Merge branch '7.8'
[mesa.git] / src / gallium / drivers / llvmpipe / lp_texture.c
1 /**************************************************************************
2 *
3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 * Michel Dänzer <michel@tungstengraphics.com>
31 */
32
33 #include "pipe/p_context.h"
34 #include "pipe/p_defines.h"
35 #include "util/u_inlines.h"
36
37 #include "util/u_format.h"
38 #include "util/u_math.h"
39 #include "util/u_memory.h"
40
41 #include "lp_context.h"
42 #include "lp_screen.h"
43 #include "lp_texture.h"
44 #include "lp_tile_size.h"
45 #include "lp_winsys.h"
46
47
48 /**
49 * Conventional allocation path for non-display textures:
50 * Simple, maximally packed layout.
51 */
52 static boolean
53 llvmpipe_texture_layout(struct llvmpipe_screen *screen,
54 struct llvmpipe_texture *lpt)
55 {
56 struct pipe_texture *pt = &lpt->base;
57 unsigned level;
58 unsigned width = pt->width0;
59 unsigned height = pt->height0;
60 unsigned depth = pt->depth0;
61 unsigned buffer_size = 0;
62
63 for (level = 0; level <= pt->last_level; level++) {
64 unsigned nblocksx, nblocksy;
65
66 /* Allocate storage for whole quads. This is particularly important
67 * for depth surfaces, which are currently stored in a swizzled format.
68 */
69 nblocksx = util_format_get_nblocksx(pt->format, align(width, TILE_SIZE));
70 nblocksy = util_format_get_nblocksy(pt->format, align(height, TILE_SIZE));
71
72 lpt->stride[level] = align(nblocksx * util_format_get_blocksize(pt->format), 16);
73
74 lpt->level_offset[level] = buffer_size;
75
76 buffer_size += (nblocksy *
77 ((pt->target == PIPE_TEXTURE_CUBE) ? 6 : depth) *
78 lpt->stride[level]);
79
80 width = u_minify(width, 1);
81 height = u_minify(height, 1);
82 depth = u_minify(depth, 1);
83 }
84
85 lpt->data = align_malloc(buffer_size, 16);
86
87 return lpt->data != NULL;
88 }
89
90
91
92 static boolean
93 llvmpipe_displaytarget_layout(struct llvmpipe_screen *screen,
94 struct llvmpipe_texture *lpt)
95 {
96 struct llvmpipe_winsys *winsys = screen->winsys;
97
98 /* Round up the surface size to a multiple of the tile size to
99 * avoid tile clipping.
100 */
101 unsigned width = align(lpt->base.width0, TILE_SIZE);
102 unsigned height = align(lpt->base.height0, TILE_SIZE);
103
104 lpt->dt = winsys->displaytarget_create(winsys,
105 lpt->base.format,
106 width, height,
107 16,
108 &lpt->stride[0] );
109
110 return lpt->dt != NULL;
111 }
112
113
114 static struct pipe_texture *
115 llvmpipe_texture_create(struct pipe_screen *_screen,
116 const struct pipe_texture *templat)
117 {
118 struct llvmpipe_screen *screen = llvmpipe_screen(_screen);
119 struct llvmpipe_texture *lpt = CALLOC_STRUCT(llvmpipe_texture);
120 if (!lpt)
121 return NULL;
122
123 lpt->base = *templat;
124 pipe_reference_init(&lpt->base.reference, 1);
125 lpt->base.screen = &screen->base;
126
127 if (lpt->base.tex_usage & (PIPE_TEXTURE_USAGE_DISPLAY_TARGET |
128 PIPE_TEXTURE_USAGE_SCANOUT |
129 PIPE_TEXTURE_USAGE_SHARED)) {
130 if (!llvmpipe_displaytarget_layout(screen, lpt))
131 goto fail;
132 }
133 else {
134 if (!llvmpipe_texture_layout(screen, lpt))
135 goto fail;
136 }
137
138 return &lpt->base;
139
140 fail:
141 FREE(lpt);
142 return NULL;
143 }
144
145
146 static struct pipe_texture *
147 llvmpipe_texture_blanket(struct pipe_screen * screen,
148 const struct pipe_texture *base,
149 const unsigned *stride,
150 struct pipe_buffer *buffer)
151 {
152 /* FIXME */
153 #if 0
154 struct llvmpipe_texture *lpt;
155 assert(screen);
156
157 /* Only supports one type */
158 if (base->target != PIPE_TEXTURE_2D ||
159 base->last_level != 0 ||
160 base->depth0 != 1) {
161 return NULL;
162 }
163
164 lpt = CALLOC_STRUCT(llvmpipe_texture);
165 if (!lpt)
166 return NULL;
167
168 lpt->base = *base;
169 pipe_reference_init(&lpt->base.reference, 1);
170 lpt->base.screen = screen;
171 lpt->stride[0] = stride[0];
172
173 pipe_buffer_reference(&lpt->buffer, buffer);
174
175 return &lpt->base;
176 #else
177 debug_printf("llvmpipe_texture_blanket() not implemented!");
178 return NULL;
179 #endif
180 }
181
182
183 static void
184 llvmpipe_texture_destroy(struct pipe_texture *pt)
185 {
186 struct llvmpipe_screen *screen = llvmpipe_screen(pt->screen);
187 struct llvmpipe_texture *lpt = llvmpipe_texture(pt);
188
189 if (lpt->dt) {
190 /* display target */
191 struct llvmpipe_winsys *winsys = screen->winsys;
192 winsys->displaytarget_destroy(winsys, lpt->dt);
193 }
194 else {
195 /* regular texture */
196 align_free(lpt->data);
197 }
198
199 FREE(lpt);
200 }
201
202
203 static struct pipe_surface *
204 llvmpipe_get_tex_surface(struct pipe_screen *screen,
205 struct pipe_texture *pt,
206 unsigned face, unsigned level, unsigned zslice,
207 unsigned usage)
208 {
209 struct llvmpipe_texture *lpt = llvmpipe_texture(pt);
210 struct pipe_surface *ps;
211
212 assert(level <= pt->last_level);
213
214 ps = CALLOC_STRUCT(pipe_surface);
215 if (ps) {
216 pipe_reference_init(&ps->reference, 1);
217 pipe_texture_reference(&ps->texture, pt);
218 ps->format = pt->format;
219 ps->width = u_minify(pt->width0, level);
220 ps->height = u_minify(pt->height0, level);
221 ps->offset = lpt->level_offset[level];
222 ps->usage = usage;
223
224 /* Because we are llvmpipe, anything that the state tracker
225 * thought was going to be done with the GPU will actually get
226 * done with the CPU. Let's adjust the flags to take that into
227 * account.
228 */
229 if (ps->usage & PIPE_BUFFER_USAGE_GPU_WRITE) {
230 /* GPU_WRITE means "render" and that can involve reads (blending) */
231 ps->usage |= PIPE_BUFFER_USAGE_CPU_WRITE | PIPE_BUFFER_USAGE_CPU_READ;
232 }
233
234 if (ps->usage & PIPE_BUFFER_USAGE_GPU_READ)
235 ps->usage |= PIPE_BUFFER_USAGE_CPU_READ;
236
237 if (ps->usage & (PIPE_BUFFER_USAGE_CPU_WRITE |
238 PIPE_BUFFER_USAGE_GPU_WRITE)) {
239 /* Mark the surface as dirty. */
240 lpt->timestamp++;
241 llvmpipe_screen(screen)->timestamp++;
242 }
243
244 ps->face = face;
245 ps->level = level;
246 ps->zslice = zslice;
247
248 /* XXX shouldn't that rather be
249 tex_height = align(ps->height, 2);
250 to account for alignment done in llvmpipe_texture_layout ?
251 */
252 if (pt->target == PIPE_TEXTURE_CUBE) {
253 unsigned tex_height = ps->height;
254 ps->offset += face * util_format_get_nblocksy(pt->format, tex_height) * lpt->stride[level];
255 }
256 else if (pt->target == PIPE_TEXTURE_3D) {
257 unsigned tex_height = ps->height;
258 ps->offset += zslice * util_format_get_nblocksy(pt->format, tex_height) * lpt->stride[level];
259 }
260 else {
261 assert(face == 0);
262 assert(zslice == 0);
263 }
264 }
265 return ps;
266 }
267
268
269 static void
270 llvmpipe_tex_surface_destroy(struct pipe_surface *surf)
271 {
272 /* Effectively do the texture_update work here - if texture images
273 * needed post-processing to put them into hardware layout, this is
274 * where it would happen. For llvmpipe, nothing to do.
275 */
276 assert(surf->texture);
277 pipe_texture_reference(&surf->texture, NULL);
278 FREE(surf);
279 }
280
281
282 static struct pipe_transfer *
283 llvmpipe_get_tex_transfer(struct pipe_screen *screen,
284 struct pipe_texture *texture,
285 unsigned face, unsigned level, unsigned zslice,
286 enum pipe_transfer_usage usage,
287 unsigned x, unsigned y, unsigned w, unsigned h)
288 {
289 struct llvmpipe_texture *lptex = llvmpipe_texture(texture);
290 struct llvmpipe_transfer *lpt;
291
292 assert(texture);
293 assert(level <= texture->last_level);
294
295 lpt = CALLOC_STRUCT(llvmpipe_transfer);
296 if (lpt) {
297 struct pipe_transfer *pt = &lpt->base;
298 pipe_texture_reference(&pt->texture, texture);
299 pt->x = x;
300 pt->y = y;
301 pt->width = align(w, TILE_SIZE);
302 pt->height = align(h, TILE_SIZE);
303 pt->stride = lptex->stride[level];
304 pt->usage = usage;
305 pt->face = face;
306 pt->level = level;
307 pt->zslice = zslice;
308
309 lpt->offset = lptex->level_offset[level];
310
311 /* XXX shouldn't that rather be
312 tex_height = align(u_minify(texture->height0, level), 2)
313 to account for alignment done in llvmpipe_texture_layout ?
314 */
315 if (texture->target == PIPE_TEXTURE_CUBE) {
316 unsigned tex_height = u_minify(texture->height0, level);
317 lpt->offset += face * util_format_get_nblocksy(texture->format, tex_height) * pt->stride;
318 }
319 else if (texture->target == PIPE_TEXTURE_3D) {
320 unsigned tex_height = u_minify(texture->height0, level);
321 lpt->offset += zslice * util_format_get_nblocksy(texture->format, tex_height) * pt->stride;
322 }
323 else {
324 assert(face == 0);
325 assert(zslice == 0);
326 }
327 return pt;
328 }
329 return NULL;
330 }
331
332
333 static void
334 llvmpipe_tex_transfer_destroy(struct pipe_transfer *transfer)
335 {
336 /* Effectively do the texture_update work here - if texture images
337 * needed post-processing to put them into hardware layout, this is
338 * where it would happen. For llvmpipe, nothing to do.
339 */
340 assert (transfer->texture);
341 pipe_texture_reference(&transfer->texture, NULL);
342 FREE(transfer);
343 }
344
345
346 static void *
347 llvmpipe_transfer_map( struct pipe_screen *_screen,
348 struct pipe_transfer *transfer )
349 {
350 struct llvmpipe_screen *screen = llvmpipe_screen(_screen);
351 ubyte *map, *xfer_map;
352 struct llvmpipe_texture *lpt;
353 enum pipe_format format;
354
355 assert(transfer->texture);
356 lpt = llvmpipe_texture(transfer->texture);
357 format = lpt->base.format;
358
359 if (lpt->dt) {
360 /* display target */
361 struct llvmpipe_winsys *winsys = screen->winsys;
362
363 map = winsys->displaytarget_map(winsys, lpt->dt,
364 pipe_transfer_buffer_flags(transfer));
365 if (map == NULL)
366 return NULL;
367 }
368 else {
369 /* regular texture */
370 map = lpt->data;
371 }
372
373 /* May want to different things here depending on read/write nature
374 * of the map:
375 */
376 if (transfer->texture && (transfer->usage & PIPE_TRANSFER_WRITE)) {
377 /* Do something to notify sharing contexts of a texture change.
378 */
379 screen->timestamp++;
380 }
381
382 xfer_map = map + llvmpipe_transfer(transfer)->offset +
383 transfer->y / util_format_get_blockheight(format) * transfer->stride +
384 transfer->x / util_format_get_blockwidth(format) * util_format_get_blocksize(format);
385 /*printf("map = %p xfer map = %p\n", map, xfer_map);*/
386 return xfer_map;
387 }
388
389
390 static void
391 llvmpipe_transfer_unmap(struct pipe_screen *screen,
392 struct pipe_transfer *transfer)
393 {
394 struct llvmpipe_screen *lp_screen = llvmpipe_screen(screen);
395 struct llvmpipe_texture *lpt;
396
397 assert(transfer->texture);
398 lpt = llvmpipe_texture(transfer->texture);
399
400 if (lpt->dt) {
401 /* display target */
402 struct llvmpipe_winsys *winsys = lp_screen->winsys;
403 winsys->displaytarget_unmap(winsys, lpt->dt);
404 }
405 }
406
407
408 void
409 llvmpipe_init_screen_texture_funcs(struct pipe_screen *screen)
410 {
411 screen->texture_create = llvmpipe_texture_create;
412 screen->texture_blanket = llvmpipe_texture_blanket;
413 screen->texture_destroy = llvmpipe_texture_destroy;
414
415 screen->get_tex_surface = llvmpipe_get_tex_surface;
416 screen->tex_surface_destroy = llvmpipe_tex_surface_destroy;
417
418 screen->get_tex_transfer = llvmpipe_get_tex_transfer;
419 screen->tex_transfer_destroy = llvmpipe_tex_transfer_destroy;
420 screen->transfer_map = llvmpipe_transfer_map;
421 screen->transfer_unmap = llvmpipe_transfer_unmap;
422 }