gallium: add PIPE_CAP_TGSI_VOTE for when the VOTE ops are allowed
[mesa.git] / src / gallium / drivers / nouveau / nv30 / nv30_screen.c
1 /*
2 * Copyright 2012 Red Hat Inc.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
18 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20 * OTHER DEALINGS IN THE SOFTWARE.
21 *
22 * Authors: Ben Skeggs
23 *
24 */
25
26 #include <xf86drm.h>
27 #include <nouveau_drm.h>
28 #include "util/u_format.h"
29 #include "util/u_format_s3tc.h"
30
31 #include "nv_object.xml.h"
32 #include "nv_m2mf.xml.h"
33 #include "nv30/nv30-40_3d.xml.h"
34 #include "nv30/nv01_2d.xml.h"
35
36 #include "nouveau_fence.h"
37 #include "nv30/nv30_screen.h"
38 #include "nv30/nv30_context.h"
39 #include "nv30/nv30_resource.h"
40 #include "nv30/nv30_format.h"
41
42 #define RANKINE_0397_CHIPSET 0x00000003
43 #define RANKINE_0497_CHIPSET 0x000001e0
44 #define RANKINE_0697_CHIPSET 0x00000010
45 #define CURIE_4097_CHIPSET 0x00000baf
46 #define CURIE_4497_CHIPSET 0x00005450
47 #define CURIE_4497_CHIPSET6X 0x00000088
48
49 static int
50 nv30_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
51 {
52 struct nv30_screen *screen = nv30_screen(pscreen);
53 struct nouveau_object *eng3d = screen->eng3d;
54 struct nouveau_device *dev = nouveau_screen(pscreen)->device;
55
56 switch (param) {
57 /* non-boolean capabilities */
58 case PIPE_CAP_MAX_RENDER_TARGETS:
59 return (eng3d->oclass >= NV40_3D_CLASS) ? 4 : 1;
60 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
61 return 13;
62 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
63 return 10;
64 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
65 return 13;
66 case PIPE_CAP_GLSL_FEATURE_LEVEL:
67 return 120;
68 case PIPE_CAP_ENDIANNESS:
69 return PIPE_ENDIAN_LITTLE;
70 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
71 return 16;
72 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
73 return NOUVEAU_MIN_BUFFER_MAP_ALIGN;
74 case PIPE_CAP_MAX_VIEWPORTS:
75 return 1;
76 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
77 return 2048;
78 /* supported capabilities */
79 case PIPE_CAP_TWO_SIDED_STENCIL:
80 case PIPE_CAP_ANISOTROPIC_FILTER:
81 case PIPE_CAP_POINT_SPRITE:
82 case PIPE_CAP_OCCLUSION_QUERY:
83 case PIPE_CAP_QUERY_TIME_ELAPSED:
84 case PIPE_CAP_QUERY_TIMESTAMP:
85 case PIPE_CAP_TEXTURE_SHADOW_MAP:
86 case PIPE_CAP_TEXTURE_SWIZZLE:
87 case PIPE_CAP_DEPTH_CLIP_DISABLE:
88 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
89 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
90 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
91 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
92 case PIPE_CAP_TGSI_TEXCOORD:
93 case PIPE_CAP_USER_CONSTANT_BUFFERS:
94 case PIPE_CAP_USER_INDEX_BUFFERS:
95 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
96 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
97 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
98 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
99 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
100 return 1;
101 /* nv35 capabilities */
102 case PIPE_CAP_DEPTH_BOUNDS_TEST:
103 return eng3d->oclass == NV35_3D_CLASS || eng3d->oclass >= NV40_3D_CLASS;
104 /* nv4x capabilities */
105 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
106 case PIPE_CAP_NPOT_TEXTURES:
107 case PIPE_CAP_CONDITIONAL_RENDER:
108 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
109 case PIPE_CAP_PRIMITIVE_RESTART:
110 return (eng3d->oclass >= NV40_3D_CLASS) ? 1 : 0;
111 /* unsupported */
112 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
113 case PIPE_CAP_SM3:
114 case PIPE_CAP_INDEP_BLEND_ENABLE:
115 case PIPE_CAP_INDEP_BLEND_FUNC:
116 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
117 case PIPE_CAP_SHADER_STENCIL_EXPORT:
118 case PIPE_CAP_TGSI_INSTANCEID:
119 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR: /* XXX: yes? */
120 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
121 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
122 case PIPE_CAP_MIN_TEXEL_OFFSET:
123 case PIPE_CAP_MAX_TEXEL_OFFSET:
124 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
125 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
126 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
127 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
128 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
129 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
130 case PIPE_CAP_MAX_VERTEX_STREAMS:
131 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
132 case PIPE_CAP_TEXTURE_BARRIER:
133 case PIPE_CAP_SEAMLESS_CUBE_MAP:
134 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
135 case PIPE_CAP_CUBE_MAP_ARRAY:
136 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
137 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
138 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
139 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
140 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
141 case PIPE_CAP_START_INSTANCE:
142 case PIPE_CAP_TEXTURE_MULTISAMPLE:
143 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
144 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
145 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
146 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
147 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
148 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
149 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
150 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
151 case PIPE_CAP_TEXTURE_GATHER_SM5:
152 case PIPE_CAP_FAKE_SW_MSAA:
153 case PIPE_CAP_TEXTURE_QUERY_LOD:
154 case PIPE_CAP_SAMPLE_SHADING:
155 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
156 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
157 case PIPE_CAP_USER_VERTEX_BUFFERS:
158 case PIPE_CAP_COMPUTE:
159 case PIPE_CAP_DRAW_INDIRECT:
160 case PIPE_CAP_MULTI_DRAW_INDIRECT:
161 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
162 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
163 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
164 case PIPE_CAP_SAMPLER_VIEW_TARGET:
165 case PIPE_CAP_CLIP_HALFZ:
166 case PIPE_CAP_VERTEXID_NOBASE:
167 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
168 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
169 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
170 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
171 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
172 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
173 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
174 case PIPE_CAP_TGSI_TXQS:
175 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
176 case PIPE_CAP_SHAREABLE_SHADERS:
177 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
178 case PIPE_CAP_CLEAR_TEXTURE:
179 case PIPE_CAP_DRAW_PARAMETERS:
180 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
181 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
182 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
183 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
184 case PIPE_CAP_INVALIDATE_BUFFER:
185 case PIPE_CAP_GENERATE_MIPMAP:
186 case PIPE_CAP_STRING_MARKER:
187 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
188 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
189 case PIPE_CAP_QUERY_BUFFER_OBJECT:
190 case PIPE_CAP_QUERY_MEMORY_INFO:
191 case PIPE_CAP_PCI_GROUP:
192 case PIPE_CAP_PCI_BUS:
193 case PIPE_CAP_PCI_DEVICE:
194 case PIPE_CAP_PCI_FUNCTION:
195 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
196 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
197 case PIPE_CAP_CULL_DISTANCE:
198 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
199 case PIPE_CAP_TGSI_VOTE:
200 return 0;
201
202 case PIPE_CAP_VENDOR_ID:
203 return 0x10de;
204 case PIPE_CAP_DEVICE_ID: {
205 uint64_t device_id;
206 if (nouveau_getparam(dev, NOUVEAU_GETPARAM_PCI_DEVICE, &device_id)) {
207 NOUVEAU_ERR("NOUVEAU_GETPARAM_PCI_DEVICE failed.\n");
208 return -1;
209 }
210 return device_id;
211 }
212 case PIPE_CAP_ACCELERATED:
213 return 1;
214 case PIPE_CAP_VIDEO_MEMORY:
215 return dev->vram_size >> 20;
216 case PIPE_CAP_UMA:
217 return 0;
218 }
219
220 debug_printf("unknown param %d\n", param);
221 return 0;
222 }
223
224 static float
225 nv30_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
226 {
227 struct nv30_screen *screen = nv30_screen(pscreen);
228 struct nouveau_object *eng3d = screen->eng3d;
229
230 switch (param) {
231 case PIPE_CAPF_MAX_LINE_WIDTH:
232 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
233 return 10.0;
234 case PIPE_CAPF_MAX_POINT_WIDTH:
235 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
236 return 64.0;
237 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
238 return (eng3d->oclass >= NV40_3D_CLASS) ? 16.0 : 8.0;
239 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
240 return 15.0;
241 default:
242 debug_printf("unknown paramf %d\n", param);
243 return 0;
244 }
245 }
246
247 static int
248 nv30_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
249 enum pipe_shader_cap param)
250 {
251 struct nv30_screen *screen = nv30_screen(pscreen);
252 struct nouveau_object *eng3d = screen->eng3d;
253
254 switch (shader) {
255 case PIPE_SHADER_VERTEX:
256 switch (param) {
257 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
258 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
259 return (eng3d->oclass >= NV40_3D_CLASS) ? 512 : 256;
260 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
261 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
262 return (eng3d->oclass >= NV40_3D_CLASS) ? 512 : 0;
263 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
264 return 0;
265 case PIPE_SHADER_CAP_MAX_INPUTS:
266 case PIPE_SHADER_CAP_MAX_OUTPUTS:
267 return 16;
268 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
269 return ((eng3d->oclass >= NV40_3D_CLASS) ? (468 - 6): (256 - 6)) * sizeof(float[4]);
270 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
271 return 1;
272 case PIPE_SHADER_CAP_MAX_TEMPS:
273 return (eng3d->oclass >= NV40_3D_CLASS) ? 32 : 13;
274 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
275 return 32;
276 case PIPE_SHADER_CAP_PREFERRED_IR:
277 return PIPE_SHADER_IR_TGSI;
278 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
279 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
280 return 0;
281 case PIPE_SHADER_CAP_MAX_PREDS:
282 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
283 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
284 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
285 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
286 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
287 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
288 case PIPE_SHADER_CAP_SUBROUTINES:
289 case PIPE_SHADER_CAP_INTEGERS:
290 case PIPE_SHADER_CAP_DOUBLES:
291 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
292 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
293 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
294 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
295 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
296 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
297 return 0;
298 default:
299 debug_printf("unknown vertex shader param %d\n", param);
300 return 0;
301 }
302 break;
303 case PIPE_SHADER_FRAGMENT:
304 switch (param) {
305 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
306 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
307 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
308 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
309 return 4096;
310 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
311 return 0;
312 case PIPE_SHADER_CAP_MAX_INPUTS:
313 return 8; /* should be possible to do 10 with nv4x */
314 case PIPE_SHADER_CAP_MAX_OUTPUTS:
315 return 4;
316 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
317 return ((eng3d->oclass >= NV40_3D_CLASS) ? 224 : 32) * sizeof(float[4]);
318 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
319 return 1;
320 case PIPE_SHADER_CAP_MAX_TEMPS:
321 return 32;
322 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
323 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
324 return 16;
325 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
326 return 32;
327 case PIPE_SHADER_CAP_PREFERRED_IR:
328 return PIPE_SHADER_IR_TGSI;
329 case PIPE_SHADER_CAP_MAX_PREDS:
330 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
331 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
332 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
333 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
334 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
335 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
336 case PIPE_SHADER_CAP_SUBROUTINES:
337 case PIPE_SHADER_CAP_INTEGERS:
338 case PIPE_SHADER_CAP_DOUBLES:
339 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
340 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
341 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
342 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
343 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
344 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
345 return 0;
346 default:
347 debug_printf("unknown fragment shader param %d\n", param);
348 return 0;
349 }
350 break;
351 default:
352 return 0;
353 }
354 }
355
356 static boolean
357 nv30_screen_is_format_supported(struct pipe_screen *pscreen,
358 enum pipe_format format,
359 enum pipe_texture_target target,
360 unsigned sample_count,
361 unsigned bindings)
362 {
363 if (sample_count > nv30_screen(pscreen)->max_sample_count)
364 return false;
365
366 if (!(0x00000017 & (1 << sample_count)))
367 return false;
368
369 if (!util_format_is_supported(format, bindings)) {
370 return false;
371 }
372
373 /* transfers & shared are always supported */
374 bindings &= ~(PIPE_BIND_TRANSFER_READ |
375 PIPE_BIND_TRANSFER_WRITE |
376 PIPE_BIND_SHARED);
377
378 return (nv30_format_info(pscreen, format)->bindings & bindings) == bindings;
379 }
380
381 static void
382 nv30_screen_fence_emit(struct pipe_screen *pscreen, uint32_t *sequence)
383 {
384 struct nv30_screen *screen = nv30_screen(pscreen);
385 struct nouveau_pushbuf *push = screen->base.pushbuf;
386
387 *sequence = ++screen->base.fence.sequence;
388
389 assert(PUSH_AVAIL(push) + push->rsvd_kick >= 3);
390 PUSH_DATA (push, NV30_3D_FENCE_OFFSET |
391 (2 /* size */ << 18) | (7 /* subchan */ << 13));
392 PUSH_DATA (push, 0);
393 PUSH_DATA (push, *sequence);
394 }
395
396 static uint32_t
397 nv30_screen_fence_update(struct pipe_screen *pscreen)
398 {
399 struct nv30_screen *screen = nv30_screen(pscreen);
400 struct nv04_notify *fence = screen->fence->data;
401 return *(uint32_t *)((char *)screen->notify->map + fence->offset);
402 }
403
404 static void
405 nv30_screen_destroy(struct pipe_screen *pscreen)
406 {
407 struct nv30_screen *screen = nv30_screen(pscreen);
408
409 if (!nouveau_drm_screen_unref(&screen->base))
410 return;
411
412 if (screen->base.fence.current) {
413 struct nouveau_fence *current = NULL;
414
415 /* nouveau_fence_wait will create a new current fence, so wait on the
416 * _current_ one, and remove both.
417 */
418 nouveau_fence_ref(screen->base.fence.current, &current);
419 nouveau_fence_wait(current, NULL);
420 nouveau_fence_ref(NULL, &current);
421 nouveau_fence_ref(NULL, &screen->base.fence.current);
422 }
423
424 nouveau_bo_ref(NULL, &screen->notify);
425
426 nouveau_heap_destroy(&screen->query_heap);
427 nouveau_heap_destroy(&screen->vp_exec_heap);
428 nouveau_heap_destroy(&screen->vp_data_heap);
429
430 nouveau_object_del(&screen->query);
431 nouveau_object_del(&screen->fence);
432 nouveau_object_del(&screen->ntfy);
433
434 nouveau_object_del(&screen->sifm);
435 nouveau_object_del(&screen->swzsurf);
436 nouveau_object_del(&screen->surf2d);
437 nouveau_object_del(&screen->m2mf);
438 nouveau_object_del(&screen->eng3d);
439 nouveau_object_del(&screen->null);
440
441 nouveau_screen_fini(&screen->base);
442 FREE(screen);
443 }
444
445 #define FAIL_SCREEN_INIT(str, err) \
446 do { \
447 NOUVEAU_ERR(str, err); \
448 screen->base.base.context_create = NULL; \
449 return &screen->base; \
450 } while(0)
451
452 struct nouveau_screen *
453 nv30_screen_create(struct nouveau_device *dev)
454 {
455 struct nv30_screen *screen;
456 struct pipe_screen *pscreen;
457 struct nouveau_pushbuf *push;
458 struct nv04_fifo *fifo;
459 unsigned oclass = 0;
460 int ret, i;
461
462 switch (dev->chipset & 0xf0) {
463 case 0x30:
464 if (RANKINE_0397_CHIPSET & (1 << (dev->chipset & 0x0f)))
465 oclass = NV30_3D_CLASS;
466 else
467 if (RANKINE_0697_CHIPSET & (1 << (dev->chipset & 0x0f)))
468 oclass = NV34_3D_CLASS;
469 else
470 if (RANKINE_0497_CHIPSET & (1 << (dev->chipset & 0x0f)))
471 oclass = NV35_3D_CLASS;
472 break;
473 case 0x40:
474 if (CURIE_4097_CHIPSET & (1 << (dev->chipset & 0x0f)))
475 oclass = NV40_3D_CLASS;
476 else
477 if (CURIE_4497_CHIPSET & (1 << (dev->chipset & 0x0f)))
478 oclass = NV44_3D_CLASS;
479 break;
480 case 0x60:
481 if (CURIE_4497_CHIPSET6X & (1 << (dev->chipset & 0x0f)))
482 oclass = NV44_3D_CLASS;
483 break;
484 default:
485 break;
486 }
487
488 if (!oclass) {
489 NOUVEAU_ERR("unknown 3d class for 0x%02x\n", dev->chipset);
490 return NULL;
491 }
492
493 screen = CALLOC_STRUCT(nv30_screen);
494 if (!screen)
495 return NULL;
496
497 pscreen = &screen->base.base;
498 pscreen->destroy = nv30_screen_destroy;
499
500 /*
501 * Some modern apps try to use msaa without keeping in mind the
502 * restrictions on videomem of older cards. Resulting in dmesg saying:
503 * [ 1197.850642] nouveau E[soffice.bin[3785]] fail ttm_validate
504 * [ 1197.850648] nouveau E[soffice.bin[3785]] validating bo list
505 * [ 1197.850654] nouveau E[soffice.bin[3785]] validate: -12
506 *
507 * Because we are running out of video memory, after which the program
508 * using the msaa visual freezes, and eventually the entire system freezes.
509 *
510 * To work around this we do not allow msaa visauls by default and allow
511 * the user to override this via NV30_MAX_MSAA.
512 */
513 screen->max_sample_count = debug_get_num_option("NV30_MAX_MSAA", 0);
514 if (screen->max_sample_count > 4)
515 screen->max_sample_count = 4;
516
517 pscreen->get_param = nv30_screen_get_param;
518 pscreen->get_paramf = nv30_screen_get_paramf;
519 pscreen->get_shader_param = nv30_screen_get_shader_param;
520 pscreen->context_create = nv30_context_create;
521 pscreen->is_format_supported = nv30_screen_is_format_supported;
522 nv30_resource_screen_init(pscreen);
523 nouveau_screen_init_vdec(&screen->base);
524
525 screen->base.fence.emit = nv30_screen_fence_emit;
526 screen->base.fence.update = nv30_screen_fence_update;
527
528 ret = nouveau_screen_init(&screen->base, dev);
529 if (ret)
530 FAIL_SCREEN_INIT("nv30_screen_init failed: %d\n", ret);
531
532 screen->base.vidmem_bindings |= PIPE_BIND_VERTEX_BUFFER;
533 screen->base.sysmem_bindings |= PIPE_BIND_VERTEX_BUFFER;
534 if (oclass == NV40_3D_CLASS) {
535 screen->base.vidmem_bindings |= PIPE_BIND_INDEX_BUFFER;
536 screen->base.sysmem_bindings |= PIPE_BIND_INDEX_BUFFER;
537 }
538
539 fifo = screen->base.channel->data;
540 push = screen->base.pushbuf;
541 push->rsvd_kick = 16;
542
543 ret = nouveau_object_new(screen->base.channel, 0x00000000, NV01_NULL_CLASS,
544 NULL, 0, &screen->null);
545 if (ret)
546 FAIL_SCREEN_INIT("error allocating null object: %d\n", ret);
547
548 /* DMA_FENCE refuses to accept DMA objects with "adjust" filled in,
549 * this means that the address pointed at by the DMA object must
550 * be 4KiB aligned, which means this object needs to be the first
551 * one allocated on the channel.
552 */
553 ret = nouveau_object_new(screen->base.channel, 0xbeef1e00,
554 NOUVEAU_NOTIFIER_CLASS, &(struct nv04_notify) {
555 .length = 32 }, sizeof(struct nv04_notify),
556 &screen->fence);
557 if (ret)
558 FAIL_SCREEN_INIT("error allocating fence notifier: %d\n", ret);
559
560 /* DMA_NOTIFY object, we don't actually use this but M2MF fails without */
561 ret = nouveau_object_new(screen->base.channel, 0xbeef0301,
562 NOUVEAU_NOTIFIER_CLASS, &(struct nv04_notify) {
563 .length = 32 }, sizeof(struct nv04_notify),
564 &screen->ntfy);
565 if (ret)
566 FAIL_SCREEN_INIT("error allocating sync notifier: %d\n", ret);
567
568 /* DMA_QUERY, used to implement occlusion queries, we attempt to allocate
569 * the remainder of the "notifier block" assigned by the kernel for
570 * use as query objects
571 */
572 ret = nouveau_object_new(screen->base.channel, 0xbeef0351,
573 NOUVEAU_NOTIFIER_CLASS, &(struct nv04_notify) {
574 .length = 4096 - 128 }, sizeof(struct nv04_notify),
575 &screen->query);
576 if (ret)
577 FAIL_SCREEN_INIT("error allocating query notifier: %d\n", ret);
578
579 ret = nouveau_heap_init(&screen->query_heap, 0, 4096 - 128);
580 if (ret)
581 FAIL_SCREEN_INIT("error creating query heap: %d\n", ret);
582
583 LIST_INITHEAD(&screen->queries);
584
585 /* Vertex program resources (code/data), currently 6 of the constant
586 * slots are reserved to implement user clipping planes
587 */
588 if (oclass < NV40_3D_CLASS) {
589 nouveau_heap_init(&screen->vp_exec_heap, 0, 256);
590 nouveau_heap_init(&screen->vp_data_heap, 6, 256 - 6);
591 } else {
592 nouveau_heap_init(&screen->vp_exec_heap, 0, 512);
593 nouveau_heap_init(&screen->vp_data_heap, 6, 468 - 6);
594 }
595
596 ret = nouveau_bo_wrap(screen->base.device, fifo->notify, &screen->notify);
597 if (ret == 0)
598 ret = nouveau_bo_map(screen->notify, 0, screen->base.client);
599 if (ret)
600 FAIL_SCREEN_INIT("error mapping notifier memory: %d\n", ret);
601
602 ret = nouveau_object_new(screen->base.channel, 0xbeef3097, oclass,
603 NULL, 0, &screen->eng3d);
604 if (ret)
605 FAIL_SCREEN_INIT("error allocating 3d object: %d\n", ret);
606
607 BEGIN_NV04(push, NV01_SUBC(3D, OBJECT), 1);
608 PUSH_DATA (push, screen->eng3d->handle);
609 BEGIN_NV04(push, NV30_3D(DMA_NOTIFY), 13);
610 PUSH_DATA (push, screen->ntfy->handle);
611 PUSH_DATA (push, fifo->vram); /* TEXTURE0 */
612 PUSH_DATA (push, fifo->gart); /* TEXTURE1 */
613 PUSH_DATA (push, fifo->vram); /* COLOR1 */
614 PUSH_DATA (push, screen->null->handle); /* UNK190 */
615 PUSH_DATA (push, fifo->vram); /* COLOR0 */
616 PUSH_DATA (push, fifo->vram); /* ZETA */
617 PUSH_DATA (push, fifo->vram); /* VTXBUF0 */
618 PUSH_DATA (push, fifo->gart); /* VTXBUF1 */
619 PUSH_DATA (push, screen->fence->handle); /* FENCE */
620 PUSH_DATA (push, screen->query->handle); /* QUERY - intr 0x80 if nullobj */
621 PUSH_DATA (push, screen->null->handle); /* UNK1AC */
622 PUSH_DATA (push, screen->null->handle); /* UNK1B0 */
623 if (screen->eng3d->oclass < NV40_3D_CLASS) {
624 BEGIN_NV04(push, SUBC_3D(0x03b0), 1);
625 PUSH_DATA (push, 0x00100000);
626 BEGIN_NV04(push, SUBC_3D(0x1d80), 1);
627 PUSH_DATA (push, 3);
628
629 BEGIN_NV04(push, SUBC_3D(0x1e98), 1);
630 PUSH_DATA (push, 0);
631 BEGIN_NV04(push, SUBC_3D(0x17e0), 3);
632 PUSH_DATA (push, fui(0.0));
633 PUSH_DATA (push, fui(0.0));
634 PUSH_DATA (push, fui(1.0));
635 BEGIN_NV04(push, SUBC_3D(0x1f80), 16);
636 for (i = 0; i < 16; i++)
637 PUSH_DATA (push, (i == 8) ? 0x0000ffff : 0);
638
639 BEGIN_NV04(push, NV30_3D(RC_ENABLE), 1);
640 PUSH_DATA (push, 0);
641 } else {
642 BEGIN_NV04(push, NV40_3D(DMA_COLOR2), 2);
643 PUSH_DATA (push, fifo->vram);
644 PUSH_DATA (push, fifo->vram); /* COLOR3 */
645
646 BEGIN_NV04(push, SUBC_3D(0x1450), 1);
647 PUSH_DATA (push, 0x00000004);
648
649 BEGIN_NV04(push, SUBC_3D(0x1ea4), 3); /* ZCULL */
650 PUSH_DATA (push, 0x00000010);
651 PUSH_DATA (push, 0x01000100);
652 PUSH_DATA (push, 0xff800006);
653
654 /* vtxprog output routing */
655 BEGIN_NV04(push, SUBC_3D(0x1fc4), 1);
656 PUSH_DATA (push, 0x06144321);
657 BEGIN_NV04(push, SUBC_3D(0x1fc8), 2);
658 PUSH_DATA (push, 0xedcba987);
659 PUSH_DATA (push, 0x0000006f);
660 BEGIN_NV04(push, SUBC_3D(0x1fd0), 1);
661 PUSH_DATA (push, 0x00171615);
662 BEGIN_NV04(push, SUBC_3D(0x1fd4), 1);
663 PUSH_DATA (push, 0x001b1a19);
664
665 BEGIN_NV04(push, SUBC_3D(0x1ef8), 1);
666 PUSH_DATA (push, 0x0020ffff);
667 BEGIN_NV04(push, SUBC_3D(0x1d64), 1);
668 PUSH_DATA (push, 0x01d300d4);
669
670 BEGIN_NV04(push, NV40_3D(MIPMAP_ROUNDING), 1);
671 PUSH_DATA (push, NV40_3D_MIPMAP_ROUNDING_MODE_DOWN);
672 }
673
674 ret = nouveau_object_new(screen->base.channel, 0xbeef3901, NV03_M2MF_CLASS,
675 NULL, 0, &screen->m2mf);
676 if (ret)
677 FAIL_SCREEN_INIT("error allocating m2mf object: %d\n", ret);
678
679 BEGIN_NV04(push, NV01_SUBC(M2MF, OBJECT), 1);
680 PUSH_DATA (push, screen->m2mf->handle);
681 BEGIN_NV04(push, NV03_M2MF(DMA_NOTIFY), 1);
682 PUSH_DATA (push, screen->ntfy->handle);
683
684 ret = nouveau_object_new(screen->base.channel, 0xbeef6201,
685 NV10_SURFACE_2D_CLASS, NULL, 0, &screen->surf2d);
686 if (ret)
687 FAIL_SCREEN_INIT("error allocating surf2d object: %d\n", ret);
688
689 BEGIN_NV04(push, NV01_SUBC(SF2D, OBJECT), 1);
690 PUSH_DATA (push, screen->surf2d->handle);
691 BEGIN_NV04(push, NV04_SF2D(DMA_NOTIFY), 1);
692 PUSH_DATA (push, screen->ntfy->handle);
693
694 if (dev->chipset < 0x40)
695 oclass = NV30_SURFACE_SWZ_CLASS;
696 else
697 oclass = NV40_SURFACE_SWZ_CLASS;
698
699 ret = nouveau_object_new(screen->base.channel, 0xbeef5201, oclass,
700 NULL, 0, &screen->swzsurf);
701 if (ret)
702 FAIL_SCREEN_INIT("error allocating swizzled surface object: %d\n", ret);
703
704 BEGIN_NV04(push, NV01_SUBC(SSWZ, OBJECT), 1);
705 PUSH_DATA (push, screen->swzsurf->handle);
706 BEGIN_NV04(push, NV04_SSWZ(DMA_NOTIFY), 1);
707 PUSH_DATA (push, screen->ntfy->handle);
708
709 if (dev->chipset < 0x40)
710 oclass = NV30_SIFM_CLASS;
711 else
712 oclass = NV40_SIFM_CLASS;
713
714 ret = nouveau_object_new(screen->base.channel, 0xbeef7701, oclass,
715 NULL, 0, &screen->sifm);
716 if (ret)
717 FAIL_SCREEN_INIT("error allocating scaled image object: %d\n", ret);
718
719 BEGIN_NV04(push, NV01_SUBC(SIFM, OBJECT), 1);
720 PUSH_DATA (push, screen->sifm->handle);
721 BEGIN_NV04(push, NV03_SIFM(DMA_NOTIFY), 1);
722 PUSH_DATA (push, screen->ntfy->handle);
723 BEGIN_NV04(push, NV05_SIFM(COLOR_CONVERSION), 1);
724 PUSH_DATA (push, NV05_SIFM_COLOR_CONVERSION_TRUNCATE);
725
726 nouveau_pushbuf_kick(push, push->channel);
727
728 nouveau_fence_new(&screen->base, &screen->base.fence.current, false);
729 return &screen->base;
730 }