egl: Add Haiku code and support
[mesa.git] / src / glsl / ast_array_index.cpp
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 #include "ast.h"
25 #include "glsl_types.h"
26 #include "ir.h"
27
28 void
29 ast_array_specifier::print(void) const
30 {
31 if (this->is_unsized_array) {
32 printf("[ ] ");
33 }
34
35 foreach_list_typed (ast_node, array_dimension, link, &this->array_dimensions) {
36 printf("[ ");
37 array_dimension->print();
38 printf("] ");
39 }
40 }
41
42 /**
43 * If \c ir is a reference to an array for which we are tracking the max array
44 * element accessed, track that the given element has been accessed.
45 * Otherwise do nothing.
46 *
47 * This function also checks whether the array is a built-in array whose
48 * maximum size is too small to accommodate the given index, and if so uses
49 * loc and state to report the error.
50 */
51 static void
52 update_max_array_access(ir_rvalue *ir, int idx, YYLTYPE *loc,
53 struct _mesa_glsl_parse_state *state)
54 {
55 if (ir_dereference_variable *deref_var = ir->as_dereference_variable()) {
56 ir_variable *var = deref_var->var;
57 if (idx > (int)var->data.max_array_access) {
58 var->data.max_array_access = idx;
59
60 /* Check whether this access will, as a side effect, implicitly cause
61 * the size of a built-in array to be too large.
62 */
63 check_builtin_array_max_size(var->name, idx+1, *loc, state);
64 }
65 } else if (ir_dereference_record *deref_record =
66 ir->as_dereference_record()) {
67 /* There are two possibilities we need to consider:
68 *
69 * - Accessing an element of an array that is a member of a named
70 * interface block (e.g. ifc.foo[i])
71 *
72 * - Accessing an element of an array that is a member of a named
73 * interface block array (e.g. ifc[j].foo[i]).
74 */
75 ir_dereference_variable *deref_var =
76 deref_record->record->as_dereference_variable();
77 if (deref_var == NULL) {
78 if (ir_dereference_array *deref_array =
79 deref_record->record->as_dereference_array()) {
80 deref_var = deref_array->array->as_dereference_variable();
81 }
82 }
83
84 if (deref_var != NULL) {
85 if (deref_var->var->is_interface_instance()) {
86 const glsl_type *interface_type =
87 deref_var->var->get_interface_type();
88 unsigned field_index =
89 deref_record->record->type->field_index(deref_record->field);
90 assert(field_index < interface_type->length);
91
92 unsigned *const max_ifc_array_access =
93 deref_var->var->get_max_ifc_array_access();
94
95 assert(max_ifc_array_access != NULL);
96
97 if (idx > (int)max_ifc_array_access[field_index]) {
98 max_ifc_array_access[field_index] = idx;
99
100 /* Check whether this access will, as a side effect, implicitly
101 * cause the size of a built-in array to be too large.
102 */
103 check_builtin_array_max_size(deref_record->field, idx+1, *loc,
104 state);
105 }
106 }
107 }
108 }
109 }
110
111
112 ir_rvalue *
113 _mesa_ast_array_index_to_hir(void *mem_ctx,
114 struct _mesa_glsl_parse_state *state,
115 ir_rvalue *array, ir_rvalue *idx,
116 YYLTYPE &loc, YYLTYPE &idx_loc)
117 {
118 if (!array->type->is_error()
119 && !array->type->is_array()
120 && !array->type->is_matrix()
121 && !array->type->is_vector()) {
122 _mesa_glsl_error(& idx_loc, state,
123 "cannot dereference non-array / non-matrix / "
124 "non-vector");
125 }
126
127 if (!idx->type->is_error()) {
128 if (!idx->type->is_integer()) {
129 _mesa_glsl_error(& idx_loc, state, "array index must be integer type");
130 } else if (!idx->type->is_scalar()) {
131 _mesa_glsl_error(& idx_loc, state, "array index must be scalar");
132 }
133 }
134
135 /* If the array index is a constant expression and the array has a
136 * declared size, ensure that the access is in-bounds. If the array
137 * index is not a constant expression, ensure that the array has a
138 * declared size.
139 */
140 ir_constant *const const_index = idx->constant_expression_value();
141 if (const_index != NULL && idx->type->is_integer()) {
142 const int idx = const_index->value.i[0];
143 const char *type_name = "error";
144 unsigned bound = 0;
145
146 /* From page 24 (page 30 of the PDF) of the GLSL 1.50 spec:
147 *
148 * "It is illegal to declare an array with a size, and then
149 * later (in the same shader) index the same array with an
150 * integral constant expression greater than or equal to the
151 * declared size. It is also illegal to index an array with a
152 * negative constant expression."
153 */
154 if (array->type->is_matrix()) {
155 if (array->type->row_type()->vector_elements <= idx) {
156 type_name = "matrix";
157 bound = array->type->row_type()->vector_elements;
158 }
159 } else if (array->type->is_vector()) {
160 if (array->type->vector_elements <= idx) {
161 type_name = "vector";
162 bound = array->type->vector_elements;
163 }
164 } else {
165 /* glsl_type::array_size() returns -1 for non-array types. This means
166 * that we don't need to verify that the type is an array before
167 * doing the bounds checking.
168 */
169 if ((array->type->array_size() > 0)
170 && (array->type->array_size() <= idx)) {
171 type_name = "array";
172 bound = array->type->array_size();
173 }
174 }
175
176 if (bound > 0) {
177 _mesa_glsl_error(& loc, state, "%s index must be < %u",
178 type_name, bound);
179 } else if (idx < 0) {
180 _mesa_glsl_error(& loc, state, "%s index must be >= 0",
181 type_name);
182 }
183
184 if (array->type->is_array())
185 update_max_array_access(array, idx, &loc, state);
186 } else if (const_index == NULL && array->type->is_array()) {
187 if (array->type->is_unsized_array()) {
188 _mesa_glsl_error(&loc, state, "unsized array index must be constant");
189 } else if (array->type->fields.array->is_interface()
190 && array->variable_referenced()->data.mode == ir_var_uniform
191 && !state->is_version(400, 0) && !state->ARB_gpu_shader5_enable) {
192 /* Page 46 in section 4.3.7 of the OpenGL ES 3.00 spec says:
193 *
194 * "All indexes used to index a uniform block array must be
195 * constant integral expressions."
196 */
197 _mesa_glsl_error(&loc, state,
198 "uniform block array index must be constant");
199 } else {
200 /* whole_variable_referenced can return NULL if the array is a
201 * member of a structure. In this case it is safe to not update
202 * the max_array_access field because it is never used for fields
203 * of structures.
204 */
205 ir_variable *v = array->whole_variable_referenced();
206 if (v != NULL)
207 v->data.max_array_access = array->type->array_size() - 1;
208 }
209
210 /* From page 23 (29 of the PDF) of the GLSL 1.30 spec:
211 *
212 * "Samplers aggregated into arrays within a shader (using square
213 * brackets [ ]) can only be indexed with integral constant
214 * expressions [...]."
215 *
216 * This restriction was added in GLSL 1.30. Shaders using earlier
217 * version of the language should not be rejected by the compiler
218 * front-end for using this construct. This allows useful things such
219 * as using a loop counter as the index to an array of samplers. If the
220 * loop in unrolled, the code should compile correctly. Instead, emit a
221 * warning.
222 *
223 * In GLSL 4.00 / ARB_gpu_shader5, this requirement is relaxed again to allow
224 * indexing with dynamically uniform expressions. Note that these are not
225 * required to be uniforms or expressions based on them, but merely that the
226 * values must not diverge between shader invocations run together. If the
227 * values *do* diverge, then the behavior of the operation requiring a
228 * dynamically uniform expression is undefined.
229 */
230 if (array->type->element_type()->is_sampler()) {
231 if (!state->is_version(130, 100)) {
232 if (state->es_shader) {
233 _mesa_glsl_warning(&loc, state,
234 "sampler arrays indexed with non-constant "
235 "expressions is optional in %s",
236 state->get_version_string());
237 } else {
238 _mesa_glsl_warning(&loc, state,
239 "sampler arrays indexed with non-constant "
240 "expressions will be forbidden in GLSL 1.30 "
241 "and later");
242 }
243 } else if (!state->is_version(400, 0) && !state->ARB_gpu_shader5_enable) {
244 _mesa_glsl_error(&loc, state,
245 "sampler arrays indexed with non-constant "
246 "expressions is forbidden in GLSL 1.30 and "
247 "later");
248 }
249 }
250 }
251
252 /* After performing all of the error checking, generate the IR for the
253 * expression.
254 */
255 if (array->type->is_array()
256 || array->type->is_matrix()) {
257 return new(mem_ctx) ir_dereference_array(array, idx);
258 } else if (array->type->is_vector()) {
259 return new(mem_ctx) ir_expression(ir_binop_vector_extract, array, idx);
260 } else if (array->type->is_error()) {
261 return array;
262 } else {
263 ir_rvalue *result = new(mem_ctx) ir_dereference_array(array, idx);
264 result->type = glsl_type::error_type;
265
266 return result;
267 }
268 }