Merge remote branch 'origin/master' into pipe-video
[mesa.git] / src / gallium / drivers / llvmpipe / lp_texture.c
1 /**************************************************************************
2 *
3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 * Michel Dänzer <michel@tungstengraphics.com>
31 */
32
33 #include <stdio.h>
34
35 #include "pipe/p_context.h"
36 #include "pipe/p_defines.h"
37
38 #include "util/u_inlines.h"
39 #include "util/u_cpu_detect.h"
40 #include "util/u_format.h"
41 #include "util/u_math.h"
42 #include "util/u_memory.h"
43 #include "util/u_simple_list.h"
44 #include "util/u_transfer.h"
45
46 #include "lp_context.h"
47 #include "lp_flush.h"
48 #include "lp_screen.h"
49 #include "lp_tile_image.h"
50 #include "lp_texture.h"
51 #include "lp_setup.h"
52 #include "lp_state.h"
53
54 #include "state_tracker/sw_winsys.h"
55
56
57 #ifdef DEBUG
58 static struct llvmpipe_resource resource_list;
59 #endif
60 static unsigned id_counter = 0;
61
62
63 static INLINE boolean
64 resource_is_texture(const struct pipe_resource *resource)
65 {
66 switch (resource->target) {
67 case PIPE_BUFFER:
68 return FALSE;
69 case PIPE_TEXTURE_1D:
70 case PIPE_TEXTURE_2D:
71 case PIPE_TEXTURE_RECT:
72 case PIPE_TEXTURE_3D:
73 case PIPE_TEXTURE_CUBE:
74 return TRUE;
75 default:
76 assert(0);
77 return FALSE;
78 }
79 }
80
81
82
83 /**
84 * Allocate storage for llvmpipe_texture::layout array.
85 * The number of elements is width_in_tiles * height_in_tiles.
86 */
87 static enum lp_texture_layout *
88 alloc_layout_array(unsigned num_slices, unsigned width, unsigned height)
89 {
90 const unsigned tx = align(width, TILE_SIZE) / TILE_SIZE;
91 const unsigned ty = align(height, TILE_SIZE) / TILE_SIZE;
92
93 assert(num_slices * tx * ty > 0);
94 assert(LP_TEX_LAYOUT_NONE == 0); /* calloc'ing LP_TEX_LAYOUT_NONE here */
95
96 return (enum lp_texture_layout *)
97 CALLOC(num_slices * tx * ty, sizeof(enum lp_texture_layout));
98 }
99
100
101
102 /**
103 * Conventional allocation path for non-display textures:
104 * Just compute row strides here. Storage is allocated on demand later.
105 */
106 static boolean
107 llvmpipe_texture_layout(struct llvmpipe_screen *screen,
108 struct llvmpipe_resource *lpr)
109 {
110 struct pipe_resource *pt = &lpr->base;
111 unsigned level;
112 unsigned width = pt->width0;
113 unsigned height = pt->height0;
114 unsigned depth = pt->depth0;
115
116 assert(LP_MAX_TEXTURE_2D_LEVELS <= LP_MAX_TEXTURE_LEVELS);
117 assert(LP_MAX_TEXTURE_3D_LEVELS <= LP_MAX_TEXTURE_LEVELS);
118
119 for (level = 0; level <= pt->last_level; level++) {
120
121 /* Row stride and image stride (for linear layout) */
122 {
123 unsigned alignment, nblocksx, nblocksy, block_size;
124
125 /* For non-compressed formats we need to align the texture size
126 * to the tile size to facilitate render-to-texture.
127 */
128 if (util_format_is_compressed(pt->format))
129 alignment = 1;
130 else
131 alignment = TILE_SIZE;
132
133 nblocksx = util_format_get_nblocksx(pt->format,
134 align(width, alignment));
135 nblocksy = util_format_get_nblocksy(pt->format,
136 align(height, alignment));
137 block_size = util_format_get_blocksize(pt->format);
138
139 lpr->row_stride[level] = align(nblocksx * block_size, 16);
140
141 lpr->img_stride[level] = lpr->row_stride[level] * nblocksy;
142 }
143
144 /* Size of the image in tiles (for tiled layout) */
145 {
146 const unsigned width_t = align(width, TILE_SIZE) / TILE_SIZE;
147 const unsigned height_t = align(height, TILE_SIZE) / TILE_SIZE;
148 lpr->tiles_per_row[level] = width_t;
149 lpr->tiles_per_image[level] = width_t * height_t;
150 }
151
152 /* Number of 3D image slices or cube faces */
153 {
154 unsigned num_slices;
155
156 if (lpr->base.target == PIPE_TEXTURE_CUBE)
157 num_slices = 6;
158 else if (lpr->base.target == PIPE_TEXTURE_3D)
159 num_slices = depth;
160 else
161 num_slices = 1;
162
163 lpr->num_slices_faces[level] = num_slices;
164
165 lpr->layout[level] = alloc_layout_array(num_slices, width, height);
166 }
167
168 /* Compute size of next mipmap level */
169 width = u_minify(width, 1);
170 height = u_minify(height, 1);
171 depth = u_minify(depth, 1);
172 }
173
174 return TRUE;
175 }
176
177
178
179 static boolean
180 llvmpipe_displaytarget_layout(struct llvmpipe_screen *screen,
181 struct llvmpipe_resource *lpr)
182 {
183 struct sw_winsys *winsys = screen->winsys;
184
185 /* Round up the surface size to a multiple of the tile size to
186 * avoid tile clipping.
187 */
188 const unsigned width = align(lpr->base.width0, TILE_SIZE);
189 const unsigned height = align(lpr->base.height0, TILE_SIZE);
190 const unsigned width_t = width / TILE_SIZE;
191 const unsigned height_t = height / TILE_SIZE;
192
193 lpr->tiles_per_row[0] = width_t;
194 lpr->tiles_per_image[0] = width_t * height_t;
195 lpr->num_slices_faces[0] = 1;
196 lpr->img_stride[0] = 0;
197
198 lpr->layout[0] = alloc_layout_array(1, width, height);
199 //lpr->layout[0][0] = LP_TEX_LAYOUT_LINEAR;
200
201 lpr->dt = winsys->displaytarget_create(winsys,
202 lpr->base.bind,
203 lpr->base.format,
204 width, height,
205 16,
206 &lpr->row_stride[0] );
207
208 return lpr->dt != NULL;
209 }
210
211
212 static struct pipe_resource *
213 llvmpipe_resource_create(struct pipe_screen *_screen,
214 const struct pipe_resource *templat)
215 {
216 struct llvmpipe_screen *screen = llvmpipe_screen(_screen);
217 struct llvmpipe_resource *lpr = CALLOC_STRUCT(llvmpipe_resource);
218 if (!lpr)
219 return NULL;
220
221 lpr->base = *templat;
222 pipe_reference_init(&lpr->base.reference, 1);
223 lpr->base.screen = &screen->base;
224
225 /* assert(lpr->base.bind); */
226
227 if (resource_is_texture(&lpr->base)) {
228 if (lpr->base.bind & PIPE_BIND_DISPLAY_TARGET) {
229 /* displayable surface */
230 if (!llvmpipe_displaytarget_layout(screen, lpr))
231 goto fail;
232 assert(lpr->layout[0][0] == LP_TEX_LAYOUT_NONE);
233 }
234 else {
235 /* texture map */
236 if (!llvmpipe_texture_layout(screen, lpr))
237 goto fail;
238 assert(lpr->layout[0][0] == LP_TEX_LAYOUT_NONE);
239 }
240 assert(lpr->layout[0]);
241 }
242 else {
243 /* other data (vertex buffer, const buffer, etc) */
244 const enum pipe_format format = templat->format;
245 const uint w = templat->width0 / util_format_get_blockheight(format);
246 /* XXX buffers should only have one dimension, those values should be 1 */
247 const uint h = templat->height0 / util_format_get_blockwidth(format);
248 const uint d = templat->depth0;
249 const uint bpp = util_format_get_blocksize(format);
250 const uint bytes = w * h * d * bpp;
251 lpr->data = align_malloc(bytes, 16);
252 if (!lpr->data)
253 goto fail;
254 }
255
256 lpr->id = id_counter++;
257
258 #ifdef DEBUG
259 insert_at_tail(&resource_list, lpr);
260 #endif
261
262 return &lpr->base;
263
264 fail:
265 FREE(lpr);
266 return NULL;
267 }
268
269
270 static void
271 llvmpipe_resource_destroy(struct pipe_screen *pscreen,
272 struct pipe_resource *pt)
273 {
274 struct llvmpipe_screen *screen = llvmpipe_screen(pscreen);
275 struct llvmpipe_resource *lpr = llvmpipe_resource(pt);
276
277 if (lpr->dt) {
278 /* display target */
279 struct sw_winsys *winsys = screen->winsys;
280 winsys->displaytarget_destroy(winsys, lpr->dt);
281
282 if (lpr->tiled[0].data) {
283 align_free(lpr->tiled[0].data);
284 lpr->tiled[0].data = NULL;
285 }
286
287 FREE(lpr->layout[0]);
288 }
289 else if (resource_is_texture(pt)) {
290 /* regular texture */
291 uint level;
292
293 /* free linear image data */
294 for (level = 0; level < Elements(lpr->linear); level++) {
295 if (lpr->linear[level].data) {
296 align_free(lpr->linear[level].data);
297 lpr->linear[level].data = NULL;
298 }
299 }
300
301 /* free tiled image data */
302 for (level = 0; level < Elements(lpr->tiled); level++) {
303 if (lpr->tiled[level].data) {
304 align_free(lpr->tiled[level].data);
305 lpr->tiled[level].data = NULL;
306 }
307 }
308
309 /* free layout flag arrays */
310 for (level = 0; level < Elements(lpr->tiled); level++) {
311 FREE(lpr->layout[level]);
312 lpr->layout[level] = NULL;
313 }
314 }
315 else if (!lpr->userBuffer) {
316 assert(lpr->data);
317 align_free(lpr->data);
318 }
319
320 #ifdef DEBUG
321 if (lpr->next)
322 remove_from_list(lpr);
323 #endif
324
325 FREE(lpr);
326 }
327
328
329 /**
330 * Map a resource for read/write.
331 */
332 void *
333 llvmpipe_resource_map(struct pipe_resource *resource,
334 unsigned level,
335 unsigned layer,
336 enum lp_texture_usage tex_usage,
337 enum lp_texture_layout layout)
338 {
339 struct llvmpipe_resource *lpr = llvmpipe_resource(resource);
340 uint8_t *map;
341
342 assert(level < LP_MAX_TEXTURE_LEVELS);
343 assert(layer < (u_minify(resource->depth0, level) + resource->array_size - 1));
344
345 assert(tex_usage == LP_TEX_USAGE_READ ||
346 tex_usage == LP_TEX_USAGE_READ_WRITE ||
347 tex_usage == LP_TEX_USAGE_WRITE_ALL);
348
349 assert(layout == LP_TEX_LAYOUT_NONE ||
350 layout == LP_TEX_LAYOUT_TILED ||
351 layout == LP_TEX_LAYOUT_LINEAR);
352
353 if (lpr->dt) {
354 /* display target */
355 struct llvmpipe_screen *screen = llvmpipe_screen(resource->screen);
356 struct sw_winsys *winsys = screen->winsys;
357 unsigned dt_usage;
358 uint8_t *map2;
359
360 if (tex_usage == LP_TEX_USAGE_READ) {
361 dt_usage = PIPE_TRANSFER_READ;
362 }
363 else {
364 dt_usage = PIPE_TRANSFER_READ_WRITE;
365 }
366
367 assert(level == 0);
368 assert(layer == 0);
369
370 /* FIXME: keep map count? */
371 map = winsys->displaytarget_map(winsys, lpr->dt, dt_usage);
372
373 /* install this linear image in texture data structure */
374 lpr->linear[level].data = map;
375
376 /* make sure tiled data gets converted to linear data */
377 map2 = llvmpipe_get_texture_image(lpr, 0, 0, tex_usage, layout);
378 if (layout == LP_TEX_LAYOUT_LINEAR)
379 assert(map == map2);
380
381 return map2;
382 }
383 else if (resource_is_texture(resource)) {
384
385 map = llvmpipe_get_texture_image(lpr, layer, level,
386 tex_usage, layout);
387 return map;
388 }
389 else {
390 return lpr->data;
391 }
392 }
393
394
395 /**
396 * Unmap a resource.
397 */
398 void
399 llvmpipe_resource_unmap(struct pipe_resource *resource,
400 unsigned level,
401 unsigned layer)
402 {
403 struct llvmpipe_resource *lpr = llvmpipe_resource(resource);
404
405 if (lpr->dt) {
406 /* display target */
407 struct llvmpipe_screen *lp_screen = llvmpipe_screen(resource->screen);
408 struct sw_winsys *winsys = lp_screen->winsys;
409
410 assert(level == 0);
411 assert(layer == 0);
412
413 /* make sure linear image is up to date */
414 (void) llvmpipe_get_texture_image(lpr, layer, level,
415 LP_TEX_USAGE_READ,
416 LP_TEX_LAYOUT_LINEAR);
417
418 winsys->displaytarget_unmap(winsys, lpr->dt);
419 }
420 }
421
422
423 void *
424 llvmpipe_resource_data(struct pipe_resource *resource)
425 {
426 struct llvmpipe_resource *lpr = llvmpipe_resource(resource);
427
428 assert(!resource_is_texture(resource));
429
430 return lpr->data;
431 }
432
433
434 static struct pipe_resource *
435 llvmpipe_resource_from_handle(struct pipe_screen *screen,
436 const struct pipe_resource *template,
437 struct winsys_handle *whandle)
438 {
439 struct sw_winsys *winsys = llvmpipe_screen(screen)->winsys;
440 struct llvmpipe_resource *lpr = CALLOC_STRUCT(llvmpipe_resource);
441 unsigned width, height, width_t, height_t;
442
443 /* XXX Seems like from_handled depth textures doesn't work that well */
444
445 if (!lpr)
446 return NULL;
447
448 lpr->base = *template;
449 pipe_reference_init(&lpr->base.reference, 1);
450 lpr->base.screen = screen;
451
452 width = align(lpr->base.width0, TILE_SIZE);
453 height = align(lpr->base.height0, TILE_SIZE);
454 width_t = width / TILE_SIZE;
455 height_t = height / TILE_SIZE;
456
457 /*
458 * Looks like unaligned displaytargets work just fine,
459 * at least sampler/render ones.
460 */
461 #if 0
462 assert(lpr->base.width0 == width);
463 assert(lpr->base.height0 == height);
464 #endif
465
466 lpr->tiles_per_row[0] = width_t;
467 lpr->tiles_per_image[0] = width_t * height_t;
468 lpr->num_slices_faces[0] = 1;
469 lpr->img_stride[0] = 0;
470
471 lpr->dt = winsys->displaytarget_from_handle(winsys,
472 template,
473 whandle,
474 &lpr->row_stride[0]);
475 if (!lpr->dt)
476 goto fail;
477
478 lpr->layout[0] = alloc_layout_array(1, lpr->base.width0, lpr->base.height0);
479
480 assert(lpr->layout[0]);
481 assert(lpr->layout[0][0] == LP_TEX_LAYOUT_NONE);
482
483 lpr->id = id_counter++;
484
485 #ifdef DEBUG
486 insert_at_tail(&resource_list, lpr);
487 #endif
488
489 return &lpr->base;
490
491 fail:
492 FREE(lpr);
493 return NULL;
494 }
495
496
497 static boolean
498 llvmpipe_resource_get_handle(struct pipe_screen *screen,
499 struct pipe_resource *pt,
500 struct winsys_handle *whandle)
501 {
502 struct sw_winsys *winsys = llvmpipe_screen(screen)->winsys;
503 struct llvmpipe_resource *lpr = llvmpipe_resource(pt);
504
505 assert(lpr->dt);
506 if (!lpr->dt)
507 return FALSE;
508
509 return winsys->displaytarget_get_handle(winsys, lpr->dt, whandle);
510 }
511
512
513 static struct pipe_surface *
514 llvmpipe_create_surface(struct pipe_context *pipe,
515 struct pipe_resource *pt,
516 const struct pipe_surface *surf_tmpl)
517 {
518 struct pipe_surface *ps;
519
520 assert(surf_tmpl->u.tex.level <= pt->last_level);
521
522 ps = CALLOC_STRUCT(pipe_surface);
523 if (ps) {
524 pipe_reference_init(&ps->reference, 1);
525 pipe_resource_reference(&ps->texture, pt);
526 ps->context = pipe;
527 ps->format = surf_tmpl->format;
528 ps->width = u_minify(pt->width0, surf_tmpl->u.tex.level);
529 ps->height = u_minify(pt->height0, surf_tmpl->u.tex.level);
530 ps->usage = surf_tmpl->usage;
531
532 ps->u.tex.level = surf_tmpl->u.tex.level;
533 ps->u.tex.first_layer = surf_tmpl->u.tex.first_layer;
534 ps->u.tex.last_layer = surf_tmpl->u.tex.last_layer;
535 }
536 return ps;
537 }
538
539
540 static void
541 llvmpipe_surface_destroy(struct pipe_context *pipe,
542 struct pipe_surface *surf)
543 {
544 /* Effectively do the texture_update work here - if texture images
545 * needed post-processing to put them into hardware layout, this is
546 * where it would happen. For llvmpipe, nothing to do.
547 */
548 assert(surf->texture);
549 pipe_resource_reference(&surf->texture, NULL);
550 FREE(surf);
551 }
552
553
554 static struct pipe_transfer *
555 llvmpipe_get_transfer(struct pipe_context *pipe,
556 struct pipe_resource *resource,
557 unsigned level,
558 unsigned usage,
559 const struct pipe_box *box)
560 {
561 struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
562 struct llvmpipe_resource *lprex = llvmpipe_resource(resource);
563 struct llvmpipe_transfer *lpr;
564
565 assert(resource);
566 assert(level <= resource->last_level);
567
568 /*
569 * Transfers, like other pipe operations, must happen in order, so flush the
570 * context if necessary.
571 */
572 if (!(usage & PIPE_TRANSFER_UNSYNCHRONIZED)) {
573 boolean read_only = !(usage & PIPE_TRANSFER_WRITE);
574 boolean do_not_block = !!(usage & PIPE_TRANSFER_DONTBLOCK);
575 if (!llvmpipe_flush_resource(pipe, resource,
576 level,
577 box->depth > 1 ? -1 : box->z,
578 read_only,
579 TRUE, /* cpu_access */
580 do_not_block,
581 __FUNCTION__)) {
582 /*
583 * It would have blocked, but state tracker requested no to.
584 */
585 assert(do_not_block);
586 return NULL;
587 }
588 }
589
590 if (resource == llvmpipe->constants[PIPE_SHADER_FRAGMENT][0])
591 llvmpipe->dirty |= LP_NEW_CONSTANTS;
592
593 lpr = CALLOC_STRUCT(llvmpipe_transfer);
594 if (lpr) {
595 struct pipe_transfer *pt = &lpr->base;
596 pipe_resource_reference(&pt->resource, resource);
597 pt->box = *box;
598 pt->level = level;
599 pt->stride = lprex->row_stride[level];
600 pt->layer_stride = lprex->img_stride[level];
601 pt->usage = usage;
602
603 return pt;
604 }
605 return NULL;
606 }
607
608
609 static void
610 llvmpipe_transfer_destroy(struct pipe_context *pipe,
611 struct pipe_transfer *transfer)
612 {
613 /* Effectively do the texture_update work here - if texture images
614 * needed post-processing to put them into hardware layout, this is
615 * where it would happen. For llvmpipe, nothing to do.
616 */
617 assert (transfer->resource);
618 pipe_resource_reference(&transfer->resource, NULL);
619 FREE(transfer);
620 }
621
622
623 static void *
624 llvmpipe_transfer_map( struct pipe_context *pipe,
625 struct pipe_transfer *transfer )
626 {
627 struct llvmpipe_screen *screen = llvmpipe_screen(pipe->screen);
628 ubyte *map;
629 struct llvmpipe_resource *lpr;
630 enum pipe_format format;
631 enum lp_texture_usage tex_usage;
632 const char *mode;
633
634 assert(transfer->level < LP_MAX_TEXTURE_LEVELS);
635
636 /*
637 printf("tex_transfer_map(%d, %d %d x %d of %d x %d, usage %d )\n",
638 transfer->x, transfer->y, transfer->width, transfer->height,
639 transfer->texture->width0,
640 transfer->texture->height0,
641 transfer->usage);
642 */
643
644 if (transfer->usage == PIPE_TRANSFER_READ) {
645 tex_usage = LP_TEX_USAGE_READ;
646 mode = "read";
647 }
648 else {
649 tex_usage = LP_TEX_USAGE_READ_WRITE;
650 mode = "read/write";
651 }
652
653 if (0) {
654 struct llvmpipe_resource *lpr = llvmpipe_resource(transfer->resource);
655 printf("transfer map tex %u mode %s\n", lpr->id, mode);
656 }
657
658
659 assert(transfer->resource);
660 lpr = llvmpipe_resource(transfer->resource);
661 format = lpr->base.format;
662
663 map = llvmpipe_resource_map(transfer->resource,
664 transfer->level,
665 transfer->box.z,
666 tex_usage, LP_TEX_LAYOUT_LINEAR);
667
668
669 /* May want to do different things here depending on read/write nature
670 * of the map:
671 */
672 if (transfer->usage & PIPE_TRANSFER_WRITE) {
673 /* Do something to notify sharing contexts of a texture change.
674 */
675 screen->timestamp++;
676 }
677
678 map +=
679 transfer->box.y / util_format_get_blockheight(format) * transfer->stride +
680 transfer->box.x / util_format_get_blockwidth(format) * util_format_get_blocksize(format);
681
682 return map;
683 }
684
685
686 static void
687 llvmpipe_transfer_unmap(struct pipe_context *pipe,
688 struct pipe_transfer *transfer)
689 {
690 assert(transfer->resource);
691
692 llvmpipe_resource_unmap(transfer->resource,
693 transfer->level,
694 transfer->box.z);
695 }
696
697 unsigned int
698 llvmpipe_is_resource_referenced( struct pipe_context *pipe,
699 struct pipe_resource *presource,
700 unsigned level, int layer)
701 {
702 struct llvmpipe_context *llvmpipe = llvmpipe_context( pipe );
703
704 if (presource->target == PIPE_BUFFER)
705 return LP_UNREFERENCED;
706
707 return lp_setup_is_resource_referenced(llvmpipe->setup, presource);
708 }
709
710
711
712 /**
713 * Create buffer which wraps user-space data.
714 */
715 static struct pipe_resource *
716 llvmpipe_user_buffer_create(struct pipe_screen *screen,
717 void *ptr,
718 unsigned bytes,
719 unsigned bind_flags)
720 {
721 struct llvmpipe_resource *buffer;
722
723 buffer = CALLOC_STRUCT(llvmpipe_resource);
724 if(!buffer)
725 return NULL;
726
727 pipe_reference_init(&buffer->base.reference, 1);
728 buffer->base.screen = screen;
729 buffer->base.format = PIPE_FORMAT_R8_UNORM; /* ?? */
730 buffer->base.bind = bind_flags;
731 buffer->base.usage = PIPE_USAGE_IMMUTABLE;
732 buffer->base.flags = 0;
733 buffer->base.width0 = bytes;
734 buffer->base.height0 = 1;
735 buffer->base.depth0 = 1;
736 buffer->base.array_size = 1;
737 buffer->userBuffer = TRUE;
738 buffer->data = ptr;
739
740 return &buffer->base;
741 }
742
743
744 /**
745 * Compute size (in bytes) need to store a texture image / mipmap level,
746 * for just one cube face or one 3D texture slice
747 */
748 static unsigned
749 tex_image_face_size(const struct llvmpipe_resource *lpr, unsigned level,
750 enum lp_texture_layout layout)
751 {
752 const unsigned width = u_minify(lpr->base.width0, level);
753 const unsigned height = u_minify(lpr->base.height0, level);
754
755 assert(layout == LP_TEX_LAYOUT_TILED ||
756 layout == LP_TEX_LAYOUT_LINEAR);
757
758 if (layout == LP_TEX_LAYOUT_TILED) {
759 /* for tiled layout, force a 32bpp format */
760 const enum pipe_format format = PIPE_FORMAT_B8G8R8A8_UNORM;
761 const unsigned block_size = util_format_get_blocksize(format);
762 const unsigned nblocksy =
763 util_format_get_nblocksy(format, align(height, TILE_SIZE));
764 const unsigned nblocksx =
765 util_format_get_nblocksx(format, align(width, TILE_SIZE));
766 const unsigned buffer_size = block_size * nblocksy * nblocksx;
767 return buffer_size;
768 }
769 else {
770 /* we already computed this */
771 return lpr->img_stride[level];
772 }
773 }
774
775
776 /**
777 * Compute size (in bytes) need to store a texture image / mipmap level,
778 * including all cube faces or 3D image slices
779 */
780 static unsigned
781 tex_image_size(const struct llvmpipe_resource *lpr, unsigned level,
782 enum lp_texture_layout layout)
783 {
784 const unsigned buf_size = tex_image_face_size(lpr, level, layout);
785 return buf_size * lpr->num_slices_faces[level];
786 }
787
788
789 /**
790 * This function encapsulates some complicated logic for determining
791 * how to convert a tile of image data from linear layout to tiled
792 * layout, or vice versa.
793 * \param cur_layout the current tile layout
794 * \param target_layout the desired tile layout
795 * \param usage how the tile will be accessed (R/W vs. read-only, etc)
796 * \param new_layout_return returns the new layout mode
797 * \param convert_return returns TRUE if image conversion is needed
798 */
799 static void
800 layout_logic(enum lp_texture_layout cur_layout,
801 enum lp_texture_layout target_layout,
802 enum lp_texture_usage usage,
803 enum lp_texture_layout *new_layout_return,
804 boolean *convert)
805 {
806 enum lp_texture_layout other_layout, new_layout;
807
808 *convert = FALSE;
809
810 new_layout = 99; /* debug check */
811
812 if (target_layout == LP_TEX_LAYOUT_LINEAR) {
813 other_layout = LP_TEX_LAYOUT_TILED;
814 }
815 else {
816 assert(target_layout == LP_TEX_LAYOUT_TILED);
817 other_layout = LP_TEX_LAYOUT_LINEAR;
818 }
819
820 new_layout = target_layout; /* may get changed below */
821
822 if (cur_layout == LP_TEX_LAYOUT_BOTH) {
823 if (usage == LP_TEX_USAGE_READ) {
824 new_layout = LP_TEX_LAYOUT_BOTH;
825 }
826 }
827 else if (cur_layout == other_layout) {
828 if (usage != LP_TEX_USAGE_WRITE_ALL) {
829 /* need to convert tiled data to linear or vice versa */
830 *convert = TRUE;
831
832 if (usage == LP_TEX_USAGE_READ)
833 new_layout = LP_TEX_LAYOUT_BOTH;
834 }
835 }
836 else {
837 assert(cur_layout == LP_TEX_LAYOUT_NONE ||
838 cur_layout == target_layout);
839 }
840
841 assert(new_layout == LP_TEX_LAYOUT_BOTH ||
842 new_layout == target_layout);
843
844 *new_layout_return = new_layout;
845 }
846
847
848 /**
849 * Return pointer to a 2D texture image/face/slice.
850 * No tiled/linear conversion is done.
851 */
852 ubyte *
853 llvmpipe_get_texture_image_address(struct llvmpipe_resource *lpr,
854 unsigned face_slice, unsigned level,
855 enum lp_texture_layout layout)
856 {
857 struct llvmpipe_texture_image *img;
858 unsigned offset;
859
860 if (layout == LP_TEX_LAYOUT_LINEAR) {
861 img = &lpr->linear[level];
862 }
863 else {
864 assert (layout == LP_TEX_LAYOUT_TILED);
865 img = &lpr->tiled[level];
866 }
867
868 if (face_slice > 0)
869 offset = face_slice * tex_image_face_size(lpr, level, layout);
870 else
871 offset = 0;
872
873 return (ubyte *) img->data + offset;
874 }
875
876
877 static INLINE enum lp_texture_layout
878 llvmpipe_get_texture_tile_layout(const struct llvmpipe_resource *lpr,
879 unsigned face_slice, unsigned level,
880 unsigned x, unsigned y)
881 {
882 uint i;
883 assert(resource_is_texture(&lpr->base));
884 assert(x < lpr->tiles_per_row[level]);
885 i = face_slice * lpr->tiles_per_image[level]
886 + y * lpr->tiles_per_row[level] + x;
887 return lpr->layout[level][i];
888 }
889
890
891 static INLINE void
892 llvmpipe_set_texture_tile_layout(struct llvmpipe_resource *lpr,
893 unsigned face_slice, unsigned level,
894 unsigned x, unsigned y,
895 enum lp_texture_layout layout)
896 {
897 uint i;
898 assert(resource_is_texture(&lpr->base));
899 assert(x < lpr->tiles_per_row[level]);
900 i = face_slice * lpr->tiles_per_image[level]
901 + y * lpr->tiles_per_row[level] + x;
902 lpr->layout[level][i] = layout;
903 }
904
905
906 /**
907 * Set the layout mode for all tiles in a particular image.
908 */
909 static INLINE void
910 llvmpipe_set_texture_image_layout(struct llvmpipe_resource *lpr,
911 unsigned face_slice, unsigned level,
912 unsigned width_t, unsigned height_t,
913 enum lp_texture_layout layout)
914 {
915 const unsigned start = face_slice * lpr->tiles_per_image[level];
916 unsigned i;
917
918 for (i = 0; i < width_t * height_t; i++) {
919 lpr->layout[level][start + i] = layout;
920 }
921 }
922
923
924 /**
925 * Allocate storage for a linear or tile texture image (all cube
926 * faces and all 3D slices.
927 */
928 static void
929 alloc_image_data(struct llvmpipe_resource *lpr, unsigned level,
930 enum lp_texture_layout layout)
931 {
932 uint alignment = MAX2(16, util_cpu_caps.cacheline);
933
934 if (lpr->dt)
935 assert(level == 0);
936
937 if (layout == LP_TEX_LAYOUT_TILED) {
938 /* tiled data is stored in regular memory */
939 uint buffer_size = tex_image_size(lpr, level, layout);
940 lpr->tiled[level].data = align_malloc(buffer_size, alignment);
941 }
942 else {
943 assert(layout == LP_TEX_LAYOUT_LINEAR);
944 if (lpr->dt) {
945 /* we get the linear memory from the winsys */
946 struct llvmpipe_screen *screen = llvmpipe_screen(lpr->base.screen);
947 struct sw_winsys *winsys = screen->winsys;
948
949 lpr->linear[0].data =
950 winsys->displaytarget_map(winsys, lpr->dt,
951 PIPE_TRANSFER_READ_WRITE);
952 }
953 else {
954 /* not a display target - allocate regular memory */
955 uint buffer_size = tex_image_size(lpr, level, LP_TEX_LAYOUT_LINEAR);
956 lpr->linear[level].data = align_malloc(buffer_size, alignment);
957 }
958 }
959 }
960
961
962
963 /**
964 * Return pointer to texture image data (either linear or tiled layout)
965 * for a particular cube face or 3D texture slice.
966 *
967 * \param face_slice the cube face or 3D slice of interest
968 * \param usage one of LP_TEX_USAGE_READ/WRITE_ALL/READ_WRITE
969 * \param layout either LP_TEX_LAYOUT_LINEAR or _TILED or _NONE
970 */
971 void *
972 llvmpipe_get_texture_image(struct llvmpipe_resource *lpr,
973 unsigned face_slice, unsigned level,
974 enum lp_texture_usage usage,
975 enum lp_texture_layout layout)
976 {
977 /*
978 * 'target' refers to the image which we're retrieving (either in
979 * tiled or linear layout).
980 * 'other' refers to the same image but in the other layout. (it may
981 * or may not exist.
982 */
983 struct llvmpipe_texture_image *target_img;
984 struct llvmpipe_texture_image *other_img;
985 void *target_data;
986 void *other_data;
987 const unsigned width = u_minify(lpr->base.width0, level);
988 const unsigned height = u_minify(lpr->base.height0, level);
989 const unsigned width_t = align(width, TILE_SIZE) / TILE_SIZE;
990 const unsigned height_t = align(height, TILE_SIZE) / TILE_SIZE;
991 enum lp_texture_layout other_layout;
992 boolean only_allocate;
993
994 assert(layout == LP_TEX_LAYOUT_NONE ||
995 layout == LP_TEX_LAYOUT_TILED ||
996 layout == LP_TEX_LAYOUT_LINEAR);
997
998 assert(usage == LP_TEX_USAGE_READ ||
999 usage == LP_TEX_USAGE_READ_WRITE ||
1000 usage == LP_TEX_USAGE_WRITE_ALL);
1001
1002 /* check for the special case of layout == LP_TEX_LAYOUT_NONE */
1003 if (layout == LP_TEX_LAYOUT_NONE) {
1004 only_allocate = TRUE;
1005 layout = LP_TEX_LAYOUT_TILED;
1006 }
1007 else {
1008 only_allocate = FALSE;
1009 }
1010
1011 if (lpr->dt) {
1012 assert(lpr->linear[level].data);
1013 }
1014
1015 /* which is target? which is other? */
1016 if (layout == LP_TEX_LAYOUT_LINEAR) {
1017 target_img = &lpr->linear[level];
1018 other_img = &lpr->tiled[level];
1019 other_layout = LP_TEX_LAYOUT_TILED;
1020 }
1021 else {
1022 target_img = &lpr->tiled[level];
1023 other_img = &lpr->linear[level];
1024 other_layout = LP_TEX_LAYOUT_LINEAR;
1025 }
1026
1027 target_data = target_img->data;
1028 other_data = other_img->data;
1029
1030 if (!target_data) {
1031 /* allocate memory for the target image now */
1032 alloc_image_data(lpr, level, layout);
1033 target_data = target_img->data;
1034 }
1035
1036 if (face_slice > 0) {
1037 unsigned target_offset, other_offset;
1038
1039 target_offset = face_slice * tex_image_face_size(lpr, level, layout);
1040 other_offset = face_slice * tex_image_face_size(lpr, level, other_layout);
1041 if (target_data) {
1042 target_data = (uint8_t *) target_data + target_offset;
1043 }
1044 if (other_data) {
1045 other_data = (uint8_t *) other_data + other_offset;
1046 }
1047 }
1048
1049 if (only_allocate) {
1050 /* Just allocating tiled memory. Don't initialize it from the
1051 * linear data if it exists.
1052 */
1053 return target_data;
1054 }
1055
1056 if (other_data) {
1057 /* may need to convert other data to the requested layout */
1058 enum lp_texture_layout new_layout;
1059 unsigned x, y;
1060
1061 /* loop over all image tiles, doing layout conversion where needed */
1062 for (y = 0; y < height_t; y++) {
1063 for (x = 0; x < width_t; x++) {
1064 enum lp_texture_layout cur_layout =
1065 llvmpipe_get_texture_tile_layout(lpr, face_slice, level, x, y);
1066 boolean convert;
1067
1068 layout_logic(cur_layout, layout, usage, &new_layout, &convert);
1069
1070 if (convert && other_data && target_data) {
1071 if (layout == LP_TEX_LAYOUT_TILED) {
1072 lp_linear_to_tiled(other_data, target_data,
1073 x * TILE_SIZE, y * TILE_SIZE,
1074 TILE_SIZE, TILE_SIZE,
1075 lpr->base.format,
1076 lpr->row_stride[level],
1077 lpr->tiles_per_row[level]);
1078 }
1079 else {
1080 assert(layout == LP_TEX_LAYOUT_LINEAR);
1081 lp_tiled_to_linear(other_data, target_data,
1082 x * TILE_SIZE, y * TILE_SIZE,
1083 TILE_SIZE, TILE_SIZE,
1084 lpr->base.format,
1085 lpr->row_stride[level],
1086 lpr->tiles_per_row[level]);
1087 }
1088 }
1089
1090 if (new_layout != cur_layout)
1091 llvmpipe_set_texture_tile_layout(lpr, face_slice, level, x, y,
1092 new_layout);
1093 }
1094 }
1095 }
1096 else {
1097 /* no other data */
1098 llvmpipe_set_texture_image_layout(lpr, face_slice, level,
1099 width_t, height_t, layout);
1100 }
1101
1102 return target_data;
1103 }
1104
1105
1106 /**
1107 * Return pointer to start of a texture image (1D, 2D, 3D, CUBE).
1108 * All cube faces and 3D slices will be converted to the requested
1109 * layout if needed.
1110 * This is typically used when we're about to sample from a texture.
1111 */
1112 void *
1113 llvmpipe_get_texture_image_all(struct llvmpipe_resource *lpr,
1114 unsigned level,
1115 enum lp_texture_usage usage,
1116 enum lp_texture_layout layout)
1117 {
1118 const int slices = lpr->num_slices_faces[level];
1119 int slice;
1120 void *map = NULL;
1121
1122 assert(slices > 0);
1123
1124 for (slice = slices - 1; slice >= 0; slice--) {
1125 map = llvmpipe_get_texture_image(lpr, slice, level, usage, layout);
1126 }
1127
1128 return map;
1129 }
1130
1131
1132 /**
1133 * Get pointer to a linear image (not the tile!) where the tile at (x,y)
1134 * is known to be in linear layout.
1135 * Conversion from tiled to linear will be done if necessary.
1136 * \return pointer to start of image/face (not the tile)
1137 */
1138 ubyte *
1139 llvmpipe_get_texture_tile_linear(struct llvmpipe_resource *lpr,
1140 unsigned face_slice, unsigned level,
1141 enum lp_texture_usage usage,
1142 unsigned x, unsigned y)
1143 {
1144 struct llvmpipe_texture_image *linear_img = &lpr->linear[level];
1145 enum lp_texture_layout cur_layout, new_layout;
1146 const unsigned tx = x / TILE_SIZE, ty = y / TILE_SIZE;
1147 boolean convert;
1148 uint8_t *tiled_image, *linear_image;
1149
1150 assert(resource_is_texture(&lpr->base));
1151 assert(x % TILE_SIZE == 0);
1152 assert(y % TILE_SIZE == 0);
1153
1154 if (!linear_img->data) {
1155 /* allocate memory for the linear image now */
1156 alloc_image_data(lpr, level, LP_TEX_LAYOUT_LINEAR);
1157 }
1158
1159 /* compute address of the slice/face of the image that contains the tile */
1160 tiled_image = llvmpipe_get_texture_image_address(lpr, face_slice, level,
1161 LP_TEX_LAYOUT_TILED);
1162 linear_image = llvmpipe_get_texture_image_address(lpr, face_slice, level,
1163 LP_TEX_LAYOUT_LINEAR);
1164
1165 /* get current tile layout and determine if data conversion is needed */
1166 cur_layout = llvmpipe_get_texture_tile_layout(lpr, face_slice, level, tx, ty);
1167
1168 layout_logic(cur_layout, LP_TEX_LAYOUT_LINEAR, usage,
1169 &new_layout, &convert);
1170
1171 if (convert && tiled_image && linear_image) {
1172 lp_tiled_to_linear(tiled_image, linear_image,
1173 x, y, TILE_SIZE, TILE_SIZE, lpr->base.format,
1174 lpr->row_stride[level],
1175 lpr->tiles_per_row[level]);
1176 }
1177
1178 if (new_layout != cur_layout)
1179 llvmpipe_set_texture_tile_layout(lpr, face_slice, level, tx, ty, new_layout);
1180
1181 return linear_image;
1182 }
1183
1184
1185 /**
1186 * Get pointer to tiled data for rendering.
1187 * \return pointer to the tiled data at the given tile position
1188 */
1189 ubyte *
1190 llvmpipe_get_texture_tile(struct llvmpipe_resource *lpr,
1191 unsigned face_slice, unsigned level,
1192 enum lp_texture_usage usage,
1193 unsigned x, unsigned y)
1194 {
1195 struct llvmpipe_texture_image *tiled_img = &lpr->tiled[level];
1196 enum lp_texture_layout cur_layout, new_layout;
1197 const unsigned tx = x / TILE_SIZE, ty = y / TILE_SIZE;
1198 boolean convert;
1199 uint8_t *tiled_image, *linear_image;
1200 unsigned tile_offset;
1201
1202 assert(x % TILE_SIZE == 0);
1203 assert(y % TILE_SIZE == 0);
1204
1205 if (!tiled_img->data) {
1206 /* allocate memory for the tiled image now */
1207 alloc_image_data(lpr, level, LP_TEX_LAYOUT_TILED);
1208 }
1209
1210 /* compute address of the slice/face of the image that contains the tile */
1211 tiled_image = llvmpipe_get_texture_image_address(lpr, face_slice, level,
1212 LP_TEX_LAYOUT_TILED);
1213 linear_image = llvmpipe_get_texture_image_address(lpr, face_slice, level,
1214 LP_TEX_LAYOUT_LINEAR);
1215
1216 /* get current tile layout and see if we need to convert the data */
1217 cur_layout = llvmpipe_get_texture_tile_layout(lpr, face_slice, level, tx, ty);
1218
1219 layout_logic(cur_layout, LP_TEX_LAYOUT_TILED, usage, &new_layout, &convert);
1220 if (convert && linear_image && tiled_image) {
1221 lp_linear_to_tiled(linear_image, tiled_image,
1222 x, y, TILE_SIZE, TILE_SIZE, lpr->base.format,
1223 lpr->row_stride[level],
1224 lpr->tiles_per_row[level]);
1225 }
1226
1227 if (!tiled_image)
1228 return NULL;
1229
1230 if (new_layout != cur_layout)
1231 llvmpipe_set_texture_tile_layout(lpr, face_slice, level, tx, ty, new_layout);
1232
1233 /* compute, return address of the 64x64 tile */
1234 tile_offset = (ty * lpr->tiles_per_row[level] + tx)
1235 * TILE_SIZE * TILE_SIZE * 4;
1236
1237 return (ubyte *) tiled_image + tile_offset;
1238 }
1239
1240
1241 /**
1242 * Get pointer to tiled data for rendering.
1243 * \return pointer to the tiled data at the given tile position
1244 */
1245 void
1246 llvmpipe_unswizzle_cbuf_tile(struct llvmpipe_resource *lpr,
1247 unsigned face_slice, unsigned level,
1248 unsigned x, unsigned y,
1249 uint8_t *tile)
1250 {
1251 struct llvmpipe_texture_image *linear_img = &lpr->linear[level];
1252 const unsigned tx = x / TILE_SIZE, ty = y / TILE_SIZE;
1253 uint8_t *linear_image;
1254
1255 assert(x % TILE_SIZE == 0);
1256 assert(y % TILE_SIZE == 0);
1257
1258 if (!linear_img->data) {
1259 /* allocate memory for the linear image now */
1260 alloc_image_data(lpr, level, LP_TEX_LAYOUT_LINEAR);
1261 }
1262
1263 /* compute address of the slice/face of the image that contains the tile */
1264 linear_image = llvmpipe_get_texture_image_address(lpr, face_slice, level,
1265 LP_TEX_LAYOUT_LINEAR);
1266
1267 {
1268 uint ii = x, jj = y;
1269 uint tile_offset = jj / TILE_SIZE + ii / TILE_SIZE;
1270 uint byte_offset = tile_offset * TILE_SIZE * TILE_SIZE * 4;
1271
1272 /* Note that lp_tiled_to_linear expects the tile parameter to
1273 * point at the first tile in a whole-image sized array. In
1274 * this code, we have only a single tile and have to do some
1275 * pointer arithmetic to figure out where the "image" would have
1276 * started.
1277 */
1278 lp_tiled_to_linear(tile - byte_offset, linear_image,
1279 x, y, TILE_SIZE, TILE_SIZE,
1280 lpr->base.format,
1281 lpr->row_stride[level],
1282 1); /* tiles per row */
1283 }
1284
1285 llvmpipe_set_texture_tile_layout(lpr, face_slice, level, tx, ty,
1286 LP_TEX_LAYOUT_LINEAR);
1287 }
1288
1289
1290 /**
1291 * Get pointer to tiled data for rendering.
1292 * \return pointer to the tiled data at the given tile position
1293 */
1294 void
1295 llvmpipe_swizzle_cbuf_tile(struct llvmpipe_resource *lpr,
1296 unsigned face_slice, unsigned level,
1297 unsigned x, unsigned y,
1298 uint8_t *tile)
1299 {
1300 uint8_t *linear_image;
1301
1302 assert(x % TILE_SIZE == 0);
1303 assert(y % TILE_SIZE == 0);
1304
1305 /* compute address of the slice/face of the image that contains the tile */
1306 linear_image = llvmpipe_get_texture_image_address(lpr, face_slice, level,
1307 LP_TEX_LAYOUT_LINEAR);
1308
1309 if (linear_image) {
1310 uint ii = x, jj = y;
1311 uint tile_offset = jj / TILE_SIZE + ii / TILE_SIZE;
1312 uint byte_offset = tile_offset * TILE_SIZE * TILE_SIZE * 4;
1313
1314 /* Note that lp_linear_to_tiled expects the tile parameter to
1315 * point at the first tile in a whole-image sized array. In
1316 * this code, we have only a single tile and have to do some
1317 * pointer arithmetic to figure out where the "image" would have
1318 * started.
1319 */
1320 lp_linear_to_tiled(linear_image, tile - byte_offset,
1321 x, y, TILE_SIZE, TILE_SIZE,
1322 lpr->base.format,
1323 lpr->row_stride[level],
1324 1); /* tiles per row */
1325 }
1326 }
1327
1328
1329 /**
1330 * Return size of resource in bytes
1331 */
1332 unsigned
1333 llvmpipe_resource_size(const struct pipe_resource *resource)
1334 {
1335 const struct llvmpipe_resource *lpr = llvmpipe_resource_const(resource);
1336 unsigned lvl, size = 0;
1337
1338 for (lvl = 0; lvl <= lpr->base.last_level; lvl++) {
1339 if (lpr->linear[lvl].data)
1340 size += tex_image_size(lpr, lvl, LP_TEX_LAYOUT_LINEAR);
1341
1342 if (lpr->tiled[lvl].data)
1343 size += tex_image_size(lpr, lvl, LP_TEX_LAYOUT_TILED);
1344 }
1345
1346 return size;
1347 }
1348
1349
1350 #ifdef DEBUG
1351 void
1352 llvmpipe_print_resources(void)
1353 {
1354 struct llvmpipe_resource *lpr;
1355 unsigned n = 0, total = 0;
1356
1357 debug_printf("LLVMPIPE: current resources:\n");
1358 foreach(lpr, &resource_list) {
1359 unsigned size = llvmpipe_resource_size(&lpr->base);
1360 debug_printf("resource %u at %p, size %ux%ux%u: %u bytes, refcount %u\n",
1361 lpr->id, (void *) lpr,
1362 lpr->base.width0, lpr->base.height0, lpr->base.depth0,
1363 size, lpr->base.reference.count);
1364 total += size;
1365 n++;
1366 }
1367 debug_printf("LLVMPIPE: total size of %u resources: %u\n", n, total);
1368 }
1369 #endif
1370
1371
1372 void
1373 llvmpipe_init_screen_resource_funcs(struct pipe_screen *screen)
1374 {
1375 #ifdef DEBUG
1376 /* init linked list for tracking resources */
1377 {
1378 static boolean first_call = TRUE;
1379 if (first_call) {
1380 memset(&resource_list, 0, sizeof(resource_list));
1381 make_empty_list(&resource_list);
1382 first_call = FALSE;
1383 }
1384 }
1385 #endif
1386
1387 screen->resource_create = llvmpipe_resource_create;
1388 screen->resource_destroy = llvmpipe_resource_destroy;
1389 screen->resource_from_handle = llvmpipe_resource_from_handle;
1390 screen->resource_get_handle = llvmpipe_resource_get_handle;
1391 screen->user_buffer_create = llvmpipe_user_buffer_create;
1392
1393 }
1394
1395
1396 void
1397 llvmpipe_init_context_resource_funcs(struct pipe_context *pipe)
1398 {
1399 pipe->get_transfer = llvmpipe_get_transfer;
1400 pipe->transfer_destroy = llvmpipe_transfer_destroy;
1401 pipe->transfer_map = llvmpipe_transfer_map;
1402 pipe->transfer_unmap = llvmpipe_transfer_unmap;
1403
1404 pipe->transfer_flush_region = u_default_transfer_flush_region;
1405 pipe->transfer_inline_write = u_default_transfer_inline_write;
1406
1407 pipe->create_surface = llvmpipe_create_surface;
1408 pipe->surface_destroy = llvmpipe_surface_destroy;
1409 }