ilo: switch to ilo states for shaders and resources
[mesa.git] / src / gallium / drivers / ilo / ilo_context.h
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2012-2013 LunarG, Inc.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Chia-I Wu <olv@lunarg.com>
26 */
27
28 #ifndef ILO_CONTEXT_H
29 #define ILO_CONTEXT_H
30
31 #include "pipe/p_context.h"
32
33 #include "ilo_gpe.h"
34 #include "ilo_common.h"
35
36 struct blitter_context;
37 struct intel_winsys;
38 struct intel_bo;
39 struct ilo_3d;
40 struct ilo_cp;
41 struct ilo_screen;
42 struct ilo_shader_state;
43
44 struct ilo_context {
45 struct pipe_context base;
46
47 struct intel_winsys *winsys;
48 struct ilo_dev_info *dev;
49
50 struct ilo_cp *cp;
51 struct intel_bo *last_cp_bo;
52
53 struct ilo_shader_cache *shader_cache;
54 struct ilo_3d *hw3d;
55 struct blitter_context *blitter;
56
57 uint32_t dirty;
58
59 struct ilo_vb_state vb;
60 const struct ilo_ve_state *ve;
61 struct ilo_ib_state ib;
62
63 struct ilo_shader_state *vs;
64 struct ilo_shader_state *gs;
65
66 struct ilo_so_state so;
67
68 struct pipe_clip_state clip;
69 struct ilo_viewport_state viewport;
70 struct ilo_scissor_state scissor;
71
72 const struct ilo_rasterizer_state *rasterizer;
73 struct pipe_poly_stipple poly_stipple;
74 unsigned sample_mask;
75
76 struct ilo_shader_state *fs;
77
78 const struct ilo_dsa_state *dsa;
79 struct pipe_stencil_ref stencil_ref;
80 const struct ilo_blend_state *blend;
81 struct pipe_blend_color blend_color;
82 struct ilo_fb_state fb;
83
84 /* shader resources */
85 struct ilo_sampler_state sampler[PIPE_SHADER_TYPES];
86 struct ilo_view_state view[PIPE_SHADER_TYPES];
87 struct ilo_cbuf_state cbuf[PIPE_SHADER_TYPES];
88 struct ilo_resource_state resource;
89
90 /* GPGPU */
91 struct ilo_shader_state *cs;
92 struct ilo_resource_state cs_resource;
93 struct ilo_global_binding global_binding;
94 };
95
96 static inline struct ilo_context *
97 ilo_context(struct pipe_context *pipe)
98 {
99 return (struct ilo_context *) pipe;
100 }
101
102 void
103 ilo_init_context_functions(struct ilo_screen *is);
104
105 #endif /* ILO_CONTEXT_H */