1 /**********************************************************
2 * Copyright 2007-2015 VMware, Inc. All rights reserved.
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
24 **********************************************************/
29 * SVGA 3d hardware definitions for basic types
32 #ifndef _SVGA3D_TYPES_H_
33 #define _SVGA3D_TYPES_H_
35 #define INCLUDE_ALLOW_MODULE
36 #define INCLUDE_ALLOW_USERLEVEL
37 #define INCLUDE_ALLOW_VMCORE
39 #include "includeCheck.h"
42 * Suffix for 64-bit constants. Use it like this:
43 * CONST64(0x7fffffffffffffff) for signed or
44 * CONST64U(0x7fffffffffffffff) for unsigned.
47 * The vmcore/asm64/gen* programs are compiled as 32-bit
48 * applications, but must handle 64 bit constants. If the
49 * 64-bit-constant defining macros are already defined, the
50 * definition will not be overwritten.
53 #if !defined(CONST64) || !defined(CONST64U)
55 #define CONST64(c) c##I64
56 #define CONST64U(c) c##uI64
57 #elif defined __APPLE__
58 #define CONST64(c) c##LL
59 #define CONST64U(c) c##uLL
61 #if defined(VM_X86_64) || defined(VM_ARM_64)
62 #define CONST64(c) c##L
63 #define CONST64U(c) c##uL
65 #define CONST64(c) c##LL
66 #define CONST64U(c) c##uLL
69 #error - Need compiler define for CONST64
73 #define MIN_UINT64 (CONST64U(0))
74 #define MAX_UINT64 (CONST64U(0xffffffffffffffff))
80 #define SVGA3D_INVALID_ID ((uint32)-1)
82 typedef uint8 SVGABool8
; /* 8-bit Bool definition */
83 typedef uint32 SVGA3dBool
; /* 32-bit Bool definition */
84 typedef uint32 SVGA3dColor
; /* a, r, g, b */
86 typedef uint32 SVGA3dSurfaceId
;
89 #include "vmware_pack_begin.h"
94 #include "vmware_pack_end.h"
98 #include "vmware_pack_begin.h"
99 struct SVGA3dCopyRect
{
107 #include "vmware_pack_end.h"
111 #include "vmware_pack_begin.h"
112 struct SVGA3dCopyBox
{
123 #include "vmware_pack_end.h"
127 #include "vmware_pack_begin.h"
134 #include "vmware_pack_end.h"
138 #include "vmware_pack_begin.h"
147 #include "vmware_pack_end.h"
151 #include "vmware_pack_begin.h"
157 #include "vmware_pack_end.h"
163 typedef enum SVGA3dSurfaceFormat
{
164 SVGA3D_FORMAT_INVALID
= 0,
167 SVGA3D_FORMAT_MIN
= 1,
181 SVGA3D_LUMINANCE8
= 11,
182 SVGA3D_LUMINANCE4_ALPHA4
= 12,
183 SVGA3D_LUMINANCE16
= 13,
184 SVGA3D_LUMINANCE8_ALPHA8
= 14,
192 SVGA3D_BUMPU8V8
= 20,
193 SVGA3D_BUMPL6V5U5
= 21,
194 SVGA3D_BUMPX8L8V8U8
= 22,
195 SVGA3D_FORMAT_DEAD1
= 23,
197 SVGA3D_ARGB_S10E5
= 24, /* 16-bit floating-point ARGB */
198 SVGA3D_ARGB_S23E8
= 25, /* 32-bit floating-point ARGB */
200 SVGA3D_A2R10G10B10
= 26,
204 SVGA3D_Q8W8V8U8
= 28,
208 SVGA3D_X8L8V8U8
= 30,
209 SVGA3D_A2W10V10U10
= 31,
213 /* Single- and dual-component floating point formats */
216 SVGA3D_RG_S10E5
= 35,
217 SVGA3D_RG_S23E8
= 36,
226 SVGA3D_A16B16G16R16
= 41,
228 /* Packed Video formats */
232 /* Planar video formats */
235 /* Video format with alpha */
238 SVGA3D_R32G32B32A32_TYPELESS
= 46,
239 SVGA3D_R32G32B32A32_UINT
= 47,
240 SVGA3D_R32G32B32A32_SINT
= 48,
241 SVGA3D_R32G32B32_TYPELESS
= 49,
242 SVGA3D_R32G32B32_FLOAT
= 50,
243 SVGA3D_R32G32B32_UINT
= 51,
244 SVGA3D_R32G32B32_SINT
= 52,
245 SVGA3D_R16G16B16A16_TYPELESS
= 53,
246 SVGA3D_R16G16B16A16_UINT
= 54,
247 SVGA3D_R16G16B16A16_SNORM
= 55,
248 SVGA3D_R16G16B16A16_SINT
= 56,
249 SVGA3D_R32G32_TYPELESS
= 57,
250 SVGA3D_R32G32_UINT
= 58,
251 SVGA3D_R32G32_SINT
= 59,
252 SVGA3D_R32G8X24_TYPELESS
= 60,
253 SVGA3D_D32_FLOAT_S8X24_UINT
= 61,
254 SVGA3D_R32_FLOAT_X8X24
= 62,
255 SVGA3D_X32_G8X24_UINT
= 63,
256 SVGA3D_R10G10B10A2_TYPELESS
= 64,
257 SVGA3D_R10G10B10A2_UINT
= 65,
258 SVGA3D_R11G11B10_FLOAT
= 66,
259 SVGA3D_R8G8B8A8_TYPELESS
= 67,
260 SVGA3D_R8G8B8A8_UNORM
= 68,
261 SVGA3D_R8G8B8A8_UNORM_SRGB
= 69,
262 SVGA3D_R8G8B8A8_UINT
= 70,
263 SVGA3D_R8G8B8A8_SINT
= 71,
264 SVGA3D_R16G16_TYPELESS
= 72,
265 SVGA3D_R16G16_UINT
= 73,
266 SVGA3D_R16G16_SINT
= 74,
267 SVGA3D_R32_TYPELESS
= 75,
268 SVGA3D_D32_FLOAT
= 76,
269 SVGA3D_R32_UINT
= 77,
270 SVGA3D_R32_SINT
= 78,
271 SVGA3D_R24G8_TYPELESS
= 79,
272 SVGA3D_D24_UNORM_S8_UINT
= 80,
273 SVGA3D_R24_UNORM_X8
= 81,
274 SVGA3D_X24_G8_UINT
= 82,
275 SVGA3D_R8G8_TYPELESS
= 83,
276 SVGA3D_R8G8_UNORM
= 84,
277 SVGA3D_R8G8_UINT
= 85,
278 SVGA3D_R8G8_SINT
= 86,
279 SVGA3D_R16_TYPELESS
= 87,
280 SVGA3D_R16_UNORM
= 88,
281 SVGA3D_R16_UINT
= 89,
282 SVGA3D_R16_SNORM
= 90,
283 SVGA3D_R16_SINT
= 91,
284 SVGA3D_R8_TYPELESS
= 92,
285 SVGA3D_R8_UNORM
= 93,
287 SVGA3D_R8_SNORM
= 95,
290 SVGA3D_R9G9B9E5_SHAREDEXP
= 98,
291 SVGA3D_R8G8_B8G8_UNORM
= 99,
292 SVGA3D_G8R8_G8B8_UNORM
= 100,
293 SVGA3D_BC1_TYPELESS
= 101,
294 SVGA3D_BC1_UNORM_SRGB
= 102,
295 SVGA3D_BC2_TYPELESS
= 103,
296 SVGA3D_BC2_UNORM_SRGB
= 104,
297 SVGA3D_BC3_TYPELESS
= 105,
298 SVGA3D_BC3_UNORM_SRGB
= 106,
299 SVGA3D_BC4_TYPELESS
= 107,
300 SVGA3D_ATI1
= 108, /* DX9-specific BC4_UNORM */
301 SVGA3D_BC4_SNORM
= 109,
302 SVGA3D_BC5_TYPELESS
= 110,
303 SVGA3D_ATI2
= 111, /* DX9-specific BC5_UNORM */
304 SVGA3D_BC5_SNORM
= 112,
305 SVGA3D_R10G10B10_XR_BIAS_A2_UNORM
= 113,
306 SVGA3D_B8G8R8A8_TYPELESS
= 114,
307 SVGA3D_B8G8R8A8_UNORM_SRGB
= 115,
308 SVGA3D_B8G8R8X8_TYPELESS
= 116,
309 SVGA3D_B8G8R8X8_UNORM_SRGB
= 117,
311 /* Advanced depth formats. */
314 SVGA3D_Z_D24S8_INT
= 120,
316 /* Planar video formats. */
319 SVGA3D_R32G32B32A32_FLOAT
= 122,
320 SVGA3D_R16G16B16A16_FLOAT
= 123,
321 SVGA3D_R16G16B16A16_UNORM
= 124,
322 SVGA3D_R32G32_FLOAT
= 125,
323 SVGA3D_R10G10B10A2_UNORM
= 126,
324 SVGA3D_R8G8B8A8_SNORM
= 127,
325 SVGA3D_R16G16_FLOAT
= 128,
326 SVGA3D_R16G16_UNORM
= 129,
327 SVGA3D_R16G16_SNORM
= 130,
328 SVGA3D_R32_FLOAT
= 131,
329 SVGA3D_R8G8_SNORM
= 132,
330 SVGA3D_R16_FLOAT
= 133,
331 SVGA3D_D16_UNORM
= 134,
332 SVGA3D_A8_UNORM
= 135,
333 SVGA3D_BC1_UNORM
= 136,
334 SVGA3D_BC2_UNORM
= 137,
335 SVGA3D_BC3_UNORM
= 138,
336 SVGA3D_B5G6R5_UNORM
= 139,
337 SVGA3D_B5G5R5A1_UNORM
= 140,
338 SVGA3D_B8G8R8A8_UNORM
= 141,
339 SVGA3D_B8G8R8X8_UNORM
= 142,
340 SVGA3D_BC4_UNORM
= 143,
341 SVGA3D_BC5_UNORM
= 144,
344 } SVGA3dSurfaceFormat
;
346 typedef uint32 SVGA3dSurfaceFlags
;
348 * SVGA3d Surface Flags --
350 #define SVGA3D_SURFACE_CUBEMAP (1 << 0)
353 * HINT flags are not enforced by the device but are useful for
356 #define SVGA3D_SURFACE_HINT_STATIC (CONST64U(1) << 1)
357 #define SVGA3D_SURFACE_HINT_DYNAMIC (CONST64U(1) << 2)
358 #define SVGA3D_SURFACE_HINT_INDEXBUFFER (CONST64U(1) << 3)
359 #define SVGA3D_SURFACE_HINT_VERTEXBUFFER (CONST64U(1) << 4)
360 #define SVGA3D_SURFACE_HINT_TEXTURE (CONST64U(1) << 5)
361 #define SVGA3D_SURFACE_HINT_RENDERTARGET (CONST64U(1) << 6)
362 #define SVGA3D_SURFACE_HINT_DEPTHSTENCIL (CONST64U(1) << 7)
363 #define SVGA3D_SURFACE_HINT_WRITEONLY (CONST64U(1) << 8)
364 #define SVGA3D_SURFACE_DEAD2 (CONST64U(1) << 9)
365 #define SVGA3D_SURFACE_AUTOGENMIPMAPS (CONST64U(1) << 10)
367 #define SVGA3D_SURFACE_DEAD1 (CONST64U(1) << 11)
370 * Is this surface using a base-level pitch for it's mob backing?
372 * This flag is not intended to be set by guest-drivers, but is instead
373 * set by the device when the surface is bound to a mob with a specified
376 #define SVGA3D_SURFACE_MOB_PITCH (CONST64U(1) << 12)
378 #define SVGA3D_SURFACE_INACTIVE (CONST64U(1) << 13)
379 #define SVGA3D_SURFACE_HINT_RT_LOCKABLE (CONST64U(1) << 14)
380 #define SVGA3D_SURFACE_VOLUME (CONST64U(1) << 15)
383 * Required to be set on a surface to bind it to a screen target.
385 #define SVGA3D_SURFACE_SCREENTARGET (CONST64U(1) << 16)
388 * Align images in the guest-backing mob to 16-bytes.
390 #define SVGA3D_SURFACE_ALIGN16 (CONST64U(1) << 17)
392 #define SVGA3D_SURFACE_1D (CONST64U(1) << 18)
393 #define SVGA3D_SURFACE_ARRAY (CONST64U(1) << 19)
397 * These are enforced for any surface defined with DefineGBSurface_v2.
399 #define SVGA3D_SURFACE_BIND_VERTEX_BUFFER (CONST64U(1) << 20)
400 #define SVGA3D_SURFACE_BIND_INDEX_BUFFER (CONST64U(1) << 21)
401 #define SVGA3D_SURFACE_BIND_CONSTANT_BUFFER (CONST64U(1) << 22)
402 #define SVGA3D_SURFACE_BIND_SHADER_RESOURCE (CONST64U(1) << 23)
403 #define SVGA3D_SURFACE_BIND_RENDER_TARGET (CONST64U(1) << 24)
404 #define SVGA3D_SURFACE_BIND_DEPTH_STENCIL (CONST64U(1) << 25)
405 #define SVGA3D_SURFACE_BIND_STREAM_OUTPUT (CONST64U(1) << 26)
408 * The STAGING flags notes that the surface will not be used directly by the
409 * drawing pipeline, i.e. that it will not be bound to any bind point.
410 * Staging surfaces may be used by copy operations to move data in and out
411 * of other surfaces. No bind flags may be set on surfaces with this flag.
413 * The HINT_INDIRECT_UPDATE flag suggests that the surface will receive
414 * updates indirectly, i.e. the surface will not be updated directly, but
415 * will receive copies from staging surfaces.
417 #define SVGA3D_SURFACE_STAGING_UPLOAD (CONST64U(1) << 27)
418 #define SVGA3D_SURFACE_STAGING_DOWNLOAD (CONST64U(1) << 28)
419 #define SVGA3D_SURFACE_HINT_INDIRECT_UPDATE (CONST64U(1) << 29)
422 * Setting this flag allow this surface to be used with the
423 * SVGA_3D_CMD_DX_TRANSFER_FROM_BUFFER command. It is only valid for
424 * buffer surfaces, and no bind flags are allowed to be set on surfaces
427 #define SVGA3D_SURFACE_TRANSFER_FROM_BUFFER (CONST64U(1) << 30)
430 * Marker for the last defined bit in SVGA3dSurfaceFlags.
432 #define SVGA3D_SURFACE_VADECODE (CONST64U(1) << 31)
435 * Specifies that a surface is multisample, and therefore requires the full
436 * mob-backing to store all the samples.
438 #define SVGA3D_SURFACE_MULTISAMPLE (CONST64U(1) << 32)
439 #define SVGA3D_SURFACE_DRAWINDIRECT_ARGS (CONST64U(1) << 38)
441 #define SVGA3D_SURFACE_FLAG_MAX (CONST64U(1) << 42)
444 * Surface flags types:
446 * SVGA3dSurface1Flags: Lower 32-bits of flags.
447 * SVGA3dSurface2Flags: Upper 32-bits of flags.
448 * SVGA3dSurfaceAllFlags: Full 64-bits of flags.
450 typedef uint32 SVGA3dSurface1Flags
;
451 typedef uint32 SVGA3dSurface2Flags
;
452 typedef uint64 SVGA3dSurfaceAllFlags
;
454 #define SVGA3D_SURFACE_FLAGS1_MASK ((uint64)MAX_UINT32)
455 #define SVGA3D_SURFACE_FLAGS2_MASK (MAX_UINT64 & ~SVGA3D_SURFACE_FLAGS1_MASK)
457 #define SVGA3D_SURFACE_HB_DISALLOWED_MASK \
458 ( SVGA3D_SURFACE_MOB_PITCH | \
459 SVGA3D_SURFACE_SCREENTARGET | \
460 SVGA3D_SURFACE_ALIGN16 | \
461 SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \
462 SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \
463 SVGA3D_SURFACE_STAGING_UPLOAD | \
464 SVGA3D_SURFACE_STAGING_DOWNLOAD | \
465 SVGA3D_SURFACE_HINT_INDIRECT_UPDATE | \
466 SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \
467 SVGA3D_SURFACE_VADECODE | \
468 SVGA3D_SURFACE_MULTISAMPLE | \
469 SVGA3D_SURFACE_DRAWINDIRECT_ARGS \
472 #define SVGA3D_SURFACE_2D_DISALLOWED_MASK \
473 ( SVGA3D_SURFACE_CUBEMAP | \
474 SVGA3D_SURFACE_DEAD2 | \
475 SVGA3D_SURFACE_AUTOGENMIPMAPS | \
476 SVGA3D_SURFACE_VOLUME | \
477 SVGA3D_SURFACE_1D | \
478 SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \
479 SVGA3D_SURFACE_BIND_INDEX_BUFFER | \
480 SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \
481 SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \
482 SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \
483 SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \
484 SVGA3D_SURFACE_VADECODE | \
485 SVGA3D_SURFACE_MULTISAMPLE | \
486 SVGA3D_SURFACE_DRAWINDIRECT_ARGS \
489 #define SVGA3D_SURFACE_BASICOPS_DISALLOWED_MASK \
490 ( SVGA3D_SURFACE_CUBEMAP | \
491 SVGA3D_SURFACE_AUTOGENMIPMAPS | \
492 SVGA3D_SURFACE_VOLUME | \
493 SVGA3D_SURFACE_1D | \
494 SVGA3D_SURFACE_VADECODE | \
495 SVGA3D_SURFACE_MULTISAMPLE \
498 #define SVGA3D_SURFACE_SCREENTARGET_DISALLOWED_MASK \
499 ( SVGA3D_SURFACE_CUBEMAP | \
500 SVGA3D_SURFACE_AUTOGENMIPMAPS | \
501 SVGA3D_SURFACE_VOLUME | \
502 SVGA3D_SURFACE_1D | \
503 SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \
504 SVGA3D_SURFACE_BIND_INDEX_BUFFER | \
505 SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \
506 SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \
507 SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \
508 SVGA3D_SURFACE_INACTIVE | \
509 SVGA3D_SURFACE_STAGING_UPLOAD | \
510 SVGA3D_SURFACE_STAGING_DOWNLOAD | \
511 SVGA3D_SURFACE_HINT_INDIRECT_UPDATE | \
512 SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \
513 SVGA3D_SURFACE_VADECODE | \
514 SVGA3D_SURFACE_MULTISAMPLE | \
515 SVGA3D_SURFACE_DRAWINDIRECT_ARGS \
518 #define SVGA3D_SURFACE_BUFFER_DISALLOWED_MASK \
519 ( SVGA3D_SURFACE_CUBEMAP | \
520 SVGA3D_SURFACE_AUTOGENMIPMAPS | \
521 SVGA3D_SURFACE_VOLUME | \
522 SVGA3D_SURFACE_1D | \
523 SVGA3D_SURFACE_DEAD2 | \
524 SVGA3D_SURFACE_ARRAY | \
525 SVGA3D_SURFACE_MULTISAMPLE | \
526 SVGA3D_SURFACE_MOB_PITCH \
529 #define SVGA3D_SURFACE_MULTISAMPLE_DISALLOWED_MASK \
530 ( SVGA3D_SURFACE_AUTOGENMIPMAPS | \
531 SVGA3D_SURFACE_VOLUME | \
532 SVGA3D_SURFACE_1D | \
533 SVGA3D_SURFACE_SCREENTARGET | \
534 SVGA3D_SURFACE_MOB_PITCH | \
535 SVGA3D_SURFACE_DRAWINDIRECT_ARGS \
538 #define SVGA3D_SURFACE_DX_ONLY_MASK \
539 ( SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \
540 SVGA3D_SURFACE_STAGING_UPLOAD | \
541 SVGA3D_SURFACE_STAGING_DOWNLOAD | \
542 SVGA3D_SURFACE_TRANSFER_FROM_BUFFER \
545 #define SVGA3D_SURFACE_STAGING_MASK \
546 ( SVGA3D_SURFACE_STAGING_UPLOAD | \
547 SVGA3D_SURFACE_STAGING_DOWNLOAD \
550 #define SVGA3D_SURFACE_BIND_MASK \
551 ( SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \
552 SVGA3D_SURFACE_BIND_INDEX_BUFFER | \
553 SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \
554 SVGA3D_SURFACE_BIND_SHADER_RESOURCE | \
555 SVGA3D_SURFACE_BIND_RENDER_TARGET | \
556 SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \
557 SVGA3D_SURFACE_BIND_STREAM_OUTPUT \
560 #define SVGA3D_SURFACE_VADECODE_DISALLOWED_MASK \
561 ( SVGA3D_SURFACE_CUBEMAP | \
562 SVGA3D_SURFACE_HINT_STATIC | \
563 SVGA3D_SURFACE_HINT_DYNAMIC | \
564 SVGA3D_SURFACE_HINT_INDEXBUFFER | \
565 SVGA3D_SURFACE_HINT_VERTEXBUFFER | \
566 SVGA3D_SURFACE_HINT_TEXTURE | \
567 SVGA3D_SURFACE_HINT_RENDERTARGET | \
568 SVGA3D_SURFACE_HINT_DEPTHSTENCIL | \
569 SVGA3D_SURFACE_HINT_WRITEONLY | \
570 SVGA3D_SURFACE_DEAD2 | \
571 SVGA3D_SURFACE_AUTOGENMIPMAPS | \
572 SVGA3D_SURFACE_HINT_RT_LOCKABLE | \
573 SVGA3D_SURFACE_VOLUME | \
574 SVGA3D_SURFACE_SCREENTARGET | \
575 SVGA3D_SURFACE_1D | \
576 SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \
577 SVGA3D_SURFACE_BIND_INDEX_BUFFER | \
578 SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \
579 SVGA3D_SURFACE_BIND_RENDER_TARGET | \
580 SVGA3D_SURFACE_BIND_SHADER_RESOURCE | \
581 SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \
582 SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \
583 SVGA3D_SURFACE_INACTIVE | \
584 SVGA3D_SURFACE_STAGING_UPLOAD | \
585 SVGA3D_SURFACE_STAGING_DOWNLOAD | \
586 SVGA3D_SURFACE_HINT_INDIRECT_UPDATE | \
587 SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \
588 SVGA3D_SURFACE_MULTISAMPLE \
591 #define SVGA3D_SURFACE_VAPROCESSFRAME_OUTPUT_DISALLOWED_MASK \
592 ( SVGA3D_SURFACE_HINT_INDEXBUFFER | \
593 SVGA3D_SURFACE_HINT_VERTEXBUFFER | \
594 SVGA3D_SURFACE_HINT_DEPTHSTENCIL | \
595 SVGA3D_SURFACE_DEAD2 | \
596 SVGA3D_SURFACE_VOLUME | \
597 SVGA3D_SURFACE_1D | \
598 SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \
599 SVGA3D_SURFACE_BIND_INDEX_BUFFER | \
600 SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \
601 SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \
602 SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \
603 SVGA3D_SURFACE_INACTIVE | \
604 SVGA3D_SURFACE_STAGING_UPLOAD | \
605 SVGA3D_SURFACE_STAGING_DOWNLOAD | \
606 SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \
607 SVGA3D_SURFACE_VADECODE | \
608 SVGA3D_SURFACE_MULTISAMPLE \
611 #define SVGA3D_SURFACE_VAPROCESSFRAME_INPUT_DISALLOWED_MASK \
612 ( SVGA3D_SURFACE_CUBEMAP | \
613 SVGA3D_SURFACE_HINT_INDEXBUFFER | \
614 SVGA3D_SURFACE_HINT_VERTEXBUFFER | \
615 SVGA3D_SURFACE_HINT_DEPTHSTENCIL | \
616 SVGA3D_SURFACE_DEAD2 | \
617 SVGA3D_SURFACE_VOLUME | \
618 SVGA3D_SURFACE_SCREENTARGET | \
619 SVGA3D_SURFACE_1D | \
620 SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \
621 SVGA3D_SURFACE_BIND_INDEX_BUFFER | \
622 SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \
623 SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \
624 SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \
625 SVGA3D_SURFACE_STAGING_UPLOAD | \
626 SVGA3D_SURFACE_STAGING_DOWNLOAD | \
627 SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \
628 SVGA3D_SURFACE_MULTISAMPLE \
631 #define SVGA3D_SURFACE_LOGICOPS_DISALLOWED_MASK \
632 ( SVGA3D_SURFACE_CUBEMAP | \
633 SVGA3D_SURFACE_DEAD2 | \
634 SVGA3D_SURFACE_AUTOGENMIPMAPS | \
635 SVGA3D_SURFACE_VOLUME | \
636 SVGA3D_SURFACE_1D | \
637 SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \
638 SVGA3D_SURFACE_BIND_INDEX_BUFFER | \
639 SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \
640 SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \
641 SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \
642 SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \
643 SVGA3D_SURFACE_VADECODE | \
644 SVGA3D_SURFACE_MULTISAMPLE | \
645 SVGA3D_SURFACE_DRAWINDIRECT_ARGS \
650 * These are really the D3DFORMAT_OP defines from the wdk. We need
651 * them so that we can query the host for what the supported surface
652 * operations are (when we're using the D3D backend, in particular),
653 * and so we can send those operations to the guest.
656 SVGA3DFORMAT_OP_TEXTURE
= 0x00000001,
657 SVGA3DFORMAT_OP_VOLUMETEXTURE
= 0x00000002,
658 SVGA3DFORMAT_OP_CUBETEXTURE
= 0x00000004,
659 SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET
= 0x00000008,
660 SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET
= 0x00000010,
661 SVGA3DFORMAT_OP_ZSTENCIL
= 0x00000040,
662 SVGA3DFORMAT_OP_ZSTENCIL_WITH_ARBITRARY_COLOR_DEPTH
= 0x00000080,
665 * This format can be used as a render target if the current display mode
666 * is the same depth if the alpha channel is ignored. e.g. if the device
667 * can render to A8R8G8B8 when the display mode is X8R8G8B8, then the
668 * format op list entry for A8R8G8B8 should have this cap.
670 SVGA3DFORMAT_OP_SAME_FORMAT_UP_TO_ALPHA_RENDERTARGET
= 0x00000100,
673 * This format contains DirectDraw support (including Flip). This flag
674 * should not to be set on alpha formats.
676 SVGA3DFORMAT_OP_DISPLAYMODE
= 0x00000400,
679 * The rasterizer can support some level of Direct3D support in this format
680 * and implies that the driver can create a Context in this mode (for some
681 * render target format). When this flag is set, the SVGA3DFORMAT_OP_DISPLAYMODE
682 * flag must also be set.
684 SVGA3DFORMAT_OP_3DACCELERATION
= 0x00000800,
687 * This is set for a private format when the driver has put the bpp in
690 SVGA3DFORMAT_OP_PIXELSIZE
= 0x00001000,
693 * Indicates that this format can be converted to any RGB format for which
694 * SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB is specified.
696 SVGA3DFORMAT_OP_CONVERT_TO_ARGB
= 0x00002000,
699 * Indicates that this format can be used to create offscreen plain surfaces.
701 SVGA3DFORMAT_OP_OFFSCREENPLAIN
= 0x00004000,
704 * Indicated that this format can be read as an SRGB texture (meaning that the
705 * sampler will linearize the looked up data).
707 SVGA3DFORMAT_OP_SRGBREAD
= 0x00008000,
710 * Indicates that this format can be used in the bumpmap instructions.
712 SVGA3DFORMAT_OP_BUMPMAP
= 0x00010000,
715 * Indicates that this format can be sampled by the displacement map sampler.
717 SVGA3DFORMAT_OP_DMAP
= 0x00020000,
720 * Indicates that this format cannot be used with texture filtering.
722 SVGA3DFORMAT_OP_NOFILTER
= 0x00040000,
725 * Indicates that format conversions are supported to this RGB format if
726 * SVGA3DFORMAT_OP_CONVERT_TO_ARGB is specified in the source format.
728 SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB
= 0x00080000,
731 * Indicated that this format can be written as an SRGB target
732 * (meaning that the pixel pipe will DE-linearize data on output to format)
734 SVGA3DFORMAT_OP_SRGBWRITE
= 0x00100000,
737 * Indicates that this format cannot be used with alpha blending.
739 SVGA3DFORMAT_OP_NOALPHABLEND
= 0x00200000,
742 * Indicates that the device can auto-generated sublevels for resources
745 SVGA3DFORMAT_OP_AUTOGENMIPMAP
= 0x00400000,
748 * Indicates that this format can be used by vertex texture sampler.
750 SVGA3DFORMAT_OP_VERTEXTEXTURE
= 0x00800000,
753 * Indicates that this format supports neither texture coordinate
754 * wrap modes, nor mipmapping.
756 SVGA3DFORMAT_OP_NOTEXCOORDWRAPNORMIP
= 0x01000000
759 #define SVGA3D_FORMAT_POSITIVE \
760 (SVGA3DFORMAT_OP_TEXTURE | \
761 SVGA3DFORMAT_OP_VOLUMETEXTURE | \
762 SVGA3DFORMAT_OP_CUBETEXTURE | \
763 SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET | \
764 SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET | \
765 SVGA3DFORMAT_OP_ZSTENCIL | \
766 SVGA3DFORMAT_OP_ZSTENCIL_WITH_ARBITRARY_COLOR_DEPTH | \
767 SVGA3DFORMAT_OP_SAME_FORMAT_UP_TO_ALPHA_RENDERTARGET | \
768 SVGA3DFORMAT_OP_DISPLAYMODE | \
769 SVGA3DFORMAT_OP_3DACCELERATION | \
770 SVGA3DFORMAT_OP_PIXELSIZE | \
771 SVGA3DFORMAT_OP_CONVERT_TO_ARGB | \
772 SVGA3DFORMAT_OP_OFFSCREENPLAIN | \
773 SVGA3DFORMAT_OP_SRGBREAD | \
774 SVGA3DFORMAT_OP_BUMPMAP | \
775 SVGA3DFORMAT_OP_DMAP | \
776 SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB | \
777 SVGA3DFORMAT_OP_SRGBWRITE | \
778 SVGA3DFORMAT_OP_AUTOGENMIPMAP | \
779 SVGA3DFORMAT_OP_VERTEXTEXTURE)
781 #define SVGA3D_FORMAT_NEGATIVE \
782 (SVGA3DFORMAT_OP_NOFILTER | \
783 SVGA3DFORMAT_OP_NOALPHABLEND | \
784 SVGA3DFORMAT_OP_NOTEXCOORDWRAPNORMIP)
787 * This structure is a conversion of SVGA3DFORMAT_OP_*
788 * Entries must be located at the same position.
794 uint32 volumeTexture
: 1;
795 uint32 cubeTexture
: 1;
796 uint32 offscreenRenderTarget
: 1;
797 uint32 sameFormatRenderTarget
: 1;
800 uint32 zStencilArbitraryDepth
: 1;
801 uint32 sameFormatUpToAlpha
: 1;
803 uint32 displayMode
: 1;
804 uint32 acceleration3d
: 1;
805 uint32 pixelSize
: 1;
806 uint32 convertToARGB
: 1;
807 uint32 offscreenPlain
: 1;
812 uint32 memberOfGroupARGB
: 1;
813 uint32 sRGBWrite
: 1;
814 uint32 noAlphaBlend
: 1;
815 uint32 autoGenMipMap
: 1;
816 uint32 vertexTexture
: 1;
817 uint32 noTexCoordWrapNorMip
: 1;
819 } SVGA3dSurfaceFormatCaps
;
822 * SVGA_3D_CMD_SETRENDERSTATE Types. All value types
823 * must fit in a uint32.
827 SVGA3D_RS_INVALID
= 0,
829 SVGA3D_RS_ZENABLE
= 1, /* SVGA3dBool */
830 SVGA3D_RS_ZWRITEENABLE
= 2, /* SVGA3dBool */
831 SVGA3D_RS_ALPHATESTENABLE
= 3, /* SVGA3dBool */
832 SVGA3D_RS_DITHERENABLE
= 4, /* SVGA3dBool */
833 SVGA3D_RS_BLENDENABLE
= 5, /* SVGA3dBool */
834 SVGA3D_RS_FOGENABLE
= 6, /* SVGA3dBool */
835 SVGA3D_RS_SPECULARENABLE
= 7, /* SVGA3dBool */
836 SVGA3D_RS_STENCILENABLE
= 8, /* SVGA3dBool */
837 SVGA3D_RS_LIGHTINGENABLE
= 9, /* SVGA3dBool */
838 SVGA3D_RS_NORMALIZENORMALS
= 10, /* SVGA3dBool */
839 SVGA3D_RS_POINTSPRITEENABLE
= 11, /* SVGA3dBool */
840 SVGA3D_RS_POINTSCALEENABLE
= 12, /* SVGA3dBool */
841 SVGA3D_RS_STENCILREF
= 13, /* uint32 */
842 SVGA3D_RS_STENCILMASK
= 14, /* uint32 */
843 SVGA3D_RS_STENCILWRITEMASK
= 15, /* uint32 */
844 SVGA3D_RS_FOGSTART
= 16, /* float */
845 SVGA3D_RS_FOGEND
= 17, /* float */
846 SVGA3D_RS_FOGDENSITY
= 18, /* float */
847 SVGA3D_RS_POINTSIZE
= 19, /* float */
848 SVGA3D_RS_POINTSIZEMIN
= 20, /* float */
849 SVGA3D_RS_POINTSIZEMAX
= 21, /* float */
850 SVGA3D_RS_POINTSCALE_A
= 22, /* float */
851 SVGA3D_RS_POINTSCALE_B
= 23, /* float */
852 SVGA3D_RS_POINTSCALE_C
= 24, /* float */
853 SVGA3D_RS_FOGCOLOR
= 25, /* SVGA3dColor */
854 SVGA3D_RS_AMBIENT
= 26, /* SVGA3dColor */
855 SVGA3D_RS_CLIPPLANEENABLE
= 27, /* SVGA3dClipPlanes */
856 SVGA3D_RS_FOGMODE
= 28, /* SVGA3dFogMode */
857 SVGA3D_RS_FILLMODE
= 29, /* SVGA3dFillMode */
858 SVGA3D_RS_SHADEMODE
= 30, /* SVGA3dShadeMode */
859 SVGA3D_RS_LINEPATTERN
= 31, /* SVGA3dLinePattern */
860 SVGA3D_RS_SRCBLEND
= 32, /* SVGA3dBlendOp */
861 SVGA3D_RS_DSTBLEND
= 33, /* SVGA3dBlendOp */
862 SVGA3D_RS_BLENDEQUATION
= 34, /* SVGA3dBlendEquation */
863 SVGA3D_RS_CULLMODE
= 35, /* SVGA3dFace */
864 SVGA3D_RS_ZFUNC
= 36, /* SVGA3dCmpFunc */
865 SVGA3D_RS_ALPHAFUNC
= 37, /* SVGA3dCmpFunc */
866 SVGA3D_RS_STENCILFUNC
= 38, /* SVGA3dCmpFunc */
867 SVGA3D_RS_STENCILFAIL
= 39, /* SVGA3dStencilOp */
868 SVGA3D_RS_STENCILZFAIL
= 40, /* SVGA3dStencilOp */
869 SVGA3D_RS_STENCILPASS
= 41, /* SVGA3dStencilOp */
870 SVGA3D_RS_ALPHAREF
= 42, /* float (0.0 .. 1.0) */
871 SVGA3D_RS_FRONTWINDING
= 43, /* SVGA3dFrontWinding */
872 SVGA3D_RS_COORDINATETYPE
= 44, /* SVGA3dCoordinateType */
873 SVGA3D_RS_ZBIAS
= 45, /* float */
874 SVGA3D_RS_RANGEFOGENABLE
= 46, /* SVGA3dBool */
875 SVGA3D_RS_COLORWRITEENABLE
= 47, /* SVGA3dColorMask */
876 SVGA3D_RS_VERTEXMATERIALENABLE
= 48, /* SVGA3dBool */
877 SVGA3D_RS_DIFFUSEMATERIALSOURCE
= 49, /* SVGA3dVertexMaterial */
878 SVGA3D_RS_SPECULARMATERIALSOURCE
= 50, /* SVGA3dVertexMaterial */
879 SVGA3D_RS_AMBIENTMATERIALSOURCE
= 51, /* SVGA3dVertexMaterial */
880 SVGA3D_RS_EMISSIVEMATERIALSOURCE
= 52, /* SVGA3dVertexMaterial */
881 SVGA3D_RS_TEXTUREFACTOR
= 53, /* SVGA3dColor */
882 SVGA3D_RS_LOCALVIEWER
= 54, /* SVGA3dBool */
883 SVGA3D_RS_SCISSORTESTENABLE
= 55, /* SVGA3dBool */
884 SVGA3D_RS_BLENDCOLOR
= 56, /* SVGA3dColor */
885 SVGA3D_RS_STENCILENABLE2SIDED
= 57, /* SVGA3dBool */
886 SVGA3D_RS_CCWSTENCILFUNC
= 58, /* SVGA3dCmpFunc */
887 SVGA3D_RS_CCWSTENCILFAIL
= 59, /* SVGA3dStencilOp */
888 SVGA3D_RS_CCWSTENCILZFAIL
= 60, /* SVGA3dStencilOp */
889 SVGA3D_RS_CCWSTENCILPASS
= 61, /* SVGA3dStencilOp */
890 SVGA3D_RS_VERTEXBLEND
= 62, /* SVGA3dVertexBlendFlags */
891 SVGA3D_RS_SLOPESCALEDEPTHBIAS
= 63, /* float */
892 SVGA3D_RS_DEPTHBIAS
= 64, /* float */
898 * Output gamma effects the gamma curve of colors that are output from the
899 * rendering pipeline. A value of 1.0 specifies a linear color space. If the
900 * value is <= 0.0, gamma correction is ignored and linear color space is
904 SVGA3D_RS_OUTPUTGAMMA
= 65, /* float */
905 SVGA3D_RS_ZVISIBLE
= 66, /* SVGA3dBool */
906 SVGA3D_RS_LASTPIXEL
= 67, /* SVGA3dBool */
907 SVGA3D_RS_CLIPPING
= 68, /* SVGA3dBool */
908 SVGA3D_RS_WRAP0
= 69, /* SVGA3dWrapFlags */
909 SVGA3D_RS_WRAP1
= 70, /* SVGA3dWrapFlags */
910 SVGA3D_RS_WRAP2
= 71, /* SVGA3dWrapFlags */
911 SVGA3D_RS_WRAP3
= 72, /* SVGA3dWrapFlags */
912 SVGA3D_RS_WRAP4
= 73, /* SVGA3dWrapFlags */
913 SVGA3D_RS_WRAP5
= 74, /* SVGA3dWrapFlags */
914 SVGA3D_RS_WRAP6
= 75, /* SVGA3dWrapFlags */
915 SVGA3D_RS_WRAP7
= 76, /* SVGA3dWrapFlags */
916 SVGA3D_RS_WRAP8
= 77, /* SVGA3dWrapFlags */
917 SVGA3D_RS_WRAP9
= 78, /* SVGA3dWrapFlags */
918 SVGA3D_RS_WRAP10
= 79, /* SVGA3dWrapFlags */
919 SVGA3D_RS_WRAP11
= 80, /* SVGA3dWrapFlags */
920 SVGA3D_RS_WRAP12
= 81, /* SVGA3dWrapFlags */
921 SVGA3D_RS_WRAP13
= 82, /* SVGA3dWrapFlags */
922 SVGA3D_RS_WRAP14
= 83, /* SVGA3dWrapFlags */
923 SVGA3D_RS_WRAP15
= 84, /* SVGA3dWrapFlags */
924 SVGA3D_RS_MULTISAMPLEANTIALIAS
= 85, /* SVGA3dBool */
925 SVGA3D_RS_MULTISAMPLEMASK
= 86, /* uint32 */
926 SVGA3D_RS_INDEXEDVERTEXBLENDENABLE
= 87, /* SVGA3dBool */
927 SVGA3D_RS_TWEENFACTOR
= 88, /* float */
928 SVGA3D_RS_ANTIALIASEDLINEENABLE
= 89, /* SVGA3dBool */
929 SVGA3D_RS_COLORWRITEENABLE1
= 90, /* SVGA3dColorMask */
930 SVGA3D_RS_COLORWRITEENABLE2
= 91, /* SVGA3dColorMask */
931 SVGA3D_RS_COLORWRITEENABLE3
= 92, /* SVGA3dColorMask */
932 SVGA3D_RS_SEPARATEALPHABLENDENABLE
= 93, /* SVGA3dBool */
933 SVGA3D_RS_SRCBLENDALPHA
= 94, /* SVGA3dBlendOp */
934 SVGA3D_RS_DSTBLENDALPHA
= 95, /* SVGA3dBlendOp */
935 SVGA3D_RS_BLENDEQUATIONALPHA
= 96, /* SVGA3dBlendEquation */
936 SVGA3D_RS_TRANSPARENCYANTIALIAS
= 97, /* SVGA3dTransparencyAntialiasType */
937 SVGA3D_RS_LINEWIDTH
= 98, /* float */
939 } SVGA3dRenderStateName
;
942 SVGA3D_TRANSPARENCYANTIALIAS_NORMAL
= 0,
943 SVGA3D_TRANSPARENCYANTIALIAS_ALPHATOCOVERAGE
= 1,
944 SVGA3D_TRANSPARENCYANTIALIAS_SUPERSAMPLE
= 2,
945 SVGA3D_TRANSPARENCYANTIALIAS_MAX
946 } SVGA3dTransparencyAntialiasType
;
949 SVGA3D_VERTEXMATERIAL_NONE
= 0, /* Use the value in the current material */
950 SVGA3D_VERTEXMATERIAL_DIFFUSE
= 1, /* Use the value in the diffuse component */
951 SVGA3D_VERTEXMATERIAL_SPECULAR
= 2, /* Use the value in the specular component */
952 SVGA3D_VERTEXMATERIAL_MAX
= 3,
953 } SVGA3dVertexMaterial
;
956 SVGA3D_FILLMODE_INVALID
= 0,
957 SVGA3D_FILLMODE_MIN
= 1,
958 SVGA3D_FILLMODE_POINT
= 1,
959 SVGA3D_FILLMODE_LINE
= 2,
960 SVGA3D_FILLMODE_FILL
= 3,
962 } SVGA3dFillModeType
;
966 #include "vmware_pack_begin.h"
969 uint16 mode
; /* SVGA3dFillModeType */
970 uint16 face
; /* SVGA3dFace */
974 #include "vmware_pack_end.h"
978 SVGA3D_SHADEMODE_INVALID
= 0,
979 SVGA3D_SHADEMODE_FLAT
= 1,
980 SVGA3D_SHADEMODE_SMOOTH
= 2,
981 SVGA3D_SHADEMODE_PHONG
= 3, /* Not supported */
986 #include "vmware_pack_begin.h"
994 #include "vmware_pack_end.h"
998 SVGA3D_BLENDOP_INVALID
= 0,
999 SVGA3D_BLENDOP_MIN
= 1,
1000 SVGA3D_BLENDOP_ZERO
= 1,
1001 SVGA3D_BLENDOP_ONE
= 2,
1002 SVGA3D_BLENDOP_SRCCOLOR
= 3,
1003 SVGA3D_BLENDOP_INVSRCCOLOR
= 4,
1004 SVGA3D_BLENDOP_SRCALPHA
= 5,
1005 SVGA3D_BLENDOP_INVSRCALPHA
= 6,
1006 SVGA3D_BLENDOP_DESTALPHA
= 7,
1007 SVGA3D_BLENDOP_INVDESTALPHA
= 8,
1008 SVGA3D_BLENDOP_DESTCOLOR
= 9,
1009 SVGA3D_BLENDOP_INVDESTCOLOR
= 10,
1010 SVGA3D_BLENDOP_SRCALPHASAT
= 11,
1011 SVGA3D_BLENDOP_BLENDFACTOR
= 12,
1012 SVGA3D_BLENDOP_INVBLENDFACTOR
= 13,
1013 SVGA3D_BLENDOP_SRC1COLOR
= 14,
1014 SVGA3D_BLENDOP_INVSRC1COLOR
= 15,
1015 SVGA3D_BLENDOP_SRC1ALPHA
= 16,
1016 SVGA3D_BLENDOP_INVSRC1ALPHA
= 17,
1017 SVGA3D_BLENDOP_BLENDFACTORALPHA
= 18,
1018 SVGA3D_BLENDOP_INVBLENDFACTORALPHA
= 19,
1023 SVGA3D_BLENDEQ_INVALID
= 0,
1024 SVGA3D_BLENDEQ_MIN
= 1,
1025 SVGA3D_BLENDEQ_ADD
= 1,
1026 SVGA3D_BLENDEQ_SUBTRACT
= 2,
1027 SVGA3D_BLENDEQ_REVSUBTRACT
= 3,
1028 SVGA3D_BLENDEQ_MINIMUM
= 4,
1029 SVGA3D_BLENDEQ_MAXIMUM
= 5,
1031 } SVGA3dBlendEquation
;
1034 SVGA3D_DX11_LOGICOP_MIN
= 0,
1035 SVGA3D_DX11_LOGICOP_CLEAR
= 0,
1036 SVGA3D_DX11_LOGICOP_SET
= 1,
1037 SVGA3D_DX11_LOGICOP_COPY
= 2,
1038 SVGA3D_DX11_LOGICOP_COPY_INVERTED
= 3,
1039 SVGA3D_DX11_LOGICOP_NOOP
= 4,
1040 SVGA3D_DX11_LOGICOP_INVERT
= 5,
1041 SVGA3D_DX11_LOGICOP_AND
= 6,
1042 SVGA3D_DX11_LOGICOP_NAND
= 7,
1043 SVGA3D_DX11_LOGICOP_OR
= 8,
1044 SVGA3D_DX11_LOGICOP_NOR
= 9,
1045 SVGA3D_DX11_LOGICOP_XOR
= 10,
1046 SVGA3D_DX11_LOGICOP_EQUIV
= 11,
1047 SVGA3D_DX11_LOGICOP_AND_REVERSE
= 12,
1048 SVGA3D_DX11_LOGICOP_AND_INVERTED
= 13,
1049 SVGA3D_DX11_LOGICOP_OR_REVERSE
= 14,
1050 SVGA3D_DX11_LOGICOP_OR_INVERTED
= 15,
1051 SVGA3D_DX11_LOGICOP_MAX
1052 } SVGA3dDX11LogicOp
;
1055 SVGA3D_FRONTWINDING_INVALID
= 0,
1056 SVGA3D_FRONTWINDING_CW
= 1,
1057 SVGA3D_FRONTWINDING_CCW
= 2,
1058 SVGA3D_FRONTWINDING_MAX
1059 } SVGA3dFrontWinding
;
1062 SVGA3D_FACE_INVALID
= 0,
1063 SVGA3D_FACE_NONE
= 1,
1064 SVGA3D_FACE_MIN
= 1,
1065 SVGA3D_FACE_FRONT
= 2,
1066 SVGA3D_FACE_BACK
= 3,
1067 SVGA3D_FACE_FRONT_BACK
= 4,
1072 * The order and the values should not be changed
1076 SVGA3D_CMP_INVALID
= 0,
1077 SVGA3D_CMP_NEVER
= 1,
1078 SVGA3D_CMP_LESS
= 2,
1079 SVGA3D_CMP_EQUAL
= 3,
1080 SVGA3D_CMP_LESSEQUAL
= 4,
1081 SVGA3D_CMP_GREATER
= 5,
1082 SVGA3D_CMP_NOTEQUAL
= 6,
1083 SVGA3D_CMP_GREATEREQUAL
= 7,
1084 SVGA3D_CMP_ALWAYS
= 8,
1089 * SVGA3D_FOGFUNC_* specifies the fog equation, or PER_VERTEX which allows
1090 * the fog factor to be specified in the alpha component of the specular
1091 * (a.k.a. secondary) vertex color.
1094 SVGA3D_FOGFUNC_INVALID
= 0,
1095 SVGA3D_FOGFUNC_EXP
= 1,
1096 SVGA3D_FOGFUNC_EXP2
= 2,
1097 SVGA3D_FOGFUNC_LINEAR
= 3,
1098 SVGA3D_FOGFUNC_PER_VERTEX
= 4
1099 } SVGA3dFogFunction
;
1102 * SVGA3D_FOGTYPE_* specifies if fog factors are computed on a per-vertex
1103 * or per-pixel basis.
1106 SVGA3D_FOGTYPE_INVALID
= 0,
1107 SVGA3D_FOGTYPE_VERTEX
= 1,
1108 SVGA3D_FOGTYPE_PIXEL
= 2,
1109 SVGA3D_FOGTYPE_MAX
= 3
1113 * SVGA3D_FOGBASE_* selects depth or range-based fog. Depth-based fog is
1114 * computed using the eye Z value of each pixel (or vertex), whereas range-
1115 * based fog is computed using the actual distance (range) to the eye.
1118 SVGA3D_FOGBASE_INVALID
= 0,
1119 SVGA3D_FOGBASE_DEPTHBASED
= 1,
1120 SVGA3D_FOGBASE_RANGEBASED
= 2,
1121 SVGA3D_FOGBASE_MAX
= 3
1125 SVGA3D_STENCILOP_INVALID
= 0,
1126 SVGA3D_STENCILOP_MIN
= 1,
1127 SVGA3D_STENCILOP_KEEP
= 1,
1128 SVGA3D_STENCILOP_ZERO
= 2,
1129 SVGA3D_STENCILOP_REPLACE
= 3,
1130 SVGA3D_STENCILOP_INCRSAT
= 4,
1131 SVGA3D_STENCILOP_DECRSAT
= 5,
1132 SVGA3D_STENCILOP_INVERT
= 6,
1133 SVGA3D_STENCILOP_INCR
= 7,
1134 SVGA3D_STENCILOP_DECR
= 8,
1135 SVGA3D_STENCILOP_MAX
1139 SVGA3D_CLIPPLANE_0
= (1 << 0),
1140 SVGA3D_CLIPPLANE_1
= (1 << 1),
1141 SVGA3D_CLIPPLANE_2
= (1 << 2),
1142 SVGA3D_CLIPPLANE_3
= (1 << 3),
1143 SVGA3D_CLIPPLANE_4
= (1 << 4),
1144 SVGA3D_CLIPPLANE_5
= (1 << 5),
1148 SVGA3D_CLEAR_COLOR
= 0x1,
1149 SVGA3D_CLEAR_DEPTH
= 0x2,
1150 SVGA3D_CLEAR_STENCIL
= 0x4,
1153 * Hint only, must be used together with SVGA3D_CLEAR_COLOR. If
1154 * SVGA3D_CLEAR_DEPTH or SVGA3D_CLEAR_STENCIL bit is set, this
1155 * bit will be ignored.
1157 SVGA3D_CLEAR_COLORFILL
= 0x8
1161 SVGA3D_RT_DEPTH
= 0,
1163 SVGA3D_RT_STENCIL
= 1,
1164 SVGA3D_RT_COLOR0
= 2,
1165 SVGA3D_RT_COLOR1
= 3,
1166 SVGA3D_RT_COLOR2
= 4,
1167 SVGA3D_RT_COLOR3
= 5,
1168 SVGA3D_RT_COLOR4
= 6,
1169 SVGA3D_RT_COLOR5
= 7,
1170 SVGA3D_RT_COLOR6
= 8,
1171 SVGA3D_RT_COLOR7
= 9,
1173 SVGA3D_RT_INVALID
= ((uint32
)-1),
1174 } SVGA3dRenderTargetType
;
1176 #define SVGA3D_MAX_RT_COLOR (SVGA3D_RT_COLOR7 - SVGA3D_RT_COLOR0 + 1)
1179 #include "vmware_pack_begin.h"
1189 #include "vmware_pack_end.h"
1193 SVGA3D_VBLEND_DISABLE
= 0,
1194 SVGA3D_VBLEND_1WEIGHT
= 1,
1195 SVGA3D_VBLEND_2WEIGHT
= 2,
1196 SVGA3D_VBLEND_3WEIGHT
= 3,
1197 SVGA3D_VBLEND_MAX
= 4,
1198 } SVGA3dVertexBlendFlags
;
1201 SVGA3D_WRAPCOORD_0
= 1 << 0,
1202 SVGA3D_WRAPCOORD_1
= 1 << 1,
1203 SVGA3D_WRAPCOORD_2
= 1 << 2,
1204 SVGA3D_WRAPCOORD_3
= 1 << 3,
1205 SVGA3D_WRAPCOORD_ALL
= 0xF,
1209 * SVGA_3D_CMD_TEXTURESTATE Types. All value types
1210 * must fit in a uint32.
1214 SVGA3D_TS_INVALID
= 0,
1216 SVGA3D_TS_BIND_TEXTURE
= 1, /* SVGA3dSurfaceId */
1217 SVGA3D_TS_COLOROP
= 2, /* SVGA3dTextureCombiner */
1218 SVGA3D_TS_COLORARG1
= 3, /* SVGA3dTextureArgData */
1219 SVGA3D_TS_COLORARG2
= 4, /* SVGA3dTextureArgData */
1220 SVGA3D_TS_ALPHAOP
= 5, /* SVGA3dTextureCombiner */
1221 SVGA3D_TS_ALPHAARG1
= 6, /* SVGA3dTextureArgData */
1222 SVGA3D_TS_ALPHAARG2
= 7, /* SVGA3dTextureArgData */
1223 SVGA3D_TS_ADDRESSU
= 8, /* SVGA3dTextureAddress */
1224 SVGA3D_TS_ADDRESSV
= 9, /* SVGA3dTextureAddress */
1225 SVGA3D_TS_MIPFILTER
= 10, /* SVGA3dTextureFilter */
1226 SVGA3D_TS_MAGFILTER
= 11, /* SVGA3dTextureFilter */
1227 SVGA3D_TS_MINFILTER
= 12, /* SVGA3dTextureFilter */
1228 SVGA3D_TS_BORDERCOLOR
= 13, /* SVGA3dColor */
1229 SVGA3D_TS_TEXCOORDINDEX
= 14, /* uint32 */
1230 SVGA3D_TS_TEXTURETRANSFORMFLAGS
= 15, /* SVGA3dTexTransformFlags */
1231 SVGA3D_TS_TEXCOORDGEN
= 16, /* SVGA3dTextureCoordGen */
1232 SVGA3D_TS_BUMPENVMAT00
= 17, /* float */
1233 SVGA3D_TS_BUMPENVMAT01
= 18, /* float */
1234 SVGA3D_TS_BUMPENVMAT10
= 19, /* float */
1235 SVGA3D_TS_BUMPENVMAT11
= 20, /* float */
1236 SVGA3D_TS_TEXTURE_MIPMAP_LEVEL
= 21, /* uint32 */
1237 SVGA3D_TS_TEXTURE_LOD_BIAS
= 22, /* float */
1238 SVGA3D_TS_TEXTURE_ANISOTROPIC_LEVEL
= 23, /* uint32 */
1239 SVGA3D_TS_ADDRESSW
= 24, /* SVGA3dTextureAddress */
1243 * Sampler Gamma Level
1245 * Sampler gamma effects the color of samples taken from the sampler. A
1246 * value of 1.0 will produce linear samples. If the value is <= 0.0 the
1247 * gamma value is ignored and a linear space is used.
1250 SVGA3D_TS_GAMMA
= 25, /* float */
1251 SVGA3D_TS_BUMPENVLSCALE
= 26, /* float */
1252 SVGA3D_TS_BUMPENVLOFFSET
= 27, /* float */
1253 SVGA3D_TS_COLORARG0
= 28, /* SVGA3dTextureArgData */
1254 SVGA3D_TS_ALPHAARG0
= 29, /* SVGA3dTextureArgData */
1255 SVGA3D_TS_PREGB_MAX
= 30, /* Max value before GBObjects */
1256 SVGA3D_TS_CONSTANT
= 30, /* SVGA3dColor */
1257 SVGA3D_TS_COLOR_KEY_ENABLE
= 31, /* SVGA3dBool */
1258 SVGA3D_TS_COLOR_KEY
= 32, /* SVGA3dColor */
1260 } SVGA3dTextureStateName
;
1263 SVGA3D_TC_INVALID
= 0,
1264 SVGA3D_TC_DISABLE
= 1,
1265 SVGA3D_TC_SELECTARG1
= 2,
1266 SVGA3D_TC_SELECTARG2
= 3,
1267 SVGA3D_TC_MODULATE
= 4,
1269 SVGA3D_TC_ADDSIGNED
= 6,
1270 SVGA3D_TC_SUBTRACT
= 7,
1271 SVGA3D_TC_BLENDTEXTUREALPHA
= 8,
1272 SVGA3D_TC_BLENDDIFFUSEALPHA
= 9,
1273 SVGA3D_TC_BLENDCURRENTALPHA
= 10,
1274 SVGA3D_TC_BLENDFACTORALPHA
= 11,
1275 SVGA3D_TC_MODULATE2X
= 12,
1276 SVGA3D_TC_MODULATE4X
= 13,
1277 SVGA3D_TC_DSDT
= 14,
1278 SVGA3D_TC_DOTPRODUCT3
= 15,
1279 SVGA3D_TC_BLENDTEXTUREALPHAPM
= 16,
1280 SVGA3D_TC_ADDSIGNED2X
= 17,
1281 SVGA3D_TC_ADDSMOOTH
= 18,
1282 SVGA3D_TC_PREMODULATE
= 19,
1283 SVGA3D_TC_MODULATEALPHA_ADDCOLOR
= 20,
1284 SVGA3D_TC_MODULATECOLOR_ADDALPHA
= 21,
1285 SVGA3D_TC_MODULATEINVALPHA_ADDCOLOR
= 22,
1286 SVGA3D_TC_MODULATEINVCOLOR_ADDALPHA
= 23,
1287 SVGA3D_TC_BUMPENVMAPLUMINANCE
= 24,
1288 SVGA3D_TC_MULTIPLYADD
= 25,
1289 SVGA3D_TC_LERP
= 26,
1291 } SVGA3dTextureCombiner
;
1293 #define SVGA3D_TC_CAP_BIT(svga3d_tc_op) (svga3d_tc_op ? (1 << (svga3d_tc_op - 1)) : 0)
1296 SVGA3D_TEX_ADDRESS_INVALID
= 0,
1297 SVGA3D_TEX_ADDRESS_MIN
= 1,
1298 SVGA3D_TEX_ADDRESS_WRAP
= 1,
1299 SVGA3D_TEX_ADDRESS_MIRROR
= 2,
1300 SVGA3D_TEX_ADDRESS_CLAMP
= 3,
1301 SVGA3D_TEX_ADDRESS_BORDER
= 4,
1302 SVGA3D_TEX_ADDRESS_MIRRORONCE
= 5,
1303 SVGA3D_TEX_ADDRESS_EDGE
= 6,
1304 SVGA3D_TEX_ADDRESS_MAX
1305 } SVGA3dTextureAddress
;
1308 * SVGA3D_TEX_FILTER_NONE as the minification filter means mipmapping is
1309 * disabled, and the rasterizer should use the magnification filter instead.
1312 SVGA3D_TEX_FILTER_NONE
= 0,
1313 SVGA3D_TEX_FILTER_MIN
= 0,
1314 SVGA3D_TEX_FILTER_NEAREST
= 1,
1315 SVGA3D_TEX_FILTER_LINEAR
= 2,
1316 SVGA3D_TEX_FILTER_ANISOTROPIC
= 3,
1317 SVGA3D_TEX_FILTER_FLATCUBIC
= 4, /* Deprecated, not implemented */
1318 SVGA3D_TEX_FILTER_GAUSSIANCUBIC
= 5, /* Deprecated, not implemented */
1319 SVGA3D_TEX_FILTER_PYRAMIDALQUAD
= 6, /* Not currently implemented */
1320 SVGA3D_TEX_FILTER_GAUSSIANQUAD
= 7, /* Not currently implemented */
1321 SVGA3D_TEX_FILTER_MAX
1322 } SVGA3dTextureFilter
;
1325 SVGA3D_TEX_TRANSFORM_OFF
= 0,
1326 SVGA3D_TEX_TRANSFORM_S
= (1 << 0),
1327 SVGA3D_TEX_TRANSFORM_T
= (1 << 1),
1328 SVGA3D_TEX_TRANSFORM_R
= (1 << 2),
1329 SVGA3D_TEX_TRANSFORM_Q
= (1 << 3),
1330 SVGA3D_TEX_PROJECTED
= (1 << 15),
1331 } SVGA3dTexTransformFlags
;
1334 SVGA3D_TEXCOORD_GEN_OFF
= 0,
1335 SVGA3D_TEXCOORD_GEN_EYE_POSITION
= 1,
1336 SVGA3D_TEXCOORD_GEN_EYE_NORMAL
= 2,
1337 SVGA3D_TEXCOORD_GEN_REFLECTIONVECTOR
= 3,
1338 SVGA3D_TEXCOORD_GEN_SPHERE
= 4,
1339 SVGA3D_TEXCOORD_GEN_MAX
1340 } SVGA3dTextureCoordGen
;
1343 * Texture argument constants for texture combiner
1346 SVGA3D_TA_INVALID
= 0,
1347 SVGA3D_TA_TFACTOR
= 1,
1348 SVGA3D_TA_PREVIOUS
= 2,
1349 SVGA3D_TA_DIFFUSE
= 3,
1350 SVGA3D_TA_TEXTURE
= 4,
1351 SVGA3D_TA_SPECULAR
= 5,
1352 SVGA3D_TA_CONSTANT
= 6,
1354 } SVGA3dTextureArgData
;
1356 #define SVGA3D_TM_MASK_LEN 4
1358 /* Modifiers for texture argument constants defined above. */
1361 SVGA3D_TM_ALPHA
= (1 << SVGA3D_TM_MASK_LEN
),
1362 SVGA3D_TM_ONE_MINUS
= (2 << SVGA3D_TM_MASK_LEN
),
1363 } SVGA3dTextureArgModifier
;
1366 * Vertex declarations
1370 * SVGA3D_DECLUSAGE_POSITIONT is for pre-transformed vertices. If you
1371 * draw with any POSITIONT vertex arrays, the programmable vertex
1372 * pipeline will be implicitly disabled. Drawing will take place as if
1373 * no vertex shader was bound.
1377 SVGA3D_DECLUSAGE_POSITION
= 0,
1378 SVGA3D_DECLUSAGE_BLENDWEIGHT
,
1379 SVGA3D_DECLUSAGE_BLENDINDICES
,
1380 SVGA3D_DECLUSAGE_NORMAL
,
1381 SVGA3D_DECLUSAGE_PSIZE
,
1382 SVGA3D_DECLUSAGE_TEXCOORD
,
1383 SVGA3D_DECLUSAGE_TANGENT
,
1384 SVGA3D_DECLUSAGE_BINORMAL
,
1385 SVGA3D_DECLUSAGE_TESSFACTOR
,
1386 SVGA3D_DECLUSAGE_POSITIONT
,
1387 SVGA3D_DECLUSAGE_COLOR
,
1388 SVGA3D_DECLUSAGE_FOG
,
1389 SVGA3D_DECLUSAGE_DEPTH
,
1390 SVGA3D_DECLUSAGE_SAMPLE
,
1391 SVGA3D_DECLUSAGE_MAX
1395 SVGA3D_DECLMETHOD_DEFAULT
= 0,
1396 SVGA3D_DECLMETHOD_PARTIALU
,
1397 SVGA3D_DECLMETHOD_PARTIALV
,
1398 SVGA3D_DECLMETHOD_CROSSUV
, /* Normal */
1399 SVGA3D_DECLMETHOD_UV
,
1400 SVGA3D_DECLMETHOD_LOOKUP
, /* Lookup a displacement map */
1401 SVGA3D_DECLMETHOD_LOOKUPPRESAMPLED
, /* Lookup a pre-sampled displacement */
1406 SVGA3D_DECLTYPE_FLOAT1
= 0,
1407 SVGA3D_DECLTYPE_FLOAT2
= 1,
1408 SVGA3D_DECLTYPE_FLOAT3
= 2,
1409 SVGA3D_DECLTYPE_FLOAT4
= 3,
1410 SVGA3D_DECLTYPE_D3DCOLOR
= 4,
1411 SVGA3D_DECLTYPE_UBYTE4
= 5,
1412 SVGA3D_DECLTYPE_SHORT2
= 6,
1413 SVGA3D_DECLTYPE_SHORT4
= 7,
1414 SVGA3D_DECLTYPE_UBYTE4N
= 8,
1415 SVGA3D_DECLTYPE_SHORT2N
= 9,
1416 SVGA3D_DECLTYPE_SHORT4N
= 10,
1417 SVGA3D_DECLTYPE_USHORT2N
= 11,
1418 SVGA3D_DECLTYPE_USHORT4N
= 12,
1419 SVGA3D_DECLTYPE_UDEC3
= 13,
1420 SVGA3D_DECLTYPE_DEC3N
= 14,
1421 SVGA3D_DECLTYPE_FLOAT16_2
= 15,
1422 SVGA3D_DECLTYPE_FLOAT16_4
= 16,
1423 SVGA3D_DECLTYPE_MAX
,
1427 * This structure is used for the divisor for geometry instancing;
1428 * it's a direct translation of the Direct3D equivalent.
1433 * For index data, this number represents the number of instances to draw.
1434 * For instance data, this number represents the number of
1435 * instances/vertex in this stream
1440 * This is 1 if this is supposed to be the data that is repeated for
1443 uint32 indexedData
: 1;
1446 * This is 1 if this is supposed to be the per-instance data.
1448 uint32 instanceData
: 1;
1452 } SVGA3dVertexDivisor
;
1456 * SVGA3D_PRIMITIVE_INVALID is a valid primitive type.
1458 * List MIN second so debuggers will think INVALID is
1461 SVGA3D_PRIMITIVE_INVALID
= 0,
1462 SVGA3D_PRIMITIVE_MIN
= 0,
1463 SVGA3D_PRIMITIVE_TRIANGLELIST
= 1,
1464 SVGA3D_PRIMITIVE_POINTLIST
= 2,
1465 SVGA3D_PRIMITIVE_LINELIST
= 3,
1466 SVGA3D_PRIMITIVE_LINESTRIP
= 4,
1467 SVGA3D_PRIMITIVE_TRIANGLESTRIP
= 5,
1468 SVGA3D_PRIMITIVE_TRIANGLEFAN
= 6,
1469 SVGA3D_PRIMITIVE_LINELIST_ADJ
= 7,
1470 SVGA3D_PRIMITIVE_PREDX_MAX
= 7,
1471 SVGA3D_PRIMITIVE_LINESTRIP_ADJ
= 8,
1472 SVGA3D_PRIMITIVE_TRIANGLELIST_ADJ
= 9,
1473 SVGA3D_PRIMITIVE_TRIANGLESTRIP_ADJ
= 10,
1474 SVGA3D_PRIMITIVE_DX10_MAX
= 11,
1475 SVGA3D_PRIMITIVE_1_CONTROL_POINT_PATCH
= 11,
1476 SVGA3D_PRIMITIVE_2_CONTROL_POINT_PATCH
= 12,
1477 SVGA3D_PRIMITIVE_3_CONTROL_POINT_PATCH
= 13,
1478 SVGA3D_PRIMITIVE_4_CONTROL_POINT_PATCH
= 14,
1479 SVGA3D_PRIMITIVE_5_CONTROL_POINT_PATCH
= 15,
1480 SVGA3D_PRIMITIVE_6_CONTROL_POINT_PATCH
= 16,
1481 SVGA3D_PRIMITIVE_7_CONTROL_POINT_PATCH
= 17,
1482 SVGA3D_PRIMITIVE_8_CONTROL_POINT_PATCH
= 18,
1483 SVGA3D_PRIMITIVE_9_CONTROL_POINT_PATCH
= 19,
1484 SVGA3D_PRIMITIVE_10_CONTROL_POINT_PATCH
= 20,
1485 SVGA3D_PRIMITIVE_11_CONTROL_POINT_PATCH
= 21,
1486 SVGA3D_PRIMITIVE_12_CONTROL_POINT_PATCH
= 22,
1487 SVGA3D_PRIMITIVE_13_CONTROL_POINT_PATCH
= 23,
1488 SVGA3D_PRIMITIVE_14_CONTROL_POINT_PATCH
= 24,
1489 SVGA3D_PRIMITIVE_15_CONTROL_POINT_PATCH
= 25,
1490 SVGA3D_PRIMITIVE_16_CONTROL_POINT_PATCH
= 26,
1491 SVGA3D_PRIMITIVE_17_CONTROL_POINT_PATCH
= 27,
1492 SVGA3D_PRIMITIVE_18_CONTROL_POINT_PATCH
= 28,
1493 SVGA3D_PRIMITIVE_19_CONTROL_POINT_PATCH
= 29,
1494 SVGA3D_PRIMITIVE_20_CONTROL_POINT_PATCH
= 30,
1495 SVGA3D_PRIMITIVE_21_CONTROL_POINT_PATCH
= 31,
1496 SVGA3D_PRIMITIVE_22_CONTROL_POINT_PATCH
= 32,
1497 SVGA3D_PRIMITIVE_23_CONTROL_POINT_PATCH
= 33,
1498 SVGA3D_PRIMITIVE_24_CONTROL_POINT_PATCH
= 34,
1499 SVGA3D_PRIMITIVE_25_CONTROL_POINT_PATCH
= 35,
1500 SVGA3D_PRIMITIVE_26_CONTROL_POINT_PATCH
= 36,
1501 SVGA3D_PRIMITIVE_27_CONTROL_POINT_PATCH
= 37,
1502 SVGA3D_PRIMITIVE_28_CONTROL_POINT_PATCH
= 38,
1503 SVGA3D_PRIMITIVE_29_CONTROL_POINT_PATCH
= 39,
1504 SVGA3D_PRIMITIVE_30_CONTROL_POINT_PATCH
= 40,
1505 SVGA3D_PRIMITIVE_31_CONTROL_POINT_PATCH
= 41,
1506 SVGA3D_PRIMITIVE_32_CONTROL_POINT_PATCH
= 42,
1507 SVGA3D_PRIMITIVE_MAX
= 43
1508 } SVGA3dPrimitiveType
;
1511 SVGA3D_COORDINATE_INVALID
= 0,
1512 SVGA3D_COORDINATE_LEFTHANDED
= 1,
1513 SVGA3D_COORDINATE_RIGHTHANDED
= 2,
1514 SVGA3D_COORDINATE_MAX
1515 } SVGA3dCoordinateType
;
1518 SVGA3D_TRANSFORM_INVALID
= 0,
1519 SVGA3D_TRANSFORM_WORLD
= 1,
1520 SVGA3D_TRANSFORM_MIN
= 1,
1521 SVGA3D_TRANSFORM_VIEW
= 2,
1522 SVGA3D_TRANSFORM_PROJECTION
= 3,
1523 SVGA3D_TRANSFORM_TEXTURE0
= 4,
1524 SVGA3D_TRANSFORM_TEXTURE1
= 5,
1525 SVGA3D_TRANSFORM_TEXTURE2
= 6,
1526 SVGA3D_TRANSFORM_TEXTURE3
= 7,
1527 SVGA3D_TRANSFORM_TEXTURE4
= 8,
1528 SVGA3D_TRANSFORM_TEXTURE5
= 9,
1529 SVGA3D_TRANSFORM_TEXTURE6
= 10,
1530 SVGA3D_TRANSFORM_TEXTURE7
= 11,
1531 SVGA3D_TRANSFORM_WORLD1
= 12,
1532 SVGA3D_TRANSFORM_WORLD2
= 13,
1533 SVGA3D_TRANSFORM_WORLD3
= 14,
1534 SVGA3D_TRANSFORM_MAX
1535 } SVGA3dTransformType
;
1538 SVGA3D_LIGHTTYPE_INVALID
= 0,
1539 SVGA3D_LIGHTTYPE_MIN
= 1,
1540 SVGA3D_LIGHTTYPE_POINT
= 1,
1541 SVGA3D_LIGHTTYPE_SPOT1
= 2, /* 1-cone, in degrees */
1542 SVGA3D_LIGHTTYPE_SPOT2
= 3, /* 2-cone, in radians */
1543 SVGA3D_LIGHTTYPE_DIRECTIONAL
= 4,
1544 SVGA3D_LIGHTTYPE_MAX
1548 SVGA3D_CUBEFACE_POSX
= 0,
1549 SVGA3D_CUBEFACE_NEGX
= 1,
1550 SVGA3D_CUBEFACE_POSY
= 2,
1551 SVGA3D_CUBEFACE_NEGY
= 3,
1552 SVGA3D_CUBEFACE_POSZ
= 4,
1553 SVGA3D_CUBEFACE_NEGZ
= 5,
1557 SVGA3D_SHADERTYPE_INVALID
= 0,
1558 SVGA3D_SHADERTYPE_MIN
= 1,
1559 SVGA3D_SHADERTYPE_VS
= 1,
1560 SVGA3D_SHADERTYPE_PS
= 2,
1561 SVGA3D_SHADERTYPE_PREDX_MAX
= 3,
1562 SVGA3D_SHADERTYPE_GS
= 3,
1563 SVGA3D_SHADERTYPE_DX10_MAX
= 4,
1564 SVGA3D_SHADERTYPE_HS
= 4,
1565 SVGA3D_SHADERTYPE_DS
= 5,
1566 SVGA3D_SHADERTYPE_CS
= 6,
1567 SVGA3D_SHADERTYPE_MAX
= 7
1570 #define SVGA3D_NUM_SHADERTYPE_PREDX \
1571 (SVGA3D_SHADERTYPE_PREDX_MAX - SVGA3D_SHADERTYPE_MIN)
1573 #define SVGA3D_NUM_SHADERTYPE_DX10 \
1574 (SVGA3D_SHADERTYPE_DX10_MAX - SVGA3D_SHADERTYPE_MIN)
1576 #define SVGA3D_NUM_SHADERTYPE \
1577 (SVGA3D_SHADERTYPE_MAX - SVGA3D_SHADERTYPE_MIN)
1580 SVGA3D_CONST_TYPE_MIN
= 0,
1581 SVGA3D_CONST_TYPE_FLOAT
= 0,
1582 SVGA3D_CONST_TYPE_INT
= 1,
1583 SVGA3D_CONST_TYPE_BOOL
= 2,
1584 SVGA3D_CONST_TYPE_MAX
= 3,
1585 } SVGA3dShaderConstType
;
1588 * Register limits for shader consts.
1590 #define SVGA3D_CONSTREG_MAX 256
1591 #define SVGA3D_CONSTINTREG_MAX 16
1592 #define SVGA3D_CONSTBOOLREG_MAX 16
1595 SVGA3D_STRETCH_BLT_POINT
= 0,
1596 SVGA3D_STRETCH_BLT_LINEAR
= 1,
1597 SVGA3D_STRETCH_BLT_MAX
1598 } SVGA3dStretchBltMode
;
1601 SVGA3D_QUERYTYPE_INVALID
= ((uint8
)-1),
1602 SVGA3D_QUERYTYPE_MIN
= 0,
1603 SVGA3D_QUERYTYPE_OCCLUSION
= 0,
1604 SVGA3D_QUERYTYPE_TIMESTAMP
= 1,
1605 SVGA3D_QUERYTYPE_TIMESTAMPDISJOINT
= 2,
1606 SVGA3D_QUERYTYPE_PIPELINESTATS
= 3,
1607 SVGA3D_QUERYTYPE_OCCLUSIONPREDICATE
= 4,
1608 SVGA3D_QUERYTYPE_STREAMOUTPUTSTATS
= 5,
1609 SVGA3D_QUERYTYPE_STREAMOVERFLOWPREDICATE
= 6,
1610 SVGA3D_QUERYTYPE_OCCLUSION64
= 7,
1611 SVGA3D_QUERYTYPE_DX10_MAX
= 8,
1612 SVGA3D_QUERYTYPE_SOSTATS_STREAM0
= 8,
1613 SVGA3D_QUERYTYPE_SOSTATS_STREAM1
= 9,
1614 SVGA3D_QUERYTYPE_SOSTATS_STREAM2
= 10,
1615 SVGA3D_QUERYTYPE_SOSTATS_STREAM3
= 11,
1616 SVGA3D_QUERYTYPE_SOP_STREAM0
= 12,
1617 SVGA3D_QUERYTYPE_SOP_STREAM1
= 13,
1618 SVGA3D_QUERYTYPE_SOP_STREAM2
= 14,
1619 SVGA3D_QUERYTYPE_SOP_STREAM3
= 15,
1620 SVGA3D_QUERYTYPE_MAX
1623 typedef uint8 SVGA3dQueryTypeUint8
;
1625 #define SVGA3D_NUM_QUERYTYPE (SVGA3D_QUERYTYPE_MAX - SVGA3D_QUERYTYPE_MIN)
1628 * This is the maximum number of queries per context that can be active
1629 * simultaneously between a beginQuery and endQuery.
1631 #define SVGA3D_MAX_QUERY 64
1634 * Query result buffer formats
1637 #include "vmware_pack_begin.h"
1639 uint32 samplesRendered
;
1641 #include "vmware_pack_end.h"
1642 SVGADXOcclusionQueryResult
;
1645 #include "vmware_pack_begin.h"
1649 #include "vmware_pack_end.h"
1650 SVGADXEventQueryResult
;
1653 #include "vmware_pack_begin.h"
1657 #include "vmware_pack_end.h"
1658 SVGADXTimestampQueryResult
;
1661 #include "vmware_pack_begin.h"
1663 uint64 realFrequency
;
1666 #include "vmware_pack_end.h"
1667 SVGADXTimestampDisjointQueryResult
;
1670 #include "vmware_pack_begin.h"
1672 uint64 inputAssemblyVertices
;
1673 uint64 inputAssemblyPrimitives
;
1674 uint64 vertexShaderInvocations
;
1675 uint64 geometryShaderInvocations
;
1676 uint64 geometryShaderPrimitives
;
1677 uint64 clipperInvocations
;
1678 uint64 clipperPrimitives
;
1679 uint64 pixelShaderInvocations
;
1680 uint64 hullShaderInvocations
;
1681 uint64 domainShaderInvocations
;
1682 uint64 computeShaderInvocations
;
1684 #include "vmware_pack_end.h"
1685 SVGADXPipelineStatisticsQueryResult
;
1688 #include "vmware_pack_begin.h"
1690 uint32 anySamplesRendered
;
1692 #include "vmware_pack_end.h"
1693 SVGADXOcclusionPredicateQueryResult
;
1696 #include "vmware_pack_begin.h"
1698 uint64 numPrimitivesWritten
;
1699 uint64 numPrimitivesRequired
;
1701 #include "vmware_pack_end.h"
1702 SVGADXStreamOutStatisticsQueryResult
;
1705 #include "vmware_pack_begin.h"
1709 #include "vmware_pack_end.h"
1710 SVGADXStreamOutPredicateQueryResult
;
1713 #include "vmware_pack_begin.h"
1715 uint64 samplesRendered
;
1717 #include "vmware_pack_end.h"
1718 SVGADXOcclusion64QueryResult
;
1721 * SVGADXQueryResultUnion is not intended for use in the protocol, but is
1722 * very helpful when working with queries generically.
1725 #include "vmware_pack_begin.h"
1726 union SVGADXQueryResultUnion
{
1727 SVGADXOcclusionQueryResult occ
;
1728 SVGADXEventQueryResult event
;
1729 SVGADXTimestampQueryResult ts
;
1730 SVGADXTimestampDisjointQueryResult tsDisjoint
;
1731 SVGADXPipelineStatisticsQueryResult pipelineStats
;
1732 SVGADXOcclusionPredicateQueryResult occPred
;
1733 SVGADXStreamOutStatisticsQueryResult soStats
;
1734 SVGADXStreamOutPredicateQueryResult soPred
;
1735 SVGADXOcclusion64QueryResult occ64
;
1737 #include "vmware_pack_end.h"
1738 SVGADXQueryResultUnion
;
1742 SVGA3D_QUERYSTATE_PENDING
= 0, /* Query is not finished yet */
1743 SVGA3D_QUERYSTATE_SUCCEEDED
= 1, /* Completed successfully */
1744 SVGA3D_QUERYSTATE_FAILED
= 2, /* Completed unsuccessfully */
1745 SVGA3D_QUERYSTATE_NEW
= 3, /* Never submitted (guest only) */
1749 SVGA3D_WRITE_HOST_VRAM
= 1,
1750 SVGA3D_READ_HOST_VRAM
= 2,
1751 } SVGA3dTransferType
;
1754 SVGA3D_LOGICOP_INVALID
= 0,
1755 SVGA3D_LOGICOP_MIN
= 1,
1756 SVGA3D_LOGICOP_COPY
= 1,
1757 SVGA3D_LOGICOP_NOT
= 2,
1758 SVGA3D_LOGICOP_AND
= 3,
1759 SVGA3D_LOGICOP_OR
= 4,
1760 SVGA3D_LOGICOP_XOR
= 5,
1761 SVGA3D_LOGICOP_NXOR
= 6,
1762 SVGA3D_LOGICOP_ROP3MIN
= 30, /* 7-29 are reserved for future logic ops. */
1763 SVGA3D_LOGICOP_ROP3MAX
= (SVGA3D_LOGICOP_ROP3MIN
+ 255),
1764 SVGA3D_LOGICOP_MAX
= (SVGA3D_LOGICOP_ROP3MAX
+ 1),
1768 #include "vmware_pack_begin.h"
1772 uint16 function
; /* SVGA3dFogFunction */
1773 uint8 type
; /* SVGA3dFogType */
1774 uint8 base
; /* SVGA3dFogBase */
1779 #include "vmware_pack_end.h"
1783 * Uniquely identify one image (a 1D/2D/3D array) from a surface. This
1784 * is a surface ID as well as face/mipmap indices.
1787 #include "vmware_pack_begin.h"
1788 struct SVGA3dSurfaceImageId
{
1793 #include "vmware_pack_end.h"
1794 SVGA3dSurfaceImageId
;
1797 #include "vmware_pack_begin.h"
1798 struct SVGA3dSubSurfaceId
{
1800 uint32 subResourceId
;
1802 #include "vmware_pack_end.h"
1806 #include "vmware_pack_begin.h"
1812 #include "vmware_pack_end.h"
1816 * Guest-backed objects definitions.
1819 SVGA_OTABLE_MOB
= 0,
1820 SVGA_OTABLE_MIN
= 0,
1821 SVGA_OTABLE_SURFACE
= 1,
1822 SVGA_OTABLE_CONTEXT
= 2,
1823 SVGA_OTABLE_SHADER
= 3,
1824 SVGA_OTABLE_SCREENTARGET
= 4,
1826 SVGA_OTABLE_DX9_MAX
= 5,
1828 SVGA_OTABLE_DXCONTEXT
= 5,
1829 SVGA_OTABLE_DX_MAX
= 6,
1831 SVGA_OTABLE_VADECODER
= 6,
1832 SVGA_OTABLE_VAPROCESSOR
= 7,
1833 SVGA_OTABLE_BUG_1952836_MAX
= 8,
1836 * Additions to this table need to be tied to HW-version features and
1837 * checkpointed accordingly. (See SVGACheckpointGuestBackedObjects.)
1839 SVGA_OTABLE_DEVEL_MAX
= 8,
1846 #define SVGA_OTABLE_COUNT 4
1849 SVGA_COTABLE_MIN
= 0,
1850 SVGA_COTABLE_RTVIEW
= 0,
1851 SVGA_COTABLE_DSVIEW
= 1,
1852 SVGA_COTABLE_SRVIEW
= 2,
1853 SVGA_COTABLE_ELEMENTLAYOUT
= 3,
1854 SVGA_COTABLE_BLENDSTATE
= 4,
1855 SVGA_COTABLE_DEPTHSTENCIL
= 5,
1856 SVGA_COTABLE_RASTERIZERSTATE
= 6,
1857 SVGA_COTABLE_SAMPLER
= 7,
1858 SVGA_COTABLE_STREAMOUTPUT
= 8,
1859 SVGA_COTABLE_DXQUERY
= 9,
1860 SVGA_COTABLE_DXSHADER
= 10,
1861 SVGA_COTABLE_DX10_MAX
= 11,
1862 SVGA_COTABLE_UAVIEW
= 11,
1867 * The largest size (number of entries) allowed in a COTable.
1869 #define SVGA_COTABLE_MAX_IDS (MAX_UINT16 - 2)
1871 typedef enum SVGAMobFormat
{
1872 SVGA3D_MOBFMT_INVALID
= SVGA3D_INVALID_ID
,
1873 SVGA3D_MOBFMT_PTDEPTH_0
= 0,
1874 SVGA3D_MOBFMT_MIN
= 0,
1875 SVGA3D_MOBFMT_PTDEPTH_1
= 1,
1876 SVGA3D_MOBFMT_PTDEPTH_2
= 2,
1877 SVGA3D_MOBFMT_RANGE
= 3,
1878 SVGA3D_MOBFMT_PTDEPTH64_0
= 4,
1879 SVGA3D_MOBFMT_PTDEPTH64_1
= 5,
1880 SVGA3D_MOBFMT_PTDEPTH64_2
= 6,
1881 SVGA3D_MOBFMT_PREDX_MAX
= 7,
1882 SVGA3D_MOBFMT_EMPTY
= 7,
1886 #define SVGA3D_MOB_EMPTY_BASE 1
1889 * Multisample pattern types.
1892 typedef enum SVGA3dMSPattern
{
1893 SVGA3D_MS_PATTERN_NONE
= 0,
1894 SVGA3D_MS_PATTERN_MIN
= 0,
1895 SVGA3D_MS_PATTERN_STANDARD
= 1,
1896 SVGA3D_MS_PATTERN_CENTER
= 2,
1897 SVGA3D_MS_PATTERN_MAX
= 3,
1901 * Precision settings for each sample.
1904 typedef enum SVGA3dMSQualityLevel
{
1905 SVGA3D_MS_QUALITY_NONE
= 0,
1906 SVGA3D_MS_QUALITY_MIN
= 0,
1907 SVGA3D_MS_QUALITY_FULL
= 1,
1908 SVGA3D_MS_QUALITY_MAX
= 2,
1909 } SVGA3dMSQualityLevel
;
1911 #endif // _SVGA3D_TYPES_H_