r600g: disable MSAA depth decompression on r6xx
[mesa.git] / src / gallium / drivers / r600 / r600_blit.c
1 /*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23 #include "r600_pipe.h"
24 #include "util/u_surface.h"
25 #include "util/u_blitter.h"
26 #include "util/u_format.h"
27
28 enum r600_blitter_op /* bitmask */
29 {
30 R600_SAVE_FRAGMENT_STATE = 1,
31 R600_SAVE_TEXTURES = 2,
32 R600_SAVE_FRAMEBUFFER = 4,
33 R600_DISABLE_RENDER_COND = 8,
34
35 R600_CLEAR = R600_SAVE_FRAGMENT_STATE,
36
37 R600_CLEAR_SURFACE = R600_SAVE_FRAGMENT_STATE | R600_SAVE_FRAMEBUFFER,
38
39 R600_COPY_BUFFER = R600_DISABLE_RENDER_COND,
40
41 R600_COPY_TEXTURE = R600_SAVE_FRAGMENT_STATE | R600_SAVE_FRAMEBUFFER | R600_SAVE_TEXTURES |
42 R600_DISABLE_RENDER_COND,
43
44 R600_DECOMPRESS = R600_SAVE_FRAGMENT_STATE | R600_SAVE_FRAMEBUFFER | R600_DISABLE_RENDER_COND,
45
46 R600_COLOR_RESOLVE = R600_SAVE_FRAGMENT_STATE | R600_SAVE_FRAMEBUFFER | R600_DISABLE_RENDER_COND
47 };
48
49 static void r600_blitter_begin(struct pipe_context *ctx, enum r600_blitter_op op)
50 {
51 struct r600_context *rctx = (struct r600_context *)ctx;
52
53 r600_suspend_nontimer_queries(rctx);
54
55 util_blitter_save_vertex_buffers(rctx->blitter,
56 util_last_bit(rctx->vertex_buffer_state.enabled_mask),
57 rctx->vertex_buffer_state.vb);
58 util_blitter_save_vertex_elements(rctx->blitter, rctx->vertex_elements);
59 util_blitter_save_vertex_shader(rctx->blitter, rctx->vs_shader);
60 util_blitter_save_so_targets(rctx->blitter, rctx->num_so_targets,
61 (struct pipe_stream_output_target**)rctx->so_targets);
62 util_blitter_save_rasterizer(rctx->blitter, rctx->states[R600_PIPE_STATE_RASTERIZER]);
63
64 if (op & R600_SAVE_FRAGMENT_STATE) {
65 if (rctx->states[R600_PIPE_STATE_VIEWPORT]) {
66 util_blitter_save_viewport(rctx->blitter, &rctx->viewport);
67 }
68 util_blitter_save_fragment_shader(rctx->blitter, rctx->ps_shader);
69 util_blitter_save_blend(rctx->blitter, rctx->states[R600_PIPE_STATE_BLEND]);
70 util_blitter_save_depth_stencil_alpha(rctx->blitter, rctx->states[R600_PIPE_STATE_DSA]);
71 if (rctx->states[R600_PIPE_STATE_STENCIL_REF]) {
72 util_blitter_save_stencil_ref(rctx->blitter, &rctx->stencil_ref);
73 }
74 util_blitter_save_sample_mask(rctx->blitter, rctx->sample_mask.sample_mask);
75 }
76
77 if (op & R600_SAVE_FRAMEBUFFER)
78 util_blitter_save_framebuffer(rctx->blitter, &rctx->framebuffer);
79
80 if (op & R600_SAVE_TEXTURES) {
81 util_blitter_save_fragment_sampler_states(
82 rctx->blitter, rctx->ps_samplers.n_samplers,
83 (void**)rctx->ps_samplers.samplers);
84
85 util_blitter_save_fragment_sampler_views(
86 rctx->blitter, util_last_bit(rctx->ps_samplers.views.enabled_mask),
87 (struct pipe_sampler_view**)rctx->ps_samplers.views.views);
88 }
89
90 if ((op & R600_DISABLE_RENDER_COND) && rctx->current_render_cond) {
91 rctx->saved_render_cond = rctx->current_render_cond;
92 rctx->saved_render_cond_mode = rctx->current_render_cond_mode;
93 rctx->context.render_condition(&rctx->context, NULL, 0);
94 }
95
96 }
97
98 static void r600_blitter_end(struct pipe_context *ctx)
99 {
100 struct r600_context *rctx = (struct r600_context *)ctx;
101 if (rctx->saved_render_cond) {
102 rctx->context.render_condition(&rctx->context,
103 rctx->saved_render_cond,
104 rctx->saved_render_cond_mode);
105 rctx->saved_render_cond = NULL;
106 }
107 r600_resume_nontimer_queries(rctx);
108 }
109
110 static unsigned u_max_layer(struct pipe_resource *r, unsigned level)
111 {
112 switch (r->target) {
113 case PIPE_TEXTURE_CUBE:
114 return 6 - 1;
115 case PIPE_TEXTURE_3D:
116 return u_minify(r->depth0, level) - 1;
117 case PIPE_TEXTURE_1D_ARRAY:
118 case PIPE_TEXTURE_2D_ARRAY:
119 return r->array_size - 1;
120 default:
121 return 0;
122 }
123 }
124
125 static unsigned u_max_sample(struct pipe_resource *r)
126 {
127 return r->nr_samples ? r->nr_samples - 1 : 0;
128 }
129
130 void r600_blit_decompress_depth(struct pipe_context *ctx,
131 struct r600_texture *texture,
132 struct r600_texture *staging,
133 unsigned first_level, unsigned last_level,
134 unsigned first_layer, unsigned last_layer,
135 unsigned first_sample, unsigned last_sample)
136 {
137 struct r600_context *rctx = (struct r600_context *)ctx;
138 unsigned layer, level, sample, checked_last_layer, max_layer, max_sample;
139 struct r600_texture *flushed_depth_texture = staging ?
140 staging : texture->flushed_depth_texture;
141 const struct util_format_description *desc =
142 util_format_description(texture->resource.b.b.format);
143 float depth;
144
145 if (!staging && !texture->dirty_level_mask)
146 return;
147
148 max_sample = u_max_sample(&texture->resource.b.b);
149
150 /* XXX Decompressing MSAA depth textures is broken on R6xx.
151 * There is also a hardlock if CMASK and FMASK are not present.
152 * Just skip this until we find out how to fix it. */
153 if (rctx->chip_class == R600 && max_sample > 0) {
154 texture->dirty_level_mask = 0;
155 return;
156 }
157
158 if (rctx->family == CHIP_RV610 || rctx->family == CHIP_RV630 ||
159 rctx->family == CHIP_RV620 || rctx->family == CHIP_RV635)
160 depth = 0.0f;
161 else
162 depth = 1.0f;
163
164 /* Enable decompression in DB_RENDER_CONTROL */
165 rctx->db_misc_state.flush_depthstencil_through_cb = true;
166 rctx->db_misc_state.copy_depth = util_format_has_depth(desc);
167 rctx->db_misc_state.copy_stencil = util_format_has_stencil(desc);
168 rctx->db_misc_state.copy_sample = first_sample;
169 r600_atom_dirty(rctx, &rctx->db_misc_state.atom);
170
171
172 for (level = first_level; level <= last_level; level++) {
173 if (!staging && !(texture->dirty_level_mask & (1 << level)))
174 continue;
175
176 /* The smaller the mipmap level, the less layers there are
177 * as far as 3D textures are concerned. */
178 max_layer = u_max_layer(&texture->resource.b.b, level);
179 checked_last_layer = last_layer < max_layer ? last_layer : max_layer;
180
181 for (layer = first_layer; layer <= checked_last_layer; layer++) {
182 for (sample = first_sample; sample <= last_sample; sample++) {
183 struct pipe_surface *zsurf, *cbsurf, surf_tmpl;
184
185 if (sample != rctx->db_misc_state.copy_sample) {
186 rctx->db_misc_state.copy_sample = sample;
187 r600_atom_dirty(rctx, &rctx->db_misc_state.atom);
188 }
189
190 surf_tmpl.format = texture->resource.b.b.format;
191 surf_tmpl.u.tex.level = level;
192 surf_tmpl.u.tex.first_layer = layer;
193 surf_tmpl.u.tex.last_layer = layer;
194 surf_tmpl.usage = PIPE_BIND_DEPTH_STENCIL;
195
196 zsurf = ctx->create_surface(ctx, &texture->resource.b.b, &surf_tmpl);
197
198 surf_tmpl.format = flushed_depth_texture->resource.b.b.format;
199 surf_tmpl.u.tex.level = level;
200 surf_tmpl.u.tex.first_layer = layer;
201 surf_tmpl.u.tex.last_layer = layer;
202 surf_tmpl.usage = PIPE_BIND_RENDER_TARGET;
203 cbsurf = ctx->create_surface(ctx,
204 &flushed_depth_texture->resource.b.b, &surf_tmpl);
205
206 r600_blitter_begin(ctx, R600_DECOMPRESS);
207 util_blitter_custom_depth_stencil(rctx->blitter, zsurf, cbsurf, 1 << sample,
208 rctx->custom_dsa_flush, depth);
209 r600_blitter_end(ctx);
210
211 pipe_surface_reference(&zsurf, NULL);
212 pipe_surface_reference(&cbsurf, NULL);
213 }
214 }
215
216 /* The texture will always be dirty if some layers or samples aren't flushed.
217 * I don't think this case occurs often though. */
218 if (!staging &&
219 first_layer == 0 && last_layer == max_layer &&
220 first_sample == 0 && last_sample == max_sample) {
221 texture->dirty_level_mask &= ~(1 << level);
222 }
223 }
224
225 /* reenable compression in DB_RENDER_CONTROL */
226 rctx->db_misc_state.flush_depthstencil_through_cb = false;
227 r600_atom_dirty(rctx, &rctx->db_misc_state.atom);
228 }
229
230 void r600_decompress_depth_textures(struct r600_context *rctx,
231 struct r600_samplerview_state *textures)
232 {
233 unsigned i;
234 unsigned depth_texture_mask = textures->compressed_depthtex_mask;
235
236 while (depth_texture_mask) {
237 struct pipe_sampler_view *view;
238 struct r600_texture *tex;
239
240 i = u_bit_scan(&depth_texture_mask);
241
242 view = &textures->views[i]->base;
243 assert(view);
244
245 tex = (struct r600_texture *)view->texture;
246 assert(tex->is_depth && !tex->is_flushing_texture);
247
248 r600_blit_decompress_depth(&rctx->context, tex, NULL,
249 view->u.tex.first_level, view->u.tex.last_level,
250 0, u_max_layer(&tex->resource.b.b, view->u.tex.first_level),
251 0, u_max_sample(&tex->resource.b.b));
252 }
253 }
254
255 static void r600_blit_decompress_color(struct pipe_context *ctx,
256 struct r600_texture *rtex,
257 unsigned first_level, unsigned last_level,
258 unsigned first_layer, unsigned last_layer)
259 {
260 struct r600_context *rctx = (struct r600_context *)ctx;
261 unsigned layer, level, checked_last_layer, max_layer;
262
263 if (!rtex->dirty_level_mask)
264 return;
265
266 for (level = first_level; level <= last_level; level++) {
267 if (!(rtex->dirty_level_mask & (1 << level)))
268 continue;
269
270 /* The smaller the mipmap level, the less layers there are
271 * as far as 3D textures are concerned. */
272 max_layer = u_max_layer(&rtex->resource.b.b, level);
273 checked_last_layer = last_layer < max_layer ? last_layer : max_layer;
274
275 for (layer = first_layer; layer <= checked_last_layer; layer++) {
276 struct pipe_surface *cbsurf, surf_tmpl;
277
278 surf_tmpl.format = rtex->resource.b.b.format;
279 surf_tmpl.u.tex.level = level;
280 surf_tmpl.u.tex.first_layer = layer;
281 surf_tmpl.u.tex.last_layer = layer;
282 surf_tmpl.usage = PIPE_BIND_RENDER_TARGET;
283 cbsurf = ctx->create_surface(ctx, &rtex->resource.b.b, &surf_tmpl);
284
285 r600_blitter_begin(ctx, R600_DECOMPRESS);
286 util_blitter_custom_color(rctx->blitter, cbsurf,
287 rctx->custom_blend_decompress);
288 r600_blitter_end(ctx);
289
290 pipe_surface_reference(&cbsurf, NULL);
291 }
292
293 /* The texture will always be dirty if some layers or samples aren't flushed.
294 * I don't think this case occurs often though. */
295 if (first_layer == 0 && last_layer == max_layer) {
296 rtex->dirty_level_mask &= ~(1 << level);
297 }
298 }
299 }
300
301 void r600_decompress_color_textures(struct r600_context *rctx,
302 struct r600_samplerview_state *textures)
303 {
304 unsigned i;
305 unsigned mask = textures->compressed_colortex_mask;
306
307 while (mask) {
308 struct pipe_sampler_view *view;
309 struct r600_texture *tex;
310
311 i = u_bit_scan(&mask);
312
313 view = &textures->views[i]->base;
314 assert(view);
315
316 tex = (struct r600_texture *)view->texture;
317 assert(tex->cmask_size && tex->fmask_size);
318
319 r600_blit_decompress_color(&rctx->context, tex,
320 view->u.tex.first_level, view->u.tex.last_level,
321 0, u_max_layer(&tex->resource.b.b, view->u.tex.first_level));
322 }
323 }
324
325 static void r600_copy_first_sample(struct pipe_context *ctx,
326 const struct pipe_resolve_info *info)
327 {
328 struct r600_context *rctx = (struct r600_context *)ctx;
329 struct r600_texture *rsrc = (struct r600_texture*)info->src.res;
330 struct pipe_surface *dst_view, dst_templ;
331 struct pipe_sampler_view src_templ, *src_view;
332 struct pipe_box box;
333
334 if (rsrc->is_depth && !rsrc->is_flushing_texture) {
335 if (!r600_init_flushed_depth_texture(ctx, info->src.res, NULL))
336 return; /* error */
337
338 /* Decompress the first sample only. */
339 r600_blit_decompress_depth(ctx, rsrc, NULL,
340 0, 0,
341 info->src.layer, info->src.layer,
342 0, 0);
343 }
344 if (rsrc->fmask_size && rsrc->cmask_size) {
345 r600_blit_decompress_color(ctx, rsrc,
346 0, 0,
347 info->src.layer, info->src.layer);
348 }
349
350 /* this is correct for upside-down blits too */
351 u_box_2d(info->src.x0,
352 info->src.y0,
353 info->src.x1 - info->src.x0,
354 info->src.y1 - info->src.y0, &box);
355
356 /* Initialize the surface. */
357 util_blitter_default_dst_texture(&dst_templ, info->dst.res,
358 info->dst.level, info->dst.layer, &box);
359 dst_view = ctx->create_surface(ctx, info->dst.res, &dst_templ);
360
361 /* Initialize the sampler view. */
362 util_blitter_default_src_texture(&src_templ, info->src.res, 0);
363 src_view = ctx->create_sampler_view(ctx, info->src.res, &src_templ);
364
365 /* Copy the first sample into dst. */
366 r600_blitter_begin(ctx, R600_COPY_TEXTURE);
367 util_blitter_copy_texture_view(rctx->blitter, dst_view, ~0, info->dst.x0,
368 info->dst.y0, src_view, 0, &box,
369 info->src.res->width0, info->src.res->height0,
370 info->mask);
371 r600_blitter_end(ctx);
372
373 pipe_surface_reference(&dst_view, NULL);
374 pipe_sampler_view_reference(&src_view, NULL);
375 }
376
377 static boolean is_simple_resolve(const struct pipe_resolve_info *info)
378 {
379 unsigned dst_width = u_minify(info->dst.res->width0, info->dst.level);
380 unsigned dst_height = u_minify(info->dst.res->height0, info->dst.level);
381
382 return info->dst.res->format == info->src.res->format &&
383 dst_width == info->src.res->width0 &&
384 dst_height == info->src.res->height0 &&
385 info->dst.x0 == 0 &&
386 info->dst.y0 == 0 &&
387 info->dst.x1 == dst_width &&
388 info->dst.y1 == dst_height &&
389 info->src.x0 == 0 &&
390 info->src.y0 == 0 &&
391 info->src.x1 == dst_width &&
392 info->src.y1 == dst_height;
393 }
394
395 static void r600_color_resolve(struct pipe_context *ctx,
396 const struct pipe_resolve_info *info)
397 {
398 struct r600_context *rctx = (struct r600_context *)ctx;
399 struct pipe_screen *screen = ctx->screen;
400 struct pipe_resource *tmp, templ;
401 struct pipe_box box;
402
403 assert((info->mask & PIPE_MASK_RGBA) == PIPE_MASK_RGBA);
404
405 if (is_simple_resolve(info)) {
406 r600_blitter_begin(ctx, R600_COLOR_RESOLVE);
407 util_blitter_custom_resolve_color(rctx->blitter,
408 info->dst.res, info->dst.level, info->dst.layer,
409 info->src.res, info->src.layer,
410 rctx->custom_blend_resolve);
411 r600_blitter_end(ctx);
412 return;
413 }
414
415 /* resolve into a temporary texture, then blit */
416 templ.target = PIPE_TEXTURE_2D;
417 templ.format = info->src.res->format;
418 templ.width0 = info->src.res->width0;
419 templ.height0 = info->src.res->height0;
420 templ.depth0 = 1;
421 templ.array_size = 1;
422 templ.last_level = 0;
423 templ.nr_samples = 0;
424 templ.usage = PIPE_USAGE_STATIC;
425 templ.bind = PIPE_BIND_RENDER_TARGET | PIPE_BIND_SAMPLER_VIEW;
426 templ.flags = 0;
427
428 tmp = screen->resource_create(screen, &templ);
429
430 /* XXX use scissor, so that only the needed part of the resource is resolved */
431 r600_blitter_begin(ctx, R600_COLOR_RESOLVE);
432 util_blitter_custom_resolve_color(rctx->blitter,
433 tmp, 0, 0,
434 info->src.res, info->src.layer,
435 rctx->custom_blend_resolve);
436 r600_blitter_end(ctx);
437
438 /* this is correct for upside-down blits too */
439 u_box_2d(info->src.x0,
440 info->src.y0,
441 info->src.x1 - info->src.x0,
442 info->src.y1 - info->src.y0, &box);
443
444 r600_blitter_begin(ctx, R600_COPY_TEXTURE);
445 util_blitter_copy_texture(rctx->blitter, info->dst.res, info->dst.level,
446 ~0, info->dst.x0, info->dst.y0, info->dst.layer,
447 tmp, 0, 0, &box);
448 r600_blitter_end(ctx);
449
450 pipe_resource_reference(&tmp, NULL);
451 }
452
453 static void r600_resource_resolve(struct pipe_context *ctx,
454 const struct pipe_resolve_info *info)
455 {
456 /* make sure we're doing a resolve operation */
457 assert(info->src.res->nr_samples > 1);
458 assert(info->dst.res->nr_samples <= 1);
459
460 /* limitations of multisample resources */
461 assert(info->src.res->last_level == 0);
462 assert(info->src.res->target == PIPE_TEXTURE_2D ||
463 info->src.res->target == PIPE_TEXTURE_2D_ARRAY);
464
465 /* check if the resolve box is valid */
466 assert(info->dst.x0 < info->dst.x1);
467 assert(info->dst.y0 < info->dst.y1);
468
469 /* scaled resolve isn't allowed */
470 assert(abs(info->dst.x0 - info->dst.x1) ==
471 abs(info->src.x0 - info->src.x1));
472 assert(abs(info->dst.y0 - info->dst.y1) ==
473 abs(info->src.y0 - info->src.y1));
474
475 if ((info->mask & PIPE_MASK_ZS) ||
476 util_format_is_pure_integer(info->src.res->format)) {
477 r600_copy_first_sample(ctx, info);
478 } else {
479 r600_color_resolve(ctx, info);
480 }
481 }
482
483 static void r600_clear(struct pipe_context *ctx, unsigned buffers,
484 const union pipe_color_union *color,
485 double depth, unsigned stencil)
486 {
487 struct r600_context *rctx = (struct r600_context *)ctx;
488 struct pipe_framebuffer_state *fb = &rctx->framebuffer;
489
490 r600_blitter_begin(ctx, R600_CLEAR);
491 util_blitter_clear(rctx->blitter, fb->width, fb->height,
492 fb->nr_cbufs, buffers, fb->nr_cbufs ? fb->cbufs[0]->format : PIPE_FORMAT_NONE,
493 color, depth, stencil);
494 r600_blitter_end(ctx);
495 }
496
497 static void r600_clear_render_target(struct pipe_context *ctx,
498 struct pipe_surface *dst,
499 const union pipe_color_union *color,
500 unsigned dstx, unsigned dsty,
501 unsigned width, unsigned height)
502 {
503 struct r600_context *rctx = (struct r600_context *)ctx;
504
505 r600_blitter_begin(ctx, R600_CLEAR_SURFACE);
506 util_blitter_clear_render_target(rctx->blitter, dst, color,
507 dstx, dsty, width, height);
508 r600_blitter_end(ctx);
509 }
510
511 static void r600_clear_depth_stencil(struct pipe_context *ctx,
512 struct pipe_surface *dst,
513 unsigned clear_flags,
514 double depth,
515 unsigned stencil,
516 unsigned dstx, unsigned dsty,
517 unsigned width, unsigned height)
518 {
519 struct r600_context *rctx = (struct r600_context *)ctx;
520
521 r600_blitter_begin(ctx, R600_CLEAR_SURFACE);
522 util_blitter_clear_depth_stencil(rctx->blitter, dst, clear_flags, depth, stencil,
523 dstx, dsty, width, height);
524 r600_blitter_end(ctx);
525 }
526
527 void r600_copy_buffer(struct pipe_context *ctx, struct
528 pipe_resource *dst, unsigned dstx,
529 struct pipe_resource *src, const struct pipe_box *src_box)
530 {
531 struct r600_context *rctx = (struct r600_context*)ctx;
532
533 if (rctx->screen->has_streamout &&
534 /* Require dword alignment. */
535 dstx % 4 == 0 && src_box->x % 4 == 0 && src_box->width % 4 == 0) {
536 r600_blitter_begin(ctx, R600_COPY_BUFFER);
537 util_blitter_copy_buffer(rctx->blitter, dst, dstx, src, src_box->x, src_box->width);
538 r600_blitter_end(ctx);
539 } else {
540 util_resource_copy_region(ctx, dst, 0, dstx, 0, 0, src, 0, src_box);
541 }
542 }
543
544 struct texture_orig_info {
545 unsigned format;
546 unsigned width0;
547 unsigned height0;
548 unsigned npix_x;
549 unsigned npix_y;
550 unsigned npix0_x;
551 unsigned npix0_y;
552 };
553
554 static void r600_compressed_to_blittable(struct pipe_resource *tex,
555 unsigned level,
556 struct texture_orig_info *orig)
557 {
558 struct r600_texture *rtex = (struct r600_texture*)tex;
559 unsigned pixsize = util_format_get_blocksize(rtex->resource.b.b.format);
560 int new_format;
561 int new_height, new_width;
562
563 orig->format = tex->format;
564 orig->width0 = tex->width0;
565 orig->height0 = tex->height0;
566 orig->npix0_x = rtex->surface.level[0].npix_x;
567 orig->npix0_y = rtex->surface.level[0].npix_y;
568 orig->npix_x = rtex->surface.level[level].npix_x;
569 orig->npix_y = rtex->surface.level[level].npix_y;
570
571 if (pixsize == 8)
572 new_format = PIPE_FORMAT_R16G16B16A16_UINT; /* 64-bit block */
573 else
574 new_format = PIPE_FORMAT_R32G32B32A32_UINT; /* 128-bit block */
575
576 new_width = util_format_get_nblocksx(tex->format, orig->width0);
577 new_height = util_format_get_nblocksy(tex->format, orig->height0);
578
579 tex->width0 = new_width;
580 tex->height0 = new_height;
581 tex->format = new_format;
582 rtex->surface.level[0].npix_x = util_format_get_nblocksx(orig->format, orig->npix0_x);
583 rtex->surface.level[0].npix_y = util_format_get_nblocksy(orig->format, orig->npix0_y);
584 rtex->surface.level[level].npix_x = util_format_get_nblocksx(orig->format, orig->npix_x);
585 rtex->surface.level[level].npix_y = util_format_get_nblocksy(orig->format, orig->npix_y);
586 }
587
588 static void r600_subsampled_2x1_32bpp_to_blittable(struct pipe_resource *tex,
589 unsigned level,
590 struct texture_orig_info *orig)
591 {
592 struct r600_texture *rtex = (struct r600_texture*)tex;
593
594 orig->format = tex->format;
595 orig->width0 = tex->width0;
596 orig->height0 = tex->height0;
597 orig->npix0_x = rtex->surface.level[0].npix_x;
598 orig->npix0_y = rtex->surface.level[0].npix_y;
599 orig->npix_x = rtex->surface.level[level].npix_x;
600 orig->npix_y = rtex->surface.level[level].npix_y;
601
602 tex->width0 = util_format_get_nblocksx(orig->format, orig->width0);
603 tex->format = PIPE_FORMAT_R8G8B8A8_UINT;
604 rtex->surface.level[0].npix_x = util_format_get_nblocksx(orig->format, orig->npix0_x);
605 rtex->surface.level[level].npix_x = util_format_get_nblocksx(orig->format, orig->npix_x);
606 }
607
608 static void r600_change_format(struct pipe_resource *tex,
609 unsigned level,
610 struct texture_orig_info *orig,
611 enum pipe_format format)
612 {
613 struct r600_texture *rtex = (struct r600_texture*)tex;
614
615 orig->format = tex->format;
616 orig->width0 = tex->width0;
617 orig->height0 = tex->height0;
618 orig->npix0_x = rtex->surface.level[0].npix_x;
619 orig->npix0_y = rtex->surface.level[0].npix_y;
620 orig->npix_x = rtex->surface.level[level].npix_x;
621 orig->npix_y = rtex->surface.level[level].npix_y;
622
623 tex->format = format;
624 }
625
626 static void r600_reset_blittable_to_orig(struct pipe_resource *tex,
627 unsigned level,
628 struct texture_orig_info *orig)
629 {
630 struct r600_texture *rtex = (struct r600_texture*)tex;
631
632 tex->format = orig->format;
633 tex->width0 = orig->width0;
634 tex->height0 = orig->height0;
635 rtex->surface.level[0].npix_x = orig->npix0_x;
636 rtex->surface.level[0].npix_y = orig->npix0_y;
637 rtex->surface.level[level].npix_x = orig->npix_x;
638 rtex->surface.level[level].npix_y = orig->npix_y;
639 }
640
641 static bool util_format_is_subsampled_2x1_32bpp(enum pipe_format format)
642 {
643 const struct util_format_description *desc = util_format_description(format);
644
645 return desc->layout == UTIL_FORMAT_LAYOUT_SUBSAMPLED &&
646 desc->block.width == 2 &&
647 desc->block.height == 1 &&
648 desc->block.bits == 32;
649 }
650
651 static void r600_resource_copy_region(struct pipe_context *ctx,
652 struct pipe_resource *dst,
653 unsigned dst_level,
654 unsigned dstx, unsigned dsty, unsigned dstz,
655 struct pipe_resource *src,
656 unsigned src_level,
657 const struct pipe_box *src_box)
658 {
659 struct r600_context *rctx = (struct r600_context *)ctx;
660 struct r600_texture *rsrc = (struct r600_texture*)src;
661 struct texture_orig_info orig_info[2];
662 struct pipe_box sbox;
663 const struct pipe_box *psbox = src_box;
664 boolean restore_orig[2];
665 unsigned last_sample, i;
666
667 memset(orig_info, 0, sizeof(orig_info));
668
669 /* Handle buffers first. */
670 if (dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) {
671 r600_copy_buffer(ctx, dst, dstx, src, src_box);
672 return;
673 }
674
675 assert(u_max_sample(dst) == u_max_sample(src));
676 last_sample = u_max_sample(dst);
677
678 /* This must be done before entering u_blitter to avoid recursion. */
679 if (rsrc->is_depth && !rsrc->is_flushing_texture) {
680 if (!r600_init_flushed_depth_texture(ctx, src, NULL))
681 return; /* error */
682
683 r600_blit_decompress_depth(ctx, rsrc, NULL,
684 src_level, src_level,
685 src_box->z, src_box->z + src_box->depth - 1,
686 0, u_max_sample(src));
687 }
688 if (rsrc->fmask_size && rsrc->cmask_size) {
689 r600_blit_decompress_color(ctx, rsrc, src_level, src_level,
690 src_box->z, src_box->z + src_box->depth - 1);
691 }
692
693 restore_orig[0] = restore_orig[1] = FALSE;
694
695 if (util_format_is_compressed(src->format) &&
696 util_format_is_compressed(dst->format)) {
697 r600_compressed_to_blittable(src, src_level, &orig_info[0]);
698 restore_orig[0] = TRUE;
699 sbox.x = util_format_get_nblocksx(orig_info[0].format, src_box->x);
700 sbox.y = util_format_get_nblocksy(orig_info[0].format, src_box->y);
701 sbox.z = src_box->z;
702 sbox.width = util_format_get_nblocksx(orig_info[0].format, src_box->width);
703 sbox.height = util_format_get_nblocksy(orig_info[0].format, src_box->height);
704 sbox.depth = src_box->depth;
705 psbox = &sbox;
706
707 r600_compressed_to_blittable(dst, dst_level, &orig_info[1]);
708 restore_orig[1] = TRUE;
709 /* translate the dst box as well */
710 dstx = util_format_get_nblocksx(orig_info[1].format, dstx);
711 dsty = util_format_get_nblocksy(orig_info[1].format, dsty);
712 } else if (!util_blitter_is_copy_supported(rctx->blitter, dst, src,
713 PIPE_MASK_RGBAZS)) {
714 if (util_format_is_subsampled_2x1_32bpp(src->format) &&
715 util_format_is_subsampled_2x1_32bpp(dst->format)) {
716 r600_subsampled_2x1_32bpp_to_blittable(src, src_level, &orig_info[0]);
717 r600_subsampled_2x1_32bpp_to_blittable(dst, dst_level, &orig_info[1]);
718
719 sbox = *src_box;
720 sbox.x = util_format_get_nblocksx(orig_info[0].format, src_box->x);
721 sbox.width = util_format_get_nblocksx(orig_info[0].format, src_box->width);
722 psbox = &sbox;
723
724 dstx = util_format_get_nblocksx(orig_info[1].format, dstx);
725 } else {
726 unsigned blocksize = util_format_get_blocksize(src->format);
727
728 switch (blocksize) {
729 case 1:
730 r600_change_format(src, src_level, &orig_info[0],
731 PIPE_FORMAT_R8_UNORM);
732 r600_change_format(dst, dst_level, &orig_info[1],
733 PIPE_FORMAT_R8_UNORM);
734 break;
735 case 4:
736 r600_change_format(src, src_level, &orig_info[0],
737 PIPE_FORMAT_R8G8B8A8_UNORM);
738 r600_change_format(dst, dst_level, &orig_info[1],
739 PIPE_FORMAT_R8G8B8A8_UNORM);
740 break;
741 default:
742 fprintf(stderr, "Unhandled format %s with blocksize %u\n",
743 util_format_short_name(src->format), blocksize);
744 assert(0);
745 }
746 }
747 restore_orig[0] = TRUE;
748 restore_orig[1] = TRUE;
749 }
750
751 for (i = 0; i <= last_sample; i++) {
752 r600_blitter_begin(ctx, R600_COPY_TEXTURE);
753 util_blitter_copy_texture(rctx->blitter, dst, dst_level, 1 << i, dstx, dsty, dstz,
754 src, src_level, i, psbox);
755 r600_blitter_end(ctx);
756 }
757
758 if (restore_orig[0])
759 r600_reset_blittable_to_orig(src, src_level, &orig_info[0]);
760
761 if (restore_orig[1])
762 r600_reset_blittable_to_orig(dst, dst_level, &orig_info[1]);
763 }
764
765 void r600_init_blit_functions(struct r600_context *rctx)
766 {
767 rctx->context.clear = r600_clear;
768 rctx->context.clear_render_target = r600_clear_render_target;
769 rctx->context.clear_depth_stencil = r600_clear_depth_stencil;
770 rctx->context.resource_copy_region = r600_resource_copy_region;
771 rctx->context.resource_resolve = r600_resource_resolve;
772 }