broadcom/vc5: Align 1D texture miplevels to 64b.
[mesa.git] / src / gallium / drivers / svga / svga_screen.c
1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26 #include "git_sha1.h" /* For MESA_GIT_SHA1 */
27 #include "util/u_format.h"
28 #include "util/u_memory.h"
29 #include "util/u_inlines.h"
30 #include "util/u_string.h"
31 #include "util/u_math.h"
32
33 #include "os/os_process.h"
34
35 #include "svga_winsys.h"
36 #include "svga_public.h"
37 #include "svga_context.h"
38 #include "svga_format.h"
39 #include "svga_msg.h"
40 #include "svga_screen.h"
41 #include "svga_tgsi.h"
42 #include "svga_resource_texture.h"
43 #include "svga_resource.h"
44 #include "svga_debug.h"
45
46 #include "svga3d_shaderdefs.h"
47 #include "VGPU10ShaderTokens.h"
48
49 /* NOTE: this constant may get moved into a svga3d*.h header file */
50 #define SVGA3D_DX_MAX_RESOURCE_SIZE (128 * 1024 * 1024)
51
52 #ifdef DEBUG
53 int SVGA_DEBUG = 0;
54
55 static const struct debug_named_value svga_debug_flags[] = {
56 { "dma", DEBUG_DMA, NULL },
57 { "tgsi", DEBUG_TGSI, NULL },
58 { "pipe", DEBUG_PIPE, NULL },
59 { "state", DEBUG_STATE, NULL },
60 { "screen", DEBUG_SCREEN, NULL },
61 { "tex", DEBUG_TEX, NULL },
62 { "swtnl", DEBUG_SWTNL, NULL },
63 { "const", DEBUG_CONSTS, NULL },
64 { "viewport", DEBUG_VIEWPORT, NULL },
65 { "views", DEBUG_VIEWS, NULL },
66 { "perf", DEBUG_PERF, NULL },
67 { "flush", DEBUG_FLUSH, NULL },
68 { "sync", DEBUG_SYNC, NULL },
69 { "cache", DEBUG_CACHE, NULL },
70 { "streamout", DEBUG_STREAMOUT, NULL },
71 { "query", DEBUG_QUERY, NULL },
72 { "samplers", DEBUG_SAMPLERS, NULL },
73 DEBUG_NAMED_VALUE_END
74 };
75 #endif
76
77 static const char *
78 svga_get_vendor( struct pipe_screen *pscreen )
79 {
80 return "VMware, Inc.";
81 }
82
83
84 static const char *
85 svga_get_name( struct pipe_screen *pscreen )
86 {
87 const char *build = "", *llvm = "", *mutex = "";
88 static char name[100];
89 #ifdef DEBUG
90 /* Only return internal details in the DEBUG version:
91 */
92 build = "build: DEBUG;";
93 mutex = "mutex: " PIPE_ATOMIC ";";
94 #elif defined(VMX86_STATS)
95 build = "build: OPT;";
96 #else
97 build = "build: RELEASE;";
98 #endif
99 #ifdef HAVE_LLVM
100 llvm = "LLVM;";
101 #endif
102
103 util_snprintf(name, sizeof(name), "SVGA3D; %s %s %s", build, mutex, llvm);
104 return name;
105 }
106
107
108 /** Helper for querying float-valued device cap */
109 static float
110 get_float_cap(struct svga_winsys_screen *sws, unsigned cap, float defaultVal)
111 {
112 SVGA3dDevCapResult result;
113 if (sws->get_cap(sws, cap, &result))
114 return result.f;
115 else
116 return defaultVal;
117 }
118
119
120 /** Helper for querying uint-valued device cap */
121 static unsigned
122 get_uint_cap(struct svga_winsys_screen *sws, unsigned cap, unsigned defaultVal)
123 {
124 SVGA3dDevCapResult result;
125 if (sws->get_cap(sws, cap, &result))
126 return result.u;
127 else
128 return defaultVal;
129 }
130
131
132 /** Helper for querying boolean-valued device cap */
133 static boolean
134 get_bool_cap(struct svga_winsys_screen *sws, unsigned cap, boolean defaultVal)
135 {
136 SVGA3dDevCapResult result;
137 if (sws->get_cap(sws, cap, &result))
138 return result.b;
139 else
140 return defaultVal;
141 }
142
143
144 static float
145 svga_get_paramf(struct pipe_screen *screen, enum pipe_capf param)
146 {
147 struct svga_screen *svgascreen = svga_screen(screen);
148 struct svga_winsys_screen *sws = svgascreen->sws;
149
150 switch (param) {
151 case PIPE_CAPF_MAX_LINE_WIDTH:
152 return svgascreen->maxLineWidth;
153 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
154 return svgascreen->maxLineWidthAA;
155
156 case PIPE_CAPF_MAX_POINT_WIDTH:
157 /* fall-through */
158 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
159 return svgascreen->maxPointSize;
160
161 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
162 return (float) get_uint_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY, 4);
163
164 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
165 return 15.0;
166
167 case PIPE_CAPF_GUARD_BAND_LEFT:
168 case PIPE_CAPF_GUARD_BAND_TOP:
169 case PIPE_CAPF_GUARD_BAND_RIGHT:
170 case PIPE_CAPF_GUARD_BAND_BOTTOM:
171 return 0.0;
172 }
173
174 debug_printf("Unexpected PIPE_CAPF_ query %u\n", param);
175 return 0;
176 }
177
178
179 static int
180 svga_get_param(struct pipe_screen *screen, enum pipe_cap param)
181 {
182 struct svga_screen *svgascreen = svga_screen(screen);
183 struct svga_winsys_screen *sws = svgascreen->sws;
184 SVGA3dDevCapResult result;
185
186 switch (param) {
187 case PIPE_CAP_NPOT_TEXTURES:
188 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
189 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
190 return 1;
191 case PIPE_CAP_TWO_SIDED_STENCIL:
192 return 1;
193 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
194 /*
195 * "In virtually every OpenGL implementation and hardware,
196 * GL_MAX_DUAL_SOURCE_DRAW_BUFFERS is 1"
197 * http://www.opengl.org/wiki/Blending
198 */
199 return sws->have_vgpu10 ? 1 : 0;
200 case PIPE_CAP_ANISOTROPIC_FILTER:
201 return 1;
202 case PIPE_CAP_POINT_SPRITE:
203 return 1;
204 case PIPE_CAP_TGSI_TEXCOORD:
205 return 0;
206 case PIPE_CAP_MAX_RENDER_TARGETS:
207 return svgascreen->max_color_buffers;
208 case PIPE_CAP_OCCLUSION_QUERY:
209 return 1;
210 case PIPE_CAP_QUERY_TIME_ELAPSED:
211 return 0;
212 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
213 return sws->have_vgpu10;
214 case PIPE_CAP_TEXTURE_SHADOW_MAP:
215 return 1;
216 case PIPE_CAP_TEXTURE_SWIZZLE:
217 return 1;
218 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
219 return 0;
220 case PIPE_CAP_USER_VERTEX_BUFFERS:
221 return 0;
222 case PIPE_CAP_USER_CONSTANT_BUFFERS:
223 return 1;
224 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
225 return 256;
226
227 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
228 {
229 unsigned levels = SVGA_MAX_TEXTURE_LEVELS;
230 if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH, &result))
231 levels = MIN2(util_logbase2(result.u) + 1, levels);
232 else
233 levels = 12 /* 2048x2048 */;
234 if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT, &result))
235 levels = MIN2(util_logbase2(result.u) + 1, levels);
236 else
237 levels = 12 /* 2048x2048 */;
238 return levels;
239 }
240
241 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
242 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VOLUME_EXTENT, &result))
243 return 8; /* max 128x128x128 */
244 return MIN2(util_logbase2(result.u) + 1, SVGA_MAX_TEXTURE_LEVELS);
245
246 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
247 /*
248 * No mechanism to query the host, and at least limited to 2048x2048 on
249 * certain hardware.
250 */
251 return MIN2(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
252 12 /* 2048x2048 */);
253
254 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
255 return sws->have_vgpu10 ? SVGA3D_MAX_SURFACE_ARRAYSIZE : 0;
256
257 case PIPE_CAP_BLEND_EQUATION_SEPARATE: /* req. for GL 1.5 */
258 return 1;
259
260 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
261 return 1;
262 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
263 return sws->have_vgpu10;
264 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
265 return 0;
266 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
267 return !sws->have_vgpu10;
268
269 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
270 return 1; /* The color outputs of vertex shaders are not clamped */
271 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
272 return 0; /* The driver can't clamp vertex colors */
273 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
274 return 0; /* The driver can't clamp fragment colors */
275
276 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
277 return 1; /* expected for GL_ARB_framebuffer_object */
278
279 case PIPE_CAP_GLSL_FEATURE_LEVEL:
280 return sws->have_vgpu10 ? 330 : 120;
281
282 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
283 return 0;
284
285 case PIPE_CAP_SM3:
286 return 1;
287
288 case PIPE_CAP_DEPTH_CLIP_DISABLE:
289 case PIPE_CAP_INDEP_BLEND_ENABLE:
290 case PIPE_CAP_CONDITIONAL_RENDER:
291 case PIPE_CAP_QUERY_TIMESTAMP:
292 case PIPE_CAP_TGSI_INSTANCEID:
293 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
294 case PIPE_CAP_SEAMLESS_CUBE_MAP:
295 case PIPE_CAP_FAKE_SW_MSAA:
296 return sws->have_vgpu10;
297
298 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
299 return sws->have_vgpu10 ? SVGA3D_DX_MAX_SOTARGETS : 0;
300 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
301 return sws->have_vgpu10 ? 4 : 0;
302 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
303 return sws->have_vgpu10 ? SVGA3D_MAX_STREAMOUT_DECLS : 0;
304 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
305 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
306 return 0;
307 case PIPE_CAP_TEXTURE_MULTISAMPLE:
308 return svgascreen->ms_samples ? 1 : 0;
309
310 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
311 /* convert bytes to texels for the case of the largest texel
312 * size: float[4].
313 */
314 return SVGA3D_DX_MAX_RESOURCE_SIZE / (4 * sizeof(float));
315
316 case PIPE_CAP_MIN_TEXEL_OFFSET:
317 return sws->have_vgpu10 ? VGPU10_MIN_TEXEL_FETCH_OFFSET : 0;
318 case PIPE_CAP_MAX_TEXEL_OFFSET:
319 return sws->have_vgpu10 ? VGPU10_MAX_TEXEL_FETCH_OFFSET : 0;
320
321 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
322 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
323 return 0;
324
325 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
326 return sws->have_vgpu10 ? 256 : 0;
327 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
328 return sws->have_vgpu10 ? 1024 : 0;
329
330 case PIPE_CAP_PRIMITIVE_RESTART:
331 return 1; /* may be a sw fallback, depending on restart index */
332
333 case PIPE_CAP_GENERATE_MIPMAP:
334 return sws->have_generate_mipmap_cmd;
335
336 case PIPE_CAP_NATIVE_FENCE_FD:
337 return sws->have_fence_fd;
338
339 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
340 return 1;
341
342 /* Unsupported features */
343 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
344 case PIPE_CAP_SHADER_STENCIL_EXPORT:
345 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
346 case PIPE_CAP_INDEP_BLEND_FUNC:
347 case PIPE_CAP_TEXTURE_BARRIER:
348 case PIPE_CAP_MAX_VERTEX_STREAMS:
349 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
350 case PIPE_CAP_COMPUTE:
351 case PIPE_CAP_START_INSTANCE:
352 case PIPE_CAP_CUBE_MAP_ARRAY:
353 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
354 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
355 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
356 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
357 case PIPE_CAP_TEXTURE_GATHER_SM5:
358 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
359 case PIPE_CAP_TEXTURE_QUERY_LOD:
360 case PIPE_CAP_SAMPLE_SHADING:
361 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
362 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
363 case PIPE_CAP_DRAW_INDIRECT:
364 case PIPE_CAP_MULTI_DRAW_INDIRECT:
365 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
366 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
367 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
368 case PIPE_CAP_SAMPLER_VIEW_TARGET:
369 case PIPE_CAP_CLIP_HALFZ:
370 case PIPE_CAP_VERTEXID_NOBASE:
371 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
372 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
373 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
374 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
375 case PIPE_CAP_INVALIDATE_BUFFER:
376 case PIPE_CAP_STRING_MARKER:
377 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
378 case PIPE_CAP_QUERY_MEMORY_INFO:
379 case PIPE_CAP_PCI_GROUP:
380 case PIPE_CAP_PCI_BUS:
381 case PIPE_CAP_PCI_DEVICE:
382 case PIPE_CAP_PCI_FUNCTION:
383 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
384 return 0;
385 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
386 return 64;
387 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
388 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
389 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
390 return 1; /* need 4-byte alignment for all offsets and strides */
391 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
392 return 2048;
393 case PIPE_CAP_MAX_VIEWPORTS:
394 return 1;
395 case PIPE_CAP_ENDIANNESS:
396 return PIPE_ENDIAN_LITTLE;
397
398 case PIPE_CAP_VENDOR_ID:
399 return 0x15ad; /* VMware Inc. */
400 case PIPE_CAP_DEVICE_ID:
401 return 0x0405; /* assume SVGA II */
402 case PIPE_CAP_ACCELERATED:
403 return 0; /* XXX: */
404 case PIPE_CAP_VIDEO_MEMORY:
405 /* XXX: Query the host ? */
406 return 1;
407 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
408 return sws->have_vgpu10;
409 case PIPE_CAP_CLEAR_TEXTURE:
410 return sws->have_vgpu10;
411 case PIPE_CAP_UMA:
412 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
413 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
414 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
415 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
416 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
417 case PIPE_CAP_DEPTH_BOUNDS_TEST:
418 case PIPE_CAP_TGSI_TXQS:
419 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
420 case PIPE_CAP_SHAREABLE_SHADERS:
421 case PIPE_CAP_DRAW_PARAMETERS:
422 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
423 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
424 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
425 case PIPE_CAP_QUERY_BUFFER_OBJECT:
426 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
427 case PIPE_CAP_CULL_DISTANCE:
428 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
429 case PIPE_CAP_TGSI_VOTE:
430 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
431 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
432 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
433 case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
434 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
435 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
436 case PIPE_CAP_TGSI_FS_FBFETCH:
437 case PIPE_CAP_TGSI_MUL_ZERO_WINS:
438 case PIPE_CAP_DOUBLES:
439 case PIPE_CAP_INT64:
440 case PIPE_CAP_INT64_DIVMOD:
441 case PIPE_CAP_TGSI_TEX_TXF_LZ:
442 case PIPE_CAP_TGSI_CLOCK:
443 case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
444 case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
445 case PIPE_CAP_TGSI_BALLOT:
446 case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
447 case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
448 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
449 case PIPE_CAP_POST_DEPTH_COVERAGE:
450 case PIPE_CAP_BINDLESS_TEXTURE:
451 case PIPE_CAP_NIR_SAMPLERS_AS_DEREF:
452 case PIPE_CAP_QUERY_SO_OVERFLOW:
453 case PIPE_CAP_MEMOBJ:
454 case PIPE_CAP_LOAD_CONSTBUF:
455 case PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS:
456 case PIPE_CAP_TILE_RASTER_ORDER:
457 case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES:
458 case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET:
459 return 0;
460 }
461
462 debug_printf("Unexpected PIPE_CAP_ query %u\n", param);
463 return 0;
464 }
465
466
467 static int
468 vgpu9_get_shader_param(struct pipe_screen *screen,
469 enum pipe_shader_type shader,
470 enum pipe_shader_cap param)
471 {
472 struct svga_screen *svgascreen = svga_screen(screen);
473 struct svga_winsys_screen *sws = svgascreen->sws;
474 unsigned val;
475
476 assert(!sws->have_vgpu10);
477
478 switch (shader)
479 {
480 case PIPE_SHADER_FRAGMENT:
481 switch (param)
482 {
483 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
484 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
485 return get_uint_cap(sws,
486 SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_INSTRUCTIONS,
487 512);
488 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
489 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
490 return 512;
491 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
492 return SVGA3D_MAX_NESTING_LEVEL;
493 case PIPE_SHADER_CAP_MAX_INPUTS:
494 return 10;
495 case PIPE_SHADER_CAP_MAX_OUTPUTS:
496 return svgascreen->max_color_buffers;
497 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
498 return 224 * sizeof(float[4]);
499 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
500 return 1;
501 case PIPE_SHADER_CAP_MAX_TEMPS:
502 val = get_uint_cap(sws, SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS, 32);
503 return MIN2(val, SVGA3D_TEMPREG_MAX);
504 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
505 /*
506 * Although PS 3.0 has some addressing abilities it can only represent
507 * loops that can be statically determined and unrolled. Given we can
508 * only handle a subset of the cases that the state tracker already
509 * does it is better to defer loop unrolling to the state tracker.
510 */
511 return 0;
512 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
513 return 0;
514 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
515 return 0;
516 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
517 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
518 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
519 return 0;
520 case PIPE_SHADER_CAP_SUBROUTINES:
521 return 0;
522 case PIPE_SHADER_CAP_INT64_ATOMICS:
523 case PIPE_SHADER_CAP_INTEGERS:
524 return 0;
525 case PIPE_SHADER_CAP_FP16:
526 return 0;
527 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
528 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
529 return 16;
530 case PIPE_SHADER_CAP_PREFERRED_IR:
531 return PIPE_SHADER_IR_TGSI;
532 case PIPE_SHADER_CAP_SUPPORTED_IRS:
533 return 0;
534 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
535 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
536 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
537 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
538 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
539 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
540 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
541 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
542 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
543 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
544 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
545 return 0;
546 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
547 return 32;
548 }
549 /* If we get here, we failed to handle a cap above */
550 debug_printf("Unexpected fragment shader query %u\n", param);
551 return 0;
552 case PIPE_SHADER_VERTEX:
553 switch (param)
554 {
555 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
556 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
557 return get_uint_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS,
558 512);
559 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
560 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
561 /* XXX: until we have vertex texture support */
562 return 0;
563 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
564 return SVGA3D_MAX_NESTING_LEVEL;
565 case PIPE_SHADER_CAP_MAX_INPUTS:
566 return 16;
567 case PIPE_SHADER_CAP_MAX_OUTPUTS:
568 return 10;
569 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
570 return 256 * sizeof(float[4]);
571 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
572 return 1;
573 case PIPE_SHADER_CAP_MAX_TEMPS:
574 val = get_uint_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS, 32);
575 return MIN2(val, SVGA3D_TEMPREG_MAX);
576 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
577 return 0;
578 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
579 return 0;
580 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
581 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
582 return 1;
583 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
584 return 0;
585 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
586 return 1;
587 case PIPE_SHADER_CAP_SUBROUTINES:
588 return 0;
589 case PIPE_SHADER_CAP_INT64_ATOMICS:
590 case PIPE_SHADER_CAP_INTEGERS:
591 return 0;
592 case PIPE_SHADER_CAP_FP16:
593 return 0;
594 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
595 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
596 return 0;
597 case PIPE_SHADER_CAP_PREFERRED_IR:
598 return PIPE_SHADER_IR_TGSI;
599 case PIPE_SHADER_CAP_SUPPORTED_IRS:
600 return 0;
601 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
602 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
603 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
604 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
605 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
606 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
607 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
608 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
609 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
610 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
611 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
612 return 0;
613 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
614 return 32;
615 }
616 /* If we get here, we failed to handle a cap above */
617 debug_printf("Unexpected vertex shader query %u\n", param);
618 return 0;
619 case PIPE_SHADER_GEOMETRY:
620 case PIPE_SHADER_COMPUTE:
621 case PIPE_SHADER_TESS_CTRL:
622 case PIPE_SHADER_TESS_EVAL:
623 /* no support for geometry, tess or compute shaders at this time */
624 return 0;
625 default:
626 debug_printf("Unexpected shader type (%u) query\n", shader);
627 return 0;
628 }
629 return 0;
630 }
631
632
633 static int
634 vgpu10_get_shader_param(struct pipe_screen *screen,
635 enum pipe_shader_type shader,
636 enum pipe_shader_cap param)
637 {
638 struct svga_screen *svgascreen = svga_screen(screen);
639 struct svga_winsys_screen *sws = svgascreen->sws;
640
641 assert(sws->have_vgpu10);
642 (void) sws; /* silence unused var warnings in non-debug builds */
643
644 /* Only VS, GS, FS supported */
645 if (shader != PIPE_SHADER_VERTEX &&
646 shader != PIPE_SHADER_GEOMETRY &&
647 shader != PIPE_SHADER_FRAGMENT) {
648 return 0;
649 }
650
651 /* NOTE: we do not query the device for any caps/limits at this time */
652
653 /* Generally the same limits for vertex, geometry and fragment shaders */
654 switch (param) {
655 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
656 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
657 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
658 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
659 return 64 * 1024;
660 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
661 return 64;
662 case PIPE_SHADER_CAP_MAX_INPUTS:
663 if (shader == PIPE_SHADER_FRAGMENT)
664 return VGPU10_MAX_FS_INPUTS;
665 else if (shader == PIPE_SHADER_GEOMETRY)
666 return VGPU10_MAX_GS_INPUTS;
667 else
668 return VGPU10_MAX_VS_INPUTS;
669 case PIPE_SHADER_CAP_MAX_OUTPUTS:
670 if (shader == PIPE_SHADER_FRAGMENT)
671 return VGPU10_MAX_FS_OUTPUTS;
672 else if (shader == PIPE_SHADER_GEOMETRY)
673 return VGPU10_MAX_GS_OUTPUTS;
674 else
675 return VGPU10_MAX_VS_OUTPUTS;
676 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
677 return VGPU10_MAX_CONSTANT_BUFFER_ELEMENT_COUNT * sizeof(float[4]);
678 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
679 return svgascreen->max_const_buffers;
680 case PIPE_SHADER_CAP_MAX_TEMPS:
681 return VGPU10_MAX_TEMPS;
682 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
683 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
684 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
685 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
686 return TRUE; /* XXX verify */
687 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
688 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
689 case PIPE_SHADER_CAP_SUBROUTINES:
690 case PIPE_SHADER_CAP_INTEGERS:
691 return TRUE;
692 case PIPE_SHADER_CAP_FP16:
693 return FALSE;
694 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
695 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
696 return SVGA3D_DX_MAX_SAMPLERS;
697 case PIPE_SHADER_CAP_PREFERRED_IR:
698 return PIPE_SHADER_IR_TGSI;
699 case PIPE_SHADER_CAP_SUPPORTED_IRS:
700 return 0;
701 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
702 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
703 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
704 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
705 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
706 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
707 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
708 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
709 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
710 case PIPE_SHADER_CAP_INT64_ATOMICS:
711 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
712 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
713 return 0;
714 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
715 return 32;
716 default:
717 debug_printf("Unexpected vgpu10 shader query %u\n", param);
718 return 0;
719 }
720 return 0;
721 }
722
723
724 static int
725 svga_get_shader_param(struct pipe_screen *screen, enum pipe_shader_type shader,
726 enum pipe_shader_cap param)
727 {
728 struct svga_screen *svgascreen = svga_screen(screen);
729 struct svga_winsys_screen *sws = svgascreen->sws;
730 if (sws->have_vgpu10) {
731 return vgpu10_get_shader_param(screen, shader, param);
732 }
733 else {
734 return vgpu9_get_shader_param(screen, shader, param);
735 }
736 }
737
738
739 /**
740 * Implement pipe_screen::is_format_supported().
741 * \param bindings bitmask of PIPE_BIND_x flags
742 */
743 static boolean
744 svga_is_format_supported( struct pipe_screen *screen,
745 enum pipe_format format,
746 enum pipe_texture_target target,
747 unsigned sample_count,
748 unsigned bindings)
749 {
750 struct svga_screen *ss = svga_screen(screen);
751 SVGA3dSurfaceFormat svga_format;
752 SVGA3dSurfaceFormatCaps caps;
753 SVGA3dSurfaceFormatCaps mask;
754
755 assert(bindings);
756
757 if (sample_count > 1) {
758 /* In ms_samples, if bit N is set it means that we support
759 * multisample with N+1 samples per pixel.
760 */
761 if ((ss->ms_samples & (1 << (sample_count - 1))) == 0) {
762 return FALSE;
763 }
764 }
765
766 svga_format = svga_translate_format(ss, format, bindings);
767 if (svga_format == SVGA3D_FORMAT_INVALID) {
768 return FALSE;
769 }
770
771 if (!ss->sws->have_vgpu10 &&
772 util_format_is_srgb(format) &&
773 (bindings & PIPE_BIND_DISPLAY_TARGET)) {
774 /* We only support sRGB rendering with vgpu10 */
775 return FALSE;
776 }
777
778 /*
779 * For VGPU10 vertex formats, skip querying host capabilities
780 */
781
782 if (ss->sws->have_vgpu10 && (bindings & PIPE_BIND_VERTEX_BUFFER)) {
783 SVGA3dSurfaceFormat svga_format;
784 unsigned flags;
785 svga_translate_vertex_format_vgpu10(format, &svga_format, &flags);
786 return svga_format != SVGA3D_FORMAT_INVALID;
787 }
788
789 /*
790 * Override host capabilities, so that we end up with the same
791 * visuals for all virtual hardware implementations.
792 */
793
794 if (bindings & PIPE_BIND_DISPLAY_TARGET) {
795 switch (svga_format) {
796 case SVGA3D_A8R8G8B8:
797 case SVGA3D_X8R8G8B8:
798 case SVGA3D_R5G6B5:
799 break;
800
801 /* VGPU10 formats */
802 case SVGA3D_B8G8R8A8_UNORM:
803 case SVGA3D_B8G8R8X8_UNORM:
804 case SVGA3D_B5G6R5_UNORM:
805 case SVGA3D_B8G8R8X8_UNORM_SRGB:
806 case SVGA3D_B8G8R8A8_UNORM_SRGB:
807 case SVGA3D_R8G8B8A8_UNORM_SRGB:
808 break;
809
810 /* Often unsupported/problematic. This means we end up with the same
811 * visuals for all virtual hardware implementations.
812 */
813 case SVGA3D_A4R4G4B4:
814 case SVGA3D_A1R5G5B5:
815 return FALSE;
816
817 default:
818 return FALSE;
819 }
820 }
821
822 /*
823 * Query the host capabilities.
824 */
825
826 svga_get_format_cap(ss, svga_format, &caps);
827
828 if (bindings & PIPE_BIND_RENDER_TARGET) {
829 /* Check that the color surface is blendable, unless it's an
830 * integer format.
831 */
832 if (!svga_format_is_integer(svga_format) &&
833 (caps.value & SVGA3DFORMAT_OP_NOALPHABLEND)) {
834 return FALSE;
835 }
836 }
837
838 mask.value = 0;
839 if (bindings & PIPE_BIND_RENDER_TARGET) {
840 mask.value |= SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET;
841 }
842 if (bindings & PIPE_BIND_DEPTH_STENCIL) {
843 mask.value |= SVGA3DFORMAT_OP_ZSTENCIL;
844 }
845 if (bindings & PIPE_BIND_SAMPLER_VIEW) {
846 mask.value |= SVGA3DFORMAT_OP_TEXTURE;
847 }
848
849 if (target == PIPE_TEXTURE_CUBE) {
850 mask.value |= SVGA3DFORMAT_OP_CUBETEXTURE;
851 }
852 else if (target == PIPE_TEXTURE_3D) {
853 mask.value |= SVGA3DFORMAT_OP_VOLUMETEXTURE;
854 }
855
856 return (caps.value & mask.value) == mask.value;
857 }
858
859
860 static void
861 svga_fence_reference(struct pipe_screen *screen,
862 struct pipe_fence_handle **ptr,
863 struct pipe_fence_handle *fence)
864 {
865 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
866 sws->fence_reference(sws, ptr, fence);
867 }
868
869
870 static boolean
871 svga_fence_finish(struct pipe_screen *screen,
872 struct pipe_context *ctx,
873 struct pipe_fence_handle *fence,
874 uint64_t timeout)
875 {
876 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
877 boolean retVal;
878
879 SVGA_STATS_TIME_PUSH(sws, SVGA_STATS_TIME_FENCEFINISH);
880
881 if (!timeout) {
882 retVal = sws->fence_signalled(sws, fence, 0) == 0;
883 }
884 else {
885 SVGA_DBG(DEBUG_DMA|DEBUG_PERF, "%s fence_ptr %p\n",
886 __FUNCTION__, fence);
887
888 retVal = sws->fence_finish(sws, fence, timeout, 0) == 0;
889 }
890
891 SVGA_STATS_TIME_POP(sws);
892
893 return retVal;
894 }
895
896
897 static int
898 svga_fence_get_fd(struct pipe_screen *screen,
899 struct pipe_fence_handle *fence)
900 {
901 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
902
903 return sws->fence_get_fd(sws, fence, TRUE);
904 }
905
906
907 static int
908 svga_get_driver_query_info(struct pipe_screen *screen,
909 unsigned index,
910 struct pipe_driver_query_info *info)
911 {
912 #define QUERY(NAME, ENUM, UNITS) \
913 {NAME, ENUM, {0}, UNITS, PIPE_DRIVER_QUERY_RESULT_TYPE_AVERAGE, 0, 0x0}
914
915 static const struct pipe_driver_query_info queries[] = {
916 /* per-frame counters */
917 QUERY("num-draw-calls", SVGA_QUERY_NUM_DRAW_CALLS,
918 PIPE_DRIVER_QUERY_TYPE_UINT64),
919 QUERY("num-fallbacks", SVGA_QUERY_NUM_FALLBACKS,
920 PIPE_DRIVER_QUERY_TYPE_UINT64),
921 QUERY("num-flushes", SVGA_QUERY_NUM_FLUSHES,
922 PIPE_DRIVER_QUERY_TYPE_UINT64),
923 QUERY("num-validations", SVGA_QUERY_NUM_VALIDATIONS,
924 PIPE_DRIVER_QUERY_TYPE_UINT64),
925 QUERY("map-buffer-time", SVGA_QUERY_MAP_BUFFER_TIME,
926 PIPE_DRIVER_QUERY_TYPE_MICROSECONDS),
927 QUERY("num-buffers-mapped", SVGA_QUERY_NUM_BUFFERS_MAPPED,
928 PIPE_DRIVER_QUERY_TYPE_UINT64),
929 QUERY("num-textures-mapped", SVGA_QUERY_NUM_TEXTURES_MAPPED,
930 PIPE_DRIVER_QUERY_TYPE_UINT64),
931 QUERY("num-bytes-uploaded", SVGA_QUERY_NUM_BYTES_UPLOADED,
932 PIPE_DRIVER_QUERY_TYPE_BYTES),
933 QUERY("command-buffer-size", SVGA_QUERY_COMMAND_BUFFER_SIZE,
934 PIPE_DRIVER_QUERY_TYPE_BYTES),
935 QUERY("flush-time", SVGA_QUERY_FLUSH_TIME,
936 PIPE_DRIVER_QUERY_TYPE_MICROSECONDS),
937 QUERY("surface-write-flushes", SVGA_QUERY_SURFACE_WRITE_FLUSHES,
938 PIPE_DRIVER_QUERY_TYPE_UINT64),
939 QUERY("num-readbacks", SVGA_QUERY_NUM_READBACKS,
940 PIPE_DRIVER_QUERY_TYPE_UINT64),
941 QUERY("num-resource-updates", SVGA_QUERY_NUM_RESOURCE_UPDATES,
942 PIPE_DRIVER_QUERY_TYPE_UINT64),
943 QUERY("num-buffer-uploads", SVGA_QUERY_NUM_BUFFER_UPLOADS,
944 PIPE_DRIVER_QUERY_TYPE_UINT64),
945 QUERY("num-const-buf-updates", SVGA_QUERY_NUM_CONST_BUF_UPDATES,
946 PIPE_DRIVER_QUERY_TYPE_UINT64),
947 QUERY("num-const-updates", SVGA_QUERY_NUM_CONST_UPDATES,
948 PIPE_DRIVER_QUERY_TYPE_UINT64),
949
950 /* running total counters */
951 QUERY("memory-used", SVGA_QUERY_MEMORY_USED,
952 PIPE_DRIVER_QUERY_TYPE_BYTES),
953 QUERY("num-shaders", SVGA_QUERY_NUM_SHADERS,
954 PIPE_DRIVER_QUERY_TYPE_UINT64),
955 QUERY("num-resources", SVGA_QUERY_NUM_RESOURCES,
956 PIPE_DRIVER_QUERY_TYPE_UINT64),
957 QUERY("num-state-objects", SVGA_QUERY_NUM_STATE_OBJECTS,
958 PIPE_DRIVER_QUERY_TYPE_UINT64),
959 QUERY("num-surface-views", SVGA_QUERY_NUM_SURFACE_VIEWS,
960 PIPE_DRIVER_QUERY_TYPE_UINT64),
961 QUERY("num-generate-mipmap", SVGA_QUERY_NUM_GENERATE_MIPMAP,
962 PIPE_DRIVER_QUERY_TYPE_UINT64),
963 QUERY("num-failed-allocations", SVGA_QUERY_NUM_FAILED_ALLOCATIONS,
964 PIPE_DRIVER_QUERY_TYPE_UINT64),
965 };
966 #undef QUERY
967
968 if (!info)
969 return ARRAY_SIZE(queries);
970
971 if (index >= ARRAY_SIZE(queries))
972 return 0;
973
974 *info = queries[index];
975 return 1;
976 }
977
978
979 static void
980 init_logging(struct pipe_screen *screen)
981 {
982 static const char *log_prefix = "Mesa: ";
983 char host_log[1000];
984
985 /* Log Version to Host */
986 util_snprintf(host_log, sizeof(host_log) - strlen(log_prefix),
987 "%s%s", log_prefix, svga_get_name(screen));
988 svga_host_log(host_log);
989
990 util_snprintf(host_log, sizeof(host_log) - strlen(log_prefix),
991 "%s%s"
992 #ifdef MESA_GIT_SHA1
993 " (" MESA_GIT_SHA1 ")"
994 #endif
995 , log_prefix, PACKAGE_VERSION);
996 svga_host_log(host_log);
997
998 /* If the SVGA_EXTRA_LOGGING env var is set, log the process's command
999 * line (program name and arguments).
1000 */
1001 if (debug_get_bool_option("SVGA_EXTRA_LOGGING", FALSE)) {
1002 char cmdline[1000];
1003 if (os_get_command_line(cmdline, sizeof(cmdline))) {
1004 util_snprintf(host_log, sizeof(host_log) - strlen(log_prefix),
1005 "%s%s", log_prefix, cmdline);
1006 svga_host_log(host_log);
1007 }
1008 }
1009 }
1010
1011
1012 static void
1013 svga_destroy_screen( struct pipe_screen *screen )
1014 {
1015 struct svga_screen *svgascreen = svga_screen(screen);
1016
1017 svga_screen_cache_cleanup(svgascreen);
1018
1019 mtx_destroy(&svgascreen->swc_mutex);
1020 mtx_destroy(&svgascreen->tex_mutex);
1021
1022 svgascreen->sws->destroy(svgascreen->sws);
1023
1024 FREE(svgascreen);
1025 }
1026
1027
1028 /**
1029 * Create a new svga_screen object
1030 */
1031 struct pipe_screen *
1032 svga_screen_create(struct svga_winsys_screen *sws)
1033 {
1034 struct svga_screen *svgascreen;
1035 struct pipe_screen *screen;
1036
1037 #ifdef DEBUG
1038 SVGA_DEBUG = debug_get_flags_option("SVGA_DEBUG", svga_debug_flags, 0 );
1039 #endif
1040
1041 svgascreen = CALLOC_STRUCT(svga_screen);
1042 if (!svgascreen)
1043 goto error1;
1044
1045 svgascreen->debug.force_level_surface_view =
1046 debug_get_bool_option("SVGA_FORCE_LEVEL_SURFACE_VIEW", FALSE);
1047 svgascreen->debug.force_surface_view =
1048 debug_get_bool_option("SVGA_FORCE_SURFACE_VIEW", FALSE);
1049 svgascreen->debug.force_sampler_view =
1050 debug_get_bool_option("SVGA_FORCE_SAMPLER_VIEW", FALSE);
1051 svgascreen->debug.no_surface_view =
1052 debug_get_bool_option("SVGA_NO_SURFACE_VIEW", FALSE);
1053 svgascreen->debug.no_sampler_view =
1054 debug_get_bool_option("SVGA_NO_SAMPLER_VIEW", FALSE);
1055 svgascreen->debug.no_cache_index_buffers =
1056 debug_get_bool_option("SVGA_NO_CACHE_INDEX_BUFFERS", FALSE);
1057
1058 screen = &svgascreen->screen;
1059
1060 screen->destroy = svga_destroy_screen;
1061 screen->get_name = svga_get_name;
1062 screen->get_vendor = svga_get_vendor;
1063 screen->get_device_vendor = svga_get_vendor; // TODO actual device vendor
1064 screen->get_param = svga_get_param;
1065 screen->get_shader_param = svga_get_shader_param;
1066 screen->get_paramf = svga_get_paramf;
1067 screen->get_timestamp = NULL;
1068 screen->is_format_supported = svga_is_format_supported;
1069 screen->context_create = svga_context_create;
1070 screen->fence_reference = svga_fence_reference;
1071 screen->fence_finish = svga_fence_finish;
1072 screen->fence_get_fd = svga_fence_get_fd;
1073
1074 screen->get_driver_query_info = svga_get_driver_query_info;
1075 svgascreen->sws = sws;
1076
1077 svga_init_screen_resource_functions(svgascreen);
1078
1079 if (sws->get_hw_version) {
1080 svgascreen->hw_version = sws->get_hw_version(sws);
1081 } else {
1082 svgascreen->hw_version = SVGA3D_HWVERSION_WS65_B1;
1083 }
1084
1085 if (svgascreen->hw_version < SVGA3D_HWVERSION_WS8_B1) {
1086 /* too old for 3D acceleration */
1087 debug_printf("Hardware version 0x%x is too old for accerated 3D\n",
1088 svgascreen->hw_version);
1089 goto error2;
1090 }
1091
1092 /*
1093 * The D16, D24X8, and D24S8 formats always do an implicit shadow compare
1094 * when sampled from, where as the DF16, DF24, and D24S8_INT do not. So
1095 * we prefer the later when available.
1096 *
1097 * This mimics hardware vendors extensions for D3D depth sampling. See also
1098 * http://aras-p.info/texts/D3D9GPUHacks.html
1099 */
1100
1101 {
1102 boolean has_df16, has_df24, has_d24s8_int;
1103 SVGA3dSurfaceFormatCaps caps;
1104 SVGA3dSurfaceFormatCaps mask;
1105 mask.value = 0;
1106 mask.zStencil = 1;
1107 mask.texture = 1;
1108
1109 svgascreen->depth.z16 = SVGA3D_Z_D16;
1110 svgascreen->depth.x8z24 = SVGA3D_Z_D24X8;
1111 svgascreen->depth.s8z24 = SVGA3D_Z_D24S8;
1112
1113 svga_get_format_cap(svgascreen, SVGA3D_Z_DF16, &caps);
1114 has_df16 = (caps.value & mask.value) == mask.value;
1115
1116 svga_get_format_cap(svgascreen, SVGA3D_Z_DF24, &caps);
1117 has_df24 = (caps.value & mask.value) == mask.value;
1118
1119 svga_get_format_cap(svgascreen, SVGA3D_Z_D24S8_INT, &caps);
1120 has_d24s8_int = (caps.value & mask.value) == mask.value;
1121
1122 /* XXX: We might want some other logic here.
1123 * Like if we only have d24s8_int we should
1124 * emulate the other formats with that.
1125 */
1126 if (has_df16) {
1127 svgascreen->depth.z16 = SVGA3D_Z_DF16;
1128 }
1129 if (has_df24) {
1130 svgascreen->depth.x8z24 = SVGA3D_Z_DF24;
1131 }
1132 if (has_d24s8_int) {
1133 svgascreen->depth.s8z24 = SVGA3D_Z_D24S8_INT;
1134 }
1135 }
1136
1137 /* Query device caps
1138 */
1139 if (sws->have_vgpu10) {
1140 svgascreen->haveProvokingVertex
1141 = get_bool_cap(sws, SVGA3D_DEVCAP_DX_PROVOKING_VERTEX, FALSE);
1142 svgascreen->haveLineSmooth = TRUE;
1143 svgascreen->maxPointSize = 80.0F;
1144 svgascreen->max_color_buffers = SVGA3D_DX_MAX_RENDER_TARGETS;
1145
1146 /* Multisample samples per pixel */
1147 if (debug_get_bool_option("SVGA_MSAA", TRUE)) {
1148 svgascreen->ms_samples =
1149 get_uint_cap(sws, SVGA3D_DEVCAP_MULTISAMPLE_MASKABLESAMPLES, 0);
1150 }
1151
1152 /* We only support 4x, 8x, 16x MSAA */
1153 svgascreen->ms_samples &= ((1 << (4-1)) |
1154 (1 << (8-1)) |
1155 (1 << (16-1)));
1156
1157 /* Maximum number of constant buffers */
1158 svgascreen->max_const_buffers =
1159 get_uint_cap(sws, SVGA3D_DEVCAP_DX_MAX_CONSTANT_BUFFERS, 1);
1160 assert(svgascreen->max_const_buffers <= SVGA_MAX_CONST_BUFS);
1161 }
1162 else {
1163 /* VGPU9 */
1164 unsigned vs_ver = get_uint_cap(sws, SVGA3D_DEVCAP_VERTEX_SHADER_VERSION,
1165 SVGA3DVSVERSION_NONE);
1166 unsigned fs_ver = get_uint_cap(sws, SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION,
1167 SVGA3DPSVERSION_NONE);
1168
1169 /* we require Shader model 3.0 or later */
1170 if (fs_ver < SVGA3DPSVERSION_30 || vs_ver < SVGA3DVSVERSION_30) {
1171 goto error2;
1172 }
1173
1174 svgascreen->haveProvokingVertex = FALSE;
1175
1176 svgascreen->haveLineSmooth =
1177 get_bool_cap(sws, SVGA3D_DEVCAP_LINE_AA, FALSE);
1178
1179 svgascreen->maxPointSize =
1180 get_float_cap(sws, SVGA3D_DEVCAP_MAX_POINT_SIZE, 1.0f);
1181 /* Keep this to a reasonable size to avoid failures in conform/pntaa.c */
1182 svgascreen->maxPointSize = MIN2(svgascreen->maxPointSize, 80.0f);
1183
1184 /* The SVGA3D device always supports 4 targets at this time, regardless
1185 * of what querying SVGA3D_DEVCAP_MAX_RENDER_TARGETS might return.
1186 */
1187 svgascreen->max_color_buffers = 4;
1188
1189 /* Only support one constant buffer
1190 */
1191 svgascreen->max_const_buffers = 1;
1192
1193 /* No multisampling */
1194 svgascreen->ms_samples = 0;
1195 }
1196
1197 /* common VGPU9 / VGPU10 caps */
1198 svgascreen->haveLineStipple =
1199 get_bool_cap(sws, SVGA3D_DEVCAP_LINE_STIPPLE, FALSE);
1200
1201 svgascreen->maxLineWidth =
1202 MAX2(1.0, get_float_cap(sws, SVGA3D_DEVCAP_MAX_LINE_WIDTH, 1.0f));
1203
1204 svgascreen->maxLineWidthAA =
1205 MAX2(1.0, get_float_cap(sws, SVGA3D_DEVCAP_MAX_AA_LINE_WIDTH, 1.0f));
1206
1207 if (0) {
1208 debug_printf("svga: haveProvokingVertex %u\n",
1209 svgascreen->haveProvokingVertex);
1210 debug_printf("svga: haveLineStip %u "
1211 "haveLineSmooth %u maxLineWidth %.2f maxLineWidthAA %.2f\n",
1212 svgascreen->haveLineStipple, svgascreen->haveLineSmooth,
1213 svgascreen->maxLineWidth, svgascreen->maxLineWidthAA);
1214 debug_printf("svga: maxPointSize %g\n", svgascreen->maxPointSize);
1215 debug_printf("svga: msaa samples mask: 0x%x\n", svgascreen->ms_samples);
1216 }
1217
1218 (void) mtx_init(&svgascreen->tex_mutex, mtx_plain);
1219 (void) mtx_init(&svgascreen->swc_mutex, mtx_recursive);
1220
1221 svga_screen_cache_init(svgascreen);
1222
1223 init_logging(screen);
1224
1225 return screen;
1226 error2:
1227 FREE(svgascreen);
1228 error1:
1229 return NULL;
1230 }
1231
1232
1233 struct svga_winsys_screen *
1234 svga_winsys_screen(struct pipe_screen *screen)
1235 {
1236 return svga_screen(screen)->sws;
1237 }
1238
1239
1240 #ifdef DEBUG
1241 struct svga_screen *
1242 svga_screen(struct pipe_screen *screen)
1243 {
1244 assert(screen);
1245 assert(screen->destroy == svga_destroy_screen);
1246 return (struct svga_screen *)screen;
1247 }
1248 #endif