Added few more stubs so that control reaches to DestroyDevice().
[mesa.git] / src / gallium / drivers / svga / include / svga3d_types.h
1 /**********************************************************
2 * Copyright 2007-2015 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26 /*
27 * svga3d_types.h --
28 *
29 * SVGA 3d hardware definitions for basic types
30 */
31
32 #ifndef _SVGA3D_TYPES_H_
33 #define _SVGA3D_TYPES_H_
34
35 #define INCLUDE_ALLOW_MODULE
36 #define INCLUDE_ALLOW_USERLEVEL
37 #define INCLUDE_ALLOW_VMCORE
38
39 #include "includeCheck.h"
40
41 /*
42 * Suffix for 64-bit constants. Use it like this:
43 * CONST64(0x7fffffffffffffff) for signed or
44 * CONST64U(0x7fffffffffffffff) for unsigned.
45 *
46 * 2004.08.30(thutt):
47 * The vmcore/asm64/gen* programs are compiled as 32-bit
48 * applications, but must handle 64 bit constants. If the
49 * 64-bit-constant defining macros are already defined, the
50 * definition will not be overwritten.
51 */
52
53 #if !defined(CONST64) || !defined(CONST64U)
54 #ifdef _MSC_VER
55 #define CONST64(c) c##I64
56 #define CONST64U(c) c##uI64
57 #elif defined __APPLE__
58 #define CONST64(c) c##LL
59 #define CONST64U(c) c##uLL
60 #elif __GNUC__
61 #if defined(VM_X86_64) || defined(VM_ARM_64)
62 #define CONST64(c) c##L
63 #define CONST64U(c) c##uL
64 #else
65 #define CONST64(c) c##LL
66 #define CONST64U(c) c##uLL
67 #endif
68 #else
69 #error - Need compiler define for CONST64
70 #endif
71 #endif
72
73 #define MIN_UINT64 (CONST64U(0))
74 #define MAX_UINT64 (CONST64U(0xffffffffffffffff))
75
76 /*
77 * Generic Types
78 */
79
80 #define SVGA3D_INVALID_ID ((uint32)-1)
81
82 typedef uint8 SVGABool8; /* 8-bit Bool definition */
83 typedef uint32 SVGA3dBool; /* 32-bit Bool definition */
84 typedef uint32 SVGA3dColor; /* a, r, g, b */
85
86 typedef uint32 SVGA3dSurfaceId;
87
88 typedef
89 #include "vmware_pack_begin.h"
90 struct {
91 uint32 numerator;
92 uint32 denominator;
93 }
94 #include "vmware_pack_end.h"
95 SVGA3dFraction64;
96
97 typedef
98 #include "vmware_pack_begin.h"
99 struct SVGA3dCopyRect {
100 uint32 x;
101 uint32 y;
102 uint32 w;
103 uint32 h;
104 uint32 srcx;
105 uint32 srcy;
106 }
107 #include "vmware_pack_end.h"
108 SVGA3dCopyRect;
109
110 typedef
111 #include "vmware_pack_begin.h"
112 struct SVGA3dCopyBox {
113 uint32 x;
114 uint32 y;
115 uint32 z;
116 uint32 w;
117 uint32 h;
118 uint32 d;
119 uint32 srcx;
120 uint32 srcy;
121 uint32 srcz;
122 }
123 #include "vmware_pack_end.h"
124 SVGA3dCopyBox;
125
126 typedef
127 #include "vmware_pack_begin.h"
128 struct SVGA3dRect {
129 uint32 x;
130 uint32 y;
131 uint32 w;
132 uint32 h;
133 }
134 #include "vmware_pack_end.h"
135 SVGA3dRect;
136
137 typedef
138 #include "vmware_pack_begin.h"
139 struct {
140 uint32 x;
141 uint32 y;
142 uint32 z;
143 uint32 w;
144 uint32 h;
145 uint32 d;
146 }
147 #include "vmware_pack_end.h"
148 SVGA3dBox;
149
150 typedef
151 #include "vmware_pack_begin.h"
152 struct {
153 uint32 x;
154 uint32 y;
155 uint32 z;
156 }
157 #include "vmware_pack_end.h"
158 SVGA3dPoint;
159
160 /*
161 * Surface formats.
162 */
163 typedef enum SVGA3dSurfaceFormat {
164 SVGA3D_FORMAT_INVALID = 0,
165
166 SVGA3D_X8R8G8B8 = 1,
167 SVGA3D_FORMAT_MIN = 1,
168
169 SVGA3D_A8R8G8B8 = 2,
170
171 SVGA3D_R5G6B5 = 3,
172 SVGA3D_X1R5G5B5 = 4,
173 SVGA3D_A1R5G5B5 = 5,
174 SVGA3D_A4R4G4B4 = 6,
175
176 SVGA3D_Z_D32 = 7,
177 SVGA3D_Z_D16 = 8,
178 SVGA3D_Z_D24S8 = 9,
179 SVGA3D_Z_D15S1 = 10,
180
181 SVGA3D_LUMINANCE8 = 11,
182 SVGA3D_LUMINANCE4_ALPHA4 = 12,
183 SVGA3D_LUMINANCE16 = 13,
184 SVGA3D_LUMINANCE8_ALPHA8 = 14,
185
186 SVGA3D_DXT1 = 15,
187 SVGA3D_DXT2 = 16,
188 SVGA3D_DXT3 = 17,
189 SVGA3D_DXT4 = 18,
190 SVGA3D_DXT5 = 19,
191
192 SVGA3D_BUMPU8V8 = 20,
193 SVGA3D_BUMPL6V5U5 = 21,
194 SVGA3D_BUMPX8L8V8U8 = 22,
195 SVGA3D_FORMAT_DEAD1 = 23,
196
197 SVGA3D_ARGB_S10E5 = 24, /* 16-bit floating-point ARGB */
198 SVGA3D_ARGB_S23E8 = 25, /* 32-bit floating-point ARGB */
199
200 SVGA3D_A2R10G10B10 = 26,
201
202 /* signed formats */
203 SVGA3D_V8U8 = 27,
204 SVGA3D_Q8W8V8U8 = 28,
205 SVGA3D_CxV8U8 = 29,
206
207 /* mixed formats */
208 SVGA3D_X8L8V8U8 = 30,
209 SVGA3D_A2W10V10U10 = 31,
210
211 SVGA3D_ALPHA8 = 32,
212
213 /* Single- and dual-component floating point formats */
214 SVGA3D_R_S10E5 = 33,
215 SVGA3D_R_S23E8 = 34,
216 SVGA3D_RG_S10E5 = 35,
217 SVGA3D_RG_S23E8 = 36,
218
219 SVGA3D_BUFFER = 37,
220
221 SVGA3D_Z_D24X8 = 38,
222
223 SVGA3D_V16U16 = 39,
224
225 SVGA3D_G16R16 = 40,
226 SVGA3D_A16B16G16R16 = 41,
227
228 /* Packed Video formats */
229 SVGA3D_UYVY = 42,
230 SVGA3D_YUY2 = 43,
231
232 /* Planar video formats */
233 SVGA3D_NV12 = 44,
234
235 /* Video format with alpha */
236 SVGA3D_AYUV = 45,
237
238 SVGA3D_R32G32B32A32_TYPELESS = 46,
239 SVGA3D_R32G32B32A32_UINT = 47,
240 SVGA3D_R32G32B32A32_SINT = 48,
241 SVGA3D_R32G32B32_TYPELESS = 49,
242 SVGA3D_R32G32B32_FLOAT = 50,
243 SVGA3D_R32G32B32_UINT = 51,
244 SVGA3D_R32G32B32_SINT = 52,
245 SVGA3D_R16G16B16A16_TYPELESS = 53,
246 SVGA3D_R16G16B16A16_UINT = 54,
247 SVGA3D_R16G16B16A16_SNORM = 55,
248 SVGA3D_R16G16B16A16_SINT = 56,
249 SVGA3D_R32G32_TYPELESS = 57,
250 SVGA3D_R32G32_UINT = 58,
251 SVGA3D_R32G32_SINT = 59,
252 SVGA3D_R32G8X24_TYPELESS = 60,
253 SVGA3D_D32_FLOAT_S8X24_UINT = 61,
254 SVGA3D_R32_FLOAT_X8X24 = 62,
255 SVGA3D_X32_G8X24_UINT = 63,
256 SVGA3D_R10G10B10A2_TYPELESS = 64,
257 SVGA3D_R10G10B10A2_UINT = 65,
258 SVGA3D_R11G11B10_FLOAT = 66,
259 SVGA3D_R8G8B8A8_TYPELESS = 67,
260 SVGA3D_R8G8B8A8_UNORM = 68,
261 SVGA3D_R8G8B8A8_UNORM_SRGB = 69,
262 SVGA3D_R8G8B8A8_UINT = 70,
263 SVGA3D_R8G8B8A8_SINT = 71,
264 SVGA3D_R16G16_TYPELESS = 72,
265 SVGA3D_R16G16_UINT = 73,
266 SVGA3D_R16G16_SINT = 74,
267 SVGA3D_R32_TYPELESS = 75,
268 SVGA3D_D32_FLOAT = 76,
269 SVGA3D_R32_UINT = 77,
270 SVGA3D_R32_SINT = 78,
271 SVGA3D_R24G8_TYPELESS = 79,
272 SVGA3D_D24_UNORM_S8_UINT = 80,
273 SVGA3D_R24_UNORM_X8 = 81,
274 SVGA3D_X24_G8_UINT = 82,
275 SVGA3D_R8G8_TYPELESS = 83,
276 SVGA3D_R8G8_UNORM = 84,
277 SVGA3D_R8G8_UINT = 85,
278 SVGA3D_R8G8_SINT = 86,
279 SVGA3D_R16_TYPELESS = 87,
280 SVGA3D_R16_UNORM = 88,
281 SVGA3D_R16_UINT = 89,
282 SVGA3D_R16_SNORM = 90,
283 SVGA3D_R16_SINT = 91,
284 SVGA3D_R8_TYPELESS = 92,
285 SVGA3D_R8_UNORM = 93,
286 SVGA3D_R8_UINT = 94,
287 SVGA3D_R8_SNORM = 95,
288 SVGA3D_R8_SINT = 96,
289 SVGA3D_P8 = 97,
290 SVGA3D_R9G9B9E5_SHAREDEXP = 98,
291 SVGA3D_R8G8_B8G8_UNORM = 99,
292 SVGA3D_G8R8_G8B8_UNORM = 100,
293 SVGA3D_BC1_TYPELESS = 101,
294 SVGA3D_BC1_UNORM_SRGB = 102,
295 SVGA3D_BC2_TYPELESS = 103,
296 SVGA3D_BC2_UNORM_SRGB = 104,
297 SVGA3D_BC3_TYPELESS = 105,
298 SVGA3D_BC3_UNORM_SRGB = 106,
299 SVGA3D_BC4_TYPELESS = 107,
300 SVGA3D_ATI1 = 108, /* DX9-specific BC4_UNORM */
301 SVGA3D_BC4_SNORM = 109,
302 SVGA3D_BC5_TYPELESS = 110,
303 SVGA3D_ATI2 = 111, /* DX9-specific BC5_UNORM */
304 SVGA3D_BC5_SNORM = 112,
305 SVGA3D_R10G10B10_XR_BIAS_A2_UNORM = 113,
306 SVGA3D_B8G8R8A8_TYPELESS = 114,
307 SVGA3D_B8G8R8A8_UNORM_SRGB = 115,
308 SVGA3D_B8G8R8X8_TYPELESS = 116,
309 SVGA3D_B8G8R8X8_UNORM_SRGB = 117,
310
311 /* Advanced depth formats. */
312 SVGA3D_Z_DF16 = 118,
313 SVGA3D_Z_DF24 = 119,
314 SVGA3D_Z_D24S8_INT = 120,
315
316 /* Planar video formats. */
317 SVGA3D_YV12 = 121,
318
319 SVGA3D_R32G32B32A32_FLOAT = 122,
320 SVGA3D_R16G16B16A16_FLOAT = 123,
321 SVGA3D_R16G16B16A16_UNORM = 124,
322 SVGA3D_R32G32_FLOAT = 125,
323 SVGA3D_R10G10B10A2_UNORM = 126,
324 SVGA3D_R8G8B8A8_SNORM = 127,
325 SVGA3D_R16G16_FLOAT = 128,
326 SVGA3D_R16G16_UNORM = 129,
327 SVGA3D_R16G16_SNORM = 130,
328 SVGA3D_R32_FLOAT = 131,
329 SVGA3D_R8G8_SNORM = 132,
330 SVGA3D_R16_FLOAT = 133,
331 SVGA3D_D16_UNORM = 134,
332 SVGA3D_A8_UNORM = 135,
333 SVGA3D_BC1_UNORM = 136,
334 SVGA3D_BC2_UNORM = 137,
335 SVGA3D_BC3_UNORM = 138,
336 SVGA3D_B5G6R5_UNORM = 139,
337 SVGA3D_B5G5R5A1_UNORM = 140,
338 SVGA3D_B8G8R8A8_UNORM = 141,
339 SVGA3D_B8G8R8X8_UNORM = 142,
340 SVGA3D_BC4_UNORM = 143,
341 SVGA3D_BC5_UNORM = 144,
342
343 SVGA3D_FORMAT_MAX
344 } SVGA3dSurfaceFormat;
345
346 typedef uint32 SVGA3dSurfaceFlags;
347 /*
348 * SVGA3d Surface Flags --
349 */
350 #define SVGA3D_SURFACE_CUBEMAP (1 << 0)
351
352 /*
353 * HINT flags are not enforced by the device but are useful for
354 * performance.
355 */
356 #define SVGA3D_SURFACE_HINT_STATIC (CONST64U(1) << 1)
357 #define SVGA3D_SURFACE_HINT_DYNAMIC (CONST64U(1) << 2)
358 #define SVGA3D_SURFACE_HINT_INDEXBUFFER (CONST64U(1) << 3)
359 #define SVGA3D_SURFACE_HINT_VERTEXBUFFER (CONST64U(1) << 4)
360 #define SVGA3D_SURFACE_HINT_TEXTURE (CONST64U(1) << 5)
361 #define SVGA3D_SURFACE_HINT_RENDERTARGET (CONST64U(1) << 6)
362 #define SVGA3D_SURFACE_HINT_DEPTHSTENCIL (CONST64U(1) << 7)
363 #define SVGA3D_SURFACE_HINT_WRITEONLY (CONST64U(1) << 8)
364 #define SVGA3D_SURFACE_DEAD2 (CONST64U(1) << 9)
365 #define SVGA3D_SURFACE_AUTOGENMIPMAPS (CONST64U(1) << 10)
366
367 #define SVGA3D_SURFACE_DEAD1 (CONST64U(1) << 11)
368
369 /*
370 * Is this surface using a base-level pitch for it's mob backing?
371 *
372 * This flag is not intended to be set by guest-drivers, but is instead
373 * set by the device when the surface is bound to a mob with a specified
374 * pitch.
375 */
376 #define SVGA3D_SURFACE_MOB_PITCH (CONST64U(1) << 12)
377
378 #define SVGA3D_SURFACE_INACTIVE (CONST64U(1) << 13)
379 #define SVGA3D_SURFACE_HINT_RT_LOCKABLE (CONST64U(1) << 14)
380 #define SVGA3D_SURFACE_VOLUME (CONST64U(1) << 15)
381
382 /*
383 * Required to be set on a surface to bind it to a screen target.
384 */
385 #define SVGA3D_SURFACE_SCREENTARGET (CONST64U(1) << 16)
386
387 /*
388 * Align images in the guest-backing mob to 16-bytes.
389 */
390 #define SVGA3D_SURFACE_ALIGN16 (CONST64U(1) << 17)
391
392 #define SVGA3D_SURFACE_1D (CONST64U(1) << 18)
393 #define SVGA3D_SURFACE_ARRAY (CONST64U(1) << 19)
394
395 /*
396 * Bind flags.
397 * These are enforced for any surface defined with DefineGBSurface_v2.
398 */
399 #define SVGA3D_SURFACE_BIND_VERTEX_BUFFER (CONST64U(1) << 20)
400 #define SVGA3D_SURFACE_BIND_INDEX_BUFFER (CONST64U(1) << 21)
401 #define SVGA3D_SURFACE_BIND_CONSTANT_BUFFER (CONST64U(1) << 22)
402 #define SVGA3D_SURFACE_BIND_SHADER_RESOURCE (CONST64U(1) << 23)
403 #define SVGA3D_SURFACE_BIND_RENDER_TARGET (CONST64U(1) << 24)
404 #define SVGA3D_SURFACE_BIND_DEPTH_STENCIL (CONST64U(1) << 25)
405 #define SVGA3D_SURFACE_BIND_STREAM_OUTPUT (CONST64U(1) << 26)
406
407 /*
408 * The STAGING flags notes that the surface will not be used directly by the
409 * drawing pipeline, i.e. that it will not be bound to any bind point.
410 * Staging surfaces may be used by copy operations to move data in and out
411 * of other surfaces. No bind flags may be set on surfaces with this flag.
412 *
413 * The HINT_INDIRECT_UPDATE flag suggests that the surface will receive
414 * updates indirectly, i.e. the surface will not be updated directly, but
415 * will receive copies from staging surfaces.
416 */
417 #define SVGA3D_SURFACE_STAGING_UPLOAD (CONST64U(1) << 27)
418 #define SVGA3D_SURFACE_STAGING_DOWNLOAD (CONST64U(1) << 28)
419 #define SVGA3D_SURFACE_HINT_INDIRECT_UPDATE (CONST64U(1) << 29)
420
421 /*
422 * Setting this flag allow this surface to be used with the
423 * SVGA_3D_CMD_DX_TRANSFER_FROM_BUFFER command. It is only valid for
424 * buffer surfaces, and no bind flags are allowed to be set on surfaces
425 * with this flag.
426 */
427 #define SVGA3D_SURFACE_TRANSFER_FROM_BUFFER (CONST64U(1) << 30)
428
429 /*
430 * Marker for the last defined bit in SVGA3dSurfaceFlags.
431 */
432 #define SVGA3D_SURFACE_VADECODE (CONST64U(1) << 31)
433
434 /*
435 * Specifies that a surface is multisample, and therefore requires the full
436 * mob-backing to store all the samples.
437 */
438 #define SVGA3D_SURFACE_MULTISAMPLE (CONST64U(1) << 32)
439 #define SVGA3D_SURFACE_DRAWINDIRECT_ARGS (CONST64U(1) << 38)
440
441 #define SVGA3D_SURFACE_FLAG_MAX (CONST64U(1) << 42)
442
443 /*
444 * Surface flags types:
445 *
446 * SVGA3dSurface1Flags: Lower 32-bits of flags.
447 * SVGA3dSurface2Flags: Upper 32-bits of flags.
448 * SVGA3dSurfaceAllFlags: Full 64-bits of flags.
449 */
450 typedef uint32 SVGA3dSurface1Flags;
451 typedef uint32 SVGA3dSurface2Flags;
452 typedef uint64 SVGA3dSurfaceAllFlags;
453
454 #define SVGA3D_SURFACE_FLAGS1_MASK ((uint64)MAX_UINT32)
455 #define SVGA3D_SURFACE_FLAGS2_MASK (MAX_UINT64 & ~SVGA3D_SURFACE_FLAGS1_MASK)
456
457 #define SVGA3D_SURFACE_HB_DISALLOWED_MASK \
458 ( SVGA3D_SURFACE_MOB_PITCH | \
459 SVGA3D_SURFACE_SCREENTARGET | \
460 SVGA3D_SURFACE_ALIGN16 | \
461 SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \
462 SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \
463 SVGA3D_SURFACE_STAGING_UPLOAD | \
464 SVGA3D_SURFACE_STAGING_DOWNLOAD | \
465 SVGA3D_SURFACE_HINT_INDIRECT_UPDATE | \
466 SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \
467 SVGA3D_SURFACE_VADECODE | \
468 SVGA3D_SURFACE_MULTISAMPLE | \
469 SVGA3D_SURFACE_DRAWINDIRECT_ARGS \
470 )
471
472 #define SVGA3D_SURFACE_2D_DISALLOWED_MASK \
473 ( SVGA3D_SURFACE_CUBEMAP | \
474 SVGA3D_SURFACE_DEAD2 | \
475 SVGA3D_SURFACE_AUTOGENMIPMAPS | \
476 SVGA3D_SURFACE_VOLUME | \
477 SVGA3D_SURFACE_1D | \
478 SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \
479 SVGA3D_SURFACE_BIND_INDEX_BUFFER | \
480 SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \
481 SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \
482 SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \
483 SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \
484 SVGA3D_SURFACE_VADECODE | \
485 SVGA3D_SURFACE_MULTISAMPLE | \
486 SVGA3D_SURFACE_DRAWINDIRECT_ARGS \
487 )
488
489 #define SVGA3D_SURFACE_BASICOPS_DISALLOWED_MASK \
490 ( SVGA3D_SURFACE_CUBEMAP | \
491 SVGA3D_SURFACE_AUTOGENMIPMAPS | \
492 SVGA3D_SURFACE_VOLUME | \
493 SVGA3D_SURFACE_1D | \
494 SVGA3D_SURFACE_VADECODE | \
495 SVGA3D_SURFACE_MULTISAMPLE \
496 )
497
498 #define SVGA3D_SURFACE_SCREENTARGET_DISALLOWED_MASK \
499 ( SVGA3D_SURFACE_CUBEMAP | \
500 SVGA3D_SURFACE_AUTOGENMIPMAPS | \
501 SVGA3D_SURFACE_VOLUME | \
502 SVGA3D_SURFACE_1D | \
503 SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \
504 SVGA3D_SURFACE_BIND_INDEX_BUFFER | \
505 SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \
506 SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \
507 SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \
508 SVGA3D_SURFACE_INACTIVE | \
509 SVGA3D_SURFACE_STAGING_UPLOAD | \
510 SVGA3D_SURFACE_STAGING_DOWNLOAD | \
511 SVGA3D_SURFACE_HINT_INDIRECT_UPDATE | \
512 SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \
513 SVGA3D_SURFACE_VADECODE | \
514 SVGA3D_SURFACE_MULTISAMPLE | \
515 SVGA3D_SURFACE_DRAWINDIRECT_ARGS \
516 )
517
518 #define SVGA3D_SURFACE_BUFFER_DISALLOWED_MASK \
519 ( SVGA3D_SURFACE_CUBEMAP | \
520 SVGA3D_SURFACE_AUTOGENMIPMAPS | \
521 SVGA3D_SURFACE_VOLUME | \
522 SVGA3D_SURFACE_1D | \
523 SVGA3D_SURFACE_DEAD2 | \
524 SVGA3D_SURFACE_ARRAY | \
525 SVGA3D_SURFACE_MULTISAMPLE | \
526 SVGA3D_SURFACE_MOB_PITCH \
527 )
528
529 #define SVGA3D_SURFACE_MULTISAMPLE_DISALLOWED_MASK \
530 ( SVGA3D_SURFACE_AUTOGENMIPMAPS | \
531 SVGA3D_SURFACE_VOLUME | \
532 SVGA3D_SURFACE_1D | \
533 SVGA3D_SURFACE_SCREENTARGET | \
534 SVGA3D_SURFACE_MOB_PITCH | \
535 SVGA3D_SURFACE_DRAWINDIRECT_ARGS \
536 )
537
538 #define SVGA3D_SURFACE_DX_ONLY_MASK \
539 ( SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \
540 SVGA3D_SURFACE_STAGING_UPLOAD | \
541 SVGA3D_SURFACE_STAGING_DOWNLOAD | \
542 SVGA3D_SURFACE_TRANSFER_FROM_BUFFER \
543 )
544
545 #define SVGA3D_SURFACE_STAGING_MASK \
546 ( SVGA3D_SURFACE_STAGING_UPLOAD | \
547 SVGA3D_SURFACE_STAGING_DOWNLOAD \
548 )
549
550 #define SVGA3D_SURFACE_BIND_MASK \
551 ( SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \
552 SVGA3D_SURFACE_BIND_INDEX_BUFFER | \
553 SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \
554 SVGA3D_SURFACE_BIND_SHADER_RESOURCE | \
555 SVGA3D_SURFACE_BIND_RENDER_TARGET | \
556 SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \
557 SVGA3D_SURFACE_BIND_STREAM_OUTPUT \
558 )
559
560 #define SVGA3D_SURFACE_VADECODE_DISALLOWED_MASK \
561 ( SVGA3D_SURFACE_CUBEMAP | \
562 SVGA3D_SURFACE_HINT_STATIC | \
563 SVGA3D_SURFACE_HINT_DYNAMIC | \
564 SVGA3D_SURFACE_HINT_INDEXBUFFER | \
565 SVGA3D_SURFACE_HINT_VERTEXBUFFER | \
566 SVGA3D_SURFACE_HINT_TEXTURE | \
567 SVGA3D_SURFACE_HINT_RENDERTARGET | \
568 SVGA3D_SURFACE_HINT_DEPTHSTENCIL | \
569 SVGA3D_SURFACE_HINT_WRITEONLY | \
570 SVGA3D_SURFACE_DEAD2 | \
571 SVGA3D_SURFACE_AUTOGENMIPMAPS | \
572 SVGA3D_SURFACE_HINT_RT_LOCKABLE | \
573 SVGA3D_SURFACE_VOLUME | \
574 SVGA3D_SURFACE_SCREENTARGET | \
575 SVGA3D_SURFACE_1D | \
576 SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \
577 SVGA3D_SURFACE_BIND_INDEX_BUFFER | \
578 SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \
579 SVGA3D_SURFACE_BIND_RENDER_TARGET | \
580 SVGA3D_SURFACE_BIND_SHADER_RESOURCE | \
581 SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \
582 SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \
583 SVGA3D_SURFACE_INACTIVE | \
584 SVGA3D_SURFACE_STAGING_UPLOAD | \
585 SVGA3D_SURFACE_STAGING_DOWNLOAD | \
586 SVGA3D_SURFACE_HINT_INDIRECT_UPDATE | \
587 SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \
588 SVGA3D_SURFACE_MULTISAMPLE \
589 )
590
591 #define SVGA3D_SURFACE_VAPROCESSFRAME_OUTPUT_DISALLOWED_MASK \
592 ( SVGA3D_SURFACE_HINT_INDEXBUFFER | \
593 SVGA3D_SURFACE_HINT_VERTEXBUFFER | \
594 SVGA3D_SURFACE_HINT_DEPTHSTENCIL | \
595 SVGA3D_SURFACE_DEAD2 | \
596 SVGA3D_SURFACE_VOLUME | \
597 SVGA3D_SURFACE_1D | \
598 SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \
599 SVGA3D_SURFACE_BIND_INDEX_BUFFER | \
600 SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \
601 SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \
602 SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \
603 SVGA3D_SURFACE_INACTIVE | \
604 SVGA3D_SURFACE_STAGING_UPLOAD | \
605 SVGA3D_SURFACE_STAGING_DOWNLOAD | \
606 SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \
607 SVGA3D_SURFACE_VADECODE | \
608 SVGA3D_SURFACE_MULTISAMPLE \
609 )
610
611 #define SVGA3D_SURFACE_VAPROCESSFRAME_INPUT_DISALLOWED_MASK \
612 ( SVGA3D_SURFACE_CUBEMAP | \
613 SVGA3D_SURFACE_HINT_INDEXBUFFER | \
614 SVGA3D_SURFACE_HINT_VERTEXBUFFER | \
615 SVGA3D_SURFACE_HINT_DEPTHSTENCIL | \
616 SVGA3D_SURFACE_DEAD2 | \
617 SVGA3D_SURFACE_VOLUME | \
618 SVGA3D_SURFACE_SCREENTARGET | \
619 SVGA3D_SURFACE_1D | \
620 SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \
621 SVGA3D_SURFACE_BIND_INDEX_BUFFER | \
622 SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \
623 SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \
624 SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \
625 SVGA3D_SURFACE_STAGING_UPLOAD | \
626 SVGA3D_SURFACE_STAGING_DOWNLOAD | \
627 SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \
628 SVGA3D_SURFACE_MULTISAMPLE \
629 )
630
631 #define SVGA3D_SURFACE_LOGICOPS_DISALLOWED_MASK \
632 ( SVGA3D_SURFACE_CUBEMAP | \
633 SVGA3D_SURFACE_DEAD2 | \
634 SVGA3D_SURFACE_AUTOGENMIPMAPS | \
635 SVGA3D_SURFACE_VOLUME | \
636 SVGA3D_SURFACE_1D | \
637 SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \
638 SVGA3D_SURFACE_BIND_INDEX_BUFFER | \
639 SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \
640 SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \
641 SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \
642 SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \
643 SVGA3D_SURFACE_VADECODE | \
644 SVGA3D_SURFACE_MULTISAMPLE | \
645 SVGA3D_SURFACE_DRAWINDIRECT_ARGS \
646 )
647
648
649 /*
650 * These are really the D3DFORMAT_OP defines from the wdk. We need
651 * them so that we can query the host for what the supported surface
652 * operations are (when we're using the D3D backend, in particular),
653 * and so we can send those operations to the guest.
654 */
655 typedef enum {
656 SVGA3DFORMAT_OP_TEXTURE = 0x00000001,
657 SVGA3DFORMAT_OP_VOLUMETEXTURE = 0x00000002,
658 SVGA3DFORMAT_OP_CUBETEXTURE = 0x00000004,
659 SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET = 0x00000008,
660 SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET = 0x00000010,
661 SVGA3DFORMAT_OP_ZSTENCIL = 0x00000040,
662 SVGA3DFORMAT_OP_ZSTENCIL_WITH_ARBITRARY_COLOR_DEPTH = 0x00000080,
663
664 /*
665 * This format can be used as a render target if the current display mode
666 * is the same depth if the alpha channel is ignored. e.g. if the device
667 * can render to A8R8G8B8 when the display mode is X8R8G8B8, then the
668 * format op list entry for A8R8G8B8 should have this cap.
669 */
670 SVGA3DFORMAT_OP_SAME_FORMAT_UP_TO_ALPHA_RENDERTARGET = 0x00000100,
671
672 /*
673 * This format contains DirectDraw support (including Flip). This flag
674 * should not to be set on alpha formats.
675 */
676 SVGA3DFORMAT_OP_DISPLAYMODE = 0x00000400,
677
678 /*
679 * The rasterizer can support some level of Direct3D support in this format
680 * and implies that the driver can create a Context in this mode (for some
681 * render target format). When this flag is set, the SVGA3DFORMAT_OP_DISPLAYMODE
682 * flag must also be set.
683 */
684 SVGA3DFORMAT_OP_3DACCELERATION = 0x00000800,
685
686 /*
687 * This is set for a private format when the driver has put the bpp in
688 * the structure.
689 */
690 SVGA3DFORMAT_OP_PIXELSIZE = 0x00001000,
691
692 /*
693 * Indicates that this format can be converted to any RGB format for which
694 * SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB is specified.
695 */
696 SVGA3DFORMAT_OP_CONVERT_TO_ARGB = 0x00002000,
697
698 /*
699 * Indicates that this format can be used to create offscreen plain surfaces.
700 */
701 SVGA3DFORMAT_OP_OFFSCREENPLAIN = 0x00004000,
702
703 /*
704 * Indicated that this format can be read as an SRGB texture (meaning that the
705 * sampler will linearize the looked up data).
706 */
707 SVGA3DFORMAT_OP_SRGBREAD = 0x00008000,
708
709 /*
710 * Indicates that this format can be used in the bumpmap instructions.
711 */
712 SVGA3DFORMAT_OP_BUMPMAP = 0x00010000,
713
714 /*
715 * Indicates that this format can be sampled by the displacement map sampler.
716 */
717 SVGA3DFORMAT_OP_DMAP = 0x00020000,
718
719 /*
720 * Indicates that this format cannot be used with texture filtering.
721 */
722 SVGA3DFORMAT_OP_NOFILTER = 0x00040000,
723
724 /*
725 * Indicates that format conversions are supported to this RGB format if
726 * SVGA3DFORMAT_OP_CONVERT_TO_ARGB is specified in the source format.
727 */
728 SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB = 0x00080000,
729
730 /*
731 * Indicated that this format can be written as an SRGB target
732 * (meaning that the pixel pipe will DE-linearize data on output to format)
733 */
734 SVGA3DFORMAT_OP_SRGBWRITE = 0x00100000,
735
736 /*
737 * Indicates that this format cannot be used with alpha blending.
738 */
739 SVGA3DFORMAT_OP_NOALPHABLEND = 0x00200000,
740
741 /*
742 * Indicates that the device can auto-generated sublevels for resources
743 * of this format.
744 */
745 SVGA3DFORMAT_OP_AUTOGENMIPMAP = 0x00400000,
746
747 /*
748 * Indicates that this format can be used by vertex texture sampler.
749 */
750 SVGA3DFORMAT_OP_VERTEXTEXTURE = 0x00800000,
751
752 /*
753 * Indicates that this format supports neither texture coordinate
754 * wrap modes, nor mipmapping.
755 */
756 SVGA3DFORMAT_OP_NOTEXCOORDWRAPNORMIP = 0x01000000
757 } SVGA3dFormatOp;
758
759 #define SVGA3D_FORMAT_POSITIVE \
760 (SVGA3DFORMAT_OP_TEXTURE | \
761 SVGA3DFORMAT_OP_VOLUMETEXTURE | \
762 SVGA3DFORMAT_OP_CUBETEXTURE | \
763 SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET | \
764 SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET | \
765 SVGA3DFORMAT_OP_ZSTENCIL | \
766 SVGA3DFORMAT_OP_ZSTENCIL_WITH_ARBITRARY_COLOR_DEPTH | \
767 SVGA3DFORMAT_OP_SAME_FORMAT_UP_TO_ALPHA_RENDERTARGET | \
768 SVGA3DFORMAT_OP_DISPLAYMODE | \
769 SVGA3DFORMAT_OP_3DACCELERATION | \
770 SVGA3DFORMAT_OP_PIXELSIZE | \
771 SVGA3DFORMAT_OP_CONVERT_TO_ARGB | \
772 SVGA3DFORMAT_OP_OFFSCREENPLAIN | \
773 SVGA3DFORMAT_OP_SRGBREAD | \
774 SVGA3DFORMAT_OP_BUMPMAP | \
775 SVGA3DFORMAT_OP_DMAP | \
776 SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB | \
777 SVGA3DFORMAT_OP_SRGBWRITE | \
778 SVGA3DFORMAT_OP_AUTOGENMIPMAP | \
779 SVGA3DFORMAT_OP_VERTEXTEXTURE)
780
781 #define SVGA3D_FORMAT_NEGATIVE \
782 (SVGA3DFORMAT_OP_NOFILTER | \
783 SVGA3DFORMAT_OP_NOALPHABLEND | \
784 SVGA3DFORMAT_OP_NOTEXCOORDWRAPNORMIP)
785
786 /*
787 * This structure is a conversion of SVGA3DFORMAT_OP_*
788 * Entries must be located at the same position.
789 */
790 typedef union {
791 uint32 value;
792 struct {
793 uint32 texture : 1;
794 uint32 volumeTexture : 1;
795 uint32 cubeTexture : 1;
796 uint32 offscreenRenderTarget : 1;
797 uint32 sameFormatRenderTarget : 1;
798 uint32 unknown1 : 1;
799 uint32 zStencil : 1;
800 uint32 zStencilArbitraryDepth : 1;
801 uint32 sameFormatUpToAlpha : 1;
802 uint32 unknown2 : 1;
803 uint32 displayMode : 1;
804 uint32 acceleration3d : 1;
805 uint32 pixelSize : 1;
806 uint32 convertToARGB : 1;
807 uint32 offscreenPlain : 1;
808 uint32 sRGBRead : 1;
809 uint32 bumpMap : 1;
810 uint32 dmap : 1;
811 uint32 noFilter : 1;
812 uint32 memberOfGroupARGB : 1;
813 uint32 sRGBWrite : 1;
814 uint32 noAlphaBlend : 1;
815 uint32 autoGenMipMap : 1;
816 uint32 vertexTexture : 1;
817 uint32 noTexCoordWrapNorMip : 1;
818 };
819 } SVGA3dSurfaceFormatCaps;
820
821 /*
822 * SVGA_3D_CMD_SETRENDERSTATE Types. All value types
823 * must fit in a uint32.
824 */
825
826 typedef enum {
827 SVGA3D_RS_INVALID = 0,
828 SVGA3D_RS_MIN = 1,
829 SVGA3D_RS_ZENABLE = 1, /* SVGA3dBool */
830 SVGA3D_RS_ZWRITEENABLE = 2, /* SVGA3dBool */
831 SVGA3D_RS_ALPHATESTENABLE = 3, /* SVGA3dBool */
832 SVGA3D_RS_DITHERENABLE = 4, /* SVGA3dBool */
833 SVGA3D_RS_BLENDENABLE = 5, /* SVGA3dBool */
834 SVGA3D_RS_FOGENABLE = 6, /* SVGA3dBool */
835 SVGA3D_RS_SPECULARENABLE = 7, /* SVGA3dBool */
836 SVGA3D_RS_STENCILENABLE = 8, /* SVGA3dBool */
837 SVGA3D_RS_LIGHTINGENABLE = 9, /* SVGA3dBool */
838 SVGA3D_RS_NORMALIZENORMALS = 10, /* SVGA3dBool */
839 SVGA3D_RS_POINTSPRITEENABLE = 11, /* SVGA3dBool */
840 SVGA3D_RS_POINTSCALEENABLE = 12, /* SVGA3dBool */
841 SVGA3D_RS_STENCILREF = 13, /* uint32 */
842 SVGA3D_RS_STENCILMASK = 14, /* uint32 */
843 SVGA3D_RS_STENCILWRITEMASK = 15, /* uint32 */
844 SVGA3D_RS_FOGSTART = 16, /* float */
845 SVGA3D_RS_FOGEND = 17, /* float */
846 SVGA3D_RS_FOGDENSITY = 18, /* float */
847 SVGA3D_RS_POINTSIZE = 19, /* float */
848 SVGA3D_RS_POINTSIZEMIN = 20, /* float */
849 SVGA3D_RS_POINTSIZEMAX = 21, /* float */
850 SVGA3D_RS_POINTSCALE_A = 22, /* float */
851 SVGA3D_RS_POINTSCALE_B = 23, /* float */
852 SVGA3D_RS_POINTSCALE_C = 24, /* float */
853 SVGA3D_RS_FOGCOLOR = 25, /* SVGA3dColor */
854 SVGA3D_RS_AMBIENT = 26, /* SVGA3dColor */
855 SVGA3D_RS_CLIPPLANEENABLE = 27, /* SVGA3dClipPlanes */
856 SVGA3D_RS_FOGMODE = 28, /* SVGA3dFogMode */
857 SVGA3D_RS_FILLMODE = 29, /* SVGA3dFillMode */
858 SVGA3D_RS_SHADEMODE = 30, /* SVGA3dShadeMode */
859 SVGA3D_RS_LINEPATTERN = 31, /* SVGA3dLinePattern */
860 SVGA3D_RS_SRCBLEND = 32, /* SVGA3dBlendOp */
861 SVGA3D_RS_DSTBLEND = 33, /* SVGA3dBlendOp */
862 SVGA3D_RS_BLENDEQUATION = 34, /* SVGA3dBlendEquation */
863 SVGA3D_RS_CULLMODE = 35, /* SVGA3dFace */
864 SVGA3D_RS_ZFUNC = 36, /* SVGA3dCmpFunc */
865 SVGA3D_RS_ALPHAFUNC = 37, /* SVGA3dCmpFunc */
866 SVGA3D_RS_STENCILFUNC = 38, /* SVGA3dCmpFunc */
867 SVGA3D_RS_STENCILFAIL = 39, /* SVGA3dStencilOp */
868 SVGA3D_RS_STENCILZFAIL = 40, /* SVGA3dStencilOp */
869 SVGA3D_RS_STENCILPASS = 41, /* SVGA3dStencilOp */
870 SVGA3D_RS_ALPHAREF = 42, /* float (0.0 .. 1.0) */
871 SVGA3D_RS_FRONTWINDING = 43, /* SVGA3dFrontWinding */
872 SVGA3D_RS_COORDINATETYPE = 44, /* SVGA3dCoordinateType */
873 SVGA3D_RS_ZBIAS = 45, /* float */
874 SVGA3D_RS_RANGEFOGENABLE = 46, /* SVGA3dBool */
875 SVGA3D_RS_COLORWRITEENABLE = 47, /* SVGA3dColorMask */
876 SVGA3D_RS_VERTEXMATERIALENABLE = 48, /* SVGA3dBool */
877 SVGA3D_RS_DIFFUSEMATERIALSOURCE = 49, /* SVGA3dVertexMaterial */
878 SVGA3D_RS_SPECULARMATERIALSOURCE = 50, /* SVGA3dVertexMaterial */
879 SVGA3D_RS_AMBIENTMATERIALSOURCE = 51, /* SVGA3dVertexMaterial */
880 SVGA3D_RS_EMISSIVEMATERIALSOURCE = 52, /* SVGA3dVertexMaterial */
881 SVGA3D_RS_TEXTUREFACTOR = 53, /* SVGA3dColor */
882 SVGA3D_RS_LOCALVIEWER = 54, /* SVGA3dBool */
883 SVGA3D_RS_SCISSORTESTENABLE = 55, /* SVGA3dBool */
884 SVGA3D_RS_BLENDCOLOR = 56, /* SVGA3dColor */
885 SVGA3D_RS_STENCILENABLE2SIDED = 57, /* SVGA3dBool */
886 SVGA3D_RS_CCWSTENCILFUNC = 58, /* SVGA3dCmpFunc */
887 SVGA3D_RS_CCWSTENCILFAIL = 59, /* SVGA3dStencilOp */
888 SVGA3D_RS_CCWSTENCILZFAIL = 60, /* SVGA3dStencilOp */
889 SVGA3D_RS_CCWSTENCILPASS = 61, /* SVGA3dStencilOp */
890 SVGA3D_RS_VERTEXBLEND = 62, /* SVGA3dVertexBlendFlags */
891 SVGA3D_RS_SLOPESCALEDEPTHBIAS = 63, /* float */
892 SVGA3D_RS_DEPTHBIAS = 64, /* float */
893
894
895 /*
896 * Output Gamma Level
897 *
898 * Output gamma effects the gamma curve of colors that are output from the
899 * rendering pipeline. A value of 1.0 specifies a linear color space. If the
900 * value is <= 0.0, gamma correction is ignored and linear color space is
901 * used.
902 */
903
904 SVGA3D_RS_OUTPUTGAMMA = 65, /* float */
905 SVGA3D_RS_ZVISIBLE = 66, /* SVGA3dBool */
906 SVGA3D_RS_LASTPIXEL = 67, /* SVGA3dBool */
907 SVGA3D_RS_CLIPPING = 68, /* SVGA3dBool */
908 SVGA3D_RS_WRAP0 = 69, /* SVGA3dWrapFlags */
909 SVGA3D_RS_WRAP1 = 70, /* SVGA3dWrapFlags */
910 SVGA3D_RS_WRAP2 = 71, /* SVGA3dWrapFlags */
911 SVGA3D_RS_WRAP3 = 72, /* SVGA3dWrapFlags */
912 SVGA3D_RS_WRAP4 = 73, /* SVGA3dWrapFlags */
913 SVGA3D_RS_WRAP5 = 74, /* SVGA3dWrapFlags */
914 SVGA3D_RS_WRAP6 = 75, /* SVGA3dWrapFlags */
915 SVGA3D_RS_WRAP7 = 76, /* SVGA3dWrapFlags */
916 SVGA3D_RS_WRAP8 = 77, /* SVGA3dWrapFlags */
917 SVGA3D_RS_WRAP9 = 78, /* SVGA3dWrapFlags */
918 SVGA3D_RS_WRAP10 = 79, /* SVGA3dWrapFlags */
919 SVGA3D_RS_WRAP11 = 80, /* SVGA3dWrapFlags */
920 SVGA3D_RS_WRAP12 = 81, /* SVGA3dWrapFlags */
921 SVGA3D_RS_WRAP13 = 82, /* SVGA3dWrapFlags */
922 SVGA3D_RS_WRAP14 = 83, /* SVGA3dWrapFlags */
923 SVGA3D_RS_WRAP15 = 84, /* SVGA3dWrapFlags */
924 SVGA3D_RS_MULTISAMPLEANTIALIAS = 85, /* SVGA3dBool */
925 SVGA3D_RS_MULTISAMPLEMASK = 86, /* uint32 */
926 SVGA3D_RS_INDEXEDVERTEXBLENDENABLE = 87, /* SVGA3dBool */
927 SVGA3D_RS_TWEENFACTOR = 88, /* float */
928 SVGA3D_RS_ANTIALIASEDLINEENABLE = 89, /* SVGA3dBool */
929 SVGA3D_RS_COLORWRITEENABLE1 = 90, /* SVGA3dColorMask */
930 SVGA3D_RS_COLORWRITEENABLE2 = 91, /* SVGA3dColorMask */
931 SVGA3D_RS_COLORWRITEENABLE3 = 92, /* SVGA3dColorMask */
932 SVGA3D_RS_SEPARATEALPHABLENDENABLE = 93, /* SVGA3dBool */
933 SVGA3D_RS_SRCBLENDALPHA = 94, /* SVGA3dBlendOp */
934 SVGA3D_RS_DSTBLENDALPHA = 95, /* SVGA3dBlendOp */
935 SVGA3D_RS_BLENDEQUATIONALPHA = 96, /* SVGA3dBlendEquation */
936 SVGA3D_RS_TRANSPARENCYANTIALIAS = 97, /* SVGA3dTransparencyAntialiasType */
937 SVGA3D_RS_LINEWIDTH = 98, /* float */
938 SVGA3D_RS_MAX
939 } SVGA3dRenderStateName;
940
941 typedef enum {
942 SVGA3D_TRANSPARENCYANTIALIAS_NORMAL = 0,
943 SVGA3D_TRANSPARENCYANTIALIAS_ALPHATOCOVERAGE = 1,
944 SVGA3D_TRANSPARENCYANTIALIAS_SUPERSAMPLE = 2,
945 SVGA3D_TRANSPARENCYANTIALIAS_MAX
946 } SVGA3dTransparencyAntialiasType;
947
948 typedef enum {
949 SVGA3D_VERTEXMATERIAL_NONE = 0, /* Use the value in the current material */
950 SVGA3D_VERTEXMATERIAL_DIFFUSE = 1, /* Use the value in the diffuse component */
951 SVGA3D_VERTEXMATERIAL_SPECULAR = 2, /* Use the value in the specular component */
952 SVGA3D_VERTEXMATERIAL_MAX = 3,
953 } SVGA3dVertexMaterial;
954
955 typedef enum {
956 SVGA3D_FILLMODE_INVALID = 0,
957 SVGA3D_FILLMODE_MIN = 1,
958 SVGA3D_FILLMODE_POINT = 1,
959 SVGA3D_FILLMODE_LINE = 2,
960 SVGA3D_FILLMODE_FILL = 3,
961 SVGA3D_FILLMODE_MAX
962 } SVGA3dFillModeType;
963
964
965 typedef
966 #include "vmware_pack_begin.h"
967 union {
968 struct {
969 uint16 mode; /* SVGA3dFillModeType */
970 uint16 face; /* SVGA3dFace */
971 };
972 uint32 uintValue;
973 }
974 #include "vmware_pack_end.h"
975 SVGA3dFillMode;
976
977 typedef enum {
978 SVGA3D_SHADEMODE_INVALID = 0,
979 SVGA3D_SHADEMODE_FLAT = 1,
980 SVGA3D_SHADEMODE_SMOOTH = 2,
981 SVGA3D_SHADEMODE_PHONG = 3, /* Not supported */
982 SVGA3D_SHADEMODE_MAX
983 } SVGA3dShadeMode;
984
985 typedef
986 #include "vmware_pack_begin.h"
987 union {
988 struct {
989 uint16 repeat;
990 uint16 pattern;
991 };
992 uint32 uintValue;
993 }
994 #include "vmware_pack_end.h"
995 SVGA3dLinePattern;
996
997 typedef enum {
998 SVGA3D_BLENDOP_INVALID = 0,
999 SVGA3D_BLENDOP_MIN = 1,
1000 SVGA3D_BLENDOP_ZERO = 1,
1001 SVGA3D_BLENDOP_ONE = 2,
1002 SVGA3D_BLENDOP_SRCCOLOR = 3,
1003 SVGA3D_BLENDOP_INVSRCCOLOR = 4,
1004 SVGA3D_BLENDOP_SRCALPHA = 5,
1005 SVGA3D_BLENDOP_INVSRCALPHA = 6,
1006 SVGA3D_BLENDOP_DESTALPHA = 7,
1007 SVGA3D_BLENDOP_INVDESTALPHA = 8,
1008 SVGA3D_BLENDOP_DESTCOLOR = 9,
1009 SVGA3D_BLENDOP_INVDESTCOLOR = 10,
1010 SVGA3D_BLENDOP_SRCALPHASAT = 11,
1011 SVGA3D_BLENDOP_BLENDFACTOR = 12,
1012 SVGA3D_BLENDOP_INVBLENDFACTOR = 13,
1013 SVGA3D_BLENDOP_SRC1COLOR = 14,
1014 SVGA3D_BLENDOP_INVSRC1COLOR = 15,
1015 SVGA3D_BLENDOP_SRC1ALPHA = 16,
1016 SVGA3D_BLENDOP_INVSRC1ALPHA = 17,
1017 SVGA3D_BLENDOP_BLENDFACTORALPHA = 18,
1018 SVGA3D_BLENDOP_INVBLENDFACTORALPHA = 19,
1019 SVGA3D_BLENDOP_MAX
1020 } SVGA3dBlendOp;
1021
1022 typedef enum {
1023 SVGA3D_BLENDEQ_INVALID = 0,
1024 SVGA3D_BLENDEQ_MIN = 1,
1025 SVGA3D_BLENDEQ_ADD = 1,
1026 SVGA3D_BLENDEQ_SUBTRACT = 2,
1027 SVGA3D_BLENDEQ_REVSUBTRACT = 3,
1028 SVGA3D_BLENDEQ_MINIMUM = 4,
1029 SVGA3D_BLENDEQ_MAXIMUM = 5,
1030 SVGA3D_BLENDEQ_MAX
1031 } SVGA3dBlendEquation;
1032
1033 typedef enum {
1034 SVGA3D_DX11_LOGICOP_MIN = 0,
1035 SVGA3D_DX11_LOGICOP_CLEAR = 0,
1036 SVGA3D_DX11_LOGICOP_SET = 1,
1037 SVGA3D_DX11_LOGICOP_COPY = 2,
1038 SVGA3D_DX11_LOGICOP_COPY_INVERTED = 3,
1039 SVGA3D_DX11_LOGICOP_NOOP = 4,
1040 SVGA3D_DX11_LOGICOP_INVERT = 5,
1041 SVGA3D_DX11_LOGICOP_AND = 6,
1042 SVGA3D_DX11_LOGICOP_NAND = 7,
1043 SVGA3D_DX11_LOGICOP_OR = 8,
1044 SVGA3D_DX11_LOGICOP_NOR = 9,
1045 SVGA3D_DX11_LOGICOP_XOR = 10,
1046 SVGA3D_DX11_LOGICOP_EQUIV = 11,
1047 SVGA3D_DX11_LOGICOP_AND_REVERSE = 12,
1048 SVGA3D_DX11_LOGICOP_AND_INVERTED = 13,
1049 SVGA3D_DX11_LOGICOP_OR_REVERSE = 14,
1050 SVGA3D_DX11_LOGICOP_OR_INVERTED = 15,
1051 SVGA3D_DX11_LOGICOP_MAX
1052 } SVGA3dDX11LogicOp;
1053
1054 typedef enum {
1055 SVGA3D_FRONTWINDING_INVALID = 0,
1056 SVGA3D_FRONTWINDING_CW = 1,
1057 SVGA3D_FRONTWINDING_CCW = 2,
1058 SVGA3D_FRONTWINDING_MAX
1059 } SVGA3dFrontWinding;
1060
1061 typedef enum {
1062 SVGA3D_FACE_INVALID = 0,
1063 SVGA3D_FACE_NONE = 1,
1064 SVGA3D_FACE_MIN = 1,
1065 SVGA3D_FACE_FRONT = 2,
1066 SVGA3D_FACE_BACK = 3,
1067 SVGA3D_FACE_FRONT_BACK = 4,
1068 SVGA3D_FACE_MAX
1069 } SVGA3dFace;
1070
1071 /*
1072 * The order and the values should not be changed
1073 */
1074
1075 typedef enum {
1076 SVGA3D_CMP_INVALID = 0,
1077 SVGA3D_CMP_NEVER = 1,
1078 SVGA3D_CMP_LESS = 2,
1079 SVGA3D_CMP_EQUAL = 3,
1080 SVGA3D_CMP_LESSEQUAL = 4,
1081 SVGA3D_CMP_GREATER = 5,
1082 SVGA3D_CMP_NOTEQUAL = 6,
1083 SVGA3D_CMP_GREATEREQUAL = 7,
1084 SVGA3D_CMP_ALWAYS = 8,
1085 SVGA3D_CMP_MAX
1086 } SVGA3dCmpFunc;
1087
1088 /*
1089 * SVGA3D_FOGFUNC_* specifies the fog equation, or PER_VERTEX which allows
1090 * the fog factor to be specified in the alpha component of the specular
1091 * (a.k.a. secondary) vertex color.
1092 */
1093 typedef enum {
1094 SVGA3D_FOGFUNC_INVALID = 0,
1095 SVGA3D_FOGFUNC_EXP = 1,
1096 SVGA3D_FOGFUNC_EXP2 = 2,
1097 SVGA3D_FOGFUNC_LINEAR = 3,
1098 SVGA3D_FOGFUNC_PER_VERTEX = 4
1099 } SVGA3dFogFunction;
1100
1101 /*
1102 * SVGA3D_FOGTYPE_* specifies if fog factors are computed on a per-vertex
1103 * or per-pixel basis.
1104 */
1105 typedef enum {
1106 SVGA3D_FOGTYPE_INVALID = 0,
1107 SVGA3D_FOGTYPE_VERTEX = 1,
1108 SVGA3D_FOGTYPE_PIXEL = 2,
1109 SVGA3D_FOGTYPE_MAX = 3
1110 } SVGA3dFogType;
1111
1112 /*
1113 * SVGA3D_FOGBASE_* selects depth or range-based fog. Depth-based fog is
1114 * computed using the eye Z value of each pixel (or vertex), whereas range-
1115 * based fog is computed using the actual distance (range) to the eye.
1116 */
1117 typedef enum {
1118 SVGA3D_FOGBASE_INVALID = 0,
1119 SVGA3D_FOGBASE_DEPTHBASED = 1,
1120 SVGA3D_FOGBASE_RANGEBASED = 2,
1121 SVGA3D_FOGBASE_MAX = 3
1122 } SVGA3dFogBase;
1123
1124 typedef enum {
1125 SVGA3D_STENCILOP_INVALID = 0,
1126 SVGA3D_STENCILOP_MIN = 1,
1127 SVGA3D_STENCILOP_KEEP = 1,
1128 SVGA3D_STENCILOP_ZERO = 2,
1129 SVGA3D_STENCILOP_REPLACE = 3,
1130 SVGA3D_STENCILOP_INCRSAT = 4,
1131 SVGA3D_STENCILOP_DECRSAT = 5,
1132 SVGA3D_STENCILOP_INVERT = 6,
1133 SVGA3D_STENCILOP_INCR = 7,
1134 SVGA3D_STENCILOP_DECR = 8,
1135 SVGA3D_STENCILOP_MAX
1136 } SVGA3dStencilOp;
1137
1138 typedef enum {
1139 SVGA3D_CLIPPLANE_0 = (1 << 0),
1140 SVGA3D_CLIPPLANE_1 = (1 << 1),
1141 SVGA3D_CLIPPLANE_2 = (1 << 2),
1142 SVGA3D_CLIPPLANE_3 = (1 << 3),
1143 SVGA3D_CLIPPLANE_4 = (1 << 4),
1144 SVGA3D_CLIPPLANE_5 = (1 << 5),
1145 } SVGA3dClipPlanes;
1146
1147 typedef enum {
1148 SVGA3D_CLEAR_COLOR = 0x1,
1149 SVGA3D_CLEAR_DEPTH = 0x2,
1150 SVGA3D_CLEAR_STENCIL = 0x4,
1151
1152 /*
1153 * Hint only, must be used together with SVGA3D_CLEAR_COLOR. If
1154 * SVGA3D_CLEAR_DEPTH or SVGA3D_CLEAR_STENCIL bit is set, this
1155 * bit will be ignored.
1156 */
1157 SVGA3D_CLEAR_COLORFILL = 0x8
1158 } SVGA3dClearFlag;
1159
1160 typedef enum {
1161 SVGA3D_RT_DEPTH = 0,
1162 SVGA3D_RT_MIN = 0,
1163 SVGA3D_RT_STENCIL = 1,
1164 SVGA3D_RT_COLOR0 = 2,
1165 SVGA3D_RT_COLOR1 = 3,
1166 SVGA3D_RT_COLOR2 = 4,
1167 SVGA3D_RT_COLOR3 = 5,
1168 SVGA3D_RT_COLOR4 = 6,
1169 SVGA3D_RT_COLOR5 = 7,
1170 SVGA3D_RT_COLOR6 = 8,
1171 SVGA3D_RT_COLOR7 = 9,
1172 SVGA3D_RT_MAX,
1173 SVGA3D_RT_INVALID = ((uint32)-1),
1174 } SVGA3dRenderTargetType;
1175
1176 #define SVGA3D_MAX_RT_COLOR (SVGA3D_RT_COLOR7 - SVGA3D_RT_COLOR0 + 1)
1177
1178 typedef
1179 #include "vmware_pack_begin.h"
1180 union {
1181 struct {
1182 uint32 red : 1;
1183 uint32 green : 1;
1184 uint32 blue : 1;
1185 uint32 alpha : 1;
1186 };
1187 uint32 uintValue;
1188 }
1189 #include "vmware_pack_end.h"
1190 SVGA3dColorMask;
1191
1192 typedef enum {
1193 SVGA3D_VBLEND_DISABLE = 0,
1194 SVGA3D_VBLEND_1WEIGHT = 1,
1195 SVGA3D_VBLEND_2WEIGHT = 2,
1196 SVGA3D_VBLEND_3WEIGHT = 3,
1197 SVGA3D_VBLEND_MAX = 4,
1198 } SVGA3dVertexBlendFlags;
1199
1200 typedef enum {
1201 SVGA3D_WRAPCOORD_0 = 1 << 0,
1202 SVGA3D_WRAPCOORD_1 = 1 << 1,
1203 SVGA3D_WRAPCOORD_2 = 1 << 2,
1204 SVGA3D_WRAPCOORD_3 = 1 << 3,
1205 SVGA3D_WRAPCOORD_ALL = 0xF,
1206 } SVGA3dWrapFlags;
1207
1208 /*
1209 * SVGA_3D_CMD_TEXTURESTATE Types. All value types
1210 * must fit in a uint32.
1211 */
1212
1213 typedef enum {
1214 SVGA3D_TS_INVALID = 0,
1215 SVGA3D_TS_MIN = 1,
1216 SVGA3D_TS_BIND_TEXTURE = 1, /* SVGA3dSurfaceId */
1217 SVGA3D_TS_COLOROP = 2, /* SVGA3dTextureCombiner */
1218 SVGA3D_TS_COLORARG1 = 3, /* SVGA3dTextureArgData */
1219 SVGA3D_TS_COLORARG2 = 4, /* SVGA3dTextureArgData */
1220 SVGA3D_TS_ALPHAOP = 5, /* SVGA3dTextureCombiner */
1221 SVGA3D_TS_ALPHAARG1 = 6, /* SVGA3dTextureArgData */
1222 SVGA3D_TS_ALPHAARG2 = 7, /* SVGA3dTextureArgData */
1223 SVGA3D_TS_ADDRESSU = 8, /* SVGA3dTextureAddress */
1224 SVGA3D_TS_ADDRESSV = 9, /* SVGA3dTextureAddress */
1225 SVGA3D_TS_MIPFILTER = 10, /* SVGA3dTextureFilter */
1226 SVGA3D_TS_MAGFILTER = 11, /* SVGA3dTextureFilter */
1227 SVGA3D_TS_MINFILTER = 12, /* SVGA3dTextureFilter */
1228 SVGA3D_TS_BORDERCOLOR = 13, /* SVGA3dColor */
1229 SVGA3D_TS_TEXCOORDINDEX = 14, /* uint32 */
1230 SVGA3D_TS_TEXTURETRANSFORMFLAGS = 15, /* SVGA3dTexTransformFlags */
1231 SVGA3D_TS_TEXCOORDGEN = 16, /* SVGA3dTextureCoordGen */
1232 SVGA3D_TS_BUMPENVMAT00 = 17, /* float */
1233 SVGA3D_TS_BUMPENVMAT01 = 18, /* float */
1234 SVGA3D_TS_BUMPENVMAT10 = 19, /* float */
1235 SVGA3D_TS_BUMPENVMAT11 = 20, /* float */
1236 SVGA3D_TS_TEXTURE_MIPMAP_LEVEL = 21, /* uint32 */
1237 SVGA3D_TS_TEXTURE_LOD_BIAS = 22, /* float */
1238 SVGA3D_TS_TEXTURE_ANISOTROPIC_LEVEL = 23, /* uint32 */
1239 SVGA3D_TS_ADDRESSW = 24, /* SVGA3dTextureAddress */
1240
1241
1242 /*
1243 * Sampler Gamma Level
1244 *
1245 * Sampler gamma effects the color of samples taken from the sampler. A
1246 * value of 1.0 will produce linear samples. If the value is <= 0.0 the
1247 * gamma value is ignored and a linear space is used.
1248 */
1249
1250 SVGA3D_TS_GAMMA = 25, /* float */
1251 SVGA3D_TS_BUMPENVLSCALE = 26, /* float */
1252 SVGA3D_TS_BUMPENVLOFFSET = 27, /* float */
1253 SVGA3D_TS_COLORARG0 = 28, /* SVGA3dTextureArgData */
1254 SVGA3D_TS_ALPHAARG0 = 29, /* SVGA3dTextureArgData */
1255 SVGA3D_TS_PREGB_MAX = 30, /* Max value before GBObjects */
1256 SVGA3D_TS_CONSTANT = 30, /* SVGA3dColor */
1257 SVGA3D_TS_COLOR_KEY_ENABLE = 31, /* SVGA3dBool */
1258 SVGA3D_TS_COLOR_KEY = 32, /* SVGA3dColor */
1259 SVGA3D_TS_MAX
1260 } SVGA3dTextureStateName;
1261
1262 typedef enum {
1263 SVGA3D_TC_INVALID = 0,
1264 SVGA3D_TC_DISABLE = 1,
1265 SVGA3D_TC_SELECTARG1 = 2,
1266 SVGA3D_TC_SELECTARG2 = 3,
1267 SVGA3D_TC_MODULATE = 4,
1268 SVGA3D_TC_ADD = 5,
1269 SVGA3D_TC_ADDSIGNED = 6,
1270 SVGA3D_TC_SUBTRACT = 7,
1271 SVGA3D_TC_BLENDTEXTUREALPHA = 8,
1272 SVGA3D_TC_BLENDDIFFUSEALPHA = 9,
1273 SVGA3D_TC_BLENDCURRENTALPHA = 10,
1274 SVGA3D_TC_BLENDFACTORALPHA = 11,
1275 SVGA3D_TC_MODULATE2X = 12,
1276 SVGA3D_TC_MODULATE4X = 13,
1277 SVGA3D_TC_DSDT = 14,
1278 SVGA3D_TC_DOTPRODUCT3 = 15,
1279 SVGA3D_TC_BLENDTEXTUREALPHAPM = 16,
1280 SVGA3D_TC_ADDSIGNED2X = 17,
1281 SVGA3D_TC_ADDSMOOTH = 18,
1282 SVGA3D_TC_PREMODULATE = 19,
1283 SVGA3D_TC_MODULATEALPHA_ADDCOLOR = 20,
1284 SVGA3D_TC_MODULATECOLOR_ADDALPHA = 21,
1285 SVGA3D_TC_MODULATEINVALPHA_ADDCOLOR = 22,
1286 SVGA3D_TC_MODULATEINVCOLOR_ADDALPHA = 23,
1287 SVGA3D_TC_BUMPENVMAPLUMINANCE = 24,
1288 SVGA3D_TC_MULTIPLYADD = 25,
1289 SVGA3D_TC_LERP = 26,
1290 SVGA3D_TC_MAX
1291 } SVGA3dTextureCombiner;
1292
1293 #define SVGA3D_TC_CAP_BIT(svga3d_tc_op) (svga3d_tc_op ? (1 << (svga3d_tc_op - 1)) : 0)
1294
1295 typedef enum {
1296 SVGA3D_TEX_ADDRESS_INVALID = 0,
1297 SVGA3D_TEX_ADDRESS_MIN = 1,
1298 SVGA3D_TEX_ADDRESS_WRAP = 1,
1299 SVGA3D_TEX_ADDRESS_MIRROR = 2,
1300 SVGA3D_TEX_ADDRESS_CLAMP = 3,
1301 SVGA3D_TEX_ADDRESS_BORDER = 4,
1302 SVGA3D_TEX_ADDRESS_MIRRORONCE = 5,
1303 SVGA3D_TEX_ADDRESS_EDGE = 6,
1304 SVGA3D_TEX_ADDRESS_MAX
1305 } SVGA3dTextureAddress;
1306
1307 /*
1308 * SVGA3D_TEX_FILTER_NONE as the minification filter means mipmapping is
1309 * disabled, and the rasterizer should use the magnification filter instead.
1310 */
1311 typedef enum {
1312 SVGA3D_TEX_FILTER_NONE = 0,
1313 SVGA3D_TEX_FILTER_MIN = 0,
1314 SVGA3D_TEX_FILTER_NEAREST = 1,
1315 SVGA3D_TEX_FILTER_LINEAR = 2,
1316 SVGA3D_TEX_FILTER_ANISOTROPIC = 3,
1317 SVGA3D_TEX_FILTER_FLATCUBIC = 4, /* Deprecated, not implemented */
1318 SVGA3D_TEX_FILTER_GAUSSIANCUBIC = 5, /* Deprecated, not implemented */
1319 SVGA3D_TEX_FILTER_PYRAMIDALQUAD = 6, /* Not currently implemented */
1320 SVGA3D_TEX_FILTER_GAUSSIANQUAD = 7, /* Not currently implemented */
1321 SVGA3D_TEX_FILTER_MAX
1322 } SVGA3dTextureFilter;
1323
1324 typedef enum {
1325 SVGA3D_TEX_TRANSFORM_OFF = 0,
1326 SVGA3D_TEX_TRANSFORM_S = (1 << 0),
1327 SVGA3D_TEX_TRANSFORM_T = (1 << 1),
1328 SVGA3D_TEX_TRANSFORM_R = (1 << 2),
1329 SVGA3D_TEX_TRANSFORM_Q = (1 << 3),
1330 SVGA3D_TEX_PROJECTED = (1 << 15),
1331 } SVGA3dTexTransformFlags;
1332
1333 typedef enum {
1334 SVGA3D_TEXCOORD_GEN_OFF = 0,
1335 SVGA3D_TEXCOORD_GEN_EYE_POSITION = 1,
1336 SVGA3D_TEXCOORD_GEN_EYE_NORMAL = 2,
1337 SVGA3D_TEXCOORD_GEN_REFLECTIONVECTOR = 3,
1338 SVGA3D_TEXCOORD_GEN_SPHERE = 4,
1339 SVGA3D_TEXCOORD_GEN_MAX
1340 } SVGA3dTextureCoordGen;
1341
1342 /*
1343 * Texture argument constants for texture combiner
1344 */
1345 typedef enum {
1346 SVGA3D_TA_INVALID = 0,
1347 SVGA3D_TA_TFACTOR = 1,
1348 SVGA3D_TA_PREVIOUS = 2,
1349 SVGA3D_TA_DIFFUSE = 3,
1350 SVGA3D_TA_TEXTURE = 4,
1351 SVGA3D_TA_SPECULAR = 5,
1352 SVGA3D_TA_CONSTANT = 6,
1353 SVGA3D_TA_MAX
1354 } SVGA3dTextureArgData;
1355
1356 #define SVGA3D_TM_MASK_LEN 4
1357
1358 /* Modifiers for texture argument constants defined above. */
1359 typedef enum {
1360 SVGA3D_TM_NONE = 0,
1361 SVGA3D_TM_ALPHA = (1 << SVGA3D_TM_MASK_LEN),
1362 SVGA3D_TM_ONE_MINUS = (2 << SVGA3D_TM_MASK_LEN),
1363 } SVGA3dTextureArgModifier;
1364
1365 /*
1366 * Vertex declarations
1367 *
1368 * Notes:
1369 *
1370 * SVGA3D_DECLUSAGE_POSITIONT is for pre-transformed vertices. If you
1371 * draw with any POSITIONT vertex arrays, the programmable vertex
1372 * pipeline will be implicitly disabled. Drawing will take place as if
1373 * no vertex shader was bound.
1374 */
1375
1376 typedef enum {
1377 SVGA3D_DECLUSAGE_POSITION = 0,
1378 SVGA3D_DECLUSAGE_BLENDWEIGHT,
1379 SVGA3D_DECLUSAGE_BLENDINDICES,
1380 SVGA3D_DECLUSAGE_NORMAL,
1381 SVGA3D_DECLUSAGE_PSIZE,
1382 SVGA3D_DECLUSAGE_TEXCOORD,
1383 SVGA3D_DECLUSAGE_TANGENT,
1384 SVGA3D_DECLUSAGE_BINORMAL,
1385 SVGA3D_DECLUSAGE_TESSFACTOR,
1386 SVGA3D_DECLUSAGE_POSITIONT,
1387 SVGA3D_DECLUSAGE_COLOR,
1388 SVGA3D_DECLUSAGE_FOG,
1389 SVGA3D_DECLUSAGE_DEPTH,
1390 SVGA3D_DECLUSAGE_SAMPLE,
1391 SVGA3D_DECLUSAGE_MAX
1392 } SVGA3dDeclUsage;
1393
1394 typedef enum {
1395 SVGA3D_DECLMETHOD_DEFAULT = 0,
1396 SVGA3D_DECLMETHOD_PARTIALU,
1397 SVGA3D_DECLMETHOD_PARTIALV,
1398 SVGA3D_DECLMETHOD_CROSSUV, /* Normal */
1399 SVGA3D_DECLMETHOD_UV,
1400 SVGA3D_DECLMETHOD_LOOKUP, /* Lookup a displacement map */
1401 SVGA3D_DECLMETHOD_LOOKUPPRESAMPLED, /* Lookup a pre-sampled displacement */
1402 /* map */
1403 } SVGA3dDeclMethod;
1404
1405 typedef enum {
1406 SVGA3D_DECLTYPE_FLOAT1 = 0,
1407 SVGA3D_DECLTYPE_FLOAT2 = 1,
1408 SVGA3D_DECLTYPE_FLOAT3 = 2,
1409 SVGA3D_DECLTYPE_FLOAT4 = 3,
1410 SVGA3D_DECLTYPE_D3DCOLOR = 4,
1411 SVGA3D_DECLTYPE_UBYTE4 = 5,
1412 SVGA3D_DECLTYPE_SHORT2 = 6,
1413 SVGA3D_DECLTYPE_SHORT4 = 7,
1414 SVGA3D_DECLTYPE_UBYTE4N = 8,
1415 SVGA3D_DECLTYPE_SHORT2N = 9,
1416 SVGA3D_DECLTYPE_SHORT4N = 10,
1417 SVGA3D_DECLTYPE_USHORT2N = 11,
1418 SVGA3D_DECLTYPE_USHORT4N = 12,
1419 SVGA3D_DECLTYPE_UDEC3 = 13,
1420 SVGA3D_DECLTYPE_DEC3N = 14,
1421 SVGA3D_DECLTYPE_FLOAT16_2 = 15,
1422 SVGA3D_DECLTYPE_FLOAT16_4 = 16,
1423 SVGA3D_DECLTYPE_MAX,
1424 } SVGA3dDeclType;
1425
1426 /*
1427 * This structure is used for the divisor for geometry instancing;
1428 * it's a direct translation of the Direct3D equivalent.
1429 */
1430 typedef union {
1431 struct {
1432 /*
1433 * For index data, this number represents the number of instances to draw.
1434 * For instance data, this number represents the number of
1435 * instances/vertex in this stream
1436 */
1437 uint32 count : 30;
1438
1439 /*
1440 * This is 1 if this is supposed to be the data that is repeated for
1441 * every instance.
1442 */
1443 uint32 indexedData : 1;
1444
1445 /*
1446 * This is 1 if this is supposed to be the per-instance data.
1447 */
1448 uint32 instanceData : 1;
1449 };
1450
1451 uint32 value;
1452 } SVGA3dVertexDivisor;
1453
1454 typedef enum {
1455 /*
1456 * SVGA3D_PRIMITIVE_INVALID is a valid primitive type.
1457 *
1458 * List MIN second so debuggers will think INVALID is
1459 * the correct name.
1460 */
1461 SVGA3D_PRIMITIVE_INVALID = 0,
1462 SVGA3D_PRIMITIVE_MIN = 0,
1463 SVGA3D_PRIMITIVE_TRIANGLELIST = 1,
1464 SVGA3D_PRIMITIVE_POINTLIST = 2,
1465 SVGA3D_PRIMITIVE_LINELIST = 3,
1466 SVGA3D_PRIMITIVE_LINESTRIP = 4,
1467 SVGA3D_PRIMITIVE_TRIANGLESTRIP = 5,
1468 SVGA3D_PRIMITIVE_TRIANGLEFAN = 6,
1469 SVGA3D_PRIMITIVE_LINELIST_ADJ = 7,
1470 SVGA3D_PRIMITIVE_PREDX_MAX = 7,
1471 SVGA3D_PRIMITIVE_LINESTRIP_ADJ = 8,
1472 SVGA3D_PRIMITIVE_TRIANGLELIST_ADJ = 9,
1473 SVGA3D_PRIMITIVE_TRIANGLESTRIP_ADJ = 10,
1474 SVGA3D_PRIMITIVE_DX10_MAX = 11,
1475 SVGA3D_PRIMITIVE_1_CONTROL_POINT_PATCH = 11,
1476 SVGA3D_PRIMITIVE_2_CONTROL_POINT_PATCH = 12,
1477 SVGA3D_PRIMITIVE_3_CONTROL_POINT_PATCH = 13,
1478 SVGA3D_PRIMITIVE_4_CONTROL_POINT_PATCH = 14,
1479 SVGA3D_PRIMITIVE_5_CONTROL_POINT_PATCH = 15,
1480 SVGA3D_PRIMITIVE_6_CONTROL_POINT_PATCH = 16,
1481 SVGA3D_PRIMITIVE_7_CONTROL_POINT_PATCH = 17,
1482 SVGA3D_PRIMITIVE_8_CONTROL_POINT_PATCH = 18,
1483 SVGA3D_PRIMITIVE_9_CONTROL_POINT_PATCH = 19,
1484 SVGA3D_PRIMITIVE_10_CONTROL_POINT_PATCH = 20,
1485 SVGA3D_PRIMITIVE_11_CONTROL_POINT_PATCH = 21,
1486 SVGA3D_PRIMITIVE_12_CONTROL_POINT_PATCH = 22,
1487 SVGA3D_PRIMITIVE_13_CONTROL_POINT_PATCH = 23,
1488 SVGA3D_PRIMITIVE_14_CONTROL_POINT_PATCH = 24,
1489 SVGA3D_PRIMITIVE_15_CONTROL_POINT_PATCH = 25,
1490 SVGA3D_PRIMITIVE_16_CONTROL_POINT_PATCH = 26,
1491 SVGA3D_PRIMITIVE_17_CONTROL_POINT_PATCH = 27,
1492 SVGA3D_PRIMITIVE_18_CONTROL_POINT_PATCH = 28,
1493 SVGA3D_PRIMITIVE_19_CONTROL_POINT_PATCH = 29,
1494 SVGA3D_PRIMITIVE_20_CONTROL_POINT_PATCH = 30,
1495 SVGA3D_PRIMITIVE_21_CONTROL_POINT_PATCH = 31,
1496 SVGA3D_PRIMITIVE_22_CONTROL_POINT_PATCH = 32,
1497 SVGA3D_PRIMITIVE_23_CONTROL_POINT_PATCH = 33,
1498 SVGA3D_PRIMITIVE_24_CONTROL_POINT_PATCH = 34,
1499 SVGA3D_PRIMITIVE_25_CONTROL_POINT_PATCH = 35,
1500 SVGA3D_PRIMITIVE_26_CONTROL_POINT_PATCH = 36,
1501 SVGA3D_PRIMITIVE_27_CONTROL_POINT_PATCH = 37,
1502 SVGA3D_PRIMITIVE_28_CONTROL_POINT_PATCH = 38,
1503 SVGA3D_PRIMITIVE_29_CONTROL_POINT_PATCH = 39,
1504 SVGA3D_PRIMITIVE_30_CONTROL_POINT_PATCH = 40,
1505 SVGA3D_PRIMITIVE_31_CONTROL_POINT_PATCH = 41,
1506 SVGA3D_PRIMITIVE_32_CONTROL_POINT_PATCH = 42,
1507 SVGA3D_PRIMITIVE_MAX = 43
1508 } SVGA3dPrimitiveType;
1509
1510 typedef enum {
1511 SVGA3D_COORDINATE_INVALID = 0,
1512 SVGA3D_COORDINATE_LEFTHANDED = 1,
1513 SVGA3D_COORDINATE_RIGHTHANDED = 2,
1514 SVGA3D_COORDINATE_MAX
1515 } SVGA3dCoordinateType;
1516
1517 typedef enum {
1518 SVGA3D_TRANSFORM_INVALID = 0,
1519 SVGA3D_TRANSFORM_WORLD = 1,
1520 SVGA3D_TRANSFORM_MIN = 1,
1521 SVGA3D_TRANSFORM_VIEW = 2,
1522 SVGA3D_TRANSFORM_PROJECTION = 3,
1523 SVGA3D_TRANSFORM_TEXTURE0 = 4,
1524 SVGA3D_TRANSFORM_TEXTURE1 = 5,
1525 SVGA3D_TRANSFORM_TEXTURE2 = 6,
1526 SVGA3D_TRANSFORM_TEXTURE3 = 7,
1527 SVGA3D_TRANSFORM_TEXTURE4 = 8,
1528 SVGA3D_TRANSFORM_TEXTURE5 = 9,
1529 SVGA3D_TRANSFORM_TEXTURE6 = 10,
1530 SVGA3D_TRANSFORM_TEXTURE7 = 11,
1531 SVGA3D_TRANSFORM_WORLD1 = 12,
1532 SVGA3D_TRANSFORM_WORLD2 = 13,
1533 SVGA3D_TRANSFORM_WORLD3 = 14,
1534 SVGA3D_TRANSFORM_MAX
1535 } SVGA3dTransformType;
1536
1537 typedef enum {
1538 SVGA3D_LIGHTTYPE_INVALID = 0,
1539 SVGA3D_LIGHTTYPE_MIN = 1,
1540 SVGA3D_LIGHTTYPE_POINT = 1,
1541 SVGA3D_LIGHTTYPE_SPOT1 = 2, /* 1-cone, in degrees */
1542 SVGA3D_LIGHTTYPE_SPOT2 = 3, /* 2-cone, in radians */
1543 SVGA3D_LIGHTTYPE_DIRECTIONAL = 4,
1544 SVGA3D_LIGHTTYPE_MAX
1545 } SVGA3dLightType;
1546
1547 typedef enum {
1548 SVGA3D_CUBEFACE_POSX = 0,
1549 SVGA3D_CUBEFACE_NEGX = 1,
1550 SVGA3D_CUBEFACE_POSY = 2,
1551 SVGA3D_CUBEFACE_NEGY = 3,
1552 SVGA3D_CUBEFACE_POSZ = 4,
1553 SVGA3D_CUBEFACE_NEGZ = 5,
1554 } SVGA3dCubeFace;
1555
1556 typedef enum {
1557 SVGA3D_SHADERTYPE_INVALID = 0,
1558 SVGA3D_SHADERTYPE_MIN = 1,
1559 SVGA3D_SHADERTYPE_VS = 1,
1560 SVGA3D_SHADERTYPE_PS = 2,
1561 SVGA3D_SHADERTYPE_PREDX_MAX = 3,
1562 SVGA3D_SHADERTYPE_GS = 3,
1563 SVGA3D_SHADERTYPE_DX10_MAX = 4,
1564 SVGA3D_SHADERTYPE_HS = 4,
1565 SVGA3D_SHADERTYPE_DS = 5,
1566 SVGA3D_SHADERTYPE_CS = 6,
1567 SVGA3D_SHADERTYPE_MAX = 7
1568 } SVGA3dShaderType;
1569
1570 #define SVGA3D_NUM_SHADERTYPE_PREDX \
1571 (SVGA3D_SHADERTYPE_PREDX_MAX - SVGA3D_SHADERTYPE_MIN)
1572
1573 #define SVGA3D_NUM_SHADERTYPE_DX10 \
1574 (SVGA3D_SHADERTYPE_DX10_MAX - SVGA3D_SHADERTYPE_MIN)
1575
1576 #define SVGA3D_NUM_SHADERTYPE \
1577 (SVGA3D_SHADERTYPE_MAX - SVGA3D_SHADERTYPE_MIN)
1578
1579 typedef enum {
1580 SVGA3D_CONST_TYPE_MIN = 0,
1581 SVGA3D_CONST_TYPE_FLOAT = 0,
1582 SVGA3D_CONST_TYPE_INT = 1,
1583 SVGA3D_CONST_TYPE_BOOL = 2,
1584 SVGA3D_CONST_TYPE_MAX = 3,
1585 } SVGA3dShaderConstType;
1586
1587 /*
1588 * Register limits for shader consts.
1589 */
1590 #define SVGA3D_CONSTREG_MAX 256
1591 #define SVGA3D_CONSTINTREG_MAX 16
1592 #define SVGA3D_CONSTBOOLREG_MAX 16
1593
1594 typedef enum {
1595 SVGA3D_STRETCH_BLT_POINT = 0,
1596 SVGA3D_STRETCH_BLT_LINEAR = 1,
1597 SVGA3D_STRETCH_BLT_MAX
1598 } SVGA3dStretchBltMode;
1599
1600 typedef enum {
1601 SVGA3D_QUERYTYPE_INVALID = ((uint8)-1),
1602 SVGA3D_QUERYTYPE_MIN = 0,
1603 SVGA3D_QUERYTYPE_OCCLUSION = 0,
1604 SVGA3D_QUERYTYPE_TIMESTAMP = 1,
1605 SVGA3D_QUERYTYPE_TIMESTAMPDISJOINT = 2,
1606 SVGA3D_QUERYTYPE_PIPELINESTATS = 3,
1607 SVGA3D_QUERYTYPE_OCCLUSIONPREDICATE = 4,
1608 SVGA3D_QUERYTYPE_STREAMOUTPUTSTATS = 5,
1609 SVGA3D_QUERYTYPE_STREAMOVERFLOWPREDICATE = 6,
1610 SVGA3D_QUERYTYPE_OCCLUSION64 = 7,
1611 SVGA3D_QUERYTYPE_DX10_MAX = 8,
1612 SVGA3D_QUERYTYPE_SOSTATS_STREAM0 = 8,
1613 SVGA3D_QUERYTYPE_SOSTATS_STREAM1 = 9,
1614 SVGA3D_QUERYTYPE_SOSTATS_STREAM2 = 10,
1615 SVGA3D_QUERYTYPE_SOSTATS_STREAM3 = 11,
1616 SVGA3D_QUERYTYPE_SOP_STREAM0 = 12,
1617 SVGA3D_QUERYTYPE_SOP_STREAM1 = 13,
1618 SVGA3D_QUERYTYPE_SOP_STREAM2 = 14,
1619 SVGA3D_QUERYTYPE_SOP_STREAM3 = 15,
1620 SVGA3D_QUERYTYPE_MAX
1621 } SVGA3dQueryType;
1622
1623 typedef uint8 SVGA3dQueryTypeUint8;
1624
1625 #define SVGA3D_NUM_QUERYTYPE (SVGA3D_QUERYTYPE_MAX - SVGA3D_QUERYTYPE_MIN)
1626
1627 /*
1628 * This is the maximum number of queries per context that can be active
1629 * simultaneously between a beginQuery and endQuery.
1630 */
1631 #define SVGA3D_MAX_QUERY 64
1632
1633 /*
1634 * Query result buffer formats
1635 */
1636 typedef
1637 #include "vmware_pack_begin.h"
1638 struct {
1639 uint32 samplesRendered;
1640 }
1641 #include "vmware_pack_end.h"
1642 SVGADXOcclusionQueryResult;
1643
1644 typedef
1645 #include "vmware_pack_begin.h"
1646 struct {
1647 uint32 passed;
1648 }
1649 #include "vmware_pack_end.h"
1650 SVGADXEventQueryResult;
1651
1652 typedef
1653 #include "vmware_pack_begin.h"
1654 struct {
1655 uint64 timestamp;
1656 }
1657 #include "vmware_pack_end.h"
1658 SVGADXTimestampQueryResult;
1659
1660 typedef
1661 #include "vmware_pack_begin.h"
1662 struct {
1663 uint64 realFrequency;
1664 uint32 disjoint;
1665 }
1666 #include "vmware_pack_end.h"
1667 SVGADXTimestampDisjointQueryResult;
1668
1669 typedef
1670 #include "vmware_pack_begin.h"
1671 struct {
1672 uint64 inputAssemblyVertices;
1673 uint64 inputAssemblyPrimitives;
1674 uint64 vertexShaderInvocations;
1675 uint64 geometryShaderInvocations;
1676 uint64 geometryShaderPrimitives;
1677 uint64 clipperInvocations;
1678 uint64 clipperPrimitives;
1679 uint64 pixelShaderInvocations;
1680 uint64 hullShaderInvocations;
1681 uint64 domainShaderInvocations;
1682 uint64 computeShaderInvocations;
1683 }
1684 #include "vmware_pack_end.h"
1685 SVGADXPipelineStatisticsQueryResult;
1686
1687 typedef
1688 #include "vmware_pack_begin.h"
1689 struct {
1690 uint32 anySamplesRendered;
1691 }
1692 #include "vmware_pack_end.h"
1693 SVGADXOcclusionPredicateQueryResult;
1694
1695 typedef
1696 #include "vmware_pack_begin.h"
1697 struct {
1698 uint64 numPrimitivesWritten;
1699 uint64 numPrimitivesRequired;
1700 }
1701 #include "vmware_pack_end.h"
1702 SVGADXStreamOutStatisticsQueryResult;
1703
1704 typedef
1705 #include "vmware_pack_begin.h"
1706 struct {
1707 uint32 overflowed;
1708 }
1709 #include "vmware_pack_end.h"
1710 SVGADXStreamOutPredicateQueryResult;
1711
1712 typedef
1713 #include "vmware_pack_begin.h"
1714 struct {
1715 uint64 samplesRendered;
1716 }
1717 #include "vmware_pack_end.h"
1718 SVGADXOcclusion64QueryResult;
1719
1720 /*
1721 * SVGADXQueryResultUnion is not intended for use in the protocol, but is
1722 * very helpful when working with queries generically.
1723 */
1724 typedef
1725 #include "vmware_pack_begin.h"
1726 union SVGADXQueryResultUnion {
1727 SVGADXOcclusionQueryResult occ;
1728 SVGADXEventQueryResult event;
1729 SVGADXTimestampQueryResult ts;
1730 SVGADXTimestampDisjointQueryResult tsDisjoint;
1731 SVGADXPipelineStatisticsQueryResult pipelineStats;
1732 SVGADXOcclusionPredicateQueryResult occPred;
1733 SVGADXStreamOutStatisticsQueryResult soStats;
1734 SVGADXStreamOutPredicateQueryResult soPred;
1735 SVGADXOcclusion64QueryResult occ64;
1736 }
1737 #include "vmware_pack_end.h"
1738 SVGADXQueryResultUnion;
1739
1740
1741 typedef enum {
1742 SVGA3D_QUERYSTATE_PENDING = 0, /* Query is not finished yet */
1743 SVGA3D_QUERYSTATE_SUCCEEDED = 1, /* Completed successfully */
1744 SVGA3D_QUERYSTATE_FAILED = 2, /* Completed unsuccessfully */
1745 SVGA3D_QUERYSTATE_NEW = 3, /* Never submitted (guest only) */
1746 } SVGA3dQueryState;
1747
1748 typedef enum {
1749 SVGA3D_WRITE_HOST_VRAM = 1,
1750 SVGA3D_READ_HOST_VRAM = 2,
1751 } SVGA3dTransferType;
1752
1753 typedef enum {
1754 SVGA3D_LOGICOP_INVALID = 0,
1755 SVGA3D_LOGICOP_MIN = 1,
1756 SVGA3D_LOGICOP_COPY = 1,
1757 SVGA3D_LOGICOP_NOT = 2,
1758 SVGA3D_LOGICOP_AND = 3,
1759 SVGA3D_LOGICOP_OR = 4,
1760 SVGA3D_LOGICOP_XOR = 5,
1761 SVGA3D_LOGICOP_NXOR = 6,
1762 SVGA3D_LOGICOP_ROP3MIN = 30, /* 7-29 are reserved for future logic ops. */
1763 SVGA3D_LOGICOP_ROP3MAX = (SVGA3D_LOGICOP_ROP3MIN + 255),
1764 SVGA3D_LOGICOP_MAX = (SVGA3D_LOGICOP_ROP3MAX + 1),
1765 } SVGA3dLogicOp;
1766
1767 typedef
1768 #include "vmware_pack_begin.h"
1769 struct {
1770 union {
1771 struct {
1772 uint16 function; /* SVGA3dFogFunction */
1773 uint8 type; /* SVGA3dFogType */
1774 uint8 base; /* SVGA3dFogBase */
1775 };
1776 uint32 uintValue;
1777 };
1778 }
1779 #include "vmware_pack_end.h"
1780 SVGA3dFogMode;
1781
1782 /*
1783 * Uniquely identify one image (a 1D/2D/3D array) from a surface. This
1784 * is a surface ID as well as face/mipmap indices.
1785 */
1786 typedef
1787 #include "vmware_pack_begin.h"
1788 struct SVGA3dSurfaceImageId {
1789 uint32 sid;
1790 uint32 face;
1791 uint32 mipmap;
1792 }
1793 #include "vmware_pack_end.h"
1794 SVGA3dSurfaceImageId;
1795
1796 typedef
1797 #include "vmware_pack_begin.h"
1798 struct SVGA3dSubSurfaceId {
1799 uint32 sid;
1800 uint32 subResourceId;
1801 }
1802 #include "vmware_pack_end.h"
1803 SVGA3dSubSurfaceId;
1804
1805 typedef
1806 #include "vmware_pack_begin.h"
1807 struct {
1808 uint32 width;
1809 uint32 height;
1810 uint32 depth;
1811 }
1812 #include "vmware_pack_end.h"
1813 SVGA3dSize;
1814
1815 /*
1816 * Guest-backed objects definitions.
1817 */
1818 typedef enum {
1819 SVGA_OTABLE_MOB = 0,
1820 SVGA_OTABLE_MIN = 0,
1821 SVGA_OTABLE_SURFACE = 1,
1822 SVGA_OTABLE_CONTEXT = 2,
1823 SVGA_OTABLE_SHADER = 3,
1824 SVGA_OTABLE_SCREENTARGET = 4,
1825
1826 SVGA_OTABLE_DX9_MAX = 5,
1827
1828 SVGA_OTABLE_DXCONTEXT = 5,
1829 SVGA_OTABLE_DX_MAX = 6,
1830
1831 SVGA_OTABLE_VADECODER = 6,
1832 SVGA_OTABLE_VAPROCESSOR = 7,
1833 SVGA_OTABLE_BUG_1952836_MAX = 8,
1834
1835 /*
1836 * Additions to this table need to be tied to HW-version features and
1837 * checkpointed accordingly. (See SVGACheckpointGuestBackedObjects.)
1838 */
1839 SVGA_OTABLE_DEVEL_MAX = 8,
1840 SVGA_OTABLE_MAX = 8
1841 } SVGAOTableType;
1842
1843 /*
1844 * Deprecated.
1845 */
1846 #define SVGA_OTABLE_COUNT 4
1847
1848 typedef enum {
1849 SVGA_COTABLE_MIN = 0,
1850 SVGA_COTABLE_RTVIEW = 0,
1851 SVGA_COTABLE_DSVIEW = 1,
1852 SVGA_COTABLE_SRVIEW = 2,
1853 SVGA_COTABLE_ELEMENTLAYOUT = 3,
1854 SVGA_COTABLE_BLENDSTATE = 4,
1855 SVGA_COTABLE_DEPTHSTENCIL = 5,
1856 SVGA_COTABLE_RASTERIZERSTATE = 6,
1857 SVGA_COTABLE_SAMPLER = 7,
1858 SVGA_COTABLE_STREAMOUTPUT = 8,
1859 SVGA_COTABLE_DXQUERY = 9,
1860 SVGA_COTABLE_DXSHADER = 10,
1861 SVGA_COTABLE_DX10_MAX = 11,
1862 SVGA_COTABLE_UAVIEW = 11,
1863 SVGA_COTABLE_MAX
1864 } SVGACOTableType;
1865
1866 /*
1867 * The largest size (number of entries) allowed in a COTable.
1868 */
1869 #define SVGA_COTABLE_MAX_IDS (MAX_UINT16 - 2)
1870
1871 typedef enum SVGAMobFormat {
1872 SVGA3D_MOBFMT_INVALID = SVGA3D_INVALID_ID,
1873 SVGA3D_MOBFMT_PTDEPTH_0 = 0,
1874 SVGA3D_MOBFMT_MIN = 0,
1875 SVGA3D_MOBFMT_PTDEPTH_1 = 1,
1876 SVGA3D_MOBFMT_PTDEPTH_2 = 2,
1877 SVGA3D_MOBFMT_RANGE = 3,
1878 SVGA3D_MOBFMT_PTDEPTH64_0 = 4,
1879 SVGA3D_MOBFMT_PTDEPTH64_1 = 5,
1880 SVGA3D_MOBFMT_PTDEPTH64_2 = 6,
1881 SVGA3D_MOBFMT_PREDX_MAX = 7,
1882 SVGA3D_MOBFMT_EMPTY = 7,
1883 SVGA3D_MOBFMT_MAX,
1884 } SVGAMobFormat;
1885
1886 #define SVGA3D_MOB_EMPTY_BASE 1
1887
1888 /*
1889 * Multisample pattern types.
1890 */
1891
1892 typedef enum SVGA3dMSPattern {
1893 SVGA3D_MS_PATTERN_NONE = 0,
1894 SVGA3D_MS_PATTERN_MIN = 0,
1895 SVGA3D_MS_PATTERN_STANDARD = 1,
1896 SVGA3D_MS_PATTERN_CENTER = 2,
1897 SVGA3D_MS_PATTERN_MAX = 3,
1898 } SVGA3dMSPattern;
1899
1900 /*
1901 * Precision settings for each sample.
1902 */
1903
1904 typedef enum SVGA3dMSQualityLevel {
1905 SVGA3D_MS_QUALITY_NONE = 0,
1906 SVGA3D_MS_QUALITY_MIN = 0,
1907 SVGA3D_MS_QUALITY_FULL = 1,
1908 SVGA3D_MS_QUALITY_MAX = 2,
1909 } SVGA3dMSQualityLevel;
1910
1911 #endif // _SVGA3D_TYPES_H_