nvc0: Add support for NV_fill_rectangle for the GM200+
[mesa.git] / src / gallium / drivers / nouveau / nvc0 / nvc0_3d.xml.h
1 #ifndef NVC0_3D_XML
2 #define NVC0_3D_XML
3
4 /* Autogenerated file, DO NOT EDIT manually!
5
6 This file was generated by the rules-ng-ng headergen tool in this git repository:
7 http://github.com/envytools/envytools/
8 git clone https://github.com/envytools/envytools.git
9
10 The rules-ng-ng source files this header was generated from are:
11 - rnndb/graph/gf100_3d.xml ( 59971 bytes, from 2014-09-26 00:01:33)
12 - rnndb/copyright.xml ( 6456 bytes, from 2014-12-31 02:13:31)
13 - rnndb/nv_defs.xml ( 4399 bytes, from 2013-09-07 03:32:45)
14 - rnndb/graph/nv_3ddefs.xml ( 16390 bytes, from 2014-09-25 06:32:11)
15 - rnndb/fifo/nv_object.xml ( 15326 bytes, from 2014-09-25 06:32:11)
16 - rnndb/nvchipsets.xml ( 2759 bytes, from 2014-10-05 01:51:02)
17 - rnndb/g80_defs.xml ( 18175 bytes, from 2014-09-25 06:32:11)
18 - rnndb/graph/gk104_p2mf.xml ( 2376 bytes, from 2014-09-25 06:32:11)
19
20 Copyright (C) 2006-2014 by the following authors:
21 - Artur Huillet <arthur.huillet@free.fr> (ahuillet)
22 - Ben Skeggs (darktama, darktama_)
23 - B. R. <koala_br@users.sourceforge.net> (koala_br)
24 - Carlos Martin <carlosmn@users.sf.net> (carlosmn)
25 - Christoph Bumiller <e0425955@student.tuwien.ac.at> (calim, chrisbmr)
26 - Dawid Gajownik <gajownik@users.sf.net> (gajownik)
27 - Dmitry Baryshkov
28 - Dmitry Eremin-Solenikov <lumag@users.sf.net> (lumag)
29 - EdB <edb_@users.sf.net> (edb_)
30 - Erik Waling <erikwailing@users.sf.net> (erikwaling)
31 - Francisco Jerez <currojerez@riseup.net> (curro)
32 - Ilia Mirkin <imirkin@alum.mit.edu> (imirkin)
33 - jb17bsome <jb17bsome@bellsouth.net> (jb17bsome)
34 - Jeremy Kolb <kjeremy@users.sf.net> (kjeremy)
35 - Laurent Carlier <lordheavym@gmail.com> (lordheavy)
36 - Luca Barbieri <luca@luca-barbieri.com> (lb, lb1)
37 - Maarten Maathuis <madman2003@gmail.com> (stillunknown)
38 - Marcin Koƛcielnicki <koriakin@0x04.net> (mwk, koriakin)
39 - Mark Carey <mark.carey@gmail.com> (careym)
40 - Matthieu Castet <matthieu.castet@parrot.com> (mat-c)
41 - nvidiaman <nvidiaman@users.sf.net> (nvidiaman)
42 - Patrice Mandin <patmandin@gmail.com> (pmandin, pmdata)
43 - Pekka Paalanen <pq@iki.fi> (pq, ppaalanen)
44 - Peter Popov <ironpeter@users.sf.net> (ironpeter)
45 - Richard Hughes <hughsient@users.sf.net> (hughsient)
46 - Rudi Cilibrasi <cilibrar@users.sf.net> (cilibrar)
47 - Serge Martin
48 - Simon Raffeiner
49 - Stephane Loeuillet <leroutier@users.sf.net> (leroutier)
50 - Stephane Marchesin <stephane.marchesin@gmail.com> (marcheu)
51 - sturmflut <sturmflut@users.sf.net> (sturmflut)
52 - Sylvain Munaut <tnt@246tNt.com>
53 - Victor Stinner <victor.stinner@haypocalc.com> (haypo)
54 - Wladmir van der Laan <laanwj@gmail.com> (miathan6)
55 - Younes Manton <younes.m@gmail.com> (ymanton)
56
57 Permission is hereby granted, free of charge, to any person obtaining
58 a copy of this software and associated documentation files (the
59 "Software"), to deal in the Software without restriction, including
60 without limitation the rights to use, copy, modify, merge, publish,
61 distribute, sublicense, and/or sell copies of the Software, and to
62 permit persons to whom the Software is furnished to do so, subject to
63 the following conditions:
64
65 The above copyright notice and this permission notice (including the
66 next paragraph) shall be included in all copies or substantial
67 portions of the Software.
68
69 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
70 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
71 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
72 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
73 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
74 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
75 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
76 */
77
78
79
80
81
82 #define NVE4_3D_UNK0144 0x00000144
83
84 #define NVE4_3D_UPLOAD 0x00000000
85
86 #define NVE4_3D_UPLOAD_LINE_LENGTH_IN 0x00000180
87
88 #define NVE4_3D_UPLOAD_LINE_COUNT 0x00000184
89
90 #define NVE4_3D_UPLOAD_DST_ADDRESS_HIGH 0x00000188
91
92 #define NVE4_3D_UPLOAD_DST_ADDRESS_LOW 0x0000018c
93
94 #define NVE4_3D_UPLOAD_DST_PITCH 0x00000190
95
96 #define NVE4_3D_UPLOAD_DST_TILE_MODE 0x00000194
97
98 #define NVE4_3D_UPLOAD_DST_WIDTH 0x00000198
99
100 #define NVE4_3D_UPLOAD_DST_HEIGHT 0x0000019c
101
102 #define NVE4_3D_UPLOAD_DST_DEPTH 0x000001a0
103
104 #define NVE4_3D_UPLOAD_DST_Z 0x000001a4
105
106 #define NVE4_3D_UPLOAD_DST_X 0x000001a8
107
108 #define NVE4_3D_UPLOAD_DST_Y 0x000001ac
109
110 #define NVE4_3D_UPLOAD_EXEC 0x000001b0
111 #define NVE4_3D_UPLOAD_EXEC_LINEAR 0x00000001
112 #define NVE4_3D_UPLOAD_EXEC_UNK1__MASK 0x0000007e
113 #define NVE4_3D_UPLOAD_EXEC_UNK1__SHIFT 1
114 #define NVE4_3D_UPLOAD_EXEC_BUF_NOTIFY 0x00000300
115 #define NVE4_3D_UPLOAD_EXEC_UNK12__MASK 0x0000f000
116 #define NVE4_3D_UPLOAD_EXEC_UNK12__SHIFT 12
117
118 #define NVE4_3D_UPLOAD_DATA 0x000001b4
119
120 #define NVE4_3D_UPLOAD_QUERY_ADDRESS_HIGH 0x000001dc
121
122 #define NVE4_3D_UPLOAD_QUERY_ADDRESS_LOW 0x000001e0
123
124 #define NVE4_3D_UPLOAD_QUERY_SEQUENCE 0x000001e4
125
126 #define NVE4_3D_UPLOAD_UNK01F0 0x000001f0
127
128 #define NVE4_3D_UPLOAD_UNK01F4 0x000001f4
129
130 #define NVE4_3D_UPLOAD_UNK01F8 0x000001f8
131
132 #define NVE4_3D_UPLOAD_UNK01FC 0x000001fc
133
134 #define NVC0_3D_UNK200 0x00000200
135
136 #define NVC0_3D_UNK204 0x00000204
137
138 #define NVC0_3D_UNK208 0x00000208
139
140 #define NVC0_3D_LINE_WIDTH_SEPARATE 0x0000020c
141
142 #define NVC0_3D_FORCE_EARLY_FRAGMENT_TESTS 0x00000210
143
144 #define NVC0_3D_UNK214 0x00000214
145
146 #define NVC0_3D_UNK218 0x00000218
147
148 #define NVC0_3D_MEM_BARRIER 0x0000021c
149 #define NVC0_3D_MEM_BARRIER_UNK0 0x00000001
150 #define NVC0_3D_MEM_BARRIER_UNK1 0x00000002
151 #define NVC0_3D_MEM_BARRIER_UNK2 0x00000004
152 #define NVC0_3D_MEM_BARRIER_UNK4 0x00000010
153 #define NVC0_3D_MEM_BARRIER_UNK8 0x00000100
154 #define NVC0_3D_MEM_BARRIER_UNK12 0x00001000
155
156 #define NVC0_3D_UNK0220(i0) (0x00000220 + 0x4*(i0))
157 #define NVC0_3D_UNK0220__ESIZE 0x00000004
158 #define NVC0_3D_UNK0220__LEN 0x00000028
159
160 #define NVC0_3D_UNK02C0 0x000002c0
161
162 #define NVC0_3D_UNK02C4 0x000002c4
163
164 #define NVC0_3D_GLOBAL_BASE 0x000002c8
165 #define NVC0_3D_GLOBAL_BASE_HIGH__MASK 0x000000ff
166 #define NVC0_3D_GLOBAL_BASE_HIGH__SHIFT 0
167 #define NVC0_3D_GLOBAL_BASE_INDEX__MASK 0x00ff0000
168 #define NVC0_3D_GLOBAL_BASE_INDEX__SHIFT 16
169 #define NVC0_3D_GLOBAL_BASE_READ_OK 0x40000000
170 #define NVC0_3D_GLOBAL_BASE_WRITE_OK 0x80000000
171
172 #define NVC0_3D_UNK02CC 0x000002cc
173
174 #define NVC0_3D_UNK02D0 0x000002d0
175
176 #define NVC0_3D_UNK02D4 0x000002d4
177
178 #define NVC0_3D_UNK02D8 0x000002d8
179
180 #define NVC8_3D_UNK02E0 0x000002e0
181
182 #define NVC1_3D_UNK02E4 0x000002e4
183 #define NVC1_3D_UNK02E4_UNK0 0x00000001
184 #define NVC1_3D_UNK02E4_UNK4 0x00000010
185 #define NVC1_3D_UNK02E4_UNK8 0x00000100
186 #define NVC1_3D_UNK02E4_UNK12__MASK 0x0000f000
187 #define NVC1_3D_UNK02E4_UNK12__SHIFT 12
188
189 #define NVC8_3D_UNK02E8 0x000002e8
190
191 #define NVC0_3D_UNK02EC 0x000002ec
192 #define NVC0_3D_UNK02EC_UNK0 0x00000001
193 #define NVC0_3D_UNK02EC_UNK4__MASK 0x00000ff0
194 #define NVC0_3D_UNK02EC_UNK4__SHIFT 4
195
196 #define NVC8_3D_UNK02F8 0x000002f8
197
198 #define NVC8_3D_UNK02FC 0x000002fc
199
200 #define NVC0_3D_UNK0300 0x00000300
201
202 #define NVC0_3D_UNK0304 0x00000304
203
204 #define NVC0_3D_CACHE_SPLIT 0x00000308
205 #define NVC1_3D_CACHE_SPLIT_16K_SHARED_48K_L1 0x00000001
206 #define NVE4_3D_CACHE_SPLIT_32K_SHARED_32K_L1 0x00000002
207 #define NVC0_3D_CACHE_SPLIT_48K_SHARED_16K_L1 0x00000003
208
209 #define NVC0_3D_UNK030C 0x0000030c
210
211 #define NVC0_3D_UNK0310 0x00000310
212
213 #define NVE4_3D_UNK0310 0x00000310
214
215 #define NVC0_3D_UNK0314 0x00000314
216
217 #define NVC0_3D_UNK0318 0x00000318
218
219 #define NVC0_3D_UNK031C 0x0000031c
220
221 #define NVC0_3D_TESS_MODE 0x00000320
222 #define NVC0_3D_TESS_MODE_PRIM__MASK 0x00000003
223 #define NVC0_3D_TESS_MODE_PRIM__SHIFT 0
224 #define NVC0_3D_TESS_MODE_PRIM_ISOLINES 0x00000000
225 #define NVC0_3D_TESS_MODE_PRIM_TRIANGLES 0x00000001
226 #define NVC0_3D_TESS_MODE_PRIM_QUADS 0x00000002
227 #define NVC0_3D_TESS_MODE_SPACING__MASK 0x00000030
228 #define NVC0_3D_TESS_MODE_SPACING__SHIFT 4
229 #define NVC0_3D_TESS_MODE_SPACING_EQUAL 0x00000000
230 #define NVC0_3D_TESS_MODE_SPACING_FRACTIONAL_ODD 0x00000010
231 #define NVC0_3D_TESS_MODE_SPACING_FRACTIONAL_EVEN 0x00000020
232 #define NVC0_3D_TESS_MODE_CW 0x00000100
233 #define NVC0_3D_TESS_MODE_CONNECTED 0x00000200
234
235 #define NVC0_3D_TESS_LEVEL_OUTER(i0) (0x00000324 + 0x4*(i0))
236 #define NVC0_3D_TESS_LEVEL_OUTER__ESIZE 0x00000004
237 #define NVC0_3D_TESS_LEVEL_OUTER__LEN 0x00000004
238
239 #define NVC0_3D_TESS_LEVEL_INNER(i0) (0x00000334 + 0x4*(i0))
240 #define NVC0_3D_TESS_LEVEL_INNER__ESIZE 0x00000004
241 #define NVC0_3D_TESS_LEVEL_INNER__LEN 0x00000002
242
243 #define NVC0_3D_UNK033C(i0) (0x0000033c + 0x4*(i0))
244 #define NVC0_3D_UNK033C__ESIZE 0x00000004
245 #define NVC0_3D_UNK033C__LEN 0x00000009
246
247 #define NVC0_3D_UNK0360 0x00000360
248
249 #define NVC0_3D_UNK0364 0x00000364
250
251 #define NVC0_3D_UNK0368 0x00000368
252
253 #define NVC8_3D_UNK036C 0x0000036c
254
255 #define NVC8_3D_UNK0370 0x00000370
256
257 #define NVC8_3D_UNK0374 0x00000374
258
259 #define NVC8_3D_UNK0378 0x00000378
260
261 #define NVC0_3D_RASTERIZE_ENABLE 0x0000037c
262
263 #define NVC0_3D_TFB(i0) (0x00000380 + 0x20*(i0))
264 #define NVC0_3D_TFB__ESIZE 0x00000020
265 #define NVC0_3D_TFB__LEN 0x00000004
266
267 #define NVC0_3D_TFB_BUFFER_ENABLE(i0) (0x00000380 + 0x20*(i0))
268
269 #define NVC0_3D_TFB_ADDRESS_HIGH(i0) (0x00000384 + 0x20*(i0))
270
271 #define NVC0_3D_TFB_ADDRESS_LOW(i0) (0x00000388 + 0x20*(i0))
272
273 #define NVC0_3D_TFB_BUFFER_SIZE(i0) (0x0000038c + 0x20*(i0))
274
275 #define NVC0_3D_TFB_BUFFER_OFFSET(i0) (0x00000390 + 0x20*(i0))
276
277 #define NVC0_3D_UNK0400(i0) (0x00000400 + 0x4*(i0))
278 #define NVC0_3D_UNK0400__ESIZE 0x00000004
279 #define NVC0_3D_UNK0400__LEN 0x000000c0
280
281 #define NVC0_3D_TFB_STREAM(i0) (0x00000700 + 0x10*(i0))
282 #define NVC0_3D_TFB_STREAM__ESIZE 0x00000010
283 #define NVC0_3D_TFB_STREAM__LEN 0x00000004
284
285 #define NVC0_3D_TFB_VARYING_COUNT(i0) (0x00000704 + 0x10*(i0))
286 #define NVC0_3D_TFB_VARYING_COUNT__ESIZE 0x00000010
287 #define NVC0_3D_TFB_VARYING_COUNT__LEN 0x00000004
288
289 #define NVC0_3D_TFB_BUFFER_STRIDE(i0) (0x00000708 + 0x10*(i0))
290 #define NVC0_3D_TFB_BUFFER_STRIDE__ESIZE 0x00000010
291 #define NVC0_3D_TFB_BUFFER_STRIDE__LEN 0x00000004
292
293 #define NVC0_3D_UNK0740 0x00000740
294
295 #define NVC0_3D_TFB_ENABLE 0x00000744
296
297 #define NVC0_3D_UNK0748 0x00000748
298
299 #define NVC0_3D_UNK074C 0x0000074c
300
301 #define NVC0_3D_UNK0750 0x00000750
302
303 #define NVC0_3D_SAMPLE_SHADING 0x00000754
304 #define NVC0_3D_SAMPLE_SHADING_MIN_SAMPLES__MASK 0x0000000f
305 #define NVC0_3D_SAMPLE_SHADING_MIN_SAMPLES__SHIFT 0
306 #define NVC0_3D_SAMPLE_SHADING_ENABLE 0x00000010
307
308 #define NVC0_3D_UNK075C 0x0000075c
309
310 #define NVC0_3D_UNK0760(i0) (0x00000760 + 0x4*(i0))
311 #define NVC0_3D_UNK0760__ESIZE 0x00000004
312 #define NVC0_3D_UNK0760__LEN 0x00000004
313
314 #define NVC0_3D_UNK0770(i0) (0x00000770 + 0x4*(i0))
315 #define NVC0_3D_UNK0770__ESIZE 0x00000004
316 #define NVC0_3D_UNK0770__LEN 0x00000003
317 #define NVC0_3D_UNK0770_UNK4__MASK 0x000000f0
318 #define NVC0_3D_UNK0770_UNK4__SHIFT 4
319 #define NVC0_3D_UNK0770_UNK12__MASK 0x0000f000
320 #define NVC0_3D_UNK0770_UNK12__SHIFT 12
321 #define NVC0_3D_UNK0770_UNK20__MASK 0x00f00000
322 #define NVC0_3D_UNK0770_UNK20__SHIFT 20
323 #define NVC0_3D_UNK0770_UNK28__MASK 0xf0000000
324 #define NVC0_3D_UNK0770_UNK28__SHIFT 28
325
326 #define NVC0_3D_LOCAL_BASE 0x0000077c
327
328 #define NVC0_3D_UNK0780(i0) (0x00000780 + 0x4*(i0))
329 #define NVC0_3D_UNK0780__ESIZE 0x00000004
330 #define NVC0_3D_UNK0780__LEN 0x00000004
331
332 #define NVC0_3D_TEMP_ADDRESS_HIGH 0x00000790
333
334 #define NVC0_3D_TEMP_ADDRESS_LOW 0x00000794
335
336 #define NVC0_3D_TEMP_SIZE_HIGH 0x00000798
337
338 #define NVC0_3D_TEMP_SIZE_LOW 0x0000079c
339
340 #define NVC0_3D_WARP_TEMP_ALLOC 0x000007a0
341
342 #define NVC8_3D_UNK07A4(i0) (0x000007a4 + 0x4*(i0))
343 #define NVC8_3D_UNK07A4__ESIZE 0x00000004
344 #define NVC8_3D_UNK07A4__LEN 0x00000002
345
346 #define NVE4_3D_UNK07AC 0x000007ac
347
348 #define NVC0_3D_UNK07B0(i0) (0x000007b0 + 0x4*(i0))
349 #define NVC0_3D_UNK07B0__ESIZE 0x00000004
350 #define NVC0_3D_UNK07B0__LEN 0x00000004
351
352 #define NVC0_3D_ZCULL_WIDTH 0x000007c0
353
354 #define NVC0_3D_ZCULL_HEIGHT 0x000007c4
355
356 #define NVC0_3D_ZCULL_UNK07C8 0x000007c8
357
358 #define NVC0_3D_ZCULL_UNK07CC 0x000007cc
359
360 #define NVC0_3D_UNK07D0(i0) (0x000007d0 + 0x4*(i0))
361 #define NVC0_3D_UNK07D0__ESIZE 0x00000004
362 #define NVC0_3D_UNK07D0__LEN 0x00000003
363 #define NVC0_3D_UNK07D0_UNK4__MASK 0x000000f0
364 #define NVC0_3D_UNK07D0_UNK4__SHIFT 4
365 #define NVC0_3D_UNK07D0_UNK12__MASK 0x0000f000
366 #define NVC0_3D_UNK07D0_UNK12__SHIFT 12
367 #define NVC0_3D_UNK07D0_UNK20__MASK 0x00f00000
368 #define NVC0_3D_UNK07D0_UNK20__SHIFT 20
369 #define NVC0_3D_UNK07D0_UNK28__MASK 0xf0000000
370 #define NVC0_3D_UNK07D0_UNK28__SHIFT 28
371
372 #define NVC0_3D_UNK07DC 0x000007dc
373
374 #define NVC0_3D_UNK07E0 0x000007e0
375
376 #define NVC0_3D_UNK07E4 0x000007e4
377
378 #define NVC0_3D_ZCULL_ADDRESS_HIGH 0x000007e8
379
380 #define NVC0_3D_ZCULL_ADDRESS_LOW 0x000007ec
381
382 #define NVC0_3D_ZCULL_LIMIT_HIGH 0x000007f0
383
384 #define NVC0_3D_ZCULL_LIMIT_LOW 0x000007f4
385
386 #define NVC0_3D_UNK07F8 0x000007f8
387 #define NVC0_3D_UNK07F8_UNK0 0x00000001
388 #define NVC0_3D_UNK07F8_UNK1 0x00000010
389
390 #define NVE4_3D_UNK07FC 0x000007fc
391
392 #define NVC0_3D_RT(i0) (0x00000800 + 0x40*(i0))
393 #define NVC0_3D_RT__ESIZE 0x00000040
394 #define NVC0_3D_RT__LEN 0x00000008
395
396 #define NVC0_3D_RT_ADDRESS_HIGH(i0) (0x00000800 + 0x40*(i0))
397
398 #define NVC0_3D_RT_ADDRESS_LOW(i0) (0x00000804 + 0x40*(i0))
399
400 #define NVC0_3D_RT_HORIZ(i0) (0x00000808 + 0x40*(i0))
401
402 #define NVC0_3D_RT_VERT(i0) (0x0000080c + 0x40*(i0))
403
404 #define NVC0_3D_RT_FORMAT(i0) (0x00000810 + 0x40*(i0))
405
406 #define NVC0_3D_RT_TILE_MODE(i0) (0x00000814 + 0x40*(i0))
407 #define NVC0_3D_RT_TILE_MODE_X 0x00000001
408 #define NVC0_3D_RT_TILE_MODE_Y__MASK 0x00000070
409 #define NVC0_3D_RT_TILE_MODE_Y__SHIFT 4
410 #define NVC0_3D_RT_TILE_MODE_Z__MASK 0x00000700
411 #define NVC0_3D_RT_TILE_MODE_Z__SHIFT 8
412 #define NVC0_3D_RT_TILE_MODE_LINEAR 0x00001000
413 #define NVC0_3D_RT_TILE_MODE_UNK16 0x00010000
414
415 #define NVC0_3D_RT_ARRAY_MODE(i0) (0x00000818 + 0x40*(i0))
416 #define NVC0_3D_RT_ARRAY_MODE_LAYERS__MASK 0x0000ffff
417 #define NVC0_3D_RT_ARRAY_MODE_LAYERS__SHIFT 0
418 #define NVC0_3D_RT_ARRAY_MODE_VOLUME 0x00010000
419
420 #define NVC0_3D_RT_LAYER_STRIDE(i0) (0x0000081c + 0x40*(i0))
421
422 #define NVC0_3D_RT_BASE_LAYER(i0) (0x00000820 + 0x40*(i0))
423
424 #define NVC0_3D_RT_UNK14(i0) (0x00000824 + 0x40*(i0))
425
426 #define NVC0_3D_VIEWPORT_SCALE_X(i0) (0x00000a00 + 0x20*(i0))
427 #define NVC0_3D_VIEWPORT_SCALE_X__ESIZE 0x00000020
428 #define NVC0_3D_VIEWPORT_SCALE_X__LEN 0x00000010
429
430 #define NVC0_3D_VIEWPORT_SCALE_Y(i0) (0x00000a04 + 0x20*(i0))
431 #define NVC0_3D_VIEWPORT_SCALE_Y__ESIZE 0x00000020
432 #define NVC0_3D_VIEWPORT_SCALE_Y__LEN 0x00000010
433
434 #define NVC0_3D_VIEWPORT_SCALE_Z(i0) (0x00000a08 + 0x20*(i0))
435 #define NVC0_3D_VIEWPORT_SCALE_Z__ESIZE 0x00000020
436 #define NVC0_3D_VIEWPORT_SCALE_Z__LEN 0x00000010
437
438 #define NVC0_3D_VIEWPORT_TRANSLATE_X(i0) (0x00000a0c + 0x20*(i0))
439 #define NVC0_3D_VIEWPORT_TRANSLATE_X__ESIZE 0x00000020
440 #define NVC0_3D_VIEWPORT_TRANSLATE_X__LEN 0x00000010
441
442 #define NVC0_3D_VIEWPORT_TRANSLATE_Y(i0) (0x00000a10 + 0x20*(i0))
443 #define NVC0_3D_VIEWPORT_TRANSLATE_Y__ESIZE 0x00000020
444 #define NVC0_3D_VIEWPORT_TRANSLATE_Y__LEN 0x00000010
445
446 #define NVC0_3D_VIEWPORT_TRANSLATE_Z(i0) (0x00000a14 + 0x20*(i0))
447 #define NVC0_3D_VIEWPORT_TRANSLATE_Z__ESIZE 0x00000020
448 #define NVC0_3D_VIEWPORT_TRANSLATE_Z__LEN 0x00000010
449
450 #define NVC0_3D_VIEWPORT_HORIZ(i0) (0x00000c00 + 0x10*(i0))
451 #define NVC0_3D_VIEWPORT_HORIZ__ESIZE 0x00000010
452 #define NVC0_3D_VIEWPORT_HORIZ__LEN 0x00000010
453 #define NVC0_3D_VIEWPORT_HORIZ_X__MASK 0x0000ffff
454 #define NVC0_3D_VIEWPORT_HORIZ_X__SHIFT 0
455 #define NVC0_3D_VIEWPORT_HORIZ_W__MASK 0xffff0000
456 #define NVC0_3D_VIEWPORT_HORIZ_W__SHIFT 16
457
458 #define NVC0_3D_VIEWPORT_VERT(i0) (0x00000c04 + 0x10*(i0))
459 #define NVC0_3D_VIEWPORT_VERT__ESIZE 0x00000010
460 #define NVC0_3D_VIEWPORT_VERT__LEN 0x00000010
461 #define NVC0_3D_VIEWPORT_VERT_Y__MASK 0x0000ffff
462 #define NVC0_3D_VIEWPORT_VERT_Y__SHIFT 0
463 #define NVC0_3D_VIEWPORT_VERT_H__MASK 0xffff0000
464 #define NVC0_3D_VIEWPORT_VERT_H__SHIFT 16
465
466 #define NVC0_3D_DEPTH_RANGE_NEAR(i0) (0x00000c08 + 0x10*(i0))
467 #define NVC0_3D_DEPTH_RANGE_NEAR__ESIZE 0x00000010
468 #define NVC0_3D_DEPTH_RANGE_NEAR__LEN 0x00000010
469
470 #define NVC0_3D_DEPTH_RANGE_FAR(i0) (0x00000c0c + 0x10*(i0))
471 #define NVC0_3D_DEPTH_RANGE_FAR__ESIZE 0x00000010
472 #define NVC0_3D_DEPTH_RANGE_FAR__LEN 0x00000010
473
474 #define NVC0_3D_CLIP_RECT_HORIZ(i0) (0x00000d00 + 0x8*(i0))
475 #define NVC0_3D_CLIP_RECT_HORIZ__ESIZE 0x00000008
476 #define NVC0_3D_CLIP_RECT_HORIZ__LEN 0x00000008
477 #define NVC0_3D_CLIP_RECT_HORIZ_MIN__MASK 0x0000ffff
478 #define NVC0_3D_CLIP_RECT_HORIZ_MIN__SHIFT 0
479 #define NVC0_3D_CLIP_RECT_HORIZ_MAX__MASK 0xffff0000
480 #define NVC0_3D_CLIP_RECT_HORIZ_MAX__SHIFT 16
481
482 #define NVC0_3D_CLIP_RECT_VERT(i0) (0x00000d04 + 0x8*(i0))
483 #define NVC0_3D_CLIP_RECT_VERT__ESIZE 0x00000008
484 #define NVC0_3D_CLIP_RECT_VERT__LEN 0x00000008
485 #define NVC0_3D_CLIP_RECT_VERT_MIN__MASK 0x0000ffff
486 #define NVC0_3D_CLIP_RECT_VERT_MIN__SHIFT 0
487 #define NVC0_3D_CLIP_RECT_VERT_MAX__MASK 0xffff0000
488 #define NVC0_3D_CLIP_RECT_VERT_MAX__SHIFT 16
489
490 #define NVC0_3D_CLIPID_REGION_HORIZ(i0) (0x00000d40 + 0x8*(i0))
491 #define NVC0_3D_CLIPID_REGION_HORIZ__ESIZE 0x00000008
492 #define NVC0_3D_CLIPID_REGION_HORIZ__LEN 0x00000004
493 #define NVC0_3D_CLIPID_REGION_HORIZ_X__MASK 0x0000ffff
494 #define NVC0_3D_CLIPID_REGION_HORIZ_X__SHIFT 0
495 #define NVC0_3D_CLIPID_REGION_HORIZ_W__MASK 0xffff0000
496 #define NVC0_3D_CLIPID_REGION_HORIZ_W__SHIFT 16
497
498 #define NVC0_3D_CLIPID_REGION_VERT(i0) (0x00000d44 + 0x8*(i0))
499 #define NVC0_3D_CLIPID_REGION_VERT__ESIZE 0x00000008
500 #define NVC0_3D_CLIPID_REGION_VERT__LEN 0x00000004
501 #define NVC0_3D_CLIPID_REGION_VERT_Y__MASK 0x0000ffff
502 #define NVC0_3D_CLIPID_REGION_VERT_Y__SHIFT 0
503 #define NVC0_3D_CLIPID_REGION_VERT_H__MASK 0xffff0000
504 #define NVC0_3D_CLIPID_REGION_VERT_H__SHIFT 16
505
506 #define NVC0_3D_UNK0D60 0x00000d60
507
508 #define NVC0_3D_CALL_LIMIT_LOG 0x00000d64
509
510 #define NVC0_3D_COUNTER_ENABLE 0x00000d68
511 #define NVC0_3D_COUNTER_ENABLE_UNK00 0x00000001
512 #define NVC0_3D_COUNTER_ENABLE_UNK01 0x00000002
513 #define NVC0_3D_COUNTER_ENABLE_UNK02 0x00000004
514 #define NVC0_3D_COUNTER_ENABLE_UNK03 0x00000008
515 #define NVC0_3D_COUNTER_ENABLE_UNK04 0x00000010
516 #define NVC0_3D_COUNTER_ENABLE_EMITTED_PRIMITIVES 0x00000020
517 #define NVC0_3D_COUNTER_ENABLE_UNK06 0x00000040
518 #define NVC0_3D_COUNTER_ENABLE_UNK07 0x00000080
519 #define NVC0_3D_COUNTER_ENABLE_UNK08 0x00000100
520 #define NVC0_3D_COUNTER_ENABLE_UNK09 0x00000200
521 #define NVC0_3D_COUNTER_ENABLE_GENERATED_PRIMITIVES 0x00000400
522 #define NVC0_3D_COUNTER_ENABLE_UNK0B 0x00000800
523 #define NVC0_3D_COUNTER_ENABLE_UNK0C 0x00001000
524 #define NVC0_3D_COUNTER_ENABLE_UNK0D 0x00002000
525 #define NVC0_3D_COUNTER_ENABLE_UNK0E 0x00004000
526 #define NVC0_3D_COUNTER_ENABLE_UNK0F 0x00008000
527
528 #define NVC0_3D_UNK0D6C(i0) (0x00000d6c + 0x4*(i0))
529 #define NVC0_3D_UNK0D6C__ESIZE 0x00000004
530 #define NVC0_3D_UNK0D6C__LEN 0x00000002
531 #define NVC0_3D_UNK0D6C_X__MASK 0x0000ffff
532 #define NVC0_3D_UNK0D6C_X__SHIFT 0
533 #define NVC0_3D_UNK0D6C_Y__MASK 0xffff0000
534 #define NVC0_3D_UNK0D6C_Y__SHIFT 16
535
536 #define NVC0_3D_VERTEX_BUFFER_FIRST 0x00000d74
537
538 #define NVC0_3D_VERTEX_BUFFER_COUNT 0x00000d78
539
540 #define NVC0_3D_DEPTH_CLIP_NEGATIVE_Z 0x00000d7c
541
542 #define NVC0_3D_CLEAR_COLOR(i0) (0x00000d80 + 0x4*(i0))
543 #define NVC0_3D_CLEAR_COLOR__ESIZE 0x00000004
544 #define NVC0_3D_CLEAR_COLOR__LEN 0x00000004
545
546 #define NVC0_3D_CLEAR_DEPTH 0x00000d90
547
548 #define NVC0_3D_UNK0D94 0x00000d94
549
550 #define NVE4_3D_UNK0D98 0x00000d98
551
552 #define NVC0_3D_UNK0D9C 0x00000d9c
553
554 #define NVC0_3D_CLEAR_STENCIL 0x00000da0
555
556 #define NVE4_3D_UNK0DA4 0x00000da4
557 #define NVE4_3D_UNK0DA4_UNK0 0x00000001
558 #define NVE4_3D_UNK0DA4_UNK4 0x00000010
559 #define NVE4_3D_UNK0DA4_UNK12 0x00001000
560
561 #define NVC0_3D_POLYGON_MODE_FRONT 0x00000dac
562 #define NVC0_3D_POLYGON_MODE_FRONT_POINT 0x00001b00
563 #define NVC0_3D_POLYGON_MODE_FRONT_LINE 0x00001b01
564 #define NVC0_3D_POLYGON_MODE_FRONT_FILL 0x00001b02
565
566 #define NVC0_3D_POLYGON_MODE_BACK 0x00000db0
567 #define NVC0_3D_POLYGON_MODE_BACK_POINT 0x00001b00
568 #define NVC0_3D_POLYGON_MODE_BACK_LINE 0x00001b01
569 #define NVC0_3D_POLYGON_MODE_BACK_FILL 0x00001b02
570
571 #define NVC0_3D_POLYGON_SMOOTH_ENABLE 0x00000db4
572
573 #define NVC0_3D_UNK0DB8 0x00000db8
574
575 #define NVC0_3D_ZCULL_UNK0DBC 0x00000dbc
576 #define NVC0_3D_ZCULL_UNK0DBC_UNK0 0x00000001
577 #define NVC0_3D_ZCULL_UNK0DBC_UNK16__MASK 0x00030000
578 #define NVC0_3D_ZCULL_UNK0DBC_UNK16__SHIFT 16
579
580 #define NVC0_3D_POLYGON_OFFSET_POINT_ENABLE 0x00000dc0
581
582 #define NVC0_3D_POLYGON_OFFSET_LINE_ENABLE 0x00000dc4
583
584 #define NVC0_3D_POLYGON_OFFSET_FILL_ENABLE 0x00000dc8
585
586 #define NVC0_3D_PATCH_VERTICES 0x00000dcc
587
588 #define NVC0_3D_ZCULL_UNK0DD8 0x00000dd8
589 #define NVC0_3D_ZCULL_UNK0DD8_UNK0__MASK 0x00000007
590 #define NVC0_3D_ZCULL_UNK0DD8_UNK0__SHIFT 0
591 #define NVC0_3D_ZCULL_UNK0DD8_UNK8__MASK 0x00000300
592 #define NVC0_3D_ZCULL_UNK0DD8_UNK8__SHIFT 8
593 #define NVC0_3D_ZCULL_UNK0DD8_UNK16__MASK 0xffff0000
594 #define NVC0_3D_ZCULL_UNK0DD8_UNK16__SHIFT 16
595
596 #define NVC0_3D_UNK0DDC 0x00000ddc
597
598 #define NVC0_3D_WATCHDOG_TIMER 0x00000de4
599
600 #define NVC0_3D_PRIM_RESTART_WITH_DRAW_ARRAYS 0x00000de8
601
602 #define NVC0_3D_UNK0DEC 0x00000dec
603
604 #define NVC0_3D_UNK0DF4 0x00000df4
605
606 #define NVC0_3D_WINDOW_OFFSET_X 0x00000df8
607
608 #define NVC0_3D_WINDOW_OFFSET_Y 0x00000dfc
609
610 #define NVC0_3D_SCISSOR_ENABLE(i0) (0x00000e00 + 0x10*(i0))
611 #define NVC0_3D_SCISSOR_ENABLE__ESIZE 0x00000010
612 #define NVC0_3D_SCISSOR_ENABLE__LEN 0x00000010
613
614 #define NVC0_3D_SCISSOR_HORIZ(i0) (0x00000e04 + 0x10*(i0))
615 #define NVC0_3D_SCISSOR_HORIZ__ESIZE 0x00000010
616 #define NVC0_3D_SCISSOR_HORIZ__LEN 0x00000010
617 #define NVC0_3D_SCISSOR_HORIZ_MIN__MASK 0x0000ffff
618 #define NVC0_3D_SCISSOR_HORIZ_MIN__SHIFT 0
619 #define NVC0_3D_SCISSOR_HORIZ_MAX__MASK 0xffff0000
620 #define NVC0_3D_SCISSOR_HORIZ_MAX__SHIFT 16
621
622 #define NVC0_3D_SCISSOR_VERT(i0) (0x00000e08 + 0x10*(i0))
623 #define NVC0_3D_SCISSOR_VERT__ESIZE 0x00000010
624 #define NVC0_3D_SCISSOR_VERT__LEN 0x00000010
625 #define NVC0_3D_SCISSOR_VERT_MIN__MASK 0x0000ffff
626 #define NVC0_3D_SCISSOR_VERT_MIN__SHIFT 0
627 #define NVC0_3D_SCISSOR_VERT_MAX__MASK 0xffff0000
628 #define NVC0_3D_SCISSOR_VERT_MAX__SHIFT 16
629
630 #define NVC0_3D_UNK0F00(i0) (0x00000f00 + 0x4*(i0))
631 #define NVC0_3D_UNK0F00__ESIZE 0x00000004
632 #define NVC0_3D_UNK0F00__LEN 0x00000004
633
634 #define NVE4_3D_UNK0F20(i0) (0x00000f20 + 0x4*(i0))
635 #define NVE4_3D_UNK0F20__ESIZE 0x00000004
636 #define NVE4_3D_UNK0F20__LEN 0x00000005
637
638 #define NVC0_3D_STENCIL_BACK_FUNC_REF 0x00000f54
639
640 #define NVC0_3D_STENCIL_BACK_MASK 0x00000f58
641
642 #define NVC0_3D_STENCIL_BACK_FUNC_MASK 0x00000f5c
643
644 #define NVC0_3D_VERTEX_RUNOUT_ADDRESS_HIGH 0x00000f84
645
646 #define NVC0_3D_VERTEX_RUNOUT_ADDRESS_LOW 0x00000f88
647
648 #define NVC0_3D_UNK0F8C 0x00000f8c
649
650 #define NVC0_3D_COLOR_MASK_COMMON 0x00000f90
651
652 #define NVC0_3D_UNK0F98 0x00000f98
653
654 #define NVC0_3D_DEPTH_BOUNDS(i0) (0x00000f9c + 0x4*(i0))
655 #define NVC0_3D_DEPTH_BOUNDS__ESIZE 0x00000004
656 #define NVC0_3D_DEPTH_BOUNDS__LEN 0x00000002
657
658 #define NVC0_3D_RT_SEPARATE_FRAG_DATA 0x00000fac
659
660 #define NVC0_3D_UNK0FB0 0x00000fb0
661
662 #define NVC0_3D_MSAA_MASK(i0) (0x00000fbc + 0x4*(i0))
663 #define NVC0_3D_MSAA_MASK__ESIZE 0x00000004
664 #define NVC0_3D_MSAA_MASK__LEN 0x00000004
665
666 #define NVC0_3D_CLIPID_ADDRESS_HIGH 0x00000fcc
667
668 #define NVC0_3D_CLIPID_ADDRESS_LOW 0x00000fd0
669
670 #define NVC0_3D_UNK0FDC 0x00000fdc
671
672 #define NVC0_3D_ZETA_ADDRESS_HIGH 0x00000fe0
673
674 #define NVC0_3D_ZETA_ADDRESS_LOW 0x00000fe4
675
676 #define NVC0_3D_ZETA_FORMAT 0x00000fe8
677
678 #define NVC0_3D_ZETA_TILE_MODE 0x00000fec
679
680 #define NVC0_3D_ZETA_LAYER_STRIDE 0x00000ff0
681
682 #define NVC0_3D_SCREEN_SCISSOR_HORIZ 0x00000ff4
683 #define NVC0_3D_SCREEN_SCISSOR_HORIZ_W__MASK 0xffff0000
684 #define NVC0_3D_SCREEN_SCISSOR_HORIZ_W__SHIFT 16
685 #define NVC0_3D_SCREEN_SCISSOR_HORIZ_X__MASK 0x0000ffff
686 #define NVC0_3D_SCREEN_SCISSOR_HORIZ_X__SHIFT 0
687
688 #define NVC0_3D_SCREEN_SCISSOR_VERT 0x00000ff8
689 #define NVC0_3D_SCREEN_SCISSOR_VERT_H__MASK 0xffff0000
690 #define NVC0_3D_SCREEN_SCISSOR_VERT_H__SHIFT 16
691 #define NVC0_3D_SCREEN_SCISSOR_VERT_Y__MASK 0x0000ffff
692 #define NVC0_3D_SCREEN_SCISSOR_VERT_Y__SHIFT 0
693
694 #define NVC0_3D_UNK1000 0x00001000
695
696 #define NVC0_3D_UNK1008 0x00001008
697
698 #define NVC0_3D_UNK100C 0x0000100c
699
700 #define NVC0_3D_UNK1010 0x00001010
701
702 #define NVC0_3D_UNK1018 0x00001018
703
704 #define NVC0_3D_UNK101C 0x0000101c
705
706 #define NVC0_3D_UNK1020 0x00001020
707
708 #define NVC0_3D_UNK1024 0x00001024
709
710 #define NVC0_3D_UNK1040(i0) (0x00001040 + 0x4*(i0))
711 #define NVC0_3D_UNK1040__ESIZE 0x00000004
712 #define NVC0_3D_UNK1040__LEN 0x00000010
713
714 #define NVC0_3D_UNK10CC 0x000010cc
715 #define NVC0_3D_UNK10CC_UNK0__MASK 0x000000ff
716 #define NVC0_3D_UNK10CC_UNK0__SHIFT 0
717 #define NVC0_3D_UNK10CC_UNK16__MASK 0x00ff0000
718 #define NVC0_3D_UNK10CC_UNK16__SHIFT 16
719
720 #define NVC0_3D_UNK10E0 0x000010e0
721 #define NVC0_3D_UNK10E0_UNK0__MASK 0x000000ff
722 #define NVC0_3D_UNK10E0_UNK0__SHIFT 0
723 #define NVC0_3D_UNK10E0_UNK16__MASK 0x00ff0000
724 #define NVC0_3D_UNK10E0_UNK16__SHIFT 16
725
726 #define NVC0_3D_UNK10E4 0x000010e4
727 #define NVC0_3D_UNK10E4_UNK0__MASK 0x000000ff
728 #define NVC0_3D_UNK10E4_UNK0__SHIFT 0
729 #define NVC0_3D_UNK10E4_UNK16__MASK 0x00ff0000
730 #define NVC0_3D_UNK10E4_UNK16__SHIFT 16
731
732 #define NVC0_3D_UNK10E8 0x000010e8
733 #define NVC0_3D_UNK10E8_UNK0__MASK 0x0000003f
734 #define NVC0_3D_UNK10E8_UNK0__SHIFT 0
735 #define NVC0_3D_UNK10E8_UNK16__MASK 0x003f0000
736 #define NVC0_3D_UNK10E8_UNK16__SHIFT 16
737
738 #define NVC0_3D_UNK10EC 0x000010ec
739 #define NVC0_3D_UNK10EC_UNK0__MASK 0x000000ff
740 #define NVC0_3D_UNK10EC_UNK0__SHIFT 0
741 #define NVC0_3D_UNK10EC_UNK16__MASK 0x00ff0000
742 #define NVC0_3D_UNK10EC_UNK16__SHIFT 16
743
744 #define NVC0_3D_UNK10F0 0x000010f0
745 #define NVC0_3D_UNK10F0_UNK0__MASK 0x000000ff
746 #define NVC0_3D_UNK10F0_UNK0__SHIFT 0
747 #define NVC0_3D_UNK10F0_UNK16__MASK 0x00ff0000
748 #define NVC0_3D_UNK10F0_UNK16__SHIFT 16
749
750 #define NVC0_3D_UNK10F4 0x000010f4
751 #define NVC0_3D_UNK10F4_UNK0 0x00000001
752 #define NVC0_3D_UNK10F4_UNK4 0x00000010
753 #define NVC0_3D_UNK10F4_UNK8 0x00000100
754
755 #define NVC0_3D_CLEAR_FLAGS 0x000010f8
756 #define NVC0_3D_CLEAR_FLAGS_STENCIL_MASK 0x00000001
757 #define NVC0_3D_CLEAR_FLAGS_UNK4 0x00000010
758 #define NVC0_3D_CLEAR_FLAGS_SCISSOR 0x00000100
759 #define NVC0_3D_CLEAR_FLAGS_VIEWPORT 0x00001000
760
761 #define NVC0_3D_UNK10FC 0x000010fc
762
763 #define NVC0_3D_UNK110C 0x0000110c
764
765 #define NVC0_3D_UNK1110 0x00001110
766
767 #define NVC0_3D_WRCACHE_FLUSH 0x00001114
768
769 #define NVC0_3D_VERTEX_ID_BASE 0x00001118
770
771 #define NVC0_3D_VTX_ATTR_MASK_UNK0DD0_ALT(i0) (0x00001120 + 0x4*(i0))
772 #define NVC0_3D_VTX_ATTR_MASK_UNK0DD0_ALT__ESIZE 0x00000004
773 #define NVC0_3D_VTX_ATTR_MASK_UNK0DD0_ALT__LEN 0x00000004
774
775 #define NVC0_3D_FILL_RECTANGLE 0x0000113c
776 #define NVC0_3D_FILL_RECTANGLE_ENABLE 0x00000002
777
778 #define NVC0_3D_UNK1140 0x00001140
779
780 #define NVC0_3D_UNK1144 0x00001144
781
782 #define NVC0_3D_VTX_ATTR_DEFINE 0x0000114c
783 #define NVC0_3D_VTX_ATTR_DEFINE_ATTR__MASK 0x000000ff
784 #define NVC0_3D_VTX_ATTR_DEFINE_ATTR__SHIFT 0
785 #define NVC0_3D_VTX_ATTR_DEFINE_COMP__MASK 0x00000700
786 #define NVC0_3D_VTX_ATTR_DEFINE_COMP__SHIFT 8
787 #define NVC0_3D_VTX_ATTR_DEFINE_COMP__MIN 0x00000001
788 #define NVC0_3D_VTX_ATTR_DEFINE_COMP__MAX 0x00000004
789 #define NVC0_3D_VTX_ATTR_DEFINE_SIZE__MASK 0x00007000
790 #define NVC0_3D_VTX_ATTR_DEFINE_SIZE__SHIFT 12
791 #define NVC0_3D_VTX_ATTR_DEFINE_SIZE_8 0x00001000
792 #define NVC0_3D_VTX_ATTR_DEFINE_SIZE_16 0x00002000
793 #define NVC0_3D_VTX_ATTR_DEFINE_SIZE_32 0x00004000
794 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE__MASK 0x00070000
795 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE__SHIFT 16
796 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE_SNORM 0x00010000
797 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE_UNORM 0x00020000
798 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE_SINT 0x00030000
799 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE_UINT 0x00040000
800 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE_USCALED 0x00050000
801 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE_SSCALED 0x00060000
802 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE_FLOAT 0x00070000
803
804 #define NVC0_3D_VTX_ATTR_DATA(i0) (0x00001150 + 0x4*(i0))
805 #define NVC0_3D_VTX_ATTR_DATA__ESIZE 0x00000004
806 #define NVC0_3D_VTX_ATTR_DATA__LEN 0x00000004
807
808 #define NVC0_3D_VERTEX_ATTRIB_FORMAT(i0) (0x00001160 + 0x4*(i0))
809 #define NVC0_3D_VERTEX_ATTRIB_FORMAT__ESIZE 0x00000004
810 #define NVC0_3D_VERTEX_ATTRIB_FORMAT__LEN 0x00000020
811 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_BUFFER__MASK 0x0000001f
812 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_BUFFER__SHIFT 0
813 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_CONST 0x00000040
814 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_OFFSET__MASK 0x001fff80
815 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_OFFSET__SHIFT 7
816 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE__MASK 0x07e00000
817 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE__SHIFT 21
818 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32_32_32_32 0x00200000
819 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32_32_32 0x00400000
820 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_16_16_16_16 0x00600000
821 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32_32 0x00800000
822 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_16_16_16 0x00a00000
823 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_8_8_8_8 0x01400000
824 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_16_16 0x01e00000
825 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32 0x02400000
826 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_8_8_8 0x02600000
827 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_8_8 0x03000000
828 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_16 0x03600000
829 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_8 0x03a00000
830 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_10_10_10_2 0x06000000
831 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_11_11_10 0x06200000
832 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE__MASK 0x38000000
833 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE__SHIFT 27
834 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_SNORM 0x08000000
835 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_UNORM 0x10000000
836 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_SINT 0x18000000
837 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_UINT 0x20000000
838 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_USCALED 0x28000000
839 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_SSCALED 0x30000000
840 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_FLOAT 0x38000000
841 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_BGRA 0x80000000
842
843 #define NVC0_3D_UNK1214 0x00001214
844
845 #define NVC0_3D_UNK1218 0x00001218
846
847 #define NVC0_3D_RT_CONTROL 0x0000121c
848 #define NVC0_3D_RT_CONTROL_COUNT__MASK 0x0000000f
849 #define NVC0_3D_RT_CONTROL_COUNT__SHIFT 0
850 #define NVC0_3D_RT_CONTROL_MAP0__MASK 0x00000070
851 #define NVC0_3D_RT_CONTROL_MAP0__SHIFT 4
852 #define NVC0_3D_RT_CONTROL_MAP1__MASK 0x00000380
853 #define NVC0_3D_RT_CONTROL_MAP1__SHIFT 7
854 #define NVC0_3D_RT_CONTROL_MAP2__MASK 0x00001c00
855 #define NVC0_3D_RT_CONTROL_MAP2__SHIFT 10
856 #define NVC0_3D_RT_CONTROL_MAP3__MASK 0x0000e000
857 #define NVC0_3D_RT_CONTROL_MAP3__SHIFT 13
858 #define NVC0_3D_RT_CONTROL_MAP4__MASK 0x00070000
859 #define NVC0_3D_RT_CONTROL_MAP4__SHIFT 16
860 #define NVC0_3D_RT_CONTROL_MAP5__MASK 0x00380000
861 #define NVC0_3D_RT_CONTROL_MAP5__SHIFT 19
862 #define NVC0_3D_RT_CONTROL_MAP6__MASK 0x01c00000
863 #define NVC0_3D_RT_CONTROL_MAP6__SHIFT 22
864 #define NVC0_3D_RT_CONTROL_MAP7__MASK 0x0e000000
865 #define NVC0_3D_RT_CONTROL_MAP7__SHIFT 25
866
867 #define NVC0_3D_UNK1220 0x00001220
868
869 #define NVC0_3D_ZETA_HORIZ 0x00001228
870
871 #define NVC0_3D_ZETA_VERT 0x0000122c
872
873 #define NVC0_3D_ZETA_ARRAY_MODE 0x00001230
874 #define NVC0_3D_ZETA_ARRAY_MODE_LAYERS__MASK 0x0000ffff
875 #define NVC0_3D_ZETA_ARRAY_MODE_LAYERS__SHIFT 0
876 #define NVC0_3D_ZETA_ARRAY_MODE_UNK 0x00010000
877
878 #define NVC0_3D_LINKED_TSC 0x00001234
879
880 #define NVC0_3D_DRAW_TFB_BYTES 0x0000123c
881
882 #define NVC0_3D_UNK1284 0x00001284
883
884 #define NVC0_3D_UNK1288_TIC_FLUSH 0x00001288
885
886 #define NVC0_3D_UNK1290 0x00001290
887
888 #define NVC0_3D_UNK12A4 0x000012a4
889
890 #define NVC0_3D_UNK12AC 0x000012ac
891
892 #define NVC0_3D_UNK12C8 0x000012c8
893
894 #define NVC0_3D_DEPTH_TEST_ENABLE 0x000012cc
895
896 #define NVC0_3D_D3D_FILL_MODE 0x000012d0
897 #define NVC0_3D_D3D_FILL_MODE_POINT 0x00000001
898 #define NVC0_3D_D3D_FILL_MODE_WIREFRAME 0x00000002
899 #define NVC0_3D_D3D_FILL_MODE_SOLID 0x00000003
900
901 #define NVC0_3D_SHADE_MODEL 0x000012d4
902 #define NVC0_3D_SHADE_MODEL_FLAT 0x00001d00
903 #define NVC0_3D_SHADE_MODEL_SMOOTH 0x00001d01
904
905 #define NVC0_3D_UNK12D8(i0) (0x000012d8 + 0x4*(i0))
906 #define NVC0_3D_UNK12D8__ESIZE 0x00000004
907 #define NVC0_3D_UNK12D8__LEN 0x00000002
908
909 #define NVC0_3D_UNK12E0 0x000012e0
910
911 #define NVC0_3D_BLEND_INDEPENDENT 0x000012e4
912
913 #define NVC0_3D_DEPTH_WRITE_ENABLE 0x000012e8
914
915 #define NVC0_3D_ALPHA_TEST_ENABLE 0x000012ec
916
917 #define NVC0_3D_VB_ELEMENT_U8_SETUP 0x00001300
918 #define NVC0_3D_VB_ELEMENT_U8_SETUP_OFFSET__MASK 0xc0000000
919 #define NVC0_3D_VB_ELEMENT_U8_SETUP_OFFSET__SHIFT 30
920 #define NVC0_3D_VB_ELEMENT_U8_SETUP_COUNT__MASK 0x3fffffff
921 #define NVC0_3D_VB_ELEMENT_U8_SETUP_COUNT__SHIFT 0
922
923 #define NVC0_3D_VB_ELEMENT_U8 0x00001304
924 #define NVC0_3D_VB_ELEMENT_U8_I0__MASK 0x000000ff
925 #define NVC0_3D_VB_ELEMENT_U8_I0__SHIFT 0
926 #define NVC0_3D_VB_ELEMENT_U8_I1__MASK 0x0000ff00
927 #define NVC0_3D_VB_ELEMENT_U8_I1__SHIFT 8
928 #define NVC0_3D_VB_ELEMENT_U8_I2__MASK 0x00ff0000
929 #define NVC0_3D_VB_ELEMENT_U8_I2__SHIFT 16
930 #define NVC0_3D_VB_ELEMENT_U8_I3__MASK 0xff000000
931 #define NVC0_3D_VB_ELEMENT_U8_I3__SHIFT 24
932
933 #define NVC0_3D_D3D_CULL_MODE 0x00001308
934 #define NVC0_3D_D3D_CULL_MODE_NONE 0x00000001
935 #define NVC0_3D_D3D_CULL_MODE_FRONT 0x00000002
936 #define NVC0_3D_D3D_CULL_MODE_BACK 0x00000003
937
938 #define NVC0_3D_DEPTH_TEST_FUNC 0x0000130c
939 #define NVC0_3D_DEPTH_TEST_FUNC_NEVER 0x00000200
940 #define NVC0_3D_DEPTH_TEST_FUNC_LESS 0x00000201
941 #define NVC0_3D_DEPTH_TEST_FUNC_EQUAL 0x00000202
942 #define NVC0_3D_DEPTH_TEST_FUNC_LEQUAL 0x00000203
943 #define NVC0_3D_DEPTH_TEST_FUNC_GREATER 0x00000204
944 #define NVC0_3D_DEPTH_TEST_FUNC_NOTEQUAL 0x00000205
945 #define NVC0_3D_DEPTH_TEST_FUNC_GEQUAL 0x00000206
946 #define NVC0_3D_DEPTH_TEST_FUNC_ALWAYS 0x00000207
947
948 #define NVC0_3D_ALPHA_TEST_REF 0x00001310
949
950 #define NVC0_3D_ALPHA_TEST_FUNC 0x00001314
951 #define NVC0_3D_ALPHA_TEST_FUNC_NEVER 0x00000200
952 #define NVC0_3D_ALPHA_TEST_FUNC_LESS 0x00000201
953 #define NVC0_3D_ALPHA_TEST_FUNC_EQUAL 0x00000202
954 #define NVC0_3D_ALPHA_TEST_FUNC_LEQUAL 0x00000203
955 #define NVC0_3D_ALPHA_TEST_FUNC_GREATER 0x00000204
956 #define NVC0_3D_ALPHA_TEST_FUNC_NOTEQUAL 0x00000205
957 #define NVC0_3D_ALPHA_TEST_FUNC_GEQUAL 0x00000206
958 #define NVC0_3D_ALPHA_TEST_FUNC_ALWAYS 0x00000207
959
960 #define NVC0_3D_DRAW_TFB_STRIDE 0x00001318
961 #define NVC0_3D_DRAW_TFB_STRIDE__MIN 0x00000001
962 #define NVC0_3D_DRAW_TFB_STRIDE__MAX 0x00000fff
963
964 #define NVC0_3D_BLEND_COLOR(i0) (0x0000131c + 0x4*(i0))
965 #define NVC0_3D_BLEND_COLOR__ESIZE 0x00000004
966 #define NVC0_3D_BLEND_COLOR__LEN 0x00000004
967
968 #define NVC0_3D_TSC_FLUSH 0x00001330
969 #define NVC0_3D_TSC_FLUSH_SPECIFIC 0x00000001
970 #define NVC0_3D_TSC_FLUSH_ENTRY__MASK 0x03fffff0
971 #define NVC0_3D_TSC_FLUSH_ENTRY__SHIFT 4
972
973 #define NVC0_3D_TIC_FLUSH 0x00001334
974 #define NVC0_3D_TIC_FLUSH_SPECIFIC 0x00000001
975 #define NVC0_3D_TIC_FLUSH_ENTRY__MASK 0x03fffff0
976 #define NVC0_3D_TIC_FLUSH_ENTRY__SHIFT 4
977
978 #define NVC0_3D_TEX_CACHE_CTL 0x00001338
979 #define NVC0_3D_TEX_CACHE_CTL_UNK0__MASK 0x00000007
980 #define NVC0_3D_TEX_CACHE_CTL_UNK0__SHIFT 0
981 #define NVE4_3D_TEX_CACHE_CTL_UNK0 0x00000001
982 #define NVC0_3D_TEX_CACHE_CTL_ENTRY__MASK 0x03fffff0
983 #define NVC0_3D_TEX_CACHE_CTL_ENTRY__SHIFT 4
984
985 #define NVC0_3D_BLEND_SEPARATE_ALPHA 0x0000133c
986
987 #define NVC0_3D_BLEND_EQUATION_RGB 0x00001340
988 #define NVC0_3D_BLEND_EQUATION_RGB_FUNC_ADD 0x00008006
989 #define NVC0_3D_BLEND_EQUATION_RGB_MIN 0x00008007
990 #define NVC0_3D_BLEND_EQUATION_RGB_MAX 0x00008008
991 #define NVC0_3D_BLEND_EQUATION_RGB_FUNC_SUBTRACT 0x0000800a
992 #define NVC0_3D_BLEND_EQUATION_RGB_FUNC_REVERSE_SUBTRACT 0x0000800b
993
994 #define NVC0_3D_BLEND_FUNC_SRC_RGB 0x00001344
995
996 #define NVC0_3D_BLEND_FUNC_DST_RGB 0x00001348
997
998 #define NVC0_3D_BLEND_EQUATION_ALPHA 0x0000134c
999 #define NVC0_3D_BLEND_EQUATION_ALPHA_FUNC_ADD 0x00008006
1000 #define NVC0_3D_BLEND_EQUATION_ALPHA_MIN 0x00008007
1001 #define NVC0_3D_BLEND_EQUATION_ALPHA_MAX 0x00008008
1002 #define NVC0_3D_BLEND_EQUATION_ALPHA_FUNC_SUBTRACT 0x0000800a
1003 #define NVC0_3D_BLEND_EQUATION_ALPHA_FUNC_REVERSE_SUBTRACT 0x0000800b
1004
1005 #define NVC0_3D_BLEND_FUNC_SRC_ALPHA 0x00001350
1006
1007 #define NVC0_3D_UNK1354 0x00001354
1008
1009 #define NVC0_3D_BLEND_FUNC_DST_ALPHA 0x00001358
1010
1011 #define NVC0_3D_BLEND_ENABLE_COMMON 0x0000135c
1012
1013 #define NVC0_3D_BLEND_ENABLE(i0) (0x00001360 + 0x4*(i0))
1014 #define NVC0_3D_BLEND_ENABLE__ESIZE 0x00000004
1015 #define NVC0_3D_BLEND_ENABLE__LEN 0x00000008
1016
1017 #define NVC0_3D_STENCIL_ENABLE 0x00001380
1018
1019 #define NVC0_3D_STENCIL_FRONT_OP_FAIL 0x00001384
1020 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_ZERO 0x00000000
1021 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_INVERT 0x0000150a
1022 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_KEEP 0x00001e00
1023 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_REPLACE 0x00001e01
1024 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_INCR 0x00001e02
1025 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_DECR 0x00001e03
1026 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_INCR_WRAP 0x00008507
1027 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_DECR_WRAP 0x00008508
1028
1029 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL 0x00001388
1030 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_ZERO 0x00000000
1031 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_INVERT 0x0000150a
1032 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_KEEP 0x00001e00
1033 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_REPLACE 0x00001e01
1034 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_INCR 0x00001e02
1035 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_DECR 0x00001e03
1036 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_INCR_WRAP 0x00008507
1037 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_DECR_WRAP 0x00008508
1038
1039 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS 0x0000138c
1040 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_ZERO 0x00000000
1041 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_INVERT 0x0000150a
1042 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_KEEP 0x00001e00
1043 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_REPLACE 0x00001e01
1044 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_INCR 0x00001e02
1045 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_DECR 0x00001e03
1046 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_INCR_WRAP 0x00008507
1047 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_DECR_WRAP 0x00008508
1048
1049 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC 0x00001390
1050 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_NEVER 0x00000200
1051 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_LESS 0x00000201
1052 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_EQUAL 0x00000202
1053 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_LEQUAL 0x00000203
1054 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_GREATER 0x00000204
1055 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_NOTEQUAL 0x00000205
1056 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_GEQUAL 0x00000206
1057 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_ALWAYS 0x00000207
1058
1059 #define NVC0_3D_STENCIL_FRONT_FUNC_REF 0x00001394
1060
1061 #define NVC0_3D_STENCIL_FRONT_FUNC_MASK 0x00001398
1062
1063 #define NVC0_3D_STENCIL_FRONT_MASK 0x0000139c
1064
1065 #define NVC0_3D_DRAW_TFB_BASE 0x000013a4
1066
1067 #define NVC0_3D_FRAG_COLOR_CLAMP_EN 0x000013a8
1068 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_0 0x00000001
1069 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_1 0x00000010
1070 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_2 0x00000100
1071 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_3 0x00001000
1072 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_4 0x00010000
1073 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_5 0x00100000
1074 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_6 0x01000000
1075 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_7 0x10000000
1076
1077 #define NVC0_3D_SCREEN_Y_CONTROL 0x000013ac
1078 #define NVC0_3D_SCREEN_Y_CONTROL_Y_NEGATE 0x00000001
1079 #define NVC0_3D_SCREEN_Y_CONTROL_TRIANGLE_RAST_FLIP 0x00000010
1080
1081 #define NVC0_3D_LINE_WIDTH_SMOOTH 0x000013b0
1082
1083 #define NVC0_3D_LINE_WIDTH_ALIASED 0x000013b4
1084
1085 #define NVC0_3D_UNK1418 0x00001418
1086
1087 #define NVC0_3D_UNK1420 0x00001420
1088
1089 #define NVC0_3D_UNK1424_TSC_FLUSH 0x00001424
1090
1091 #define NVC0_3D_UNK1428_TIC_FLUSH 0x00001428
1092
1093 #define NVC0_3D_VERTEX_ARRAY_FLUSH 0x0000142c
1094
1095 #define NVC0_3D_UNK1430 0x00001430
1096 #define NVC0_3D_UNK1430_UNK0 0x00000010
1097 #define NVC0_3D_UNK1430_UNK1 0x00000100
1098
1099 #define NVC0_3D_VB_ELEMENT_BASE 0x00001434
1100
1101 #define NVC0_3D_VB_INSTANCE_BASE 0x00001438
1102
1103 #define NVC0_3D_UNK143C_CLEAR_FLAGS 0x0000143c
1104 #define NVC0_3D_UNK143C_CLEAR_FLAGS_STENCIL_MASK 0x00000001
1105 #define NVC0_3D_UNK143C_CLEAR_FLAGS_CLEAR_RECT__MASK 0x00000010
1106 #define NVC0_3D_UNK143C_CLEAR_FLAGS_CLEAR_RECT__SHIFT 4
1107 #define NVC0_3D_UNK143C_CLEAR_FLAGS_CLEAR_RECT_SCISSOR 0x00000000
1108 #define NVC0_3D_UNK143C_CLEAR_FLAGS_CLEAR_RECT_VIEWPORT 0x00000000
1109
1110 #define NVC0_3D_UNK1444 0x00001444
1111
1112 #define NVC0_3D_UNK1448 0x00001448
1113
1114 #define NVC0_3D_UNK144C 0x0000144c
1115
1116 #define NVC0_3D_UNK1450 0x00001450
1117
1118 #define NVC0_3D_UNK1454 0x00001454
1119
1120 #define NVC0_3D_UNK1464 0x00001464
1121
1122 #define NVC0_3D_UNK1500 0x00001500
1123
1124 #define NVC0_3D_CLIPID_HEIGHT 0x00001504
1125 #define NVC0_3D_CLIPID_HEIGHT__MAX 0x00004000
1126
1127 #define NVC0_3D_CLIPID_FILL_RECT_HORIZ 0x00001508
1128 #define NVC0_3D_CLIPID_FILL_RECT_HORIZ_LOW__MASK 0x0000ffff
1129 #define NVC0_3D_CLIPID_FILL_RECT_HORIZ_LOW__SHIFT 0
1130 #define NVC0_3D_CLIPID_FILL_RECT_HORIZ_HIGH__MASK 0xffff0000
1131 #define NVC0_3D_CLIPID_FILL_RECT_HORIZ_HIGH__SHIFT 16
1132
1133 #define NVC0_3D_CLIPID_FILL_RECT_VERT 0x0000150c
1134 #define NVC0_3D_CLIPID_FILL_RECT_VERT_LOW__MASK 0x0000ffff
1135 #define NVC0_3D_CLIPID_FILL_RECT_VERT_LOW__SHIFT 0
1136 #define NVC0_3D_CLIPID_FILL_RECT_VERT_HIGH__MASK 0xffff0000
1137 #define NVC0_3D_CLIPID_FILL_RECT_VERT_HIGH__SHIFT 16
1138
1139 #define NVC0_3D_CLIP_DISTANCE_ENABLE 0x00001510
1140 #define NVC0_3D_CLIP_DISTANCE_ENABLE_0 0x00000001
1141 #define NVC0_3D_CLIP_DISTANCE_ENABLE_1 0x00000002
1142 #define NVC0_3D_CLIP_DISTANCE_ENABLE_2 0x00000004
1143 #define NVC0_3D_CLIP_DISTANCE_ENABLE_3 0x00000008
1144 #define NVC0_3D_CLIP_DISTANCE_ENABLE_4 0x00000010
1145 #define NVC0_3D_CLIP_DISTANCE_ENABLE_5 0x00000020
1146 #define NVC0_3D_CLIP_DISTANCE_ENABLE_6 0x00000040
1147 #define NVC0_3D_CLIP_DISTANCE_ENABLE_7 0x00000080
1148
1149 #define NVC0_3D_SAMPLECNT_ENABLE 0x00001514
1150
1151 #define NVC0_3D_POINT_SIZE 0x00001518
1152
1153 #define NVC0_3D_ZCULL_STATCTRS_ENABLE 0x0000151c
1154
1155 #define NVC0_3D_POINT_SPRITE_ENABLE 0x00001520
1156
1157 #define NVC0_3D_COUNTER_RESET 0x00001530
1158 #define NVC0_3D_COUNTER_RESET_SAMPLECNT 0x00000001
1159 #define NVC0_3D_COUNTER_RESET_UNK02 0x00000002
1160 #define NVC0_3D_COUNTER_RESET_UNK03 0x00000003
1161 #define NVC0_3D_COUNTER_RESET_UNK04 0x00000004
1162 #define NVC0_3D_COUNTER_RESET_EMITTED_PRIMITIVES 0x00000010
1163 #define NVC0_3D_COUNTER_RESET_UNK11 0x00000011
1164 #define NVC0_3D_COUNTER_RESET_UNK12 0x00000012
1165 #define NVC0_3D_COUNTER_RESET_UNK13 0x00000013
1166 #define NVC0_3D_COUNTER_RESET_UNK15 0x00000015
1167 #define NVC0_3D_COUNTER_RESET_UNK16 0x00000016
1168 #define NVC0_3D_COUNTER_RESET_UNK17 0x00000017
1169 #define NVC0_3D_COUNTER_RESET_UNK18 0x00000018
1170 #define NVC0_3D_COUNTER_RESET_UNK1A 0x0000001a
1171 #define NVC0_3D_COUNTER_RESET_UNK1B 0x0000001b
1172 #define NVC0_3D_COUNTER_RESET_UNK1C 0x0000001c
1173 #define NVC0_3D_COUNTER_RESET_UNK1D 0x0000001d
1174 #define NVC0_3D_COUNTER_RESET_UNK1E 0x0000001e
1175 #define NVC0_3D_COUNTER_RESET_GENERATED_PRIMITIVES 0x0000001f
1176
1177 #define NVC0_3D_MULTISAMPLE_ENABLE 0x00001534
1178
1179 #define NVC0_3D_ZETA_ENABLE 0x00001538
1180
1181 #define NVC0_3D_MULTISAMPLE_CTRL 0x0000153c
1182 #define NVC0_3D_MULTISAMPLE_CTRL_ALPHA_TO_COVERAGE 0x00000001
1183 #define NVC0_3D_MULTISAMPLE_CTRL_ALPHA_TO_ONE 0x00000010
1184
1185 #define NVC0_3D_COND_ADDRESS_HIGH 0x00001550
1186
1187 #define NVC0_3D_COND_ADDRESS_LOW 0x00001554
1188
1189 #define NVC0_3D_COND_MODE 0x00001558
1190 #define NVC0_3D_COND_MODE_NEVER 0x00000000
1191 #define NVC0_3D_COND_MODE_ALWAYS 0x00000001
1192 #define NVC0_3D_COND_MODE_RES_NON_ZERO 0x00000002
1193 #define NVC0_3D_COND_MODE_EQUAL 0x00000003
1194 #define NVC0_3D_COND_MODE_NOT_EQUAL 0x00000004
1195
1196 #define NVC0_3D_TSC_ADDRESS_HIGH 0x0000155c
1197
1198 #define NVC0_3D_TSC_ADDRESS_LOW 0x00001560
1199 #define NVC0_3D_TSC_ADDRESS_LOW__ALIGN 0x00000020
1200
1201 #define NVC0_3D_TSC_LIMIT 0x00001564
1202 #define NVC0_3D_TSC_LIMIT__MAX 0x00001fff
1203
1204 #define NVC0_3D_POLYGON_OFFSET_FACTOR 0x0000156c
1205
1206 #define NVC0_3D_LINE_SMOOTH_ENABLE 0x00001570
1207
1208 #define NVC0_3D_TIC_ADDRESS_HIGH 0x00001574
1209
1210 #define NVC0_3D_TIC_ADDRESS_LOW 0x00001578
1211
1212 #define NVC0_3D_TIC_LIMIT 0x0000157c
1213
1214 #define NVC0_3D_ZCULL_REGION 0x00001590
1215
1216 #define NVC0_3D_STENCIL_TWO_SIDE_ENABLE 0x00001594
1217
1218 #define NVC0_3D_STENCIL_BACK_OP_FAIL 0x00001598
1219 #define NVC0_3D_STENCIL_BACK_OP_FAIL_ZERO 0x00000000
1220 #define NVC0_3D_STENCIL_BACK_OP_FAIL_INVERT 0x0000150a
1221 #define NVC0_3D_STENCIL_BACK_OP_FAIL_KEEP 0x00001e00
1222 #define NVC0_3D_STENCIL_BACK_OP_FAIL_REPLACE 0x00001e01
1223 #define NVC0_3D_STENCIL_BACK_OP_FAIL_INCR 0x00001e02
1224 #define NVC0_3D_STENCIL_BACK_OP_FAIL_DECR 0x00001e03
1225 #define NVC0_3D_STENCIL_BACK_OP_FAIL_INCR_WRAP 0x00008507
1226 #define NVC0_3D_STENCIL_BACK_OP_FAIL_DECR_WRAP 0x00008508
1227
1228 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL 0x0000159c
1229 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_ZERO 0x00000000
1230 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_INVERT 0x0000150a
1231 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_KEEP 0x00001e00
1232 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_REPLACE 0x00001e01
1233 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_INCR 0x00001e02
1234 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_DECR 0x00001e03
1235 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_INCR_WRAP 0x00008507
1236 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_DECR_WRAP 0x00008508
1237
1238 #define NVC0_3D_STENCIL_BACK_OP_ZPASS 0x000015a0
1239 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_ZERO 0x00000000
1240 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_INVERT 0x0000150a
1241 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_KEEP 0x00001e00
1242 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_REPLACE 0x00001e01
1243 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_INCR 0x00001e02
1244 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_DECR 0x00001e03
1245 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_INCR_WRAP 0x00008507
1246 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_DECR_WRAP 0x00008508
1247
1248 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC 0x000015a4
1249 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_NEVER 0x00000200
1250 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_LESS 0x00000201
1251 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_EQUAL 0x00000202
1252 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_LEQUAL 0x00000203
1253 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_GREATER 0x00000204
1254 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_NOTEQUAL 0x00000205
1255 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_GEQUAL 0x00000206
1256 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_ALWAYS 0x00000207
1257
1258 #define NVC0_3D_CSAA_ENABLE 0x000015b4
1259
1260 #define NVC0_3D_FRAMEBUFFER_SRGB 0x000015b8
1261
1262 #define NVC0_3D_POLYGON_OFFSET_UNITS 0x000015bc
1263
1264 #define NVC0_3D_UNK15C8 0x000015c8
1265
1266 #define NVC0_3D_LAYER 0x000015cc
1267 #define NVC0_3D_LAYER_IDX__MASK 0x0000ffff
1268 #define NVC0_3D_LAYER_IDX__SHIFT 0
1269 #define NVC0_3D_LAYER_USE_GP 0x00010000
1270
1271 #define NVC0_3D_MULTISAMPLE_MODE 0x000015d0
1272 #define NVC0_3D_MULTISAMPLE_MODE_MS1 0x00000000
1273 #define NVC0_3D_MULTISAMPLE_MODE_MS2 0x00000001
1274 #define NVC0_3D_MULTISAMPLE_MODE_MS4 0x00000002
1275 #define NVC0_3D_MULTISAMPLE_MODE_MS8 0x00000003
1276 #define NVC0_3D_MULTISAMPLE_MODE_MS8_ALT 0x00000004
1277 #define NVC0_3D_MULTISAMPLE_MODE_MS2_ALT 0x00000005
1278 #define NVC0_3D_MULTISAMPLE_MODE_UNK6 0x00000006
1279 #define NVC0_3D_MULTISAMPLE_MODE_MS4_CS4 0x00000008
1280 #define NVC0_3D_MULTISAMPLE_MODE_MS4_CS12 0x00000009
1281 #define NVC0_3D_MULTISAMPLE_MODE_MS8_CS8 0x0000000a
1282 #define NVC0_3D_MULTISAMPLE_MODE_MS8_CS24 0x0000000b
1283
1284 #define NVC0_3D_EDGEFLAG 0x000015e4
1285
1286 #define NVC0_3D_VB_ELEMENT_U32 0x000015e8
1287
1288 #define NVC0_3D_VB_ELEMENT_U16_SETUP 0x000015ec
1289 #define NVC0_3D_VB_ELEMENT_U16_SETUP_OFFSET__MASK 0xc0000000
1290 #define NVC0_3D_VB_ELEMENT_U16_SETUP_OFFSET__SHIFT 30
1291 #define NVC0_3D_VB_ELEMENT_U16_SETUP_COUNT__MASK 0x3fffffff
1292 #define NVC0_3D_VB_ELEMENT_U16_SETUP_COUNT__SHIFT 0
1293
1294 #define NVC0_3D_VB_ELEMENT_U16 0x000015f0
1295 #define NVC0_3D_VB_ELEMENT_U16_I0__MASK 0x0000ffff
1296 #define NVC0_3D_VB_ELEMENT_U16_I0__SHIFT 0
1297 #define NVC0_3D_VB_ELEMENT_U16_I1__MASK 0xffff0000
1298 #define NVC0_3D_VB_ELEMENT_U16_I1__SHIFT 16
1299
1300 #define NVC0_3D_VERTEX_BASE_HIGH 0x000015f4
1301
1302 #define NVC0_3D_VERTEX_BASE_LOW 0x000015f8
1303
1304 #define NVC0_3D_ZCULL_WINDOW_OFFSET_X 0x000015fc
1305
1306 #define NVC0_3D_ZCULL_WINDOW_OFFSET_Y 0x00001600
1307
1308 #define NVC0_3D_POINT_COORD_REPLACE 0x00001604
1309 #define NVC0_3D_POINT_COORD_REPLACE_UNK0__MASK 0x00000003
1310 #define NVC0_3D_POINT_COORD_REPLACE_UNK0__SHIFT 0
1311 #define NVC0_3D_POINT_COORD_REPLACE_UNK0_UNK0 0x00000000
1312 #define NVC0_3D_POINT_COORD_REPLACE_UNK0_UNK1 0x00000001
1313 #define NVC0_3D_POINT_COORD_REPLACE_UNK0_UNK2 0x00000002
1314 #define NVC0_3D_POINT_COORD_REPLACE_COORD_ORIGIN__MASK 0x00000004
1315 #define NVC0_3D_POINT_COORD_REPLACE_COORD_ORIGIN__SHIFT 2
1316 #define NVC0_3D_POINT_COORD_REPLACE_COORD_ORIGIN_LOWER_LEFT 0x00000000
1317 #define NVC0_3D_POINT_COORD_REPLACE_COORD_ORIGIN_UPPER_LEFT 0x00000004
1318 #define NVC0_3D_POINT_COORD_REPLACE_ENABLE__MASK 0x00001ff8
1319 #define NVC0_3D_POINT_COORD_REPLACE_ENABLE__SHIFT 3
1320
1321 #define NVC0_3D_CODE_ADDRESS_HIGH 0x00001608
1322
1323 #define NVC0_3D_CODE_ADDRESS_LOW 0x0000160c
1324
1325 #define NVC0_3D_UNK1610 0x00001610
1326
1327 #define NVC0_3D_VERTEX_END_GL 0x00001614
1328 #define NVC0_3D_VERTEX_END_GL_UNK0 0x00000001
1329
1330 #define NVC0_3D_VERTEX_BEGIN_GL 0x00001618
1331 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE__MASK 0x0000ffff
1332 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE__SHIFT 0
1333 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_POINTS 0x00000000
1334 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINES 0x00000001
1335 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINE_LOOP 0x00000002
1336 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINE_STRIP 0x00000003
1337 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLES 0x00000004
1338 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLE_STRIP 0x00000005
1339 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLE_FAN 0x00000006
1340 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_QUADS 0x00000007
1341 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_QUAD_STRIP 0x00000008
1342 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_POLYGON 0x00000009
1343 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINES_ADJACENCY 0x0000000a
1344 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINE_STRIP_ADJACENCY 0x0000000b
1345 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLES_ADJACENCY 0x0000000c
1346 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLE_STRIP_ADJACENCY 0x0000000d
1347 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_PATCHES 0x0000000e
1348 #define NVC0_3D_VERTEX_BEGIN_GL_UNK24 0x01000000
1349 #define NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT 0x04000000
1350 #define NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_CONT 0x08000000
1351 #define NVC0_3D_VERTEX_BEGIN_GL_UNK29 0x20000000
1352 #define NVC0_3D_VERTEX_BEGIN_GL_UNK30 0x40000000
1353
1354 #define NVC0_3D_VERTEX_ID_REPLACE 0x0000161c
1355 #define NVC0_3D_VERTEX_ID_REPLACE_ENABLE 0x00000001
1356 #define NVC0_3D_VERTEX_ID_REPLACE_SOURCE__MASK 0x00000ff0
1357 #define NVC0_3D_VERTEX_ID_REPLACE_SOURCE__SHIFT 4
1358
1359 #define NVC0_3D_UNK1620 0x00001620
1360
1361 #define NVC0_3D_UNK1624 0x00001624
1362
1363 #define NVC0_3D_UNK162C 0x0000162c
1364
1365 #define NVC0_3D_UNK1634 0x00001634
1366
1367 #define NVC0_3D_UNK1638 0x00001638
1368
1369 #define NVC0_3D_UNK163C 0x0000163c
1370
1371 #define NVC0_3D_VERTEX_DATA 0x00001640
1372
1373 #define NVC0_3D_PRIM_RESTART_ENABLE 0x00001644
1374
1375 #define NVC0_3D_PRIM_RESTART_INDEX 0x00001648
1376
1377 #define NVC0_3D_VERTEX_ID_GEN_MODE 0x0000164c
1378 #define NVC0_3D_VERTEX_ID_GEN_MODE_DRAW_ARRAYS_ADD_START 0x00001000
1379
1380 #define NVC0_3D_POINT_SMOOTH_ENABLE 0x00001658
1381
1382 #define NVC0_3D_POINT_RASTER_RULES 0x0000165c
1383 #define NVC0_3D_POINT_RASTER_RULES_OGL 0x00000000
1384 #define NVC0_3D_POINT_RASTER_RULES_D3D 0x00000001
1385
1386 #define NVC0_3D_TEX_MISC 0x00001664
1387 #define NVC0_3D_TEX_MISC_UNK 0x00000002
1388 #define NVC0_3D_TEX_MISC_SEAMLESS_CUBE_MAP 0x00000004
1389
1390 #define NVC0_3D_LINE_SMOOTH_BLUR 0x00001668
1391 #define NVC0_3D_LINE_SMOOTH_BLUR_LOW 0x00000000
1392 #define NVC0_3D_LINE_SMOOTH_BLUR_MEDIUM 0x00000001
1393 #define NVC0_3D_LINE_SMOOTH_BLUR_HIGH 0x00000002
1394
1395 #define NVC0_3D_LINE_STIPPLE_ENABLE 0x0000166c
1396
1397 #define NVC0_3D_COVERAGE_LUT(i0) (0x00001670 + 0x4*(i0))
1398 #define NVC0_3D_COVERAGE_LUT__ESIZE 0x00000004
1399 #define NVC0_3D_COVERAGE_LUT__LEN 0x00000004
1400 #define NVC0_3D_COVERAGE_LUT_0__MASK 0x000000ff
1401 #define NVC0_3D_COVERAGE_LUT_0__SHIFT 0
1402 #define NVC0_3D_COVERAGE_LUT_1__MASK 0x0000ff00
1403 #define NVC0_3D_COVERAGE_LUT_1__SHIFT 8
1404 #define NVC0_3D_COVERAGE_LUT_2__MASK 0x00ff0000
1405 #define NVC0_3D_COVERAGE_LUT_2__SHIFT 16
1406 #define NVC0_3D_COVERAGE_LUT_3__MASK 0xff000000
1407 #define NVC0_3D_COVERAGE_LUT_3__SHIFT 24
1408
1409 #define NVC0_3D_LINE_STIPPLE_PATTERN 0x00001680
1410
1411 #define NVC0_3D_PROVOKING_VERTEX_LAST 0x00001684
1412
1413 #define NVC0_3D_VERTEX_TWO_SIDE_ENABLE 0x00001688
1414
1415 #define NVC0_3D_POLYGON_STIPPLE_ENABLE 0x0000168c
1416
1417 #define NVC0_3D_UNK1690 0x00001690
1418 #define NVC0_3D_UNK1690_ALWAYS_DERIV 0x00000001
1419 #define NVC0_3D_UNK1690_UNK16 0x00010000
1420
1421 #define NVE4_3D_UNK1690 0x00001690
1422
1423 #define NVC0_3D_UNK169C 0x0000169c
1424
1425 #define NVC0_3D_UNK16A0 0x000016a0
1426
1427 #define NVC0_3D_UNK16A4 0x000016a4
1428
1429 #define NVC0_3D_UNK16A8 0x000016a8
1430
1431 #define NVC0_3D_UNK16B4 0x000016b4
1432 #define NVC0_3D_UNK16B4_UNK0 0x00000001
1433 #define NVC0_3D_UNK16B4_UNK1 0x00000002
1434
1435 #define NVC0_3D_POLYGON_STIPPLE_PATTERN(i0) (0x00001700 + 0x4*(i0))
1436 #define NVC0_3D_POLYGON_STIPPLE_PATTERN__ESIZE 0x00000004
1437 #define NVC0_3D_POLYGON_STIPPLE_PATTERN__LEN 0x00000020
1438
1439 #define NVC0_3D_UNK1790 0x00001790
1440
1441 #define NVC0_3D_UNK1794 0x00001794
1442
1443 #define NVC0_3D_ZETA_BASE_LAYER 0x0000179c
1444
1445 #define NVC0_3D_VERTEX_QUARANTINE_ADDRESS_HIGH 0x000017bc
1446
1447 #define NVC0_3D_VERTEX_QUARANTINE_ADDRESS_LOW 0x000017c0
1448
1449 #define NVC0_3D_VERTEX_QUARANTINE_SIZE 0x000017c4
1450 #define NVC0_3D_VERTEX_QUARANTINE_SIZE_16K 0x00000001
1451 #define NVC0_3D_VERTEX_QUARANTINE_SIZE_32K 0x00000002
1452 #define NVC0_3D_VERTEX_QUARANTINE_SIZE_64K 0x00000003
1453
1454 #define NVC0_3D_INDEX_ARRAY_START_HIGH 0x000017c8
1455
1456 #define NVC0_3D_INDEX_ARRAY_START_LOW 0x000017cc
1457
1458 #define NVC0_3D_INDEX_ARRAY_LIMIT_HIGH 0x000017d0
1459
1460 #define NVC0_3D_INDEX_ARRAY_LIMIT_LOW 0x000017d4
1461
1462 #define NVC0_3D_INDEX_FORMAT 0x000017d8
1463 #define NVC0_3D_INDEX_FORMAT_I8 0x00000000
1464 #define NVC0_3D_INDEX_FORMAT_I16 0x00000001
1465 #define NVC0_3D_INDEX_FORMAT_I32 0x00000002
1466
1467 #define NVC0_3D_INDEX_BATCH_FIRST 0x000017dc
1468
1469 #define NVC0_3D_INDEX_BATCH_COUNT 0x000017e0
1470
1471 #define NVC0_3D_UN17E4(i0) (0x000017e4 + 0x4*(i0))
1472 #define NVC0_3D_UN17E4__ESIZE 0x00000004
1473 #define NVC0_3D_UN17E4__LEN 0x00000006
1474
1475 #define NVC0_3D_POLYGON_OFFSET_CLAMP 0x0000187c
1476
1477 #define NVC0_3D_VERTEX_ARRAY_PER_INSTANCE(i0) (0x00001880 + 0x4*(i0))
1478 #define NVC0_3D_VERTEX_ARRAY_PER_INSTANCE__ESIZE 0x00000004
1479 #define NVC0_3D_VERTEX_ARRAY_PER_INSTANCE__LEN 0x00000020
1480
1481 #define NVC0_3D_VP_POINT_SIZE 0x00001910
1482 #define NVC0_3D_VP_POINT_SIZE_ENABLE 0x00000001
1483 #define NVC0_3D_VP_POINT_SIZE_UNK4__MASK 0x00000ff0
1484 #define NVC0_3D_VP_POINT_SIZE_UNK4__SHIFT 4
1485
1486 #define NVC0_3D_CULL_FACE_ENABLE 0x00001918
1487
1488 #define NVC0_3D_FRONT_FACE 0x0000191c
1489 #define NVC0_3D_FRONT_FACE_CW 0x00000900
1490 #define NVC0_3D_FRONT_FACE_CCW 0x00000901
1491
1492 #define NVC0_3D_CULL_FACE 0x00001920
1493 #define NVC0_3D_CULL_FACE_FRONT 0x00000404
1494 #define NVC0_3D_CULL_FACE_BACK 0x00000405
1495 #define NVC0_3D_CULL_FACE_FRONT_AND_BACK 0x00000408
1496
1497 #define NVC0_3D_PIXEL_CENTER_INTEGER 0x00001924
1498
1499 #define NVC0_3D_VIEWPORT_TRANSFORM_EN 0x0000192c
1500
1501 #define NVC0_3D_UNK1930 0x00001930
1502
1503 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL 0x0000193c
1504 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_RANGE_0_1 0x00000001
1505 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1__MASK 0x00000006
1506 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1__SHIFT 1
1507 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK0 0x00000000
1508 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK1 0x00000002
1509 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK2 0x00000004
1510 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_CLAMP_NEAR 0x00000008
1511 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_CLAMP_FAR 0x00000010
1512 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK7 0x00000080
1513 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK10 0x00000400
1514 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK11 0x00000800
1515 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK12__MASK 0x00003000
1516 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK12__SHIFT 12
1517 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK0 0x00000000
1518 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK1 0x00001000
1519 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK2 0x00002000
1520
1521 #define NVC0_3D_CLIP_DISTANCE_MODE 0x00001940
1522 #define NVC0_3D_CLIP_DISTANCE_MODE_0__MASK 0x00000001
1523 #define NVC0_3D_CLIP_DISTANCE_MODE_0__SHIFT 0
1524 #define NVC0_3D_CLIP_DISTANCE_MODE_0_CLIP 0x00000000
1525 #define NVC0_3D_CLIP_DISTANCE_MODE_0_CULL 0x00000001
1526 #define NVC0_3D_CLIP_DISTANCE_MODE_1__MASK 0x00000010
1527 #define NVC0_3D_CLIP_DISTANCE_MODE_1__SHIFT 4
1528 #define NVC0_3D_CLIP_DISTANCE_MODE_1_CLIP 0x00000000
1529 #define NVC0_3D_CLIP_DISTANCE_MODE_1_CULL 0x00000010
1530 #define NVC0_3D_CLIP_DISTANCE_MODE_2__MASK 0x00000100
1531 #define NVC0_3D_CLIP_DISTANCE_MODE_2__SHIFT 8
1532 #define NVC0_3D_CLIP_DISTANCE_MODE_2_CLIP 0x00000000
1533 #define NVC0_3D_CLIP_DISTANCE_MODE_2_CULL 0x00000100
1534 #define NVC0_3D_CLIP_DISTANCE_MODE_3__MASK 0x00001000
1535 #define NVC0_3D_CLIP_DISTANCE_MODE_3__SHIFT 12
1536 #define NVC0_3D_CLIP_DISTANCE_MODE_3_CLIP 0x00000000
1537 #define NVC0_3D_CLIP_DISTANCE_MODE_3_CULL 0x00001000
1538 #define NVC0_3D_CLIP_DISTANCE_MODE_4__MASK 0x00010000
1539 #define NVC0_3D_CLIP_DISTANCE_MODE_4__SHIFT 16
1540 #define NVC0_3D_CLIP_DISTANCE_MODE_4_CLIP 0x00000000
1541 #define NVC0_3D_CLIP_DISTANCE_MODE_4_CULL 0x00010000
1542 #define NVC0_3D_CLIP_DISTANCE_MODE_5__MASK 0x00100000
1543 #define NVC0_3D_CLIP_DISTANCE_MODE_5__SHIFT 20
1544 #define NVC0_3D_CLIP_DISTANCE_MODE_5_CLIP 0x00000000
1545 #define NVC0_3D_CLIP_DISTANCE_MODE_5_CULL 0x00100000
1546 #define NVC0_3D_CLIP_DISTANCE_MODE_6__MASK 0x01000000
1547 #define NVC0_3D_CLIP_DISTANCE_MODE_6__SHIFT 24
1548 #define NVC0_3D_CLIP_DISTANCE_MODE_6_CLIP 0x00000000
1549 #define NVC0_3D_CLIP_DISTANCE_MODE_6_CULL 0x01000000
1550 #define NVC0_3D_CLIP_DISTANCE_MODE_7__MASK 0x10000000
1551 #define NVC0_3D_CLIP_DISTANCE_MODE_7__SHIFT 28
1552 #define NVC0_3D_CLIP_DISTANCE_MODE_7_CLIP 0x00000000
1553 #define NVC0_3D_CLIP_DISTANCE_MODE_7_CULL 0x10000000
1554
1555 #define NVC0_3D_UNK1944 0x00001944
1556
1557 #define NVC0_3D_UNK1948 0x00001948
1558
1559 #define NVC0_3D_CLIP_RECTS_EN 0x0000194c
1560
1561 #define NVC0_3D_CLIP_RECTS_MODE 0x00001950
1562 #define NVC0_3D_CLIP_RECTS_MODE_INSIDE_ANY 0x00000000
1563 #define NVC0_3D_CLIP_RECTS_MODE_OUTSIDE_ALL 0x00000001
1564 #define NVC0_3D_CLIP_RECTS_MODE_NEVER 0x00000002
1565
1566 #define NVC0_3D_ZCULL_INVALIDATE 0x00001958
1567
1568 #define NVC0_3D_ZCULL_UNK1968 0x00001968
1569 #define NVC0_3D_ZCULL_UNK1968_TESTS_ENABLE 0x00000001
1570 #define NVC0_3D_ZCULL_UNK1968_UNK4 0x00000010
1571
1572 #define NVC0_3D_ZCULL_TEST_MASK 0x0000196c
1573 #define NVC0_3D_ZCULL_TEST_MASK_FAIL_GT_PASS_LT 0x00000001
1574 #define NVC0_3D_ZCULL_TEST_MASK_PASS_GT_FAIL_LT 0x00000010
1575
1576 #define NVC0_3D_UNK1970_D3D 0x00001970
1577 #define NVC0_3D_UNK1970_D3D_POINTS 0x00000001
1578 #define NVC0_3D_UNK1970_D3D_LINES 0x00000002
1579 #define NVC0_3D_UNK1970_D3D_LINE_STRIP 0x00000003
1580 #define NVC0_3D_UNK1970_D3D_TRIANGLES 0x00000004
1581 #define NVC0_3D_UNK1970_D3D_TRIANGLE_STRIP 0x00000005
1582 #define NVC0_3D_UNK1970_D3D_LINES_ADJACENCY 0x0000000a
1583 #define NVC0_3D_UNK1970_D3D_LINE_STRIP_ADJACENCY 0x0000000b
1584 #define NVC0_3D_UNK1970_D3D_TRIANGLES_ADJACENCY 0x0000000c
1585 #define NVC0_3D_UNK1970_D3D_TRIANGLE_STRIP_ADJACENCY 0x0000000d
1586 #define NVC0_3D_UNK1970_D3D_PATCHES 0x0000000e
1587
1588 #define NVC0_3D_UNK1978 0x00001978
1589
1590 #define NVC0_3D_CLIPID_ENABLE 0x0000197c
1591
1592 #define NVC0_3D_CLIPID_WIDTH 0x00001980
1593 #define NVC0_3D_CLIPID_WIDTH__MAX 0x00002000
1594 #define NVC0_3D_CLIPID_WIDTH__ALIGN 0x00000040
1595
1596 #define NVC0_3D_CLIPID_ID 0x00001984
1597
1598 #define NVC0_3D_DEPTH_BOUNDS_EN 0x000019bc
1599
1600 #define NVC0_3D_UNK19C0 0x000019c0
1601
1602 #define NVC0_3D_LOGIC_OP_ENABLE 0x000019c4
1603
1604 #define NVC0_3D_LOGIC_OP 0x000019c8
1605 #define NVC0_3D_LOGIC_OP_CLEAR 0x00001500
1606 #define NVC0_3D_LOGIC_OP_AND 0x00001501
1607 #define NVC0_3D_LOGIC_OP_AND_REVERSE 0x00001502
1608 #define NVC0_3D_LOGIC_OP_COPY 0x00001503
1609 #define NVC0_3D_LOGIC_OP_AND_INVERTED 0x00001504
1610 #define NVC0_3D_LOGIC_OP_NOOP 0x00001505
1611 #define NVC0_3D_LOGIC_OP_XOR 0x00001506
1612 #define NVC0_3D_LOGIC_OP_OR 0x00001507
1613 #define NVC0_3D_LOGIC_OP_NOR 0x00001508
1614 #define NVC0_3D_LOGIC_OP_EQUIV 0x00001509
1615 #define NVC0_3D_LOGIC_OP_INVERT 0x0000150a
1616 #define NVC0_3D_LOGIC_OP_OR_REVERSE 0x0000150b
1617 #define NVC0_3D_LOGIC_OP_COPY_INVERTED 0x0000150c
1618 #define NVC0_3D_LOGIC_OP_OR_INVERTED 0x0000150d
1619 #define NVC0_3D_LOGIC_OP_NAND 0x0000150e
1620 #define NVC0_3D_LOGIC_OP_SET 0x0000150f
1621
1622 #define NVC0_3D_ZETA_COMP_ENABLE 0x000019cc
1623
1624 #define NVC0_3D_CLEAR_BUFFERS 0x000019d0
1625 #define NVC0_3D_CLEAR_BUFFERS_Z 0x00000001
1626 #define NVC0_3D_CLEAR_BUFFERS_S 0x00000002
1627 #define NVC0_3D_CLEAR_BUFFERS_R 0x00000004
1628 #define NVC0_3D_CLEAR_BUFFERS_G 0x00000008
1629 #define NVC0_3D_CLEAR_BUFFERS_B 0x00000010
1630 #define NVC0_3D_CLEAR_BUFFERS_A 0x00000020
1631 #define NVC0_3D_CLEAR_BUFFERS_RT__MASK 0x000003c0
1632 #define NVC0_3D_CLEAR_BUFFERS_RT__SHIFT 6
1633 #define NVC0_3D_CLEAR_BUFFERS_LAYER__MASK 0x001ffc00
1634 #define NVC0_3D_CLEAR_BUFFERS_LAYER__SHIFT 10
1635
1636 #define NVC0_3D_CLIPID_FILL 0x000019d4
1637
1638 #define NVC0_3D_RT_COMP_ENABLE(i0) (0x000019e0 + 0x4*(i0))
1639 #define NVC0_3D_RT_COMP_ENABLE__ESIZE 0x00000004
1640 #define NVC0_3D_RT_COMP_ENABLE__LEN 0x00000008
1641
1642 #define NVC0_3D_COLOR_MASK(i0) (0x00001a00 + 0x4*(i0))
1643 #define NVC0_3D_COLOR_MASK__ESIZE 0x00000004
1644 #define NVC0_3D_COLOR_MASK__LEN 0x00000008
1645 #define NVC0_3D_COLOR_MASK_R 0x0000000f
1646 #define NVC0_3D_COLOR_MASK_G 0x000000f0
1647 #define NVC0_3D_COLOR_MASK_B 0x00000f00
1648 #define NVC0_3D_COLOR_MASK_A 0x0000f000
1649
1650 #define NVC0_3D_DELAY 0x00001a24
1651
1652 #define NVC0_3D_UNK1A2C(i0) (0x00001a2c + 0x4*(i0))
1653 #define NVC0_3D_UNK1A2C__ESIZE 0x00000004
1654 #define NVC0_3D_UNK1A2C__LEN 0x00000005
1655
1656 #define NVC0_3D_QUERY_ADDRESS_HIGH 0x00001b00
1657
1658 #define NVC0_3D_QUERY_ADDRESS_LOW 0x00001b04
1659
1660 #define NVC0_3D_QUERY_SEQUENCE 0x00001b08
1661
1662 #define NVC0_3D_QUERY_GET 0x00001b0c
1663 #define NVC0_3D_QUERY_GET_MODE__MASK 0x00000003
1664 #define NVC0_3D_QUERY_GET_MODE__SHIFT 0
1665 #define NVC0_3D_QUERY_GET_MODE_WRITE 0x00000000
1666 #define NVC0_3D_QUERY_GET_MODE_SYNC 0x00000001
1667 #define NVC0_3D_QUERY_GET_MODE_WRITE_UNK2 0x00000002
1668 #define NVC0_3D_QUERY_GET_MODE_WRITE_INTR_NRHOST 0x00000003
1669 #define NVC0_3D_QUERY_GET_UNK2 0x00000004
1670 #define NVC0_3D_QUERY_GET_FENCE 0x00000010
1671 #define NVC0_3D_QUERY_GET_STREAM__MASK 0x000000e0
1672 #define NVC0_3D_QUERY_GET_STREAM__SHIFT 5
1673 #define NVC0_3D_QUERY_GET_UNK8 0x00000100
1674 #define NVC0_3D_QUERY_GET_UNIT__MASK 0x0000f000
1675 #define NVC0_3D_QUERY_GET_UNIT__SHIFT 12
1676 #define NVC0_3D_QUERY_GET_SYNC_COND__MASK 0x00010000
1677 #define NVC0_3D_QUERY_GET_SYNC_COND__SHIFT 16
1678 #define NVC0_3D_QUERY_GET_SYNC_COND_NEQUAL 0x00000000
1679 #define NVC0_3D_QUERY_GET_SYNC_COND_GREATER 0x00010000
1680 #define NVC0_3D_QUERY_GET_INTR 0x00100000
1681 #define NVC0_3D_QUERY_GET_UNK21 0x00200000
1682 #define NVC0_3D_QUERY_GET_SELECT__MASK 0x0f800000
1683 #define NVC0_3D_QUERY_GET_SELECT__SHIFT 23
1684 #define NVC0_3D_QUERY_GET_SELECT_ZERO 0x00000000
1685 #define NVC0_3D_QUERY_GET_SELECT_SAMPLECNT 0x01000000
1686 #define NVC0_3D_QUERY_GET_SELECT_EMITTED_PRIMS 0x05800000
1687 #define NVC0_3D_QUERY_GET_SELECT_GENERATED_PRIMS 0x09000000
1688 #define NVC0_3D_QUERY_GET_SHORT 0x10000000
1689
1690 #define NVC0_3D_VERTEX_ARRAY_FETCH(i0) (0x00001c00 + 0x10*(i0))
1691 #define NVC0_3D_VERTEX_ARRAY_FETCH__ESIZE 0x00000010
1692 #define NVC0_3D_VERTEX_ARRAY_FETCH__LEN 0x00000020
1693 #define NVC0_3D_VERTEX_ARRAY_FETCH_STRIDE__MASK 0x00000fff
1694 #define NVC0_3D_VERTEX_ARRAY_FETCH_STRIDE__SHIFT 0
1695 #define NVC0_3D_VERTEX_ARRAY_FETCH_ENABLE 0x00001000
1696
1697 #define NVC0_3D_VERTEX_ARRAY_START_HIGH(i0) (0x00001c04 + 0x10*(i0))
1698 #define NVC0_3D_VERTEX_ARRAY_START_HIGH__ESIZE 0x00000010
1699 #define NVC0_3D_VERTEX_ARRAY_START_HIGH__LEN 0x00000020
1700
1701 #define NVC0_3D_VERTEX_ARRAY_START_LOW(i0) (0x00001c08 + 0x10*(i0))
1702 #define NVC0_3D_VERTEX_ARRAY_START_LOW__ESIZE 0x00000010
1703 #define NVC0_3D_VERTEX_ARRAY_START_LOW__LEN 0x00000020
1704
1705 #define NVC0_3D_VERTEX_ARRAY_DIVISOR(i0) (0x00001c0c + 0x10*(i0))
1706 #define NVC0_3D_VERTEX_ARRAY_DIVISOR__ESIZE 0x00000010
1707 #define NVC0_3D_VERTEX_ARRAY_DIVISOR__LEN 0x00000020
1708
1709 #define NVC0_3D_IBLEND(i0) (0x00001e00 + 0x20*(i0))
1710 #define NVC0_3D_IBLEND__ESIZE 0x00000020
1711 #define NVC0_3D_IBLEND__LEN 0x00000008
1712
1713 #define NVC0_3D_IBLEND_SEPARATE_ALPHA(i0) (0x00001e00 + 0x20*(i0))
1714
1715 #define NVC0_3D_IBLEND_EQUATION_RGB(i0) (0x00001e04 + 0x20*(i0))
1716 #define NVC0_3D_IBLEND_EQUATION_RGB_FUNC_ADD 0x00008006
1717 #define NVC0_3D_IBLEND_EQUATION_RGB_MIN 0x00008007
1718 #define NVC0_3D_IBLEND_EQUATION_RGB_MAX 0x00008008
1719 #define NVC0_3D_IBLEND_EQUATION_RGB_FUNC_SUBTRACT 0x0000800a
1720 #define NVC0_3D_IBLEND_EQUATION_RGB_FUNC_REVERSE_SUBTRACT 0x0000800b
1721
1722 #define NVC0_3D_IBLEND_FUNC_SRC_RGB(i0) (0x00001e08 + 0x20*(i0))
1723
1724 #define NVC0_3D_IBLEND_FUNC_DST_RGB(i0) (0x00001e0c + 0x20*(i0))
1725
1726 #define NVC0_3D_IBLEND_EQUATION_ALPHA(i0) (0x00001e10 + 0x20*(i0))
1727 #define NVC0_3D_IBLEND_EQUATION_ALPHA_FUNC_ADD 0x00008006
1728 #define NVC0_3D_IBLEND_EQUATION_ALPHA_MIN 0x00008007
1729 #define NVC0_3D_IBLEND_EQUATION_ALPHA_MAX 0x00008008
1730 #define NVC0_3D_IBLEND_EQUATION_ALPHA_FUNC_SUBTRACT 0x0000800a
1731 #define NVC0_3D_IBLEND_EQUATION_ALPHA_FUNC_REVERSE_SUBTRACT 0x0000800b
1732
1733 #define NVC0_3D_IBLEND_FUNC_SRC_ALPHA(i0) (0x00001e14 + 0x20*(i0))
1734
1735 #define NVC0_3D_IBLEND_FUNC_DST_ALPHA(i0) (0x00001e18 + 0x20*(i0))
1736
1737 #define NVC0_3D_VERTEX_ARRAY_LIMIT_HIGH(i0) (0x00001f00 + 0x8*(i0))
1738 #define NVC0_3D_VERTEX_ARRAY_LIMIT_HIGH__ESIZE 0x00000008
1739 #define NVC0_3D_VERTEX_ARRAY_LIMIT_HIGH__LEN 0x00000020
1740
1741 #define NVC0_3D_VERTEX_ARRAY_LIMIT_LOW(i0) (0x00001f04 + 0x8*(i0))
1742 #define NVC0_3D_VERTEX_ARRAY_LIMIT_LOW__ESIZE 0x00000008
1743 #define NVC0_3D_VERTEX_ARRAY_LIMIT_LOW__LEN 0x00000020
1744
1745 #define NVC0_3D_SP(i0) (0x00002000 + 0x40*(i0))
1746 #define NVC0_3D_SP__ESIZE 0x00000040
1747 #define NVC0_3D_SP__LEN 0x00000006
1748
1749 #define NVC0_3D_SP_SELECT(i0) (0x00002000 + 0x40*(i0))
1750 #define NVC0_3D_SP_SELECT_ENABLE 0x00000001
1751 #define NVC0_3D_SP_SELECT_PROGRAM__MASK 0x000000f0
1752 #define NVC0_3D_SP_SELECT_PROGRAM__SHIFT 4
1753 #define NVC0_3D_SP_SELECT_PROGRAM_VP_A 0x00000000
1754 #define NVC0_3D_SP_SELECT_PROGRAM_VP_B 0x00000010
1755 #define NVC0_3D_SP_SELECT_PROGRAM_TCP 0x00000020
1756 #define NVC0_3D_SP_SELECT_PROGRAM_TEP 0x00000030
1757 #define NVC0_3D_SP_SELECT_PROGRAM_GP 0x00000040
1758 #define NVC0_3D_SP_SELECT_PROGRAM_FP 0x00000050
1759
1760 #define NVC0_3D_SP_START_ID(i0) (0x00002004 + 0x40*(i0))
1761
1762 #define NVC0_3D_SP_UNK08(i0) (0x00002008 + 0x40*(i0))
1763
1764 #define NVC0_3D_SP_GPR_ALLOC(i0) (0x0000200c + 0x40*(i0))
1765
1766 #define NVC0_3D_SP_TYPE(i0) (0x00002010 + 0x40*(i0))
1767 #define NVC0_3D_SP_TYPE_VP 0x00000000
1768 #define NVC0_3D_SP_TYPE_TCP 0x00000001
1769 #define NVC0_3D_SP_TYPE_TEP 0x00000002
1770 #define NVC0_3D_SP_TYPE_GP 0x00000003
1771 #define NVC0_3D_SP_TYPE_FP 0x00000004
1772
1773 #define NVC0_3D_SP_UNK14(i0, i1) (0x00002014 + 0x40*(i0) + 0x4*(i1))
1774 #define NVC0_3D_SP_UNK14__ESIZE 0x00000004
1775 #define NVC0_3D_SP_UNK14__LEN 0x00000004
1776
1777 #define NVC0_3D_TEX_LIMITS(i0) (0x00002200 + 0x10*(i0))
1778 #define NVC0_3D_TEX_LIMITS__ESIZE 0x00000010
1779 #define NVC0_3D_TEX_LIMITS__LEN 0x00000005
1780 #define NVC0_3D_TEX_LIMITS_SAMPLERS_LOG2__MASK 0x0000000f
1781 #define NVC0_3D_TEX_LIMITS_SAMPLERS_LOG2__SHIFT 0
1782 #define NVC0_3D_TEX_LIMITS_SAMPLERS_LOG2__MIN 0x00000000
1783 #define NVC0_3D_TEX_LIMITS_SAMPLERS_LOG2__MAX 0x00000004
1784 #define NVC0_3D_TEX_LIMITS_TEXTURES_LOG2__MASK 0x000000f0
1785 #define NVC0_3D_TEX_LIMITS_TEXTURES_LOG2__SHIFT 4
1786 #define NVC0_3D_TEX_LIMITS_TEXTURES_LOG2__MIN 0x00000000
1787 #define NVC0_3D_TEX_LIMITS_TEXTURES_LOG2__MAX 0x00000007
1788
1789 #define NVC0_3D_UNK2204(i0) (0x00002204 + 0x10*(i0))
1790 #define NVC0_3D_UNK2204__ESIZE 0x00000010
1791 #define NVC0_3D_UNK2204__LEN 0x00000005
1792
1793 #define NVC0_3D_UNK2208(i0) (0x00002208 + 0x10*(i0))
1794 #define NVC0_3D_UNK2208__ESIZE 0x00000010
1795 #define NVC0_3D_UNK2208__LEN 0x00000005
1796
1797 #define NVC0_3D_FIRMWARE(i0) (0x00002300 + 0x4*(i0))
1798 #define NVC0_3D_FIRMWARE__ESIZE 0x00000004
1799 #define NVC0_3D_FIRMWARE__LEN 0x00000020
1800
1801 #define NVC0_3D_CB_SIZE 0x00002380
1802
1803 #define NVC0_3D_CB_ADDRESS_HIGH 0x00002384
1804
1805 #define NVC0_3D_CB_ADDRESS_LOW 0x00002388
1806
1807 #define NVC0_3D_CB_POS 0x0000238c
1808
1809 #define NVC0_3D_CB_DATA(i0) (0x00002390 + 0x4*(i0))
1810 #define NVC0_3D_CB_DATA__ESIZE 0x00000004
1811 #define NVC0_3D_CB_DATA__LEN 0x00000010
1812
1813 #define NVC0_3D_BIND_TSC(i0) (0x00002400 + 0x20*(i0))
1814 #define NVC0_3D_BIND_TSC__ESIZE 0x00000020
1815 #define NVC0_3D_BIND_TSC__LEN 0x00000005
1816 #define NVC0_3D_BIND_TSC_ACTIVE 0x00000001
1817 #define NVC0_3D_BIND_TSC_SAMPLER__MASK 0x00000ff0
1818 #define NVC0_3D_BIND_TSC_SAMPLER__SHIFT 4
1819 #define NVC0_3D_BIND_TSC_TSC__MASK 0x01fff000
1820 #define NVC0_3D_BIND_TSC_TSC__SHIFT 12
1821
1822 #define NVC0_3D_BIND_TIC(i0) (0x00002404 + 0x20*(i0))
1823 #define NVC0_3D_BIND_TIC__ESIZE 0x00000020
1824 #define NVC0_3D_BIND_TIC__LEN 0x00000005
1825 #define NVC0_3D_BIND_TIC_ACTIVE 0x00000001
1826 #define NVC0_3D_BIND_TIC_TEXTURE__MASK 0x000001fe
1827 #define NVC0_3D_BIND_TIC_TEXTURE__SHIFT 1
1828 #define NVC0_3D_BIND_TIC_TIC__MASK 0x7ffffe00
1829 #define NVC0_3D_BIND_TIC_TIC__SHIFT 9
1830
1831 #define NVC0_3D_BIND_TSC2(i0) (0x00002408 + 0x20*(i0))
1832 #define NVC0_3D_BIND_TSC2__ESIZE 0x00000020
1833 #define NVC0_3D_BIND_TSC2__LEN 0x00000005
1834 #define NVC0_3D_BIND_TSC2_ACTIVE 0x00000001
1835 #define NVC0_3D_BIND_TSC2_SAMPLER__MASK 0x00000010
1836 #define NVC0_3D_BIND_TSC2_SAMPLER__SHIFT 4
1837 #define NVC0_3D_BIND_TSC2_TSC__MASK 0x01fff000
1838 #define NVC0_3D_BIND_TSC2_TSC__SHIFT 12
1839
1840 #define NVC0_3D_BIND_TIC2(i0) (0x0000240c + 0x20*(i0))
1841 #define NVC0_3D_BIND_TIC2__ESIZE 0x00000020
1842 #define NVC0_3D_BIND_TIC2__LEN 0x00000005
1843 #define NVC0_3D_BIND_TIC2_ACTIVE 0x00000001
1844 #define NVC0_3D_BIND_TIC2_TEXTURE__MASK 0x00000002
1845 #define NVC0_3D_BIND_TIC2_TEXTURE__SHIFT 1
1846 #define NVC0_3D_BIND_TIC2_TIC__MASK 0x7ffffe00
1847 #define NVC0_3D_BIND_TIC2_TIC__SHIFT 9
1848
1849 #define NVE4_3D_UNK2400_TSC(i0) (0x00002400 + 0x20*(i0))
1850 #define NVE4_3D_UNK2400_TSC__ESIZE 0x00000020
1851 #define NVE4_3D_UNK2400_TSC__LEN 0x00000005
1852
1853 #define NVE4_3D_UNK2400_TIC(i0) (0x00002404 + 0x20*(i0))
1854 #define NVE4_3D_UNK2400_TIC__ESIZE 0x00000020
1855 #define NVE4_3D_UNK2400_TIC__LEN 0x00000005
1856
1857 #define NVE4_3D_UNK2400_TSC2(i0) (0x00002408 + 0x20*(i0))
1858 #define NVE4_3D_UNK2400_TSC2__ESIZE 0x00000020
1859 #define NVE4_3D_UNK2400_TSC2__LEN 0x00000005
1860
1861 #define NVE4_3D_UNK2400_TIC2(i0) (0x0000240c + 0x20*(i0))
1862 #define NVE4_3D_UNK2400_TIC2__ESIZE 0x00000020
1863 #define NVE4_3D_UNK2400_TIC2__LEN 0x00000005
1864
1865 #define NVC0_3D_CB_BIND(i0) (0x00002410 + 0x20*(i0))
1866 #define NVC0_3D_CB_BIND__ESIZE 0x00000020
1867 #define NVC0_3D_CB_BIND__LEN 0x00000005
1868 #define NVC0_3D_CB_BIND_VALID 0x00000001
1869 #define NVC0_3D_CB_BIND_INDEX__MASK 0x000001f0
1870 #define NVC0_3D_CB_BIND_INDEX__SHIFT 4
1871
1872 #define NVC0_3D_UNK2500(i0) (0x00002500 + 0x20*(i0))
1873 #define NVC0_3D_UNK2500__ESIZE 0x00000020
1874 #define NVC0_3D_UNK2500__LEN 0x00000005
1875
1876 #define NVC0_3D_UNK2504(i0) (0x00002504 + 0x20*(i0))
1877 #define NVC0_3D_UNK2504__ESIZE 0x00000020
1878 #define NVC0_3D_UNK2504__LEN 0x00000005
1879
1880 #define NVC0_3D_UNK2508(i0) (0x00002508 + 0x20*(i0))
1881 #define NVC0_3D_UNK2508__ESIZE 0x00000020
1882 #define NVC0_3D_UNK2508__LEN 0x00000005
1883
1884 #define NVC0_3D_UNK250C(i0) (0x0000250c + 0x20*(i0))
1885 #define NVC0_3D_UNK250C__ESIZE 0x00000020
1886 #define NVC0_3D_UNK250C__LEN 0x00000005
1887
1888 #define NVC0_3D_UNK2510(i0) (0x00002510 + 0x20*(i0))
1889 #define NVC0_3D_UNK2510__ESIZE 0x00000020
1890 #define NVC0_3D_UNK2510__LEN 0x00000005
1891
1892 #define NVC0_3D_VERT_COLOR_CLAMP_EN 0x00002600
1893
1894 #define NVE4_3D_UNK2604 0x00002604
1895
1896 #define NVE4_3D_TEX_CB_INDEX 0x00002608
1897 #define NVE4_3D_TEX_CB_INDEX__MIN 0x00000000
1898 #define NVE4_3D_TEX_CB_INDEX__MAX 0x00000010
1899
1900 #define NVE4_3D_UNK260C 0x0000260c
1901
1902 #define NVC0_3D_IMAGE(i0) (0x00002700 + 0x20*(i0))
1903 #define NVC0_3D_IMAGE__ESIZE 0x00000020
1904 #define NVC0_3D_IMAGE__LEN 0x00000008
1905
1906 #define NVC0_3D_IMAGE_ADDRESS_HIGH(i0) (0x00002700 + 0x20*(i0))
1907
1908 #define NVC0_3D_IMAGE_ADDRESS_LOW(i0) (0x00002704 + 0x20*(i0))
1909
1910 #define NVC0_3D_IMAGE_WIDTH(i0) (0x00002708 + 0x20*(i0))
1911
1912 #define NVC0_3D_IMAGE_HEIGHT(i0) (0x0000270c + 0x20*(i0))
1913 #define NVC0_3D_IMAGE_HEIGHT_HEIGHT__MASK 0x0000ffff
1914 #define NVC0_3D_IMAGE_HEIGHT_HEIGHT__SHIFT 0
1915 #define NVC0_3D_IMAGE_HEIGHT_UNK16 0x00010000
1916 #define NVC0_3D_IMAGE_HEIGHT_LINEAR 0x00100000
1917
1918 #define NVC0_3D_IMAGE_FORMAT(i0) (0x00002710 + 0x20*(i0))
1919 #define NVC0_3D_IMAGE_FORMAT_UNK0 0x00000001
1920 #define NVC0_3D_IMAGE_FORMAT_FORMAT_COLOR__MASK 0x00000ff0
1921 #define NVC0_3D_IMAGE_FORMAT_FORMAT_COLOR__SHIFT 4
1922 #define NVC0_3D_IMAGE_FORMAT_FORMAT_ZETA__MASK 0x0001f000
1923 #define NVC0_3D_IMAGE_FORMAT_FORMAT_ZETA__SHIFT 12
1924
1925 #define NVC0_3D_IMAGE_TILE_MODE(i0) (0x00002714 + 0x20*(i0))
1926
1927
1928 #define NVC0_3D_TFB_VARYING_LOCS(i0, i1) (0x00002800 + 0x80*(i0) + 0x4*(i1))
1929 #define NVC0_3D_TFB_VARYING_LOCS__ESIZE 0x00000004
1930 #define NVC0_3D_TFB_VARYING_LOCS__LEN 0x00000020
1931
1932 #define NVC0_3D_MP_PM_SET(i0) (0x0000335c + 0x4*(i0))
1933 #define NVC0_3D_MP_PM_SET__ESIZE 0x00000004
1934 #define NVC0_3D_MP_PM_SET__LEN 0x00000008
1935
1936 #define NVC0_3D_MP_PM_SIGSEL(i0) (0x0000337c + 0x4*(i0))
1937 #define NVC0_3D_MP_PM_SIGSEL__ESIZE 0x00000004
1938 #define NVC0_3D_MP_PM_SIGSEL__LEN 0x00000008
1939
1940 #define NVE4_3D_MP_PM_A_SIGSEL(i0) (0x0000337c + 0x4*(i0))
1941 #define NVE4_3D_MP_PM_A_SIGSEL__ESIZE 0x00000004
1942 #define NVE4_3D_MP_PM_A_SIGSEL__LEN 0x00000004
1943 #define NVE4_3D_MP_PM_A_SIGSEL_NONE 0x00000000
1944 #define NVE4_3D_MP_PM_A_SIGSEL_USER 0x00000001
1945 #define NVE4_3D_MP_PM_A_SIGSEL_LAUNCH 0x00000003
1946 #define NVE4_3D_MP_PM_A_SIGSEL_EXEC 0x00000004
1947 #define NVE4_3D_MP_PM_A_SIGSEL_ISSUE 0x00000005
1948 #define NVE4_3D_MP_PM_A_SIGSEL_LDST 0x0000001b
1949 #define NVE4_3D_MP_PM_A_SIGSEL_BRANCH 0x0000001c
1950
1951 #define NVE4_3D_MP_PM_B_SIGSEL(i0) (0x0000338c + 0x4*(i0))
1952 #define NVE4_3D_MP_PM_B_SIGSEL__ESIZE 0x00000004
1953 #define NVE4_3D_MP_PM_B_SIGSEL__LEN 0x00000004
1954 #define NVE4_3D_MP_PM_B_SIGSEL_NONE 0x00000000
1955 #define NVE4_3D_MP_PM_B_SIGSEL_WARP 0x00000002
1956 #define NVE4_3D_MP_PM_B_SIGSEL_REPLAY 0x00000008
1957 #define NVE4_3D_MP_PM_B_SIGSEL_TRANSACTION 0x0000000e
1958 #define NVE4_3D_MP_PM_B_SIGSEL_L1 0x00000010
1959 #define NVE4_3D_MP_PM_B_SIGSEL_MEM 0x00000011
1960
1961 #define NVC0_3D_MP_PM_SRCSEL(i0) (0x0000339c + 0x4*(i0))
1962 #define NVC0_3D_MP_PM_SRCSEL__ESIZE 0x00000004
1963 #define NVC0_3D_MP_PM_SRCSEL__LEN 0x00000008
1964 #define NVC0_3D_MP_PM_SRCSEL_GRP0__MASK 0x00000007
1965 #define NVC0_3D_MP_PM_SRCSEL_GRP0__SHIFT 0
1966 #define NVC0_3D_MP_PM_SRCSEL_SIG0__MASK 0x00000070
1967 #define NVC0_3D_MP_PM_SRCSEL_SIG0__SHIFT 4
1968 #define NVC0_3D_MP_PM_SRCSEL_GRP1__MASK 0x00000700
1969 #define NVC0_3D_MP_PM_SRCSEL_GRP1__SHIFT 8
1970 #define NVC0_3D_MP_PM_SRCSEL_SIG1__MASK 0x00007000
1971 #define NVC0_3D_MP_PM_SRCSEL_SIG1__SHIFT 12
1972 #define NVC0_3D_MP_PM_SRCSEL_GRP2__MASK 0x00070000
1973 #define NVC0_3D_MP_PM_SRCSEL_GRP2__SHIFT 16
1974 #define NVC0_3D_MP_PM_SRCSEL_SIG2__MASK 0x00700000
1975 #define NVC0_3D_MP_PM_SRCSEL_SIG2__SHIFT 20
1976 #define NVC0_3D_MP_PM_SRCSEL_GRP3__MASK 0x07000000
1977 #define NVC0_3D_MP_PM_SRCSEL_GRP3__SHIFT 24
1978 #define NVC0_3D_MP_PM_SRCSEL_SIG3__MASK 0x70000000
1979 #define NVC0_3D_MP_PM_SRCSEL_SIG3__SHIFT 28
1980
1981 #define NVE4_3D_MP_PM_SRCSEL(i0) (0x0000339c + 0x4*(i0))
1982 #define NVE4_3D_MP_PM_SRCSEL__ESIZE 0x00000004
1983 #define NVE4_3D_MP_PM_SRCSEL__LEN 0x00000008
1984 #define NVE4_3D_MP_PM_SRCSEL_GRP0__MASK 0x00000003
1985 #define NVE4_3D_MP_PM_SRCSEL_GRP0__SHIFT 0
1986 #define NVE4_3D_MP_PM_SRCSEL_SIG0__MASK 0x0000001c
1987 #define NVE4_3D_MP_PM_SRCSEL_SIG0__SHIFT 2
1988 #define NVE4_3D_MP_PM_SRCSEL_GRP1__MASK 0x00000060
1989 #define NVE4_3D_MP_PM_SRCSEL_GRP1__SHIFT 5
1990 #define NVE4_3D_MP_PM_SRCSEL_SIG1__MASK 0x00000380
1991 #define NVE4_3D_MP_PM_SRCSEL_SIG1__SHIFT 7
1992 #define NVE4_3D_MP_PM_SRCSEL_GRP2__MASK 0x00000c00
1993 #define NVE4_3D_MP_PM_SRCSEL_GRP2__SHIFT 10
1994 #define NVE4_3D_MP_PM_SRCSEL_SIG2__MASK 0x00007000
1995 #define NVE4_3D_MP_PM_SRCSEL_SIG2__SHIFT 12
1996 #define NVE4_3D_MP_PM_SRCSEL_GRP3__MASK 0x00018000
1997 #define NVE4_3D_MP_PM_SRCSEL_GRP3__SHIFT 15
1998 #define NVE4_3D_MP_PM_SRCSEL_SIG3__MASK 0x000e0000
1999 #define NVE4_3D_MP_PM_SRCSEL_SIG3__SHIFT 17
2000 #define NVE4_3D_MP_PM_SRCSEL_GRP4__MASK 0x00300000
2001 #define NVE4_3D_MP_PM_SRCSEL_GRP4__SHIFT 20
2002 #define NVE4_3D_MP_PM_SRCSEL_SIG4__MASK 0x01c00000
2003 #define NVE4_3D_MP_PM_SRCSEL_SIG4__SHIFT 22
2004 #define NVE4_3D_MP_PM_SRCSEL_GRP5__MASK 0x06000000
2005 #define NVE4_3D_MP_PM_SRCSEL_GRP5__SHIFT 25
2006 #define NVE4_3D_MP_PM_SRCSEL_SIG5__MASK 0x38000000
2007 #define NVE4_3D_MP_PM_SRCSEL_SIG5__SHIFT 27
2008
2009 #define NVC0_3D_MP_PM_OP(i0) (0x000033bc + 0x4*(i0))
2010 #define NVC0_3D_MP_PM_OP__ESIZE 0x00000004
2011 #define NVC0_3D_MP_PM_OP__LEN 0x00000008
2012 #define NVC0_3D_MP_PM_OP_MODE__MASK 0x00000001
2013 #define NVC0_3D_MP_PM_OP_MODE__SHIFT 0
2014 #define NVC0_3D_MP_PM_OP_MODE_LOGOP 0x00000000
2015 #define NVC0_3D_MP_PM_OP_MODE_LOGOP_PULSE 0x00000001
2016 #define NVC0_3D_MP_PM_OP_FUNC__MASK 0x000ffff0
2017 #define NVC0_3D_MP_PM_OP_FUNC__SHIFT 4
2018
2019 #define NVE4_3D_MP_PM_FUNC(i0) (0x000033bc + 0x4*(i0))
2020 #define NVE4_3D_MP_PM_FUNC__ESIZE 0x00000004
2021 #define NVE4_3D_MP_PM_FUNC__LEN 0x00000008
2022 #define NVE4_3D_MP_PM_FUNC_MODE__MASK 0x0000000f
2023 #define NVE4_3D_MP_PM_FUNC_MODE__SHIFT 0
2024 #define NVE4_3D_MP_PM_FUNC_MODE_LOGOP 0x00000000
2025 #define NVE4_3D_MP_PM_FUNC_MODE_LOGOP_PULSE 0x00000001
2026 #define NVE4_3D_MP_PM_FUNC_MODE_B6 0x00000002
2027 #define NVE4_3D_MP_PM_FUNC_MODE_UNK3 0x00000003
2028 #define NVE4_3D_MP_PM_FUNC_MODE_LOGOP_B6 0x00000004
2029 #define NVE4_3D_MP_PM_FUNC_MODE_LOGOP_B6_PULSE 0x00000005
2030 #define NVE4_3D_MP_PM_FUNC_MODE_UNK6 0x00000006
2031 #define NVE4_3D_MP_PM_FUNC_MODE_UNK7 0x00000007
2032 #define NVE4_3D_MP_PM_FUNC_MODE_UNK8 0x00000008
2033 #define NVE4_3D_MP_PM_FUNC_FUNC__MASK 0x000ffff0
2034 #define NVE4_3D_MP_PM_FUNC_FUNC__SHIFT 4
2035
2036 #define NVC0_3D_MP_PM_UNK33DC 0x000033dc
2037
2038 #define NVC0_3D_NVRM_MACRO_VERTEX_ARRAY_SELECT 0x00003820
2039
2040 #define NVC0_3D_NVRM_MACRO_BLEND_ENABLES 0x00003858
2041
2042 #define NVC0_3D_NVRM_MACRO_POLYGON_MODE_FRONT 0x00003868
2043 #define NVC0_3D_NVRM_MACRO_POLYGON_MODE_FRONT_POINT 0x00001b00
2044 #define NVC0_3D_NVRM_MACRO_POLYGON_MODE_FRONT_LINE 0x00001b01
2045 #define NVC0_3D_NVRM_MACRO_POLYGON_MODE_FRONT_FILL 0x00001b02
2046
2047 #define NVC0_3D_NVRM_MACRO_POLYGON_MODE_BACK 0x00003870
2048 #define NVC0_3D_NVRM_MACRO_POLYGON_MODE_BACK_POINT 0x00001b00
2049 #define NVC0_3D_NVRM_MACRO_POLYGON_MODE_BACK_LINE 0x00001b01
2050 #define NVC0_3D_NVRM_MACRO_POLYGON_MODE_BACK_FILL 0x00001b02
2051
2052 #define NVC0_3D_NVRM_MACRO_GP_SELECT 0x00003878
2053
2054 #define NVC0_3D_NVRM_MACRO_TEP_SELECT 0x00003880
2055
2056
2057 #endif /* NVC0_3D_XML */