2 * Mesa 3-D graphics library
4 * Copyright (C) 2013 LunarG, Inc.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
25 * Chia-I Wu <olv@lunarg.com>
31 #include "ilo_common.h"
36 #define ILO_MAX_DRAW_BUFFERS 8
37 #define ILO_MAX_CONST_BUFFERS (1 + 12)
38 #define ILO_MAX_SAMPLER_VIEWS 16
39 #define ILO_MAX_SAMPLERS 16
40 #define ILO_MAX_SO_BINDINGS 64
41 #define ILO_MAX_SO_BUFFERS 4
42 #define ILO_MAX_VIEWPORTS 1
44 #define ILO_MAX_VS_SURFACES (ILO_MAX_CONST_BUFFERS + ILO_MAX_SAMPLER_VIEWS)
45 #define ILO_VS_CONST_SURFACE(i) (i)
46 #define ILO_VS_TEXTURE_SURFACE(i) (ILO_MAX_CONST_BUFFERS + i)
48 #define ILO_MAX_GS_SURFACES (ILO_MAX_SO_BINDINGS)
49 #define ILO_GS_SO_SURFACE(i) (i)
51 #define ILO_MAX_WM_SURFACES (ILO_MAX_DRAW_BUFFERS + ILO_MAX_CONST_BUFFERS + ILO_MAX_SAMPLER_VIEWS)
52 #define ILO_WM_DRAW_SURFACE(i) (i)
53 #define ILO_WM_CONST_SURFACE(i) (ILO_MAX_DRAW_BUFFERS + i)
54 #define ILO_WM_TEXTURE_SURFACE(i) (ILO_MAX_DRAW_BUFFERS + ILO_MAX_CONST_BUFFERS + i)
57 struct pipe_vertex_buffer states
[PIPE_MAX_ATTRIBS
];
58 uint32_t enabled_mask
;
62 struct pipe_index_buffer state
;
66 struct pipe_vertex_element states
[PIPE_MAX_ATTRIBS
];
71 struct pipe_stream_output_target
*states
[ILO_MAX_SO_BUFFERS
];
73 unsigned append_bitmask
;
78 struct ilo_viewport_state
{
79 struct pipe_viewport_state states
[ILO_MAX_VIEWPORTS
];
83 struct ilo_scissor_state
{
84 struct pipe_scissor_state states
[ILO_MAX_VIEWPORTS
];
87 struct ilo_rasterizer_state
{
88 struct pipe_rasterizer_state state
;
91 struct ilo_dsa_state
{
92 struct pipe_depth_stencil_alpha_state state
;
95 struct ilo_blend_state
{
96 struct pipe_blend_state state
;
99 struct ilo_sampler_state
{
100 struct pipe_sampler_state
*states
[ILO_MAX_SAMPLERS
];
104 struct ilo_view_state
{
105 struct pipe_sampler_view
*states
[ILO_MAX_SAMPLER_VIEWS
];
109 struct ilo_cbuf_state
{
110 struct pipe_constant_buffer states
[ILO_MAX_CONST_BUFFERS
];
114 struct ilo_resource_state
{
115 struct pipe_surface
*states
[PIPE_MAX_SHADER_RESOURCES
];
119 struct ilo_fb_state
{
120 struct pipe_framebuffer_state state
;
122 unsigned num_samples
;
125 struct ilo_global_binding
{
127 * XXX These should not be treated as real resources (and there could be
128 * thousands of them). They should be treated as regions in GLOBAL
129 * resource, which is the only real resource.
131 * That is, a resource here should instead be
133 * struct ilo_global_region {
134 * struct pipe_resource base;
139 * and it describes the region [offset, offset + size) in GLOBAL
142 struct pipe_resource
*resources
[PIPE_MAX_SHADER_RESOURCES
];
143 uint32_t *handles
[PIPE_MAX_SHADER_RESOURCES
];
147 #endif /* ILO_GPE_H */