radeonsi: parse and dump status registers on GPU hang
[mesa.git] / src / gallium / drivers / svga / svga_tgsi.h
1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
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8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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24 **********************************************************/
25
26 #ifndef SVGA_TGSI_H
27 #define SVGA_TGSI_H
28
29 #include "pipe/p_state.h"
30
31 #include "svga_hw_reg.h"
32
33
34 /**
35 * We use a 32-bit mask to keep track of the generic indexes.
36 */
37 #define MAX_GENERIC_VARYING 32
38
39
40 struct svga_fragment_shader;
41 struct svga_vertex_shader;
42 struct svga_shader;
43 struct tgsi_shader_info;
44 struct tgsi_token;
45
46
47 struct svga_vs_compile_key
48 {
49 unsigned fs_generic_inputs;
50 unsigned need_prescale:1;
51 unsigned allow_psiz:1;
52 unsigned adjust_attrib_range:16;
53 unsigned adjust_attrib_w_1:16;
54 };
55
56 struct svga_fs_compile_key
57 {
58 unsigned light_twoside:1;
59 unsigned front_ccw:1;
60 unsigned white_fragments:1;
61 unsigned write_color0_to_n_cbufs:3;
62 unsigned num_textures:8;
63 unsigned num_unnormalized_coords:8;
64 unsigned sprite_origin_lower_left:1;
65 struct {
66 unsigned compare_mode:1;
67 unsigned compare_func:3;
68 unsigned unnormalized:1;
69 unsigned width_height_idx:7;
70 unsigned texture_target:8;
71 unsigned sprite_texgen:1;
72 unsigned swizzle_r:3;
73 unsigned swizzle_g:3;
74 unsigned swizzle_b:3;
75 unsigned swizzle_a:3;
76 } tex[PIPE_MAX_SAMPLERS];
77 };
78
79 /**
80 * Key/index for identifying shader variants.
81 */
82 struct svga_compile_key {
83 struct svga_vs_compile_key vkey;
84 struct svga_fs_compile_key fkey;
85 int8_t generic_remap_table[MAX_GENERIC_VARYING];
86 };
87
88
89 /**
90 * A single TGSI shader may be compiled into different variants of
91 * SVGA3D shaders depending on the compile key. Each user shader
92 * will have a linked list of these variants.
93 */
94 struct svga_shader_variant
95 {
96 const struct svga_shader *shader;
97
98 /** Parameters used to generate this variant */
99 struct svga_compile_key key;
100
101 /* Compiled shader tokens:
102 */
103 const unsigned *tokens;
104 unsigned nr_tokens;
105
106 /** Per-context shader identifier used with SVGA_3D_CMD_SHADER_DEFINE,
107 * SVGA_3D_CMD_SET_SHADER and SVGA_3D_CMD_SHADER_DESTROY.
108 */
109 unsigned id;
110
111 /* GB object buffer containing the bytecode */
112 struct svga_winsys_gb_shader *gb_shader;
113
114 /** Next variant */
115 struct svga_shader_variant *next;
116 };
117
118
119 /* TGSI doesn't provide use with VS input semantics (they're actually
120 * pretty meaningless), so we just generate some plausible ones here.
121 * This is called both from within the TGSI translator and when
122 * building vdecls to ensure they match up.
123 *
124 * The real use of this information is matching vertex elements to
125 * fragment shader inputs in the case where vertex shader is disabled.
126 */
127 static inline void svga_generate_vdecl_semantics( unsigned idx,
128 unsigned *usage,
129 unsigned *usage_index )
130 {
131 if (idx == 0) {
132 *usage = SVGA3D_DECLUSAGE_POSITION;
133 *usage_index = 0;
134 }
135 else {
136 *usage = SVGA3D_DECLUSAGE_TEXCOORD;
137 *usage_index = idx - 1;
138 }
139 }
140
141
142
143 static inline unsigned svga_vs_key_size( const struct svga_vs_compile_key *key )
144 {
145 return sizeof *key;
146 }
147
148 static inline unsigned svga_fs_key_size( const struct svga_fs_compile_key *key )
149 {
150 return (const char *)&key->tex[key->num_textures] - (const char *)key;
151 }
152
153 struct svga_shader_variant *
154 svga_translate_fragment_program( const struct svga_fragment_shader *fs,
155 const struct svga_fs_compile_key *fkey );
156
157 struct svga_shader_variant *
158 svga_translate_vertex_program( const struct svga_vertex_shader *fs,
159 const struct svga_vs_compile_key *vkey );
160
161
162 unsigned
163 svga_get_generic_inputs_mask(const struct tgsi_shader_info *info);
164
165 unsigned
166 svga_get_generic_outputs_mask(const struct tgsi_shader_info *info);
167
168 void
169 svga_remap_generics(unsigned generics_mask,
170 int8_t remap_table[MAX_GENERIC_VARYING]);
171
172 int
173 svga_remap_generic_index(int8_t remap_table[MAX_GENERIC_VARYING],
174 int generic_index);
175
176 #endif