freedreno: Fix a couple of warnings
[mesa.git] / src / gallium / drivers / freedreno / a4xx / fd4_program.c
1 /*
2 * Copyright (C) 2014 Rob Clark <robclark@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 * SOFTWARE.
22 *
23 * Authors:
24 * Rob Clark <robclark@freedesktop.org>
25 */
26
27 #include "pipe/p_state.h"
28 #include "util/u_string.h"
29 #include "util/u_memory.h"
30 #include "util/u_inlines.h"
31 #include "util/u_format.h"
32
33 #include "freedreno_program.h"
34
35 #include "fd4_program.h"
36 #include "fd4_emit.h"
37 #include "fd4_texture.h"
38 #include "fd4_format.h"
39
40 static struct ir3_shader *
41 create_shader_stateobj(struct pipe_context *pctx, const struct pipe_shader_state *cso,
42 gl_shader_stage type)
43 {
44 struct fd_context *ctx = fd_context(pctx);
45 struct ir3_compiler *compiler = ctx->screen->compiler;
46 return ir3_shader_create(compiler, cso, type, &ctx->debug);
47 }
48
49 static void *
50 fd4_fp_state_create(struct pipe_context *pctx,
51 const struct pipe_shader_state *cso)
52 {
53 return create_shader_stateobj(pctx, cso, MESA_SHADER_FRAGMENT);
54 }
55
56 static void
57 fd4_fp_state_delete(struct pipe_context *pctx, void *hwcso)
58 {
59 struct ir3_shader *so = hwcso;
60 ir3_shader_destroy(so);
61 }
62
63 static void *
64 fd4_vp_state_create(struct pipe_context *pctx,
65 const struct pipe_shader_state *cso)
66 {
67 return create_shader_stateobj(pctx, cso, MESA_SHADER_VERTEX);
68 }
69
70 static void
71 fd4_vp_state_delete(struct pipe_context *pctx, void *hwcso)
72 {
73 struct ir3_shader *so = hwcso;
74 ir3_shader_destroy(so);
75 }
76
77 static void
78 emit_shader(struct fd_ringbuffer *ring, const struct ir3_shader_variant *so)
79 {
80 const struct ir3_info *si = &so->info;
81 enum a4xx_state_block sb = fd4_stage2shadersb(so->type);
82 enum a4xx_state_src src;
83 uint32_t i, sz, *bin;
84
85 if (fd_mesa_debug & FD_DBG_DIRECT) {
86 sz = si->sizedwords;
87 src = SS4_DIRECT;
88 bin = fd_bo_map(so->bo);
89 } else {
90 sz = 0;
91 src = SS4_INDIRECT;
92 bin = NULL;
93 }
94
95 OUT_PKT3(ring, CP_LOAD_STATE4, 2 + sz);
96 OUT_RING(ring, CP_LOAD_STATE4_0_DST_OFF(0) |
97 CP_LOAD_STATE4_0_STATE_SRC(src) |
98 CP_LOAD_STATE4_0_STATE_BLOCK(sb) |
99 CP_LOAD_STATE4_0_NUM_UNIT(so->instrlen));
100 if (bin) {
101 OUT_RING(ring, CP_LOAD_STATE4_1_EXT_SRC_ADDR(0) |
102 CP_LOAD_STATE4_1_STATE_TYPE(ST4_SHADER));
103 } else {
104 OUT_RELOCD(ring, so->bo, 0,
105 CP_LOAD_STATE4_1_STATE_TYPE(ST4_SHADER), 0);
106 }
107
108 /* for how clever coverity is, it is sometimes rather dull, and
109 * doesn't realize that the only case where bin==NULL, sz==0:
110 */
111 assume(bin || (sz == 0));
112
113 for (i = 0; i < sz; i++) {
114 OUT_RING(ring, bin[i]);
115 }
116 }
117
118 struct stage {
119 const struct ir3_shader_variant *v;
120 const struct ir3_info *i;
121 /* const sizes are in units of 4 * vec4 */
122 uint8_t constoff;
123 uint8_t constlen;
124 /* instr sizes are in units of 16 instructions */
125 uint8_t instroff;
126 uint8_t instrlen;
127 };
128
129 enum {
130 VS = 0,
131 FS = 1,
132 HS = 2,
133 DS = 3,
134 GS = 4,
135 MAX_STAGES
136 };
137
138 static void
139 setup_stages(struct fd4_emit *emit, struct stage *s)
140 {
141 unsigned i;
142
143 s[VS].v = fd4_emit_get_vp(emit);
144 s[FS].v = fd4_emit_get_fp(emit);
145
146 s[HS].v = s[DS].v = s[GS].v = NULL; /* for now */
147
148 for (i = 0; i < MAX_STAGES; i++) {
149 if (s[i].v) {
150 s[i].i = &s[i].v->info;
151 /* constlen is in units of 4 * vec4: */
152 s[i].constlen = align(s[i].v->constlen, 4) / 4;
153 /* instrlen is already in units of 16 instr.. although
154 * probably we should ditch that and not make the compiler
155 * care about instruction group size of a3xx vs a4xx
156 */
157 s[i].instrlen = s[i].v->instrlen;
158 } else {
159 s[i].i = NULL;
160 s[i].constlen = 0;
161 s[i].instrlen = 0;
162 }
163 }
164
165 /* NOTE: at least for gles2, blob partitions VS at bottom of const
166 * space and FS taking entire remaining space. We probably don't
167 * need to do that the same way, but for now mimic what the blob
168 * does to make it easier to diff against register values from blob
169 *
170 * NOTE: if VS.instrlen + FS.instrlen > 64, then one or both shaders
171 * is run from external memory.
172 */
173 if ((s[VS].instrlen + s[FS].instrlen) > 64) {
174 /* prioritize FS for internal memory: */
175 if (s[FS].instrlen < 64) {
176 /* if FS can fit, kick VS out to external memory: */
177 s[VS].instrlen = 0;
178 } else if (s[VS].instrlen < 64) {
179 /* otherwise if VS can fit, kick out FS: */
180 s[FS].instrlen = 0;
181 } else {
182 /* neither can fit, run both from external memory: */
183 s[VS].instrlen = 0;
184 s[FS].instrlen = 0;
185 }
186 }
187 s[VS].constlen = 66;
188 s[FS].constlen = 128 - s[VS].constlen;
189 s[VS].instroff = 0;
190 s[VS].constoff = 0;
191 s[FS].instroff = 64 - s[FS].instrlen;
192 s[FS].constoff = s[VS].constlen;
193 s[HS].instroff = s[DS].instroff = s[GS].instroff = s[FS].instroff;
194 s[HS].constoff = s[DS].constoff = s[GS].constoff = s[FS].constoff;
195 }
196
197 void
198 fd4_program_emit(struct fd_ringbuffer *ring, struct fd4_emit *emit,
199 int nr, struct pipe_surface **bufs)
200 {
201 struct stage s[MAX_STAGES];
202 uint32_t pos_regid, posz_regid, psize_regid, color_regid[8];
203 uint32_t face_regid, coord_regid, zwcoord_regid, vcoord_regid;
204 enum a3xx_threadsize fssz;
205 int constmode;
206 int i, j;
207
208 debug_assert(nr <= ARRAY_SIZE(color_regid));
209
210 if (emit->binning_pass)
211 nr = 0;
212
213 setup_stages(emit, s);
214
215 fssz = (s[FS].i->max_reg >= 24) ? TWO_QUADS : FOUR_QUADS;
216
217 /* blob seems to always use constmode currently: */
218 constmode = 1;
219
220 pos_regid = ir3_find_output_regid(s[VS].v, VARYING_SLOT_POS);
221 if (pos_regid == regid(63, 0)) {
222 /* hw dislikes when there is no position output, which can
223 * happen for transform-feedback vertex shaders. Just tell
224 * the hw to use r0.x, with whatever random value is there:
225 */
226 pos_regid = regid(0, 0);
227 }
228 posz_regid = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DEPTH);
229 psize_regid = ir3_find_output_regid(s[VS].v, VARYING_SLOT_PSIZ);
230 if (s[FS].v->color0_mrt) {
231 color_regid[0] = color_regid[1] = color_regid[2] = color_regid[3] =
232 color_regid[4] = color_regid[5] = color_regid[6] = color_regid[7] =
233 ir3_find_output_regid(s[FS].v, FRAG_RESULT_COLOR);
234 } else {
235 color_regid[0] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA0);
236 color_regid[1] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA1);
237 color_regid[2] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA2);
238 color_regid[3] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA3);
239 color_regid[4] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA4);
240 color_regid[5] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA5);
241 color_regid[6] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA6);
242 color_regid[7] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA7);
243 }
244
245 face_regid = ir3_find_sysval_regid(s[FS].v, SYSTEM_VALUE_FRONT_FACE);
246 coord_regid = ir3_find_sysval_regid(s[FS].v, SYSTEM_VALUE_FRAG_COORD);
247 zwcoord_regid = (coord_regid == regid(63,0)) ? regid(63,0) : (coord_regid + 2);
248 vcoord_regid = ir3_find_sysval_regid(s[FS].v, SYSTEM_VALUE_VARYING_COORD);
249
250 /* we could probably divide this up into things that need to be
251 * emitted if frag-prog is dirty vs if vert-prog is dirty..
252 */
253
254 OUT_PKT0(ring, REG_A4XX_HLSQ_UPDATE_CONTROL, 1);
255 OUT_RING(ring, 0x00000003);
256
257 OUT_PKT0(ring, REG_A4XX_HLSQ_CONTROL_0_REG, 5);
258 OUT_RING(ring, A4XX_HLSQ_CONTROL_0_REG_FSTHREADSIZE(fssz) |
259 A4XX_HLSQ_CONTROL_0_REG_CONSTMODE(constmode) |
260 A4XX_HLSQ_CONTROL_0_REG_FSSUPERTHREADENABLE |
261 /* NOTE: I guess SHADERRESTART and CONSTFULLUPDATE maybe
262 * flush some caches? I think we only need to set those
263 * bits if we have updated const or shader..
264 */
265 A4XX_HLSQ_CONTROL_0_REG_SPSHADERRESTART |
266 A4XX_HLSQ_CONTROL_0_REG_SPCONSTFULLUPDATE);
267 OUT_RING(ring, A4XX_HLSQ_CONTROL_1_REG_VSTHREADSIZE(TWO_QUADS) |
268 A4XX_HLSQ_CONTROL_1_REG_VSSUPERTHREADENABLE |
269 A4XX_HLSQ_CONTROL_1_REG_COORDREGID(coord_regid) |
270 A4XX_HLSQ_CONTROL_1_REG_ZWCOORDREGID(zwcoord_regid));
271 OUT_RING(ring, A4XX_HLSQ_CONTROL_2_REG_PRIMALLOCTHRESHOLD(63) |
272 0x3f3f000 | /* XXX */
273 A4XX_HLSQ_CONTROL_2_REG_FACEREGID(face_regid));
274 OUT_RING(ring, A4XX_HLSQ_CONTROL_3_REG_REGID(vcoord_regid) |
275 0xfcfcfc00);
276 OUT_RING(ring, 0x00fcfcfc); /* XXX HLSQ_CONTROL_4 */
277
278 OUT_PKT0(ring, REG_A4XX_HLSQ_VS_CONTROL_REG, 5);
279 OUT_RING(ring, A4XX_HLSQ_VS_CONTROL_REG_CONSTLENGTH(s[VS].constlen) |
280 A4XX_HLSQ_VS_CONTROL_REG_CONSTOBJECTOFFSET(s[VS].constoff) |
281 A4XX_HLSQ_VS_CONTROL_REG_INSTRLENGTH(s[VS].instrlen) |
282 A4XX_HLSQ_VS_CONTROL_REG_SHADEROBJOFFSET(s[VS].instroff));
283 OUT_RING(ring, A4XX_HLSQ_FS_CONTROL_REG_CONSTLENGTH(s[FS].constlen) |
284 A4XX_HLSQ_FS_CONTROL_REG_CONSTOBJECTOFFSET(s[FS].constoff) |
285 A4XX_HLSQ_FS_CONTROL_REG_INSTRLENGTH(s[FS].instrlen) |
286 A4XX_HLSQ_FS_CONTROL_REG_SHADEROBJOFFSET(s[FS].instroff));
287 OUT_RING(ring, A4XX_HLSQ_HS_CONTROL_REG_CONSTLENGTH(s[HS].constlen) |
288 A4XX_HLSQ_HS_CONTROL_REG_CONSTOBJECTOFFSET(s[HS].constoff) |
289 A4XX_HLSQ_HS_CONTROL_REG_INSTRLENGTH(s[HS].instrlen) |
290 A4XX_HLSQ_HS_CONTROL_REG_SHADEROBJOFFSET(s[HS].instroff));
291 OUT_RING(ring, A4XX_HLSQ_DS_CONTROL_REG_CONSTLENGTH(s[DS].constlen) |
292 A4XX_HLSQ_DS_CONTROL_REG_CONSTOBJECTOFFSET(s[DS].constoff) |
293 A4XX_HLSQ_DS_CONTROL_REG_INSTRLENGTH(s[DS].instrlen) |
294 A4XX_HLSQ_DS_CONTROL_REG_SHADEROBJOFFSET(s[DS].instroff));
295 OUT_RING(ring, A4XX_HLSQ_GS_CONTROL_REG_CONSTLENGTH(s[GS].constlen) |
296 A4XX_HLSQ_GS_CONTROL_REG_CONSTOBJECTOFFSET(s[GS].constoff) |
297 A4XX_HLSQ_GS_CONTROL_REG_INSTRLENGTH(s[GS].instrlen) |
298 A4XX_HLSQ_GS_CONTROL_REG_SHADEROBJOFFSET(s[GS].instroff));
299
300 OUT_PKT0(ring, REG_A4XX_SP_SP_CTRL_REG, 1);
301 OUT_RING(ring, 0x140010 | /* XXX */
302 COND(emit->binning_pass, A4XX_SP_SP_CTRL_REG_BINNING_PASS));
303
304 OUT_PKT0(ring, REG_A4XX_SP_INSTR_CACHE_CTRL, 1);
305 OUT_RING(ring, 0x7f | /* XXX */
306 COND(s[VS].instrlen, A4XX_SP_INSTR_CACHE_CTRL_VS_BUFFER) |
307 COND(s[FS].instrlen, A4XX_SP_INSTR_CACHE_CTRL_FS_BUFFER) |
308 COND(s[VS].instrlen && s[FS].instrlen,
309 A4XX_SP_INSTR_CACHE_CTRL_INSTR_BUFFER));
310
311 OUT_PKT0(ring, REG_A4XX_SP_VS_LENGTH_REG, 1);
312 OUT_RING(ring, s[VS].v->instrlen); /* SP_VS_LENGTH_REG */
313
314 OUT_PKT0(ring, REG_A4XX_SP_VS_CTRL_REG0, 3);
315 OUT_RING(ring, A4XX_SP_VS_CTRL_REG0_THREADMODE(MULTI) |
316 A4XX_SP_VS_CTRL_REG0_HALFREGFOOTPRINT(s[VS].i->max_half_reg + 1) |
317 A4XX_SP_VS_CTRL_REG0_FULLREGFOOTPRINT(s[VS].i->max_reg + 1) |
318 A4XX_SP_VS_CTRL_REG0_INOUTREGOVERLAP(0) |
319 A4XX_SP_VS_CTRL_REG0_THREADSIZE(TWO_QUADS) |
320 A4XX_SP_VS_CTRL_REG0_SUPERTHREADMODE |
321 COND(s[VS].v->num_samp > 0, A4XX_SP_VS_CTRL_REG0_PIXLODENABLE));
322 OUT_RING(ring, A4XX_SP_VS_CTRL_REG1_CONSTLENGTH(s[VS].constlen) |
323 A4XX_SP_VS_CTRL_REG1_INITIALOUTSTANDING(s[VS].v->total_in));
324 OUT_RING(ring, A4XX_SP_VS_PARAM_REG_POSREGID(pos_regid) |
325 A4XX_SP_VS_PARAM_REG_PSIZEREGID(psize_regid) |
326 A4XX_SP_VS_PARAM_REG_TOTALVSOUTVAR(s[FS].v->varying_in));
327
328 struct ir3_shader_linkage l = {0};
329 ir3_link_shaders(&l, s[VS].v, s[FS].v);
330
331 for (i = 0, j = 0; (i < 16) && (j < l.cnt); i++) {
332 uint32_t reg = 0;
333
334 OUT_PKT0(ring, REG_A4XX_SP_VS_OUT_REG(i), 1);
335
336 reg |= A4XX_SP_VS_OUT_REG_A_REGID(l.var[j].regid);
337 reg |= A4XX_SP_VS_OUT_REG_A_COMPMASK(l.var[j].compmask);
338 j++;
339
340 reg |= A4XX_SP_VS_OUT_REG_B_REGID(l.var[j].regid);
341 reg |= A4XX_SP_VS_OUT_REG_B_COMPMASK(l.var[j].compmask);
342 j++;
343
344 OUT_RING(ring, reg);
345 }
346
347 for (i = 0, j = 0; (i < 8) && (j < l.cnt); i++) {
348 uint32_t reg = 0;
349
350 OUT_PKT0(ring, REG_A4XX_SP_VS_VPC_DST_REG(i), 1);
351
352 reg |= A4XX_SP_VS_VPC_DST_REG_OUTLOC0(l.var[j++].loc + 8);
353 reg |= A4XX_SP_VS_VPC_DST_REG_OUTLOC1(l.var[j++].loc + 8);
354 reg |= A4XX_SP_VS_VPC_DST_REG_OUTLOC2(l.var[j++].loc + 8);
355 reg |= A4XX_SP_VS_VPC_DST_REG_OUTLOC3(l.var[j++].loc + 8);
356
357 OUT_RING(ring, reg);
358 }
359
360 OUT_PKT0(ring, REG_A4XX_SP_VS_OBJ_OFFSET_REG, 2);
361 OUT_RING(ring, A4XX_SP_VS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(s[VS].constoff) |
362 A4XX_SP_VS_OBJ_OFFSET_REG_SHADEROBJOFFSET(s[VS].instroff));
363 OUT_RELOC(ring, s[VS].v->bo, 0, 0, 0); /* SP_VS_OBJ_START_REG */
364
365 if (emit->binning_pass) {
366 OUT_PKT0(ring, REG_A4XX_SP_FS_LENGTH_REG, 1);
367 OUT_RING(ring, 0x00000000); /* SP_FS_LENGTH_REG */
368
369 OUT_PKT0(ring, REG_A4XX_SP_FS_CTRL_REG0, 2);
370 OUT_RING(ring, A4XX_SP_FS_CTRL_REG0_THREADMODE(MULTI) |
371 COND(s[FS].v->total_in > 0, A4XX_SP_FS_CTRL_REG0_VARYING) |
372 A4XX_SP_FS_CTRL_REG0_HALFREGFOOTPRINT(0) |
373 A4XX_SP_FS_CTRL_REG0_FULLREGFOOTPRINT(0) |
374 A4XX_SP_FS_CTRL_REG0_INOUTREGOVERLAP(1) |
375 A4XX_SP_FS_CTRL_REG0_THREADSIZE(fssz) |
376 A4XX_SP_FS_CTRL_REG0_SUPERTHREADMODE);
377 OUT_RING(ring, A4XX_SP_FS_CTRL_REG1_CONSTLENGTH(s[FS].constlen) |
378 0x80000000);
379
380 OUT_PKT0(ring, REG_A4XX_SP_FS_OBJ_OFFSET_REG, 2);
381 OUT_RING(ring, A4XX_SP_FS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(s[FS].constoff) |
382 A4XX_SP_FS_OBJ_OFFSET_REG_SHADEROBJOFFSET(s[FS].instroff));
383 OUT_RING(ring, 0x00000000);
384 } else {
385 OUT_PKT0(ring, REG_A4XX_SP_FS_LENGTH_REG, 1);
386 OUT_RING(ring, s[FS].v->instrlen); /* SP_FS_LENGTH_REG */
387
388 OUT_PKT0(ring, REG_A4XX_SP_FS_CTRL_REG0, 2);
389 OUT_RING(ring, A4XX_SP_FS_CTRL_REG0_THREADMODE(MULTI) |
390 COND(s[FS].v->total_in > 0, A4XX_SP_FS_CTRL_REG0_VARYING) |
391 A4XX_SP_FS_CTRL_REG0_HALFREGFOOTPRINT(s[FS].i->max_half_reg + 1) |
392 A4XX_SP_FS_CTRL_REG0_FULLREGFOOTPRINT(s[FS].i->max_reg + 1) |
393 A4XX_SP_FS_CTRL_REG0_INOUTREGOVERLAP(1) |
394 A4XX_SP_FS_CTRL_REG0_THREADSIZE(fssz) |
395 A4XX_SP_FS_CTRL_REG0_SUPERTHREADMODE |
396 COND(s[FS].v->num_samp > 0, A4XX_SP_FS_CTRL_REG0_PIXLODENABLE));
397 OUT_RING(ring, A4XX_SP_FS_CTRL_REG1_CONSTLENGTH(s[FS].constlen) |
398 0x80000000 | /* XXX */
399 COND(s[FS].v->frag_face, A4XX_SP_FS_CTRL_REG1_FACENESS) |
400 COND(s[FS].v->total_in > 0, A4XX_SP_FS_CTRL_REG1_VARYING) |
401 COND(s[FS].v->frag_coord, A4XX_SP_FS_CTRL_REG1_FRAGCOORD));
402
403 OUT_PKT0(ring, REG_A4XX_SP_FS_OBJ_OFFSET_REG, 2);
404 OUT_RING(ring, A4XX_SP_FS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(s[FS].constoff) |
405 A4XX_SP_FS_OBJ_OFFSET_REG_SHADEROBJOFFSET(s[FS].instroff));
406 OUT_RELOC(ring, s[FS].v->bo, 0, 0, 0); /* SP_FS_OBJ_START_REG */
407 }
408
409 OUT_PKT0(ring, REG_A4XX_SP_HS_OBJ_OFFSET_REG, 1);
410 OUT_RING(ring, A4XX_SP_HS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(s[HS].constoff) |
411 A4XX_SP_HS_OBJ_OFFSET_REG_SHADEROBJOFFSET(s[HS].instroff));
412
413 OUT_PKT0(ring, REG_A4XX_SP_DS_OBJ_OFFSET_REG, 1);
414 OUT_RING(ring, A4XX_SP_DS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(s[DS].constoff) |
415 A4XX_SP_DS_OBJ_OFFSET_REG_SHADEROBJOFFSET(s[DS].instroff));
416
417 OUT_PKT0(ring, REG_A4XX_SP_GS_OBJ_OFFSET_REG, 1);
418 OUT_RING(ring, A4XX_SP_GS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(s[GS].constoff) |
419 A4XX_SP_GS_OBJ_OFFSET_REG_SHADEROBJOFFSET(s[GS].instroff));
420
421 OUT_PKT0(ring, REG_A4XX_RB_RENDER_CONTROL2, 1);
422 OUT_RING(ring, A4XX_RB_RENDER_CONTROL2_MSAA_SAMPLES(0) |
423 COND(s[FS].v->total_in > 0, A4XX_RB_RENDER_CONTROL2_VARYING) |
424 COND(s[FS].v->frag_face, A4XX_RB_RENDER_CONTROL2_FACENESS) |
425 COND(s[FS].v->frag_coord, A4XX_RB_RENDER_CONTROL2_XCOORD |
426 A4XX_RB_RENDER_CONTROL2_YCOORD |
427 A4XX_RB_RENDER_CONTROL2_ZCOORD |
428 A4XX_RB_RENDER_CONTROL2_WCOORD));
429
430 OUT_PKT0(ring, REG_A4XX_RB_FS_OUTPUT_REG, 1);
431 OUT_RING(ring, A4XX_RB_FS_OUTPUT_REG_MRT(nr) |
432 COND(s[FS].v->writes_pos, A4XX_RB_FS_OUTPUT_REG_FRAG_WRITES_Z));
433
434 OUT_PKT0(ring, REG_A4XX_SP_FS_OUTPUT_REG, 1);
435 OUT_RING(ring, A4XX_SP_FS_OUTPUT_REG_MRT(nr) |
436 COND(s[FS].v->writes_pos, A4XX_SP_FS_OUTPUT_REG_DEPTH_ENABLE) |
437 A4XX_SP_FS_OUTPUT_REG_DEPTH_REGID(posz_regid));
438
439 OUT_PKT0(ring, REG_A4XX_SP_FS_MRT_REG(0), 8);
440 for (i = 0; i < 8; i++) {
441 enum a4xx_color_fmt format = 0;
442 bool srgb = false;
443 if (i < nr) {
444 format = fd4_emit_format(bufs[i]);
445 if (bufs[i] && !emit->no_decode_srgb)
446 srgb = util_format_is_srgb(bufs[i]->format);
447 }
448 OUT_RING(ring, A4XX_SP_FS_MRT_REG_REGID(color_regid[i]) |
449 A4XX_SP_FS_MRT_REG_MRTFORMAT(format) |
450 COND(srgb, A4XX_SP_FS_MRT_REG_COLOR_SRGB) |
451 COND(emit->key.half_precision,
452 A4XX_SP_FS_MRT_REG_HALF_PRECISION));
453 }
454
455 if (emit->binning_pass) {
456 OUT_PKT0(ring, REG_A4XX_VPC_ATTR, 2);
457 OUT_RING(ring, A4XX_VPC_ATTR_THRDASSIGN(1) |
458 0x40000000 | /* XXX */
459 COND(s[VS].v->writes_psize, A4XX_VPC_ATTR_PSIZE));
460 OUT_RING(ring, 0x00000000);
461 } else {
462 uint32_t vinterp[8], vpsrepl[8];
463
464 memset(vinterp, 0, sizeof(vinterp));
465 memset(vpsrepl, 0, sizeof(vpsrepl));
466
467 /* looks like we need to do int varyings in the frag
468 * shader on a4xx (no flatshad reg? or a420.0 bug?):
469 *
470 * (sy)(ss)nop
471 * (sy)ldlv.u32 r0.x,l[r0.x], 1
472 * ldlv.u32 r0.y,l[r0.x+1], 1
473 * (ss)bary.f (ei)r63.x, 0, r0.x
474 * (ss)(rpt1)cov.s32f16 hr0.x, (r)r0.x
475 * (rpt5)nop
476 * sam (f16)(xyzw)hr0.x, hr0.x, s#0, t#0
477 *
478 * Possibly on later a4xx variants we'll be able to use
479 * something like the code below instead of workaround
480 * in the shader:
481 */
482 /* figure out VARYING_INTERP / VARYING_PS_REPL register values: */
483 for (j = -1; (j = ir3_next_varying(s[FS].v, j)) < (int)s[FS].v->inputs_count; ) {
484 /* NOTE: varyings are packed, so if compmask is 0xb
485 * then first, third, and fourth component occupy
486 * three consecutive varying slots:
487 */
488 unsigned compmask = s[FS].v->inputs[j].compmask;
489
490 uint32_t inloc = s[FS].v->inputs[j].inloc;
491
492 if ((s[FS].v->inputs[j].interpolate == INTERP_MODE_FLAT) ||
493 (s[FS].v->inputs[j].rasterflat && emit->rasterflat)) {
494 uint32_t loc = inloc;
495
496 for (i = 0; i < 4; i++) {
497 if (compmask & (1 << i)) {
498 vinterp[loc / 16] |= 1 << ((loc % 16) * 2);
499 //flatshade[loc / 32] |= 1 << (loc % 32);
500 loc++;
501 }
502 }
503 }
504
505 gl_varying_slot slot = s[FS].v->inputs[j].slot;
506
507 /* since we don't enable PIPE_CAP_TGSI_TEXCOORD: */
508 if (slot >= VARYING_SLOT_VAR0) {
509 unsigned texmask = 1 << (slot - VARYING_SLOT_VAR0);
510 /* Replace the .xy coordinates with S/T from the point sprite. Set
511 * interpolation bits for .zw such that they become .01
512 */
513 if (emit->sprite_coord_enable & texmask) {
514 /* mask is two 2-bit fields, where:
515 * '01' -> S
516 * '10' -> T
517 * '11' -> 1 - T (flip mode)
518 */
519 unsigned mask = emit->sprite_coord_mode ? 0b1101 : 0b1001;
520 uint32_t loc = inloc;
521 if (compmask & 0x1) {
522 vpsrepl[loc / 16] |= ((mask >> 0) & 0x3) << ((loc % 16) * 2);
523 loc++;
524 }
525 if (compmask & 0x2) {
526 vpsrepl[loc / 16] |= ((mask >> 2) & 0x3) << ((loc % 16) * 2);
527 loc++;
528 }
529 if (compmask & 0x4) {
530 /* .z <- 0.0f */
531 vinterp[loc / 16] |= 0b10 << ((loc % 16) * 2);
532 loc++;
533 }
534 if (compmask & 0x8) {
535 /* .w <- 1.0f */
536 vinterp[loc / 16] |= 0b11 << ((loc % 16) * 2);
537 loc++;
538 }
539 }
540 }
541 }
542
543 OUT_PKT0(ring, REG_A4XX_VPC_ATTR, 2);
544 OUT_RING(ring, A4XX_VPC_ATTR_TOTALATTR(s[FS].v->total_in) |
545 A4XX_VPC_ATTR_THRDASSIGN(1) |
546 COND(s[FS].v->total_in > 0, A4XX_VPC_ATTR_ENABLE) |
547 0x40000000 | /* XXX */
548 COND(s[VS].v->writes_psize, A4XX_VPC_ATTR_PSIZE));
549 OUT_RING(ring, A4XX_VPC_PACK_NUMFPNONPOSVAR(s[FS].v->total_in) |
550 A4XX_VPC_PACK_NUMNONPOSVSVAR(s[FS].v->total_in));
551
552 OUT_PKT0(ring, REG_A4XX_VPC_VARYING_INTERP_MODE(0), 8);
553 for (i = 0; i < 8; i++)
554 OUT_RING(ring, vinterp[i]); /* VPC_VARYING_INTERP[i].MODE */
555
556 OUT_PKT0(ring, REG_A4XX_VPC_VARYING_PS_REPL_MODE(0), 8);
557 for (i = 0; i < 8; i++)
558 OUT_RING(ring, vpsrepl[i]); /* VPC_VARYING_PS_REPL[i] */
559 }
560
561 if (s[VS].instrlen)
562 emit_shader(ring, s[VS].v);
563
564 if (!emit->binning_pass)
565 if (s[FS].instrlen)
566 emit_shader(ring, s[FS].v);
567 }
568
569 void
570 fd4_prog_init(struct pipe_context *pctx)
571 {
572 pctx->create_fs_state = fd4_fp_state_create;
573 pctx->delete_fs_state = fd4_fp_state_delete;
574
575 pctx->create_vs_state = fd4_vp_state_create;
576 pctx->delete_vs_state = fd4_vp_state_delete;
577
578 fd_prog_init(pctx);
579 }