gallium: add scalar isa shader cap
[mesa.git] / src / gallium / drivers / nouveau / nv50 / nv50_screen.c
1 /*
2 * Copyright 2010 Christoph Bumiller
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
18 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20 * OTHER DEALINGS IN THE SOFTWARE.
21 */
22
23 #include <errno.h>
24 #include <xf86drm.h>
25 #include <nouveau_drm.h>
26 #include "util/u_format.h"
27 #include "util/u_format_s3tc.h"
28 #include "pipe/p_screen.h"
29
30 #include "nv50/nv50_context.h"
31 #include "nv50/nv50_screen.h"
32
33 #include "nouveau_vp3_video.h"
34
35 #include "nv_object.xml.h"
36
37 /* affected by LOCAL_WARPS_LOG_ALLOC / LOCAL_WARPS_NO_CLAMP */
38 #define LOCAL_WARPS_ALLOC 32
39 /* affected by STACK_WARPS_LOG_ALLOC / STACK_WARPS_NO_CLAMP */
40 #define STACK_WARPS_ALLOC 32
41
42 #define THREADS_IN_WARP 32
43
44 static boolean
45 nv50_screen_is_format_supported(struct pipe_screen *pscreen,
46 enum pipe_format format,
47 enum pipe_texture_target target,
48 unsigned sample_count,
49 unsigned bindings)
50 {
51 if (sample_count > 8)
52 return false;
53 if (!(0x117 & (1 << sample_count))) /* 0, 1, 2, 4 or 8 */
54 return false;
55 if (sample_count == 8 && util_format_get_blocksizebits(format) >= 128)
56 return false;
57
58 if (!util_format_is_supported(format, bindings))
59 return false;
60
61 switch (format) {
62 case PIPE_FORMAT_Z16_UNORM:
63 if (nv50_screen(pscreen)->tesla->oclass < NVA0_3D_CLASS)
64 return false;
65 break;
66 default:
67 break;
68 }
69
70 if (bindings & PIPE_BIND_LINEAR)
71 if (util_format_is_depth_or_stencil(format) ||
72 (target != PIPE_TEXTURE_1D &&
73 target != PIPE_TEXTURE_2D &&
74 target != PIPE_TEXTURE_RECT) ||
75 sample_count > 1)
76 return false;
77
78 /* shared is always supported */
79 bindings &= ~(PIPE_BIND_LINEAR |
80 PIPE_BIND_SHARED);
81
82 return (( nv50_format_table[format].usage |
83 nv50_vertex_format[format].usage) & bindings) == bindings;
84 }
85
86 static int
87 nv50_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
88 {
89 const uint16_t class_3d = nouveau_screen(pscreen)->class_3d;
90 struct nouveau_device *dev = nouveau_screen(pscreen)->device;
91
92 switch (param) {
93 /* non-boolean caps */
94 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
95 return 14;
96 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
97 return 12;
98 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
99 return 14;
100 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
101 return 512;
102 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
103 case PIPE_CAP_MIN_TEXEL_OFFSET:
104 return -8;
105 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
106 case PIPE_CAP_MAX_TEXEL_OFFSET:
107 return 7;
108 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
109 return 128 * 1024 * 1024;
110 case PIPE_CAP_GLSL_FEATURE_LEVEL:
111 return 330;
112 case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
113 return 140;
114 case PIPE_CAP_MAX_RENDER_TARGETS:
115 return 8;
116 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
117 return 1;
118 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
119 return 4;
120 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
121 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
122 return 64;
123 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
124 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
125 return 1024;
126 case PIPE_CAP_MAX_VERTEX_STREAMS:
127 return 1;
128 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
129 return 2048;
130 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
131 return 256;
132 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
133 return 16; /* 256 for binding as RT, but that's not possible in GL */
134 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
135 return NOUVEAU_MIN_BUFFER_MAP_ALIGN;
136 case PIPE_CAP_MAX_VIEWPORTS:
137 return NV50_MAX_VIEWPORTS;
138 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
139 return PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_NV50;
140 case PIPE_CAP_ENDIANNESS:
141 return PIPE_ENDIAN_LITTLE;
142 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
143 return (class_3d >= NVA3_3D_CLASS) ? 4 : 0;
144 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
145 return NV50_MAX_WINDOW_RECTANGLES;
146
147 /* supported caps */
148 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
149 case PIPE_CAP_TEXTURE_SWIZZLE:
150 case PIPE_CAP_NPOT_TEXTURES:
151 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
152 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
153 case PIPE_CAP_ANISOTROPIC_FILTER:
154 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
155 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
156 case PIPE_CAP_DEPTH_CLIP_DISABLE:
157 case PIPE_CAP_POINT_SPRITE:
158 case PIPE_CAP_SM3:
159 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
160 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
161 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
162 case PIPE_CAP_QUERY_TIMESTAMP:
163 case PIPE_CAP_QUERY_TIME_ELAPSED:
164 case PIPE_CAP_OCCLUSION_QUERY:
165 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
166 case PIPE_CAP_INDEP_BLEND_ENABLE:
167 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
168 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
169 case PIPE_CAP_PRIMITIVE_RESTART:
170 case PIPE_CAP_TGSI_INSTANCEID:
171 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
172 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
173 case PIPE_CAP_CONDITIONAL_RENDER:
174 case PIPE_CAP_TEXTURE_BARRIER:
175 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
176 case PIPE_CAP_START_INSTANCE:
177 case PIPE_CAP_USER_VERTEX_BUFFERS:
178 case PIPE_CAP_TEXTURE_MULTISAMPLE:
179 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
180 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
181 case PIPE_CAP_SAMPLER_VIEW_TARGET:
182 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
183 case PIPE_CAP_CLIP_HALFZ:
184 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
185 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
186 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
187 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
188 case PIPE_CAP_DEPTH_BOUNDS_TEST:
189 case PIPE_CAP_TGSI_TXQS:
190 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
191 case PIPE_CAP_SHAREABLE_SHADERS:
192 case PIPE_CAP_CLEAR_TEXTURE:
193 case PIPE_CAP_COMPUTE:
194 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
195 case PIPE_CAP_INVALIDATE_BUFFER:
196 case PIPE_CAP_STRING_MARKER:
197 case PIPE_CAP_CULL_DISTANCE:
198 case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
199 case PIPE_CAP_TGSI_MUL_ZERO_WINS:
200 case PIPE_CAP_TGSI_TEX_TXF_LZ:
201 case PIPE_CAP_TGSI_CLOCK:
202 case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
203 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
204 return 1;
205 case PIPE_CAP_SEAMLESS_CUBE_MAP:
206 return 1; /* class_3d >= NVA0_3D_CLASS; */
207 /* supported on nva0+ */
208 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
209 return class_3d >= NVA0_3D_CLASS;
210 /* supported on nva3+ */
211 case PIPE_CAP_CUBE_MAP_ARRAY:
212 case PIPE_CAP_INDEP_BLEND_FUNC:
213 case PIPE_CAP_TEXTURE_QUERY_LOD:
214 case PIPE_CAP_SAMPLE_SHADING:
215 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
216 return class_3d >= NVA3_3D_CLASS;
217
218 /* unsupported caps */
219 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
220 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
221 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
222 case PIPE_CAP_SHADER_STENCIL_EXPORT:
223 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
224 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
225 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
226 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
227 case PIPE_CAP_TGSI_TEXCOORD:
228 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
229 case PIPE_CAP_TEXTURE_GATHER_SM5:
230 case PIPE_CAP_FAKE_SW_MSAA:
231 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
232 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
233 case PIPE_CAP_DRAW_INDIRECT:
234 case PIPE_CAP_MULTI_DRAW_INDIRECT:
235 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
236 case PIPE_CAP_VERTEXID_NOBASE:
237 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE: /* potentially supported on some hw */
238 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
239 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
240 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
241 case PIPE_CAP_DRAW_PARAMETERS:
242 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
243 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
244 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
245 case PIPE_CAP_GENERATE_MIPMAP:
246 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
247 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
248 case PIPE_CAP_QUERY_BUFFER_OBJECT:
249 case PIPE_CAP_QUERY_MEMORY_INFO:
250 case PIPE_CAP_PCI_GROUP:
251 case PIPE_CAP_PCI_BUS:
252 case PIPE_CAP_PCI_DEVICE:
253 case PIPE_CAP_PCI_FUNCTION:
254 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
255 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
256 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
257 case PIPE_CAP_TGSI_VOTE:
258 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
259 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
260 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
261 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
262 case PIPE_CAP_NATIVE_FENCE_FD:
263 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
264 case PIPE_CAP_TGSI_FS_FBFETCH:
265 case PIPE_CAP_DOUBLES:
266 case PIPE_CAP_INT64:
267 case PIPE_CAP_INT64_DIVMOD:
268 case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
269 case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
270 case PIPE_CAP_TGSI_BALLOT:
271 case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
272 case PIPE_CAP_POST_DEPTH_COVERAGE:
273 case PIPE_CAP_BINDLESS_TEXTURE:
274 case PIPE_CAP_NIR_SAMPLERS_AS_DEREF:
275 case PIPE_CAP_QUERY_SO_OVERFLOW:
276 case PIPE_CAP_MEMOBJ:
277 case PIPE_CAP_LOAD_CONSTBUF:
278 case PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS:
279 case PIPE_CAP_TILE_RASTER_ORDER:
280 case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES:
281 case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET:
282 case PIPE_CAP_CONTEXT_PRIORITY_MASK:
283 case PIPE_CAP_FENCE_SIGNAL:
284 case PIPE_CAP_CONSTBUF0_FLAGS:
285 case PIPE_CAP_PACKED_UNIFORMS:
286 case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_TRIANGLES:
287 case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_POINTS_LINES:
288 case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_TRIANGLES:
289 case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_POINTS_LINES:
290 case PIPE_CAP_CONSERVATIVE_RASTER_POST_DEPTH_COVERAGE:
291 case PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS:
292 case PIPE_CAP_PROGRAMMABLE_SAMPLE_LOCATIONS:
293 return 0;
294
295 case PIPE_CAP_VENDOR_ID:
296 return 0x10de;
297 case PIPE_CAP_DEVICE_ID: {
298 uint64_t device_id;
299 if (nouveau_getparam(dev, NOUVEAU_GETPARAM_PCI_DEVICE, &device_id)) {
300 NOUVEAU_ERR("NOUVEAU_GETPARAM_PCI_DEVICE failed.\n");
301 return -1;
302 }
303 return device_id;
304 }
305 case PIPE_CAP_ACCELERATED:
306 return 1;
307 case PIPE_CAP_VIDEO_MEMORY:
308 return dev->vram_size >> 20;
309 case PIPE_CAP_UMA:
310 return 0;
311 }
312
313 NOUVEAU_ERR("unknown PIPE_CAP %d\n", param);
314 return 0;
315 }
316
317 static int
318 nv50_screen_get_shader_param(struct pipe_screen *pscreen,
319 enum pipe_shader_type shader,
320 enum pipe_shader_cap param)
321 {
322 switch (shader) {
323 case PIPE_SHADER_VERTEX:
324 case PIPE_SHADER_GEOMETRY:
325 case PIPE_SHADER_FRAGMENT:
326 break;
327 case PIPE_SHADER_COMPUTE:
328 default:
329 return 0;
330 }
331
332 switch (param) {
333 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
334 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
335 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
336 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
337 return 16384;
338 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
339 return 4;
340 case PIPE_SHADER_CAP_MAX_INPUTS:
341 if (shader == PIPE_SHADER_VERTEX)
342 return 32;
343 return 15;
344 case PIPE_SHADER_CAP_MAX_OUTPUTS:
345 return 16;
346 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
347 return 65536;
348 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
349 return NV50_MAX_PIPE_CONSTBUFS;
350 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
351 return shader != PIPE_SHADER_FRAGMENT;
352 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
353 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
354 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
355 return 1;
356 case PIPE_SHADER_CAP_MAX_TEMPS:
357 return nv50_screen(pscreen)->max_tls_space / ONE_TEMP_SIZE;
358 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
359 return 1;
360 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
361 return 1;
362 case PIPE_SHADER_CAP_INT64_ATOMICS:
363 case PIPE_SHADER_CAP_FP16:
364 case PIPE_SHADER_CAP_SUBROUTINES:
365 return 0; /* please inline, or provide function declarations */
366 case PIPE_SHADER_CAP_INTEGERS:
367 return 1;
368 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
369 return 1;
370 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
371 /* The chip could handle more sampler views than samplers */
372 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
373 return MIN2(16, PIPE_MAX_SAMPLERS);
374 case PIPE_SHADER_CAP_PREFERRED_IR:
375 return PIPE_SHADER_IR_TGSI;
376 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
377 return 32;
378 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
379 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
380 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
381 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
382 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
383 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
384 case PIPE_SHADER_CAP_SUPPORTED_IRS:
385 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
386 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
387 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
388 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
389 return 0;
390 case PIPE_SHADER_CAP_SCALAR_ISA:
391 return 1;
392 default:
393 NOUVEAU_ERR("unknown PIPE_SHADER_CAP %d\n", param);
394 return 0;
395 }
396 }
397
398 static float
399 nv50_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
400 {
401 switch (param) {
402 case PIPE_CAPF_MAX_LINE_WIDTH:
403 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
404 return 10.0f;
405 case PIPE_CAPF_MAX_POINT_WIDTH:
406 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
407 return 64.0f;
408 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
409 return 16.0f;
410 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
411 return 4.0f;
412 case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:
413 case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:
414 case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:
415 return 0.0f;
416 }
417
418 NOUVEAU_ERR("unknown PIPE_CAPF %d\n", param);
419 return 0.0f;
420 }
421
422 static int
423 nv50_screen_get_compute_param(struct pipe_screen *pscreen,
424 enum pipe_shader_ir ir_type,
425 enum pipe_compute_cap param, void *data)
426 {
427 struct nv50_screen *screen = nv50_screen(pscreen);
428
429 #define RET(x) do { \
430 if (data) \
431 memcpy(data, x, sizeof(x)); \
432 return sizeof(x); \
433 } while (0)
434
435 switch (param) {
436 case PIPE_COMPUTE_CAP_GRID_DIMENSION:
437 RET((uint64_t []) { 2 });
438 case PIPE_COMPUTE_CAP_MAX_GRID_SIZE:
439 RET(((uint64_t []) { 65535, 65535 }));
440 case PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE:
441 RET(((uint64_t []) { 512, 512, 64 }));
442 case PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK:
443 RET((uint64_t []) { 512 });
444 case PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE: /* g0-15[] */
445 RET((uint64_t []) { 1ULL << 32 });
446 case PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE: /* s[] */
447 RET((uint64_t []) { 16 << 10 });
448 case PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE: /* l[] */
449 RET((uint64_t []) { 16 << 10 });
450 case PIPE_COMPUTE_CAP_MAX_INPUT_SIZE: /* c[], arbitrary limit */
451 RET((uint64_t []) { 4096 });
452 case PIPE_COMPUTE_CAP_SUBGROUP_SIZE:
453 RET((uint32_t []) { 32 });
454 case PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE:
455 RET((uint64_t []) { 1ULL << 40 });
456 case PIPE_COMPUTE_CAP_IMAGES_SUPPORTED:
457 RET((uint32_t []) { 0 });
458 case PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS:
459 RET((uint32_t []) { screen->mp_count });
460 case PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCY:
461 RET((uint32_t []) { 512 }); /* FIXME: arbitrary limit */
462 case PIPE_COMPUTE_CAP_ADDRESS_BITS:
463 RET((uint32_t []) { 32 });
464 case PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK:
465 RET((uint64_t []) { 0 });
466 default:
467 return 0;
468 }
469
470 #undef RET
471 }
472
473 static void
474 nv50_screen_destroy(struct pipe_screen *pscreen)
475 {
476 struct nv50_screen *screen = nv50_screen(pscreen);
477
478 if (!nouveau_drm_screen_unref(&screen->base))
479 return;
480
481 if (screen->base.fence.current) {
482 struct nouveau_fence *current = NULL;
483
484 /* nouveau_fence_wait will create a new current fence, so wait on the
485 * _current_ one, and remove both.
486 */
487 nouveau_fence_ref(screen->base.fence.current, &current);
488 nouveau_fence_wait(current, NULL);
489 nouveau_fence_ref(NULL, &current);
490 nouveau_fence_ref(NULL, &screen->base.fence.current);
491 }
492 if (screen->base.pushbuf)
493 screen->base.pushbuf->user_priv = NULL;
494
495 if (screen->blitter)
496 nv50_blitter_destroy(screen);
497 if (screen->pm.prog) {
498 screen->pm.prog->code = NULL; /* hardcoded, don't FREE */
499 nv50_program_destroy(NULL, screen->pm.prog);
500 FREE(screen->pm.prog);
501 }
502
503 nouveau_bo_ref(NULL, &screen->code);
504 nouveau_bo_ref(NULL, &screen->tls_bo);
505 nouveau_bo_ref(NULL, &screen->stack_bo);
506 nouveau_bo_ref(NULL, &screen->txc);
507 nouveau_bo_ref(NULL, &screen->uniforms);
508 nouveau_bo_ref(NULL, &screen->fence.bo);
509
510 nouveau_heap_destroy(&screen->vp_code_heap);
511 nouveau_heap_destroy(&screen->gp_code_heap);
512 nouveau_heap_destroy(&screen->fp_code_heap);
513
514 FREE(screen->tic.entries);
515
516 nouveau_object_del(&screen->tesla);
517 nouveau_object_del(&screen->eng2d);
518 nouveau_object_del(&screen->m2mf);
519 nouveau_object_del(&screen->compute);
520 nouveau_object_del(&screen->sync);
521
522 nouveau_screen_fini(&screen->base);
523
524 FREE(screen);
525 }
526
527 static void
528 nv50_screen_fence_emit(struct pipe_screen *pscreen, u32 *sequence)
529 {
530 struct nv50_screen *screen = nv50_screen(pscreen);
531 struct nouveau_pushbuf *push = screen->base.pushbuf;
532
533 /* we need to do it after possible flush in MARK_RING */
534 *sequence = ++screen->base.fence.sequence;
535
536 assert(PUSH_AVAIL(push) + push->rsvd_kick >= 5);
537 PUSH_DATA (push, NV50_FIFO_PKHDR(NV50_3D(QUERY_ADDRESS_HIGH), 4));
538 PUSH_DATAh(push, screen->fence.bo->offset);
539 PUSH_DATA (push, screen->fence.bo->offset);
540 PUSH_DATA (push, *sequence);
541 PUSH_DATA (push, NV50_3D_QUERY_GET_MODE_WRITE_UNK0 |
542 NV50_3D_QUERY_GET_UNK4 |
543 NV50_3D_QUERY_GET_UNIT_CROP |
544 NV50_3D_QUERY_GET_TYPE_QUERY |
545 NV50_3D_QUERY_GET_QUERY_SELECT_ZERO |
546 NV50_3D_QUERY_GET_SHORT);
547 }
548
549 static u32
550 nv50_screen_fence_update(struct pipe_screen *pscreen)
551 {
552 return nv50_screen(pscreen)->fence.map[0];
553 }
554
555 static void
556 nv50_screen_init_hwctx(struct nv50_screen *screen)
557 {
558 struct nouveau_pushbuf *push = screen->base.pushbuf;
559 struct nv04_fifo *fifo;
560 unsigned i;
561
562 fifo = (struct nv04_fifo *)screen->base.channel->data;
563
564 BEGIN_NV04(push, SUBC_M2MF(NV01_SUBCHAN_OBJECT), 1);
565 PUSH_DATA (push, screen->m2mf->handle);
566 BEGIN_NV04(push, SUBC_M2MF(NV03_M2MF_DMA_NOTIFY), 3);
567 PUSH_DATA (push, screen->sync->handle);
568 PUSH_DATA (push, fifo->vram);
569 PUSH_DATA (push, fifo->vram);
570
571 BEGIN_NV04(push, SUBC_2D(NV01_SUBCHAN_OBJECT), 1);
572 PUSH_DATA (push, screen->eng2d->handle);
573 BEGIN_NV04(push, NV50_2D(DMA_NOTIFY), 4);
574 PUSH_DATA (push, screen->sync->handle);
575 PUSH_DATA (push, fifo->vram);
576 PUSH_DATA (push, fifo->vram);
577 PUSH_DATA (push, fifo->vram);
578 BEGIN_NV04(push, NV50_2D(OPERATION), 1);
579 PUSH_DATA (push, NV50_2D_OPERATION_SRCCOPY);
580 BEGIN_NV04(push, NV50_2D(CLIP_ENABLE), 1);
581 PUSH_DATA (push, 0);
582 BEGIN_NV04(push, NV50_2D(COLOR_KEY_ENABLE), 1);
583 PUSH_DATA (push, 0);
584 BEGIN_NV04(push, SUBC_2D(0x0888), 1);
585 PUSH_DATA (push, 1);
586 BEGIN_NV04(push, NV50_2D(COND_MODE), 1);
587 PUSH_DATA (push, NV50_2D_COND_MODE_ALWAYS);
588
589 BEGIN_NV04(push, SUBC_3D(NV01_SUBCHAN_OBJECT), 1);
590 PUSH_DATA (push, screen->tesla->handle);
591
592 BEGIN_NV04(push, NV50_3D(COND_MODE), 1);
593 PUSH_DATA (push, NV50_3D_COND_MODE_ALWAYS);
594
595 BEGIN_NV04(push, NV50_3D(DMA_NOTIFY), 1);
596 PUSH_DATA (push, screen->sync->handle);
597 BEGIN_NV04(push, NV50_3D(DMA_ZETA), 11);
598 for (i = 0; i < 11; ++i)
599 PUSH_DATA(push, fifo->vram);
600 BEGIN_NV04(push, NV50_3D(DMA_COLOR(0)), NV50_3D_DMA_COLOR__LEN);
601 for (i = 0; i < NV50_3D_DMA_COLOR__LEN; ++i)
602 PUSH_DATA(push, fifo->vram);
603
604 BEGIN_NV04(push, NV50_3D(REG_MODE), 1);
605 PUSH_DATA (push, NV50_3D_REG_MODE_STRIPED);
606 BEGIN_NV04(push, NV50_3D(UNK1400_LANES), 1);
607 PUSH_DATA (push, 0xf);
608
609 if (debug_get_bool_option("NOUVEAU_SHADER_WATCHDOG", true)) {
610 BEGIN_NV04(push, NV50_3D(WATCHDOG_TIMER), 1);
611 PUSH_DATA (push, 0x18);
612 }
613
614 BEGIN_NV04(push, NV50_3D(ZETA_COMP_ENABLE), 1);
615 PUSH_DATA(push, screen->base.drm->version >= 0x01000101);
616
617 BEGIN_NV04(push, NV50_3D(RT_COMP_ENABLE(0)), 8);
618 for (i = 0; i < 8; ++i)
619 PUSH_DATA(push, screen->base.drm->version >= 0x01000101);
620
621 BEGIN_NV04(push, NV50_3D(RT_CONTROL), 1);
622 PUSH_DATA (push, 1);
623
624 BEGIN_NV04(push, NV50_3D(CSAA_ENABLE), 1);
625 PUSH_DATA (push, 0);
626 BEGIN_NV04(push, NV50_3D(MULTISAMPLE_ENABLE), 1);
627 PUSH_DATA (push, 0);
628 BEGIN_NV04(push, NV50_3D(MULTISAMPLE_MODE), 1);
629 PUSH_DATA (push, NV50_3D_MULTISAMPLE_MODE_MS1);
630 BEGIN_NV04(push, NV50_3D(MULTISAMPLE_CTRL), 1);
631 PUSH_DATA (push, 0);
632 BEGIN_NV04(push, NV50_3D(PRIM_RESTART_WITH_DRAW_ARRAYS), 1);
633 PUSH_DATA (push, 1);
634 BEGIN_NV04(push, NV50_3D(BLEND_SEPARATE_ALPHA), 1);
635 PUSH_DATA (push, 1);
636
637 if (screen->tesla->oclass >= NVA0_3D_CLASS) {
638 BEGIN_NV04(push, SUBC_3D(NVA0_3D_TEX_MISC), 1);
639 PUSH_DATA (push, 0);
640 }
641
642 BEGIN_NV04(push, NV50_3D(SCREEN_Y_CONTROL), 1);
643 PUSH_DATA (push, 0);
644 BEGIN_NV04(push, NV50_3D(WINDOW_OFFSET_X), 2);
645 PUSH_DATA (push, 0);
646 PUSH_DATA (push, 0);
647 BEGIN_NV04(push, NV50_3D(ZCULL_REGION), 1);
648 PUSH_DATA (push, 0x3f);
649
650 BEGIN_NV04(push, NV50_3D(VP_ADDRESS_HIGH), 2);
651 PUSH_DATAh(push, screen->code->offset + (0 << NV50_CODE_BO_SIZE_LOG2));
652 PUSH_DATA (push, screen->code->offset + (0 << NV50_CODE_BO_SIZE_LOG2));
653
654 BEGIN_NV04(push, NV50_3D(FP_ADDRESS_HIGH), 2);
655 PUSH_DATAh(push, screen->code->offset + (1 << NV50_CODE_BO_SIZE_LOG2));
656 PUSH_DATA (push, screen->code->offset + (1 << NV50_CODE_BO_SIZE_LOG2));
657
658 BEGIN_NV04(push, NV50_3D(GP_ADDRESS_HIGH), 2);
659 PUSH_DATAh(push, screen->code->offset + (2 << NV50_CODE_BO_SIZE_LOG2));
660 PUSH_DATA (push, screen->code->offset + (2 << NV50_CODE_BO_SIZE_LOG2));
661
662 BEGIN_NV04(push, NV50_3D(LOCAL_ADDRESS_HIGH), 3);
663 PUSH_DATAh(push, screen->tls_bo->offset);
664 PUSH_DATA (push, screen->tls_bo->offset);
665 PUSH_DATA (push, util_logbase2(screen->cur_tls_space / 8));
666
667 BEGIN_NV04(push, NV50_3D(STACK_ADDRESS_HIGH), 3);
668 PUSH_DATAh(push, screen->stack_bo->offset);
669 PUSH_DATA (push, screen->stack_bo->offset);
670 PUSH_DATA (push, 4);
671
672 BEGIN_NV04(push, NV50_3D(CB_DEF_ADDRESS_HIGH), 3);
673 PUSH_DATAh(push, screen->uniforms->offset + (0 << 16));
674 PUSH_DATA (push, screen->uniforms->offset + (0 << 16));
675 PUSH_DATA (push, (NV50_CB_PVP << 16) | 0x0000);
676
677 BEGIN_NV04(push, NV50_3D(CB_DEF_ADDRESS_HIGH), 3);
678 PUSH_DATAh(push, screen->uniforms->offset + (1 << 16));
679 PUSH_DATA (push, screen->uniforms->offset + (1 << 16));
680 PUSH_DATA (push, (NV50_CB_PGP << 16) | 0x0000);
681
682 BEGIN_NV04(push, NV50_3D(CB_DEF_ADDRESS_HIGH), 3);
683 PUSH_DATAh(push, screen->uniforms->offset + (2 << 16));
684 PUSH_DATA (push, screen->uniforms->offset + (2 << 16));
685 PUSH_DATA (push, (NV50_CB_PFP << 16) | 0x0000);
686
687 BEGIN_NV04(push, NV50_3D(CB_DEF_ADDRESS_HIGH), 3);
688 PUSH_DATAh(push, screen->uniforms->offset + (3 << 16));
689 PUSH_DATA (push, screen->uniforms->offset + (3 << 16));
690 PUSH_DATA (push, (NV50_CB_AUX << 16) | (NV50_CB_AUX_SIZE & 0xffff));
691
692 BEGIN_NI04(push, NV50_3D(SET_PROGRAM_CB), 3);
693 PUSH_DATA (push, (NV50_CB_AUX << 12) | 0xf01);
694 PUSH_DATA (push, (NV50_CB_AUX << 12) | 0xf21);
695 PUSH_DATA (push, (NV50_CB_AUX << 12) | 0xf31);
696
697 /* return { 0.0, 0.0, 0.0, 0.0 } on out-of-bounds vtxbuf access */
698 BEGIN_NV04(push, NV50_3D(CB_ADDR), 1);
699 PUSH_DATA (push, (NV50_CB_AUX_RUNOUT_OFFSET << (8 - 2)) | NV50_CB_AUX);
700 BEGIN_NI04(push, NV50_3D(CB_DATA(0)), 4);
701 PUSH_DATAf(push, 0.0f);
702 PUSH_DATAf(push, 0.0f);
703 PUSH_DATAf(push, 0.0f);
704 PUSH_DATAf(push, 0.0f);
705 BEGIN_NV04(push, NV50_3D(VERTEX_RUNOUT_ADDRESS_HIGH), 2);
706 PUSH_DATAh(push, screen->uniforms->offset + (3 << 16) + NV50_CB_AUX_RUNOUT_OFFSET);
707 PUSH_DATA (push, screen->uniforms->offset + (3 << 16) + NV50_CB_AUX_RUNOUT_OFFSET);
708
709 nv50_upload_ms_info(push);
710
711 /* max TIC (bits 4:8) & TSC bindings, per program type */
712 for (i = 0; i < 3; ++i) {
713 BEGIN_NV04(push, NV50_3D(TEX_LIMITS(i)), 1);
714 PUSH_DATA (push, 0x54);
715 }
716
717 BEGIN_NV04(push, NV50_3D(TIC_ADDRESS_HIGH), 3);
718 PUSH_DATAh(push, screen->txc->offset);
719 PUSH_DATA (push, screen->txc->offset);
720 PUSH_DATA (push, NV50_TIC_MAX_ENTRIES - 1);
721
722 BEGIN_NV04(push, NV50_3D(TSC_ADDRESS_HIGH), 3);
723 PUSH_DATAh(push, screen->txc->offset + 65536);
724 PUSH_DATA (push, screen->txc->offset + 65536);
725 PUSH_DATA (push, NV50_TSC_MAX_ENTRIES - 1);
726
727 BEGIN_NV04(push, NV50_3D(LINKED_TSC), 1);
728 PUSH_DATA (push, 0);
729
730 BEGIN_NV04(push, NV50_3D(CLIP_RECTS_EN), 1);
731 PUSH_DATA (push, 0);
732 BEGIN_NV04(push, NV50_3D(CLIP_RECTS_MODE), 1);
733 PUSH_DATA (push, NV50_3D_CLIP_RECTS_MODE_INSIDE_ANY);
734 BEGIN_NV04(push, NV50_3D(CLIP_RECT_HORIZ(0)), 8 * 2);
735 for (i = 0; i < 8 * 2; ++i)
736 PUSH_DATA(push, 0);
737 BEGIN_NV04(push, NV50_3D(CLIPID_ENABLE), 1);
738 PUSH_DATA (push, 0);
739
740 BEGIN_NV04(push, NV50_3D(VIEWPORT_TRANSFORM_EN), 1);
741 PUSH_DATA (push, 1);
742 for (i = 0; i < NV50_MAX_VIEWPORTS; i++) {
743 BEGIN_NV04(push, NV50_3D(DEPTH_RANGE_NEAR(i)), 2);
744 PUSH_DATAf(push, 0.0f);
745 PUSH_DATAf(push, 1.0f);
746 BEGIN_NV04(push, NV50_3D(VIEWPORT_HORIZ(i)), 2);
747 PUSH_DATA (push, 8192 << 16);
748 PUSH_DATA (push, 8192 << 16);
749 }
750
751 BEGIN_NV04(push, NV50_3D(VIEW_VOLUME_CLIP_CTRL), 1);
752 #ifdef NV50_SCISSORS_CLIPPING
753 PUSH_DATA (push, 0x0000);
754 #else
755 PUSH_DATA (push, 0x1080);
756 #endif
757
758 BEGIN_NV04(push, NV50_3D(CLEAR_FLAGS), 1);
759 PUSH_DATA (push, NV50_3D_CLEAR_FLAGS_CLEAR_RECT_VIEWPORT);
760
761 /* We use scissors instead of exact view volume clipping,
762 * so they're always enabled.
763 */
764 for (i = 0; i < NV50_MAX_VIEWPORTS; i++) {
765 BEGIN_NV04(push, NV50_3D(SCISSOR_ENABLE(i)), 3);
766 PUSH_DATA (push, 1);
767 PUSH_DATA (push, 8192 << 16);
768 PUSH_DATA (push, 8192 << 16);
769 }
770
771 BEGIN_NV04(push, NV50_3D(RASTERIZE_ENABLE), 1);
772 PUSH_DATA (push, 1);
773 BEGIN_NV04(push, NV50_3D(POINT_RASTER_RULES), 1);
774 PUSH_DATA (push, NV50_3D_POINT_RASTER_RULES_OGL);
775 BEGIN_NV04(push, NV50_3D(FRAG_COLOR_CLAMP_EN), 1);
776 PUSH_DATA (push, 0x11111111);
777 BEGIN_NV04(push, NV50_3D(EDGEFLAG), 1);
778 PUSH_DATA (push, 1);
779
780 BEGIN_NV04(push, NV50_3D(VB_ELEMENT_BASE), 1);
781 PUSH_DATA (push, 0);
782 if (screen->base.class_3d >= NV84_3D_CLASS) {
783 BEGIN_NV04(push, NV84_3D(VERTEX_ID_BASE), 1);
784 PUSH_DATA (push, 0);
785 }
786
787 BEGIN_NV04(push, NV50_3D(UNK0FDC), 1);
788 PUSH_DATA (push, 1);
789 BEGIN_NV04(push, NV50_3D(UNK19C0), 1);
790 PUSH_DATA (push, 1);
791
792 PUSH_KICK (push);
793 }
794
795 static int nv50_tls_alloc(struct nv50_screen *screen, unsigned tls_space,
796 uint64_t *tls_size)
797 {
798 struct nouveau_device *dev = screen->base.device;
799 int ret;
800
801 screen->cur_tls_space = util_next_power_of_two(tls_space / ONE_TEMP_SIZE) *
802 ONE_TEMP_SIZE;
803 if (nouveau_mesa_debug)
804 debug_printf("allocating space for %u temps\n",
805 util_next_power_of_two(tls_space / ONE_TEMP_SIZE));
806 *tls_size = screen->cur_tls_space * util_next_power_of_two(screen->TPs) *
807 screen->MPsInTP * LOCAL_WARPS_ALLOC * THREADS_IN_WARP;
808
809 ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 1 << 16,
810 *tls_size, NULL, &screen->tls_bo);
811 if (ret) {
812 NOUVEAU_ERR("Failed to allocate local bo: %d\n", ret);
813 return ret;
814 }
815
816 return 0;
817 }
818
819 int nv50_tls_realloc(struct nv50_screen *screen, unsigned tls_space)
820 {
821 struct nouveau_pushbuf *push = screen->base.pushbuf;
822 int ret;
823 uint64_t tls_size;
824
825 if (tls_space < screen->cur_tls_space)
826 return 0;
827 if (tls_space > screen->max_tls_space) {
828 /* fixable by limiting number of warps (LOCAL_WARPS_LOG_ALLOC /
829 * LOCAL_WARPS_NO_CLAMP) */
830 NOUVEAU_ERR("Unsupported number of temporaries (%u > %u). Fixable if someone cares.\n",
831 (unsigned)(tls_space / ONE_TEMP_SIZE),
832 (unsigned)(screen->max_tls_space / ONE_TEMP_SIZE));
833 return -ENOMEM;
834 }
835
836 nouveau_bo_ref(NULL, &screen->tls_bo);
837 ret = nv50_tls_alloc(screen, tls_space, &tls_size);
838 if (ret)
839 return ret;
840
841 BEGIN_NV04(push, NV50_3D(LOCAL_ADDRESS_HIGH), 3);
842 PUSH_DATAh(push, screen->tls_bo->offset);
843 PUSH_DATA (push, screen->tls_bo->offset);
844 PUSH_DATA (push, util_logbase2(screen->cur_tls_space / 8));
845
846 return 1;
847 }
848
849 struct nouveau_screen *
850 nv50_screen_create(struct nouveau_device *dev)
851 {
852 struct nv50_screen *screen;
853 struct pipe_screen *pscreen;
854 struct nouveau_object *chan;
855 uint64_t value;
856 uint32_t tesla_class;
857 unsigned stack_size;
858 int ret;
859
860 screen = CALLOC_STRUCT(nv50_screen);
861 if (!screen)
862 return NULL;
863 pscreen = &screen->base.base;
864 pscreen->destroy = nv50_screen_destroy;
865
866 ret = nouveau_screen_init(&screen->base, dev);
867 if (ret) {
868 NOUVEAU_ERR("nouveau_screen_init failed: %d\n", ret);
869 goto fail;
870 }
871
872 /* TODO: Prevent FIFO prefetch before transfer of index buffers and
873 * admit them to VRAM.
874 */
875 screen->base.vidmem_bindings |= PIPE_BIND_CONSTANT_BUFFER |
876 PIPE_BIND_VERTEX_BUFFER;
877 screen->base.sysmem_bindings |=
878 PIPE_BIND_VERTEX_BUFFER | PIPE_BIND_INDEX_BUFFER;
879
880 screen->base.pushbuf->user_priv = screen;
881 screen->base.pushbuf->rsvd_kick = 5;
882
883 chan = screen->base.channel;
884
885 pscreen->context_create = nv50_create;
886 pscreen->is_format_supported = nv50_screen_is_format_supported;
887 pscreen->get_param = nv50_screen_get_param;
888 pscreen->get_shader_param = nv50_screen_get_shader_param;
889 pscreen->get_paramf = nv50_screen_get_paramf;
890 pscreen->get_compute_param = nv50_screen_get_compute_param;
891 pscreen->get_driver_query_info = nv50_screen_get_driver_query_info;
892 pscreen->get_driver_query_group_info = nv50_screen_get_driver_query_group_info;
893
894 nv50_screen_init_resource_functions(pscreen);
895
896 if (screen->base.device->chipset < 0x84 ||
897 debug_get_bool_option("NOUVEAU_PMPEG", false)) {
898 /* PMPEG */
899 nouveau_screen_init_vdec(&screen->base);
900 } else if (screen->base.device->chipset < 0x98 ||
901 screen->base.device->chipset == 0xa0) {
902 /* VP2 */
903 screen->base.base.get_video_param = nv84_screen_get_video_param;
904 screen->base.base.is_video_format_supported = nv84_screen_video_supported;
905 } else {
906 /* VP3/4 */
907 screen->base.base.get_video_param = nouveau_vp3_screen_get_video_param;
908 screen->base.base.is_video_format_supported = nouveau_vp3_screen_video_supported;
909 }
910
911 ret = nouveau_bo_new(dev, NOUVEAU_BO_GART | NOUVEAU_BO_MAP, 0, 4096,
912 NULL, &screen->fence.bo);
913 if (ret) {
914 NOUVEAU_ERR("Failed to allocate fence bo: %d\n", ret);
915 goto fail;
916 }
917
918 nouveau_bo_map(screen->fence.bo, 0, NULL);
919 screen->fence.map = screen->fence.bo->map;
920 screen->base.fence.emit = nv50_screen_fence_emit;
921 screen->base.fence.update = nv50_screen_fence_update;
922
923 ret = nouveau_object_new(chan, 0xbeef0301, NOUVEAU_NOTIFIER_CLASS,
924 &(struct nv04_notify){ .length = 32 },
925 sizeof(struct nv04_notify), &screen->sync);
926 if (ret) {
927 NOUVEAU_ERR("Failed to allocate notifier: %d\n", ret);
928 goto fail;
929 }
930
931 ret = nouveau_object_new(chan, 0xbeef5039, NV50_M2MF_CLASS,
932 NULL, 0, &screen->m2mf);
933 if (ret) {
934 NOUVEAU_ERR("Failed to allocate PGRAPH context for M2MF: %d\n", ret);
935 goto fail;
936 }
937
938 ret = nouveau_object_new(chan, 0xbeef502d, NV50_2D_CLASS,
939 NULL, 0, &screen->eng2d);
940 if (ret) {
941 NOUVEAU_ERR("Failed to allocate PGRAPH context for 2D: %d\n", ret);
942 goto fail;
943 }
944
945 switch (dev->chipset & 0xf0) {
946 case 0x50:
947 tesla_class = NV50_3D_CLASS;
948 break;
949 case 0x80:
950 case 0x90:
951 tesla_class = NV84_3D_CLASS;
952 break;
953 case 0xa0:
954 switch (dev->chipset) {
955 case 0xa0:
956 case 0xaa:
957 case 0xac:
958 tesla_class = NVA0_3D_CLASS;
959 break;
960 case 0xaf:
961 tesla_class = NVAF_3D_CLASS;
962 break;
963 default:
964 tesla_class = NVA3_3D_CLASS;
965 break;
966 }
967 break;
968 default:
969 NOUVEAU_ERR("Not a known NV50 chipset: NV%02x\n", dev->chipset);
970 goto fail;
971 }
972 screen->base.class_3d = tesla_class;
973
974 ret = nouveau_object_new(chan, 0xbeef5097, tesla_class,
975 NULL, 0, &screen->tesla);
976 if (ret) {
977 NOUVEAU_ERR("Failed to allocate PGRAPH context for 3D: %d\n", ret);
978 goto fail;
979 }
980
981 /* This over-allocates by a page. The GP, which would execute at the end of
982 * the last page, would trigger faults. The going theory is that it
983 * prefetches up to a certain amount.
984 */
985 ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 1 << 16,
986 (3 << NV50_CODE_BO_SIZE_LOG2) + 0x1000,
987 NULL, &screen->code);
988 if (ret) {
989 NOUVEAU_ERR("Failed to allocate code bo: %d\n", ret);
990 goto fail;
991 }
992
993 nouveau_heap_init(&screen->vp_code_heap, 0, 1 << NV50_CODE_BO_SIZE_LOG2);
994 nouveau_heap_init(&screen->gp_code_heap, 0, 1 << NV50_CODE_BO_SIZE_LOG2);
995 nouveau_heap_init(&screen->fp_code_heap, 0, 1 << NV50_CODE_BO_SIZE_LOG2);
996
997 nouveau_getparam(dev, NOUVEAU_GETPARAM_GRAPH_UNITS, &value);
998
999 screen->TPs = util_bitcount(value & 0xffff);
1000 screen->MPsInTP = util_bitcount(value & 0x0f000000);
1001
1002 screen->mp_count = screen->TPs * screen->MPsInTP;
1003
1004 stack_size = util_next_power_of_two(screen->TPs) * screen->MPsInTP *
1005 STACK_WARPS_ALLOC * 64 * 8;
1006
1007 ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 1 << 16, stack_size, NULL,
1008 &screen->stack_bo);
1009 if (ret) {
1010 NOUVEAU_ERR("Failed to allocate stack bo: %d\n", ret);
1011 goto fail;
1012 }
1013
1014 uint64_t size_of_one_temp = util_next_power_of_two(screen->TPs) *
1015 screen->MPsInTP * LOCAL_WARPS_ALLOC * THREADS_IN_WARP *
1016 ONE_TEMP_SIZE;
1017 screen->max_tls_space = dev->vram_size / size_of_one_temp * ONE_TEMP_SIZE;
1018 screen->max_tls_space /= 2; /* half of vram */
1019
1020 /* hw can address max 64 KiB */
1021 screen->max_tls_space = MIN2(screen->max_tls_space, 64 << 10);
1022
1023 uint64_t tls_size;
1024 unsigned tls_space = 4/*temps*/ * ONE_TEMP_SIZE;
1025 ret = nv50_tls_alloc(screen, tls_space, &tls_size);
1026 if (ret)
1027 goto fail;
1028
1029 if (nouveau_mesa_debug)
1030 debug_printf("TPs = %u, MPsInTP = %u, VRAM = %"PRIu64" MiB, tls_size = %"PRIu64" KiB\n",
1031 screen->TPs, screen->MPsInTP, dev->vram_size >> 20, tls_size >> 10);
1032
1033 ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 1 << 16, 4 << 16, NULL,
1034 &screen->uniforms);
1035 if (ret) {
1036 NOUVEAU_ERR("Failed to allocate uniforms bo: %d\n", ret);
1037 goto fail;
1038 }
1039
1040 ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 1 << 16, 3 << 16, NULL,
1041 &screen->txc);
1042 if (ret) {
1043 NOUVEAU_ERR("Failed to allocate TIC/TSC bo: %d\n", ret);
1044 goto fail;
1045 }
1046
1047 screen->tic.entries = CALLOC(4096, sizeof(void *));
1048 screen->tsc.entries = screen->tic.entries + 2048;
1049
1050 if (!nv50_blitter_create(screen))
1051 goto fail;
1052
1053 nv50_screen_init_hwctx(screen);
1054
1055 ret = nv50_screen_compute_setup(screen, screen->base.pushbuf);
1056 if (ret) {
1057 NOUVEAU_ERR("Failed to init compute context: %d\n", ret);
1058 goto fail;
1059 }
1060
1061 nouveau_fence_new(&screen->base, &screen->base.fence.current);
1062
1063 return &screen->base;
1064
1065 fail:
1066 screen->base.base.context_create = NULL;
1067 return &screen->base;
1068 }
1069
1070 int
1071 nv50_screen_tic_alloc(struct nv50_screen *screen, void *entry)
1072 {
1073 int i = screen->tic.next;
1074
1075 while (screen->tic.lock[i / 32] & (1 << (i % 32)))
1076 i = (i + 1) & (NV50_TIC_MAX_ENTRIES - 1);
1077
1078 screen->tic.next = (i + 1) & (NV50_TIC_MAX_ENTRIES - 1);
1079
1080 if (screen->tic.entries[i])
1081 nv50_tic_entry(screen->tic.entries[i])->id = -1;
1082
1083 screen->tic.entries[i] = entry;
1084 return i;
1085 }
1086
1087 int
1088 nv50_screen_tsc_alloc(struct nv50_screen *screen, void *entry)
1089 {
1090 int i = screen->tsc.next;
1091
1092 while (screen->tsc.lock[i / 32] & (1 << (i % 32)))
1093 i = (i + 1) & (NV50_TSC_MAX_ENTRIES - 1);
1094
1095 screen->tsc.next = (i + 1) & (NV50_TSC_MAX_ENTRIES - 1);
1096
1097 if (screen->tsc.entries[i])
1098 nv50_tsc_entry(screen->tsc.entries[i])->id = -1;
1099
1100 screen->tsc.entries[i] = entry;
1101 return i;
1102 }