iris: add some draw resolve hooks
[mesa.git] / src / gallium / drivers / iris / iris_resource.h
1 /*
2 * Copyright 2017 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23 #ifndef IRIS_RESOURCE_H
24 #define IRIS_RESOURCE_H
25
26 #include "pipe/p_state.h"
27 #include "util/u_inlines.h"
28 #include "intel/isl/isl.h"
29
30 struct iris_batch;
31 struct iris_context;
32
33 #define IRIS_MAX_MIPLEVELS 15
34
35 struct iris_format_info {
36 enum isl_format fmt;
37 struct isl_swizzle swizzle;
38 };
39
40 #define IRIS_RESOURCE_FLAG_SHADER_MEMZONE (PIPE_RESOURCE_FLAG_DRV_PRIV << 0)
41 #define IRIS_RESOURCE_FLAG_SURFACE_MEMZONE (PIPE_RESOURCE_FLAG_DRV_PRIV << 1)
42 #define IRIS_RESOURCE_FLAG_DYNAMIC_MEMZONE (PIPE_RESOURCE_FLAG_DRV_PRIV << 2)
43
44 enum gen9_astc5x5_wa_tex_type {
45 GEN9_ASTC5X5_WA_TEX_TYPE_ASTC5x5 = 1 << 0,
46 GEN9_ASTC5X5_WA_TEX_TYPE_AUX = 1 << 1,
47 };
48
49 /**
50 * Resources represent a GPU buffer object or image (mipmap tree).
51 *
52 * They contain the storage (BO) and layout information (ISL surface).
53 */
54 struct iris_resource {
55 struct pipe_resource base;
56 enum pipe_format internal_format;
57
58 /**
59 * The ISL surface layout information for this resource.
60 *
61 * This is not filled out for PIPE_BUFFER resources, but is guaranteed
62 * to be zeroed. Note that this also guarantees that res->surf.tiling
63 * will be ISL_TILING_LINEAR, so it's safe to check that.
64 */
65 struct isl_surf surf;
66
67 /** Backing storage for the resource */
68 struct iris_bo *bo;
69
70 /**
71 * A bitfield of PIPE_BIND_* indicating how this resource was bound
72 * in the past. Only meaningful for PIPE_BUFFER; used for flushing.
73 */
74 unsigned bind_history;
75
76 /**
77 * Auxiliary buffer information (CCS, MCS, or HiZ).
78 */
79 struct {
80 /** The surface layout for the auxiliary buffer. */
81 struct isl_surf surf;
82
83 /** The buffer object containing the auxiliary data. */
84 struct iris_bo *bo;
85
86 /** Offset into 'bo' where the auxiliary surface starts. */
87 uint32_t offset;
88
89 /**
90 * \brief The type of auxiliary compression used by this resource.
91 *
92 * This describes the type of auxiliary compression that is intended to
93 * be used by this resource. An aux usage of ISL_AUX_USAGE_NONE means
94 * that auxiliary compression is permanently disabled. An aux usage
95 * other than ISL_AUX_USAGE_NONE does not imply that auxiliary
96 * compression will always be enabled for this surface.
97 */
98 enum isl_aux_usage usage;
99
100 /**
101 * A bitfield of ISL_AUX_* modes that might this resource might use.
102 *
103 * For example, a surface might use both CCS_E and CCS_D at times.
104 */
105 unsigned possible_usages;
106
107 /**
108 * \brief Maps miptree slices to their current aux state.
109 *
110 * This two-dimensional array is indexed as [level][layer] and stores an
111 * aux state for each slice.
112 */
113 enum isl_aux_state **state;
114 } aux;
115 };
116
117 /**
118 * A simple <resource, offset> tuple for storing a reference to a
119 * piece of state stored in a GPU buffer object.
120 */
121 struct iris_state_ref {
122 struct pipe_resource *res;
123 uint32_t offset;
124 };
125
126 /**
127 * Gallium CSO for sampler views (texture views).
128 *
129 * In addition to the normal pipe_resource, this adds an ISL view
130 * which may reinterpret the format or restrict levels/layers.
131 *
132 * These can also be linear texture buffers.
133 */
134 struct iris_sampler_view {
135 struct pipe_sampler_view base;
136 struct isl_view view;
137
138 /* A short-cut (not a reference) to the actual resource being viewed.
139 * Multi-planar (or depth+stencil) images may have multiple resources
140 * chained together; this skips having to traverse base->texture->*.
141 */
142 struct iris_resource *res;
143
144 /** The resource (BO) holding our SURFACE_STATE. */
145 struct iris_state_ref surface_state;
146 };
147
148 /**
149 * Gallium CSO for surfaces (framebuffer attachments).
150 *
151 * A view of a surface that can be bound to a color render target or
152 * depth/stencil attachment.
153 */
154 struct iris_surface {
155 struct pipe_surface base;
156 struct isl_view view;
157
158 /** The resource (BO) holding our SURFACE_STATE. */
159 struct iris_state_ref surface_state;
160 };
161
162 /**
163 * Transfer object - information about a buffer mapping.
164 */
165 struct iris_transfer {
166 struct pipe_transfer base;
167 struct pipe_debug_callback *dbg;
168 void *buffer;
169 void *ptr;
170
171 void (*unmap)(struct iris_transfer *);
172 };
173
174 /**
175 * Unwrap a pipe_resource to get the underlying iris_bo (for convenience).
176 */
177 static inline struct iris_bo *
178 iris_resource_bo(struct pipe_resource *p_res)
179 {
180 struct iris_resource *res = (void *) p_res;
181 return res->bo;
182 }
183
184 struct iris_format_info iris_format_for_usage(const struct gen_device_info *,
185 enum pipe_format pf,
186 isl_surf_usage_flags_t usage);
187
188 struct pipe_resource *iris_resource_get_separate_stencil(struct pipe_resource *);
189
190 void iris_get_depth_stencil_resources(struct pipe_resource *res,
191 struct iris_resource **out_z,
192 struct iris_resource **out_s);
193
194 void iris_init_screen_resource_functions(struct pipe_screen *pscreen);
195
196 void iris_flush_and_dirty_for_history(struct iris_context *ice,
197 struct iris_batch *batch,
198 struct iris_resource *res);
199
200 unsigned iris_get_num_logical_layers(const struct iris_resource *res,
201 unsigned level);
202
203 void iris_resource_disable_aux(struct iris_resource *res);
204
205 #define INTEL_REMAINING_LAYERS UINT32_MAX
206 #define INTEL_REMAINING_LEVELS UINT32_MAX
207
208 /**
209 * Prepare a miptree for access
210 *
211 * This function should be called prior to any access to miptree in order to
212 * perform any needed resolves.
213 *
214 * \param[in] start_level The first mip level to be accessed
215 *
216 * \param[in] num_levels The number of miplevels to be accessed or
217 * INTEL_REMAINING_LEVELS to indicate every level
218 * above start_level will be accessed
219 *
220 * \param[in] start_layer The first array slice or 3D layer to be accessed
221 *
222 * \param[in] num_layers The number of array slices or 3D layers be
223 * accessed or INTEL_REMAINING_LAYERS to indicate
224 * every layer above start_layer will be accessed
225 *
226 * \param[in] aux_supported Whether or not the access will support the
227 * miptree's auxiliary compression format; this
228 * must be false for uncompressed miptrees
229 *
230 * \param[in] fast_clear_supported Whether or not the access will support
231 * fast clears in the miptree's auxiliary
232 * compression format
233 */
234 void
235 iris_resource_prepare_access(struct iris_context *ice,
236 struct iris_batch *batch,
237 struct iris_resource *res,
238 uint32_t start_level, uint32_t num_levels,
239 uint32_t start_layer, uint32_t num_layers,
240 enum isl_aux_usage aux_usage,
241 bool fast_clear_supported);
242
243 /**
244 * Complete a write operation
245 *
246 * This function should be called after any operation writes to a miptree.
247 * This will update the miptree's compression state so that future resolves
248 * happen correctly. Technically, this function can be called before the
249 * write occurs but the caller must ensure that they don't interlace
250 * iris_resource_prepare_access and iris_resource_finish_write calls to
251 * overlapping layer/level ranges.
252 *
253 * \param[in] level The mip level that was written
254 *
255 * \param[in] start_layer The first array slice or 3D layer written
256 *
257 * \param[in] num_layers The number of array slices or 3D layers
258 * written or INTEL_REMAINING_LAYERS to indicate
259 * every layer above start_layer was written
260 *
261 * \param[in] written_with_aux Whether or not the write was done with
262 * auxiliary compression enabled
263 */
264 void
265 iris_resource_finish_write(struct iris_context *ice,
266 struct iris_resource *res, uint32_t level,
267 uint32_t start_layer, uint32_t num_layers,
268 enum isl_aux_usage aux_usage);
269
270 /** Get the auxiliary compression state of a miptree slice */
271 enum isl_aux_state
272 iris_resource_get_aux_state(const struct iris_resource *res,
273 uint32_t level, uint32_t layer);
274
275 /**
276 * Set the auxiliary compression state of a miptree slice range
277 *
278 * This function directly sets the auxiliary compression state of a slice
279 * range of a miptree. It only modifies data structures and does not do any
280 * resolves. This should only be called by code which directly performs
281 * compression operations such as fast clears and resolves. Most code should
282 * use iris_resource_prepare_access or iris_resource_finish_write.
283 */
284 void
285 iris_resource_set_aux_state(struct iris_resource *res, uint32_t level,
286 uint32_t start_layer, uint32_t num_layers,
287 enum isl_aux_state aux_state);
288
289 /**
290 * Prepare a miptree for raw access
291 *
292 * This helper prepares the miptree for access that knows nothing about any
293 * sort of compression whatsoever. This is useful when mapping the surface or
294 * using it with the blitter.
295 */
296 static inline void
297 iris_resource_access_raw(struct iris_context *ice,
298 struct iris_batch *batch,
299 struct iris_resource *res,
300 uint32_t level, uint32_t layer,
301 bool write)
302 {
303 iris_resource_prepare_access(ice, batch, res, level, 1, layer, 1,
304 ISL_AUX_USAGE_NONE, false);
305 if (write)
306 iris_resource_finish_write(ice, res, level, layer, 1, ISL_AUX_USAGE_NONE);
307 }
308
309 enum isl_aux_usage iris_resource_texture_aux_usage(struct iris_context *ice,
310 const struct iris_resource *res,
311 enum isl_format view_fmt,
312 enum gen9_astc5x5_wa_tex_type);
313 void iris_resource_prepare_texture(struct iris_context *ice,
314 struct iris_batch *batch,
315 struct iris_resource *res,
316 enum isl_format view_format,
317 uint32_t start_level, uint32_t num_levels,
318 uint32_t start_layer, uint32_t num_layers,
319 enum gen9_astc5x5_wa_tex_type);
320 void iris_resource_prepare_image(struct iris_context *ice,
321 struct iris_batch *batch,
322 struct iris_resource *res);
323
324 void iris_resource_check_level_layer(const struct iris_resource *res,
325 uint32_t level, uint32_t layer);
326
327 bool iris_resource_level_has_hiz(const struct iris_resource *res,
328 uint32_t level);
329
330 enum isl_aux_usage iris_resource_render_aux_usage(struct iris_context *ice,
331 struct iris_resource *res,
332 enum isl_format render_fmt,
333 bool blend_enabled,
334 bool draw_aux_disabled);
335 void iris_resource_prepare_render(struct iris_context *ice,
336 struct iris_batch *batch,
337 struct iris_resource *res, uint32_t level,
338 uint32_t start_layer, uint32_t layer_count,
339 enum isl_aux_usage aux_usage);
340 void iris_resource_finish_render(struct iris_context *ice,
341 struct iris_resource *res, uint32_t level,
342 uint32_t start_layer, uint32_t layer_count,
343 enum isl_aux_usage aux_usage);
344 void iris_resource_prepare_depth(struct iris_context *ice,
345 struct iris_batch *batch,
346 struct iris_resource *res, uint32_t level,
347 uint32_t start_layer, uint32_t layer_count);
348 void iris_resource_finish_depth(struct iris_context *ice,
349 struct iris_resource *res, uint32_t level,
350 uint32_t start_layer, uint32_t layer_count,
351 bool depth_written);
352 #endif