gallium: add PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION
[mesa.git] / src / gallium / drivers / svga / include / svga3d_types.h
1 /**********************************************************
2 * Copyright 2007-2015 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26 /*
27 * svga3d_types.h --
28 *
29 * SVGA 3d hardware definitions for basic types
30 */
31
32 #ifndef _SVGA3D_TYPES_H_
33 #define _SVGA3D_TYPES_H_
34
35 #define INCLUDE_ALLOW_MODULE
36 #define INCLUDE_ALLOW_USERLEVEL
37 #define INCLUDE_ALLOW_VMCORE
38
39 #include "includeCheck.h"
40
41 /*
42 * Generic Types
43 */
44
45 #define SVGA3D_INVALID_ID ((uint32)-1)
46
47 typedef uint32 SVGA3dBool; /* 32-bit Bool definition */
48 typedef uint32 SVGA3dColor; /* a, r, g, b */
49
50 typedef
51 #include "vmware_pack_begin.h"
52 struct SVGA3dCopyRect {
53 uint32 x;
54 uint32 y;
55 uint32 w;
56 uint32 h;
57 uint32 srcx;
58 uint32 srcy;
59 }
60 #include "vmware_pack_end.h"
61 SVGA3dCopyRect;
62
63 typedef
64 #include "vmware_pack_begin.h"
65 struct SVGA3dCopyBox {
66 uint32 x;
67 uint32 y;
68 uint32 z;
69 uint32 w;
70 uint32 h;
71 uint32 d;
72 uint32 srcx;
73 uint32 srcy;
74 uint32 srcz;
75 }
76 #include "vmware_pack_end.h"
77 SVGA3dCopyBox;
78
79 typedef
80 #include "vmware_pack_begin.h"
81 struct SVGA3dRect {
82 uint32 x;
83 uint32 y;
84 uint32 w;
85 uint32 h;
86 }
87 #include "vmware_pack_end.h"
88 SVGA3dRect;
89
90 typedef
91 #include "vmware_pack_begin.h"
92 struct {
93 uint32 x;
94 uint32 y;
95 uint32 z;
96 uint32 w;
97 uint32 h;
98 uint32 d;
99 }
100 #include "vmware_pack_end.h"
101 SVGA3dBox;
102
103 typedef
104 #include "vmware_pack_begin.h"
105 struct {
106 uint32 x;
107 uint32 y;
108 uint32 z;
109 }
110 #include "vmware_pack_end.h"
111 SVGA3dPoint;
112
113 /*
114 * Surface formats.
115 */
116 typedef enum SVGA3dSurfaceFormat {
117 SVGA3D_FORMAT_INVALID = 0,
118
119 SVGA3D_X8R8G8B8 = 1,
120 SVGA3D_FORMAT_MIN = 1,
121
122 SVGA3D_A8R8G8B8 = 2,
123
124 SVGA3D_R5G6B5 = 3,
125 SVGA3D_X1R5G5B5 = 4,
126 SVGA3D_A1R5G5B5 = 5,
127 SVGA3D_A4R4G4B4 = 6,
128
129 SVGA3D_Z_D32 = 7,
130 SVGA3D_Z_D16 = 8,
131 SVGA3D_Z_D24S8 = 9,
132 SVGA3D_Z_D15S1 = 10,
133
134 SVGA3D_LUMINANCE8 = 11,
135 SVGA3D_LUMINANCE4_ALPHA4 = 12,
136 SVGA3D_LUMINANCE16 = 13,
137 SVGA3D_LUMINANCE8_ALPHA8 = 14,
138
139 SVGA3D_DXT1 = 15,
140 SVGA3D_DXT2 = 16,
141 SVGA3D_DXT3 = 17,
142 SVGA3D_DXT4 = 18,
143 SVGA3D_DXT5 = 19,
144
145 SVGA3D_BUMPU8V8 = 20,
146 SVGA3D_BUMPL6V5U5 = 21,
147 SVGA3D_BUMPX8L8V8U8 = 22,
148 SVGA3D_FORMAT_DEAD1 = 23,
149
150 SVGA3D_ARGB_S10E5 = 24, /* 16-bit floating-point ARGB */
151 SVGA3D_ARGB_S23E8 = 25, /* 32-bit floating-point ARGB */
152
153 SVGA3D_A2R10G10B10 = 26,
154
155 /* signed formats */
156 SVGA3D_V8U8 = 27,
157 SVGA3D_Q8W8V8U8 = 28,
158 SVGA3D_CxV8U8 = 29,
159
160 /* mixed formats */
161 SVGA3D_X8L8V8U8 = 30,
162 SVGA3D_A2W10V10U10 = 31,
163
164 SVGA3D_ALPHA8 = 32,
165
166 /* Single- and dual-component floating point formats */
167 SVGA3D_R_S10E5 = 33,
168 SVGA3D_R_S23E8 = 34,
169 SVGA3D_RG_S10E5 = 35,
170 SVGA3D_RG_S23E8 = 36,
171
172 SVGA3D_BUFFER = 37,
173
174 SVGA3D_Z_D24X8 = 38,
175
176 SVGA3D_V16U16 = 39,
177
178 SVGA3D_G16R16 = 40,
179 SVGA3D_A16B16G16R16 = 41,
180
181 /* Packed Video formats */
182 SVGA3D_UYVY = 42,
183 SVGA3D_YUY2 = 43,
184
185 /* Planar video formats */
186 SVGA3D_NV12 = 44,
187
188 /* Video format with alpha */
189 SVGA3D_AYUV = 45,
190
191 SVGA3D_R32G32B32A32_TYPELESS = 46,
192 SVGA3D_R32G32B32A32_UINT = 47,
193 SVGA3D_R32G32B32A32_SINT = 48,
194 SVGA3D_R32G32B32_TYPELESS = 49,
195 SVGA3D_R32G32B32_FLOAT = 50,
196 SVGA3D_R32G32B32_UINT = 51,
197 SVGA3D_R32G32B32_SINT = 52,
198 SVGA3D_R16G16B16A16_TYPELESS = 53,
199 SVGA3D_R16G16B16A16_UINT = 54,
200 SVGA3D_R16G16B16A16_SNORM = 55,
201 SVGA3D_R16G16B16A16_SINT = 56,
202 SVGA3D_R32G32_TYPELESS = 57,
203 SVGA3D_R32G32_UINT = 58,
204 SVGA3D_R32G32_SINT = 59,
205 SVGA3D_R32G8X24_TYPELESS = 60,
206 SVGA3D_D32_FLOAT_S8X24_UINT = 61,
207 SVGA3D_R32_FLOAT_X8X24_TYPELESS = 62,
208 SVGA3D_X32_TYPELESS_G8X24_UINT = 63,
209 SVGA3D_R10G10B10A2_TYPELESS = 64,
210 SVGA3D_R10G10B10A2_UINT = 65,
211 SVGA3D_R11G11B10_FLOAT = 66,
212 SVGA3D_R8G8B8A8_TYPELESS = 67,
213 SVGA3D_R8G8B8A8_UNORM = 68,
214 SVGA3D_R8G8B8A8_UNORM_SRGB = 69,
215 SVGA3D_R8G8B8A8_UINT = 70,
216 SVGA3D_R8G8B8A8_SINT = 71,
217 SVGA3D_R16G16_TYPELESS = 72,
218 SVGA3D_R16G16_UINT = 73,
219 SVGA3D_R16G16_SINT = 74,
220 SVGA3D_R32_TYPELESS = 75,
221 SVGA3D_D32_FLOAT = 76,
222 SVGA3D_R32_UINT = 77,
223 SVGA3D_R32_SINT = 78,
224 SVGA3D_R24G8_TYPELESS = 79,
225 SVGA3D_D24_UNORM_S8_UINT = 80,
226 SVGA3D_R24_UNORM_X8_TYPELESS = 81,
227 SVGA3D_X24_TYPELESS_G8_UINT = 82,
228 SVGA3D_R8G8_TYPELESS = 83,
229 SVGA3D_R8G8_UNORM = 84,
230 SVGA3D_R8G8_UINT = 85,
231 SVGA3D_R8G8_SINT = 86,
232 SVGA3D_R16_TYPELESS = 87,
233 SVGA3D_R16_UNORM = 88,
234 SVGA3D_R16_UINT = 89,
235 SVGA3D_R16_SNORM = 90,
236 SVGA3D_R16_SINT = 91,
237 SVGA3D_R8_TYPELESS = 92,
238 SVGA3D_R8_UNORM = 93,
239 SVGA3D_R8_UINT = 94,
240 SVGA3D_R8_SNORM = 95,
241 SVGA3D_R8_SINT = 96,
242 SVGA3D_P8 = 97,
243 SVGA3D_R9G9B9E5_SHAREDEXP = 98,
244 SVGA3D_R8G8_B8G8_UNORM = 99,
245 SVGA3D_G8R8_G8B8_UNORM = 100,
246 SVGA3D_BC1_TYPELESS = 101,
247 SVGA3D_BC1_UNORM_SRGB = 102,
248 SVGA3D_BC2_TYPELESS = 103,
249 SVGA3D_BC2_UNORM_SRGB = 104,
250 SVGA3D_BC3_TYPELESS = 105,
251 SVGA3D_BC3_UNORM_SRGB = 106,
252 SVGA3D_BC4_TYPELESS = 107,
253 SVGA3D_ATI1 = 108, /* DX9-specific BC4_UNORM */
254 SVGA3D_BC4_SNORM = 109,
255 SVGA3D_BC5_TYPELESS = 110,
256 SVGA3D_ATI2 = 111, /* DX9-specific BC5_UNORM */
257 SVGA3D_BC5_SNORM = 112,
258 SVGA3D_R10G10B10_XR_BIAS_A2_UNORM = 113,
259 SVGA3D_B8G8R8A8_TYPELESS = 114,
260 SVGA3D_B8G8R8A8_UNORM_SRGB = 115,
261 SVGA3D_B8G8R8X8_TYPELESS = 116,
262 SVGA3D_B8G8R8X8_UNORM_SRGB = 117,
263
264 /* Advanced depth formats. */
265 SVGA3D_Z_DF16 = 118,
266 SVGA3D_Z_DF24 = 119,
267 SVGA3D_Z_D24S8_INT = 120,
268
269 /* Planar video formats. */
270 SVGA3D_YV12 = 121,
271
272 SVGA3D_R32G32B32A32_FLOAT = 122,
273 SVGA3D_R16G16B16A16_FLOAT = 123,
274 SVGA3D_R16G16B16A16_UNORM = 124,
275 SVGA3D_R32G32_FLOAT = 125,
276 SVGA3D_R10G10B10A2_UNORM = 126,
277 SVGA3D_R8G8B8A8_SNORM = 127,
278 SVGA3D_R16G16_FLOAT = 128,
279 SVGA3D_R16G16_UNORM = 129,
280 SVGA3D_R16G16_SNORM = 130,
281 SVGA3D_R32_FLOAT = 131,
282 SVGA3D_R8G8_SNORM = 132,
283 SVGA3D_R16_FLOAT = 133,
284 SVGA3D_D16_UNORM = 134,
285 SVGA3D_A8_UNORM = 135,
286 SVGA3D_BC1_UNORM = 136,
287 SVGA3D_BC2_UNORM = 137,
288 SVGA3D_BC3_UNORM = 138,
289 SVGA3D_B5G6R5_UNORM = 139,
290 SVGA3D_B5G5R5A1_UNORM = 140,
291 SVGA3D_B8G8R8A8_UNORM = 141,
292 SVGA3D_B8G8R8X8_UNORM = 142,
293 SVGA3D_BC4_UNORM = 143,
294 SVGA3D_BC5_UNORM = 144,
295
296 SVGA3D_FORMAT_MAX
297 } SVGA3dSurfaceFormat;
298
299 typedef uint32 SVGA3dSurfaceFlags;
300 #define SVGA3D_SURFACE_CUBEMAP (1 << 0)
301
302 /*
303 * HINT flags are not enforced by the device but are useful for
304 * performance.
305 */
306 #define SVGA3D_SURFACE_HINT_STATIC (1 << 1)
307 #define SVGA3D_SURFACE_HINT_DYNAMIC (1 << 2)
308 #define SVGA3D_SURFACE_HINT_INDEXBUFFER (1 << 3)
309 #define SVGA3D_SURFACE_HINT_VERTEXBUFFER (1 << 4)
310 #define SVGA3D_SURFACE_HINT_TEXTURE (1 << 5)
311 #define SVGA3D_SURFACE_HINT_RENDERTARGET (1 << 6)
312 #define SVGA3D_SURFACE_HINT_DEPTHSTENCIL (1 << 7)
313 #define SVGA3D_SURFACE_HINT_WRITEONLY (1 << 8)
314 #define SVGA3D_SURFACE_MASKABLE_ANTIALIAS (1 << 9)
315 #define SVGA3D_SURFACE_AUTOGENMIPMAPS (1 << 10)
316 #define SVGA3D_SURFACE_DECODE_RENDERTARGET (1 << 11)
317
318 /*
319 * Is this surface using a base-level pitch for it's mob backing?
320 *
321 * This flag is not intended to be set by guest-drivers, but is instead
322 * set by the device when the surface is bound to a mob with a specified
323 * pitch.
324 */
325 #define SVGA3D_SURFACE_MOB_PITCH (1 << 12)
326
327 #define SVGA3D_SURFACE_INACTIVE (1 << 13)
328 #define SVGA3D_SURFACE_HINT_RT_LOCKABLE (1 << 14)
329 #define SVGA3D_SURFACE_VOLUME (1 << 15)
330
331 /*
332 * Required to be set on a surface to bind it to a screen target.
333 */
334 #define SVGA3D_SURFACE_SCREENTARGET (1 << 16)
335
336 /*
337 * Align images in the guest-backing mob to 16-bytes.
338 */
339 #define SVGA3D_SURFACE_ALIGN16 (1 << 17)
340
341 #define SVGA3D_SURFACE_1D (1 << 18)
342 #define SVGA3D_SURFACE_ARRAY (1 << 19)
343
344 /*
345 * Bind flags.
346 * These are enforced for any surface defined with DefineGBSurface_v2.
347 */
348 #define SVGA3D_SURFACE_BIND_VERTEX_BUFFER (1 << 20)
349 #define SVGA3D_SURFACE_BIND_INDEX_BUFFER (1 << 21)
350 #define SVGA3D_SURFACE_BIND_CONSTANT_BUFFER (1 << 22)
351 #define SVGA3D_SURFACE_BIND_SHADER_RESOURCE (1 << 23)
352 #define SVGA3D_SURFACE_BIND_RENDER_TARGET (1 << 24)
353 #define SVGA3D_SURFACE_BIND_DEPTH_STENCIL (1 << 25)
354 #define SVGA3D_SURFACE_BIND_STREAM_OUTPUT (1 << 26)
355
356 /*
357 * The STAGING flags notes that the surface will not be used directly by the
358 * drawing pipeline, i.e. that it will not be bound to any bind point.
359 * Staging surfaces may be used by copy operations to move data in and out
360 * of other surfaces. No bind flags may be set on surfaces with this flag.
361 *
362 * The HINT_INDIRECT_UPDATE flag suggests that the surface will receive
363 * updates indirectly, i.e. the surface will not be updated directly, but
364 * will receive copies from staging surfaces.
365 */
366 #define SVGA3D_SURFACE_STAGING_UPLOAD (1 << 27)
367 #define SVGA3D_SURFACE_STAGING_DOWNLOAD (1 << 28)
368 #define SVGA3D_SURFACE_HINT_INDIRECT_UPDATE (1 << 29)
369
370 /*
371 * Setting this flag allow this surface to be used with the
372 * SVGA_3D_CMD_DX_TRANSFER_FROM_BUFFER command. It is only valid for
373 * buffer surfaces, and no bind flags are allowed to be set on surfaces
374 * with this flag.
375 */
376 #define SVGA3D_SURFACE_TRANSFER_FROM_BUFFER (1 << 30)
377
378 /*
379 * Marker for the last defined bit in SVGA3dSurfaceFlags.
380 */
381 #define SVGA3D_SURFACE_FLAG_MAX (1 << 31)
382
383 #define SVGA3D_SURFACE_HB_DISALLOWED_MASK \
384 ( SVGA3D_SURFACE_MOB_PITCH | \
385 SVGA3D_SURFACE_SCREENTARGET | \
386 SVGA3D_SURFACE_ALIGN16 | \
387 SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \
388 SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \
389 SVGA3D_SURFACE_STAGING_UPLOAD | \
390 SVGA3D_SURFACE_STAGING_DOWNLOAD | \
391 SVGA3D_SURFACE_HINT_INDIRECT_UPDATE | \
392 SVGA3D_SURFACE_TRANSFER_FROM_BUFFER \
393 )
394
395 #define SVGA3D_SURFACE_2D_DISALLOWED_MASK \
396 ( SVGA3D_SURFACE_CUBEMAP | \
397 SVGA3D_SURFACE_MASKABLE_ANTIALIAS | \
398 SVGA3D_SURFACE_AUTOGENMIPMAPS | \
399 SVGA3D_SURFACE_DECODE_RENDERTARGET | \
400 SVGA3D_SURFACE_VOLUME | \
401 SVGA3D_SURFACE_1D | \
402 SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \
403 SVGA3D_SURFACE_BIND_INDEX_BUFFER | \
404 SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \
405 SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \
406 SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \
407 SVGA3D_SURFACE_TRANSFER_FROM_BUFFER \
408 )
409
410 #define SVGA3D_SURFACE_SCREENTARGET_DISALLOWED_MASK \
411 ( SVGA3D_SURFACE_CUBEMAP | \
412 SVGA3D_SURFACE_AUTOGENMIPMAPS | \
413 SVGA3D_SURFACE_DECODE_RENDERTARGET | \
414 SVGA3D_SURFACE_VOLUME | \
415 SVGA3D_SURFACE_1D | \
416 SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \
417 SVGA3D_SURFACE_BIND_INDEX_BUFFER | \
418 SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \
419 SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \
420 SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \
421 SVGA3D_SURFACE_INACTIVE | \
422 SVGA3D_SURFACE_STAGING_UPLOAD | \
423 SVGA3D_SURFACE_STAGING_DOWNLOAD | \
424 SVGA3D_SURFACE_HINT_INDIRECT_UPDATE | \
425 SVGA3D_SURFACE_TRANSFER_FROM_BUFFER \
426 )
427
428 #define SVGA3D_SURFACE_DX_ONLY_MASK \
429 ( SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \
430 SVGA3D_SURFACE_STAGING_UPLOAD | \
431 SVGA3D_SURFACE_STAGING_DOWNLOAD | \
432 SVGA3D_SURFACE_TRANSFER_FROM_BUFFER \
433 )
434
435 #define SVGA3D_SURFACE_STAGING_MASK \
436 ( SVGA3D_SURFACE_STAGING_UPLOAD | \
437 SVGA3D_SURFACE_STAGING_DOWNLOAD \
438 )
439
440 #define SVGA3D_SURFACE_BIND_MASK \
441 ( SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \
442 SVGA3D_SURFACE_BIND_INDEX_BUFFER | \
443 SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \
444 SVGA3D_SURFACE_BIND_SHADER_RESOURCE | \
445 SVGA3D_SURFACE_BIND_RENDER_TARGET | \
446 SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \
447 SVGA3D_SURFACE_BIND_STREAM_OUTPUT \
448 )
449
450 typedef enum {
451 SVGA3DFORMAT_OP_TEXTURE = 0x00000001,
452 SVGA3DFORMAT_OP_VOLUMETEXTURE = 0x00000002,
453 SVGA3DFORMAT_OP_CUBETEXTURE = 0x00000004,
454 SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET = 0x00000008,
455 SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET = 0x00000010,
456 SVGA3DFORMAT_OP_ZSTENCIL = 0x00000040,
457 SVGA3DFORMAT_OP_ZSTENCIL_WITH_ARBITRARY_COLOR_DEPTH = 0x00000080,
458
459 /*
460 * This format can be used as a render target if the current display mode
461 * is the same depth if the alpha channel is ignored. e.g. if the device
462 * can render to A8R8G8B8 when the display mode is X8R8G8B8, then the
463 * format op list entry for A8R8G8B8 should have this cap.
464 */
465 SVGA3DFORMAT_OP_SAME_FORMAT_UP_TO_ALPHA_RENDERTARGET = 0x00000100,
466
467 /*
468 * This format contains DirectDraw support (including Flip). This flag
469 * should not to be set on alpha formats.
470 */
471 SVGA3DFORMAT_OP_DISPLAYMODE = 0x00000400,
472
473 /*
474 * The rasterizer can support some level of Direct3D support in this format
475 * and implies that the driver can create a Context in this mode (for some
476 * render target format). When this flag is set, the SVGA3DFORMAT_OP_DISPLAYMODE
477 * flag must also be set.
478 */
479 SVGA3DFORMAT_OP_3DACCELERATION = 0x00000800,
480
481 /*
482 * This is set for a private format when the driver has put the bpp in
483 * the structure.
484 */
485 SVGA3DFORMAT_OP_PIXELSIZE = 0x00001000,
486
487 /*
488 * Indicates that this format can be converted to any RGB format for which
489 * SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB is specified
490 */
491 SVGA3DFORMAT_OP_CONVERT_TO_ARGB = 0x00002000,
492
493 /*
494 * Indicates that this format can be used to create offscreen plain surfaces.
495 */
496 SVGA3DFORMAT_OP_OFFSCREENPLAIN = 0x00004000,
497
498 /*
499 * Indicated that this format can be read as an SRGB texture (meaning that the
500 * sampler will linearize the looked up data)
501 */
502 SVGA3DFORMAT_OP_SRGBREAD = 0x00008000,
503
504 /*
505 * Indicates that this format can be used in the bumpmap instructions
506 */
507 SVGA3DFORMAT_OP_BUMPMAP = 0x00010000,
508
509 /*
510 * Indicates that this format can be sampled by the displacement map sampler
511 */
512 SVGA3DFORMAT_OP_DMAP = 0x00020000,
513
514 /*
515 * Indicates that this format cannot be used with texture filtering
516 */
517 SVGA3DFORMAT_OP_NOFILTER = 0x00040000,
518
519 /*
520 * Indicates that format conversions are supported to this RGB format if
521 * SVGA3DFORMAT_OP_CONVERT_TO_ARGB is specified in the source format.
522 */
523 SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB = 0x00080000,
524
525 /*
526 * Indicated that this format can be written as an SRGB target
527 * (meaning that the pixel pipe will DE-linearize data on output to format)
528 */
529 SVGA3DFORMAT_OP_SRGBWRITE = 0x00100000,
530
531 /*
532 * Indicates that this format cannot be used with alpha blending
533 */
534 SVGA3DFORMAT_OP_NOALPHABLEND = 0x00200000,
535
536 /*
537 * Indicates that the device can auto-generated sublevels for resources
538 * of this format
539 */
540 SVGA3DFORMAT_OP_AUTOGENMIPMAP = 0x00400000,
541
542 /*
543 * Indicates that this format can be used by vertex texture sampler
544 */
545 SVGA3DFORMAT_OP_VERTEXTEXTURE = 0x00800000,
546
547 /*
548 * Indicates that this format supports neither texture coordinate
549 * wrap modes, nor mipmapping.
550 */
551 SVGA3DFORMAT_OP_NOTEXCOORDWRAPNORMIP = 0x01000000
552 } SVGA3dFormatOp;
553
554 #define SVGA3D_FORMAT_POSITIVE \
555 (SVGA3DFORMAT_OP_TEXTURE | \
556 SVGA3DFORMAT_OP_VOLUMETEXTURE | \
557 SVGA3DFORMAT_OP_CUBETEXTURE | \
558 SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET | \
559 SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET | \
560 SVGA3DFORMAT_OP_ZSTENCIL | \
561 SVGA3DFORMAT_OP_ZSTENCIL_WITH_ARBITRARY_COLOR_DEPTH | \
562 SVGA3DFORMAT_OP_SAME_FORMAT_UP_TO_ALPHA_RENDERTARGET | \
563 SVGA3DFORMAT_OP_DISPLAYMODE | \
564 SVGA3DFORMAT_OP_3DACCELERATION | \
565 SVGA3DFORMAT_OP_PIXELSIZE | \
566 SVGA3DFORMAT_OP_CONVERT_TO_ARGB | \
567 SVGA3DFORMAT_OP_OFFSCREENPLAIN | \
568 SVGA3DFORMAT_OP_SRGBREAD | \
569 SVGA3DFORMAT_OP_BUMPMAP | \
570 SVGA3DFORMAT_OP_DMAP | \
571 SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB | \
572 SVGA3DFORMAT_OP_SRGBWRITE | \
573 SVGA3DFORMAT_OP_AUTOGENMIPMAP | \
574 SVGA3DFORMAT_OP_VERTEXTEXTURE)
575
576 #define SVGA3D_FORMAT_NEGATIVE \
577 (SVGA3DFORMAT_OP_NOFILTER | \
578 SVGA3DFORMAT_OP_NOALPHABLEND | \
579 SVGA3DFORMAT_OP_NOTEXCOORDWRAPNORMIP)
580
581 /*
582 * This structure is a conversion of SVGA3DFORMAT_OP_*
583 * Entries must be located at the same position.
584 */
585 typedef union {
586 uint32 value;
587 struct {
588 uint32 texture : 1;
589 uint32 volumeTexture : 1;
590 uint32 cubeTexture : 1;
591 uint32 offscreenRenderTarget : 1;
592 uint32 sameFormatRenderTarget : 1;
593 uint32 unknown1 : 1;
594 uint32 zStencil : 1;
595 uint32 zStencilArbitraryDepth : 1;
596 uint32 sameFormatUpToAlpha : 1;
597 uint32 unknown2 : 1;
598 uint32 displayMode : 1;
599 uint32 acceleration3d : 1;
600 uint32 pixelSize : 1;
601 uint32 convertToARGB : 1;
602 uint32 offscreenPlain : 1;
603 uint32 sRGBRead : 1;
604 uint32 bumpMap : 1;
605 uint32 dmap : 1;
606 uint32 noFilter : 1;
607 uint32 memberOfGroupARGB : 1;
608 uint32 sRGBWrite : 1;
609 uint32 noAlphaBlend : 1;
610 uint32 autoGenMipMap : 1;
611 uint32 vertexTexture : 1;
612 uint32 noTexCoordWrapNorMip : 1;
613 };
614 } SVGA3dSurfaceFormatCaps;
615
616 /*
617 * SVGA_3D_CMD_SETRENDERSTATE Types. All value types
618 * must fit in a uint32.
619 */
620
621 typedef enum {
622 SVGA3D_RS_INVALID = 0,
623 SVGA3D_RS_MIN = 1,
624 SVGA3D_RS_ZENABLE = 1, /* SVGA3dBool */
625 SVGA3D_RS_ZWRITEENABLE = 2, /* SVGA3dBool */
626 SVGA3D_RS_ALPHATESTENABLE = 3, /* SVGA3dBool */
627 SVGA3D_RS_DITHERENABLE = 4, /* SVGA3dBool */
628 SVGA3D_RS_BLENDENABLE = 5, /* SVGA3dBool */
629 SVGA3D_RS_FOGENABLE = 6, /* SVGA3dBool */
630 SVGA3D_RS_SPECULARENABLE = 7, /* SVGA3dBool */
631 SVGA3D_RS_STENCILENABLE = 8, /* SVGA3dBool */
632 SVGA3D_RS_LIGHTINGENABLE = 9, /* SVGA3dBool */
633 SVGA3D_RS_NORMALIZENORMALS = 10, /* SVGA3dBool */
634 SVGA3D_RS_POINTSPRITEENABLE = 11, /* SVGA3dBool */
635 SVGA3D_RS_POINTSCALEENABLE = 12, /* SVGA3dBool */
636 SVGA3D_RS_STENCILREF = 13, /* uint32 */
637 SVGA3D_RS_STENCILMASK = 14, /* uint32 */
638 SVGA3D_RS_STENCILWRITEMASK = 15, /* uint32 */
639 SVGA3D_RS_FOGSTART = 16, /* float */
640 SVGA3D_RS_FOGEND = 17, /* float */
641 SVGA3D_RS_FOGDENSITY = 18, /* float */
642 SVGA3D_RS_POINTSIZE = 19, /* float */
643 SVGA3D_RS_POINTSIZEMIN = 20, /* float */
644 SVGA3D_RS_POINTSIZEMAX = 21, /* float */
645 SVGA3D_RS_POINTSCALE_A = 22, /* float */
646 SVGA3D_RS_POINTSCALE_B = 23, /* float */
647 SVGA3D_RS_POINTSCALE_C = 24, /* float */
648 SVGA3D_RS_FOGCOLOR = 25, /* SVGA3dColor */
649 SVGA3D_RS_AMBIENT = 26, /* SVGA3dColor */
650 SVGA3D_RS_CLIPPLANEENABLE = 27, /* SVGA3dClipPlanes */
651 SVGA3D_RS_FOGMODE = 28, /* SVGA3dFogMode */
652 SVGA3D_RS_FILLMODE = 29, /* SVGA3dFillMode */
653 SVGA3D_RS_SHADEMODE = 30, /* SVGA3dShadeMode */
654 SVGA3D_RS_LINEPATTERN = 31, /* SVGA3dLinePattern */
655 SVGA3D_RS_SRCBLEND = 32, /* SVGA3dBlendOp */
656 SVGA3D_RS_DSTBLEND = 33, /* SVGA3dBlendOp */
657 SVGA3D_RS_BLENDEQUATION = 34, /* SVGA3dBlendEquation */
658 SVGA3D_RS_CULLMODE = 35, /* SVGA3dFace */
659 SVGA3D_RS_ZFUNC = 36, /* SVGA3dCmpFunc */
660 SVGA3D_RS_ALPHAFUNC = 37, /* SVGA3dCmpFunc */
661 SVGA3D_RS_STENCILFUNC = 38, /* SVGA3dCmpFunc */
662 SVGA3D_RS_STENCILFAIL = 39, /* SVGA3dStencilOp */
663 SVGA3D_RS_STENCILZFAIL = 40, /* SVGA3dStencilOp */
664 SVGA3D_RS_STENCILPASS = 41, /* SVGA3dStencilOp */
665 SVGA3D_RS_ALPHAREF = 42, /* float (0.0 .. 1.0) */
666 SVGA3D_RS_FRONTWINDING = 43, /* SVGA3dFrontWinding */
667 SVGA3D_RS_COORDINATETYPE = 44, /* SVGA3dCoordinateType */
668 SVGA3D_RS_ZBIAS = 45, /* float */
669 SVGA3D_RS_RANGEFOGENABLE = 46, /* SVGA3dBool */
670 SVGA3D_RS_COLORWRITEENABLE = 47, /* SVGA3dColorMask */
671 SVGA3D_RS_VERTEXMATERIALENABLE = 48, /* SVGA3dBool */
672 SVGA3D_RS_DIFFUSEMATERIALSOURCE = 49, /* SVGA3dVertexMaterial */
673 SVGA3D_RS_SPECULARMATERIALSOURCE = 50, /* SVGA3dVertexMaterial */
674 SVGA3D_RS_AMBIENTMATERIALSOURCE = 51, /* SVGA3dVertexMaterial */
675 SVGA3D_RS_EMISSIVEMATERIALSOURCE = 52, /* SVGA3dVertexMaterial */
676 SVGA3D_RS_TEXTUREFACTOR = 53, /* SVGA3dColor */
677 SVGA3D_RS_LOCALVIEWER = 54, /* SVGA3dBool */
678 SVGA3D_RS_SCISSORTESTENABLE = 55, /* SVGA3dBool */
679 SVGA3D_RS_BLENDCOLOR = 56, /* SVGA3dColor */
680 SVGA3D_RS_STENCILENABLE2SIDED = 57, /* SVGA3dBool */
681 SVGA3D_RS_CCWSTENCILFUNC = 58, /* SVGA3dCmpFunc */
682 SVGA3D_RS_CCWSTENCILFAIL = 59, /* SVGA3dStencilOp */
683 SVGA3D_RS_CCWSTENCILZFAIL = 60, /* SVGA3dStencilOp */
684 SVGA3D_RS_CCWSTENCILPASS = 61, /* SVGA3dStencilOp */
685 SVGA3D_RS_VERTEXBLEND = 62, /* SVGA3dVertexBlendFlags */
686 SVGA3D_RS_SLOPESCALEDEPTHBIAS = 63, /* float */
687 SVGA3D_RS_DEPTHBIAS = 64, /* float */
688
689
690 /*
691 * Output Gamma Level
692 *
693 * Output gamma effects the gamma curve of colors that are output from the
694 * rendering pipeline. A value of 1.0 specifies a linear color space. If the
695 * value is <= 0.0, gamma correction is ignored and linear color space is
696 * used.
697 */
698
699 SVGA3D_RS_OUTPUTGAMMA = 65, /* float */
700 SVGA3D_RS_ZVISIBLE = 66, /* SVGA3dBool */
701 SVGA3D_RS_LASTPIXEL = 67, /* SVGA3dBool */
702 SVGA3D_RS_CLIPPING = 68, /* SVGA3dBool */
703 SVGA3D_RS_WRAP0 = 69, /* SVGA3dWrapFlags */
704 SVGA3D_RS_WRAP1 = 70, /* SVGA3dWrapFlags */
705 SVGA3D_RS_WRAP2 = 71, /* SVGA3dWrapFlags */
706 SVGA3D_RS_WRAP3 = 72, /* SVGA3dWrapFlags */
707 SVGA3D_RS_WRAP4 = 73, /* SVGA3dWrapFlags */
708 SVGA3D_RS_WRAP5 = 74, /* SVGA3dWrapFlags */
709 SVGA3D_RS_WRAP6 = 75, /* SVGA3dWrapFlags */
710 SVGA3D_RS_WRAP7 = 76, /* SVGA3dWrapFlags */
711 SVGA3D_RS_WRAP8 = 77, /* SVGA3dWrapFlags */
712 SVGA3D_RS_WRAP9 = 78, /* SVGA3dWrapFlags */
713 SVGA3D_RS_WRAP10 = 79, /* SVGA3dWrapFlags */
714 SVGA3D_RS_WRAP11 = 80, /* SVGA3dWrapFlags */
715 SVGA3D_RS_WRAP12 = 81, /* SVGA3dWrapFlags */
716 SVGA3D_RS_WRAP13 = 82, /* SVGA3dWrapFlags */
717 SVGA3D_RS_WRAP14 = 83, /* SVGA3dWrapFlags */
718 SVGA3D_RS_WRAP15 = 84, /* SVGA3dWrapFlags */
719 SVGA3D_RS_MULTISAMPLEANTIALIAS = 85, /* SVGA3dBool */
720 SVGA3D_RS_MULTISAMPLEMASK = 86, /* uint32 */
721 SVGA3D_RS_INDEXEDVERTEXBLENDENABLE = 87, /* SVGA3dBool */
722 SVGA3D_RS_TWEENFACTOR = 88, /* float */
723 SVGA3D_RS_ANTIALIASEDLINEENABLE = 89, /* SVGA3dBool */
724 SVGA3D_RS_COLORWRITEENABLE1 = 90, /* SVGA3dColorMask */
725 SVGA3D_RS_COLORWRITEENABLE2 = 91, /* SVGA3dColorMask */
726 SVGA3D_RS_COLORWRITEENABLE3 = 92, /* SVGA3dColorMask */
727 SVGA3D_RS_SEPARATEALPHABLENDENABLE = 93, /* SVGA3dBool */
728 SVGA3D_RS_SRCBLENDALPHA = 94, /* SVGA3dBlendOp */
729 SVGA3D_RS_DSTBLENDALPHA = 95, /* SVGA3dBlendOp */
730 SVGA3D_RS_BLENDEQUATIONALPHA = 96, /* SVGA3dBlendEquation */
731 SVGA3D_RS_TRANSPARENCYANTIALIAS = 97, /* SVGA3dTransparencyAntialiasType */
732 SVGA3D_RS_LINEWIDTH = 98, /* float */
733 SVGA3D_RS_MAX
734 } SVGA3dRenderStateName;
735
736 typedef enum {
737 SVGA3D_TRANSPARENCYANTIALIAS_NORMAL = 0,
738 SVGA3D_TRANSPARENCYANTIALIAS_ALPHATOCOVERAGE = 1,
739 SVGA3D_TRANSPARENCYANTIALIAS_SUPERSAMPLE = 2,
740 SVGA3D_TRANSPARENCYANTIALIAS_MAX
741 } SVGA3dTransparencyAntialiasType;
742
743 typedef enum {
744 SVGA3D_VERTEXMATERIAL_NONE = 0, /* Use the value in the current material */
745 SVGA3D_VERTEXMATERIAL_DIFFUSE = 1, /* Use the value in the diffuse component */
746 SVGA3D_VERTEXMATERIAL_SPECULAR = 2, /* Use the value in the specular component */
747 SVGA3D_VERTEXMATERIAL_MAX = 3,
748 } SVGA3dVertexMaterial;
749
750 typedef enum {
751 SVGA3D_FILLMODE_INVALID = 0,
752 SVGA3D_FILLMODE_MIN = 1,
753 SVGA3D_FILLMODE_POINT = 1,
754 SVGA3D_FILLMODE_LINE = 2,
755 SVGA3D_FILLMODE_FILL = 3,
756 SVGA3D_FILLMODE_MAX
757 } SVGA3dFillModeType;
758
759
760 typedef
761 #include "vmware_pack_begin.h"
762 union {
763 struct {
764 uint16 mode; /* SVGA3dFillModeType */
765 uint16 face; /* SVGA3dFace */
766 };
767 uint32 uintValue;
768 }
769 #include "vmware_pack_end.h"
770 SVGA3dFillMode;
771
772 typedef enum {
773 SVGA3D_SHADEMODE_INVALID = 0,
774 SVGA3D_SHADEMODE_FLAT = 1,
775 SVGA3D_SHADEMODE_SMOOTH = 2,
776 SVGA3D_SHADEMODE_PHONG = 3, /* Not supported */
777 SVGA3D_SHADEMODE_MAX
778 } SVGA3dShadeMode;
779
780 typedef
781 #include "vmware_pack_begin.h"
782 union {
783 struct {
784 uint16 repeat;
785 uint16 pattern;
786 };
787 uint32 uintValue;
788 }
789 #include "vmware_pack_end.h"
790 SVGA3dLinePattern;
791
792 typedef enum {
793 SVGA3D_BLENDOP_INVALID = 0,
794 SVGA3D_BLENDOP_MIN = 1,
795 SVGA3D_BLENDOP_ZERO = 1,
796 SVGA3D_BLENDOP_ONE = 2,
797 SVGA3D_BLENDOP_SRCCOLOR = 3,
798 SVGA3D_BLENDOP_INVSRCCOLOR = 4,
799 SVGA3D_BLENDOP_SRCALPHA = 5,
800 SVGA3D_BLENDOP_INVSRCALPHA = 6,
801 SVGA3D_BLENDOP_DESTALPHA = 7,
802 SVGA3D_BLENDOP_INVDESTALPHA = 8,
803 SVGA3D_BLENDOP_DESTCOLOR = 9,
804 SVGA3D_BLENDOP_INVDESTCOLOR = 10,
805 SVGA3D_BLENDOP_SRCALPHASAT = 11,
806 SVGA3D_BLENDOP_BLENDFACTOR = 12,
807 SVGA3D_BLENDOP_INVBLENDFACTOR = 13,
808 SVGA3D_BLENDOP_SRC1COLOR = 14,
809 SVGA3D_BLENDOP_INVSRC1COLOR = 15,
810 SVGA3D_BLENDOP_SRC1ALPHA = 16,
811 SVGA3D_BLENDOP_INVSRC1ALPHA = 17,
812 SVGA3D_BLENDOP_BLENDFACTORALPHA = 18,
813 SVGA3D_BLENDOP_INVBLENDFACTORALPHA = 19,
814 SVGA3D_BLENDOP_MAX
815 } SVGA3dBlendOp;
816
817 typedef enum {
818 SVGA3D_BLENDEQ_INVALID = 0,
819 SVGA3D_BLENDEQ_MIN = 1,
820 SVGA3D_BLENDEQ_ADD = 1,
821 SVGA3D_BLENDEQ_SUBTRACT = 2,
822 SVGA3D_BLENDEQ_REVSUBTRACT = 3,
823 SVGA3D_BLENDEQ_MINIMUM = 4,
824 SVGA3D_BLENDEQ_MAXIMUM = 5,
825 SVGA3D_BLENDEQ_MAX
826 } SVGA3dBlendEquation;
827
828 typedef enum {
829 SVGA3D_DX11_LOGICOP_MIN = 0,
830 SVGA3D_DX11_LOGICOP_CLEAR = 0,
831 SVGA3D_DX11_LOGICOP_SET = 1,
832 SVGA3D_DX11_LOGICOP_COPY = 2,
833 SVGA3D_DX11_LOGICOP_COPY_INVERTED = 3,
834 SVGA3D_DX11_LOGICOP_NOOP = 4,
835 SVGA3D_DX11_LOGICOP_INVERT = 5,
836 SVGA3D_DX11_LOGICOP_AND = 6,
837 SVGA3D_DX11_LOGICOP_NAND = 7,
838 SVGA3D_DX11_LOGICOP_OR = 8,
839 SVGA3D_DX11_LOGICOP_NOR = 9,
840 SVGA3D_DX11_LOGICOP_XOR = 10,
841 SVGA3D_DX11_LOGICOP_EQUIV = 11,
842 SVGA3D_DX11_LOGICOP_AND_REVERSE = 12,
843 SVGA3D_DX11_LOGICOP_AND_INVERTED = 13,
844 SVGA3D_DX11_LOGICOP_OR_REVERSE = 14,
845 SVGA3D_DX11_LOGICOP_OR_INVERTED = 15,
846 SVGA3D_DX11_LOGICOP_MAX
847 } SVGA3dDX11LogicOp;
848
849 typedef enum {
850 SVGA3D_FRONTWINDING_INVALID = 0,
851 SVGA3D_FRONTWINDING_CW = 1,
852 SVGA3D_FRONTWINDING_CCW = 2,
853 SVGA3D_FRONTWINDING_MAX
854 } SVGA3dFrontWinding;
855
856 typedef enum {
857 SVGA3D_FACE_INVALID = 0,
858 SVGA3D_FACE_NONE = 1,
859 SVGA3D_FACE_MIN = 1,
860 SVGA3D_FACE_FRONT = 2,
861 SVGA3D_FACE_BACK = 3,
862 SVGA3D_FACE_FRONT_BACK = 4,
863 SVGA3D_FACE_MAX
864 } SVGA3dFace;
865
866 /*
867 * The order and the values should not be changed
868 */
869
870 typedef enum {
871 SVGA3D_CMP_INVALID = 0,
872 SVGA3D_CMP_NEVER = 1,
873 SVGA3D_CMP_LESS = 2,
874 SVGA3D_CMP_EQUAL = 3,
875 SVGA3D_CMP_LESSEQUAL = 4,
876 SVGA3D_CMP_GREATER = 5,
877 SVGA3D_CMP_NOTEQUAL = 6,
878 SVGA3D_CMP_GREATEREQUAL = 7,
879 SVGA3D_CMP_ALWAYS = 8,
880 SVGA3D_CMP_MAX
881 } SVGA3dCmpFunc;
882
883 /*
884 * SVGA3D_FOGFUNC_* specifies the fog equation, or PER_VERTEX which allows
885 * the fog factor to be specified in the alpha component of the specular
886 * (a.k.a. secondary) vertex color.
887 */
888 typedef enum {
889 SVGA3D_FOGFUNC_INVALID = 0,
890 SVGA3D_FOGFUNC_EXP = 1,
891 SVGA3D_FOGFUNC_EXP2 = 2,
892 SVGA3D_FOGFUNC_LINEAR = 3,
893 SVGA3D_FOGFUNC_PER_VERTEX = 4
894 } SVGA3dFogFunction;
895
896 /*
897 * SVGA3D_FOGTYPE_* specifies if fog factors are computed on a per-vertex
898 * or per-pixel basis.
899 */
900 typedef enum {
901 SVGA3D_FOGTYPE_INVALID = 0,
902 SVGA3D_FOGTYPE_VERTEX = 1,
903 SVGA3D_FOGTYPE_PIXEL = 2,
904 SVGA3D_FOGTYPE_MAX = 3
905 } SVGA3dFogType;
906
907 /*
908 * SVGA3D_FOGBASE_* selects depth or range-based fog. Depth-based fog is
909 * computed using the eye Z value of each pixel (or vertex), whereas range-
910 * based fog is computed using the actual distance (range) to the eye.
911 */
912 typedef enum {
913 SVGA3D_FOGBASE_INVALID = 0,
914 SVGA3D_FOGBASE_DEPTHBASED = 1,
915 SVGA3D_FOGBASE_RANGEBASED = 2,
916 SVGA3D_FOGBASE_MAX = 3
917 } SVGA3dFogBase;
918
919 typedef enum {
920 SVGA3D_STENCILOP_INVALID = 0,
921 SVGA3D_STENCILOP_MIN = 1,
922 SVGA3D_STENCILOP_KEEP = 1,
923 SVGA3D_STENCILOP_ZERO = 2,
924 SVGA3D_STENCILOP_REPLACE = 3,
925 SVGA3D_STENCILOP_INCRSAT = 4,
926 SVGA3D_STENCILOP_DECRSAT = 5,
927 SVGA3D_STENCILOP_INVERT = 6,
928 SVGA3D_STENCILOP_INCR = 7,
929 SVGA3D_STENCILOP_DECR = 8,
930 SVGA3D_STENCILOP_MAX
931 } SVGA3dStencilOp;
932
933 typedef enum {
934 SVGA3D_CLIPPLANE_0 = (1 << 0),
935 SVGA3D_CLIPPLANE_1 = (1 << 1),
936 SVGA3D_CLIPPLANE_2 = (1 << 2),
937 SVGA3D_CLIPPLANE_3 = (1 << 3),
938 SVGA3D_CLIPPLANE_4 = (1 << 4),
939 SVGA3D_CLIPPLANE_5 = (1 << 5),
940 } SVGA3dClipPlanes;
941
942 typedef enum {
943 SVGA3D_CLEAR_COLOR = 0x1,
944 SVGA3D_CLEAR_DEPTH = 0x2,
945 SVGA3D_CLEAR_STENCIL = 0x4,
946
947 /*
948 * Hint only, must be used together with SVGA3D_CLEAR_COLOR. If
949 * SVGA3D_CLEAR_DEPTH or SVGA3D_CLEAR_STENCIL bit is set, this
950 * bit will be ignored.
951 */
952 SVGA3D_CLEAR_COLORFILL = 0x8
953 } SVGA3dClearFlag;
954
955 typedef enum {
956 SVGA3D_RT_DEPTH = 0,
957 SVGA3D_RT_MIN = 0,
958 SVGA3D_RT_STENCIL = 1,
959 SVGA3D_RT_COLOR0 = 2,
960 SVGA3D_RT_COLOR1 = 3,
961 SVGA3D_RT_COLOR2 = 4,
962 SVGA3D_RT_COLOR3 = 5,
963 SVGA3D_RT_COLOR4 = 6,
964 SVGA3D_RT_COLOR5 = 7,
965 SVGA3D_RT_COLOR6 = 8,
966 SVGA3D_RT_COLOR7 = 9,
967 SVGA3D_RT_MAX,
968 SVGA3D_RT_INVALID = ((uint32)-1),
969 } SVGA3dRenderTargetType;
970
971 #define SVGA3D_MAX_RT_COLOR (SVGA3D_RT_COLOR7 - SVGA3D_RT_COLOR0 + 1)
972
973 typedef
974 #include "vmware_pack_begin.h"
975 union {
976 struct {
977 uint32 red : 1;
978 uint32 green : 1;
979 uint32 blue : 1;
980 uint32 alpha : 1;
981 };
982 uint32 uintValue;
983 }
984 #include "vmware_pack_end.h"
985 SVGA3dColorMask;
986
987 typedef enum {
988 SVGA3D_VBLEND_DISABLE = 0,
989 SVGA3D_VBLEND_1WEIGHT = 1,
990 SVGA3D_VBLEND_2WEIGHT = 2,
991 SVGA3D_VBLEND_3WEIGHT = 3,
992 SVGA3D_VBLEND_MAX = 4,
993 } SVGA3dVertexBlendFlags;
994
995 typedef enum {
996 SVGA3D_WRAPCOORD_0 = 1 << 0,
997 SVGA3D_WRAPCOORD_1 = 1 << 1,
998 SVGA3D_WRAPCOORD_2 = 1 << 2,
999 SVGA3D_WRAPCOORD_3 = 1 << 3,
1000 SVGA3D_WRAPCOORD_ALL = 0xF,
1001 } SVGA3dWrapFlags;
1002
1003 /*
1004 * SVGA_3D_CMD_TEXTURESTATE Types. All value types
1005 * must fit in a uint32.
1006 */
1007
1008 typedef enum {
1009 SVGA3D_TS_INVALID = 0,
1010 SVGA3D_TS_MIN = 1,
1011 SVGA3D_TS_BIND_TEXTURE = 1, /* SVGA3dSurfaceId */
1012 SVGA3D_TS_COLOROP = 2, /* SVGA3dTextureCombiner */
1013 SVGA3D_TS_COLORARG1 = 3, /* SVGA3dTextureArgData */
1014 SVGA3D_TS_COLORARG2 = 4, /* SVGA3dTextureArgData */
1015 SVGA3D_TS_ALPHAOP = 5, /* SVGA3dTextureCombiner */
1016 SVGA3D_TS_ALPHAARG1 = 6, /* SVGA3dTextureArgData */
1017 SVGA3D_TS_ALPHAARG2 = 7, /* SVGA3dTextureArgData */
1018 SVGA3D_TS_ADDRESSU = 8, /* SVGA3dTextureAddress */
1019 SVGA3D_TS_ADDRESSV = 9, /* SVGA3dTextureAddress */
1020 SVGA3D_TS_MIPFILTER = 10, /* SVGA3dTextureFilter */
1021 SVGA3D_TS_MAGFILTER = 11, /* SVGA3dTextureFilter */
1022 SVGA3D_TS_MINFILTER = 12, /* SVGA3dTextureFilter */
1023 SVGA3D_TS_BORDERCOLOR = 13, /* SVGA3dColor */
1024 SVGA3D_TS_TEXCOORDINDEX = 14, /* uint32 */
1025 SVGA3D_TS_TEXTURETRANSFORMFLAGS = 15, /* SVGA3dTexTransformFlags */
1026 SVGA3D_TS_TEXCOORDGEN = 16, /* SVGA3dTextureCoordGen */
1027 SVGA3D_TS_BUMPENVMAT00 = 17, /* float */
1028 SVGA3D_TS_BUMPENVMAT01 = 18, /* float */
1029 SVGA3D_TS_BUMPENVMAT10 = 19, /* float */
1030 SVGA3D_TS_BUMPENVMAT11 = 20, /* float */
1031 SVGA3D_TS_TEXTURE_MIPMAP_LEVEL = 21, /* uint32 */
1032 SVGA3D_TS_TEXTURE_LOD_BIAS = 22, /* float */
1033 SVGA3D_TS_TEXTURE_ANISOTROPIC_LEVEL = 23, /* uint32 */
1034 SVGA3D_TS_ADDRESSW = 24, /* SVGA3dTextureAddress */
1035
1036
1037 /*
1038 * Sampler Gamma Level
1039 *
1040 * Sampler gamma effects the color of samples taken from the sampler. A
1041 * value of 1.0 will produce linear samples. If the value is <= 0.0 the
1042 * gamma value is ignored and a linear space is used.
1043 */
1044
1045 SVGA3D_TS_GAMMA = 25, /* float */
1046 SVGA3D_TS_BUMPENVLSCALE = 26, /* float */
1047 SVGA3D_TS_BUMPENVLOFFSET = 27, /* float */
1048 SVGA3D_TS_COLORARG0 = 28, /* SVGA3dTextureArgData */
1049 SVGA3D_TS_ALPHAARG0 = 29, /* SVGA3dTextureArgData */
1050 SVGA3D_TS_PREGB_MAX = 30, /* Max value before GBObjects */
1051 SVGA3D_TS_CONSTANT = 30, /* SVGA3dColor */
1052 SVGA3D_TS_COLOR_KEY_ENABLE = 31, /* SVGA3dBool */
1053 SVGA3D_TS_COLOR_KEY = 32, /* SVGA3dColor */
1054 SVGA3D_TS_MAX
1055 } SVGA3dTextureStateName;
1056
1057 typedef enum {
1058 SVGA3D_TC_INVALID = 0,
1059 SVGA3D_TC_DISABLE = 1,
1060 SVGA3D_TC_SELECTARG1 = 2,
1061 SVGA3D_TC_SELECTARG2 = 3,
1062 SVGA3D_TC_MODULATE = 4,
1063 SVGA3D_TC_ADD = 5,
1064 SVGA3D_TC_ADDSIGNED = 6,
1065 SVGA3D_TC_SUBTRACT = 7,
1066 SVGA3D_TC_BLENDTEXTUREALPHA = 8,
1067 SVGA3D_TC_BLENDDIFFUSEALPHA = 9,
1068 SVGA3D_TC_BLENDCURRENTALPHA = 10,
1069 SVGA3D_TC_BLENDFACTORALPHA = 11,
1070 SVGA3D_TC_MODULATE2X = 12,
1071 SVGA3D_TC_MODULATE4X = 13,
1072 SVGA3D_TC_DSDT = 14,
1073 SVGA3D_TC_DOTPRODUCT3 = 15,
1074 SVGA3D_TC_BLENDTEXTUREALPHAPM = 16,
1075 SVGA3D_TC_ADDSIGNED2X = 17,
1076 SVGA3D_TC_ADDSMOOTH = 18,
1077 SVGA3D_TC_PREMODULATE = 19,
1078 SVGA3D_TC_MODULATEALPHA_ADDCOLOR = 20,
1079 SVGA3D_TC_MODULATECOLOR_ADDALPHA = 21,
1080 SVGA3D_TC_MODULATEINVALPHA_ADDCOLOR = 22,
1081 SVGA3D_TC_MODULATEINVCOLOR_ADDALPHA = 23,
1082 SVGA3D_TC_BUMPENVMAPLUMINANCE = 24,
1083 SVGA3D_TC_MULTIPLYADD = 25,
1084 SVGA3D_TC_LERP = 26,
1085 SVGA3D_TC_MAX
1086 } SVGA3dTextureCombiner;
1087
1088 #define SVGA3D_TC_CAP_BIT(svga3d_tc_op) (svga3d_tc_op ? (1 << (svga3d_tc_op - 1)) : 0)
1089
1090 typedef enum {
1091 SVGA3D_TEX_ADDRESS_INVALID = 0,
1092 SVGA3D_TEX_ADDRESS_MIN = 1,
1093 SVGA3D_TEX_ADDRESS_WRAP = 1,
1094 SVGA3D_TEX_ADDRESS_MIRROR = 2,
1095 SVGA3D_TEX_ADDRESS_CLAMP = 3,
1096 SVGA3D_TEX_ADDRESS_BORDER = 4,
1097 SVGA3D_TEX_ADDRESS_MIRRORONCE = 5,
1098 SVGA3D_TEX_ADDRESS_EDGE = 6,
1099 SVGA3D_TEX_ADDRESS_MAX
1100 } SVGA3dTextureAddress;
1101
1102 /*
1103 * SVGA3D_TEX_FILTER_NONE as the minification filter means mipmapping is
1104 * disabled, and the rasterizer should use the magnification filter instead.
1105 */
1106 typedef enum {
1107 SVGA3D_TEX_FILTER_NONE = 0,
1108 SVGA3D_TEX_FILTER_MIN = 0,
1109 SVGA3D_TEX_FILTER_NEAREST = 1,
1110 SVGA3D_TEX_FILTER_LINEAR = 2,
1111 SVGA3D_TEX_FILTER_ANISOTROPIC = 3,
1112 SVGA3D_TEX_FILTER_FLATCUBIC = 4, /* Deprecated, not implemented */
1113 SVGA3D_TEX_FILTER_GAUSSIANCUBIC = 5, /* Deprecated, not implemented */
1114 SVGA3D_TEX_FILTER_PYRAMIDALQUAD = 6, /* Not currently implemented */
1115 SVGA3D_TEX_FILTER_GAUSSIANQUAD = 7, /* Not currently implemented */
1116 SVGA3D_TEX_FILTER_MAX
1117 } SVGA3dTextureFilter;
1118
1119 typedef enum {
1120 SVGA3D_TEX_TRANSFORM_OFF = 0,
1121 SVGA3D_TEX_TRANSFORM_S = (1 << 0),
1122 SVGA3D_TEX_TRANSFORM_T = (1 << 1),
1123 SVGA3D_TEX_TRANSFORM_R = (1 << 2),
1124 SVGA3D_TEX_TRANSFORM_Q = (1 << 3),
1125 SVGA3D_TEX_PROJECTED = (1 << 15),
1126 } SVGA3dTexTransformFlags;
1127
1128 typedef enum {
1129 SVGA3D_TEXCOORD_GEN_OFF = 0,
1130 SVGA3D_TEXCOORD_GEN_EYE_POSITION = 1,
1131 SVGA3D_TEXCOORD_GEN_EYE_NORMAL = 2,
1132 SVGA3D_TEXCOORD_GEN_REFLECTIONVECTOR = 3,
1133 SVGA3D_TEXCOORD_GEN_SPHERE = 4,
1134 SVGA3D_TEXCOORD_GEN_MAX
1135 } SVGA3dTextureCoordGen;
1136
1137 /*
1138 * Texture argument constants for texture combiner
1139 */
1140 typedef enum {
1141 SVGA3D_TA_INVALID = 0,
1142 SVGA3D_TA_TFACTOR = 1,
1143 SVGA3D_TA_PREVIOUS = 2,
1144 SVGA3D_TA_DIFFUSE = 3,
1145 SVGA3D_TA_TEXTURE = 4,
1146 SVGA3D_TA_SPECULAR = 5,
1147 SVGA3D_TA_CONSTANT = 6,
1148 SVGA3D_TA_MAX
1149 } SVGA3dTextureArgData;
1150
1151 #define SVGA3D_TM_MASK_LEN 4
1152
1153 /* Modifiers for texture argument constants defined above. */
1154 typedef enum {
1155 SVGA3D_TM_NONE = 0,
1156 SVGA3D_TM_ALPHA = (1 << SVGA3D_TM_MASK_LEN),
1157 SVGA3D_TM_ONE_MINUS = (2 << SVGA3D_TM_MASK_LEN),
1158 } SVGA3dTextureArgModifier;
1159
1160 /*
1161 * Vertex declarations
1162 *
1163 * Notes:
1164 *
1165 * SVGA3D_DECLUSAGE_POSITIONT is for pre-transformed vertices. If you
1166 * draw with any POSITIONT vertex arrays, the programmable vertex
1167 * pipeline will be implicitly disabled. Drawing will take place as if
1168 * no vertex shader was bound.
1169 */
1170
1171 typedef enum {
1172 SVGA3D_DECLUSAGE_POSITION = 0,
1173 SVGA3D_DECLUSAGE_BLENDWEIGHT,
1174 SVGA3D_DECLUSAGE_BLENDINDICES,
1175 SVGA3D_DECLUSAGE_NORMAL,
1176 SVGA3D_DECLUSAGE_PSIZE,
1177 SVGA3D_DECLUSAGE_TEXCOORD,
1178 SVGA3D_DECLUSAGE_TANGENT,
1179 SVGA3D_DECLUSAGE_BINORMAL,
1180 SVGA3D_DECLUSAGE_TESSFACTOR,
1181 SVGA3D_DECLUSAGE_POSITIONT,
1182 SVGA3D_DECLUSAGE_COLOR,
1183 SVGA3D_DECLUSAGE_FOG,
1184 SVGA3D_DECLUSAGE_DEPTH,
1185 SVGA3D_DECLUSAGE_SAMPLE,
1186 SVGA3D_DECLUSAGE_MAX
1187 } SVGA3dDeclUsage;
1188
1189 typedef enum {
1190 SVGA3D_DECLMETHOD_DEFAULT = 0,
1191 SVGA3D_DECLMETHOD_PARTIALU,
1192 SVGA3D_DECLMETHOD_PARTIALV,
1193 SVGA3D_DECLMETHOD_CROSSUV, /* Normal */
1194 SVGA3D_DECLMETHOD_UV,
1195 SVGA3D_DECLMETHOD_LOOKUP, /* Lookup a displacement map */
1196 SVGA3D_DECLMETHOD_LOOKUPPRESAMPLED, /* Lookup a pre-sampled displacement */
1197 /* map */
1198 } SVGA3dDeclMethod;
1199
1200 typedef enum {
1201 SVGA3D_DECLTYPE_FLOAT1 = 0,
1202 SVGA3D_DECLTYPE_FLOAT2 = 1,
1203 SVGA3D_DECLTYPE_FLOAT3 = 2,
1204 SVGA3D_DECLTYPE_FLOAT4 = 3,
1205 SVGA3D_DECLTYPE_D3DCOLOR = 4,
1206 SVGA3D_DECLTYPE_UBYTE4 = 5,
1207 SVGA3D_DECLTYPE_SHORT2 = 6,
1208 SVGA3D_DECLTYPE_SHORT4 = 7,
1209 SVGA3D_DECLTYPE_UBYTE4N = 8,
1210 SVGA3D_DECLTYPE_SHORT2N = 9,
1211 SVGA3D_DECLTYPE_SHORT4N = 10,
1212 SVGA3D_DECLTYPE_USHORT2N = 11,
1213 SVGA3D_DECLTYPE_USHORT4N = 12,
1214 SVGA3D_DECLTYPE_UDEC3 = 13,
1215 SVGA3D_DECLTYPE_DEC3N = 14,
1216 SVGA3D_DECLTYPE_FLOAT16_2 = 15,
1217 SVGA3D_DECLTYPE_FLOAT16_4 = 16,
1218 SVGA3D_DECLTYPE_MAX,
1219 } SVGA3dDeclType;
1220
1221 /*
1222 * This structure is used for the divisor for geometry instancing;
1223 * it's a direct translation of the Direct3D equivalent.
1224 */
1225 typedef union {
1226 struct {
1227 /*
1228 * For index data, this number represents the number of instances to draw.
1229 * For instance data, this number represents the number of
1230 * instances/vertex in this stream
1231 */
1232 uint32 count : 30;
1233
1234 /*
1235 * This is 1 if this is supposed to be the data that is repeated for
1236 * every instance.
1237 */
1238 uint32 indexedData : 1;
1239
1240 /*
1241 * This is 1 if this is supposed to be the per-instance data.
1242 */
1243 uint32 instanceData : 1;
1244 };
1245
1246 uint32 value;
1247 } SVGA3dVertexDivisor;
1248
1249 typedef enum {
1250 /*
1251 * SVGA3D_PRIMITIVE_INVALID is a valid primitive type.
1252 *
1253 * List MIN second so debuggers will think INVALID is
1254 * the correct name.
1255 */
1256 SVGA3D_PRIMITIVE_INVALID = 0,
1257 SVGA3D_PRIMITIVE_MIN = 0,
1258 SVGA3D_PRIMITIVE_TRIANGLELIST = 1,
1259 SVGA3D_PRIMITIVE_POINTLIST = 2,
1260 SVGA3D_PRIMITIVE_LINELIST = 3,
1261 SVGA3D_PRIMITIVE_LINESTRIP = 4,
1262 SVGA3D_PRIMITIVE_TRIANGLESTRIP = 5,
1263 SVGA3D_PRIMITIVE_TRIANGLEFAN = 6,
1264 SVGA3D_PRIMITIVE_LINELIST_ADJ = 7,
1265 SVGA3D_PRIMITIVE_PREDX_MAX = 7,
1266 SVGA3D_PRIMITIVE_LINESTRIP_ADJ = 8,
1267 SVGA3D_PRIMITIVE_TRIANGLELIST_ADJ = 9,
1268 SVGA3D_PRIMITIVE_TRIANGLESTRIP_ADJ = 10,
1269 SVGA3D_PRIMITIVE_MAX
1270 } SVGA3dPrimitiveType;
1271
1272 typedef enum {
1273 SVGA3D_COORDINATE_INVALID = 0,
1274 SVGA3D_COORDINATE_LEFTHANDED = 1,
1275 SVGA3D_COORDINATE_RIGHTHANDED = 2,
1276 SVGA3D_COORDINATE_MAX
1277 } SVGA3dCoordinateType;
1278
1279 typedef enum {
1280 SVGA3D_TRANSFORM_INVALID = 0,
1281 SVGA3D_TRANSFORM_WORLD = 1,
1282 SVGA3D_TRANSFORM_MIN = 1,
1283 SVGA3D_TRANSFORM_VIEW = 2,
1284 SVGA3D_TRANSFORM_PROJECTION = 3,
1285 SVGA3D_TRANSFORM_TEXTURE0 = 4,
1286 SVGA3D_TRANSFORM_TEXTURE1 = 5,
1287 SVGA3D_TRANSFORM_TEXTURE2 = 6,
1288 SVGA3D_TRANSFORM_TEXTURE3 = 7,
1289 SVGA3D_TRANSFORM_TEXTURE4 = 8,
1290 SVGA3D_TRANSFORM_TEXTURE5 = 9,
1291 SVGA3D_TRANSFORM_TEXTURE6 = 10,
1292 SVGA3D_TRANSFORM_TEXTURE7 = 11,
1293 SVGA3D_TRANSFORM_WORLD1 = 12,
1294 SVGA3D_TRANSFORM_WORLD2 = 13,
1295 SVGA3D_TRANSFORM_WORLD3 = 14,
1296 SVGA3D_TRANSFORM_MAX
1297 } SVGA3dTransformType;
1298
1299 typedef enum {
1300 SVGA3D_LIGHTTYPE_INVALID = 0,
1301 SVGA3D_LIGHTTYPE_MIN = 1,
1302 SVGA3D_LIGHTTYPE_POINT = 1,
1303 SVGA3D_LIGHTTYPE_SPOT1 = 2, /* 1-cone, in degrees */
1304 SVGA3D_LIGHTTYPE_SPOT2 = 3, /* 2-cone, in radians */
1305 SVGA3D_LIGHTTYPE_DIRECTIONAL = 4,
1306 SVGA3D_LIGHTTYPE_MAX
1307 } SVGA3dLightType;
1308
1309 typedef enum {
1310 SVGA3D_CUBEFACE_POSX = 0,
1311 SVGA3D_CUBEFACE_NEGX = 1,
1312 SVGA3D_CUBEFACE_POSY = 2,
1313 SVGA3D_CUBEFACE_NEGY = 3,
1314 SVGA3D_CUBEFACE_POSZ = 4,
1315 SVGA3D_CUBEFACE_NEGZ = 5,
1316 } SVGA3dCubeFace;
1317
1318 typedef enum {
1319 SVGA3D_SHADERTYPE_INVALID = 0,
1320 SVGA3D_SHADERTYPE_MIN = 1,
1321 SVGA3D_SHADERTYPE_VS = 1,
1322 SVGA3D_SHADERTYPE_PS = 2,
1323 SVGA3D_SHADERTYPE_PREDX_MAX = 3,
1324 SVGA3D_SHADERTYPE_GS = 3,
1325 SVGA3D_SHADERTYPE_DX10_MAX = 4,
1326 SVGA3D_SHADERTYPE_HS = 4,
1327 SVGA3D_SHADERTYPE_DS = 5,
1328 SVGA3D_SHADERTYPE_CS = 6,
1329 SVGA3D_SHADERTYPE_MAX = 7
1330 } SVGA3dShaderType;
1331
1332 #define SVGA3D_NUM_SHADERTYPE_PREDX \
1333 (SVGA3D_SHADERTYPE_PREDX_MAX - SVGA3D_SHADERTYPE_MIN)
1334
1335 #define SVGA3D_NUM_SHADERTYPE_DX10 \
1336 (SVGA3D_SHADERTYPE_DX10_MAX - SVGA3D_SHADERTYPE_MIN)
1337
1338 #define SVGA3D_NUM_SHADERTYPE \
1339 (SVGA3D_SHADERTYPE_MAX - SVGA3D_SHADERTYPE_MIN)
1340
1341 typedef enum {
1342 SVGA3D_CONST_TYPE_MIN = 0,
1343 SVGA3D_CONST_TYPE_FLOAT = 0,
1344 SVGA3D_CONST_TYPE_INT = 1,
1345 SVGA3D_CONST_TYPE_BOOL = 2,
1346 SVGA3D_CONST_TYPE_MAX = 3,
1347 } SVGA3dShaderConstType;
1348
1349 /*
1350 * Register limits for shader consts.
1351 */
1352 #define SVGA3D_CONSTREG_MAX 256
1353 #define SVGA3D_CONSTINTREG_MAX 16
1354 #define SVGA3D_CONSTBOOLREG_MAX 16
1355
1356 typedef enum {
1357 SVGA3D_STRETCH_BLT_POINT = 0,
1358 SVGA3D_STRETCH_BLT_LINEAR = 1,
1359 SVGA3D_STRETCH_BLT_MAX
1360 } SVGA3dStretchBltMode;
1361
1362 typedef enum {
1363 SVGA3D_QUERYTYPE_INVALID = ((uint8)-1),
1364 SVGA3D_QUERYTYPE_MIN = 0,
1365 SVGA3D_QUERYTYPE_OCCLUSION = 0,
1366 SVGA3D_QUERYTYPE_TIMESTAMP = 1,
1367 SVGA3D_QUERYTYPE_TIMESTAMPDISJOINT = 2,
1368 SVGA3D_QUERYTYPE_PIPELINESTATS = 3,
1369 SVGA3D_QUERYTYPE_OCCLUSIONPREDICATE = 4,
1370 SVGA3D_QUERYTYPE_STREAMOUTPUTSTATS = 5,
1371 SVGA3D_QUERYTYPE_STREAMOVERFLOWPREDICATE = 6,
1372 SVGA3D_QUERYTYPE_OCCLUSION64 = 7,
1373 SVGA3D_QUERYTYPE_DX10_MAX = 8,
1374 SVGA3D_QUERYTYPE_SOSTATS_STREAM0 = 8,
1375 SVGA3D_QUERYTYPE_SOSTATS_STREAM1 = 9,
1376 SVGA3D_QUERYTYPE_SOSTATS_STREAM2 = 10,
1377 SVGA3D_QUERYTYPE_SOSTATS_STREAM3 = 11,
1378 SVGA3D_QUERYTYPE_SOP_STREAM0 = 12,
1379 SVGA3D_QUERYTYPE_SOP_STREAM1 = 13,
1380 SVGA3D_QUERYTYPE_SOP_STREAM2 = 14,
1381 SVGA3D_QUERYTYPE_SOP_STREAM3 = 15,
1382 SVGA3D_QUERYTYPE_MAX
1383 } SVGA3dQueryType;
1384
1385 typedef uint8 SVGA3dQueryTypeUint8;
1386
1387 #define SVGA3D_NUM_QUERYTYPE (SVGA3D_QUERYTYPE_MAX - SVGA3D_QUERYTYPE_MIN)
1388
1389 /*
1390 * This is the maximum number of queries per context that can be active
1391 * simultaneously between a beginQuery and endQuery.
1392 */
1393 #define SVGA3D_MAX_QUERY 64
1394
1395 /*
1396 * Query result buffer formats
1397 */
1398 typedef
1399 #include "vmware_pack_begin.h"
1400 struct {
1401 uint32 samplesRendered;
1402 }
1403 #include "vmware_pack_end.h"
1404 SVGADXOcclusionQueryResult;
1405
1406 typedef
1407 #include "vmware_pack_begin.h"
1408 struct {
1409 uint32 passed;
1410 }
1411 #include "vmware_pack_end.h"
1412 SVGADXEventQueryResult;
1413
1414 typedef
1415 #include "vmware_pack_begin.h"
1416 struct {
1417 uint64 timestamp;
1418 }
1419 #include "vmware_pack_end.h"
1420 SVGADXTimestampQueryResult;
1421
1422 typedef
1423 #include "vmware_pack_begin.h"
1424 struct {
1425 uint64 realFrequency;
1426 uint32 disjoint;
1427 }
1428 #include "vmware_pack_end.h"
1429 SVGADXTimestampDisjointQueryResult;
1430
1431 typedef
1432 #include "vmware_pack_begin.h"
1433 struct {
1434 uint64 inputAssemblyVertices;
1435 uint64 inputAssemblyPrimitives;
1436 uint64 vertexShaderInvocations;
1437 uint64 geometryShaderInvocations;
1438 uint64 geometryShaderPrimitives;
1439 uint64 clipperInvocations;
1440 uint64 clipperPrimitives;
1441 uint64 pixelShaderInvocations;
1442 uint64 hullShaderInvocations;
1443 uint64 domainShaderInvocations;
1444 uint64 computeShaderInvocations;
1445 }
1446 #include "vmware_pack_end.h"
1447 SVGADXPipelineStatisticsQueryResult;
1448
1449 typedef
1450 #include "vmware_pack_begin.h"
1451 struct {
1452 uint32 anySamplesRendered;
1453 }
1454 #include "vmware_pack_end.h"
1455 SVGADXOcclusionPredicateQueryResult;
1456
1457 typedef
1458 #include "vmware_pack_begin.h"
1459 struct {
1460 uint64 numPrimitivesWritten;
1461 uint64 numPrimitivesRequired;
1462 }
1463 #include "vmware_pack_end.h"
1464 SVGADXStreamOutStatisticsQueryResult;
1465
1466 typedef
1467 #include "vmware_pack_begin.h"
1468 struct {
1469 uint32 overflowed;
1470 }
1471 #include "vmware_pack_end.h"
1472 SVGADXStreamOutPredicateQueryResult;
1473
1474 typedef
1475 #include "vmware_pack_begin.h"
1476 struct {
1477 uint64 samplesRendered;
1478 }
1479 #include "vmware_pack_end.h"
1480 SVGADXOcclusion64QueryResult;
1481
1482 /*
1483 * SVGADXQueryResultUnion is not intended for use in the protocol, but is
1484 * very helpful when working with queries generically.
1485 */
1486 typedef
1487 #include "vmware_pack_begin.h"
1488 union SVGADXQueryResultUnion {
1489 SVGADXOcclusionQueryResult occ;
1490 SVGADXEventQueryResult event;
1491 SVGADXTimestampQueryResult ts;
1492 SVGADXTimestampDisjointQueryResult tsDisjoint;
1493 SVGADXPipelineStatisticsQueryResult pipelineStats;
1494 SVGADXOcclusionPredicateQueryResult occPred;
1495 SVGADXStreamOutStatisticsQueryResult soStats;
1496 SVGADXStreamOutPredicateQueryResult soPred;
1497 SVGADXOcclusion64QueryResult occ64;
1498 }
1499 #include "vmware_pack_end.h"
1500 SVGADXQueryResultUnion;
1501
1502
1503 typedef enum {
1504 SVGA3D_QUERYSTATE_PENDING = 0, /* Query is not finished yet */
1505 SVGA3D_QUERYSTATE_SUCCEEDED = 1, /* Completed successfully */
1506 SVGA3D_QUERYSTATE_FAILED = 2, /* Completed unsuccessfully */
1507 SVGA3D_QUERYSTATE_NEW = 3, /* Never submitted (guest only) */
1508 } SVGA3dQueryState;
1509
1510 typedef enum {
1511 SVGA3D_WRITE_HOST_VRAM = 1,
1512 SVGA3D_READ_HOST_VRAM = 2,
1513 } SVGA3dTransferType;
1514
1515 typedef enum {
1516 SVGA3D_LOGICOP_INVALID = 0,
1517 SVGA3D_LOGICOP_MIN = 1,
1518 SVGA3D_LOGICOP_COPY = 1,
1519 SVGA3D_LOGICOP_NOT = 2,
1520 SVGA3D_LOGICOP_AND = 3,
1521 SVGA3D_LOGICOP_OR = 4,
1522 SVGA3D_LOGICOP_XOR = 5,
1523 SVGA3D_LOGICOP_NXOR = 6,
1524 SVGA3D_LOGICOP_ROP3MIN = 30, /* 7-29 are reserved for future logic ops. */
1525 SVGA3D_LOGICOP_ROP3MAX = (SVGA3D_LOGICOP_ROP3MIN + 255),
1526 SVGA3D_LOGICOP_MAX = (SVGA3D_LOGICOP_ROP3MAX + 1),
1527 } SVGA3dLogicOp;
1528
1529 typedef
1530 #include "vmware_pack_begin.h"
1531 struct {
1532 union {
1533 struct {
1534 uint16 function; /* SVGA3dFogFunction */
1535 uint8 type; /* SVGA3dFogType */
1536 uint8 base; /* SVGA3dFogBase */
1537 };
1538 uint32 uintValue;
1539 };
1540 }
1541 #include "vmware_pack_end.h"
1542 SVGA3dFogMode;
1543
1544 /*
1545 * Uniquely identify one image (a 1D/2D/3D array) from a surface. This
1546 * is a surface ID as well as face/mipmap indices.
1547 */
1548
1549 typedef
1550 #include "vmware_pack_begin.h"
1551 struct SVGA3dSurfaceImageId {
1552 uint32 sid;
1553 uint32 face;
1554 uint32 mipmap;
1555 }
1556 #include "vmware_pack_end.h"
1557 SVGA3dSurfaceImageId;
1558
1559 typedef
1560 #include "vmware_pack_begin.h"
1561 struct {
1562 uint32 width;
1563 uint32 height;
1564 uint32 depth;
1565 }
1566 #include "vmware_pack_end.h"
1567 SVGA3dSize;
1568
1569 /*
1570 * Guest-backed objects definitions.
1571 */
1572 typedef enum {
1573 SVGA_OTABLE_MOB = 0,
1574 SVGA_OTABLE_MIN = 0,
1575 SVGA_OTABLE_SURFACE = 1,
1576 SVGA_OTABLE_CONTEXT = 2,
1577 SVGA_OTABLE_SHADER = 3,
1578 SVGA_OTABLE_SCREENTARGET = 4,
1579
1580 SVGA_OTABLE_DX9_MAX = 5,
1581
1582 SVGA_OTABLE_DXCONTEXT = 5,
1583 SVGA_OTABLE_MAX = 6
1584 } SVGAOTableType;
1585
1586 /*
1587 * Deprecated.
1588 */
1589 #define SVGA_OTABLE_COUNT 4
1590
1591 typedef enum {
1592 SVGA_COTABLE_MIN = 0,
1593 SVGA_COTABLE_RTVIEW = 0,
1594 SVGA_COTABLE_DSVIEW = 1,
1595 SVGA_COTABLE_SRVIEW = 2,
1596 SVGA_COTABLE_ELEMENTLAYOUT = 3,
1597 SVGA_COTABLE_BLENDSTATE = 4,
1598 SVGA_COTABLE_DEPTHSTENCIL = 5,
1599 SVGA_COTABLE_RASTERIZERSTATE = 6,
1600 SVGA_COTABLE_SAMPLER = 7,
1601 SVGA_COTABLE_STREAMOUTPUT = 8,
1602 SVGA_COTABLE_DXQUERY = 9,
1603 SVGA_COTABLE_DXSHADER = 10,
1604 SVGA_COTABLE_DX10_MAX = 11,
1605 SVGA_COTABLE_UAVIEW = 11,
1606 SVGA_COTABLE_MAX
1607 } SVGACOTableType;
1608
1609 /*
1610 * The largest size (number of entries) allowed in a COTable.
1611 */
1612 #define SVGA_COTABLE_MAX_IDS (MAX_UINT16 - 2)
1613
1614 typedef enum SVGAMobFormat {
1615 SVGA3D_MOBFMT_INVALID = SVGA3D_INVALID_ID,
1616 SVGA3D_MOBFMT_PTDEPTH_0 = 0,
1617 SVGA3D_MOBFMT_MIN = 0,
1618 SVGA3D_MOBFMT_PTDEPTH_1 = 1,
1619 SVGA3D_MOBFMT_PTDEPTH_2 = 2,
1620 SVGA3D_MOBFMT_RANGE = 3,
1621 SVGA3D_MOBFMT_PTDEPTH64_0 = 4,
1622 SVGA3D_MOBFMT_PTDEPTH64_1 = 5,
1623 SVGA3D_MOBFMT_PTDEPTH64_2 = 6,
1624 SVGA3D_MOBFMT_PREDX_MAX = 7,
1625 SVGA3D_MOBFMT_EMPTY = 7,
1626 SVGA3D_MOBFMT_MAX,
1627 } SVGAMobFormat;
1628
1629 #define SVGA3D_MOB_EMPTY_BASE 1
1630
1631 #endif /* _SVGA3D_TYPES_H_ */