nv30: add a couple of missed shader caps
authorIlia Mirkin <imirkin@alum.mit.edu>
Mon, 28 May 2018 15:15:55 +0000 (11:15 -0400)
committerIlia Mirkin <imirkin@alum.mit.edu>
Wed, 30 May 2018 06:06:28 +0000 (02:06 -0400)
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
src/gallium/drivers/nouveau/nv30/nv30_screen.c

index 99249d26b3c8da7ae08176d2711fd650abb16086..a77f70e6bb4d2e437efddd3a44bb6edac6b2ad16 100644 (file)
@@ -393,6 +393,8 @@ nv30_screen_get_shader_param(struct pipe_screen *pscreen,
       case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
       case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
       case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
+      case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
+      case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
          return 0;
       default:
          debug_printf("unknown fragment shader param %d\n", param);