freedreno/a4xx: use new shader linkage helper
[mesa.git] / src / gallium / drivers / freedreno / a4xx / fd4_program.c
1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2
3 /*
4 * Copyright (C) 2014 Rob Clark <robclark@freedesktop.org>
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 * Authors:
26 * Rob Clark <robclark@freedesktop.org>
27 */
28
29 #include "pipe/p_state.h"
30 #include "util/u_string.h"
31 #include "util/u_memory.h"
32 #include "util/u_inlines.h"
33 #include "util/u_format.h"
34
35 #include "freedreno_program.h"
36
37 #include "fd4_program.h"
38 #include "fd4_emit.h"
39 #include "fd4_texture.h"
40 #include "fd4_format.h"
41
42 static void
43 delete_shader_stateobj(struct fd4_shader_stateobj *so)
44 {
45 ir3_shader_destroy(so->shader);
46 free(so);
47 }
48
49 static struct fd4_shader_stateobj *
50 create_shader_stateobj(struct pipe_context *pctx, const struct pipe_shader_state *cso,
51 enum shader_t type)
52 {
53 struct fd_context *ctx = fd_context(pctx);
54 struct ir3_compiler *compiler = ctx->screen->compiler;
55 struct fd4_shader_stateobj *so = CALLOC_STRUCT(fd4_shader_stateobj);
56 so->shader = ir3_shader_create(compiler, cso, type, &ctx->debug);
57 return so;
58 }
59
60 static void *
61 fd4_fp_state_create(struct pipe_context *pctx,
62 const struct pipe_shader_state *cso)
63 {
64 return create_shader_stateobj(pctx, cso, SHADER_FRAGMENT);
65 }
66
67 static void
68 fd4_fp_state_delete(struct pipe_context *pctx, void *hwcso)
69 {
70 struct fd4_shader_stateobj *so = hwcso;
71 delete_shader_stateobj(so);
72 }
73
74 static void *
75 fd4_vp_state_create(struct pipe_context *pctx,
76 const struct pipe_shader_state *cso)
77 {
78 return create_shader_stateobj(pctx, cso, SHADER_VERTEX);
79 }
80
81 static void
82 fd4_vp_state_delete(struct pipe_context *pctx, void *hwcso)
83 {
84 struct fd4_shader_stateobj *so = hwcso;
85 delete_shader_stateobj(so);
86 }
87
88 static void
89 emit_shader(struct fd_ringbuffer *ring, const struct ir3_shader_variant *so)
90 {
91 const struct ir3_info *si = &so->info;
92 enum adreno_state_block sb;
93 enum adreno_state_src src;
94 uint32_t i, sz, *bin;
95
96 if (so->type == SHADER_VERTEX) {
97 sb = SB_VERT_SHADER;
98 } else {
99 sb = SB_FRAG_SHADER;
100 }
101
102 if (fd_mesa_debug & FD_DBG_DIRECT) {
103 sz = si->sizedwords;
104 src = SS_DIRECT;
105 bin = fd_bo_map(so->bo);
106 } else {
107 sz = 0;
108 src = 2; // enums different on a4xx..
109 bin = NULL;
110 }
111
112 OUT_PKT3(ring, CP_LOAD_STATE, 2 + sz);
113 OUT_RING(ring, CP_LOAD_STATE_0_DST_OFF(0) |
114 CP_LOAD_STATE_0_STATE_SRC(src) |
115 CP_LOAD_STATE_0_STATE_BLOCK(sb) |
116 CP_LOAD_STATE_0_NUM_UNIT(so->instrlen));
117 if (bin) {
118 OUT_RING(ring, CP_LOAD_STATE_1_EXT_SRC_ADDR(0) |
119 CP_LOAD_STATE_1_STATE_TYPE(ST_SHADER));
120 } else {
121 OUT_RELOC(ring, so->bo, 0,
122 CP_LOAD_STATE_1_STATE_TYPE(ST_SHADER), 0);
123 }
124
125 /* for how clever coverity is, it is sometimes rather dull, and
126 * doesn't realize that the only case where bin==NULL, sz==0:
127 */
128 assume(bin || (sz == 0));
129
130 for (i = 0; i < sz; i++) {
131 OUT_RING(ring, bin[i]);
132 }
133 }
134
135 struct stage {
136 const struct ir3_shader_variant *v;
137 const struct ir3_info *i;
138 /* const sizes are in units of 4 * vec4 */
139 uint8_t constoff;
140 uint8_t constlen;
141 /* instr sizes are in units of 16 instructions */
142 uint8_t instroff;
143 uint8_t instrlen;
144 };
145
146 enum {
147 VS = 0,
148 FS = 1,
149 HS = 2,
150 DS = 3,
151 GS = 4,
152 MAX_STAGES
153 };
154
155 static void
156 setup_stages(struct fd4_emit *emit, struct stage *s)
157 {
158 unsigned i;
159
160 s[VS].v = fd4_emit_get_vp(emit);
161 s[FS].v = fd4_emit_get_fp(emit);
162
163 s[HS].v = s[DS].v = s[GS].v = NULL; /* for now */
164
165 for (i = 0; i < MAX_STAGES; i++) {
166 if (s[i].v) {
167 s[i].i = &s[i].v->info;
168 /* constlen is in units of 4 * vec4: */
169 s[i].constlen = align(s[i].v->constlen, 4) / 4;
170 /* instrlen is already in units of 16 instr.. although
171 * probably we should ditch that and not make the compiler
172 * care about instruction group size of a3xx vs a4xx
173 */
174 s[i].instrlen = s[i].v->instrlen;
175 } else {
176 s[i].i = NULL;
177 s[i].constlen = 0;
178 s[i].instrlen = 0;
179 }
180 }
181
182 /* NOTE: at least for gles2, blob partitions VS at bottom of const
183 * space and FS taking entire remaining space. We probably don't
184 * need to do that the same way, but for now mimic what the blob
185 * does to make it easier to diff against register values from blob
186 *
187 * NOTE: if VS.instrlen + FS.instrlen > 64, then one or both shaders
188 * is run from external memory.
189 */
190 if ((s[VS].instrlen + s[FS].instrlen) > 64) {
191 /* prioritize FS for internal memory: */
192 if (s[FS].instrlen < 64) {
193 /* if FS can fit, kick VS out to external memory: */
194 s[VS].instrlen = 0;
195 } else if (s[VS].instrlen < 64) {
196 /* otherwise if VS can fit, kick out FS: */
197 s[FS].instrlen = 0;
198 } else {
199 /* neither can fit, run both from external memory: */
200 s[VS].instrlen = 0;
201 s[FS].instrlen = 0;
202 }
203 }
204 s[VS].constlen = 66;
205 s[FS].constlen = 128 - s[VS].constlen;
206 s[VS].instroff = 0;
207 s[VS].constoff = 0;
208 s[FS].instroff = 64 - s[FS].instrlen;
209 s[FS].constoff = s[VS].constlen;
210 s[HS].instroff = s[DS].instroff = s[GS].instroff = s[FS].instroff;
211 s[HS].constoff = s[DS].constoff = s[GS].constoff = s[FS].constoff;
212 }
213
214 void
215 fd4_program_emit(struct fd_ringbuffer *ring, struct fd4_emit *emit,
216 int nr, struct pipe_surface **bufs)
217 {
218 struct stage s[MAX_STAGES];
219 uint32_t pos_regid, posz_regid, psize_regid, color_regid[8];
220 uint32_t face_regid, coord_regid, zwcoord_regid;
221 enum a3xx_threadsize fssz;
222 int constmode;
223 int i, j;
224
225 debug_assert(nr <= ARRAY_SIZE(color_regid));
226
227 if (emit->key.binning_pass)
228 nr = 0;
229
230 setup_stages(emit, s);
231
232 fssz = (s[FS].i->max_reg >= 24) ? TWO_QUADS : FOUR_QUADS;
233
234 /* blob seems to always use constmode currently: */
235 constmode = 1;
236
237 pos_regid = ir3_find_output_regid(s[VS].v, VARYING_SLOT_POS);
238 if (pos_regid == regid(63, 0)) {
239 /* hw dislikes when there is no position output, which can
240 * happen for transform-feedback vertex shaders. Just tell
241 * the hw to use r0.x, with whatever random value is there:
242 */
243 pos_regid = regid(0, 0);
244 }
245 posz_regid = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DEPTH);
246 psize_regid = ir3_find_output_regid(s[VS].v, VARYING_SLOT_PSIZ);
247 if (s[FS].v->color0_mrt) {
248 color_regid[0] = color_regid[1] = color_regid[2] = color_regid[3] =
249 color_regid[4] = color_regid[5] = color_regid[6] = color_regid[7] =
250 ir3_find_output_regid(s[FS].v, FRAG_RESULT_COLOR);
251 } else {
252 color_regid[0] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA0);
253 color_regid[1] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA1);
254 color_regid[2] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA2);
255 color_regid[3] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA3);
256 color_regid[4] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA4);
257 color_regid[5] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA5);
258 color_regid[6] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA6);
259 color_regid[7] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA7);
260 }
261
262 /* TODO get these dynamically: */
263 face_regid = s[FS].v->frag_face ? regid(0,0) : regid(63,0);
264 coord_regid = s[FS].v->frag_coord ? regid(0,0) : regid(63,0);
265 zwcoord_regid = s[FS].v->frag_coord ? regid(0,2) : regid(63,0);
266
267 /* we could probably divide this up into things that need to be
268 * emitted if frag-prog is dirty vs if vert-prog is dirty..
269 */
270
271 OUT_PKT0(ring, REG_A4XX_HLSQ_UPDATE_CONTROL, 1);
272 OUT_RING(ring, 0x00000003);
273
274 OUT_PKT0(ring, REG_A4XX_HLSQ_CONTROL_0_REG, 5);
275 OUT_RING(ring, A4XX_HLSQ_CONTROL_0_REG_FSTHREADSIZE(fssz) |
276 A4XX_HLSQ_CONTROL_0_REG_CONSTMODE(constmode) |
277 A4XX_HLSQ_CONTROL_0_REG_FSSUPERTHREADENABLE |
278 /* NOTE: I guess SHADERRESTART and CONSTFULLUPDATE maybe
279 * flush some caches? I think we only need to set those
280 * bits if we have updated const or shader..
281 */
282 A4XX_HLSQ_CONTROL_0_REG_SPSHADERRESTART |
283 A4XX_HLSQ_CONTROL_0_REG_SPCONSTFULLUPDATE);
284 OUT_RING(ring, A4XX_HLSQ_CONTROL_1_REG_VSTHREADSIZE(TWO_QUADS) |
285 A4XX_HLSQ_CONTROL_1_REG_VSSUPERTHREADENABLE |
286 A4XX_HLSQ_CONTROL_1_REG_COORDREGID(coord_regid) |
287 A4XX_HLSQ_CONTROL_1_REG_ZWCOORDREGID(zwcoord_regid));
288 OUT_RING(ring, A4XX_HLSQ_CONTROL_2_REG_PRIMALLOCTHRESHOLD(63) |
289 0x3f3f000 | /* XXX */
290 A4XX_HLSQ_CONTROL_2_REG_FACEREGID(face_regid));
291 OUT_RING(ring, A4XX_HLSQ_CONTROL_3_REG_REGID(s[FS].v->pos_regid) |
292 0xfcfcfc00);
293 OUT_RING(ring, 0x00fcfcfc); /* XXX HLSQ_CONTROL_4 */
294
295 OUT_PKT0(ring, REG_A4XX_HLSQ_VS_CONTROL_REG, 5);
296 OUT_RING(ring, A4XX_HLSQ_VS_CONTROL_REG_CONSTLENGTH(s[VS].constlen) |
297 A4XX_HLSQ_VS_CONTROL_REG_CONSTOBJECTOFFSET(s[VS].constoff) |
298 A4XX_HLSQ_VS_CONTROL_REG_INSTRLENGTH(s[VS].instrlen) |
299 A4XX_HLSQ_VS_CONTROL_REG_SHADEROBJOFFSET(s[VS].instroff));
300 OUT_RING(ring, A4XX_HLSQ_FS_CONTROL_REG_CONSTLENGTH(s[FS].constlen) |
301 A4XX_HLSQ_FS_CONTROL_REG_CONSTOBJECTOFFSET(s[FS].constoff) |
302 A4XX_HLSQ_FS_CONTROL_REG_INSTRLENGTH(s[FS].instrlen) |
303 A4XX_HLSQ_FS_CONTROL_REG_SHADEROBJOFFSET(s[FS].instroff));
304 OUT_RING(ring, A4XX_HLSQ_HS_CONTROL_REG_CONSTLENGTH(s[HS].constlen) |
305 A4XX_HLSQ_HS_CONTROL_REG_CONSTOBJECTOFFSET(s[HS].constoff) |
306 A4XX_HLSQ_HS_CONTROL_REG_INSTRLENGTH(s[HS].instrlen) |
307 A4XX_HLSQ_HS_CONTROL_REG_SHADEROBJOFFSET(s[HS].instroff));
308 OUT_RING(ring, A4XX_HLSQ_DS_CONTROL_REG_CONSTLENGTH(s[DS].constlen) |
309 A4XX_HLSQ_DS_CONTROL_REG_CONSTOBJECTOFFSET(s[DS].constoff) |
310 A4XX_HLSQ_DS_CONTROL_REG_INSTRLENGTH(s[DS].instrlen) |
311 A4XX_HLSQ_DS_CONTROL_REG_SHADEROBJOFFSET(s[DS].instroff));
312 OUT_RING(ring, A4XX_HLSQ_GS_CONTROL_REG_CONSTLENGTH(s[GS].constlen) |
313 A4XX_HLSQ_GS_CONTROL_REG_CONSTOBJECTOFFSET(s[GS].constoff) |
314 A4XX_HLSQ_GS_CONTROL_REG_INSTRLENGTH(s[GS].instrlen) |
315 A4XX_HLSQ_GS_CONTROL_REG_SHADEROBJOFFSET(s[GS].instroff));
316
317 OUT_PKT0(ring, REG_A4XX_SP_SP_CTRL_REG, 1);
318 OUT_RING(ring, 0x140010 | /* XXX */
319 COND(emit->key.binning_pass, A4XX_SP_SP_CTRL_REG_BINNING_PASS));
320
321 OUT_PKT0(ring, REG_A4XX_SP_INSTR_CACHE_CTRL, 1);
322 OUT_RING(ring, 0x7f | /* XXX */
323 COND(s[VS].instrlen, A4XX_SP_INSTR_CACHE_CTRL_VS_BUFFER) |
324 COND(s[FS].instrlen, A4XX_SP_INSTR_CACHE_CTRL_FS_BUFFER) |
325 COND(s[VS].instrlen && s[FS].instrlen,
326 A4XX_SP_INSTR_CACHE_CTRL_INSTR_BUFFER));
327
328 OUT_PKT0(ring, REG_A4XX_SP_VS_LENGTH_REG, 1);
329 OUT_RING(ring, s[VS].v->instrlen); /* SP_VS_LENGTH_REG */
330
331 OUT_PKT0(ring, REG_A4XX_SP_VS_CTRL_REG0, 3);
332 OUT_RING(ring, A4XX_SP_VS_CTRL_REG0_THREADMODE(MULTI) |
333 A4XX_SP_VS_CTRL_REG0_HALFREGFOOTPRINT(s[VS].i->max_half_reg + 1) |
334 A4XX_SP_VS_CTRL_REG0_FULLREGFOOTPRINT(s[VS].i->max_reg + 1) |
335 A4XX_SP_VS_CTRL_REG0_INOUTREGOVERLAP(0) |
336 A4XX_SP_VS_CTRL_REG0_THREADSIZE(TWO_QUADS) |
337 A4XX_SP_VS_CTRL_REG0_SUPERTHREADMODE |
338 COND(s[VS].v->has_samp, A4XX_SP_VS_CTRL_REG0_PIXLODENABLE));
339 OUT_RING(ring, A4XX_SP_VS_CTRL_REG1_CONSTLENGTH(s[VS].constlen) |
340 A4XX_SP_VS_CTRL_REG1_INITIALOUTSTANDING(s[VS].v->total_in));
341 OUT_RING(ring, A4XX_SP_VS_PARAM_REG_POSREGID(pos_regid) |
342 A4XX_SP_VS_PARAM_REG_PSIZEREGID(psize_regid) |
343 A4XX_SP_VS_PARAM_REG_TOTALVSOUTVAR(s[FS].v->varying_in));
344
345 struct ir3_shader_linkage l = {0};
346 ir3_link_shaders(&l, s[VS].v, s[FS].v);
347
348 for (i = 0, j = 0; (i < 16) && (j < l.cnt); i++) {
349 uint32_t reg = 0;
350
351 OUT_PKT0(ring, REG_A4XX_SP_VS_OUT_REG(i), 1);
352
353 reg |= A4XX_SP_VS_OUT_REG_A_REGID(l.var[j].regid);
354 reg |= A4XX_SP_VS_OUT_REG_A_COMPMASK(l.var[j].compmask);
355 j++;
356
357 reg |= A4XX_SP_VS_OUT_REG_B_REGID(l.var[j].regid);
358 reg |= A4XX_SP_VS_OUT_REG_B_COMPMASK(l.var[j].compmask);
359 j++;
360
361 OUT_RING(ring, reg);
362 }
363
364 for (i = 0, j = 0; (i < 8) && (j < l.cnt); i++) {
365 uint32_t reg = 0;
366
367 OUT_PKT0(ring, REG_A4XX_SP_VS_VPC_DST_REG(i), 1);
368
369 reg |= A4XX_SP_VS_VPC_DST_REG_OUTLOC0(l.var[j++].loc);
370 reg |= A4XX_SP_VS_VPC_DST_REG_OUTLOC1(l.var[j++].loc);
371 reg |= A4XX_SP_VS_VPC_DST_REG_OUTLOC2(l.var[j++].loc);
372 reg |= A4XX_SP_VS_VPC_DST_REG_OUTLOC3(l.var[j++].loc);
373
374 OUT_RING(ring, reg);
375 }
376
377 OUT_PKT0(ring, REG_A4XX_SP_VS_OBJ_OFFSET_REG, 2);
378 OUT_RING(ring, A4XX_SP_VS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(s[VS].constoff) |
379 A4XX_SP_VS_OBJ_OFFSET_REG_SHADEROBJOFFSET(s[VS].instroff));
380 OUT_RELOC(ring, s[VS].v->bo, 0, 0, 0); /* SP_VS_OBJ_START_REG */
381
382 if (emit->key.binning_pass) {
383 OUT_PKT0(ring, REG_A4XX_SP_FS_LENGTH_REG, 1);
384 OUT_RING(ring, 0x00000000); /* SP_FS_LENGTH_REG */
385
386 OUT_PKT0(ring, REG_A4XX_SP_FS_CTRL_REG0, 2);
387 OUT_RING(ring, A4XX_SP_FS_CTRL_REG0_THREADMODE(MULTI) |
388 COND(s[FS].v->total_in > 0, A4XX_SP_FS_CTRL_REG0_VARYING) |
389 A4XX_SP_FS_CTRL_REG0_HALFREGFOOTPRINT(0) |
390 A4XX_SP_FS_CTRL_REG0_FULLREGFOOTPRINT(0) |
391 A4XX_SP_FS_CTRL_REG0_INOUTREGOVERLAP(1) |
392 A4XX_SP_FS_CTRL_REG0_THREADSIZE(fssz) |
393 A4XX_SP_FS_CTRL_REG0_SUPERTHREADMODE);
394 OUT_RING(ring, A4XX_SP_FS_CTRL_REG1_CONSTLENGTH(s[FS].constlen) |
395 0x80000000);
396
397 OUT_PKT0(ring, REG_A4XX_SP_FS_OBJ_OFFSET_REG, 2);
398 OUT_RING(ring, A4XX_SP_FS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(s[FS].constoff) |
399 A4XX_SP_FS_OBJ_OFFSET_REG_SHADEROBJOFFSET(s[FS].instroff));
400 OUT_RING(ring, 0x00000000);
401 } else {
402 OUT_PKT0(ring, REG_A4XX_SP_FS_LENGTH_REG, 1);
403 OUT_RING(ring, s[FS].v->instrlen); /* SP_FS_LENGTH_REG */
404
405 OUT_PKT0(ring, REG_A4XX_SP_FS_CTRL_REG0, 2);
406 OUT_RING(ring, A4XX_SP_FS_CTRL_REG0_THREADMODE(MULTI) |
407 COND(s[FS].v->total_in > 0, A4XX_SP_FS_CTRL_REG0_VARYING) |
408 A4XX_SP_FS_CTRL_REG0_HALFREGFOOTPRINT(s[FS].i->max_half_reg + 1) |
409 A4XX_SP_FS_CTRL_REG0_FULLREGFOOTPRINT(s[FS].i->max_reg + 1) |
410 A4XX_SP_FS_CTRL_REG0_INOUTREGOVERLAP(1) |
411 A4XX_SP_FS_CTRL_REG0_THREADSIZE(fssz) |
412 A4XX_SP_FS_CTRL_REG0_SUPERTHREADMODE |
413 COND(s[FS].v->has_samp, A4XX_SP_FS_CTRL_REG0_PIXLODENABLE));
414 OUT_RING(ring, A4XX_SP_FS_CTRL_REG1_CONSTLENGTH(s[FS].constlen) |
415 0x80000000 | /* XXX */
416 COND(s[FS].v->frag_face, A4XX_SP_FS_CTRL_REG1_FACENESS) |
417 COND(s[FS].v->total_in > 0, A4XX_SP_FS_CTRL_REG1_VARYING) |
418 COND(s[FS].v->frag_coord, A4XX_SP_FS_CTRL_REG1_FRAGCOORD));
419
420 OUT_PKT0(ring, REG_A4XX_SP_FS_OBJ_OFFSET_REG, 2);
421 OUT_RING(ring, A4XX_SP_FS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(s[FS].constoff) |
422 A4XX_SP_FS_OBJ_OFFSET_REG_SHADEROBJOFFSET(s[FS].instroff));
423 OUT_RELOC(ring, s[FS].v->bo, 0, 0, 0); /* SP_FS_OBJ_START_REG */
424 }
425
426 OUT_PKT0(ring, REG_A4XX_SP_HS_OBJ_OFFSET_REG, 1);
427 OUT_RING(ring, A4XX_SP_HS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(s[HS].constoff) |
428 A4XX_SP_HS_OBJ_OFFSET_REG_SHADEROBJOFFSET(s[HS].instroff));
429
430 OUT_PKT0(ring, REG_A4XX_SP_DS_OBJ_OFFSET_REG, 1);
431 OUT_RING(ring, A4XX_SP_DS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(s[DS].constoff) |
432 A4XX_SP_DS_OBJ_OFFSET_REG_SHADEROBJOFFSET(s[DS].instroff));
433
434 OUT_PKT0(ring, REG_A4XX_SP_GS_OBJ_OFFSET_REG, 1);
435 OUT_RING(ring, A4XX_SP_GS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(s[GS].constoff) |
436 A4XX_SP_GS_OBJ_OFFSET_REG_SHADEROBJOFFSET(s[GS].instroff));
437
438 OUT_PKT0(ring, REG_A4XX_RB_RENDER_CONTROL2, 1);
439 OUT_RING(ring, A4XX_RB_RENDER_CONTROL2_MSAA_SAMPLES(0) |
440 COND(s[FS].v->total_in > 0, A4XX_RB_RENDER_CONTROL2_VARYING) |
441 COND(s[FS].v->frag_face, A4XX_RB_RENDER_CONTROL2_FACENESS) |
442 COND(s[FS].v->frag_coord, A4XX_RB_RENDER_CONTROL2_XCOORD |
443 A4XX_RB_RENDER_CONTROL2_YCOORD |
444 A4XX_RB_RENDER_CONTROL2_ZCOORD |
445 A4XX_RB_RENDER_CONTROL2_WCOORD));
446
447 OUT_PKT0(ring, REG_A4XX_RB_FS_OUTPUT_REG, 1);
448 OUT_RING(ring, A4XX_RB_FS_OUTPUT_REG_MRT(nr) |
449 COND(s[FS].v->writes_pos, A4XX_RB_FS_OUTPUT_REG_FRAG_WRITES_Z));
450
451 OUT_PKT0(ring, REG_A4XX_SP_FS_OUTPUT_REG, 1);
452 OUT_RING(ring, A4XX_SP_FS_OUTPUT_REG_MRT(nr) |
453 COND(s[FS].v->writes_pos, A4XX_SP_FS_OUTPUT_REG_DEPTH_ENABLE) |
454 A4XX_SP_FS_OUTPUT_REG_DEPTH_REGID(posz_regid));
455
456 OUT_PKT0(ring, REG_A4XX_SP_FS_MRT_REG(0), 8);
457 for (i = 0; i < 8; i++) {
458 enum a4xx_color_fmt format = 0;
459 bool srgb = false;
460 if (i < nr) {
461 format = fd4_emit_format(bufs[i]);
462 if (bufs[i] && !emit->no_decode_srgb)
463 srgb = util_format_is_srgb(bufs[i]->format);
464 }
465 OUT_RING(ring, A4XX_SP_FS_MRT_REG_REGID(color_regid[i]) |
466 A4XX_SP_FS_MRT_REG_MRTFORMAT(format) |
467 COND(srgb, A4XX_SP_FS_MRT_REG_COLOR_SRGB) |
468 COND(emit->key.half_precision,
469 A4XX_SP_FS_MRT_REG_HALF_PRECISION));
470 }
471
472 if (emit->key.binning_pass) {
473 OUT_PKT0(ring, REG_A4XX_VPC_ATTR, 2);
474 OUT_RING(ring, A4XX_VPC_ATTR_THRDASSIGN(1) |
475 0x40000000 | /* XXX */
476 COND(s[VS].v->writes_psize, A4XX_VPC_ATTR_PSIZE));
477 OUT_RING(ring, 0x00000000);
478 } else {
479 uint32_t vinterp[8], vpsrepl[8];
480
481 memset(vinterp, 0, sizeof(vinterp));
482 memset(vpsrepl, 0, sizeof(vpsrepl));
483
484 /* looks like we need to do int varyings in the frag
485 * shader on a4xx (no flatshad reg? or a420.0 bug?):
486 *
487 * (sy)(ss)nop
488 * (sy)ldlv.u32 r0.x,l[r0.x], 1
489 * ldlv.u32 r0.y,l[r0.x+1], 1
490 * (ss)bary.f (ei)r63.x, 0, r0.x
491 * (ss)(rpt1)cov.s32f16 hr0.x, (r)r0.x
492 * (rpt5)nop
493 * sam (f16)(xyzw)hr0.x, hr0.x, s#0, t#0
494 *
495 * Possibly on later a4xx variants we'll be able to use
496 * something like the code below instead of workaround
497 * in the shader:
498 */
499 /* figure out VARYING_INTERP / VARYING_PS_REPL register values: */
500 for (j = -1; (j = ir3_next_varying(s[FS].v, j)) < (int)s[FS].v->inputs_count; ) {
501 /* NOTE: varyings are packed, so if compmask is 0xb
502 * then first, third, and fourth component occupy
503 * three consecutive varying slots:
504 */
505 unsigned compmask = s[FS].v->inputs[j].compmask;
506
507 /* TODO might be cleaner to just +8 in SP_VS_VPC_DST_REG
508 * instead.. rather than -8 everywhere else..
509 */
510 uint32_t inloc = s[FS].v->inputs[j].inloc - 8;
511
512 if ((s[FS].v->inputs[j].interpolate == INTERP_MODE_FLAT) ||
513 (s[FS].v->inputs[j].rasterflat && emit->rasterflat)) {
514 uint32_t loc = inloc;
515
516 for (i = 0; i < 4; i++) {
517 if (compmask & (1 << i)) {
518 vinterp[loc / 16] |= 1 << ((loc % 16) * 2);
519 //flatshade[loc / 32] |= 1 << (loc % 32);
520 loc++;
521 }
522 }
523 }
524
525 gl_varying_slot slot = s[FS].v->inputs[j].slot;
526
527 /* since we don't enable PIPE_CAP_TGSI_TEXCOORD: */
528 if (slot >= VARYING_SLOT_VAR0) {
529 unsigned texmask = 1 << (slot - VARYING_SLOT_VAR0);
530 /* Replace the .xy coordinates with S/T from the point sprite. Set
531 * interpolation bits for .zw such that they become .01
532 */
533 if (emit->sprite_coord_enable & texmask) {
534 /* mask is two 2-bit fields, where:
535 * '01' -> S
536 * '10' -> T
537 * '11' -> 1 - T (flip mode)
538 */
539 unsigned mask = emit->sprite_coord_mode ? 0b1101 : 0b1001;
540 uint32_t loc = inloc;
541 if (compmask & 0x1) {
542 vpsrepl[loc / 16] |= ((mask >> 0) & 0x3) << ((loc % 16) * 2);
543 loc++;
544 }
545 if (compmask & 0x2) {
546 vpsrepl[loc / 16] |= ((mask >> 2) & 0x3) << ((loc % 16) * 2);
547 loc++;
548 }
549 if (compmask & 0x4) {
550 /* .z <- 0.0f */
551 vinterp[loc / 16] |= 0b10 << ((loc % 16) * 2);
552 loc++;
553 }
554 if (compmask & 0x8) {
555 /* .w <- 1.0f */
556 vinterp[loc / 16] |= 0b11 << ((loc % 16) * 2);
557 loc++;
558 }
559 }
560 }
561 }
562
563 OUT_PKT0(ring, REG_A4XX_VPC_ATTR, 2);
564 OUT_RING(ring, A4XX_VPC_ATTR_TOTALATTR(s[FS].v->total_in) |
565 A4XX_VPC_ATTR_THRDASSIGN(1) |
566 COND(s[FS].v->total_in > 0, A4XX_VPC_ATTR_ENABLE) |
567 0x40000000 | /* XXX */
568 COND(s[VS].v->writes_psize, A4XX_VPC_ATTR_PSIZE));
569 OUT_RING(ring, A4XX_VPC_PACK_NUMFPNONPOSVAR(s[FS].v->total_in) |
570 A4XX_VPC_PACK_NUMNONPOSVSVAR(s[FS].v->total_in));
571
572 OUT_PKT0(ring, REG_A4XX_VPC_VARYING_INTERP_MODE(0), 8);
573 for (i = 0; i < 8; i++)
574 OUT_RING(ring, vinterp[i]); /* VPC_VARYING_INTERP[i].MODE */
575
576 OUT_PKT0(ring, REG_A4XX_VPC_VARYING_PS_REPL_MODE(0), 8);
577 for (i = 0; i < 8; i++)
578 OUT_RING(ring, vpsrepl[i]); /* VPC_VARYING_PS_REPL[i] */
579 }
580
581 if (s[VS].instrlen)
582 emit_shader(ring, s[VS].v);
583
584 if (!emit->key.binning_pass)
585 if (s[FS].instrlen)
586 emit_shader(ring, s[FS].v);
587 }
588
589 void
590 fd4_prog_init(struct pipe_context *pctx)
591 {
592 pctx->create_fs_state = fd4_fp_state_create;
593 pctx->delete_fs_state = fd4_fp_state_delete;
594
595 pctx->create_vs_state = fd4_vp_state_create;
596 pctx->delete_vs_state = fd4_vp_state_delete;
597
598 fd_prog_init(pctx);
599 }