gallium: enable GL_AMD_depth_clamp_separate on r600, radeonsi
[mesa.git] / src / gallium / drivers / svga / svga_screen.c
1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26 #include "git_sha1.h" /* For MESA_GIT_SHA1 */
27 #include "util/u_format.h"
28 #include "util/u_memory.h"
29 #include "util/u_inlines.h"
30 #include "util/u_screen.h"
31 #include "util/u_string.h"
32 #include "util/u_math.h"
33
34 #include "os/os_process.h"
35
36 #include "svga_winsys.h"
37 #include "svga_public.h"
38 #include "svga_context.h"
39 #include "svga_format.h"
40 #include "svga_msg.h"
41 #include "svga_screen.h"
42 #include "svga_tgsi.h"
43 #include "svga_resource_texture.h"
44 #include "svga_resource.h"
45 #include "svga_debug.h"
46
47 #include "svga3d_shaderdefs.h"
48 #include "VGPU10ShaderTokens.h"
49
50 /* NOTE: this constant may get moved into a svga3d*.h header file */
51 #define SVGA3D_DX_MAX_RESOURCE_SIZE (128 * 1024 * 1024)
52
53 #ifdef DEBUG
54 int SVGA_DEBUG = 0;
55
56 static const struct debug_named_value svga_debug_flags[] = {
57 { "dma", DEBUG_DMA, NULL },
58 { "tgsi", DEBUG_TGSI, NULL },
59 { "pipe", DEBUG_PIPE, NULL },
60 { "state", DEBUG_STATE, NULL },
61 { "screen", DEBUG_SCREEN, NULL },
62 { "tex", DEBUG_TEX, NULL },
63 { "swtnl", DEBUG_SWTNL, NULL },
64 { "const", DEBUG_CONSTS, NULL },
65 { "viewport", DEBUG_VIEWPORT, NULL },
66 { "views", DEBUG_VIEWS, NULL },
67 { "perf", DEBUG_PERF, NULL },
68 { "flush", DEBUG_FLUSH, NULL },
69 { "sync", DEBUG_SYNC, NULL },
70 { "cache", DEBUG_CACHE, NULL },
71 { "streamout", DEBUG_STREAMOUT, NULL },
72 { "query", DEBUG_QUERY, NULL },
73 { "samplers", DEBUG_SAMPLERS, NULL },
74 DEBUG_NAMED_VALUE_END
75 };
76 #endif
77
78 static const char *
79 svga_get_vendor( struct pipe_screen *pscreen )
80 {
81 return "VMware, Inc.";
82 }
83
84
85 static const char *
86 svga_get_name( struct pipe_screen *pscreen )
87 {
88 const char *build = "", *llvm = "", *mutex = "";
89 static char name[100];
90 #ifdef DEBUG
91 /* Only return internal details in the DEBUG version:
92 */
93 build = "build: DEBUG;";
94 mutex = "mutex: " PIPE_ATOMIC ";";
95 #elif defined(VMX86_STATS)
96 build = "build: OPT;";
97 #else
98 build = "build: RELEASE;";
99 #endif
100 #ifdef HAVE_LLVM
101 llvm = "LLVM;";
102 #endif
103
104 util_snprintf(name, sizeof(name), "SVGA3D; %s %s %s", build, mutex, llvm);
105 return name;
106 }
107
108
109 /** Helper for querying float-valued device cap */
110 static float
111 get_float_cap(struct svga_winsys_screen *sws, SVGA3dDevCapIndex cap,
112 float defaultVal)
113 {
114 SVGA3dDevCapResult result;
115 if (sws->get_cap(sws, cap, &result))
116 return result.f;
117 else
118 return defaultVal;
119 }
120
121
122 /** Helper for querying uint-valued device cap */
123 static unsigned
124 get_uint_cap(struct svga_winsys_screen *sws, SVGA3dDevCapIndex cap,
125 unsigned defaultVal)
126 {
127 SVGA3dDevCapResult result;
128 if (sws->get_cap(sws, cap, &result))
129 return result.u;
130 else
131 return defaultVal;
132 }
133
134
135 /** Helper for querying boolean-valued device cap */
136 static boolean
137 get_bool_cap(struct svga_winsys_screen *sws, SVGA3dDevCapIndex cap,
138 boolean defaultVal)
139 {
140 SVGA3dDevCapResult result;
141 if (sws->get_cap(sws, cap, &result))
142 return result.b;
143 else
144 return defaultVal;
145 }
146
147
148 static float
149 svga_get_paramf(struct pipe_screen *screen, enum pipe_capf param)
150 {
151 struct svga_screen *svgascreen = svga_screen(screen);
152 struct svga_winsys_screen *sws = svgascreen->sws;
153
154 switch (param) {
155 case PIPE_CAPF_MAX_LINE_WIDTH:
156 return svgascreen->maxLineWidth;
157 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
158 return svgascreen->maxLineWidthAA;
159
160 case PIPE_CAPF_MAX_POINT_WIDTH:
161 /* fall-through */
162 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
163 return svgascreen->maxPointSize;
164
165 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
166 return (float) get_uint_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY, 4);
167
168 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
169 return 15.0;
170
171 case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:
172 /* fall-through */
173 case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:
174 /* fall-through */
175 case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:
176 return 0.0f;
177
178 }
179
180 debug_printf("Unexpected PIPE_CAPF_ query %u\n", param);
181 return 0;
182 }
183
184
185 static int
186 svga_get_param(struct pipe_screen *screen, enum pipe_cap param)
187 {
188 struct svga_screen *svgascreen = svga_screen(screen);
189 struct svga_winsys_screen *sws = svgascreen->sws;
190 SVGA3dDevCapResult result;
191
192 switch (param) {
193 case PIPE_CAP_NPOT_TEXTURES:
194 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
195 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
196 return 1;
197 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
198 /*
199 * "In virtually every OpenGL implementation and hardware,
200 * GL_MAX_DUAL_SOURCE_DRAW_BUFFERS is 1"
201 * http://www.opengl.org/wiki/Blending
202 */
203 return sws->have_vgpu10 ? 1 : 0;
204 case PIPE_CAP_ANISOTROPIC_FILTER:
205 return 1;
206 case PIPE_CAP_POINT_SPRITE:
207 return 1;
208 case PIPE_CAP_TGSI_TEXCOORD:
209 return 0;
210 case PIPE_CAP_MAX_RENDER_TARGETS:
211 return svgascreen->max_color_buffers;
212 case PIPE_CAP_OCCLUSION_QUERY:
213 return 1;
214 case PIPE_CAP_QUERY_TIME_ELAPSED:
215 return 0;
216 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
217 return sws->have_vgpu10;
218 case PIPE_CAP_TEXTURE_SWIZZLE:
219 return 1;
220 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
221 return 0;
222 case PIPE_CAP_USER_VERTEX_BUFFERS:
223 return 0;
224 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
225 return 256;
226
227 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
228 {
229 unsigned levels = SVGA_MAX_TEXTURE_LEVELS;
230 if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH, &result))
231 levels = MIN2(util_logbase2(result.u) + 1, levels);
232 else
233 levels = 12 /* 2048x2048 */;
234 if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT, &result))
235 levels = MIN2(util_logbase2(result.u) + 1, levels);
236 else
237 levels = 12 /* 2048x2048 */;
238 return levels;
239 }
240
241 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
242 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VOLUME_EXTENT, &result))
243 return 8; /* max 128x128x128 */
244 return MIN2(util_logbase2(result.u) + 1, SVGA_MAX_TEXTURE_LEVELS);
245
246 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
247 /*
248 * No mechanism to query the host, and at least limited to 2048x2048 on
249 * certain hardware.
250 */
251 return MIN2(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
252 12 /* 2048x2048 */);
253
254 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
255 return sws->have_vgpu10 ? SVGA3D_MAX_SURFACE_ARRAYSIZE : 0;
256
257 case PIPE_CAP_BLEND_EQUATION_SEPARATE: /* req. for GL 1.5 */
258 return 1;
259
260 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
261 return 1;
262 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
263 return sws->have_vgpu10;
264 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
265 return 0;
266 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
267 return !sws->have_vgpu10;
268
269 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
270 return 1; /* The color outputs of vertex shaders are not clamped */
271 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
272 return 0; /* The driver can't clamp vertex colors */
273 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
274 return 0; /* The driver can't clamp fragment colors */
275
276 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
277 return 1; /* expected for GL_ARB_framebuffer_object */
278
279 case PIPE_CAP_GLSL_FEATURE_LEVEL:
280 return sws->have_vgpu10 ? 330 : 120;
281
282 case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
283 return sws->have_vgpu10 ? 140 : 120;
284
285 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
286 case PIPE_CAP_DEPTH_CLIP_DISABLE_SEPARATE:
287 return 0;
288
289 case PIPE_CAP_SM3:
290 return 1;
291
292 case PIPE_CAP_DEPTH_CLIP_DISABLE:
293 case PIPE_CAP_INDEP_BLEND_ENABLE:
294 case PIPE_CAP_CONDITIONAL_RENDER:
295 case PIPE_CAP_QUERY_TIMESTAMP:
296 case PIPE_CAP_TGSI_INSTANCEID:
297 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
298 case PIPE_CAP_SEAMLESS_CUBE_MAP:
299 case PIPE_CAP_FAKE_SW_MSAA:
300 return sws->have_vgpu10;
301
302 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
303 return sws->have_vgpu10 ? SVGA3D_DX_MAX_SOTARGETS : 0;
304 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
305 return sws->have_vgpu10 ? 4 : 0;
306 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
307 return sws->have_vgpu10 ? SVGA3D_MAX_STREAMOUT_DECLS : 0;
308 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
309 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
310 return 0;
311 case PIPE_CAP_TEXTURE_MULTISAMPLE:
312 return svgascreen->ms_samples ? 1 : 0;
313
314 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
315 /* convert bytes to texels for the case of the largest texel
316 * size: float[4].
317 */
318 return SVGA3D_DX_MAX_RESOURCE_SIZE / (4 * sizeof(float));
319
320 case PIPE_CAP_MIN_TEXEL_OFFSET:
321 return sws->have_vgpu10 ? VGPU10_MIN_TEXEL_FETCH_OFFSET : 0;
322 case PIPE_CAP_MAX_TEXEL_OFFSET:
323 return sws->have_vgpu10 ? VGPU10_MAX_TEXEL_FETCH_OFFSET : 0;
324
325 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
326 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
327 return 0;
328
329 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
330 return sws->have_vgpu10 ? 256 : 0;
331 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
332 return sws->have_vgpu10 ? 1024 : 0;
333
334 case PIPE_CAP_PRIMITIVE_RESTART:
335 return 1; /* may be a sw fallback, depending on restart index */
336
337 case PIPE_CAP_GENERATE_MIPMAP:
338 return sws->have_generate_mipmap_cmd;
339
340 case PIPE_CAP_NATIVE_FENCE_FD:
341 return sws->have_fence_fd;
342
343 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
344 return 1;
345
346 /* Unsupported features */
347 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
348 case PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE:
349 case PIPE_CAP_SHADER_STENCIL_EXPORT:
350 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
351 case PIPE_CAP_INDEP_BLEND_FUNC:
352 case PIPE_CAP_TEXTURE_BARRIER:
353 case PIPE_CAP_MAX_VERTEX_STREAMS:
354 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
355 case PIPE_CAP_COMPUTE:
356 case PIPE_CAP_START_INSTANCE:
357 case PIPE_CAP_CUBE_MAP_ARRAY:
358 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
359 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
360 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
361 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
362 case PIPE_CAP_TEXTURE_GATHER_SM5:
363 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
364 case PIPE_CAP_TEXTURE_QUERY_LOD:
365 case PIPE_CAP_SAMPLE_SHADING:
366 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
367 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
368 case PIPE_CAP_DRAW_INDIRECT:
369 case PIPE_CAP_MULTI_DRAW_INDIRECT:
370 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
371 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
372 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
373 case PIPE_CAP_SAMPLER_VIEW_TARGET:
374 case PIPE_CAP_CLIP_HALFZ:
375 case PIPE_CAP_VERTEXID_NOBASE:
376 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
377 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
378 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
379 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
380 case PIPE_CAP_INVALIDATE_BUFFER:
381 case PIPE_CAP_STRING_MARKER:
382 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
383 case PIPE_CAP_QUERY_MEMORY_INFO:
384 case PIPE_CAP_PCI_GROUP:
385 case PIPE_CAP_PCI_BUS:
386 case PIPE_CAP_PCI_DEVICE:
387 case PIPE_CAP_PCI_FUNCTION:
388 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
389 case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_TRIANGLES:
390 case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_POINTS_LINES:
391 case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_TRIANGLES:
392 case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_POINTS_LINES:
393 case PIPE_CAP_CONSERVATIVE_RASTER_POST_DEPTH_COVERAGE:
394 case PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS:
395 return 0;
396 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
397 return 64;
398 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
399 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
400 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
401 return 1; /* need 4-byte alignment for all offsets and strides */
402 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
403 return 2048;
404 case PIPE_CAP_MAX_VIEWPORTS:
405 return 1;
406 case PIPE_CAP_ENDIANNESS:
407 return PIPE_ENDIAN_LITTLE;
408
409 case PIPE_CAP_VENDOR_ID:
410 return 0x15ad; /* VMware Inc. */
411 case PIPE_CAP_DEVICE_ID:
412 return 0x0405; /* assume SVGA II */
413 case PIPE_CAP_ACCELERATED:
414 return 0; /* XXX: */
415 case PIPE_CAP_VIDEO_MEMORY:
416 /* XXX: Query the host ? */
417 return 1;
418 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
419 return sws->have_vgpu10;
420 case PIPE_CAP_CLEAR_TEXTURE:
421 return sws->have_vgpu10;
422 case PIPE_CAP_UMA:
423 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
424 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
425 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
426 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
427 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
428 case PIPE_CAP_DEPTH_BOUNDS_TEST:
429 case PIPE_CAP_TGSI_TXQS:
430 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
431 case PIPE_CAP_SHAREABLE_SHADERS:
432 case PIPE_CAP_DRAW_PARAMETERS:
433 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
434 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
435 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
436 case PIPE_CAP_QUERY_BUFFER_OBJECT:
437 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
438 case PIPE_CAP_CULL_DISTANCE:
439 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
440 case PIPE_CAP_TGSI_VOTE:
441 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
442 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
443 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
444 case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
445 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
446 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
447 case PIPE_CAP_TGSI_FS_FBFETCH:
448 case PIPE_CAP_TGSI_MUL_ZERO_WINS:
449 case PIPE_CAP_DOUBLES:
450 case PIPE_CAP_INT64:
451 case PIPE_CAP_INT64_DIVMOD:
452 case PIPE_CAP_TGSI_TEX_TXF_LZ:
453 case PIPE_CAP_TGSI_CLOCK:
454 case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
455 case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
456 case PIPE_CAP_TGSI_BALLOT:
457 case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
458 case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
459 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
460 case PIPE_CAP_POST_DEPTH_COVERAGE:
461 case PIPE_CAP_BINDLESS_TEXTURE:
462 case PIPE_CAP_NIR_SAMPLERS_AS_DEREF:
463 case PIPE_CAP_QUERY_SO_OVERFLOW:
464 case PIPE_CAP_MEMOBJ:
465 case PIPE_CAP_LOAD_CONSTBUF:
466 case PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS:
467 case PIPE_CAP_TILE_RASTER_ORDER:
468 case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES:
469 case PIPE_CAP_FRAMEBUFFER_MSAA_CONSTRAINTS:
470 case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET:
471 case PIPE_CAP_CONTEXT_PRIORITY_MASK:
472 case PIPE_CAP_FENCE_SIGNAL:
473 case PIPE_CAP_CONSTBUF0_FLAGS:
474 case PIPE_CAP_PACKED_UNIFORMS:
475 case PIPE_CAP_PROGRAMMABLE_SAMPLE_LOCATIONS:
476 return 0;
477 case PIPE_CAP_MAX_GS_INVOCATIONS:
478 return 32;
479 case PIPE_CAP_MAX_SHADER_BUFFER_SIZE:
480 return 1 << 27;
481 default:
482 return u_pipe_screen_get_param_defaults(screen, param);
483 }
484 }
485
486
487 static int
488 vgpu9_get_shader_param(struct pipe_screen *screen,
489 enum pipe_shader_type shader,
490 enum pipe_shader_cap param)
491 {
492 struct svga_screen *svgascreen = svga_screen(screen);
493 struct svga_winsys_screen *sws = svgascreen->sws;
494 unsigned val;
495
496 assert(!sws->have_vgpu10);
497
498 switch (shader)
499 {
500 case PIPE_SHADER_FRAGMENT:
501 switch (param)
502 {
503 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
504 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
505 return get_uint_cap(sws,
506 SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_INSTRUCTIONS,
507 512);
508 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
509 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
510 return 512;
511 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
512 return SVGA3D_MAX_NESTING_LEVEL;
513 case PIPE_SHADER_CAP_MAX_INPUTS:
514 return 10;
515 case PIPE_SHADER_CAP_MAX_OUTPUTS:
516 return svgascreen->max_color_buffers;
517 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
518 return 224 * sizeof(float[4]);
519 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
520 return 1;
521 case PIPE_SHADER_CAP_MAX_TEMPS:
522 val = get_uint_cap(sws, SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS, 32);
523 return MIN2(val, SVGA3D_TEMPREG_MAX);
524 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
525 /*
526 * Although PS 3.0 has some addressing abilities it can only represent
527 * loops that can be statically determined and unrolled. Given we can
528 * only handle a subset of the cases that the state tracker already
529 * does it is better to defer loop unrolling to the state tracker.
530 */
531 return 0;
532 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
533 return 0;
534 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
535 return 0;
536 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
537 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
538 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
539 return 0;
540 case PIPE_SHADER_CAP_SUBROUTINES:
541 return 0;
542 case PIPE_SHADER_CAP_INT64_ATOMICS:
543 case PIPE_SHADER_CAP_INTEGERS:
544 return 0;
545 case PIPE_SHADER_CAP_FP16:
546 return 0;
547 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
548 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
549 return 16;
550 case PIPE_SHADER_CAP_PREFERRED_IR:
551 return PIPE_SHADER_IR_TGSI;
552 case PIPE_SHADER_CAP_SUPPORTED_IRS:
553 return 0;
554 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
555 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
556 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
557 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
558 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
559 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
560 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
561 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
562 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
563 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
564 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
565 return 0;
566 case PIPE_SHADER_CAP_SCALAR_ISA:
567 return 1;
568 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
569 return 32;
570 }
571 /* If we get here, we failed to handle a cap above */
572 debug_printf("Unexpected fragment shader query %u\n", param);
573 return 0;
574 case PIPE_SHADER_VERTEX:
575 switch (param)
576 {
577 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
578 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
579 return get_uint_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS,
580 512);
581 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
582 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
583 /* XXX: until we have vertex texture support */
584 return 0;
585 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
586 return SVGA3D_MAX_NESTING_LEVEL;
587 case PIPE_SHADER_CAP_MAX_INPUTS:
588 return 16;
589 case PIPE_SHADER_CAP_MAX_OUTPUTS:
590 return 10;
591 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
592 return 256 * sizeof(float[4]);
593 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
594 return 1;
595 case PIPE_SHADER_CAP_MAX_TEMPS:
596 val = get_uint_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS, 32);
597 return MIN2(val, SVGA3D_TEMPREG_MAX);
598 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
599 return 0;
600 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
601 return 0;
602 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
603 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
604 return 1;
605 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
606 return 0;
607 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
608 return 1;
609 case PIPE_SHADER_CAP_SUBROUTINES:
610 return 0;
611 case PIPE_SHADER_CAP_INT64_ATOMICS:
612 case PIPE_SHADER_CAP_INTEGERS:
613 return 0;
614 case PIPE_SHADER_CAP_FP16:
615 return 0;
616 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
617 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
618 return 0;
619 case PIPE_SHADER_CAP_PREFERRED_IR:
620 return PIPE_SHADER_IR_TGSI;
621 case PIPE_SHADER_CAP_SUPPORTED_IRS:
622 return 0;
623 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
624 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
625 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
626 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
627 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
628 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
629 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
630 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
631 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
632 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
633 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
634 return 0;
635 case PIPE_SHADER_CAP_SCALAR_ISA:
636 return 1;
637 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
638 return 32;
639 }
640 /* If we get here, we failed to handle a cap above */
641 debug_printf("Unexpected vertex shader query %u\n", param);
642 return 0;
643 case PIPE_SHADER_GEOMETRY:
644 case PIPE_SHADER_COMPUTE:
645 case PIPE_SHADER_TESS_CTRL:
646 case PIPE_SHADER_TESS_EVAL:
647 /* no support for geometry, tess or compute shaders at this time */
648 return 0;
649 default:
650 debug_printf("Unexpected shader type (%u) query\n", shader);
651 return 0;
652 }
653 return 0;
654 }
655
656
657 static int
658 vgpu10_get_shader_param(struct pipe_screen *screen,
659 enum pipe_shader_type shader,
660 enum pipe_shader_cap param)
661 {
662 struct svga_screen *svgascreen = svga_screen(screen);
663 struct svga_winsys_screen *sws = svgascreen->sws;
664
665 assert(sws->have_vgpu10);
666 (void) sws; /* silence unused var warnings in non-debug builds */
667
668 /* Only VS, GS, FS supported */
669 if (shader != PIPE_SHADER_VERTEX &&
670 shader != PIPE_SHADER_GEOMETRY &&
671 shader != PIPE_SHADER_FRAGMENT) {
672 return 0;
673 }
674
675 /* NOTE: we do not query the device for any caps/limits at this time */
676
677 /* Generally the same limits for vertex, geometry and fragment shaders */
678 switch (param) {
679 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
680 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
681 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
682 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
683 return 64 * 1024;
684 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
685 return 64;
686 case PIPE_SHADER_CAP_MAX_INPUTS:
687 if (shader == PIPE_SHADER_FRAGMENT)
688 return VGPU10_MAX_FS_INPUTS;
689 else if (shader == PIPE_SHADER_GEOMETRY)
690 return VGPU10_MAX_GS_INPUTS;
691 else
692 return VGPU10_MAX_VS_INPUTS;
693 case PIPE_SHADER_CAP_MAX_OUTPUTS:
694 if (shader == PIPE_SHADER_FRAGMENT)
695 return VGPU10_MAX_FS_OUTPUTS;
696 else if (shader == PIPE_SHADER_GEOMETRY)
697 return VGPU10_MAX_GS_OUTPUTS;
698 else
699 return VGPU10_MAX_VS_OUTPUTS;
700 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
701 return VGPU10_MAX_CONSTANT_BUFFER_ELEMENT_COUNT * sizeof(float[4]);
702 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
703 return svgascreen->max_const_buffers;
704 case PIPE_SHADER_CAP_MAX_TEMPS:
705 return VGPU10_MAX_TEMPS;
706 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
707 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
708 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
709 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
710 return TRUE; /* XXX verify */
711 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
712 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
713 case PIPE_SHADER_CAP_SUBROUTINES:
714 case PIPE_SHADER_CAP_INTEGERS:
715 return TRUE;
716 case PIPE_SHADER_CAP_FP16:
717 return FALSE;
718 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
719 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
720 return SVGA3D_DX_MAX_SAMPLERS;
721 case PIPE_SHADER_CAP_PREFERRED_IR:
722 return PIPE_SHADER_IR_TGSI;
723 case PIPE_SHADER_CAP_SUPPORTED_IRS:
724 return 0;
725 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
726 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
727 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
728 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
729 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
730 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
731 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
732 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
733 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
734 case PIPE_SHADER_CAP_INT64_ATOMICS:
735 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
736 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
737 return 0;
738 case PIPE_SHADER_CAP_SCALAR_ISA:
739 return 1;
740 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
741 return 32;
742 default:
743 debug_printf("Unexpected vgpu10 shader query %u\n", param);
744 return 0;
745 }
746 return 0;
747 }
748
749
750 static int
751 svga_get_shader_param(struct pipe_screen *screen, enum pipe_shader_type shader,
752 enum pipe_shader_cap param)
753 {
754 struct svga_screen *svgascreen = svga_screen(screen);
755 struct svga_winsys_screen *sws = svgascreen->sws;
756 if (sws->have_vgpu10) {
757 return vgpu10_get_shader_param(screen, shader, param);
758 }
759 else {
760 return vgpu9_get_shader_param(screen, shader, param);
761 }
762 }
763
764
765 static void
766 svga_fence_reference(struct pipe_screen *screen,
767 struct pipe_fence_handle **ptr,
768 struct pipe_fence_handle *fence)
769 {
770 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
771 sws->fence_reference(sws, ptr, fence);
772 }
773
774
775 static boolean
776 svga_fence_finish(struct pipe_screen *screen,
777 struct pipe_context *ctx,
778 struct pipe_fence_handle *fence,
779 uint64_t timeout)
780 {
781 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
782 boolean retVal;
783
784 SVGA_STATS_TIME_PUSH(sws, SVGA_STATS_TIME_FENCEFINISH);
785
786 if (!timeout) {
787 retVal = sws->fence_signalled(sws, fence, 0) == 0;
788 }
789 else {
790 SVGA_DBG(DEBUG_DMA|DEBUG_PERF, "%s fence_ptr %p\n",
791 __FUNCTION__, fence);
792
793 retVal = sws->fence_finish(sws, fence, timeout, 0) == 0;
794 }
795
796 SVGA_STATS_TIME_POP(sws);
797
798 return retVal;
799 }
800
801
802 static int
803 svga_fence_get_fd(struct pipe_screen *screen,
804 struct pipe_fence_handle *fence)
805 {
806 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
807
808 return sws->fence_get_fd(sws, fence, TRUE);
809 }
810
811
812 static int
813 svga_get_driver_query_info(struct pipe_screen *screen,
814 unsigned index,
815 struct pipe_driver_query_info *info)
816 {
817 #define QUERY(NAME, ENUM, UNITS) \
818 {NAME, ENUM, {0}, UNITS, PIPE_DRIVER_QUERY_RESULT_TYPE_AVERAGE, 0, 0x0}
819
820 static const struct pipe_driver_query_info queries[] = {
821 /* per-frame counters */
822 QUERY("num-draw-calls", SVGA_QUERY_NUM_DRAW_CALLS,
823 PIPE_DRIVER_QUERY_TYPE_UINT64),
824 QUERY("num-fallbacks", SVGA_QUERY_NUM_FALLBACKS,
825 PIPE_DRIVER_QUERY_TYPE_UINT64),
826 QUERY("num-flushes", SVGA_QUERY_NUM_FLUSHES,
827 PIPE_DRIVER_QUERY_TYPE_UINT64),
828 QUERY("num-validations", SVGA_QUERY_NUM_VALIDATIONS,
829 PIPE_DRIVER_QUERY_TYPE_UINT64),
830 QUERY("map-buffer-time", SVGA_QUERY_MAP_BUFFER_TIME,
831 PIPE_DRIVER_QUERY_TYPE_MICROSECONDS),
832 QUERY("num-buffers-mapped", SVGA_QUERY_NUM_BUFFERS_MAPPED,
833 PIPE_DRIVER_QUERY_TYPE_UINT64),
834 QUERY("num-textures-mapped", SVGA_QUERY_NUM_TEXTURES_MAPPED,
835 PIPE_DRIVER_QUERY_TYPE_UINT64),
836 QUERY("num-bytes-uploaded", SVGA_QUERY_NUM_BYTES_UPLOADED,
837 PIPE_DRIVER_QUERY_TYPE_BYTES),
838 QUERY("command-buffer-size", SVGA_QUERY_COMMAND_BUFFER_SIZE,
839 PIPE_DRIVER_QUERY_TYPE_BYTES),
840 QUERY("flush-time", SVGA_QUERY_FLUSH_TIME,
841 PIPE_DRIVER_QUERY_TYPE_MICROSECONDS),
842 QUERY("surface-write-flushes", SVGA_QUERY_SURFACE_WRITE_FLUSHES,
843 PIPE_DRIVER_QUERY_TYPE_UINT64),
844 QUERY("num-readbacks", SVGA_QUERY_NUM_READBACKS,
845 PIPE_DRIVER_QUERY_TYPE_UINT64),
846 QUERY("num-resource-updates", SVGA_QUERY_NUM_RESOURCE_UPDATES,
847 PIPE_DRIVER_QUERY_TYPE_UINT64),
848 QUERY("num-buffer-uploads", SVGA_QUERY_NUM_BUFFER_UPLOADS,
849 PIPE_DRIVER_QUERY_TYPE_UINT64),
850 QUERY("num-const-buf-updates", SVGA_QUERY_NUM_CONST_BUF_UPDATES,
851 PIPE_DRIVER_QUERY_TYPE_UINT64),
852 QUERY("num-const-updates", SVGA_QUERY_NUM_CONST_UPDATES,
853 PIPE_DRIVER_QUERY_TYPE_UINT64),
854
855 /* running total counters */
856 QUERY("memory-used", SVGA_QUERY_MEMORY_USED,
857 PIPE_DRIVER_QUERY_TYPE_BYTES),
858 QUERY("num-shaders", SVGA_QUERY_NUM_SHADERS,
859 PIPE_DRIVER_QUERY_TYPE_UINT64),
860 QUERY("num-resources", SVGA_QUERY_NUM_RESOURCES,
861 PIPE_DRIVER_QUERY_TYPE_UINT64),
862 QUERY("num-state-objects", SVGA_QUERY_NUM_STATE_OBJECTS,
863 PIPE_DRIVER_QUERY_TYPE_UINT64),
864 QUERY("num-surface-views", SVGA_QUERY_NUM_SURFACE_VIEWS,
865 PIPE_DRIVER_QUERY_TYPE_UINT64),
866 QUERY("num-generate-mipmap", SVGA_QUERY_NUM_GENERATE_MIPMAP,
867 PIPE_DRIVER_QUERY_TYPE_UINT64),
868 QUERY("num-failed-allocations", SVGA_QUERY_NUM_FAILED_ALLOCATIONS,
869 PIPE_DRIVER_QUERY_TYPE_UINT64),
870 QUERY("num-commands-per-draw", SVGA_QUERY_NUM_COMMANDS_PER_DRAW,
871 PIPE_DRIVER_QUERY_TYPE_FLOAT),
872 };
873 #undef QUERY
874
875 if (!info)
876 return ARRAY_SIZE(queries);
877
878 if (index >= ARRAY_SIZE(queries))
879 return 0;
880
881 *info = queries[index];
882 return 1;
883 }
884
885
886 static void
887 init_logging(struct pipe_screen *screen)
888 {
889 static const char *log_prefix = "Mesa: ";
890 char host_log[1000];
891
892 /* Log Version to Host */
893 util_snprintf(host_log, sizeof(host_log) - strlen(log_prefix),
894 "%s%s", log_prefix, svga_get_name(screen));
895 svga_host_log(host_log);
896
897 util_snprintf(host_log, sizeof(host_log) - strlen(log_prefix),
898 "%s" PACKAGE_VERSION MESA_GIT_SHA1, log_prefix);
899 svga_host_log(host_log);
900
901 /* If the SVGA_EXTRA_LOGGING env var is set, log the process's command
902 * line (program name and arguments).
903 */
904 if (debug_get_bool_option("SVGA_EXTRA_LOGGING", FALSE)) {
905 char cmdline[1000];
906 if (os_get_command_line(cmdline, sizeof(cmdline))) {
907 util_snprintf(host_log, sizeof(host_log) - strlen(log_prefix),
908 "%s%s", log_prefix, cmdline);
909 svga_host_log(host_log);
910 }
911 }
912 }
913
914
915 static void
916 svga_destroy_screen( struct pipe_screen *screen )
917 {
918 struct svga_screen *svgascreen = svga_screen(screen);
919
920 svga_screen_cache_cleanup(svgascreen);
921
922 mtx_destroy(&svgascreen->swc_mutex);
923 mtx_destroy(&svgascreen->tex_mutex);
924
925 svgascreen->sws->destroy(svgascreen->sws);
926
927 FREE(svgascreen);
928 }
929
930
931 /**
932 * Create a new svga_screen object
933 */
934 struct pipe_screen *
935 svga_screen_create(struct svga_winsys_screen *sws)
936 {
937 struct svga_screen *svgascreen;
938 struct pipe_screen *screen;
939
940 #ifdef DEBUG
941 SVGA_DEBUG = debug_get_flags_option("SVGA_DEBUG", svga_debug_flags, 0 );
942 #endif
943
944 svgascreen = CALLOC_STRUCT(svga_screen);
945 if (!svgascreen)
946 goto error1;
947
948 svgascreen->debug.force_level_surface_view =
949 debug_get_bool_option("SVGA_FORCE_LEVEL_SURFACE_VIEW", FALSE);
950 svgascreen->debug.force_surface_view =
951 debug_get_bool_option("SVGA_FORCE_SURFACE_VIEW", FALSE);
952 svgascreen->debug.force_sampler_view =
953 debug_get_bool_option("SVGA_FORCE_SAMPLER_VIEW", FALSE);
954 svgascreen->debug.no_surface_view =
955 debug_get_bool_option("SVGA_NO_SURFACE_VIEW", FALSE);
956 svgascreen->debug.no_sampler_view =
957 debug_get_bool_option("SVGA_NO_SAMPLER_VIEW", FALSE);
958 svgascreen->debug.no_cache_index_buffers =
959 debug_get_bool_option("SVGA_NO_CACHE_INDEX_BUFFERS", FALSE);
960
961 screen = &svgascreen->screen;
962
963 screen->destroy = svga_destroy_screen;
964 screen->get_name = svga_get_name;
965 screen->get_vendor = svga_get_vendor;
966 screen->get_device_vendor = svga_get_vendor; // TODO actual device vendor
967 screen->get_param = svga_get_param;
968 screen->get_shader_param = svga_get_shader_param;
969 screen->get_paramf = svga_get_paramf;
970 screen->get_timestamp = NULL;
971 screen->is_format_supported = svga_is_format_supported;
972 screen->context_create = svga_context_create;
973 screen->fence_reference = svga_fence_reference;
974 screen->fence_finish = svga_fence_finish;
975 screen->fence_get_fd = svga_fence_get_fd;
976
977 screen->get_driver_query_info = svga_get_driver_query_info;
978 svgascreen->sws = sws;
979
980 svga_init_screen_resource_functions(svgascreen);
981
982 if (sws->get_hw_version) {
983 svgascreen->hw_version = sws->get_hw_version(sws);
984 } else {
985 svgascreen->hw_version = SVGA3D_HWVERSION_WS65_B1;
986 }
987
988 if (svgascreen->hw_version < SVGA3D_HWVERSION_WS8_B1) {
989 /* too old for 3D acceleration */
990 debug_printf("Hardware version 0x%x is too old for accerated 3D\n",
991 svgascreen->hw_version);
992 goto error2;
993 }
994
995 /*
996 * The D16, D24X8, and D24S8 formats always do an implicit shadow compare
997 * when sampled from, where as the DF16, DF24, and D24S8_INT do not. So
998 * we prefer the later when available.
999 *
1000 * This mimics hardware vendors extensions for D3D depth sampling. See also
1001 * http://aras-p.info/texts/D3D9GPUHacks.html
1002 */
1003
1004 {
1005 boolean has_df16, has_df24, has_d24s8_int;
1006 SVGA3dSurfaceFormatCaps caps;
1007 SVGA3dSurfaceFormatCaps mask;
1008 mask.value = 0;
1009 mask.zStencil = 1;
1010 mask.texture = 1;
1011
1012 svgascreen->depth.z16 = SVGA3D_Z_D16;
1013 svgascreen->depth.x8z24 = SVGA3D_Z_D24X8;
1014 svgascreen->depth.s8z24 = SVGA3D_Z_D24S8;
1015
1016 svga_get_format_cap(svgascreen, SVGA3D_Z_DF16, &caps);
1017 has_df16 = (caps.value & mask.value) == mask.value;
1018
1019 svga_get_format_cap(svgascreen, SVGA3D_Z_DF24, &caps);
1020 has_df24 = (caps.value & mask.value) == mask.value;
1021
1022 svga_get_format_cap(svgascreen, SVGA3D_Z_D24S8_INT, &caps);
1023 has_d24s8_int = (caps.value & mask.value) == mask.value;
1024
1025 /* XXX: We might want some other logic here.
1026 * Like if we only have d24s8_int we should
1027 * emulate the other formats with that.
1028 */
1029 if (has_df16) {
1030 svgascreen->depth.z16 = SVGA3D_Z_DF16;
1031 }
1032 if (has_df24) {
1033 svgascreen->depth.x8z24 = SVGA3D_Z_DF24;
1034 }
1035 if (has_d24s8_int) {
1036 svgascreen->depth.s8z24 = SVGA3D_Z_D24S8_INT;
1037 }
1038 }
1039
1040 /* Query device caps
1041 */
1042 if (sws->have_vgpu10) {
1043 svgascreen->haveProvokingVertex
1044 = get_bool_cap(sws, SVGA3D_DEVCAP_DX_PROVOKING_VERTEX, FALSE);
1045 svgascreen->haveLineSmooth = TRUE;
1046 svgascreen->maxPointSize = 80.0F;
1047 svgascreen->max_color_buffers = SVGA3D_DX_MAX_RENDER_TARGETS;
1048
1049 /* Maximum number of constant buffers */
1050 svgascreen->max_const_buffers =
1051 get_uint_cap(sws, SVGA3D_DEVCAP_DX_MAX_CONSTANT_BUFFERS, 1);
1052 assert(svgascreen->max_const_buffers <= SVGA_MAX_CONST_BUFS);
1053 }
1054 else {
1055 /* VGPU9 */
1056 unsigned vs_ver = get_uint_cap(sws, SVGA3D_DEVCAP_VERTEX_SHADER_VERSION,
1057 SVGA3DVSVERSION_NONE);
1058 unsigned fs_ver = get_uint_cap(sws, SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION,
1059 SVGA3DPSVERSION_NONE);
1060
1061 /* we require Shader model 3.0 or later */
1062 if (fs_ver < SVGA3DPSVERSION_30 || vs_ver < SVGA3DVSVERSION_30) {
1063 goto error2;
1064 }
1065
1066 svgascreen->haveProvokingVertex = FALSE;
1067
1068 svgascreen->haveLineSmooth =
1069 get_bool_cap(sws, SVGA3D_DEVCAP_LINE_AA, FALSE);
1070
1071 svgascreen->maxPointSize =
1072 get_float_cap(sws, SVGA3D_DEVCAP_MAX_POINT_SIZE, 1.0f);
1073 /* Keep this to a reasonable size to avoid failures in conform/pntaa.c */
1074 svgascreen->maxPointSize = MIN2(svgascreen->maxPointSize, 80.0f);
1075
1076 /* The SVGA3D device always supports 4 targets at this time, regardless
1077 * of what querying SVGA3D_DEVCAP_MAX_RENDER_TARGETS might return.
1078 */
1079 svgascreen->max_color_buffers = 4;
1080
1081 /* Only support one constant buffer
1082 */
1083 svgascreen->max_const_buffers = 1;
1084
1085 /* No multisampling */
1086 svgascreen->ms_samples = 0;
1087 }
1088
1089 /* common VGPU9 / VGPU10 caps */
1090 svgascreen->haveLineStipple =
1091 get_bool_cap(sws, SVGA3D_DEVCAP_LINE_STIPPLE, FALSE);
1092
1093 svgascreen->maxLineWidth =
1094 MAX2(1.0, get_float_cap(sws, SVGA3D_DEVCAP_MAX_LINE_WIDTH, 1.0f));
1095
1096 svgascreen->maxLineWidthAA =
1097 MAX2(1.0, get_float_cap(sws, SVGA3D_DEVCAP_MAX_AA_LINE_WIDTH, 1.0f));
1098
1099 if (0) {
1100 debug_printf("svga: haveProvokingVertex %u\n",
1101 svgascreen->haveProvokingVertex);
1102 debug_printf("svga: haveLineStip %u "
1103 "haveLineSmooth %u maxLineWidth %.2f maxLineWidthAA %.2f\n",
1104 svgascreen->haveLineStipple, svgascreen->haveLineSmooth,
1105 svgascreen->maxLineWidth, svgascreen->maxLineWidthAA);
1106 debug_printf("svga: maxPointSize %g\n", svgascreen->maxPointSize);
1107 debug_printf("svga: msaa samples mask: 0x%x\n", svgascreen->ms_samples);
1108 }
1109
1110 (void) mtx_init(&svgascreen->tex_mutex, mtx_plain);
1111 (void) mtx_init(&svgascreen->swc_mutex, mtx_recursive);
1112
1113 svga_screen_cache_init(svgascreen);
1114
1115 init_logging(screen);
1116
1117 return screen;
1118 error2:
1119 FREE(svgascreen);
1120 error1:
1121 return NULL;
1122 }
1123
1124
1125 struct svga_winsys_screen *
1126 svga_winsys_screen(struct pipe_screen *screen)
1127 {
1128 return svga_screen(screen)->sws;
1129 }
1130
1131
1132 #ifdef DEBUG
1133 struct svga_screen *
1134 svga_screen(struct pipe_screen *screen)
1135 {
1136 assert(screen);
1137 assert(screen->destroy == svga_destroy_screen);
1138 return (struct svga_screen *)screen;
1139 }
1140 #endif