2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
26 #include "util/u_format.h"
27 #include "util/u_surface.h"
29 enum si_blitter_op
/* bitmask */
32 SI_SAVE_FRAMEBUFFER
= 2,
33 SI_SAVE_FRAGMENT_STATE
= 4,
34 SI_DISABLE_RENDER_COND
= 8,
36 SI_CLEAR
= SI_SAVE_FRAGMENT_STATE
,
38 SI_CLEAR_SURFACE
= SI_SAVE_FRAMEBUFFER
| SI_SAVE_FRAGMENT_STATE
,
40 SI_COPY
= SI_SAVE_FRAMEBUFFER
| SI_SAVE_TEXTURES
|
41 SI_SAVE_FRAGMENT_STATE
| SI_DISABLE_RENDER_COND
,
43 SI_BLIT
= SI_SAVE_FRAMEBUFFER
| SI_SAVE_TEXTURES
|
44 SI_SAVE_FRAGMENT_STATE
,
46 SI_DECOMPRESS
= SI_SAVE_FRAMEBUFFER
| SI_SAVE_FRAGMENT_STATE
|
47 SI_DISABLE_RENDER_COND
,
49 SI_COLOR_RESOLVE
= SI_SAVE_FRAMEBUFFER
| SI_SAVE_FRAGMENT_STATE
52 static void si_blitter_begin(struct pipe_context
*ctx
, enum si_blitter_op op
)
54 struct si_context
*sctx
= (struct si_context
*)ctx
;
56 util_blitter_save_vertex_buffer_slot(sctx
->blitter
, sctx
->vertex_buffer
);
57 util_blitter_save_vertex_elements(sctx
->blitter
, sctx
->vertex_elements
);
58 util_blitter_save_vertex_shader(sctx
->blitter
, sctx
->vs_shader
.cso
);
59 util_blitter_save_tessctrl_shader(sctx
->blitter
, sctx
->tcs_shader
.cso
);
60 util_blitter_save_tesseval_shader(sctx
->blitter
, sctx
->tes_shader
.cso
);
61 util_blitter_save_geometry_shader(sctx
->blitter
, sctx
->gs_shader
.cso
);
62 util_blitter_save_so_targets(sctx
->blitter
, sctx
->b
.streamout
.num_targets
,
63 (struct pipe_stream_output_target
**)sctx
->b
.streamout
.targets
);
64 util_blitter_save_rasterizer(sctx
->blitter
, sctx
->queued
.named
.rasterizer
);
66 if (op
& SI_SAVE_FRAGMENT_STATE
) {
67 util_blitter_save_blend(sctx
->blitter
, sctx
->queued
.named
.blend
);
68 util_blitter_save_depth_stencil_alpha(sctx
->blitter
, sctx
->queued
.named
.dsa
);
69 util_blitter_save_stencil_ref(sctx
->blitter
, &sctx
->stencil_ref
.state
);
70 util_blitter_save_fragment_shader(sctx
->blitter
, sctx
->ps_shader
.cso
);
71 util_blitter_save_sample_mask(sctx
->blitter
, sctx
->sample_mask
.sample_mask
);
72 util_blitter_save_viewport(sctx
->blitter
, &sctx
->b
.viewports
.states
[0]);
73 util_blitter_save_scissor(sctx
->blitter
, &sctx
->b
.scissors
.states
[0]);
76 if (op
& SI_SAVE_FRAMEBUFFER
)
77 util_blitter_save_framebuffer(sctx
->blitter
, &sctx
->framebuffer
.state
);
79 if (op
& SI_SAVE_TEXTURES
) {
80 util_blitter_save_fragment_sampler_states(
82 sctx
->samplers
[PIPE_SHADER_FRAGMENT
].views
.sampler_states
);
84 util_blitter_save_fragment_sampler_views(sctx
->blitter
, 2,
85 sctx
->samplers
[PIPE_SHADER_FRAGMENT
].views
.views
);
88 if (op
& SI_DISABLE_RENDER_COND
)
89 sctx
->b
.render_cond_force_off
= true;
92 static void si_blitter_end(struct pipe_context
*ctx
)
94 struct si_context
*sctx
= (struct si_context
*)ctx
;
96 sctx
->b
.render_cond_force_off
= false;
99 static unsigned u_max_sample(struct pipe_resource
*r
)
101 return r
->nr_samples
? r
->nr_samples
- 1 : 0;
105 si_blit_dbcb_copy(struct si_context
*sctx
,
106 struct r600_texture
*src
,
107 struct r600_texture
*dst
,
108 unsigned planes
, unsigned level_mask
,
109 unsigned first_layer
, unsigned last_layer
,
110 unsigned first_sample
, unsigned last_sample
)
112 struct pipe_surface surf_tmpl
= {{0}};
113 unsigned layer
, sample
, checked_last_layer
, max_layer
;
114 unsigned fully_copied_levels
= 0;
116 if (planes
& PIPE_MASK_Z
)
117 sctx
->dbcb_depth_copy_enabled
= true;
118 if (planes
& PIPE_MASK_S
)
119 sctx
->dbcb_stencil_copy_enabled
= true;
120 si_mark_atom_dirty(sctx
, &sctx
->db_render_state
);
122 assert(sctx
->dbcb_depth_copy_enabled
|| sctx
->dbcb_stencil_copy_enabled
);
125 unsigned level
= u_bit_scan(&level_mask
);
127 /* The smaller the mipmap level, the less layers there are
128 * as far as 3D textures are concerned. */
129 max_layer
= util_max_layer(&src
->resource
.b
.b
, level
);
130 checked_last_layer
= MIN2(last_layer
, max_layer
);
132 surf_tmpl
.u
.tex
.level
= level
;
134 for (layer
= first_layer
; layer
<= checked_last_layer
; layer
++) {
135 struct pipe_surface
*zsurf
, *cbsurf
;
137 surf_tmpl
.format
= src
->resource
.b
.b
.format
;
138 surf_tmpl
.u
.tex
.first_layer
= layer
;
139 surf_tmpl
.u
.tex
.last_layer
= layer
;
141 zsurf
= sctx
->b
.b
.create_surface(&sctx
->b
.b
, &src
->resource
.b
.b
, &surf_tmpl
);
143 surf_tmpl
.format
= dst
->resource
.b
.b
.format
;
144 cbsurf
= sctx
->b
.b
.create_surface(&sctx
->b
.b
, &dst
->resource
.b
.b
, &surf_tmpl
);
146 for (sample
= first_sample
; sample
<= last_sample
; sample
++) {
147 if (sample
!= sctx
->dbcb_copy_sample
) {
148 sctx
->dbcb_copy_sample
= sample
;
149 si_mark_atom_dirty(sctx
, &sctx
->db_render_state
);
152 si_blitter_begin(&sctx
->b
.b
, SI_DECOMPRESS
);
153 util_blitter_custom_depth_stencil(sctx
->blitter
, zsurf
, cbsurf
, 1 << sample
,
154 sctx
->custom_dsa_flush
, 1.0f
);
155 si_blitter_end(&sctx
->b
.b
);
158 pipe_surface_reference(&zsurf
, NULL
);
159 pipe_surface_reference(&cbsurf
, NULL
);
162 if (first_layer
== 0 && last_layer
>= max_layer
&&
163 first_sample
== 0 && last_sample
>= u_max_sample(&src
->resource
.b
.b
))
164 fully_copied_levels
|= 1u << level
;
167 sctx
->dbcb_depth_copy_enabled
= false;
168 sctx
->dbcb_stencil_copy_enabled
= false;
169 si_mark_atom_dirty(sctx
, &sctx
->db_render_state
);
171 return fully_copied_levels
;
174 static void si_blit_decompress_depth(struct pipe_context
*ctx
,
175 struct r600_texture
*texture
,
176 struct r600_texture
*staging
,
177 unsigned first_level
, unsigned last_level
,
178 unsigned first_layer
, unsigned last_layer
,
179 unsigned first_sample
, unsigned last_sample
)
181 const struct util_format_description
*desc
;
184 assert(staging
!= NULL
&& "use si_blit_decompress_zs_in_place instead");
186 desc
= util_format_description(staging
->resource
.b
.b
.format
);
188 if (util_format_has_depth(desc
))
189 planes
|= PIPE_MASK_Z
;
190 if (util_format_has_stencil(desc
))
191 planes
|= PIPE_MASK_S
;
194 (struct si_context
*)ctx
, texture
, staging
, planes
,
195 u_bit_consecutive(first_level
, last_level
- first_level
+ 1),
196 first_layer
, last_layer
, first_sample
, last_sample
);
199 /* Helper function for si_blit_decompress_zs_in_place.
202 si_blit_decompress_zs_planes_in_place(struct si_context
*sctx
,
203 struct r600_texture
*texture
,
204 unsigned planes
, unsigned level_mask
,
205 unsigned first_layer
, unsigned last_layer
)
207 struct pipe_surface
*zsurf
, surf_tmpl
= {{0}};
208 unsigned layer
, max_layer
, checked_last_layer
;
209 unsigned fully_decompressed_mask
= 0;
214 if (planes
& PIPE_MASK_S
)
215 sctx
->db_flush_stencil_inplace
= true;
216 if (planes
& PIPE_MASK_Z
)
217 sctx
->db_flush_depth_inplace
= true;
218 si_mark_atom_dirty(sctx
, &sctx
->db_render_state
);
220 surf_tmpl
.format
= texture
->resource
.b
.b
.format
;
223 unsigned level
= u_bit_scan(&level_mask
);
225 surf_tmpl
.u
.tex
.level
= level
;
227 /* The smaller the mipmap level, the less layers there are
228 * as far as 3D textures are concerned. */
229 max_layer
= util_max_layer(&texture
->resource
.b
.b
, level
);
230 checked_last_layer
= MIN2(last_layer
, max_layer
);
232 for (layer
= first_layer
; layer
<= checked_last_layer
; layer
++) {
233 surf_tmpl
.u
.tex
.first_layer
= layer
;
234 surf_tmpl
.u
.tex
.last_layer
= layer
;
236 zsurf
= sctx
->b
.b
.create_surface(&sctx
->b
.b
, &texture
->resource
.b
.b
, &surf_tmpl
);
238 si_blitter_begin(&sctx
->b
.b
, SI_DECOMPRESS
);
239 util_blitter_custom_depth_stencil(sctx
->blitter
, zsurf
, NULL
, ~0,
240 sctx
->custom_dsa_flush
,
242 si_blitter_end(&sctx
->b
.b
);
244 pipe_surface_reference(&zsurf
, NULL
);
247 /* The texture will always be dirty if some layers aren't flushed.
248 * I don't think this case occurs often though. */
249 if (first_layer
== 0 && last_layer
>= max_layer
) {
250 fully_decompressed_mask
|= 1u << level
;
254 if (planes
& PIPE_MASK_Z
)
255 texture
->dirty_level_mask
&= ~fully_decompressed_mask
;
256 if (planes
& PIPE_MASK_S
)
257 texture
->stencil_dirty_level_mask
&= ~fully_decompressed_mask
;
259 sctx
->db_flush_depth_inplace
= false;
260 sctx
->db_flush_stencil_inplace
= false;
261 si_mark_atom_dirty(sctx
, &sctx
->db_render_state
);
264 /* Helper function of si_flush_depth_texture: decompress the given levels
265 * of Z and/or S planes in place.
268 si_blit_decompress_zs_in_place(struct si_context
*sctx
,
269 struct r600_texture
*texture
,
270 unsigned levels_z
, unsigned levels_s
,
271 unsigned first_layer
, unsigned last_layer
)
273 unsigned both
= levels_z
& levels_s
;
275 /* First, do combined Z & S decompresses for levels that need it. */
277 si_blit_decompress_zs_planes_in_place(
278 sctx
, texture
, PIPE_MASK_Z
| PIPE_MASK_S
,
280 first_layer
, last_layer
);
285 /* Now do separate Z and S decompresses. */
287 si_blit_decompress_zs_planes_in_place(
288 sctx
, texture
, PIPE_MASK_Z
,
290 first_layer
, last_layer
);
294 si_blit_decompress_zs_planes_in_place(
295 sctx
, texture
, PIPE_MASK_S
,
297 first_layer
, last_layer
);
302 si_flush_depth_texture(struct si_context
*sctx
,
303 struct r600_texture
*tex
,
304 unsigned required_planes
,
305 unsigned first_level
, unsigned last_level
,
306 unsigned first_layer
, unsigned last_layer
)
308 unsigned inplace_planes
= 0;
309 unsigned copy_planes
= 0;
310 unsigned level_mask
= u_bit_consecutive(first_level
, last_level
- first_level
+ 1);
311 unsigned levels_z
= 0;
312 unsigned levels_s
= 0;
314 if (required_planes
& PIPE_MASK_Z
) {
315 levels_z
= level_mask
& tex
->dirty_level_mask
;
318 if (r600_can_sample_zs(tex
, false))
319 inplace_planes
|= PIPE_MASK_Z
;
321 copy_planes
|= PIPE_MASK_Z
;
324 if (required_planes
& PIPE_MASK_S
) {
325 levels_s
= level_mask
& tex
->stencil_dirty_level_mask
;
328 if (r600_can_sample_zs(tex
, true))
329 inplace_planes
|= PIPE_MASK_S
;
331 copy_planes
|= PIPE_MASK_S
;
335 assert(!tex
->tc_compatible_htile
|| levels_z
== 0);
337 /* We may have to allocate the flushed texture here when called from
338 * si_decompress_subresource.
341 (tex
->flushed_depth_texture
||
342 r600_init_flushed_depth_texture(&sctx
->b
.b
, &tex
->resource
.b
.b
, NULL
))) {
343 struct r600_texture
*dst
= tex
->flushed_depth_texture
;
344 unsigned fully_copied_levels
;
347 assert(tex
->flushed_depth_texture
);
349 if (util_format_is_depth_and_stencil(dst
->resource
.b
.b
.format
))
350 copy_planes
= PIPE_MASK_Z
| PIPE_MASK_S
;
352 if (copy_planes
& PIPE_MASK_Z
) {
356 if (copy_planes
& PIPE_MASK_S
) {
361 fully_copied_levels
= si_blit_dbcb_copy(
362 sctx
, tex
, dst
, copy_planes
, levels
,
363 first_layer
, last_layer
,
364 0, u_max_sample(&tex
->resource
.b
.b
));
366 if (copy_planes
& PIPE_MASK_Z
)
367 tex
->dirty_level_mask
&= ~fully_copied_levels
;
368 if (copy_planes
& PIPE_MASK_S
)
369 tex
->stencil_dirty_level_mask
&= ~fully_copied_levels
;
372 if (inplace_planes
) {
373 si_blit_decompress_zs_in_place(
376 first_layer
, last_layer
);
381 si_flush_depth_textures(struct si_context
*sctx
,
382 struct si_textures_info
*textures
)
385 unsigned mask
= textures
->depth_texture_mask
;
388 struct pipe_sampler_view
*view
;
389 struct si_sampler_view
*sview
;
390 struct r600_texture
*tex
;
392 i
= u_bit_scan(&mask
);
394 view
= textures
->views
.views
[i
];
396 sview
= (struct si_sampler_view
*)view
;
398 tex
= (struct r600_texture
*)view
->texture
;
399 assert(tex
->db_compatible
);
401 si_flush_depth_texture(
403 sview
->is_stencil_sampler
? PIPE_MASK_S
: PIPE_MASK_Z
,
404 view
->u
.tex
.first_level
, view
->u
.tex
.last_level
,
405 0, util_max_layer(&tex
->resource
.b
.b
, view
->u
.tex
.first_level
));
409 static void si_blit_decompress_color(struct pipe_context
*ctx
,
410 struct r600_texture
*rtex
,
411 unsigned first_level
, unsigned last_level
,
412 unsigned first_layer
, unsigned last_layer
,
413 bool need_dcc_decompress
)
415 struct si_context
*sctx
= (struct si_context
*)ctx
;
417 unsigned layer
, checked_last_layer
, max_layer
;
418 unsigned level_mask
=
419 u_bit_consecutive(first_level
, last_level
- first_level
+ 1);
421 if (!need_dcc_decompress
)
422 level_mask
&= rtex
->dirty_level_mask
;
426 if (rtex
->dcc_offset
&& need_dcc_decompress
) {
427 custom_blend
= sctx
->custom_blend_dcc_decompress
;
429 /* disable levels without DCC */
430 for (int i
= first_level
; i
<= last_level
; i
++) {
431 if (!rtex
->dcc_offset
||
432 i
>= rtex
->surface
.num_dcc_levels
)
433 level_mask
&= ~(1 << i
);
435 } else if (rtex
->fmask
.size
) {
436 custom_blend
= sctx
->custom_blend_decompress
;
438 custom_blend
= sctx
->custom_blend_fastclear
;
442 unsigned level
= u_bit_scan(&level_mask
);
444 /* The smaller the mipmap level, the less layers there are
445 * as far as 3D textures are concerned. */
446 max_layer
= util_max_layer(&rtex
->resource
.b
.b
, level
);
447 checked_last_layer
= MIN2(last_layer
, max_layer
);
449 for (layer
= first_layer
; layer
<= checked_last_layer
; layer
++) {
450 struct pipe_surface
*cbsurf
, surf_tmpl
;
452 surf_tmpl
.format
= rtex
->resource
.b
.b
.format
;
453 surf_tmpl
.u
.tex
.level
= level
;
454 surf_tmpl
.u
.tex
.first_layer
= layer
;
455 surf_tmpl
.u
.tex
.last_layer
= layer
;
456 cbsurf
= ctx
->create_surface(ctx
, &rtex
->resource
.b
.b
, &surf_tmpl
);
458 si_blitter_begin(ctx
, SI_DECOMPRESS
);
459 util_blitter_custom_color(sctx
->blitter
, cbsurf
, custom_blend
);
462 pipe_surface_reference(&cbsurf
, NULL
);
465 /* The texture will always be dirty if some layers aren't flushed.
466 * I don't think this case occurs often though. */
467 if (first_layer
== 0 && last_layer
>= max_layer
) {
468 rtex
->dirty_level_mask
&= ~(1 << level
);
474 si_decompress_sampler_color_textures(struct si_context
*sctx
,
475 struct si_textures_info
*textures
)
478 unsigned mask
= textures
->compressed_colortex_mask
;
481 struct pipe_sampler_view
*view
;
482 struct r600_texture
*tex
;
484 i
= u_bit_scan(&mask
);
486 view
= textures
->views
.views
[i
];
489 tex
= (struct r600_texture
*)view
->texture
;
490 assert(tex
->cmask
.size
|| tex
->fmask
.size
|| tex
->dcc_offset
);
492 si_blit_decompress_color(&sctx
->b
.b
, tex
,
493 view
->u
.tex
.first_level
, view
->u
.tex
.last_level
,
494 0, util_max_layer(&tex
->resource
.b
.b
, view
->u
.tex
.first_level
),
500 si_decompress_image_color_textures(struct si_context
*sctx
,
501 struct si_images_info
*images
)
504 unsigned mask
= images
->compressed_colortex_mask
;
507 const struct pipe_image_view
*view
;
508 struct r600_texture
*tex
;
510 i
= u_bit_scan(&mask
);
512 view
= &images
->views
[i
];
513 assert(view
->resource
->target
!= PIPE_BUFFER
);
515 tex
= (struct r600_texture
*)view
->resource
;
516 if (!tex
->cmask
.size
&& !tex
->fmask
.size
&& !tex
->dcc_offset
)
519 si_blit_decompress_color(&sctx
->b
.b
, tex
,
520 view
->u
.tex
.level
, view
->u
.tex
.level
,
521 0, util_max_layer(&tex
->resource
.b
.b
, view
->u
.tex
.level
),
526 static void si_check_render_feedback_textures(struct si_context
*sctx
,
527 struct si_textures_info
*textures
)
529 uint32_t mask
= textures
->views
.enabled_mask
;
532 const struct pipe_sampler_view
*view
;
533 struct r600_texture
*tex
;
534 bool render_feedback
= false;
536 unsigned i
= u_bit_scan(&mask
);
538 view
= textures
->views
.views
[i
];
539 if(view
->texture
->target
== PIPE_BUFFER
)
542 tex
= (struct r600_texture
*)view
->texture
;
543 if (!tex
->dcc_offset
)
546 for (unsigned j
= 0; j
< sctx
->framebuffer
.state
.nr_cbufs
; ++j
) {
547 struct r600_surface
* surf
;
549 if (!sctx
->framebuffer
.state
.cbufs
[j
])
552 surf
= (struct r600_surface
*)sctx
->framebuffer
.state
.cbufs
[j
];
554 if (tex
== (struct r600_texture
*)surf
->base
.texture
&&
555 surf
->base
.u
.tex
.level
>= view
->u
.tex
.first_level
&&
556 surf
->base
.u
.tex
.level
<= view
->u
.tex
.last_level
&&
557 surf
->base
.u
.tex
.first_layer
<= view
->u
.tex
.last_layer
&&
558 surf
->base
.u
.tex
.last_layer
>= view
->u
.tex
.first_layer
)
559 render_feedback
= true;
563 r600_texture_disable_dcc(&sctx
->b
, tex
);
567 static void si_check_render_feedback_images(struct si_context
*sctx
,
568 struct si_images_info
*images
)
570 uint32_t mask
= images
->enabled_mask
;
573 const struct pipe_image_view
*view
;
574 struct r600_texture
*tex
;
575 bool render_feedback
= false;
577 unsigned i
= u_bit_scan(&mask
);
579 view
= &images
->views
[i
];
580 if (view
->resource
->target
== PIPE_BUFFER
)
583 tex
= (struct r600_texture
*)view
->resource
;
584 if (!tex
->dcc_offset
)
587 for (unsigned j
= 0; j
< sctx
->framebuffer
.state
.nr_cbufs
; ++j
) {
588 struct r600_surface
* surf
;
590 if (!sctx
->framebuffer
.state
.cbufs
[j
])
593 surf
= (struct r600_surface
*)sctx
->framebuffer
.state
.cbufs
[j
];
595 if (tex
== (struct r600_texture
*)surf
->base
.texture
&&
596 surf
->base
.u
.tex
.level
== view
->u
.tex
.level
&&
597 surf
->base
.u
.tex
.first_layer
<= view
->u
.tex
.last_layer
&&
598 surf
->base
.u
.tex
.last_layer
>= view
->u
.tex
.first_layer
)
599 render_feedback
= true;
603 r600_texture_disable_dcc(&sctx
->b
, tex
);
607 static void si_check_render_feedback(struct si_context
*sctx
)
610 if (!sctx
->need_check_render_feedback
)
613 for (int i
= 0; i
< SI_NUM_SHADERS
; ++i
) {
614 si_check_render_feedback_images(sctx
, &sctx
->images
[i
]);
615 si_check_render_feedback_textures(sctx
, &sctx
->samplers
[i
]);
617 sctx
->need_check_render_feedback
= false;
620 static void si_decompress_textures(struct si_context
*sctx
, int shader_start
,
623 unsigned compressed_colortex_counter
;
625 if (sctx
->blitter
->running
)
628 /* Update the compressed_colortex_mask if necessary. */
629 compressed_colortex_counter
= p_atomic_read(&sctx
->screen
->b
.compressed_colortex_counter
);
630 if (compressed_colortex_counter
!= sctx
->b
.last_compressed_colortex_counter
) {
631 sctx
->b
.last_compressed_colortex_counter
= compressed_colortex_counter
;
632 si_update_compressed_colortex_masks(sctx
);
635 /* Flush depth textures which need to be flushed. */
636 for (int i
= shader_start
; i
< shader_end
; i
++) {
637 if (sctx
->samplers
[i
].depth_texture_mask
) {
638 si_flush_depth_textures(sctx
, &sctx
->samplers
[i
]);
640 if (sctx
->samplers
[i
].compressed_colortex_mask
) {
641 si_decompress_sampler_color_textures(sctx
, &sctx
->samplers
[i
]);
643 if (sctx
->images
[i
].compressed_colortex_mask
) {
644 si_decompress_image_color_textures(sctx
, &sctx
->images
[i
]);
648 si_check_render_feedback(sctx
);
651 void si_decompress_graphics_textures(struct si_context
*sctx
)
653 si_decompress_textures(sctx
, 0, SI_NUM_GRAPHICS_SHADERS
);
656 void si_decompress_compute_textures(struct si_context
*sctx
)
658 si_decompress_textures(sctx
, SI_NUM_GRAPHICS_SHADERS
, SI_NUM_SHADERS
);
661 static void si_clear(struct pipe_context
*ctx
, unsigned buffers
,
662 const union pipe_color_union
*color
,
663 double depth
, unsigned stencil
)
665 struct si_context
*sctx
= (struct si_context
*)ctx
;
666 struct pipe_framebuffer_state
*fb
= &sctx
->framebuffer
.state
;
667 struct pipe_surface
*zsbuf
= fb
->zsbuf
;
668 struct r600_texture
*zstex
=
669 zsbuf
? (struct r600_texture
*)zsbuf
->texture
: NULL
;
671 if (buffers
& PIPE_CLEAR_COLOR
) {
672 evergreen_do_fast_color_clear(&sctx
->b
, fb
,
673 &sctx
->framebuffer
.atom
, &buffers
,
674 &sctx
->framebuffer
.dirty_cbufs
,
677 return; /* all buffers have been fast cleared */
680 if (buffers
& PIPE_CLEAR_COLOR
) {
683 /* These buffers cannot use fast clear, make sure to disable expansion. */
684 for (i
= 0; i
< fb
->nr_cbufs
; i
++) {
685 struct r600_texture
*tex
;
687 /* If not clearing this buffer, skip. */
688 if (!(buffers
& (PIPE_CLEAR_COLOR0
<< i
)))
694 tex
= (struct r600_texture
*)fb
->cbufs
[i
]->texture
;
695 if (tex
->fmask
.size
== 0)
696 tex
->dirty_level_mask
&= ~(1 << fb
->cbufs
[i
]->u
.tex
.level
);
700 if (zstex
&& zstex
->htile_buffer
&&
701 zsbuf
->u
.tex
.level
== 0 &&
702 zsbuf
->u
.tex
.first_layer
== 0 &&
703 zsbuf
->u
.tex
.last_layer
== util_max_layer(&zstex
->resource
.b
.b
, 0)) {
704 /* TC-compatible HTILE only supports depth clears to 0 or 1. */
705 if (buffers
& PIPE_CLEAR_DEPTH
&&
706 (!zstex
->tc_compatible_htile
||
707 depth
== 0 || depth
== 1)) {
708 /* Need to disable EXPCLEAR temporarily if clearing
710 if (!zstex
->depth_cleared
|| zstex
->depth_clear_value
!= depth
) {
711 sctx
->db_depth_disable_expclear
= true;
714 zstex
->depth_clear_value
= depth
;
715 sctx
->framebuffer
.dirty_zsbuf
= true;
716 si_mark_atom_dirty(sctx
, &sctx
->framebuffer
.atom
); /* updates DB_DEPTH_CLEAR */
717 sctx
->db_depth_clear
= true;
718 si_mark_atom_dirty(sctx
, &sctx
->db_render_state
);
721 /* TC-compatible HTILE only supports stencil clears to 0. */
722 if (buffers
& PIPE_CLEAR_STENCIL
&&
723 (!zstex
->tc_compatible_htile
|| stencil
== 0)) {
726 /* Need to disable EXPCLEAR temporarily if clearing
728 if (!zstex
->stencil_cleared
|| zstex
->stencil_clear_value
!= stencil
) {
729 sctx
->db_stencil_disable_expclear
= true;
732 zstex
->stencil_clear_value
= stencil
;
733 sctx
->framebuffer
.dirty_zsbuf
= true;
734 si_mark_atom_dirty(sctx
, &sctx
->framebuffer
.atom
); /* updates DB_STENCIL_CLEAR */
735 sctx
->db_stencil_clear
= true;
736 si_mark_atom_dirty(sctx
, &sctx
->db_render_state
);
740 si_blitter_begin(ctx
, SI_CLEAR
);
741 util_blitter_clear(sctx
->blitter
, fb
->width
, fb
->height
,
742 util_framebuffer_get_num_layers(fb
),
743 buffers
, color
, depth
, stencil
);
746 if (sctx
->db_depth_clear
) {
747 sctx
->db_depth_clear
= false;
748 sctx
->db_depth_disable_expclear
= false;
749 zstex
->depth_cleared
= true;
750 si_mark_atom_dirty(sctx
, &sctx
->db_render_state
);
753 if (sctx
->db_stencil_clear
) {
754 sctx
->db_stencil_clear
= false;
755 sctx
->db_stencil_disable_expclear
= false;
756 zstex
->stencil_cleared
= true;
757 si_mark_atom_dirty(sctx
, &sctx
->db_render_state
);
761 static void si_clear_render_target(struct pipe_context
*ctx
,
762 struct pipe_surface
*dst
,
763 const union pipe_color_union
*color
,
764 unsigned dstx
, unsigned dsty
,
765 unsigned width
, unsigned height
,
766 bool render_condition_enabled
)
768 struct si_context
*sctx
= (struct si_context
*)ctx
;
770 si_blitter_begin(ctx
, SI_CLEAR_SURFACE
|
771 (render_condition_enabled
? 0 : SI_DISABLE_RENDER_COND
));
772 util_blitter_clear_render_target(sctx
->blitter
, dst
, color
,
773 dstx
, dsty
, width
, height
);
777 static void si_clear_depth_stencil(struct pipe_context
*ctx
,
778 struct pipe_surface
*dst
,
779 unsigned clear_flags
,
782 unsigned dstx
, unsigned dsty
,
783 unsigned width
, unsigned height
,
784 bool render_condition_enabled
)
786 struct si_context
*sctx
= (struct si_context
*)ctx
;
788 si_blitter_begin(ctx
, SI_CLEAR_SURFACE
|
789 (render_condition_enabled
? 0 : SI_DISABLE_RENDER_COND
));
790 util_blitter_clear_depth_stencil(sctx
->blitter
, dst
, clear_flags
, depth
, stencil
,
791 dstx
, dsty
, width
, height
);
795 /* Helper for decompressing a portion of a color or depth resource before
796 * blitting if any decompression is needed.
797 * The driver doesn't decompress resources automatically while u_blitter is
799 static void si_decompress_subresource(struct pipe_context
*ctx
,
800 struct pipe_resource
*tex
,
801 unsigned planes
, unsigned level
,
802 unsigned first_layer
, unsigned last_layer
)
804 struct si_context
*sctx
= (struct si_context
*)ctx
;
805 struct r600_texture
*rtex
= (struct r600_texture
*)tex
;
807 if (rtex
->db_compatible
) {
808 planes
&= PIPE_MASK_Z
| PIPE_MASK_S
;
810 if (!(rtex
->surface
.flags
& RADEON_SURF_SBUFFER
))
811 planes
&= ~PIPE_MASK_S
;
813 si_flush_depth_texture(sctx
, rtex
, planes
,
815 first_layer
, last_layer
);
816 } else if (rtex
->fmask
.size
|| rtex
->cmask
.size
|| rtex
->dcc_offset
) {
817 si_blit_decompress_color(ctx
, rtex
, level
, level
,
818 first_layer
, last_layer
, false);
822 struct texture_orig_info
{
832 void si_resource_copy_region(struct pipe_context
*ctx
,
833 struct pipe_resource
*dst
,
835 unsigned dstx
, unsigned dsty
, unsigned dstz
,
836 struct pipe_resource
*src
,
838 const struct pipe_box
*src_box
)
840 struct si_context
*sctx
= (struct si_context
*)ctx
;
841 struct r600_texture
*rsrc
= (struct r600_texture
*)src
;
842 struct pipe_surface
*dst_view
, dst_templ
;
843 struct pipe_sampler_view src_templ
, *src_view
;
844 unsigned dst_width
, dst_height
, src_width0
, src_height0
;
845 unsigned src_force_level
= 0;
846 struct pipe_box sbox
, dstbox
;
848 /* Handle buffers first. */
849 if (dst
->target
== PIPE_BUFFER
&& src
->target
== PIPE_BUFFER
) {
850 si_copy_buffer(sctx
, dst
, src
, dstx
, src_box
->x
, src_box
->width
);
854 assert(u_max_sample(dst
) == u_max_sample(src
));
856 /* The driver doesn't decompress resources automatically while
857 * u_blitter is rendering. */
858 si_decompress_subresource(ctx
, src
, PIPE_MASK_RGBAZS
, src_level
,
859 src_box
->z
, src_box
->z
+ src_box
->depth
- 1);
861 dst_width
= u_minify(dst
->width0
, dst_level
);
862 dst_height
= u_minify(dst
->height0
, dst_level
);
863 src_width0
= src
->width0
;
864 src_height0
= src
->height0
;
866 util_blitter_default_dst_texture(&dst_templ
, dst
, dst_level
, dstz
);
867 util_blitter_default_src_texture(&src_templ
, src
, src_level
);
869 if (util_format_is_compressed(src
->format
) ||
870 util_format_is_compressed(dst
->format
)) {
871 unsigned blocksize
= rsrc
->surface
.bpe
;
874 src_templ
.format
= PIPE_FORMAT_R16G16B16A16_UINT
; /* 64-bit block */
876 src_templ
.format
= PIPE_FORMAT_R32G32B32A32_UINT
; /* 128-bit block */
877 dst_templ
.format
= src_templ
.format
;
879 dst_width
= util_format_get_nblocksx(dst
->format
, dst_width
);
880 dst_height
= util_format_get_nblocksy(dst
->format
, dst_height
);
881 src_width0
= util_format_get_nblocksx(src
->format
, src_width0
);
882 src_height0
= util_format_get_nblocksy(src
->format
, src_height0
);
884 dstx
= util_format_get_nblocksx(dst
->format
, dstx
);
885 dsty
= util_format_get_nblocksy(dst
->format
, dsty
);
887 sbox
.x
= util_format_get_nblocksx(src
->format
, src_box
->x
);
888 sbox
.y
= util_format_get_nblocksy(src
->format
, src_box
->y
);
890 sbox
.width
= util_format_get_nblocksx(src
->format
, src_box
->width
);
891 sbox
.height
= util_format_get_nblocksy(src
->format
, src_box
->height
);
892 sbox
.depth
= src_box
->depth
;
895 src_force_level
= src_level
;
896 } else if (!util_blitter_is_copy_supported(sctx
->blitter
, dst
, src
) ||
897 /* also *8_SNORM has precision issues, use UNORM instead */
898 util_format_is_snorm8(src
->format
)) {
899 if (util_format_is_subsampled_422(src
->format
)) {
900 src_templ
.format
= PIPE_FORMAT_R8G8B8A8_UINT
;
901 dst_templ
.format
= PIPE_FORMAT_R8G8B8A8_UINT
;
903 dst_width
= util_format_get_nblocksx(dst
->format
, dst_width
);
904 src_width0
= util_format_get_nblocksx(src
->format
, src_width0
);
906 dstx
= util_format_get_nblocksx(dst
->format
, dstx
);
909 sbox
.x
= util_format_get_nblocksx(src
->format
, src_box
->x
);
910 sbox
.width
= util_format_get_nblocksx(src
->format
, src_box
->width
);
913 unsigned blocksize
= rsrc
->surface
.bpe
;
917 dst_templ
.format
= PIPE_FORMAT_R8_UNORM
;
918 src_templ
.format
= PIPE_FORMAT_R8_UNORM
;
921 dst_templ
.format
= PIPE_FORMAT_R8G8_UNORM
;
922 src_templ
.format
= PIPE_FORMAT_R8G8_UNORM
;
925 dst_templ
.format
= PIPE_FORMAT_R8G8B8A8_UNORM
;
926 src_templ
.format
= PIPE_FORMAT_R8G8B8A8_UNORM
;
929 dst_templ
.format
= PIPE_FORMAT_R16G16B16A16_UINT
;
930 src_templ
.format
= PIPE_FORMAT_R16G16B16A16_UINT
;
933 dst_templ
.format
= PIPE_FORMAT_R32G32B32A32_UINT
;
934 src_templ
.format
= PIPE_FORMAT_R32G32B32A32_UINT
;
937 fprintf(stderr
, "Unhandled format %s with blocksize %u\n",
938 util_format_short_name(src
->format
), blocksize
);
944 /* Initialize the surface. */
945 dst_view
= r600_create_surface_custom(ctx
, dst
, &dst_templ
,
946 dst_width
, dst_height
);
948 /* Initialize the sampler view. */
949 src_view
= si_create_sampler_view_custom(ctx
, src
, &src_templ
,
950 src_width0
, src_height0
,
953 u_box_3d(dstx
, dsty
, dstz
, abs(src_box
->width
), abs(src_box
->height
),
954 abs(src_box
->depth
), &dstbox
);
957 si_blitter_begin(ctx
, SI_COPY
);
958 util_blitter_blit_generic(sctx
->blitter
, dst_view
, &dstbox
,
959 src_view
, src_box
, src_width0
, src_height0
,
960 PIPE_MASK_RGBAZS
, PIPE_TEX_FILTER_NEAREST
, NULL
,
964 pipe_surface_reference(&dst_view
, NULL
);
965 pipe_sampler_view_reference(&src_view
, NULL
);
968 static bool do_hardware_msaa_resolve(struct pipe_context
*ctx
,
969 const struct pipe_blit_info
*info
)
971 struct si_context
*sctx
= (struct si_context
*)ctx
;
972 struct r600_texture
*src
= (struct r600_texture
*)info
->src
.resource
;
973 struct r600_texture
*dst
= (struct r600_texture
*)info
->dst
.resource
;
974 unsigned dst_width
= u_minify(info
->dst
.resource
->width0
, info
->dst
.level
);
975 unsigned dst_height
= u_minify(info
->dst
.resource
->height0
, info
->dst
.level
);
976 enum pipe_format format
= info
->src
.format
;
977 unsigned sample_mask
= ~0;
978 struct pipe_resource
*tmp
, templ
;
979 struct pipe_blit_info blit
;
981 /* Check basic requirements for hw resolve. */
982 if (!(info
->src
.resource
->nr_samples
> 1 &&
983 info
->dst
.resource
->nr_samples
<= 1 &&
984 !util_format_is_pure_integer(format
) &&
985 !util_format_is_depth_or_stencil(format
) &&
986 util_max_layer(info
->src
.resource
, 0) == 0))
989 /* Hardware MSAA resolve doesn't work if SPI format = NORM16_ABGR and
990 * the format is R16G16. Use R16A16, which does work.
992 if (format
== PIPE_FORMAT_R16G16_UNORM
)
993 format
= PIPE_FORMAT_R16A16_UNORM
;
994 if (format
== PIPE_FORMAT_R16G16_SNORM
)
995 format
= PIPE_FORMAT_R16A16_SNORM
;
997 /* Check the remaining requirements for hw resolve. */
998 if (util_max_layer(info
->dst
.resource
, info
->dst
.level
) == 0 &&
999 !info
->scissor_enable
&&
1000 (info
->mask
& PIPE_MASK_RGBA
) == PIPE_MASK_RGBA
&&
1001 util_is_format_compatible(util_format_description(info
->src
.format
),
1002 util_format_description(info
->dst
.format
)) &&
1003 dst_width
== info
->src
.resource
->width0
&&
1004 dst_height
== info
->src
.resource
->height0
&&
1005 info
->dst
.box
.x
== 0 &&
1006 info
->dst
.box
.y
== 0 &&
1007 info
->dst
.box
.width
== dst_width
&&
1008 info
->dst
.box
.height
== dst_height
&&
1009 info
->dst
.box
.depth
== 1 &&
1010 info
->src
.box
.x
== 0 &&
1011 info
->src
.box
.y
== 0 &&
1012 info
->src
.box
.width
== dst_width
&&
1013 info
->src
.box
.height
== dst_height
&&
1014 info
->src
.box
.depth
== 1 &&
1015 !dst
->surface
.is_linear
&&
1016 (!dst
->cmask
.size
|| !dst
->dirty_level_mask
)) { /* dst cannot be fast-cleared */
1017 /* Check the last constraint. */
1018 if (src
->surface
.micro_tile_mode
!= dst
->surface
.micro_tile_mode
) {
1019 /* The next fast clear will switch to this mode to
1020 * get direct hw resolve next time if the mode is
1023 src
->last_msaa_resolve_target_micro_mode
=
1024 dst
->surface
.micro_tile_mode
;
1025 goto resolve_to_temp
;
1028 /* Resolving into a surface with DCC is unsupported. Since
1029 * it's being overwritten anyway, clear it to uncompressed.
1030 * This is still the fastest codepath even with this clear.
1032 if (dst
->dcc_offset
&&
1033 info
->dst
.level
< dst
->surface
.num_dcc_levels
) {
1034 vi_dcc_clear_level(&sctx
->b
, dst
, info
->dst
.level
,
1036 dst
->dirty_level_mask
&= ~(1 << info
->dst
.level
);
1039 /* Resolve directly from src to dst. */
1040 si_blitter_begin(ctx
, SI_COLOR_RESOLVE
|
1041 (info
->render_condition_enable
? 0 : SI_DISABLE_RENDER_COND
));
1042 util_blitter_custom_resolve_color(sctx
->blitter
,
1043 info
->dst
.resource
, info
->dst
.level
,
1045 info
->src
.resource
, info
->src
.box
.z
,
1046 sample_mask
, sctx
->custom_blend_resolve
,
1048 si_blitter_end(ctx
);
1053 /* Shader-based resolve is VERY SLOW. Instead, resolve into
1054 * a temporary texture and blit.
1056 memset(&templ
, 0, sizeof(templ
));
1057 templ
.target
= PIPE_TEXTURE_2D
;
1058 templ
.format
= info
->src
.resource
->format
;
1059 templ
.width0
= info
->src
.resource
->width0
;
1060 templ
.height0
= info
->src
.resource
->height0
;
1062 templ
.array_size
= 1;
1063 templ
.usage
= PIPE_USAGE_DEFAULT
;
1064 templ
.flags
= R600_RESOURCE_FLAG_FORCE_TILING
|
1065 R600_RESOURCE_FLAG_DISABLE_DCC
;
1067 /* The src and dst microtile modes must be the same. */
1068 if (src
->surface
.micro_tile_mode
== V_009910_ADDR_SURF_DISPLAY_MICRO_TILING
)
1069 templ
.bind
= PIPE_BIND_SCANOUT
;
1073 tmp
= ctx
->screen
->resource_create(ctx
->screen
, &templ
);
1077 assert(src
->surface
.micro_tile_mode
==
1078 ((struct r600_texture
*)tmp
)->surface
.micro_tile_mode
);
1081 si_blitter_begin(ctx
, SI_COLOR_RESOLVE
|
1082 (info
->render_condition_enable
? 0 : SI_DISABLE_RENDER_COND
));
1083 util_blitter_custom_resolve_color(sctx
->blitter
, tmp
, 0, 0,
1084 info
->src
.resource
, info
->src
.box
.z
,
1085 sample_mask
, sctx
->custom_blend_resolve
,
1087 si_blitter_end(ctx
);
1091 blit
.src
.resource
= tmp
;
1094 si_blitter_begin(ctx
, SI_BLIT
|
1095 (info
->render_condition_enable
? 0 : SI_DISABLE_RENDER_COND
));
1096 util_blitter_blit(sctx
->blitter
, &blit
);
1097 si_blitter_end(ctx
);
1099 pipe_resource_reference(&tmp
, NULL
);
1103 static void si_blit(struct pipe_context
*ctx
,
1104 const struct pipe_blit_info
*info
)
1106 struct si_context
*sctx
= (struct si_context
*)ctx
;
1107 struct r600_texture
*rdst
= (struct r600_texture
*)info
->dst
.resource
;
1109 if (do_hardware_msaa_resolve(ctx
, info
)) {
1113 /* Using SDMA for copying to a linear texture in GTT is much faster.
1114 * This improves DRI PRIME performance.
1116 * resource_copy_region can't do this yet, because dma_copy calls it
1117 * on failure (recursion).
1119 if (rdst
->surface
.is_linear
&&
1121 util_can_blit_via_copy_region(info
, false)) {
1122 sctx
->b
.dma_copy(ctx
, info
->dst
.resource
, info
->dst
.level
,
1123 info
->dst
.box
.x
, info
->dst
.box
.y
,
1125 info
->src
.resource
, info
->src
.level
,
1130 assert(util_blitter_is_blit_supported(sctx
->blitter
, info
));
1132 /* The driver doesn't decompress resources automatically while
1133 * u_blitter is rendering. */
1134 vi_dcc_disable_if_incompatible_format(&sctx
->b
, info
->src
.resource
,
1137 vi_dcc_disable_if_incompatible_format(&sctx
->b
, info
->dst
.resource
,
1140 si_decompress_subresource(ctx
, info
->src
.resource
, info
->mask
,
1143 info
->src
.box
.z
+ info
->src
.box
.depth
- 1);
1145 if (sctx
->screen
->b
.debug_flags
& DBG_FORCE_DMA
&&
1146 util_try_blit_via_copy_region(ctx
, info
))
1149 si_blitter_begin(ctx
, SI_BLIT
|
1150 (info
->render_condition_enable
? 0 : SI_DISABLE_RENDER_COND
));
1151 util_blitter_blit(sctx
->blitter
, info
);
1152 si_blitter_end(ctx
);
1155 static boolean
si_generate_mipmap(struct pipe_context
*ctx
,
1156 struct pipe_resource
*tex
,
1157 enum pipe_format format
,
1158 unsigned base_level
, unsigned last_level
,
1159 unsigned first_layer
, unsigned last_layer
)
1161 struct si_context
*sctx
= (struct si_context
*)ctx
;
1162 struct r600_texture
*rtex
= (struct r600_texture
*)tex
;
1164 if (!util_blitter_is_copy_supported(sctx
->blitter
, tex
, tex
))
1167 /* The driver doesn't decompress resources automatically while
1168 * u_blitter is rendering. */
1169 vi_dcc_disable_if_incompatible_format(&sctx
->b
, tex
, base_level
,
1171 si_decompress_subresource(ctx
, tex
, PIPE_MASK_RGBAZS
,
1172 base_level
, first_layer
, last_layer
);
1174 /* Clear dirty_level_mask for the levels that will be overwritten. */
1175 assert(base_level
< last_level
);
1176 rtex
->dirty_level_mask
&= ~u_bit_consecutive(base_level
+ 1,
1177 last_level
- base_level
);
1179 si_blitter_begin(ctx
, SI_BLIT
| SI_DISABLE_RENDER_COND
);
1180 util_blitter_generate_mipmap(sctx
->blitter
, tex
, format
,
1181 base_level
, last_level
,
1182 first_layer
, last_layer
);
1183 si_blitter_end(ctx
);
1187 static void si_flush_resource(struct pipe_context
*ctx
,
1188 struct pipe_resource
*res
)
1190 struct r600_texture
*rtex
= (struct r600_texture
*)res
;
1192 assert(res
->target
!= PIPE_BUFFER
);
1193 assert(!rtex
->dcc_separate_buffer
|| rtex
->dcc_gather_statistics
);
1195 /* st/dri calls flush twice per frame (not a bug), this prevents double
1197 if (rtex
->dcc_separate_buffer
&& !rtex
->separate_dcc_dirty
)
1200 if (!rtex
->is_depth
&& (rtex
->cmask
.size
|| rtex
->dcc_offset
)) {
1201 si_blit_decompress_color(ctx
, rtex
, 0, res
->last_level
,
1202 0, util_max_layer(res
, 0),
1203 rtex
->dcc_separate_buffer
!= NULL
);
1206 /* Always do the analysis even if DCC is disabled at the moment. */
1207 if (rtex
->dcc_gather_statistics
&& rtex
->separate_dcc_dirty
) {
1208 rtex
->separate_dcc_dirty
= false;
1209 vi_separate_dcc_process_and_reset_stats(ctx
, rtex
);
1213 static void si_decompress_dcc(struct pipe_context
*ctx
,
1214 struct r600_texture
*rtex
)
1216 if (!rtex
->dcc_offset
)
1219 si_blit_decompress_color(ctx
, rtex
, 0, rtex
->resource
.b
.b
.last_level
,
1220 0, util_max_layer(&rtex
->resource
.b
.b
, 0),
1224 static void si_pipe_clear_buffer(struct pipe_context
*ctx
,
1225 struct pipe_resource
*dst
,
1226 unsigned offset
, unsigned size
,
1227 const void *clear_value_ptr
,
1228 int clear_value_size
)
1230 struct si_context
*sctx
= (struct si_context
*)ctx
;
1231 uint32_t dword_value
;
1234 assert(offset
% clear_value_size
== 0);
1235 assert(size
% clear_value_size
== 0);
1237 if (clear_value_size
> 4) {
1238 const uint32_t *u32
= clear_value_ptr
;
1239 bool clear_dword_duplicated
= true;
1241 /* See if we can lower large fills to dword fills. */
1242 for (i
= 1; i
< clear_value_size
/ 4; i
++)
1243 if (u32
[0] != u32
[i
]) {
1244 clear_dword_duplicated
= false;
1248 if (!clear_dword_duplicated
) {
1249 /* Use transform feedback for 64-bit, 96-bit, and
1252 union pipe_color_union clear_value
;
1254 memcpy(&clear_value
, clear_value_ptr
, clear_value_size
);
1255 si_blitter_begin(ctx
, SI_DISABLE_RENDER_COND
);
1256 util_blitter_clear_buffer(sctx
->blitter
, dst
, offset
,
1257 size
, clear_value_size
/ 4,
1259 si_blitter_end(ctx
);
1264 /* Expand the clear value to a dword. */
1265 switch (clear_value_size
) {
1267 dword_value
= *(uint8_t*)clear_value_ptr
;
1268 dword_value
|= (dword_value
<< 8) |
1269 (dword_value
<< 16) |
1270 (dword_value
<< 24);
1273 dword_value
= *(uint16_t*)clear_value_ptr
;
1274 dword_value
|= dword_value
<< 16;
1277 dword_value
= *(uint32_t*)clear_value_ptr
;
1280 sctx
->b
.clear_buffer(ctx
, dst
, offset
, size
, dword_value
,
1281 R600_COHERENCY_SHADER
);
1284 void si_init_blit_functions(struct si_context
*sctx
)
1286 sctx
->b
.b
.clear
= si_clear
;
1287 sctx
->b
.b
.clear_buffer
= si_pipe_clear_buffer
;
1288 sctx
->b
.b
.clear_render_target
= si_clear_render_target
;
1289 sctx
->b
.b
.clear_depth_stencil
= si_clear_depth_stencil
;
1290 sctx
->b
.b
.resource_copy_region
= si_resource_copy_region
;
1291 sctx
->b
.b
.blit
= si_blit
;
1292 sctx
->b
.b
.flush_resource
= si_flush_resource
;
1293 sctx
->b
.b
.generate_mipmap
= si_generate_mipmap
;
1294 sctx
->b
.blit_decompress_depth
= si_blit_decompress_depth
;
1295 sctx
->b
.decompress_dcc
= si_decompress_dcc
;