktop.org>
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
26 * Rob Clark <robclark@freedesktop.org>
29 #include "pipe/p_state.h"
30 #include "util/u_string.h"
31 #include "util/u_memory.h"
32 #include "util/u_inlines.h"
33 #include "util/u_format.h"
35 #include "freedreno_program.h"
37 #include "fd4_program.h"
39 #include "fd4_texture.h"
40 #include "fd4_format.h"
43 delete_shader_stateobj(struct fd4_shader_stateobj
*so
)
45 ir3_shader_destroy(so
->shader
);
49 static struct fd4_shader_stateobj
*
50 create_shader_stateobj(struct pipe_context
*pctx
, const struct pipe_shader_state
*cso
,
53 struct fd4_shader_stateobj
*so
= CALLOC_STRUCT(fd4_shader_stateobj
);
54 so
->shader
= ir3_shader_create(pctx
, cso
, type
);
59 fd4_fp_state_create(struct pipe_context
*pctx
,
60 const struct pipe_shader_state
*cso
)
62 return create_shader_stateobj(pctx
, cso
, SHADER_FRAGMENT
);
66 fd4_fp_state_delete(struct pipe_context
*pctx
, void *hwcso
)
68 struct fd4_shader_stateobj
*so
= hwcso
;
69 delete_shader_stateobj(so
);
73 fd4_vp_state_create(struct pipe_context
*pctx
,
74 const struct pipe_shader_state
*cso
)
76 return create_shader_stateobj(pctx
, cso
, SHADER_VERTEX
);
80 fd4_vp_state_delete(struct pipe_context
*pctx
, void *hwcso
)
82 struct fd4_shader_stateobj
*so
= hwcso
;
83 delete_shader_stateobj(so
);
87 emit_shader(struct fd_ringbuffer
*ring
, const struct ir3_shader_variant
*so
)
89 const struct ir3_info
*si
= &so
->info
;
90 enum adreno_state_block sb
;
91 enum adreno_state_src src
;
94 if (so
->type
== SHADER_VERTEX
) {
100 if (fd_mesa_debug
& FD_DBG_DIRECT
) {
103 bin
= fd_bo_map(so
->bo
);
106 src
= 2; // enums different on a4xx..
110 OUT_PKT3(ring
, CP_LOAD_STATE
, 2 + sz
);
111 OUT_RING(ring
, CP_LOAD_STATE_0_DST_OFF(0) |
112 CP_LOAD_STATE_0_STATE_SRC(src
) |
113 CP_LOAD_STATE_0_STATE_BLOCK(sb
) |
114 CP_LOAD_STATE_0_NUM_UNIT(so
->instrlen
));
116 OUT_RING(ring
, CP_LOAD_STATE_1_EXT_SRC_ADDR(0) |
117 CP_LOAD_STATE_1_STATE_TYPE(ST_SHADER
));
119 OUT_RELOC(ring
, so
->bo
, 0,
120 CP_LOAD_STATE_1_STATE_TYPE(ST_SHADER
), 0);
122 for (i
= 0; i
< sz
; i
++) {
123 OUT_RING(ring
, bin
[i
]);
128 const struct ir3_shader_variant
*v
;
129 const struct ir3_info
*i
;
130 /* const sizes are in units of 4 * vec4 */
133 /* instr sizes are in units of 16 instructions */
148 setup_stages(struct fd4_emit
*emit
, struct stage
*s
)
152 s
[VS
].v
= fd4_emit_get_vp(emit
);
154 if (emit
->key
.binning_pass
) {
155 /* use dummy stateobj to simplify binning vs non-binning: */
156 static const struct ir3_shader_variant binning_fp
= {};
157 s
[FS
].v
= &binning_fp
;
159 s
[FS
].v
= fd4_emit_get_fp(emit
);
162 s
[HS
].v
= s
[DS
].v
= s
[GS
].v
= NULL
; /* for now */
164 for (i
= 0; i
< MAX_STAGES
; i
++) {
166 s
[i
].i
= &s
[i
].v
->info
;
167 /* constlen is in units of 4 * vec4: */
168 s
[i
].constlen
= align(s
[i
].v
->constlen
, 4) / 4;
169 /* instrlen is already in units of 16 instr.. although
170 * probably we should ditch that and not make the compiler
171 * care about instruction group size of a3xx vs a4xx
173 s
[i
].instrlen
= s
[i
].v
->instrlen
;
181 /* NOTE: at least for gles2, blob partitions VS at bottom of const
182 * space and FS taking entire remaining space. We probably don't
183 * need to do that the same way, but for now mimic what the blob
184 * does to make it easier to diff against register values from blob
186 * NOTE: if VS.instrlen + FS.instrlen > 64, then one or both shaders
187 * is run from external memory.
189 if ((s
[VS
].instrlen
+ s
[FS
].instrlen
) > 64) {
190 /* prioritize FS for internal memory: */
191 if (s
[FS
].instrlen
< 64) {
192 /* if FS can fit, kick VS out to external memory: */
194 } else if (s
[VS
].instrlen
< 64) {
195 /* otherwise if VS can fit, kick out FS: */
198 /* neither can fit, run both from external memory: */
204 s
[FS
].constlen
= 128 - s
[VS
].constlen
;
207 s
[FS
].instroff
= 64 - s
[FS
].instrlen
;
208 s
[FS
].constoff
= s
[VS
].constlen
;
209 s
[HS
].instroff
= s
[DS
].instroff
= s
[GS
].instroff
= s
[FS
].instroff
;
210 s
[HS
].constoff
= s
[DS
].constoff
= s
[GS
].constoff
= s
[FS
].constoff
;
214 fd4_program_emit(struct fd_ringbuffer
*ring
, struct fd4_emit
*emit
,
215 int nr
, struct pipe_surface
**bufs
)
217 struct stage s
[MAX_STAGES
];
218 uint32_t pos_regid
, posz_regid
, psize_regid
, color_regid
[8];
219 uint32_t face_regid
, coord_regid
, zwcoord_regid
;
223 debug_assert(nr
<= ARRAY_SIZE(color_regid
));
225 setup_stages(emit
, s
);
227 /* blob seems to always use constmode currently: */
230 pos_regid
= ir3_find_output_regid(s
[VS
].v
,
231 ir3_semantic_name(TGSI_SEMANTIC_POSITION
, 0));
232 posz_regid
= ir3_find_output_regid(s
[FS
].v
,
233 ir3_semantic_name(TGSI_SEMANTIC_POSITION
, 0));
234 psize_regid
= ir3_find_output_regid(s
[VS
].v
,
235 ir3_semantic_name(TGSI_SEMANTIC_PSIZE
, 0));
236 if (s
[FS
].v
->color0_mrt
) {
237 color_regid
[0] = color_regid
[1] = color_regid
[2] = color_regid
[3] =
238 color_regid
[4] = color_regid
[5] = color_regid
[6] = color_regid
[7] =
239 ir3_find_output_regid(s
[FS
].v
, ir3_semantic_name(TGSI_SEMANTIC_COLOR
, 0));
241 const struct ir3_shader_variant
*fp
= s
[FS
].v
;
242 memset(color_regid
, 0, sizeof(color_regid
));
243 for (i
= 0; i
< fp
->outputs_count
; i
++) {
244 ir3_semantic sem
= fp
->outputs
[i
].semantic
;
245 unsigned idx
= sem2idx(sem
);
246 if (sem2name(sem
) != TGSI_SEMANTIC_COLOR
)
248 debug_assert(idx
< ARRAY_SIZE(color_regid
));
249 color_regid
[idx
] = fp
->outputs
[i
].regid
;
253 /* adjust regids for alpha output formats. there is no alpha render
254 * format, so it's just treated like red
256 for (i
= 0; i
< nr
; i
++)
257 if (util_format_is_alpha(pipe_surface_format(bufs
[i
])))
261 /* TODO get these dynamically: */
262 face_regid
= s
[FS
].v
->frag_face
? regid(0,0) : regid(63,0);
263 coord_regid
= s
[FS
].v
->frag_coord
? regid(0,0) : regid(63,0);
264 zwcoord_regid
= s
[FS
].v
->frag_coord
? regid(0,2) : regid(63,0);
266 /* we could probably divide this up into things that need to be
267 * emitted if frag-prog is dirty vs if vert-prog is dirty..
270 OUT_PKT0(ring
, REG_A4XX_HLSQ_UPDATE_CONTROL
, 1);
271 OUT_RING(ring
, 0x00000003);
273 OUT_PKT0(ring
, REG_A4XX_HLSQ_CONTROL_0_REG
, 5);
274 OUT_RING(ring
, A4XX_HLSQ_CONTROL_0_REG_FSTHREADSIZE(FOUR_QUADS
) |
275 A4XX_HLSQ_CONTROL_0_REG_CONSTMODE(constmode
) |
276 A4XX_HLSQ_CONTROL_0_REG_FSSUPERTHREADENABLE
|
277 /* NOTE: I guess SHADERRESTART and CONSTFULLUPDATE maybe
278 * flush some caches? I think we only need to set those
279 * bits if we have updated const or shader..
281 A4XX_HLSQ_CONTROL_0_REG_SPSHADERRESTART
|
282 A4XX_HLSQ_CONTROL_0_REG_SPCONSTFULLUPDATE
);
283 OUT_RING(ring
, A4XX_HLSQ_CONTROL_1_REG_VSTHREADSIZE(TWO_QUADS
) |
284 A4XX_HLSQ_CONTROL_1_REG_VSSUPERTHREADENABLE
|
285 A4XX_HLSQ_CONTROL_1_REG_COORDREGID(coord_regid
) |
286 A4XX_HLSQ_CONTROL_1_REG_ZWCOORDREGID(zwcoord_regid
));
287 OUT_RING(ring
, A4XX_HLSQ_CONTROL_2_REG_PRIMALLOCTHRESHOLD(63) |
288 0x3f3f000 | /* XXX */
289 A4XX_HLSQ_CONTROL_2_REG_FACEREGID(face_regid
));
290 OUT_RING(ring
, A4XX_HLSQ_CONTROL_3_REG_REGID(s
[FS
].v
->pos_regid
) |
292 OUT_RING(ring
, 0x00fcfcfc); /* XXX HLSQ_CONTROL_4 */
294 OUT_PKT0(ring
, REG_A4XX_HLSQ_VS_CONTROL_REG
, 5);
295 OUT_RING(ring
, A4XX_HLSQ_VS_CONTROL_REG_CONSTLENGTH(s
[VS
].constlen
) |
296 A4XX_HLSQ_VS_CONTROL_REG_CONSTOBJECTOFFSET(s
[VS
].constoff
) |
297 A4XX_HLSQ_VS_CONTROL_REG_INSTRLENGTH(s
[VS
].instrlen
) |
298 A4XX_HLSQ_VS_CONTROL_REG_SHADEROBJOFFSET(s
[VS
].instroff
));
299 OUT_RING(ring
, A4XX_HLSQ_FS_CONTROL_REG_CONSTLENGTH(s
[FS
].constlen
) |
300 A4XX_HLSQ_FS_CONTROL_REG_CONSTOBJECTOFFSET(s
[FS
].constoff
) |
301 A4XX_HLSQ_FS_CONTROL_REG_INSTRLENGTH(s
[FS
].instrlen
) |
302 A4XX_HLSQ_FS_CONTROL_REG_SHADEROBJOFFSET(s
[FS
].instroff
));
303 OUT_RING(ring
, A4XX_HLSQ_HS_CONTROL_REG_CONSTLENGTH(s
[HS
].constlen
) |
304 A4XX_HLSQ_HS_CONTROL_REG_CONSTOBJECTOFFSET(s
[HS
].constoff
) |
305 A4XX_HLSQ_HS_CONTROL_REG_INSTRLENGTH(s
[HS
].instrlen
) |
306 A4XX_HLSQ_HS_CONTROL_REG_SHADEROBJOFFSET(s
[HS
].instroff
));
307 OUT_RING(ring
, A4XX_HLSQ_DS_CONTROL_REG_CONSTLENGTH(s
[DS
].constlen
) |
308 A4XX_HLSQ_DS_CONTROL_REG_CONSTOBJECTOFFSET(s
[DS
].constoff
) |
309 A4XX_HLSQ_DS_CONTROL_REG_INSTRLENGTH(s
[DS
].instrlen
) |
310 A4XX_HLSQ_DS_CONTROL_REG_SHADEROBJOFFSET(s
[DS
].instroff
));
311 OUT_RING(ring
, A4XX_HLSQ_GS_CONTROL_REG_CONSTLENGTH(s
[GS
].constlen
) |
312 A4XX_HLSQ_GS_CONTROL_REG_CONSTOBJECTOFFSET(s
[GS
].constoff
) |
313 A4XX_HLSQ_GS_CONTROL_REG_INSTRLENGTH(s
[GS
].instrlen
) |
314 A4XX_HLSQ_GS_CONTROL_REG_SHADEROBJOFFSET(s
[GS
].instroff
));
316 OUT_PKT0(ring
, REG_A4XX_SP_SP_CTRL_REG
, 1);
317 OUT_RING(ring
, 0x140010 | /* XXX */
318 COND(emit
->key
.binning_pass
, A4XX_SP_SP_CTRL_REG_BINNING_PASS
));
320 OUT_PKT0(ring
, REG_A4XX_SP_INSTR_CACHE_CTRL
, 1);
321 OUT_RING(ring
, 0x7f | /* XXX */
322 COND(s
[VS
].instrlen
, A4XX_SP_INSTR_CACHE_CTRL_VS_BUFFER
) |
323 COND(s
[FS
].instrlen
, A4XX_SP_INSTR_CACHE_CTRL_FS_BUFFER
) |
324 COND(s
[VS
].instrlen
&& s
[FS
].instrlen
,
325 A4XX_SP_INSTR_CACHE_CTRL_INSTR_BUFFER
));
327 OUT_PKT0(ring
, REG_A4XX_SP_VS_LENGTH_REG
, 1);
328 OUT_RING(ring
, s
[VS
].v
->instrlen
); /* SP_VS_LENGTH_REG */
330 OUT_PKT0(ring
, REG_A4XX_SP_VS_CTRL_REG0
, 3);
331 OUT_RING(ring
, A4XX_SP_VS_CTRL_REG0_THREADMODE(MULTI
) |
332 A4XX_SP_VS_CTRL_REG0_HALFREGFOOTPRINT(s
[VS
].i
->max_half_reg
+ 1) |
333 A4XX_SP_VS_CTRL_REG0_FULLREGFOOTPRINT(s
[VS
].i
->max_reg
+ 1) |
334 A4XX_SP_VS_CTRL_REG0_INOUTREGOVERLAP(0) |
335 A4XX_SP_VS_CTRL_REG0_THREADSIZE(TWO_QUADS
) |
336 A4XX_SP_VS_CTRL_REG0_SUPERTHREADMODE
|
337 COND(s
[VS
].v
->has_samp
, A4XX_SP_VS_CTRL_REG0_PIXLODENABLE
));
338 OUT_RING(ring
, A4XX_SP_VS_CTRL_REG1_CONSTLENGTH(s
[VS
].constlen
) |
339 A4XX_SP_VS_CTRL_REG1_INITIALOUTSTANDING(s
[VS
].v
->total_in
));
340 OUT_RING(ring
, A4XX_SP_VS_PARAM_REG_POSREGID(pos_regid
) |
341 A4XX_SP_VS_PARAM_REG_PSIZEREGID(psize_regid
) |
342 A4XX_SP_VS_PARAM_REG_TOTALVSOUTVAR(align(s
[FS
].v
->total_in
, 4) / 4));
344 for (i
= 0, j
= -1; (i
< 16) && (j
< (int)s
[FS
].v
->inputs_count
); i
++) {
347 OUT_PKT0(ring
, REG_A4XX_SP_VS_OUT_REG(i
), 1);
349 j
= ir3_next_varying(s
[FS
].v
, j
);
350 if (j
< s
[FS
].v
->inputs_count
) {
351 k
= ir3_find_output(s
[VS
].v
, s
[FS
].v
->inputs
[j
].semantic
);
352 reg
|= A4XX_SP_VS_OUT_REG_A_REGID(s
[VS
].v
->outputs
[k
].regid
);
353 reg
|= A4XX_SP_VS_OUT_REG_A_COMPMASK(s
[FS
].v
->inputs
[j
].compmask
);
356 j
= ir3_next_varying(s
[FS
].v
, j
);
357 if (j
< s
[FS
].v
->inputs_count
) {
358 k
= ir3_find_output(s
[VS
].v
, s
[FS
].v
->inputs
[j
].semantic
);
359 reg
|= A4XX_SP_VS_OUT_REG_B_REGID(s
[VS
].v
->outputs
[k
].regid
);
360 reg
|= A4XX_SP_VS_OUT_REG_B_COMPMASK(s
[FS
].v
->inputs
[j
].compmask
);
366 for (i
= 0, j
= -1; (i
< 8) && (j
< (int)s
[FS
].v
->inputs_count
); i
++) {
369 OUT_PKT0(ring
, REG_A4XX_SP_VS_VPC_DST_REG(i
), 1);
371 j
= ir3_next_varying(s
[FS
].v
, j
);
372 if (j
< s
[FS
].v
->inputs_count
)
373 reg
|= A4XX_SP_VS_VPC_DST_REG_OUTLOC0(s
[FS
].v
->inputs
[j
].inloc
);
374 j
= ir3_next_varying(s
[FS
].v
, j
);
375 if (j
< s
[FS
].v
->inputs_count
)
376 reg
|= A4XX_SP_VS_VPC_DST_REG_OUTLOC1(s
[FS
].v
->inputs
[j
].inloc
);
377 j
= ir3_next_varying(s
[FS
].v
, j
);
378 if (j
< s
[FS
].v
->inputs_count
)
379 reg
|= A4XX_SP_VS_VPC_DST_REG_OUTLOC2(s
[FS
].v
->inputs
[j
].inloc
);
380 j
= ir3_next_varying(s
[FS
].v
, j
);
381 if (j
< s
[FS
].v
->inputs_count
)
382 reg
|= A4XX_SP_VS_VPC_DST_REG_OUTLOC3(s
[FS
].v
->inputs
[j
].inloc
);
387 OUT_PKT0(ring
, REG_A4XX_SP_VS_OBJ_OFFSET_REG
, 2);
388 OUT_RING(ring
, A4XX_SP_VS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(s
[VS
].constoff
) |
389 A4XX_SP_VS_OBJ_OFFSET_REG_SHADEROBJOFFSET(s
[VS
].instroff
));
390 OUT_RELOC(ring
, s
[VS
].v
->bo
, 0, 0, 0); /* SP_VS_OBJ_START_REG */
392 OUT_PKT0(ring
, REG_A4XX_SP_FS_LENGTH_REG
, 1);
393 OUT_RING(ring
, s
[FS
].v
->instrlen
); /* SP_FS_LENGTH_REG */
395 OUT_PKT0(ring
, REG_A4XX_SP_FS_CTRL_REG0
, 2);
396 OUT_RING(ring
, A4XX_SP_FS_CTRL_REG0_THREADMODE(MULTI
) |
397 COND(s
[FS
].v
->total_in
> 0, A4XX_SP_FS_CTRL_REG0_VARYING
) |
398 A4XX_SP_FS_CTRL_REG0_HALFREGFOOTPRINT(s
[FS
].i
->max_half_reg
+ 1) |
399 A4XX_SP_FS_CTRL_REG0_FULLREGFOOTPRINT(s
[FS
].i
->max_reg
+ 1) |
400 A4XX_SP_FS_CTRL_REG0_INOUTREGOVERLAP(1) |
401 A4XX_SP_FS_CTRL_REG0_THREADSIZE(FOUR_QUADS
) |
402 A4XX_SP_FS_CTRL_REG0_SUPERTHREADMODE
|
403 COND(s
[FS
].v
->has_samp
, A4XX_SP_FS_CTRL_REG0_PIXLODENABLE
));
404 OUT_RING(ring
, A4XX_SP_FS_CTRL_REG1_CONSTLENGTH(s
[FS
].constlen
) |
405 0x80000000 | /* XXX */
406 COND(s
[FS
].v
->frag_face
, A4XX_SP_FS_CTRL_REG1_FACENESS
) |
407 COND(s
[FS
].v
->total_in
> 0, A4XX_SP_FS_CTRL_REG1_VARYING
) |
408 COND(s
[FS
].v
->frag_coord
, A4XX_SP_FS_CTRL_REG1_FRAGCOORD
));
410 OUT_PKT0(ring
, REG_A4XX_SP_FS_OBJ_OFFSET_REG
, 2);
411 OUT_RING(ring
, A4XX_SP_FS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(s
[FS
].constoff
) |
412 A4XX_SP_FS_OBJ_OFFSET_REG_SHADEROBJOFFSET(s
[FS
].instroff
));
413 if (emit
->key
.binning_pass
)
414 OUT_RING(ring
, 0x00000000);
416 OUT_RELOC(ring
, s
[FS
].v
->bo
, 0, 0, 0); /* SP_FS_OBJ_START_REG */
418 OUT_PKT0(ring
, REG_A4XX_SP_HS_OBJ_OFFSET_REG
, 1);
419 OUT_RING(ring
, A4XX_SP_HS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(s
[HS
].constoff
) |
420 A4XX_SP_HS_OBJ_OFFSET_REG_SHADEROBJOFFSET(s
[HS
].instroff
));
422 OUT_PKT0(ring
, REG_A4XX_SP_DS_OBJ_OFFSET_REG
, 1);
423 OUT_RING(ring
, A4XX_SP_DS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(s
[DS
].constoff
) |
424 A4XX_SP_DS_OBJ_OFFSET_REG_SHADEROBJOFFSET(s
[DS
].instroff
));
426 OUT_PKT0(ring
, REG_A4XX_SP_GS_OBJ_OFFSET_REG
, 1);
427 OUT_RING(ring
, A4XX_SP_GS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(s
[GS
].constoff
) |
428 A4XX_SP_GS_OBJ_OFFSET_REG_SHADEROBJOFFSET(s
[GS
].instroff
));
430 OUT_PKT0(ring
, REG_A4XX_RB_RENDER_CONTROL2
, 1);
431 OUT_RING(ring
, A4XX_RB_RENDER_CONTROL2_MSAA_SAMPLES(0) |
432 COND(s
[FS
].v
->total_in
> 0, A4XX_RB_RENDER_CONTROL2_VARYING
) |
433 COND(s
[FS
].v
->frag_face
, A4XX_RB_RENDER_CONTROL2_FACENESS
) |
434 COND(s
[FS
].v
->frag_coord
, A4XX_RB_RENDER_CONTROL2_XCOORD
|
435 A4XX_RB_RENDER_CONTROL2_YCOORD
|
436 // TODO enabling gl_FragCoord.z is causing lockups on 0ad (but seems
437 // to work everywhere else).
438 // A4XX_RB_RENDER_CONTROL2_ZCOORD |
439 A4XX_RB_RENDER_CONTROL2_WCOORD
));
441 OUT_PKT0(ring
, REG_A4XX_RB_FS_OUTPUT_REG
, 1);
442 OUT_RING(ring
, A4XX_RB_FS_OUTPUT_REG_MRT(MAX2(1, nr
)) |
443 COND(s
[FS
].v
->writes_pos
, A4XX_RB_FS_OUTPUT_REG_FRAG_WRITES_Z
));
445 OUT_PKT0(ring
, REG_A4XX_SP_FS_OUTPUT_REG
, 1);
446 OUT_RING(ring
, A4XX_SP_FS_OUTPUT_REG_MRT(MAX2(1, nr
)) |
447 COND(s
[FS
].v
->writes_pos
, A4XX_SP_FS_OUTPUT_REG_DEPTH_ENABLE
) |
448 A4XX_SP_FS_OUTPUT_REG_DEPTH_REGID(posz_regid
));
450 OUT_PKT0(ring
, REG_A4XX_SP_FS_MRT_REG(0), 8);
451 for (i
= 0; i
< 8; i
++) {
452 enum a4xx_color_fmt format
= 0;
454 format
= fd4_emit_format(bufs
[i
]);
455 OUT_RING(ring
, A4XX_SP_FS_MRT_REG_REGID(color_regid
[i
]) |
456 A4XX_SP_FS_MRT_REG_MRTFORMAT(format
) |
457 COND(emit
->key
.half_precision
,
458 A4XX_SP_FS_MRT_REG_HALF_PRECISION
));
461 if (emit
->key
.binning_pass
) {
462 OUT_PKT0(ring
, REG_A4XX_VPC_ATTR
, 2);
463 OUT_RING(ring
, A4XX_VPC_ATTR_THRDASSIGN(1) |
464 0x40000000 | /* XXX */
465 COND(s
[VS
].v
->writes_psize
, A4XX_VPC_ATTR_PSIZE
));
466 OUT_RING(ring
, 0x00000000);
468 uint32_t vinterp
[8], flatshade
[2];
470 memset(vinterp
, 0, sizeof(vinterp
));
471 memset(flatshade
, 0, sizeof(flatshade
));
473 /* looks like we need to do int varyings in the frag
474 * shader on a4xx (no flatshad reg? or a420.0 bug?):
477 * (sy)ldlv.u32 r0.x,l[r0.x], 1
478 * ldlv.u32 r0.y,l[r0.x+1], 1
479 * (ss)bary.f (ei)r63.x, 0, r0.x
480 * (ss)(rpt1)cov.s32f16 hr0.x, (r)r0.x
482 * sam (f16)(xyzw)hr0.x, hr0.x, s#0, t#0
484 * Possibly on later a4xx variants we'll be able to use
485 * something like the code below instead of workaround
489 /* figure out VARYING_INTERP / FLAT_SHAD register values: */
490 for (j
= -1; (j
= ir3_next_varying(s
[FS
].v
, j
)) < (int)s
[FS
].v
->inputs_count
; ) {
491 uint32_t interp
= s
[FS
].v
->inputs
[j
].interpolate
;
492 if ((interp
== TGSI_INTERPOLATE_CONSTANT
) ||
493 ((interp
== TGSI_INTERPOLATE_COLOR
) && emit
->rasterflat
)) {
494 /* TODO might be cleaner to just +8 in SP_VS_VPC_DST_REG
495 * instead.. rather than -8 everywhere else..
497 uint32_t loc
= s
[FS
].v
->inputs
[j
].inloc
- 8;
499 /* currently assuming varyings aligned to 4 (not
502 debug_assert((loc
% 4) == 0);
504 for (i
= 0; i
< 4; i
++, loc
++) {
505 vinterp
[loc
/ 16] |= 1 << ((loc
% 16) * 2);
506 flatshade
[loc
/ 32] |= 1 << (loc
% 32);
512 OUT_PKT0(ring
, REG_A4XX_VPC_ATTR
, 2);
513 OUT_RING(ring
, A4XX_VPC_ATTR_TOTALATTR(s
[FS
].v
->total_in
) |
514 A4XX_VPC_ATTR_THRDASSIGN(1) |
515 COND(s
[FS
].v
->total_in
> 0, A4XX_VPC_ATTR_ENABLE
) |
516 0x40000000 | /* XXX */
517 COND(s
[VS
].v
->writes_psize
, A4XX_VPC_ATTR_PSIZE
));
518 OUT_RING(ring
, A4XX_VPC_PACK_NUMFPNONPOSVAR(s
[FS
].v
->total_in
) |
519 A4XX_VPC_PACK_NUMNONPOSVSVAR(s
[FS
].v
->total_in
));
521 OUT_PKT0(ring
, REG_A4XX_VPC_VARYING_INTERP_MODE(0), 8);
522 for (i
= 0; i
< 8; i
++)
523 OUT_RING(ring
, vinterp
[i
]); /* VPC_VARYING_INTERP[i].MODE */
525 OUT_PKT0(ring
, REG_A4XX_VPC_VARYING_PS_REPL_MODE(0), 8);
526 for (i
= 0; i
< 8; i
++)
527 OUT_RING(ring
, s
[FS
].v
->shader
->vpsrepl
[i
]); /* VPC_VARYING_PS_REPL[i] */
531 emit_shader(ring
, s
[VS
].v
);
533 if (!emit
->key
.binning_pass
)
535 emit_shader(ring
, s
[FS
].v
);
538 /* hack.. until we figure out how to deal w/ vpsrepl properly.. */
540 fix_blit_fp(struct fd4_shader_stateobj
*so
)
542 so
->shader
->vpsrepl
[0] = 0x99999999;
543 so
->shader
->vpsrepl
[1] = 0x99999999;
544 so
->shader
->vpsrepl
[2] = 0x99999999;
545 so
->shader
->vpsrepl
[3] = 0x99999999;
548 fix_blit_fps(struct pipe_context
*pctx
)
550 struct fd_context
*ctx
= fd_context(pctx
);
553 for (i
= 0; i
< ctx
->screen
->max_rts
; i
++)
554 fix_blit_fp(ctx
->blit_prog
[i
].fp
);
556 fix_blit_fp(ctx
->blit_z
.fp
);
557 fix_blit_fp(ctx
->blit_zs
.fp
);
561 fd4_prog_init(struct pipe_context
*pctx
)
563 pctx
->create_fs_state
= fd4_fp_state_create
;
564 pctx
->delete_fs_state
= fd4_fp_state_delete
;
566 pctx
->create_vs_state
= fd4_vp_state_create
;
567 pctx
->delete_vs_state
= fd4_vp_state_delete
;