nv30: add a couple of missed shader caps
[mesa.git] / src / gallium / drivers / nouveau / nv30 / nv30_screen.c
1 /*
2 * Copyright 2012 Red Hat Inc.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
18 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20 * OTHER DEALINGS IN THE SOFTWARE.
21 *
22 * Authors: Ben Skeggs
23 *
24 */
25
26 #include <xf86drm.h>
27 #include <nouveau_drm.h>
28 #include "util/u_format.h"
29 #include "util/u_format_s3tc.h"
30
31 #include "nv_object.xml.h"
32 #include "nv_m2mf.xml.h"
33 #include "nv30/nv30-40_3d.xml.h"
34 #include "nv30/nv01_2d.xml.h"
35
36 #include "nouveau_fence.h"
37 #include "nv30/nv30_screen.h"
38 #include "nv30/nv30_context.h"
39 #include "nv30/nv30_resource.h"
40 #include "nv30/nv30_format.h"
41
42 #define RANKINE_0397_CHIPSET 0x00000003
43 #define RANKINE_0497_CHIPSET 0x000001e0
44 #define RANKINE_0697_CHIPSET 0x00000010
45 #define CURIE_4097_CHIPSET 0x00000baf
46 #define CURIE_4497_CHIPSET 0x00005450
47 #define CURIE_4497_CHIPSET6X 0x00000088
48
49 static int
50 nv30_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
51 {
52 struct nv30_screen *screen = nv30_screen(pscreen);
53 struct nouveau_object *eng3d = screen->eng3d;
54 struct nouveau_device *dev = nouveau_screen(pscreen)->device;
55
56 switch (param) {
57 /* non-boolean capabilities */
58 case PIPE_CAP_MAX_RENDER_TARGETS:
59 return (eng3d->oclass >= NV40_3D_CLASS) ? 4 : 1;
60 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
61 return 13;
62 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
63 return 10;
64 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
65 return 13;
66 case PIPE_CAP_GLSL_FEATURE_LEVEL:
67 case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
68 return 120;
69 case PIPE_CAP_ENDIANNESS:
70 return PIPE_ENDIAN_LITTLE;
71 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
72 return 16;
73 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
74 return NOUVEAU_MIN_BUFFER_MAP_ALIGN;
75 case PIPE_CAP_MAX_VIEWPORTS:
76 return 1;
77 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
78 return 2048;
79 /* supported capabilities */
80 case PIPE_CAP_ANISOTROPIC_FILTER:
81 case PIPE_CAP_POINT_SPRITE:
82 case PIPE_CAP_OCCLUSION_QUERY:
83 case PIPE_CAP_QUERY_TIME_ELAPSED:
84 case PIPE_CAP_QUERY_TIMESTAMP:
85 case PIPE_CAP_TEXTURE_SWIZZLE:
86 case PIPE_CAP_DEPTH_CLIP_DISABLE:
87 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
88 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
89 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
90 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
91 case PIPE_CAP_TGSI_TEXCOORD:
92 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
93 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
94 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
95 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
96 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
97 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
98 return 1;
99 /* nv35 capabilities */
100 case PIPE_CAP_DEPTH_BOUNDS_TEST:
101 return eng3d->oclass == NV35_3D_CLASS || eng3d->oclass >= NV40_3D_CLASS;
102 /* nv4x capabilities */
103 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
104 case PIPE_CAP_NPOT_TEXTURES:
105 case PIPE_CAP_CONDITIONAL_RENDER:
106 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
107 case PIPE_CAP_PRIMITIVE_RESTART:
108 return (eng3d->oclass >= NV40_3D_CLASS) ? 1 : 0;
109 /* unsupported */
110 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
111 case PIPE_CAP_SM3:
112 case PIPE_CAP_INDEP_BLEND_ENABLE:
113 case PIPE_CAP_INDEP_BLEND_FUNC:
114 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
115 case PIPE_CAP_SHADER_STENCIL_EXPORT:
116 case PIPE_CAP_TGSI_INSTANCEID:
117 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR: /* XXX: yes? */
118 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
119 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
120 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
121 case PIPE_CAP_MIN_TEXEL_OFFSET:
122 case PIPE_CAP_MAX_TEXEL_OFFSET:
123 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
124 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
125 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
126 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
127 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
128 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
129 case PIPE_CAP_MAX_VERTEX_STREAMS:
130 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
131 case PIPE_CAP_TEXTURE_BARRIER:
132 case PIPE_CAP_SEAMLESS_CUBE_MAP:
133 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
134 case PIPE_CAP_CUBE_MAP_ARRAY:
135 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
136 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
137 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
138 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
139 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
140 case PIPE_CAP_START_INSTANCE:
141 case PIPE_CAP_TEXTURE_MULTISAMPLE:
142 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
143 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
144 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
145 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
146 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
147 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
148 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
149 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
150 case PIPE_CAP_TEXTURE_GATHER_SM5:
151 case PIPE_CAP_FAKE_SW_MSAA:
152 case PIPE_CAP_TEXTURE_QUERY_LOD:
153 case PIPE_CAP_SAMPLE_SHADING:
154 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
155 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
156 case PIPE_CAP_USER_VERTEX_BUFFERS:
157 case PIPE_CAP_COMPUTE:
158 case PIPE_CAP_DRAW_INDIRECT:
159 case PIPE_CAP_MULTI_DRAW_INDIRECT:
160 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
161 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
162 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
163 case PIPE_CAP_SAMPLER_VIEW_TARGET:
164 case PIPE_CAP_CLIP_HALFZ:
165 case PIPE_CAP_VERTEXID_NOBASE:
166 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
167 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
168 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
169 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
170 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
171 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
172 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
173 case PIPE_CAP_TGSI_TXQS:
174 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
175 case PIPE_CAP_SHAREABLE_SHADERS:
176 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
177 case PIPE_CAP_CLEAR_TEXTURE:
178 case PIPE_CAP_DRAW_PARAMETERS:
179 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
180 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
181 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
182 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
183 case PIPE_CAP_INVALIDATE_BUFFER:
184 case PIPE_CAP_GENERATE_MIPMAP:
185 case PIPE_CAP_STRING_MARKER:
186 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
187 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
188 case PIPE_CAP_QUERY_BUFFER_OBJECT:
189 case PIPE_CAP_QUERY_MEMORY_INFO:
190 case PIPE_CAP_PCI_GROUP:
191 case PIPE_CAP_PCI_BUS:
192 case PIPE_CAP_PCI_DEVICE:
193 case PIPE_CAP_PCI_FUNCTION:
194 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
195 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
196 case PIPE_CAP_CULL_DISTANCE:
197 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
198 case PIPE_CAP_TGSI_VOTE:
199 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
200 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
201 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
202 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
203 case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
204 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
205 case PIPE_CAP_NATIVE_FENCE_FD:
206 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
207 case PIPE_CAP_TGSI_FS_FBFETCH:
208 case PIPE_CAP_TGSI_MUL_ZERO_WINS:
209 case PIPE_CAP_DOUBLES:
210 case PIPE_CAP_INT64:
211 case PIPE_CAP_INT64_DIVMOD:
212 case PIPE_CAP_TGSI_TEX_TXF_LZ:
213 case PIPE_CAP_TGSI_CLOCK:
214 case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
215 case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
216 case PIPE_CAP_TGSI_BALLOT:
217 case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
218 case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
219 case PIPE_CAP_POST_DEPTH_COVERAGE:
220 case PIPE_CAP_BINDLESS_TEXTURE:
221 case PIPE_CAP_NIR_SAMPLERS_AS_DEREF:
222 case PIPE_CAP_QUERY_SO_OVERFLOW:
223 case PIPE_CAP_MEMOBJ:
224 case PIPE_CAP_LOAD_CONSTBUF:
225 case PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS:
226 case PIPE_CAP_TILE_RASTER_ORDER:
227 case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES:
228 case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET:
229 case PIPE_CAP_CONTEXT_PRIORITY_MASK:
230 case PIPE_CAP_FENCE_SIGNAL:
231 case PIPE_CAP_CONSTBUF0_FLAGS:
232 case PIPE_CAP_PACKED_UNIFORMS:
233 case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_TRIANGLES:
234 case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_POINTS_LINES:
235 case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_TRIANGLES:
236 case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_POINTS_LINES:
237 case PIPE_CAP_CONSERVATIVE_RASTER_POST_DEPTH_COVERAGE:
238 case PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS:
239 return 0;
240
241 case PIPE_CAP_VENDOR_ID:
242 return 0x10de;
243 case PIPE_CAP_DEVICE_ID: {
244 uint64_t device_id;
245 if (nouveau_getparam(dev, NOUVEAU_GETPARAM_PCI_DEVICE, &device_id)) {
246 NOUVEAU_ERR("NOUVEAU_GETPARAM_PCI_DEVICE failed.\n");
247 return -1;
248 }
249 return device_id;
250 }
251 case PIPE_CAP_ACCELERATED:
252 return 1;
253 case PIPE_CAP_VIDEO_MEMORY:
254 return dev->vram_size >> 20;
255 case PIPE_CAP_UMA:
256 return 0;
257 }
258
259 debug_printf("unknown param %d\n", param);
260 return 0;
261 }
262
263 static float
264 nv30_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
265 {
266 struct nv30_screen *screen = nv30_screen(pscreen);
267 struct nouveau_object *eng3d = screen->eng3d;
268
269 switch (param) {
270 case PIPE_CAPF_MAX_LINE_WIDTH:
271 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
272 return 10.0;
273 case PIPE_CAPF_MAX_POINT_WIDTH:
274 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
275 return 64.0;
276 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
277 return (eng3d->oclass >= NV40_3D_CLASS) ? 16.0 : 8.0;
278 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
279 return 15.0;
280 case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:
281 case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:
282 case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:
283 return 0.0;
284 default:
285 debug_printf("unknown paramf %d\n", param);
286 return 0;
287 }
288 }
289
290 static int
291 nv30_screen_get_shader_param(struct pipe_screen *pscreen,
292 enum pipe_shader_type shader,
293 enum pipe_shader_cap param)
294 {
295 struct nv30_screen *screen = nv30_screen(pscreen);
296 struct nouveau_object *eng3d = screen->eng3d;
297
298 switch (shader) {
299 case PIPE_SHADER_VERTEX:
300 switch (param) {
301 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
302 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
303 return (eng3d->oclass >= NV40_3D_CLASS) ? 512 : 256;
304 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
305 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
306 return (eng3d->oclass >= NV40_3D_CLASS) ? 512 : 0;
307 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
308 return 0;
309 case PIPE_SHADER_CAP_MAX_INPUTS:
310 case PIPE_SHADER_CAP_MAX_OUTPUTS:
311 return 16;
312 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
313 return ((eng3d->oclass >= NV40_3D_CLASS) ? (468 - 6): (256 - 6)) * sizeof(float[4]);
314 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
315 return 1;
316 case PIPE_SHADER_CAP_MAX_TEMPS:
317 return (eng3d->oclass >= NV40_3D_CLASS) ? 32 : 13;
318 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
319 return 32;
320 case PIPE_SHADER_CAP_PREFERRED_IR:
321 return PIPE_SHADER_IR_TGSI;
322 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
323 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
324 return 0;
325 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
326 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
327 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
328 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
329 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
330 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
331 case PIPE_SHADER_CAP_SUBROUTINES:
332 case PIPE_SHADER_CAP_INTEGERS:
333 case PIPE_SHADER_CAP_INT64_ATOMICS:
334 case PIPE_SHADER_CAP_FP16:
335 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
336 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
337 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
338 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
339 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
340 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
341 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
342 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
343 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
344 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
345 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
346 return 0;
347 default:
348 debug_printf("unknown vertex shader param %d\n", param);
349 return 0;
350 }
351 break;
352 case PIPE_SHADER_FRAGMENT:
353 switch (param) {
354 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
355 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
356 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
357 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
358 return 4096;
359 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
360 return 0;
361 case PIPE_SHADER_CAP_MAX_INPUTS:
362 return 8; /* should be possible to do 10 with nv4x */
363 case PIPE_SHADER_CAP_MAX_OUTPUTS:
364 return 4;
365 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
366 return ((eng3d->oclass >= NV40_3D_CLASS) ? 224 : 32) * sizeof(float[4]);
367 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
368 return 1;
369 case PIPE_SHADER_CAP_MAX_TEMPS:
370 return 32;
371 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
372 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
373 return 16;
374 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
375 return 32;
376 case PIPE_SHADER_CAP_PREFERRED_IR:
377 return PIPE_SHADER_IR_TGSI;
378 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
379 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
380 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
381 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
382 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
383 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
384 case PIPE_SHADER_CAP_SUBROUTINES:
385 case PIPE_SHADER_CAP_INTEGERS:
386 case PIPE_SHADER_CAP_FP16:
387 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
388 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
389 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
390 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
391 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
392 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
393 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
394 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
395 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
396 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
397 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
398 return 0;
399 default:
400 debug_printf("unknown fragment shader param %d\n", param);
401 return 0;
402 }
403 break;
404 default:
405 return 0;
406 }
407 }
408
409 static boolean
410 nv30_screen_is_format_supported(struct pipe_screen *pscreen,
411 enum pipe_format format,
412 enum pipe_texture_target target,
413 unsigned sample_count,
414 unsigned bindings)
415 {
416 if (sample_count > nv30_screen(pscreen)->max_sample_count)
417 return false;
418
419 if (!(0x00000017 & (1 << sample_count)))
420 return false;
421
422 if (!util_format_is_supported(format, bindings)) {
423 return false;
424 }
425
426 /* shared is always supported */
427 bindings &= ~PIPE_BIND_SHARED;
428
429 return (nv30_format_info(pscreen, format)->bindings & bindings) == bindings;
430 }
431
432 static void
433 nv30_screen_fence_emit(struct pipe_screen *pscreen, uint32_t *sequence)
434 {
435 struct nv30_screen *screen = nv30_screen(pscreen);
436 struct nouveau_pushbuf *push = screen->base.pushbuf;
437
438 *sequence = ++screen->base.fence.sequence;
439
440 assert(PUSH_AVAIL(push) + push->rsvd_kick >= 3);
441 PUSH_DATA (push, NV30_3D_FENCE_OFFSET |
442 (2 /* size */ << 18) | (7 /* subchan */ << 13));
443 PUSH_DATA (push, 0);
444 PUSH_DATA (push, *sequence);
445 }
446
447 static uint32_t
448 nv30_screen_fence_update(struct pipe_screen *pscreen)
449 {
450 struct nv30_screen *screen = nv30_screen(pscreen);
451 struct nv04_notify *fence = screen->fence->data;
452 return *(uint32_t *)((char *)screen->notify->map + fence->offset);
453 }
454
455 static void
456 nv30_screen_destroy(struct pipe_screen *pscreen)
457 {
458 struct nv30_screen *screen = nv30_screen(pscreen);
459
460 if (!nouveau_drm_screen_unref(&screen->base))
461 return;
462
463 if (screen->base.fence.current) {
464 struct nouveau_fence *current = NULL;
465
466 /* nouveau_fence_wait will create a new current fence, so wait on the
467 * _current_ one, and remove both.
468 */
469 nouveau_fence_ref(screen->base.fence.current, &current);
470 nouveau_fence_wait(current, NULL);
471 nouveau_fence_ref(NULL, &current);
472 nouveau_fence_ref(NULL, &screen->base.fence.current);
473 }
474
475 nouveau_bo_ref(NULL, &screen->notify);
476
477 nouveau_heap_destroy(&screen->query_heap);
478 nouveau_heap_destroy(&screen->vp_exec_heap);
479 nouveau_heap_destroy(&screen->vp_data_heap);
480
481 nouveau_object_del(&screen->query);
482 nouveau_object_del(&screen->fence);
483 nouveau_object_del(&screen->ntfy);
484
485 nouveau_object_del(&screen->sifm);
486 nouveau_object_del(&screen->swzsurf);
487 nouveau_object_del(&screen->surf2d);
488 nouveau_object_del(&screen->m2mf);
489 nouveau_object_del(&screen->eng3d);
490 nouveau_object_del(&screen->null);
491
492 nouveau_screen_fini(&screen->base);
493 FREE(screen);
494 }
495
496 #define FAIL_SCREEN_INIT(str, err) \
497 do { \
498 NOUVEAU_ERR(str, err); \
499 screen->base.base.context_create = NULL; \
500 return &screen->base; \
501 } while(0)
502
503 struct nouveau_screen *
504 nv30_screen_create(struct nouveau_device *dev)
505 {
506 struct nv30_screen *screen;
507 struct pipe_screen *pscreen;
508 struct nouveau_pushbuf *push;
509 struct nv04_fifo *fifo;
510 unsigned oclass = 0;
511 int ret, i;
512
513 switch (dev->chipset & 0xf0) {
514 case 0x30:
515 if (RANKINE_0397_CHIPSET & (1 << (dev->chipset & 0x0f)))
516 oclass = NV30_3D_CLASS;
517 else
518 if (RANKINE_0697_CHIPSET & (1 << (dev->chipset & 0x0f)))
519 oclass = NV34_3D_CLASS;
520 else
521 if (RANKINE_0497_CHIPSET & (1 << (dev->chipset & 0x0f)))
522 oclass = NV35_3D_CLASS;
523 break;
524 case 0x40:
525 if (CURIE_4097_CHIPSET & (1 << (dev->chipset & 0x0f)))
526 oclass = NV40_3D_CLASS;
527 else
528 if (CURIE_4497_CHIPSET & (1 << (dev->chipset & 0x0f)))
529 oclass = NV44_3D_CLASS;
530 break;
531 case 0x60:
532 if (CURIE_4497_CHIPSET6X & (1 << (dev->chipset & 0x0f)))
533 oclass = NV44_3D_CLASS;
534 break;
535 default:
536 break;
537 }
538
539 if (!oclass) {
540 NOUVEAU_ERR("unknown 3d class for 0x%02x\n", dev->chipset);
541 return NULL;
542 }
543
544 screen = CALLOC_STRUCT(nv30_screen);
545 if (!screen)
546 return NULL;
547
548 pscreen = &screen->base.base;
549 pscreen->destroy = nv30_screen_destroy;
550
551 /*
552 * Some modern apps try to use msaa without keeping in mind the
553 * restrictions on videomem of older cards. Resulting in dmesg saying:
554 * [ 1197.850642] nouveau E[soffice.bin[3785]] fail ttm_validate
555 * [ 1197.850648] nouveau E[soffice.bin[3785]] validating bo list
556 * [ 1197.850654] nouveau E[soffice.bin[3785]] validate: -12
557 *
558 * Because we are running out of video memory, after which the program
559 * using the msaa visual freezes, and eventually the entire system freezes.
560 *
561 * To work around this we do not allow msaa visauls by default and allow
562 * the user to override this via NV30_MAX_MSAA.
563 */
564 screen->max_sample_count = debug_get_num_option("NV30_MAX_MSAA", 0);
565 if (screen->max_sample_count > 4)
566 screen->max_sample_count = 4;
567
568 pscreen->get_param = nv30_screen_get_param;
569 pscreen->get_paramf = nv30_screen_get_paramf;
570 pscreen->get_shader_param = nv30_screen_get_shader_param;
571 pscreen->context_create = nv30_context_create;
572 pscreen->is_format_supported = nv30_screen_is_format_supported;
573 nv30_resource_screen_init(pscreen);
574 nouveau_screen_init_vdec(&screen->base);
575
576 screen->base.fence.emit = nv30_screen_fence_emit;
577 screen->base.fence.update = nv30_screen_fence_update;
578
579 ret = nouveau_screen_init(&screen->base, dev);
580 if (ret)
581 FAIL_SCREEN_INIT("nv30_screen_init failed: %d\n", ret);
582
583 screen->base.vidmem_bindings |= PIPE_BIND_VERTEX_BUFFER;
584 screen->base.sysmem_bindings |= PIPE_BIND_VERTEX_BUFFER;
585 if (oclass == NV40_3D_CLASS) {
586 screen->base.vidmem_bindings |= PIPE_BIND_INDEX_BUFFER;
587 screen->base.sysmem_bindings |= PIPE_BIND_INDEX_BUFFER;
588 }
589
590 fifo = screen->base.channel->data;
591 push = screen->base.pushbuf;
592 push->rsvd_kick = 16;
593
594 ret = nouveau_object_new(screen->base.channel, 0x00000000, NV01_NULL_CLASS,
595 NULL, 0, &screen->null);
596 if (ret)
597 FAIL_SCREEN_INIT("error allocating null object: %d\n", ret);
598
599 /* DMA_FENCE refuses to accept DMA objects with "adjust" filled in,
600 * this means that the address pointed at by the DMA object must
601 * be 4KiB aligned, which means this object needs to be the first
602 * one allocated on the channel.
603 */
604 ret = nouveau_object_new(screen->base.channel, 0xbeef1e00,
605 NOUVEAU_NOTIFIER_CLASS, &(struct nv04_notify) {
606 .length = 32 }, sizeof(struct nv04_notify),
607 &screen->fence);
608 if (ret)
609 FAIL_SCREEN_INIT("error allocating fence notifier: %d\n", ret);
610
611 /* DMA_NOTIFY object, we don't actually use this but M2MF fails without */
612 ret = nouveau_object_new(screen->base.channel, 0xbeef0301,
613 NOUVEAU_NOTIFIER_CLASS, &(struct nv04_notify) {
614 .length = 32 }, sizeof(struct nv04_notify),
615 &screen->ntfy);
616 if (ret)
617 FAIL_SCREEN_INIT("error allocating sync notifier: %d\n", ret);
618
619 /* DMA_QUERY, used to implement occlusion queries, we attempt to allocate
620 * the remainder of the "notifier block" assigned by the kernel for
621 * use as query objects
622 */
623 ret = nouveau_object_new(screen->base.channel, 0xbeef0351,
624 NOUVEAU_NOTIFIER_CLASS, &(struct nv04_notify) {
625 .length = 4096 - 128 }, sizeof(struct nv04_notify),
626 &screen->query);
627 if (ret)
628 FAIL_SCREEN_INIT("error allocating query notifier: %d\n", ret);
629
630 ret = nouveau_heap_init(&screen->query_heap, 0, 4096 - 128);
631 if (ret)
632 FAIL_SCREEN_INIT("error creating query heap: %d\n", ret);
633
634 LIST_INITHEAD(&screen->queries);
635
636 /* Vertex program resources (code/data), currently 6 of the constant
637 * slots are reserved to implement user clipping planes
638 */
639 if (oclass < NV40_3D_CLASS) {
640 nouveau_heap_init(&screen->vp_exec_heap, 0, 256);
641 nouveau_heap_init(&screen->vp_data_heap, 6, 256 - 6);
642 } else {
643 nouveau_heap_init(&screen->vp_exec_heap, 0, 512);
644 nouveau_heap_init(&screen->vp_data_heap, 6, 468 - 6);
645 }
646
647 ret = nouveau_bo_wrap(screen->base.device, fifo->notify, &screen->notify);
648 if (ret == 0)
649 ret = nouveau_bo_map(screen->notify, 0, screen->base.client);
650 if (ret)
651 FAIL_SCREEN_INIT("error mapping notifier memory: %d\n", ret);
652
653 ret = nouveau_object_new(screen->base.channel, 0xbeef3097, oclass,
654 NULL, 0, &screen->eng3d);
655 if (ret)
656 FAIL_SCREEN_INIT("error allocating 3d object: %d\n", ret);
657
658 BEGIN_NV04(push, NV01_SUBC(3D, OBJECT), 1);
659 PUSH_DATA (push, screen->eng3d->handle);
660 BEGIN_NV04(push, NV30_3D(DMA_NOTIFY), 13);
661 PUSH_DATA (push, screen->ntfy->handle);
662 PUSH_DATA (push, fifo->vram); /* TEXTURE0 */
663 PUSH_DATA (push, fifo->gart); /* TEXTURE1 */
664 PUSH_DATA (push, fifo->vram); /* COLOR1 */
665 PUSH_DATA (push, screen->null->handle); /* UNK190 */
666 PUSH_DATA (push, fifo->vram); /* COLOR0 */
667 PUSH_DATA (push, fifo->vram); /* ZETA */
668 PUSH_DATA (push, fifo->vram); /* VTXBUF0 */
669 PUSH_DATA (push, fifo->gart); /* VTXBUF1 */
670 PUSH_DATA (push, screen->fence->handle); /* FENCE */
671 PUSH_DATA (push, screen->query->handle); /* QUERY - intr 0x80 if nullobj */
672 PUSH_DATA (push, screen->null->handle); /* UNK1AC */
673 PUSH_DATA (push, screen->null->handle); /* UNK1B0 */
674 if (screen->eng3d->oclass < NV40_3D_CLASS) {
675 BEGIN_NV04(push, SUBC_3D(0x03b0), 1);
676 PUSH_DATA (push, 0x00100000);
677 BEGIN_NV04(push, SUBC_3D(0x1d80), 1);
678 PUSH_DATA (push, 3);
679
680 BEGIN_NV04(push, SUBC_3D(0x1e98), 1);
681 PUSH_DATA (push, 0);
682 BEGIN_NV04(push, SUBC_3D(0x17e0), 3);
683 PUSH_DATA (push, fui(0.0));
684 PUSH_DATA (push, fui(0.0));
685 PUSH_DATA (push, fui(1.0));
686 BEGIN_NV04(push, SUBC_3D(0x1f80), 16);
687 for (i = 0; i < 16; i++)
688 PUSH_DATA (push, (i == 8) ? 0x0000ffff : 0);
689
690 BEGIN_NV04(push, NV30_3D(RC_ENABLE), 1);
691 PUSH_DATA (push, 0);
692 } else {
693 BEGIN_NV04(push, NV40_3D(DMA_COLOR2), 2);
694 PUSH_DATA (push, fifo->vram);
695 PUSH_DATA (push, fifo->vram); /* COLOR3 */
696
697 BEGIN_NV04(push, SUBC_3D(0x1450), 1);
698 PUSH_DATA (push, 0x00000004);
699
700 BEGIN_NV04(push, SUBC_3D(0x1ea4), 3); /* ZCULL */
701 PUSH_DATA (push, 0x00000010);
702 PUSH_DATA (push, 0x01000100);
703 PUSH_DATA (push, 0xff800006);
704
705 /* vtxprog output routing */
706 BEGIN_NV04(push, SUBC_3D(0x1fc4), 1);
707 PUSH_DATA (push, 0x06144321);
708 BEGIN_NV04(push, SUBC_3D(0x1fc8), 2);
709 PUSH_DATA (push, 0xedcba987);
710 PUSH_DATA (push, 0x0000006f);
711 BEGIN_NV04(push, SUBC_3D(0x1fd0), 1);
712 PUSH_DATA (push, 0x00171615);
713 BEGIN_NV04(push, SUBC_3D(0x1fd4), 1);
714 PUSH_DATA (push, 0x001b1a19);
715
716 BEGIN_NV04(push, SUBC_3D(0x1ef8), 1);
717 PUSH_DATA (push, 0x0020ffff);
718 BEGIN_NV04(push, SUBC_3D(0x1d64), 1);
719 PUSH_DATA (push, 0x01d300d4);
720
721 BEGIN_NV04(push, NV40_3D(MIPMAP_ROUNDING), 1);
722 PUSH_DATA (push, NV40_3D_MIPMAP_ROUNDING_MODE_DOWN);
723 }
724
725 ret = nouveau_object_new(screen->base.channel, 0xbeef3901, NV03_M2MF_CLASS,
726 NULL, 0, &screen->m2mf);
727 if (ret)
728 FAIL_SCREEN_INIT("error allocating m2mf object: %d\n", ret);
729
730 BEGIN_NV04(push, NV01_SUBC(M2MF, OBJECT), 1);
731 PUSH_DATA (push, screen->m2mf->handle);
732 BEGIN_NV04(push, NV03_M2MF(DMA_NOTIFY), 1);
733 PUSH_DATA (push, screen->ntfy->handle);
734
735 ret = nouveau_object_new(screen->base.channel, 0xbeef6201,
736 NV10_SURFACE_2D_CLASS, NULL, 0, &screen->surf2d);
737 if (ret)
738 FAIL_SCREEN_INIT("error allocating surf2d object: %d\n", ret);
739
740 BEGIN_NV04(push, NV01_SUBC(SF2D, OBJECT), 1);
741 PUSH_DATA (push, screen->surf2d->handle);
742 BEGIN_NV04(push, NV04_SF2D(DMA_NOTIFY), 1);
743 PUSH_DATA (push, screen->ntfy->handle);
744
745 if (dev->chipset < 0x40)
746 oclass = NV30_SURFACE_SWZ_CLASS;
747 else
748 oclass = NV40_SURFACE_SWZ_CLASS;
749
750 ret = nouveau_object_new(screen->base.channel, 0xbeef5201, oclass,
751 NULL, 0, &screen->swzsurf);
752 if (ret)
753 FAIL_SCREEN_INIT("error allocating swizzled surface object: %d\n", ret);
754
755 BEGIN_NV04(push, NV01_SUBC(SSWZ, OBJECT), 1);
756 PUSH_DATA (push, screen->swzsurf->handle);
757 BEGIN_NV04(push, NV04_SSWZ(DMA_NOTIFY), 1);
758 PUSH_DATA (push, screen->ntfy->handle);
759
760 if (dev->chipset < 0x40)
761 oclass = NV30_SIFM_CLASS;
762 else
763 oclass = NV40_SIFM_CLASS;
764
765 ret = nouveau_object_new(screen->base.channel, 0xbeef7701, oclass,
766 NULL, 0, &screen->sifm);
767 if (ret)
768 FAIL_SCREEN_INIT("error allocating scaled image object: %d\n", ret);
769
770 BEGIN_NV04(push, NV01_SUBC(SIFM, OBJECT), 1);
771 PUSH_DATA (push, screen->sifm->handle);
772 BEGIN_NV04(push, NV03_SIFM(DMA_NOTIFY), 1);
773 PUSH_DATA (push, screen->ntfy->handle);
774 BEGIN_NV04(push, NV05_SIFM(COLOR_CONVERSION), 1);
775 PUSH_DATA (push, NV05_SIFM_COLOR_CONVERSION_TRUNCATE);
776
777 nouveau_pushbuf_kick(push, push->channel);
778
779 nouveau_fence_new(&screen->base, &screen->base.fence.current);
780 return &screen->base;
781 }