u_upload_mgr: pass alignment to u_upload_alloc manually
[mesa.git] / src / gallium / drivers / svga / svga_shader.h
1 /**********************************************************
2 * Copyright 2008-2012 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
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6 * files (the "Software"), to deal in the Software without
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9 * of the Software, and to permit persons to whom the Software is
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11 *
12 * The above copyright notice and this permission notice shall be
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14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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22 * SOFTWARE.
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24 **********************************************************/
25
26 #ifndef SVGA_SHADER_H
27 #define SVGA_SHADER_H
28
29 #include "svga3d_reg.h"
30 #include "svga_context.h"
31 #include "svga_streamout.h"
32
33
34 /**
35 * We use a 64-bit mask to keep track of the generic indexes.
36 * This is the maximum semantic index for a TGSI GENERIC[i] register.
37 */
38 #define MAX_GENERIC_VARYING 64
39
40
41 struct svga_context;
42
43
44 struct svga_compile_key
45 {
46 /* vertex shader only */
47 struct {
48 uint64_t fs_generic_inputs;
49 unsigned passthrough:1;
50 unsigned need_prescale:1;
51 unsigned undo_viewport:1;
52 unsigned allow_psiz:1;
53 /** The following are all 32-bit bitmasks (per VS input) */
54 unsigned adjust_attrib_range;
55 unsigned attrib_is_pure_int;
56 unsigned adjust_attrib_w_1;
57 unsigned adjust_attrib_itof;
58 unsigned adjust_attrib_utof;
59 unsigned attrib_is_bgra;
60 unsigned attrib_puint_to_snorm;
61 unsigned attrib_puint_to_uscaled;
62 unsigned attrib_puint_to_sscaled;
63 } vs;
64
65 /* geometry shader only */
66 struct {
67 uint64_t vs_generic_outputs;
68 unsigned need_prescale:1;
69 unsigned writes_psize:1;
70 unsigned wide_point:1;
71 } gs;
72
73 /* fragment shader only */
74 struct {
75 uint64_t vs_generic_outputs;
76 uint64_t gs_generic_outputs;
77 unsigned light_twoside:1;
78 unsigned front_ccw:1;
79 unsigned white_fragments:1;
80 unsigned flatshade:1;
81 unsigned pstipple:1;
82 unsigned alpha_func:4; /**< SVGA3D_CMP_x */
83 unsigned write_color0_to_n_cbufs:4;
84 unsigned aa_point:1;
85 int aa_point_coord_index;
86 float alpha_ref;
87 } fs;
88
89 /* any shader type */
90 int8_t generic_remap_table[MAX_GENERIC_VARYING];
91 unsigned num_textures:8;
92 unsigned num_unnormalized_coords:8;
93 unsigned clip_plane_enable:PIPE_MAX_CLIP_PLANES;
94 unsigned sprite_origin_lower_left:1;
95 unsigned sprite_coord_enable;
96 struct {
97 unsigned compare_mode:1;
98 unsigned compare_func:3;
99 unsigned unnormalized:1;
100 unsigned width_height_idx:5; /**< texture unit */
101 unsigned texture_target:4; /**< PIPE_TEXTURE_x */
102 unsigned texture_msaa:1; /**< A multisample texture? */
103 unsigned sprite_texgen:1;
104 unsigned swizzle_r:3;
105 unsigned swizzle_g:3;
106 unsigned swizzle_b:3;
107 unsigned swizzle_a:3;
108 unsigned return_type:3; /**< TGSI_RETURN_TYPE_x */
109 } tex[PIPE_MAX_SAMPLERS];
110 /* Note: svga_compile_keys_equal() depends on the variable-size
111 * tex[] array being at the end of this structure.
112 */
113 };
114
115 /* A key for a variant of token string of a shader */
116 struct svga_token_key {
117 struct {
118 unsigned sprite_coord_enable:24;
119 unsigned sprite_origin_upper_left:1;
120 unsigned point_pos_stream_out:1;
121 unsigned writes_psize:1;
122 unsigned aa_point:1;
123 } gs;
124 };
125
126 /**
127 * A single TGSI shader may be compiled into different variants of
128 * SVGA3D shaders depending on the compile key. Each user shader
129 * will have a linked list of these variants.
130 */
131 struct svga_shader_variant
132 {
133 const struct svga_shader *shader;
134
135 /** Parameters used to generate this variant */
136 struct svga_compile_key key;
137
138 /* Compiled shader tokens:
139 */
140 const unsigned *tokens;
141 unsigned nr_tokens;
142
143 /** Per-context shader identifier used with SVGA_3D_CMD_SHADER_DEFINE,
144 * SVGA_3D_CMD_SET_SHADER and SVGA_3D_CMD_SHADER_DESTROY.
145 */
146 unsigned id;
147
148 /** Start of extra constants (number of float[4] constants) */
149 unsigned extra_const_start;
150
151 /* GB object buffer containing the bytecode */
152 struct svga_winsys_gb_shader *gb_shader;
153
154 boolean uses_flat_interp; /** TRUE if flat interpolation qualifier is
155 * applied to any of the varyings.
156 */
157
158 /** Is the color output just a constant value? (fragment shader only) */
159 boolean constant_color_output;
160
161 /** For FS-based polygon stipple */
162 unsigned pstipple_sampler_unit;
163
164 /** Next variant */
165 struct svga_shader_variant *next;
166 };
167
168
169 struct svga_shader
170 {
171 const struct tgsi_token *tokens;
172 struct svga_token_key token_key; /* token key for the token string */
173 struct tgsi_shader_info info;
174
175 /* List of shaders with tokens derived from the same token string */
176 struct svga_shader *next;
177 struct svga_shader *parent; /* shader with the original token string */
178
179 struct svga_stream_output *stream_output;
180
181 /** Head of linked list of compiled variants */
182 struct svga_shader_variant *variants;
183
184 unsigned id; /**< for debugging only */
185 };
186
187
188 struct svga_fragment_shader
189 {
190 struct svga_shader base;
191
192 struct draw_fragment_shader *draw_shader;
193
194 /** Mask of which generic varying variables are read by this shader */
195 uint64_t generic_inputs;
196
197 /** Table mapping original TGSI generic indexes to low integers */
198 int8_t generic_remap_table[MAX_GENERIC_VARYING];
199 };
200
201
202 struct svga_vertex_shader
203 {
204 struct svga_shader base;
205
206 struct draw_vertex_shader *draw_shader;
207
208 /** Mask of which generic varying variables are written by this shader */
209 uint64_t generic_outputs;
210
211 /** Generated geometry shader that goes with this vertex shader */
212 struct svga_geometry_shader *gs;
213 };
214
215
216 struct svga_geometry_shader
217 {
218 struct svga_shader base;
219
220 struct draw_geometry_shader *draw_shader;
221
222 /** Table mapping original TGSI generic indexes to low integers */
223 int8_t generic_remap_table[MAX_GENERIC_VARYING];
224 uint64_t generic_outputs;
225
226 unsigned aa_point_coord_index; /* generic index for aa point coord */
227
228 unsigned wide_point:1; /* set if the shader emulates wide point */
229 };
230
231
232 static inline boolean
233 svga_compile_keys_equal(const struct svga_compile_key *a,
234 const struct svga_compile_key *b)
235 {
236 unsigned key_size =
237 (const char *) &a->tex[a->num_textures] - (const char *) a;
238
239 return memcmp(a, b, key_size) == 0;
240 }
241
242
243 uint64_t
244 svga_get_generic_inputs_mask(const struct tgsi_shader_info *info);
245
246 uint64_t
247 svga_get_generic_outputs_mask(const struct tgsi_shader_info *info);
248
249 void
250 svga_remap_generics(uint64_t generics_mask,
251 int8_t remap_table[MAX_GENERIC_VARYING]);
252
253 int
254 svga_remap_generic_index(int8_t remap_table[MAX_GENERIC_VARYING],
255 int generic_index);
256
257 void
258 svga_init_shader_key_common(const struct svga_context *svga, unsigned shader,
259 struct svga_compile_key *key);
260
261 struct svga_shader_variant *
262 svga_search_shader_key(const struct svga_shader *shader,
263 const struct svga_compile_key *key);
264
265 struct svga_shader *
266 svga_search_shader_token_key(struct svga_shader *shader,
267 const struct svga_token_key *key);
268
269 enum pipe_error
270 svga_define_shader(struct svga_context *svga,
271 SVGA3dShaderType type,
272 struct svga_shader_variant *variant);
273
274 enum pipe_error
275 svga_set_shader(struct svga_context *svga,
276 SVGA3dShaderType type,
277 struct svga_shader_variant *variant);
278
279 struct svga_shader_variant *
280 svga_new_shader_variant(struct svga_context *svga);
281
282 enum pipe_error
283 svga_destroy_shader_variant(struct svga_context *svga,
284 SVGA3dShaderType type,
285 struct svga_shader_variant *variant);
286
287 enum pipe_error
288 svga_rebind_shaders(struct svga_context *svga);
289
290 /**
291 * Check if a shader's bytecode exceeds the device limits.
292 */
293 static inline boolean
294 svga_shader_too_large(const struct svga_context *svga,
295 const struct svga_shader_variant *variant)
296 {
297 if (svga_have_gb_objects(svga)) {
298 return FALSE;
299 }
300
301 if (variant->nr_tokens * sizeof(variant->tokens[0])
302 + sizeof(SVGA3dCmdDefineShader) + sizeof(SVGA3dCmdHeader)
303 < SVGA_CB_MAX_COMMAND_SIZE) {
304 return FALSE;
305 }
306
307 return TRUE;
308 }
309
310
311 /**
312 * Convert from PIPE_SHADER_* to SVGA3D_SHADERTYPE_*
313 */
314 static inline SVGA3dShaderType
315 svga_shader_type(unsigned shader)
316 {
317 switch (shader) {
318 case PIPE_SHADER_VERTEX:
319 return SVGA3D_SHADERTYPE_VS;
320 case PIPE_SHADER_GEOMETRY:
321 return SVGA3D_SHADERTYPE_GS;
322 case PIPE_SHADER_FRAGMENT:
323 return SVGA3D_SHADERTYPE_PS;
324 default:
325 assert(!"Invalid shader type");
326 return SVGA3D_SHADERTYPE_VS;
327 }
328 }
329
330
331 /** Does the current VS have stream output? */
332 static inline boolean
333 svga_have_vs_streamout(const struct svga_context *svga)
334 {
335 return svga->curr.vs != NULL && svga->curr.vs->base.stream_output != NULL;
336 }
337
338
339 /** Does the current GS have stream output? */
340 static inline boolean
341 svga_have_gs_streamout(const struct svga_context *svga)
342 {
343 return svga->curr.gs != NULL && svga->curr.gs->base.stream_output != NULL;
344 }
345
346
347 #endif /* SVGA_SHADER_H */