2 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
3 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
4 * Copyright © 2010 Intel Corporation
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
25 #include "main/core.h"
32 _mesa_glsl_compile_shader(struct gl_context
*ctx
, struct gl_shader
*shader
,
33 bool dump_ast
, bool dump_hir
);
40 link_shaders(struct gl_context
*ctx
, struct gl_shader_program
*prog
);
43 linker_error(struct gl_shader_program
*prog
, const char *fmt
, ...)
47 linker_warning(struct gl_shader_program
*prog
, const char *fmt
, ...)
51 parse_program_resource_name(const GLchar
*name
,
52 const GLchar
**out_base_name_end
);