svga: remove pre-SVGA3D_HWVERSION_WS8_B1 code
[mesa.git] / src / gallium / drivers / svga / svga_shader.h
1 /**********************************************************
2 * Copyright 2008-2012 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26 #ifndef SVGA_SHADER_H
27 #define SVGA_SHADER_H
28
29 #include "svga3d_reg.h"
30 #include "svga_context.h"
31 #include "svga_streamout.h"
32
33
34 /**
35 * We use a 64-bit mask to keep track of the generic indexes.
36 * This is the maximum semantic index for a TGSI GENERIC[i] register.
37 */
38 #define MAX_GENERIC_VARYING 64
39
40
41 struct svga_context;
42
43
44 struct svga_compile_key
45 {
46 /* vertex shader only */
47 struct {
48 uint64_t fs_generic_inputs;
49 unsigned passthrough:1;
50 unsigned need_prescale:1;
51 unsigned undo_viewport:1;
52 unsigned allow_psiz:1;
53 /** The following are all 32-bit bitmasks (per VS input) */
54 unsigned adjust_attrib_range;
55 unsigned attrib_is_pure_int;
56 unsigned adjust_attrib_w_1;
57 unsigned adjust_attrib_itof;
58 unsigned adjust_attrib_utof;
59 unsigned attrib_is_bgra;
60 unsigned attrib_puint_to_snorm;
61 unsigned attrib_puint_to_uscaled;
62 unsigned attrib_puint_to_sscaled;
63 } vs;
64
65 /* geometry shader only */
66 struct {
67 uint64_t vs_generic_outputs;
68 unsigned need_prescale:1;
69 unsigned writes_psize:1;
70 unsigned wide_point:1;
71 } gs;
72
73 /* fragment shader only */
74 struct {
75 uint64_t vs_generic_outputs;
76 uint64_t gs_generic_outputs;
77 unsigned light_twoside:1;
78 unsigned front_ccw:1;
79 unsigned white_fragments:1;
80 unsigned flatshade:1;
81 unsigned pstipple:1;
82 unsigned alpha_func:4; /**< SVGA3D_CMP_x */
83 unsigned write_color0_to_n_cbufs:4;
84 unsigned aa_point:1;
85 int aa_point_coord_index;
86 float alpha_ref;
87 } fs;
88
89 /* any shader type */
90 int8_t generic_remap_table[MAX_GENERIC_VARYING];
91 unsigned num_textures:8;
92 unsigned num_unnormalized_coords:8;
93 unsigned clip_plane_enable:PIPE_MAX_CLIP_PLANES;
94 unsigned sprite_origin_lower_left:1;
95 unsigned sprite_coord_enable;
96 struct {
97 unsigned compare_mode:1;
98 unsigned compare_func:3;
99 unsigned unnormalized:1;
100 unsigned width_height_idx:5; /**< texture unit */
101 unsigned is_array:1;
102 unsigned sprite_texgen:1;
103 unsigned swizzle_r:3;
104 unsigned swizzle_g:3;
105 unsigned swizzle_b:3;
106 unsigned swizzle_a:3;
107 } tex[PIPE_MAX_SAMPLERS];
108 /* Note: svga_compile_keys_equal() depends on the variable-size
109 * tex[] array being at the end of this structure.
110 */
111 };
112
113 /* A key for a variant of token string of a shader */
114 struct svga_token_key {
115 struct {
116 unsigned sprite_coord_enable:24;
117 unsigned sprite_origin_upper_left:1;
118 unsigned point_pos_stream_out:1;
119 unsigned writes_psize:1;
120 unsigned aa_point:1;
121 } gs;
122 };
123
124 /**
125 * A single TGSI shader may be compiled into different variants of
126 * SVGA3D shaders depending on the compile key. Each user shader
127 * will have a linked list of these variants.
128 */
129 struct svga_shader_variant
130 {
131 const struct svga_shader *shader;
132
133 /** Parameters used to generate this variant */
134 struct svga_compile_key key;
135
136 /* Compiled shader tokens:
137 */
138 const unsigned *tokens;
139 unsigned nr_tokens;
140
141 /** Per-context shader identifier used with SVGA_3D_CMD_SHADER_DEFINE,
142 * SVGA_3D_CMD_SET_SHADER and SVGA_3D_CMD_SHADER_DESTROY.
143 */
144 unsigned id;
145
146 /** Start of extra constants (number of float[4] constants) */
147 unsigned extra_const_start;
148
149 /* GB object buffer containing the bytecode */
150 struct svga_winsys_gb_shader *gb_shader;
151
152 boolean uses_flat_interp; /** TRUE if flat interpolation qualifier is
153 * applied to any of the varyings.
154 */
155
156 /** Is the color output just a constant value? (fragment shader only) */
157 boolean constant_color_output;
158
159 /** For FS-based polygon stipple */
160 unsigned pstipple_sampler_unit;
161
162 /** Next variant */
163 struct svga_shader_variant *next;
164 };
165
166
167 struct svga_shader
168 {
169 const struct tgsi_token *tokens;
170 struct svga_token_key token_key; /* token key for the token string */
171 struct tgsi_shader_info info;
172
173 /* List of shaders with tokens derived from the same token string */
174 struct svga_shader *next;
175 struct svga_shader *parent; /* shader with the original token string */
176
177 struct svga_stream_output *stream_output;
178
179 /** Head of linked list of compiled variants */
180 struct svga_shader_variant *variants;
181
182 unsigned id; /**< for debugging only */
183 };
184
185
186 struct svga_fragment_shader
187 {
188 struct svga_shader base;
189
190 struct draw_fragment_shader *draw_shader;
191
192 /** Mask of which generic varying variables are read by this shader */
193 uint64_t generic_inputs;
194
195 /** Table mapping original TGSI generic indexes to low integers */
196 int8_t generic_remap_table[MAX_GENERIC_VARYING];
197 };
198
199
200 struct svga_vertex_shader
201 {
202 struct svga_shader base;
203
204 struct draw_vertex_shader *draw_shader;
205
206 /** Mask of which generic varying variables are written by this shader */
207 uint64_t generic_outputs;
208
209 /** Generated geometry shader that goes with this vertex shader */
210 struct svga_geometry_shader *gs;
211 };
212
213
214 struct svga_geometry_shader
215 {
216 struct svga_shader base;
217
218 struct draw_geometry_shader *draw_shader;
219
220 /** Table mapping original TGSI generic indexes to low integers */
221 int8_t generic_remap_table[MAX_GENERIC_VARYING];
222 uint64_t generic_outputs;
223
224 unsigned aa_point_coord_index; /* generic index for aa point coord */
225
226 unsigned wide_point:1; /* set if the shader emulates wide point */
227 };
228
229
230 static inline boolean
231 svga_compile_keys_equal(const struct svga_compile_key *a,
232 const struct svga_compile_key *b)
233 {
234 unsigned key_size =
235 (const char *) &a->tex[a->num_textures] - (const char *) a;
236
237 return memcmp(a, b, key_size) == 0;
238 }
239
240
241 uint64_t
242 svga_get_generic_inputs_mask(const struct tgsi_shader_info *info);
243
244 uint64_t
245 svga_get_generic_outputs_mask(const struct tgsi_shader_info *info);
246
247 void
248 svga_remap_generics(uint64_t generics_mask,
249 int8_t remap_table[MAX_GENERIC_VARYING]);
250
251 int
252 svga_remap_generic_index(int8_t remap_table[MAX_GENERIC_VARYING],
253 int generic_index);
254
255 void
256 svga_init_shader_key_common(const struct svga_context *svga,
257 enum pipe_shader_type shader,
258 struct svga_compile_key *key);
259
260 struct svga_shader_variant *
261 svga_search_shader_key(const struct svga_shader *shader,
262 const struct svga_compile_key *key);
263
264 struct svga_shader *
265 svga_search_shader_token_key(struct svga_shader *shader,
266 const struct svga_token_key *key);
267
268 enum pipe_error
269 svga_define_shader(struct svga_context *svga,
270 SVGA3dShaderType type,
271 struct svga_shader_variant *variant);
272
273 enum pipe_error
274 svga_set_shader(struct svga_context *svga,
275 SVGA3dShaderType type,
276 struct svga_shader_variant *variant);
277
278 struct svga_shader_variant *
279 svga_new_shader_variant(struct svga_context *svga);
280
281 enum pipe_error
282 svga_destroy_shader_variant(struct svga_context *svga,
283 SVGA3dShaderType type,
284 struct svga_shader_variant *variant);
285
286 enum pipe_error
287 svga_rebind_shaders(struct svga_context *svga);
288
289 /**
290 * Check if a shader's bytecode exceeds the device limits.
291 */
292 static inline boolean
293 svga_shader_too_large(const struct svga_context *svga,
294 const struct svga_shader_variant *variant)
295 {
296 if (svga_have_gb_objects(svga)) {
297 return FALSE;
298 }
299
300 if (variant->nr_tokens * sizeof(variant->tokens[0])
301 + sizeof(SVGA3dCmdDefineShader) + sizeof(SVGA3dCmdHeader)
302 < SVGA_CB_MAX_COMMAND_SIZE) {
303 return FALSE;
304 }
305
306 return TRUE;
307 }
308
309
310 /**
311 * Convert from PIPE_SHADER_* to SVGA3D_SHADERTYPE_*
312 */
313 static inline SVGA3dShaderType
314 svga_shader_type(enum pipe_shader_type shader)
315 {
316 switch (shader) {
317 case PIPE_SHADER_VERTEX:
318 return SVGA3D_SHADERTYPE_VS;
319 case PIPE_SHADER_GEOMETRY:
320 return SVGA3D_SHADERTYPE_GS;
321 case PIPE_SHADER_FRAGMENT:
322 return SVGA3D_SHADERTYPE_PS;
323 default:
324 assert(!"Invalid shader type");
325 return SVGA3D_SHADERTYPE_VS;
326 }
327 }
328
329
330 /** Does the current VS have stream output? */
331 static inline boolean
332 svga_have_vs_streamout(const struct svga_context *svga)
333 {
334 return svga->curr.vs != NULL && svga->curr.vs->base.stream_output != NULL;
335 }
336
337
338 /** Does the current GS have stream output? */
339 static inline boolean
340 svga_have_gs_streamout(const struct svga_context *svga)
341 {
342 return svga->curr.gs != NULL && svga->curr.gs->base.stream_output != NULL;
343 }
344
345
346 #endif /* SVGA_SHADER_H */