radeonsi: switch to 3-spaces style
[mesa.git] / src / gallium / drivers / radeonsi / si_pipe.c
1 /*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 * Copyright 2018 Advanced Micro Devices, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * on the rights to use, copy, modify, merge, publish, distribute, sub
10 * license, and/or sell copies of the Software, and to permit persons to whom
11 * the Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
21 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
22 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
23 * USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 #include "si_pipe.h"
27
28 #include "driver_ddebug/dd_util.h"
29 #include "gallium/winsys/amdgpu/drm/amdgpu_public.h"
30 #include "gallium/winsys/radeon/drm/radeon_drm_public.h"
31 #include "radeon/radeon_uvd.h"
32 #include "si_compute.h"
33 #include "si_public.h"
34 #include "si_shader_internal.h"
35 #include "sid.h"
36 #include "util/disk_cache.h"
37 #include "util/u_log.h"
38 #include "util/u_memory.h"
39 #include "util/u_suballoc.h"
40 #include "util/u_tests.h"
41 #include "util/u_upload_mgr.h"
42 #include "util/xmlconfig.h"
43 #include "vl/vl_decoder.h"
44
45 #include <xf86drm.h>
46
47 static struct pipe_context *si_create_context(struct pipe_screen *screen, unsigned flags);
48
49 static const struct debug_named_value debug_options[] = {
50 /* Shader logging options: */
51 {"vs", DBG(VS), "Print vertex shaders"},
52 {"ps", DBG(PS), "Print pixel shaders"},
53 {"gs", DBG(GS), "Print geometry shaders"},
54 {"tcs", DBG(TCS), "Print tessellation control shaders"},
55 {"tes", DBG(TES), "Print tessellation evaluation shaders"},
56 {"cs", DBG(CS), "Print compute shaders"},
57 {"noir", DBG(NO_IR), "Don't print the LLVM IR"},
58 {"nonir", DBG(NO_NIR), "Don't print NIR when printing shaders"},
59 {"noasm", DBG(NO_ASM), "Don't print disassembled shaders"},
60 {"preoptir", DBG(PREOPT_IR), "Print the LLVM IR before initial optimizations"},
61
62 /* Shader compiler options the shader cache should be aware of: */
63 {"gisel", DBG(GISEL), "Enable LLVM global instruction selector."},
64 {"w32ge", DBG(W32_GE), "Use Wave32 for vertex, tessellation, and geometry shaders."},
65 {"w32ps", DBG(W32_PS), "Use Wave32 for pixel shaders."},
66 {"w32cs", DBG(W32_CS), "Use Wave32 for computes shaders."},
67 {"w64ge", DBG(W64_GE), "Use Wave64 for vertex, tessellation, and geometry shaders."},
68 {"w64ps", DBG(W64_PS), "Use Wave64 for pixel shaders."},
69 {"w64cs", DBG(W64_CS), "Use Wave64 for computes shaders."},
70
71 /* Shader compiler options (with no effect on the shader cache): */
72 {"checkir", DBG(CHECK_IR), "Enable additional sanity checks on shader IR"},
73 {"mono", DBG(MONOLITHIC_SHADERS), "Use old-style monolithic shaders compiled on demand"},
74 {"nooptvariant", DBG(NO_OPT_VARIANT), "Disable compiling optimized shader variants."},
75
76 /* Information logging options: */
77 {"info", DBG(INFO), "Print driver information"},
78 {"tex", DBG(TEX), "Print texture info"},
79 {"compute", DBG(COMPUTE), "Print compute info"},
80 {"vm", DBG(VM), "Print virtual addresses when creating resources"},
81 {"cache_stats", DBG(CACHE_STATS), "Print shader cache statistics."},
82
83 /* Driver options: */
84 {"forcedma", DBG(FORCE_SDMA), "Use SDMA for all operations when possible."},
85 {"nodma", DBG(NO_SDMA), "Disable SDMA"},
86 {"nodmaclear", DBG(NO_SDMA_CLEARS), "Disable SDMA clears"},
87 {"nodmacopyimage", DBG(NO_SDMA_COPY_IMAGE), "Disable SDMA image copies"},
88 {"nowc", DBG(NO_WC), "Disable GTT write combining"},
89 {"check_vm", DBG(CHECK_VM), "Check VM faults and dump debug info."},
90 {"reserve_vmid", DBG(RESERVE_VMID), "Force VMID reservation per context."},
91 {"zerovram", DBG(ZERO_VRAM), "Clear VRAM allocations."},
92
93 /* 3D engine options: */
94 {"nogfx", DBG(NO_GFX), "Disable graphics. Only multimedia compute paths can be used."},
95 {"nongg", DBG(NO_NGG), "Disable NGG and use the legacy pipeline."},
96 {"nggc", DBG(ALWAYS_NGG_CULLING), "Always use NGG culling even when it can hurt."},
97 {"nonggc", DBG(NO_NGG_CULLING), "Disable NGG culling."},
98 {"alwayspd", DBG(ALWAYS_PD), "Always enable the primitive discard compute shader."},
99 {"pd", DBG(PD), "Enable the primitive discard compute shader for large draw calls."},
100 {"nopd", DBG(NO_PD), "Disable the primitive discard compute shader."},
101 {"switch_on_eop", DBG(SWITCH_ON_EOP), "Program WD/IA to switch on end-of-packet."},
102 {"nooutoforder", DBG(NO_OUT_OF_ORDER), "Disable out-of-order rasterization"},
103 {"nodpbb", DBG(NO_DPBB), "Disable DPBB."},
104 {"nodfsm", DBG(NO_DFSM), "Disable DFSM."},
105 {"dpbb", DBG(DPBB), "Enable DPBB."},
106 {"dfsm", DBG(DFSM), "Enable DFSM."},
107 {"nohyperz", DBG(NO_HYPERZ), "Disable Hyper-Z"},
108 {"norbplus", DBG(NO_RB_PLUS), "Disable RB+."},
109 {"no2d", DBG(NO_2D_TILING), "Disable 2D tiling"},
110 {"notiling", DBG(NO_TILING), "Disable tiling"},
111 {"nodcc", DBG(NO_DCC), "Disable DCC."},
112 {"nodccclear", DBG(NO_DCC_CLEAR), "Disable DCC fast clear."},
113 {"nodccfb", DBG(NO_DCC_FB), "Disable separate DCC on the main framebuffer"},
114 {"nodccmsaa", DBG(NO_DCC_MSAA), "Disable DCC for MSAA"},
115 {"nofmask", DBG(NO_FMASK), "Disable MSAA compression"},
116
117 DEBUG_NAMED_VALUE_END /* must be last */
118 };
119
120 static const struct debug_named_value test_options[] = {
121 /* Tests: */
122 {"testdma", DBG(TEST_DMA), "Invoke SDMA tests and exit."},
123 {"testvmfaultcp", DBG(TEST_VMFAULT_CP), "Invoke a CP VM fault test and exit."},
124 {"testvmfaultsdma", DBG(TEST_VMFAULT_SDMA), "Invoke a SDMA VM fault test and exit."},
125 {"testvmfaultshader", DBG(TEST_VMFAULT_SHADER), "Invoke a shader VM fault test and exit."},
126 {"testdmaperf", DBG(TEST_DMA_PERF), "Test DMA performance"},
127 {"testgds", DBG(TEST_GDS), "Test GDS."},
128 {"testgdsmm", DBG(TEST_GDS_MM), "Test GDS memory management."},
129 {"testgdsoamm", DBG(TEST_GDS_OA_MM), "Test GDS OA memory management."},
130
131 DEBUG_NAMED_VALUE_END /* must be last */
132 };
133
134 void si_init_compiler(struct si_screen *sscreen, struct ac_llvm_compiler *compiler)
135 {
136 /* Only create the less-optimizing version of the compiler on APUs
137 * predating Ryzen (Raven). */
138 bool create_low_opt_compiler =
139 !sscreen->info.has_dedicated_vram && sscreen->info.chip_class <= GFX8;
140
141 enum ac_target_machine_options tm_options =
142 (sscreen->debug_flags & DBG(GISEL) ? AC_TM_ENABLE_GLOBAL_ISEL : 0) |
143 (sscreen->info.chip_class >= GFX9 ? AC_TM_FORCE_ENABLE_XNACK : 0) |
144 (sscreen->info.chip_class < GFX9 ? AC_TM_FORCE_DISABLE_XNACK : 0) |
145 (!sscreen->llvm_has_working_vgpr_indexing ? AC_TM_PROMOTE_ALLOCA_TO_SCRATCH : 0) |
146 (sscreen->debug_flags & DBG(CHECK_IR) ? AC_TM_CHECK_IR : 0) |
147 (create_low_opt_compiler ? AC_TM_CREATE_LOW_OPT : 0);
148
149 ac_init_llvm_once();
150 ac_init_llvm_compiler(compiler, sscreen->info.family, tm_options);
151 compiler->passes = ac_create_llvm_passes(compiler->tm);
152
153 if (compiler->tm_wave32)
154 compiler->passes_wave32 = ac_create_llvm_passes(compiler->tm_wave32);
155 if (compiler->low_opt_tm)
156 compiler->low_opt_passes = ac_create_llvm_passes(compiler->low_opt_tm);
157 }
158
159 static void si_destroy_compiler(struct ac_llvm_compiler *compiler)
160 {
161 ac_destroy_llvm_compiler(compiler);
162 }
163
164 /*
165 * pipe_context
166 */
167 static void si_destroy_context(struct pipe_context *context)
168 {
169 struct si_context *sctx = (struct si_context *)context;
170 int i;
171
172 /* Unreference the framebuffer normally to disable related logic
173 * properly.
174 */
175 struct pipe_framebuffer_state fb = {};
176 if (context->set_framebuffer_state)
177 context->set_framebuffer_state(context, &fb);
178
179 si_release_all_descriptors(sctx);
180
181 if (sctx->chip_class >= GFX10 && sctx->has_graphics)
182 gfx10_destroy_query(sctx);
183
184 pipe_resource_reference(&sctx->esgs_ring, NULL);
185 pipe_resource_reference(&sctx->gsvs_ring, NULL);
186 pipe_resource_reference(&sctx->tess_rings, NULL);
187 pipe_resource_reference(&sctx->null_const_buf.buffer, NULL);
188 pipe_resource_reference(&sctx->sample_pos_buffer, NULL);
189 si_resource_reference(&sctx->border_color_buffer, NULL);
190 free(sctx->border_color_table);
191 si_resource_reference(&sctx->scratch_buffer, NULL);
192 si_resource_reference(&sctx->compute_scratch_buffer, NULL);
193 si_resource_reference(&sctx->wait_mem_scratch, NULL);
194 si_resource_reference(&sctx->small_prim_cull_info_buf, NULL);
195
196 si_pm4_free_state(sctx, sctx->init_config, ~0);
197 if (sctx->init_config_gs_rings)
198 si_pm4_free_state(sctx, sctx->init_config_gs_rings, ~0);
199 for (i = 0; i < ARRAY_SIZE(sctx->vgt_shader_config); i++)
200 si_pm4_delete_state(sctx, vgt_shader_config, sctx->vgt_shader_config[i]);
201
202 if (sctx->fixed_func_tcs_shader.cso)
203 sctx->b.delete_tcs_state(&sctx->b, sctx->fixed_func_tcs_shader.cso);
204 if (sctx->custom_dsa_flush)
205 sctx->b.delete_depth_stencil_alpha_state(&sctx->b, sctx->custom_dsa_flush);
206 if (sctx->custom_blend_resolve)
207 sctx->b.delete_blend_state(&sctx->b, sctx->custom_blend_resolve);
208 if (sctx->custom_blend_fmask_decompress)
209 sctx->b.delete_blend_state(&sctx->b, sctx->custom_blend_fmask_decompress);
210 if (sctx->custom_blend_eliminate_fastclear)
211 sctx->b.delete_blend_state(&sctx->b, sctx->custom_blend_eliminate_fastclear);
212 if (sctx->custom_blend_dcc_decompress)
213 sctx->b.delete_blend_state(&sctx->b, sctx->custom_blend_dcc_decompress);
214 if (sctx->vs_blit_pos)
215 sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_pos);
216 if (sctx->vs_blit_pos_layered)
217 sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_pos_layered);
218 if (sctx->vs_blit_color)
219 sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_color);
220 if (sctx->vs_blit_color_layered)
221 sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_color_layered);
222 if (sctx->vs_blit_texcoord)
223 sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_texcoord);
224 if (sctx->cs_clear_buffer)
225 sctx->b.delete_compute_state(&sctx->b, sctx->cs_clear_buffer);
226 if (sctx->cs_copy_buffer)
227 sctx->b.delete_compute_state(&sctx->b, sctx->cs_copy_buffer);
228 if (sctx->cs_copy_image)
229 sctx->b.delete_compute_state(&sctx->b, sctx->cs_copy_image);
230 if (sctx->cs_copy_image_1d_array)
231 sctx->b.delete_compute_state(&sctx->b, sctx->cs_copy_image_1d_array);
232 if (sctx->cs_clear_render_target)
233 sctx->b.delete_compute_state(&sctx->b, sctx->cs_clear_render_target);
234 if (sctx->cs_clear_render_target_1d_array)
235 sctx->b.delete_compute_state(&sctx->b, sctx->cs_clear_render_target_1d_array);
236 if (sctx->cs_clear_12bytes_buffer)
237 sctx->b.delete_compute_state(&sctx->b, sctx->cs_clear_12bytes_buffer);
238 if (sctx->cs_dcc_retile)
239 sctx->b.delete_compute_state(&sctx->b, sctx->cs_dcc_retile);
240
241 for (unsigned i = 0; i < ARRAY_SIZE(sctx->cs_fmask_expand); i++) {
242 for (unsigned j = 0; j < ARRAY_SIZE(sctx->cs_fmask_expand[i]); j++) {
243 if (sctx->cs_fmask_expand[i][j]) {
244 sctx->b.delete_compute_state(&sctx->b, sctx->cs_fmask_expand[i][j]);
245 }
246 }
247 }
248
249 if (sctx->blitter)
250 util_blitter_destroy(sctx->blitter);
251
252 /* Release DCC stats. */
253 for (int i = 0; i < ARRAY_SIZE(sctx->dcc_stats); i++) {
254 assert(!sctx->dcc_stats[i].query_active);
255
256 for (int j = 0; j < ARRAY_SIZE(sctx->dcc_stats[i].ps_stats); j++)
257 if (sctx->dcc_stats[i].ps_stats[j])
258 sctx->b.destroy_query(&sctx->b, sctx->dcc_stats[i].ps_stats[j]);
259
260 si_texture_reference(&sctx->dcc_stats[i].tex, NULL);
261 }
262
263 if (sctx->query_result_shader)
264 sctx->b.delete_compute_state(&sctx->b, sctx->query_result_shader);
265 if (sctx->sh_query_result_shader)
266 sctx->b.delete_compute_state(&sctx->b, sctx->sh_query_result_shader);
267
268 if (sctx->gfx_cs)
269 sctx->ws->cs_destroy(sctx->gfx_cs);
270 if (sctx->sdma_cs)
271 sctx->ws->cs_destroy(sctx->sdma_cs);
272 if (sctx->ctx)
273 sctx->ws->ctx_destroy(sctx->ctx);
274
275 if (sctx->b.stream_uploader)
276 u_upload_destroy(sctx->b.stream_uploader);
277 if (sctx->b.const_uploader)
278 u_upload_destroy(sctx->b.const_uploader);
279 if (sctx->cached_gtt_allocator)
280 u_upload_destroy(sctx->cached_gtt_allocator);
281
282 slab_destroy_child(&sctx->pool_transfers);
283 slab_destroy_child(&sctx->pool_transfers_unsync);
284
285 if (sctx->allocator_zeroed_memory)
286 u_suballocator_destroy(sctx->allocator_zeroed_memory);
287
288 sctx->ws->fence_reference(&sctx->last_gfx_fence, NULL);
289 sctx->ws->fence_reference(&sctx->last_sdma_fence, NULL);
290 sctx->ws->fence_reference(&sctx->last_ib_barrier_fence, NULL);
291 si_resource_reference(&sctx->eop_bug_scratch, NULL);
292 si_resource_reference(&sctx->index_ring, NULL);
293 si_resource_reference(&sctx->barrier_buf, NULL);
294 si_resource_reference(&sctx->last_ib_barrier_buf, NULL);
295 pb_reference(&sctx->gds, NULL);
296 pb_reference(&sctx->gds_oa, NULL);
297
298 si_destroy_compiler(&sctx->compiler);
299
300 si_saved_cs_reference(&sctx->current_saved_cs, NULL);
301
302 _mesa_hash_table_destroy(sctx->tex_handles, NULL);
303 _mesa_hash_table_destroy(sctx->img_handles, NULL);
304
305 util_dynarray_fini(&sctx->resident_tex_handles);
306 util_dynarray_fini(&sctx->resident_img_handles);
307 util_dynarray_fini(&sctx->resident_tex_needs_color_decompress);
308 util_dynarray_fini(&sctx->resident_img_needs_color_decompress);
309 util_dynarray_fini(&sctx->resident_tex_needs_depth_decompress);
310 si_unref_sdma_uploads(sctx);
311 free(sctx->sdma_uploads);
312 FREE(sctx);
313 }
314
315 static enum pipe_reset_status si_get_reset_status(struct pipe_context *ctx)
316 {
317 struct si_context *sctx = (struct si_context *)ctx;
318 struct si_screen *sscreen = sctx->screen;
319 enum pipe_reset_status status = sctx->ws->ctx_query_reset_status(sctx->ctx);
320
321 if (status != PIPE_NO_RESET) {
322 /* Call the state tracker to set a no-op API dispatch. */
323 if (sctx->device_reset_callback.reset) {
324 sctx->device_reset_callback.reset(sctx->device_reset_callback.data, status);
325 }
326
327 /* Re-create the auxiliary context, because it won't submit
328 * any new IBs due to a GPU reset.
329 */
330 simple_mtx_lock(&sscreen->aux_context_lock);
331
332 struct u_log_context *aux_log = ((struct si_context *)sscreen->aux_context)->log;
333 sscreen->aux_context->set_log_context(sscreen->aux_context, NULL);
334 sscreen->aux_context->destroy(sscreen->aux_context);
335
336 sscreen->aux_context = si_create_context(
337 &sscreen->b, (sscreen->options.aux_debug ? PIPE_CONTEXT_DEBUG : 0) |
338 (sscreen->info.has_graphics ? 0 : PIPE_CONTEXT_COMPUTE_ONLY));
339 sscreen->aux_context->set_log_context(sscreen->aux_context, aux_log);
340 simple_mtx_unlock(&sscreen->aux_context_lock);
341 }
342 return status;
343 }
344
345 static void si_set_device_reset_callback(struct pipe_context *ctx,
346 const struct pipe_device_reset_callback *cb)
347 {
348 struct si_context *sctx = (struct si_context *)ctx;
349
350 if (cb)
351 sctx->device_reset_callback = *cb;
352 else
353 memset(&sctx->device_reset_callback, 0, sizeof(sctx->device_reset_callback));
354 }
355
356 /* Apitrace profiling:
357 * 1) qapitrace : Tools -> Profile: Measure CPU & GPU times
358 * 2) In the middle panel, zoom in (mouse wheel) on some bad draw call
359 * and remember its number.
360 * 3) In Mesa, enable queries and performance counters around that draw
361 * call and print the results.
362 * 4) glretrace --benchmark --markers ..
363 */
364 static void si_emit_string_marker(struct pipe_context *ctx, const char *string, int len)
365 {
366 struct si_context *sctx = (struct si_context *)ctx;
367
368 dd_parse_apitrace_marker(string, len, &sctx->apitrace_call_number);
369
370 if (sctx->log)
371 u_log_printf(sctx->log, "\nString marker: %*s\n", len, string);
372 }
373
374 static void si_set_debug_callback(struct pipe_context *ctx, const struct pipe_debug_callback *cb)
375 {
376 struct si_context *sctx = (struct si_context *)ctx;
377 struct si_screen *screen = sctx->screen;
378
379 util_queue_finish(&screen->shader_compiler_queue);
380 util_queue_finish(&screen->shader_compiler_queue_low_priority);
381
382 if (cb)
383 sctx->debug = *cb;
384 else
385 memset(&sctx->debug, 0, sizeof(sctx->debug));
386 }
387
388 static void si_set_log_context(struct pipe_context *ctx, struct u_log_context *log)
389 {
390 struct si_context *sctx = (struct si_context *)ctx;
391 sctx->log = log;
392
393 if (log)
394 u_log_add_auto_logger(log, si_auto_log_cs, sctx);
395 }
396
397 static void si_set_context_param(struct pipe_context *ctx, enum pipe_context_param param,
398 unsigned value)
399 {
400 struct radeon_winsys *ws = ((struct si_context *)ctx)->ws;
401
402 switch (param) {
403 case PIPE_CONTEXT_PARAM_PIN_THREADS_TO_L3_CACHE:
404 ws->pin_threads_to_L3_cache(ws, value);
405 break;
406 default:;
407 }
408 }
409
410 static struct pipe_context *si_create_context(struct pipe_screen *screen, unsigned flags)
411 {
412 struct si_screen *sscreen = (struct si_screen *)screen;
413 STATIC_ASSERT(DBG_COUNT <= 64);
414
415 /* Don't create a context if it's not compute-only and hw is compute-only. */
416 if (!sscreen->info.has_graphics && !(flags & PIPE_CONTEXT_COMPUTE_ONLY))
417 return NULL;
418
419 struct si_context *sctx = CALLOC_STRUCT(si_context);
420 struct radeon_winsys *ws = sscreen->ws;
421 int shader, i;
422 bool stop_exec_on_failure = (flags & PIPE_CONTEXT_LOSE_CONTEXT_ON_RESET) != 0;
423
424 if (!sctx)
425 return NULL;
426
427 sctx->has_graphics = sscreen->info.chip_class == GFX6 || !(flags & PIPE_CONTEXT_COMPUTE_ONLY);
428
429 if (flags & PIPE_CONTEXT_DEBUG)
430 sscreen->record_llvm_ir = true; /* racy but not critical */
431
432 sctx->b.screen = screen; /* this must be set first */
433 sctx->b.priv = NULL;
434 sctx->b.destroy = si_destroy_context;
435 sctx->screen = sscreen; /* Easy accessing of screen/winsys. */
436 sctx->is_debug = (flags & PIPE_CONTEXT_DEBUG) != 0;
437
438 slab_create_child(&sctx->pool_transfers, &sscreen->pool_transfers);
439 slab_create_child(&sctx->pool_transfers_unsync, &sscreen->pool_transfers);
440
441 sctx->ws = sscreen->ws;
442 sctx->family = sscreen->info.family;
443 sctx->chip_class = sscreen->info.chip_class;
444
445 if (sctx->chip_class == GFX7 || sctx->chip_class == GFX8 || sctx->chip_class == GFX9) {
446 sctx->eop_bug_scratch = si_resource(pipe_buffer_create(
447 &sscreen->b, 0, PIPE_USAGE_DEFAULT, 16 * sscreen->info.num_render_backends));
448 if (!sctx->eop_bug_scratch)
449 goto fail;
450 }
451
452 /* Initialize context allocators. */
453 sctx->allocator_zeroed_memory =
454 u_suballocator_create(&sctx->b, 128 * 1024, 0, PIPE_USAGE_DEFAULT,
455 SI_RESOURCE_FLAG_UNMAPPABLE | SI_RESOURCE_FLAG_CLEAR, false);
456 if (!sctx->allocator_zeroed_memory)
457 goto fail;
458
459 sctx->b.stream_uploader =
460 u_upload_create(&sctx->b, 1024 * 1024, 0, PIPE_USAGE_STREAM, SI_RESOURCE_FLAG_READ_ONLY);
461 if (!sctx->b.stream_uploader)
462 goto fail;
463
464 sctx->cached_gtt_allocator = u_upload_create(&sctx->b, 16 * 1024, 0, PIPE_USAGE_STAGING, 0);
465 if (!sctx->cached_gtt_allocator)
466 goto fail;
467
468 sctx->ctx = sctx->ws->ctx_create(sctx->ws);
469 if (!sctx->ctx)
470 goto fail;
471
472 if (sscreen->info.num_rings[RING_DMA] && !(sscreen->debug_flags & DBG(NO_SDMA)) &&
473 /* SDMA causes corruption on RX 580:
474 * https://gitlab.freedesktop.org/mesa/mesa/issues/1399
475 * https://gitlab.freedesktop.org/mesa/mesa/issues/1889
476 */
477 (sctx->chip_class != GFX8 || sscreen->debug_flags & DBG(FORCE_SDMA)) &&
478 /* SDMA timeouts sometimes on gfx10 so disable it for now. See:
479 * https://bugs.freedesktop.org/show_bug.cgi?id=111481
480 * https://gitlab.freedesktop.org/mesa/mesa/issues/1907
481 */
482 (sctx->chip_class != GFX10 || sscreen->debug_flags & DBG(FORCE_SDMA))) {
483 sctx->sdma_cs = sctx->ws->cs_create(sctx->ctx, RING_DMA, (void *)si_flush_dma_cs, sctx,
484 stop_exec_on_failure);
485 }
486
487 bool use_sdma_upload = sscreen->info.has_dedicated_vram && sctx->sdma_cs;
488 sctx->b.const_uploader =
489 u_upload_create(&sctx->b, 256 * 1024, 0, PIPE_USAGE_DEFAULT,
490 SI_RESOURCE_FLAG_32BIT |
491 (use_sdma_upload ? SI_RESOURCE_FLAG_UPLOAD_FLUSH_EXPLICIT_VIA_SDMA : 0));
492 if (!sctx->b.const_uploader)
493 goto fail;
494
495 if (use_sdma_upload)
496 u_upload_enable_flush_explicit(sctx->b.const_uploader);
497
498 sctx->gfx_cs = ws->cs_create(sctx->ctx, sctx->has_graphics ? RING_GFX : RING_COMPUTE,
499 (void *)si_flush_gfx_cs, sctx, stop_exec_on_failure);
500
501 /* Border colors. */
502 sctx->border_color_table = malloc(SI_MAX_BORDER_COLORS * sizeof(*sctx->border_color_table));
503 if (!sctx->border_color_table)
504 goto fail;
505
506 sctx->border_color_buffer = si_resource(pipe_buffer_create(
507 screen, 0, PIPE_USAGE_DEFAULT, SI_MAX_BORDER_COLORS * sizeof(*sctx->border_color_table)));
508 if (!sctx->border_color_buffer)
509 goto fail;
510
511 sctx->border_color_map =
512 ws->buffer_map(sctx->border_color_buffer->buf, NULL, PIPE_TRANSFER_WRITE);
513 if (!sctx->border_color_map)
514 goto fail;
515
516 sctx->ngg = sscreen->use_ngg;
517
518 /* Initialize context functions used by graphics and compute. */
519 if (sctx->chip_class >= GFX10)
520 sctx->emit_cache_flush = gfx10_emit_cache_flush;
521 else
522 sctx->emit_cache_flush = si_emit_cache_flush;
523
524 sctx->b.emit_string_marker = si_emit_string_marker;
525 sctx->b.set_debug_callback = si_set_debug_callback;
526 sctx->b.set_log_context = si_set_log_context;
527 sctx->b.set_context_param = si_set_context_param;
528 sctx->b.get_device_reset_status = si_get_reset_status;
529 sctx->b.set_device_reset_callback = si_set_device_reset_callback;
530
531 si_init_all_descriptors(sctx);
532 si_init_buffer_functions(sctx);
533 si_init_clear_functions(sctx);
534 si_init_blit_functions(sctx);
535 si_init_compute_functions(sctx);
536 si_init_compute_blit_functions(sctx);
537 si_init_debug_functions(sctx);
538 si_init_fence_functions(sctx);
539 si_init_query_functions(sctx);
540 si_init_state_compute_functions(sctx);
541 si_init_context_texture_functions(sctx);
542
543 /* Initialize graphics-only context functions. */
544 if (sctx->has_graphics) {
545 if (sctx->chip_class >= GFX10)
546 gfx10_init_query(sctx);
547 si_init_msaa_functions(sctx);
548 si_init_shader_functions(sctx);
549 si_init_state_functions(sctx);
550 si_init_streamout_functions(sctx);
551 si_init_viewport_functions(sctx);
552
553 sctx->blitter = util_blitter_create(&sctx->b);
554 if (sctx->blitter == NULL)
555 goto fail;
556 sctx->blitter->skip_viewport_restore = true;
557
558 /* Some states are expected to be always non-NULL. */
559 sctx->noop_blend = util_blitter_get_noop_blend_state(sctx->blitter);
560 sctx->queued.named.blend = sctx->noop_blend;
561
562 sctx->noop_dsa = util_blitter_get_noop_dsa_state(sctx->blitter);
563 sctx->queued.named.dsa = sctx->noop_dsa;
564
565 sctx->discard_rasterizer_state = util_blitter_get_discard_rasterizer_state(sctx->blitter);
566 sctx->queued.named.rasterizer = sctx->discard_rasterizer_state;
567
568 si_init_draw_functions(sctx);
569
570 /* If aux_context == NULL, we are initializing aux_context right now. */
571 bool is_aux_context = !sscreen->aux_context;
572 si_initialize_prim_discard_tunables(sscreen, is_aux_context,
573 &sctx->prim_discard_vertex_count_threshold,
574 &sctx->index_ring_size_per_ib);
575 }
576
577 /* Initialize SDMA functions. */
578 if (sctx->chip_class >= GFX7)
579 cik_init_sdma_functions(sctx);
580 else
581 sctx->dma_copy = si_resource_copy_region;
582
583 if (sscreen->debug_flags & DBG(FORCE_SDMA))
584 sctx->b.resource_copy_region = sctx->dma_copy;
585
586 sctx->sample_mask = 0xffff;
587
588 /* Initialize multimedia functions. */
589 if (sscreen->info.has_hw_decode) {
590 sctx->b.create_video_codec = si_uvd_create_decoder;
591 sctx->b.create_video_buffer = si_video_buffer_create;
592 } else {
593 sctx->b.create_video_codec = vl_create_decoder;
594 sctx->b.create_video_buffer = vl_video_buffer_create;
595 }
596
597 if (sctx->chip_class >= GFX9 || si_compute_prim_discard_enabled(sctx)) {
598 sctx->wait_mem_scratch = si_resource(pipe_buffer_create(screen, 0, PIPE_USAGE_DEFAULT, 8));
599 if (!sctx->wait_mem_scratch)
600 goto fail;
601
602 /* Initialize the memory. */
603 si_cp_write_data(sctx, sctx->wait_mem_scratch, 0, 4, V_370_MEM, V_370_ME,
604 &sctx->wait_mem_number);
605 }
606
607 /* GFX7 cannot unbind a constant buffer (S_BUFFER_LOAD doesn't skip loads
608 * if NUM_RECORDS == 0). We need to use a dummy buffer instead. */
609 if (sctx->chip_class == GFX7) {
610 sctx->null_const_buf.buffer =
611 pipe_aligned_buffer_create(screen, SI_RESOURCE_FLAG_32BIT, PIPE_USAGE_DEFAULT, 16,
612 sctx->screen->info.tcc_cache_line_size);
613 if (!sctx->null_const_buf.buffer)
614 goto fail;
615 sctx->null_const_buf.buffer_size = sctx->null_const_buf.buffer->width0;
616
617 unsigned start_shader = sctx->has_graphics ? 0 : PIPE_SHADER_COMPUTE;
618 for (shader = start_shader; shader < SI_NUM_SHADERS; shader++) {
619 for (i = 0; i < SI_NUM_CONST_BUFFERS; i++) {
620 sctx->b.set_constant_buffer(&sctx->b, shader, i, &sctx->null_const_buf);
621 }
622 }
623
624 si_set_rw_buffer(sctx, SI_HS_CONST_DEFAULT_TESS_LEVELS, &sctx->null_const_buf);
625 si_set_rw_buffer(sctx, SI_VS_CONST_INSTANCE_DIVISORS, &sctx->null_const_buf);
626 si_set_rw_buffer(sctx, SI_VS_CONST_CLIP_PLANES, &sctx->null_const_buf);
627 si_set_rw_buffer(sctx, SI_PS_CONST_POLY_STIPPLE, &sctx->null_const_buf);
628 si_set_rw_buffer(sctx, SI_PS_CONST_SAMPLE_POSITIONS, &sctx->null_const_buf);
629 }
630
631 uint64_t max_threads_per_block;
632 screen->get_compute_param(screen, PIPE_SHADER_IR_NIR, PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK,
633 &max_threads_per_block);
634
635 /* The maximum number of scratch waves. Scratch space isn't divided
636 * evenly between CUs. The number is only a function of the number of CUs.
637 * We can decrease the constant to decrease the scratch buffer size.
638 *
639 * sctx->scratch_waves must be >= the maximum posible size of
640 * 1 threadgroup, so that the hw doesn't hang from being unable
641 * to start any.
642 *
643 * The recommended value is 4 per CU at most. Higher numbers don't
644 * bring much benefit, but they still occupy chip resources (think
645 * async compute). I've seen ~2% performance difference between 4 and 32.
646 */
647 sctx->scratch_waves =
648 MAX2(32 * sscreen->info.num_good_compute_units, max_threads_per_block / 64);
649
650 /* Bindless handles. */
651 sctx->tex_handles = _mesa_hash_table_create(NULL, _mesa_hash_pointer, _mesa_key_pointer_equal);
652 sctx->img_handles = _mesa_hash_table_create(NULL, _mesa_hash_pointer, _mesa_key_pointer_equal);
653
654 util_dynarray_init(&sctx->resident_tex_handles, NULL);
655 util_dynarray_init(&sctx->resident_img_handles, NULL);
656 util_dynarray_init(&sctx->resident_tex_needs_color_decompress, NULL);
657 util_dynarray_init(&sctx->resident_img_needs_color_decompress, NULL);
658 util_dynarray_init(&sctx->resident_tex_needs_depth_decompress, NULL);
659
660 sctx->sample_pos_buffer =
661 pipe_buffer_create(sctx->b.screen, 0, PIPE_USAGE_DEFAULT, sizeof(sctx->sample_positions));
662 pipe_buffer_write(&sctx->b, sctx->sample_pos_buffer, 0, sizeof(sctx->sample_positions),
663 &sctx->sample_positions);
664
665 /* this must be last */
666 si_begin_new_gfx_cs(sctx);
667
668 if (sctx->chip_class == GFX7) {
669 /* Clear the NULL constant buffer, because loads should return zeros.
670 * Note that this forces CP DMA to be used, because clover deadlocks
671 * for some reason when the compute codepath is used.
672 */
673 uint32_t clear_value = 0;
674 si_clear_buffer(sctx, sctx->null_const_buf.buffer, 0, sctx->null_const_buf.buffer->width0,
675 &clear_value, 4, SI_COHERENCY_SHADER, true);
676 }
677 return &sctx->b;
678 fail:
679 fprintf(stderr, "radeonsi: Failed to create a context.\n");
680 si_destroy_context(&sctx->b);
681 return NULL;
682 }
683
684 static struct pipe_context *si_pipe_create_context(struct pipe_screen *screen, void *priv,
685 unsigned flags)
686 {
687 struct si_screen *sscreen = (struct si_screen *)screen;
688 struct pipe_context *ctx;
689
690 if (sscreen->debug_flags & DBG(CHECK_VM))
691 flags |= PIPE_CONTEXT_DEBUG;
692
693 ctx = si_create_context(screen, flags);
694
695 if (!(flags & PIPE_CONTEXT_PREFER_THREADED))
696 return ctx;
697
698 /* Clover (compute-only) is unsupported. */
699 if (flags & PIPE_CONTEXT_COMPUTE_ONLY)
700 return ctx;
701
702 /* When shaders are logged to stderr, asynchronous compilation is
703 * disabled too. */
704 if (sscreen->debug_flags & DBG_ALL_SHADERS)
705 return ctx;
706
707 /* Use asynchronous flushes only on amdgpu, since the radeon
708 * implementation for fence_server_sync is incomplete. */
709 return threaded_context_create(ctx, &sscreen->pool_transfers, si_replace_buffer_storage,
710 sscreen->info.is_amdgpu ? si_create_fence : NULL,
711 &((struct si_context *)ctx)->tc);
712 }
713
714 /*
715 * pipe_screen
716 */
717 static void si_destroy_screen(struct pipe_screen *pscreen)
718 {
719 struct si_screen *sscreen = (struct si_screen *)pscreen;
720 struct si_shader_part *parts[] = {sscreen->vs_prologs, sscreen->tcs_epilogs, sscreen->gs_prologs,
721 sscreen->ps_prologs, sscreen->ps_epilogs};
722 unsigned i;
723
724 if (!sscreen->ws->unref(sscreen->ws))
725 return;
726
727 if (sscreen->debug_flags & DBG(CACHE_STATS)) {
728 printf("live shader cache: hits = %u, misses = %u\n", sscreen->live_shader_cache.hits,
729 sscreen->live_shader_cache.misses);
730 printf("memory shader cache: hits = %u, misses = %u\n", sscreen->num_memory_shader_cache_hits,
731 sscreen->num_memory_shader_cache_misses);
732 printf("disk shader cache: hits = %u, misses = %u\n", sscreen->num_disk_shader_cache_hits,
733 sscreen->num_disk_shader_cache_misses);
734 }
735
736 simple_mtx_destroy(&sscreen->aux_context_lock);
737
738 struct u_log_context *aux_log = ((struct si_context *)sscreen->aux_context)->log;
739 if (aux_log) {
740 sscreen->aux_context->set_log_context(sscreen->aux_context, NULL);
741 u_log_context_destroy(aux_log);
742 FREE(aux_log);
743 }
744
745 sscreen->aux_context->destroy(sscreen->aux_context);
746
747 util_queue_destroy(&sscreen->shader_compiler_queue);
748 util_queue_destroy(&sscreen->shader_compiler_queue_low_priority);
749
750 /* Release the reference on glsl types of the compiler threads. */
751 glsl_type_singleton_decref();
752
753 for (i = 0; i < ARRAY_SIZE(sscreen->compiler); i++)
754 si_destroy_compiler(&sscreen->compiler[i]);
755
756 for (i = 0; i < ARRAY_SIZE(sscreen->compiler_lowp); i++)
757 si_destroy_compiler(&sscreen->compiler_lowp[i]);
758
759 /* Free shader parts. */
760 for (i = 0; i < ARRAY_SIZE(parts); i++) {
761 while (parts[i]) {
762 struct si_shader_part *part = parts[i];
763
764 parts[i] = part->next;
765 si_shader_binary_clean(&part->binary);
766 FREE(part);
767 }
768 }
769 simple_mtx_destroy(&sscreen->shader_parts_mutex);
770 si_destroy_shader_cache(sscreen);
771
772 si_destroy_perfcounters(sscreen);
773 si_gpu_load_kill_thread(sscreen);
774
775 simple_mtx_destroy(&sscreen->gpu_load_mutex);
776
777 slab_destroy_parent(&sscreen->pool_transfers);
778
779 disk_cache_destroy(sscreen->disk_shader_cache);
780 util_live_shader_cache_deinit(&sscreen->live_shader_cache);
781 sscreen->ws->destroy(sscreen->ws);
782 FREE(sscreen);
783 }
784
785 static void si_init_gs_info(struct si_screen *sscreen)
786 {
787 sscreen->gs_table_depth = ac_get_gs_table_depth(sscreen->info.chip_class, sscreen->info.family);
788 }
789
790 static void si_test_vmfault(struct si_screen *sscreen, uint64_t test_flags)
791 {
792 struct pipe_context *ctx = sscreen->aux_context;
793 struct si_context *sctx = (struct si_context *)ctx;
794 struct pipe_resource *buf = pipe_buffer_create_const0(&sscreen->b, 0, PIPE_USAGE_DEFAULT, 64);
795
796 if (!buf) {
797 puts("Buffer allocation failed.");
798 exit(1);
799 }
800
801 si_resource(buf)->gpu_address = 0; /* cause a VM fault */
802
803 if (test_flags & DBG(TEST_VMFAULT_CP)) {
804 si_cp_dma_copy_buffer(sctx, buf, buf, 0, 4, 4, 0, SI_COHERENCY_NONE, L2_BYPASS);
805 ctx->flush(ctx, NULL, 0);
806 puts("VM fault test: CP - done.");
807 }
808 if (test_flags & DBG(TEST_VMFAULT_SDMA)) {
809 si_sdma_clear_buffer(sctx, buf, 0, 4, 0);
810 ctx->flush(ctx, NULL, 0);
811 puts("VM fault test: SDMA - done.");
812 }
813 if (test_flags & DBG(TEST_VMFAULT_SHADER)) {
814 util_test_constant_buffer(ctx, buf);
815 puts("VM fault test: Shader - done.");
816 }
817 exit(0);
818 }
819
820 static void si_test_gds_memory_management(struct si_context *sctx, unsigned alloc_size,
821 unsigned alignment, enum radeon_bo_domain domain)
822 {
823 struct radeon_winsys *ws = sctx->ws;
824 struct radeon_cmdbuf *cs[8];
825 struct pb_buffer *gds_bo[ARRAY_SIZE(cs)];
826
827 for (unsigned i = 0; i < ARRAY_SIZE(cs); i++) {
828 cs[i] = ws->cs_create(sctx->ctx, RING_COMPUTE, NULL, NULL, false);
829 gds_bo[i] = ws->buffer_create(ws, alloc_size, alignment, domain, 0);
830 assert(gds_bo[i]);
831 }
832
833 for (unsigned iterations = 0; iterations < 20000; iterations++) {
834 for (unsigned i = 0; i < ARRAY_SIZE(cs); i++) {
835 /* This clears GDS with CP DMA.
836 *
837 * We don't care if GDS is present. Just add some packet
838 * to make the GPU busy for a moment.
839 */
840 si_cp_dma_clear_buffer(
841 sctx, cs[i], NULL, 0, alloc_size, 0,
842 SI_CPDMA_SKIP_BO_LIST_UPDATE | SI_CPDMA_SKIP_CHECK_CS_SPACE | SI_CPDMA_SKIP_GFX_SYNC, 0,
843 0);
844
845 ws->cs_add_buffer(cs[i], gds_bo[i], domain, RADEON_USAGE_READWRITE, 0);
846 ws->cs_flush(cs[i], PIPE_FLUSH_ASYNC, NULL);
847 }
848 }
849 exit(0);
850 }
851
852 static void si_disk_cache_create(struct si_screen *sscreen)
853 {
854 /* Don't use the cache if shader dumping is enabled. */
855 if (sscreen->debug_flags & DBG_ALL_SHADERS)
856 return;
857
858 struct mesa_sha1 ctx;
859 unsigned char sha1[20];
860 char cache_id[20 * 2 + 1];
861
862 _mesa_sha1_init(&ctx);
863
864 if (!disk_cache_get_function_identifier(si_disk_cache_create, &ctx) ||
865 !disk_cache_get_function_identifier(LLVMInitializeAMDGPUTargetInfo, &ctx))
866 return;
867
868 _mesa_sha1_final(&ctx, sha1);
869 disk_cache_format_hex_id(cache_id, sha1, 20 * 2);
870
871 /* These flags affect shader compilation. */
872 #define ALL_FLAGS (DBG(GISEL))
873 uint64_t shader_debug_flags = sscreen->debug_flags & ALL_FLAGS;
874
875 /* Add the high bits of 32-bit addresses, which affects
876 * how 32-bit addresses are expanded to 64 bits.
877 */
878 STATIC_ASSERT(ALL_FLAGS <= UINT_MAX);
879 assert((int16_t)sscreen->info.address32_hi == (int32_t)sscreen->info.address32_hi);
880 shader_debug_flags |= (uint64_t)(sscreen->info.address32_hi & 0xffff) << 32;
881
882 sscreen->disk_shader_cache = disk_cache_create(sscreen->info.name, cache_id, shader_debug_flags);
883 }
884
885 static void si_set_max_shader_compiler_threads(struct pipe_screen *screen, unsigned max_threads)
886 {
887 struct si_screen *sscreen = (struct si_screen *)screen;
888
889 /* This function doesn't allow a greater number of threads than
890 * the queue had at its creation. */
891 util_queue_adjust_num_threads(&sscreen->shader_compiler_queue, max_threads);
892 /* Don't change the number of threads on the low priority queue. */
893 }
894
895 static bool si_is_parallel_shader_compilation_finished(struct pipe_screen *screen, void *shader,
896 enum pipe_shader_type shader_type)
897 {
898 struct si_shader_selector *sel = (struct si_shader_selector *)shader;
899
900 return util_queue_fence_is_signalled(&sel->ready);
901 }
902
903 static struct pipe_screen *radeonsi_screen_create_impl(struct radeon_winsys *ws,
904 const struct pipe_screen_config *config)
905 {
906 struct si_screen *sscreen = CALLOC_STRUCT(si_screen);
907 unsigned hw_threads, num_comp_hi_threads, num_comp_lo_threads;
908 uint64_t test_flags;
909
910 if (!sscreen) {
911 return NULL;
912 }
913
914 sscreen->ws = ws;
915 ws->query_info(ws, &sscreen->info);
916
917 if (sscreen->info.chip_class == GFX10 && LLVM_VERSION_MAJOR < 9) {
918 fprintf(stderr, "radeonsi: Navi family support requires LLVM 9 or higher\n");
919 FREE(sscreen);
920 return NULL;
921 }
922
923 if (sscreen->info.chip_class >= GFX9) {
924 sscreen->se_tile_repeat = 32 * sscreen->info.max_se;
925 } else {
926 ac_get_raster_config(&sscreen->info, &sscreen->pa_sc_raster_config,
927 &sscreen->pa_sc_raster_config_1, &sscreen->se_tile_repeat);
928 }
929
930 sscreen->debug_flags = debug_get_flags_option("R600_DEBUG", debug_options, 0);
931 sscreen->debug_flags |= debug_get_flags_option("AMD_DEBUG", debug_options, 0);
932 test_flags = debug_get_flags_option("AMD_TEST", test_options, 0);
933
934 if (sscreen->debug_flags & DBG(NO_GFX))
935 sscreen->info.has_graphics = false;
936
937 /* Set functions first. */
938 sscreen->b.context_create = si_pipe_create_context;
939 sscreen->b.destroy = si_destroy_screen;
940 sscreen->b.set_max_shader_compiler_threads = si_set_max_shader_compiler_threads;
941 sscreen->b.is_parallel_shader_compilation_finished = si_is_parallel_shader_compilation_finished;
942 sscreen->b.finalize_nir = si_finalize_nir;
943
944 si_init_screen_get_functions(sscreen);
945 si_init_screen_buffer_functions(sscreen);
946 si_init_screen_fence_functions(sscreen);
947 si_init_screen_state_functions(sscreen);
948 si_init_screen_texture_functions(sscreen);
949 si_init_screen_query_functions(sscreen);
950 si_init_screen_live_shader_cache(sscreen);
951
952 /* Set these flags in debug_flags early, so that the shader cache takes
953 * them into account.
954 */
955 if (driQueryOptionb(config->options, "glsl_correct_derivatives_after_discard"))
956 sscreen->debug_flags |= DBG(FS_CORRECT_DERIVS_AFTER_KILL);
957
958 if (sscreen->debug_flags & DBG(INFO))
959 ac_print_gpu_info(&sscreen->info);
960
961 slab_create_parent(&sscreen->pool_transfers, sizeof(struct si_transfer), 64);
962
963 sscreen->force_aniso = MIN2(16, debug_get_num_option("R600_TEX_ANISO", -1));
964 if (sscreen->force_aniso == -1) {
965 sscreen->force_aniso = MIN2(16, debug_get_num_option("AMD_TEX_ANISO", -1));
966 }
967
968 if (sscreen->force_aniso >= 0) {
969 printf("radeonsi: Forcing anisotropy filter to %ix\n",
970 /* round down to a power of two */
971 1 << util_logbase2(sscreen->force_aniso));
972 }
973
974 (void)simple_mtx_init(&sscreen->aux_context_lock, mtx_plain);
975 (void)simple_mtx_init(&sscreen->gpu_load_mutex, mtx_plain);
976
977 si_init_gs_info(sscreen);
978 if (!si_init_shader_cache(sscreen)) {
979 FREE(sscreen);
980 return NULL;
981 }
982
983 {
984 #define OPT_BOOL(name, dflt, description) \
985 sscreen->options.name = driQueryOptionb(config->options, "radeonsi_" #name);
986 #include "si_debug_options.h"
987 }
988
989 si_disk_cache_create(sscreen);
990
991 /* Determine the number of shader compiler threads. */
992 hw_threads = sysconf(_SC_NPROCESSORS_ONLN);
993
994 if (hw_threads >= 12) {
995 num_comp_hi_threads = hw_threads * 3 / 4;
996 num_comp_lo_threads = hw_threads / 3;
997 } else if (hw_threads >= 6) {
998 num_comp_hi_threads = hw_threads - 2;
999 num_comp_lo_threads = hw_threads / 2;
1000 } else if (hw_threads >= 2) {
1001 num_comp_hi_threads = hw_threads - 1;
1002 num_comp_lo_threads = hw_threads / 2;
1003 } else {
1004 num_comp_hi_threads = 1;
1005 num_comp_lo_threads = 1;
1006 }
1007
1008 num_comp_hi_threads = MIN2(num_comp_hi_threads, ARRAY_SIZE(sscreen->compiler));
1009 num_comp_lo_threads = MIN2(num_comp_lo_threads, ARRAY_SIZE(sscreen->compiler_lowp));
1010
1011 /* Take a reference on the glsl types for the compiler threads. */
1012 glsl_type_singleton_init_or_ref();
1013
1014 if (!util_queue_init(
1015 &sscreen->shader_compiler_queue, "sh", 64, num_comp_hi_threads,
1016 UTIL_QUEUE_INIT_RESIZE_IF_FULL | UTIL_QUEUE_INIT_SET_FULL_THREAD_AFFINITY)) {
1017 si_destroy_shader_cache(sscreen);
1018 FREE(sscreen);
1019 glsl_type_singleton_decref();
1020 return NULL;
1021 }
1022
1023 if (!util_queue_init(&sscreen->shader_compiler_queue_low_priority, "shlo", 64,
1024 num_comp_lo_threads,
1025 UTIL_QUEUE_INIT_RESIZE_IF_FULL | UTIL_QUEUE_INIT_SET_FULL_THREAD_AFFINITY |
1026 UTIL_QUEUE_INIT_USE_MINIMUM_PRIORITY)) {
1027 si_destroy_shader_cache(sscreen);
1028 FREE(sscreen);
1029 glsl_type_singleton_decref();
1030 return NULL;
1031 }
1032
1033 if (!debug_get_bool_option("RADEON_DISABLE_PERFCOUNTERS", false))
1034 si_init_perfcounters(sscreen);
1035
1036 unsigned prim_discard_vertex_count_threshold, tmp;
1037 si_initialize_prim_discard_tunables(sscreen, false, &prim_discard_vertex_count_threshold, &tmp);
1038 /* Compute-shader-based culling doesn't support VBOs in user SGPRs. */
1039 if (prim_discard_vertex_count_threshold == UINT_MAX)
1040 sscreen->num_vbos_in_user_sgprs = sscreen->info.chip_class >= GFX9 ? 5 : 1;
1041
1042 /* Determine tessellation ring info. */
1043 bool double_offchip_buffers = sscreen->info.chip_class >= GFX7 &&
1044 sscreen->info.family != CHIP_CARRIZO &&
1045 sscreen->info.family != CHIP_STONEY;
1046 /* This must be one less than the maximum number due to a hw limitation.
1047 * Various hardware bugs need this.
1048 */
1049 unsigned max_offchip_buffers_per_se;
1050
1051 if (sscreen->info.chip_class >= GFX10)
1052 max_offchip_buffers_per_se = 256;
1053 /* Only certain chips can use the maximum value. */
1054 else if (sscreen->info.family == CHIP_VEGA12 || sscreen->info.family == CHIP_VEGA20)
1055 max_offchip_buffers_per_se = double_offchip_buffers ? 128 : 64;
1056 else
1057 max_offchip_buffers_per_se = double_offchip_buffers ? 127 : 63;
1058
1059 unsigned max_offchip_buffers = max_offchip_buffers_per_se * sscreen->info.max_se;
1060 unsigned offchip_granularity;
1061
1062 /* Hawaii has a bug with offchip buffers > 256 that can be worked
1063 * around by setting 4K granularity.
1064 */
1065 if (sscreen->info.family == CHIP_HAWAII) {
1066 sscreen->tess_offchip_block_dw_size = 4096;
1067 offchip_granularity = V_03093C_X_4K_DWORDS;
1068 } else {
1069 sscreen->tess_offchip_block_dw_size = 8192;
1070 offchip_granularity = V_03093C_X_8K_DWORDS;
1071 }
1072
1073 sscreen->tess_factor_ring_size = 32768 * sscreen->info.max_se;
1074 sscreen->tess_offchip_ring_size = max_offchip_buffers * sscreen->tess_offchip_block_dw_size * 4;
1075
1076 if (sscreen->info.chip_class >= GFX7) {
1077 if (sscreen->info.chip_class >= GFX8)
1078 --max_offchip_buffers;
1079 sscreen->vgt_hs_offchip_param = S_03093C_OFFCHIP_BUFFERING(max_offchip_buffers) |
1080 S_03093C_OFFCHIP_GRANULARITY(offchip_granularity);
1081 } else {
1082 assert(offchip_granularity == V_03093C_X_8K_DWORDS);
1083 sscreen->vgt_hs_offchip_param = S_0089B0_OFFCHIP_BUFFERING(max_offchip_buffers);
1084 }
1085
1086 sscreen->has_draw_indirect_multi =
1087 (sscreen->info.family >= CHIP_POLARIS10) ||
1088 (sscreen->info.chip_class == GFX8 && sscreen->info.pfp_fw_version >= 121 &&
1089 sscreen->info.me_fw_version >= 87) ||
1090 (sscreen->info.chip_class == GFX7 && sscreen->info.pfp_fw_version >= 211 &&
1091 sscreen->info.me_fw_version >= 173) ||
1092 (sscreen->info.chip_class == GFX6 && sscreen->info.pfp_fw_version >= 79 &&
1093 sscreen->info.me_fw_version >= 142);
1094
1095 sscreen->has_out_of_order_rast =
1096 sscreen->info.has_out_of_order_rast && !(sscreen->debug_flags & DBG(NO_OUT_OF_ORDER));
1097 sscreen->assume_no_z_fights = driQueryOptionb(config->options, "radeonsi_assume_no_z_fights") ||
1098 driQueryOptionb(config->options, "allow_draw_out_of_order");
1099 sscreen->commutative_blend_add =
1100 driQueryOptionb(config->options, "radeonsi_commutative_blend_add") ||
1101 driQueryOptionb(config->options, "allow_draw_out_of_order");
1102
1103 sscreen->use_ngg = sscreen->info.chip_class >= GFX10 && sscreen->info.family != CHIP_NAVI14 &&
1104 !(sscreen->debug_flags & DBG(NO_NGG));
1105 sscreen->use_ngg_culling = sscreen->use_ngg && !(sscreen->debug_flags & DBG(NO_NGG_CULLING));
1106 sscreen->always_use_ngg_culling =
1107 sscreen->use_ngg_culling && sscreen->debug_flags & DBG(ALWAYS_NGG_CULLING);
1108 sscreen->use_ngg_streamout = false;
1109
1110 /* Only enable primitive binning on APUs by default. */
1111 if (sscreen->info.chip_class >= GFX10) {
1112 sscreen->dpbb_allowed = true;
1113 sscreen->dfsm_allowed = !sscreen->info.has_dedicated_vram;
1114 } else if (sscreen->info.chip_class == GFX9) {
1115 sscreen->dpbb_allowed = !sscreen->info.has_dedicated_vram;
1116 sscreen->dfsm_allowed = !sscreen->info.has_dedicated_vram;
1117 }
1118
1119 /* Process DPBB enable flags. */
1120 if (sscreen->debug_flags & DBG(DPBB)) {
1121 sscreen->dpbb_allowed = true;
1122 if (sscreen->debug_flags & DBG(DFSM))
1123 sscreen->dfsm_allowed = true;
1124 }
1125
1126 /* Process DPBB disable flags. */
1127 if (sscreen->debug_flags & DBG(NO_DPBB)) {
1128 sscreen->dpbb_allowed = false;
1129 sscreen->dfsm_allowed = false;
1130 } else if (sscreen->debug_flags & DBG(NO_DFSM)) {
1131 sscreen->dfsm_allowed = false;
1132 }
1133
1134 /* While it would be nice not to have this flag, we are constrained
1135 * by the reality that LLVM 9.0 has buggy VGPR indexing on GFX9.
1136 */
1137 sscreen->llvm_has_working_vgpr_indexing = sscreen->info.chip_class != GFX9;
1138
1139 sscreen->dcc_msaa_allowed = !(sscreen->debug_flags & DBG(NO_DCC_MSAA));
1140
1141 (void)simple_mtx_init(&sscreen->shader_parts_mutex, mtx_plain);
1142 sscreen->use_monolithic_shaders = (sscreen->debug_flags & DBG(MONOLITHIC_SHADERS)) != 0;
1143
1144 sscreen->barrier_flags.cp_to_L2 = SI_CONTEXT_INV_SCACHE | SI_CONTEXT_INV_VCACHE;
1145 if (sscreen->info.chip_class <= GFX8) {
1146 sscreen->barrier_flags.cp_to_L2 |= SI_CONTEXT_INV_L2;
1147 sscreen->barrier_flags.L2_to_cp |= SI_CONTEXT_WB_L2;
1148 }
1149
1150 if (debug_get_bool_option("RADEON_DUMP_SHADERS", false))
1151 sscreen->debug_flags |= DBG_ALL_SHADERS;
1152
1153 /* Syntax:
1154 * EQAA=s,z,c
1155 * Example:
1156 * EQAA=8,4,2
1157
1158 * That means 8 coverage samples, 4 Z/S samples, and 2 color samples.
1159 * Constraints:
1160 * s >= z >= c (ignoring this only wastes memory)
1161 * s = [2..16]
1162 * z = [2..8]
1163 * c = [2..8]
1164 *
1165 * Only MSAA color and depth buffers are overriden.
1166 */
1167 if (sscreen->info.has_eqaa_surface_allocator) {
1168 const char *eqaa = debug_get_option("EQAA", NULL);
1169 unsigned s, z, f;
1170
1171 if (eqaa && sscanf(eqaa, "%u,%u,%u", &s, &z, &f) == 3 && s && z && f) {
1172 sscreen->eqaa_force_coverage_samples = s;
1173 sscreen->eqaa_force_z_samples = z;
1174 sscreen->eqaa_force_color_samples = f;
1175 }
1176 }
1177
1178 sscreen->ge_wave_size = 64;
1179 sscreen->ps_wave_size = 64;
1180 sscreen->compute_wave_size = 64;
1181
1182 if (sscreen->info.chip_class >= GFX10) {
1183 /* Pixels shaders: Wave64 is recommended.
1184 * Compute shaders: There are piglit failures with Wave32.
1185 */
1186 sscreen->ge_wave_size = 32;
1187
1188 if (sscreen->debug_flags & DBG(W32_GE))
1189 sscreen->ge_wave_size = 32;
1190 if (sscreen->debug_flags & DBG(W32_PS))
1191 sscreen->ps_wave_size = 32;
1192 if (sscreen->debug_flags & DBG(W32_CS))
1193 sscreen->compute_wave_size = 32;
1194
1195 if (sscreen->debug_flags & DBG(W64_GE))
1196 sscreen->ge_wave_size = 64;
1197 if (sscreen->debug_flags & DBG(W64_PS))
1198 sscreen->ps_wave_size = 64;
1199 if (sscreen->debug_flags & DBG(W64_CS))
1200 sscreen->compute_wave_size = 64;
1201 }
1202
1203 /* Create the auxiliary context. This must be done last. */
1204 sscreen->aux_context = si_create_context(
1205 &sscreen->b, (sscreen->options.aux_debug ? PIPE_CONTEXT_DEBUG : 0) |
1206 (sscreen->info.has_graphics ? 0 : PIPE_CONTEXT_COMPUTE_ONLY));
1207 if (sscreen->options.aux_debug) {
1208 struct u_log_context *log = CALLOC_STRUCT(u_log_context);
1209 u_log_context_init(log);
1210 sscreen->aux_context->set_log_context(sscreen->aux_context, log);
1211 }
1212
1213 if (test_flags & DBG(TEST_DMA))
1214 si_test_dma(sscreen);
1215
1216 if (test_flags & DBG(TEST_DMA_PERF)) {
1217 si_test_dma_perf(sscreen);
1218 }
1219
1220 if (test_flags & (DBG(TEST_VMFAULT_CP) | DBG(TEST_VMFAULT_SDMA) | DBG(TEST_VMFAULT_SHADER)))
1221 si_test_vmfault(sscreen, test_flags);
1222
1223 if (test_flags & DBG(TEST_GDS))
1224 si_test_gds((struct si_context *)sscreen->aux_context);
1225
1226 if (test_flags & DBG(TEST_GDS_MM)) {
1227 si_test_gds_memory_management((struct si_context *)sscreen->aux_context, 32 * 1024, 4,
1228 RADEON_DOMAIN_GDS);
1229 }
1230 if (test_flags & DBG(TEST_GDS_OA_MM)) {
1231 si_test_gds_memory_management((struct si_context *)sscreen->aux_context, 4, 1,
1232 RADEON_DOMAIN_OA);
1233 }
1234
1235 STATIC_ASSERT(sizeof(union si_vgt_stages_key) == 4);
1236 return &sscreen->b;
1237 }
1238
1239 struct pipe_screen *radeonsi_screen_create(int fd, const struct pipe_screen_config *config)
1240 {
1241 drmVersionPtr version = drmGetVersion(fd);
1242 struct radeon_winsys *rw = NULL;
1243
1244 switch (version->version_major) {
1245 case 2:
1246 rw = radeon_drm_winsys_create(fd, config, radeonsi_screen_create_impl);
1247 break;
1248 case 3:
1249 rw = amdgpu_winsys_create(fd, config, radeonsi_screen_create_impl);
1250 break;
1251 }
1252
1253 drmFreeVersion(version);
1254 return rw ? rw->screen : NULL;
1255 }