Added few more stubs so that control reaches to DestroyDevice().
[mesa.git] / src / gallium / drivers / svga / svga_shader.h
1 /**********************************************************
2 * Copyright 2008-2012 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26 #ifndef SVGA_SHADER_H
27 #define SVGA_SHADER_H
28
29 #include "svga3d_reg.h"
30 #include "svga_context.h"
31 #include "svga_streamout.h"
32
33
34 /**
35 * We use a 64-bit mask to keep track of the generic indexes.
36 * This is the maximum semantic index for a TGSI GENERIC[i] register.
37 */
38 #define MAX_GENERIC_VARYING 64
39
40
41 struct svga_context;
42
43
44 struct svga_compile_key
45 {
46 /* vertex shader only */
47 struct {
48 uint64_t fs_generic_inputs;
49 unsigned passthrough:1;
50 unsigned need_prescale:1;
51 unsigned undo_viewport:1;
52 unsigned allow_psiz:1;
53 unsigned need_vertex_id_bias:1;
54
55 /** The following are all 32-bit bitmasks (per VS input) */
56 unsigned adjust_attrib_range;
57 unsigned attrib_is_pure_int;
58 unsigned adjust_attrib_w_1;
59 unsigned adjust_attrib_itof;
60 unsigned adjust_attrib_utof;
61 unsigned attrib_is_bgra;
62 unsigned attrib_puint_to_snorm;
63 unsigned attrib_puint_to_uscaled;
64 unsigned attrib_puint_to_sscaled;
65 } vs;
66
67 /* geometry shader only */
68 struct {
69 uint64_t vs_generic_outputs;
70 unsigned need_prescale:1;
71 unsigned writes_psize:1;
72 unsigned wide_point:1;
73 unsigned writes_viewport_index:1;
74 unsigned num_prescale:5;
75 } gs;
76
77 /* fragment shader only */
78 struct {
79 uint64_t vs_generic_outputs;
80 uint64_t gs_generic_outputs;
81 unsigned light_twoside:1;
82 unsigned front_ccw:1;
83 unsigned white_fragments:1;
84 unsigned alpha_to_one:1;
85 unsigned flatshade:1;
86 unsigned pstipple:1;
87 unsigned alpha_func:4; /**< SVGA3D_CMP_x */
88 unsigned write_color0_to_n_cbufs:4;
89 unsigned aa_point:1;
90 unsigned layer_to_zero:1;
91 int aa_point_coord_index;
92 float alpha_ref;
93 } fs;
94
95 /* tessellation control shader */
96 struct {
97 unsigned vertices_per_patch:8;
98 unsigned vertices_out:8;
99 enum pipe_prim_type prim_mode:8;
100 enum pipe_tess_spacing spacing:3;
101 unsigned vertices_order_cw:1;
102 unsigned point_mode:1;
103 unsigned passthrough:1;
104 } tcs;
105
106 /* tessellation evaluation shader */
107 struct {
108 unsigned vertices_per_patch:8;
109 unsigned tessfactor_index:8;
110 unsigned need_prescale:1;
111 unsigned need_tessouter:1;
112 unsigned need_tessinner:1;
113 } tes;
114
115 /* compute shader */
116 struct {
117 unsigned grid_size[3];
118 } cs;
119
120 /* any shader type */
121 int8_t generic_remap_table[MAX_GENERIC_VARYING];
122 unsigned num_textures:8;
123 unsigned num_unnormalized_coords:8;
124 unsigned clip_plane_enable:PIPE_MAX_CLIP_PLANES;
125 unsigned last_vertex_stage:1;
126 unsigned clamp_vertex_color:1;
127 unsigned sprite_origin_lower_left:1;
128 uint16_t sprite_coord_enable;
129 struct {
130 unsigned compare_mode:1;
131 unsigned compare_func:3;
132 unsigned unnormalized:1;
133 unsigned texel_bias:1;
134 unsigned width_height_idx:5; /**< texture unit */
135 unsigned is_array:1;
136 unsigned swizzle_r:3;
137 unsigned swizzle_g:3;
138 unsigned swizzle_b:3;
139 unsigned swizzle_a:3;
140 unsigned num_samples:5; /**< Up to 16 samples */
141 } tex[PIPE_MAX_SAMPLERS];
142 /* Note: svga_compile_keys_equal() depends on the variable-size
143 * tex[] array being at the end of this structure.
144 */
145 };
146
147 /* A key for a variant of token string of a shader */
148 struct svga_token_key {
149 struct {
150 unsigned sprite_coord_enable:24;
151 unsigned sprite_origin_upper_left:1;
152 unsigned point_pos_stream_out:1;
153 unsigned writes_psize:1;
154 unsigned aa_point:1;
155 } gs;
156 struct {
157 unsigned write_position:1;
158 } vs;
159 unsigned dynamic_indexing:1;
160 };
161
162 /**
163 * A single TGSI shader may be compiled into different variants of
164 * SVGA3D shaders depending on the compile key. Each user shader
165 * will have a linked list of these variants.
166 */
167 struct svga_shader_variant
168 {
169 const struct svga_shader *shader;
170
171 /** Parameters used to generate this variant */
172 struct svga_compile_key key;
173
174 /* svga shader type */
175 SVGA3dShaderType type;
176
177 /* Compiled shader tokens:
178 */
179 const unsigned *tokens;
180 unsigned nr_tokens;
181
182 /* shader signature */
183 unsigned signatureLen;
184 SVGA3dDXShaderSignatureHeader *signature;
185
186 /** Per-context shader identifier used with SVGA_3D_CMD_SHADER_DEFINE,
187 * SVGA_3D_CMD_SET_SHADER and SVGA_3D_CMD_SHADER_DESTROY.
188 */
189 unsigned id;
190
191 /** Start of extra constants (number of float[4] constants) */
192 unsigned extra_const_start;
193
194 /* GB object buffer containing the bytecode */
195 struct svga_winsys_gb_shader *gb_shader;
196
197 /** Next variant */
198 struct svga_shader_variant *next;
199 };
200
201
202 /**
203 * Shader variant for fragment shader
204 */
205 struct svga_fs_variant
206 {
207 struct svga_shader_variant base;
208
209 boolean uses_flat_interp; /** TRUE if flat interpolation qualifier is
210 * applied to any of the varyings.
211 */
212
213 /** Is the color output just a constant value? (fragment shader only) */
214 boolean constant_color_output;
215
216 /** Bitmask indicating which texture units are doing the shadow
217 * comparison test in the shader rather than the sampler state.
218 */
219 unsigned fs_shadow_compare_units;
220
221 /** For FS-based polygon stipple */
222 unsigned pstipple_sampler_unit;
223 };
224
225
226 /**
227 * Shader variant for geometry shader
228 */
229 struct svga_gs_variant
230 {
231 struct svga_shader_variant base;
232 };
233
234
235 /**
236 * Shader variant for vertex shader
237 */
238 struct svga_vs_variant
239 {
240 struct svga_shader_variant base;
241 };
242
243
244 /**
245 * Shader variant for tessellation evaluation shader
246 */
247 struct svga_tes_variant
248 {
249 struct svga_shader_variant base;
250
251 enum pipe_prim_type prim_mode:8;
252 enum pipe_tess_spacing spacing:3;
253 unsigned vertices_order_cw:1;
254 unsigned point_mode:1;
255 };
256
257
258 /**
259 * Shader variant for tessellation control shader
260 */
261 struct svga_tcs_variant
262 {
263 struct svga_shader_variant base;
264 };
265
266
267 /**
268 * Shader variant for compute shader
269 */
270 struct svga_cs_variant
271 {
272 struct svga_shader_variant base;
273 };
274
275
276 struct svga_shader
277 {
278 const struct tgsi_token *tokens;
279 struct svga_token_key token_key; /* token key for the token string */
280 struct tgsi_shader_info info;
281
282 /* List of shaders with tokens derived from the same token string */
283 struct svga_shader *next;
284 struct svga_shader *parent; /* shader with the original token string */
285
286 struct svga_stream_output *stream_output;
287
288 /** Head of linked list of compiled variants */
289 struct svga_shader_variant *variants;
290
291 unsigned id; /**< for debugging only */
292 };
293
294
295 struct svga_fragment_shader
296 {
297 struct svga_shader base;
298
299 struct draw_fragment_shader *draw_shader;
300
301 /** Mask of which generic varying variables are read by this shader */
302 uint64_t generic_inputs;
303
304 /** Table mapping original TGSI generic indexes to low integers */
305 int8_t generic_remap_table[MAX_GENERIC_VARYING];
306 };
307
308
309 struct svga_vertex_shader
310 {
311 struct svga_shader base;
312
313 struct draw_vertex_shader *draw_shader;
314
315 /** Mask of which generic varying variables are written by this shader */
316 uint64_t generic_outputs;
317
318 /** Generated geometry shader that goes with this vertex shader */
319 struct svga_geometry_shader *gs;
320 };
321
322
323 struct svga_geometry_shader
324 {
325 struct svga_shader base;
326
327 struct draw_geometry_shader *draw_shader;
328
329 /** Table mapping original TGSI generic indexes to low integers */
330 int8_t generic_remap_table[MAX_GENERIC_VARYING];
331 uint64_t generic_outputs;
332
333 unsigned aa_point_coord_index; /* generic index for aa point coord */
334
335 unsigned wide_point:1; /* set if the shader emulates wide point */
336 };
337
338
339 struct svga_tcs_shader
340 {
341 struct svga_shader base;
342
343 /** Mask of which generic varying variables are written by this shader */
344 uint64_t generic_outputs;
345 };
346
347
348 struct svga_tes_shader
349 {
350 struct svga_shader base;
351
352 /** Mask of which generic varying variables are written by this shader */
353 uint64_t generic_inputs;
354 };
355
356
357 struct svga_compute_shader
358 {
359 struct svga_shader base;
360 };
361
362
363 static inline boolean
364 svga_compile_keys_equal(const struct svga_compile_key *a,
365 const struct svga_compile_key *b)
366 {
367 unsigned key_size =
368 (const char *) &a->tex[a->num_textures] - (const char *) a;
369
370 return memcmp(a, b, key_size) == 0;
371 }
372
373
374 uint64_t
375 svga_get_generic_inputs_mask(const struct tgsi_shader_info *info);
376
377 uint64_t
378 svga_get_generic_outputs_mask(const struct tgsi_shader_info *info);
379
380 void
381 svga_remap_generics(uint64_t generics_mask,
382 int8_t remap_table[MAX_GENERIC_VARYING]);
383
384 int
385 svga_remap_generic_index(int8_t remap_table[MAX_GENERIC_VARYING],
386 int generic_index);
387
388 void
389 svga_init_shader_key_common(const struct svga_context *svga,
390 enum pipe_shader_type shader_type,
391 const struct svga_shader *shader,
392 struct svga_compile_key *key);
393
394 struct svga_shader_variant *
395 svga_search_shader_key(const struct svga_shader *shader,
396 const struct svga_compile_key *key);
397
398 struct svga_shader *
399 svga_search_shader_token_key(struct svga_shader *shader,
400 const struct svga_token_key *key);
401
402 enum pipe_error
403 svga_define_shader(struct svga_context *svga,
404 struct svga_shader_variant *variant);
405
406 enum pipe_error
407 svga_set_shader(struct svga_context *svga,
408 SVGA3dShaderType type,
409 struct svga_shader_variant *variant);
410
411 struct svga_shader_variant *
412 svga_new_shader_variant(struct svga_context *svga, enum pipe_shader_type type);
413
414 void
415 svga_destroy_shader_variant(struct svga_context *svga,
416 struct svga_shader_variant *variant);
417
418 enum pipe_error
419 svga_rebind_shaders(struct svga_context *svga);
420
421 /**
422 * Check if a shader's bytecode exceeds the device limits.
423 */
424 static inline boolean
425 svga_shader_too_large(const struct svga_context *svga,
426 const struct svga_shader_variant *variant)
427 {
428 if (svga_have_gb_objects(svga)) {
429 return FALSE;
430 }
431
432 if (variant->nr_tokens * sizeof(variant->tokens[0])
433 + sizeof(SVGA3dCmdDefineShader) + sizeof(SVGA3dCmdHeader)
434 < SVGA_CB_MAX_COMMAND_SIZE) {
435 return FALSE;
436 }
437
438 return TRUE;
439 }
440
441
442 /**
443 * Convert from PIPE_SHADER_* to SVGA3D_SHADERTYPE_*
444 */
445 static inline SVGA3dShaderType
446 svga_shader_type(enum pipe_shader_type shader)
447 {
448 switch (shader) {
449 case PIPE_SHADER_VERTEX:
450 return SVGA3D_SHADERTYPE_VS;
451 case PIPE_SHADER_GEOMETRY:
452 return SVGA3D_SHADERTYPE_GS;
453 case PIPE_SHADER_FRAGMENT:
454 return SVGA3D_SHADERTYPE_PS;
455 case PIPE_SHADER_TESS_CTRL:
456 return SVGA3D_SHADERTYPE_HS;
457 case PIPE_SHADER_TESS_EVAL:
458 return SVGA3D_SHADERTYPE_DS;
459 case PIPE_SHADER_COMPUTE:
460 return SVGA3D_SHADERTYPE_CS;
461 default:
462 assert(!"Invalid shader type");
463 return SVGA3D_SHADERTYPE_VS;
464 }
465 }
466
467
468 /** Does the current VS have stream output? */
469 static inline boolean
470 svga_have_vs_streamout(const struct svga_context *svga)
471 {
472 return svga->curr.vs != NULL && svga->curr.vs->base.stream_output != NULL;
473 }
474
475
476 /** Does the current GS have stream output? */
477 static inline boolean
478 svga_have_gs_streamout(const struct svga_context *svga)
479 {
480 return svga->curr.gs != NULL && svga->curr.gs->base.stream_output != NULL;
481 }
482
483
484 static inline struct svga_fs_variant *
485 svga_fs_variant(struct svga_shader_variant *variant)
486 {
487 assert(!variant || variant->type == SVGA3D_SHADERTYPE_PS);
488 return (struct svga_fs_variant *)variant;
489 }
490
491
492 static inline struct svga_tes_variant *
493 svga_tes_variant(struct svga_shader_variant *variant)
494 {
495 assert(!variant || variant->type == SVGA3D_SHADERTYPE_DS);
496 return (struct svga_tes_variant *)variant;
497 }
498
499
500 static inline struct svga_cs_variant *
501 svga_cs_variant(struct svga_shader_variant *variant)
502 {
503 assert(!variant || variant->type == SVGA3D_SHADERTYPE_CS);
504 return (struct svga_cs_variant *)variant;
505 }
506
507
508 /* Returns TRUE if we are currently using flat shading.
509 */
510 static inline boolean
511 svga_is_using_flat_shading(const struct svga_context *svga)
512 {
513 return
514 svga->state.hw_draw.fs ?
515 svga_fs_variant(svga->state.hw_draw.fs)->uses_flat_interp : FALSE;
516 }
517
518
519 #endif /* SVGA_SHADER_H */