1 /**************************************************************************
3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
29 * Keith Whitwell <keith@tungstengraphics.com>
30 * Michel Dänzer <michel@tungstengraphics.com>
33 #include "pipe/p_context.h"
34 #include "pipe/p_defines.h"
35 #include "pipe/p_inlines.h"
36 #include "pipe/internal/p_winsys_screen.h"
38 #include "util/u_format.h"
39 #include "util/u_math.h"
40 #include "util/u_memory.h"
42 #include "lp_context.h"
43 #include "lp_screen.h"
45 #include "lp_texture.h"
46 #include "lp_tile_size.h"
47 #include "lp_winsys.h"
51 * Conventional allocation path for non-display textures:
52 * Simple, maximally packed layout.
55 llvmpipe_texture_layout(struct llvmpipe_screen
*screen
,
56 struct llvmpipe_texture
*lpt
)
58 struct pipe_texture
*pt
= &lpt
->base
;
60 unsigned width
= pt
->width0
;
61 unsigned height
= pt
->height0
;
62 unsigned depth
= pt
->depth0
;
63 unsigned buffer_size
= 0;
65 for (level
= 0; level
<= pt
->last_level
; level
++) {
66 unsigned nblocksx
, nblocksy
;
68 /* Allocate storage for whole quads. This is particularly important
69 * for depth surfaces, which are currently stored in a swizzled format.
71 nblocksx
= util_format_get_nblocksx(pt
->format
, align(width
, TILE_SIZE
));
72 nblocksy
= util_format_get_nblocksy(pt
->format
, align(height
, TILE_SIZE
));
74 lpt
->stride
[level
] = align(nblocksx
* util_format_get_blocksize(pt
->format
), 16);
76 lpt
->level_offset
[level
] = buffer_size
;
78 buffer_size
+= (nblocksy
*
79 ((pt
->target
== PIPE_TEXTURE_CUBE
) ? 6 : depth
) *
82 width
= u_minify(width
, 1);
83 height
= u_minify(height
, 1);
84 depth
= u_minify(depth
, 1);
87 lpt
->data
= align_malloc(buffer_size
, 16);
89 return lpt
->data
!= NULL
;
95 llvmpipe_displaytarget_layout(struct llvmpipe_screen
*screen
,
96 struct llvmpipe_texture
*lpt
)
98 struct llvmpipe_winsys
*winsys
= screen
->winsys
;
100 /* Round up the surface size to a multiple of the tile size to
101 * avoid tile clipping.
103 unsigned width
= align(lpt
->base
.width0
, TILE_SIZE
);
104 unsigned height
= align(lpt
->base
.height0
, TILE_SIZE
);
106 lpt
->dt
= winsys
->displaytarget_create(winsys
,
112 return lpt
->dt
!= NULL
;
116 static struct pipe_texture
*
117 llvmpipe_texture_create(struct pipe_screen
*_screen
,
118 const struct pipe_texture
*templat
)
120 struct llvmpipe_screen
*screen
= llvmpipe_screen(_screen
);
121 struct llvmpipe_texture
*lpt
= CALLOC_STRUCT(llvmpipe_texture
);
125 lpt
->base
= *templat
;
126 pipe_reference_init(&lpt
->base
.reference
, 1);
127 lpt
->base
.screen
= &screen
->base
;
129 /* XXX: The xlib state tracker is brain-dead and will request
130 * PIPE_FORMAT_Z16_UNORM no matter how much we tell it we don't support it.
132 if (lpt
->base
.format
== PIPE_FORMAT_Z16_UNORM
)
133 lpt
->base
.format
= PIPE_FORMAT_Z32_UNORM
;
135 if (lpt
->base
.tex_usage
& (PIPE_TEXTURE_USAGE_DISPLAY_TARGET
|
136 PIPE_TEXTURE_USAGE_PRIMARY
)) {
137 if (!llvmpipe_displaytarget_layout(screen
, lpt
))
141 if (!llvmpipe_texture_layout(screen
, lpt
))
153 static struct pipe_texture
*
154 llvmpipe_texture_blanket(struct pipe_screen
* screen
,
155 const struct pipe_texture
*base
,
156 const unsigned *stride
,
157 struct pipe_buffer
*buffer
)
161 struct llvmpipe_texture
*lpt
;
164 /* Only supports one type */
165 if (base
->target
!= PIPE_TEXTURE_2D
||
166 base
->last_level
!= 0 ||
171 lpt
= CALLOC_STRUCT(llvmpipe_texture
);
176 pipe_reference_init(&lpt
->base
.reference
, 1);
177 lpt
->base
.screen
= screen
;
178 lpt
->stride
[0] = stride
[0];
180 pipe_buffer_reference(&lpt
->buffer
, buffer
);
184 debug_printf("llvmpipe_texture_blanket() not implemented!");
191 llvmpipe_texture_destroy(struct pipe_texture
*pt
)
193 struct llvmpipe_screen
*screen
= llvmpipe_screen(pt
->screen
);
194 struct llvmpipe_texture
*lpt
= llvmpipe_texture(pt
);
198 struct llvmpipe_winsys
*winsys
= screen
->winsys
;
199 winsys
->displaytarget_destroy(winsys
, lpt
->dt
);
202 /* regular texture */
203 align_free(lpt
->data
);
210 static struct pipe_surface
*
211 llvmpipe_get_tex_surface(struct pipe_screen
*screen
,
212 struct pipe_texture
*pt
,
213 unsigned face
, unsigned level
, unsigned zslice
,
216 struct llvmpipe_texture
*lpt
= llvmpipe_texture(pt
);
217 struct pipe_surface
*ps
;
219 assert(level
<= pt
->last_level
);
221 ps
= CALLOC_STRUCT(pipe_surface
);
223 pipe_reference_init(&ps
->reference
, 1);
224 pipe_texture_reference(&ps
->texture
, pt
);
225 ps
->format
= pt
->format
;
226 ps
->width
= u_minify(pt
->width0
, level
);
227 ps
->height
= u_minify(pt
->height0
, level
);
228 ps
->offset
= lpt
->level_offset
[level
];
231 /* Because we are llvmpipe, anything that the state tracker
232 * thought was going to be done with the GPU will actually get
233 * done with the CPU. Let's adjust the flags to take that into
236 if (ps
->usage
& PIPE_BUFFER_USAGE_GPU_WRITE
) {
237 /* GPU_WRITE means "render" and that can involve reads (blending) */
238 ps
->usage
|= PIPE_BUFFER_USAGE_CPU_WRITE
| PIPE_BUFFER_USAGE_CPU_READ
;
241 if (ps
->usage
& PIPE_BUFFER_USAGE_GPU_READ
)
242 ps
->usage
|= PIPE_BUFFER_USAGE_CPU_READ
;
244 if (ps
->usage
& (PIPE_BUFFER_USAGE_CPU_WRITE
|
245 PIPE_BUFFER_USAGE_GPU_WRITE
)) {
246 /* Mark the surface as dirty. */
248 llvmpipe_screen(screen
)->timestamp
++;
255 /* XXX shouldn't that rather be
256 tex_height = align(ps->height, 2);
257 to account for alignment done in llvmpipe_texture_layout ?
259 if (pt
->target
== PIPE_TEXTURE_CUBE
) {
260 unsigned tex_height
= ps
->height
;
261 ps
->offset
+= face
* util_format_get_nblocksy(pt
->format
, tex_height
) * lpt
->stride
[level
];
263 else if (pt
->target
== PIPE_TEXTURE_3D
) {
264 unsigned tex_height
= ps
->height
;
265 ps
->offset
+= zslice
* util_format_get_nblocksy(pt
->format
, tex_height
) * lpt
->stride
[level
];
277 llvmpipe_tex_surface_destroy(struct pipe_surface
*surf
)
279 /* Effectively do the texture_update work here - if texture images
280 * needed post-processing to put them into hardware layout, this is
281 * where it would happen. For llvmpipe, nothing to do.
283 assert(surf
->texture
);
284 pipe_texture_reference(&surf
->texture
, NULL
);
289 static struct pipe_transfer
*
290 llvmpipe_get_tex_transfer(struct pipe_screen
*screen
,
291 struct pipe_texture
*texture
,
292 unsigned face
, unsigned level
, unsigned zslice
,
293 enum pipe_transfer_usage usage
,
294 unsigned x
, unsigned y
, unsigned w
, unsigned h
)
296 struct llvmpipe_texture
*lptex
= llvmpipe_texture(texture
);
297 struct llvmpipe_transfer
*lpt
;
300 assert(level
<= texture
->last_level
);
302 lpt
= CALLOC_STRUCT(llvmpipe_transfer
);
304 struct pipe_transfer
*pt
= &lpt
->base
;
305 pipe_texture_reference(&pt
->texture
, texture
);
308 pt
->width
= align(w
, TILE_SIZE
);
309 pt
->height
= align(h
, TILE_SIZE
);
310 pt
->stride
= lptex
->stride
[level
];
316 lpt
->offset
= lptex
->level_offset
[level
];
318 /* XXX shouldn't that rather be
319 tex_height = align(u_minify(texture->height0, level), 2)
320 to account for alignment done in llvmpipe_texture_layout ?
322 if (texture
->target
== PIPE_TEXTURE_CUBE
) {
323 unsigned tex_height
= u_minify(texture
->height0
, level
);
324 lpt
->offset
+= face
* util_format_get_nblocksy(texture
->format
, tex_height
) * pt
->stride
;
326 else if (texture
->target
== PIPE_TEXTURE_3D
) {
327 unsigned tex_height
= u_minify(texture
->height0
, level
);
328 lpt
->offset
+= zslice
* util_format_get_nblocksy(texture
->format
, tex_height
) * pt
->stride
;
341 llvmpipe_tex_transfer_destroy(struct pipe_transfer
*transfer
)
343 /* Effectively do the texture_update work here - if texture images
344 * needed post-processing to put them into hardware layout, this is
345 * where it would happen. For llvmpipe, nothing to do.
347 assert (transfer
->texture
);
348 pipe_texture_reference(&transfer
->texture
, NULL
);
354 llvmpipe_transfer_map( struct pipe_screen
*_screen
,
355 struct pipe_transfer
*transfer
)
357 struct llvmpipe_screen
*screen
= llvmpipe_screen(_screen
);
358 ubyte
*map
, *xfer_map
;
359 struct llvmpipe_texture
*lpt
;
360 enum pipe_format format
;
362 assert(transfer
->texture
);
363 lpt
= llvmpipe_texture(transfer
->texture
);
364 format
= lpt
->base
.format
;
368 struct llvmpipe_winsys
*winsys
= screen
->winsys
;
370 map
= winsys
->displaytarget_map(winsys
, lpt
->dt
,
371 pipe_transfer_buffer_flags(transfer
));
376 /* regular texture */
380 /* May want to different things here depending on read/write nature
383 if (transfer
->texture
&& (transfer
->usage
& PIPE_TRANSFER_WRITE
)) {
384 /* Do something to notify sharing contexts of a texture change.
389 xfer_map
= map
+ llvmpipe_transfer(transfer
)->offset
+
390 transfer
->y
/ util_format_get_blockheight(format
) * transfer
->stride
+
391 transfer
->x
/ util_format_get_blockwidth(format
) * util_format_get_blocksize(format
);
392 /*printf("map = %p xfer map = %p\n", map, xfer_map);*/
398 llvmpipe_transfer_unmap(struct pipe_screen
*screen
,
399 struct pipe_transfer
*transfer
)
401 struct llvmpipe_screen
*lp_screen
= llvmpipe_screen(screen
);
402 struct llvmpipe_texture
*lpt
;
404 assert(transfer
->texture
);
405 lpt
= llvmpipe_texture(transfer
->texture
);
409 struct llvmpipe_winsys
*winsys
= lp_screen
->winsys
;
410 winsys
->displaytarget_unmap(winsys
, lpt
->dt
);
416 llvmpipe_init_screen_texture_funcs(struct pipe_screen
*screen
)
418 screen
->texture_create
= llvmpipe_texture_create
;
419 screen
->texture_blanket
= llvmpipe_texture_blanket
;
420 screen
->texture_destroy
= llvmpipe_texture_destroy
;
422 screen
->get_tex_surface
= llvmpipe_get_tex_surface
;
423 screen
->tex_surface_destroy
= llvmpipe_tex_surface_destroy
;
425 screen
->get_tex_transfer
= llvmpipe_get_tex_transfer
;
426 screen
->tex_transfer_destroy
= llvmpipe_tex_transfer_destroy
;
427 screen
->transfer_map
= llvmpipe_transfer_map
;
428 screen
->transfer_unmap
= llvmpipe_transfer_unmap
;