1 /**************************************************************************
3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
29 * Keith Whitwell <keith@tungstengraphics.com>
30 * Michel Dänzer <michel@tungstengraphics.com>
33 #include "pipe/p_context.h"
34 #include "pipe/p_defines.h"
35 #include "util/u_inlines.h"
37 #include "util/u_format.h"
38 #include "util/u_math.h"
39 #include "util/u_memory.h"
41 #include "lp_context.h"
42 #include "lp_screen.h"
43 #include "lp_texture.h"
44 #include "lp_tile_size.h"
45 #include "lp_winsys.h"
49 * Conventional allocation path for non-display textures:
50 * Simple, maximally packed layout.
53 llvmpipe_texture_layout(struct llvmpipe_screen
*screen
,
54 struct llvmpipe_texture
*lpt
)
56 struct pipe_texture
*pt
= &lpt
->base
;
58 unsigned width
= pt
->width0
;
59 unsigned height
= pt
->height0
;
60 unsigned depth
= pt
->depth0
;
61 unsigned buffer_size
= 0;
63 for (level
= 0; level
<= pt
->last_level
; level
++) {
64 unsigned nblocksx
, nblocksy
;
66 /* Allocate storage for whole quads. This is particularly important
67 * for depth surfaces, which are currently stored in a swizzled format.
69 nblocksx
= util_format_get_nblocksx(pt
->format
, align(width
, TILE_SIZE
));
70 nblocksy
= util_format_get_nblocksy(pt
->format
, align(height
, TILE_SIZE
));
72 lpt
->stride
[level
] = align(nblocksx
* util_format_get_blocksize(pt
->format
), 16);
74 lpt
->level_offset
[level
] = buffer_size
;
76 buffer_size
+= (nblocksy
*
77 ((pt
->target
== PIPE_TEXTURE_CUBE
) ? 6 : depth
) *
80 width
= u_minify(width
, 1);
81 height
= u_minify(height
, 1);
82 depth
= u_minify(depth
, 1);
85 lpt
->data
= align_malloc(buffer_size
, 16);
87 return lpt
->data
!= NULL
;
93 llvmpipe_displaytarget_layout(struct llvmpipe_screen
*screen
,
94 struct llvmpipe_texture
*lpt
)
96 struct llvmpipe_winsys
*winsys
= screen
->winsys
;
98 /* Round up the surface size to a multiple of the tile size to
99 * avoid tile clipping.
101 unsigned width
= align(lpt
->base
.width0
, TILE_SIZE
);
102 unsigned height
= align(lpt
->base
.height0
, TILE_SIZE
);
104 lpt
->dt
= winsys
->displaytarget_create(winsys
,
110 return lpt
->dt
!= NULL
;
114 static struct pipe_texture
*
115 llvmpipe_texture_create(struct pipe_screen
*_screen
,
116 const struct pipe_texture
*templat
)
118 struct llvmpipe_screen
*screen
= llvmpipe_screen(_screen
);
119 struct llvmpipe_texture
*lpt
= CALLOC_STRUCT(llvmpipe_texture
);
123 lpt
->base
= *templat
;
124 pipe_reference_init(&lpt
->base
.reference
, 1);
125 lpt
->base
.screen
= &screen
->base
;
127 if (lpt
->base
.tex_usage
& (PIPE_TEXTURE_USAGE_DISPLAY_TARGET
|
128 PIPE_TEXTURE_USAGE_SCANOUT
|
129 PIPE_TEXTURE_USAGE_SHARED
)) {
130 if (!llvmpipe_displaytarget_layout(screen
, lpt
))
134 if (!llvmpipe_texture_layout(screen
, lpt
))
146 static struct pipe_texture
*
147 llvmpipe_texture_blanket(struct pipe_screen
* screen
,
148 const struct pipe_texture
*base
,
149 const unsigned *stride
,
150 struct pipe_buffer
*buffer
)
154 struct llvmpipe_texture
*lpt
;
157 /* Only supports one type */
158 if (base
->target
!= PIPE_TEXTURE_2D
||
159 base
->last_level
!= 0 ||
164 lpt
= CALLOC_STRUCT(llvmpipe_texture
);
169 pipe_reference_init(&lpt
->base
.reference
, 1);
170 lpt
->base
.screen
= screen
;
171 lpt
->stride
[0] = stride
[0];
173 pipe_buffer_reference(&lpt
->buffer
, buffer
);
177 debug_printf("llvmpipe_texture_blanket() not implemented!");
184 llvmpipe_texture_destroy(struct pipe_texture
*pt
)
186 struct llvmpipe_screen
*screen
= llvmpipe_screen(pt
->screen
);
187 struct llvmpipe_texture
*lpt
= llvmpipe_texture(pt
);
191 struct llvmpipe_winsys
*winsys
= screen
->winsys
;
192 winsys
->displaytarget_destroy(winsys
, lpt
->dt
);
195 /* regular texture */
196 align_free(lpt
->data
);
203 static struct pipe_surface
*
204 llvmpipe_get_tex_surface(struct pipe_screen
*screen
,
205 struct pipe_texture
*pt
,
206 unsigned face
, unsigned level
, unsigned zslice
,
209 struct llvmpipe_texture
*lpt
= llvmpipe_texture(pt
);
210 struct pipe_surface
*ps
;
212 assert(level
<= pt
->last_level
);
214 ps
= CALLOC_STRUCT(pipe_surface
);
216 pipe_reference_init(&ps
->reference
, 1);
217 pipe_texture_reference(&ps
->texture
, pt
);
218 ps
->format
= pt
->format
;
219 ps
->width
= u_minify(pt
->width0
, level
);
220 ps
->height
= u_minify(pt
->height0
, level
);
221 ps
->offset
= lpt
->level_offset
[level
];
224 /* Because we are llvmpipe, anything that the state tracker
225 * thought was going to be done with the GPU will actually get
226 * done with the CPU. Let's adjust the flags to take that into
229 if (ps
->usage
& PIPE_BUFFER_USAGE_GPU_WRITE
) {
230 /* GPU_WRITE means "render" and that can involve reads (blending) */
231 ps
->usage
|= PIPE_BUFFER_USAGE_CPU_WRITE
| PIPE_BUFFER_USAGE_CPU_READ
;
234 if (ps
->usage
& PIPE_BUFFER_USAGE_GPU_READ
)
235 ps
->usage
|= PIPE_BUFFER_USAGE_CPU_READ
;
237 if (ps
->usage
& (PIPE_BUFFER_USAGE_CPU_WRITE
|
238 PIPE_BUFFER_USAGE_GPU_WRITE
)) {
239 /* Mark the surface as dirty. */
241 llvmpipe_screen(screen
)->timestamp
++;
248 /* XXX shouldn't that rather be
249 tex_height = align(ps->height, 2);
250 to account for alignment done in llvmpipe_texture_layout ?
252 if (pt
->target
== PIPE_TEXTURE_CUBE
) {
253 unsigned tex_height
= ps
->height
;
254 ps
->offset
+= face
* util_format_get_nblocksy(pt
->format
, tex_height
) * lpt
->stride
[level
];
256 else if (pt
->target
== PIPE_TEXTURE_3D
) {
257 unsigned tex_height
= ps
->height
;
258 ps
->offset
+= zslice
* util_format_get_nblocksy(pt
->format
, tex_height
) * lpt
->stride
[level
];
270 llvmpipe_tex_surface_destroy(struct pipe_surface
*surf
)
272 /* Effectively do the texture_update work here - if texture images
273 * needed post-processing to put them into hardware layout, this is
274 * where it would happen. For llvmpipe, nothing to do.
276 assert(surf
->texture
);
277 pipe_texture_reference(&surf
->texture
, NULL
);
282 static struct pipe_transfer
*
283 llvmpipe_get_tex_transfer(struct pipe_screen
*screen
,
284 struct pipe_texture
*texture
,
285 unsigned face
, unsigned level
, unsigned zslice
,
286 enum pipe_transfer_usage usage
,
287 unsigned x
, unsigned y
, unsigned w
, unsigned h
)
289 struct llvmpipe_texture
*lptex
= llvmpipe_texture(texture
);
290 struct llvmpipe_transfer
*lpt
;
293 assert(level
<= texture
->last_level
);
295 lpt
= CALLOC_STRUCT(llvmpipe_transfer
);
297 struct pipe_transfer
*pt
= &lpt
->base
;
298 pipe_texture_reference(&pt
->texture
, texture
);
301 pt
->width
= align(w
, TILE_SIZE
);
302 pt
->height
= align(h
, TILE_SIZE
);
303 pt
->stride
= lptex
->stride
[level
];
309 lpt
->offset
= lptex
->level_offset
[level
];
311 /* XXX shouldn't that rather be
312 tex_height = align(u_minify(texture->height0, level), 2)
313 to account for alignment done in llvmpipe_texture_layout ?
315 if (texture
->target
== PIPE_TEXTURE_CUBE
) {
316 unsigned tex_height
= u_minify(texture
->height0
, level
);
317 lpt
->offset
+= face
* util_format_get_nblocksy(texture
->format
, tex_height
) * pt
->stride
;
319 else if (texture
->target
== PIPE_TEXTURE_3D
) {
320 unsigned tex_height
= u_minify(texture
->height0
, level
);
321 lpt
->offset
+= zslice
* util_format_get_nblocksy(texture
->format
, tex_height
) * pt
->stride
;
334 llvmpipe_tex_transfer_destroy(struct pipe_transfer
*transfer
)
336 /* Effectively do the texture_update work here - if texture images
337 * needed post-processing to put them into hardware layout, this is
338 * where it would happen. For llvmpipe, nothing to do.
340 assert (transfer
->texture
);
341 pipe_texture_reference(&transfer
->texture
, NULL
);
347 llvmpipe_transfer_map( struct pipe_screen
*_screen
,
348 struct pipe_transfer
*transfer
)
350 struct llvmpipe_screen
*screen
= llvmpipe_screen(_screen
);
351 ubyte
*map
, *xfer_map
;
352 struct llvmpipe_texture
*lpt
;
353 enum pipe_format format
;
355 assert(transfer
->texture
);
356 lpt
= llvmpipe_texture(transfer
->texture
);
357 format
= lpt
->base
.format
;
361 struct llvmpipe_winsys
*winsys
= screen
->winsys
;
363 map
= winsys
->displaytarget_map(winsys
, lpt
->dt
,
364 pipe_transfer_buffer_flags(transfer
));
369 /* regular texture */
373 /* May want to different things here depending on read/write nature
376 if (transfer
->texture
&& (transfer
->usage
& PIPE_TRANSFER_WRITE
)) {
377 /* Do something to notify sharing contexts of a texture change.
382 xfer_map
= map
+ llvmpipe_transfer(transfer
)->offset
+
383 transfer
->y
/ util_format_get_blockheight(format
) * transfer
->stride
+
384 transfer
->x
/ util_format_get_blockwidth(format
) * util_format_get_blocksize(format
);
385 /*printf("map = %p xfer map = %p\n", map, xfer_map);*/
391 llvmpipe_transfer_unmap(struct pipe_screen
*screen
,
392 struct pipe_transfer
*transfer
)
394 struct llvmpipe_screen
*lp_screen
= llvmpipe_screen(screen
);
395 struct llvmpipe_texture
*lpt
;
397 assert(transfer
->texture
);
398 lpt
= llvmpipe_texture(transfer
->texture
);
402 struct llvmpipe_winsys
*winsys
= lp_screen
->winsys
;
403 winsys
->displaytarget_unmap(winsys
, lpt
->dt
);
409 llvmpipe_init_screen_texture_funcs(struct pipe_screen
*screen
)
411 screen
->texture_create
= llvmpipe_texture_create
;
412 screen
->texture_blanket
= llvmpipe_texture_blanket
;
413 screen
->texture_destroy
= llvmpipe_texture_destroy
;
415 screen
->get_tex_surface
= llvmpipe_get_tex_surface
;
416 screen
->tex_surface_destroy
= llvmpipe_tex_surface_destroy
;
418 screen
->get_tex_transfer
= llvmpipe_get_tex_transfer
;
419 screen
->tex_transfer_destroy
= llvmpipe_tex_transfer_destroy
;
420 screen
->transfer_map
= llvmpipe_transfer_map
;
421 screen
->transfer_unmap
= llvmpipe_transfer_unmap
;