2 * Copyright © 2017 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
27 * Screen related driver hooks and capability lists.
29 * A program may use multiple rendering contexts (iris_context), but
30 * they all share a common screen (iris_screen). Global driver state
31 * can be stored in the screen; it may be accessed by multiple threads.
36 #include <sys/ioctl.h>
37 #include "pipe/p_defines.h"
38 #include "pipe/p_state.h"
39 #include "pipe/p_context.h"
40 #include "pipe/p_screen.h"
41 #include "util/u_inlines.h"
42 #include "util/u_format.h"
43 #include "util/u_upload_mgr.h"
44 #include "util/ralloc.h"
45 #include "drm-uapi/i915_drm.h"
46 #include "iris_context.h"
47 #include "iris_pipe.h"
48 #include "iris_resource.h"
49 #include "iris_screen.h"
50 #include "intel/compiler/brw_compiler.h"
53 iris_flush_frontbuffer(struct pipe_screen
*_screen
,
54 struct pipe_resource
*resource
,
55 unsigned level
, unsigned layer
,
56 void *context_private
, struct pipe_box
*box
)
61 iris_get_vendor(struct pipe_screen
*pscreen
)
63 return "Mesa Project";
67 iris_get_device_vendor(struct pipe_screen
*pscreen
)
73 iris_get_name(struct pipe_screen
*pscreen
)
75 struct iris_screen
*screen
= (struct iris_screen
*)pscreen
;
78 switch (screen
->pci_id
) {
80 #define CHIPSET(id, symbol, str) case id: chipset = str; break;
81 #include "pci_ids/i965_pci_ids.h"
83 chipset
= "Unknown Intel Chipset";
90 iris_get_param(struct pipe_screen
*pscreen
, enum pipe_cap param
)
92 struct iris_screen
*screen
= (struct iris_screen
*)pscreen
;
95 case PIPE_CAP_NPOT_TEXTURES
:
96 case PIPE_CAP_ANISOTROPIC_FILTER
:
97 case PIPE_CAP_POINT_SPRITE
:
98 case PIPE_CAP_OCCLUSION_QUERY
:
99 case PIPE_CAP_QUERY_TIME_ELAPSED
:
100 case PIPE_CAP_TEXTURE_SWIZZLE
:
101 case PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE
:
102 case PIPE_CAP_BLEND_EQUATION_SEPARATE
:
104 case PIPE_CAP_PRIMITIVE_RESTART
:
105 case PIPE_CAP_INDEP_BLEND_ENABLE
:
106 case PIPE_CAP_INDEP_BLEND_FUNC
:
107 case PIPE_CAP_RGB_OVERRIDE_DST_ALPHA_BLEND
:
108 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT
:
109 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER
:
110 case PIPE_CAP_DEPTH_CLIP_DISABLE
:
111 case PIPE_CAP_SHADER_STENCIL_EXPORT
:
112 case PIPE_CAP_TGSI_INSTANCEID
:
113 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR
:
114 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS
:
115 case PIPE_CAP_SEAMLESS_CUBE_MAP
:
116 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE
:
117 case PIPE_CAP_CONDITIONAL_RENDER
:
118 case PIPE_CAP_TEXTURE_BARRIER
:
119 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME
:
120 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED
:
121 case PIPE_CAP_COMPUTE
:
122 case PIPE_CAP_START_INSTANCE
:
123 case PIPE_CAP_QUERY_TIMESTAMP
:
124 case PIPE_CAP_TEXTURE_MULTISAMPLE
:
125 case PIPE_CAP_CUBE_MAP_ARRAY
:
126 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS
:
127 case PIPE_CAP_QUERY_PIPELINE_STATISTICS
:
128 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT
:
129 case PIPE_CAP_TEXTURE_QUERY_LOD
:
130 case PIPE_CAP_SAMPLE_SHADING
:
131 case PIPE_CAP_DRAW_INDIRECT
:
132 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES
:
133 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT
:
134 case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT
:
135 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE
:
136 case PIPE_CAP_ACCELERATED
:
138 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED
:
139 case PIPE_CAP_CLIP_HALFZ
:
140 case PIPE_CAP_TGSI_TEXCOORD
:
141 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS
:
142 case PIPE_CAP_DOUBLES
:
144 case PIPE_CAP_INT64_DIVMOD
:
145 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY
:
146 case PIPE_CAP_SAMPLER_VIEW_TARGET
:
147 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR
:
148 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS
:
149 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT
:
150 case PIPE_CAP_CULL_DISTANCE
:
151 case PIPE_CAP_PACKED_UNIFORMS
:
152 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION
:
153 case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET
:
154 case PIPE_CAP_TEXTURE_FLOAT_LINEAR
:
155 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR
:
156 case PIPE_CAP_POLYGON_OFFSET_CLAMP
:
157 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY
:
158 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES
:
159 case PIPE_CAP_POST_DEPTH_COVERAGE
:
160 case PIPE_CAP_QUERY_SO_OVERFLOW
:
161 case PIPE_CAP_TGSI_TEX_TXF_LZ
:
162 case PIPE_CAP_TGSI_CLOCK
:
163 case PIPE_CAP_TGSI_BALLOT
:
166 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED
:
167 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS
:
168 case PIPE_CAP_VERTEX_COLOR_CLAMPED
:
169 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION
:
170 case PIPE_CAP_USER_VERTEX_BUFFERS
:
171 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY
:
172 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY
:
173 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY
:
174 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK
:
175 case PIPE_CAP_FAKE_SW_MSAA
:
176 case PIPE_CAP_VERTEXID_NOBASE
:
177 case PIPE_CAP_FENCE_SIGNAL
:
178 case PIPE_CAP_CONSTBUF0_FLAGS
:
179 case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_TRIANGLES
:
180 case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_POINTS_LINES
:
181 case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_TRIANGLES
:
182 case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_POINTS_LINES
:
183 case PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS
:
184 case PIPE_CAP_CONSERVATIVE_RASTER_POST_DEPTH_COVERAGE
:
185 case PIPE_CAP_PROGRAMMABLE_SAMPLE_LOCATIONS
:
186 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT
:
187 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER
:
188 case PIPE_CAP_GENERATE_MIPMAP
:
189 case PIPE_CAP_FORCE_PERSAMPLE_INTERP
:
190 case PIPE_CAP_TEXTURE_GATHER_OFFSETS
:
191 case PIPE_CAP_DEPTH_BOUNDS_TEST
:
192 case PIPE_CAP_TILE_RASTER_ORDER
:
193 case PIPE_CAP_MULTI_DRAW_INDIRECT
:
194 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS
:
195 case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE
:
196 case PIPE_CAP_BINDLESS_TEXTURE
:
197 case PIPE_CAP_NIR_SAMPLERS_AS_DEREF
:
200 case PIPE_CAP_TEXTURE_MIRROR_CLAMP
:
201 /* Intel GPUs don't support PIPE_TEX_WRAP_MIRROR_CLAMP or
202 * PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER.
206 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS
:
208 case PIPE_CAP_MAX_RENDER_TARGETS
:
209 return BRW_MAX_DRAW_BUFFERS
;
210 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS
:
211 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS
:
212 return 15; /* 16384x16384 */
213 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS
:
214 return 12; /* 2048x2048 */
215 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS
:
217 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS
:
219 case PIPE_CAP_MIN_TEXEL_OFFSET
:
221 case PIPE_CAP_MAX_TEXEL_OFFSET
:
223 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS
:
224 return BRW_MAX_SOL_BINDINGS
/ IRIS_MAX_SOL_BUFFERS
;
225 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS
:
226 return BRW_MAX_SOL_BINDINGS
;
227 case PIPE_CAP_GLSL_FEATURE_LEVEL
:
229 case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY
:
231 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT
:
232 /* 3DSTATE_CONSTANT_XS requires the start of UBOs to be 32B aligned */
234 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT
:
235 /* Choose a cacheline (64 bytes) so that we can safely have the CPU and
236 * GPU writing the same SSBO on non-coherent systems (Atom CPUs). With
237 * UBOs, the GPU never writes, so there's no problem. For an SSBO, the
238 * GPU and the CPU can be updating disjoint regions of the buffer
239 * simultaneously and that will break if the regions overlap the same
243 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT
:
245 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT
:
247 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER
:
248 return true; // XXX: ?????
249 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE
:
250 return 1 << 27; /* 128MB */
251 case PIPE_CAP_MAX_VIEWPORTS
:
253 case PIPE_CAP_ENDIANNESS
:
254 return PIPE_ENDIAN_LITTLE
;
255 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES
:
257 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
:
259 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS
:
261 case PIPE_CAP_TEXTURE_GATHER_SM5
:
263 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET
:
265 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET
:
267 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION
:
268 case PIPE_CAP_MAX_VERTEX_STREAMS
:
270 case PIPE_CAP_VENDOR_ID
:
272 case PIPE_CAP_DEVICE_ID
:
273 return screen
->pci_id
;
274 case PIPE_CAP_VIDEO_MEMORY
:
275 return 0xffffffff; // XXX: bogus
276 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE
:
278 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS
:
280 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS
:
282 case PIPE_CAP_FRAMEBUFFER_MSAA_CONSTRAINTS
:
284 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE
:
285 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY
:
286 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY
:
287 case PIPE_CAP_TGSI_TXQS
:
288 case PIPE_CAP_SHAREABLE_SHADERS
:
289 case PIPE_CAP_CLEAR_TEXTURE
:
290 case PIPE_CAP_DRAW_PARAMETERS
:
291 case PIPE_CAP_TGSI_PACK_HALF_FLOAT
:
292 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL
:
293 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL
:
294 case PIPE_CAP_INVALIDATE_BUFFER
:
295 case PIPE_CAP_STRING_MARKER
:
296 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS
:
297 case PIPE_CAP_QUERY_BUFFER_OBJECT
:
298 case PIPE_CAP_QUERY_MEMORY_INFO
:
299 case PIPE_CAP_PCI_GROUP
:
300 case PIPE_CAP_PCI_BUS
:
301 case PIPE_CAP_PCI_DEVICE
:
302 case PIPE_CAP_PCI_FUNCTION
:
303 case PIPE_CAP_TGSI_VOTE
:
304 case PIPE_CAP_MAX_WINDOW_RECTANGLES
:
305 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED
:
306 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS
:
307 case PIPE_CAP_TGSI_ARRAY_COMPONENTS
:
308 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS
:
309 case PIPE_CAP_NATIVE_FENCE_FD
:
310 case PIPE_CAP_TGSI_FS_FBFETCH
:
311 case PIPE_CAP_TGSI_MUL_ZERO_WINS
:
312 case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE
:
313 case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX
:
314 case PIPE_CAP_MEMOBJ
:
315 case PIPE_CAP_LOAD_CONSTBUF
:
316 case PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS
:
317 case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
:
318 case PIPE_CAP_CONTEXT_PRIORITY_MASK
:
319 // XXX: TODO: fill these out
326 iris_get_paramf(struct pipe_screen
*pscreen
, enum pipe_capf param
)
329 case PIPE_CAPF_MAX_LINE_WIDTH
:
330 case PIPE_CAPF_MAX_LINE_WIDTH_AA
:
333 case PIPE_CAPF_MAX_POINT_WIDTH
:
334 case PIPE_CAPF_MAX_POINT_WIDTH_AA
:
337 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY
:
339 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS
:
341 case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE
:
342 case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE
:
343 case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY
:
346 unreachable("unknown param");
351 iris_get_shader_param(struct pipe_screen
*pscreen
,
352 enum pipe_shader_type p_stage
,
353 enum pipe_shader_cap param
)
355 struct iris_screen
*screen
= (struct iris_screen
*)pscreen
;
356 struct brw_compiler
*compiler
= screen
->compiler
;
357 gl_shader_stage stage
= stage_from_pipe(p_stage
);
359 /* this is probably not totally correct.. but it's a start: */
361 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS
:
362 return stage
== MESA_SHADER_FRAGMENT
? 1024 : 16384;
363 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS
:
364 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS
:
365 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS
:
366 return stage
== MESA_SHADER_FRAGMENT
? 1024 : 0;
368 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH
:
371 case PIPE_SHADER_CAP_MAX_INPUTS
:
372 return stage
== MESA_SHADER_VERTEX
? 16 : 32;
373 case PIPE_SHADER_CAP_MAX_OUTPUTS
:
375 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE
:
376 return 16 * 1024 * sizeof(float);
377 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS
:
379 case PIPE_SHADER_CAP_MAX_TEMPS
:
380 return 256; /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
381 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED
:
383 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR
:
384 return !compiler
->glsl_compiler_options
[stage
].EmitNoIndirectInput
;
385 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR
:
386 return !compiler
->glsl_compiler_options
[stage
].EmitNoIndirectOutput
;
387 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR
:
388 return !compiler
->glsl_compiler_options
[stage
].EmitNoIndirectTemp
;
389 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR
:
391 case PIPE_SHADER_CAP_SUBROUTINES
:
393 case PIPE_SHADER_CAP_INTEGERS
:
394 case PIPE_SHADER_CAP_SCALAR_ISA
:
396 case PIPE_SHADER_CAP_INT64_ATOMICS
:
397 case PIPE_SHADER_CAP_FP16
:
399 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS
:
400 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS
:
401 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES
:
402 return IRIS_MAX_TEXTURE_SAMPLERS
;
403 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS
:
404 return IRIS_MAX_ABOS
+ IRIS_MAX_SSBOS
;
405 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS
:
406 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS
:
408 case PIPE_SHADER_CAP_PREFERRED_IR
:
409 return PIPE_SHADER_IR_NIR
;
410 case PIPE_SHADER_CAP_SUPPORTED_IRS
:
412 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT
:
414 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD
:
415 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS
:
416 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED
:
417 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED
:
418 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED
:
419 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED
:
420 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE
:
421 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED
:
424 unreachable("unknown shader param");
429 iris_get_compute_param(struct pipe_screen
*pscreen
,
430 enum pipe_shader_ir ir_type
,
431 enum pipe_compute_cap param
,
434 /* TODO: compute shaders */
439 iris_get_timestamp(struct pipe_screen
*pscreen
)
445 iris_destroy_screen(struct pipe_screen
*pscreen
)
447 struct iris_screen
*screen
= (struct iris_screen
*) pscreen
;
448 iris_bo_unreference(screen
->workaround_bo
);
453 iris_fence_reference(struct pipe_screen
*screen
,
454 struct pipe_fence_handle
**ptr
,
455 struct pipe_fence_handle
*fence
)
460 iris_fence_finish(struct pipe_screen
*screen
,
461 struct pipe_context
*ctx
,
462 struct pipe_fence_handle
*fence
,
469 iris_query_memory_info(struct pipe_screen
*pscreen
,
470 struct pipe_memory_info
*info
)
475 iris_get_compiler_options(struct pipe_screen
*pscreen
,
476 enum pipe_shader_ir ir
,
477 enum pipe_shader_type pstage
)
479 struct iris_screen
*screen
= (struct iris_screen
*) pscreen
;
480 gl_shader_stage stage
= stage_from_pipe(pstage
);
481 assert(ir
== PIPE_SHADER_IR_NIR
);
483 return screen
->compiler
->glsl_compiler_options
[stage
].NirOptions
;
487 iris_getparam(struct iris_screen
*screen
, int param
, int *value
)
489 struct drm_i915_getparam gp
= { .param
= param
, .value
= value
};
491 if (ioctl(screen
->fd
, DRM_IOCTL_I915_GETPARAM
, &gp
) == -1)
498 iris_getparam_boolean(struct iris_screen
*screen
, int param
)
501 return (iris_getparam(screen
, param
, &value
) == 0) && value
;
505 iris_getparam_integer(struct iris_screen
*screen
, int param
)
509 if (iris_getparam(screen
, param
, &value
) == 0)
516 iris_shader_debug_log(void *data
, const char *fmt
, ...)
518 struct pipe_debug_callback
*dbg
= data
;
522 if (!dbg
->debug_message
)
526 dbg
->debug_message(dbg
->data
, &id
, PIPE_DEBUG_TYPE_SHADER_INFO
, fmt
, args
);
531 iris_shader_perf_log(void *data
, const char *fmt
, ...)
533 struct pipe_debug_callback
*dbg
= data
;
537 if (!dbg
->debug_message
)
541 dbg
->debug_message(dbg
->data
, &id
, PIPE_DEBUG_TYPE_PERF_INFO
, fmt
, args
);
546 iris_screen_create(int fd
)
548 struct iris_screen
*screen
= rzalloc(NULL
, struct iris_screen
);
553 screen
->pci_id
= iris_getparam_integer(screen
, I915_PARAM_CHIPSET_ID
);
555 if (!gen_get_device_info(screen
->pci_id
, &screen
->devinfo
))
558 screen
->bufmgr
= iris_bufmgr_init(&screen
->devinfo
, fd
);
562 screen
->workaround_bo
=
563 iris_bo_alloc(screen
->bufmgr
, "workaround", 4096, IRIS_MEMZONE_OTHER
);
564 if (!screen
->workaround_bo
)
567 brw_process_intel_debug_variable();
569 bool hw_has_swizzling
= false; // XXX: detect?
570 isl_device_init(&screen
->isl_dev
, &screen
->devinfo
, hw_has_swizzling
);
572 screen
->compiler
= brw_compiler_create(screen
, &screen
->devinfo
);
573 screen
->compiler
->shader_debug_log
= iris_shader_debug_log
;
574 screen
->compiler
->shader_perf_log
= iris_shader_perf_log
;
576 slab_create_parent(&screen
->transfer_pool
,
577 sizeof(struct iris_transfer
), 64);
579 struct pipe_screen
*pscreen
= &screen
->base
;
581 iris_init_screen_resource_functions(pscreen
);
583 pscreen
->destroy
= iris_destroy_screen
;
584 pscreen
->get_name
= iris_get_name
;
585 pscreen
->get_vendor
= iris_get_vendor
;
586 pscreen
->get_device_vendor
= iris_get_device_vendor
;
587 pscreen
->get_param
= iris_get_param
;
588 pscreen
->get_shader_param
= iris_get_shader_param
;
589 pscreen
->get_compute_param
= iris_get_compute_param
;
590 pscreen
->get_paramf
= iris_get_paramf
;
591 pscreen
->get_compiler_options
= iris_get_compiler_options
;
592 pscreen
->is_format_supported
= iris_is_format_supported
;
593 pscreen
->context_create
= iris_create_context
;
594 pscreen
->flush_frontbuffer
= iris_flush_frontbuffer
;
595 pscreen
->get_timestamp
= iris_get_timestamp
;
596 pscreen
->fence_reference
= iris_fence_reference
;
597 pscreen
->fence_finish
= iris_fence_finish
;
598 pscreen
->query_memory_info
= iris_query_memory_info
;