panfrost: Add an helper to update the rasterizer part of a tiler job desc
[mesa.git] / src / gallium / drivers / panfrost / pan_context.c
1 /*
2 * © Copyright 2018 Alyssa Rosenzweig
3 * Copyright © 2014-2017 Broadcom
4 * Copyright (C) 2017 Intel Corporation
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 */
26
27 #include <sys/poll.h>
28 #include <errno.h>
29
30 #include "pan_bo.h"
31 #include "pan_context.h"
32 #include "pan_minmax_cache.h"
33 #include "panfrost-quirks.h"
34
35 #include "util/macros.h"
36 #include "util/format/u_format.h"
37 #include "util/u_inlines.h"
38 #include "util/u_upload_mgr.h"
39 #include "util/u_memory.h"
40 #include "util/u_vbuf.h"
41 #include "util/half_float.h"
42 #include "util/u_helpers.h"
43 #include "util/format/u_format.h"
44 #include "util/u_prim.h"
45 #include "util/u_prim_restart.h"
46 #include "indices/u_primconvert.h"
47 #include "tgsi/tgsi_parse.h"
48 #include "tgsi/tgsi_from_mesa.h"
49 #include "util/u_math.h"
50
51 #include "pan_screen.h"
52 #include "pan_blending.h"
53 #include "pan_blend_shaders.h"
54 #include "pan_cmdstream.h"
55 #include "pan_util.h"
56 #include "pandecode/decode.h"
57
58 struct midgard_tiler_descriptor
59 panfrost_emit_midg_tiler(struct panfrost_batch *batch, unsigned vertex_count)
60 {
61 struct panfrost_screen *screen = pan_screen(batch->ctx->base.screen);
62 bool hierarchy = !(screen->quirks & MIDGARD_NO_HIER_TILING);
63 struct midgard_tiler_descriptor t = {0};
64 unsigned height = batch->key.height;
65 unsigned width = batch->key.width;
66
67 t.hierarchy_mask =
68 panfrost_choose_hierarchy_mask(width, height, vertex_count, hierarchy);
69
70 /* Compute the polygon header size and use that to offset the body */
71
72 unsigned header_size = panfrost_tiler_header_size(
73 width, height, t.hierarchy_mask, hierarchy);
74
75 t.polygon_list_size = panfrost_tiler_full_size(
76 width, height, t.hierarchy_mask, hierarchy);
77
78 /* Sanity check */
79
80 if (vertex_count) {
81 struct panfrost_bo *tiler_heap;
82
83 tiler_heap = panfrost_batch_get_tiler_heap(batch);
84 t.polygon_list = panfrost_batch_get_polygon_list(batch,
85 header_size +
86 t.polygon_list_size);
87
88
89 /* Allow the entire tiler heap */
90 t.heap_start = tiler_heap->gpu;
91 t.heap_end = tiler_heap->gpu + tiler_heap->size;
92 } else {
93 struct panfrost_bo *tiler_dummy;
94
95 tiler_dummy = panfrost_batch_get_tiler_dummy(batch);
96 header_size = MALI_TILER_MINIMUM_HEADER_SIZE;
97
98 /* The tiler is disabled, so don't allow the tiler heap */
99 t.heap_start = tiler_dummy->gpu;
100 t.heap_end = t.heap_start;
101
102 /* Use a dummy polygon list */
103 t.polygon_list = tiler_dummy->gpu;
104
105 /* Disable the tiler */
106 if (hierarchy)
107 t.hierarchy_mask |= MALI_TILER_DISABLED;
108 else {
109 t.hierarchy_mask = MALI_TILER_USER;
110 t.polygon_list_size = MALI_TILER_MINIMUM_HEADER_SIZE + 4;
111
112 /* We don't have a WRITE_VALUE job, so write the polygon list manually */
113 uint32_t *polygon_list_body = (uint32_t *) (tiler_dummy->cpu + header_size);
114 polygon_list_body[0] = 0xa0000000; /* TODO: Just that? */
115 }
116 }
117
118 t.polygon_list_body =
119 t.polygon_list + header_size;
120
121 return t;
122 }
123
124 static void
125 panfrost_clear(
126 struct pipe_context *pipe,
127 unsigned buffers,
128 const union pipe_color_union *color,
129 double depth, unsigned stencil)
130 {
131 struct panfrost_context *ctx = pan_context(pipe);
132
133 /* TODO: panfrost_get_fresh_batch_for_fbo() instantiates a new batch if
134 * the existing batch targeting this FBO has draws. We could probably
135 * avoid that by replacing plain clears by quad-draws with a specific
136 * color/depth/stencil value, thus avoiding the generation of extra
137 * fragment jobs.
138 */
139 struct panfrost_batch *batch = panfrost_get_fresh_batch_for_fbo(ctx);
140
141 panfrost_batch_add_fbo_bos(batch);
142 panfrost_batch_clear(batch, buffers, color, depth, stencil);
143 }
144
145 /* Reset per-frame context, called on context initialisation as well as after
146 * flushing a frame */
147
148 void
149 panfrost_invalidate_frame(struct panfrost_context *ctx)
150 {
151 for (unsigned i = 0; i < PIPE_SHADER_TYPES; ++i)
152 ctx->payloads[i].postfix.shared_memory = 0;
153
154 /* TODO: When does this need to be handled? */
155 ctx->active_queries = true;
156 }
157
158 /* In practice, every field of these payloads should be configurable
159 * arbitrarily, which means these functions are basically catch-all's for
160 * as-of-yet unwavering unknowns */
161
162 static void
163 panfrost_emit_vertex_payload(struct panfrost_context *ctx)
164 {
165 /* 0x2 bit clear on 32-bit T6XX */
166
167 struct midgard_payload_vertex_tiler payload = {
168 .gl_enables = 0x4 | 0x2,
169 };
170
171 /* Vertex and compute are closely coupled, so share a payload */
172
173 memcpy(&ctx->payloads[PIPE_SHADER_VERTEX], &payload, sizeof(payload));
174 memcpy(&ctx->payloads[PIPE_SHADER_COMPUTE], &payload, sizeof(payload));
175 }
176
177 static unsigned
178 translate_tex_wrap(enum pipe_tex_wrap w)
179 {
180 switch (w) {
181 case PIPE_TEX_WRAP_REPEAT:
182 return MALI_WRAP_REPEAT;
183
184 case PIPE_TEX_WRAP_CLAMP:
185 return MALI_WRAP_CLAMP;
186
187 case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
188 return MALI_WRAP_CLAMP_TO_EDGE;
189
190 case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
191 return MALI_WRAP_CLAMP_TO_BORDER;
192
193 case PIPE_TEX_WRAP_MIRROR_REPEAT:
194 return MALI_WRAP_MIRRORED_REPEAT;
195
196 case PIPE_TEX_WRAP_MIRROR_CLAMP:
197 return MALI_WRAP_MIRRORED_CLAMP;
198
199 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE:
200 return MALI_WRAP_MIRRORED_CLAMP_TO_EDGE;
201
202 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER:
203 return MALI_WRAP_MIRRORED_CLAMP_TO_BORDER;
204
205 default:
206 unreachable("Invalid wrap");
207 }
208 }
209
210 static unsigned
211 panfrost_translate_compare_func(enum pipe_compare_func in)
212 {
213 switch (in) {
214 case PIPE_FUNC_NEVER:
215 return MALI_FUNC_NEVER;
216
217 case PIPE_FUNC_LESS:
218 return MALI_FUNC_LESS;
219
220 case PIPE_FUNC_EQUAL:
221 return MALI_FUNC_EQUAL;
222
223 case PIPE_FUNC_LEQUAL:
224 return MALI_FUNC_LEQUAL;
225
226 case PIPE_FUNC_GREATER:
227 return MALI_FUNC_GREATER;
228
229 case PIPE_FUNC_NOTEQUAL:
230 return MALI_FUNC_NOTEQUAL;
231
232 case PIPE_FUNC_GEQUAL:
233 return MALI_FUNC_GEQUAL;
234
235 case PIPE_FUNC_ALWAYS:
236 return MALI_FUNC_ALWAYS;
237
238 default:
239 unreachable("Invalid func");
240 }
241 }
242
243 static unsigned
244 panfrost_translate_stencil_op(enum pipe_stencil_op in)
245 {
246 switch (in) {
247 case PIPE_STENCIL_OP_KEEP:
248 return MALI_STENCIL_KEEP;
249
250 case PIPE_STENCIL_OP_ZERO:
251 return MALI_STENCIL_ZERO;
252
253 case PIPE_STENCIL_OP_REPLACE:
254 return MALI_STENCIL_REPLACE;
255
256 case PIPE_STENCIL_OP_INCR:
257 return MALI_STENCIL_INCR;
258
259 case PIPE_STENCIL_OP_DECR:
260 return MALI_STENCIL_DECR;
261
262 case PIPE_STENCIL_OP_INCR_WRAP:
263 return MALI_STENCIL_INCR_WRAP;
264
265 case PIPE_STENCIL_OP_DECR_WRAP:
266 return MALI_STENCIL_DECR_WRAP;
267
268 case PIPE_STENCIL_OP_INVERT:
269 return MALI_STENCIL_INVERT;
270
271 default:
272 unreachable("Invalid stencil op");
273 }
274 }
275
276 static void
277 panfrost_make_stencil_state(const struct pipe_stencil_state *in, struct mali_stencil_test *out)
278 {
279 out->ref = 0; /* Gallium gets it from elsewhere */
280
281 out->mask = in->valuemask;
282 out->func = panfrost_translate_compare_func(in->func);
283 out->sfail = panfrost_translate_stencil_op(in->fail_op);
284 out->dpfail = panfrost_translate_stencil_op(in->zfail_op);
285 out->dppass = panfrost_translate_stencil_op(in->zpass_op);
286 }
287
288 static void
289 panfrost_default_shader_backend(struct panfrost_context *ctx)
290 {
291 struct panfrost_screen *screen = pan_screen(ctx->base.screen);
292 struct mali_shader_meta shader = {
293 .alpha_coverage = ~MALI_ALPHA_COVERAGE(0.000000),
294
295 .unknown2_3 = MALI_DEPTH_FUNC(MALI_FUNC_ALWAYS) | 0x3010,
296 .unknown2_4 = MALI_NO_MSAA | 0x4e0,
297 };
298
299 /* unknown2_4 has 0x10 bit set on T6XX and T720. We don't know why this is
300 * required (independent of 32-bit/64-bit descriptors), or why it's not
301 * used on later GPU revisions. Otherwise, all shader jobs fault on
302 * these earlier chips (perhaps this is a chicken bit of some kind).
303 * More investigation is needed. */
304
305 if (screen->quirks & MIDGARD_SFBD)
306 shader.unknown2_4 |= 0x10;
307
308 struct pipe_stencil_state default_stencil = {
309 .enabled = 0,
310 .func = PIPE_FUNC_ALWAYS,
311 .fail_op = MALI_STENCIL_KEEP,
312 .zfail_op = MALI_STENCIL_KEEP,
313 .zpass_op = MALI_STENCIL_KEEP,
314 .writemask = 0xFF,
315 .valuemask = 0xFF
316 };
317
318 panfrost_make_stencil_state(&default_stencil, &shader.stencil_front);
319 shader.stencil_mask_front = default_stencil.writemask;
320
321 panfrost_make_stencil_state(&default_stencil, &shader.stencil_back);
322 shader.stencil_mask_back = default_stencil.writemask;
323
324 if (default_stencil.enabled)
325 shader.unknown2_4 |= MALI_STENCIL_TEST;
326
327 memcpy(&ctx->fragment_shader_core, &shader, sizeof(shader));
328 }
329
330 bool
331 panfrost_writes_point_size(struct panfrost_context *ctx)
332 {
333 assert(ctx->shader[PIPE_SHADER_VERTEX]);
334 struct panfrost_shader_state *vs = panfrost_get_shader_state(ctx, PIPE_SHADER_VERTEX);
335
336 return vs->writes_point_size && ctx->payloads[PIPE_SHADER_FRAGMENT].prefix.draw_mode == MALI_POINTS;
337 }
338
339 /* Stage the attribute descriptors so we can adjust src_offset
340 * to let BOs align nicely */
341
342 static void
343 panfrost_stage_attributes(struct panfrost_context *ctx)
344 {
345 struct panfrost_batch *batch = panfrost_get_batch_for_fbo(ctx);
346 struct panfrost_vertex_state *so = ctx->vertex;
347
348 size_t sz = sizeof(struct mali_attr_meta) * PAN_MAX_ATTRIBUTE;
349 struct panfrost_transfer transfer = panfrost_allocate_transient(batch, sz);
350 struct mali_attr_meta *target = (struct mali_attr_meta *) transfer.cpu;
351
352 /* Copy as-is for the first pass */
353 memcpy(target, so->hw, sz);
354
355 /* Fixup offsets for the second pass. Recall that the hardware
356 * calculates attribute addresses as:
357 *
358 * addr = base + (stride * vtx) + src_offset;
359 *
360 * However, on Mali, base must be aligned to 64-bytes, so we
361 * instead let:
362 *
363 * base' = base & ~63 = base - (base & 63)
364 *
365 * To compensate when using base' (see emit_vertex_data), we have
366 * to adjust src_offset by the masked off piece:
367 *
368 * addr' = base' + (stride * vtx) + (src_offset + (base & 63))
369 * = base - (base & 63) + (stride * vtx) + src_offset + (base & 63)
370 * = base + (stride * vtx) + src_offset
371 * = addr;
372 *
373 * QED.
374 */
375
376 unsigned start = ctx->payloads[PIPE_SHADER_VERTEX].offset_start;
377
378 for (unsigned i = 0; i < so->num_elements; ++i) {
379 unsigned vbi = so->pipe[i].vertex_buffer_index;
380 struct pipe_vertex_buffer *buf = &ctx->vertex_buffers[vbi];
381 struct panfrost_resource *rsrc = (struct panfrost_resource *) (buf->buffer.resource);
382 mali_ptr addr = rsrc->bo->gpu + buf->buffer_offset;
383
384 /* Adjust by the masked off bits of the offset. Make sure we
385 * read src_offset from so->hw (which is not GPU visible)
386 * rather than target (which is) due to caching effects */
387
388 unsigned src_offset = so->hw[i].src_offset;
389 src_offset += (addr & 63);
390
391 /* Also, somewhat obscurely per-instance data needs to be
392 * offset in response to a delayed start in an indexed draw */
393
394 if (so->pipe[i].instance_divisor && ctx->instance_count > 1 && start)
395 src_offset -= buf->stride * start;
396
397 target[i].src_offset = src_offset;
398 }
399
400 /* Let's also include vertex builtins */
401
402 struct mali_attr_meta builtin = {
403 .format = MALI_R32UI,
404 .swizzle = panfrost_get_default_swizzle(1)
405 };
406
407 /* See mali_attr_meta specification for the magic number */
408
409 builtin.index = so->vertexid_index;
410 memcpy(&target[PAN_VERTEX_ID], &builtin, 4);
411
412 builtin.index = so->vertexid_index + 1;
413 memcpy(&target[PAN_INSTANCE_ID], &builtin, 4);
414
415 ctx->payloads[PIPE_SHADER_VERTEX].postfix.attribute_meta = transfer.gpu;
416 }
417
418 static void
419 panfrost_upload_sampler_descriptors(struct panfrost_context *ctx)
420 {
421 struct panfrost_batch *batch = panfrost_get_batch_for_fbo(ctx);
422 size_t desc_size = sizeof(struct mali_sampler_descriptor);
423
424 for (int t = 0; t <= PIPE_SHADER_FRAGMENT; ++t) {
425 mali_ptr upload = 0;
426
427 if (ctx->sampler_count[t]) {
428 size_t transfer_size = desc_size * ctx->sampler_count[t];
429
430 struct panfrost_transfer transfer =
431 panfrost_allocate_transient(batch, transfer_size);
432
433 struct mali_sampler_descriptor *desc =
434 (struct mali_sampler_descriptor *) transfer.cpu;
435
436 for (int i = 0; i < ctx->sampler_count[t]; ++i)
437 desc[i] = ctx->samplers[t][i]->hw;
438
439 upload = transfer.gpu;
440 }
441
442 ctx->payloads[t].postfix.sampler_descriptor = upload;
443 }
444 }
445
446 static mali_ptr
447 panfrost_upload_tex(
448 struct panfrost_context *ctx,
449 enum pipe_shader_type st,
450 struct panfrost_sampler_view *view)
451 {
452 if (!view)
453 return (mali_ptr) 0;
454
455 struct pipe_sampler_view *pview = &view->base;
456 struct panfrost_resource *rsrc = pan_resource(pview->texture);
457
458 /* Add the BO to the job so it's retained until the job is done. */
459 struct panfrost_batch *batch = panfrost_get_batch_for_fbo(ctx);
460
461 panfrost_batch_add_bo(batch, rsrc->bo,
462 PAN_BO_ACCESS_SHARED | PAN_BO_ACCESS_READ |
463 panfrost_bo_access_for_stage(st));
464
465 panfrost_batch_add_bo(batch, view->bo,
466 PAN_BO_ACCESS_SHARED | PAN_BO_ACCESS_READ |
467 panfrost_bo_access_for_stage(st));
468
469 return view->bo->gpu;
470 }
471
472 static void
473 panfrost_upload_texture_descriptors(struct panfrost_context *ctx)
474 {
475 struct panfrost_batch *batch = panfrost_get_batch_for_fbo(ctx);
476
477 for (int t = 0; t <= PIPE_SHADER_FRAGMENT; ++t) {
478 mali_ptr trampoline = 0;
479
480 if (ctx->sampler_view_count[t]) {
481 uint64_t trampolines[PIPE_MAX_SHADER_SAMPLER_VIEWS];
482
483 for (int i = 0; i < ctx->sampler_view_count[t]; ++i)
484 trampolines[i] =
485 panfrost_upload_tex(ctx, t, ctx->sampler_views[t][i]);
486
487 trampoline = panfrost_upload_transient(batch, trampolines, sizeof(uint64_t) * ctx->sampler_view_count[t]);
488 }
489
490 ctx->payloads[t].postfix.texture_trampoline = trampoline;
491 }
492 }
493
494 /* Compute number of UBOs active (more specifically, compute the highest UBO
495 * number addressable -- if there are gaps, include them in the count anyway).
496 * We always include UBO #0 in the count, since we *need* uniforms enabled for
497 * sysvals. */
498
499 unsigned
500 panfrost_ubo_count(struct panfrost_context *ctx, enum pipe_shader_type stage)
501 {
502 unsigned mask = ctx->constant_buffer[stage].enabled_mask | 1;
503 return 32 - __builtin_clz(mask);
504 }
505
506 /* Fixes up a shader state with current state */
507
508 void
509 panfrost_patch_shader_state(struct panfrost_context *ctx,
510 enum pipe_shader_type stage)
511 {
512 struct panfrost_shader_state *ss = panfrost_get_shader_state(ctx, stage);
513
514 if (!ss)
515 return;
516
517 ss->tripipe->texture_count = ctx->sampler_view_count[stage];
518 ss->tripipe->sampler_count = ctx->sampler_count[stage];
519
520 ss->tripipe->midgard1.flags_lo = 0x220;
521
522 unsigned ubo_count = panfrost_ubo_count(ctx, stage);
523 ss->tripipe->midgard1.uniform_buffer_count = ubo_count;
524 }
525
526 /* Go through dirty flags and actualise them in the cmdstream. */
527
528 static void
529 panfrost_emit_for_draw(struct panfrost_context *ctx)
530 {
531 struct panfrost_batch *batch = panfrost_get_batch_for_fbo(ctx);
532 struct panfrost_screen *screen = pan_screen(ctx->base.screen);
533
534 panfrost_batch_add_fbo_bos(batch);
535
536 for (int i = 0; i <= PIPE_SHADER_FRAGMENT; ++i)
537 panfrost_vt_attach_framebuffer(ctx, &ctx->payloads[i]);
538
539 panfrost_emit_vertex_data(batch);
540
541 /* Varyings emitted for -all- geometry */
542 unsigned total_count = ctx->padded_count * ctx->instance_count;
543 panfrost_emit_varying_descriptor(ctx, total_count);
544
545 if (ctx->rasterizer) {
546 bool msaa = ctx->rasterizer->base.multisample;
547
548 /* TODO: Sample size */
549 SET_BIT(ctx->fragment_shader_core.unknown2_3, MALI_HAS_MSAA, msaa);
550 SET_BIT(ctx->fragment_shader_core.unknown2_4, MALI_NO_MSAA, !msaa);
551 }
552
553 panfrost_batch_set_requirements(batch);
554
555 panfrost_vt_update_rasterizer(ctx, &ctx->payloads[PIPE_SHADER_FRAGMENT]);
556 panfrost_vt_update_occlusion_query(ctx, &ctx->payloads[PIPE_SHADER_FRAGMENT]);
557
558 panfrost_patch_shader_state(ctx, PIPE_SHADER_VERTEX);
559 panfrost_emit_shader_meta(batch, PIPE_SHADER_VERTEX,
560 &ctx->payloads[PIPE_SHADER_VERTEX]);
561
562 if (ctx->shader[PIPE_SHADER_FRAGMENT]) {
563 struct panfrost_shader_state *variant = panfrost_get_shader_state(ctx, PIPE_SHADER_FRAGMENT);
564
565 panfrost_patch_shader_state(ctx, PIPE_SHADER_FRAGMENT);
566
567 #define COPY(name) ctx->fragment_shader_core.name = variant->tripipe->name
568
569 COPY(shader);
570 COPY(attribute_count);
571 COPY(varying_count);
572 COPY(texture_count);
573 COPY(sampler_count);
574 COPY(midgard1.uniform_count);
575 COPY(midgard1.uniform_buffer_count);
576 COPY(midgard1.work_count);
577 COPY(midgard1.flags_lo);
578 COPY(midgard1.flags_hi);
579
580 #undef COPY
581
582 /* Get blending setup */
583 unsigned rt_count = MAX2(ctx->pipe_framebuffer.nr_cbufs, 1);
584
585 struct panfrost_blend_final blend[PIPE_MAX_COLOR_BUFS];
586 unsigned shader_offset = 0;
587 struct panfrost_bo *shader_bo = NULL;
588
589 for (unsigned c = 0; c < rt_count; ++c) {
590 blend[c] = panfrost_get_blend_for_context(ctx, c, &shader_bo, &shader_offset);
591 }
592
593 /* If there is a blend shader, work registers are shared. XXX: opt */
594
595 for (unsigned c = 0; c < rt_count; ++c) {
596 if (blend[c].is_shader)
597 ctx->fragment_shader_core.midgard1.work_count = 16;
598 }
599
600 /* Depending on whether it's legal to in the given shader, we
601 * try to enable early-z testing (or forward-pixel kill?) */
602
603 SET_BIT(ctx->fragment_shader_core.midgard1.flags_lo, MALI_EARLY_Z,
604 !variant->can_discard && !variant->writes_depth);
605
606 /* Add the writes Z/S flags if needed. */
607 SET_BIT(ctx->fragment_shader_core.midgard1.flags_lo,
608 MALI_WRITES_Z, variant->writes_depth);
609 SET_BIT(ctx->fragment_shader_core.midgard1.flags_hi,
610 MALI_WRITES_S, variant->writes_stencil);
611
612 /* Any time texturing is used, derivatives are implicitly
613 * calculated, so we need to enable helper invocations */
614
615 SET_BIT(ctx->fragment_shader_core.midgard1.flags_lo, MALI_HELPER_INVOCATIONS, variant->helper_invocations);
616
617 /* Assign the stencil refs late */
618
619 unsigned front_ref = ctx->stencil_ref.ref_value[0];
620 unsigned back_ref = ctx->stencil_ref.ref_value[1];
621 bool back_enab = ctx->depth_stencil->stencil[1].enabled;
622
623 ctx->fragment_shader_core.stencil_front.ref = front_ref;
624 ctx->fragment_shader_core.stencil_back.ref = back_enab ? back_ref : front_ref;
625
626 /* CAN_DISCARD should be set if the fragment shader possibly
627 * contains a 'discard' instruction. It is likely this is
628 * related to optimizations related to forward-pixel kill, as
629 * per "Mali Performance 3: Is EGL_BUFFER_PRESERVED a good
630 * thing?" by Peter Harris
631 */
632
633 SET_BIT(ctx->fragment_shader_core.unknown2_3, MALI_CAN_DISCARD, variant->can_discard);
634 SET_BIT(ctx->fragment_shader_core.midgard1.flags_lo, 0x400, variant->can_discard);
635
636 /* Even on MFBD, the shader descriptor gets blend shaders. It's
637 * *also* copied to the blend_meta appended (by convention),
638 * but this is the field actually read by the hardware. (Or
639 * maybe both are read...?). Specify the last RTi with a blend
640 * shader. */
641
642 ctx->fragment_shader_core.blend.shader = 0;
643
644 for (signed rt = (rt_count - 1); rt >= 0; --rt) {
645 if (blend[rt].is_shader) {
646 ctx->fragment_shader_core.blend.shader =
647 blend[rt].shader.gpu | blend[rt].shader.first_tag;
648 break;
649 }
650 }
651
652 if (screen->quirks & MIDGARD_SFBD) {
653 /* When only a single render target platform is used, the blend
654 * information is inside the shader meta itself. We
655 * additionally need to signal CAN_DISCARD for nontrivial blend
656 * modes (so we're able to read back the destination buffer) */
657
658 SET_BIT(ctx->fragment_shader_core.unknown2_3, MALI_HAS_BLEND_SHADER, blend[0].is_shader);
659
660 if (!blend[0].is_shader) {
661 ctx->fragment_shader_core.blend.equation =
662 *blend[0].equation.equation;
663 ctx->fragment_shader_core.blend.constant =
664 blend[0].equation.constant;
665 }
666
667 SET_BIT(ctx->fragment_shader_core.unknown2_3, MALI_CAN_DISCARD, !blend[0].no_blending);
668 }
669
670 size_t size = sizeof(struct mali_shader_meta) + (sizeof(struct midgard_blend_rt) * rt_count);
671 struct panfrost_transfer transfer = panfrost_allocate_transient(batch, size);
672 memcpy(transfer.cpu, &ctx->fragment_shader_core, sizeof(struct mali_shader_meta));
673
674 ctx->payloads[PIPE_SHADER_FRAGMENT].postfix.shader = transfer.gpu;
675
676 if (!(screen->quirks & MIDGARD_SFBD)) {
677 /* Additional blend descriptor tacked on for jobs using MFBD */
678
679 struct midgard_blend_rt rts[4];
680
681 for (unsigned i = 0; i < rt_count; ++i) {
682 rts[i].flags = 0x200;
683
684 bool is_srgb =
685 (ctx->pipe_framebuffer.nr_cbufs > i) &&
686 (ctx->pipe_framebuffer.cbufs[i]) &&
687 util_format_is_srgb(ctx->pipe_framebuffer.cbufs[i]->format);
688
689 SET_BIT(rts[i].flags, MALI_BLEND_MRT_SHADER, blend[i].is_shader);
690 SET_BIT(rts[i].flags, MALI_BLEND_LOAD_TIB, !blend[i].no_blending);
691 SET_BIT(rts[i].flags, MALI_BLEND_SRGB, is_srgb);
692 SET_BIT(rts[i].flags, MALI_BLEND_NO_DITHER, !ctx->blend->base.dither);
693
694 if (blend[i].is_shader) {
695 rts[i].blend.shader = blend[i].shader.gpu | blend[i].shader.first_tag;
696 } else {
697 rts[i].blend.equation = *blend[i].equation.equation;
698 rts[i].blend.constant = blend[i].equation.constant;
699 }
700 }
701
702 memcpy(transfer.cpu + sizeof(struct mali_shader_meta), rts, sizeof(rts[0]) * rt_count);
703 }
704 }
705
706 /* We stage to transient, so always dirty.. */
707 if (ctx->vertex)
708 panfrost_stage_attributes(ctx);
709
710 panfrost_upload_sampler_descriptors(ctx);
711 panfrost_upload_texture_descriptors(ctx);
712
713 for (int i = 0; i <= PIPE_SHADER_FRAGMENT; ++i)
714 panfrost_emit_const_buf(batch, i, &ctx->payloads[i]);
715
716 /* TODO: Upload the viewport somewhere more appropriate */
717
718 panfrost_emit_viewport(batch, &ctx->payloads[PIPE_SHADER_FRAGMENT]);
719 }
720
721 /* Corresponds to exactly one draw, but does not submit anything */
722
723 static void
724 panfrost_queue_draw(struct panfrost_context *ctx)
725 {
726 /* Handle dirty flags now */
727 panfrost_emit_for_draw(ctx);
728
729 /* If rasterizer discard is enable, only submit the vertex */
730
731 bool rasterizer_discard = ctx->rasterizer
732 && ctx->rasterizer->base.rasterizer_discard;
733
734
735 struct midgard_payload_vertex_tiler *vertex_payload = &ctx->payloads[PIPE_SHADER_VERTEX];
736 struct midgard_payload_vertex_tiler *tiler_payload = &ctx->payloads[PIPE_SHADER_FRAGMENT];
737
738 struct panfrost_batch *batch = panfrost_get_batch_for_fbo(ctx);
739 bool wallpapering = ctx->wallpaper_batch && batch->tiler_dep;
740
741 if (wallpapering) {
742 /* Inject in reverse order, with "predicted" job indices. THIS IS A HACK XXX */
743 panfrost_new_job(batch, JOB_TYPE_TILER, false, batch->job_index + 2, tiler_payload, sizeof(*tiler_payload), true);
744 panfrost_new_job(batch, JOB_TYPE_VERTEX, false, 0, vertex_payload, sizeof(*vertex_payload), true);
745 } else {
746 unsigned vertex = panfrost_new_job(batch, JOB_TYPE_VERTEX, false, 0, vertex_payload, sizeof(*vertex_payload), false);
747
748 if (!rasterizer_discard)
749 panfrost_new_job(batch, JOB_TYPE_TILER, false, vertex, tiler_payload, sizeof(*tiler_payload), false);
750 }
751
752 panfrost_batch_adjust_stack_size(batch);
753 }
754
755 /* The entire frame is in memory -- send it off to the kernel! */
756
757 void
758 panfrost_flush(
759 struct pipe_context *pipe,
760 struct pipe_fence_handle **fence,
761 unsigned flags)
762 {
763 struct panfrost_context *ctx = pan_context(pipe);
764 struct util_dynarray fences;
765
766 /* We must collect the fences before the flush is done, otherwise we'll
767 * lose track of them.
768 */
769 if (fence) {
770 util_dynarray_init(&fences, NULL);
771 hash_table_foreach(ctx->batches, hentry) {
772 struct panfrost_batch *batch = hentry->data;
773
774 panfrost_batch_fence_reference(batch->out_sync);
775 util_dynarray_append(&fences,
776 struct panfrost_batch_fence *,
777 batch->out_sync);
778 }
779 }
780
781 /* Submit all pending jobs */
782 panfrost_flush_all_batches(ctx, false);
783
784 if (fence) {
785 struct panfrost_fence *f = panfrost_fence_create(ctx, &fences);
786 pipe->screen->fence_reference(pipe->screen, fence, NULL);
787 *fence = (struct pipe_fence_handle *)f;
788
789 util_dynarray_foreach(&fences, struct panfrost_batch_fence *, fence)
790 panfrost_batch_fence_unreference(*fence);
791
792 util_dynarray_fini(&fences);
793 }
794
795 if (pan_debug & PAN_DBG_TRACE)
796 pandecode_next_frame();
797 }
798
799 #define DEFINE_CASE(c) case PIPE_PRIM_##c: return MALI_##c;
800
801 static int
802 g2m_draw_mode(enum pipe_prim_type mode)
803 {
804 switch (mode) {
805 DEFINE_CASE(POINTS);
806 DEFINE_CASE(LINES);
807 DEFINE_CASE(LINE_LOOP);
808 DEFINE_CASE(LINE_STRIP);
809 DEFINE_CASE(TRIANGLES);
810 DEFINE_CASE(TRIANGLE_STRIP);
811 DEFINE_CASE(TRIANGLE_FAN);
812 DEFINE_CASE(QUADS);
813 DEFINE_CASE(QUAD_STRIP);
814 DEFINE_CASE(POLYGON);
815
816 default:
817 unreachable("Invalid draw mode");
818 }
819 }
820
821 #undef DEFINE_CASE
822
823 static unsigned
824 panfrost_translate_index_size(unsigned size)
825 {
826 switch (size) {
827 case 1:
828 return MALI_DRAW_INDEXED_UINT8;
829
830 case 2:
831 return MALI_DRAW_INDEXED_UINT16;
832
833 case 4:
834 return MALI_DRAW_INDEXED_UINT32;
835
836 default:
837 unreachable("Invalid index size");
838 }
839 }
840
841 /* Gets a GPU address for the associated index buffer. Only gauranteed to be
842 * good for the duration of the draw (transient), could last longer. Also get
843 * the bounds on the index buffer for the range accessed by the draw. We do
844 * these operations together because there are natural optimizations which
845 * require them to be together. */
846
847 static mali_ptr
848 panfrost_get_index_buffer_bounded(struct panfrost_context *ctx, const struct pipe_draw_info *info, unsigned *min_index, unsigned *max_index)
849 {
850 struct panfrost_resource *rsrc = (struct panfrost_resource *) (info->index.resource);
851
852 off_t offset = info->start * info->index_size;
853 struct panfrost_batch *batch = panfrost_get_batch_for_fbo(ctx);
854 mali_ptr out = 0;
855
856 bool needs_indices = true;
857
858 if (info->max_index != ~0u) {
859 *min_index = info->min_index;
860 *max_index = info->max_index;
861 needs_indices = false;
862 }
863
864 if (!info->has_user_indices) {
865 /* Only resources can be directly mapped */
866 panfrost_batch_add_bo(batch, rsrc->bo,
867 PAN_BO_ACCESS_SHARED |
868 PAN_BO_ACCESS_READ |
869 PAN_BO_ACCESS_VERTEX_TILER);
870 out = rsrc->bo->gpu + offset;
871
872 /* Check the cache */
873 needs_indices = !panfrost_minmax_cache_get(rsrc->index_cache, info->start, info->count,
874 min_index, max_index);
875 } else {
876 /* Otherwise, we need to upload to transient memory */
877 const uint8_t *ibuf8 = (const uint8_t *) info->index.user;
878 out = panfrost_upload_transient(batch, ibuf8 + offset, info->count * info->index_size);
879 }
880
881 if (needs_indices) {
882 /* Fallback */
883 u_vbuf_get_minmax_index(&ctx->base, info, min_index, max_index);
884
885 if (!info->has_user_indices) {
886 panfrost_minmax_cache_add(rsrc->index_cache, info->start, info->count,
887 *min_index, *max_index);
888 }
889 }
890
891
892 return out;
893 }
894
895 static bool
896 panfrost_scissor_culls_everything(struct panfrost_context *ctx)
897 {
898 const struct pipe_scissor_state *ss = &ctx->scissor;
899
900 /* Check if we're scissoring at all */
901
902 if (!(ctx->rasterizer && ctx->rasterizer->base.scissor))
903 return false;
904
905 return (ss->minx == ss->maxx) || (ss->miny == ss->maxy);
906 }
907
908 /* Count generated primitives (when there is no geom/tess shaders) for
909 * transform feedback */
910
911 static void
912 panfrost_statistics_record(
913 struct panfrost_context *ctx,
914 const struct pipe_draw_info *info)
915 {
916 if (!ctx->active_queries)
917 return;
918
919 uint32_t prims = u_prims_for_vertices(info->mode, info->count);
920 ctx->prims_generated += prims;
921
922 if (!ctx->streamout.num_targets)
923 return;
924
925 ctx->tf_prims_generated += prims;
926 }
927
928 static void
929 panfrost_draw_vbo(
930 struct pipe_context *pipe,
931 const struct pipe_draw_info *info)
932 {
933 struct panfrost_context *ctx = pan_context(pipe);
934
935 /* First of all, check the scissor to see if anything is drawn at all.
936 * If it's not, we drop the draw (mostly a conformance issue;
937 * well-behaved apps shouldn't hit this) */
938
939 if (panfrost_scissor_culls_everything(ctx))
940 return;
941
942 int mode = info->mode;
943
944 /* Fallback unsupported restart index */
945 unsigned primitive_index = (1 << (info->index_size * 8)) - 1;
946
947 if (info->primitive_restart && info->index_size
948 && info->restart_index != primitive_index) {
949 util_draw_vbo_without_prim_restart(pipe, info);
950 return;
951 }
952
953 /* Fallback for unsupported modes */
954
955 assert(ctx->rasterizer != NULL);
956
957 if (!(ctx->draw_modes & (1 << mode))) {
958 if (mode == PIPE_PRIM_QUADS && info->count == 4 && !ctx->rasterizer->base.flatshade) {
959 mode = PIPE_PRIM_TRIANGLE_FAN;
960 } else {
961 if (info->count < 4) {
962 /* Degenerate case? */
963 return;
964 }
965
966 util_primconvert_save_rasterizer_state(ctx->primconvert, &ctx->rasterizer->base);
967 util_primconvert_draw_vbo(ctx->primconvert, info);
968 return;
969 }
970 }
971
972 ctx->payloads[PIPE_SHADER_VERTEX].offset_start = info->start;
973 ctx->payloads[PIPE_SHADER_FRAGMENT].offset_start = info->start;
974
975 /* Now that we have a guaranteed terminating path, find the job.
976 * Assignment commented out to prevent unused warning */
977
978 /* struct panfrost_batch *batch = */ panfrost_get_batch_for_fbo(ctx);
979
980 ctx->payloads[PIPE_SHADER_FRAGMENT].prefix.draw_mode = g2m_draw_mode(mode);
981
982 /* Take into account a negative bias */
983 ctx->vertex_count = info->count + abs(info->index_bias);
984 ctx->instance_count = info->instance_count;
985 ctx->active_prim = info->mode;
986
987 /* For non-indexed draws, they're the same */
988 unsigned vertex_count = ctx->vertex_count;
989
990 unsigned draw_flags = 0;
991
992 /* The draw flags interpret how primitive size is interpreted */
993
994 if (panfrost_writes_point_size(ctx))
995 draw_flags |= MALI_DRAW_VARYING_SIZE;
996
997 if (info->primitive_restart)
998 draw_flags |= MALI_DRAW_PRIMITIVE_RESTART_FIXED_INDEX;
999
1000 /* These doesn't make much sense */
1001
1002 draw_flags |= 0x3000;
1003
1004 if (ctx->rasterizer && ctx->rasterizer->base.flatshade_first)
1005 draw_flags |= MALI_DRAW_FLATSHADE_FIRST;
1006
1007 panfrost_statistics_record(ctx, info);
1008
1009 if (info->index_size) {
1010 unsigned min_index = 0, max_index = 0;
1011 ctx->payloads[PIPE_SHADER_FRAGMENT].prefix.indices =
1012 panfrost_get_index_buffer_bounded(ctx, info, &min_index, &max_index);
1013
1014 /* Use the corresponding values */
1015 vertex_count = max_index - min_index + 1;
1016 ctx->payloads[PIPE_SHADER_VERTEX].offset_start = min_index + info->index_bias;
1017 ctx->payloads[PIPE_SHADER_FRAGMENT].offset_start = min_index + info->index_bias;
1018
1019 ctx->payloads[PIPE_SHADER_FRAGMENT].prefix.offset_bias_correction = -min_index;
1020 ctx->payloads[PIPE_SHADER_FRAGMENT].prefix.index_count = MALI_POSITIVE(info->count);
1021
1022 draw_flags |= panfrost_translate_index_size(info->index_size);
1023 } else {
1024 /* Index count == vertex count, if no indexing is applied, as
1025 * if it is internally indexed in the expected order */
1026
1027 ctx->payloads[PIPE_SHADER_FRAGMENT].prefix.offset_bias_correction = 0;
1028 ctx->payloads[PIPE_SHADER_FRAGMENT].prefix.index_count = MALI_POSITIVE(ctx->vertex_count);
1029
1030 /* Reverse index state */
1031 ctx->payloads[PIPE_SHADER_FRAGMENT].prefix.indices = (mali_ptr) 0;
1032 }
1033
1034 /* Dispatch "compute jobs" for the vertex/tiler pair as (1,
1035 * vertex_count, 1) */
1036
1037 panfrost_pack_work_groups_fused(
1038 &ctx->payloads[PIPE_SHADER_VERTEX].prefix,
1039 &ctx->payloads[PIPE_SHADER_FRAGMENT].prefix,
1040 1, vertex_count, info->instance_count,
1041 1, 1, 1);
1042
1043 ctx->payloads[PIPE_SHADER_FRAGMENT].prefix.unknown_draw = draw_flags;
1044
1045 /* Encode the padded vertex count */
1046
1047 if (info->instance_count > 1) {
1048 ctx->padded_count = panfrost_padded_vertex_count(vertex_count);
1049
1050 unsigned shift = __builtin_ctz(ctx->padded_count);
1051 unsigned k = ctx->padded_count >> (shift + 1);
1052
1053 ctx->payloads[PIPE_SHADER_VERTEX].instance_shift = shift;
1054 ctx->payloads[PIPE_SHADER_FRAGMENT].instance_shift = shift;
1055
1056 ctx->payloads[PIPE_SHADER_VERTEX].instance_odd = k;
1057 ctx->payloads[PIPE_SHADER_FRAGMENT].instance_odd = k;
1058 } else {
1059 ctx->padded_count = vertex_count;
1060
1061 /* Reset instancing state */
1062 ctx->payloads[PIPE_SHADER_VERTEX].instance_shift = 0;
1063 ctx->payloads[PIPE_SHADER_VERTEX].instance_odd = 0;
1064 ctx->payloads[PIPE_SHADER_FRAGMENT].instance_shift = 0;
1065 ctx->payloads[PIPE_SHADER_FRAGMENT].instance_odd = 0;
1066 }
1067
1068 /* Fire off the draw itself */
1069 panfrost_queue_draw(ctx);
1070
1071 /* Increment transform feedback offsets */
1072
1073 for (unsigned i = 0; i < ctx->streamout.num_targets; ++i) {
1074 unsigned output_count = u_stream_outputs_for_vertices(
1075 ctx->active_prim, ctx->vertex_count);
1076
1077 ctx->streamout.offsets[i] += output_count;
1078 }
1079 }
1080
1081 /* CSO state */
1082
1083 static void
1084 panfrost_generic_cso_delete(struct pipe_context *pctx, void *hwcso)
1085 {
1086 free(hwcso);
1087 }
1088
1089 static void *
1090 panfrost_create_rasterizer_state(
1091 struct pipe_context *pctx,
1092 const struct pipe_rasterizer_state *cso)
1093 {
1094 struct panfrost_rasterizer *so = CALLOC_STRUCT(panfrost_rasterizer);
1095
1096 so->base = *cso;
1097
1098 return so;
1099 }
1100
1101 static void
1102 panfrost_bind_rasterizer_state(
1103 struct pipe_context *pctx,
1104 void *hwcso)
1105 {
1106 struct panfrost_context *ctx = pan_context(pctx);
1107
1108 ctx->rasterizer = hwcso;
1109
1110 if (!hwcso)
1111 return;
1112
1113 ctx->fragment_shader_core.depth_units = ctx->rasterizer->base.offset_units * 2.0f;
1114 ctx->fragment_shader_core.depth_factor = ctx->rasterizer->base.offset_scale;
1115
1116 /* Gauranteed with the core GL call, so don't expose ARB_polygon_offset */
1117 assert(ctx->rasterizer->base.offset_clamp == 0.0);
1118
1119 /* XXX: Which bit is which? Does this maybe allow offseting not-tri? */
1120
1121 SET_BIT(ctx->fragment_shader_core.unknown2_4, MALI_DEPTH_RANGE_A, ctx->rasterizer->base.offset_tri);
1122 SET_BIT(ctx->fragment_shader_core.unknown2_4, MALI_DEPTH_RANGE_B, ctx->rasterizer->base.offset_tri);
1123
1124 /* Point sprites are emulated */
1125
1126 struct panfrost_shader_state *variant = panfrost_get_shader_state(ctx, PIPE_SHADER_FRAGMENT);
1127
1128 if (ctx->rasterizer->base.sprite_coord_enable || (variant && variant->point_sprite_mask))
1129 ctx->base.bind_fs_state(&ctx->base, ctx->shader[PIPE_SHADER_FRAGMENT]);
1130 }
1131
1132 static void *
1133 panfrost_create_vertex_elements_state(
1134 struct pipe_context *pctx,
1135 unsigned num_elements,
1136 const struct pipe_vertex_element *elements)
1137 {
1138 struct panfrost_vertex_state *so = CALLOC_STRUCT(panfrost_vertex_state);
1139
1140 so->num_elements = num_elements;
1141 memcpy(so->pipe, elements, sizeof(*elements) * num_elements);
1142
1143 for (int i = 0; i < num_elements; ++i) {
1144 so->hw[i].index = i;
1145
1146 enum pipe_format fmt = elements[i].src_format;
1147 const struct util_format_description *desc = util_format_description(fmt);
1148 so->hw[i].unknown1 = 0x2;
1149 so->hw[i].swizzle = panfrost_get_default_swizzle(desc->nr_channels);
1150
1151 so->hw[i].format = panfrost_find_format(desc);
1152
1153 /* The field itself should probably be shifted over */
1154 so->hw[i].src_offset = elements[i].src_offset;
1155 }
1156
1157 return so;
1158 }
1159
1160 static void
1161 panfrost_bind_vertex_elements_state(
1162 struct pipe_context *pctx,
1163 void *hwcso)
1164 {
1165 struct panfrost_context *ctx = pan_context(pctx);
1166 ctx->vertex = hwcso;
1167 }
1168
1169 static void *
1170 panfrost_create_shader_state(
1171 struct pipe_context *pctx,
1172 const struct pipe_shader_state *cso,
1173 enum pipe_shader_type stage)
1174 {
1175 struct panfrost_shader_variants *so = CALLOC_STRUCT(panfrost_shader_variants);
1176 so->base = *cso;
1177
1178 /* Token deep copy to prevent memory corruption */
1179
1180 if (cso->type == PIPE_SHADER_IR_TGSI)
1181 so->base.tokens = tgsi_dup_tokens(so->base.tokens);
1182
1183 /* Precompile for shader-db if we need to */
1184 if (unlikely((pan_debug & PAN_DBG_PRECOMPILE) && cso->type == PIPE_SHADER_IR_NIR)) {
1185 struct panfrost_context *ctx = pan_context(pctx);
1186
1187 struct mali_shader_meta meta;
1188 struct panfrost_shader_state state;
1189 uint64_t outputs_written;
1190
1191 panfrost_shader_compile(ctx, &meta,
1192 PIPE_SHADER_IR_NIR,
1193 so->base.ir.nir,
1194 tgsi_processor_to_shader_stage(stage), &state,
1195 &outputs_written);
1196 }
1197
1198 return so;
1199 }
1200
1201 static void
1202 panfrost_delete_shader_state(
1203 struct pipe_context *pctx,
1204 void *so)
1205 {
1206 struct panfrost_shader_variants *cso = (struct panfrost_shader_variants *) so;
1207
1208 if (cso->base.type == PIPE_SHADER_IR_TGSI) {
1209 DBG("Deleting TGSI shader leaks duplicated tokens\n");
1210 }
1211
1212 for (unsigned i = 0; i < cso->variant_count; ++i) {
1213 struct panfrost_shader_state *shader_state = &cso->variants[i];
1214 panfrost_bo_unreference(shader_state->bo);
1215 shader_state->bo = NULL;
1216 }
1217 free(cso->variants);
1218
1219 free(so);
1220 }
1221
1222 static void *
1223 panfrost_create_sampler_state(
1224 struct pipe_context *pctx,
1225 const struct pipe_sampler_state *cso)
1226 {
1227 struct panfrost_sampler_state *so = CALLOC_STRUCT(panfrost_sampler_state);
1228 so->base = *cso;
1229
1230 /* sampler_state corresponds to mali_sampler_descriptor, which we can generate entirely here */
1231
1232 bool min_nearest = cso->min_img_filter == PIPE_TEX_FILTER_NEAREST;
1233 bool mag_nearest = cso->mag_img_filter == PIPE_TEX_FILTER_NEAREST;
1234 bool mip_linear = cso->min_mip_filter == PIPE_TEX_MIPFILTER_LINEAR;
1235
1236 unsigned min_filter = min_nearest ? MALI_SAMP_MIN_NEAREST : 0;
1237 unsigned mag_filter = mag_nearest ? MALI_SAMP_MAG_NEAREST : 0;
1238 unsigned mip_filter = mip_linear ?
1239 (MALI_SAMP_MIP_LINEAR_1 | MALI_SAMP_MIP_LINEAR_2) : 0;
1240 unsigned normalized = cso->normalized_coords ? MALI_SAMP_NORM_COORDS : 0;
1241
1242 struct mali_sampler_descriptor sampler_descriptor = {
1243 .filter_mode = min_filter | mag_filter | mip_filter | normalized,
1244 .wrap_s = translate_tex_wrap(cso->wrap_s),
1245 .wrap_t = translate_tex_wrap(cso->wrap_t),
1246 .wrap_r = translate_tex_wrap(cso->wrap_r),
1247 .compare_func = panfrost_flip_compare_func(
1248 panfrost_translate_compare_func(
1249 cso->compare_func)),
1250 .border_color = {
1251 cso->border_color.f[0],
1252 cso->border_color.f[1],
1253 cso->border_color.f[2],
1254 cso->border_color.f[3]
1255 },
1256 .min_lod = FIXED_16(cso->min_lod, false), /* clamp at 0 */
1257 .max_lod = FIXED_16(cso->max_lod, false),
1258 .lod_bias = FIXED_16(cso->lod_bias, true), /* can be negative */
1259 .seamless_cube_map = cso->seamless_cube_map,
1260 };
1261
1262 /* If necessary, we disable mipmapping in the sampler descriptor by
1263 * clamping the LOD as tight as possible (from 0 to epsilon,
1264 * essentially -- remember these are fixed point numbers, so
1265 * epsilon=1/256) */
1266
1267 if (cso->min_mip_filter == PIPE_TEX_MIPFILTER_NONE) {
1268 sampler_descriptor.max_lod = sampler_descriptor.min_lod;
1269
1270 /* Enforce that there is something in the middle by adding epsilon*/
1271
1272 if (sampler_descriptor.min_lod == sampler_descriptor.max_lod)
1273 sampler_descriptor.max_lod++;
1274
1275 /* Sanity check */
1276 assert(sampler_descriptor.max_lod > sampler_descriptor.min_lod);
1277 }
1278
1279 so->hw = sampler_descriptor;
1280
1281 return so;
1282 }
1283
1284 static void
1285 panfrost_bind_sampler_states(
1286 struct pipe_context *pctx,
1287 enum pipe_shader_type shader,
1288 unsigned start_slot, unsigned num_sampler,
1289 void **sampler)
1290 {
1291 assert(start_slot == 0);
1292
1293 struct panfrost_context *ctx = pan_context(pctx);
1294
1295 /* XXX: Should upload, not just copy? */
1296 ctx->sampler_count[shader] = num_sampler;
1297 memcpy(ctx->samplers[shader], sampler, num_sampler * sizeof (void *));
1298 }
1299
1300 static bool
1301 panfrost_variant_matches(
1302 struct panfrost_context *ctx,
1303 struct panfrost_shader_state *variant,
1304 enum pipe_shader_type type)
1305 {
1306 struct pipe_rasterizer_state *rasterizer = &ctx->rasterizer->base;
1307 struct pipe_alpha_state *alpha = &ctx->depth_stencil->alpha;
1308
1309 bool is_fragment = (type == PIPE_SHADER_FRAGMENT);
1310
1311 if (is_fragment && (alpha->enabled || variant->alpha_state.enabled)) {
1312 /* Make sure enable state is at least the same */
1313 if (alpha->enabled != variant->alpha_state.enabled) {
1314 return false;
1315 }
1316
1317 /* Check that the contents of the test are the same */
1318 bool same_func = alpha->func == variant->alpha_state.func;
1319 bool same_ref = alpha->ref_value == variant->alpha_state.ref_value;
1320
1321 if (!(same_func && same_ref)) {
1322 return false;
1323 }
1324 }
1325
1326 if (is_fragment && rasterizer && (rasterizer->sprite_coord_enable |
1327 variant->point_sprite_mask)) {
1328 /* Ensure the same varyings are turned to point sprites */
1329 if (rasterizer->sprite_coord_enable != variant->point_sprite_mask)
1330 return false;
1331
1332 /* Ensure the orientation is correct */
1333 bool upper_left =
1334 rasterizer->sprite_coord_mode ==
1335 PIPE_SPRITE_COORD_UPPER_LEFT;
1336
1337 if (variant->point_sprite_upper_left != upper_left)
1338 return false;
1339 }
1340
1341 /* Otherwise, we're good to go */
1342 return true;
1343 }
1344
1345 /**
1346 * Fix an uncompiled shader's stream output info, and produce a bitmask
1347 * of which VARYING_SLOT_* are captured for stream output.
1348 *
1349 * Core Gallium stores output->register_index as a "slot" number, where
1350 * slots are assigned consecutively to all outputs in info->outputs_written.
1351 * This naive packing of outputs doesn't work for us - we too have slots,
1352 * but the layout is defined by the VUE map, which we won't have until we
1353 * compile a specific shader variant. So, we remap these and simply store
1354 * VARYING_SLOT_* in our copy's output->register_index fields.
1355 *
1356 * We then produce a bitmask of outputs which are used for SO.
1357 *
1358 * Implementation from iris.
1359 */
1360
1361 static uint64_t
1362 update_so_info(struct pipe_stream_output_info *so_info,
1363 uint64_t outputs_written)
1364 {
1365 uint64_t so_outputs = 0;
1366 uint8_t reverse_map[64] = {0};
1367 unsigned slot = 0;
1368
1369 while (outputs_written)
1370 reverse_map[slot++] = u_bit_scan64(&outputs_written);
1371
1372 for (unsigned i = 0; i < so_info->num_outputs; i++) {
1373 struct pipe_stream_output *output = &so_info->output[i];
1374
1375 /* Map Gallium's condensed "slots" back to real VARYING_SLOT_* enums */
1376 output->register_index = reverse_map[output->register_index];
1377
1378 so_outputs |= 1ull << output->register_index;
1379 }
1380
1381 return so_outputs;
1382 }
1383
1384 static void
1385 panfrost_bind_shader_state(
1386 struct pipe_context *pctx,
1387 void *hwcso,
1388 enum pipe_shader_type type)
1389 {
1390 struct panfrost_context *ctx = pan_context(pctx);
1391 ctx->shader[type] = hwcso;
1392
1393 if (!hwcso) return;
1394
1395 /* Match the appropriate variant */
1396
1397 signed variant = -1;
1398 struct panfrost_shader_variants *variants = (struct panfrost_shader_variants *) hwcso;
1399
1400 for (unsigned i = 0; i < variants->variant_count; ++i) {
1401 if (panfrost_variant_matches(ctx, &variants->variants[i], type)) {
1402 variant = i;
1403 break;
1404 }
1405 }
1406
1407 if (variant == -1) {
1408 /* No variant matched, so create a new one */
1409 variant = variants->variant_count++;
1410
1411 if (variants->variant_count > variants->variant_space) {
1412 unsigned old_space = variants->variant_space;
1413
1414 variants->variant_space *= 2;
1415 if (variants->variant_space == 0)
1416 variants->variant_space = 1;
1417
1418 /* Arbitrary limit to stop runaway programs from
1419 * creating an unbounded number of shader variants. */
1420 assert(variants->variant_space < 1024);
1421
1422 unsigned msize = sizeof(struct panfrost_shader_state);
1423 variants->variants = realloc(variants->variants,
1424 variants->variant_space * msize);
1425
1426 memset(&variants->variants[old_space], 0,
1427 (variants->variant_space - old_space) * msize);
1428 }
1429
1430 struct panfrost_shader_state *v =
1431 &variants->variants[variant];
1432
1433 if (type == PIPE_SHADER_FRAGMENT) {
1434 v->alpha_state = ctx->depth_stencil->alpha;
1435
1436 if (ctx->rasterizer) {
1437 v->point_sprite_mask = ctx->rasterizer->base.sprite_coord_enable;
1438 v->point_sprite_upper_left =
1439 ctx->rasterizer->base.sprite_coord_mode ==
1440 PIPE_SPRITE_COORD_UPPER_LEFT;
1441 }
1442 }
1443
1444 variants->variants[variant].tripipe = calloc(1, sizeof(struct mali_shader_meta));
1445
1446 }
1447
1448 /* Select this variant */
1449 variants->active_variant = variant;
1450
1451 struct panfrost_shader_state *shader_state = &variants->variants[variant];
1452 assert(panfrost_variant_matches(ctx, shader_state, type));
1453
1454 /* We finally have a variant, so compile it */
1455
1456 if (!shader_state->compiled) {
1457 uint64_t outputs_written = 0;
1458
1459 panfrost_shader_compile(ctx, shader_state->tripipe,
1460 variants->base.type,
1461 variants->base.type == PIPE_SHADER_IR_NIR ?
1462 variants->base.ir.nir :
1463 variants->base.tokens,
1464 tgsi_processor_to_shader_stage(type), shader_state,
1465 &outputs_written);
1466
1467 shader_state->compiled = true;
1468
1469 /* Fixup the stream out information, since what Gallium returns
1470 * normally is mildly insane */
1471
1472 shader_state->stream_output = variants->base.stream_output;
1473 shader_state->so_mask =
1474 update_so_info(&shader_state->stream_output, outputs_written);
1475 }
1476 }
1477
1478 static void *
1479 panfrost_create_vs_state(struct pipe_context *pctx, const struct pipe_shader_state *hwcso)
1480 {
1481 return panfrost_create_shader_state(pctx, hwcso, PIPE_SHADER_VERTEX);
1482 }
1483
1484 static void *
1485 panfrost_create_fs_state(struct pipe_context *pctx, const struct pipe_shader_state *hwcso)
1486 {
1487 return panfrost_create_shader_state(pctx, hwcso, PIPE_SHADER_FRAGMENT);
1488 }
1489
1490 static void
1491 panfrost_bind_vs_state(struct pipe_context *pctx, void *hwcso)
1492 {
1493 panfrost_bind_shader_state(pctx, hwcso, PIPE_SHADER_VERTEX);
1494 }
1495
1496 static void
1497 panfrost_bind_fs_state(struct pipe_context *pctx, void *hwcso)
1498 {
1499 panfrost_bind_shader_state(pctx, hwcso, PIPE_SHADER_FRAGMENT);
1500 }
1501
1502 static void
1503 panfrost_set_vertex_buffers(
1504 struct pipe_context *pctx,
1505 unsigned start_slot,
1506 unsigned num_buffers,
1507 const struct pipe_vertex_buffer *buffers)
1508 {
1509 struct panfrost_context *ctx = pan_context(pctx);
1510
1511 util_set_vertex_buffers_mask(ctx->vertex_buffers, &ctx->vb_mask, buffers, start_slot, num_buffers);
1512 }
1513
1514 static void
1515 panfrost_set_constant_buffer(
1516 struct pipe_context *pctx,
1517 enum pipe_shader_type shader, uint index,
1518 const struct pipe_constant_buffer *buf)
1519 {
1520 struct panfrost_context *ctx = pan_context(pctx);
1521 struct panfrost_constant_buffer *pbuf = &ctx->constant_buffer[shader];
1522
1523 util_copy_constant_buffer(&pbuf->cb[index], buf);
1524
1525 unsigned mask = (1 << index);
1526
1527 if (unlikely(!buf)) {
1528 pbuf->enabled_mask &= ~mask;
1529 pbuf->dirty_mask &= ~mask;
1530 return;
1531 }
1532
1533 pbuf->enabled_mask |= mask;
1534 pbuf->dirty_mask |= mask;
1535 }
1536
1537 static void
1538 panfrost_set_stencil_ref(
1539 struct pipe_context *pctx,
1540 const struct pipe_stencil_ref *ref)
1541 {
1542 struct panfrost_context *ctx = pan_context(pctx);
1543 ctx->stencil_ref = *ref;
1544 }
1545
1546 static enum mali_texture_type
1547 panfrost_translate_texture_type(enum pipe_texture_target t) {
1548 switch (t)
1549 {
1550 case PIPE_BUFFER:
1551 case PIPE_TEXTURE_1D:
1552 case PIPE_TEXTURE_1D_ARRAY:
1553 return MALI_TEX_1D;
1554
1555 case PIPE_TEXTURE_2D:
1556 case PIPE_TEXTURE_2D_ARRAY:
1557 case PIPE_TEXTURE_RECT:
1558 return MALI_TEX_2D;
1559
1560 case PIPE_TEXTURE_3D:
1561 return MALI_TEX_3D;
1562
1563 case PIPE_TEXTURE_CUBE:
1564 case PIPE_TEXTURE_CUBE_ARRAY:
1565 return MALI_TEX_CUBE;
1566
1567 default:
1568 unreachable("Unknown target");
1569 }
1570 }
1571
1572 static struct pipe_sampler_view *
1573 panfrost_create_sampler_view(
1574 struct pipe_context *pctx,
1575 struct pipe_resource *texture,
1576 const struct pipe_sampler_view *template)
1577 {
1578 struct panfrost_screen *screen = pan_screen(pctx->screen);
1579 struct panfrost_sampler_view *so = rzalloc(pctx, struct panfrost_sampler_view);
1580
1581 pipe_reference(NULL, &texture->reference);
1582
1583 struct panfrost_resource *prsrc = (struct panfrost_resource *) texture;
1584 assert(prsrc->bo);
1585
1586 so->base = *template;
1587 so->base.texture = texture;
1588 so->base.reference.count = 1;
1589 so->base.context = pctx;
1590
1591 unsigned char user_swizzle[4] = {
1592 template->swizzle_r,
1593 template->swizzle_g,
1594 template->swizzle_b,
1595 template->swizzle_a
1596 };
1597
1598 /* In the hardware, array_size refers specifically to array textures,
1599 * whereas in Gallium, it also covers cubemaps */
1600
1601 unsigned array_size = texture->array_size;
1602
1603 if (template->target == PIPE_TEXTURE_CUBE) {
1604 /* TODO: Cubemap arrays */
1605 assert(array_size == 6);
1606 array_size /= 6;
1607 }
1608
1609 enum mali_texture_type type =
1610 panfrost_translate_texture_type(template->target);
1611
1612 unsigned size = panfrost_estimate_texture_size(
1613 template->u.tex.first_level,
1614 template->u.tex.last_level,
1615 template->u.tex.first_layer,
1616 template->u.tex.last_layer,
1617 type, prsrc->layout);
1618
1619 so->bo = panfrost_bo_create(screen, size, 0);
1620
1621 panfrost_new_texture(
1622 so->bo->cpu,
1623 texture->width0, texture->height0,
1624 texture->depth0, array_size,
1625 template->format,
1626 type, prsrc->layout,
1627 template->u.tex.first_level,
1628 template->u.tex.last_level,
1629 template->u.tex.first_layer,
1630 template->u.tex.last_layer,
1631 prsrc->cubemap_stride,
1632 panfrost_translate_swizzle_4(user_swizzle),
1633 prsrc->bo->gpu,
1634 prsrc->slices);
1635
1636 return (struct pipe_sampler_view *) so;
1637 }
1638
1639 static void
1640 panfrost_set_sampler_views(
1641 struct pipe_context *pctx,
1642 enum pipe_shader_type shader,
1643 unsigned start_slot, unsigned num_views,
1644 struct pipe_sampler_view **views)
1645 {
1646 struct panfrost_context *ctx = pan_context(pctx);
1647 unsigned new_nr = 0;
1648 unsigned i;
1649
1650 assert(start_slot == 0);
1651
1652 for (i = 0; i < num_views; ++i) {
1653 if (views[i])
1654 new_nr = i + 1;
1655 pipe_sampler_view_reference((struct pipe_sampler_view **)&ctx->sampler_views[shader][i],
1656 views[i]);
1657 }
1658
1659 for (; i < ctx->sampler_view_count[shader]; i++) {
1660 pipe_sampler_view_reference((struct pipe_sampler_view **)&ctx->sampler_views[shader][i],
1661 NULL);
1662 }
1663 ctx->sampler_view_count[shader] = new_nr;
1664 }
1665
1666 static void
1667 panfrost_sampler_view_destroy(
1668 struct pipe_context *pctx,
1669 struct pipe_sampler_view *pview)
1670 {
1671 struct panfrost_sampler_view *view = (struct panfrost_sampler_view *) pview;
1672
1673 pipe_resource_reference(&pview->texture, NULL);
1674 panfrost_bo_unreference(view->bo);
1675 ralloc_free(view);
1676 }
1677
1678 static void
1679 panfrost_set_shader_buffers(
1680 struct pipe_context *pctx,
1681 enum pipe_shader_type shader,
1682 unsigned start, unsigned count,
1683 const struct pipe_shader_buffer *buffers,
1684 unsigned writable_bitmask)
1685 {
1686 struct panfrost_context *ctx = pan_context(pctx);
1687
1688 util_set_shader_buffers_mask(ctx->ssbo[shader], &ctx->ssbo_mask[shader],
1689 buffers, start, count);
1690 }
1691
1692 /* Hints that a framebuffer should use AFBC where possible */
1693
1694 static void
1695 panfrost_hint_afbc(
1696 struct panfrost_screen *screen,
1697 const struct pipe_framebuffer_state *fb)
1698 {
1699 /* AFBC implemenation incomplete; hide it */
1700 if (!(pan_debug & PAN_DBG_AFBC)) return;
1701
1702 /* Hint AFBC to the resources bound to each color buffer */
1703
1704 for (unsigned i = 0; i < fb->nr_cbufs; ++i) {
1705 struct pipe_surface *surf = fb->cbufs[i];
1706 struct panfrost_resource *rsrc = pan_resource(surf->texture);
1707 panfrost_resource_hint_layout(screen, rsrc, MALI_TEXTURE_AFBC, 1);
1708 }
1709
1710 /* Also hint it to the depth buffer */
1711
1712 if (fb->zsbuf) {
1713 struct panfrost_resource *rsrc = pan_resource(fb->zsbuf->texture);
1714 panfrost_resource_hint_layout(screen, rsrc, MALI_TEXTURE_AFBC, 1);
1715 }
1716 }
1717
1718 static void
1719 panfrost_set_framebuffer_state(struct pipe_context *pctx,
1720 const struct pipe_framebuffer_state *fb)
1721 {
1722 struct panfrost_context *ctx = pan_context(pctx);
1723
1724 panfrost_hint_afbc(pan_screen(pctx->screen), fb);
1725 util_copy_framebuffer_state(&ctx->pipe_framebuffer, fb);
1726 ctx->batch = NULL;
1727 panfrost_invalidate_frame(ctx);
1728 }
1729
1730 static void *
1731 panfrost_create_depth_stencil_state(struct pipe_context *pipe,
1732 const struct pipe_depth_stencil_alpha_state *depth_stencil)
1733 {
1734 return mem_dup(depth_stencil, sizeof(*depth_stencil));
1735 }
1736
1737 static void
1738 panfrost_bind_depth_stencil_state(struct pipe_context *pipe,
1739 void *cso)
1740 {
1741 struct panfrost_context *ctx = pan_context(pipe);
1742 struct pipe_depth_stencil_alpha_state *depth_stencil = cso;
1743 ctx->depth_stencil = depth_stencil;
1744
1745 if (!depth_stencil)
1746 return;
1747
1748 /* Alpha does not exist in the hardware (it's not in ES3), so it's
1749 * emulated in the fragment shader */
1750
1751 if (depth_stencil->alpha.enabled) {
1752 /* We need to trigger a new shader (maybe) */
1753 ctx->base.bind_fs_state(&ctx->base, ctx->shader[PIPE_SHADER_FRAGMENT]);
1754 }
1755
1756 /* Stencil state */
1757 SET_BIT(ctx->fragment_shader_core.unknown2_4, MALI_STENCIL_TEST, depth_stencil->stencil[0].enabled);
1758
1759 panfrost_make_stencil_state(&depth_stencil->stencil[0], &ctx->fragment_shader_core.stencil_front);
1760 ctx->fragment_shader_core.stencil_mask_front = depth_stencil->stencil[0].writemask;
1761
1762 /* If back-stencil is not enabled, use the front values */
1763 bool back_enab = ctx->depth_stencil->stencil[1].enabled;
1764 unsigned back_index = back_enab ? 1 : 0;
1765
1766 panfrost_make_stencil_state(&depth_stencil->stencil[back_index], &ctx->fragment_shader_core.stencil_back);
1767 ctx->fragment_shader_core.stencil_mask_back = depth_stencil->stencil[back_index].writemask;
1768
1769 /* Depth state (TODO: Refactor) */
1770 SET_BIT(ctx->fragment_shader_core.unknown2_3, MALI_DEPTH_WRITEMASK,
1771 depth_stencil->depth.writemask);
1772
1773 int func = depth_stencil->depth.enabled ? depth_stencil->depth.func : PIPE_FUNC_ALWAYS;
1774
1775 ctx->fragment_shader_core.unknown2_3 &= ~MALI_DEPTH_FUNC_MASK;
1776 ctx->fragment_shader_core.unknown2_3 |= MALI_DEPTH_FUNC(panfrost_translate_compare_func(func));
1777
1778 /* Bounds test not implemented */
1779 assert(!depth_stencil->depth.bounds_test);
1780 }
1781
1782 static void
1783 panfrost_delete_depth_stencil_state(struct pipe_context *pipe, void *depth)
1784 {
1785 free( depth );
1786 }
1787
1788 static void
1789 panfrost_set_sample_mask(struct pipe_context *pipe,
1790 unsigned sample_mask)
1791 {
1792 }
1793
1794 static void
1795 panfrost_set_clip_state(struct pipe_context *pipe,
1796 const struct pipe_clip_state *clip)
1797 {
1798 //struct panfrost_context *panfrost = pan_context(pipe);
1799 }
1800
1801 static void
1802 panfrost_set_viewport_states(struct pipe_context *pipe,
1803 unsigned start_slot,
1804 unsigned num_viewports,
1805 const struct pipe_viewport_state *viewports)
1806 {
1807 struct panfrost_context *ctx = pan_context(pipe);
1808
1809 assert(start_slot == 0);
1810 assert(num_viewports == 1);
1811
1812 ctx->pipe_viewport = *viewports;
1813 }
1814
1815 static void
1816 panfrost_set_scissor_states(struct pipe_context *pipe,
1817 unsigned start_slot,
1818 unsigned num_scissors,
1819 const struct pipe_scissor_state *scissors)
1820 {
1821 struct panfrost_context *ctx = pan_context(pipe);
1822
1823 assert(start_slot == 0);
1824 assert(num_scissors == 1);
1825
1826 ctx->scissor = *scissors;
1827 }
1828
1829 static void
1830 panfrost_set_polygon_stipple(struct pipe_context *pipe,
1831 const struct pipe_poly_stipple *stipple)
1832 {
1833 //struct panfrost_context *panfrost = pan_context(pipe);
1834 }
1835
1836 static void
1837 panfrost_set_active_query_state(struct pipe_context *pipe,
1838 bool enable)
1839 {
1840 struct panfrost_context *ctx = pan_context(pipe);
1841 ctx->active_queries = enable;
1842 }
1843
1844 static void
1845 panfrost_destroy(struct pipe_context *pipe)
1846 {
1847 struct panfrost_context *panfrost = pan_context(pipe);
1848
1849 if (panfrost->blitter)
1850 util_blitter_destroy(panfrost->blitter);
1851
1852 if (panfrost->blitter_wallpaper)
1853 util_blitter_destroy(panfrost->blitter_wallpaper);
1854
1855 util_unreference_framebuffer_state(&panfrost->pipe_framebuffer);
1856 u_upload_destroy(pipe->stream_uploader);
1857
1858 ralloc_free(pipe);
1859 }
1860
1861 static struct pipe_query *
1862 panfrost_create_query(struct pipe_context *pipe,
1863 unsigned type,
1864 unsigned index)
1865 {
1866 struct panfrost_query *q = rzalloc(pipe, struct panfrost_query);
1867
1868 q->type = type;
1869 q->index = index;
1870
1871 return (struct pipe_query *) q;
1872 }
1873
1874 static void
1875 panfrost_destroy_query(struct pipe_context *pipe, struct pipe_query *q)
1876 {
1877 struct panfrost_query *query = (struct panfrost_query *) q;
1878
1879 if (query->bo) {
1880 panfrost_bo_unreference(query->bo);
1881 query->bo = NULL;
1882 }
1883
1884 ralloc_free(q);
1885 }
1886
1887 static bool
1888 panfrost_begin_query(struct pipe_context *pipe, struct pipe_query *q)
1889 {
1890 struct panfrost_context *ctx = pan_context(pipe);
1891 struct panfrost_query *query = (struct panfrost_query *) q;
1892
1893 switch (query->type) {
1894 case PIPE_QUERY_OCCLUSION_COUNTER:
1895 case PIPE_QUERY_OCCLUSION_PREDICATE:
1896 case PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE:
1897 /* Allocate a bo for the query results to be stored */
1898 if (!query->bo) {
1899 query->bo = panfrost_bo_create(
1900 pan_screen(ctx->base.screen),
1901 sizeof(unsigned), 0);
1902 }
1903
1904 unsigned *result = (unsigned *)query->bo->cpu;
1905 *result = 0; /* Default to 0 if nothing at all drawn. */
1906 ctx->occlusion_query = query;
1907 break;
1908
1909 /* Geometry statistics are computed in the driver. XXX: geom/tess
1910 * shaders.. */
1911
1912 case PIPE_QUERY_PRIMITIVES_GENERATED:
1913 query->start = ctx->prims_generated;
1914 break;
1915 case PIPE_QUERY_PRIMITIVES_EMITTED:
1916 query->start = ctx->tf_prims_generated;
1917 break;
1918
1919 default:
1920 DBG("Skipping query %u\n", query->type);
1921 break;
1922 }
1923
1924 return true;
1925 }
1926
1927 static bool
1928 panfrost_end_query(struct pipe_context *pipe, struct pipe_query *q)
1929 {
1930 struct panfrost_context *ctx = pan_context(pipe);
1931 struct panfrost_query *query = (struct panfrost_query *) q;
1932
1933 switch (query->type) {
1934 case PIPE_QUERY_OCCLUSION_COUNTER:
1935 case PIPE_QUERY_OCCLUSION_PREDICATE:
1936 case PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE:
1937 ctx->occlusion_query = NULL;
1938 break;
1939 case PIPE_QUERY_PRIMITIVES_GENERATED:
1940 query->end = ctx->prims_generated;
1941 break;
1942 case PIPE_QUERY_PRIMITIVES_EMITTED:
1943 query->end = ctx->tf_prims_generated;
1944 break;
1945 }
1946
1947 return true;
1948 }
1949
1950 static bool
1951 panfrost_get_query_result(struct pipe_context *pipe,
1952 struct pipe_query *q,
1953 bool wait,
1954 union pipe_query_result *vresult)
1955 {
1956 struct panfrost_query *query = (struct panfrost_query *) q;
1957 struct panfrost_context *ctx = pan_context(pipe);
1958
1959
1960 switch (query->type) {
1961 case PIPE_QUERY_OCCLUSION_COUNTER:
1962 case PIPE_QUERY_OCCLUSION_PREDICATE:
1963 case PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE:
1964 /* Flush first */
1965 panfrost_flush_all_batches(ctx, true);
1966
1967 /* Read back the query results */
1968 unsigned *result = (unsigned *) query->bo->cpu;
1969 unsigned passed = *result;
1970
1971 if (query->type == PIPE_QUERY_OCCLUSION_COUNTER) {
1972 vresult->u64 = passed;
1973 } else {
1974 vresult->b = !!passed;
1975 }
1976
1977 break;
1978
1979 case PIPE_QUERY_PRIMITIVES_GENERATED:
1980 case PIPE_QUERY_PRIMITIVES_EMITTED:
1981 panfrost_flush_all_batches(ctx, true);
1982 vresult->u64 = query->end - query->start;
1983 break;
1984
1985 default:
1986 DBG("Skipped query get %u\n", query->type);
1987 break;
1988 }
1989
1990 return true;
1991 }
1992
1993 static struct pipe_stream_output_target *
1994 panfrost_create_stream_output_target(struct pipe_context *pctx,
1995 struct pipe_resource *prsc,
1996 unsigned buffer_offset,
1997 unsigned buffer_size)
1998 {
1999 struct pipe_stream_output_target *target;
2000
2001 target = rzalloc(pctx, struct pipe_stream_output_target);
2002
2003 if (!target)
2004 return NULL;
2005
2006 pipe_reference_init(&target->reference, 1);
2007 pipe_resource_reference(&target->buffer, prsc);
2008
2009 target->context = pctx;
2010 target->buffer_offset = buffer_offset;
2011 target->buffer_size = buffer_size;
2012
2013 return target;
2014 }
2015
2016 static void
2017 panfrost_stream_output_target_destroy(struct pipe_context *pctx,
2018 struct pipe_stream_output_target *target)
2019 {
2020 pipe_resource_reference(&target->buffer, NULL);
2021 ralloc_free(target);
2022 }
2023
2024 static void
2025 panfrost_set_stream_output_targets(struct pipe_context *pctx,
2026 unsigned num_targets,
2027 struct pipe_stream_output_target **targets,
2028 const unsigned *offsets)
2029 {
2030 struct panfrost_context *ctx = pan_context(pctx);
2031 struct panfrost_streamout *so = &ctx->streamout;
2032
2033 assert(num_targets <= ARRAY_SIZE(so->targets));
2034
2035 for (unsigned i = 0; i < num_targets; i++) {
2036 if (offsets[i] != -1)
2037 so->offsets[i] = offsets[i];
2038
2039 pipe_so_target_reference(&so->targets[i], targets[i]);
2040 }
2041
2042 for (unsigned i = 0; i < so->num_targets; i++)
2043 pipe_so_target_reference(&so->targets[i], NULL);
2044
2045 so->num_targets = num_targets;
2046 }
2047
2048 struct pipe_context *
2049 panfrost_create_context(struct pipe_screen *screen, void *priv, unsigned flags)
2050 {
2051 struct panfrost_context *ctx = rzalloc(screen, struct panfrost_context);
2052 struct pipe_context *gallium = (struct pipe_context *) ctx;
2053
2054 gallium->screen = screen;
2055
2056 gallium->destroy = panfrost_destroy;
2057
2058 gallium->set_framebuffer_state = panfrost_set_framebuffer_state;
2059
2060 gallium->flush = panfrost_flush;
2061 gallium->clear = panfrost_clear;
2062 gallium->draw_vbo = panfrost_draw_vbo;
2063
2064 gallium->set_vertex_buffers = panfrost_set_vertex_buffers;
2065 gallium->set_constant_buffer = panfrost_set_constant_buffer;
2066 gallium->set_shader_buffers = panfrost_set_shader_buffers;
2067
2068 gallium->set_stencil_ref = panfrost_set_stencil_ref;
2069
2070 gallium->create_sampler_view = panfrost_create_sampler_view;
2071 gallium->set_sampler_views = panfrost_set_sampler_views;
2072 gallium->sampler_view_destroy = panfrost_sampler_view_destroy;
2073
2074 gallium->create_rasterizer_state = panfrost_create_rasterizer_state;
2075 gallium->bind_rasterizer_state = panfrost_bind_rasterizer_state;
2076 gallium->delete_rasterizer_state = panfrost_generic_cso_delete;
2077
2078 gallium->create_vertex_elements_state = panfrost_create_vertex_elements_state;
2079 gallium->bind_vertex_elements_state = panfrost_bind_vertex_elements_state;
2080 gallium->delete_vertex_elements_state = panfrost_generic_cso_delete;
2081
2082 gallium->create_fs_state = panfrost_create_fs_state;
2083 gallium->delete_fs_state = panfrost_delete_shader_state;
2084 gallium->bind_fs_state = panfrost_bind_fs_state;
2085
2086 gallium->create_vs_state = panfrost_create_vs_state;
2087 gallium->delete_vs_state = panfrost_delete_shader_state;
2088 gallium->bind_vs_state = panfrost_bind_vs_state;
2089
2090 gallium->create_sampler_state = panfrost_create_sampler_state;
2091 gallium->delete_sampler_state = panfrost_generic_cso_delete;
2092 gallium->bind_sampler_states = panfrost_bind_sampler_states;
2093
2094 gallium->create_depth_stencil_alpha_state = panfrost_create_depth_stencil_state;
2095 gallium->bind_depth_stencil_alpha_state = panfrost_bind_depth_stencil_state;
2096 gallium->delete_depth_stencil_alpha_state = panfrost_delete_depth_stencil_state;
2097
2098 gallium->set_sample_mask = panfrost_set_sample_mask;
2099
2100 gallium->set_clip_state = panfrost_set_clip_state;
2101 gallium->set_viewport_states = panfrost_set_viewport_states;
2102 gallium->set_scissor_states = panfrost_set_scissor_states;
2103 gallium->set_polygon_stipple = panfrost_set_polygon_stipple;
2104 gallium->set_active_query_state = panfrost_set_active_query_state;
2105
2106 gallium->create_query = panfrost_create_query;
2107 gallium->destroy_query = panfrost_destroy_query;
2108 gallium->begin_query = panfrost_begin_query;
2109 gallium->end_query = panfrost_end_query;
2110 gallium->get_query_result = panfrost_get_query_result;
2111
2112 gallium->create_stream_output_target = panfrost_create_stream_output_target;
2113 gallium->stream_output_target_destroy = panfrost_stream_output_target_destroy;
2114 gallium->set_stream_output_targets = panfrost_set_stream_output_targets;
2115
2116 panfrost_resource_context_init(gallium);
2117 panfrost_blend_context_init(gallium);
2118 panfrost_compute_context_init(gallium);
2119
2120 /* XXX: leaks */
2121 gallium->stream_uploader = u_upload_create_default(gallium);
2122 gallium->const_uploader = gallium->stream_uploader;
2123 assert(gallium->stream_uploader);
2124
2125 /* Midgard supports ES modes, plus QUADS/QUAD_STRIPS/POLYGON */
2126 ctx->draw_modes = (1 << (PIPE_PRIM_POLYGON + 1)) - 1;
2127
2128 ctx->primconvert = util_primconvert_create(gallium, ctx->draw_modes);
2129
2130 ctx->blitter = util_blitter_create(gallium);
2131 ctx->blitter_wallpaper = util_blitter_create(gallium);
2132
2133 assert(ctx->blitter);
2134 assert(ctx->blitter_wallpaper);
2135
2136 /* Prepare for render! */
2137
2138 panfrost_batch_init(ctx);
2139 panfrost_emit_vertex_payload(ctx);
2140 panfrost_invalidate_frame(ctx);
2141 panfrost_default_shader_backend(ctx);
2142
2143 return gallium;
2144 }