svga: s/Elements/ARRAY_SIZE/
[mesa.git] / src / gallium / drivers / svga / svga_link.c
1 /*/
2 * Copyright 2013 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 */
24
25
26 #include "svga_context.h"
27 #include "svga_link.h"
28
29 #include "tgsi/tgsi_strings.h"
30
31
32 #define INVALID_INDEX 255
33
34
35 /**
36 * Examine input and output shaders info to link outputs from the
37 * output shader to inputs from the input shader.
38 * Basically, we'll remap input shader's input slots to new numbers
39 * based on semantic name/index of the outputs from the output shader.
40 */
41 void
42 svga_link_shaders(const struct tgsi_shader_info *outshader_info,
43 const struct tgsi_shader_info *inshader_info,
44 struct shader_linkage *linkage)
45 {
46 unsigned i, free_slot;
47
48 for (i = 0; i < ARRAY_SIZE(linkage->input_map); i++) {
49 linkage->input_map[i] = INVALID_INDEX;
50 }
51
52 /* Assign input slots for input shader inputs.
53 * Basically, we want to use the same index for the output shader's outputs
54 * and the input shader's inputs that should be linked together.
55 * We'll modify the input shader's inputs to match the output shader.
56 */
57 assert(inshader_info->num_inputs <=
58 ARRAY_SIZE(inshader_info->input_semantic_name));
59
60 /* free register index that can be used for built-in varyings */
61 free_slot = outshader_info->num_outputs + 1;
62
63 for (i = 0; i < inshader_info->num_inputs; i++) {
64 unsigned sem_name = inshader_info->input_semantic_name[i];
65 unsigned sem_index = inshader_info->input_semantic_index[i];
66 unsigned j;
67 /**
68 * Get the clip distance inputs from the output shader's
69 * clip distance shadow copy.
70 */
71 if (sem_name == TGSI_SEMANTIC_CLIPDIST) {
72 linkage->input_map[i] = outshader_info->num_outputs + 1 + sem_index;
73 /* make sure free_slot includes this extra output */
74 free_slot = MAX2(free_slot, linkage->input_map[i] + 1);
75 }
76 else {
77 /* search output shader outputs for same item */
78 for (j = 0; j < outshader_info->num_outputs; j++) {
79 assert(j < ARRAY_SIZE(outshader_info->output_semantic_name));
80 if (outshader_info->output_semantic_name[j] == sem_name &&
81 outshader_info->output_semantic_index[j] == sem_index) {
82 linkage->input_map[i] = j;
83 break;
84 }
85 }
86 }
87 }
88
89 linkage->num_inputs = inshader_info->num_inputs;
90
91 /* Things like the front-face register are handled here */
92 for (i = 0; i < inshader_info->num_inputs; i++) {
93 if (linkage->input_map[i] == INVALID_INDEX) {
94 unsigned j = free_slot++;
95 linkage->input_map[i] = j;
96 }
97 }
98
99 /* Debug */
100 if (0) {
101 unsigned reg = 0;
102 for (i = 0; i < linkage->num_inputs; i++) {
103
104 assert(linkage->input_map[i] != INVALID_INDEX);
105
106 debug_printf("input shader input[%d] slot %u %s %u %s\n",
107 i,
108 linkage->input_map[i],
109 tgsi_semantic_names[inshader_info->input_semantic_name[i]],
110 inshader_info->input_semantic_index[i],
111 tgsi_interpolate_names[inshader_info->input_interpolate[i]]);
112
113 /* make sure no repeating register index */
114 if (reg & 1 << linkage->input_map[i]) {
115 assert(0);
116 }
117 reg |= 1 << linkage->input_map[i];
118 }
119 }
120 }