1 /**********************************************************
2 * Copyright 2007-2015 VMware, Inc. All rights reserved.
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
24 **********************************************************/
29 * SVGA 3d hardware definitions for basic types
32 #ifndef _SVGA3D_TYPES_H_
33 #define _SVGA3D_TYPES_H_
35 #define INCLUDE_ALLOW_MODULE
36 #define INCLUDE_ALLOW_USERLEVEL
37 #define INCLUDE_ALLOW_VMCORE
39 #include "includeCheck.h"
45 #define SVGA3D_INVALID_ID ((uint32)-1)
47 typedef uint32 SVGA3dBool
; /* 32-bit Bool definition */
48 typedef uint32 SVGA3dColor
; /* a, r, g, b */
51 #include "vmware_pack_begin.h"
52 struct SVGA3dCopyRect
{
60 #include "vmware_pack_end.h"
64 #include "vmware_pack_begin.h"
65 struct SVGA3dCopyBox
{
76 #include "vmware_pack_end.h"
80 #include "vmware_pack_begin.h"
87 #include "vmware_pack_end.h"
91 #include "vmware_pack_begin.h"
100 #include "vmware_pack_end.h"
104 #include "vmware_pack_begin.h"
110 #include "vmware_pack_end.h"
116 typedef enum SVGA3dSurfaceFormat
{
117 SVGA3D_FORMAT_INVALID
= 0,
120 SVGA3D_FORMAT_MIN
= 1,
134 SVGA3D_LUMINANCE8
= 11,
135 SVGA3D_LUMINANCE4_ALPHA4
= 12,
136 SVGA3D_LUMINANCE16
= 13,
137 SVGA3D_LUMINANCE8_ALPHA8
= 14,
145 SVGA3D_BUMPU8V8
= 20,
146 SVGA3D_BUMPL6V5U5
= 21,
147 SVGA3D_BUMPX8L8V8U8
= 22,
148 SVGA3D_FORMAT_DEAD1
= 23,
150 SVGA3D_ARGB_S10E5
= 24, /* 16-bit floating-point ARGB */
151 SVGA3D_ARGB_S23E8
= 25, /* 32-bit floating-point ARGB */
153 SVGA3D_A2R10G10B10
= 26,
157 SVGA3D_Q8W8V8U8
= 28,
161 SVGA3D_X8L8V8U8
= 30,
162 SVGA3D_A2W10V10U10
= 31,
166 /* Single- and dual-component floating point formats */
169 SVGA3D_RG_S10E5
= 35,
170 SVGA3D_RG_S23E8
= 36,
179 SVGA3D_A16B16G16R16
= 41,
181 /* Packed Video formats */
185 /* Planar video formats */
188 /* Video format with alpha */
191 SVGA3D_R32G32B32A32_TYPELESS
= 46,
192 SVGA3D_R32G32B32A32_UINT
= 47,
193 SVGA3D_R32G32B32A32_SINT
= 48,
194 SVGA3D_R32G32B32_TYPELESS
= 49,
195 SVGA3D_R32G32B32_FLOAT
= 50,
196 SVGA3D_R32G32B32_UINT
= 51,
197 SVGA3D_R32G32B32_SINT
= 52,
198 SVGA3D_R16G16B16A16_TYPELESS
= 53,
199 SVGA3D_R16G16B16A16_UINT
= 54,
200 SVGA3D_R16G16B16A16_SNORM
= 55,
201 SVGA3D_R16G16B16A16_SINT
= 56,
202 SVGA3D_R32G32_TYPELESS
= 57,
203 SVGA3D_R32G32_UINT
= 58,
204 SVGA3D_R32G32_SINT
= 59,
205 SVGA3D_R32G8X24_TYPELESS
= 60,
206 SVGA3D_D32_FLOAT_S8X24_UINT
= 61,
207 SVGA3D_R32_FLOAT_X8X24
= 62,
208 SVGA3D_X32_G8X24_UINT
= 63,
209 SVGA3D_R10G10B10A2_TYPELESS
= 64,
210 SVGA3D_R10G10B10A2_UINT
= 65,
211 SVGA3D_R11G11B10_FLOAT
= 66,
212 SVGA3D_R8G8B8A8_TYPELESS
= 67,
213 SVGA3D_R8G8B8A8_UNORM
= 68,
214 SVGA3D_R8G8B8A8_UNORM_SRGB
= 69,
215 SVGA3D_R8G8B8A8_UINT
= 70,
216 SVGA3D_R8G8B8A8_SINT
= 71,
217 SVGA3D_R16G16_TYPELESS
= 72,
218 SVGA3D_R16G16_UINT
= 73,
219 SVGA3D_R16G16_SINT
= 74,
220 SVGA3D_R32_TYPELESS
= 75,
221 SVGA3D_D32_FLOAT
= 76,
222 SVGA3D_R32_UINT
= 77,
223 SVGA3D_R32_SINT
= 78,
224 SVGA3D_R24G8_TYPELESS
= 79,
225 SVGA3D_D24_UNORM_S8_UINT
= 80,
226 SVGA3D_R24_UNORM_X8
= 81,
227 SVGA3D_X24_G8_UINT
= 82,
228 SVGA3D_R8G8_TYPELESS
= 83,
229 SVGA3D_R8G8_UNORM
= 84,
230 SVGA3D_R8G8_UINT
= 85,
231 SVGA3D_R8G8_SINT
= 86,
232 SVGA3D_R16_TYPELESS
= 87,
233 SVGA3D_R16_UNORM
= 88,
234 SVGA3D_R16_UINT
= 89,
235 SVGA3D_R16_SNORM
= 90,
236 SVGA3D_R16_SINT
= 91,
237 SVGA3D_R8_TYPELESS
= 92,
238 SVGA3D_R8_UNORM
= 93,
240 SVGA3D_R8_SNORM
= 95,
243 SVGA3D_R9G9B9E5_SHAREDEXP
= 98,
244 SVGA3D_R8G8_B8G8_UNORM
= 99,
245 SVGA3D_G8R8_G8B8_UNORM
= 100,
246 SVGA3D_BC1_TYPELESS
= 101,
247 SVGA3D_BC1_UNORM_SRGB
= 102,
248 SVGA3D_BC2_TYPELESS
= 103,
249 SVGA3D_BC2_UNORM_SRGB
= 104,
250 SVGA3D_BC3_TYPELESS
= 105,
251 SVGA3D_BC3_UNORM_SRGB
= 106,
252 SVGA3D_BC4_TYPELESS
= 107,
253 SVGA3D_ATI1
= 108, /* DX9-specific BC4_UNORM */
254 SVGA3D_BC4_SNORM
= 109,
255 SVGA3D_BC5_TYPELESS
= 110,
256 SVGA3D_ATI2
= 111, /* DX9-specific BC5_UNORM */
257 SVGA3D_BC5_SNORM
= 112,
258 SVGA3D_R10G10B10_XR_BIAS_A2_UNORM
= 113,
259 SVGA3D_B8G8R8A8_TYPELESS
= 114,
260 SVGA3D_B8G8R8A8_UNORM_SRGB
= 115,
261 SVGA3D_B8G8R8X8_TYPELESS
= 116,
262 SVGA3D_B8G8R8X8_UNORM_SRGB
= 117,
264 /* Advanced depth formats. */
267 SVGA3D_Z_D24S8_INT
= 120,
269 /* Planar video formats. */
272 SVGA3D_R32G32B32A32_FLOAT
= 122,
273 SVGA3D_R16G16B16A16_FLOAT
= 123,
274 SVGA3D_R16G16B16A16_UNORM
= 124,
275 SVGA3D_R32G32_FLOAT
= 125,
276 SVGA3D_R10G10B10A2_UNORM
= 126,
277 SVGA3D_R8G8B8A8_SNORM
= 127,
278 SVGA3D_R16G16_FLOAT
= 128,
279 SVGA3D_R16G16_UNORM
= 129,
280 SVGA3D_R16G16_SNORM
= 130,
281 SVGA3D_R32_FLOAT
= 131,
282 SVGA3D_R8G8_SNORM
= 132,
283 SVGA3D_R16_FLOAT
= 133,
284 SVGA3D_D16_UNORM
= 134,
285 SVGA3D_A8_UNORM
= 135,
286 SVGA3D_BC1_UNORM
= 136,
287 SVGA3D_BC2_UNORM
= 137,
288 SVGA3D_BC3_UNORM
= 138,
289 SVGA3D_B5G6R5_UNORM
= 139,
290 SVGA3D_B5G5R5A1_UNORM
= 140,
291 SVGA3D_B8G8R8A8_UNORM
= 141,
292 SVGA3D_B8G8R8X8_UNORM
= 142,
293 SVGA3D_BC4_UNORM
= 143,
294 SVGA3D_BC5_UNORM
= 144,
297 } SVGA3dSurfaceFormat
;
299 typedef uint32 SVGA3dSurfaceFlags
;
300 #define SVGA3D_SURFACE_CUBEMAP (1 << 0)
303 * HINT flags are not enforced by the device but are useful for
306 #define SVGA3D_SURFACE_HINT_STATIC (1 << 1)
307 #define SVGA3D_SURFACE_HINT_DYNAMIC (1 << 2)
308 #define SVGA3D_SURFACE_HINT_INDEXBUFFER (1 << 3)
309 #define SVGA3D_SURFACE_HINT_VERTEXBUFFER (1 << 4)
310 #define SVGA3D_SURFACE_HINT_TEXTURE (1 << 5)
311 #define SVGA3D_SURFACE_HINT_RENDERTARGET (1 << 6)
312 #define SVGA3D_SURFACE_HINT_DEPTHSTENCIL (1 << 7)
313 #define SVGA3D_SURFACE_HINT_WRITEONLY (1 << 8)
314 #define SVGA3D_SURFACE_MASKABLE_ANTIALIAS (1 << 9)
315 #define SVGA3D_SURFACE_AUTOGENMIPMAPS (1 << 10)
316 #define SVGA3D_SURFACE_DECODE_RENDERTARGET (1 << 11)
319 * Is this surface using a base-level pitch for it's mob backing?
321 * This flag is not intended to be set by guest-drivers, but is instead
322 * set by the device when the surface is bound to a mob with a specified
325 #define SVGA3D_SURFACE_MOB_PITCH (1 << 12)
327 #define SVGA3D_SURFACE_INACTIVE (1 << 13)
328 #define SVGA3D_SURFACE_HINT_RT_LOCKABLE (1 << 14)
329 #define SVGA3D_SURFACE_VOLUME (1 << 15)
332 * Required to be set on a surface to bind it to a screen target.
334 #define SVGA3D_SURFACE_SCREENTARGET (1 << 16)
337 * Align images in the guest-backing mob to 16-bytes.
339 #define SVGA3D_SURFACE_ALIGN16 (1 << 17)
341 #define SVGA3D_SURFACE_1D (1 << 18)
342 #define SVGA3D_SURFACE_ARRAY (1 << 19)
346 * These are enforced for any surface defined with DefineGBSurface_v2.
348 #define SVGA3D_SURFACE_BIND_VERTEX_BUFFER (1 << 20)
349 #define SVGA3D_SURFACE_BIND_INDEX_BUFFER (1 << 21)
350 #define SVGA3D_SURFACE_BIND_CONSTANT_BUFFER (1 << 22)
351 #define SVGA3D_SURFACE_BIND_SHADER_RESOURCE (1 << 23)
352 #define SVGA3D_SURFACE_BIND_RENDER_TARGET (1 << 24)
353 #define SVGA3D_SURFACE_BIND_DEPTH_STENCIL (1 << 25)
354 #define SVGA3D_SURFACE_BIND_STREAM_OUTPUT (1 << 26)
357 * The STAGING flags notes that the surface will not be used directly by the
358 * drawing pipeline, i.e. that it will not be bound to any bind point.
359 * Staging surfaces may be used by copy operations to move data in and out
360 * of other surfaces. No bind flags may be set on surfaces with this flag.
362 * The HINT_INDIRECT_UPDATE flag suggests that the surface will receive
363 * updates indirectly, i.e. the surface will not be updated directly, but
364 * will receive copies from staging surfaces.
366 #define SVGA3D_SURFACE_STAGING_UPLOAD (1 << 27)
367 #define SVGA3D_SURFACE_STAGING_DOWNLOAD (1 << 28)
368 #define SVGA3D_SURFACE_HINT_INDIRECT_UPDATE (1 << 29)
371 * Setting this flag allow this surface to be used with the
372 * SVGA_3D_CMD_DX_TRANSFER_FROM_BUFFER command. It is only valid for
373 * buffer surfaces, and no bind flags are allowed to be set on surfaces
376 #define SVGA3D_SURFACE_TRANSFER_FROM_BUFFER (1 << 30)
379 * Marker for the last defined bit in SVGA3dSurfaceFlags.
381 #define SVGA3D_SURFACE_FLAG_MAX (1 << 31)
383 #define SVGA3D_SURFACE_HB_DISALLOWED_MASK \
384 ( SVGA3D_SURFACE_MOB_PITCH | \
385 SVGA3D_SURFACE_SCREENTARGET | \
386 SVGA3D_SURFACE_ALIGN16 | \
387 SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \
388 SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \
389 SVGA3D_SURFACE_STAGING_UPLOAD | \
390 SVGA3D_SURFACE_STAGING_DOWNLOAD | \
391 SVGA3D_SURFACE_HINT_INDIRECT_UPDATE | \
392 SVGA3D_SURFACE_TRANSFER_FROM_BUFFER \
395 #define SVGA3D_SURFACE_2D_DISALLOWED_MASK \
396 ( SVGA3D_SURFACE_CUBEMAP | \
397 SVGA3D_SURFACE_MASKABLE_ANTIALIAS | \
398 SVGA3D_SURFACE_AUTOGENMIPMAPS | \
399 SVGA3D_SURFACE_DECODE_RENDERTARGET | \
400 SVGA3D_SURFACE_VOLUME | \
401 SVGA3D_SURFACE_1D | \
402 SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \
403 SVGA3D_SURFACE_BIND_INDEX_BUFFER | \
404 SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \
405 SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \
406 SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \
407 SVGA3D_SURFACE_TRANSFER_FROM_BUFFER \
410 #define SVGA3D_SURFACE_SCREENTARGET_DISALLOWED_MASK \
411 ( SVGA3D_SURFACE_CUBEMAP | \
412 SVGA3D_SURFACE_AUTOGENMIPMAPS | \
413 SVGA3D_SURFACE_DECODE_RENDERTARGET | \
414 SVGA3D_SURFACE_VOLUME | \
415 SVGA3D_SURFACE_1D | \
416 SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \
417 SVGA3D_SURFACE_BIND_INDEX_BUFFER | \
418 SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \
419 SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \
420 SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \
421 SVGA3D_SURFACE_INACTIVE | \
422 SVGA3D_SURFACE_STAGING_UPLOAD | \
423 SVGA3D_SURFACE_STAGING_DOWNLOAD | \
424 SVGA3D_SURFACE_HINT_INDIRECT_UPDATE | \
425 SVGA3D_SURFACE_TRANSFER_FROM_BUFFER \
428 #define SVGA3D_SURFACE_DX_ONLY_MASK \
429 ( SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \
430 SVGA3D_SURFACE_STAGING_UPLOAD | \
431 SVGA3D_SURFACE_STAGING_DOWNLOAD | \
432 SVGA3D_SURFACE_TRANSFER_FROM_BUFFER \
435 #define SVGA3D_SURFACE_STAGING_MASK \
436 ( SVGA3D_SURFACE_STAGING_UPLOAD | \
437 SVGA3D_SURFACE_STAGING_DOWNLOAD \
440 #define SVGA3D_SURFACE_BIND_MASK \
441 ( SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \
442 SVGA3D_SURFACE_BIND_INDEX_BUFFER | \
443 SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \
444 SVGA3D_SURFACE_BIND_SHADER_RESOURCE | \
445 SVGA3D_SURFACE_BIND_RENDER_TARGET | \
446 SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \
447 SVGA3D_SURFACE_BIND_STREAM_OUTPUT \
451 SVGA3DFORMAT_OP_TEXTURE
= 0x00000001,
452 SVGA3DFORMAT_OP_VOLUMETEXTURE
= 0x00000002,
453 SVGA3DFORMAT_OP_CUBETEXTURE
= 0x00000004,
454 SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET
= 0x00000008,
455 SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET
= 0x00000010,
456 SVGA3DFORMAT_OP_ZSTENCIL
= 0x00000040,
457 SVGA3DFORMAT_OP_ZSTENCIL_WITH_ARBITRARY_COLOR_DEPTH
= 0x00000080,
460 * This format can be used as a render target if the current display mode
461 * is the same depth if the alpha channel is ignored. e.g. if the device
462 * can render to A8R8G8B8 when the display mode is X8R8G8B8, then the
463 * format op list entry for A8R8G8B8 should have this cap.
465 SVGA3DFORMAT_OP_SAME_FORMAT_UP_TO_ALPHA_RENDERTARGET
= 0x00000100,
468 * This format contains DirectDraw support (including Flip). This flag
469 * should not to be set on alpha formats.
471 SVGA3DFORMAT_OP_DISPLAYMODE
= 0x00000400,
474 * The rasterizer can support some level of Direct3D support in this format
475 * and implies that the driver can create a Context in this mode (for some
476 * render target format). When this flag is set, the SVGA3DFORMAT_OP_DISPLAYMODE
477 * flag must also be set.
479 SVGA3DFORMAT_OP_3DACCELERATION
= 0x00000800,
482 * This is set for a private format when the driver has put the bpp in
485 SVGA3DFORMAT_OP_PIXELSIZE
= 0x00001000,
488 * Indicates that this format can be converted to any RGB format for which
489 * SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB is specified
491 SVGA3DFORMAT_OP_CONVERT_TO_ARGB
= 0x00002000,
494 * Indicates that this format can be used to create offscreen plain surfaces.
496 SVGA3DFORMAT_OP_OFFSCREENPLAIN
= 0x00004000,
499 * Indicated that this format can be read as an SRGB texture (meaning that the
500 * sampler will linearize the looked up data)
502 SVGA3DFORMAT_OP_SRGBREAD
= 0x00008000,
505 * Indicates that this format can be used in the bumpmap instructions
507 SVGA3DFORMAT_OP_BUMPMAP
= 0x00010000,
510 * Indicates that this format can be sampled by the displacement map sampler
512 SVGA3DFORMAT_OP_DMAP
= 0x00020000,
515 * Indicates that this format cannot be used with texture filtering
517 SVGA3DFORMAT_OP_NOFILTER
= 0x00040000,
520 * Indicates that format conversions are supported to this RGB format if
521 * SVGA3DFORMAT_OP_CONVERT_TO_ARGB is specified in the source format.
523 SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB
= 0x00080000,
526 * Indicated that this format can be written as an SRGB target
527 * (meaning that the pixel pipe will DE-linearize data on output to format)
529 SVGA3DFORMAT_OP_SRGBWRITE
= 0x00100000,
532 * Indicates that this format cannot be used with alpha blending
534 SVGA3DFORMAT_OP_NOALPHABLEND
= 0x00200000,
537 * Indicates that the device can auto-generated sublevels for resources
540 SVGA3DFORMAT_OP_AUTOGENMIPMAP
= 0x00400000,
543 * Indicates that this format can be used by vertex texture sampler
545 SVGA3DFORMAT_OP_VERTEXTEXTURE
= 0x00800000,
548 * Indicates that this format supports neither texture coordinate
549 * wrap modes, nor mipmapping.
551 SVGA3DFORMAT_OP_NOTEXCOORDWRAPNORMIP
= 0x01000000
554 #define SVGA3D_FORMAT_POSITIVE \
555 (SVGA3DFORMAT_OP_TEXTURE | \
556 SVGA3DFORMAT_OP_VOLUMETEXTURE | \
557 SVGA3DFORMAT_OP_CUBETEXTURE | \
558 SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET | \
559 SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET | \
560 SVGA3DFORMAT_OP_ZSTENCIL | \
561 SVGA3DFORMAT_OP_ZSTENCIL_WITH_ARBITRARY_COLOR_DEPTH | \
562 SVGA3DFORMAT_OP_SAME_FORMAT_UP_TO_ALPHA_RENDERTARGET | \
563 SVGA3DFORMAT_OP_DISPLAYMODE | \
564 SVGA3DFORMAT_OP_3DACCELERATION | \
565 SVGA3DFORMAT_OP_PIXELSIZE | \
566 SVGA3DFORMAT_OP_CONVERT_TO_ARGB | \
567 SVGA3DFORMAT_OP_OFFSCREENPLAIN | \
568 SVGA3DFORMAT_OP_SRGBREAD | \
569 SVGA3DFORMAT_OP_BUMPMAP | \
570 SVGA3DFORMAT_OP_DMAP | \
571 SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB | \
572 SVGA3DFORMAT_OP_SRGBWRITE | \
573 SVGA3DFORMAT_OP_AUTOGENMIPMAP | \
574 SVGA3DFORMAT_OP_VERTEXTEXTURE)
576 #define SVGA3D_FORMAT_NEGATIVE \
577 (SVGA3DFORMAT_OP_NOFILTER | \
578 SVGA3DFORMAT_OP_NOALPHABLEND | \
579 SVGA3DFORMAT_OP_NOTEXCOORDWRAPNORMIP)
582 * This structure is a conversion of SVGA3DFORMAT_OP_*
583 * Entries must be located at the same position.
589 uint32 volumeTexture
: 1;
590 uint32 cubeTexture
: 1;
591 uint32 offscreenRenderTarget
: 1;
592 uint32 sameFormatRenderTarget
: 1;
595 uint32 zStencilArbitraryDepth
: 1;
596 uint32 sameFormatUpToAlpha
: 1;
598 uint32 displayMode
: 1;
599 uint32 acceleration3d
: 1;
600 uint32 pixelSize
: 1;
601 uint32 convertToARGB
: 1;
602 uint32 offscreenPlain
: 1;
607 uint32 memberOfGroupARGB
: 1;
608 uint32 sRGBWrite
: 1;
609 uint32 noAlphaBlend
: 1;
610 uint32 autoGenMipMap
: 1;
611 uint32 vertexTexture
: 1;
612 uint32 noTexCoordWrapNorMip
: 1;
614 } SVGA3dSurfaceFormatCaps
;
617 * SVGA_3D_CMD_SETRENDERSTATE Types. All value types
618 * must fit in a uint32.
622 SVGA3D_RS_INVALID
= 0,
624 SVGA3D_RS_ZENABLE
= 1, /* SVGA3dBool */
625 SVGA3D_RS_ZWRITEENABLE
= 2, /* SVGA3dBool */
626 SVGA3D_RS_ALPHATESTENABLE
= 3, /* SVGA3dBool */
627 SVGA3D_RS_DITHERENABLE
= 4, /* SVGA3dBool */
628 SVGA3D_RS_BLENDENABLE
= 5, /* SVGA3dBool */
629 SVGA3D_RS_FOGENABLE
= 6, /* SVGA3dBool */
630 SVGA3D_RS_SPECULARENABLE
= 7, /* SVGA3dBool */
631 SVGA3D_RS_STENCILENABLE
= 8, /* SVGA3dBool */
632 SVGA3D_RS_LIGHTINGENABLE
= 9, /* SVGA3dBool */
633 SVGA3D_RS_NORMALIZENORMALS
= 10, /* SVGA3dBool */
634 SVGA3D_RS_POINTSPRITEENABLE
= 11, /* SVGA3dBool */
635 SVGA3D_RS_POINTSCALEENABLE
= 12, /* SVGA3dBool */
636 SVGA3D_RS_STENCILREF
= 13, /* uint32 */
637 SVGA3D_RS_STENCILMASK
= 14, /* uint32 */
638 SVGA3D_RS_STENCILWRITEMASK
= 15, /* uint32 */
639 SVGA3D_RS_FOGSTART
= 16, /* float */
640 SVGA3D_RS_FOGEND
= 17, /* float */
641 SVGA3D_RS_FOGDENSITY
= 18, /* float */
642 SVGA3D_RS_POINTSIZE
= 19, /* float */
643 SVGA3D_RS_POINTSIZEMIN
= 20, /* float */
644 SVGA3D_RS_POINTSIZEMAX
= 21, /* float */
645 SVGA3D_RS_POINTSCALE_A
= 22, /* float */
646 SVGA3D_RS_POINTSCALE_B
= 23, /* float */
647 SVGA3D_RS_POINTSCALE_C
= 24, /* float */
648 SVGA3D_RS_FOGCOLOR
= 25, /* SVGA3dColor */
649 SVGA3D_RS_AMBIENT
= 26, /* SVGA3dColor */
650 SVGA3D_RS_CLIPPLANEENABLE
= 27, /* SVGA3dClipPlanes */
651 SVGA3D_RS_FOGMODE
= 28, /* SVGA3dFogMode */
652 SVGA3D_RS_FILLMODE
= 29, /* SVGA3dFillMode */
653 SVGA3D_RS_SHADEMODE
= 30, /* SVGA3dShadeMode */
654 SVGA3D_RS_LINEPATTERN
= 31, /* SVGA3dLinePattern */
655 SVGA3D_RS_SRCBLEND
= 32, /* SVGA3dBlendOp */
656 SVGA3D_RS_DSTBLEND
= 33, /* SVGA3dBlendOp */
657 SVGA3D_RS_BLENDEQUATION
= 34, /* SVGA3dBlendEquation */
658 SVGA3D_RS_CULLMODE
= 35, /* SVGA3dFace */
659 SVGA3D_RS_ZFUNC
= 36, /* SVGA3dCmpFunc */
660 SVGA3D_RS_ALPHAFUNC
= 37, /* SVGA3dCmpFunc */
661 SVGA3D_RS_STENCILFUNC
= 38, /* SVGA3dCmpFunc */
662 SVGA3D_RS_STENCILFAIL
= 39, /* SVGA3dStencilOp */
663 SVGA3D_RS_STENCILZFAIL
= 40, /* SVGA3dStencilOp */
664 SVGA3D_RS_STENCILPASS
= 41, /* SVGA3dStencilOp */
665 SVGA3D_RS_ALPHAREF
= 42, /* float (0.0 .. 1.0) */
666 SVGA3D_RS_FRONTWINDING
= 43, /* SVGA3dFrontWinding */
667 SVGA3D_RS_COORDINATETYPE
= 44, /* SVGA3dCoordinateType */
668 SVGA3D_RS_ZBIAS
= 45, /* float */
669 SVGA3D_RS_RANGEFOGENABLE
= 46, /* SVGA3dBool */
670 SVGA3D_RS_COLORWRITEENABLE
= 47, /* SVGA3dColorMask */
671 SVGA3D_RS_VERTEXMATERIALENABLE
= 48, /* SVGA3dBool */
672 SVGA3D_RS_DIFFUSEMATERIALSOURCE
= 49, /* SVGA3dVertexMaterial */
673 SVGA3D_RS_SPECULARMATERIALSOURCE
= 50, /* SVGA3dVertexMaterial */
674 SVGA3D_RS_AMBIENTMATERIALSOURCE
= 51, /* SVGA3dVertexMaterial */
675 SVGA3D_RS_EMISSIVEMATERIALSOURCE
= 52, /* SVGA3dVertexMaterial */
676 SVGA3D_RS_TEXTUREFACTOR
= 53, /* SVGA3dColor */
677 SVGA3D_RS_LOCALVIEWER
= 54, /* SVGA3dBool */
678 SVGA3D_RS_SCISSORTESTENABLE
= 55, /* SVGA3dBool */
679 SVGA3D_RS_BLENDCOLOR
= 56, /* SVGA3dColor */
680 SVGA3D_RS_STENCILENABLE2SIDED
= 57, /* SVGA3dBool */
681 SVGA3D_RS_CCWSTENCILFUNC
= 58, /* SVGA3dCmpFunc */
682 SVGA3D_RS_CCWSTENCILFAIL
= 59, /* SVGA3dStencilOp */
683 SVGA3D_RS_CCWSTENCILZFAIL
= 60, /* SVGA3dStencilOp */
684 SVGA3D_RS_CCWSTENCILPASS
= 61, /* SVGA3dStencilOp */
685 SVGA3D_RS_VERTEXBLEND
= 62, /* SVGA3dVertexBlendFlags */
686 SVGA3D_RS_SLOPESCALEDEPTHBIAS
= 63, /* float */
687 SVGA3D_RS_DEPTHBIAS
= 64, /* float */
693 * Output gamma effects the gamma curve of colors that are output from the
694 * rendering pipeline. A value of 1.0 specifies a linear color space. If the
695 * value is <= 0.0, gamma correction is ignored and linear color space is
699 SVGA3D_RS_OUTPUTGAMMA
= 65, /* float */
700 SVGA3D_RS_ZVISIBLE
= 66, /* SVGA3dBool */
701 SVGA3D_RS_LASTPIXEL
= 67, /* SVGA3dBool */
702 SVGA3D_RS_CLIPPING
= 68, /* SVGA3dBool */
703 SVGA3D_RS_WRAP0
= 69, /* SVGA3dWrapFlags */
704 SVGA3D_RS_WRAP1
= 70, /* SVGA3dWrapFlags */
705 SVGA3D_RS_WRAP2
= 71, /* SVGA3dWrapFlags */
706 SVGA3D_RS_WRAP3
= 72, /* SVGA3dWrapFlags */
707 SVGA3D_RS_WRAP4
= 73, /* SVGA3dWrapFlags */
708 SVGA3D_RS_WRAP5
= 74, /* SVGA3dWrapFlags */
709 SVGA3D_RS_WRAP6
= 75, /* SVGA3dWrapFlags */
710 SVGA3D_RS_WRAP7
= 76, /* SVGA3dWrapFlags */
711 SVGA3D_RS_WRAP8
= 77, /* SVGA3dWrapFlags */
712 SVGA3D_RS_WRAP9
= 78, /* SVGA3dWrapFlags */
713 SVGA3D_RS_WRAP10
= 79, /* SVGA3dWrapFlags */
714 SVGA3D_RS_WRAP11
= 80, /* SVGA3dWrapFlags */
715 SVGA3D_RS_WRAP12
= 81, /* SVGA3dWrapFlags */
716 SVGA3D_RS_WRAP13
= 82, /* SVGA3dWrapFlags */
717 SVGA3D_RS_WRAP14
= 83, /* SVGA3dWrapFlags */
718 SVGA3D_RS_WRAP15
= 84, /* SVGA3dWrapFlags */
719 SVGA3D_RS_MULTISAMPLEANTIALIAS
= 85, /* SVGA3dBool */
720 SVGA3D_RS_MULTISAMPLEMASK
= 86, /* uint32 */
721 SVGA3D_RS_INDEXEDVERTEXBLENDENABLE
= 87, /* SVGA3dBool */
722 SVGA3D_RS_TWEENFACTOR
= 88, /* float */
723 SVGA3D_RS_ANTIALIASEDLINEENABLE
= 89, /* SVGA3dBool */
724 SVGA3D_RS_COLORWRITEENABLE1
= 90, /* SVGA3dColorMask */
725 SVGA3D_RS_COLORWRITEENABLE2
= 91, /* SVGA3dColorMask */
726 SVGA3D_RS_COLORWRITEENABLE3
= 92, /* SVGA3dColorMask */
727 SVGA3D_RS_SEPARATEALPHABLENDENABLE
= 93, /* SVGA3dBool */
728 SVGA3D_RS_SRCBLENDALPHA
= 94, /* SVGA3dBlendOp */
729 SVGA3D_RS_DSTBLENDALPHA
= 95, /* SVGA3dBlendOp */
730 SVGA3D_RS_BLENDEQUATIONALPHA
= 96, /* SVGA3dBlendEquation */
731 SVGA3D_RS_TRANSPARENCYANTIALIAS
= 97, /* SVGA3dTransparencyAntialiasType */
732 SVGA3D_RS_LINEWIDTH
= 98, /* float */
734 } SVGA3dRenderStateName
;
737 SVGA3D_TRANSPARENCYANTIALIAS_NORMAL
= 0,
738 SVGA3D_TRANSPARENCYANTIALIAS_ALPHATOCOVERAGE
= 1,
739 SVGA3D_TRANSPARENCYANTIALIAS_SUPERSAMPLE
= 2,
740 SVGA3D_TRANSPARENCYANTIALIAS_MAX
741 } SVGA3dTransparencyAntialiasType
;
744 SVGA3D_VERTEXMATERIAL_NONE
= 0, /* Use the value in the current material */
745 SVGA3D_VERTEXMATERIAL_DIFFUSE
= 1, /* Use the value in the diffuse component */
746 SVGA3D_VERTEXMATERIAL_SPECULAR
= 2, /* Use the value in the specular component */
747 SVGA3D_VERTEXMATERIAL_MAX
= 3,
748 } SVGA3dVertexMaterial
;
751 SVGA3D_FILLMODE_INVALID
= 0,
752 SVGA3D_FILLMODE_MIN
= 1,
753 SVGA3D_FILLMODE_POINT
= 1,
754 SVGA3D_FILLMODE_LINE
= 2,
755 SVGA3D_FILLMODE_FILL
= 3,
757 } SVGA3dFillModeType
;
761 #include "vmware_pack_begin.h"
764 uint16 mode
; /* SVGA3dFillModeType */
765 uint16 face
; /* SVGA3dFace */
769 #include "vmware_pack_end.h"
773 SVGA3D_SHADEMODE_INVALID
= 0,
774 SVGA3D_SHADEMODE_FLAT
= 1,
775 SVGA3D_SHADEMODE_SMOOTH
= 2,
776 SVGA3D_SHADEMODE_PHONG
= 3, /* Not supported */
781 #include "vmware_pack_begin.h"
789 #include "vmware_pack_end.h"
793 SVGA3D_BLENDOP_INVALID
= 0,
794 SVGA3D_BLENDOP_MIN
= 1,
795 SVGA3D_BLENDOP_ZERO
= 1,
796 SVGA3D_BLENDOP_ONE
= 2,
797 SVGA3D_BLENDOP_SRCCOLOR
= 3,
798 SVGA3D_BLENDOP_INVSRCCOLOR
= 4,
799 SVGA3D_BLENDOP_SRCALPHA
= 5,
800 SVGA3D_BLENDOP_INVSRCALPHA
= 6,
801 SVGA3D_BLENDOP_DESTALPHA
= 7,
802 SVGA3D_BLENDOP_INVDESTALPHA
= 8,
803 SVGA3D_BLENDOP_DESTCOLOR
= 9,
804 SVGA3D_BLENDOP_INVDESTCOLOR
= 10,
805 SVGA3D_BLENDOP_SRCALPHASAT
= 11,
806 SVGA3D_BLENDOP_BLENDFACTOR
= 12,
807 SVGA3D_BLENDOP_INVBLENDFACTOR
= 13,
808 SVGA3D_BLENDOP_SRC1COLOR
= 14,
809 SVGA3D_BLENDOP_INVSRC1COLOR
= 15,
810 SVGA3D_BLENDOP_SRC1ALPHA
= 16,
811 SVGA3D_BLENDOP_INVSRC1ALPHA
= 17,
812 SVGA3D_BLENDOP_BLENDFACTORALPHA
= 18,
813 SVGA3D_BLENDOP_INVBLENDFACTORALPHA
= 19,
818 SVGA3D_BLENDEQ_INVALID
= 0,
819 SVGA3D_BLENDEQ_MIN
= 1,
820 SVGA3D_BLENDEQ_ADD
= 1,
821 SVGA3D_BLENDEQ_SUBTRACT
= 2,
822 SVGA3D_BLENDEQ_REVSUBTRACT
= 3,
823 SVGA3D_BLENDEQ_MINIMUM
= 4,
824 SVGA3D_BLENDEQ_MAXIMUM
= 5,
826 } SVGA3dBlendEquation
;
829 SVGA3D_DX11_LOGICOP_MIN
= 0,
830 SVGA3D_DX11_LOGICOP_CLEAR
= 0,
831 SVGA3D_DX11_LOGICOP_SET
= 1,
832 SVGA3D_DX11_LOGICOP_COPY
= 2,
833 SVGA3D_DX11_LOGICOP_COPY_INVERTED
= 3,
834 SVGA3D_DX11_LOGICOP_NOOP
= 4,
835 SVGA3D_DX11_LOGICOP_INVERT
= 5,
836 SVGA3D_DX11_LOGICOP_AND
= 6,
837 SVGA3D_DX11_LOGICOP_NAND
= 7,
838 SVGA3D_DX11_LOGICOP_OR
= 8,
839 SVGA3D_DX11_LOGICOP_NOR
= 9,
840 SVGA3D_DX11_LOGICOP_XOR
= 10,
841 SVGA3D_DX11_LOGICOP_EQUIV
= 11,
842 SVGA3D_DX11_LOGICOP_AND_REVERSE
= 12,
843 SVGA3D_DX11_LOGICOP_AND_INVERTED
= 13,
844 SVGA3D_DX11_LOGICOP_OR_REVERSE
= 14,
845 SVGA3D_DX11_LOGICOP_OR_INVERTED
= 15,
846 SVGA3D_DX11_LOGICOP_MAX
850 SVGA3D_FRONTWINDING_INVALID
= 0,
851 SVGA3D_FRONTWINDING_CW
= 1,
852 SVGA3D_FRONTWINDING_CCW
= 2,
853 SVGA3D_FRONTWINDING_MAX
854 } SVGA3dFrontWinding
;
857 SVGA3D_FACE_INVALID
= 0,
858 SVGA3D_FACE_NONE
= 1,
860 SVGA3D_FACE_FRONT
= 2,
861 SVGA3D_FACE_BACK
= 3,
862 SVGA3D_FACE_FRONT_BACK
= 4,
867 * The order and the values should not be changed
871 SVGA3D_CMP_INVALID
= 0,
872 SVGA3D_CMP_NEVER
= 1,
874 SVGA3D_CMP_EQUAL
= 3,
875 SVGA3D_CMP_LESSEQUAL
= 4,
876 SVGA3D_CMP_GREATER
= 5,
877 SVGA3D_CMP_NOTEQUAL
= 6,
878 SVGA3D_CMP_GREATEREQUAL
= 7,
879 SVGA3D_CMP_ALWAYS
= 8,
884 * SVGA3D_FOGFUNC_* specifies the fog equation, or PER_VERTEX which allows
885 * the fog factor to be specified in the alpha component of the specular
886 * (a.k.a. secondary) vertex color.
889 SVGA3D_FOGFUNC_INVALID
= 0,
890 SVGA3D_FOGFUNC_EXP
= 1,
891 SVGA3D_FOGFUNC_EXP2
= 2,
892 SVGA3D_FOGFUNC_LINEAR
= 3,
893 SVGA3D_FOGFUNC_PER_VERTEX
= 4
897 * SVGA3D_FOGTYPE_* specifies if fog factors are computed on a per-vertex
898 * or per-pixel basis.
901 SVGA3D_FOGTYPE_INVALID
= 0,
902 SVGA3D_FOGTYPE_VERTEX
= 1,
903 SVGA3D_FOGTYPE_PIXEL
= 2,
904 SVGA3D_FOGTYPE_MAX
= 3
908 * SVGA3D_FOGBASE_* selects depth or range-based fog. Depth-based fog is
909 * computed using the eye Z value of each pixel (or vertex), whereas range-
910 * based fog is computed using the actual distance (range) to the eye.
913 SVGA3D_FOGBASE_INVALID
= 0,
914 SVGA3D_FOGBASE_DEPTHBASED
= 1,
915 SVGA3D_FOGBASE_RANGEBASED
= 2,
916 SVGA3D_FOGBASE_MAX
= 3
920 SVGA3D_STENCILOP_INVALID
= 0,
921 SVGA3D_STENCILOP_MIN
= 1,
922 SVGA3D_STENCILOP_KEEP
= 1,
923 SVGA3D_STENCILOP_ZERO
= 2,
924 SVGA3D_STENCILOP_REPLACE
= 3,
925 SVGA3D_STENCILOP_INCRSAT
= 4,
926 SVGA3D_STENCILOP_DECRSAT
= 5,
927 SVGA3D_STENCILOP_INVERT
= 6,
928 SVGA3D_STENCILOP_INCR
= 7,
929 SVGA3D_STENCILOP_DECR
= 8,
934 SVGA3D_CLIPPLANE_0
= (1 << 0),
935 SVGA3D_CLIPPLANE_1
= (1 << 1),
936 SVGA3D_CLIPPLANE_2
= (1 << 2),
937 SVGA3D_CLIPPLANE_3
= (1 << 3),
938 SVGA3D_CLIPPLANE_4
= (1 << 4),
939 SVGA3D_CLIPPLANE_5
= (1 << 5),
943 SVGA3D_CLEAR_COLOR
= 0x1,
944 SVGA3D_CLEAR_DEPTH
= 0x2,
945 SVGA3D_CLEAR_STENCIL
= 0x4,
948 * Hint only, must be used together with SVGA3D_CLEAR_COLOR. If
949 * SVGA3D_CLEAR_DEPTH or SVGA3D_CLEAR_STENCIL bit is set, this
950 * bit will be ignored.
952 SVGA3D_CLEAR_COLORFILL
= 0x8
958 SVGA3D_RT_STENCIL
= 1,
959 SVGA3D_RT_COLOR0
= 2,
960 SVGA3D_RT_COLOR1
= 3,
961 SVGA3D_RT_COLOR2
= 4,
962 SVGA3D_RT_COLOR3
= 5,
963 SVGA3D_RT_COLOR4
= 6,
964 SVGA3D_RT_COLOR5
= 7,
965 SVGA3D_RT_COLOR6
= 8,
966 SVGA3D_RT_COLOR7
= 9,
968 SVGA3D_RT_INVALID
= ((uint32
)-1),
969 } SVGA3dRenderTargetType
;
971 #define SVGA3D_MAX_RT_COLOR (SVGA3D_RT_COLOR7 - SVGA3D_RT_COLOR0 + 1)
974 #include "vmware_pack_begin.h"
984 #include "vmware_pack_end.h"
988 SVGA3D_VBLEND_DISABLE
= 0,
989 SVGA3D_VBLEND_1WEIGHT
= 1,
990 SVGA3D_VBLEND_2WEIGHT
= 2,
991 SVGA3D_VBLEND_3WEIGHT
= 3,
992 SVGA3D_VBLEND_MAX
= 4,
993 } SVGA3dVertexBlendFlags
;
996 SVGA3D_WRAPCOORD_0
= 1 << 0,
997 SVGA3D_WRAPCOORD_1
= 1 << 1,
998 SVGA3D_WRAPCOORD_2
= 1 << 2,
999 SVGA3D_WRAPCOORD_3
= 1 << 3,
1000 SVGA3D_WRAPCOORD_ALL
= 0xF,
1004 * SVGA_3D_CMD_TEXTURESTATE Types. All value types
1005 * must fit in a uint32.
1009 SVGA3D_TS_INVALID
= 0,
1011 SVGA3D_TS_BIND_TEXTURE
= 1, /* SVGA3dSurfaceId */
1012 SVGA3D_TS_COLOROP
= 2, /* SVGA3dTextureCombiner */
1013 SVGA3D_TS_COLORARG1
= 3, /* SVGA3dTextureArgData */
1014 SVGA3D_TS_COLORARG2
= 4, /* SVGA3dTextureArgData */
1015 SVGA3D_TS_ALPHAOP
= 5, /* SVGA3dTextureCombiner */
1016 SVGA3D_TS_ALPHAARG1
= 6, /* SVGA3dTextureArgData */
1017 SVGA3D_TS_ALPHAARG2
= 7, /* SVGA3dTextureArgData */
1018 SVGA3D_TS_ADDRESSU
= 8, /* SVGA3dTextureAddress */
1019 SVGA3D_TS_ADDRESSV
= 9, /* SVGA3dTextureAddress */
1020 SVGA3D_TS_MIPFILTER
= 10, /* SVGA3dTextureFilter */
1021 SVGA3D_TS_MAGFILTER
= 11, /* SVGA3dTextureFilter */
1022 SVGA3D_TS_MINFILTER
= 12, /* SVGA3dTextureFilter */
1023 SVGA3D_TS_BORDERCOLOR
= 13, /* SVGA3dColor */
1024 SVGA3D_TS_TEXCOORDINDEX
= 14, /* uint32 */
1025 SVGA3D_TS_TEXTURETRANSFORMFLAGS
= 15, /* SVGA3dTexTransformFlags */
1026 SVGA3D_TS_TEXCOORDGEN
= 16, /* SVGA3dTextureCoordGen */
1027 SVGA3D_TS_BUMPENVMAT00
= 17, /* float */
1028 SVGA3D_TS_BUMPENVMAT01
= 18, /* float */
1029 SVGA3D_TS_BUMPENVMAT10
= 19, /* float */
1030 SVGA3D_TS_BUMPENVMAT11
= 20, /* float */
1031 SVGA3D_TS_TEXTURE_MIPMAP_LEVEL
= 21, /* uint32 */
1032 SVGA3D_TS_TEXTURE_LOD_BIAS
= 22, /* float */
1033 SVGA3D_TS_TEXTURE_ANISOTROPIC_LEVEL
= 23, /* uint32 */
1034 SVGA3D_TS_ADDRESSW
= 24, /* SVGA3dTextureAddress */
1038 * Sampler Gamma Level
1040 * Sampler gamma effects the color of samples taken from the sampler. A
1041 * value of 1.0 will produce linear samples. If the value is <= 0.0 the
1042 * gamma value is ignored and a linear space is used.
1045 SVGA3D_TS_GAMMA
= 25, /* float */
1046 SVGA3D_TS_BUMPENVLSCALE
= 26, /* float */
1047 SVGA3D_TS_BUMPENVLOFFSET
= 27, /* float */
1048 SVGA3D_TS_COLORARG0
= 28, /* SVGA3dTextureArgData */
1049 SVGA3D_TS_ALPHAARG0
= 29, /* SVGA3dTextureArgData */
1050 SVGA3D_TS_PREGB_MAX
= 30, /* Max value before GBObjects */
1051 SVGA3D_TS_CONSTANT
= 30, /* SVGA3dColor */
1052 SVGA3D_TS_COLOR_KEY_ENABLE
= 31, /* SVGA3dBool */
1053 SVGA3D_TS_COLOR_KEY
= 32, /* SVGA3dColor */
1055 } SVGA3dTextureStateName
;
1058 SVGA3D_TC_INVALID
= 0,
1059 SVGA3D_TC_DISABLE
= 1,
1060 SVGA3D_TC_SELECTARG1
= 2,
1061 SVGA3D_TC_SELECTARG2
= 3,
1062 SVGA3D_TC_MODULATE
= 4,
1064 SVGA3D_TC_ADDSIGNED
= 6,
1065 SVGA3D_TC_SUBTRACT
= 7,
1066 SVGA3D_TC_BLENDTEXTUREALPHA
= 8,
1067 SVGA3D_TC_BLENDDIFFUSEALPHA
= 9,
1068 SVGA3D_TC_BLENDCURRENTALPHA
= 10,
1069 SVGA3D_TC_BLENDFACTORALPHA
= 11,
1070 SVGA3D_TC_MODULATE2X
= 12,
1071 SVGA3D_TC_MODULATE4X
= 13,
1072 SVGA3D_TC_DSDT
= 14,
1073 SVGA3D_TC_DOTPRODUCT3
= 15,
1074 SVGA3D_TC_BLENDTEXTUREALPHAPM
= 16,
1075 SVGA3D_TC_ADDSIGNED2X
= 17,
1076 SVGA3D_TC_ADDSMOOTH
= 18,
1077 SVGA3D_TC_PREMODULATE
= 19,
1078 SVGA3D_TC_MODULATEALPHA_ADDCOLOR
= 20,
1079 SVGA3D_TC_MODULATECOLOR_ADDALPHA
= 21,
1080 SVGA3D_TC_MODULATEINVALPHA_ADDCOLOR
= 22,
1081 SVGA3D_TC_MODULATEINVCOLOR_ADDALPHA
= 23,
1082 SVGA3D_TC_BUMPENVMAPLUMINANCE
= 24,
1083 SVGA3D_TC_MULTIPLYADD
= 25,
1084 SVGA3D_TC_LERP
= 26,
1086 } SVGA3dTextureCombiner
;
1088 #define SVGA3D_TC_CAP_BIT(svga3d_tc_op) (svga3d_tc_op ? (1 << (svga3d_tc_op - 1)) : 0)
1091 SVGA3D_TEX_ADDRESS_INVALID
= 0,
1092 SVGA3D_TEX_ADDRESS_MIN
= 1,
1093 SVGA3D_TEX_ADDRESS_WRAP
= 1,
1094 SVGA3D_TEX_ADDRESS_MIRROR
= 2,
1095 SVGA3D_TEX_ADDRESS_CLAMP
= 3,
1096 SVGA3D_TEX_ADDRESS_BORDER
= 4,
1097 SVGA3D_TEX_ADDRESS_MIRRORONCE
= 5,
1098 SVGA3D_TEX_ADDRESS_EDGE
= 6,
1099 SVGA3D_TEX_ADDRESS_MAX
1100 } SVGA3dTextureAddress
;
1103 * SVGA3D_TEX_FILTER_NONE as the minification filter means mipmapping is
1104 * disabled, and the rasterizer should use the magnification filter instead.
1107 SVGA3D_TEX_FILTER_NONE
= 0,
1108 SVGA3D_TEX_FILTER_MIN
= 0,
1109 SVGA3D_TEX_FILTER_NEAREST
= 1,
1110 SVGA3D_TEX_FILTER_LINEAR
= 2,
1111 SVGA3D_TEX_FILTER_ANISOTROPIC
= 3,
1112 SVGA3D_TEX_FILTER_FLATCUBIC
= 4, /* Deprecated, not implemented */
1113 SVGA3D_TEX_FILTER_GAUSSIANCUBIC
= 5, /* Deprecated, not implemented */
1114 SVGA3D_TEX_FILTER_PYRAMIDALQUAD
= 6, /* Not currently implemented */
1115 SVGA3D_TEX_FILTER_GAUSSIANQUAD
= 7, /* Not currently implemented */
1116 SVGA3D_TEX_FILTER_MAX
1117 } SVGA3dTextureFilter
;
1120 SVGA3D_TEX_TRANSFORM_OFF
= 0,
1121 SVGA3D_TEX_TRANSFORM_S
= (1 << 0),
1122 SVGA3D_TEX_TRANSFORM_T
= (1 << 1),
1123 SVGA3D_TEX_TRANSFORM_R
= (1 << 2),
1124 SVGA3D_TEX_TRANSFORM_Q
= (1 << 3),
1125 SVGA3D_TEX_PROJECTED
= (1 << 15),
1126 } SVGA3dTexTransformFlags
;
1129 SVGA3D_TEXCOORD_GEN_OFF
= 0,
1130 SVGA3D_TEXCOORD_GEN_EYE_POSITION
= 1,
1131 SVGA3D_TEXCOORD_GEN_EYE_NORMAL
= 2,
1132 SVGA3D_TEXCOORD_GEN_REFLECTIONVECTOR
= 3,
1133 SVGA3D_TEXCOORD_GEN_SPHERE
= 4,
1134 SVGA3D_TEXCOORD_GEN_MAX
1135 } SVGA3dTextureCoordGen
;
1138 * Texture argument constants for texture combiner
1141 SVGA3D_TA_INVALID
= 0,
1142 SVGA3D_TA_TFACTOR
= 1,
1143 SVGA3D_TA_PREVIOUS
= 2,
1144 SVGA3D_TA_DIFFUSE
= 3,
1145 SVGA3D_TA_TEXTURE
= 4,
1146 SVGA3D_TA_SPECULAR
= 5,
1147 SVGA3D_TA_CONSTANT
= 6,
1149 } SVGA3dTextureArgData
;
1151 #define SVGA3D_TM_MASK_LEN 4
1153 /* Modifiers for texture argument constants defined above. */
1156 SVGA3D_TM_ALPHA
= (1 << SVGA3D_TM_MASK_LEN
),
1157 SVGA3D_TM_ONE_MINUS
= (2 << SVGA3D_TM_MASK_LEN
),
1158 } SVGA3dTextureArgModifier
;
1161 * Vertex declarations
1165 * SVGA3D_DECLUSAGE_POSITIONT is for pre-transformed vertices. If you
1166 * draw with any POSITIONT vertex arrays, the programmable vertex
1167 * pipeline will be implicitly disabled. Drawing will take place as if
1168 * no vertex shader was bound.
1172 SVGA3D_DECLUSAGE_POSITION
= 0,
1173 SVGA3D_DECLUSAGE_BLENDWEIGHT
,
1174 SVGA3D_DECLUSAGE_BLENDINDICES
,
1175 SVGA3D_DECLUSAGE_NORMAL
,
1176 SVGA3D_DECLUSAGE_PSIZE
,
1177 SVGA3D_DECLUSAGE_TEXCOORD
,
1178 SVGA3D_DECLUSAGE_TANGENT
,
1179 SVGA3D_DECLUSAGE_BINORMAL
,
1180 SVGA3D_DECLUSAGE_TESSFACTOR
,
1181 SVGA3D_DECLUSAGE_POSITIONT
,
1182 SVGA3D_DECLUSAGE_COLOR
,
1183 SVGA3D_DECLUSAGE_FOG
,
1184 SVGA3D_DECLUSAGE_DEPTH
,
1185 SVGA3D_DECLUSAGE_SAMPLE
,
1186 SVGA3D_DECLUSAGE_MAX
1190 SVGA3D_DECLMETHOD_DEFAULT
= 0,
1191 SVGA3D_DECLMETHOD_PARTIALU
,
1192 SVGA3D_DECLMETHOD_PARTIALV
,
1193 SVGA3D_DECLMETHOD_CROSSUV
, /* Normal */
1194 SVGA3D_DECLMETHOD_UV
,
1195 SVGA3D_DECLMETHOD_LOOKUP
, /* Lookup a displacement map */
1196 SVGA3D_DECLMETHOD_LOOKUPPRESAMPLED
, /* Lookup a pre-sampled displacement */
1201 SVGA3D_DECLTYPE_FLOAT1
= 0,
1202 SVGA3D_DECLTYPE_FLOAT2
= 1,
1203 SVGA3D_DECLTYPE_FLOAT3
= 2,
1204 SVGA3D_DECLTYPE_FLOAT4
= 3,
1205 SVGA3D_DECLTYPE_D3DCOLOR
= 4,
1206 SVGA3D_DECLTYPE_UBYTE4
= 5,
1207 SVGA3D_DECLTYPE_SHORT2
= 6,
1208 SVGA3D_DECLTYPE_SHORT4
= 7,
1209 SVGA3D_DECLTYPE_UBYTE4N
= 8,
1210 SVGA3D_DECLTYPE_SHORT2N
= 9,
1211 SVGA3D_DECLTYPE_SHORT4N
= 10,
1212 SVGA3D_DECLTYPE_USHORT2N
= 11,
1213 SVGA3D_DECLTYPE_USHORT4N
= 12,
1214 SVGA3D_DECLTYPE_UDEC3
= 13,
1215 SVGA3D_DECLTYPE_DEC3N
= 14,
1216 SVGA3D_DECLTYPE_FLOAT16_2
= 15,
1217 SVGA3D_DECLTYPE_FLOAT16_4
= 16,
1218 SVGA3D_DECLTYPE_MAX
,
1222 * This structure is used for the divisor for geometry instancing;
1223 * it's a direct translation of the Direct3D equivalent.
1228 * For index data, this number represents the number of instances to draw.
1229 * For instance data, this number represents the number of
1230 * instances/vertex in this stream
1235 * This is 1 if this is supposed to be the data that is repeated for
1238 uint32 indexedData
: 1;
1241 * This is 1 if this is supposed to be the per-instance data.
1243 uint32 instanceData
: 1;
1247 } SVGA3dVertexDivisor
;
1251 * SVGA3D_PRIMITIVE_INVALID is a valid primitive type.
1253 * List MIN second so debuggers will think INVALID is
1256 SVGA3D_PRIMITIVE_INVALID
= 0,
1257 SVGA3D_PRIMITIVE_MIN
= 0,
1258 SVGA3D_PRIMITIVE_TRIANGLELIST
= 1,
1259 SVGA3D_PRIMITIVE_POINTLIST
= 2,
1260 SVGA3D_PRIMITIVE_LINELIST
= 3,
1261 SVGA3D_PRIMITIVE_LINESTRIP
= 4,
1262 SVGA3D_PRIMITIVE_TRIANGLESTRIP
= 5,
1263 SVGA3D_PRIMITIVE_TRIANGLEFAN
= 6,
1264 SVGA3D_PRIMITIVE_LINELIST_ADJ
= 7,
1265 SVGA3D_PRIMITIVE_PREDX_MAX
= 7,
1266 SVGA3D_PRIMITIVE_LINESTRIP_ADJ
= 8,
1267 SVGA3D_PRIMITIVE_TRIANGLELIST_ADJ
= 9,
1268 SVGA3D_PRIMITIVE_TRIANGLESTRIP_ADJ
= 10,
1269 SVGA3D_PRIMITIVE_MAX
1270 } SVGA3dPrimitiveType
;
1273 SVGA3D_COORDINATE_INVALID
= 0,
1274 SVGA3D_COORDINATE_LEFTHANDED
= 1,
1275 SVGA3D_COORDINATE_RIGHTHANDED
= 2,
1276 SVGA3D_COORDINATE_MAX
1277 } SVGA3dCoordinateType
;
1280 SVGA3D_TRANSFORM_INVALID
= 0,
1281 SVGA3D_TRANSFORM_WORLD
= 1,
1282 SVGA3D_TRANSFORM_MIN
= 1,
1283 SVGA3D_TRANSFORM_VIEW
= 2,
1284 SVGA3D_TRANSFORM_PROJECTION
= 3,
1285 SVGA3D_TRANSFORM_TEXTURE0
= 4,
1286 SVGA3D_TRANSFORM_TEXTURE1
= 5,
1287 SVGA3D_TRANSFORM_TEXTURE2
= 6,
1288 SVGA3D_TRANSFORM_TEXTURE3
= 7,
1289 SVGA3D_TRANSFORM_TEXTURE4
= 8,
1290 SVGA3D_TRANSFORM_TEXTURE5
= 9,
1291 SVGA3D_TRANSFORM_TEXTURE6
= 10,
1292 SVGA3D_TRANSFORM_TEXTURE7
= 11,
1293 SVGA3D_TRANSFORM_WORLD1
= 12,
1294 SVGA3D_TRANSFORM_WORLD2
= 13,
1295 SVGA3D_TRANSFORM_WORLD3
= 14,
1296 SVGA3D_TRANSFORM_MAX
1297 } SVGA3dTransformType
;
1300 SVGA3D_LIGHTTYPE_INVALID
= 0,
1301 SVGA3D_LIGHTTYPE_MIN
= 1,
1302 SVGA3D_LIGHTTYPE_POINT
= 1,
1303 SVGA3D_LIGHTTYPE_SPOT1
= 2, /* 1-cone, in degrees */
1304 SVGA3D_LIGHTTYPE_SPOT2
= 3, /* 2-cone, in radians */
1305 SVGA3D_LIGHTTYPE_DIRECTIONAL
= 4,
1306 SVGA3D_LIGHTTYPE_MAX
1310 SVGA3D_CUBEFACE_POSX
= 0,
1311 SVGA3D_CUBEFACE_NEGX
= 1,
1312 SVGA3D_CUBEFACE_POSY
= 2,
1313 SVGA3D_CUBEFACE_NEGY
= 3,
1314 SVGA3D_CUBEFACE_POSZ
= 4,
1315 SVGA3D_CUBEFACE_NEGZ
= 5,
1319 SVGA3D_SHADERTYPE_INVALID
= 0,
1320 SVGA3D_SHADERTYPE_MIN
= 1,
1321 SVGA3D_SHADERTYPE_VS
= 1,
1322 SVGA3D_SHADERTYPE_PS
= 2,
1323 SVGA3D_SHADERTYPE_PREDX_MAX
= 3,
1324 SVGA3D_SHADERTYPE_GS
= 3,
1325 SVGA3D_SHADERTYPE_DX10_MAX
= 4,
1326 SVGA3D_SHADERTYPE_HS
= 4,
1327 SVGA3D_SHADERTYPE_DS
= 5,
1328 SVGA3D_SHADERTYPE_CS
= 6,
1329 SVGA3D_SHADERTYPE_MAX
= 7
1332 #define SVGA3D_NUM_SHADERTYPE_PREDX \
1333 (SVGA3D_SHADERTYPE_PREDX_MAX - SVGA3D_SHADERTYPE_MIN)
1335 #define SVGA3D_NUM_SHADERTYPE_DX10 \
1336 (SVGA3D_SHADERTYPE_DX10_MAX - SVGA3D_SHADERTYPE_MIN)
1338 #define SVGA3D_NUM_SHADERTYPE \
1339 (SVGA3D_SHADERTYPE_MAX - SVGA3D_SHADERTYPE_MIN)
1342 SVGA3D_CONST_TYPE_MIN
= 0,
1343 SVGA3D_CONST_TYPE_FLOAT
= 0,
1344 SVGA3D_CONST_TYPE_INT
= 1,
1345 SVGA3D_CONST_TYPE_BOOL
= 2,
1346 SVGA3D_CONST_TYPE_MAX
= 3,
1347 } SVGA3dShaderConstType
;
1350 * Register limits for shader consts.
1352 #define SVGA3D_CONSTREG_MAX 256
1353 #define SVGA3D_CONSTINTREG_MAX 16
1354 #define SVGA3D_CONSTBOOLREG_MAX 16
1357 SVGA3D_STRETCH_BLT_POINT
= 0,
1358 SVGA3D_STRETCH_BLT_LINEAR
= 1,
1359 SVGA3D_STRETCH_BLT_MAX
1360 } SVGA3dStretchBltMode
;
1363 SVGA3D_QUERYTYPE_INVALID
= ((uint8
)-1),
1364 SVGA3D_QUERYTYPE_MIN
= 0,
1365 SVGA3D_QUERYTYPE_OCCLUSION
= 0,
1366 SVGA3D_QUERYTYPE_TIMESTAMP
= 1,
1367 SVGA3D_QUERYTYPE_TIMESTAMPDISJOINT
= 2,
1368 SVGA3D_QUERYTYPE_PIPELINESTATS
= 3,
1369 SVGA3D_QUERYTYPE_OCCLUSIONPREDICATE
= 4,
1370 SVGA3D_QUERYTYPE_STREAMOUTPUTSTATS
= 5,
1371 SVGA3D_QUERYTYPE_STREAMOVERFLOWPREDICATE
= 6,
1372 SVGA3D_QUERYTYPE_OCCLUSION64
= 7,
1373 SVGA3D_QUERYTYPE_DX10_MAX
= 8,
1374 SVGA3D_QUERYTYPE_SOSTATS_STREAM0
= 8,
1375 SVGA3D_QUERYTYPE_SOSTATS_STREAM1
= 9,
1376 SVGA3D_QUERYTYPE_SOSTATS_STREAM2
= 10,
1377 SVGA3D_QUERYTYPE_SOSTATS_STREAM3
= 11,
1378 SVGA3D_QUERYTYPE_SOP_STREAM0
= 12,
1379 SVGA3D_QUERYTYPE_SOP_STREAM1
= 13,
1380 SVGA3D_QUERYTYPE_SOP_STREAM2
= 14,
1381 SVGA3D_QUERYTYPE_SOP_STREAM3
= 15,
1382 SVGA3D_QUERYTYPE_MAX
1385 typedef uint8 SVGA3dQueryTypeUint8
;
1387 #define SVGA3D_NUM_QUERYTYPE (SVGA3D_QUERYTYPE_MAX - SVGA3D_QUERYTYPE_MIN)
1390 * This is the maximum number of queries per context that can be active
1391 * simultaneously between a beginQuery and endQuery.
1393 #define SVGA3D_MAX_QUERY 64
1396 * Query result buffer formats
1399 #include "vmware_pack_begin.h"
1401 uint32 samplesRendered
;
1403 #include "vmware_pack_end.h"
1404 SVGADXOcclusionQueryResult
;
1407 #include "vmware_pack_begin.h"
1411 #include "vmware_pack_end.h"
1412 SVGADXEventQueryResult
;
1415 #include "vmware_pack_begin.h"
1419 #include "vmware_pack_end.h"
1420 SVGADXTimestampQueryResult
;
1423 #include "vmware_pack_begin.h"
1425 uint64 realFrequency
;
1428 #include "vmware_pack_end.h"
1429 SVGADXTimestampDisjointQueryResult
;
1432 #include "vmware_pack_begin.h"
1434 uint64 inputAssemblyVertices
;
1435 uint64 inputAssemblyPrimitives
;
1436 uint64 vertexShaderInvocations
;
1437 uint64 geometryShaderInvocations
;
1438 uint64 geometryShaderPrimitives
;
1439 uint64 clipperInvocations
;
1440 uint64 clipperPrimitives
;
1441 uint64 pixelShaderInvocations
;
1442 uint64 hullShaderInvocations
;
1443 uint64 domainShaderInvocations
;
1444 uint64 computeShaderInvocations
;
1446 #include "vmware_pack_end.h"
1447 SVGADXPipelineStatisticsQueryResult
;
1450 #include "vmware_pack_begin.h"
1452 uint32 anySamplesRendered
;
1454 #include "vmware_pack_end.h"
1455 SVGADXOcclusionPredicateQueryResult
;
1458 #include "vmware_pack_begin.h"
1460 uint64 numPrimitivesWritten
;
1461 uint64 numPrimitivesRequired
;
1463 #include "vmware_pack_end.h"
1464 SVGADXStreamOutStatisticsQueryResult
;
1467 #include "vmware_pack_begin.h"
1471 #include "vmware_pack_end.h"
1472 SVGADXStreamOutPredicateQueryResult
;
1475 #include "vmware_pack_begin.h"
1477 uint64 samplesRendered
;
1479 #include "vmware_pack_end.h"
1480 SVGADXOcclusion64QueryResult
;
1483 * SVGADXQueryResultUnion is not intended for use in the protocol, but is
1484 * very helpful when working with queries generically.
1487 #include "vmware_pack_begin.h"
1488 union SVGADXQueryResultUnion
{
1489 SVGADXOcclusionQueryResult occ
;
1490 SVGADXEventQueryResult event
;
1491 SVGADXTimestampQueryResult ts
;
1492 SVGADXTimestampDisjointQueryResult tsDisjoint
;
1493 SVGADXPipelineStatisticsQueryResult pipelineStats
;
1494 SVGADXOcclusionPredicateQueryResult occPred
;
1495 SVGADXStreamOutStatisticsQueryResult soStats
;
1496 SVGADXStreamOutPredicateQueryResult soPred
;
1497 SVGADXOcclusion64QueryResult occ64
;
1499 #include "vmware_pack_end.h"
1500 SVGADXQueryResultUnion
;
1504 SVGA3D_QUERYSTATE_PENDING
= 0, /* Query is not finished yet */
1505 SVGA3D_QUERYSTATE_SUCCEEDED
= 1, /* Completed successfully */
1506 SVGA3D_QUERYSTATE_FAILED
= 2, /* Completed unsuccessfully */
1507 SVGA3D_QUERYSTATE_NEW
= 3, /* Never submitted (guest only) */
1511 SVGA3D_WRITE_HOST_VRAM
= 1,
1512 SVGA3D_READ_HOST_VRAM
= 2,
1513 } SVGA3dTransferType
;
1516 SVGA3D_LOGICOP_INVALID
= 0,
1517 SVGA3D_LOGICOP_MIN
= 1,
1518 SVGA3D_LOGICOP_COPY
= 1,
1519 SVGA3D_LOGICOP_NOT
= 2,
1520 SVGA3D_LOGICOP_AND
= 3,
1521 SVGA3D_LOGICOP_OR
= 4,
1522 SVGA3D_LOGICOP_XOR
= 5,
1523 SVGA3D_LOGICOP_NXOR
= 6,
1524 SVGA3D_LOGICOP_ROP3MIN
= 30, /* 7-29 are reserved for future logic ops. */
1525 SVGA3D_LOGICOP_ROP3MAX
= (SVGA3D_LOGICOP_ROP3MIN
+ 255),
1526 SVGA3D_LOGICOP_MAX
= (SVGA3D_LOGICOP_ROP3MAX
+ 1),
1530 #include "vmware_pack_begin.h"
1534 uint16 function
; /* SVGA3dFogFunction */
1535 uint8 type
; /* SVGA3dFogType */
1536 uint8 base
; /* SVGA3dFogBase */
1541 #include "vmware_pack_end.h"
1545 * Uniquely identify one image (a 1D/2D/3D array) from a surface. This
1546 * is a surface ID as well as face/mipmap indices.
1550 #include "vmware_pack_begin.h"
1551 struct SVGA3dSurfaceImageId
{
1556 #include "vmware_pack_end.h"
1557 SVGA3dSurfaceImageId
;
1560 #include "vmware_pack_begin.h"
1566 #include "vmware_pack_end.h"
1570 * Guest-backed objects definitions.
1573 SVGA_OTABLE_MOB
= 0,
1574 SVGA_OTABLE_MIN
= 0,
1575 SVGA_OTABLE_SURFACE
= 1,
1576 SVGA_OTABLE_CONTEXT
= 2,
1577 SVGA_OTABLE_SHADER
= 3,
1578 SVGA_OTABLE_SCREENTARGET
= 4,
1580 SVGA_OTABLE_DX9_MAX
= 5,
1582 SVGA_OTABLE_DXCONTEXT
= 5,
1589 #define SVGA_OTABLE_COUNT 4
1592 SVGA_COTABLE_MIN
= 0,
1593 SVGA_COTABLE_RTVIEW
= 0,
1594 SVGA_COTABLE_DSVIEW
= 1,
1595 SVGA_COTABLE_SRVIEW
= 2,
1596 SVGA_COTABLE_ELEMENTLAYOUT
= 3,
1597 SVGA_COTABLE_BLENDSTATE
= 4,
1598 SVGA_COTABLE_DEPTHSTENCIL
= 5,
1599 SVGA_COTABLE_RASTERIZERSTATE
= 6,
1600 SVGA_COTABLE_SAMPLER
= 7,
1601 SVGA_COTABLE_STREAMOUTPUT
= 8,
1602 SVGA_COTABLE_DXQUERY
= 9,
1603 SVGA_COTABLE_DXSHADER
= 10,
1604 SVGA_COTABLE_DX10_MAX
= 11,
1605 SVGA_COTABLE_UAVIEW
= 11,
1610 * The largest size (number of entries) allowed in a COTable.
1612 #define SVGA_COTABLE_MAX_IDS (MAX_UINT16 - 2)
1614 typedef enum SVGAMobFormat
{
1615 SVGA3D_MOBFMT_INVALID
= SVGA3D_INVALID_ID
,
1616 SVGA3D_MOBFMT_PTDEPTH_0
= 0,
1617 SVGA3D_MOBFMT_MIN
= 0,
1618 SVGA3D_MOBFMT_PTDEPTH_1
= 1,
1619 SVGA3D_MOBFMT_PTDEPTH_2
= 2,
1620 SVGA3D_MOBFMT_RANGE
= 3,
1621 SVGA3D_MOBFMT_PTDEPTH64_0
= 4,
1622 SVGA3D_MOBFMT_PTDEPTH64_1
= 5,
1623 SVGA3D_MOBFMT_PTDEPTH64_2
= 6,
1624 SVGA3D_MOBFMT_PREDX_MAX
= 7,
1625 SVGA3D_MOBFMT_EMPTY
= 7,
1629 #define SVGA3D_MOB_EMPTY_BASE 1
1631 #endif /* _SVGA3D_TYPES_H_ */