include glapi.h to fix broken build
[mesa.git] / src / glx / x11 / indirect.c
1 /* DO NOT EDIT - This file generated automatically by glX_proto_send.py (from Mesa) script */
2
3 /*
4 * (C) Copyright IBM Corporation 2004, 2005
5 * All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sub license,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the next
15 * paragraph) shall be included in all copies or substantial portions of the
16 * Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
21 * IBM,
22 * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
23 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
24 * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
25 * SOFTWARE.
26 */
27
28
29 #include <GL/gl.h>
30 #include "indirect.h"
31 #include "glxclient.h"
32 #include "indirect_size.h"
33 #include "dispatch.h"
34 #include "glthread.h"
35 #include "glapi.h"
36 #include <GL/glxproto.h>
37 #ifdef USE_XCB
38 #include <X11/Xlib-xcb.h>
39 #include <xcb/xcb.h>
40 #include <xcb/glx.h>
41 #endif /* USE_XCB */
42
43 #define __GLX_PAD(n) (((n) + 3) & ~3)
44
45 # if defined(__i386__) && defined(__GNUC__) && !defined(__CYGWIN__) && !defined(__MINGW32__)
46 # define FASTCALL __attribute__((fastcall))
47 # else
48 # define FASTCALL
49 # endif
50 # if defined(__GNUC__)
51 # define NOINLINE __attribute__((noinline))
52 # else
53 # define NOINLINE
54 # endif
55
56 #if !defined __GNUC__ || __GNUC__ < 3
57 # define __builtin_expect(x, y) x
58 #endif
59
60 /* If the size and opcode values are known at compile-time, this will, on
61 * x86 at least, emit them with a single instruction.
62 */
63 #define emit_header(dest, op, size) \
64 do { union { short s[2]; int i; } temp; \
65 temp.s[0] = (size); temp.s[1] = (op); \
66 *((int *)(dest)) = temp.i; } while(0)
67
68 NOINLINE CARD32
69 __glXReadReply(Display * dpy, size_t size, void *dest,
70 GLboolean reply_is_always_array)
71 {
72 xGLXSingleReply reply;
73
74 (void) _XReply(dpy, (xReply *) & reply, 0, False);
75 if (size != 0) {
76 if ((reply.length > 0) || reply_is_always_array) {
77 const GLint bytes = (reply_is_always_array)
78 ? (4 * reply.length) : (reply.size * size);
79 const GLint extra = 4 - (bytes & 3);
80
81 _XRead(dpy, dest, bytes);
82 if (extra < 4) {
83 _XEatData(dpy, extra);
84 }
85 } else {
86 (void) memcpy(dest, &(reply.pad3), size);
87 }
88 }
89
90 return reply.retval;
91 }
92
93 NOINLINE void
94 __glXReadPixelReply(Display * dpy, __GLXcontext * gc, unsigned max_dim,
95 GLint width, GLint height, GLint depth, GLenum format,
96 GLenum type, void *dest, GLboolean dimensions_in_reply)
97 {
98 xGLXSingleReply reply;
99 GLint size;
100
101 (void) _XReply(dpy, (xReply *) & reply, 0, False);
102
103 if (dimensions_in_reply) {
104 width = reply.pad3;
105 height = reply.pad4;
106 depth = reply.pad5;
107
108 if ((height == 0) || (max_dim < 2)) {
109 height = 1;
110 }
111 if ((depth == 0) || (max_dim < 3)) {
112 depth = 1;
113 }
114 }
115
116 size = reply.length * 4;
117 if (size != 0) {
118 void *buf = Xmalloc(size);
119
120 if (buf == NULL) {
121 _XEatData(dpy, size);
122 __glXSetError(gc, GL_OUT_OF_MEMORY);
123 } else {
124 const GLint extra = 4 - (size & 3);
125
126 _XRead(dpy, buf, size);
127 if (extra < 4) {
128 _XEatData(dpy, extra);
129 }
130
131 __glEmptyImage(gc, 3, width, height, depth, format, type,
132 buf, dest);
133 Xfree(buf);
134 }
135 }
136 }
137
138 #define X_GLXSingle 0
139
140 NOINLINE FASTCALL GLubyte *
141 __glXSetupSingleRequest(__GLXcontext * gc, GLint sop, GLint cmdlen)
142 {
143 xGLXSingleReq *req;
144 Display *const dpy = gc->currentDpy;
145
146 (void) __glXFlushRenderBuffer(gc, gc->pc);
147 LockDisplay(dpy);
148 GetReqExtra(GLXSingle, cmdlen, req);
149 req->reqType = gc->majorOpcode;
150 req->contextTag = gc->currentContextTag;
151 req->glxCode = sop;
152 return (GLubyte *) (req) + sz_xGLXSingleReq;
153 }
154
155 NOINLINE FASTCALL GLubyte *
156 __glXSetupVendorRequest(__GLXcontext * gc, GLint code, GLint vop,
157 GLint cmdlen)
158 {
159 xGLXVendorPrivateReq *req;
160 Display *const dpy = gc->currentDpy;
161
162 (void) __glXFlushRenderBuffer(gc, gc->pc);
163 LockDisplay(dpy);
164 GetReqExtra(GLXVendorPrivate, cmdlen, req);
165 req->reqType = gc->majorOpcode;
166 req->glxCode = code;
167 req->vendorCode = vop;
168 req->contextTag = gc->currentContextTag;
169 return (GLubyte *) (req) + sz_xGLXVendorPrivateReq;
170 }
171
172 const GLuint __glXDefaultPixelStore[9] = { 0, 0, 0, 0, 0, 0, 0, 0, 1 };
173
174 #define zero (__glXDefaultPixelStore+0)
175 #define one (__glXDefaultPixelStore+8)
176 #define default_pixel_store_1D (__glXDefaultPixelStore+4)
177 #define default_pixel_store_1D_size 20
178 #define default_pixel_store_2D (__glXDefaultPixelStore+4)
179 #define default_pixel_store_2D_size 20
180 #define default_pixel_store_3D (__glXDefaultPixelStore+0)
181 #define default_pixel_store_3D_size 36
182 #define default_pixel_store_4D (__glXDefaultPixelStore+0)
183 #define default_pixel_store_4D_size 36
184
185 static FASTCALL NOINLINE void
186 generic_3_byte(GLint rop, const void *ptr)
187 {
188 __GLXcontext *const gc = __glXGetCurrentContext();
189 const GLuint cmdlen = 8;
190
191 emit_header(gc->pc, rop, cmdlen);
192 (void) memcpy((void *) (gc->pc + 4), ptr, 4);
193 gc->pc += cmdlen;
194 if (__builtin_expect(gc->pc > gc->limit, 0)) {
195 (void) __glXFlushRenderBuffer(gc, gc->pc);
196 }
197 }
198
199 static FASTCALL NOINLINE void
200 generic_4_byte(GLint rop, const void *ptr)
201 {
202 __GLXcontext *const gc = __glXGetCurrentContext();
203 const GLuint cmdlen = 8;
204
205 emit_header(gc->pc, rop, cmdlen);
206 (void) memcpy((void *) (gc->pc + 4), ptr, 4);
207 gc->pc += cmdlen;
208 if (__builtin_expect(gc->pc > gc->limit, 0)) {
209 (void) __glXFlushRenderBuffer(gc, gc->pc);
210 }
211 }
212
213 static FASTCALL NOINLINE void
214 generic_6_byte(GLint rop, const void *ptr)
215 {
216 __GLXcontext *const gc = __glXGetCurrentContext();
217 const GLuint cmdlen = 12;
218
219 emit_header(gc->pc, rop, cmdlen);
220 (void) memcpy((void *) (gc->pc + 4), ptr, 8);
221 gc->pc += cmdlen;
222 if (__builtin_expect(gc->pc > gc->limit, 0)) {
223 (void) __glXFlushRenderBuffer(gc, gc->pc);
224 }
225 }
226
227 static FASTCALL NOINLINE void
228 generic_8_byte(GLint rop, const void *ptr)
229 {
230 __GLXcontext *const gc = __glXGetCurrentContext();
231 const GLuint cmdlen = 12;
232
233 emit_header(gc->pc, rop, cmdlen);
234 (void) memcpy((void *) (gc->pc + 4), ptr, 8);
235 gc->pc += cmdlen;
236 if (__builtin_expect(gc->pc > gc->limit, 0)) {
237 (void) __glXFlushRenderBuffer(gc, gc->pc);
238 }
239 }
240
241 static FASTCALL NOINLINE void
242 generic_12_byte(GLint rop, const void *ptr)
243 {
244 __GLXcontext *const gc = __glXGetCurrentContext();
245 const GLuint cmdlen = 16;
246
247 emit_header(gc->pc, rop, cmdlen);
248 (void) memcpy((void *) (gc->pc + 4), ptr, 12);
249 gc->pc += cmdlen;
250 if (__builtin_expect(gc->pc > gc->limit, 0)) {
251 (void) __glXFlushRenderBuffer(gc, gc->pc);
252 }
253 }
254
255 static FASTCALL NOINLINE void
256 generic_16_byte(GLint rop, const void *ptr)
257 {
258 __GLXcontext *const gc = __glXGetCurrentContext();
259 const GLuint cmdlen = 20;
260
261 emit_header(gc->pc, rop, cmdlen);
262 (void) memcpy((void *) (gc->pc + 4), ptr, 16);
263 gc->pc += cmdlen;
264 if (__builtin_expect(gc->pc > gc->limit, 0)) {
265 (void) __glXFlushRenderBuffer(gc, gc->pc);
266 }
267 }
268
269 static FASTCALL NOINLINE void
270 generic_24_byte(GLint rop, const void *ptr)
271 {
272 __GLXcontext *const gc = __glXGetCurrentContext();
273 const GLuint cmdlen = 28;
274
275 emit_header(gc->pc, rop, cmdlen);
276 (void) memcpy((void *) (gc->pc + 4), ptr, 24);
277 gc->pc += cmdlen;
278 if (__builtin_expect(gc->pc > gc->limit, 0)) {
279 (void) __glXFlushRenderBuffer(gc, gc->pc);
280 }
281 }
282
283 static FASTCALL NOINLINE void
284 generic_32_byte(GLint rop, const void *ptr)
285 {
286 __GLXcontext *const gc = __glXGetCurrentContext();
287 const GLuint cmdlen = 36;
288
289 emit_header(gc->pc, rop, cmdlen);
290 (void) memcpy((void *) (gc->pc + 4), ptr, 32);
291 gc->pc += cmdlen;
292 if (__builtin_expect(gc->pc > gc->limit, 0)) {
293 (void) __glXFlushRenderBuffer(gc, gc->pc);
294 }
295 }
296
297 #define X_GLsop_NewList 101
298 void
299 __indirect_glNewList(GLuint list, GLenum mode)
300 {
301 __GLXcontext *const gc = __glXGetCurrentContext();
302 Display *const dpy = gc->currentDpy;
303 const GLuint cmdlen = 8;
304 if (__builtin_expect(dpy != NULL, 1)) {
305 #ifdef USE_XCB
306 xcb_connection_t *c = XGetXCBConnection(dpy);
307 (void) __glXFlushRenderBuffer(gc, gc->pc);
308 xcb_glx_new_list(c, gc->currentContextTag, list, mode);
309 #else
310 GLubyte const *pc =
311 __glXSetupSingleRequest(gc, X_GLsop_NewList, cmdlen);
312 (void) memcpy((void *) (pc + 0), (void *) (&list), 4);
313 (void) memcpy((void *) (pc + 4), (void *) (&mode), 4);
314 UnlockDisplay(dpy);
315 SyncHandle();
316 #endif /* USE_XCB */
317 }
318 return;
319 }
320
321 #define X_GLsop_EndList 102
322 void
323 __indirect_glEndList(void)
324 {
325 __GLXcontext *const gc = __glXGetCurrentContext();
326 Display *const dpy = gc->currentDpy;
327 const GLuint cmdlen = 0;
328 if (__builtin_expect(dpy != NULL, 1)) {
329 #ifdef USE_XCB
330 xcb_connection_t *c = XGetXCBConnection(dpy);
331 (void) __glXFlushRenderBuffer(gc, gc->pc);
332 xcb_glx_end_list(c, gc->currentContextTag);
333 #else
334 (void) __glXSetupSingleRequest(gc, X_GLsop_EndList, cmdlen);
335 UnlockDisplay(dpy);
336 SyncHandle();
337 #endif /* USE_XCB */
338 }
339 return;
340 }
341
342 #define X_GLrop_CallList 1
343 void
344 __indirect_glCallList(GLuint list)
345 {
346 __GLXcontext *const gc = __glXGetCurrentContext();
347 const GLuint cmdlen = 8;
348 emit_header(gc->pc, X_GLrop_CallList, cmdlen);
349 (void) memcpy((void *) (gc->pc + 4), (void *) (&list), 4);
350 gc->pc += cmdlen;
351 if (__builtin_expect(gc->pc > gc->limit, 0)) {
352 (void) __glXFlushRenderBuffer(gc, gc->pc);
353 }
354 }
355
356 #define X_GLrop_CallLists 2
357 void
358 __indirect_glCallLists(GLsizei n, GLenum type, const GLvoid * lists)
359 {
360 __GLXcontext *const gc = __glXGetCurrentContext();
361 const GLuint compsize = __glCallLists_size(type);
362 const GLuint cmdlen = 12 + __GLX_PAD((compsize * n));
363 if (__builtin_expect((n >= 0) && (gc->currentDpy != NULL), 1)) {
364 if (cmdlen <= gc->maxSmallRenderCommandSize) {
365 if ((gc->pc + cmdlen) > gc->bufEnd) {
366 (void) __glXFlushRenderBuffer(gc, gc->pc);
367 }
368 emit_header(gc->pc, X_GLrop_CallLists, cmdlen);
369 (void) memcpy((void *) (gc->pc + 4), (void *) (&n), 4);
370 (void) memcpy((void *) (gc->pc + 8), (void *) (&type), 4);
371 (void) memcpy((void *) (gc->pc + 12), (void *) (lists),
372 (compsize * n));
373 gc->pc += cmdlen;
374 if (__builtin_expect(gc->pc > gc->limit, 0)) {
375 (void) __glXFlushRenderBuffer(gc, gc->pc);
376 }
377 } else {
378 const GLint op = X_GLrop_CallLists;
379 const GLuint cmdlenLarge = cmdlen + 4;
380 GLubyte *const pc = __glXFlushRenderBuffer(gc, gc->pc);
381 (void) memcpy((void *) (pc + 0), (void *) (&cmdlenLarge), 4);
382 (void) memcpy((void *) (pc + 4), (void *) (&op), 4);
383 (void) memcpy((void *) (pc + 8), (void *) (&n), 4);
384 (void) memcpy((void *) (pc + 12), (void *) (&type), 4);
385 __glXSendLargeCommand(gc, pc, 16, lists, (compsize * n));
386 }
387 }
388 }
389
390 #define X_GLsop_DeleteLists 103
391 void
392 __indirect_glDeleteLists(GLuint list, GLsizei range)
393 {
394 __GLXcontext *const gc = __glXGetCurrentContext();
395 Display *const dpy = gc->currentDpy;
396 const GLuint cmdlen = 8;
397 if (__builtin_expect(dpy != NULL, 1)) {
398 #ifdef USE_XCB
399 xcb_connection_t *c = XGetXCBConnection(dpy);
400 (void) __glXFlushRenderBuffer(gc, gc->pc);
401 xcb_glx_delete_lists(c, gc->currentContextTag, list, range);
402 #else
403 GLubyte const *pc =
404 __glXSetupSingleRequest(gc, X_GLsop_DeleteLists, cmdlen);
405 (void) memcpy((void *) (pc + 0), (void *) (&list), 4);
406 (void) memcpy((void *) (pc + 4), (void *) (&range), 4);
407 UnlockDisplay(dpy);
408 SyncHandle();
409 #endif /* USE_XCB */
410 }
411 return;
412 }
413
414 #define X_GLsop_GenLists 104
415 GLuint
416 __indirect_glGenLists(GLsizei range)
417 {
418 __GLXcontext *const gc = __glXGetCurrentContext();
419 Display *const dpy = gc->currentDpy;
420 GLuint retval = (GLuint) 0;
421 const GLuint cmdlen = 4;
422 if (__builtin_expect(dpy != NULL, 1)) {
423 #ifdef USE_XCB
424 xcb_connection_t *c = XGetXCBConnection(dpy);
425 (void) __glXFlushRenderBuffer(gc, gc->pc);
426 xcb_glx_gen_lists_reply_t *reply =
427 xcb_glx_gen_lists_reply(c,
428 xcb_glx_gen_lists(c,
429 gc->currentContextTag,
430 range), NULL);
431 retval = reply->ret_val;
432 free(reply);
433 #else
434 GLubyte const *pc =
435 __glXSetupSingleRequest(gc, X_GLsop_GenLists, cmdlen);
436 (void) memcpy((void *) (pc + 0), (void *) (&range), 4);
437 retval = (GLuint) __glXReadReply(dpy, 0, NULL, GL_FALSE);
438 UnlockDisplay(dpy);
439 SyncHandle();
440 #endif /* USE_XCB */
441 }
442 return retval;
443 }
444
445 #define X_GLrop_ListBase 3
446 void
447 __indirect_glListBase(GLuint base)
448 {
449 __GLXcontext *const gc = __glXGetCurrentContext();
450 const GLuint cmdlen = 8;
451 emit_header(gc->pc, X_GLrop_ListBase, cmdlen);
452 (void) memcpy((void *) (gc->pc + 4), (void *) (&base), 4);
453 gc->pc += cmdlen;
454 if (__builtin_expect(gc->pc > gc->limit, 0)) {
455 (void) __glXFlushRenderBuffer(gc, gc->pc);
456 }
457 }
458
459 #define X_GLrop_Begin 4
460 void
461 __indirect_glBegin(GLenum mode)
462 {
463 __GLXcontext *const gc = __glXGetCurrentContext();
464 const GLuint cmdlen = 8;
465 emit_header(gc->pc, X_GLrop_Begin, cmdlen);
466 (void) memcpy((void *) (gc->pc + 4), (void *) (&mode), 4);
467 gc->pc += cmdlen;
468 if (__builtin_expect(gc->pc > gc->limit, 0)) {
469 (void) __glXFlushRenderBuffer(gc, gc->pc);
470 }
471 }
472
473 #define X_GLrop_Bitmap 5
474 void
475 __indirect_glBitmap(GLsizei width, GLsizei height, GLfloat xorig,
476 GLfloat yorig, GLfloat xmove, GLfloat ymove,
477 const GLubyte * bitmap)
478 {
479 __GLXcontext *const gc = __glXGetCurrentContext();
480 const GLuint compsize =
481 (bitmap != NULL) ? __glImageSize(width, height, 1, GL_COLOR_INDEX,
482 GL_BITMAP, 0) : 0;
483 const GLuint cmdlen = 48 + __GLX_PAD(compsize);
484 if (__builtin_expect(gc->currentDpy != NULL, 1)) {
485 if (cmdlen <= gc->maxSmallRenderCommandSize) {
486 if ((gc->pc + cmdlen) > gc->bufEnd) {
487 (void) __glXFlushRenderBuffer(gc, gc->pc);
488 }
489 emit_header(gc->pc, X_GLrop_Bitmap, cmdlen);
490 (void) memcpy((void *) (gc->pc + 24), (void *) (&width), 4);
491 (void) memcpy((void *) (gc->pc + 28), (void *) (&height), 4);
492 (void) memcpy((void *) (gc->pc + 32), (void *) (&xorig), 4);
493 (void) memcpy((void *) (gc->pc + 36), (void *) (&yorig), 4);
494 (void) memcpy((void *) (gc->pc + 40), (void *) (&xmove), 4);
495 (void) memcpy((void *) (gc->pc + 44), (void *) (&ymove), 4);
496 if (compsize > 0) {
497 (*gc->fillImage) (gc, 2, width, height, 1, GL_COLOR_INDEX,
498 GL_BITMAP, bitmap, gc->pc + 48, gc->pc + 4);
499 } else {
500 (void) memcpy(gc->pc + 4, default_pixel_store_2D,
501 default_pixel_store_2D_size);
502 }
503 gc->pc += cmdlen;
504 if (gc->pc > gc->limit) {
505 (void) __glXFlushRenderBuffer(gc, gc->pc);
506 }
507 } else {
508 const GLint op = X_GLrop_Bitmap;
509 const GLuint cmdlenLarge = cmdlen + 4;
510 GLubyte *const pc = __glXFlushRenderBuffer(gc, gc->pc);
511 (void) memcpy((void *) (pc + 0), (void *) (&cmdlenLarge), 4);
512 (void) memcpy((void *) (pc + 4), (void *) (&op), 4);
513 (void) memcpy((void *) (pc + 28), (void *) (&width), 4);
514 (void) memcpy((void *) (pc + 32), (void *) (&height), 4);
515 (void) memcpy((void *) (pc + 36), (void *) (&xorig), 4);
516 (void) memcpy((void *) (pc + 40), (void *) (&yorig), 4);
517 (void) memcpy((void *) (pc + 44), (void *) (&xmove), 4);
518 (void) memcpy((void *) (pc + 48), (void *) (&ymove), 4);
519 __glXSendLargeImage(gc, compsize, 2, width, height, 1,
520 GL_COLOR_INDEX, GL_BITMAP, bitmap, pc + 52,
521 pc + 8);
522 }
523 }
524 }
525
526 #define X_GLrop_Color3bv 6
527 void
528 __indirect_glColor3b(GLbyte red, GLbyte green, GLbyte blue)
529 {
530 __GLXcontext *const gc = __glXGetCurrentContext();
531 const GLuint cmdlen = 8;
532 emit_header(gc->pc, X_GLrop_Color3bv, cmdlen);
533 (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 1);
534 (void) memcpy((void *) (gc->pc + 5), (void *) (&green), 1);
535 (void) memcpy((void *) (gc->pc + 6), (void *) (&blue), 1);
536 gc->pc += cmdlen;
537 if (__builtin_expect(gc->pc > gc->limit, 0)) {
538 (void) __glXFlushRenderBuffer(gc, gc->pc);
539 }
540 }
541
542 #define X_GLrop_Color3bv 6
543 void
544 __indirect_glColor3bv(const GLbyte * v)
545 {
546 generic_3_byte(X_GLrop_Color3bv, v);
547 }
548
549 #define X_GLrop_Color3dv 7
550 void
551 __indirect_glColor3d(GLdouble red, GLdouble green, GLdouble blue)
552 {
553 __GLXcontext *const gc = __glXGetCurrentContext();
554 const GLuint cmdlen = 28;
555 emit_header(gc->pc, X_GLrop_Color3dv, cmdlen);
556 (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 8);
557 (void) memcpy((void *) (gc->pc + 12), (void *) (&green), 8);
558 (void) memcpy((void *) (gc->pc + 20), (void *) (&blue), 8);
559 gc->pc += cmdlen;
560 if (__builtin_expect(gc->pc > gc->limit, 0)) {
561 (void) __glXFlushRenderBuffer(gc, gc->pc);
562 }
563 }
564
565 #define X_GLrop_Color3dv 7
566 void
567 __indirect_glColor3dv(const GLdouble * v)
568 {
569 generic_24_byte(X_GLrop_Color3dv, v);
570 }
571
572 #define X_GLrop_Color3fv 8
573 void
574 __indirect_glColor3f(GLfloat red, GLfloat green, GLfloat blue)
575 {
576 __GLXcontext *const gc = __glXGetCurrentContext();
577 const GLuint cmdlen = 16;
578 emit_header(gc->pc, X_GLrop_Color3fv, cmdlen);
579 (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 4);
580 (void) memcpy((void *) (gc->pc + 8), (void *) (&green), 4);
581 (void) memcpy((void *) (gc->pc + 12), (void *) (&blue), 4);
582 gc->pc += cmdlen;
583 if (__builtin_expect(gc->pc > gc->limit, 0)) {
584 (void) __glXFlushRenderBuffer(gc, gc->pc);
585 }
586 }
587
588 #define X_GLrop_Color3fv 8
589 void
590 __indirect_glColor3fv(const GLfloat * v)
591 {
592 generic_12_byte(X_GLrop_Color3fv, v);
593 }
594
595 #define X_GLrop_Color3iv 9
596 void
597 __indirect_glColor3i(GLint red, GLint green, GLint blue)
598 {
599 __GLXcontext *const gc = __glXGetCurrentContext();
600 const GLuint cmdlen = 16;
601 emit_header(gc->pc, X_GLrop_Color3iv, cmdlen);
602 (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 4);
603 (void) memcpy((void *) (gc->pc + 8), (void *) (&green), 4);
604 (void) memcpy((void *) (gc->pc + 12), (void *) (&blue), 4);
605 gc->pc += cmdlen;
606 if (__builtin_expect(gc->pc > gc->limit, 0)) {
607 (void) __glXFlushRenderBuffer(gc, gc->pc);
608 }
609 }
610
611 #define X_GLrop_Color3iv 9
612 void
613 __indirect_glColor3iv(const GLint * v)
614 {
615 generic_12_byte(X_GLrop_Color3iv, v);
616 }
617
618 #define X_GLrop_Color3sv 10
619 void
620 __indirect_glColor3s(GLshort red, GLshort green, GLshort blue)
621 {
622 __GLXcontext *const gc = __glXGetCurrentContext();
623 const GLuint cmdlen = 12;
624 emit_header(gc->pc, X_GLrop_Color3sv, cmdlen);
625 (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 2);
626 (void) memcpy((void *) (gc->pc + 6), (void *) (&green), 2);
627 (void) memcpy((void *) (gc->pc + 8), (void *) (&blue), 2);
628 gc->pc += cmdlen;
629 if (__builtin_expect(gc->pc > gc->limit, 0)) {
630 (void) __glXFlushRenderBuffer(gc, gc->pc);
631 }
632 }
633
634 #define X_GLrop_Color3sv 10
635 void
636 __indirect_glColor3sv(const GLshort * v)
637 {
638 generic_6_byte(X_GLrop_Color3sv, v);
639 }
640
641 #define X_GLrop_Color3ubv 11
642 void
643 __indirect_glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
644 {
645 __GLXcontext *const gc = __glXGetCurrentContext();
646 const GLuint cmdlen = 8;
647 emit_header(gc->pc, X_GLrop_Color3ubv, cmdlen);
648 (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 1);
649 (void) memcpy((void *) (gc->pc + 5), (void *) (&green), 1);
650 (void) memcpy((void *) (gc->pc + 6), (void *) (&blue), 1);
651 gc->pc += cmdlen;
652 if (__builtin_expect(gc->pc > gc->limit, 0)) {
653 (void) __glXFlushRenderBuffer(gc, gc->pc);
654 }
655 }
656
657 #define X_GLrop_Color3ubv 11
658 void
659 __indirect_glColor3ubv(const GLubyte * v)
660 {
661 generic_3_byte(X_GLrop_Color3ubv, v);
662 }
663
664 #define X_GLrop_Color3uiv 12
665 void
666 __indirect_glColor3ui(GLuint red, GLuint green, GLuint blue)
667 {
668 __GLXcontext *const gc = __glXGetCurrentContext();
669 const GLuint cmdlen = 16;
670 emit_header(gc->pc, X_GLrop_Color3uiv, cmdlen);
671 (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 4);
672 (void) memcpy((void *) (gc->pc + 8), (void *) (&green), 4);
673 (void) memcpy((void *) (gc->pc + 12), (void *) (&blue), 4);
674 gc->pc += cmdlen;
675 if (__builtin_expect(gc->pc > gc->limit, 0)) {
676 (void) __glXFlushRenderBuffer(gc, gc->pc);
677 }
678 }
679
680 #define X_GLrop_Color3uiv 12
681 void
682 __indirect_glColor3uiv(const GLuint * v)
683 {
684 generic_12_byte(X_GLrop_Color3uiv, v);
685 }
686
687 #define X_GLrop_Color3usv 13
688 void
689 __indirect_glColor3us(GLushort red, GLushort green, GLushort blue)
690 {
691 __GLXcontext *const gc = __glXGetCurrentContext();
692 const GLuint cmdlen = 12;
693 emit_header(gc->pc, X_GLrop_Color3usv, cmdlen);
694 (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 2);
695 (void) memcpy((void *) (gc->pc + 6), (void *) (&green), 2);
696 (void) memcpy((void *) (gc->pc + 8), (void *) (&blue), 2);
697 gc->pc += cmdlen;
698 if (__builtin_expect(gc->pc > gc->limit, 0)) {
699 (void) __glXFlushRenderBuffer(gc, gc->pc);
700 }
701 }
702
703 #define X_GLrop_Color3usv 13
704 void
705 __indirect_glColor3usv(const GLushort * v)
706 {
707 generic_6_byte(X_GLrop_Color3usv, v);
708 }
709
710 #define X_GLrop_Color4bv 14
711 void
712 __indirect_glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
713 {
714 __GLXcontext *const gc = __glXGetCurrentContext();
715 const GLuint cmdlen = 8;
716 emit_header(gc->pc, X_GLrop_Color4bv, cmdlen);
717 (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 1);
718 (void) memcpy((void *) (gc->pc + 5), (void *) (&green), 1);
719 (void) memcpy((void *) (gc->pc + 6), (void *) (&blue), 1);
720 (void) memcpy((void *) (gc->pc + 7), (void *) (&alpha), 1);
721 gc->pc += cmdlen;
722 if (__builtin_expect(gc->pc > gc->limit, 0)) {
723 (void) __glXFlushRenderBuffer(gc, gc->pc);
724 }
725 }
726
727 #define X_GLrop_Color4bv 14
728 void
729 __indirect_glColor4bv(const GLbyte * v)
730 {
731 generic_4_byte(X_GLrop_Color4bv, v);
732 }
733
734 #define X_GLrop_Color4dv 15
735 void
736 __indirect_glColor4d(GLdouble red, GLdouble green, GLdouble blue,
737 GLdouble alpha)
738 {
739 __GLXcontext *const gc = __glXGetCurrentContext();
740 const GLuint cmdlen = 36;
741 emit_header(gc->pc, X_GLrop_Color4dv, cmdlen);
742 (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 8);
743 (void) memcpy((void *) (gc->pc + 12), (void *) (&green), 8);
744 (void) memcpy((void *) (gc->pc + 20), (void *) (&blue), 8);
745 (void) memcpy((void *) (gc->pc + 28), (void *) (&alpha), 8);
746 gc->pc += cmdlen;
747 if (__builtin_expect(gc->pc > gc->limit, 0)) {
748 (void) __glXFlushRenderBuffer(gc, gc->pc);
749 }
750 }
751
752 #define X_GLrop_Color4dv 15
753 void
754 __indirect_glColor4dv(const GLdouble * v)
755 {
756 generic_32_byte(X_GLrop_Color4dv, v);
757 }
758
759 #define X_GLrop_Color4fv 16
760 void
761 __indirect_glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
762 {
763 __GLXcontext *const gc = __glXGetCurrentContext();
764 const GLuint cmdlen = 20;
765 emit_header(gc->pc, X_GLrop_Color4fv, cmdlen);
766 (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 4);
767 (void) memcpy((void *) (gc->pc + 8), (void *) (&green), 4);
768 (void) memcpy((void *) (gc->pc + 12), (void *) (&blue), 4);
769 (void) memcpy((void *) (gc->pc + 16), (void *) (&alpha), 4);
770 gc->pc += cmdlen;
771 if (__builtin_expect(gc->pc > gc->limit, 0)) {
772 (void) __glXFlushRenderBuffer(gc, gc->pc);
773 }
774 }
775
776 #define X_GLrop_Color4fv 16
777 void
778 __indirect_glColor4fv(const GLfloat * v)
779 {
780 generic_16_byte(X_GLrop_Color4fv, v);
781 }
782
783 #define X_GLrop_Color4iv 17
784 void
785 __indirect_glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
786 {
787 __GLXcontext *const gc = __glXGetCurrentContext();
788 const GLuint cmdlen = 20;
789 emit_header(gc->pc, X_GLrop_Color4iv, cmdlen);
790 (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 4);
791 (void) memcpy((void *) (gc->pc + 8), (void *) (&green), 4);
792 (void) memcpy((void *) (gc->pc + 12), (void *) (&blue), 4);
793 (void) memcpy((void *) (gc->pc + 16), (void *) (&alpha), 4);
794 gc->pc += cmdlen;
795 if (__builtin_expect(gc->pc > gc->limit, 0)) {
796 (void) __glXFlushRenderBuffer(gc, gc->pc);
797 }
798 }
799
800 #define X_GLrop_Color4iv 17
801 void
802 __indirect_glColor4iv(const GLint * v)
803 {
804 generic_16_byte(X_GLrop_Color4iv, v);
805 }
806
807 #define X_GLrop_Color4sv 18
808 void
809 __indirect_glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
810 {
811 __GLXcontext *const gc = __glXGetCurrentContext();
812 const GLuint cmdlen = 12;
813 emit_header(gc->pc, X_GLrop_Color4sv, cmdlen);
814 (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 2);
815 (void) memcpy((void *) (gc->pc + 6), (void *) (&green), 2);
816 (void) memcpy((void *) (gc->pc + 8), (void *) (&blue), 2);
817 (void) memcpy((void *) (gc->pc + 10), (void *) (&alpha), 2);
818 gc->pc += cmdlen;
819 if (__builtin_expect(gc->pc > gc->limit, 0)) {
820 (void) __glXFlushRenderBuffer(gc, gc->pc);
821 }
822 }
823
824 #define X_GLrop_Color4sv 18
825 void
826 __indirect_glColor4sv(const GLshort * v)
827 {
828 generic_8_byte(X_GLrop_Color4sv, v);
829 }
830
831 #define X_GLrop_Color4ubv 19
832 void
833 __indirect_glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
834 {
835 __GLXcontext *const gc = __glXGetCurrentContext();
836 const GLuint cmdlen = 8;
837 emit_header(gc->pc, X_GLrop_Color4ubv, cmdlen);
838 (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 1);
839 (void) memcpy((void *) (gc->pc + 5), (void *) (&green), 1);
840 (void) memcpy((void *) (gc->pc + 6), (void *) (&blue), 1);
841 (void) memcpy((void *) (gc->pc + 7), (void *) (&alpha), 1);
842 gc->pc += cmdlen;
843 if (__builtin_expect(gc->pc > gc->limit, 0)) {
844 (void) __glXFlushRenderBuffer(gc, gc->pc);
845 }
846 }
847
848 #define X_GLrop_Color4ubv 19
849 void
850 __indirect_glColor4ubv(const GLubyte * v)
851 {
852 generic_4_byte(X_GLrop_Color4ubv, v);
853 }
854
855 #define X_GLrop_Color4uiv 20
856 void
857 __indirect_glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
858 {
859 __GLXcontext *const gc = __glXGetCurrentContext();
860 const GLuint cmdlen = 20;
861 emit_header(gc->pc, X_GLrop_Color4uiv, cmdlen);
862 (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 4);
863 (void) memcpy((void *) (gc->pc + 8), (void *) (&green), 4);
864 (void) memcpy((void *) (gc->pc + 12), (void *) (&blue), 4);
865 (void) memcpy((void *) (gc->pc + 16), (void *) (&alpha), 4);
866 gc->pc += cmdlen;
867 if (__builtin_expect(gc->pc > gc->limit, 0)) {
868 (void) __glXFlushRenderBuffer(gc, gc->pc);
869 }
870 }
871
872 #define X_GLrop_Color4uiv 20
873 void
874 __indirect_glColor4uiv(const GLuint * v)
875 {
876 generic_16_byte(X_GLrop_Color4uiv, v);
877 }
878
879 #define X_GLrop_Color4usv 21
880 void
881 __indirect_glColor4us(GLushort red, GLushort green, GLushort blue,
882 GLushort alpha)
883 {
884 __GLXcontext *const gc = __glXGetCurrentContext();
885 const GLuint cmdlen = 12;
886 emit_header(gc->pc, X_GLrop_Color4usv, cmdlen);
887 (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 2);
888 (void) memcpy((void *) (gc->pc + 6), (void *) (&green), 2);
889 (void) memcpy((void *) (gc->pc + 8), (void *) (&blue), 2);
890 (void) memcpy((void *) (gc->pc + 10), (void *) (&alpha), 2);
891 gc->pc += cmdlen;
892 if (__builtin_expect(gc->pc > gc->limit, 0)) {
893 (void) __glXFlushRenderBuffer(gc, gc->pc);
894 }
895 }
896
897 #define X_GLrop_Color4usv 21
898 void
899 __indirect_glColor4usv(const GLushort * v)
900 {
901 generic_8_byte(X_GLrop_Color4usv, v);
902 }
903
904 #define X_GLrop_EdgeFlagv 22
905 void
906 __indirect_glEdgeFlag(GLboolean flag)
907 {
908 __GLXcontext *const gc = __glXGetCurrentContext();
909 const GLuint cmdlen = 8;
910 emit_header(gc->pc, X_GLrop_EdgeFlagv, cmdlen);
911 (void) memcpy((void *) (gc->pc + 4), (void *) (&flag), 1);
912 gc->pc += cmdlen;
913 if (__builtin_expect(gc->pc > gc->limit, 0)) {
914 (void) __glXFlushRenderBuffer(gc, gc->pc);
915 }
916 }
917
918 #define X_GLrop_EdgeFlagv 22
919 void
920 __indirect_glEdgeFlagv(const GLboolean * flag)
921 {
922 __GLXcontext *const gc = __glXGetCurrentContext();
923 const GLuint cmdlen = 8;
924 emit_header(gc->pc, X_GLrop_EdgeFlagv, cmdlen);
925 (void) memcpy((void *) (gc->pc + 4), (void *) (flag), 1);
926 gc->pc += cmdlen;
927 if (__builtin_expect(gc->pc > gc->limit, 0)) {
928 (void) __glXFlushRenderBuffer(gc, gc->pc);
929 }
930 }
931
932 #define X_GLrop_End 23
933 void
934 __indirect_glEnd(void)
935 {
936 __GLXcontext *const gc = __glXGetCurrentContext();
937 const GLuint cmdlen = 4;
938 emit_header(gc->pc, X_GLrop_End, cmdlen);
939 gc->pc += cmdlen;
940 if (__builtin_expect(gc->pc > gc->limit, 0)) {
941 (void) __glXFlushRenderBuffer(gc, gc->pc);
942 }
943 }
944
945 #define X_GLrop_Indexdv 24
946 void
947 __indirect_glIndexd(GLdouble c)
948 {
949 __GLXcontext *const gc = __glXGetCurrentContext();
950 const GLuint cmdlen = 12;
951 emit_header(gc->pc, X_GLrop_Indexdv, cmdlen);
952 (void) memcpy((void *) (gc->pc + 4), (void *) (&c), 8);
953 gc->pc += cmdlen;
954 if (__builtin_expect(gc->pc > gc->limit, 0)) {
955 (void) __glXFlushRenderBuffer(gc, gc->pc);
956 }
957 }
958
959 #define X_GLrop_Indexdv 24
960 void
961 __indirect_glIndexdv(const GLdouble * c)
962 {
963 generic_8_byte(X_GLrop_Indexdv, c);
964 }
965
966 #define X_GLrop_Indexfv 25
967 void
968 __indirect_glIndexf(GLfloat c)
969 {
970 __GLXcontext *const gc = __glXGetCurrentContext();
971 const GLuint cmdlen = 8;
972 emit_header(gc->pc, X_GLrop_Indexfv, cmdlen);
973 (void) memcpy((void *) (gc->pc + 4), (void *) (&c), 4);
974 gc->pc += cmdlen;
975 if (__builtin_expect(gc->pc > gc->limit, 0)) {
976 (void) __glXFlushRenderBuffer(gc, gc->pc);
977 }
978 }
979
980 #define X_GLrop_Indexfv 25
981 void
982 __indirect_glIndexfv(const GLfloat * c)
983 {
984 generic_4_byte(X_GLrop_Indexfv, c);
985 }
986
987 #define X_GLrop_Indexiv 26
988 void
989 __indirect_glIndexi(GLint c)
990 {
991 __GLXcontext *const gc = __glXGetCurrentContext();
992 const GLuint cmdlen = 8;
993 emit_header(gc->pc, X_GLrop_Indexiv, cmdlen);
994 (void) memcpy((void *) (gc->pc + 4), (void *) (&c), 4);
995 gc->pc += cmdlen;
996 if (__builtin_expect(gc->pc > gc->limit, 0)) {
997 (void) __glXFlushRenderBuffer(gc, gc->pc);
998 }
999 }
1000
1001 #define X_GLrop_Indexiv 26
1002 void
1003 __indirect_glIndexiv(const GLint * c)
1004 {
1005 generic_4_byte(X_GLrop_Indexiv, c);
1006 }
1007
1008 #define X_GLrop_Indexsv 27
1009 void
1010 __indirect_glIndexs(GLshort c)
1011 {
1012 __GLXcontext *const gc = __glXGetCurrentContext();
1013 const GLuint cmdlen = 8;
1014 emit_header(gc->pc, X_GLrop_Indexsv, cmdlen);
1015 (void) memcpy((void *) (gc->pc + 4), (void *) (&c), 2);
1016 gc->pc += cmdlen;
1017 if (__builtin_expect(gc->pc > gc->limit, 0)) {
1018 (void) __glXFlushRenderBuffer(gc, gc->pc);
1019 }
1020 }
1021
1022 #define X_GLrop_Indexsv 27
1023 void
1024 __indirect_glIndexsv(const GLshort * c)
1025 {
1026 __GLXcontext *const gc = __glXGetCurrentContext();
1027 const GLuint cmdlen = 8;
1028 emit_header(gc->pc, X_GLrop_Indexsv, cmdlen);
1029 (void) memcpy((void *) (gc->pc + 4), (void *) (c), 2);
1030 gc->pc += cmdlen;
1031 if (__builtin_expect(gc->pc > gc->limit, 0)) {
1032 (void) __glXFlushRenderBuffer(gc, gc->pc);
1033 }
1034 }
1035
1036 #define X_GLrop_Normal3bv 28
1037 void
1038 __indirect_glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
1039 {
1040 __GLXcontext *const gc = __glXGetCurrentContext();
1041 const GLuint cmdlen = 8;
1042 emit_header(gc->pc, X_GLrop_Normal3bv, cmdlen);
1043 (void) memcpy((void *) (gc->pc + 4), (void *) (&nx), 1);
1044 (void) memcpy((void *) (gc->pc + 5), (void *) (&ny), 1);
1045 (void) memcpy((void *) (gc->pc + 6), (void *) (&nz), 1);
1046 gc->pc += cmdlen;
1047 if (__builtin_expect(gc->pc > gc->limit, 0)) {
1048 (void) __glXFlushRenderBuffer(gc, gc->pc);
1049 }
1050 }
1051
1052 #define X_GLrop_Normal3bv 28
1053 void
1054 __indirect_glNormal3bv(const GLbyte * v)
1055 {
1056 generic_3_byte(X_GLrop_Normal3bv, v);
1057 }
1058
1059 #define X_GLrop_Normal3dv 29
1060 void
1061 __indirect_glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
1062 {
1063 __GLXcontext *const gc = __glXGetCurrentContext();
1064 const GLuint cmdlen = 28;
1065 emit_header(gc->pc, X_GLrop_Normal3dv, cmdlen);
1066 (void) memcpy((void *) (gc->pc + 4), (void *) (&nx), 8);
1067 (void) memcpy((void *) (gc->pc + 12), (void *) (&ny), 8);
1068 (void) memcpy((void *) (gc->pc + 20), (void *) (&nz), 8);
1069 gc->pc += cmdlen;
1070 if (__builtin_expect(gc->pc > gc->limit, 0)) {
1071 (void) __glXFlushRenderBuffer(gc, gc->pc);
1072 }
1073 }
1074
1075 #define X_GLrop_Normal3dv 29
1076 void
1077 __indirect_glNormal3dv(const GLdouble * v)
1078 {
1079 generic_24_byte(X_GLrop_Normal3dv, v);
1080 }
1081
1082 #define X_GLrop_Normal3fv 30
1083 void
1084 __indirect_glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
1085 {
1086 __GLXcontext *const gc = __glXGetCurrentContext();
1087 const GLuint cmdlen = 16;
1088 emit_header(gc->pc, X_GLrop_Normal3fv, cmdlen);
1089 (void) memcpy((void *) (gc->pc + 4), (void *) (&nx), 4);
1090 (void) memcpy((void *) (gc->pc + 8), (void *) (&ny), 4);
1091 (void) memcpy((void *) (gc->pc + 12), (void *) (&nz), 4);
1092 gc->pc += cmdlen;
1093 if (__builtin_expect(gc->pc > gc->limit, 0)) {
1094 (void) __glXFlushRenderBuffer(gc, gc->pc);
1095 }
1096 }
1097
1098 #define X_GLrop_Normal3fv 30
1099 void
1100 __indirect_glNormal3fv(const GLfloat * v)
1101 {
1102 generic_12_byte(X_GLrop_Normal3fv, v);
1103 }
1104
1105 #define X_GLrop_Normal3iv 31
1106 void
1107 __indirect_glNormal3i(GLint nx, GLint ny, GLint nz)
1108 {
1109 __GLXcontext *const gc = __glXGetCurrentContext();
1110 const GLuint cmdlen = 16;
1111 emit_header(gc->pc, X_GLrop_Normal3iv, cmdlen);
1112 (void) memcpy((void *) (gc->pc + 4), (void *) (&nx), 4);
1113 (void) memcpy((void *) (gc->pc + 8), (void *) (&ny), 4);
1114 (void) memcpy((void *) (gc->pc + 12), (void *) (&nz), 4);
1115 gc->pc += cmdlen;
1116 if (__builtin_expect(gc->pc > gc->limit, 0)) {
1117 (void) __glXFlushRenderBuffer(gc, gc->pc);
1118 }
1119 }
1120
1121 #define X_GLrop_Normal3iv 31
1122 void
1123 __indirect_glNormal3iv(const GLint * v)
1124 {
1125 generic_12_byte(X_GLrop_Normal3iv, v);
1126 }
1127
1128 #define X_GLrop_Normal3sv 32
1129 void
1130 __indirect_glNormal3s(GLshort nx, GLshort ny, GLshort nz)
1131 {
1132 __GLXcontext *const gc = __glXGetCurrentContext();
1133 const GLuint cmdlen = 12;
1134 emit_header(gc->pc, X_GLrop_Normal3sv, cmdlen);
1135 (void) memcpy((void *) (gc->pc + 4), (void *) (&nx), 2);
1136 (void) memcpy((void *) (gc->pc + 6), (void *) (&ny), 2);
1137 (void) memcpy((void *) (gc->pc + 8), (void *) (&nz), 2);
1138 gc->pc += cmdlen;
1139 if (__builtin_expect(gc->pc > gc->limit, 0)) {
1140 (void) __glXFlushRenderBuffer(gc, gc->pc);
1141 }
1142 }
1143
1144 #define X_GLrop_Normal3sv 32
1145 void
1146 __indirect_glNormal3sv(const GLshort * v)
1147 {
1148 generic_6_byte(X_GLrop_Normal3sv, v);
1149 }
1150
1151 #define X_GLrop_RasterPos2dv 33
1152 void
1153 __indirect_glRasterPos2d(GLdouble x, GLdouble y)
1154 {
1155 __GLXcontext *const gc = __glXGetCurrentContext();
1156 const GLuint cmdlen = 20;
1157 emit_header(gc->pc, X_GLrop_RasterPos2dv, cmdlen);
1158 (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 8);
1159 (void) memcpy((void *) (gc->pc + 12), (void *) (&y), 8);
1160 gc->pc += cmdlen;
1161 if (__builtin_expect(gc->pc > gc->limit, 0)) {
1162 (void) __glXFlushRenderBuffer(gc, gc->pc);
1163 }
1164 }
1165
1166 #define X_GLrop_RasterPos2dv 33
1167 void
1168 __indirect_glRasterPos2dv(const GLdouble * v)
1169 {
1170 generic_16_byte(X_GLrop_RasterPos2dv, v);
1171 }
1172
1173 #define X_GLrop_RasterPos2fv 34
1174 void
1175 __indirect_glRasterPos2f(GLfloat x, GLfloat y)
1176 {
1177 __GLXcontext *const gc = __glXGetCurrentContext();
1178 const GLuint cmdlen = 12;
1179 emit_header(gc->pc, X_GLrop_RasterPos2fv, cmdlen);
1180 (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 4);
1181 (void) memcpy((void *) (gc->pc + 8), (void *) (&y), 4);
1182 gc->pc += cmdlen;
1183 if (__builtin_expect(gc->pc > gc->limit, 0)) {
1184 (void) __glXFlushRenderBuffer(gc, gc->pc);
1185 }
1186 }
1187
1188 #define X_GLrop_RasterPos2fv 34
1189 void
1190 __indirect_glRasterPos2fv(const GLfloat * v)
1191 {
1192 generic_8_byte(X_GLrop_RasterPos2fv, v);
1193 }
1194
1195 #define X_GLrop_RasterPos2iv 35
1196 void
1197 __indirect_glRasterPos2i(GLint x, GLint y)
1198 {
1199 __GLXcontext *const gc = __glXGetCurrentContext();
1200 const GLuint cmdlen = 12;
1201 emit_header(gc->pc, X_GLrop_RasterPos2iv, cmdlen);
1202 (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 4);
1203 (void) memcpy((void *) (gc->pc + 8), (void *) (&y), 4);
1204 gc->pc += cmdlen;
1205 if (__builtin_expect(gc->pc > gc->limit, 0)) {
1206 (void) __glXFlushRenderBuffer(gc, gc->pc);
1207 }
1208 }
1209
1210 #define X_GLrop_RasterPos2iv 35
1211 void
1212 __indirect_glRasterPos2iv(const GLint * v)
1213 {
1214 generic_8_byte(X_GLrop_RasterPos2iv, v);
1215 }
1216
1217 #define X_GLrop_RasterPos2sv 36
1218 void
1219 __indirect_glRasterPos2s(GLshort x, GLshort y)
1220 {
1221 __GLXcontext *const gc = __glXGetCurrentContext();
1222 const GLuint cmdlen = 8;
1223 emit_header(gc->pc, X_GLrop_RasterPos2sv, cmdlen);
1224 (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 2);
1225 (void) memcpy((void *) (gc->pc + 6), (void *) (&y), 2);
1226 gc->pc += cmdlen;
1227 if (__builtin_expect(gc->pc > gc->limit, 0)) {
1228 (void) __glXFlushRenderBuffer(gc, gc->pc);
1229 }
1230 }
1231
1232 #define X_GLrop_RasterPos2sv 36
1233 void
1234 __indirect_glRasterPos2sv(const GLshort * v)
1235 {
1236 generic_4_byte(X_GLrop_RasterPos2sv, v);
1237 }
1238
1239 #define X_GLrop_RasterPos3dv 37
1240 void
1241 __indirect_glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
1242 {
1243 __GLXcontext *const gc = __glXGetCurrentContext();
1244 const GLuint cmdlen = 28;
1245 emit_header(gc->pc, X_GLrop_RasterPos3dv, cmdlen);
1246 (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 8);
1247 (void) memcpy((void *) (gc->pc + 12), (void *) (&y), 8);
1248 (void) memcpy((void *) (gc->pc + 20), (void *) (&z), 8);
1249 gc->pc += cmdlen;
1250 if (__builtin_expect(gc->pc > gc->limit, 0)) {
1251 (void) __glXFlushRenderBuffer(gc, gc->pc);
1252 }
1253 }
1254
1255 #define X_GLrop_RasterPos3dv 37
1256 void
1257 __indirect_glRasterPos3dv(const GLdouble * v)
1258 {
1259 generic_24_byte(X_GLrop_RasterPos3dv, v);
1260 }
1261
1262 #define X_GLrop_RasterPos3fv 38
1263 void
1264 __indirect_glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
1265 {
1266 __GLXcontext *const gc = __glXGetCurrentContext();
1267 const GLuint cmdlen = 16;
1268 emit_header(gc->pc, X_GLrop_RasterPos3fv, cmdlen);
1269 (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 4);
1270 (void) memcpy((void *) (gc->pc + 8), (void *) (&y), 4);
1271 (void) memcpy((void *) (gc->pc + 12), (void *) (&z), 4);
1272 gc->pc += cmdlen;
1273 if (__builtin_expect(gc->pc > gc->limit, 0)) {
1274 (void) __glXFlushRenderBuffer(gc, gc->pc);
1275 }
1276 }
1277
1278 #define X_GLrop_RasterPos3fv 38
1279 void
1280 __indirect_glRasterPos3fv(const GLfloat * v)
1281 {
1282 generic_12_byte(X_GLrop_RasterPos3fv, v);
1283 }
1284
1285 #define X_GLrop_RasterPos3iv 39
1286 void
1287 __indirect_glRasterPos3i(GLint x, GLint y, GLint z)
1288 {
1289 __GLXcontext *const gc = __glXGetCurrentContext();
1290 const GLuint cmdlen = 16;
1291 emit_header(gc->pc, X_GLrop_RasterPos3iv, cmdlen);
1292 (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 4);
1293 (void) memcpy((void *) (gc->pc + 8), (void *) (&y), 4);
1294 (void) memcpy((void *) (gc->pc + 12), (void *) (&z), 4);
1295 gc->pc += cmdlen;
1296 if (__builtin_expect(gc->pc > gc->limit, 0)) {
1297 (void) __glXFlushRenderBuffer(gc, gc->pc);
1298 }
1299 }
1300
1301 #define X_GLrop_RasterPos3iv 39
1302 void
1303 __indirect_glRasterPos3iv(const GLint * v)
1304 {
1305 generic_12_byte(X_GLrop_RasterPos3iv, v);
1306 }
1307
1308 #define X_GLrop_RasterPos3sv 40
1309 void
1310 __indirect_glRasterPos3s(GLshort x, GLshort y, GLshort z)
1311 {
1312 __GLXcontext *const gc = __glXGetCurrentContext();
1313 const GLuint cmdlen = 12;
1314 emit_header(gc->pc, X_GLrop_RasterPos3sv, cmdlen);
1315 (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 2);
1316 (void) memcpy((void *) (gc->pc + 6), (void *) (&y), 2);
1317 (void) memcpy((void *) (gc->pc + 8), (void *) (&z), 2);
1318 gc->pc += cmdlen;
1319 if (__builtin_expect(gc->pc > gc->limit, 0)) {
1320 (void) __glXFlushRenderBuffer(gc, gc->pc);
1321 }
1322 }
1323
1324 #define X_GLrop_RasterPos3sv 40
1325 void
1326 __indirect_glRasterPos3sv(const GLshort * v)
1327 {
1328 generic_6_byte(X_GLrop_RasterPos3sv, v);
1329 }
1330
1331 #define X_GLrop_RasterPos4dv 41
1332 void
1333 __indirect_glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
1334 {
1335 __GLXcontext *const gc = __glXGetCurrentContext();
1336 const GLuint cmdlen = 36;
1337 emit_header(gc->pc, X_GLrop_RasterPos4dv, cmdlen);
1338 (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 8);
1339 (void) memcpy((void *) (gc->pc + 12), (void *) (&y), 8);
1340 (void) memcpy((void *) (gc->pc + 20), (void *) (&z), 8);
1341 (void) memcpy((void *) (gc->pc + 28), (void *) (&w), 8);
1342 gc->pc += cmdlen;
1343 if (__builtin_expect(gc->pc > gc->limit, 0)) {
1344 (void) __glXFlushRenderBuffer(gc, gc->pc);
1345 }
1346 }
1347
1348 #define X_GLrop_RasterPos4dv 41
1349 void
1350 __indirect_glRasterPos4dv(const GLdouble * v)
1351 {
1352 generic_32_byte(X_GLrop_RasterPos4dv, v);
1353 }
1354
1355 #define X_GLrop_RasterPos4fv 42
1356 void
1357 __indirect_glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
1358 {
1359 __GLXcontext *const gc = __glXGetCurrentContext();
1360 const GLuint cmdlen = 20;
1361 emit_header(gc->pc, X_GLrop_RasterPos4fv, cmdlen);
1362 (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 4);
1363 (void) memcpy((void *) (gc->pc + 8), (void *) (&y), 4);
1364 (void) memcpy((void *) (gc->pc + 12), (void *) (&z), 4);
1365 (void) memcpy((void *) (gc->pc + 16), (void *) (&w), 4);
1366 gc->pc += cmdlen;
1367 if (__builtin_expect(gc->pc > gc->limit, 0)) {
1368 (void) __glXFlushRenderBuffer(gc, gc->pc);
1369 }
1370 }
1371
1372 #define X_GLrop_RasterPos4fv 42
1373 void
1374 __indirect_glRasterPos4fv(const GLfloat * v)
1375 {
1376 generic_16_byte(X_GLrop_RasterPos4fv, v);
1377 }
1378
1379 #define X_GLrop_RasterPos4iv 43
1380 void
1381 __indirect_glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
1382 {
1383 __GLXcontext *const gc = __glXGetCurrentContext();
1384 const GLuint cmdlen = 20;
1385 emit_header(gc->pc, X_GLrop_RasterPos4iv, cmdlen);
1386 (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 4);
1387 (void) memcpy((void *) (gc->pc + 8), (void *) (&y), 4);
1388 (void) memcpy((void *) (gc->pc + 12), (void *) (&z), 4);
1389 (void) memcpy((void *) (gc->pc + 16), (void *) (&w), 4);
1390 gc->pc += cmdlen;
1391 if (__builtin_expect(gc->pc > gc->limit, 0)) {
1392 (void) __glXFlushRenderBuffer(gc, gc->pc);
1393 }
1394 }
1395
1396 #define X_GLrop_RasterPos4iv 43
1397 void
1398 __indirect_glRasterPos4iv(const GLint * v)
1399 {
1400 generic_16_byte(X_GLrop_RasterPos4iv, v);
1401 }
1402
1403 #define X_GLrop_RasterPos4sv 44
1404 void
1405 __indirect_glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
1406 {
1407 __GLXcontext *const gc = __glXGetCurrentContext();
1408 const GLuint cmdlen = 12;
1409 emit_header(gc->pc, X_GLrop_RasterPos4sv, cmdlen);
1410 (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 2);
1411 (void) memcpy((void *) (gc->pc + 6), (void *) (&y), 2);
1412 (void) memcpy((void *) (gc->pc + 8), (void *) (&z), 2);
1413 (void) memcpy((void *) (gc->pc + 10), (void *) (&w), 2);
1414 gc->pc += cmdlen;
1415 if (__builtin_expect(gc->pc > gc->limit, 0)) {
1416 (void) __glXFlushRenderBuffer(gc, gc->pc);
1417 }
1418 }
1419
1420 #define X_GLrop_RasterPos4sv 44
1421 void
1422 __indirect_glRasterPos4sv(const GLshort * v)
1423 {
1424 generic_8_byte(X_GLrop_RasterPos4sv, v);
1425 }
1426
1427 #define X_GLrop_Rectdv 45
1428 void
1429 __indirect_glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
1430 {
1431 __GLXcontext *const gc = __glXGetCurrentContext();
1432 const GLuint cmdlen = 36;
1433 emit_header(gc->pc, X_GLrop_Rectdv, cmdlen);
1434 (void) memcpy((void *) (gc->pc + 4), (void *) (&x1), 8);
1435 (void) memcpy((void *) (gc->pc + 12), (void *) (&y1), 8);
1436 (void) memcpy((void *) (gc->pc + 20), (void *) (&x2), 8);
1437 (void) memcpy((void *) (gc->pc + 28), (void *) (&y2), 8);
1438 gc->pc += cmdlen;
1439 if (__builtin_expect(gc->pc > gc->limit, 0)) {
1440 (void) __glXFlushRenderBuffer(gc, gc->pc);
1441 }
1442 }
1443
1444 #define X_GLrop_Rectdv 45
1445 void
1446 __indirect_glRectdv(const GLdouble * v1, const GLdouble * v2)
1447 {
1448 __GLXcontext *const gc = __glXGetCurrentContext();
1449 const GLuint cmdlen = 36;
1450 emit_header(gc->pc, X_GLrop_Rectdv, cmdlen);
1451 (void) memcpy((void *) (gc->pc + 4), (void *) (v1), 16);
1452 (void) memcpy((void *) (gc->pc + 20), (void *) (v2), 16);
1453 gc->pc += cmdlen;
1454 if (__builtin_expect(gc->pc > gc->limit, 0)) {
1455 (void) __glXFlushRenderBuffer(gc, gc->pc);
1456 }
1457 }
1458
1459 #define X_GLrop_Rectfv 46
1460 void
1461 __indirect_glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
1462 {
1463 __GLXcontext *const gc = __glXGetCurrentContext();
1464 const GLuint cmdlen = 20;
1465 emit_header(gc->pc, X_GLrop_Rectfv, cmdlen);
1466 (void) memcpy((void *) (gc->pc + 4), (void *) (&x1), 4);
1467 (void) memcpy((void *) (gc->pc + 8), (void *) (&y1), 4);
1468 (void) memcpy((void *) (gc->pc + 12), (void *) (&x2), 4);
1469 (void) memcpy((void *) (gc->pc + 16), (void *) (&y2), 4);
1470 gc->pc += cmdlen;
1471 if (__builtin_expect(gc->pc > gc->limit, 0)) {
1472 (void) __glXFlushRenderBuffer(gc, gc->pc);
1473 }
1474 }
1475
1476 #define X_GLrop_Rectfv 46
1477 void
1478 __indirect_glRectfv(const GLfloat * v1, const GLfloat * v2)
1479 {
1480 __GLXcontext *const gc = __glXGetCurrentContext();
1481 const GLuint cmdlen = 20;
1482 emit_header(gc->pc, X_GLrop_Rectfv, cmdlen);
1483 (void) memcpy((void *) (gc->pc + 4), (void *) (v1), 8);
1484 (void) memcpy((void *) (gc->pc + 12), (void *) (v2), 8);
1485 gc->pc += cmdlen;
1486 if (__builtin_expect(gc->pc > gc->limit, 0)) {
1487 (void) __glXFlushRenderBuffer(gc, gc->pc);
1488 }
1489 }
1490
1491 #define X_GLrop_Rectiv 47
1492 void
1493 __indirect_glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
1494 {
1495 __GLXcontext *const gc = __glXGetCurrentContext();
1496 const GLuint cmdlen = 20;
1497 emit_header(gc->pc, X_GLrop_Rectiv, cmdlen);
1498 (void) memcpy((void *) (gc->pc + 4), (void *) (&x1), 4);
1499 (void) memcpy((void *) (gc->pc + 8), (void *) (&y1), 4);
1500 (void) memcpy((void *) (gc->pc + 12), (void *) (&x2), 4);
1501 (void) memcpy((void *) (gc->pc + 16), (void *) (&y2), 4);
1502 gc->pc += cmdlen;
1503 if (__builtin_expect(gc->pc > gc->limit, 0)) {
1504 (void) __glXFlushRenderBuffer(gc, gc->pc);
1505 }
1506 }
1507
1508 #define X_GLrop_Rectiv 47
1509 void
1510 __indirect_glRectiv(const GLint * v1, const GLint * v2)
1511 {
1512 __GLXcontext *const gc = __glXGetCurrentContext();
1513 const GLuint cmdlen = 20;
1514 emit_header(gc->pc, X_GLrop_Rectiv, cmdlen);
1515 (void) memcpy((void *) (gc->pc + 4), (void *) (v1), 8);
1516 (void) memcpy((void *) (gc->pc + 12), (void *) (v2), 8);
1517 gc->pc += cmdlen;
1518 if (__builtin_expect(gc->pc > gc->limit, 0)) {
1519 (void) __glXFlushRenderBuffer(gc, gc->pc);
1520 }
1521 }
1522
1523 #define X_GLrop_Rectsv 48
1524 void
1525 __indirect_glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
1526 {
1527 __GLXcontext *const gc = __glXGetCurrentContext();
1528 const GLuint cmdlen = 12;
1529 emit_header(gc->pc, X_GLrop_Rectsv, cmdlen);
1530 (void) memcpy((void *) (gc->pc + 4), (void *) (&x1), 2);
1531 (void) memcpy((void *) (gc->pc + 6), (void *) (&y1), 2);
1532 (void) memcpy((void *) (gc->pc + 8), (void *) (&x2), 2);
1533 (void) memcpy((void *) (gc->pc + 10), (void *) (&y2), 2);
1534 gc->pc += cmdlen;
1535 if (__builtin_expect(gc->pc > gc->limit, 0)) {
1536 (void) __glXFlushRenderBuffer(gc, gc->pc);
1537 }
1538 }
1539
1540 #define X_GLrop_Rectsv 48
1541 void
1542 __indirect_glRectsv(const GLshort * v1, const GLshort * v2)
1543 {
1544 __GLXcontext *const gc = __glXGetCurrentContext();
1545 const GLuint cmdlen = 12;
1546 emit_header(gc->pc, X_GLrop_Rectsv, cmdlen);
1547 (void) memcpy((void *) (gc->pc + 4), (void *) (v1), 4);
1548 (void) memcpy((void *) (gc->pc + 8), (void *) (v2), 4);
1549 gc->pc += cmdlen;
1550 if (__builtin_expect(gc->pc > gc->limit, 0)) {
1551 (void) __glXFlushRenderBuffer(gc, gc->pc);
1552 }
1553 }
1554
1555 #define X_GLrop_TexCoord1dv 49
1556 void
1557 __indirect_glTexCoord1d(GLdouble s)
1558 {
1559 __GLXcontext *const gc = __glXGetCurrentContext();
1560 const GLuint cmdlen = 12;
1561 emit_header(gc->pc, X_GLrop_TexCoord1dv, cmdlen);
1562 (void) memcpy((void *) (gc->pc + 4), (void *) (&s), 8);
1563 gc->pc += cmdlen;
1564 if (__builtin_expect(gc->pc > gc->limit, 0)) {
1565 (void) __glXFlushRenderBuffer(gc, gc->pc);
1566 }
1567 }
1568
1569 #define X_GLrop_TexCoord1dv 49
1570 void
1571 __indirect_glTexCoord1dv(const GLdouble * v)
1572 {
1573 generic_8_byte(X_GLrop_TexCoord1dv, v);
1574 }
1575
1576 #define X_GLrop_TexCoord1fv 50
1577 void
1578 __indirect_glTexCoord1f(GLfloat s)
1579 {
1580 __GLXcontext *const gc = __glXGetCurrentContext();
1581 const GLuint cmdlen = 8;
1582 emit_header(gc->pc, X_GLrop_TexCoord1fv, cmdlen);
1583 (void) memcpy((void *) (gc->pc + 4), (void *) (&s), 4);
1584 gc->pc += cmdlen;
1585 if (__builtin_expect(gc->pc > gc->limit, 0)) {
1586 (void) __glXFlushRenderBuffer(gc, gc->pc);
1587 }
1588 }
1589
1590 #define X_GLrop_TexCoord1fv 50
1591 void
1592 __indirect_glTexCoord1fv(const GLfloat * v)
1593 {
1594 generic_4_byte(X_GLrop_TexCoord1fv, v);
1595 }
1596
1597 #define X_GLrop_TexCoord1iv 51
1598 void
1599 __indirect_glTexCoord1i(GLint s)
1600 {
1601 __GLXcontext *const gc = __glXGetCurrentContext();
1602 const GLuint cmdlen = 8;
1603 emit_header(gc->pc, X_GLrop_TexCoord1iv, cmdlen);
1604 (void) memcpy((void *) (gc->pc + 4), (void *) (&s), 4);
1605 gc->pc += cmdlen;
1606 if (__builtin_expect(gc->pc > gc->limit, 0)) {
1607 (void) __glXFlushRenderBuffer(gc, gc->pc);
1608 }
1609 }
1610
1611 #define X_GLrop_TexCoord1iv 51
1612 void
1613 __indirect_glTexCoord1iv(const GLint * v)
1614 {
1615 generic_4_byte(X_GLrop_TexCoord1iv, v);
1616 }
1617
1618 #define X_GLrop_TexCoord1sv 52
1619 void
1620 __indirect_glTexCoord1s(GLshort s)
1621 {
1622 __GLXcontext *const gc = __glXGetCurrentContext();
1623 const GLuint cmdlen = 8;
1624 emit_header(gc->pc, X_GLrop_TexCoord1sv, cmdlen);
1625 (void) memcpy((void *) (gc->pc + 4), (void *) (&s), 2);
1626 gc->pc += cmdlen;
1627 if (__builtin_expect(gc->pc > gc->limit, 0)) {
1628 (void) __glXFlushRenderBuffer(gc, gc->pc);
1629 }
1630 }
1631
1632 #define X_GLrop_TexCoord1sv 52
1633 void
1634 __indirect_glTexCoord1sv(const GLshort * v)
1635 {
1636 __GLXcontext *const gc = __glXGetCurrentContext();
1637 const GLuint cmdlen = 8;
1638 emit_header(gc->pc, X_GLrop_TexCoord1sv, cmdlen);
1639 (void) memcpy((void *) (gc->pc + 4), (void *) (v), 2);
1640 gc->pc += cmdlen;
1641 if (__builtin_expect(gc->pc > gc->limit, 0)) {
1642 (void) __glXFlushRenderBuffer(gc, gc->pc);
1643 }
1644 }
1645
1646 #define X_GLrop_TexCoord2dv 53
1647 void
1648 __indirect_glTexCoord2d(GLdouble s, GLdouble t)
1649 {
1650 __GLXcontext *const gc = __glXGetCurrentContext();
1651 const GLuint cmdlen = 20;
1652 emit_header(gc->pc, X_GLrop_TexCoord2dv, cmdlen);
1653 (void) memcpy((void *) (gc->pc + 4), (void *) (&s), 8);
1654 (void) memcpy((void *) (gc->pc + 12), (void *) (&t), 8);
1655 gc->pc += cmdlen;
1656 if (__builtin_expect(gc->pc > gc->limit, 0)) {
1657 (void) __glXFlushRenderBuffer(gc, gc->pc);
1658 }
1659 }
1660
1661 #define X_GLrop_TexCoord2dv 53
1662 void
1663 __indirect_glTexCoord2dv(const GLdouble * v)
1664 {
1665 generic_16_byte(X_GLrop_TexCoord2dv, v);
1666 }
1667
1668 #define X_GLrop_TexCoord2fv 54
1669 void
1670 __indirect_glTexCoord2f(GLfloat s, GLfloat t)
1671 {
1672 __GLXcontext *const gc = __glXGetCurrentContext();
1673 const GLuint cmdlen = 12;
1674 emit_header(gc->pc, X_GLrop_TexCoord2fv, cmdlen);
1675 (void) memcpy((void *) (gc->pc + 4), (void *) (&s), 4);
1676 (void) memcpy((void *) (gc->pc + 8), (void *) (&t), 4);
1677 gc->pc += cmdlen;
1678 if (__builtin_expect(gc->pc > gc->limit, 0)) {
1679 (void) __glXFlushRenderBuffer(gc, gc->pc);
1680 }
1681 }
1682
1683 #define X_GLrop_TexCoord2fv 54
1684 void
1685 __indirect_glTexCoord2fv(const GLfloat * v)
1686 {
1687 generic_8_byte(X_GLrop_TexCoord2fv, v);
1688 }
1689
1690 #define X_GLrop_TexCoord2iv 55
1691 void
1692 __indirect_glTexCoord2i(GLint s, GLint t)
1693 {
1694 __GLXcontext *const gc = __glXGetCurrentContext();
1695 const GLuint cmdlen = 12;
1696 emit_header(gc->pc, X_GLrop_TexCoord2iv, cmdlen);
1697 (void) memcpy((void *) (gc->pc + 4), (void *) (&s), 4);
1698 (void) memcpy((void *) (gc->pc + 8), (void *) (&t), 4);
1699 gc->pc += cmdlen;
1700 if (__builtin_expect(gc->pc > gc->limit, 0)) {
1701 (void) __glXFlushRenderBuffer(gc, gc->pc);
1702 }
1703 }
1704
1705 #define X_GLrop_TexCoord2iv 55
1706 void
1707 __indirect_glTexCoord2iv(const GLint * v)
1708 {
1709 generic_8_byte(X_GLrop_TexCoord2iv, v);
1710 }
1711
1712 #define X_GLrop_TexCoord2sv 56
1713 void
1714 __indirect_glTexCoord2s(GLshort s, GLshort t)
1715 {
1716 __GLXcontext *const gc = __glXGetCurrentContext();
1717 const GLuint cmdlen = 8;
1718 emit_header(gc->pc, X_GLrop_TexCoord2sv, cmdlen);
1719 (void) memcpy((void *) (gc->pc + 4), (void *) (&s), 2);
1720 (void) memcpy((void *) (gc->pc + 6), (void *) (&t), 2);
1721 gc->pc += cmdlen;
1722 if (__builtin_expect(gc->pc > gc->limit, 0)) {
1723 (void) __glXFlushRenderBuffer(gc, gc->pc);
1724 }
1725 }
1726
1727 #define X_GLrop_TexCoord2sv 56
1728 void
1729 __indirect_glTexCoord2sv(const GLshort * v)
1730 {
1731 generic_4_byte(X_GLrop_TexCoord2sv, v);
1732 }
1733
1734 #define X_GLrop_TexCoord3dv 57
1735 void
1736 __indirect_glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
1737 {
1738 __GLXcontext *const gc = __glXGetCurrentContext();
1739 const GLuint cmdlen = 28;
1740 emit_header(gc->pc, X_GLrop_TexCoord3dv, cmdlen);
1741 (void) memcpy((void *) (gc->pc + 4), (void *) (&s), 8);
1742 (void) memcpy((void *) (gc->pc + 12), (void *) (&t), 8);
1743 (void) memcpy((void *) (gc->pc + 20), (void *) (&r), 8);
1744 gc->pc += cmdlen;
1745 if (__builtin_expect(gc->pc > gc->limit, 0)) {
1746 (void) __glXFlushRenderBuffer(gc, gc->pc);
1747 }
1748 }
1749
1750 #define X_GLrop_TexCoord3dv 57
1751 void
1752 __indirect_glTexCoord3dv(const GLdouble * v)
1753 {
1754 generic_24_byte(X_GLrop_TexCoord3dv, v);
1755 }
1756
1757 #define X_GLrop_TexCoord3fv 58
1758 void
1759 __indirect_glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
1760 {
1761 __GLXcontext *const gc = __glXGetCurrentContext();
1762 const GLuint cmdlen = 16;
1763 emit_header(gc->pc, X_GLrop_TexCoord3fv, cmdlen);
1764 (void) memcpy((void *) (gc->pc + 4), (void *) (&s), 4);
1765 (void) memcpy((void *) (gc->pc + 8), (void *) (&t), 4);
1766 (void) memcpy((void *) (gc->pc + 12), (void *) (&r), 4);
1767 gc->pc += cmdlen;
1768 if (__builtin_expect(gc->pc > gc->limit, 0)) {
1769 (void) __glXFlushRenderBuffer(gc, gc->pc);
1770 }
1771 }
1772
1773 #define X_GLrop_TexCoord3fv 58
1774 void
1775 __indirect_glTexCoord3fv(const GLfloat * v)
1776 {
1777 generic_12_byte(X_GLrop_TexCoord3fv, v);
1778 }
1779
1780 #define X_GLrop_TexCoord3iv 59
1781 void
1782 __indirect_glTexCoord3i(GLint s, GLint t, GLint r)
1783 {
1784 __GLXcontext *const gc = __glXGetCurrentContext();
1785 const GLuint cmdlen = 16;
1786 emit_header(gc->pc, X_GLrop_TexCoord3iv, cmdlen);
1787 (void) memcpy((void *) (gc->pc + 4), (void *) (&s), 4);
1788 (void) memcpy((void *) (gc->pc + 8), (void *) (&t), 4);
1789 (void) memcpy((void *) (gc->pc + 12), (void *) (&r), 4);
1790 gc->pc += cmdlen;
1791 if (__builtin_expect(gc->pc > gc->limit, 0)) {
1792 (void) __glXFlushRenderBuffer(gc, gc->pc);
1793 }
1794 }
1795
1796 #define X_GLrop_TexCoord3iv 59
1797 void
1798 __indirect_glTexCoord3iv(const GLint * v)
1799 {
1800 generic_12_byte(X_GLrop_TexCoord3iv, v);
1801 }
1802
1803 #define X_GLrop_TexCoord3sv 60
1804 void
1805 __indirect_glTexCoord3s(GLshort s, GLshort t, GLshort r)
1806 {
1807 __GLXcontext *const gc = __glXGetCurrentContext();
1808 const GLuint cmdlen = 12;
1809 emit_header(gc->pc, X_GLrop_TexCoord3sv, cmdlen);
1810 (void) memcpy((void *) (gc->pc + 4), (void *) (&s), 2);
1811 (void) memcpy((void *) (gc->pc + 6), (void *) (&t), 2);
1812 (void) memcpy((void *) (gc->pc + 8), (void *) (&r), 2);
1813 gc->pc += cmdlen;
1814 if (__builtin_expect(gc->pc > gc->limit, 0)) {
1815 (void) __glXFlushRenderBuffer(gc, gc->pc);
1816 }
1817 }
1818
1819 #define X_GLrop_TexCoord3sv 60
1820 void
1821 __indirect_glTexCoord3sv(const GLshort * v)
1822 {
1823 generic_6_byte(X_GLrop_TexCoord3sv, v);
1824 }
1825
1826 #define X_GLrop_TexCoord4dv 61
1827 void
1828 __indirect_glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
1829 {
1830 __GLXcontext *const gc = __glXGetCurrentContext();
1831 const GLuint cmdlen = 36;
1832 emit_header(gc->pc, X_GLrop_TexCoord4dv, cmdlen);
1833 (void) memcpy((void *) (gc->pc + 4), (void *) (&s), 8);
1834 (void) memcpy((void *) (gc->pc + 12), (void *) (&t), 8);
1835 (void) memcpy((void *) (gc->pc + 20), (void *) (&r), 8);
1836 (void) memcpy((void *) (gc->pc + 28), (void *) (&q), 8);
1837 gc->pc += cmdlen;
1838 if (__builtin_expect(gc->pc > gc->limit, 0)) {
1839 (void) __glXFlushRenderBuffer(gc, gc->pc);
1840 }
1841 }
1842
1843 #define X_GLrop_TexCoord4dv 61
1844 void
1845 __indirect_glTexCoord4dv(const GLdouble * v)
1846 {
1847 generic_32_byte(X_GLrop_TexCoord4dv, v);
1848 }
1849
1850 #define X_GLrop_TexCoord4fv 62
1851 void
1852 __indirect_glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
1853 {
1854 __GLXcontext *const gc = __glXGetCurrentContext();
1855 const GLuint cmdlen = 20;
1856 emit_header(gc->pc, X_GLrop_TexCoord4fv, cmdlen);
1857 (void) memcpy((void *) (gc->pc + 4), (void *) (&s), 4);
1858 (void) memcpy((void *) (gc->pc + 8), (void *) (&t), 4);
1859 (void) memcpy((void *) (gc->pc + 12), (void *) (&r), 4);
1860 (void) memcpy((void *) (gc->pc + 16), (void *) (&q), 4);
1861 gc->pc += cmdlen;
1862 if (__builtin_expect(gc->pc > gc->limit, 0)) {
1863 (void) __glXFlushRenderBuffer(gc, gc->pc);
1864 }
1865 }
1866
1867 #define X_GLrop_TexCoord4fv 62
1868 void
1869 __indirect_glTexCoord4fv(const GLfloat * v)
1870 {
1871 generic_16_byte(X_GLrop_TexCoord4fv, v);
1872 }
1873
1874 #define X_GLrop_TexCoord4iv 63
1875 void
1876 __indirect_glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
1877 {
1878 __GLXcontext *const gc = __glXGetCurrentContext();
1879 const GLuint cmdlen = 20;
1880 emit_header(gc->pc, X_GLrop_TexCoord4iv, cmdlen);
1881 (void) memcpy((void *) (gc->pc + 4), (void *) (&s), 4);
1882 (void) memcpy((void *) (gc->pc + 8), (void *) (&t), 4);
1883 (void) memcpy((void *) (gc->pc + 12), (void *) (&r), 4);
1884 (void) memcpy((void *) (gc->pc + 16), (void *) (&q), 4);
1885 gc->pc += cmdlen;
1886 if (__builtin_expect(gc->pc > gc->limit, 0)) {
1887 (void) __glXFlushRenderBuffer(gc, gc->pc);
1888 }
1889 }
1890
1891 #define X_GLrop_TexCoord4iv 63
1892 void
1893 __indirect_glTexCoord4iv(const GLint * v)
1894 {
1895 generic_16_byte(X_GLrop_TexCoord4iv, v);
1896 }
1897
1898 #define X_GLrop_TexCoord4sv 64
1899 void
1900 __indirect_glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
1901 {
1902 __GLXcontext *const gc = __glXGetCurrentContext();
1903 const GLuint cmdlen = 12;
1904 emit_header(gc->pc, X_GLrop_TexCoord4sv, cmdlen);
1905 (void) memcpy((void *) (gc->pc + 4), (void *) (&s), 2);
1906 (void) memcpy((void *) (gc->pc + 6), (void *) (&t), 2);
1907 (void) memcpy((void *) (gc->pc + 8), (void *) (&r), 2);
1908 (void) memcpy((void *) (gc->pc + 10), (void *) (&q), 2);
1909 gc->pc += cmdlen;
1910 if (__builtin_expect(gc->pc > gc->limit, 0)) {
1911 (void) __glXFlushRenderBuffer(gc, gc->pc);
1912 }
1913 }
1914
1915 #define X_GLrop_TexCoord4sv 64
1916 void
1917 __indirect_glTexCoord4sv(const GLshort * v)
1918 {
1919 generic_8_byte(X_GLrop_TexCoord4sv, v);
1920 }
1921
1922 #define X_GLrop_Vertex2dv 65
1923 void
1924 __indirect_glVertex2d(GLdouble x, GLdouble y)
1925 {
1926 __GLXcontext *const gc = __glXGetCurrentContext();
1927 const GLuint cmdlen = 20;
1928 emit_header(gc->pc, X_GLrop_Vertex2dv, cmdlen);
1929 (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 8);
1930 (void) memcpy((void *) (gc->pc + 12), (void *) (&y), 8);
1931 gc->pc += cmdlen;
1932 if (__builtin_expect(gc->pc > gc->limit, 0)) {
1933 (void) __glXFlushRenderBuffer(gc, gc->pc);
1934 }
1935 }
1936
1937 #define X_GLrop_Vertex2dv 65
1938 void
1939 __indirect_glVertex2dv(const GLdouble * v)
1940 {
1941 generic_16_byte(X_GLrop_Vertex2dv, v);
1942 }
1943
1944 #define X_GLrop_Vertex2fv 66
1945 void
1946 __indirect_glVertex2f(GLfloat x, GLfloat y)
1947 {
1948 __GLXcontext *const gc = __glXGetCurrentContext();
1949 const GLuint cmdlen = 12;
1950 emit_header(gc->pc, X_GLrop_Vertex2fv, cmdlen);
1951 (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 4);
1952 (void) memcpy((void *) (gc->pc + 8), (void *) (&y), 4);
1953 gc->pc += cmdlen;
1954 if (__builtin_expect(gc->pc > gc->limit, 0)) {
1955 (void) __glXFlushRenderBuffer(gc, gc->pc);
1956 }
1957 }
1958
1959 #define X_GLrop_Vertex2fv 66
1960 void
1961 __indirect_glVertex2fv(const GLfloat * v)
1962 {
1963 generic_8_byte(X_GLrop_Vertex2fv, v);
1964 }
1965
1966 #define X_GLrop_Vertex2iv 67
1967 void
1968 __indirect_glVertex2i(GLint x, GLint y)
1969 {
1970 __GLXcontext *const gc = __glXGetCurrentContext();
1971 const GLuint cmdlen = 12;
1972 emit_header(gc->pc, X_GLrop_Vertex2iv, cmdlen);
1973 (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 4);
1974 (void) memcpy((void *) (gc->pc + 8), (void *) (&y), 4);
1975 gc->pc += cmdlen;
1976 if (__builtin_expect(gc->pc > gc->limit, 0)) {
1977 (void) __glXFlushRenderBuffer(gc, gc->pc);
1978 }
1979 }
1980
1981 #define X_GLrop_Vertex2iv 67
1982 void
1983 __indirect_glVertex2iv(const GLint * v)
1984 {
1985 generic_8_byte(X_GLrop_Vertex2iv, v);
1986 }
1987
1988 #define X_GLrop_Vertex2sv 68
1989 void
1990 __indirect_glVertex2s(GLshort x, GLshort y)
1991 {
1992 __GLXcontext *const gc = __glXGetCurrentContext();
1993 const GLuint cmdlen = 8;
1994 emit_header(gc->pc, X_GLrop_Vertex2sv, cmdlen);
1995 (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 2);
1996 (void) memcpy((void *) (gc->pc + 6), (void *) (&y), 2);
1997 gc->pc += cmdlen;
1998 if (__builtin_expect(gc->pc > gc->limit, 0)) {
1999 (void) __glXFlushRenderBuffer(gc, gc->pc);
2000 }
2001 }
2002
2003 #define X_GLrop_Vertex2sv 68
2004 void
2005 __indirect_glVertex2sv(const GLshort * v)
2006 {
2007 generic_4_byte(X_GLrop_Vertex2sv, v);
2008 }
2009
2010 #define X_GLrop_Vertex3dv 69
2011 void
2012 __indirect_glVertex3d(GLdouble x, GLdouble y, GLdouble z)
2013 {
2014 __GLXcontext *const gc = __glXGetCurrentContext();
2015 const GLuint cmdlen = 28;
2016 emit_header(gc->pc, X_GLrop_Vertex3dv, cmdlen);
2017 (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 8);
2018 (void) memcpy((void *) (gc->pc + 12), (void *) (&y), 8);
2019 (void) memcpy((void *) (gc->pc + 20), (void *) (&z), 8);
2020 gc->pc += cmdlen;
2021 if (__builtin_expect(gc->pc > gc->limit, 0)) {
2022 (void) __glXFlushRenderBuffer(gc, gc->pc);
2023 }
2024 }
2025
2026 #define X_GLrop_Vertex3dv 69
2027 void
2028 __indirect_glVertex3dv(const GLdouble * v)
2029 {
2030 generic_24_byte(X_GLrop_Vertex3dv, v);
2031 }
2032
2033 #define X_GLrop_Vertex3fv 70
2034 void
2035 __indirect_glVertex3f(GLfloat x, GLfloat y, GLfloat z)
2036 {
2037 __GLXcontext *const gc = __glXGetCurrentContext();
2038 const GLuint cmdlen = 16;
2039 emit_header(gc->pc, X_GLrop_Vertex3fv, cmdlen);
2040 (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 4);
2041 (void) memcpy((void *) (gc->pc + 8), (void *) (&y), 4);
2042 (void) memcpy((void *) (gc->pc + 12), (void *) (&z), 4);
2043 gc->pc += cmdlen;
2044 if (__builtin_expect(gc->pc > gc->limit, 0)) {
2045 (void) __glXFlushRenderBuffer(gc, gc->pc);
2046 }
2047 }
2048
2049 #define X_GLrop_Vertex3fv 70
2050 void
2051 __indirect_glVertex3fv(const GLfloat * v)
2052 {
2053 generic_12_byte(X_GLrop_Vertex3fv, v);
2054 }
2055
2056 #define X_GLrop_Vertex3iv 71
2057 void
2058 __indirect_glVertex3i(GLint x, GLint y, GLint z)
2059 {
2060 __GLXcontext *const gc = __glXGetCurrentContext();
2061 const GLuint cmdlen = 16;
2062 emit_header(gc->pc, X_GLrop_Vertex3iv, cmdlen);
2063 (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 4);
2064 (void) memcpy((void *) (gc->pc + 8), (void *) (&y), 4);
2065 (void) memcpy((void *) (gc->pc + 12), (void *) (&z), 4);
2066 gc->pc += cmdlen;
2067 if (__builtin_expect(gc->pc > gc->limit, 0)) {
2068 (void) __glXFlushRenderBuffer(gc, gc->pc);
2069 }
2070 }
2071
2072 #define X_GLrop_Vertex3iv 71
2073 void
2074 __indirect_glVertex3iv(const GLint * v)
2075 {
2076 generic_12_byte(X_GLrop_Vertex3iv, v);
2077 }
2078
2079 #define X_GLrop_Vertex3sv 72
2080 void
2081 __indirect_glVertex3s(GLshort x, GLshort y, GLshort z)
2082 {
2083 __GLXcontext *const gc = __glXGetCurrentContext();
2084 const GLuint cmdlen = 12;
2085 emit_header(gc->pc, X_GLrop_Vertex3sv, cmdlen);
2086 (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 2);
2087 (void) memcpy((void *) (gc->pc + 6), (void *) (&y), 2);
2088 (void) memcpy((void *) (gc->pc + 8), (void *) (&z), 2);
2089 gc->pc += cmdlen;
2090 if (__builtin_expect(gc->pc > gc->limit, 0)) {
2091 (void) __glXFlushRenderBuffer(gc, gc->pc);
2092 }
2093 }
2094
2095 #define X_GLrop_Vertex3sv 72
2096 void
2097 __indirect_glVertex3sv(const GLshort * v)
2098 {
2099 generic_6_byte(X_GLrop_Vertex3sv, v);
2100 }
2101
2102 #define X_GLrop_Vertex4dv 73
2103 void
2104 __indirect_glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
2105 {
2106 __GLXcontext *const gc = __glXGetCurrentContext();
2107 const GLuint cmdlen = 36;
2108 emit_header(gc->pc, X_GLrop_Vertex4dv, cmdlen);
2109 (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 8);
2110 (void) memcpy((void *) (gc->pc + 12), (void *) (&y), 8);
2111 (void) memcpy((void *) (gc->pc + 20), (void *) (&z), 8);
2112 (void) memcpy((void *) (gc->pc + 28), (void *) (&w), 8);
2113 gc->pc += cmdlen;
2114 if (__builtin_expect(gc->pc > gc->limit, 0)) {
2115 (void) __glXFlushRenderBuffer(gc, gc->pc);
2116 }
2117 }
2118
2119 #define X_GLrop_Vertex4dv 73
2120 void
2121 __indirect_glVertex4dv(const GLdouble * v)
2122 {
2123 generic_32_byte(X_GLrop_Vertex4dv, v);
2124 }
2125
2126 #define X_GLrop_Vertex4fv 74
2127 void
2128 __indirect_glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
2129 {
2130 __GLXcontext *const gc = __glXGetCurrentContext();
2131 const GLuint cmdlen = 20;
2132 emit_header(gc->pc, X_GLrop_Vertex4fv, cmdlen);
2133 (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 4);
2134 (void) memcpy((void *) (gc->pc + 8), (void *) (&y), 4);
2135 (void) memcpy((void *) (gc->pc + 12), (void *) (&z), 4);
2136 (void) memcpy((void *) (gc->pc + 16), (void *) (&w), 4);
2137 gc->pc += cmdlen;
2138 if (__builtin_expect(gc->pc > gc->limit, 0)) {
2139 (void) __glXFlushRenderBuffer(gc, gc->pc);
2140 }
2141 }
2142
2143 #define X_GLrop_Vertex4fv 74
2144 void
2145 __indirect_glVertex4fv(const GLfloat * v)
2146 {
2147 generic_16_byte(X_GLrop_Vertex4fv, v);
2148 }
2149
2150 #define X_GLrop_Vertex4iv 75
2151 void
2152 __indirect_glVertex4i(GLint x, GLint y, GLint z, GLint w)
2153 {
2154 __GLXcontext *const gc = __glXGetCurrentContext();
2155 const GLuint cmdlen = 20;
2156 emit_header(gc->pc, X_GLrop_Vertex4iv, cmdlen);
2157 (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 4);
2158 (void) memcpy((void *) (gc->pc + 8), (void *) (&y), 4);
2159 (void) memcpy((void *) (gc->pc + 12), (void *) (&z), 4);
2160 (void) memcpy((void *) (gc->pc + 16), (void *) (&w), 4);
2161 gc->pc += cmdlen;
2162 if (__builtin_expect(gc->pc > gc->limit, 0)) {
2163 (void) __glXFlushRenderBuffer(gc, gc->pc);
2164 }
2165 }
2166
2167 #define X_GLrop_Vertex4iv 75
2168 void
2169 __indirect_glVertex4iv(const GLint * v)
2170 {
2171 generic_16_byte(X_GLrop_Vertex4iv, v);
2172 }
2173
2174 #define X_GLrop_Vertex4sv 76
2175 void
2176 __indirect_glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
2177 {
2178 __GLXcontext *const gc = __glXGetCurrentContext();
2179 const GLuint cmdlen = 12;
2180 emit_header(gc->pc, X_GLrop_Vertex4sv, cmdlen);
2181 (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 2);
2182 (void) memcpy((void *) (gc->pc + 6), (void *) (&y), 2);
2183 (void) memcpy((void *) (gc->pc + 8), (void *) (&z), 2);
2184 (void) memcpy((void *) (gc->pc + 10), (void *) (&w), 2);
2185 gc->pc += cmdlen;
2186 if (__builtin_expect(gc->pc > gc->limit, 0)) {
2187 (void) __glXFlushRenderBuffer(gc, gc->pc);
2188 }
2189 }
2190
2191 #define X_GLrop_Vertex4sv 76
2192 void
2193 __indirect_glVertex4sv(const GLshort * v)
2194 {
2195 generic_8_byte(X_GLrop_Vertex4sv, v);
2196 }
2197
2198 #define X_GLrop_ClipPlane 77
2199 void
2200 __indirect_glClipPlane(GLenum plane, const GLdouble * equation)
2201 {
2202 __GLXcontext *const gc = __glXGetCurrentContext();
2203 const GLuint cmdlen = 40;
2204 emit_header(gc->pc, X_GLrop_ClipPlane, cmdlen);
2205 (void) memcpy((void *) (gc->pc + 4), (void *) (equation), 32);
2206 (void) memcpy((void *) (gc->pc + 36), (void *) (&plane), 4);
2207 gc->pc += cmdlen;
2208 if (__builtin_expect(gc->pc > gc->limit, 0)) {
2209 (void) __glXFlushRenderBuffer(gc, gc->pc);
2210 }
2211 }
2212
2213 #define X_GLrop_ColorMaterial 78
2214 void
2215 __indirect_glColorMaterial(GLenum face, GLenum mode)
2216 {
2217 __GLXcontext *const gc = __glXGetCurrentContext();
2218 const GLuint cmdlen = 12;
2219 emit_header(gc->pc, X_GLrop_ColorMaterial, cmdlen);
2220 (void) memcpy((void *) (gc->pc + 4), (void *) (&face), 4);
2221 (void) memcpy((void *) (gc->pc + 8), (void *) (&mode), 4);
2222 gc->pc += cmdlen;
2223 if (__builtin_expect(gc->pc > gc->limit, 0)) {
2224 (void) __glXFlushRenderBuffer(gc, gc->pc);
2225 }
2226 }
2227
2228 #define X_GLrop_CullFace 79
2229 void
2230 __indirect_glCullFace(GLenum mode)
2231 {
2232 __GLXcontext *const gc = __glXGetCurrentContext();
2233 const GLuint cmdlen = 8;
2234 emit_header(gc->pc, X_GLrop_CullFace, cmdlen);
2235 (void) memcpy((void *) (gc->pc + 4), (void *) (&mode), 4);
2236 gc->pc += cmdlen;
2237 if (__builtin_expect(gc->pc > gc->limit, 0)) {
2238 (void) __glXFlushRenderBuffer(gc, gc->pc);
2239 }
2240 }
2241
2242 #define X_GLrop_Fogf 80
2243 void
2244 __indirect_glFogf(GLenum pname, GLfloat param)
2245 {
2246 __GLXcontext *const gc = __glXGetCurrentContext();
2247 const GLuint cmdlen = 12;
2248 emit_header(gc->pc, X_GLrop_Fogf, cmdlen);
2249 (void) memcpy((void *) (gc->pc + 4), (void *) (&pname), 4);
2250 (void) memcpy((void *) (gc->pc + 8), (void *) (&param), 4);
2251 gc->pc += cmdlen;
2252 if (__builtin_expect(gc->pc > gc->limit, 0)) {
2253 (void) __glXFlushRenderBuffer(gc, gc->pc);
2254 }
2255 }
2256
2257 #define X_GLrop_Fogfv 81
2258 void
2259 __indirect_glFogfv(GLenum pname, const GLfloat * params)
2260 {
2261 __GLXcontext *const gc = __glXGetCurrentContext();
2262 const GLuint compsize = __glFogfv_size(pname);
2263 const GLuint cmdlen = 8 + __GLX_PAD((compsize * 4));
2264 emit_header(gc->pc, X_GLrop_Fogfv, cmdlen);
2265 (void) memcpy((void *) (gc->pc + 4), (void *) (&pname), 4);
2266 (void) memcpy((void *) (gc->pc + 8), (void *) (params), (compsize * 4));
2267 gc->pc += cmdlen;
2268 if (__builtin_expect(gc->pc > gc->limit, 0)) {
2269 (void) __glXFlushRenderBuffer(gc, gc->pc);
2270 }
2271 }
2272
2273 #define X_GLrop_Fogi 82
2274 void
2275 __indirect_glFogi(GLenum pname, GLint param)
2276 {
2277 __GLXcontext *const gc = __glXGetCurrentContext();
2278 const GLuint cmdlen = 12;
2279 emit_header(gc->pc, X_GLrop_Fogi, cmdlen);
2280 (void) memcpy((void *) (gc->pc + 4), (void *) (&pname), 4);
2281 (void) memcpy((void *) (gc->pc + 8), (void *) (&param), 4);
2282 gc->pc += cmdlen;
2283 if (__builtin_expect(gc->pc > gc->limit, 0)) {
2284 (void) __glXFlushRenderBuffer(gc, gc->pc);
2285 }
2286 }
2287
2288 #define X_GLrop_Fogiv 83
2289 void
2290 __indirect_glFogiv(GLenum pname, const GLint * params)
2291 {
2292 __GLXcontext *const gc = __glXGetCurrentContext();
2293 const GLuint compsize = __glFogiv_size(pname);
2294 const GLuint cmdlen = 8 + __GLX_PAD((compsize * 4));
2295 emit_header(gc->pc, X_GLrop_Fogiv, cmdlen);
2296 (void) memcpy((void *) (gc->pc + 4), (void *) (&pname), 4);
2297 (void) memcpy((void *) (gc->pc + 8), (void *) (params), (compsize * 4));
2298 gc->pc += cmdlen;
2299 if (__builtin_expect(gc->pc > gc->limit, 0)) {
2300 (void) __glXFlushRenderBuffer(gc, gc->pc);
2301 }
2302 }
2303
2304 #define X_GLrop_FrontFace 84
2305 void
2306 __indirect_glFrontFace(GLenum mode)
2307 {
2308 __GLXcontext *const gc = __glXGetCurrentContext();
2309 const GLuint cmdlen = 8;
2310 emit_header(gc->pc, X_GLrop_FrontFace, cmdlen);
2311 (void) memcpy((void *) (gc->pc + 4), (void *) (&mode), 4);
2312 gc->pc += cmdlen;
2313 if (__builtin_expect(gc->pc > gc->limit, 0)) {
2314 (void) __glXFlushRenderBuffer(gc, gc->pc);
2315 }
2316 }
2317
2318 #define X_GLrop_Hint 85
2319 void
2320 __indirect_glHint(GLenum target, GLenum mode)
2321 {
2322 __GLXcontext *const gc = __glXGetCurrentContext();
2323 const GLuint cmdlen = 12;
2324 emit_header(gc->pc, X_GLrop_Hint, cmdlen);
2325 (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
2326 (void) memcpy((void *) (gc->pc + 8), (void *) (&mode), 4);
2327 gc->pc += cmdlen;
2328 if (__builtin_expect(gc->pc > gc->limit, 0)) {
2329 (void) __glXFlushRenderBuffer(gc, gc->pc);
2330 }
2331 }
2332
2333 #define X_GLrop_Lightf 86
2334 void
2335 __indirect_glLightf(GLenum light, GLenum pname, GLfloat param)
2336 {
2337 __GLXcontext *const gc = __glXGetCurrentContext();
2338 const GLuint cmdlen = 16;
2339 emit_header(gc->pc, X_GLrop_Lightf, cmdlen);
2340 (void) memcpy((void *) (gc->pc + 4), (void *) (&light), 4);
2341 (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4);
2342 (void) memcpy((void *) (gc->pc + 12), (void *) (&param), 4);
2343 gc->pc += cmdlen;
2344 if (__builtin_expect(gc->pc > gc->limit, 0)) {
2345 (void) __glXFlushRenderBuffer(gc, gc->pc);
2346 }
2347 }
2348
2349 #define X_GLrop_Lightfv 87
2350 void
2351 __indirect_glLightfv(GLenum light, GLenum pname, const GLfloat * params)
2352 {
2353 __GLXcontext *const gc = __glXGetCurrentContext();
2354 const GLuint compsize = __glLightfv_size(pname);
2355 const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4));
2356 emit_header(gc->pc, X_GLrop_Lightfv, cmdlen);
2357 (void) memcpy((void *) (gc->pc + 4), (void *) (&light), 4);
2358 (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4);
2359 (void) memcpy((void *) (gc->pc + 12), (void *) (params), (compsize * 4));
2360 gc->pc += cmdlen;
2361 if (__builtin_expect(gc->pc > gc->limit, 0)) {
2362 (void) __glXFlushRenderBuffer(gc, gc->pc);
2363 }
2364 }
2365
2366 #define X_GLrop_Lighti 88
2367 void
2368 __indirect_glLighti(GLenum light, GLenum pname, GLint param)
2369 {
2370 __GLXcontext *const gc = __glXGetCurrentContext();
2371 const GLuint cmdlen = 16;
2372 emit_header(gc->pc, X_GLrop_Lighti, cmdlen);
2373 (void) memcpy((void *) (gc->pc + 4), (void *) (&light), 4);
2374 (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4);
2375 (void) memcpy((void *) (gc->pc + 12), (void *) (&param), 4);
2376 gc->pc += cmdlen;
2377 if (__builtin_expect(gc->pc > gc->limit, 0)) {
2378 (void) __glXFlushRenderBuffer(gc, gc->pc);
2379 }
2380 }
2381
2382 #define X_GLrop_Lightiv 89
2383 void
2384 __indirect_glLightiv(GLenum light, GLenum pname, const GLint * params)
2385 {
2386 __GLXcontext *const gc = __glXGetCurrentContext();
2387 const GLuint compsize = __glLightiv_size(pname);
2388 const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4));
2389 emit_header(gc->pc, X_GLrop_Lightiv, cmdlen);
2390 (void) memcpy((void *) (gc->pc + 4), (void *) (&light), 4);
2391 (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4);
2392 (void) memcpy((void *) (gc->pc + 12), (void *) (params), (compsize * 4));
2393 gc->pc += cmdlen;
2394 if (__builtin_expect(gc->pc > gc->limit, 0)) {
2395 (void) __glXFlushRenderBuffer(gc, gc->pc);
2396 }
2397 }
2398
2399 #define X_GLrop_LightModelf 90
2400 void
2401 __indirect_glLightModelf(GLenum pname, GLfloat param)
2402 {
2403 __GLXcontext *const gc = __glXGetCurrentContext();
2404 const GLuint cmdlen = 12;
2405 emit_header(gc->pc, X_GLrop_LightModelf, cmdlen);
2406 (void) memcpy((void *) (gc->pc + 4), (void *) (&pname), 4);
2407 (void) memcpy((void *) (gc->pc + 8), (void *) (&param), 4);
2408 gc->pc += cmdlen;
2409 if (__builtin_expect(gc->pc > gc->limit, 0)) {
2410 (void) __glXFlushRenderBuffer(gc, gc->pc);
2411 }
2412 }
2413
2414 #define X_GLrop_LightModelfv 91
2415 void
2416 __indirect_glLightModelfv(GLenum pname, const GLfloat * params)
2417 {
2418 __GLXcontext *const gc = __glXGetCurrentContext();
2419 const GLuint compsize = __glLightModelfv_size(pname);
2420 const GLuint cmdlen = 8 + __GLX_PAD((compsize * 4));
2421 emit_header(gc->pc, X_GLrop_LightModelfv, cmdlen);
2422 (void) memcpy((void *) (gc->pc + 4), (void *) (&pname), 4);
2423 (void) memcpy((void *) (gc->pc + 8), (void *) (params), (compsize * 4));
2424 gc->pc += cmdlen;
2425 if (__builtin_expect(gc->pc > gc->limit, 0)) {
2426 (void) __glXFlushRenderBuffer(gc, gc->pc);
2427 }
2428 }
2429
2430 #define X_GLrop_LightModeli 92
2431 void
2432 __indirect_glLightModeli(GLenum pname, GLint param)
2433 {
2434 __GLXcontext *const gc = __glXGetCurrentContext();
2435 const GLuint cmdlen = 12;
2436 emit_header(gc->pc, X_GLrop_LightModeli, cmdlen);
2437 (void) memcpy((void *) (gc->pc + 4), (void *) (&pname), 4);
2438 (void) memcpy((void *) (gc->pc + 8), (void *) (&param), 4);
2439 gc->pc += cmdlen;
2440 if (__builtin_expect(gc->pc > gc->limit, 0)) {
2441 (void) __glXFlushRenderBuffer(gc, gc->pc);
2442 }
2443 }
2444
2445 #define X_GLrop_LightModeliv 93
2446 void
2447 __indirect_glLightModeliv(GLenum pname, const GLint * params)
2448 {
2449 __GLXcontext *const gc = __glXGetCurrentContext();
2450 const GLuint compsize = __glLightModeliv_size(pname);
2451 const GLuint cmdlen = 8 + __GLX_PAD((compsize * 4));
2452 emit_header(gc->pc, X_GLrop_LightModeliv, cmdlen);
2453 (void) memcpy((void *) (gc->pc + 4), (void *) (&pname), 4);
2454 (void) memcpy((void *) (gc->pc + 8), (void *) (params), (compsize * 4));
2455 gc->pc += cmdlen;
2456 if (__builtin_expect(gc->pc > gc->limit, 0)) {
2457 (void) __glXFlushRenderBuffer(gc, gc->pc);
2458 }
2459 }
2460
2461 #define X_GLrop_LineStipple 94
2462 void
2463 __indirect_glLineStipple(GLint factor, GLushort pattern)
2464 {
2465 __GLXcontext *const gc = __glXGetCurrentContext();
2466 const GLuint cmdlen = 12;
2467 emit_header(gc->pc, X_GLrop_LineStipple, cmdlen);
2468 (void) memcpy((void *) (gc->pc + 4), (void *) (&factor), 4);
2469 (void) memcpy((void *) (gc->pc + 8), (void *) (&pattern), 2);
2470 gc->pc += cmdlen;
2471 if (__builtin_expect(gc->pc > gc->limit, 0)) {
2472 (void) __glXFlushRenderBuffer(gc, gc->pc);
2473 }
2474 }
2475
2476 #define X_GLrop_LineWidth 95
2477 void
2478 __indirect_glLineWidth(GLfloat width)
2479 {
2480 __GLXcontext *const gc = __glXGetCurrentContext();
2481 const GLuint cmdlen = 8;
2482 emit_header(gc->pc, X_GLrop_LineWidth, cmdlen);
2483 (void) memcpy((void *) (gc->pc + 4), (void *) (&width), 4);
2484 gc->pc += cmdlen;
2485 if (__builtin_expect(gc->pc > gc->limit, 0)) {
2486 (void) __glXFlushRenderBuffer(gc, gc->pc);
2487 }
2488 }
2489
2490 #define X_GLrop_Materialf 96
2491 void
2492 __indirect_glMaterialf(GLenum face, GLenum pname, GLfloat param)
2493 {
2494 __GLXcontext *const gc = __glXGetCurrentContext();
2495 const GLuint cmdlen = 16;
2496 emit_header(gc->pc, X_GLrop_Materialf, cmdlen);
2497 (void) memcpy((void *) (gc->pc + 4), (void *) (&face), 4);
2498 (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4);
2499 (void) memcpy((void *) (gc->pc + 12), (void *) (&param), 4);
2500 gc->pc += cmdlen;
2501 if (__builtin_expect(gc->pc > gc->limit, 0)) {
2502 (void) __glXFlushRenderBuffer(gc, gc->pc);
2503 }
2504 }
2505
2506 #define X_GLrop_Materialfv 97
2507 void
2508 __indirect_glMaterialfv(GLenum face, GLenum pname, const GLfloat * params)
2509 {
2510 __GLXcontext *const gc = __glXGetCurrentContext();
2511 const GLuint compsize = __glMaterialfv_size(pname);
2512 const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4));
2513 emit_header(gc->pc, X_GLrop_Materialfv, cmdlen);
2514 (void) memcpy((void *) (gc->pc + 4), (void *) (&face), 4);
2515 (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4);
2516 (void) memcpy((void *) (gc->pc + 12), (void *) (params), (compsize * 4));
2517 gc->pc += cmdlen;
2518 if (__builtin_expect(gc->pc > gc->limit, 0)) {
2519 (void) __glXFlushRenderBuffer(gc, gc->pc);
2520 }
2521 }
2522
2523 #define X_GLrop_Materiali 98
2524 void
2525 __indirect_glMateriali(GLenum face, GLenum pname, GLint param)
2526 {
2527 __GLXcontext *const gc = __glXGetCurrentContext();
2528 const GLuint cmdlen = 16;
2529 emit_header(gc->pc, X_GLrop_Materiali, cmdlen);
2530 (void) memcpy((void *) (gc->pc + 4), (void *) (&face), 4);
2531 (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4);
2532 (void) memcpy((void *) (gc->pc + 12), (void *) (&param), 4);
2533 gc->pc += cmdlen;
2534 if (__builtin_expect(gc->pc > gc->limit, 0)) {
2535 (void) __glXFlushRenderBuffer(gc, gc->pc);
2536 }
2537 }
2538
2539 #define X_GLrop_Materialiv 99
2540 void
2541 __indirect_glMaterialiv(GLenum face, GLenum pname, const GLint * params)
2542 {
2543 __GLXcontext *const gc = __glXGetCurrentContext();
2544 const GLuint compsize = __glMaterialiv_size(pname);
2545 const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4));
2546 emit_header(gc->pc, X_GLrop_Materialiv, cmdlen);
2547 (void) memcpy((void *) (gc->pc + 4), (void *) (&face), 4);
2548 (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4);
2549 (void) memcpy((void *) (gc->pc + 12), (void *) (params), (compsize * 4));
2550 gc->pc += cmdlen;
2551 if (__builtin_expect(gc->pc > gc->limit, 0)) {
2552 (void) __glXFlushRenderBuffer(gc, gc->pc);
2553 }
2554 }
2555
2556 #define X_GLrop_PointSize 100
2557 void
2558 __indirect_glPointSize(GLfloat size)
2559 {
2560 __GLXcontext *const gc = __glXGetCurrentContext();
2561 const GLuint cmdlen = 8;
2562 emit_header(gc->pc, X_GLrop_PointSize, cmdlen);
2563 (void) memcpy((void *) (gc->pc + 4), (void *) (&size), 4);
2564 gc->pc += cmdlen;
2565 if (__builtin_expect(gc->pc > gc->limit, 0)) {
2566 (void) __glXFlushRenderBuffer(gc, gc->pc);
2567 }
2568 }
2569
2570 #define X_GLrop_PolygonMode 101
2571 void
2572 __indirect_glPolygonMode(GLenum face, GLenum mode)
2573 {
2574 __GLXcontext *const gc = __glXGetCurrentContext();
2575 const GLuint cmdlen = 12;
2576 emit_header(gc->pc, X_GLrop_PolygonMode, cmdlen);
2577 (void) memcpy((void *) (gc->pc + 4), (void *) (&face), 4);
2578 (void) memcpy((void *) (gc->pc + 8), (void *) (&mode), 4);
2579 gc->pc += cmdlen;
2580 if (__builtin_expect(gc->pc > gc->limit, 0)) {
2581 (void) __glXFlushRenderBuffer(gc, gc->pc);
2582 }
2583 }
2584
2585 #define X_GLrop_PolygonStipple 102
2586 void
2587 __indirect_glPolygonStipple(const GLubyte * mask)
2588 {
2589 __GLXcontext *const gc = __glXGetCurrentContext();
2590 const GLuint compsize =
2591 (mask != NULL) ? __glImageSize(32, 32, 1, GL_COLOR_INDEX, GL_BITMAP,
2592 0) : 0;
2593 const GLuint cmdlen = 24 + __GLX_PAD(compsize);
2594 emit_header(gc->pc, X_GLrop_PolygonStipple, cmdlen);
2595 if (compsize > 0) {
2596 (*gc->fillImage) (gc, 2, 32, 32, 1, GL_COLOR_INDEX, GL_BITMAP, mask,
2597 gc->pc + 24, gc->pc + 4);
2598 } else {
2599 (void) memcpy(gc->pc + 4, default_pixel_store_2D,
2600 default_pixel_store_2D_size);
2601 }
2602 gc->pc += cmdlen;
2603 if (gc->pc > gc->limit) {
2604 (void) __glXFlushRenderBuffer(gc, gc->pc);
2605 }
2606 }
2607
2608 #define X_GLrop_Scissor 103
2609 void
2610 __indirect_glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
2611 {
2612 __GLXcontext *const gc = __glXGetCurrentContext();
2613 const GLuint cmdlen = 20;
2614 emit_header(gc->pc, X_GLrop_Scissor, cmdlen);
2615 (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 4);
2616 (void) memcpy((void *) (gc->pc + 8), (void *) (&y), 4);
2617 (void) memcpy((void *) (gc->pc + 12), (void *) (&width), 4);
2618 (void) memcpy((void *) (gc->pc + 16), (void *) (&height), 4);
2619 gc->pc += cmdlen;
2620 if (__builtin_expect(gc->pc > gc->limit, 0)) {
2621 (void) __glXFlushRenderBuffer(gc, gc->pc);
2622 }
2623 }
2624
2625 #define X_GLrop_ShadeModel 104
2626 void
2627 __indirect_glShadeModel(GLenum mode)
2628 {
2629 __GLXcontext *const gc = __glXGetCurrentContext();
2630 const GLuint cmdlen = 8;
2631 emit_header(gc->pc, X_GLrop_ShadeModel, cmdlen);
2632 (void) memcpy((void *) (gc->pc + 4), (void *) (&mode), 4);
2633 gc->pc += cmdlen;
2634 if (__builtin_expect(gc->pc > gc->limit, 0)) {
2635 (void) __glXFlushRenderBuffer(gc, gc->pc);
2636 }
2637 }
2638
2639 #define X_GLrop_TexParameterf 105
2640 void
2641 __indirect_glTexParameterf(GLenum target, GLenum pname, GLfloat param)
2642 {
2643 __GLXcontext *const gc = __glXGetCurrentContext();
2644 const GLuint cmdlen = 16;
2645 emit_header(gc->pc, X_GLrop_TexParameterf, cmdlen);
2646 (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
2647 (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4);
2648 (void) memcpy((void *) (gc->pc + 12), (void *) (&param), 4);
2649 gc->pc += cmdlen;
2650 if (__builtin_expect(gc->pc > gc->limit, 0)) {
2651 (void) __glXFlushRenderBuffer(gc, gc->pc);
2652 }
2653 }
2654
2655 #define X_GLrop_TexParameterfv 106
2656 void
2657 __indirect_glTexParameterfv(GLenum target, GLenum pname,
2658 const GLfloat * params)
2659 {
2660 __GLXcontext *const gc = __glXGetCurrentContext();
2661 const GLuint compsize = __glTexParameterfv_size(pname);
2662 const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4));
2663 emit_header(gc->pc, X_GLrop_TexParameterfv, cmdlen);
2664 (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
2665 (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4);
2666 (void) memcpy((void *) (gc->pc + 12), (void *) (params), (compsize * 4));
2667 gc->pc += cmdlen;
2668 if (__builtin_expect(gc->pc > gc->limit, 0)) {
2669 (void) __glXFlushRenderBuffer(gc, gc->pc);
2670 }
2671 }
2672
2673 #define X_GLrop_TexParameteri 107
2674 void
2675 __indirect_glTexParameteri(GLenum target, GLenum pname, GLint param)
2676 {
2677 __GLXcontext *const gc = __glXGetCurrentContext();
2678 const GLuint cmdlen = 16;
2679 emit_header(gc->pc, X_GLrop_TexParameteri, cmdlen);
2680 (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
2681 (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4);
2682 (void) memcpy((void *) (gc->pc + 12), (void *) (&param), 4);
2683 gc->pc += cmdlen;
2684 if (__builtin_expect(gc->pc > gc->limit, 0)) {
2685 (void) __glXFlushRenderBuffer(gc, gc->pc);
2686 }
2687 }
2688
2689 #define X_GLrop_TexParameteriv 108
2690 void
2691 __indirect_glTexParameteriv(GLenum target, GLenum pname, const GLint * params)
2692 {
2693 __GLXcontext *const gc = __glXGetCurrentContext();
2694 const GLuint compsize = __glTexParameteriv_size(pname);
2695 const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4));
2696 emit_header(gc->pc, X_GLrop_TexParameteriv, cmdlen);
2697 (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
2698 (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4);
2699 (void) memcpy((void *) (gc->pc + 12), (void *) (params), (compsize * 4));
2700 gc->pc += cmdlen;
2701 if (__builtin_expect(gc->pc > gc->limit, 0)) {
2702 (void) __glXFlushRenderBuffer(gc, gc->pc);
2703 }
2704 }
2705
2706 static void
2707 __glx_TexImage_1D2D(unsigned opcode, unsigned dim, GLenum target, GLint level,
2708 GLint internalformat, GLsizei width, GLsizei height,
2709 GLint border, GLenum format, GLenum type,
2710 const GLvoid * pixels)
2711 {
2712 __GLXcontext *const gc = __glXGetCurrentContext();
2713 const GLuint compsize =
2714 __glImageSize(width, height, 1, format, type, target);
2715 const GLuint cmdlen = 56 + __GLX_PAD(compsize);
2716 if (__builtin_expect(gc->currentDpy != NULL, 1)) {
2717 if (cmdlen <= gc->maxSmallRenderCommandSize) {
2718 if ((gc->pc + cmdlen) > gc->bufEnd) {
2719 (void) __glXFlushRenderBuffer(gc, gc->pc);
2720 }
2721 emit_header(gc->pc, opcode, cmdlen);
2722 (void) memcpy((void *) (gc->pc + 24), (void *) (&target), 4);
2723 (void) memcpy((void *) (gc->pc + 28), (void *) (&level), 4);
2724 (void) memcpy((void *) (gc->pc + 32), (void *) (&internalformat),
2725 4);
2726 (void) memcpy((void *) (gc->pc + 36), (void *) (&width), 4);
2727 (void) memcpy((void *) (gc->pc + 40), (void *) (&height), 4);
2728 (void) memcpy((void *) (gc->pc + 44), (void *) (&border), 4);
2729 (void) memcpy((void *) (gc->pc + 48), (void *) (&format), 4);
2730 (void) memcpy((void *) (gc->pc + 52), (void *) (&type), 4);
2731 if ((compsize > 0) && (pixels != NULL)) {
2732 (*gc->fillImage) (gc, dim, width, height, 1, format, type,
2733 pixels, gc->pc + 56, gc->pc + 4);
2734 } else {
2735 (void) memcpy(gc->pc + 4, default_pixel_store_2D,
2736 default_pixel_store_2D_size);
2737 }
2738 gc->pc += cmdlen;
2739 if (gc->pc > gc->limit) {
2740 (void) __glXFlushRenderBuffer(gc, gc->pc);
2741 }
2742 } else {
2743 const GLint op = opcode;
2744 const GLuint cmdlenLarge = cmdlen + 4;
2745 GLubyte *const pc = __glXFlushRenderBuffer(gc, gc->pc);
2746 (void) memcpy((void *) (pc + 0), (void *) (&cmdlenLarge), 4);
2747 (void) memcpy((void *) (pc + 4), (void *) (&op), 4);
2748 (void) memcpy((void *) (pc + 28), (void *) (&target), 4);
2749 (void) memcpy((void *) (pc + 32), (void *) (&level), 4);
2750 (void) memcpy((void *) (pc + 36), (void *) (&internalformat), 4);
2751 (void) memcpy((void *) (pc + 40), (void *) (&width), 4);
2752 (void) memcpy((void *) (pc + 44), (void *) (&height), 4);
2753 (void) memcpy((void *) (pc + 48), (void *) (&border), 4);
2754 (void) memcpy((void *) (pc + 52), (void *) (&format), 4);
2755 (void) memcpy((void *) (pc + 56), (void *) (&type), 4);
2756 __glXSendLargeImage(gc, compsize, dim, width, height, 1, format,
2757 type, pixels, pc + 60, pc + 8);
2758 }
2759 }
2760 }
2761
2762 #define X_GLrop_TexImage1D 109
2763 void
2764 __indirect_glTexImage1D(GLenum target, GLint level, GLint internalformat,
2765 GLsizei width, GLint border, GLenum format,
2766 GLenum type, const GLvoid * pixels)
2767 {
2768 __glx_TexImage_1D2D(X_GLrop_TexImage1D, 1, target, level, internalformat,
2769 width, 1, border, format, type, pixels);
2770 }
2771
2772 #define X_GLrop_TexImage2D 110
2773 void
2774 __indirect_glTexImage2D(GLenum target, GLint level, GLint internalformat,
2775 GLsizei width, GLsizei height, GLint border,
2776 GLenum format, GLenum type, const GLvoid * pixels)
2777 {
2778 __glx_TexImage_1D2D(X_GLrop_TexImage2D, 2, target, level, internalformat,
2779 width, height, border, format, type, pixels);
2780 }
2781
2782 #define X_GLrop_TexEnvf 111
2783 void
2784 __indirect_glTexEnvf(GLenum target, GLenum pname, GLfloat param)
2785 {
2786 __GLXcontext *const gc = __glXGetCurrentContext();
2787 const GLuint cmdlen = 16;
2788 emit_header(gc->pc, X_GLrop_TexEnvf, cmdlen);
2789 (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
2790 (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4);
2791 (void) memcpy((void *) (gc->pc + 12), (void *) (&param), 4);
2792 gc->pc += cmdlen;
2793 if (__builtin_expect(gc->pc > gc->limit, 0)) {
2794 (void) __glXFlushRenderBuffer(gc, gc->pc);
2795 }
2796 }
2797
2798 #define X_GLrop_TexEnvfv 112
2799 void
2800 __indirect_glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params)
2801 {
2802 __GLXcontext *const gc = __glXGetCurrentContext();
2803 const GLuint compsize = __glTexEnvfv_size(pname);
2804 const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4));
2805 emit_header(gc->pc, X_GLrop_TexEnvfv, cmdlen);
2806 (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
2807 (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4);
2808 (void) memcpy((void *) (gc->pc + 12), (void *) (params), (compsize * 4));
2809 gc->pc += cmdlen;
2810 if (__builtin_expect(gc->pc > gc->limit, 0)) {
2811 (void) __glXFlushRenderBuffer(gc, gc->pc);
2812 }
2813 }
2814
2815 #define X_GLrop_TexEnvi 113
2816 void
2817 __indirect_glTexEnvi(GLenum target, GLenum pname, GLint param)
2818 {
2819 __GLXcontext *const gc = __glXGetCurrentContext();
2820 const GLuint cmdlen = 16;
2821 emit_header(gc->pc, X_GLrop_TexEnvi, cmdlen);
2822 (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
2823 (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4);
2824 (void) memcpy((void *) (gc->pc + 12), (void *) (&param), 4);
2825 gc->pc += cmdlen;
2826 if (__builtin_expect(gc->pc > gc->limit, 0)) {
2827 (void) __glXFlushRenderBuffer(gc, gc->pc);
2828 }
2829 }
2830
2831 #define X_GLrop_TexEnviv 114
2832 void
2833 __indirect_glTexEnviv(GLenum target, GLenum pname, const GLint * params)
2834 {
2835 __GLXcontext *const gc = __glXGetCurrentContext();
2836 const GLuint compsize = __glTexEnviv_size(pname);
2837 const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4));
2838 emit_header(gc->pc, X_GLrop_TexEnviv, cmdlen);
2839 (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
2840 (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4);
2841 (void) memcpy((void *) (gc->pc + 12), (void *) (params), (compsize * 4));
2842 gc->pc += cmdlen;
2843 if (__builtin_expect(gc->pc > gc->limit, 0)) {
2844 (void) __glXFlushRenderBuffer(gc, gc->pc);
2845 }
2846 }
2847
2848 #define X_GLrop_TexGend 115
2849 void
2850 __indirect_glTexGend(GLenum coord, GLenum pname, GLdouble param)
2851 {
2852 __GLXcontext *const gc = __glXGetCurrentContext();
2853 const GLuint cmdlen = 20;
2854 emit_header(gc->pc, X_GLrop_TexGend, cmdlen);
2855 (void) memcpy((void *) (gc->pc + 4), (void *) (&param), 8);
2856 (void) memcpy((void *) (gc->pc + 12), (void *) (&coord), 4);
2857 (void) memcpy((void *) (gc->pc + 16), (void *) (&pname), 4);
2858 gc->pc += cmdlen;
2859 if (__builtin_expect(gc->pc > gc->limit, 0)) {
2860 (void) __glXFlushRenderBuffer(gc, gc->pc);
2861 }
2862 }
2863
2864 #define X_GLrop_TexGendv 116
2865 void
2866 __indirect_glTexGendv(GLenum coord, GLenum pname, const GLdouble * params)
2867 {
2868 __GLXcontext *const gc = __glXGetCurrentContext();
2869 const GLuint compsize = __glTexGendv_size(pname);
2870 const GLuint cmdlen = 12 + __GLX_PAD((compsize * 8));
2871 emit_header(gc->pc, X_GLrop_TexGendv, cmdlen);
2872 (void) memcpy((void *) (gc->pc + 4), (void *) (&coord), 4);
2873 (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4);
2874 (void) memcpy((void *) (gc->pc + 12), (void *) (params), (compsize * 8));
2875 gc->pc += cmdlen;
2876 if (__builtin_expect(gc->pc > gc->limit, 0)) {
2877 (void) __glXFlushRenderBuffer(gc, gc->pc);
2878 }
2879 }
2880
2881 #define X_GLrop_TexGenf 117
2882 void
2883 __indirect_glTexGenf(GLenum coord, GLenum pname, GLfloat param)
2884 {
2885 __GLXcontext *const gc = __glXGetCurrentContext();
2886 const GLuint cmdlen = 16;
2887 emit_header(gc->pc, X_GLrop_TexGenf, cmdlen);
2888 (void) memcpy((void *) (gc->pc + 4), (void *) (&coord), 4);
2889 (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4);
2890 (void) memcpy((void *) (gc->pc + 12), (void *) (&param), 4);
2891 gc->pc += cmdlen;
2892 if (__builtin_expect(gc->pc > gc->limit, 0)) {
2893 (void) __glXFlushRenderBuffer(gc, gc->pc);
2894 }
2895 }
2896
2897 #define X_GLrop_TexGenfv 118
2898 void
2899 __indirect_glTexGenfv(GLenum coord, GLenum pname, const GLfloat * params)
2900 {
2901 __GLXcontext *const gc = __glXGetCurrentContext();
2902 const GLuint compsize = __glTexGenfv_size(pname);
2903 const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4));
2904 emit_header(gc->pc, X_GLrop_TexGenfv, cmdlen);
2905 (void) memcpy((void *) (gc->pc + 4), (void *) (&coord), 4);
2906 (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4);
2907 (void) memcpy((void *) (gc->pc + 12), (void *) (params), (compsize * 4));
2908 gc->pc += cmdlen;
2909 if (__builtin_expect(gc->pc > gc->limit, 0)) {
2910 (void) __glXFlushRenderBuffer(gc, gc->pc);
2911 }
2912 }
2913
2914 #define X_GLrop_TexGeni 119
2915 void
2916 __indirect_glTexGeni(GLenum coord, GLenum pname, GLint param)
2917 {
2918 __GLXcontext *const gc = __glXGetCurrentContext();
2919 const GLuint cmdlen = 16;
2920 emit_header(gc->pc, X_GLrop_TexGeni, cmdlen);
2921 (void) memcpy((void *) (gc->pc + 4), (void *) (&coord), 4);
2922 (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4);
2923 (void) memcpy((void *) (gc->pc + 12), (void *) (&param), 4);
2924 gc->pc += cmdlen;
2925 if (__builtin_expect(gc->pc > gc->limit, 0)) {
2926 (void) __glXFlushRenderBuffer(gc, gc->pc);
2927 }
2928 }
2929
2930 #define X_GLrop_TexGeniv 120
2931 void
2932 __indirect_glTexGeniv(GLenum coord, GLenum pname, const GLint * params)
2933 {
2934 __GLXcontext *const gc = __glXGetCurrentContext();
2935 const GLuint compsize = __glTexGeniv_size(pname);
2936 const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4));
2937 emit_header(gc->pc, X_GLrop_TexGeniv, cmdlen);
2938 (void) memcpy((void *) (gc->pc + 4), (void *) (&coord), 4);
2939 (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4);
2940 (void) memcpy((void *) (gc->pc + 12), (void *) (params), (compsize * 4));
2941 gc->pc += cmdlen;
2942 if (__builtin_expect(gc->pc > gc->limit, 0)) {
2943 (void) __glXFlushRenderBuffer(gc, gc->pc);
2944 }
2945 }
2946
2947 #define X_GLrop_InitNames 121
2948 void
2949 __indirect_glInitNames(void)
2950 {
2951 __GLXcontext *const gc = __glXGetCurrentContext();
2952 const GLuint cmdlen = 4;
2953 emit_header(gc->pc, X_GLrop_InitNames, cmdlen);
2954 gc->pc += cmdlen;
2955 if (__builtin_expect(gc->pc > gc->limit, 0)) {
2956 (void) __glXFlushRenderBuffer(gc, gc->pc);
2957 }
2958 }
2959
2960 #define X_GLrop_LoadName 122
2961 void
2962 __indirect_glLoadName(GLuint name)
2963 {
2964 __GLXcontext *const gc = __glXGetCurrentContext();
2965 const GLuint cmdlen = 8;
2966 emit_header(gc->pc, X_GLrop_LoadName, cmdlen);
2967 (void) memcpy((void *) (gc->pc + 4), (void *) (&name), 4);
2968 gc->pc += cmdlen;
2969 if (__builtin_expect(gc->pc > gc->limit, 0)) {
2970 (void) __glXFlushRenderBuffer(gc, gc->pc);
2971 }
2972 }
2973
2974 #define X_GLrop_PassThrough 123
2975 void
2976 __indirect_glPassThrough(GLfloat token)
2977 {
2978 __GLXcontext *const gc = __glXGetCurrentContext();
2979 const GLuint cmdlen = 8;
2980 emit_header(gc->pc, X_GLrop_PassThrough, cmdlen);
2981 (void) memcpy((void *) (gc->pc + 4), (void *) (&token), 4);
2982 gc->pc += cmdlen;
2983 if (__builtin_expect(gc->pc > gc->limit, 0)) {
2984 (void) __glXFlushRenderBuffer(gc, gc->pc);
2985 }
2986 }
2987
2988 #define X_GLrop_PopName 124
2989 void
2990 __indirect_glPopName(void)
2991 {
2992 __GLXcontext *const gc = __glXGetCurrentContext();
2993 const GLuint cmdlen = 4;
2994 emit_header(gc->pc, X_GLrop_PopName, cmdlen);
2995 gc->pc += cmdlen;
2996 if (__builtin_expect(gc->pc > gc->limit, 0)) {
2997 (void) __glXFlushRenderBuffer(gc, gc->pc);
2998 }
2999 }
3000
3001 #define X_GLrop_PushName 125
3002 void
3003 __indirect_glPushName(GLuint name)
3004 {
3005 __GLXcontext *const gc = __glXGetCurrentContext();
3006 const GLuint cmdlen = 8;
3007 emit_header(gc->pc, X_GLrop_PushName, cmdlen);
3008 (void) memcpy((void *) (gc->pc + 4), (void *) (&name), 4);
3009 gc->pc += cmdlen;
3010 if (__builtin_expect(gc->pc > gc->limit, 0)) {
3011 (void) __glXFlushRenderBuffer(gc, gc->pc);
3012 }
3013 }
3014
3015 #define X_GLrop_DrawBuffer 126
3016 void
3017 __indirect_glDrawBuffer(GLenum mode)
3018 {
3019 __GLXcontext *const gc = __glXGetCurrentContext();
3020 const GLuint cmdlen = 8;
3021 emit_header(gc->pc, X_GLrop_DrawBuffer, cmdlen);
3022 (void) memcpy((void *) (gc->pc + 4), (void *) (&mode), 4);
3023 gc->pc += cmdlen;
3024 if (__builtin_expect(gc->pc > gc->limit, 0)) {
3025 (void) __glXFlushRenderBuffer(gc, gc->pc);
3026 }
3027 }
3028
3029 #define X_GLrop_Clear 127
3030 void
3031 __indirect_glClear(GLbitfield mask)
3032 {
3033 __GLXcontext *const gc = __glXGetCurrentContext();
3034 const GLuint cmdlen = 8;
3035 emit_header(gc->pc, X_GLrop_Clear, cmdlen);
3036 (void) memcpy((void *) (gc->pc + 4), (void *) (&mask), 4);
3037 gc->pc += cmdlen;
3038 if (__builtin_expect(gc->pc > gc->limit, 0)) {
3039 (void) __glXFlushRenderBuffer(gc, gc->pc);
3040 }
3041 }
3042
3043 #define X_GLrop_ClearAccum 128
3044 void
3045 __indirect_glClearAccum(GLfloat red, GLfloat green, GLfloat blue,
3046 GLfloat alpha)
3047 {
3048 __GLXcontext *const gc = __glXGetCurrentContext();
3049 const GLuint cmdlen = 20;
3050 emit_header(gc->pc, X_GLrop_ClearAccum, cmdlen);
3051 (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 4);
3052 (void) memcpy((void *) (gc->pc + 8), (void *) (&green), 4);
3053 (void) memcpy((void *) (gc->pc + 12), (void *) (&blue), 4);
3054 (void) memcpy((void *) (gc->pc + 16), (void *) (&alpha), 4);
3055 gc->pc += cmdlen;
3056 if (__builtin_expect(gc->pc > gc->limit, 0)) {
3057 (void) __glXFlushRenderBuffer(gc, gc->pc);
3058 }
3059 }
3060
3061 #define X_GLrop_ClearIndex 129
3062 void
3063 __indirect_glClearIndex(GLfloat c)
3064 {
3065 __GLXcontext *const gc = __glXGetCurrentContext();
3066 const GLuint cmdlen = 8;
3067 emit_header(gc->pc, X_GLrop_ClearIndex, cmdlen);
3068 (void) memcpy((void *) (gc->pc + 4), (void *) (&c), 4);
3069 gc->pc += cmdlen;
3070 if (__builtin_expect(gc->pc > gc->limit, 0)) {
3071 (void) __glXFlushRenderBuffer(gc, gc->pc);
3072 }
3073 }
3074
3075 #define X_GLrop_ClearColor 130
3076 void
3077 __indirect_glClearColor(GLclampf red, GLclampf green, GLclampf blue,
3078 GLclampf alpha)
3079 {
3080 __GLXcontext *const gc = __glXGetCurrentContext();
3081 const GLuint cmdlen = 20;
3082 emit_header(gc->pc, X_GLrop_ClearColor, cmdlen);
3083 (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 4);
3084 (void) memcpy((void *) (gc->pc + 8), (void *) (&green), 4);
3085 (void) memcpy((void *) (gc->pc + 12), (void *) (&blue), 4);
3086 (void) memcpy((void *) (gc->pc + 16), (void *) (&alpha), 4);
3087 gc->pc += cmdlen;
3088 if (__builtin_expect(gc->pc > gc->limit, 0)) {
3089 (void) __glXFlushRenderBuffer(gc, gc->pc);
3090 }
3091 }
3092
3093 #define X_GLrop_ClearStencil 131
3094 void
3095 __indirect_glClearStencil(GLint s)
3096 {
3097 __GLXcontext *const gc = __glXGetCurrentContext();
3098 const GLuint cmdlen = 8;
3099 emit_header(gc->pc, X_GLrop_ClearStencil, cmdlen);
3100 (void) memcpy((void *) (gc->pc + 4), (void *) (&s), 4);
3101 gc->pc += cmdlen;
3102 if (__builtin_expect(gc->pc > gc->limit, 0)) {
3103 (void) __glXFlushRenderBuffer(gc, gc->pc);
3104 }
3105 }
3106
3107 #define X_GLrop_ClearDepth 132
3108 void
3109 __indirect_glClearDepth(GLclampd depth)
3110 {
3111 __GLXcontext *const gc = __glXGetCurrentContext();
3112 const GLuint cmdlen = 12;
3113 emit_header(gc->pc, X_GLrop_ClearDepth, cmdlen);
3114 (void) memcpy((void *) (gc->pc + 4), (void *) (&depth), 8);
3115 gc->pc += cmdlen;
3116 if (__builtin_expect(gc->pc > gc->limit, 0)) {
3117 (void) __glXFlushRenderBuffer(gc, gc->pc);
3118 }
3119 }
3120
3121 #define X_GLrop_StencilMask 133
3122 void
3123 __indirect_glStencilMask(GLuint mask)
3124 {
3125 __GLXcontext *const gc = __glXGetCurrentContext();
3126 const GLuint cmdlen = 8;
3127 emit_header(gc->pc, X_GLrop_StencilMask, cmdlen);
3128 (void) memcpy((void *) (gc->pc + 4), (void *) (&mask), 4);
3129 gc->pc += cmdlen;
3130 if (__builtin_expect(gc->pc > gc->limit, 0)) {
3131 (void) __glXFlushRenderBuffer(gc, gc->pc);
3132 }
3133 }
3134
3135 #define X_GLrop_ColorMask 134
3136 void
3137 __indirect_glColorMask(GLboolean red, GLboolean green, GLboolean blue,
3138 GLboolean alpha)
3139 {
3140 __GLXcontext *const gc = __glXGetCurrentContext();
3141 const GLuint cmdlen = 8;
3142 emit_header(gc->pc, X_GLrop_ColorMask, cmdlen);
3143 (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 1);
3144 (void) memcpy((void *) (gc->pc + 5), (void *) (&green), 1);
3145 (void) memcpy((void *) (gc->pc + 6), (void *) (&blue), 1);
3146 (void) memcpy((void *) (gc->pc + 7), (void *) (&alpha), 1);
3147 gc->pc += cmdlen;
3148 if (__builtin_expect(gc->pc > gc->limit, 0)) {
3149 (void) __glXFlushRenderBuffer(gc, gc->pc);
3150 }
3151 }
3152
3153 #define X_GLrop_DepthMask 135
3154 void
3155 __indirect_glDepthMask(GLboolean flag)
3156 {
3157 __GLXcontext *const gc = __glXGetCurrentContext();
3158 const GLuint cmdlen = 8;
3159 emit_header(gc->pc, X_GLrop_DepthMask, cmdlen);
3160 (void) memcpy((void *) (gc->pc + 4), (void *) (&flag), 1);
3161 gc->pc += cmdlen;
3162 if (__builtin_expect(gc->pc > gc->limit, 0)) {
3163 (void) __glXFlushRenderBuffer(gc, gc->pc);
3164 }
3165 }
3166
3167 #define X_GLrop_IndexMask 136
3168 void
3169 __indirect_glIndexMask(GLuint mask)
3170 {
3171 __GLXcontext *const gc = __glXGetCurrentContext();
3172 const GLuint cmdlen = 8;
3173 emit_header(gc->pc, X_GLrop_IndexMask, cmdlen);
3174 (void) memcpy((void *) (gc->pc + 4), (void *) (&mask), 4);
3175 gc->pc += cmdlen;
3176 if (__builtin_expect(gc->pc > gc->limit, 0)) {
3177 (void) __glXFlushRenderBuffer(gc, gc->pc);
3178 }
3179 }
3180
3181 #define X_GLrop_Accum 137
3182 void
3183 __indirect_glAccum(GLenum op, GLfloat value)
3184 {
3185 __GLXcontext *const gc = __glXGetCurrentContext();
3186 const GLuint cmdlen = 12;
3187 emit_header(gc->pc, X_GLrop_Accum, cmdlen);
3188 (void) memcpy((void *) (gc->pc + 4), (void *) (&op), 4);
3189 (void) memcpy((void *) (gc->pc + 8), (void *) (&value), 4);
3190 gc->pc += cmdlen;
3191 if (__builtin_expect(gc->pc > gc->limit, 0)) {
3192 (void) __glXFlushRenderBuffer(gc, gc->pc);
3193 }
3194 }
3195
3196 #define X_GLrop_PopAttrib 141
3197 void
3198 __indirect_glPopAttrib(void)
3199 {
3200 __GLXcontext *const gc = __glXGetCurrentContext();
3201 const GLuint cmdlen = 4;
3202 emit_header(gc->pc, X_GLrop_PopAttrib, cmdlen);
3203 gc->pc += cmdlen;
3204 if (__builtin_expect(gc->pc > gc->limit, 0)) {
3205 (void) __glXFlushRenderBuffer(gc, gc->pc);
3206 }
3207 }
3208
3209 #define X_GLrop_PushAttrib 142
3210 void
3211 __indirect_glPushAttrib(GLbitfield mask)
3212 {
3213 __GLXcontext *const gc = __glXGetCurrentContext();
3214 const GLuint cmdlen = 8;
3215 emit_header(gc->pc, X_GLrop_PushAttrib, cmdlen);
3216 (void) memcpy((void *) (gc->pc + 4), (void *) (&mask), 4);
3217 gc->pc += cmdlen;
3218 if (__builtin_expect(gc->pc > gc->limit, 0)) {
3219 (void) __glXFlushRenderBuffer(gc, gc->pc);
3220 }
3221 }
3222
3223 #define X_GLrop_MapGrid1d 147
3224 void
3225 __indirect_glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
3226 {
3227 __GLXcontext *const gc = __glXGetCurrentContext();
3228 const GLuint cmdlen = 24;
3229 emit_header(gc->pc, X_GLrop_MapGrid1d, cmdlen);
3230 (void) memcpy((void *) (gc->pc + 4), (void *) (&u1), 8);
3231 (void) memcpy((void *) (gc->pc + 12), (void *) (&u2), 8);
3232 (void) memcpy((void *) (gc->pc + 20), (void *) (&un), 4);
3233 gc->pc += cmdlen;
3234 if (__builtin_expect(gc->pc > gc->limit, 0)) {
3235 (void) __glXFlushRenderBuffer(gc, gc->pc);
3236 }
3237 }
3238
3239 #define X_GLrop_MapGrid1f 148
3240 void
3241 __indirect_glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
3242 {
3243 __GLXcontext *const gc = __glXGetCurrentContext();
3244 const GLuint cmdlen = 16;
3245 emit_header(gc->pc, X_GLrop_MapGrid1f, cmdlen);
3246 (void) memcpy((void *) (gc->pc + 4), (void *) (&un), 4);
3247 (void) memcpy((void *) (gc->pc + 8), (void *) (&u1), 4);
3248 (void) memcpy((void *) (gc->pc + 12), (void *) (&u2), 4);
3249 gc->pc += cmdlen;
3250 if (__builtin_expect(gc->pc > gc->limit, 0)) {
3251 (void) __glXFlushRenderBuffer(gc, gc->pc);
3252 }
3253 }
3254
3255 #define X_GLrop_MapGrid2d 149
3256 void
3257 __indirect_glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn,
3258 GLdouble v1, GLdouble v2)
3259 {
3260 __GLXcontext *const gc = __glXGetCurrentContext();
3261 const GLuint cmdlen = 44;
3262 emit_header(gc->pc, X_GLrop_MapGrid2d, cmdlen);
3263 (void) memcpy((void *) (gc->pc + 4), (void *) (&u1), 8);
3264 (void) memcpy((void *) (gc->pc + 12), (void *) (&u2), 8);
3265 (void) memcpy((void *) (gc->pc + 20), (void *) (&v1), 8);
3266 (void) memcpy((void *) (gc->pc + 28), (void *) (&v2), 8);
3267 (void) memcpy((void *) (gc->pc + 36), (void *) (&un), 4);
3268 (void) memcpy((void *) (gc->pc + 40), (void *) (&vn), 4);
3269 gc->pc += cmdlen;
3270 if (__builtin_expect(gc->pc > gc->limit, 0)) {
3271 (void) __glXFlushRenderBuffer(gc, gc->pc);
3272 }
3273 }
3274
3275 #define X_GLrop_MapGrid2f 150
3276 void
3277 __indirect_glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1,
3278 GLfloat v2)
3279 {
3280 __GLXcontext *const gc = __glXGetCurrentContext();
3281 const GLuint cmdlen = 28;
3282 emit_header(gc->pc, X_GLrop_MapGrid2f, cmdlen);
3283 (void) memcpy((void *) (gc->pc + 4), (void *) (&un), 4);
3284 (void) memcpy((void *) (gc->pc + 8), (void *) (&u1), 4);
3285 (void) memcpy((void *) (gc->pc + 12), (void *) (&u2), 4);
3286 (void) memcpy((void *) (gc->pc + 16), (void *) (&vn), 4);
3287 (void) memcpy((void *) (gc->pc + 20), (void *) (&v1), 4);
3288 (void) memcpy((void *) (gc->pc + 24), (void *) (&v2), 4);
3289 gc->pc += cmdlen;
3290 if (__builtin_expect(gc->pc > gc->limit, 0)) {
3291 (void) __glXFlushRenderBuffer(gc, gc->pc);
3292 }
3293 }
3294
3295 #define X_GLrop_EvalCoord1dv 151
3296 void
3297 __indirect_glEvalCoord1d(GLdouble u)
3298 {
3299 __GLXcontext *const gc = __glXGetCurrentContext();
3300 const GLuint cmdlen = 12;
3301 emit_header(gc->pc, X_GLrop_EvalCoord1dv, cmdlen);
3302 (void) memcpy((void *) (gc->pc + 4), (void *) (&u), 8);
3303 gc->pc += cmdlen;
3304 if (__builtin_expect(gc->pc > gc->limit, 0)) {
3305 (void) __glXFlushRenderBuffer(gc, gc->pc);
3306 }
3307 }
3308
3309 #define X_GLrop_EvalCoord1dv 151
3310 void
3311 __indirect_glEvalCoord1dv(const GLdouble * u)
3312 {
3313 generic_8_byte(X_GLrop_EvalCoord1dv, u);
3314 }
3315
3316 #define X_GLrop_EvalCoord1fv 152
3317 void
3318 __indirect_glEvalCoord1f(GLfloat u)
3319 {
3320 __GLXcontext *const gc = __glXGetCurrentContext();
3321 const GLuint cmdlen = 8;
3322 emit_header(gc->pc, X_GLrop_EvalCoord1fv, cmdlen);
3323 (void) memcpy((void *) (gc->pc + 4), (void *) (&u), 4);
3324 gc->pc += cmdlen;
3325 if (__builtin_expect(gc->pc > gc->limit, 0)) {
3326 (void) __glXFlushRenderBuffer(gc, gc->pc);
3327 }
3328 }
3329
3330 #define X_GLrop_EvalCoord1fv 152
3331 void
3332 __indirect_glEvalCoord1fv(const GLfloat * u)
3333 {
3334 generic_4_byte(X_GLrop_EvalCoord1fv, u);
3335 }
3336
3337 #define X_GLrop_EvalCoord2dv 153
3338 void
3339 __indirect_glEvalCoord2d(GLdouble u, GLdouble v)
3340 {
3341 __GLXcontext *const gc = __glXGetCurrentContext();
3342 const GLuint cmdlen = 20;
3343 emit_header(gc->pc, X_GLrop_EvalCoord2dv, cmdlen);
3344 (void) memcpy((void *) (gc->pc + 4), (void *) (&u), 8);
3345 (void) memcpy((void *) (gc->pc + 12), (void *) (&v), 8);
3346 gc->pc += cmdlen;
3347 if (__builtin_expect(gc->pc > gc->limit, 0)) {
3348 (void) __glXFlushRenderBuffer(gc, gc->pc);
3349 }
3350 }
3351
3352 #define X_GLrop_EvalCoord2dv 153
3353 void
3354 __indirect_glEvalCoord2dv(const GLdouble * u)
3355 {
3356 generic_16_byte(X_GLrop_EvalCoord2dv, u);
3357 }
3358
3359 #define X_GLrop_EvalCoord2fv 154
3360 void
3361 __indirect_glEvalCoord2f(GLfloat u, GLfloat v)
3362 {
3363 __GLXcontext *const gc = __glXGetCurrentContext();
3364 const GLuint cmdlen = 12;
3365 emit_header(gc->pc, X_GLrop_EvalCoord2fv, cmdlen);
3366 (void) memcpy((void *) (gc->pc + 4), (void *) (&u), 4);
3367 (void) memcpy((void *) (gc->pc + 8), (void *) (&v), 4);
3368 gc->pc += cmdlen;
3369 if (__builtin_expect(gc->pc > gc->limit, 0)) {
3370 (void) __glXFlushRenderBuffer(gc, gc->pc);
3371 }
3372 }
3373
3374 #define X_GLrop_EvalCoord2fv 154
3375 void
3376 __indirect_glEvalCoord2fv(const GLfloat * u)
3377 {
3378 generic_8_byte(X_GLrop_EvalCoord2fv, u);
3379 }
3380
3381 #define X_GLrop_EvalMesh1 155
3382 void
3383 __indirect_glEvalMesh1(GLenum mode, GLint i1, GLint i2)
3384 {
3385 __GLXcontext *const gc = __glXGetCurrentContext();
3386 const GLuint cmdlen = 16;
3387 emit_header(gc->pc, X_GLrop_EvalMesh1, cmdlen);
3388 (void) memcpy((void *) (gc->pc + 4), (void *) (&mode), 4);
3389 (void) memcpy((void *) (gc->pc + 8), (void *) (&i1), 4);
3390 (void) memcpy((void *) (gc->pc + 12), (void *) (&i2), 4);
3391 gc->pc += cmdlen;
3392 if (__builtin_expect(gc->pc > gc->limit, 0)) {
3393 (void) __glXFlushRenderBuffer(gc, gc->pc);
3394 }
3395 }
3396
3397 #define X_GLrop_EvalPoint1 156
3398 void
3399 __indirect_glEvalPoint1(GLint i)
3400 {
3401 __GLXcontext *const gc = __glXGetCurrentContext();
3402 const GLuint cmdlen = 8;
3403 emit_header(gc->pc, X_GLrop_EvalPoint1, cmdlen);
3404 (void) memcpy((void *) (gc->pc + 4), (void *) (&i), 4);
3405 gc->pc += cmdlen;
3406 if (__builtin_expect(gc->pc > gc->limit, 0)) {
3407 (void) __glXFlushRenderBuffer(gc, gc->pc);
3408 }
3409 }
3410
3411 #define X_GLrop_EvalMesh2 157
3412 void
3413 __indirect_glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
3414 {
3415 __GLXcontext *const gc = __glXGetCurrentContext();
3416 const GLuint cmdlen = 24;
3417 emit_header(gc->pc, X_GLrop_EvalMesh2, cmdlen);
3418 (void) memcpy((void *) (gc->pc + 4), (void *) (&mode), 4);
3419 (void) memcpy((void *) (gc->pc + 8), (void *) (&i1), 4);
3420 (void) memcpy((void *) (gc->pc + 12), (void *) (&i2), 4);
3421 (void) memcpy((void *) (gc->pc + 16), (void *) (&j1), 4);
3422 (void) memcpy((void *) (gc->pc + 20), (void *) (&j2), 4);
3423 gc->pc += cmdlen;
3424 if (__builtin_expect(gc->pc > gc->limit, 0)) {
3425 (void) __glXFlushRenderBuffer(gc, gc->pc);
3426 }
3427 }
3428
3429 #define X_GLrop_EvalPoint2 158
3430 void
3431 __indirect_glEvalPoint2(GLint i, GLint j)
3432 {
3433 __GLXcontext *const gc = __glXGetCurrentContext();
3434 const GLuint cmdlen = 12;
3435 emit_header(gc->pc, X_GLrop_EvalPoint2, cmdlen);
3436 (void) memcpy((void *) (gc->pc + 4), (void *) (&i), 4);
3437 (void) memcpy((void *) (gc->pc + 8), (void *) (&j), 4);
3438 gc->pc += cmdlen;
3439 if (__builtin_expect(gc->pc > gc->limit, 0)) {
3440 (void) __glXFlushRenderBuffer(gc, gc->pc);
3441 }
3442 }
3443
3444 #define X_GLrop_AlphaFunc 159
3445 void
3446 __indirect_glAlphaFunc(GLenum func, GLclampf ref)
3447 {
3448 __GLXcontext *const gc = __glXGetCurrentContext();
3449 const GLuint cmdlen = 12;
3450 emit_header(gc->pc, X_GLrop_AlphaFunc, cmdlen);
3451 (void) memcpy((void *) (gc->pc + 4), (void *) (&func), 4);
3452 (void) memcpy((void *) (gc->pc + 8), (void *) (&ref), 4);
3453 gc->pc += cmdlen;
3454 if (__builtin_expect(gc->pc > gc->limit, 0)) {
3455 (void) __glXFlushRenderBuffer(gc, gc->pc);
3456 }
3457 }
3458
3459 #define X_GLrop_BlendFunc 160
3460 void
3461 __indirect_glBlendFunc(GLenum sfactor, GLenum dfactor)
3462 {
3463 __GLXcontext *const gc = __glXGetCurrentContext();
3464 const GLuint cmdlen = 12;
3465 emit_header(gc->pc, X_GLrop_BlendFunc, cmdlen);
3466 (void) memcpy((void *) (gc->pc + 4), (void *) (&sfactor), 4);
3467 (void) memcpy((void *) (gc->pc + 8), (void *) (&dfactor), 4);
3468 gc->pc += cmdlen;
3469 if (__builtin_expect(gc->pc > gc->limit, 0)) {
3470 (void) __glXFlushRenderBuffer(gc, gc->pc);
3471 }
3472 }
3473
3474 #define X_GLrop_LogicOp 161
3475 void
3476 __indirect_glLogicOp(GLenum opcode)
3477 {
3478 __GLXcontext *const gc = __glXGetCurrentContext();
3479 const GLuint cmdlen = 8;
3480 emit_header(gc->pc, X_GLrop_LogicOp, cmdlen);
3481 (void) memcpy((void *) (gc->pc + 4), (void *) (&opcode), 4);
3482 gc->pc += cmdlen;
3483 if (__builtin_expect(gc->pc > gc->limit, 0)) {
3484 (void) __glXFlushRenderBuffer(gc, gc->pc);
3485 }
3486 }
3487
3488 #define X_GLrop_StencilFunc 162
3489 void
3490 __indirect_glStencilFunc(GLenum func, GLint ref, GLuint mask)
3491 {
3492 __GLXcontext *const gc = __glXGetCurrentContext();
3493 const GLuint cmdlen = 16;
3494 emit_header(gc->pc, X_GLrop_StencilFunc, cmdlen);
3495 (void) memcpy((void *) (gc->pc + 4), (void *) (&func), 4);
3496 (void) memcpy((void *) (gc->pc + 8), (void *) (&ref), 4);
3497 (void) memcpy((void *) (gc->pc + 12), (void *) (&mask), 4);
3498 gc->pc += cmdlen;
3499 if (__builtin_expect(gc->pc > gc->limit, 0)) {
3500 (void) __glXFlushRenderBuffer(gc, gc->pc);
3501 }
3502 }
3503
3504 #define X_GLrop_StencilOp 163
3505 void
3506 __indirect_glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
3507 {
3508 __GLXcontext *const gc = __glXGetCurrentContext();
3509 const GLuint cmdlen = 16;
3510 emit_header(gc->pc, X_GLrop_StencilOp, cmdlen);
3511 (void) memcpy((void *) (gc->pc + 4), (void *) (&fail), 4);
3512 (void) memcpy((void *) (gc->pc + 8), (void *) (&zfail), 4);
3513 (void) memcpy((void *) (gc->pc + 12), (void *) (&zpass), 4);
3514 gc->pc += cmdlen;
3515 if (__builtin_expect(gc->pc > gc->limit, 0)) {
3516 (void) __glXFlushRenderBuffer(gc, gc->pc);
3517 }
3518 }
3519
3520 #define X_GLrop_DepthFunc 164
3521 void
3522 __indirect_glDepthFunc(GLenum func)
3523 {
3524 __GLXcontext *const gc = __glXGetCurrentContext();
3525 const GLuint cmdlen = 8;
3526 emit_header(gc->pc, X_GLrop_DepthFunc, cmdlen);
3527 (void) memcpy((void *) (gc->pc + 4), (void *) (&func), 4);
3528 gc->pc += cmdlen;
3529 if (__builtin_expect(gc->pc > gc->limit, 0)) {
3530 (void) __glXFlushRenderBuffer(gc, gc->pc);
3531 }
3532 }
3533
3534 #define X_GLrop_PixelZoom 165
3535 void
3536 __indirect_glPixelZoom(GLfloat xfactor, GLfloat yfactor)
3537 {
3538 __GLXcontext *const gc = __glXGetCurrentContext();
3539 const GLuint cmdlen = 12;
3540 emit_header(gc->pc, X_GLrop_PixelZoom, cmdlen);
3541 (void) memcpy((void *) (gc->pc + 4), (void *) (&xfactor), 4);
3542 (void) memcpy((void *) (gc->pc + 8), (void *) (&yfactor), 4);
3543 gc->pc += cmdlen;
3544 if (__builtin_expect(gc->pc > gc->limit, 0)) {
3545 (void) __glXFlushRenderBuffer(gc, gc->pc);
3546 }
3547 }
3548
3549 #define X_GLrop_PixelTransferf 166
3550 void
3551 __indirect_glPixelTransferf(GLenum pname, GLfloat param)
3552 {
3553 __GLXcontext *const gc = __glXGetCurrentContext();
3554 const GLuint cmdlen = 12;
3555 emit_header(gc->pc, X_GLrop_PixelTransferf, cmdlen);
3556 (void) memcpy((void *) (gc->pc + 4), (void *) (&pname), 4);
3557 (void) memcpy((void *) (gc->pc + 8), (void *) (&param), 4);
3558 gc->pc += cmdlen;
3559 if (__builtin_expect(gc->pc > gc->limit, 0)) {
3560 (void) __glXFlushRenderBuffer(gc, gc->pc);
3561 }
3562 }
3563
3564 #define X_GLrop_PixelTransferi 167
3565 void
3566 __indirect_glPixelTransferi(GLenum pname, GLint param)
3567 {
3568 __GLXcontext *const gc = __glXGetCurrentContext();
3569 const GLuint cmdlen = 12;
3570 emit_header(gc->pc, X_GLrop_PixelTransferi, cmdlen);
3571 (void) memcpy((void *) (gc->pc + 4), (void *) (&pname), 4);
3572 (void) memcpy((void *) (gc->pc + 8), (void *) (&param), 4);
3573 gc->pc += cmdlen;
3574 if (__builtin_expect(gc->pc > gc->limit, 0)) {
3575 (void) __glXFlushRenderBuffer(gc, gc->pc);
3576 }
3577 }
3578
3579 #define X_GLrop_PixelMapfv 168
3580 void
3581 __indirect_glPixelMapfv(GLenum map, GLsizei mapsize, const GLfloat * values)
3582 {
3583 __GLXcontext *const gc = __glXGetCurrentContext();
3584 const GLuint cmdlen = 12 + __GLX_PAD((mapsize * 4));
3585 if (__builtin_expect((mapsize >= 0) && (gc->currentDpy != NULL), 1)) {
3586 if (cmdlen <= gc->maxSmallRenderCommandSize) {
3587 if ((gc->pc + cmdlen) > gc->bufEnd) {
3588 (void) __glXFlushRenderBuffer(gc, gc->pc);
3589 }
3590 emit_header(gc->pc, X_GLrop_PixelMapfv, cmdlen);
3591 (void) memcpy((void *) (gc->pc + 4), (void *) (&map), 4);
3592 (void) memcpy((void *) (gc->pc + 8), (void *) (&mapsize), 4);
3593 (void) memcpy((void *) (gc->pc + 12), (void *) (values),
3594 (mapsize * 4));
3595 gc->pc += cmdlen;
3596 if (__builtin_expect(gc->pc > gc->limit, 0)) {
3597 (void) __glXFlushRenderBuffer(gc, gc->pc);
3598 }
3599 } else {
3600 const GLint op = X_GLrop_PixelMapfv;
3601 const GLuint cmdlenLarge = cmdlen + 4;
3602 GLubyte *const pc = __glXFlushRenderBuffer(gc, gc->pc);
3603 (void) memcpy((void *) (pc + 0), (void *) (&cmdlenLarge), 4);
3604 (void) memcpy((void *) (pc + 4), (void *) (&op), 4);
3605 (void) memcpy((void *) (pc + 8), (void *) (&map), 4);
3606 (void) memcpy((void *) (pc + 12), (void *) (&mapsize), 4);
3607 __glXSendLargeCommand(gc, pc, 16, values, (mapsize * 4));
3608 }
3609 }
3610 }
3611
3612 #define X_GLrop_PixelMapuiv 169
3613 void
3614 __indirect_glPixelMapuiv(GLenum map, GLsizei mapsize, const GLuint * values)
3615 {
3616 __GLXcontext *const gc = __glXGetCurrentContext();
3617 const GLuint cmdlen = 12 + __GLX_PAD((mapsize * 4));
3618 if (__builtin_expect((mapsize >= 0) && (gc->currentDpy != NULL), 1)) {
3619 if (cmdlen <= gc->maxSmallRenderCommandSize) {
3620 if ((gc->pc + cmdlen) > gc->bufEnd) {
3621 (void) __glXFlushRenderBuffer(gc, gc->pc);
3622 }
3623 emit_header(gc->pc, X_GLrop_PixelMapuiv, cmdlen);
3624 (void) memcpy((void *) (gc->pc + 4), (void *) (&map), 4);
3625 (void) memcpy((void *) (gc->pc + 8), (void *) (&mapsize), 4);
3626 (void) memcpy((void *) (gc->pc + 12), (void *) (values),
3627 (mapsize * 4));
3628 gc->pc += cmdlen;
3629 if (__builtin_expect(gc->pc > gc->limit, 0)) {
3630 (void) __glXFlushRenderBuffer(gc, gc->pc);
3631 }
3632 } else {
3633 const GLint op = X_GLrop_PixelMapuiv;
3634 const GLuint cmdlenLarge = cmdlen + 4;
3635 GLubyte *const pc = __glXFlushRenderBuffer(gc, gc->pc);
3636 (void) memcpy((void *) (pc + 0), (void *) (&cmdlenLarge), 4);
3637 (void) memcpy((void *) (pc + 4), (void *) (&op), 4);
3638 (void) memcpy((void *) (pc + 8), (void *) (&map), 4);
3639 (void) memcpy((void *) (pc + 12), (void *) (&mapsize), 4);
3640 __glXSendLargeCommand(gc, pc, 16, values, (mapsize * 4));
3641 }
3642 }
3643 }
3644
3645 #define X_GLrop_PixelMapusv 170
3646 void
3647 __indirect_glPixelMapusv(GLenum map, GLsizei mapsize, const GLushort * values)
3648 {
3649 __GLXcontext *const gc = __glXGetCurrentContext();
3650 const GLuint cmdlen = 12 + __GLX_PAD((mapsize * 2));
3651 if (__builtin_expect((mapsize >= 0) && (gc->currentDpy != NULL), 1)) {
3652 if (cmdlen <= gc->maxSmallRenderCommandSize) {
3653 if ((gc->pc + cmdlen) > gc->bufEnd) {
3654 (void) __glXFlushRenderBuffer(gc, gc->pc);
3655 }
3656 emit_header(gc->pc, X_GLrop_PixelMapusv, cmdlen);
3657 (void) memcpy((void *) (gc->pc + 4), (void *) (&map), 4);
3658 (void) memcpy((void *) (gc->pc + 8), (void *) (&mapsize), 4);
3659 (void) memcpy((void *) (gc->pc + 12), (void *) (values),
3660 (mapsize * 2));
3661 gc->pc += cmdlen;
3662 if (__builtin_expect(gc->pc > gc->limit, 0)) {
3663 (void) __glXFlushRenderBuffer(gc, gc->pc);
3664 }
3665 } else {
3666 const GLint op = X_GLrop_PixelMapusv;
3667 const GLuint cmdlenLarge = cmdlen + 4;
3668 GLubyte *const pc = __glXFlushRenderBuffer(gc, gc->pc);
3669 (void) memcpy((void *) (pc + 0), (void *) (&cmdlenLarge), 4);
3670 (void) memcpy((void *) (pc + 4), (void *) (&op), 4);
3671 (void) memcpy((void *) (pc + 8), (void *) (&map), 4);
3672 (void) memcpy((void *) (pc + 12), (void *) (&mapsize), 4);
3673 __glXSendLargeCommand(gc, pc, 16, values, (mapsize * 2));
3674 }
3675 }
3676 }
3677
3678 #define X_GLrop_ReadBuffer 171
3679 void
3680 __indirect_glReadBuffer(GLenum mode)
3681 {
3682 __GLXcontext *const gc = __glXGetCurrentContext();
3683 const GLuint cmdlen = 8;
3684 emit_header(gc->pc, X_GLrop_ReadBuffer, cmdlen);
3685 (void) memcpy((void *) (gc->pc + 4), (void *) (&mode), 4);
3686 gc->pc += cmdlen;
3687 if (__builtin_expect(gc->pc > gc->limit, 0)) {
3688 (void) __glXFlushRenderBuffer(gc, gc->pc);
3689 }
3690 }
3691
3692 #define X_GLrop_CopyPixels 172
3693 void
3694 __indirect_glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height,
3695 GLenum type)
3696 {
3697 __GLXcontext *const gc = __glXGetCurrentContext();
3698 const GLuint cmdlen = 24;
3699 emit_header(gc->pc, X_GLrop_CopyPixels, cmdlen);
3700 (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 4);
3701 (void) memcpy((void *) (gc->pc + 8), (void *) (&y), 4);
3702 (void) memcpy((void *) (gc->pc + 12), (void *) (&width), 4);
3703 (void) memcpy((void *) (gc->pc + 16), (void *) (&height), 4);
3704 (void) memcpy((void *) (gc->pc + 20), (void *) (&type), 4);
3705 gc->pc += cmdlen;
3706 if (__builtin_expect(gc->pc > gc->limit, 0)) {
3707 (void) __glXFlushRenderBuffer(gc, gc->pc);
3708 }
3709 }
3710
3711 #define X_GLsop_ReadPixels 111
3712 void
3713 __indirect_glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height,
3714 GLenum format, GLenum type, GLvoid * pixels)
3715 {
3716 __GLXcontext *const gc = __glXGetCurrentContext();
3717 const __GLXattribute *const state = gc->client_state_private;
3718 Display *const dpy = gc->currentDpy;
3719 const GLuint cmdlen = 28;
3720 if (__builtin_expect(dpy != NULL, 1)) {
3721 #ifdef USE_XCB
3722 xcb_connection_t *c = XGetXCBConnection(dpy);
3723 (void) __glXFlushRenderBuffer(gc, gc->pc);
3724 xcb_glx_read_pixels_reply_t *reply =
3725 xcb_glx_read_pixels_reply(c,
3726 xcb_glx_read_pixels(c,
3727 gc->
3728 currentContextTag,
3729 x, y, width, height,
3730 format, type,
3731 state->storePack.
3732 swapEndian, 0),
3733 NULL);
3734 (void) memcpy(pixels, xcb_glx_read_pixels_data(reply),
3735 xcb_glx_read_pixels_data_length(reply) *
3736 sizeof(GLvoid));
3737 free(reply);
3738 #else
3739 GLubyte const *pc =
3740 __glXSetupSingleRequest(gc, X_GLsop_ReadPixels, cmdlen);
3741 (void) memcpy((void *) (pc + 0), (void *) (&x), 4);
3742 (void) memcpy((void *) (pc + 4), (void *) (&y), 4);
3743 (void) memcpy((void *) (pc + 8), (void *) (&width), 4);
3744 (void) memcpy((void *) (pc + 12), (void *) (&height), 4);
3745 (void) memcpy((void *) (pc + 16), (void *) (&format), 4);
3746 (void) memcpy((void *) (pc + 20), (void *) (&type), 4);
3747 *(int32_t *) (pc + 24) = 0;
3748 *(int8_t *) (pc + 24) = state->storePack.swapEndian;
3749 __glXReadPixelReply(dpy, gc, 2, width, height, 1, format, type,
3750 pixels, GL_FALSE);
3751 UnlockDisplay(dpy);
3752 SyncHandle();
3753 #endif /* USE_XCB */
3754 }
3755 return;
3756 }
3757
3758 #define X_GLrop_DrawPixels 173
3759 void
3760 __indirect_glDrawPixels(GLsizei width, GLsizei height, GLenum format,
3761 GLenum type, const GLvoid * pixels)
3762 {
3763 __GLXcontext *const gc = __glXGetCurrentContext();
3764 const GLuint compsize =
3765 (pixels != NULL) ? __glImageSize(width, height, 1, format, type,
3766 0) : 0;
3767 const GLuint cmdlen = 40 + __GLX_PAD(compsize);
3768 if (__builtin_expect(gc->currentDpy != NULL, 1)) {
3769 if (cmdlen <= gc->maxSmallRenderCommandSize) {
3770 if ((gc->pc + cmdlen) > gc->bufEnd) {
3771 (void) __glXFlushRenderBuffer(gc, gc->pc);
3772 }
3773 emit_header(gc->pc, X_GLrop_DrawPixels, cmdlen);
3774 (void) memcpy((void *) (gc->pc + 24), (void *) (&width), 4);
3775 (void) memcpy((void *) (gc->pc + 28), (void *) (&height), 4);
3776 (void) memcpy((void *) (gc->pc + 32), (void *) (&format), 4);
3777 (void) memcpy((void *) (gc->pc + 36), (void *) (&type), 4);
3778 if (compsize > 0) {
3779 (*gc->fillImage) (gc, 2, width, height, 1, format, type,
3780 pixels, gc->pc + 40, gc->pc + 4);
3781 } else {
3782 (void) memcpy(gc->pc + 4, default_pixel_store_2D,
3783 default_pixel_store_2D_size);
3784 }
3785 gc->pc += cmdlen;
3786 if (gc->pc > gc->limit) {
3787 (void) __glXFlushRenderBuffer(gc, gc->pc);
3788 }
3789 } else {
3790 const GLint op = X_GLrop_DrawPixels;
3791 const GLuint cmdlenLarge = cmdlen + 4;
3792 GLubyte *const pc = __glXFlushRenderBuffer(gc, gc->pc);
3793 (void) memcpy((void *) (pc + 0), (void *) (&cmdlenLarge), 4);
3794 (void) memcpy((void *) (pc + 4), (void *) (&op), 4);
3795 (void) memcpy((void *) (pc + 28), (void *) (&width), 4);
3796 (void) memcpy((void *) (pc + 32), (void *) (&height), 4);
3797 (void) memcpy((void *) (pc + 36), (void *) (&format), 4);
3798 (void) memcpy((void *) (pc + 40), (void *) (&type), 4);
3799 __glXSendLargeImage(gc, compsize, 2, width, height, 1, format,
3800 type, pixels, pc + 44, pc + 8);
3801 }
3802 }
3803 }
3804
3805 #define X_GLsop_GetClipPlane 113
3806 void
3807 __indirect_glGetClipPlane(GLenum plane, GLdouble * equation)
3808 {
3809 __GLXcontext *const gc = __glXGetCurrentContext();
3810 Display *const dpy = gc->currentDpy;
3811 const GLuint cmdlen = 4;
3812 if (__builtin_expect(dpy != NULL, 1)) {
3813 #ifdef USE_XCB
3814 xcb_connection_t *c = XGetXCBConnection(dpy);
3815 (void) __glXFlushRenderBuffer(gc, gc->pc);
3816 xcb_glx_get_clip_plane_reply_t *reply =
3817 xcb_glx_get_clip_plane_reply(c,
3818 xcb_glx_get_clip_plane(c,
3819 gc->
3820 currentContextTag,
3821 plane), NULL);
3822 (void) memcpy(equation, xcb_glx_get_clip_plane_data(reply),
3823 xcb_glx_get_clip_plane_data_length(reply) *
3824 sizeof(GLdouble));
3825 free(reply);
3826 #else
3827 GLubyte const *pc =
3828 __glXSetupSingleRequest(gc, X_GLsop_GetClipPlane, cmdlen);
3829 (void) memcpy((void *) (pc + 0), (void *) (&plane), 4);
3830 (void) __glXReadReply(dpy, 8, equation, GL_TRUE);
3831 UnlockDisplay(dpy);
3832 SyncHandle();
3833 #endif /* USE_XCB */
3834 }
3835 return;
3836 }
3837
3838 #define X_GLsop_GetLightfv 118
3839 void
3840 __indirect_glGetLightfv(GLenum light, GLenum pname, GLfloat * params)
3841 {
3842 __GLXcontext *const gc = __glXGetCurrentContext();
3843 Display *const dpy = gc->currentDpy;
3844 const GLuint cmdlen = 8;
3845 if (__builtin_expect(dpy != NULL, 1)) {
3846 #ifdef USE_XCB
3847 xcb_connection_t *c = XGetXCBConnection(dpy);
3848 (void) __glXFlushRenderBuffer(gc, gc->pc);
3849 xcb_glx_get_lightfv_reply_t *reply =
3850 xcb_glx_get_lightfv_reply(c,
3851 xcb_glx_get_lightfv(c,
3852 gc->
3853 currentContextTag,
3854 light, pname),
3855 NULL);
3856 if (xcb_glx_get_lightfv_data_length(reply) == 0)
3857 (void) memcpy(params, &reply->datum, sizeof(reply->datum));
3858 else
3859 (void) memcpy(params, xcb_glx_get_lightfv_data(reply),
3860 xcb_glx_get_lightfv_data_length(reply) *
3861 sizeof(GLfloat));
3862 free(reply);
3863 #else
3864 GLubyte const *pc =
3865 __glXSetupSingleRequest(gc, X_GLsop_GetLightfv, cmdlen);
3866 (void) memcpy((void *) (pc + 0), (void *) (&light), 4);
3867 (void) memcpy((void *) (pc + 4), (void *) (&pname), 4);
3868 (void) __glXReadReply(dpy, 4, params, GL_FALSE);
3869 UnlockDisplay(dpy);
3870 SyncHandle();
3871 #endif /* USE_XCB */
3872 }
3873 return;
3874 }
3875
3876 #define X_GLsop_GetLightiv 119
3877 void
3878 __indirect_glGetLightiv(GLenum light, GLenum pname, GLint * params)
3879 {
3880 __GLXcontext *const gc = __glXGetCurrentContext();
3881 Display *const dpy = gc->currentDpy;
3882 const GLuint cmdlen = 8;
3883 if (__builtin_expect(dpy != NULL, 1)) {
3884 #ifdef USE_XCB
3885 xcb_connection_t *c = XGetXCBConnection(dpy);
3886 (void) __glXFlushRenderBuffer(gc, gc->pc);
3887 xcb_glx_get_lightiv_reply_t *reply =
3888 xcb_glx_get_lightiv_reply(c,
3889 xcb_glx_get_lightiv(c,
3890 gc->
3891 currentContextTag,
3892 light, pname),
3893 NULL);
3894 if (xcb_glx_get_lightiv_data_length(reply) == 0)
3895 (void) memcpy(params, &reply->datum, sizeof(reply->datum));
3896 else
3897 (void) memcpy(params, xcb_glx_get_lightiv_data(reply),
3898 xcb_glx_get_lightiv_data_length(reply) *
3899 sizeof(GLint));
3900 free(reply);
3901 #else
3902 GLubyte const *pc =
3903 __glXSetupSingleRequest(gc, X_GLsop_GetLightiv, cmdlen);
3904 (void) memcpy((void *) (pc + 0), (void *) (&light), 4);
3905 (void) memcpy((void *) (pc + 4), (void *) (&pname), 4);
3906 (void) __glXReadReply(dpy, 4, params, GL_FALSE);
3907 UnlockDisplay(dpy);
3908 SyncHandle();
3909 #endif /* USE_XCB */
3910 }
3911 return;
3912 }
3913
3914 #define X_GLsop_GetMapdv 120
3915 void
3916 __indirect_glGetMapdv(GLenum target, GLenum query, GLdouble * v)
3917 {
3918 __GLXcontext *const gc = __glXGetCurrentContext();
3919 Display *const dpy = gc->currentDpy;
3920 const GLuint cmdlen = 8;
3921 if (__builtin_expect(dpy != NULL, 1)) {
3922 #ifdef USE_XCB
3923 xcb_connection_t *c = XGetXCBConnection(dpy);
3924 (void) __glXFlushRenderBuffer(gc, gc->pc);
3925 xcb_glx_get_mapdv_reply_t *reply =
3926 xcb_glx_get_mapdv_reply(c,
3927 xcb_glx_get_mapdv(c,
3928 gc->currentContextTag,
3929 target, query), NULL);
3930 if (xcb_glx_get_mapdv_data_length(reply) == 0)
3931 (void) memcpy(v, &reply->datum, sizeof(reply->datum));
3932 else
3933 (void) memcpy(v, xcb_glx_get_mapdv_data(reply),
3934 xcb_glx_get_mapdv_data_length(reply) *
3935 sizeof(GLdouble));
3936 free(reply);
3937 #else
3938 GLubyte const *pc =
3939 __glXSetupSingleRequest(gc, X_GLsop_GetMapdv, cmdlen);
3940 (void) memcpy((void *) (pc + 0), (void *) (&target), 4);
3941 (void) memcpy((void *) (pc + 4), (void *) (&query), 4);
3942 (void) __glXReadReply(dpy, 8, v, GL_FALSE);
3943 UnlockDisplay(dpy);
3944 SyncHandle();
3945 #endif /* USE_XCB */
3946 }
3947 return;
3948 }
3949
3950 #define X_GLsop_GetMapfv 121
3951 void
3952 __indirect_glGetMapfv(GLenum target, GLenum query, GLfloat * v)
3953 {
3954 __GLXcontext *const gc = __glXGetCurrentContext();
3955 Display *const dpy = gc->currentDpy;
3956 const GLuint cmdlen = 8;
3957 if (__builtin_expect(dpy != NULL, 1)) {
3958 #ifdef USE_XCB
3959 xcb_connection_t *c = XGetXCBConnection(dpy);
3960 (void) __glXFlushRenderBuffer(gc, gc->pc);
3961 xcb_glx_get_mapfv_reply_t *reply =
3962 xcb_glx_get_mapfv_reply(c,
3963 xcb_glx_get_mapfv(c,
3964 gc->currentContextTag,
3965 target, query), NULL);
3966 if (xcb_glx_get_mapfv_data_length(reply) == 0)
3967 (void) memcpy(v, &reply->datum, sizeof(reply->datum));
3968 else
3969 (void) memcpy(v, xcb_glx_get_mapfv_data(reply),
3970 xcb_glx_get_mapfv_data_length(reply) *
3971 sizeof(GLfloat));
3972 free(reply);
3973 #else
3974 GLubyte const *pc =
3975 __glXSetupSingleRequest(gc, X_GLsop_GetMapfv, cmdlen);
3976 (void) memcpy((void *) (pc + 0), (void *) (&target), 4);
3977 (void) memcpy((void *) (pc + 4), (void *) (&query), 4);
3978 (void) __glXReadReply(dpy, 4, v, GL_FALSE);
3979 UnlockDisplay(dpy);
3980 SyncHandle();
3981 #endif /* USE_XCB */
3982 }
3983 return;
3984 }
3985
3986 #define X_GLsop_GetMapiv 122
3987 void
3988 __indirect_glGetMapiv(GLenum target, GLenum query, GLint * v)
3989 {
3990 __GLXcontext *const gc = __glXGetCurrentContext();
3991 Display *const dpy = gc->currentDpy;
3992 const GLuint cmdlen = 8;
3993 if (__builtin_expect(dpy != NULL, 1)) {
3994 #ifdef USE_XCB
3995 xcb_connection_t *c = XGetXCBConnection(dpy);
3996 (void) __glXFlushRenderBuffer(gc, gc->pc);
3997 xcb_glx_get_mapiv_reply_t *reply =
3998 xcb_glx_get_mapiv_reply(c,
3999 xcb_glx_get_mapiv(c,
4000 gc->currentContextTag,
4001 target, query), NULL);
4002 if (xcb_glx_get_mapiv_data_length(reply) == 0)
4003 (void) memcpy(v, &reply->datum, sizeof(reply->datum));
4004 else
4005 (void) memcpy(v, xcb_glx_get_mapiv_data(reply),
4006 xcb_glx_get_mapiv_data_length(reply) *
4007 sizeof(GLint));
4008 free(reply);
4009 #else
4010 GLubyte const *pc =
4011 __glXSetupSingleRequest(gc, X_GLsop_GetMapiv, cmdlen);
4012 (void) memcpy((void *) (pc + 0), (void *) (&target), 4);
4013 (void) memcpy((void *) (pc + 4), (void *) (&query), 4);
4014 (void) __glXReadReply(dpy, 4, v, GL_FALSE);
4015 UnlockDisplay(dpy);
4016 SyncHandle();
4017 #endif /* USE_XCB */
4018 }
4019 return;
4020 }
4021
4022 #define X_GLsop_GetMaterialfv 123
4023 void
4024 __indirect_glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params)
4025 {
4026 __GLXcontext *const gc = __glXGetCurrentContext();
4027 Display *const dpy = gc->currentDpy;
4028 const GLuint cmdlen = 8;
4029 if (__builtin_expect(dpy != NULL, 1)) {
4030 #ifdef USE_XCB
4031 xcb_connection_t *c = XGetXCBConnection(dpy);
4032 (void) __glXFlushRenderBuffer(gc, gc->pc);
4033 xcb_glx_get_materialfv_reply_t *reply =
4034 xcb_glx_get_materialfv_reply(c,
4035 xcb_glx_get_materialfv(c,
4036 gc->
4037 currentContextTag,
4038 face, pname),
4039 NULL);
4040 if (xcb_glx_get_materialfv_data_length(reply) == 0)
4041 (void) memcpy(params, &reply->datum, sizeof(reply->datum));
4042 else
4043 (void) memcpy(params, xcb_glx_get_materialfv_data(reply),
4044 xcb_glx_get_materialfv_data_length(reply) *
4045 sizeof(GLfloat));
4046 free(reply);
4047 #else
4048 GLubyte const *pc =
4049 __glXSetupSingleRequest(gc, X_GLsop_GetMaterialfv, cmdlen);
4050 (void) memcpy((void *) (pc + 0), (void *) (&face), 4);
4051 (void) memcpy((void *) (pc + 4), (void *) (&pname), 4);
4052 (void) __glXReadReply(dpy, 4, params, GL_FALSE);
4053 UnlockDisplay(dpy);
4054 SyncHandle();
4055 #endif /* USE_XCB */
4056 }
4057 return;
4058 }
4059
4060 #define X_GLsop_GetMaterialiv 124
4061 void
4062 __indirect_glGetMaterialiv(GLenum face, GLenum pname, GLint * params)
4063 {
4064 __GLXcontext *const gc = __glXGetCurrentContext();
4065 Display *const dpy = gc->currentDpy;
4066 const GLuint cmdlen = 8;
4067 if (__builtin_expect(dpy != NULL, 1)) {
4068 #ifdef USE_XCB
4069 xcb_connection_t *c = XGetXCBConnection(dpy);
4070 (void) __glXFlushRenderBuffer(gc, gc->pc);
4071 xcb_glx_get_materialiv_reply_t *reply =
4072 xcb_glx_get_materialiv_reply(c,
4073 xcb_glx_get_materialiv(c,
4074 gc->
4075 currentContextTag,
4076 face, pname),
4077 NULL);
4078 if (xcb_glx_get_materialiv_data_length(reply) == 0)
4079 (void) memcpy(params, &reply->datum, sizeof(reply->datum));
4080 else
4081 (void) memcpy(params, xcb_glx_get_materialiv_data(reply),
4082 xcb_glx_get_materialiv_data_length(reply) *
4083 sizeof(GLint));
4084 free(reply);
4085 #else
4086 GLubyte const *pc =
4087 __glXSetupSingleRequest(gc, X_GLsop_GetMaterialiv, cmdlen);
4088 (void) memcpy((void *) (pc + 0), (void *) (&face), 4);
4089 (void) memcpy((void *) (pc + 4), (void *) (&pname), 4);
4090 (void) __glXReadReply(dpy, 4, params, GL_FALSE);
4091 UnlockDisplay(dpy);
4092 SyncHandle();
4093 #endif /* USE_XCB */
4094 }
4095 return;
4096 }
4097
4098 #define X_GLsop_GetPixelMapfv 125
4099 void
4100 __indirect_glGetPixelMapfv(GLenum map, GLfloat * values)
4101 {
4102 __GLXcontext *const gc = __glXGetCurrentContext();
4103 Display *const dpy = gc->currentDpy;
4104 const GLuint cmdlen = 4;
4105 if (__builtin_expect(dpy != NULL, 1)) {
4106 #ifdef USE_XCB
4107 xcb_connection_t *c = XGetXCBConnection(dpy);
4108 (void) __glXFlushRenderBuffer(gc, gc->pc);
4109 xcb_glx_get_pixel_mapfv_reply_t *reply =
4110 xcb_glx_get_pixel_mapfv_reply(c,
4111 xcb_glx_get_pixel_mapfv(c,
4112 gc->
4113 currentContextTag,
4114 map), NULL);
4115 if (xcb_glx_get_pixel_mapfv_data_length(reply) == 0)
4116 (void) memcpy(values, &reply->datum, sizeof(reply->datum));
4117 else
4118 (void) memcpy(values, xcb_glx_get_pixel_mapfv_data(reply),
4119 xcb_glx_get_pixel_mapfv_data_length(reply) *
4120 sizeof(GLfloat));
4121 free(reply);
4122 #else
4123 GLubyte const *pc =
4124 __glXSetupSingleRequest(gc, X_GLsop_GetPixelMapfv, cmdlen);
4125 (void) memcpy((void *) (pc + 0), (void *) (&map), 4);
4126 (void) __glXReadReply(dpy, 4, values, GL_FALSE);
4127 UnlockDisplay(dpy);
4128 SyncHandle();
4129 #endif /* USE_XCB */
4130 }
4131 return;
4132 }
4133
4134 #define X_GLsop_GetPixelMapuiv 126
4135 void
4136 __indirect_glGetPixelMapuiv(GLenum map, GLuint * values)
4137 {
4138 __GLXcontext *const gc = __glXGetCurrentContext();
4139 Display *const dpy = gc->currentDpy;
4140 const GLuint cmdlen = 4;
4141 if (__builtin_expect(dpy != NULL, 1)) {
4142 #ifdef USE_XCB
4143 xcb_connection_t *c = XGetXCBConnection(dpy);
4144 (void) __glXFlushRenderBuffer(gc, gc->pc);
4145 xcb_glx_get_pixel_mapuiv_reply_t *reply =
4146 xcb_glx_get_pixel_mapuiv_reply(c,
4147 xcb_glx_get_pixel_mapuiv(c,
4148 gc->
4149 currentContextTag,
4150 map),
4151 NULL);
4152 if (xcb_glx_get_pixel_mapuiv_data_length(reply) == 0)
4153 (void) memcpy(values, &reply->datum, sizeof(reply->datum));
4154 else
4155 (void) memcpy(values, xcb_glx_get_pixel_mapuiv_data(reply),
4156 xcb_glx_get_pixel_mapuiv_data_length(reply) *
4157 sizeof(GLuint));
4158 free(reply);
4159 #else
4160 GLubyte const *pc =
4161 __glXSetupSingleRequest(gc, X_GLsop_GetPixelMapuiv, cmdlen);
4162 (void) memcpy((void *) (pc + 0), (void *) (&map), 4);
4163 (void) __glXReadReply(dpy, 4, values, GL_FALSE);
4164 UnlockDisplay(dpy);
4165 SyncHandle();
4166 #endif /* USE_XCB */
4167 }
4168 return;
4169 }
4170
4171 #define X_GLsop_GetPixelMapusv 127
4172 void
4173 __indirect_glGetPixelMapusv(GLenum map, GLushort * values)
4174 {
4175 __GLXcontext *const gc = __glXGetCurrentContext();
4176 Display *const dpy = gc->currentDpy;
4177 const GLuint cmdlen = 4;
4178 if (__builtin_expect(dpy != NULL, 1)) {
4179 #ifdef USE_XCB
4180 xcb_connection_t *c = XGetXCBConnection(dpy);
4181 (void) __glXFlushRenderBuffer(gc, gc->pc);
4182 xcb_glx_get_pixel_mapusv_reply_t *reply =
4183 xcb_glx_get_pixel_mapusv_reply(c,
4184 xcb_glx_get_pixel_mapusv(c,
4185 gc->
4186 currentContextTag,
4187 map),
4188 NULL);
4189 if (xcb_glx_get_pixel_mapusv_data_length(reply) == 0)
4190 (void) memcpy(values, &reply->datum, sizeof(reply->datum));
4191 else
4192 (void) memcpy(values, xcb_glx_get_pixel_mapusv_data(reply),
4193 xcb_glx_get_pixel_mapusv_data_length(reply) *
4194 sizeof(GLushort));
4195 free(reply);
4196 #else
4197 GLubyte const *pc =
4198 __glXSetupSingleRequest(gc, X_GLsop_GetPixelMapusv, cmdlen);
4199 (void) memcpy((void *) (pc + 0), (void *) (&map), 4);
4200 (void) __glXReadReply(dpy, 2, values, GL_FALSE);
4201 UnlockDisplay(dpy);
4202 SyncHandle();
4203 #endif /* USE_XCB */
4204 }
4205 return;
4206 }
4207
4208 #define X_GLsop_GetPolygonStipple 128
4209 void
4210 __indirect_glGetPolygonStipple(GLubyte * mask)
4211 {
4212 __GLXcontext *const gc = __glXGetCurrentContext();
4213 const __GLXattribute *const state = gc->client_state_private;
4214 Display *const dpy = gc->currentDpy;
4215 const GLuint cmdlen = 4;
4216 if (__builtin_expect(dpy != NULL, 1)) {
4217 #ifdef USE_XCB
4218 xcb_connection_t *c = XGetXCBConnection(dpy);
4219 (void) __glXFlushRenderBuffer(gc, gc->pc);
4220 xcb_glx_get_polygon_stipple_reply_t *reply =
4221 xcb_glx_get_polygon_stipple_reply(c,
4222 xcb_glx_get_polygon_stipple(c,
4223 gc->
4224 currentContextTag,
4225 0),
4226 NULL);
4227 (void) memcpy(mask, xcb_glx_get_polygon_stipple_data(reply),
4228 xcb_glx_get_polygon_stipple_data_length(reply) *
4229 sizeof(GLubyte));
4230 free(reply);
4231 #else
4232 GLubyte const *pc =
4233 __glXSetupSingleRequest(gc, X_GLsop_GetPolygonStipple, cmdlen);
4234 *(int32_t *) (pc + 0) = 0;
4235 __glXReadPixelReply(dpy, gc, 2, 32, 32, 1, GL_COLOR_INDEX, GL_BITMAP,
4236 mask, GL_FALSE);
4237 UnlockDisplay(dpy);
4238 SyncHandle();
4239 #endif /* USE_XCB */
4240 }
4241 return;
4242 }
4243
4244 #define X_GLsop_GetTexEnvfv 130
4245 void
4246 __indirect_glGetTexEnvfv(GLenum target, GLenum pname, GLfloat * params)
4247 {
4248 __GLXcontext *const gc = __glXGetCurrentContext();
4249 Display *const dpy = gc->currentDpy;
4250 const GLuint cmdlen = 8;
4251 if (__builtin_expect(dpy != NULL, 1)) {
4252 #ifdef USE_XCB
4253 xcb_connection_t *c = XGetXCBConnection(dpy);
4254 (void) __glXFlushRenderBuffer(gc, gc->pc);
4255 xcb_glx_get_tex_envfv_reply_t *reply =
4256 xcb_glx_get_tex_envfv_reply(c,
4257 xcb_glx_get_tex_envfv(c,
4258 gc->
4259 currentContextTag,
4260 target, pname),
4261 NULL);
4262 if (xcb_glx_get_tex_envfv_data_length(reply) == 0)
4263 (void) memcpy(params, &reply->datum, sizeof(reply->datum));
4264 else
4265 (void) memcpy(params, xcb_glx_get_tex_envfv_data(reply),
4266 xcb_glx_get_tex_envfv_data_length(reply) *
4267 sizeof(GLfloat));
4268 free(reply);
4269 #else
4270 GLubyte const *pc =
4271 __glXSetupSingleRequest(gc, X_GLsop_GetTexEnvfv, cmdlen);
4272 (void) memcpy((void *) (pc + 0), (void *) (&target), 4);
4273 (void) memcpy((void *) (pc + 4), (void *) (&pname), 4);
4274 (void) __glXReadReply(dpy, 4, params, GL_FALSE);
4275 UnlockDisplay(dpy);
4276 SyncHandle();
4277 #endif /* USE_XCB */
4278 }
4279 return;
4280 }
4281
4282 #define X_GLsop_GetTexEnviv 131
4283 void
4284 __indirect_glGetTexEnviv(GLenum target, GLenum pname, GLint * params)
4285 {
4286 __GLXcontext *const gc = __glXGetCurrentContext();
4287 Display *const dpy = gc->currentDpy;
4288 const GLuint cmdlen = 8;
4289 if (__builtin_expect(dpy != NULL, 1)) {
4290 #ifdef USE_XCB
4291 xcb_connection_t *c = XGetXCBConnection(dpy);
4292 (void) __glXFlushRenderBuffer(gc, gc->pc);
4293 xcb_glx_get_tex_enviv_reply_t *reply =
4294 xcb_glx_get_tex_enviv_reply(c,
4295 xcb_glx_get_tex_enviv(c,
4296 gc->
4297 currentContextTag,
4298 target, pname),
4299 NULL);
4300 if (xcb_glx_get_tex_enviv_data_length(reply) == 0)
4301 (void) memcpy(params, &reply->datum, sizeof(reply->datum));
4302 else
4303 (void) memcpy(params, xcb_glx_get_tex_enviv_data(reply),
4304 xcb_glx_get_tex_enviv_data_length(reply) *
4305 sizeof(GLint));
4306 free(reply);
4307 #else
4308 GLubyte const *pc =
4309 __glXSetupSingleRequest(gc, X_GLsop_GetTexEnviv, cmdlen);
4310 (void) memcpy((void *) (pc + 0), (void *) (&target), 4);
4311 (void) memcpy((void *) (pc + 4), (void *) (&pname), 4);
4312 (void) __glXReadReply(dpy, 4, params, GL_FALSE);
4313 UnlockDisplay(dpy);
4314 SyncHandle();
4315 #endif /* USE_XCB */
4316 }
4317 return;
4318 }
4319
4320 #define X_GLsop_GetTexGendv 132
4321 void
4322 __indirect_glGetTexGendv(GLenum coord, GLenum pname, GLdouble * params)
4323 {
4324 __GLXcontext *const gc = __glXGetCurrentContext();
4325 Display *const dpy = gc->currentDpy;
4326 const GLuint cmdlen = 8;
4327 if (__builtin_expect(dpy != NULL, 1)) {
4328 #ifdef USE_XCB
4329 xcb_connection_t *c = XGetXCBConnection(dpy);
4330 (void) __glXFlushRenderBuffer(gc, gc->pc);
4331 xcb_glx_get_tex_gendv_reply_t *reply =
4332 xcb_glx_get_tex_gendv_reply(c,
4333 xcb_glx_get_tex_gendv(c,
4334 gc->
4335 currentContextTag,
4336 coord, pname),
4337 NULL);
4338 if (xcb_glx_get_tex_gendv_data_length(reply) == 0)
4339 (void) memcpy(params, &reply->datum, sizeof(reply->datum));
4340 else
4341 (void) memcpy(params, xcb_glx_get_tex_gendv_data(reply),
4342 xcb_glx_get_tex_gendv_data_length(reply) *
4343 sizeof(GLdouble));
4344 free(reply);
4345 #else
4346 GLubyte const *pc =
4347 __glXSetupSingleRequest(gc, X_GLsop_GetTexGendv, cmdlen);
4348 (void) memcpy((void *) (pc + 0), (void *) (&coord), 4);
4349 (void) memcpy((void *) (pc + 4), (void *) (&pname), 4);
4350 (void) __glXReadReply(dpy, 8, params, GL_FALSE);
4351 UnlockDisplay(dpy);
4352 SyncHandle();
4353 #endif /* USE_XCB */
4354 }
4355 return;
4356 }
4357
4358 #define X_GLsop_GetTexGenfv 133
4359 void
4360 __indirect_glGetTexGenfv(GLenum coord, GLenum pname, GLfloat * params)
4361 {
4362 __GLXcontext *const gc = __glXGetCurrentContext();
4363 Display *const dpy = gc->currentDpy;
4364 const GLuint cmdlen = 8;
4365 if (__builtin_expect(dpy != NULL, 1)) {
4366 #ifdef USE_XCB
4367 xcb_connection_t *c = XGetXCBConnection(dpy);
4368 (void) __glXFlushRenderBuffer(gc, gc->pc);
4369 xcb_glx_get_tex_genfv_reply_t *reply =
4370 xcb_glx_get_tex_genfv_reply(c,
4371 xcb_glx_get_tex_genfv(c,
4372 gc->
4373 currentContextTag,
4374 coord, pname),
4375 NULL);
4376 if (xcb_glx_get_tex_genfv_data_length(reply) == 0)
4377 (void) memcpy(params, &reply->datum, sizeof(reply->datum));
4378 else
4379 (void) memcpy(params, xcb_glx_get_tex_genfv_data(reply),
4380 xcb_glx_get_tex_genfv_data_length(reply) *
4381 sizeof(GLfloat));
4382 free(reply);
4383 #else
4384 GLubyte const *pc =
4385 __glXSetupSingleRequest(gc, X_GLsop_GetTexGenfv, cmdlen);
4386 (void) memcpy((void *) (pc + 0), (void *) (&coord), 4);
4387 (void) memcpy((void *) (pc + 4), (void *) (&pname), 4);
4388 (void) __glXReadReply(dpy, 4, params, GL_FALSE);
4389 UnlockDisplay(dpy);
4390 SyncHandle();
4391 #endif /* USE_XCB */
4392 }
4393 return;
4394 }
4395
4396 #define X_GLsop_GetTexGeniv 134
4397 void
4398 __indirect_glGetTexGeniv(GLenum coord, GLenum pname, GLint * params)
4399 {
4400 __GLXcontext *const gc = __glXGetCurrentContext();
4401 Display *const dpy = gc->currentDpy;
4402 const GLuint cmdlen = 8;
4403 if (__builtin_expect(dpy != NULL, 1)) {
4404 #ifdef USE_XCB
4405 xcb_connection_t *c = XGetXCBConnection(dpy);
4406 (void) __glXFlushRenderBuffer(gc, gc->pc);
4407 xcb_glx_get_tex_geniv_reply_t *reply =
4408 xcb_glx_get_tex_geniv_reply(c,
4409 xcb_glx_get_tex_geniv(c,
4410 gc->
4411 currentContextTag,
4412 coord, pname),
4413 NULL);
4414 if (xcb_glx_get_tex_geniv_data_length(reply) == 0)
4415 (void) memcpy(params, &reply->datum, sizeof(reply->datum));
4416 else
4417 (void) memcpy(params, xcb_glx_get_tex_geniv_data(reply),
4418 xcb_glx_get_tex_geniv_data_length(reply) *
4419 sizeof(GLint));
4420 free(reply);
4421 #else
4422 GLubyte const *pc =
4423 __glXSetupSingleRequest(gc, X_GLsop_GetTexGeniv, cmdlen);
4424 (void) memcpy((void *) (pc + 0), (void *) (&coord), 4);
4425 (void) memcpy((void *) (pc + 4), (void *) (&pname), 4);
4426 (void) __glXReadReply(dpy, 4, params, GL_FALSE);
4427 UnlockDisplay(dpy);
4428 SyncHandle();
4429 #endif /* USE_XCB */
4430 }
4431 return;
4432 }
4433
4434 #define X_GLsop_GetTexImage 135
4435 void
4436 __indirect_glGetTexImage(GLenum target, GLint level, GLenum format,
4437 GLenum type, GLvoid * pixels)
4438 {
4439 __GLXcontext *const gc = __glXGetCurrentContext();
4440 const __GLXattribute *const state = gc->client_state_private;
4441 Display *const dpy = gc->currentDpy;
4442 const GLuint cmdlen = 20;
4443 if (__builtin_expect(dpy != NULL, 1)) {
4444 #ifdef USE_XCB
4445 xcb_connection_t *c = XGetXCBConnection(dpy);
4446 (void) __glXFlushRenderBuffer(gc, gc->pc);
4447 xcb_glx_get_tex_image_reply_t *reply =
4448 xcb_glx_get_tex_image_reply(c,
4449 xcb_glx_get_tex_image(c,
4450 gc->
4451 currentContextTag,
4452 target, level,
4453 format, type,
4454 state->
4455 storePack.
4456 swapEndian),
4457 NULL);
4458 (void) memcpy(pixels, xcb_glx_get_tex_image_data(reply),
4459 xcb_glx_get_tex_image_data_length(reply) *
4460 sizeof(GLvoid));
4461 free(reply);
4462 #else
4463 GLubyte const *pc =
4464 __glXSetupSingleRequest(gc, X_GLsop_GetTexImage, cmdlen);
4465 (void) memcpy((void *) (pc + 0), (void *) (&target), 4);
4466 (void) memcpy((void *) (pc + 4), (void *) (&level), 4);
4467 (void) memcpy((void *) (pc + 8), (void *) (&format), 4);
4468 (void) memcpy((void *) (pc + 12), (void *) (&type), 4);
4469 *(int32_t *) (pc + 16) = 0;
4470 *(int8_t *) (pc + 16) = state->storePack.swapEndian;
4471 __glXReadPixelReply(dpy, gc, 3, 0, 0, 0, format, type, pixels,
4472 GL_TRUE);
4473 UnlockDisplay(dpy);
4474 SyncHandle();
4475 #endif /* USE_XCB */
4476 }
4477 return;
4478 }
4479
4480 #define X_GLsop_GetTexParameterfv 136
4481 void
4482 __indirect_glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params)
4483 {
4484 __GLXcontext *const gc = __glXGetCurrentContext();
4485 Display *const dpy = gc->currentDpy;
4486 const GLuint cmdlen = 8;
4487 if (__builtin_expect(dpy != NULL, 1)) {
4488 #ifdef USE_XCB
4489 xcb_connection_t *c = XGetXCBConnection(dpy);
4490 (void) __glXFlushRenderBuffer(gc, gc->pc);
4491 xcb_glx_get_tex_parameterfv_reply_t *reply =
4492 xcb_glx_get_tex_parameterfv_reply(c,
4493 xcb_glx_get_tex_parameterfv(c,
4494 gc->
4495 currentContextTag,
4496 target,
4497 pname),
4498 NULL);
4499 if (xcb_glx_get_tex_parameterfv_data_length(reply) == 0)
4500 (void) memcpy(params, &reply->datum, sizeof(reply->datum));
4501 else
4502 (void) memcpy(params, xcb_glx_get_tex_parameterfv_data(reply),
4503 xcb_glx_get_tex_parameterfv_data_length(reply) *
4504 sizeof(GLfloat));
4505 free(reply);
4506 #else
4507 GLubyte const *pc =
4508 __glXSetupSingleRequest(gc, X_GLsop_GetTexParameterfv, cmdlen);
4509 (void) memcpy((void *) (pc + 0), (void *) (&target), 4);
4510 (void) memcpy((void *) (pc + 4), (void *) (&pname), 4);
4511 (void) __glXReadReply(dpy, 4, params, GL_FALSE);
4512 UnlockDisplay(dpy);
4513 SyncHandle();
4514 #endif /* USE_XCB */
4515 }
4516 return;
4517 }
4518
4519 #define X_GLsop_GetTexParameteriv 137
4520 void
4521 __indirect_glGetTexParameteriv(GLenum target, GLenum pname, GLint * params)
4522 {
4523 __GLXcontext *const gc = __glXGetCurrentContext();
4524 Display *const dpy = gc->currentDpy;
4525 const GLuint cmdlen = 8;
4526 if (__builtin_expect(dpy != NULL, 1)) {
4527 #ifdef USE_XCB
4528 xcb_connection_t *c = XGetXCBConnection(dpy);
4529 (void) __glXFlushRenderBuffer(gc, gc->pc);
4530 xcb_glx_get_tex_parameteriv_reply_t *reply =
4531 xcb_glx_get_tex_parameteriv_reply(c,
4532 xcb_glx_get_tex_parameteriv(c,
4533 gc->
4534 currentContextTag,
4535 target,
4536 pname),
4537 NULL);
4538 if (xcb_glx_get_tex_parameteriv_data_length(reply) == 0)
4539 (void) memcpy(params, &reply->datum, sizeof(reply->datum));
4540 else
4541 (void) memcpy(params, xcb_glx_get_tex_parameteriv_data(reply),
4542 xcb_glx_get_tex_parameteriv_data_length(reply) *
4543 sizeof(GLint));
4544 free(reply);
4545 #else
4546 GLubyte const *pc =
4547 __glXSetupSingleRequest(gc, X_GLsop_GetTexParameteriv, cmdlen);
4548 (void) memcpy((void *) (pc + 0), (void *) (&target), 4);
4549 (void) memcpy((void *) (pc + 4), (void *) (&pname), 4);
4550 (void) __glXReadReply(dpy, 4, params, GL_FALSE);
4551 UnlockDisplay(dpy);
4552 SyncHandle();
4553 #endif /* USE_XCB */
4554 }
4555 return;
4556 }
4557
4558 #define X_GLsop_GetTexLevelParameterfv 138
4559 void
4560 __indirect_glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname,
4561 GLfloat * params)
4562 {
4563 __GLXcontext *const gc = __glXGetCurrentContext();
4564 Display *const dpy = gc->currentDpy;
4565 const GLuint cmdlen = 12;
4566 if (__builtin_expect(dpy != NULL, 1)) {
4567 #ifdef USE_XCB
4568 xcb_connection_t *c = XGetXCBConnection(dpy);
4569 (void) __glXFlushRenderBuffer(gc, gc->pc);
4570 xcb_glx_get_tex_level_parameterfv_reply_t *reply =
4571 xcb_glx_get_tex_level_parameterfv_reply(c,
4572 xcb_glx_get_tex_level_parameterfv
4573 (c, gc->currentContextTag,
4574 target, level, pname),
4575 NULL);
4576 if (xcb_glx_get_tex_level_parameterfv_data_length(reply) == 0)
4577 (void) memcpy(params, &reply->datum, sizeof(reply->datum));
4578 else
4579 (void) memcpy(params,
4580 xcb_glx_get_tex_level_parameterfv_data(reply),
4581 xcb_glx_get_tex_level_parameterfv_data_length(reply)
4582 * sizeof(GLfloat));
4583 free(reply);
4584 #else
4585 GLubyte const *pc =
4586 __glXSetupSingleRequest(gc, X_GLsop_GetTexLevelParameterfv,
4587 cmdlen);
4588 (void) memcpy((void *) (pc + 0), (void *) (&target), 4);
4589 (void) memcpy((void *) (pc + 4), (void *) (&level), 4);
4590 (void) memcpy((void *) (pc + 8), (void *) (&pname), 4);
4591 (void) __glXReadReply(dpy, 4, params, GL_FALSE);
4592 UnlockDisplay(dpy);
4593 SyncHandle();
4594 #endif /* USE_XCB */
4595 }
4596 return;
4597 }
4598
4599 #define X_GLsop_GetTexLevelParameteriv 139
4600 void
4601 __indirect_glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname,
4602 GLint * params)
4603 {
4604 __GLXcontext *const gc = __glXGetCurrentContext();
4605 Display *const dpy = gc->currentDpy;
4606 const GLuint cmdlen = 12;
4607 if (__builtin_expect(dpy != NULL, 1)) {
4608 #ifdef USE_XCB
4609 xcb_connection_t *c = XGetXCBConnection(dpy);
4610 (void) __glXFlushRenderBuffer(gc, gc->pc);
4611 xcb_glx_get_tex_level_parameteriv_reply_t *reply =
4612 xcb_glx_get_tex_level_parameteriv_reply(c,
4613 xcb_glx_get_tex_level_parameteriv
4614 (c, gc->currentContextTag,
4615 target, level, pname),
4616 NULL);
4617 if (xcb_glx_get_tex_level_parameteriv_data_length(reply) == 0)
4618 (void) memcpy(params, &reply->datum, sizeof(reply->datum));
4619 else
4620 (void) memcpy(params,
4621 xcb_glx_get_tex_level_parameteriv_data(reply),
4622 xcb_glx_get_tex_level_parameteriv_data_length(reply)
4623 * sizeof(GLint));
4624 free(reply);
4625 #else
4626 GLubyte const *pc =
4627 __glXSetupSingleRequest(gc, X_GLsop_GetTexLevelParameteriv,
4628 cmdlen);
4629 (void) memcpy((void *) (pc + 0), (void *) (&target), 4);
4630 (void) memcpy((void *) (pc + 4), (void *) (&level), 4);
4631 (void) memcpy((void *) (pc + 8), (void *) (&pname), 4);
4632 (void) __glXReadReply(dpy, 4, params, GL_FALSE);
4633 UnlockDisplay(dpy);
4634 SyncHandle();
4635 #endif /* USE_XCB */
4636 }
4637 return;
4638 }
4639
4640 #define X_GLsop_IsList 141
4641 GLboolean
4642 __indirect_glIsList(GLuint list)
4643 {
4644 __GLXcontext *const gc = __glXGetCurrentContext();
4645 Display *const dpy = gc->currentDpy;
4646 GLboolean retval = (GLboolean) 0;
4647 const GLuint cmdlen = 4;
4648 if (__builtin_expect(dpy != NULL, 1)) {
4649 #ifdef USE_XCB
4650 xcb_connection_t *c = XGetXCBConnection(dpy);
4651 (void) __glXFlushRenderBuffer(gc, gc->pc);
4652 xcb_glx_is_list_reply_t *reply =
4653 xcb_glx_is_list_reply(c,
4654 xcb_glx_is_list(c, gc->currentContextTag,
4655 list), NULL);
4656 retval = reply->ret_val;
4657 free(reply);
4658 #else
4659 GLubyte const *pc =
4660 __glXSetupSingleRequest(gc, X_GLsop_IsList, cmdlen);
4661 (void) memcpy((void *) (pc + 0), (void *) (&list), 4);
4662 retval = (GLboolean) __glXReadReply(dpy, 0, NULL, GL_FALSE);
4663 UnlockDisplay(dpy);
4664 SyncHandle();
4665 #endif /* USE_XCB */
4666 }
4667 return retval;
4668 }
4669
4670 #define X_GLrop_DepthRange 174
4671 void
4672 __indirect_glDepthRange(GLclampd zNear, GLclampd zFar)
4673 {
4674 __GLXcontext *const gc = __glXGetCurrentContext();
4675 const GLuint cmdlen = 20;
4676 emit_header(gc->pc, X_GLrop_DepthRange, cmdlen);
4677 (void) memcpy((void *) (gc->pc + 4), (void *) (&zNear), 8);
4678 (void) memcpy((void *) (gc->pc + 12), (void *) (&zFar), 8);
4679 gc->pc += cmdlen;
4680 if (__builtin_expect(gc->pc > gc->limit, 0)) {
4681 (void) __glXFlushRenderBuffer(gc, gc->pc);
4682 }
4683 }
4684
4685 #define X_GLrop_Frustum 175
4686 void
4687 __indirect_glFrustum(GLdouble left, GLdouble right, GLdouble bottom,
4688 GLdouble top, GLdouble zNear, GLdouble zFar)
4689 {
4690 __GLXcontext *const gc = __glXGetCurrentContext();
4691 const GLuint cmdlen = 52;
4692 emit_header(gc->pc, X_GLrop_Frustum, cmdlen);
4693 (void) memcpy((void *) (gc->pc + 4), (void *) (&left), 8);
4694 (void) memcpy((void *) (gc->pc + 12), (void *) (&right), 8);
4695 (void) memcpy((void *) (gc->pc + 20), (void *) (&bottom), 8);
4696 (void) memcpy((void *) (gc->pc + 28), (void *) (&top), 8);
4697 (void) memcpy((void *) (gc->pc + 36), (void *) (&zNear), 8);
4698 (void) memcpy((void *) (gc->pc + 44), (void *) (&zFar), 8);
4699 gc->pc += cmdlen;
4700 if (__builtin_expect(gc->pc > gc->limit, 0)) {
4701 (void) __glXFlushRenderBuffer(gc, gc->pc);
4702 }
4703 }
4704
4705 #define X_GLrop_LoadIdentity 176
4706 void
4707 __indirect_glLoadIdentity(void)
4708 {
4709 __GLXcontext *const gc = __glXGetCurrentContext();
4710 const GLuint cmdlen = 4;
4711 emit_header(gc->pc, X_GLrop_LoadIdentity, cmdlen);
4712 gc->pc += cmdlen;
4713 if (__builtin_expect(gc->pc > gc->limit, 0)) {
4714 (void) __glXFlushRenderBuffer(gc, gc->pc);
4715 }
4716 }
4717
4718 #define X_GLrop_LoadMatrixf 177
4719 void
4720 __indirect_glLoadMatrixf(const GLfloat * m)
4721 {
4722 __GLXcontext *const gc = __glXGetCurrentContext();
4723 const GLuint cmdlen = 68;
4724 emit_header(gc->pc, X_GLrop_LoadMatrixf, cmdlen);
4725 (void) memcpy((void *) (gc->pc + 4), (void *) (m), 64);
4726 gc->pc += cmdlen;
4727 if (__builtin_expect(gc->pc > gc->limit, 0)) {
4728 (void) __glXFlushRenderBuffer(gc, gc->pc);
4729 }
4730 }
4731
4732 #define X_GLrop_LoadMatrixd 178
4733 void
4734 __indirect_glLoadMatrixd(const GLdouble * m)
4735 {
4736 __GLXcontext *const gc = __glXGetCurrentContext();
4737 const GLuint cmdlen = 132;
4738 emit_header(gc->pc, X_GLrop_LoadMatrixd, cmdlen);
4739 (void) memcpy((void *) (gc->pc + 4), (void *) (m), 128);
4740 gc->pc += cmdlen;
4741 if (__builtin_expect(gc->pc > gc->limit, 0)) {
4742 (void) __glXFlushRenderBuffer(gc, gc->pc);
4743 }
4744 }
4745
4746 #define X_GLrop_MatrixMode 179
4747 void
4748 __indirect_glMatrixMode(GLenum mode)
4749 {
4750 __GLXcontext *const gc = __glXGetCurrentContext();
4751 const GLuint cmdlen = 8;
4752 emit_header(gc->pc, X_GLrop_MatrixMode, cmdlen);
4753 (void) memcpy((void *) (gc->pc + 4), (void *) (&mode), 4);
4754 gc->pc += cmdlen;
4755 if (__builtin_expect(gc->pc > gc->limit, 0)) {
4756 (void) __glXFlushRenderBuffer(gc, gc->pc);
4757 }
4758 }
4759
4760 #define X_GLrop_MultMatrixf 180
4761 void
4762 __indirect_glMultMatrixf(const GLfloat * m)
4763 {
4764 __GLXcontext *const gc = __glXGetCurrentContext();
4765 const GLuint cmdlen = 68;
4766 emit_header(gc->pc, X_GLrop_MultMatrixf, cmdlen);
4767 (void) memcpy((void *) (gc->pc + 4), (void *) (m), 64);
4768 gc->pc += cmdlen;
4769 if (__builtin_expect(gc->pc > gc->limit, 0)) {
4770 (void) __glXFlushRenderBuffer(gc, gc->pc);
4771 }
4772 }
4773
4774 #define X_GLrop_MultMatrixd 181
4775 void
4776 __indirect_glMultMatrixd(const GLdouble * m)
4777 {
4778 __GLXcontext *const gc = __glXGetCurrentContext();
4779 const GLuint cmdlen = 132;
4780 emit_header(gc->pc, X_GLrop_MultMatrixd, cmdlen);
4781 (void) memcpy((void *) (gc->pc + 4), (void *) (m), 128);
4782 gc->pc += cmdlen;
4783 if (__builtin_expect(gc->pc > gc->limit, 0)) {
4784 (void) __glXFlushRenderBuffer(gc, gc->pc);
4785 }
4786 }
4787
4788 #define X_GLrop_Ortho 182
4789 void
4790 __indirect_glOrtho(GLdouble left, GLdouble right, GLdouble bottom,
4791 GLdouble top, GLdouble zNear, GLdouble zFar)
4792 {
4793 __GLXcontext *const gc = __glXGetCurrentContext();
4794 const GLuint cmdlen = 52;
4795 emit_header(gc->pc, X_GLrop_Ortho, cmdlen);
4796 (void) memcpy((void *) (gc->pc + 4), (void *) (&left), 8);
4797 (void) memcpy((void *) (gc->pc + 12), (void *) (&right), 8);
4798 (void) memcpy((void *) (gc->pc + 20), (void *) (&bottom), 8);
4799 (void) memcpy((void *) (gc->pc + 28), (void *) (&top), 8);
4800 (void) memcpy((void *) (gc->pc + 36), (void *) (&zNear), 8);
4801 (void) memcpy((void *) (gc->pc + 44), (void *) (&zFar), 8);
4802 gc->pc += cmdlen;
4803 if (__builtin_expect(gc->pc > gc->limit, 0)) {
4804 (void) __glXFlushRenderBuffer(gc, gc->pc);
4805 }
4806 }
4807
4808 #define X_GLrop_PopMatrix 183
4809 void
4810 __indirect_glPopMatrix(void)
4811 {
4812 __GLXcontext *const gc = __glXGetCurrentContext();
4813 const GLuint cmdlen = 4;
4814 emit_header(gc->pc, X_GLrop_PopMatrix, cmdlen);
4815 gc->pc += cmdlen;
4816 if (__builtin_expect(gc->pc > gc->limit, 0)) {
4817 (void) __glXFlushRenderBuffer(gc, gc->pc);
4818 }
4819 }
4820
4821 #define X_GLrop_PushMatrix 184
4822 void
4823 __indirect_glPushMatrix(void)
4824 {
4825 __GLXcontext *const gc = __glXGetCurrentContext();
4826 const GLuint cmdlen = 4;
4827 emit_header(gc->pc, X_GLrop_PushMatrix, cmdlen);
4828 gc->pc += cmdlen;
4829 if (__builtin_expect(gc->pc > gc->limit, 0)) {
4830 (void) __glXFlushRenderBuffer(gc, gc->pc);
4831 }
4832 }
4833
4834 #define X_GLrop_Rotated 185
4835 void
4836 __indirect_glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
4837 {
4838 __GLXcontext *const gc = __glXGetCurrentContext();
4839 const GLuint cmdlen = 36;
4840 emit_header(gc->pc, X_GLrop_Rotated, cmdlen);
4841 (void) memcpy((void *) (gc->pc + 4), (void *) (&angle), 8);
4842 (void) memcpy((void *) (gc->pc + 12), (void *) (&x), 8);
4843 (void) memcpy((void *) (gc->pc + 20), (void *) (&y), 8);
4844 (void) memcpy((void *) (gc->pc + 28), (void *) (&z), 8);
4845 gc->pc += cmdlen;
4846 if (__builtin_expect(gc->pc > gc->limit, 0)) {
4847 (void) __glXFlushRenderBuffer(gc, gc->pc);
4848 }
4849 }
4850
4851 #define X_GLrop_Rotatef 186
4852 void
4853 __indirect_glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
4854 {
4855 __GLXcontext *const gc = __glXGetCurrentContext();
4856 const GLuint cmdlen = 20;
4857 emit_header(gc->pc, X_GLrop_Rotatef, cmdlen);
4858 (void) memcpy((void *) (gc->pc + 4), (void *) (&angle), 4);
4859 (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 4);
4860 (void) memcpy((void *) (gc->pc + 12), (void *) (&y), 4);
4861 (void) memcpy((void *) (gc->pc + 16), (void *) (&z), 4);
4862 gc->pc += cmdlen;
4863 if (__builtin_expect(gc->pc > gc->limit, 0)) {
4864 (void) __glXFlushRenderBuffer(gc, gc->pc);
4865 }
4866 }
4867
4868 #define X_GLrop_Scaled 187
4869 void
4870 __indirect_glScaled(GLdouble x, GLdouble y, GLdouble z)
4871 {
4872 __GLXcontext *const gc = __glXGetCurrentContext();
4873 const GLuint cmdlen = 28;
4874 emit_header(gc->pc, X_GLrop_Scaled, cmdlen);
4875 (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 8);
4876 (void) memcpy((void *) (gc->pc + 12), (void *) (&y), 8);
4877 (void) memcpy((void *) (gc->pc + 20), (void *) (&z), 8);
4878 gc->pc += cmdlen;
4879 if (__builtin_expect(gc->pc > gc->limit, 0)) {
4880 (void) __glXFlushRenderBuffer(gc, gc->pc);
4881 }
4882 }
4883
4884 #define X_GLrop_Scalef 188
4885 void
4886 __indirect_glScalef(GLfloat x, GLfloat y, GLfloat z)
4887 {
4888 __GLXcontext *const gc = __glXGetCurrentContext();
4889 const GLuint cmdlen = 16;
4890 emit_header(gc->pc, X_GLrop_Scalef, cmdlen);
4891 (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 4);
4892 (void) memcpy((void *) (gc->pc + 8), (void *) (&y), 4);
4893 (void) memcpy((void *) (gc->pc + 12), (void *) (&z), 4);
4894 gc->pc += cmdlen;
4895 if (__builtin_expect(gc->pc > gc->limit, 0)) {
4896 (void) __glXFlushRenderBuffer(gc, gc->pc);
4897 }
4898 }
4899
4900 #define X_GLrop_Translated 189
4901 void
4902 __indirect_glTranslated(GLdouble x, GLdouble y, GLdouble z)
4903 {
4904 __GLXcontext *const gc = __glXGetCurrentContext();
4905 const GLuint cmdlen = 28;
4906 emit_header(gc->pc, X_GLrop_Translated, cmdlen);
4907 (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 8);
4908 (void) memcpy((void *) (gc->pc + 12), (void *) (&y), 8);
4909 (void) memcpy((void *) (gc->pc + 20), (void *) (&z), 8);
4910 gc->pc += cmdlen;
4911 if (__builtin_expect(gc->pc > gc->limit, 0)) {
4912 (void) __glXFlushRenderBuffer(gc, gc->pc);
4913 }
4914 }
4915
4916 #define X_GLrop_Translatef 190
4917 void
4918 __indirect_glTranslatef(GLfloat x, GLfloat y, GLfloat z)
4919 {
4920 __GLXcontext *const gc = __glXGetCurrentContext();
4921 const GLuint cmdlen = 16;
4922 emit_header(gc->pc, X_GLrop_Translatef, cmdlen);
4923 (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 4);
4924 (void) memcpy((void *) (gc->pc + 8), (void *) (&y), 4);
4925 (void) memcpy((void *) (gc->pc + 12), (void *) (&z), 4);
4926 gc->pc += cmdlen;
4927 if (__builtin_expect(gc->pc > gc->limit, 0)) {
4928 (void) __glXFlushRenderBuffer(gc, gc->pc);
4929 }
4930 }
4931
4932 #define X_GLrop_Viewport 191
4933 void
4934 __indirect_glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
4935 {
4936 __GLXcontext *const gc = __glXGetCurrentContext();
4937 const GLuint cmdlen = 20;
4938 emit_header(gc->pc, X_GLrop_Viewport, cmdlen);
4939 (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 4);
4940 (void) memcpy((void *) (gc->pc + 8), (void *) (&y), 4);
4941 (void) memcpy((void *) (gc->pc + 12), (void *) (&width), 4);
4942 (void) memcpy((void *) (gc->pc + 16), (void *) (&height), 4);
4943 gc->pc += cmdlen;
4944 if (__builtin_expect(gc->pc > gc->limit, 0)) {
4945 (void) __glXFlushRenderBuffer(gc, gc->pc);
4946 }
4947 }
4948
4949 #define X_GLrop_BindTexture 4117
4950 void
4951 __indirect_glBindTexture(GLenum target, GLuint texture)
4952 {
4953 __GLXcontext *const gc = __glXGetCurrentContext();
4954 const GLuint cmdlen = 12;
4955 emit_header(gc->pc, X_GLrop_BindTexture, cmdlen);
4956 (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
4957 (void) memcpy((void *) (gc->pc + 8), (void *) (&texture), 4);
4958 gc->pc += cmdlen;
4959 if (__builtin_expect(gc->pc > gc->limit, 0)) {
4960 (void) __glXFlushRenderBuffer(gc, gc->pc);
4961 }
4962 }
4963
4964 #define X_GLrop_Indexubv 194
4965 void
4966 __indirect_glIndexub(GLubyte c)
4967 {
4968 __GLXcontext *const gc = __glXGetCurrentContext();
4969 const GLuint cmdlen = 8;
4970 emit_header(gc->pc, X_GLrop_Indexubv, cmdlen);
4971 (void) memcpy((void *) (gc->pc + 4), (void *) (&c), 1);
4972 gc->pc += cmdlen;
4973 if (__builtin_expect(gc->pc > gc->limit, 0)) {
4974 (void) __glXFlushRenderBuffer(gc, gc->pc);
4975 }
4976 }
4977
4978 #define X_GLrop_Indexubv 194
4979 void
4980 __indirect_glIndexubv(const GLubyte * c)
4981 {
4982 __GLXcontext *const gc = __glXGetCurrentContext();
4983 const GLuint cmdlen = 8;
4984 emit_header(gc->pc, X_GLrop_Indexubv, cmdlen);
4985 (void) memcpy((void *) (gc->pc + 4), (void *) (c), 1);
4986 gc->pc += cmdlen;
4987 if (__builtin_expect(gc->pc > gc->limit, 0)) {
4988 (void) __glXFlushRenderBuffer(gc, gc->pc);
4989 }
4990 }
4991
4992 #define X_GLrop_PolygonOffset 192
4993 void
4994 __indirect_glPolygonOffset(GLfloat factor, GLfloat units)
4995 {
4996 __GLXcontext *const gc = __glXGetCurrentContext();
4997 const GLuint cmdlen = 12;
4998 emit_header(gc->pc, X_GLrop_PolygonOffset, cmdlen);
4999 (void) memcpy((void *) (gc->pc + 4), (void *) (&factor), 4);
5000 (void) memcpy((void *) (gc->pc + 8), (void *) (&units), 4);
5001 gc->pc += cmdlen;
5002 if (__builtin_expect(gc->pc > gc->limit, 0)) {
5003 (void) __glXFlushRenderBuffer(gc, gc->pc);
5004 }
5005 }
5006
5007 #define X_GLsop_AreTexturesResident 143
5008 GLboolean
5009 __indirect_glAreTexturesResident(GLsizei n, const GLuint * textures,
5010 GLboolean * residences)
5011 {
5012 __GLXcontext *const gc = __glXGetCurrentContext();
5013 Display *const dpy = gc->currentDpy;
5014 GLboolean retval = (GLboolean) 0;
5015 const GLuint cmdlen = 4 + __GLX_PAD((n * 4));
5016 if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) {
5017 #ifdef USE_XCB
5018 xcb_connection_t *c = XGetXCBConnection(dpy);
5019 (void) __glXFlushRenderBuffer(gc, gc->pc);
5020 xcb_glx_are_textures_resident_reply_t *reply =
5021 xcb_glx_are_textures_resident_reply(c,
5022 xcb_glx_are_textures_resident
5023 (c, gc->currentContextTag, n,
5024 textures), NULL);
5025 (void) memcpy(residences, xcb_glx_are_textures_resident_data(reply),
5026 xcb_glx_are_textures_resident_data_length(reply) *
5027 sizeof(GLboolean));
5028 retval = reply->ret_val;
5029 free(reply);
5030 #else
5031 GLubyte const *pc =
5032 __glXSetupSingleRequest(gc, X_GLsop_AreTexturesResident, cmdlen);
5033 (void) memcpy((void *) (pc + 0), (void *) (&n), 4);
5034 (void) memcpy((void *) (pc + 4), (void *) (textures), (n * 4));
5035 retval = (GLboolean) __glXReadReply(dpy, 1, residences, GL_TRUE);
5036 UnlockDisplay(dpy);
5037 SyncHandle();
5038 #endif /* USE_XCB */
5039 }
5040 return retval;
5041 }
5042
5043 #define X_GLvop_AreTexturesResidentEXT 11
5044 GLboolean
5045 glAreTexturesResidentEXT(GLsizei n, const GLuint * textures,
5046 GLboolean * residences)
5047 {
5048 __GLXcontext *const gc = __glXGetCurrentContext();
5049
5050 if (gc->isDirect) {
5051 return CALL_AreTexturesResident(GET_DISPATCH(),
5052 (n, textures, residences));
5053 } else {
5054 __GLXcontext *const gc = __glXGetCurrentContext();
5055 Display *const dpy = gc->currentDpy;
5056 GLboolean retval = (GLboolean) 0;
5057 const GLuint cmdlen = 4 + __GLX_PAD((n * 4));
5058 if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) {
5059 GLubyte const *pc =
5060 __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply,
5061 X_GLvop_AreTexturesResidentEXT,
5062 cmdlen);
5063 (void) memcpy((void *) (pc + 0), (void *) (&n), 4);
5064 (void) memcpy((void *) (pc + 4), (void *) (textures), (n * 4));
5065 retval = (GLboolean) __glXReadReply(dpy, 1, residences, GL_TRUE);
5066 UnlockDisplay(dpy);
5067 SyncHandle();
5068 }
5069 return retval;
5070 }
5071 }
5072
5073 #define X_GLrop_CopyTexImage1D 4119
5074 void
5075 __indirect_glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat,
5076 GLint x, GLint y, GLsizei width, GLint border)
5077 {
5078 __GLXcontext *const gc = __glXGetCurrentContext();
5079 const GLuint cmdlen = 32;
5080 emit_header(gc->pc, X_GLrop_CopyTexImage1D, cmdlen);
5081 (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
5082 (void) memcpy((void *) (gc->pc + 8), (void *) (&level), 4);
5083 (void) memcpy((void *) (gc->pc + 12), (void *) (&internalformat), 4);
5084 (void) memcpy((void *) (gc->pc + 16), (void *) (&x), 4);
5085 (void) memcpy((void *) (gc->pc + 20), (void *) (&y), 4);
5086 (void) memcpy((void *) (gc->pc + 24), (void *) (&width), 4);
5087 (void) memcpy((void *) (gc->pc + 28), (void *) (&border), 4);
5088 gc->pc += cmdlen;
5089 if (__builtin_expect(gc->pc > gc->limit, 0)) {
5090 (void) __glXFlushRenderBuffer(gc, gc->pc);
5091 }
5092 }
5093
5094 #define X_GLrop_CopyTexImage2D 4120
5095 void
5096 __indirect_glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat,
5097 GLint x, GLint y, GLsizei width, GLsizei height,
5098 GLint border)
5099 {
5100 __GLXcontext *const gc = __glXGetCurrentContext();
5101 const GLuint cmdlen = 36;
5102 emit_header(gc->pc, X_GLrop_CopyTexImage2D, cmdlen);
5103 (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
5104 (void) memcpy((void *) (gc->pc + 8), (void *) (&level), 4);
5105 (void) memcpy((void *) (gc->pc + 12), (void *) (&internalformat), 4);
5106 (void) memcpy((void *) (gc->pc + 16), (void *) (&x), 4);
5107 (void) memcpy((void *) (gc->pc + 20), (void *) (&y), 4);
5108 (void) memcpy((void *) (gc->pc + 24), (void *) (&width), 4);
5109 (void) memcpy((void *) (gc->pc + 28), (void *) (&height), 4);
5110 (void) memcpy((void *) (gc->pc + 32), (void *) (&border), 4);
5111 gc->pc += cmdlen;
5112 if (__builtin_expect(gc->pc > gc->limit, 0)) {
5113 (void) __glXFlushRenderBuffer(gc, gc->pc);
5114 }
5115 }
5116
5117 #define X_GLrop_CopyTexSubImage1D 4121
5118 void
5119 __indirect_glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset,
5120 GLint x, GLint y, GLsizei width)
5121 {
5122 __GLXcontext *const gc = __glXGetCurrentContext();
5123 const GLuint cmdlen = 28;
5124 emit_header(gc->pc, X_GLrop_CopyTexSubImage1D, cmdlen);
5125 (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
5126 (void) memcpy((void *) (gc->pc + 8), (void *) (&level), 4);
5127 (void) memcpy((void *) (gc->pc + 12), (void *) (&xoffset), 4);
5128 (void) memcpy((void *) (gc->pc + 16), (void *) (&x), 4);
5129 (void) memcpy((void *) (gc->pc + 20), (void *) (&y), 4);
5130 (void) memcpy((void *) (gc->pc + 24), (void *) (&width), 4);
5131 gc->pc += cmdlen;
5132 if (__builtin_expect(gc->pc > gc->limit, 0)) {
5133 (void) __glXFlushRenderBuffer(gc, gc->pc);
5134 }
5135 }
5136
5137 #define X_GLrop_CopyTexSubImage2D 4122
5138 void
5139 __indirect_glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset,
5140 GLint yoffset, GLint x, GLint y, GLsizei width,
5141 GLsizei height)
5142 {
5143 __GLXcontext *const gc = __glXGetCurrentContext();
5144 const GLuint cmdlen = 36;
5145 emit_header(gc->pc, X_GLrop_CopyTexSubImage2D, cmdlen);
5146 (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
5147 (void) memcpy((void *) (gc->pc + 8), (void *) (&level), 4);
5148 (void) memcpy((void *) (gc->pc + 12), (void *) (&xoffset), 4);
5149 (void) memcpy((void *) (gc->pc + 16), (void *) (&yoffset), 4);
5150 (void) memcpy((void *) (gc->pc + 20), (void *) (&x), 4);
5151 (void) memcpy((void *) (gc->pc + 24), (void *) (&y), 4);
5152 (void) memcpy((void *) (gc->pc + 28), (void *) (&width), 4);
5153 (void) memcpy((void *) (gc->pc + 32), (void *) (&height), 4);
5154 gc->pc += cmdlen;
5155 if (__builtin_expect(gc->pc > gc->limit, 0)) {
5156 (void) __glXFlushRenderBuffer(gc, gc->pc);
5157 }
5158 }
5159
5160 #define X_GLsop_DeleteTextures 144
5161 void
5162 __indirect_glDeleteTextures(GLsizei n, const GLuint * textures)
5163 {
5164 __GLXcontext *const gc = __glXGetCurrentContext();
5165 Display *const dpy = gc->currentDpy;
5166 const GLuint cmdlen = 4 + __GLX_PAD((n * 4));
5167 if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) {
5168 #ifdef USE_XCB
5169 xcb_connection_t *c = XGetXCBConnection(dpy);
5170 (void) __glXFlushRenderBuffer(gc, gc->pc);
5171 xcb_glx_delete_textures(c, gc->currentContextTag, n, textures);
5172 #else
5173 GLubyte const *pc =
5174 __glXSetupSingleRequest(gc, X_GLsop_DeleteTextures, cmdlen);
5175 (void) memcpy((void *) (pc + 0), (void *) (&n), 4);
5176 (void) memcpy((void *) (pc + 4), (void *) (textures), (n * 4));
5177 UnlockDisplay(dpy);
5178 SyncHandle();
5179 #endif /* USE_XCB */
5180 }
5181 return;
5182 }
5183
5184 #define X_GLvop_DeleteTexturesEXT 12
5185 void
5186 glDeleteTexturesEXT(GLsizei n, const GLuint * textures)
5187 {
5188 __GLXcontext *const gc = __glXGetCurrentContext();
5189
5190 if (gc->isDirect) {
5191 CALL_DeleteTextures(GET_DISPATCH(), (n, textures));
5192 } else {
5193 __GLXcontext *const gc = __glXGetCurrentContext();
5194 Display *const dpy = gc->currentDpy;
5195 const GLuint cmdlen = 4 + __GLX_PAD((n * 4));
5196 if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) {
5197 GLubyte const *pc =
5198 __glXSetupVendorRequest(gc, X_GLXVendorPrivate,
5199 X_GLvop_DeleteTexturesEXT, cmdlen);
5200 (void) memcpy((void *) (pc + 0), (void *) (&n), 4);
5201 (void) memcpy((void *) (pc + 4), (void *) (textures), (n * 4));
5202 UnlockDisplay(dpy);
5203 SyncHandle();
5204 }
5205 return;
5206 }
5207 }
5208
5209 #define X_GLsop_GenTextures 145
5210 void
5211 __indirect_glGenTextures(GLsizei n, GLuint * textures)
5212 {
5213 __GLXcontext *const gc = __glXGetCurrentContext();
5214 Display *const dpy = gc->currentDpy;
5215 const GLuint cmdlen = 4;
5216 if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) {
5217 #ifdef USE_XCB
5218 xcb_connection_t *c = XGetXCBConnection(dpy);
5219 (void) __glXFlushRenderBuffer(gc, gc->pc);
5220 xcb_glx_gen_textures_reply_t *reply =
5221 xcb_glx_gen_textures_reply(c,
5222 xcb_glx_gen_textures(c,
5223 gc->
5224 currentContextTag,
5225 n), NULL);
5226 (void) memcpy(textures, xcb_glx_gen_textures_data(reply),
5227 xcb_glx_gen_textures_data_length(reply) *
5228 sizeof(GLuint));
5229 free(reply);
5230 #else
5231 GLubyte const *pc =
5232 __glXSetupSingleRequest(gc, X_GLsop_GenTextures, cmdlen);
5233 (void) memcpy((void *) (pc + 0), (void *) (&n), 4);
5234 (void) __glXReadReply(dpy, 4, textures, GL_TRUE);
5235 UnlockDisplay(dpy);
5236 SyncHandle();
5237 #endif /* USE_XCB */
5238 }
5239 return;
5240 }
5241
5242 #define X_GLvop_GenTexturesEXT 13
5243 void
5244 glGenTexturesEXT(GLsizei n, GLuint * textures)
5245 {
5246 __GLXcontext *const gc = __glXGetCurrentContext();
5247
5248 if (gc->isDirect) {
5249 CALL_GenTextures(GET_DISPATCH(), (n, textures));
5250 } else {
5251 __GLXcontext *const gc = __glXGetCurrentContext();
5252 Display *const dpy = gc->currentDpy;
5253 const GLuint cmdlen = 4;
5254 if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) {
5255 GLubyte const *pc =
5256 __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply,
5257 X_GLvop_GenTexturesEXT, cmdlen);
5258 (void) memcpy((void *) (pc + 0), (void *) (&n), 4);
5259 (void) __glXReadReply(dpy, 4, textures, GL_TRUE);
5260 UnlockDisplay(dpy);
5261 SyncHandle();
5262 }
5263 return;
5264 }
5265 }
5266
5267 #define X_GLsop_IsTexture 146
5268 GLboolean
5269 __indirect_glIsTexture(GLuint texture)
5270 {
5271 __GLXcontext *const gc = __glXGetCurrentContext();
5272 Display *const dpy = gc->currentDpy;
5273 GLboolean retval = (GLboolean) 0;
5274 const GLuint cmdlen = 4;
5275 if (__builtin_expect(dpy != NULL, 1)) {
5276 #ifdef USE_XCB
5277 xcb_connection_t *c = XGetXCBConnection(dpy);
5278 (void) __glXFlushRenderBuffer(gc, gc->pc);
5279 xcb_glx_is_texture_reply_t *reply =
5280 xcb_glx_is_texture_reply(c,
5281 xcb_glx_is_texture(c,
5282 gc->currentContextTag,
5283 texture), NULL);
5284 retval = reply->ret_val;
5285 free(reply);
5286 #else
5287 GLubyte const *pc =
5288 __glXSetupSingleRequest(gc, X_GLsop_IsTexture, cmdlen);
5289 (void) memcpy((void *) (pc + 0), (void *) (&texture), 4);
5290 retval = (GLboolean) __glXReadReply(dpy, 0, NULL, GL_FALSE);
5291 UnlockDisplay(dpy);
5292 SyncHandle();
5293 #endif /* USE_XCB */
5294 }
5295 return retval;
5296 }
5297
5298 #define X_GLvop_IsTextureEXT 14
5299 GLboolean
5300 glIsTextureEXT(GLuint texture)
5301 {
5302 __GLXcontext *const gc = __glXGetCurrentContext();
5303
5304 if (gc->isDirect) {
5305 return CALL_IsTexture(GET_DISPATCH(), (texture));
5306 } else {
5307 __GLXcontext *const gc = __glXGetCurrentContext();
5308 Display *const dpy = gc->currentDpy;
5309 GLboolean retval = (GLboolean) 0;
5310 const GLuint cmdlen = 4;
5311 if (__builtin_expect(dpy != NULL, 1)) {
5312 GLubyte const *pc =
5313 __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply,
5314 X_GLvop_IsTextureEXT, cmdlen);
5315 (void) memcpy((void *) (pc + 0), (void *) (&texture), 4);
5316 retval = (GLboolean) __glXReadReply(dpy, 0, NULL, GL_FALSE);
5317 UnlockDisplay(dpy);
5318 SyncHandle();
5319 }
5320 return retval;
5321 }
5322 }
5323
5324 #define X_GLrop_PrioritizeTextures 4118
5325 void
5326 __indirect_glPrioritizeTextures(GLsizei n, const GLuint * textures,
5327 const GLclampf * priorities)
5328 {
5329 __GLXcontext *const gc = __glXGetCurrentContext();
5330 const GLuint cmdlen = 8 + __GLX_PAD((n * 4)) + __GLX_PAD((n * 4));
5331 if (__builtin_expect(n >= 0, 1)) {
5332 emit_header(gc->pc, X_GLrop_PrioritizeTextures, cmdlen);
5333 (void) memcpy((void *) (gc->pc + 4), (void *) (&n), 4);
5334 (void) memcpy((void *) (gc->pc + 8), (void *) (textures), (n * 4));
5335 (void) memcpy((void *) (gc->pc + 8 + (n * 4)), (void *) (priorities),
5336 (n * 4));
5337 gc->pc += cmdlen;
5338 if (__builtin_expect(gc->pc > gc->limit, 0)) {
5339 (void) __glXFlushRenderBuffer(gc, gc->pc);
5340 }
5341 }
5342 }
5343
5344 static void
5345 __glx_TexSubImage_1D2D(unsigned opcode, unsigned dim, GLenum target,
5346 GLint level, GLint xoffset, GLint yoffset,
5347 GLsizei width, GLsizei height, GLenum format,
5348 GLenum type, const GLvoid * pixels)
5349 {
5350 __GLXcontext *const gc = __glXGetCurrentContext();
5351 const GLuint compsize =
5352 (pixels != NULL) ? __glImageSize(width, height, 1, format, type,
5353 target) : 0;
5354 const GLuint cmdlen = 60 + __GLX_PAD(compsize);
5355 if (__builtin_expect(gc->currentDpy != NULL, 1)) {
5356 if (cmdlen <= gc->maxSmallRenderCommandSize) {
5357 if ((gc->pc + cmdlen) > gc->bufEnd) {
5358 (void) __glXFlushRenderBuffer(gc, gc->pc);
5359 }
5360 emit_header(gc->pc, opcode, cmdlen);
5361 (void) memcpy((void *) (gc->pc + 24), (void *) (&target), 4);
5362 (void) memcpy((void *) (gc->pc + 28), (void *) (&level), 4);
5363 (void) memcpy((void *) (gc->pc + 32), (void *) (&xoffset), 4);
5364 (void) memcpy((void *) (gc->pc + 36), (void *) (&yoffset), 4);
5365 (void) memcpy((void *) (gc->pc + 40), (void *) (&width), 4);
5366 (void) memcpy((void *) (gc->pc + 44), (void *) (&height), 4);
5367 (void) memcpy((void *) (gc->pc + 48), (void *) (&format), 4);
5368 (void) memcpy((void *) (gc->pc + 52), (void *) (&type), 4);
5369 (void) memcpy((void *) (gc->pc + 56),
5370 (void *) ((pixels == NULL) ? one : zero), 4);
5371 if (compsize > 0) {
5372 (*gc->fillImage) (gc, dim, width, height, 1, format, type,
5373 pixels, gc->pc + 60, gc->pc + 4);
5374 } else {
5375 (void) memcpy(gc->pc + 4, default_pixel_store_2D,
5376 default_pixel_store_2D_size);
5377 }
5378 gc->pc += cmdlen;
5379 if (gc->pc > gc->limit) {
5380 (void) __glXFlushRenderBuffer(gc, gc->pc);
5381 }
5382 } else {
5383 const GLint op = opcode;
5384 const GLuint cmdlenLarge = cmdlen + 4;
5385 GLubyte *const pc = __glXFlushRenderBuffer(gc, gc->pc);
5386 (void) memcpy((void *) (pc + 0), (void *) (&cmdlenLarge), 4);
5387 (void) memcpy((void *) (pc + 4), (void *) (&op), 4);
5388 (void) memcpy((void *) (pc + 28), (void *) (&target), 4);
5389 (void) memcpy((void *) (pc + 32), (void *) (&level), 4);
5390 (void) memcpy((void *) (pc + 36), (void *) (&xoffset), 4);
5391 (void) memcpy((void *) (pc + 40), (void *) (&yoffset), 4);
5392 (void) memcpy((void *) (pc + 44), (void *) (&width), 4);
5393 (void) memcpy((void *) (pc + 48), (void *) (&height), 4);
5394 (void) memcpy((void *) (pc + 52), (void *) (&format), 4);
5395 (void) memcpy((void *) (pc + 56), (void *) (&type), 4);
5396 (void) memcpy((void *) (pc + 60), zero, 4);
5397 __glXSendLargeImage(gc, compsize, dim, width, height, 1, format,
5398 type, pixels, pc + 64, pc + 8);
5399 }
5400 }
5401 }
5402
5403 #define X_GLrop_TexSubImage1D 4099
5404 void
5405 __indirect_glTexSubImage1D(GLenum target, GLint level, GLint xoffset,
5406 GLsizei width, GLenum format, GLenum type,
5407 const GLvoid * pixels)
5408 {
5409 __glx_TexSubImage_1D2D(X_GLrop_TexSubImage1D, 1, target, level, xoffset,
5410 1, width, 1, format, type, pixels);
5411 }
5412
5413 #define X_GLrop_TexSubImage2D 4100
5414 void
5415 __indirect_glTexSubImage2D(GLenum target, GLint level, GLint xoffset,
5416 GLint yoffset, GLsizei width, GLsizei height,
5417 GLenum format, GLenum type, const GLvoid * pixels)
5418 {
5419 __glx_TexSubImage_1D2D(X_GLrop_TexSubImage2D, 2, target, level, xoffset,
5420 yoffset, width, height, format, type, pixels);
5421 }
5422
5423 #define X_GLrop_BlendColor 4096
5424 void
5425 __indirect_glBlendColor(GLclampf red, GLclampf green, GLclampf blue,
5426 GLclampf alpha)
5427 {
5428 __GLXcontext *const gc = __glXGetCurrentContext();
5429 const GLuint cmdlen = 20;
5430 emit_header(gc->pc, X_GLrop_BlendColor, cmdlen);
5431 (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 4);
5432 (void) memcpy((void *) (gc->pc + 8), (void *) (&green), 4);
5433 (void) memcpy((void *) (gc->pc + 12), (void *) (&blue), 4);
5434 (void) memcpy((void *) (gc->pc + 16), (void *) (&alpha), 4);
5435 gc->pc += cmdlen;
5436 if (__builtin_expect(gc->pc > gc->limit, 0)) {
5437 (void) __glXFlushRenderBuffer(gc, gc->pc);
5438 }
5439 }
5440
5441 #define X_GLrop_BlendEquation 4097
5442 void
5443 __indirect_glBlendEquation(GLenum mode)
5444 {
5445 __GLXcontext *const gc = __glXGetCurrentContext();
5446 const GLuint cmdlen = 8;
5447 emit_header(gc->pc, X_GLrop_BlendEquation, cmdlen);
5448 (void) memcpy((void *) (gc->pc + 4), (void *) (&mode), 4);
5449 gc->pc += cmdlen;
5450 if (__builtin_expect(gc->pc > gc->limit, 0)) {
5451 (void) __glXFlushRenderBuffer(gc, gc->pc);
5452 }
5453 }
5454
5455 #define X_GLrop_ColorTable 2053
5456 void
5457 __indirect_glColorTable(GLenum target, GLenum internalformat, GLsizei width,
5458 GLenum format, GLenum type, const GLvoid * table)
5459 {
5460 __GLXcontext *const gc = __glXGetCurrentContext();
5461 const GLuint compsize =
5462 (table != NULL) ? __glImageSize(width, 1, 1, format, type,
5463 target) : 0;
5464 const GLuint cmdlen = 44 + __GLX_PAD(compsize);
5465 if (__builtin_expect(gc->currentDpy != NULL, 1)) {
5466 if (cmdlen <= gc->maxSmallRenderCommandSize) {
5467 if ((gc->pc + cmdlen) > gc->bufEnd) {
5468 (void) __glXFlushRenderBuffer(gc, gc->pc);
5469 }
5470 emit_header(gc->pc, X_GLrop_ColorTable, cmdlen);
5471 (void) memcpy((void *) (gc->pc + 24), (void *) (&target), 4);
5472 (void) memcpy((void *) (gc->pc + 28), (void *) (&internalformat),
5473 4);
5474 (void) memcpy((void *) (gc->pc + 32), (void *) (&width), 4);
5475 (void) memcpy((void *) (gc->pc + 36), (void *) (&format), 4);
5476 (void) memcpy((void *) (gc->pc + 40), (void *) (&type), 4);
5477 if (compsize > 0) {
5478 (*gc->fillImage) (gc, 1, width, 1, 1, format, type, table,
5479 gc->pc + 44, gc->pc + 4);
5480 } else {
5481 (void) memcpy(gc->pc + 4, default_pixel_store_1D,
5482 default_pixel_store_1D_size);
5483 }
5484 gc->pc += cmdlen;
5485 if (gc->pc > gc->limit) {
5486 (void) __glXFlushRenderBuffer(gc, gc->pc);
5487 }
5488 } else {
5489 const GLint op = X_GLrop_ColorTable;
5490 const GLuint cmdlenLarge = cmdlen + 4;
5491 GLubyte *const pc = __glXFlushRenderBuffer(gc, gc->pc);
5492 (void) memcpy((void *) (pc + 0), (void *) (&cmdlenLarge), 4);
5493 (void) memcpy((void *) (pc + 4), (void *) (&op), 4);
5494 (void) memcpy((void *) (pc + 28), (void *) (&target), 4);
5495 (void) memcpy((void *) (pc + 32), (void *) (&internalformat), 4);
5496 (void) memcpy((void *) (pc + 36), (void *) (&width), 4);
5497 (void) memcpy((void *) (pc + 40), (void *) (&format), 4);
5498 (void) memcpy((void *) (pc + 44), (void *) (&type), 4);
5499 __glXSendLargeImage(gc, compsize, 1, width, 1, 1, format, type,
5500 table, pc + 48, pc + 8);
5501 }
5502 }
5503 }
5504
5505 #define X_GLrop_ColorTableParameterfv 2054
5506 void
5507 __indirect_glColorTableParameterfv(GLenum target, GLenum pname,
5508 const GLfloat * params)
5509 {
5510 __GLXcontext *const gc = __glXGetCurrentContext();
5511 const GLuint compsize = __glColorTableParameterfv_size(pname);
5512 const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4));
5513 emit_header(gc->pc, X_GLrop_ColorTableParameterfv, cmdlen);
5514 (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
5515 (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4);
5516 (void) memcpy((void *) (gc->pc + 12), (void *) (params), (compsize * 4));
5517 gc->pc += cmdlen;
5518 if (__builtin_expect(gc->pc > gc->limit, 0)) {
5519 (void) __glXFlushRenderBuffer(gc, gc->pc);
5520 }
5521 }
5522
5523 #define X_GLrop_ColorTableParameteriv 2055
5524 void
5525 __indirect_glColorTableParameteriv(GLenum target, GLenum pname,
5526 const GLint * params)
5527 {
5528 __GLXcontext *const gc = __glXGetCurrentContext();
5529 const GLuint compsize = __glColorTableParameteriv_size(pname);
5530 const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4));
5531 emit_header(gc->pc, X_GLrop_ColorTableParameteriv, cmdlen);
5532 (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
5533 (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4);
5534 (void) memcpy((void *) (gc->pc + 12), (void *) (params), (compsize * 4));
5535 gc->pc += cmdlen;
5536 if (__builtin_expect(gc->pc > gc->limit, 0)) {
5537 (void) __glXFlushRenderBuffer(gc, gc->pc);
5538 }
5539 }
5540
5541 #define X_GLrop_CopyColorTable 2056
5542 void
5543 __indirect_glCopyColorTable(GLenum target, GLenum internalformat, GLint x,
5544 GLint y, GLsizei width)
5545 {
5546 __GLXcontext *const gc = __glXGetCurrentContext();
5547 const GLuint cmdlen = 24;
5548 emit_header(gc->pc, X_GLrop_CopyColorTable, cmdlen);
5549 (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
5550 (void) memcpy((void *) (gc->pc + 8), (void *) (&internalformat), 4);
5551 (void) memcpy((void *) (gc->pc + 12), (void *) (&x), 4);
5552 (void) memcpy((void *) (gc->pc + 16), (void *) (&y), 4);
5553 (void) memcpy((void *) (gc->pc + 20), (void *) (&width), 4);
5554 gc->pc += cmdlen;
5555 if (__builtin_expect(gc->pc > gc->limit, 0)) {
5556 (void) __glXFlushRenderBuffer(gc, gc->pc);
5557 }
5558 }
5559
5560 #define X_GLsop_GetColorTable 147
5561 void
5562 __indirect_glGetColorTable(GLenum target, GLenum format, GLenum type,
5563 GLvoid * table)
5564 {
5565 __GLXcontext *const gc = __glXGetCurrentContext();
5566 const __GLXattribute *const state = gc->client_state_private;
5567 Display *const dpy = gc->currentDpy;
5568 const GLuint cmdlen = 16;
5569 if (__builtin_expect(dpy != NULL, 1)) {
5570 #ifdef USE_XCB
5571 xcb_connection_t *c = XGetXCBConnection(dpy);
5572 (void) __glXFlushRenderBuffer(gc, gc->pc);
5573 xcb_glx_get_color_table_reply_t *reply =
5574 xcb_glx_get_color_table_reply(c,
5575 xcb_glx_get_color_table(c,
5576 gc->
5577 currentContextTag,
5578 target,
5579 format,
5580 type,
5581 state->
5582 storePack.
5583 swapEndian),
5584 NULL);
5585 (void) memcpy(table, xcb_glx_get_color_table_data(reply),
5586 xcb_glx_get_color_table_data_length(reply) *
5587 sizeof(GLvoid));
5588 free(reply);
5589 #else
5590 GLubyte const *pc =
5591 __glXSetupSingleRequest(gc, X_GLsop_GetColorTable, cmdlen);
5592 (void) memcpy((void *) (pc + 0), (void *) (&target), 4);
5593 (void) memcpy((void *) (pc + 4), (void *) (&format), 4);
5594 (void) memcpy((void *) (pc + 8), (void *) (&type), 4);
5595 *(int32_t *) (pc + 12) = 0;
5596 *(int8_t *) (pc + 12) = state->storePack.swapEndian;
5597 __glXReadPixelReply(dpy, gc, 1, 0, 0, 0, format, type, table,
5598 GL_TRUE);
5599 UnlockDisplay(dpy);
5600 SyncHandle();
5601 #endif /* USE_XCB */
5602 }
5603 return;
5604 }
5605
5606 #define X_GLvop_GetColorTableSGI 4098
5607 void
5608 glGetColorTableEXT(GLenum target, GLenum format, GLenum type, GLvoid * table)
5609 {
5610 __GLXcontext *const gc = __glXGetCurrentContext();
5611
5612 if (gc->isDirect) {
5613 CALL_GetColorTable(GET_DISPATCH(), (target, format, type, table));
5614 } else {
5615 __GLXcontext *const gc = __glXGetCurrentContext();
5616 const __GLXattribute *const state = gc->client_state_private;
5617 Display *const dpy = gc->currentDpy;
5618 const GLuint cmdlen = 16;
5619 if (__builtin_expect(dpy != NULL, 1)) {
5620 GLubyte const *pc =
5621 __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply,
5622 X_GLvop_GetColorTableSGI, cmdlen);
5623 (void) memcpy((void *) (pc + 0), (void *) (&target), 4);
5624 (void) memcpy((void *) (pc + 4), (void *) (&format), 4);
5625 (void) memcpy((void *) (pc + 8), (void *) (&type), 4);
5626 *(int32_t *) (pc + 12) = 0;
5627 *(int8_t *) (pc + 12) = state->storePack.swapEndian;
5628 __glXReadPixelReply(dpy, gc, 1, 0, 0, 0, format, type, table,
5629 GL_TRUE);
5630 UnlockDisplay(dpy);
5631 SyncHandle();
5632 }
5633 return;
5634 }
5635 }
5636
5637 #define X_GLsop_GetColorTableParameterfv 148
5638 void
5639 __indirect_glGetColorTableParameterfv(GLenum target, GLenum pname,
5640 GLfloat * params)
5641 {
5642 __GLXcontext *const gc = __glXGetCurrentContext();
5643 Display *const dpy = gc->currentDpy;
5644 const GLuint cmdlen = 8;
5645 if (__builtin_expect(dpy != NULL, 1)) {
5646 #ifdef USE_XCB
5647 xcb_connection_t *c = XGetXCBConnection(dpy);
5648 (void) __glXFlushRenderBuffer(gc, gc->pc);
5649 xcb_glx_get_color_table_parameterfv_reply_t *reply =
5650 xcb_glx_get_color_table_parameterfv_reply(c,
5651 xcb_glx_get_color_table_parameterfv
5652 (c,
5653 gc->currentContextTag,
5654 target, pname), NULL);
5655 if (xcb_glx_get_color_table_parameterfv_data_length(reply) == 0)
5656 (void) memcpy(params, &reply->datum, sizeof(reply->datum));
5657 else
5658 (void) memcpy(params,
5659 xcb_glx_get_color_table_parameterfv_data(reply),
5660 xcb_glx_get_color_table_parameterfv_data_length
5661 (reply) * sizeof(GLfloat));
5662 free(reply);
5663 #else
5664 GLubyte const *pc =
5665 __glXSetupSingleRequest(gc, X_GLsop_GetColorTableParameterfv,
5666 cmdlen);
5667 (void) memcpy((void *) (pc + 0), (void *) (&target), 4);
5668 (void) memcpy((void *) (pc + 4), (void *) (&pname), 4);
5669 (void) __glXReadReply(dpy, 4, params, GL_FALSE);
5670 UnlockDisplay(dpy);
5671 SyncHandle();
5672 #endif /* USE_XCB */
5673 }
5674 return;
5675 }
5676
5677 #define X_GLvop_GetColorTableParameterfvSGI 4099
5678 void
5679 glGetColorTableParameterfvEXT(GLenum target, GLenum pname, GLfloat * params)
5680 {
5681 __GLXcontext *const gc = __glXGetCurrentContext();
5682
5683 if (gc->isDirect) {
5684 CALL_GetColorTableParameterfv(GET_DISPATCH(),
5685 (target, pname, params));
5686 } else {
5687 __GLXcontext *const gc = __glXGetCurrentContext();
5688 Display *const dpy = gc->currentDpy;
5689 const GLuint cmdlen = 8;
5690 if (__builtin_expect(dpy != NULL, 1)) {
5691 GLubyte const *pc =
5692 __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply,
5693 X_GLvop_GetColorTableParameterfvSGI,
5694 cmdlen);
5695 (void) memcpy((void *) (pc + 0), (void *) (&target), 4);
5696 (void) memcpy((void *) (pc + 4), (void *) (&pname), 4);
5697 (void) __glXReadReply(dpy, 4, params, GL_FALSE);
5698 UnlockDisplay(dpy);
5699 SyncHandle();
5700 }
5701 return;
5702 }
5703 }
5704
5705 #define X_GLsop_GetColorTableParameteriv 149
5706 void
5707 __indirect_glGetColorTableParameteriv(GLenum target, GLenum pname,
5708 GLint * params)
5709 {
5710 __GLXcontext *const gc = __glXGetCurrentContext();
5711 Display *const dpy = gc->currentDpy;
5712 const GLuint cmdlen = 8;
5713 if (__builtin_expect(dpy != NULL, 1)) {
5714 #ifdef USE_XCB
5715 xcb_connection_t *c = XGetXCBConnection(dpy);
5716 (void) __glXFlushRenderBuffer(gc, gc->pc);
5717 xcb_glx_get_color_table_parameteriv_reply_t *reply =
5718 xcb_glx_get_color_table_parameteriv_reply(c,
5719 xcb_glx_get_color_table_parameteriv
5720 (c,
5721 gc->currentContextTag,
5722 target, pname), NULL);
5723 if (xcb_glx_get_color_table_parameteriv_data_length(reply) == 0)
5724 (void) memcpy(params, &reply->datum, sizeof(reply->datum));
5725 else
5726 (void) memcpy(params,
5727 xcb_glx_get_color_table_parameteriv_data(reply),
5728 xcb_glx_get_color_table_parameteriv_data_length
5729 (reply) * sizeof(GLint));
5730 free(reply);
5731 #else
5732 GLubyte const *pc =
5733 __glXSetupSingleRequest(gc, X_GLsop_GetColorTableParameteriv,
5734 cmdlen);
5735 (void) memcpy((void *) (pc + 0), (void *) (&target), 4);
5736 (void) memcpy((void *) (pc + 4), (void *) (&pname), 4);
5737 (void) __glXReadReply(dpy, 4, params, GL_FALSE);
5738 UnlockDisplay(dpy);
5739 SyncHandle();
5740 #endif /* USE_XCB */
5741 }
5742 return;
5743 }
5744
5745 #define X_GLvop_GetColorTableParameterivSGI 4100
5746 void
5747 glGetColorTableParameterivEXT(GLenum target, GLenum pname, GLint * params)
5748 {
5749 __GLXcontext *const gc = __glXGetCurrentContext();
5750
5751 if (gc->isDirect) {
5752 CALL_GetColorTableParameteriv(GET_DISPATCH(),
5753 (target, pname, params));
5754 } else {
5755 __GLXcontext *const gc = __glXGetCurrentContext();
5756 Display *const dpy = gc->currentDpy;
5757 const GLuint cmdlen = 8;
5758 if (__builtin_expect(dpy != NULL, 1)) {
5759 GLubyte const *pc =
5760 __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply,
5761 X_GLvop_GetColorTableParameterivSGI,
5762 cmdlen);
5763 (void) memcpy((void *) (pc + 0), (void *) (&target), 4);
5764 (void) memcpy((void *) (pc + 4), (void *) (&pname), 4);
5765 (void) __glXReadReply(dpy, 4, params, GL_FALSE);
5766 UnlockDisplay(dpy);
5767 SyncHandle();
5768 }
5769 return;
5770 }
5771 }
5772
5773 #define X_GLrop_ColorSubTable 195
5774 void
5775 __indirect_glColorSubTable(GLenum target, GLsizei start, GLsizei count,
5776 GLenum format, GLenum type, const GLvoid * data)
5777 {
5778 __GLXcontext *const gc = __glXGetCurrentContext();
5779 const GLuint compsize =
5780 (data != NULL) ? __glImageSize(count, 1, 1, format, type, target) : 0;
5781 const GLuint cmdlen = 44 + __GLX_PAD(compsize);
5782 if (__builtin_expect(gc->currentDpy != NULL, 1)) {
5783 if (cmdlen <= gc->maxSmallRenderCommandSize) {
5784 if ((gc->pc + cmdlen) > gc->bufEnd) {
5785 (void) __glXFlushRenderBuffer(gc, gc->pc);
5786 }
5787 emit_header(gc->pc, X_GLrop_ColorSubTable, cmdlen);
5788 (void) memcpy((void *) (gc->pc + 24), (void *) (&target), 4);
5789 (void) memcpy((void *) (gc->pc + 28), (void *) (&start), 4);
5790 (void) memcpy((void *) (gc->pc + 32), (void *) (&count), 4);
5791 (void) memcpy((void *) (gc->pc + 36), (void *) (&format), 4);
5792 (void) memcpy((void *) (gc->pc + 40), (void *) (&type), 4);
5793 if (compsize > 0) {
5794 (*gc->fillImage) (gc, 1, count, 1, 1, format, type, data,
5795 gc->pc + 44, gc->pc + 4);
5796 } else {
5797 (void) memcpy(gc->pc + 4, default_pixel_store_1D,
5798 default_pixel_store_1D_size);
5799 }
5800 gc->pc += cmdlen;
5801 if (gc->pc > gc->limit) {
5802 (void) __glXFlushRenderBuffer(gc, gc->pc);
5803 }
5804 } else {
5805 const GLint op = X_GLrop_ColorSubTable;
5806 const GLuint cmdlenLarge = cmdlen + 4;
5807 GLubyte *const pc = __glXFlushRenderBuffer(gc, gc->pc);
5808 (void) memcpy((void *) (pc + 0), (void *) (&cmdlenLarge), 4);
5809 (void) memcpy((void *) (pc + 4), (void *) (&op), 4);
5810 (void) memcpy((void *) (pc + 28), (void *) (&target), 4);
5811 (void) memcpy((void *) (pc + 32), (void *) (&start), 4);
5812 (void) memcpy((void *) (pc + 36), (void *) (&count), 4);
5813 (void) memcpy((void *) (pc + 40), (void *) (&format), 4);
5814 (void) memcpy((void *) (pc + 44), (void *) (&type), 4);
5815 __glXSendLargeImage(gc, compsize, 1, count, 1, 1, format, type,
5816 data, pc + 48, pc + 8);
5817 }
5818 }
5819 }
5820
5821 #define X_GLrop_CopyColorSubTable 196
5822 void
5823 __indirect_glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y,
5824 GLsizei width)
5825 {
5826 __GLXcontext *const gc = __glXGetCurrentContext();
5827 const GLuint cmdlen = 24;
5828 emit_header(gc->pc, X_GLrop_CopyColorSubTable, cmdlen);
5829 (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
5830 (void) memcpy((void *) (gc->pc + 8), (void *) (&start), 4);
5831 (void) memcpy((void *) (gc->pc + 12), (void *) (&x), 4);
5832 (void) memcpy((void *) (gc->pc + 16), (void *) (&y), 4);
5833 (void) memcpy((void *) (gc->pc + 20), (void *) (&width), 4);
5834 gc->pc += cmdlen;
5835 if (__builtin_expect(gc->pc > gc->limit, 0)) {
5836 (void) __glXFlushRenderBuffer(gc, gc->pc);
5837 }
5838 }
5839
5840 static void
5841 __glx_ConvolutionFilter_1D2D(unsigned opcode, unsigned dim, GLenum target,
5842 GLenum internalformat, GLsizei width,
5843 GLsizei height, GLenum format, GLenum type,
5844 const GLvoid * image)
5845 {
5846 __GLXcontext *const gc = __glXGetCurrentContext();
5847 const GLuint compsize =
5848 (image != NULL) ? __glImageSize(width, height, 1, format, type,
5849 target) : 0;
5850 const GLuint cmdlen = 48 + __GLX_PAD(compsize);
5851 if (__builtin_expect(gc->currentDpy != NULL, 1)) {
5852 if (cmdlen <= gc->maxSmallRenderCommandSize) {
5853 if ((gc->pc + cmdlen) > gc->bufEnd) {
5854 (void) __glXFlushRenderBuffer(gc, gc->pc);
5855 }
5856 emit_header(gc->pc, opcode, cmdlen);
5857 (void) memcpy((void *) (gc->pc + 24), (void *) (&target), 4);
5858 (void) memcpy((void *) (gc->pc + 28), (void *) (&internalformat),
5859 4);
5860 (void) memcpy((void *) (gc->pc + 32), (void *) (&width), 4);
5861 (void) memcpy((void *) (gc->pc + 36), (void *) (&height), 4);
5862 (void) memcpy((void *) (gc->pc + 40), (void *) (&format), 4);
5863 (void) memcpy((void *) (gc->pc + 44), (void *) (&type), 4);
5864 if (compsize > 0) {
5865 (*gc->fillImage) (gc, dim, width, height, 1, format, type,
5866 image, gc->pc + 48, gc->pc + 4);
5867 } else {
5868 (void) memcpy(gc->pc + 4, default_pixel_store_2D,
5869 default_pixel_store_2D_size);
5870 }
5871 gc->pc += cmdlen;
5872 if (gc->pc > gc->limit) {
5873 (void) __glXFlushRenderBuffer(gc, gc->pc);
5874 }
5875 } else {
5876 const GLint op = opcode;
5877 const GLuint cmdlenLarge = cmdlen + 4;
5878 GLubyte *const pc = __glXFlushRenderBuffer(gc, gc->pc);
5879 (void) memcpy((void *) (pc + 0), (void *) (&cmdlenLarge), 4);
5880 (void) memcpy((void *) (pc + 4), (void *) (&op), 4);
5881 (void) memcpy((void *) (pc + 28), (void *) (&target), 4);
5882 (void) memcpy((void *) (pc + 32), (void *) (&internalformat), 4);
5883 (void) memcpy((void *) (pc + 36), (void *) (&width), 4);
5884 (void) memcpy((void *) (pc + 40), (void *) (&height), 4);
5885 (void) memcpy((void *) (pc + 44), (void *) (&format), 4);
5886 (void) memcpy((void *) (pc + 48), (void *) (&type), 4);
5887 __glXSendLargeImage(gc, compsize, dim, width, height, 1, format,
5888 type, image, pc + 52, pc + 8);
5889 }
5890 }
5891 }
5892
5893 #define X_GLrop_ConvolutionFilter1D 4101
5894 void
5895 __indirect_glConvolutionFilter1D(GLenum target, GLenum internalformat,
5896 GLsizei width, GLenum format, GLenum type,
5897 const GLvoid * image)
5898 {
5899 __glx_ConvolutionFilter_1D2D(X_GLrop_ConvolutionFilter1D, 1, target,
5900 internalformat, width, 1, format, type,
5901 image);
5902 }
5903
5904 #define X_GLrop_ConvolutionFilter2D 4102
5905 void
5906 __indirect_glConvolutionFilter2D(GLenum target, GLenum internalformat,
5907 GLsizei width, GLsizei height, GLenum format,
5908 GLenum type, const GLvoid * image)
5909 {
5910 __glx_ConvolutionFilter_1D2D(X_GLrop_ConvolutionFilter2D, 2, target,
5911 internalformat, width, height, format, type,
5912 image);
5913 }
5914
5915 #define X_GLrop_ConvolutionParameterf 4103
5916 void
5917 __indirect_glConvolutionParameterf(GLenum target, GLenum pname,
5918 GLfloat params)
5919 {
5920 __GLXcontext *const gc = __glXGetCurrentContext();
5921 const GLuint cmdlen = 16;
5922 emit_header(gc->pc, X_GLrop_ConvolutionParameterf, cmdlen);
5923 (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
5924 (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4);
5925 (void) memcpy((void *) (gc->pc + 12), (void *) (&params), 4);
5926 gc->pc += cmdlen;
5927 if (__builtin_expect(gc->pc > gc->limit, 0)) {
5928 (void) __glXFlushRenderBuffer(gc, gc->pc);
5929 }
5930 }
5931
5932 #define X_GLrop_ConvolutionParameterfv 4104
5933 void
5934 __indirect_glConvolutionParameterfv(GLenum target, GLenum pname,
5935 const GLfloat * params)
5936 {
5937 __GLXcontext *const gc = __glXGetCurrentContext();
5938 const GLuint compsize = __glConvolutionParameterfv_size(pname);
5939 const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4));
5940 emit_header(gc->pc, X_GLrop_ConvolutionParameterfv, cmdlen);
5941 (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
5942 (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4);
5943 (void) memcpy((void *) (gc->pc + 12), (void *) (params), (compsize * 4));
5944 gc->pc += cmdlen;
5945 if (__builtin_expect(gc->pc > gc->limit, 0)) {
5946 (void) __glXFlushRenderBuffer(gc, gc->pc);
5947 }
5948 }
5949
5950 #define X_GLrop_ConvolutionParameteri 4105
5951 void
5952 __indirect_glConvolutionParameteri(GLenum target, GLenum pname, GLint params)
5953 {
5954 __GLXcontext *const gc = __glXGetCurrentContext();
5955 const GLuint cmdlen = 16;
5956 emit_header(gc->pc, X_GLrop_ConvolutionParameteri, cmdlen);
5957 (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
5958 (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4);
5959 (void) memcpy((void *) (gc->pc + 12), (void *) (&params), 4);
5960 gc->pc += cmdlen;
5961 if (__builtin_expect(gc->pc > gc->limit, 0)) {
5962 (void) __glXFlushRenderBuffer(gc, gc->pc);
5963 }
5964 }
5965
5966 #define X_GLrop_ConvolutionParameteriv 4106
5967 void
5968 __indirect_glConvolutionParameteriv(GLenum target, GLenum pname,
5969 const GLint * params)
5970 {
5971 __GLXcontext *const gc = __glXGetCurrentContext();
5972 const GLuint compsize = __glConvolutionParameteriv_size(pname);
5973 const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4));
5974 emit_header(gc->pc, X_GLrop_ConvolutionParameteriv, cmdlen);
5975 (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
5976 (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4);
5977 (void) memcpy((void *) (gc->pc + 12), (void *) (params), (compsize * 4));
5978 gc->pc += cmdlen;
5979 if (__builtin_expect(gc->pc > gc->limit, 0)) {
5980 (void) __glXFlushRenderBuffer(gc, gc->pc);
5981 }
5982 }
5983
5984 #define X_GLrop_CopyConvolutionFilter1D 4107
5985 void
5986 __indirect_glCopyConvolutionFilter1D(GLenum target, GLenum internalformat,
5987 GLint x, GLint y, GLsizei width)
5988 {
5989 __GLXcontext *const gc = __glXGetCurrentContext();
5990 const GLuint cmdlen = 24;
5991 emit_header(gc->pc, X_GLrop_CopyConvolutionFilter1D, cmdlen);
5992 (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
5993 (void) memcpy((void *) (gc->pc + 8), (void *) (&internalformat), 4);
5994 (void) memcpy((void *) (gc->pc + 12), (void *) (&x), 4);
5995 (void) memcpy((void *) (gc->pc + 16), (void *) (&y), 4);
5996 (void) memcpy((void *) (gc->pc + 20), (void *) (&width), 4);
5997 gc->pc += cmdlen;
5998 if (__builtin_expect(gc->pc > gc->limit, 0)) {
5999 (void) __glXFlushRenderBuffer(gc, gc->pc);
6000 }
6001 }
6002
6003 #define X_GLrop_CopyConvolutionFilter2D 4108
6004 void
6005 __indirect_glCopyConvolutionFilter2D(GLenum target, GLenum internalformat,
6006 GLint x, GLint y, GLsizei width,
6007 GLsizei height)
6008 {
6009 __GLXcontext *const gc = __glXGetCurrentContext();
6010 const GLuint cmdlen = 28;
6011 emit_header(gc->pc, X_GLrop_CopyConvolutionFilter2D, cmdlen);
6012 (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
6013 (void) memcpy((void *) (gc->pc + 8), (void *) (&internalformat), 4);
6014 (void) memcpy((void *) (gc->pc + 12), (void *) (&x), 4);
6015 (void) memcpy((void *) (gc->pc + 16), (void *) (&y), 4);
6016 (void) memcpy((void *) (gc->pc + 20), (void *) (&width), 4);
6017 (void) memcpy((void *) (gc->pc + 24), (void *) (&height), 4);
6018 gc->pc += cmdlen;
6019 if (__builtin_expect(gc->pc > gc->limit, 0)) {
6020 (void) __glXFlushRenderBuffer(gc, gc->pc);
6021 }
6022 }
6023
6024 #define X_GLsop_GetConvolutionFilter 150
6025 void
6026 __indirect_glGetConvolutionFilter(GLenum target, GLenum format, GLenum type,
6027 GLvoid * image)
6028 {
6029 __GLXcontext *const gc = __glXGetCurrentContext();
6030 const __GLXattribute *const state = gc->client_state_private;
6031 Display *const dpy = gc->currentDpy;
6032 const GLuint cmdlen = 16;
6033 if (__builtin_expect(dpy != NULL, 1)) {
6034 #ifdef USE_XCB
6035 xcb_connection_t *c = XGetXCBConnection(dpy);
6036 (void) __glXFlushRenderBuffer(gc, gc->pc);
6037 xcb_glx_get_convolution_filter_reply_t *reply =
6038 xcb_glx_get_convolution_filter_reply(c,
6039 xcb_glx_get_convolution_filter
6040 (c, gc->currentContextTag,
6041 target, format, type,
6042 state->storePack.
6043 swapEndian), NULL);
6044 (void) memcpy(image, xcb_glx_get_convolution_filter_data(reply),
6045 xcb_glx_get_convolution_filter_data_length(reply) *
6046 sizeof(GLvoid));
6047 free(reply);
6048 #else
6049 GLubyte const *pc =
6050 __glXSetupSingleRequest(gc, X_GLsop_GetConvolutionFilter, cmdlen);
6051 (void) memcpy((void *) (pc + 0), (void *) (&target), 4);
6052 (void) memcpy((void *) (pc + 4), (void *) (&format), 4);
6053 (void) memcpy((void *) (pc + 8), (void *) (&type), 4);
6054 *(int32_t *) (pc + 12) = 0;
6055 *(int8_t *) (pc + 12) = state->storePack.swapEndian;
6056 __glXReadPixelReply(dpy, gc, 2, 0, 0, 0, format, type, image,
6057 GL_TRUE);
6058 UnlockDisplay(dpy);
6059 SyncHandle();
6060 #endif /* USE_XCB */
6061 }
6062 return;
6063 }
6064
6065 #define X_GLvop_GetConvolutionFilterEXT 1
6066 void
6067 gl_dispatch_stub_356(GLenum target, GLenum format, GLenum type,
6068 GLvoid * image)
6069 {
6070 __GLXcontext *const gc = __glXGetCurrentContext();
6071
6072 if (gc->isDirect) {
6073 CALL_GetConvolutionFilter(GET_DISPATCH(),
6074 (target, format, type, image));
6075 } else {
6076 __GLXcontext *const gc = __glXGetCurrentContext();
6077 const __GLXattribute *const state = gc->client_state_private;
6078 Display *const dpy = gc->currentDpy;
6079 const GLuint cmdlen = 16;
6080 if (__builtin_expect(dpy != NULL, 1)) {
6081 GLubyte const *pc =
6082 __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply,
6083 X_GLvop_GetConvolutionFilterEXT,
6084 cmdlen);
6085 (void) memcpy((void *) (pc + 0), (void *) (&target), 4);
6086 (void) memcpy((void *) (pc + 4), (void *) (&format), 4);
6087 (void) memcpy((void *) (pc + 8), (void *) (&type), 4);
6088 *(int32_t *) (pc + 12) = 0;
6089 *(int8_t *) (pc + 12) = state->storePack.swapEndian;
6090 __glXReadPixelReply(dpy, gc, 2, 0, 0, 0, format, type, image,
6091 GL_TRUE);
6092 UnlockDisplay(dpy);
6093 SyncHandle();
6094 }
6095 return;
6096 }
6097 }
6098
6099 #define X_GLsop_GetConvolutionParameterfv 151
6100 void
6101 __indirect_glGetConvolutionParameterfv(GLenum target, GLenum pname,
6102 GLfloat * params)
6103 {
6104 __GLXcontext *const gc = __glXGetCurrentContext();
6105 Display *const dpy = gc->currentDpy;
6106 const GLuint cmdlen = 8;
6107 if (__builtin_expect(dpy != NULL, 1)) {
6108 #ifdef USE_XCB
6109 xcb_connection_t *c = XGetXCBConnection(dpy);
6110 (void) __glXFlushRenderBuffer(gc, gc->pc);
6111 xcb_glx_get_convolution_parameterfv_reply_t *reply =
6112 xcb_glx_get_convolution_parameterfv_reply(c,
6113 xcb_glx_get_convolution_parameterfv
6114 (c,
6115 gc->currentContextTag,
6116 target, pname), NULL);
6117 if (xcb_glx_get_convolution_parameterfv_data_length(reply) == 0)
6118 (void) memcpy(params, &reply->datum, sizeof(reply->datum));
6119 else
6120 (void) memcpy(params,
6121 xcb_glx_get_convolution_parameterfv_data(reply),
6122 xcb_glx_get_convolution_parameterfv_data_length
6123 (reply) * sizeof(GLfloat));
6124 free(reply);
6125 #else
6126 GLubyte const *pc =
6127 __glXSetupSingleRequest(gc, X_GLsop_GetConvolutionParameterfv,
6128 cmdlen);
6129 (void) memcpy((void *) (pc + 0), (void *) (&target), 4);
6130 (void) memcpy((void *) (pc + 4), (void *) (&pname), 4);
6131 (void) __glXReadReply(dpy, 4, params, GL_FALSE);
6132 UnlockDisplay(dpy);
6133 SyncHandle();
6134 #endif /* USE_XCB */
6135 }
6136 return;
6137 }
6138
6139 #define X_GLvop_GetConvolutionParameterfvEXT 2
6140 void
6141 gl_dispatch_stub_357(GLenum target, GLenum pname, GLfloat * params)
6142 {
6143 __GLXcontext *const gc = __glXGetCurrentContext();
6144
6145 if (gc->isDirect) {
6146 CALL_GetConvolutionParameterfv(GET_DISPATCH(),
6147 (target, pname, params));
6148 } else {
6149 __GLXcontext *const gc = __glXGetCurrentContext();
6150 Display *const dpy = gc->currentDpy;
6151 const GLuint cmdlen = 8;
6152 if (__builtin_expect(dpy != NULL, 1)) {
6153 GLubyte const *pc =
6154 __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply,
6155 X_GLvop_GetConvolutionParameterfvEXT,
6156 cmdlen);
6157 (void) memcpy((void *) (pc + 0), (void *) (&target), 4);
6158 (void) memcpy((void *) (pc + 4), (void *) (&pname), 4);
6159 (void) __glXReadReply(dpy, 4, params, GL_FALSE);
6160 UnlockDisplay(dpy);
6161 SyncHandle();
6162 }
6163 return;
6164 }
6165 }
6166
6167 #define X_GLsop_GetConvolutionParameteriv 152
6168 void
6169 __indirect_glGetConvolutionParameteriv(GLenum target, GLenum pname,
6170 GLint * params)
6171 {
6172 __GLXcontext *const gc = __glXGetCurrentContext();
6173 Display *const dpy = gc->currentDpy;
6174 const GLuint cmdlen = 8;
6175 if (__builtin_expect(dpy != NULL, 1)) {
6176 #ifdef USE_XCB
6177 xcb_connection_t *c = XGetXCBConnection(dpy);
6178 (void) __glXFlushRenderBuffer(gc, gc->pc);
6179 xcb_glx_get_convolution_parameteriv_reply_t *reply =
6180 xcb_glx_get_convolution_parameteriv_reply(c,
6181 xcb_glx_get_convolution_parameteriv
6182 (c,
6183 gc->currentContextTag,
6184 target, pname), NULL);
6185 if (xcb_glx_get_convolution_parameteriv_data_length(reply) == 0)
6186 (void) memcpy(params, &reply->datum, sizeof(reply->datum));
6187 else
6188 (void) memcpy(params,
6189 xcb_glx_get_convolution_parameteriv_data(reply),
6190 xcb_glx_get_convolution_parameteriv_data_length
6191 (reply) * sizeof(GLint));
6192 free(reply);
6193 #else
6194 GLubyte const *pc =
6195 __glXSetupSingleRequest(gc, X_GLsop_GetConvolutionParameteriv,
6196 cmdlen);
6197 (void) memcpy((void *) (pc + 0), (void *) (&target), 4);
6198 (void) memcpy((void *) (pc + 4), (void *) (&pname), 4);
6199 (void) __glXReadReply(dpy, 4, params, GL_FALSE);
6200 UnlockDisplay(dpy);
6201 SyncHandle();
6202 #endif /* USE_XCB */
6203 }
6204 return;
6205 }
6206
6207 #define X_GLvop_GetConvolutionParameterivEXT 3
6208 void
6209 gl_dispatch_stub_358(GLenum target, GLenum pname, GLint * params)
6210 {
6211 __GLXcontext *const gc = __glXGetCurrentContext();
6212
6213 if (gc->isDirect) {
6214 CALL_GetConvolutionParameteriv(GET_DISPATCH(),
6215 (target, pname, params));
6216 } else {
6217 __GLXcontext *const gc = __glXGetCurrentContext();
6218 Display *const dpy = gc->currentDpy;
6219 const GLuint cmdlen = 8;
6220 if (__builtin_expect(dpy != NULL, 1)) {
6221 GLubyte const *pc =
6222 __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply,
6223 X_GLvop_GetConvolutionParameterivEXT,
6224 cmdlen);
6225 (void) memcpy((void *) (pc + 0), (void *) (&target), 4);
6226 (void) memcpy((void *) (pc + 4), (void *) (&pname), 4);
6227 (void) __glXReadReply(dpy, 4, params, GL_FALSE);
6228 UnlockDisplay(dpy);
6229 SyncHandle();
6230 }
6231 return;
6232 }
6233 }
6234
6235 #define X_GLsop_GetHistogram 154
6236 void
6237 __indirect_glGetHistogram(GLenum target, GLboolean reset, GLenum format,
6238 GLenum type, GLvoid * values)
6239 {
6240 __GLXcontext *const gc = __glXGetCurrentContext();
6241 const __GLXattribute *const state = gc->client_state_private;
6242 Display *const dpy = gc->currentDpy;
6243 const GLuint cmdlen = 16;
6244 if (__builtin_expect(dpy != NULL, 1)) {
6245 #ifdef USE_XCB
6246 xcb_connection_t *c = XGetXCBConnection(dpy);
6247 (void) __glXFlushRenderBuffer(gc, gc->pc);
6248 xcb_glx_get_histogram_reply_t *reply =
6249 xcb_glx_get_histogram_reply(c,
6250 xcb_glx_get_histogram(c,
6251 gc->
6252 currentContextTag,
6253 target, reset,
6254 format, type,
6255 state->
6256 storePack.
6257 swapEndian),
6258 NULL);
6259 (void) memcpy(values, xcb_glx_get_histogram_data(reply),
6260 xcb_glx_get_histogram_data_length(reply) *
6261 sizeof(GLvoid));
6262 free(reply);
6263 #else
6264 GLubyte const *pc =
6265 __glXSetupSingleRequest(gc, X_GLsop_GetHistogram, cmdlen);
6266 (void) memcpy((void *) (pc + 0), (void *) (&target), 4);
6267 (void) memcpy((void *) (pc + 4), (void *) (&format), 4);
6268 (void) memcpy((void *) (pc + 8), (void *) (&type), 4);
6269 *(int32_t *) (pc + 12) = 0;
6270 *(int8_t *) (pc + 12) = state->storePack.swapEndian;
6271 *(int8_t *) (pc + 13) = reset;
6272 __glXReadPixelReply(dpy, gc, 1, 0, 0, 0, format, type, values,
6273 GL_TRUE);
6274 UnlockDisplay(dpy);
6275 SyncHandle();
6276 #endif /* USE_XCB */
6277 }
6278 return;
6279 }
6280
6281 #define X_GLvop_GetHistogramEXT 5
6282 void
6283 gl_dispatch_stub_361(GLenum target, GLboolean reset, GLenum format,
6284 GLenum type, GLvoid * values)
6285 {
6286 __GLXcontext *const gc = __glXGetCurrentContext();
6287
6288 if (gc->isDirect) {
6289 CALL_GetHistogram(GET_DISPATCH(),
6290 (target, reset, format, type, values));
6291 } else {
6292 __GLXcontext *const gc = __glXGetCurrentContext();
6293 const __GLXattribute *const state = gc->client_state_private;
6294 Display *const dpy = gc->currentDpy;
6295 const GLuint cmdlen = 16;
6296 if (__builtin_expect(dpy != NULL, 1)) {
6297 GLubyte const *pc =
6298 __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply,
6299 X_GLvop_GetHistogramEXT, cmdlen);
6300 (void) memcpy((void *) (pc + 0), (void *) (&target), 4);
6301 (void) memcpy((void *) (pc + 4), (void *) (&format), 4);
6302 (void) memcpy((void *) (pc + 8), (void *) (&type), 4);
6303 *(int32_t *) (pc + 12) = 0;
6304 *(int8_t *) (pc + 12) = state->storePack.swapEndian;
6305 *(int8_t *) (pc + 13) = reset;
6306 __glXReadPixelReply(dpy, gc, 1, 0, 0, 0, format, type, values,
6307 GL_TRUE);
6308 UnlockDisplay(dpy);
6309 SyncHandle();
6310 }
6311 return;
6312 }
6313 }
6314
6315 #define X_GLsop_GetHistogramParameterfv 155
6316 void
6317 __indirect_glGetHistogramParameterfv(GLenum target, GLenum pname,
6318 GLfloat * params)
6319 {
6320 __GLXcontext *const gc = __glXGetCurrentContext();
6321 Display *const dpy = gc->currentDpy;
6322 const GLuint cmdlen = 8;
6323 if (__builtin_expect(dpy != NULL, 1)) {
6324 #ifdef USE_XCB
6325 xcb_connection_t *c = XGetXCBConnection(dpy);
6326 (void) __glXFlushRenderBuffer(gc, gc->pc);
6327 xcb_glx_get_histogram_parameterfv_reply_t *reply =
6328 xcb_glx_get_histogram_parameterfv_reply(c,
6329 xcb_glx_get_histogram_parameterfv
6330 (c, gc->currentContextTag,
6331 target, pname), NULL);
6332 if (xcb_glx_get_histogram_parameterfv_data_length(reply) == 0)
6333 (void) memcpy(params, &reply->datum, sizeof(reply->datum));
6334 else
6335 (void) memcpy(params,
6336 xcb_glx_get_histogram_parameterfv_data(reply),
6337 xcb_glx_get_histogram_parameterfv_data_length(reply)
6338 * sizeof(GLfloat));
6339 free(reply);
6340 #else
6341 GLubyte const *pc =
6342 __glXSetupSingleRequest(gc, X_GLsop_GetHistogramParameterfv,
6343 cmdlen);
6344 (void) memcpy((void *) (pc + 0), (void *) (&target), 4);
6345 (void) memcpy((void *) (pc + 4), (void *) (&pname), 4);
6346 (void) __glXReadReply(dpy, 4, params, GL_FALSE);
6347 UnlockDisplay(dpy);
6348 SyncHandle();
6349 #endif /* USE_XCB */
6350 }
6351 return;
6352 }
6353
6354 #define X_GLvop_GetHistogramParameterfvEXT 6
6355 void
6356 gl_dispatch_stub_362(GLenum target, GLenum pname, GLfloat * params)
6357 {
6358 __GLXcontext *const gc = __glXGetCurrentContext();
6359
6360 if (gc->isDirect) {
6361 CALL_GetHistogramParameterfv(GET_DISPATCH(), (target, pname, params));
6362 } else {
6363 __GLXcontext *const gc = __glXGetCurrentContext();
6364 Display *const dpy = gc->currentDpy;
6365 const GLuint cmdlen = 8;
6366 if (__builtin_expect(dpy != NULL, 1)) {
6367 GLubyte const *pc =
6368 __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply,
6369 X_GLvop_GetHistogramParameterfvEXT,
6370 cmdlen);
6371 (void) memcpy((void *) (pc + 0), (void *) (&target), 4);
6372 (void) memcpy((void *) (pc + 4), (void *) (&pname), 4);
6373 (void) __glXReadReply(dpy, 4, params, GL_FALSE);
6374 UnlockDisplay(dpy);
6375 SyncHandle();
6376 }
6377 return;
6378 }
6379 }
6380
6381 #define X_GLsop_GetHistogramParameteriv 156
6382 void
6383 __indirect_glGetHistogramParameteriv(GLenum target, GLenum pname,
6384 GLint * params)
6385 {
6386 __GLXcontext *const gc = __glXGetCurrentContext();
6387 Display *const dpy = gc->currentDpy;
6388 const GLuint cmdlen = 8;
6389 if (__builtin_expect(dpy != NULL, 1)) {
6390 #ifdef USE_XCB
6391 xcb_connection_t *c = XGetXCBConnection(dpy);
6392 (void) __glXFlushRenderBuffer(gc, gc->pc);
6393 xcb_glx_get_histogram_parameteriv_reply_t *reply =
6394 xcb_glx_get_histogram_parameteriv_reply(c,
6395 xcb_glx_get_histogram_parameteriv
6396 (c, gc->currentContextTag,
6397 target, pname), NULL);
6398 if (xcb_glx_get_histogram_parameteriv_data_length(reply) == 0)
6399 (void) memcpy(params, &reply->datum, sizeof(reply->datum));
6400 else
6401 (void) memcpy(params,
6402 xcb_glx_get_histogram_parameteriv_data(reply),
6403 xcb_glx_get_histogram_parameteriv_data_length(reply)
6404 * sizeof(GLint));
6405 free(reply);
6406 #else
6407 GLubyte const *pc =
6408 __glXSetupSingleRequest(gc, X_GLsop_GetHistogramParameteriv,
6409 cmdlen);
6410 (void) memcpy((void *) (pc + 0), (void *) (&target), 4);
6411 (void) memcpy((void *) (pc + 4), (void *) (&pname), 4);
6412 (void) __glXReadReply(dpy, 4, params, GL_FALSE);
6413 UnlockDisplay(dpy);
6414 SyncHandle();
6415 #endif /* USE_XCB */
6416 }
6417 return;
6418 }
6419
6420 #define X_GLvop_GetHistogramParameterivEXT 7
6421 void
6422 gl_dispatch_stub_363(GLenum target, GLenum pname, GLint * params)
6423 {
6424 __GLXcontext *const gc = __glXGetCurrentContext();
6425
6426 if (gc->isDirect) {
6427 CALL_GetHistogramParameteriv(GET_DISPATCH(), (target, pname, params));
6428 } else {
6429 __GLXcontext *const gc = __glXGetCurrentContext();
6430 Display *const dpy = gc->currentDpy;
6431 const GLuint cmdlen = 8;
6432 if (__builtin_expect(dpy != NULL, 1)) {
6433 GLubyte const *pc =
6434 __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply,
6435 X_GLvop_GetHistogramParameterivEXT,
6436 cmdlen);
6437 (void) memcpy((void *) (pc + 0), (void *) (&target), 4);
6438 (void) memcpy((void *) (pc + 4), (void *) (&pname), 4);
6439 (void) __glXReadReply(dpy, 4, params, GL_FALSE);
6440 UnlockDisplay(dpy);
6441 SyncHandle();
6442 }
6443 return;
6444 }
6445 }
6446
6447 #define X_GLsop_GetMinmax 157
6448 void
6449 __indirect_glGetMinmax(GLenum target, GLboolean reset, GLenum format,
6450 GLenum type, GLvoid * values)
6451 {
6452 __GLXcontext *const gc = __glXGetCurrentContext();
6453 const __GLXattribute *const state = gc->client_state_private;
6454 Display *const dpy = gc->currentDpy;
6455 const GLuint cmdlen = 16;
6456 if (__builtin_expect(dpy != NULL, 1)) {
6457 #ifdef USE_XCB
6458 xcb_connection_t *c = XGetXCBConnection(dpy);
6459 (void) __glXFlushRenderBuffer(gc, gc->pc);
6460 xcb_glx_get_minmax_reply_t *reply =
6461 xcb_glx_get_minmax_reply(c,
6462 xcb_glx_get_minmax(c,
6463 gc->currentContextTag,
6464 target, reset, format,
6465 type,
6466 state->storePack.
6467 swapEndian), NULL);
6468 (void) memcpy(values, xcb_glx_get_minmax_data(reply),
6469 xcb_glx_get_minmax_data_length(reply) * sizeof(GLvoid));
6470 free(reply);
6471 #else
6472 GLubyte const *pc =
6473 __glXSetupSingleRequest(gc, X_GLsop_GetMinmax, cmdlen);
6474 (void) memcpy((void *) (pc + 0), (void *) (&target), 4);
6475 (void) memcpy((void *) (pc + 4), (void *) (&format), 4);
6476 (void) memcpy((void *) (pc + 8), (void *) (&type), 4);
6477 *(int32_t *) (pc + 12) = 0;
6478 *(int8_t *) (pc + 12) = state->storePack.swapEndian;
6479 *(int8_t *) (pc + 13) = reset;
6480 __glXReadPixelReply(dpy, gc, 1, 2, 1, 1, format, type, values,
6481 GL_FALSE);
6482 UnlockDisplay(dpy);
6483 SyncHandle();
6484 #endif /* USE_XCB */
6485 }
6486 return;
6487 }
6488
6489 #define X_GLvop_GetMinmaxEXT 8
6490 void
6491 gl_dispatch_stub_364(GLenum target, GLboolean reset, GLenum format,
6492 GLenum type, GLvoid * values)
6493 {
6494 __GLXcontext *const gc = __glXGetCurrentContext();
6495
6496 if (gc->isDirect) {
6497 CALL_GetMinmax(GET_DISPATCH(), (target, reset, format, type, values));
6498 } else {
6499 __GLXcontext *const gc = __glXGetCurrentContext();
6500 const __GLXattribute *const state = gc->client_state_private;
6501 Display *const dpy = gc->currentDpy;
6502 const GLuint cmdlen = 16;
6503 if (__builtin_expect(dpy != NULL, 1)) {
6504 GLubyte const *pc =
6505 __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply,
6506 X_GLvop_GetMinmaxEXT, cmdlen);
6507 (void) memcpy((void *) (pc + 0), (void *) (&target), 4);
6508 (void) memcpy((void *) (pc + 4), (void *) (&format), 4);
6509 (void) memcpy((void *) (pc + 8), (void *) (&type), 4);
6510 *(int32_t *) (pc + 12) = 0;
6511 *(int8_t *) (pc + 12) = state->storePack.swapEndian;
6512 *(int8_t *) (pc + 13) = reset;
6513 __glXReadPixelReply(dpy, gc, 1, 2, 1, 1, format, type, values,
6514 GL_FALSE);
6515 UnlockDisplay(dpy);
6516 SyncHandle();
6517 }
6518 return;
6519 }
6520 }
6521
6522 #define X_GLsop_GetMinmaxParameterfv 158
6523 void
6524 __indirect_glGetMinmaxParameterfv(GLenum target, GLenum pname,
6525 GLfloat * params)
6526 {
6527 __GLXcontext *const gc = __glXGetCurrentContext();
6528 Display *const dpy = gc->currentDpy;
6529 const GLuint cmdlen = 8;
6530 if (__builtin_expect(dpy != NULL, 1)) {
6531 #ifdef USE_XCB
6532 xcb_connection_t *c = XGetXCBConnection(dpy);
6533 (void) __glXFlushRenderBuffer(gc, gc->pc);
6534 xcb_glx_get_minmax_parameterfv_reply_t *reply =
6535 xcb_glx_get_minmax_parameterfv_reply(c,
6536 xcb_glx_get_minmax_parameterfv
6537 (c, gc->currentContextTag,
6538 target, pname), NULL);
6539 if (xcb_glx_get_minmax_parameterfv_data_length(reply) == 0)
6540 (void) memcpy(params, &reply->datum, sizeof(reply->datum));
6541 else
6542 (void) memcpy(params, xcb_glx_get_minmax_parameterfv_data(reply),
6543 xcb_glx_get_minmax_parameterfv_data_length(reply) *
6544 sizeof(GLfloat));
6545 free(reply);
6546 #else
6547 GLubyte const *pc =
6548 __glXSetupSingleRequest(gc, X_GLsop_GetMinmaxParameterfv, cmdlen);
6549 (void) memcpy((void *) (pc + 0), (void *) (&target), 4);
6550 (void) memcpy((void *) (pc + 4), (void *) (&pname), 4);
6551 (void) __glXReadReply(dpy, 4, params, GL_FALSE);
6552 UnlockDisplay(dpy);
6553 SyncHandle();
6554 #endif /* USE_XCB */
6555 }
6556 return;
6557 }
6558
6559 #define X_GLvop_GetMinmaxParameterfvEXT 9
6560 void
6561 gl_dispatch_stub_365(GLenum target, GLenum pname, GLfloat * params)
6562 {
6563 __GLXcontext *const gc = __glXGetCurrentContext();
6564
6565 if (gc->isDirect) {
6566 CALL_GetMinmaxParameterfv(GET_DISPATCH(), (target, pname, params));
6567 } else {
6568 __GLXcontext *const gc = __glXGetCurrentContext();
6569 Display *const dpy = gc->currentDpy;
6570 const GLuint cmdlen = 8;
6571 if (__builtin_expect(dpy != NULL, 1)) {
6572 GLubyte const *pc =
6573 __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply,
6574 X_GLvop_GetMinmaxParameterfvEXT,
6575 cmdlen);
6576 (void) memcpy((void *) (pc + 0), (void *) (&target), 4);
6577 (void) memcpy((void *) (pc + 4), (void *) (&pname), 4);
6578 (void) __glXReadReply(dpy, 4, params, GL_FALSE);
6579 UnlockDisplay(dpy);
6580 SyncHandle();
6581 }
6582 return;
6583 }
6584 }
6585
6586 #define X_GLsop_GetMinmaxParameteriv 159
6587 void
6588 __indirect_glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint * params)
6589 {
6590 __GLXcontext *const gc = __glXGetCurrentContext();
6591 Display *const dpy = gc->currentDpy;
6592 const GLuint cmdlen = 8;
6593 if (__builtin_expect(dpy != NULL, 1)) {
6594 #ifdef USE_XCB
6595 xcb_connection_t *c = XGetXCBConnection(dpy);
6596 (void) __glXFlushRenderBuffer(gc, gc->pc);
6597 xcb_glx_get_minmax_parameteriv_reply_t *reply =
6598 xcb_glx_get_minmax_parameteriv_reply(c,
6599 xcb_glx_get_minmax_parameteriv
6600 (c, gc->currentContextTag,
6601 target, pname), NULL);
6602 if (xcb_glx_get_minmax_parameteriv_data_length(reply) == 0)
6603 (void) memcpy(params, &reply->datum, sizeof(reply->datum));
6604 else
6605 (void) memcpy(params, xcb_glx_get_minmax_parameteriv_data(reply),
6606 xcb_glx_get_minmax_parameteriv_data_length(reply) *
6607 sizeof(GLint));
6608 free(reply);
6609 #else
6610 GLubyte const *pc =
6611 __glXSetupSingleRequest(gc, X_GLsop_GetMinmaxParameteriv, cmdlen);
6612 (void) memcpy((void *) (pc + 0), (void *) (&target), 4);
6613 (void) memcpy((void *) (pc + 4), (void *) (&pname), 4);
6614 (void) __glXReadReply(dpy, 4, params, GL_FALSE);
6615 UnlockDisplay(dpy);
6616 SyncHandle();
6617 #endif /* USE_XCB */
6618 }
6619 return;
6620 }
6621
6622 #define X_GLvop_GetMinmaxParameterivEXT 10
6623 void
6624 gl_dispatch_stub_366(GLenum target, GLenum pname, GLint * params)
6625 {
6626 __GLXcontext *const gc = __glXGetCurrentContext();
6627
6628 if (gc->isDirect) {
6629 CALL_GetMinmaxParameteriv(GET_DISPATCH(), (target, pname, params));
6630 } else {
6631 __GLXcontext *const gc = __glXGetCurrentContext();
6632 Display *const dpy = gc->currentDpy;
6633 const GLuint cmdlen = 8;
6634 if (__builtin_expect(dpy != NULL, 1)) {
6635 GLubyte const *pc =
6636 __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply,
6637 X_GLvop_GetMinmaxParameterivEXT,
6638 cmdlen);
6639 (void) memcpy((void *) (pc + 0), (void *) (&target), 4);
6640 (void) memcpy((void *) (pc + 4), (void *) (&pname), 4);
6641 (void) __glXReadReply(dpy, 4, params, GL_FALSE);
6642 UnlockDisplay(dpy);
6643 SyncHandle();
6644 }
6645 return;
6646 }
6647 }
6648
6649 #define X_GLrop_Histogram 4110
6650 void
6651 __indirect_glHistogram(GLenum target, GLsizei width, GLenum internalformat,
6652 GLboolean sink)
6653 {
6654 __GLXcontext *const gc = __glXGetCurrentContext();
6655 const GLuint cmdlen = 20;
6656 emit_header(gc->pc, X_GLrop_Histogram, cmdlen);
6657 (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
6658 (void) memcpy((void *) (gc->pc + 8), (void *) (&width), 4);
6659 (void) memcpy((void *) (gc->pc + 12), (void *) (&internalformat), 4);
6660 (void) memcpy((void *) (gc->pc + 16), (void *) (&sink), 1);
6661 gc->pc += cmdlen;
6662 if (__builtin_expect(gc->pc > gc->limit, 0)) {
6663 (void) __glXFlushRenderBuffer(gc, gc->pc);
6664 }
6665 }
6666
6667 #define X_GLrop_Minmax 4111
6668 void
6669 __indirect_glMinmax(GLenum target, GLenum internalformat, GLboolean sink)
6670 {
6671 __GLXcontext *const gc = __glXGetCurrentContext();
6672 const GLuint cmdlen = 16;
6673 emit_header(gc->pc, X_GLrop_Minmax, cmdlen);
6674 (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
6675 (void) memcpy((void *) (gc->pc + 8), (void *) (&internalformat), 4);
6676 (void) memcpy((void *) (gc->pc + 12), (void *) (&sink), 1);
6677 gc->pc += cmdlen;
6678 if (__builtin_expect(gc->pc > gc->limit, 0)) {
6679 (void) __glXFlushRenderBuffer(gc, gc->pc);
6680 }
6681 }
6682
6683 #define X_GLrop_ResetHistogram 4112
6684 void
6685 __indirect_glResetHistogram(GLenum target)
6686 {
6687 __GLXcontext *const gc = __glXGetCurrentContext();
6688 const GLuint cmdlen = 8;
6689 emit_header(gc->pc, X_GLrop_ResetHistogram, cmdlen);
6690 (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
6691 gc->pc += cmdlen;
6692 if (__builtin_expect(gc->pc > gc->limit, 0)) {
6693 (void) __glXFlushRenderBuffer(gc, gc->pc);
6694 }
6695 }
6696
6697 #define X_GLrop_ResetMinmax 4113
6698 void
6699 __indirect_glResetMinmax(GLenum target)
6700 {
6701 __GLXcontext *const gc = __glXGetCurrentContext();
6702 const GLuint cmdlen = 8;
6703 emit_header(gc->pc, X_GLrop_ResetMinmax, cmdlen);
6704 (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
6705 gc->pc += cmdlen;
6706 if (__builtin_expect(gc->pc > gc->limit, 0)) {
6707 (void) __glXFlushRenderBuffer(gc, gc->pc);
6708 }
6709 }
6710
6711 static void
6712 __glx_TexImage_3D4D(unsigned opcode, unsigned dim, GLenum target, GLint level,
6713 GLint internalformat, GLsizei width, GLsizei height,
6714 GLsizei depth, GLsizei extent, GLint border,
6715 GLenum format, GLenum type, const GLvoid * pixels)
6716 {
6717 __GLXcontext *const gc = __glXGetCurrentContext();
6718 const GLuint compsize =
6719 (pixels != NULL) ? __glImageSize(width, height, depth, format, type,
6720 target) : 0;
6721 const GLuint cmdlen = 84 + __GLX_PAD(compsize);
6722 if (__builtin_expect(gc->currentDpy != NULL, 1)) {
6723 if (cmdlen <= gc->maxSmallRenderCommandSize) {
6724 if ((gc->pc + cmdlen) > gc->bufEnd) {
6725 (void) __glXFlushRenderBuffer(gc, gc->pc);
6726 }
6727 emit_header(gc->pc, opcode, cmdlen);
6728 (void) memcpy((void *) (gc->pc + 40), (void *) (&target), 4);
6729 (void) memcpy((void *) (gc->pc + 44), (void *) (&level), 4);
6730 (void) memcpy((void *) (gc->pc + 48), (void *) (&internalformat),
6731 4);
6732 (void) memcpy((void *) (gc->pc + 52), (void *) (&width), 4);
6733 (void) memcpy((void *) (gc->pc + 56), (void *) (&height), 4);
6734 (void) memcpy((void *) (gc->pc + 60), (void *) (&depth), 4);
6735 (void) memcpy((void *) (gc->pc + 64), (void *) (&extent), 4);
6736 (void) memcpy((void *) (gc->pc + 68), (void *) (&border), 4);
6737 (void) memcpy((void *) (gc->pc + 72), (void *) (&format), 4);
6738 (void) memcpy((void *) (gc->pc + 76), (void *) (&type), 4);
6739 (void) memcpy((void *) (gc->pc + 80),
6740 (void *) ((pixels == NULL) ? one : zero), 4);
6741 if (compsize > 0) {
6742 (*gc->fillImage) (gc, dim, width, height, depth, format, type,
6743 pixels, gc->pc + 84, gc->pc + 4);
6744 } else {
6745 (void) memcpy(gc->pc + 4, default_pixel_store_4D,
6746 default_pixel_store_4D_size);
6747 }
6748 gc->pc += cmdlen;
6749 if (gc->pc > gc->limit) {
6750 (void) __glXFlushRenderBuffer(gc, gc->pc);
6751 }
6752 } else {
6753 const GLint op = opcode;
6754 const GLuint cmdlenLarge = cmdlen + 4;
6755 GLubyte *const pc = __glXFlushRenderBuffer(gc, gc->pc);
6756 (void) memcpy((void *) (pc + 0), (void *) (&cmdlenLarge), 4);
6757 (void) memcpy((void *) (pc + 4), (void *) (&op), 4);
6758 (void) memcpy((void *) (pc + 44), (void *) (&target), 4);
6759 (void) memcpy((void *) (pc + 48), (void *) (&level), 4);
6760 (void) memcpy((void *) (pc + 52), (void *) (&internalformat), 4);
6761 (void) memcpy((void *) (pc + 56), (void *) (&width), 4);
6762 (void) memcpy((void *) (pc + 60), (void *) (&height), 4);
6763 (void) memcpy((void *) (pc + 64), (void *) (&depth), 4);
6764 (void) memcpy((void *) (pc + 68), (void *) (&extent), 4);
6765 (void) memcpy((void *) (pc + 72), (void *) (&border), 4);
6766 (void) memcpy((void *) (pc + 76), (void *) (&format), 4);
6767 (void) memcpy((void *) (pc + 80), (void *) (&type), 4);
6768 (void) memcpy((void *) (pc + 84), zero, 4);
6769 __glXSendLargeImage(gc, compsize, dim, width, height, depth,
6770 format, type, pixels, pc + 88, pc + 8);
6771 }
6772 }
6773 }
6774
6775 #define X_GLrop_TexImage3D 4114
6776 void
6777 __indirect_glTexImage3D(GLenum target, GLint level, GLint internalformat,
6778 GLsizei width, GLsizei height, GLsizei depth,
6779 GLint border, GLenum format, GLenum type,
6780 const GLvoid * pixels)
6781 {
6782 __glx_TexImage_3D4D(X_GLrop_TexImage3D, 3, target, level, internalformat,
6783 width, height, depth, 1, border, format, type,
6784 pixels);
6785 }
6786
6787 static void
6788 __glx_TexSubImage_3D4D(unsigned opcode, unsigned dim, GLenum target,
6789 GLint level, GLint xoffset, GLint yoffset,
6790 GLint zoffset, GLint woffset, GLsizei width,
6791 GLsizei height, GLsizei depth, GLsizei extent,
6792 GLenum format, GLenum type, const GLvoid * pixels)
6793 {
6794 __GLXcontext *const gc = __glXGetCurrentContext();
6795 const GLuint compsize =
6796 (pixels != NULL) ? __glImageSize(width, height, depth, format, type,
6797 target) : 0;
6798 const GLuint cmdlen = 92 + __GLX_PAD(compsize);
6799 if (__builtin_expect(gc->currentDpy != NULL, 1)) {
6800 if (cmdlen <= gc->maxSmallRenderCommandSize) {
6801 if ((gc->pc + cmdlen) > gc->bufEnd) {
6802 (void) __glXFlushRenderBuffer(gc, gc->pc);
6803 }
6804 emit_header(gc->pc, opcode, cmdlen);
6805 (void) memcpy((void *) (gc->pc + 40), (void *) (&target), 4);
6806 (void) memcpy((void *) (gc->pc + 44), (void *) (&level), 4);
6807 (void) memcpy((void *) (gc->pc + 48), (void *) (&xoffset), 4);
6808 (void) memcpy((void *) (gc->pc + 52), (void *) (&yoffset), 4);
6809 (void) memcpy((void *) (gc->pc + 56), (void *) (&zoffset), 4);
6810 (void) memcpy((void *) (gc->pc + 60), (void *) (&woffset), 4);
6811 (void) memcpy((void *) (gc->pc + 64), (void *) (&width), 4);
6812 (void) memcpy((void *) (gc->pc + 68), (void *) (&height), 4);
6813 (void) memcpy((void *) (gc->pc + 72), (void *) (&depth), 4);
6814 (void) memcpy((void *) (gc->pc + 76), (void *) (&extent), 4);
6815 (void) memcpy((void *) (gc->pc + 80), (void *) (&format), 4);
6816 (void) memcpy((void *) (gc->pc + 84), (void *) (&type), 4);
6817 (void) memcpy((void *) (gc->pc + 88),
6818 (void *) ((pixels == NULL) ? one : zero), 4);
6819 if (compsize > 0) {
6820 (*gc->fillImage) (gc, dim, width, height, depth, format, type,
6821 pixels, gc->pc + 92, gc->pc + 4);
6822 } else {
6823 (void) memcpy(gc->pc + 4, default_pixel_store_4D,
6824 default_pixel_store_4D_size);
6825 }
6826 gc->pc += cmdlen;
6827 if (gc->pc > gc->limit) {
6828 (void) __glXFlushRenderBuffer(gc, gc->pc);
6829 }
6830 } else {
6831 const GLint op = opcode;
6832 const GLuint cmdlenLarge = cmdlen + 4;
6833 GLubyte *const pc = __glXFlushRenderBuffer(gc, gc->pc);
6834 (void) memcpy((void *) (pc + 0), (void *) (&cmdlenLarge), 4);
6835 (void) memcpy((void *) (pc + 4), (void *) (&op), 4);
6836 (void) memcpy((void *) (pc + 44), (void *) (&target), 4);
6837 (void) memcpy((void *) (pc + 48), (void *) (&level), 4);
6838 (void) memcpy((void *) (pc + 52), (void *) (&xoffset), 4);
6839 (void) memcpy((void *) (pc + 56), (void *) (&yoffset), 4);
6840 (void) memcpy((void *) (pc + 60), (void *) (&zoffset), 4);
6841 (void) memcpy((void *) (pc + 64), (void *) (&woffset), 4);
6842 (void) memcpy((void *) (pc + 68), (void *) (&width), 4);
6843 (void) memcpy((void *) (pc + 72), (void *) (&height), 4);
6844 (void) memcpy((void *) (pc + 76), (void *) (&depth), 4);
6845 (void) memcpy((void *) (pc + 80), (void *) (&extent), 4);
6846 (void) memcpy((void *) (pc + 84), (void *) (&format), 4);
6847 (void) memcpy((void *) (pc + 88), (void *) (&type), 4);
6848 (void) memcpy((void *) (pc + 92), zero, 4);
6849 __glXSendLargeImage(gc, compsize, dim, width, height, depth,
6850 format, type, pixels, pc + 96, pc + 8);
6851 }
6852 }
6853 }
6854
6855 #define X_GLrop_TexSubImage3D 4115
6856 void
6857 __indirect_glTexSubImage3D(GLenum target, GLint level, GLint xoffset,
6858 GLint yoffset, GLint zoffset, GLsizei width,
6859 GLsizei height, GLsizei depth, GLenum format,
6860 GLenum type, const GLvoid * pixels)
6861 {
6862 __glx_TexSubImage_3D4D(X_GLrop_TexSubImage3D, 3, target, level, xoffset,
6863 yoffset, zoffset, 1, width, height, depth, 1,
6864 format, type, pixels);
6865 }
6866
6867 #define X_GLrop_CopyTexSubImage3D 4123
6868 void
6869 __indirect_glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset,
6870 GLint yoffset, GLint zoffset, GLint x, GLint y,
6871 GLsizei width, GLsizei height)
6872 {
6873 __GLXcontext *const gc = __glXGetCurrentContext();
6874 const GLuint cmdlen = 40;
6875 emit_header(gc->pc, X_GLrop_CopyTexSubImage3D, cmdlen);
6876 (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
6877 (void) memcpy((void *) (gc->pc + 8), (void *) (&level), 4);
6878 (void) memcpy((void *) (gc->pc + 12), (void *) (&xoffset), 4);
6879 (void) memcpy((void *) (gc->pc + 16), (void *) (&yoffset), 4);
6880 (void) memcpy((void *) (gc->pc + 20), (void *) (&zoffset), 4);
6881 (void) memcpy((void *) (gc->pc + 24), (void *) (&x), 4);
6882 (void) memcpy((void *) (gc->pc + 28), (void *) (&y), 4);
6883 (void) memcpy((void *) (gc->pc + 32), (void *) (&width), 4);
6884 (void) memcpy((void *) (gc->pc + 36), (void *) (&height), 4);
6885 gc->pc += cmdlen;
6886 if (__builtin_expect(gc->pc > gc->limit, 0)) {
6887 (void) __glXFlushRenderBuffer(gc, gc->pc);
6888 }
6889 }
6890
6891 #define X_GLrop_ActiveTextureARB 197
6892 void
6893 __indirect_glActiveTextureARB(GLenum texture)
6894 {
6895 __GLXcontext *const gc = __glXGetCurrentContext();
6896 const GLuint cmdlen = 8;
6897 emit_header(gc->pc, X_GLrop_ActiveTextureARB, cmdlen);
6898 (void) memcpy((void *) (gc->pc + 4), (void *) (&texture), 4);
6899 gc->pc += cmdlen;
6900 if (__builtin_expect(gc->pc > gc->limit, 0)) {
6901 (void) __glXFlushRenderBuffer(gc, gc->pc);
6902 }
6903 }
6904
6905 #define X_GLrop_MultiTexCoord1dvARB 198
6906 void
6907 __indirect_glMultiTexCoord1dARB(GLenum target, GLdouble s)
6908 {
6909 __GLXcontext *const gc = __glXGetCurrentContext();
6910 const GLuint cmdlen = 16;
6911 emit_header(gc->pc, X_GLrop_MultiTexCoord1dvARB, cmdlen);
6912 (void) memcpy((void *) (gc->pc + 4), (void *) (&s), 8);
6913 (void) memcpy((void *) (gc->pc + 12), (void *) (&target), 4);
6914 gc->pc += cmdlen;
6915 if (__builtin_expect(gc->pc > gc->limit, 0)) {
6916 (void) __glXFlushRenderBuffer(gc, gc->pc);
6917 }
6918 }
6919
6920 #define X_GLrop_MultiTexCoord1dvARB 198
6921 void
6922 __indirect_glMultiTexCoord1dvARB(GLenum target, const GLdouble * v)
6923 {
6924 __GLXcontext *const gc = __glXGetCurrentContext();
6925 const GLuint cmdlen = 16;
6926 emit_header(gc->pc, X_GLrop_MultiTexCoord1dvARB, cmdlen);
6927 (void) memcpy((void *) (gc->pc + 4), (void *) (v), 8);
6928 (void) memcpy((void *) (gc->pc + 12), (void *) (&target), 4);
6929 gc->pc += cmdlen;
6930 if (__builtin_expect(gc->pc > gc->limit, 0)) {
6931 (void) __glXFlushRenderBuffer(gc, gc->pc);
6932 }
6933 }
6934
6935 #define X_GLrop_MultiTexCoord1fvARB 199
6936 void
6937 __indirect_glMultiTexCoord1fARB(GLenum target, GLfloat s)
6938 {
6939 __GLXcontext *const gc = __glXGetCurrentContext();
6940 const GLuint cmdlen = 12;
6941 emit_header(gc->pc, X_GLrop_MultiTexCoord1fvARB, cmdlen);
6942 (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
6943 (void) memcpy((void *) (gc->pc + 8), (void *) (&s), 4);
6944 gc->pc += cmdlen;
6945 if (__builtin_expect(gc->pc > gc->limit, 0)) {
6946 (void) __glXFlushRenderBuffer(gc, gc->pc);
6947 }
6948 }
6949
6950 #define X_GLrop_MultiTexCoord1fvARB 199
6951 void
6952 __indirect_glMultiTexCoord1fvARB(GLenum target, const GLfloat * v)
6953 {
6954 __GLXcontext *const gc = __glXGetCurrentContext();
6955 const GLuint cmdlen = 12;
6956 emit_header(gc->pc, X_GLrop_MultiTexCoord1fvARB, cmdlen);
6957 (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
6958 (void) memcpy((void *) (gc->pc + 8), (void *) (v), 4);
6959 gc->pc += cmdlen;
6960 if (__builtin_expect(gc->pc > gc->limit, 0)) {
6961 (void) __glXFlushRenderBuffer(gc, gc->pc);
6962 }
6963 }
6964
6965 #define X_GLrop_MultiTexCoord1ivARB 200
6966 void
6967 __indirect_glMultiTexCoord1iARB(GLenum target, GLint s)
6968 {
6969 __GLXcontext *const gc = __glXGetCurrentContext();
6970 const GLuint cmdlen = 12;
6971 emit_header(gc->pc, X_GLrop_MultiTexCoord1ivARB, cmdlen);
6972 (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
6973 (void) memcpy((void *) (gc->pc + 8), (void *) (&s), 4);
6974 gc->pc += cmdlen;
6975 if (__builtin_expect(gc->pc > gc->limit, 0)) {
6976 (void) __glXFlushRenderBuffer(gc, gc->pc);
6977 }
6978 }
6979
6980 #define X_GLrop_MultiTexCoord1ivARB 200
6981 void
6982 __indirect_glMultiTexCoord1ivARB(GLenum target, const GLint * v)
6983 {
6984 __GLXcontext *const gc = __glXGetCurrentContext();
6985 const GLuint cmdlen = 12;
6986 emit_header(gc->pc, X_GLrop_MultiTexCoord1ivARB, cmdlen);
6987 (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
6988 (void) memcpy((void *) (gc->pc + 8), (void *) (v), 4);
6989 gc->pc += cmdlen;
6990 if (__builtin_expect(gc->pc > gc->limit, 0)) {
6991 (void) __glXFlushRenderBuffer(gc, gc->pc);
6992 }
6993 }
6994
6995 #define X_GLrop_MultiTexCoord1svARB 201
6996 void
6997 __indirect_glMultiTexCoord1sARB(GLenum target, GLshort s)
6998 {
6999 __GLXcontext *const gc = __glXGetCurrentContext();
7000 const GLuint cmdlen = 12;
7001 emit_header(gc->pc, X_GLrop_MultiTexCoord1svARB, cmdlen);
7002 (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
7003 (void) memcpy((void *) (gc->pc + 8), (void *) (&s), 2);
7004 gc->pc += cmdlen;
7005 if (__builtin_expect(gc->pc > gc->limit, 0)) {
7006 (void) __glXFlushRenderBuffer(gc, gc->pc);
7007 }
7008 }
7009
7010 #define X_GLrop_MultiTexCoord1svARB 201
7011 void
7012 __indirect_glMultiTexCoord1svARB(GLenum target, const GLshort * v)
7013 {
7014 __GLXcontext *const gc = __glXGetCurrentContext();
7015 const GLuint cmdlen = 12;
7016 emit_header(gc->pc, X_GLrop_MultiTexCoord1svARB, cmdlen);
7017 (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
7018 (void) memcpy((void *) (gc->pc + 8), (void *) (v), 2);
7019 gc->pc += cmdlen;
7020 if (__builtin_expect(gc->pc > gc->limit, 0)) {
7021 (void) __glXFlushRenderBuffer(gc, gc->pc);
7022 }
7023 }
7024
7025 #define X_GLrop_MultiTexCoord2dvARB 202
7026 void
7027 __indirect_glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t)
7028 {
7029 __GLXcontext *const gc = __glXGetCurrentContext();
7030 const GLuint cmdlen = 24;
7031 emit_header(gc->pc, X_GLrop_MultiTexCoord2dvARB, cmdlen);
7032 (void) memcpy((void *) (gc->pc + 4), (void *) (&s), 8);
7033 (void) memcpy((void *) (gc->pc + 12), (void *) (&t), 8);
7034 (void) memcpy((void *) (gc->pc + 20), (void *) (&target), 4);
7035 gc->pc += cmdlen;
7036 if (__builtin_expect(gc->pc > gc->limit, 0)) {
7037 (void) __glXFlushRenderBuffer(gc, gc->pc);
7038 }
7039 }
7040
7041 #define X_GLrop_MultiTexCoord2dvARB 202
7042 void
7043 __indirect_glMultiTexCoord2dvARB(GLenum target, const GLdouble * v)
7044 {
7045 __GLXcontext *const gc = __glXGetCurrentContext();
7046 const GLuint cmdlen = 24;
7047 emit_header(gc->pc, X_GLrop_MultiTexCoord2dvARB, cmdlen);
7048 (void) memcpy((void *) (gc->pc + 4), (void *) (v), 16);
7049 (void) memcpy((void *) (gc->pc + 20), (void *) (&target), 4);
7050 gc->pc += cmdlen;
7051 if (__builtin_expect(gc->pc > gc->limit, 0)) {
7052 (void) __glXFlushRenderBuffer(gc, gc->pc);
7053 }
7054 }
7055
7056 #define X_GLrop_MultiTexCoord2fvARB 203
7057 void
7058 __indirect_glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t)
7059 {
7060 __GLXcontext *const gc = __glXGetCurrentContext();
7061 const GLuint cmdlen = 16;
7062 emit_header(gc->pc, X_GLrop_MultiTexCoord2fvARB, cmdlen);
7063 (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
7064 (void) memcpy((void *) (gc->pc + 8), (void *) (&s), 4);
7065 (void) memcpy((void *) (gc->pc + 12), (void *) (&t), 4);
7066 gc->pc += cmdlen;
7067 if (__builtin_expect(gc->pc > gc->limit, 0)) {
7068 (void) __glXFlushRenderBuffer(gc, gc->pc);
7069 }
7070 }
7071
7072 #define X_GLrop_MultiTexCoord2fvARB 203
7073 void
7074 __indirect_glMultiTexCoord2fvARB(GLenum target, const GLfloat * v)
7075 {
7076 __GLXcontext *const gc = __glXGetCurrentContext();
7077 const GLuint cmdlen = 16;
7078 emit_header(gc->pc, X_GLrop_MultiTexCoord2fvARB, cmdlen);
7079 (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
7080 (void) memcpy((void *) (gc->pc + 8), (void *) (v), 8);
7081 gc->pc += cmdlen;
7082 if (__builtin_expect(gc->pc > gc->limit, 0)) {
7083 (void) __glXFlushRenderBuffer(gc, gc->pc);
7084 }
7085 }
7086
7087 #define X_GLrop_MultiTexCoord2ivARB 204
7088 void
7089 __indirect_glMultiTexCoord2iARB(GLenum target, GLint s, GLint t)
7090 {
7091 __GLXcontext *const gc = __glXGetCurrentContext();
7092 const GLuint cmdlen = 16;
7093 emit_header(gc->pc, X_GLrop_MultiTexCoord2ivARB, cmdlen);
7094 (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
7095 (void) memcpy((void *) (gc->pc + 8), (void *) (&s), 4);
7096 (void) memcpy((void *) (gc->pc + 12), (void *) (&t), 4);
7097 gc->pc += cmdlen;
7098 if (__builtin_expect(gc->pc > gc->limit, 0)) {
7099 (void) __glXFlushRenderBuffer(gc, gc->pc);
7100 }
7101 }
7102
7103 #define X_GLrop_MultiTexCoord2ivARB 204
7104 void
7105 __indirect_glMultiTexCoord2ivARB(GLenum target, const GLint * v)
7106 {
7107 __GLXcontext *const gc = __glXGetCurrentContext();
7108 const GLuint cmdlen = 16;
7109 emit_header(gc->pc, X_GLrop_MultiTexCoord2ivARB, cmdlen);
7110 (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
7111 (void) memcpy((void *) (gc->pc + 8), (void *) (v), 8);
7112 gc->pc += cmdlen;
7113 if (__builtin_expect(gc->pc > gc->limit, 0)) {
7114 (void) __glXFlushRenderBuffer(gc, gc->pc);
7115 }
7116 }
7117
7118 #define X_GLrop_MultiTexCoord2svARB 205
7119 void
7120 __indirect_glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t)
7121 {
7122 __GLXcontext *const gc = __glXGetCurrentContext();
7123 const GLuint cmdlen = 12;
7124 emit_header(gc->pc, X_GLrop_MultiTexCoord2svARB, cmdlen);
7125 (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
7126 (void) memcpy((void *) (gc->pc + 8), (void *) (&s), 2);
7127 (void) memcpy((void *) (gc->pc + 10), (void *) (&t), 2);
7128 gc->pc += cmdlen;
7129 if (__builtin_expect(gc->pc > gc->limit, 0)) {
7130 (void) __glXFlushRenderBuffer(gc, gc->pc);
7131 }
7132 }
7133
7134 #define X_GLrop_MultiTexCoord2svARB 205
7135 void
7136 __indirect_glMultiTexCoord2svARB(GLenum target, const GLshort * v)
7137 {
7138 __GLXcontext *const gc = __glXGetCurrentContext();
7139 const GLuint cmdlen = 12;
7140 emit_header(gc->pc, X_GLrop_MultiTexCoord2svARB, cmdlen);
7141 (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
7142 (void) memcpy((void *) (gc->pc + 8), (void *) (v), 4);
7143 gc->pc += cmdlen;
7144 if (__builtin_expect(gc->pc > gc->limit, 0)) {
7145 (void) __glXFlushRenderBuffer(gc, gc->pc);
7146 }
7147 }
7148
7149 #define X_GLrop_MultiTexCoord3dvARB 206
7150 void
7151 __indirect_glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t,
7152 GLdouble r)
7153 {
7154 __GLXcontext *const gc = __glXGetCurrentContext();
7155 const GLuint cmdlen = 32;
7156 emit_header(gc->pc, X_GLrop_MultiTexCoord3dvARB, cmdlen);
7157 (void) memcpy((void *) (gc->pc + 4), (void *) (&s), 8);
7158 (void) memcpy((void *) (gc->pc + 12), (void *) (&t), 8);
7159 (void) memcpy((void *) (gc->pc + 20), (void *) (&r), 8);
7160 (void) memcpy((void *) (gc->pc + 28), (void *) (&target), 4);
7161 gc->pc += cmdlen;
7162 if (__builtin_expect(gc->pc > gc->limit, 0)) {
7163 (void) __glXFlushRenderBuffer(gc, gc->pc);
7164 }
7165 }
7166
7167 #define X_GLrop_MultiTexCoord3dvARB 206
7168 void
7169 __indirect_glMultiTexCoord3dvARB(GLenum target, const GLdouble * v)
7170 {
7171 __GLXcontext *const gc = __glXGetCurrentContext();
7172 const GLuint cmdlen = 32;
7173 emit_header(gc->pc, X_GLrop_MultiTexCoord3dvARB, cmdlen);
7174 (void) memcpy((void *) (gc->pc + 4), (void *) (v), 24);
7175 (void) memcpy((void *) (gc->pc + 28), (void *) (&target), 4);
7176 gc->pc += cmdlen;
7177 if (__builtin_expect(gc->pc > gc->limit, 0)) {
7178 (void) __glXFlushRenderBuffer(gc, gc->pc);
7179 }
7180 }
7181
7182 #define X_GLrop_MultiTexCoord3fvARB 207
7183 void
7184 __indirect_glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t,
7185 GLfloat r)
7186 {
7187 __GLXcontext *const gc = __glXGetCurrentContext();
7188 const GLuint cmdlen = 20;
7189 emit_header(gc->pc, X_GLrop_MultiTexCoord3fvARB, cmdlen);
7190 (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
7191 (void) memcpy((void *) (gc->pc + 8), (void *) (&s), 4);
7192 (void) memcpy((void *) (gc->pc + 12), (void *) (&t), 4);
7193 (void) memcpy((void *) (gc->pc + 16), (void *) (&r), 4);
7194 gc->pc += cmdlen;
7195 if (__builtin_expect(gc->pc > gc->limit, 0)) {
7196 (void) __glXFlushRenderBuffer(gc, gc->pc);
7197 }
7198 }
7199
7200 #define X_GLrop_MultiTexCoord3fvARB 207
7201 void
7202 __indirect_glMultiTexCoord3fvARB(GLenum target, const GLfloat * v)
7203 {
7204 __GLXcontext *const gc = __glXGetCurrentContext();
7205 const GLuint cmdlen = 20;
7206 emit_header(gc->pc, X_GLrop_MultiTexCoord3fvARB, cmdlen);
7207 (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
7208 (void) memcpy((void *) (gc->pc + 8), (void *) (v), 12);
7209 gc->pc += cmdlen;
7210 if (__builtin_expect(gc->pc > gc->limit, 0)) {
7211 (void) __glXFlushRenderBuffer(gc, gc->pc);
7212 }
7213 }
7214
7215 #define X_GLrop_MultiTexCoord3ivARB 208
7216 void
7217 __indirect_glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r)
7218 {
7219 __GLXcontext *const gc = __glXGetCurrentContext();
7220 const GLuint cmdlen = 20;
7221 emit_header(gc->pc, X_GLrop_MultiTexCoord3ivARB, cmdlen);
7222 (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
7223 (void) memcpy((void *) (gc->pc + 8), (void *) (&s), 4);
7224 (void) memcpy((void *) (gc->pc + 12), (void *) (&t), 4);
7225 (void) memcpy((void *) (gc->pc + 16), (void *) (&r), 4);
7226 gc->pc += cmdlen;
7227 if (__builtin_expect(gc->pc > gc->limit, 0)) {
7228 (void) __glXFlushRenderBuffer(gc, gc->pc);
7229 }
7230 }
7231
7232 #define X_GLrop_MultiTexCoord3ivARB 208
7233 void
7234 __indirect_glMultiTexCoord3ivARB(GLenum target, const GLint * v)
7235 {
7236 __GLXcontext *const gc = __glXGetCurrentContext();
7237 const GLuint cmdlen = 20;
7238 emit_header(gc->pc, X_GLrop_MultiTexCoord3ivARB, cmdlen);
7239 (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
7240 (void) memcpy((void *) (gc->pc + 8), (void *) (v), 12);
7241 gc->pc += cmdlen;
7242 if (__builtin_expect(gc->pc > gc->limit, 0)) {
7243 (void) __glXFlushRenderBuffer(gc, gc->pc);
7244 }
7245 }
7246
7247 #define X_GLrop_MultiTexCoord3svARB 209
7248 void
7249 __indirect_glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t,
7250 GLshort r)
7251 {
7252 __GLXcontext *const gc = __glXGetCurrentContext();
7253 const GLuint cmdlen = 16;
7254 emit_header(gc->pc, X_GLrop_MultiTexCoord3svARB, cmdlen);
7255 (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
7256 (void) memcpy((void *) (gc->pc + 8), (void *) (&s), 2);
7257 (void) memcpy((void *) (gc->pc + 10), (void *) (&t), 2);
7258 (void) memcpy((void *) (gc->pc + 12), (void *) (&r), 2);
7259 gc->pc += cmdlen;
7260 if (__builtin_expect(gc->pc > gc->limit, 0)) {
7261 (void) __glXFlushRenderBuffer(gc, gc->pc);
7262 }
7263 }
7264
7265 #define X_GLrop_MultiTexCoord3svARB 209
7266 void
7267 __indirect_glMultiTexCoord3svARB(GLenum target, const GLshort * v)
7268 {
7269 __GLXcontext *const gc = __glXGetCurrentContext();
7270 const GLuint cmdlen = 16;
7271 emit_header(gc->pc, X_GLrop_MultiTexCoord3svARB, cmdlen);
7272 (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
7273 (void) memcpy((void *) (gc->pc + 8), (void *) (v), 6);
7274 gc->pc += cmdlen;
7275 if (__builtin_expect(gc->pc > gc->limit, 0)) {
7276 (void) __glXFlushRenderBuffer(gc, gc->pc);
7277 }
7278 }
7279
7280 #define X_GLrop_MultiTexCoord4dvARB 210
7281 void
7282 __indirect_glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t,
7283 GLdouble r, GLdouble q)
7284 {
7285 __GLXcontext *const gc = __glXGetCurrentContext();
7286 const GLuint cmdlen = 40;
7287 emit_header(gc->pc, X_GLrop_MultiTexCoord4dvARB, cmdlen);
7288 (void) memcpy((void *) (gc->pc + 4), (void *) (&s), 8);
7289 (void) memcpy((void *) (gc->pc + 12), (void *) (&t), 8);
7290 (void) memcpy((void *) (gc->pc + 20), (void *) (&r), 8);
7291 (void) memcpy((void *) (gc->pc + 28), (void *) (&q), 8);
7292 (void) memcpy((void *) (gc->pc + 36), (void *) (&target), 4);
7293 gc->pc += cmdlen;
7294 if (__builtin_expect(gc->pc > gc->limit, 0)) {
7295 (void) __glXFlushRenderBuffer(gc, gc->pc);
7296 }
7297 }
7298
7299 #define X_GLrop_MultiTexCoord4dvARB 210
7300 void
7301 __indirect_glMultiTexCoord4dvARB(GLenum target, const GLdouble * v)
7302 {
7303 __GLXcontext *const gc = __glXGetCurrentContext();
7304 const GLuint cmdlen = 40;
7305 emit_header(gc->pc, X_GLrop_MultiTexCoord4dvARB, cmdlen);
7306 (void) memcpy((void *) (gc->pc + 4), (void *) (v), 32);
7307 (void) memcpy((void *) (gc->pc + 36), (void *) (&target), 4);
7308 gc->pc += cmdlen;
7309 if (__builtin_expect(gc->pc > gc->limit, 0)) {
7310 (void) __glXFlushRenderBuffer(gc, gc->pc);
7311 }
7312 }
7313
7314 #define X_GLrop_MultiTexCoord4fvARB 211
7315 void
7316 __indirect_glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t,
7317 GLfloat r, GLfloat q)
7318 {
7319 __GLXcontext *const gc = __glXGetCurrentContext();
7320 const GLuint cmdlen = 24;
7321 emit_header(gc->pc, X_GLrop_MultiTexCoord4fvARB, cmdlen);
7322 (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
7323 (void) memcpy((void *) (gc->pc + 8), (void *) (&s), 4);
7324 (void) memcpy((void *) (gc->pc + 12), (void *) (&t), 4);
7325 (void) memcpy((void *) (gc->pc + 16), (void *) (&r), 4);
7326 (void) memcpy((void *) (gc->pc + 20), (void *) (&q), 4);
7327 gc->pc += cmdlen;
7328 if (__builtin_expect(gc->pc > gc->limit, 0)) {
7329 (void) __glXFlushRenderBuffer(gc, gc->pc);
7330 }
7331 }
7332
7333 #define X_GLrop_MultiTexCoord4fvARB 211
7334 void
7335 __indirect_glMultiTexCoord4fvARB(GLenum target, const GLfloat * v)
7336 {
7337 __GLXcontext *const gc = __glXGetCurrentContext();
7338 const GLuint cmdlen = 24;
7339 emit_header(gc->pc, X_GLrop_MultiTexCoord4fvARB, cmdlen);
7340 (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
7341 (void) memcpy((void *) (gc->pc + 8), (void *) (v), 16);
7342 gc->pc += cmdlen;
7343 if (__builtin_expect(gc->pc > gc->limit, 0)) {
7344 (void) __glXFlushRenderBuffer(gc, gc->pc);
7345 }
7346 }
7347
7348 #define X_GLrop_MultiTexCoord4ivARB 212
7349 void
7350 __indirect_glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r,
7351 GLint q)
7352 {
7353 __GLXcontext *const gc = __glXGetCurrentContext();
7354 const GLuint cmdlen = 24;
7355 emit_header(gc->pc, X_GLrop_MultiTexCoord4ivARB, cmdlen);
7356 (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
7357 (void) memcpy((void *) (gc->pc + 8), (void *) (&s), 4);
7358 (void) memcpy((void *) (gc->pc + 12), (void *) (&t), 4);
7359 (void) memcpy((void *) (gc->pc + 16), (void *) (&r), 4);
7360 (void) memcpy((void *) (gc->pc + 20), (void *) (&q), 4);
7361 gc->pc += cmdlen;
7362 if (__builtin_expect(gc->pc > gc->limit, 0)) {
7363 (void) __glXFlushRenderBuffer(gc, gc->pc);
7364 }
7365 }
7366
7367 #define X_GLrop_MultiTexCoord4ivARB 212
7368 void
7369 __indirect_glMultiTexCoord4ivARB(GLenum target, const GLint * v)
7370 {
7371 __GLXcontext *const gc = __glXGetCurrentContext();
7372 const GLuint cmdlen = 24;
7373 emit_header(gc->pc, X_GLrop_MultiTexCoord4ivARB, cmdlen);
7374 (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
7375 (void) memcpy((void *) (gc->pc + 8), (void *) (v), 16);
7376 gc->pc += cmdlen;
7377 if (__builtin_expect(gc->pc > gc->limit, 0)) {
7378 (void) __glXFlushRenderBuffer(gc, gc->pc);
7379 }
7380 }
7381
7382 #define X_GLrop_MultiTexCoord4svARB 213
7383 void
7384 __indirect_glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t,
7385 GLshort r, GLshort q)
7386 {
7387 __GLXcontext *const gc = __glXGetCurrentContext();
7388 const GLuint cmdlen = 16;
7389 emit_header(gc->pc, X_GLrop_MultiTexCoord4svARB, cmdlen);
7390 (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
7391 (void) memcpy((void *) (gc->pc + 8), (void *) (&s), 2);
7392 (void) memcpy((void *) (gc->pc + 10), (void *) (&t), 2);
7393 (void) memcpy((void *) (gc->pc + 12), (void *) (&r), 2);
7394 (void) memcpy((void *) (gc->pc + 14), (void *) (&q), 2);
7395 gc->pc += cmdlen;
7396 if (__builtin_expect(gc->pc > gc->limit, 0)) {
7397 (void) __glXFlushRenderBuffer(gc, gc->pc);
7398 }
7399 }
7400
7401 #define X_GLrop_MultiTexCoord4svARB 213
7402 void
7403 __indirect_glMultiTexCoord4svARB(GLenum target, const GLshort * v)
7404 {
7405 __GLXcontext *const gc = __glXGetCurrentContext();
7406 const GLuint cmdlen = 16;
7407 emit_header(gc->pc, X_GLrop_MultiTexCoord4svARB, cmdlen);
7408 (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
7409 (void) memcpy((void *) (gc->pc + 8), (void *) (v), 8);
7410 gc->pc += cmdlen;
7411 if (__builtin_expect(gc->pc > gc->limit, 0)) {
7412 (void) __glXFlushRenderBuffer(gc, gc->pc);
7413 }
7414 }
7415
7416 #define X_GLrop_SampleCoverageARB 229
7417 void
7418 __indirect_glSampleCoverageARB(GLclampf value, GLboolean invert)
7419 {
7420 __GLXcontext *const gc = __glXGetCurrentContext();
7421 const GLuint cmdlen = 12;
7422 emit_header(gc->pc, X_GLrop_SampleCoverageARB, cmdlen);
7423 (void) memcpy((void *) (gc->pc + 4), (void *) (&value), 4);
7424 (void) memcpy((void *) (gc->pc + 8), (void *) (&invert), 1);
7425 gc->pc += cmdlen;
7426 if (__builtin_expect(gc->pc > gc->limit, 0)) {
7427 (void) __glXFlushRenderBuffer(gc, gc->pc);
7428 }
7429 }
7430
7431 #define X_GLvop_GetProgramStringARB 1308
7432 void
7433 __indirect_glGetProgramStringARB(GLenum target, GLenum pname, GLvoid * string)
7434 {
7435 __GLXcontext *const gc = __glXGetCurrentContext();
7436 Display *const dpy = gc->currentDpy;
7437 const GLuint cmdlen = 8;
7438 if (__builtin_expect(dpy != NULL, 1)) {
7439 GLubyte const *pc =
7440 __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply,
7441 X_GLvop_GetProgramStringARB, cmdlen);
7442 (void) memcpy((void *) (pc + 0), (void *) (&target), 4);
7443 (void) memcpy((void *) (pc + 4), (void *) (&pname), 4);
7444 (void) __glXReadReply(dpy, 1, string, GL_TRUE);
7445 UnlockDisplay(dpy);
7446 SyncHandle();
7447 }
7448 return;
7449 }
7450
7451 #define X_GLvop_GetProgramivARB 1307
7452 void
7453 __indirect_glGetProgramivARB(GLenum target, GLenum pname, GLint * params)
7454 {
7455 __GLXcontext *const gc = __glXGetCurrentContext();
7456 Display *const dpy = gc->currentDpy;
7457 const GLuint cmdlen = 8;
7458 if (__builtin_expect(dpy != NULL, 1)) {
7459 GLubyte const *pc =
7460 __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply,
7461 X_GLvop_GetProgramivARB, cmdlen);
7462 (void) memcpy((void *) (pc + 0), (void *) (&target), 4);
7463 (void) memcpy((void *) (pc + 4), (void *) (&pname), 4);
7464 (void) __glXReadReply(dpy, 4, params, GL_FALSE);
7465 UnlockDisplay(dpy);
7466 SyncHandle();
7467 }
7468 return;
7469 }
7470
7471 #define X_GLrop_ProgramEnvParameter4dvARB 4185
7472 void
7473 __indirect_glProgramEnvParameter4dARB(GLenum target, GLuint index, GLdouble x,
7474 GLdouble y, GLdouble z, GLdouble w)
7475 {
7476 __GLXcontext *const gc = __glXGetCurrentContext();
7477 const GLuint cmdlen = 44;
7478 emit_header(gc->pc, X_GLrop_ProgramEnvParameter4dvARB, cmdlen);
7479 (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
7480 (void) memcpy((void *) (gc->pc + 8), (void *) (&index), 4);
7481 (void) memcpy((void *) (gc->pc + 12), (void *) (&x), 8);
7482 (void) memcpy((void *) (gc->pc + 20), (void *) (&y), 8);
7483 (void) memcpy((void *) (gc->pc + 28), (void *) (&z), 8);
7484 (void) memcpy((void *) (gc->pc + 36), (void *) (&w), 8);
7485 gc->pc += cmdlen;
7486 if (__builtin_expect(gc->pc > gc->limit, 0)) {
7487 (void) __glXFlushRenderBuffer(gc, gc->pc);
7488 }
7489 }
7490
7491 #define X_GLrop_ProgramEnvParameter4dvARB 4185
7492 void
7493 __indirect_glProgramEnvParameter4dvARB(GLenum target, GLuint index,
7494 const GLdouble * params)
7495 {
7496 __GLXcontext *const gc = __glXGetCurrentContext();
7497 const GLuint cmdlen = 44;
7498 emit_header(gc->pc, X_GLrop_ProgramEnvParameter4dvARB, cmdlen);
7499 (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
7500 (void) memcpy((void *) (gc->pc + 8), (void *) (&index), 4);
7501 (void) memcpy((void *) (gc->pc + 12), (void *) (params), 32);
7502 gc->pc += cmdlen;
7503 if (__builtin_expect(gc->pc > gc->limit, 0)) {
7504 (void) __glXFlushRenderBuffer(gc, gc->pc);
7505 }
7506 }
7507
7508 #define X_GLrop_ProgramEnvParameter4fvARB 4184
7509 void
7510 __indirect_glProgramEnvParameter4fARB(GLenum target, GLuint index, GLfloat x,
7511 GLfloat y, GLfloat z, GLfloat w)
7512 {
7513 __GLXcontext *const gc = __glXGetCurrentContext();
7514 const GLuint cmdlen = 28;
7515 emit_header(gc->pc, X_GLrop_ProgramEnvParameter4fvARB, cmdlen);
7516 (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
7517 (void) memcpy((void *) (gc->pc + 8), (void *) (&index), 4);
7518 (void) memcpy((void *) (gc->pc + 12), (void *) (&x), 4);
7519 (void) memcpy((void *) (gc->pc + 16), (void *) (&y), 4);
7520 (void) memcpy((void *) (gc->pc + 20), (void *) (&z), 4);
7521 (void) memcpy((void *) (gc->pc + 24), (void *) (&w), 4);
7522 gc->pc += cmdlen;
7523 if (__builtin_expect(gc->pc > gc->limit, 0)) {
7524 (void) __glXFlushRenderBuffer(gc, gc->pc);
7525 }
7526 }
7527
7528 #define X_GLrop_ProgramEnvParameter4fvARB 4184
7529 void
7530 __indirect_glProgramEnvParameter4fvARB(GLenum target, GLuint index,
7531 const GLfloat * params)
7532 {
7533 __GLXcontext *const gc = __glXGetCurrentContext();
7534 const GLuint cmdlen = 28;
7535 emit_header(gc->pc, X_GLrop_ProgramEnvParameter4fvARB, cmdlen);
7536 (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
7537 (void) memcpy((void *) (gc->pc + 8), (void *) (&index), 4);
7538 (void) memcpy((void *) (gc->pc + 12), (void *) (params), 16);
7539 gc->pc += cmdlen;
7540 if (__builtin_expect(gc->pc > gc->limit, 0)) {
7541 (void) __glXFlushRenderBuffer(gc, gc->pc);
7542 }
7543 }
7544
7545 #define X_GLrop_ProgramLocalParameter4dvARB 4216
7546 void
7547 __indirect_glProgramLocalParameter4dARB(GLenum target, GLuint index,
7548 GLdouble x, GLdouble y, GLdouble z,
7549 GLdouble w)
7550 {
7551 __GLXcontext *const gc = __glXGetCurrentContext();
7552 const GLuint cmdlen = 44;
7553 emit_header(gc->pc, X_GLrop_ProgramLocalParameter4dvARB, cmdlen);
7554 (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
7555 (void) memcpy((void *) (gc->pc + 8), (void *) (&index), 4);
7556 (void) memcpy((void *) (gc->pc + 12), (void *) (&x), 8);
7557 (void) memcpy((void *) (gc->pc + 20), (void *) (&y), 8);
7558 (void) memcpy((void *) (gc->pc + 28), (void *) (&z), 8);
7559 (void) memcpy((void *) (gc->pc + 36), (void *) (&w), 8);
7560 gc->pc += cmdlen;
7561 if (__builtin_expect(gc->pc > gc->limit, 0)) {
7562 (void) __glXFlushRenderBuffer(gc, gc->pc);
7563 }
7564 }
7565
7566 #define X_GLrop_ProgramLocalParameter4dvARB 4216
7567 void
7568 __indirect_glProgramLocalParameter4dvARB(GLenum target, GLuint index,
7569 const GLdouble * params)
7570 {
7571 __GLXcontext *const gc = __glXGetCurrentContext();
7572 const GLuint cmdlen = 44;
7573 emit_header(gc->pc, X_GLrop_ProgramLocalParameter4dvARB, cmdlen);
7574 (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
7575 (void) memcpy((void *) (gc->pc + 8), (void *) (&index), 4);
7576 (void) memcpy((void *) (gc->pc + 12), (void *) (params), 32);
7577 gc->pc += cmdlen;
7578 if (__builtin_expect(gc->pc > gc->limit, 0)) {
7579 (void) __glXFlushRenderBuffer(gc, gc->pc);
7580 }
7581 }
7582
7583 #define X_GLrop_ProgramLocalParameter4fvARB 4215
7584 void
7585 __indirect_glProgramLocalParameter4fARB(GLenum target, GLuint index,
7586 GLfloat x, GLfloat y, GLfloat z,
7587 GLfloat w)
7588 {
7589 __GLXcontext *const gc = __glXGetCurrentContext();
7590 const GLuint cmdlen = 28;
7591 emit_header(gc->pc, X_GLrop_ProgramLocalParameter4fvARB, cmdlen);
7592 (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
7593 (void) memcpy((void *) (gc->pc + 8), (void *) (&index), 4);
7594 (void) memcpy((void *) (gc->pc + 12), (void *) (&x), 4);
7595 (void) memcpy((void *) (gc->pc + 16), (void *) (&y), 4);
7596 (void) memcpy((void *) (gc->pc + 20), (void *) (&z), 4);
7597 (void) memcpy((void *) (gc->pc + 24), (void *) (&w), 4);
7598 gc->pc += cmdlen;
7599 if (__builtin_expect(gc->pc > gc->limit, 0)) {
7600 (void) __glXFlushRenderBuffer(gc, gc->pc);
7601 }
7602 }
7603
7604 #define X_GLrop_ProgramLocalParameter4fvARB 4215
7605 void
7606 __indirect_glProgramLocalParameter4fvARB(GLenum target, GLuint index,
7607 const GLfloat * params)
7608 {
7609 __GLXcontext *const gc = __glXGetCurrentContext();
7610 const GLuint cmdlen = 28;
7611 emit_header(gc->pc, X_GLrop_ProgramLocalParameter4fvARB, cmdlen);
7612 (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
7613 (void) memcpy((void *) (gc->pc + 8), (void *) (&index), 4);
7614 (void) memcpy((void *) (gc->pc + 12), (void *) (params), 16);
7615 gc->pc += cmdlen;
7616 if (__builtin_expect(gc->pc > gc->limit, 0)) {
7617 (void) __glXFlushRenderBuffer(gc, gc->pc);
7618 }
7619 }
7620
7621 #define X_GLrop_ProgramStringARB 4217
7622 void
7623 __indirect_glProgramStringARB(GLenum target, GLenum format, GLsizei len,
7624 const GLvoid * string)
7625 {
7626 __GLXcontext *const gc = __glXGetCurrentContext();
7627 const GLuint cmdlen = 16 + __GLX_PAD(len);
7628 if (__builtin_expect((len >= 0) && (gc->currentDpy != NULL), 1)) {
7629 if (cmdlen <= gc->maxSmallRenderCommandSize) {
7630 if ((gc->pc + cmdlen) > gc->bufEnd) {
7631 (void) __glXFlushRenderBuffer(gc, gc->pc);
7632 }
7633 emit_header(gc->pc, X_GLrop_ProgramStringARB, cmdlen);
7634 (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
7635 (void) memcpy((void *) (gc->pc + 8), (void *) (&format), 4);
7636 (void) memcpy((void *) (gc->pc + 12), (void *) (&len), 4);
7637 (void) memcpy((void *) (gc->pc + 16), (void *) (string), len);
7638 gc->pc += cmdlen;
7639 if (__builtin_expect(gc->pc > gc->limit, 0)) {
7640 (void) __glXFlushRenderBuffer(gc, gc->pc);
7641 }
7642 } else {
7643 const GLint op = X_GLrop_ProgramStringARB;
7644 const GLuint cmdlenLarge = cmdlen + 4;
7645 GLubyte *const pc = __glXFlushRenderBuffer(gc, gc->pc);
7646 (void) memcpy((void *) (pc + 0), (void *) (&cmdlenLarge), 4);
7647 (void) memcpy((void *) (pc + 4), (void *) (&op), 4);
7648 (void) memcpy((void *) (pc + 8), (void *) (&target), 4);
7649 (void) memcpy((void *) (pc + 12), (void *) (&format), 4);
7650 (void) memcpy((void *) (pc + 16), (void *) (&len), 4);
7651 __glXSendLargeCommand(gc, pc, 20, string, len);
7652 }
7653 }
7654 }
7655
7656 #define X_GLrop_VertexAttrib1dvARB 4197
7657 void
7658 __indirect_glVertexAttrib1dARB(GLuint index, GLdouble x)
7659 {
7660 __GLXcontext *const gc = __glXGetCurrentContext();
7661 const GLuint cmdlen = 16;
7662 emit_header(gc->pc, X_GLrop_VertexAttrib1dvARB, cmdlen);
7663 (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
7664 (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 8);
7665 gc->pc += cmdlen;
7666 if (__builtin_expect(gc->pc > gc->limit, 0)) {
7667 (void) __glXFlushRenderBuffer(gc, gc->pc);
7668 }
7669 }
7670
7671 #define X_GLrop_VertexAttrib1dvARB 4197
7672 void
7673 __indirect_glVertexAttrib1dvARB(GLuint index, const GLdouble * v)
7674 {
7675 __GLXcontext *const gc = __glXGetCurrentContext();
7676 const GLuint cmdlen = 16;
7677 emit_header(gc->pc, X_GLrop_VertexAttrib1dvARB, cmdlen);
7678 (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
7679 (void) memcpy((void *) (gc->pc + 8), (void *) (v), 8);
7680 gc->pc += cmdlen;
7681 if (__builtin_expect(gc->pc > gc->limit, 0)) {
7682 (void) __glXFlushRenderBuffer(gc, gc->pc);
7683 }
7684 }
7685
7686 #define X_GLrop_VertexAttrib1fvARB 4193
7687 void
7688 __indirect_glVertexAttrib1fARB(GLuint index, GLfloat x)
7689 {
7690 __GLXcontext *const gc = __glXGetCurrentContext();
7691 const GLuint cmdlen = 12;
7692 emit_header(gc->pc, X_GLrop_VertexAttrib1fvARB, cmdlen);
7693 (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
7694 (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 4);
7695 gc->pc += cmdlen;
7696 if (__builtin_expect(gc->pc > gc->limit, 0)) {
7697 (void) __glXFlushRenderBuffer(gc, gc->pc);
7698 }
7699 }
7700
7701 #define X_GLrop_VertexAttrib1fvARB 4193
7702 void
7703 __indirect_glVertexAttrib1fvARB(GLuint index, const GLfloat * v)
7704 {
7705 __GLXcontext *const gc = __glXGetCurrentContext();
7706 const GLuint cmdlen = 12;
7707 emit_header(gc->pc, X_GLrop_VertexAttrib1fvARB, cmdlen);
7708 (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
7709 (void) memcpy((void *) (gc->pc + 8), (void *) (v), 4);
7710 gc->pc += cmdlen;
7711 if (__builtin_expect(gc->pc > gc->limit, 0)) {
7712 (void) __glXFlushRenderBuffer(gc, gc->pc);
7713 }
7714 }
7715
7716 #define X_GLrop_VertexAttrib1svARB 4189
7717 void
7718 __indirect_glVertexAttrib1sARB(GLuint index, GLshort x)
7719 {
7720 __GLXcontext *const gc = __glXGetCurrentContext();
7721 const GLuint cmdlen = 12;
7722 emit_header(gc->pc, X_GLrop_VertexAttrib1svARB, cmdlen);
7723 (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
7724 (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 2);
7725 gc->pc += cmdlen;
7726 if (__builtin_expect(gc->pc > gc->limit, 0)) {
7727 (void) __glXFlushRenderBuffer(gc, gc->pc);
7728 }
7729 }
7730
7731 #define X_GLrop_VertexAttrib1svARB 4189
7732 void
7733 __indirect_glVertexAttrib1svARB(GLuint index, const GLshort * v)
7734 {
7735 __GLXcontext *const gc = __glXGetCurrentContext();
7736 const GLuint cmdlen = 12;
7737 emit_header(gc->pc, X_GLrop_VertexAttrib1svARB, cmdlen);
7738 (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
7739 (void) memcpy((void *) (gc->pc + 8), (void *) (v), 2);
7740 gc->pc += cmdlen;
7741 if (__builtin_expect(gc->pc > gc->limit, 0)) {
7742 (void) __glXFlushRenderBuffer(gc, gc->pc);
7743 }
7744 }
7745
7746 #define X_GLrop_VertexAttrib2dvARB 4198
7747 void
7748 __indirect_glVertexAttrib2dARB(GLuint index, GLdouble x, GLdouble y)
7749 {
7750 __GLXcontext *const gc = __glXGetCurrentContext();
7751 const GLuint cmdlen = 24;
7752 emit_header(gc->pc, X_GLrop_VertexAttrib2dvARB, cmdlen);
7753 (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
7754 (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 8);
7755 (void) memcpy((void *) (gc->pc + 16), (void *) (&y), 8);
7756 gc->pc += cmdlen;
7757 if (__builtin_expect(gc->pc > gc->limit, 0)) {
7758 (void) __glXFlushRenderBuffer(gc, gc->pc);
7759 }
7760 }
7761
7762 #define X_GLrop_VertexAttrib2dvARB 4198
7763 void
7764 __indirect_glVertexAttrib2dvARB(GLuint index, const GLdouble * v)
7765 {
7766 __GLXcontext *const gc = __glXGetCurrentContext();
7767 const GLuint cmdlen = 24;
7768 emit_header(gc->pc, X_GLrop_VertexAttrib2dvARB, cmdlen);
7769 (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
7770 (void) memcpy((void *) (gc->pc + 8), (void *) (v), 16);
7771 gc->pc += cmdlen;
7772 if (__builtin_expect(gc->pc > gc->limit, 0)) {
7773 (void) __glXFlushRenderBuffer(gc, gc->pc);
7774 }
7775 }
7776
7777 #define X_GLrop_VertexAttrib2fvARB 4194
7778 void
7779 __indirect_glVertexAttrib2fARB(GLuint index, GLfloat x, GLfloat y)
7780 {
7781 __GLXcontext *const gc = __glXGetCurrentContext();
7782 const GLuint cmdlen = 16;
7783 emit_header(gc->pc, X_GLrop_VertexAttrib2fvARB, cmdlen);
7784 (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
7785 (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 4);
7786 (void) memcpy((void *) (gc->pc + 12), (void *) (&y), 4);
7787 gc->pc += cmdlen;
7788 if (__builtin_expect(gc->pc > gc->limit, 0)) {
7789 (void) __glXFlushRenderBuffer(gc, gc->pc);
7790 }
7791 }
7792
7793 #define X_GLrop_VertexAttrib2fvARB 4194
7794 void
7795 __indirect_glVertexAttrib2fvARB(GLuint index, const GLfloat * v)
7796 {
7797 __GLXcontext *const gc = __glXGetCurrentContext();
7798 const GLuint cmdlen = 16;
7799 emit_header(gc->pc, X_GLrop_VertexAttrib2fvARB, cmdlen);
7800 (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
7801 (void) memcpy((void *) (gc->pc + 8), (void *) (v), 8);
7802 gc->pc += cmdlen;
7803 if (__builtin_expect(gc->pc > gc->limit, 0)) {
7804 (void) __glXFlushRenderBuffer(gc, gc->pc);
7805 }
7806 }
7807
7808 #define X_GLrop_VertexAttrib2svARB 4190
7809 void
7810 __indirect_glVertexAttrib2sARB(GLuint index, GLshort x, GLshort y)
7811 {
7812 __GLXcontext *const gc = __glXGetCurrentContext();
7813 const GLuint cmdlen = 12;
7814 emit_header(gc->pc, X_GLrop_VertexAttrib2svARB, cmdlen);
7815 (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
7816 (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 2);
7817 (void) memcpy((void *) (gc->pc + 10), (void *) (&y), 2);
7818 gc->pc += cmdlen;
7819 if (__builtin_expect(gc->pc > gc->limit, 0)) {
7820 (void) __glXFlushRenderBuffer(gc, gc->pc);
7821 }
7822 }
7823
7824 #define X_GLrop_VertexAttrib2svARB 4190
7825 void
7826 __indirect_glVertexAttrib2svARB(GLuint index, const GLshort * v)
7827 {
7828 __GLXcontext *const gc = __glXGetCurrentContext();
7829 const GLuint cmdlen = 12;
7830 emit_header(gc->pc, X_GLrop_VertexAttrib2svARB, cmdlen);
7831 (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
7832 (void) memcpy((void *) (gc->pc + 8), (void *) (v), 4);
7833 gc->pc += cmdlen;
7834 if (__builtin_expect(gc->pc > gc->limit, 0)) {
7835 (void) __glXFlushRenderBuffer(gc, gc->pc);
7836 }
7837 }
7838
7839 #define X_GLrop_VertexAttrib3dvARB 4199
7840 void
7841 __indirect_glVertexAttrib3dARB(GLuint index, GLdouble x, GLdouble y,
7842 GLdouble z)
7843 {
7844 __GLXcontext *const gc = __glXGetCurrentContext();
7845 const GLuint cmdlen = 32;
7846 emit_header(gc->pc, X_GLrop_VertexAttrib3dvARB, cmdlen);
7847 (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
7848 (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 8);
7849 (void) memcpy((void *) (gc->pc + 16), (void *) (&y), 8);
7850 (void) memcpy((void *) (gc->pc + 24), (void *) (&z), 8);
7851 gc->pc += cmdlen;
7852 if (__builtin_expect(gc->pc > gc->limit, 0)) {
7853 (void) __glXFlushRenderBuffer(gc, gc->pc);
7854 }
7855 }
7856
7857 #define X_GLrop_VertexAttrib3dvARB 4199
7858 void
7859 __indirect_glVertexAttrib3dvARB(GLuint index, const GLdouble * v)
7860 {
7861 __GLXcontext *const gc = __glXGetCurrentContext();
7862 const GLuint cmdlen = 32;
7863 emit_header(gc->pc, X_GLrop_VertexAttrib3dvARB, cmdlen);
7864 (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
7865 (void) memcpy((void *) (gc->pc + 8), (void *) (v), 24);
7866 gc->pc += cmdlen;
7867 if (__builtin_expect(gc->pc > gc->limit, 0)) {
7868 (void) __glXFlushRenderBuffer(gc, gc->pc);
7869 }
7870 }
7871
7872 #define X_GLrop_VertexAttrib3fvARB 4195
7873 void
7874 __indirect_glVertexAttrib3fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z)
7875 {
7876 __GLXcontext *const gc = __glXGetCurrentContext();
7877 const GLuint cmdlen = 20;
7878 emit_header(gc->pc, X_GLrop_VertexAttrib3fvARB, cmdlen);
7879 (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
7880 (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 4);
7881 (void) memcpy((void *) (gc->pc + 12), (void *) (&y), 4);
7882 (void) memcpy((void *) (gc->pc + 16), (void *) (&z), 4);
7883 gc->pc += cmdlen;
7884 if (__builtin_expect(gc->pc > gc->limit, 0)) {
7885 (void) __glXFlushRenderBuffer(gc, gc->pc);
7886 }
7887 }
7888
7889 #define X_GLrop_VertexAttrib3fvARB 4195
7890 void
7891 __indirect_glVertexAttrib3fvARB(GLuint index, const GLfloat * v)
7892 {
7893 __GLXcontext *const gc = __glXGetCurrentContext();
7894 const GLuint cmdlen = 20;
7895 emit_header(gc->pc, X_GLrop_VertexAttrib3fvARB, cmdlen);
7896 (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
7897 (void) memcpy((void *) (gc->pc + 8), (void *) (v), 12);
7898 gc->pc += cmdlen;
7899 if (__builtin_expect(gc->pc > gc->limit, 0)) {
7900 (void) __glXFlushRenderBuffer(gc, gc->pc);
7901 }
7902 }
7903
7904 #define X_GLrop_VertexAttrib3svARB 4191
7905 void
7906 __indirect_glVertexAttrib3sARB(GLuint index, GLshort x, GLshort y, GLshort z)
7907 {
7908 __GLXcontext *const gc = __glXGetCurrentContext();
7909 const GLuint cmdlen = 16;
7910 emit_header(gc->pc, X_GLrop_VertexAttrib3svARB, cmdlen);
7911 (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
7912 (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 2);
7913 (void) memcpy((void *) (gc->pc + 10), (void *) (&y), 2);
7914 (void) memcpy((void *) (gc->pc + 12), (void *) (&z), 2);
7915 gc->pc += cmdlen;
7916 if (__builtin_expect(gc->pc > gc->limit, 0)) {
7917 (void) __glXFlushRenderBuffer(gc, gc->pc);
7918 }
7919 }
7920
7921 #define X_GLrop_VertexAttrib3svARB 4191
7922 void
7923 __indirect_glVertexAttrib3svARB(GLuint index, const GLshort * v)
7924 {
7925 __GLXcontext *const gc = __glXGetCurrentContext();
7926 const GLuint cmdlen = 16;
7927 emit_header(gc->pc, X_GLrop_VertexAttrib3svARB, cmdlen);
7928 (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
7929 (void) memcpy((void *) (gc->pc + 8), (void *) (v), 6);
7930 gc->pc += cmdlen;
7931 if (__builtin_expect(gc->pc > gc->limit, 0)) {
7932 (void) __glXFlushRenderBuffer(gc, gc->pc);
7933 }
7934 }
7935
7936 #define X_GLrop_VertexAttrib4NbvARB 4235
7937 void
7938 __indirect_glVertexAttrib4NbvARB(GLuint index, const GLbyte * v)
7939 {
7940 __GLXcontext *const gc = __glXGetCurrentContext();
7941 const GLuint cmdlen = 12;
7942 emit_header(gc->pc, X_GLrop_VertexAttrib4NbvARB, cmdlen);
7943 (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
7944 (void) memcpy((void *) (gc->pc + 8), (void *) (v), 4);
7945 gc->pc += cmdlen;
7946 if (__builtin_expect(gc->pc > gc->limit, 0)) {
7947 (void) __glXFlushRenderBuffer(gc, gc->pc);
7948 }
7949 }
7950
7951 #define X_GLrop_VertexAttrib4NivARB 4237
7952 void
7953 __indirect_glVertexAttrib4NivARB(GLuint index, const GLint * v)
7954 {
7955 __GLXcontext *const gc = __glXGetCurrentContext();
7956 const GLuint cmdlen = 24;
7957 emit_header(gc->pc, X_GLrop_VertexAttrib4NivARB, cmdlen);
7958 (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
7959 (void) memcpy((void *) (gc->pc + 8), (void *) (v), 16);
7960 gc->pc += cmdlen;
7961 if (__builtin_expect(gc->pc > gc->limit, 0)) {
7962 (void) __glXFlushRenderBuffer(gc, gc->pc);
7963 }
7964 }
7965
7966 #define X_GLrop_VertexAttrib4NsvARB 4236
7967 void
7968 __indirect_glVertexAttrib4NsvARB(GLuint index, const GLshort * v)
7969 {
7970 __GLXcontext *const gc = __glXGetCurrentContext();
7971 const GLuint cmdlen = 16;
7972 emit_header(gc->pc, X_GLrop_VertexAttrib4NsvARB, cmdlen);
7973 (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
7974 (void) memcpy((void *) (gc->pc + 8), (void *) (v), 8);
7975 gc->pc += cmdlen;
7976 if (__builtin_expect(gc->pc > gc->limit, 0)) {
7977 (void) __glXFlushRenderBuffer(gc, gc->pc);
7978 }
7979 }
7980
7981 #define X_GLrop_VertexAttrib4NubvARB 4201
7982 void
7983 __indirect_glVertexAttrib4NubARB(GLuint index, GLubyte x, GLubyte y,
7984 GLubyte z, GLubyte w)
7985 {
7986 __GLXcontext *const gc = __glXGetCurrentContext();
7987 const GLuint cmdlen = 12;
7988 emit_header(gc->pc, X_GLrop_VertexAttrib4NubvARB, cmdlen);
7989 (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
7990 (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 1);
7991 (void) memcpy((void *) (gc->pc + 9), (void *) (&y), 1);
7992 (void) memcpy((void *) (gc->pc + 10), (void *) (&z), 1);
7993 (void) memcpy((void *) (gc->pc + 11), (void *) (&w), 1);
7994 gc->pc += cmdlen;
7995 if (__builtin_expect(gc->pc > gc->limit, 0)) {
7996 (void) __glXFlushRenderBuffer(gc, gc->pc);
7997 }
7998 }
7999
8000 #define X_GLrop_VertexAttrib4NubvARB 4201
8001 void
8002 __indirect_glVertexAttrib4NubvARB(GLuint index, const GLubyte * v)
8003 {
8004 __GLXcontext *const gc = __glXGetCurrentContext();
8005 const GLuint cmdlen = 12;
8006 emit_header(gc->pc, X_GLrop_VertexAttrib4NubvARB, cmdlen);
8007 (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
8008 (void) memcpy((void *) (gc->pc + 8), (void *) (v), 4);
8009 gc->pc += cmdlen;
8010 if (__builtin_expect(gc->pc > gc->limit, 0)) {
8011 (void) __glXFlushRenderBuffer(gc, gc->pc);
8012 }
8013 }
8014
8015 #define X_GLrop_VertexAttrib4NuivARB 4239
8016 void
8017 __indirect_glVertexAttrib4NuivARB(GLuint index, const GLuint * v)
8018 {
8019 __GLXcontext *const gc = __glXGetCurrentContext();
8020 const GLuint cmdlen = 24;
8021 emit_header(gc->pc, X_GLrop_VertexAttrib4NuivARB, cmdlen);
8022 (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
8023 (void) memcpy((void *) (gc->pc + 8), (void *) (v), 16);
8024 gc->pc += cmdlen;
8025 if (__builtin_expect(gc->pc > gc->limit, 0)) {
8026 (void) __glXFlushRenderBuffer(gc, gc->pc);
8027 }
8028 }
8029
8030 #define X_GLrop_VertexAttrib4NusvARB 4238
8031 void
8032 __indirect_glVertexAttrib4NusvARB(GLuint index, const GLushort * v)
8033 {
8034 __GLXcontext *const gc = __glXGetCurrentContext();
8035 const GLuint cmdlen = 16;
8036 emit_header(gc->pc, X_GLrop_VertexAttrib4NusvARB, cmdlen);
8037 (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
8038 (void) memcpy((void *) (gc->pc + 8), (void *) (v), 8);
8039 gc->pc += cmdlen;
8040 if (__builtin_expect(gc->pc > gc->limit, 0)) {
8041 (void) __glXFlushRenderBuffer(gc, gc->pc);
8042 }
8043 }
8044
8045 #define X_GLrop_VertexAttrib4bvARB 4230
8046 void
8047 __indirect_glVertexAttrib4bvARB(GLuint index, const GLbyte * v)
8048 {
8049 __GLXcontext *const gc = __glXGetCurrentContext();
8050 const GLuint cmdlen = 12;
8051 emit_header(gc->pc, X_GLrop_VertexAttrib4bvARB, cmdlen);
8052 (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
8053 (void) memcpy((void *) (gc->pc + 8), (void *) (v), 4);
8054 gc->pc += cmdlen;
8055 if (__builtin_expect(gc->pc > gc->limit, 0)) {
8056 (void) __glXFlushRenderBuffer(gc, gc->pc);
8057 }
8058 }
8059
8060 #define X_GLrop_VertexAttrib4dvARB 4200
8061 void
8062 __indirect_glVertexAttrib4dARB(GLuint index, GLdouble x, GLdouble y,
8063 GLdouble z, GLdouble w)
8064 {
8065 __GLXcontext *const gc = __glXGetCurrentContext();
8066 const GLuint cmdlen = 40;
8067 emit_header(gc->pc, X_GLrop_VertexAttrib4dvARB, cmdlen);
8068 (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
8069 (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 8);
8070 (void) memcpy((void *) (gc->pc + 16), (void *) (&y), 8);
8071 (void) memcpy((void *) (gc->pc + 24), (void *) (&z), 8);
8072 (void) memcpy((void *) (gc->pc + 32), (void *) (&w), 8);
8073 gc->pc += cmdlen;
8074 if (__builtin_expect(gc->pc > gc->limit, 0)) {
8075 (void) __glXFlushRenderBuffer(gc, gc->pc);
8076 }
8077 }
8078
8079 #define X_GLrop_VertexAttrib4dvARB 4200
8080 void
8081 __indirect_glVertexAttrib4dvARB(GLuint index, const GLdouble * v)
8082 {
8083 __GLXcontext *const gc = __glXGetCurrentContext();
8084 const GLuint cmdlen = 40;
8085 emit_header(gc->pc, X_GLrop_VertexAttrib4dvARB, cmdlen);
8086 (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
8087 (void) memcpy((void *) (gc->pc + 8), (void *) (v), 32);
8088 gc->pc += cmdlen;
8089 if (__builtin_expect(gc->pc > gc->limit, 0)) {
8090 (void) __glXFlushRenderBuffer(gc, gc->pc);
8091 }
8092 }
8093
8094 #define X_GLrop_VertexAttrib4fvARB 4196
8095 void
8096 __indirect_glVertexAttrib4fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z,
8097 GLfloat w)
8098 {
8099 __GLXcontext *const gc = __glXGetCurrentContext();
8100 const GLuint cmdlen = 24;
8101 emit_header(gc->pc, X_GLrop_VertexAttrib4fvARB, cmdlen);
8102 (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
8103 (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 4);
8104 (void) memcpy((void *) (gc->pc + 12), (void *) (&y), 4);
8105 (void) memcpy((void *) (gc->pc + 16), (void *) (&z), 4);
8106 (void) memcpy((void *) (gc->pc + 20), (void *) (&w), 4);
8107 gc->pc += cmdlen;
8108 if (__builtin_expect(gc->pc > gc->limit, 0)) {
8109 (void) __glXFlushRenderBuffer(gc, gc->pc);
8110 }
8111 }
8112
8113 #define X_GLrop_VertexAttrib4fvARB 4196
8114 void
8115 __indirect_glVertexAttrib4fvARB(GLuint index, const GLfloat * v)
8116 {
8117 __GLXcontext *const gc = __glXGetCurrentContext();
8118 const GLuint cmdlen = 24;
8119 emit_header(gc->pc, X_GLrop_VertexAttrib4fvARB, cmdlen);
8120 (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
8121 (void) memcpy((void *) (gc->pc + 8), (void *) (v), 16);
8122 gc->pc += cmdlen;
8123 if (__builtin_expect(gc->pc > gc->limit, 0)) {
8124 (void) __glXFlushRenderBuffer(gc, gc->pc);
8125 }
8126 }
8127
8128 #define X_GLrop_VertexAttrib4ivARB 4231
8129 void
8130 __indirect_glVertexAttrib4ivARB(GLuint index, const GLint * v)
8131 {
8132 __GLXcontext *const gc = __glXGetCurrentContext();
8133 const GLuint cmdlen = 24;
8134 emit_header(gc->pc, X_GLrop_VertexAttrib4ivARB, cmdlen);
8135 (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
8136 (void) memcpy((void *) (gc->pc + 8), (void *) (v), 16);
8137 gc->pc += cmdlen;
8138 if (__builtin_expect(gc->pc > gc->limit, 0)) {
8139 (void) __glXFlushRenderBuffer(gc, gc->pc);
8140 }
8141 }
8142
8143 #define X_GLrop_VertexAttrib4svARB 4192
8144 void
8145 __indirect_glVertexAttrib4sARB(GLuint index, GLshort x, GLshort y, GLshort z,
8146 GLshort w)
8147 {
8148 __GLXcontext *const gc = __glXGetCurrentContext();
8149 const GLuint cmdlen = 16;
8150 emit_header(gc->pc, X_GLrop_VertexAttrib4svARB, cmdlen);
8151 (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
8152 (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 2);
8153 (void) memcpy((void *) (gc->pc + 10), (void *) (&y), 2);
8154 (void) memcpy((void *) (gc->pc + 12), (void *) (&z), 2);
8155 (void) memcpy((void *) (gc->pc + 14), (void *) (&w), 2);
8156 gc->pc += cmdlen;
8157 if (__builtin_expect(gc->pc > gc->limit, 0)) {
8158 (void) __glXFlushRenderBuffer(gc, gc->pc);
8159 }
8160 }
8161
8162 #define X_GLrop_VertexAttrib4svARB 4192
8163 void
8164 __indirect_glVertexAttrib4svARB(GLuint index, const GLshort * v)
8165 {
8166 __GLXcontext *const gc = __glXGetCurrentContext();
8167 const GLuint cmdlen = 16;
8168 emit_header(gc->pc, X_GLrop_VertexAttrib4svARB, cmdlen);
8169 (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
8170 (void) memcpy((void *) (gc->pc + 8), (void *) (v), 8);
8171 gc->pc += cmdlen;
8172 if (__builtin_expect(gc->pc > gc->limit, 0)) {
8173 (void) __glXFlushRenderBuffer(gc, gc->pc);
8174 }
8175 }
8176
8177 #define X_GLrop_VertexAttrib4ubvARB 4232
8178 void
8179 __indirect_glVertexAttrib4ubvARB(GLuint index, const GLubyte * v)
8180 {
8181 __GLXcontext *const gc = __glXGetCurrentContext();
8182 const GLuint cmdlen = 12;
8183 emit_header(gc->pc, X_GLrop_VertexAttrib4ubvARB, cmdlen);
8184 (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
8185 (void) memcpy((void *) (gc->pc + 8), (void *) (v), 4);
8186 gc->pc += cmdlen;
8187 if (__builtin_expect(gc->pc > gc->limit, 0)) {
8188 (void) __glXFlushRenderBuffer(gc, gc->pc);
8189 }
8190 }
8191
8192 #define X_GLrop_VertexAttrib4uivARB 4234
8193 void
8194 __indirect_glVertexAttrib4uivARB(GLuint index, const GLuint * v)
8195 {
8196 __GLXcontext *const gc = __glXGetCurrentContext();
8197 const GLuint cmdlen = 24;
8198 emit_header(gc->pc, X_GLrop_VertexAttrib4uivARB, cmdlen);
8199 (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
8200 (void) memcpy((void *) (gc->pc + 8), (void *) (v), 16);
8201 gc->pc += cmdlen;
8202 if (__builtin_expect(gc->pc > gc->limit, 0)) {
8203 (void) __glXFlushRenderBuffer(gc, gc->pc);
8204 }
8205 }
8206
8207 #define X_GLrop_VertexAttrib4usvARB 4233
8208 void
8209 __indirect_glVertexAttrib4usvARB(GLuint index, const GLushort * v)
8210 {
8211 __GLXcontext *const gc = __glXGetCurrentContext();
8212 const GLuint cmdlen = 16;
8213 emit_header(gc->pc, X_GLrop_VertexAttrib4usvARB, cmdlen);
8214 (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
8215 (void) memcpy((void *) (gc->pc + 8), (void *) (v), 8);
8216 gc->pc += cmdlen;
8217 if (__builtin_expect(gc->pc > gc->limit, 0)) {
8218 (void) __glXFlushRenderBuffer(gc, gc->pc);
8219 }
8220 }
8221
8222 #define X_GLrop_BeginQueryARB 231
8223 void
8224 __indirect_glBeginQueryARB(GLenum target, GLuint id)
8225 {
8226 __GLXcontext *const gc = __glXGetCurrentContext();
8227 const GLuint cmdlen = 12;
8228 emit_header(gc->pc, X_GLrop_BeginQueryARB, cmdlen);
8229 (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
8230 (void) memcpy((void *) (gc->pc + 8), (void *) (&id), 4);
8231 gc->pc += cmdlen;
8232 if (__builtin_expect(gc->pc > gc->limit, 0)) {
8233 (void) __glXFlushRenderBuffer(gc, gc->pc);
8234 }
8235 }
8236
8237 #define X_GLsop_DeleteQueriesARB 161
8238 void
8239 __indirect_glDeleteQueriesARB(GLsizei n, const GLuint * ids)
8240 {
8241 __GLXcontext *const gc = __glXGetCurrentContext();
8242 Display *const dpy = gc->currentDpy;
8243 const GLuint cmdlen = 4 + __GLX_PAD((n * 4));
8244 if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) {
8245 #ifdef USE_XCB
8246 xcb_connection_t *c = XGetXCBConnection(dpy);
8247 (void) __glXFlushRenderBuffer(gc, gc->pc);
8248 xcb_glx_delete_queries_arb(c, gc->currentContextTag, n, ids);
8249 #else
8250 GLubyte const *pc =
8251 __glXSetupSingleRequest(gc, X_GLsop_DeleteQueriesARB, cmdlen);
8252 (void) memcpy((void *) (pc + 0), (void *) (&n), 4);
8253 (void) memcpy((void *) (pc + 4), (void *) (ids), (n * 4));
8254 UnlockDisplay(dpy);
8255 SyncHandle();
8256 #endif /* USE_XCB */
8257 }
8258 return;
8259 }
8260
8261 #define X_GLrop_EndQueryARB 232
8262 void
8263 __indirect_glEndQueryARB(GLenum target)
8264 {
8265 __GLXcontext *const gc = __glXGetCurrentContext();
8266 const GLuint cmdlen = 8;
8267 emit_header(gc->pc, X_GLrop_EndQueryARB, cmdlen);
8268 (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
8269 gc->pc += cmdlen;
8270 if (__builtin_expect(gc->pc > gc->limit, 0)) {
8271 (void) __glXFlushRenderBuffer(gc, gc->pc);
8272 }
8273 }
8274
8275 #define X_GLsop_GenQueriesARB 162
8276 void
8277 __indirect_glGenQueriesARB(GLsizei n, GLuint * ids)
8278 {
8279 __GLXcontext *const gc = __glXGetCurrentContext();
8280 Display *const dpy = gc->currentDpy;
8281 const GLuint cmdlen = 4;
8282 if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) {
8283 #ifdef USE_XCB
8284 xcb_connection_t *c = XGetXCBConnection(dpy);
8285 (void) __glXFlushRenderBuffer(gc, gc->pc);
8286 xcb_glx_gen_queries_arb_reply_t *reply =
8287 xcb_glx_gen_queries_arb_reply(c,
8288 xcb_glx_gen_queries_arb(c,
8289 gc->
8290 currentContextTag,
8291 n), NULL);
8292 (void) memcpy(ids, xcb_glx_gen_queries_arb_data(reply),
8293 xcb_glx_gen_queries_arb_data_length(reply) *
8294 sizeof(GLuint));
8295 free(reply);
8296 #else
8297 GLubyte const *pc =
8298 __glXSetupSingleRequest(gc, X_GLsop_GenQueriesARB, cmdlen);
8299 (void) memcpy((void *) (pc + 0), (void *) (&n), 4);
8300 (void) __glXReadReply(dpy, 4, ids, GL_TRUE);
8301 UnlockDisplay(dpy);
8302 SyncHandle();
8303 #endif /* USE_XCB */
8304 }
8305 return;
8306 }
8307
8308 #define X_GLsop_GetQueryObjectivARB 165
8309 void
8310 __indirect_glGetQueryObjectivARB(GLuint id, GLenum pname, GLint * params)
8311 {
8312 __GLXcontext *const gc = __glXGetCurrentContext();
8313 Display *const dpy = gc->currentDpy;
8314 const GLuint cmdlen = 8;
8315 if (__builtin_expect(dpy != NULL, 1)) {
8316 #ifdef USE_XCB
8317 xcb_connection_t *c = XGetXCBConnection(dpy);
8318 (void) __glXFlushRenderBuffer(gc, gc->pc);
8319 xcb_glx_get_query_objectiv_arb_reply_t *reply =
8320 xcb_glx_get_query_objectiv_arb_reply(c,
8321 xcb_glx_get_query_objectiv_arb
8322 (c, gc->currentContextTag,
8323 id, pname), NULL);
8324 if (xcb_glx_get_query_objectiv_arb_data_length(reply) == 0)
8325 (void) memcpy(params, &reply->datum, sizeof(reply->datum));
8326 else
8327 (void) memcpy(params, xcb_glx_get_query_objectiv_arb_data(reply),
8328 xcb_glx_get_query_objectiv_arb_data_length(reply) *
8329 sizeof(GLint));
8330 free(reply);
8331 #else
8332 GLubyte const *pc =
8333 __glXSetupSingleRequest(gc, X_GLsop_GetQueryObjectivARB, cmdlen);
8334 (void) memcpy((void *) (pc + 0), (void *) (&id), 4);
8335 (void) memcpy((void *) (pc + 4), (void *) (&pname), 4);
8336 (void) __glXReadReply(dpy, 4, params, GL_FALSE);
8337 UnlockDisplay(dpy);
8338 SyncHandle();
8339 #endif /* USE_XCB */
8340 }
8341 return;
8342 }
8343
8344 #define X_GLsop_GetQueryObjectuivARB 166
8345 void
8346 __indirect_glGetQueryObjectuivARB(GLuint id, GLenum pname, GLuint * params)
8347 {
8348 __GLXcontext *const gc = __glXGetCurrentContext();
8349 Display *const dpy = gc->currentDpy;
8350 const GLuint cmdlen = 8;
8351 if (__builtin_expect(dpy != NULL, 1)) {
8352 #ifdef USE_XCB
8353 xcb_connection_t *c = XGetXCBConnection(dpy);
8354 (void) __glXFlushRenderBuffer(gc, gc->pc);
8355 xcb_glx_get_query_objectuiv_arb_reply_t *reply =
8356 xcb_glx_get_query_objectuiv_arb_reply(c,
8357 xcb_glx_get_query_objectuiv_arb
8358 (c, gc->currentContextTag,
8359 id, pname), NULL);
8360 if (xcb_glx_get_query_objectuiv_arb_data_length(reply) == 0)
8361 (void) memcpy(params, &reply->datum, sizeof(reply->datum));
8362 else
8363 (void) memcpy(params, xcb_glx_get_query_objectuiv_arb_data(reply),
8364 xcb_glx_get_query_objectuiv_arb_data_length(reply) *
8365 sizeof(GLuint));
8366 free(reply);
8367 #else
8368 GLubyte const *pc =
8369 __glXSetupSingleRequest(gc, X_GLsop_GetQueryObjectuivARB, cmdlen);
8370 (void) memcpy((void *) (pc + 0), (void *) (&id), 4);
8371 (void) memcpy((void *) (pc + 4), (void *) (&pname), 4);
8372 (void) __glXReadReply(dpy, 4, params, GL_FALSE);
8373 UnlockDisplay(dpy);
8374 SyncHandle();
8375 #endif /* USE_XCB */
8376 }
8377 return;
8378 }
8379
8380 #define X_GLsop_GetQueryivARB 164
8381 void
8382 __indirect_glGetQueryivARB(GLenum target, GLenum pname, GLint * params)
8383 {
8384 __GLXcontext *const gc = __glXGetCurrentContext();
8385 Display *const dpy = gc->currentDpy;
8386 const GLuint cmdlen = 8;
8387 if (__builtin_expect(dpy != NULL, 1)) {
8388 #ifdef USE_XCB
8389 xcb_connection_t *c = XGetXCBConnection(dpy);
8390 (void) __glXFlushRenderBuffer(gc, gc->pc);
8391 xcb_glx_get_queryiv_arb_reply_t *reply =
8392 xcb_glx_get_queryiv_arb_reply(c,
8393 xcb_glx_get_queryiv_arb(c,
8394 gc->
8395 currentContextTag,
8396 target,
8397 pname),
8398 NULL);
8399 if (xcb_glx_get_queryiv_arb_data_length(reply) == 0)
8400 (void) memcpy(params, &reply->datum, sizeof(reply->datum));
8401 else
8402 (void) memcpy(params, xcb_glx_get_queryiv_arb_data(reply),
8403 xcb_glx_get_queryiv_arb_data_length(reply) *
8404 sizeof(GLint));
8405 free(reply);
8406 #else
8407 GLubyte const *pc =
8408 __glXSetupSingleRequest(gc, X_GLsop_GetQueryivARB, cmdlen);
8409 (void) memcpy((void *) (pc + 0), (void *) (&target), 4);
8410 (void) memcpy((void *) (pc + 4), (void *) (&pname), 4);
8411 (void) __glXReadReply(dpy, 4, params, GL_FALSE);
8412 UnlockDisplay(dpy);
8413 SyncHandle();
8414 #endif /* USE_XCB */
8415 }
8416 return;
8417 }
8418
8419 #define X_GLsop_IsQueryARB 163
8420 GLboolean
8421 __indirect_glIsQueryARB(GLuint id)
8422 {
8423 __GLXcontext *const gc = __glXGetCurrentContext();
8424 Display *const dpy = gc->currentDpy;
8425 GLboolean retval = (GLboolean) 0;
8426 const GLuint cmdlen = 4;
8427 if (__builtin_expect(dpy != NULL, 1)) {
8428 #ifdef USE_XCB
8429 xcb_connection_t *c = XGetXCBConnection(dpy);
8430 (void) __glXFlushRenderBuffer(gc, gc->pc);
8431 xcb_glx_is_query_arb_reply_t *reply =
8432 xcb_glx_is_query_arb_reply(c,
8433 xcb_glx_is_query_arb(c,
8434 gc->
8435 currentContextTag,
8436 id), NULL);
8437 retval = reply->ret_val;
8438 free(reply);
8439 #else
8440 GLubyte const *pc =
8441 __glXSetupSingleRequest(gc, X_GLsop_IsQueryARB, cmdlen);
8442 (void) memcpy((void *) (pc + 0), (void *) (&id), 4);
8443 retval = (GLboolean) __glXReadReply(dpy, 0, NULL, GL_FALSE);
8444 UnlockDisplay(dpy);
8445 SyncHandle();
8446 #endif /* USE_XCB */
8447 }
8448 return retval;
8449 }
8450
8451 #define X_GLrop_DrawBuffersARB 233
8452 void
8453 __indirect_glDrawBuffersARB(GLsizei n, const GLenum * bufs)
8454 {
8455 __GLXcontext *const gc = __glXGetCurrentContext();
8456 const GLuint cmdlen = 8 + __GLX_PAD((n * 4));
8457 if (__builtin_expect((n >= 0) && (gc->currentDpy != NULL), 1)) {
8458 if (cmdlen <= gc->maxSmallRenderCommandSize) {
8459 if ((gc->pc + cmdlen) > gc->bufEnd) {
8460 (void) __glXFlushRenderBuffer(gc, gc->pc);
8461 }
8462 emit_header(gc->pc, X_GLrop_DrawBuffersARB, cmdlen);
8463 (void) memcpy((void *) (gc->pc + 4), (void *) (&n), 4);
8464 (void) memcpy((void *) (gc->pc + 8), (void *) (bufs), (n * 4));
8465 gc->pc += cmdlen;
8466 if (__builtin_expect(gc->pc > gc->limit, 0)) {
8467 (void) __glXFlushRenderBuffer(gc, gc->pc);
8468 }
8469 } else {
8470 const GLint op = X_GLrop_DrawBuffersARB;
8471 const GLuint cmdlenLarge = cmdlen + 4;
8472 GLubyte *const pc = __glXFlushRenderBuffer(gc, gc->pc);
8473 (void) memcpy((void *) (pc + 0), (void *) (&cmdlenLarge), 4);
8474 (void) memcpy((void *) (pc + 4), (void *) (&op), 4);
8475 (void) memcpy((void *) (pc + 8), (void *) (&n), 4);
8476 __glXSendLargeCommand(gc, pc, 12, bufs, (n * 4));
8477 }
8478 }
8479 }
8480
8481 #define X_GLrop_SampleMaskSGIS 2048
8482 void
8483 __indirect_glSampleMaskSGIS(GLclampf value, GLboolean invert)
8484 {
8485 __GLXcontext *const gc = __glXGetCurrentContext();
8486 const GLuint cmdlen = 12;
8487 emit_header(gc->pc, X_GLrop_SampleMaskSGIS, cmdlen);
8488 (void) memcpy((void *) (gc->pc + 4), (void *) (&value), 4);
8489 (void) memcpy((void *) (gc->pc + 8), (void *) (&invert), 1);
8490 gc->pc += cmdlen;
8491 if (__builtin_expect(gc->pc > gc->limit, 0)) {
8492 (void) __glXFlushRenderBuffer(gc, gc->pc);
8493 }
8494 }
8495
8496 #define X_GLrop_SamplePatternSGIS 2049
8497 void
8498 __indirect_glSamplePatternSGIS(GLenum pattern)
8499 {
8500 __GLXcontext *const gc = __glXGetCurrentContext();
8501 const GLuint cmdlen = 8;
8502 emit_header(gc->pc, X_GLrop_SamplePatternSGIS, cmdlen);
8503 (void) memcpy((void *) (gc->pc + 4), (void *) (&pattern), 4);
8504 gc->pc += cmdlen;
8505 if (__builtin_expect(gc->pc > gc->limit, 0)) {
8506 (void) __glXFlushRenderBuffer(gc, gc->pc);
8507 }
8508 }
8509
8510 #define X_GLrop_PointParameterfEXT 2065
8511 void
8512 __indirect_glPointParameterfEXT(GLenum pname, GLfloat param)
8513 {
8514 __GLXcontext *const gc = __glXGetCurrentContext();
8515 const GLuint cmdlen = 12;
8516 emit_header(gc->pc, X_GLrop_PointParameterfEXT, cmdlen);
8517 (void) memcpy((void *) (gc->pc + 4), (void *) (&pname), 4);
8518 (void) memcpy((void *) (gc->pc + 8), (void *) (&param), 4);
8519 gc->pc += cmdlen;
8520 if (__builtin_expect(gc->pc > gc->limit, 0)) {
8521 (void) __glXFlushRenderBuffer(gc, gc->pc);
8522 }
8523 }
8524
8525 #define X_GLrop_PointParameterfvEXT 2066
8526 void
8527 __indirect_glPointParameterfvEXT(GLenum pname, const GLfloat * params)
8528 {
8529 __GLXcontext *const gc = __glXGetCurrentContext();
8530 const GLuint compsize = __glPointParameterfvEXT_size(pname);
8531 const GLuint cmdlen = 8 + __GLX_PAD((compsize * 4));
8532 emit_header(gc->pc, X_GLrop_PointParameterfvEXT, cmdlen);
8533 (void) memcpy((void *) (gc->pc + 4), (void *) (&pname), 4);
8534 (void) memcpy((void *) (gc->pc + 8), (void *) (params), (compsize * 4));
8535 gc->pc += cmdlen;
8536 if (__builtin_expect(gc->pc > gc->limit, 0)) {
8537 (void) __glXFlushRenderBuffer(gc, gc->pc);
8538 }
8539 }
8540
8541 #define X_GLrop_SecondaryColor3bvEXT 4126
8542 void
8543 __indirect_glSecondaryColor3bEXT(GLbyte red, GLbyte green, GLbyte blue)
8544 {
8545 __GLXcontext *const gc = __glXGetCurrentContext();
8546 const GLuint cmdlen = 8;
8547 emit_header(gc->pc, X_GLrop_SecondaryColor3bvEXT, cmdlen);
8548 (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 1);
8549 (void) memcpy((void *) (gc->pc + 5), (void *) (&green), 1);
8550 (void) memcpy((void *) (gc->pc + 6), (void *) (&blue), 1);
8551 gc->pc += cmdlen;
8552 if (__builtin_expect(gc->pc > gc->limit, 0)) {
8553 (void) __glXFlushRenderBuffer(gc, gc->pc);
8554 }
8555 }
8556
8557 #define X_GLrop_SecondaryColor3bvEXT 4126
8558 void
8559 __indirect_glSecondaryColor3bvEXT(const GLbyte * v)
8560 {
8561 generic_3_byte(X_GLrop_SecondaryColor3bvEXT, v);
8562 }
8563
8564 #define X_GLrop_SecondaryColor3dvEXT 4130
8565 void
8566 __indirect_glSecondaryColor3dEXT(GLdouble red, GLdouble green, GLdouble blue)
8567 {
8568 __GLXcontext *const gc = __glXGetCurrentContext();
8569 const GLuint cmdlen = 28;
8570 emit_header(gc->pc, X_GLrop_SecondaryColor3dvEXT, cmdlen);
8571 (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 8);
8572 (void) memcpy((void *) (gc->pc + 12), (void *) (&green), 8);
8573 (void) memcpy((void *) (gc->pc + 20), (void *) (&blue), 8);
8574 gc->pc += cmdlen;
8575 if (__builtin_expect(gc->pc > gc->limit, 0)) {
8576 (void) __glXFlushRenderBuffer(gc, gc->pc);
8577 }
8578 }
8579
8580 #define X_GLrop_SecondaryColor3dvEXT 4130
8581 void
8582 __indirect_glSecondaryColor3dvEXT(const GLdouble * v)
8583 {
8584 generic_24_byte(X_GLrop_SecondaryColor3dvEXT, v);
8585 }
8586
8587 #define X_GLrop_SecondaryColor3fvEXT 4129
8588 void
8589 __indirect_glSecondaryColor3fEXT(GLfloat red, GLfloat green, GLfloat blue)
8590 {
8591 __GLXcontext *const gc = __glXGetCurrentContext();
8592 const GLuint cmdlen = 16;
8593 emit_header(gc->pc, X_GLrop_SecondaryColor3fvEXT, cmdlen);
8594 (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 4);
8595 (void) memcpy((void *) (gc->pc + 8), (void *) (&green), 4);
8596 (void) memcpy((void *) (gc->pc + 12), (void *) (&blue), 4);
8597 gc->pc += cmdlen;
8598 if (__builtin_expect(gc->pc > gc->limit, 0)) {
8599 (void) __glXFlushRenderBuffer(gc, gc->pc);
8600 }
8601 }
8602
8603 #define X_GLrop_SecondaryColor3fvEXT 4129
8604 void
8605 __indirect_glSecondaryColor3fvEXT(const GLfloat * v)
8606 {
8607 generic_12_byte(X_GLrop_SecondaryColor3fvEXT, v);
8608 }
8609
8610 #define X_GLrop_SecondaryColor3ivEXT 4128
8611 void
8612 __indirect_glSecondaryColor3iEXT(GLint red, GLint green, GLint blue)
8613 {
8614 __GLXcontext *const gc = __glXGetCurrentContext();
8615 const GLuint cmdlen = 16;
8616 emit_header(gc->pc, X_GLrop_SecondaryColor3ivEXT, cmdlen);
8617 (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 4);
8618 (void) memcpy((void *) (gc->pc + 8), (void *) (&green), 4);
8619 (void) memcpy((void *) (gc->pc + 12), (void *) (&blue), 4);
8620 gc->pc += cmdlen;
8621 if (__builtin_expect(gc->pc > gc->limit, 0)) {
8622 (void) __glXFlushRenderBuffer(gc, gc->pc);
8623 }
8624 }
8625
8626 #define X_GLrop_SecondaryColor3ivEXT 4128
8627 void
8628 __indirect_glSecondaryColor3ivEXT(const GLint * v)
8629 {
8630 generic_12_byte(X_GLrop_SecondaryColor3ivEXT, v);
8631 }
8632
8633 #define X_GLrop_SecondaryColor3svEXT 4127
8634 void
8635 __indirect_glSecondaryColor3sEXT(GLshort red, GLshort green, GLshort blue)
8636 {
8637 __GLXcontext *const gc = __glXGetCurrentContext();
8638 const GLuint cmdlen = 12;
8639 emit_header(gc->pc, X_GLrop_SecondaryColor3svEXT, cmdlen);
8640 (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 2);
8641 (void) memcpy((void *) (gc->pc + 6), (void *) (&green), 2);
8642 (void) memcpy((void *) (gc->pc + 8), (void *) (&blue), 2);
8643 gc->pc += cmdlen;
8644 if (__builtin_expect(gc->pc > gc->limit, 0)) {
8645 (void) __glXFlushRenderBuffer(gc, gc->pc);
8646 }
8647 }
8648
8649 #define X_GLrop_SecondaryColor3svEXT 4127
8650 void
8651 __indirect_glSecondaryColor3svEXT(const GLshort * v)
8652 {
8653 generic_6_byte(X_GLrop_SecondaryColor3svEXT, v);
8654 }
8655
8656 #define X_GLrop_SecondaryColor3ubvEXT 4131
8657 void
8658 __indirect_glSecondaryColor3ubEXT(GLubyte red, GLubyte green, GLubyte blue)
8659 {
8660 __GLXcontext *const gc = __glXGetCurrentContext();
8661 const GLuint cmdlen = 8;
8662 emit_header(gc->pc, X_GLrop_SecondaryColor3ubvEXT, cmdlen);
8663 (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 1);
8664 (void) memcpy((void *) (gc->pc + 5), (void *) (&green), 1);
8665 (void) memcpy((void *) (gc->pc + 6), (void *) (&blue), 1);
8666 gc->pc += cmdlen;
8667 if (__builtin_expect(gc->pc > gc->limit, 0)) {
8668 (void) __glXFlushRenderBuffer(gc, gc->pc);
8669 }
8670 }
8671
8672 #define X_GLrop_SecondaryColor3ubvEXT 4131
8673 void
8674 __indirect_glSecondaryColor3ubvEXT(const GLubyte * v)
8675 {
8676 generic_3_byte(X_GLrop_SecondaryColor3ubvEXT, v);
8677 }
8678
8679 #define X_GLrop_SecondaryColor3uivEXT 4133
8680 void
8681 __indirect_glSecondaryColor3uiEXT(GLuint red, GLuint green, GLuint blue)
8682 {
8683 __GLXcontext *const gc = __glXGetCurrentContext();
8684 const GLuint cmdlen = 16;
8685 emit_header(gc->pc, X_GLrop_SecondaryColor3uivEXT, cmdlen);
8686 (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 4);
8687 (void) memcpy((void *) (gc->pc + 8), (void *) (&green), 4);
8688 (void) memcpy((void *) (gc->pc + 12), (void *) (&blue), 4);
8689 gc->pc += cmdlen;
8690 if (__builtin_expect(gc->pc > gc->limit, 0)) {
8691 (void) __glXFlushRenderBuffer(gc, gc->pc);
8692 }
8693 }
8694
8695 #define X_GLrop_SecondaryColor3uivEXT 4133
8696 void
8697 __indirect_glSecondaryColor3uivEXT(const GLuint * v)
8698 {
8699 generic_12_byte(X_GLrop_SecondaryColor3uivEXT, v);
8700 }
8701
8702 #define X_GLrop_SecondaryColor3usvEXT 4132
8703 void
8704 __indirect_glSecondaryColor3usEXT(GLushort red, GLushort green, GLushort blue)
8705 {
8706 __GLXcontext *const gc = __glXGetCurrentContext();
8707 const GLuint cmdlen = 12;
8708 emit_header(gc->pc, X_GLrop_SecondaryColor3usvEXT, cmdlen);
8709 (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 2);
8710 (void) memcpy((void *) (gc->pc + 6), (void *) (&green), 2);
8711 (void) memcpy((void *) (gc->pc + 8), (void *) (&blue), 2);
8712 gc->pc += cmdlen;
8713 if (__builtin_expect(gc->pc > gc->limit, 0)) {
8714 (void) __glXFlushRenderBuffer(gc, gc->pc);
8715 }
8716 }
8717
8718 #define X_GLrop_SecondaryColor3usvEXT 4132
8719 void
8720 __indirect_glSecondaryColor3usvEXT(const GLushort * v)
8721 {
8722 generic_6_byte(X_GLrop_SecondaryColor3usvEXT, v);
8723 }
8724
8725 #define X_GLrop_FogCoorddvEXT 4125
8726 void
8727 __indirect_glFogCoorddEXT(GLdouble coord)
8728 {
8729 __GLXcontext *const gc = __glXGetCurrentContext();
8730 const GLuint cmdlen = 12;
8731 emit_header(gc->pc, X_GLrop_FogCoorddvEXT, cmdlen);
8732 (void) memcpy((void *) (gc->pc + 4), (void *) (&coord), 8);
8733 gc->pc += cmdlen;
8734 if (__builtin_expect(gc->pc > gc->limit, 0)) {
8735 (void) __glXFlushRenderBuffer(gc, gc->pc);
8736 }
8737 }
8738
8739 #define X_GLrop_FogCoorddvEXT 4125
8740 void
8741 __indirect_glFogCoorddvEXT(const GLdouble * coord)
8742 {
8743 generic_8_byte(X_GLrop_FogCoorddvEXT, coord);
8744 }
8745
8746 #define X_GLrop_FogCoordfvEXT 4124
8747 void
8748 __indirect_glFogCoordfEXT(GLfloat coord)
8749 {
8750 __GLXcontext *const gc = __glXGetCurrentContext();
8751 const GLuint cmdlen = 8;
8752 emit_header(gc->pc, X_GLrop_FogCoordfvEXT, cmdlen);
8753 (void) memcpy((void *) (gc->pc + 4), (void *) (&coord), 4);
8754 gc->pc += cmdlen;
8755 if (__builtin_expect(gc->pc > gc->limit, 0)) {
8756 (void) __glXFlushRenderBuffer(gc, gc->pc);
8757 }
8758 }
8759
8760 #define X_GLrop_FogCoordfvEXT 4124
8761 void
8762 __indirect_glFogCoordfvEXT(const GLfloat * coord)
8763 {
8764 generic_4_byte(X_GLrop_FogCoordfvEXT, coord);
8765 }
8766
8767 #define X_GLrop_BlendFuncSeparateEXT 4134
8768 void
8769 __indirect_glBlendFuncSeparateEXT(GLenum sfactorRGB, GLenum dfactorRGB,
8770 GLenum sfactorAlpha, GLenum dfactorAlpha)
8771 {
8772 __GLXcontext *const gc = __glXGetCurrentContext();
8773 const GLuint cmdlen = 20;
8774 emit_header(gc->pc, X_GLrop_BlendFuncSeparateEXT, cmdlen);
8775 (void) memcpy((void *) (gc->pc + 4), (void *) (&sfactorRGB), 4);
8776 (void) memcpy((void *) (gc->pc + 8), (void *) (&dfactorRGB), 4);
8777 (void) memcpy((void *) (gc->pc + 12), (void *) (&sfactorAlpha), 4);
8778 (void) memcpy((void *) (gc->pc + 16), (void *) (&dfactorAlpha), 4);
8779 gc->pc += cmdlen;
8780 if (__builtin_expect(gc->pc > gc->limit, 0)) {
8781 (void) __glXFlushRenderBuffer(gc, gc->pc);
8782 }
8783 }
8784
8785 #define X_GLrop_WindowPos3fvMESA 230
8786 void
8787 __indirect_glWindowPos3fMESA(GLfloat x, GLfloat y, GLfloat z)
8788 {
8789 __GLXcontext *const gc = __glXGetCurrentContext();
8790 const GLuint cmdlen = 16;
8791 emit_header(gc->pc, X_GLrop_WindowPos3fvMESA, cmdlen);
8792 (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 4);
8793 (void) memcpy((void *) (gc->pc + 8), (void *) (&y), 4);
8794 (void) memcpy((void *) (gc->pc + 12), (void *) (&z), 4);
8795 gc->pc += cmdlen;
8796 if (__builtin_expect(gc->pc > gc->limit, 0)) {
8797 (void) __glXFlushRenderBuffer(gc, gc->pc);
8798 }
8799 }
8800
8801 #define X_GLrop_WindowPos3fvMESA 230
8802 void
8803 __indirect_glWindowPos3fvMESA(const GLfloat * v)
8804 {
8805 generic_12_byte(X_GLrop_WindowPos3fvMESA, v);
8806 }
8807
8808 #define X_GLvop_AreProgramsResidentNV 1293
8809 GLboolean
8810 __indirect_glAreProgramsResidentNV(GLsizei n, const GLuint * ids,
8811 GLboolean * residences)
8812 {
8813 __GLXcontext *const gc = __glXGetCurrentContext();
8814 Display *const dpy = gc->currentDpy;
8815 GLboolean retval = (GLboolean) 0;
8816 const GLuint cmdlen = 4 + __GLX_PAD((n * 4));
8817 if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) {
8818 GLubyte const *pc =
8819 __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply,
8820 X_GLvop_AreProgramsResidentNV, cmdlen);
8821 (void) memcpy((void *) (pc + 0), (void *) (&n), 4);
8822 (void) memcpy((void *) (pc + 4), (void *) (ids), (n * 4));
8823 retval = (GLboolean) __glXReadReply(dpy, 1, residences, GL_FALSE);
8824 UnlockDisplay(dpy);
8825 SyncHandle();
8826 }
8827 return retval;
8828 }
8829
8830 #define X_GLrop_BindProgramNV 4180
8831 void
8832 __indirect_glBindProgramNV(GLenum target, GLuint program)
8833 {
8834 __GLXcontext *const gc = __glXGetCurrentContext();
8835 const GLuint cmdlen = 12;
8836 emit_header(gc->pc, X_GLrop_BindProgramNV, cmdlen);
8837 (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
8838 (void) memcpy((void *) (gc->pc + 8), (void *) (&program), 4);
8839 gc->pc += cmdlen;
8840 if (__builtin_expect(gc->pc > gc->limit, 0)) {
8841 (void) __glXFlushRenderBuffer(gc, gc->pc);
8842 }
8843 }
8844
8845 #define X_GLvop_DeleteProgramsNV 1294
8846 void
8847 __indirect_glDeleteProgramsNV(GLsizei n, const GLuint * programs)
8848 {
8849 __GLXcontext *const gc = __glXGetCurrentContext();
8850 Display *const dpy = gc->currentDpy;
8851 const GLuint cmdlen = 4 + __GLX_PAD((n * 4));
8852 if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) {
8853 GLubyte const *pc =
8854 __glXSetupVendorRequest(gc, X_GLXVendorPrivate,
8855 X_GLvop_DeleteProgramsNV, cmdlen);
8856 (void) memcpy((void *) (pc + 0), (void *) (&n), 4);
8857 (void) memcpy((void *) (pc + 4), (void *) (programs), (n * 4));
8858 UnlockDisplay(dpy);
8859 SyncHandle();
8860 }
8861 return;
8862 }
8863
8864 #define X_GLrop_ExecuteProgramNV 4181
8865 void
8866 __indirect_glExecuteProgramNV(GLenum target, GLuint id,
8867 const GLfloat * params)
8868 {
8869 __GLXcontext *const gc = __glXGetCurrentContext();
8870 const GLuint cmdlen = 28;
8871 emit_header(gc->pc, X_GLrop_ExecuteProgramNV, cmdlen);
8872 (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
8873 (void) memcpy((void *) (gc->pc + 8), (void *) (&id), 4);
8874 (void) memcpy((void *) (gc->pc + 12), (void *) (params), 16);
8875 gc->pc += cmdlen;
8876 if (__builtin_expect(gc->pc > gc->limit, 0)) {
8877 (void) __glXFlushRenderBuffer(gc, gc->pc);
8878 }
8879 }
8880
8881 #define X_GLvop_GenProgramsNV 1295
8882 void
8883 __indirect_glGenProgramsNV(GLsizei n, GLuint * programs)
8884 {
8885 __GLXcontext *const gc = __glXGetCurrentContext();
8886 Display *const dpy = gc->currentDpy;
8887 const GLuint cmdlen = 4;
8888 if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) {
8889 GLubyte const *pc =
8890 __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply,
8891 X_GLvop_GenProgramsNV, cmdlen);
8892 (void) memcpy((void *) (pc + 0), (void *) (&n), 4);
8893 (void) __glXReadReply(dpy, 4, programs, GL_TRUE);
8894 UnlockDisplay(dpy);
8895 SyncHandle();
8896 }
8897 return;
8898 }
8899
8900 #define X_GLvop_GetProgramParameterdvNV 1297
8901 void
8902 __indirect_glGetProgramParameterdvNV(GLenum target, GLuint index,
8903 GLenum pname, GLdouble * params)
8904 {
8905 __GLXcontext *const gc = __glXGetCurrentContext();
8906 Display *const dpy = gc->currentDpy;
8907 const GLuint cmdlen = 12;
8908 if (__builtin_expect(dpy != NULL, 1)) {
8909 GLubyte const *pc =
8910 __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply,
8911 X_GLvop_GetProgramParameterdvNV, cmdlen);
8912 (void) memcpy((void *) (pc + 0), (void *) (&target), 4);
8913 (void) memcpy((void *) (pc + 4), (void *) (&index), 4);
8914 (void) memcpy((void *) (pc + 8), (void *) (&pname), 4);
8915 (void) __glXReadReply(dpy, 8, params, GL_FALSE);
8916 UnlockDisplay(dpy);
8917 SyncHandle();
8918 }
8919 return;
8920 }
8921
8922 #define X_GLvop_GetProgramParameterfvNV 1296
8923 void
8924 __indirect_glGetProgramParameterfvNV(GLenum target, GLuint index,
8925 GLenum pname, GLfloat * params)
8926 {
8927 __GLXcontext *const gc = __glXGetCurrentContext();
8928 Display *const dpy = gc->currentDpy;
8929 const GLuint cmdlen = 12;
8930 if (__builtin_expect(dpy != NULL, 1)) {
8931 GLubyte const *pc =
8932 __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply,
8933 X_GLvop_GetProgramParameterfvNV, cmdlen);
8934 (void) memcpy((void *) (pc + 0), (void *) (&target), 4);
8935 (void) memcpy((void *) (pc + 4), (void *) (&index), 4);
8936 (void) memcpy((void *) (pc + 8), (void *) (&pname), 4);
8937 (void) __glXReadReply(dpy, 4, params, GL_FALSE);
8938 UnlockDisplay(dpy);
8939 SyncHandle();
8940 }
8941 return;
8942 }
8943
8944 #define X_GLvop_GetProgramStringNV 1299
8945 void
8946 __indirect_glGetProgramStringNV(GLuint id, GLenum pname, GLubyte * program)
8947 {
8948 __GLXcontext *const gc = __glXGetCurrentContext();
8949 Display *const dpy = gc->currentDpy;
8950 const GLuint cmdlen = 8;
8951 if (__builtin_expect(dpy != NULL, 1)) {
8952 GLubyte const *pc =
8953 __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply,
8954 X_GLvop_GetProgramStringNV, cmdlen);
8955 (void) memcpy((void *) (pc + 0), (void *) (&id), 4);
8956 (void) memcpy((void *) (pc + 4), (void *) (&pname), 4);
8957 (void) __glXReadReply(dpy, 1, program, GL_TRUE);
8958 UnlockDisplay(dpy);
8959 SyncHandle();
8960 }
8961 return;
8962 }
8963
8964 #define X_GLvop_GetProgramivNV 1298
8965 void
8966 __indirect_glGetProgramivNV(GLuint id, GLenum pname, GLint * params)
8967 {
8968 __GLXcontext *const gc = __glXGetCurrentContext();
8969 Display *const dpy = gc->currentDpy;
8970 const GLuint cmdlen = 8;
8971 if (__builtin_expect(dpy != NULL, 1)) {
8972 GLubyte const *pc =
8973 __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply,
8974 X_GLvop_GetProgramivNV, cmdlen);
8975 (void) memcpy((void *) (pc + 0), (void *) (&id), 4);
8976 (void) memcpy((void *) (pc + 4), (void *) (&pname), 4);
8977 (void) __glXReadReply(dpy, 4, params, GL_FALSE);
8978 UnlockDisplay(dpy);
8979 SyncHandle();
8980 }
8981 return;
8982 }
8983
8984 #define X_GLvop_GetTrackMatrixivNV 1300
8985 void
8986 __indirect_glGetTrackMatrixivNV(GLenum target, GLuint address, GLenum pname,
8987 GLint * params)
8988 {
8989 __GLXcontext *const gc = __glXGetCurrentContext();
8990 Display *const dpy = gc->currentDpy;
8991 const GLuint cmdlen = 12;
8992 if (__builtin_expect(dpy != NULL, 1)) {
8993 GLubyte const *pc =
8994 __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply,
8995 X_GLvop_GetTrackMatrixivNV, cmdlen);
8996 (void) memcpy((void *) (pc + 0), (void *) (&target), 4);
8997 (void) memcpy((void *) (pc + 4), (void *) (&address), 4);
8998 (void) memcpy((void *) (pc + 8), (void *) (&pname), 4);
8999 (void) __glXReadReply(dpy, 4, params, GL_FALSE);
9000 UnlockDisplay(dpy);
9001 SyncHandle();
9002 }
9003 return;
9004 }
9005
9006 #define X_GLvop_GetVertexAttribdvNV 1301
9007 void
9008 __indirect_glGetVertexAttribdvNV(GLuint index, GLenum pname,
9009 GLdouble * params)
9010 {
9011 __GLXcontext *const gc = __glXGetCurrentContext();
9012 Display *const dpy = gc->currentDpy;
9013 const GLuint cmdlen = 8;
9014 if (__builtin_expect(dpy != NULL, 1)) {
9015 GLubyte const *pc =
9016 __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply,
9017 X_GLvop_GetVertexAttribdvNV, cmdlen);
9018 (void) memcpy((void *) (pc + 0), (void *) (&index), 4);
9019 (void) memcpy((void *) (pc + 4), (void *) (&pname), 4);
9020 (void) __glXReadReply(dpy, 8, params, GL_FALSE);
9021 UnlockDisplay(dpy);
9022 SyncHandle();
9023 }
9024 return;
9025 }
9026
9027 #define X_GLvop_GetVertexAttribfvNV 1302
9028 void
9029 __indirect_glGetVertexAttribfvNV(GLuint index, GLenum pname, GLfloat * params)
9030 {
9031 __GLXcontext *const gc = __glXGetCurrentContext();
9032 Display *const dpy = gc->currentDpy;
9033 const GLuint cmdlen = 8;
9034 if (__builtin_expect(dpy != NULL, 1)) {
9035 GLubyte const *pc =
9036 __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply,
9037 X_GLvop_GetVertexAttribfvNV, cmdlen);
9038 (void) memcpy((void *) (pc + 0), (void *) (&index), 4);
9039 (void) memcpy((void *) (pc + 4), (void *) (&pname), 4);
9040 (void) __glXReadReply(dpy, 4, params, GL_FALSE);
9041 UnlockDisplay(dpy);
9042 SyncHandle();
9043 }
9044 return;
9045 }
9046
9047 #define X_GLvop_GetVertexAttribivNV 1303
9048 void
9049 __indirect_glGetVertexAttribivNV(GLuint index, GLenum pname, GLint * params)
9050 {
9051 __GLXcontext *const gc = __glXGetCurrentContext();
9052 Display *const dpy = gc->currentDpy;
9053 const GLuint cmdlen = 8;
9054 if (__builtin_expect(dpy != NULL, 1)) {
9055 GLubyte const *pc =
9056 __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply,
9057 X_GLvop_GetVertexAttribivNV, cmdlen);
9058 (void) memcpy((void *) (pc + 0), (void *) (&index), 4);
9059 (void) memcpy((void *) (pc + 4), (void *) (&pname), 4);
9060 (void) __glXReadReply(dpy, 4, params, GL_FALSE);
9061 UnlockDisplay(dpy);
9062 SyncHandle();
9063 }
9064 return;
9065 }
9066
9067 #define X_GLvop_IsProgramNV 1304
9068 GLboolean
9069 __indirect_glIsProgramNV(GLuint program)
9070 {
9071 __GLXcontext *const gc = __glXGetCurrentContext();
9072 Display *const dpy = gc->currentDpy;
9073 GLboolean retval = (GLboolean) 0;
9074 const GLuint cmdlen = 4;
9075 if (__builtin_expect(dpy != NULL, 1)) {
9076 GLubyte const *pc =
9077 __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply,
9078 X_GLvop_IsProgramNV, cmdlen);
9079 (void) memcpy((void *) (pc + 0), (void *) (&program), 4);
9080 retval = (GLboolean) __glXReadReply(dpy, 0, NULL, GL_FALSE);
9081 UnlockDisplay(dpy);
9082 SyncHandle();
9083 }
9084 return retval;
9085 }
9086
9087 #define X_GLrop_LoadProgramNV 4183
9088 void
9089 __indirect_glLoadProgramNV(GLenum target, GLuint id, GLsizei len,
9090 const GLubyte * program)
9091 {
9092 __GLXcontext *const gc = __glXGetCurrentContext();
9093 const GLuint cmdlen = 16 + __GLX_PAD(len);
9094 if (__builtin_expect(len >= 0, 1)) {
9095 emit_header(gc->pc, X_GLrop_LoadProgramNV, cmdlen);
9096 (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
9097 (void) memcpy((void *) (gc->pc + 8), (void *) (&id), 4);
9098 (void) memcpy((void *) (gc->pc + 12), (void *) (&len), 4);
9099 (void) memcpy((void *) (gc->pc + 16), (void *) (program), len);
9100 gc->pc += cmdlen;
9101 if (__builtin_expect(gc->pc > gc->limit, 0)) {
9102 (void) __glXFlushRenderBuffer(gc, gc->pc);
9103 }
9104 }
9105 }
9106
9107 #define X_GLrop_ProgramParameter4dvNV 4185
9108 void
9109 __indirect_glProgramParameter4dNV(GLenum target, GLuint index, GLdouble x,
9110 GLdouble y, GLdouble z, GLdouble w)
9111 {
9112 __GLXcontext *const gc = __glXGetCurrentContext();
9113 const GLuint cmdlen = 44;
9114 emit_header(gc->pc, X_GLrop_ProgramParameter4dvNV, cmdlen);
9115 (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
9116 (void) memcpy((void *) (gc->pc + 8), (void *) (&index), 4);
9117 (void) memcpy((void *) (gc->pc + 12), (void *) (&x), 8);
9118 (void) memcpy((void *) (gc->pc + 20), (void *) (&y), 8);
9119 (void) memcpy((void *) (gc->pc + 28), (void *) (&z), 8);
9120 (void) memcpy((void *) (gc->pc + 36), (void *) (&w), 8);
9121 gc->pc += cmdlen;
9122 if (__builtin_expect(gc->pc > gc->limit, 0)) {
9123 (void) __glXFlushRenderBuffer(gc, gc->pc);
9124 }
9125 }
9126
9127 #define X_GLrop_ProgramParameter4dvNV 4185
9128 void
9129 __indirect_glProgramParameter4dvNV(GLenum target, GLuint index,
9130 const GLdouble * params)
9131 {
9132 __GLXcontext *const gc = __glXGetCurrentContext();
9133 const GLuint cmdlen = 44;
9134 emit_header(gc->pc, X_GLrop_ProgramParameter4dvNV, cmdlen);
9135 (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
9136 (void) memcpy((void *) (gc->pc + 8), (void *) (&index), 4);
9137 (void) memcpy((void *) (gc->pc + 12), (void *) (params), 32);
9138 gc->pc += cmdlen;
9139 if (__builtin_expect(gc->pc > gc->limit, 0)) {
9140 (void) __glXFlushRenderBuffer(gc, gc->pc);
9141 }
9142 }
9143
9144 #define X_GLrop_ProgramParameter4fvNV 4184
9145 void
9146 __indirect_glProgramParameter4fNV(GLenum target, GLuint index, GLfloat x,
9147 GLfloat y, GLfloat z, GLfloat w)
9148 {
9149 __GLXcontext *const gc = __glXGetCurrentContext();
9150 const GLuint cmdlen = 28;
9151 emit_header(gc->pc, X_GLrop_ProgramParameter4fvNV, cmdlen);
9152 (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
9153 (void) memcpy((void *) (gc->pc + 8), (void *) (&index), 4);
9154 (void) memcpy((void *) (gc->pc + 12), (void *) (&x), 4);
9155 (void) memcpy((void *) (gc->pc + 16), (void *) (&y), 4);
9156 (void) memcpy((void *) (gc->pc + 20), (void *) (&z), 4);
9157 (void) memcpy((void *) (gc->pc + 24), (void *) (&w), 4);
9158 gc->pc += cmdlen;
9159 if (__builtin_expect(gc->pc > gc->limit, 0)) {
9160 (void) __glXFlushRenderBuffer(gc, gc->pc);
9161 }
9162 }
9163
9164 #define X_GLrop_ProgramParameter4fvNV 4184
9165 void
9166 __indirect_glProgramParameter4fvNV(GLenum target, GLuint index,
9167 const GLfloat * params)
9168 {
9169 __GLXcontext *const gc = __glXGetCurrentContext();
9170 const GLuint cmdlen = 28;
9171 emit_header(gc->pc, X_GLrop_ProgramParameter4fvNV, cmdlen);
9172 (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
9173 (void) memcpy((void *) (gc->pc + 8), (void *) (&index), 4);
9174 (void) memcpy((void *) (gc->pc + 12), (void *) (params), 16);
9175 gc->pc += cmdlen;
9176 if (__builtin_expect(gc->pc > gc->limit, 0)) {
9177 (void) __glXFlushRenderBuffer(gc, gc->pc);
9178 }
9179 }
9180
9181 #define X_GLrop_ProgramParameters4dvNV 4187
9182 void
9183 __indirect_glProgramParameters4dvNV(GLenum target, GLuint index, GLuint num,
9184 const GLdouble * params)
9185 {
9186 __GLXcontext *const gc = __glXGetCurrentContext();
9187 const GLuint cmdlen = 16 + __GLX_PAD((num * 32));
9188 if (__builtin_expect(num >= 0, 1)) {
9189 emit_header(gc->pc, X_GLrop_ProgramParameters4dvNV, cmdlen);
9190 (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
9191 (void) memcpy((void *) (gc->pc + 8), (void *) (&index), 4);
9192 (void) memcpy((void *) (gc->pc + 12), (void *) (&num), 4);
9193 (void) memcpy((void *) (gc->pc + 16), (void *) (params), (num * 32));
9194 gc->pc += cmdlen;
9195 if (__builtin_expect(gc->pc > gc->limit, 0)) {
9196 (void) __glXFlushRenderBuffer(gc, gc->pc);
9197 }
9198 }
9199 }
9200
9201 #define X_GLrop_ProgramParameters4fvNV 4186
9202 void
9203 __indirect_glProgramParameters4fvNV(GLenum target, GLuint index, GLuint num,
9204 const GLfloat * params)
9205 {
9206 __GLXcontext *const gc = __glXGetCurrentContext();
9207 const GLuint cmdlen = 16 + __GLX_PAD((num * 16));
9208 if (__builtin_expect(num >= 0, 1)) {
9209 emit_header(gc->pc, X_GLrop_ProgramParameters4fvNV, cmdlen);
9210 (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
9211 (void) memcpy((void *) (gc->pc + 8), (void *) (&index), 4);
9212 (void) memcpy((void *) (gc->pc + 12), (void *) (&num), 4);
9213 (void) memcpy((void *) (gc->pc + 16), (void *) (params), (num * 16));
9214 gc->pc += cmdlen;
9215 if (__builtin_expect(gc->pc > gc->limit, 0)) {
9216 (void) __glXFlushRenderBuffer(gc, gc->pc);
9217 }
9218 }
9219 }
9220
9221 #define X_GLrop_RequestResidentProgramsNV 4182
9222 void
9223 __indirect_glRequestResidentProgramsNV(GLsizei n, const GLuint * ids)
9224 {
9225 __GLXcontext *const gc = __glXGetCurrentContext();
9226 const GLuint cmdlen = 8 + __GLX_PAD((n * 4));
9227 if (__builtin_expect(n >= 0, 1)) {
9228 emit_header(gc->pc, X_GLrop_RequestResidentProgramsNV, cmdlen);
9229 (void) memcpy((void *) (gc->pc + 4), (void *) (&n), 4);
9230 (void) memcpy((void *) (gc->pc + 8), (void *) (ids), (n * 4));
9231 gc->pc += cmdlen;
9232 if (__builtin_expect(gc->pc > gc->limit, 0)) {
9233 (void) __glXFlushRenderBuffer(gc, gc->pc);
9234 }
9235 }
9236 }
9237
9238 #define X_GLrop_TrackMatrixNV 4188
9239 void
9240 __indirect_glTrackMatrixNV(GLenum target, GLuint address, GLenum matrix,
9241 GLenum transform)
9242 {
9243 __GLXcontext *const gc = __glXGetCurrentContext();
9244 const GLuint cmdlen = 20;
9245 emit_header(gc->pc, X_GLrop_TrackMatrixNV, cmdlen);
9246 (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
9247 (void) memcpy((void *) (gc->pc + 8), (void *) (&address), 4);
9248 (void) memcpy((void *) (gc->pc + 12), (void *) (&matrix), 4);
9249 (void) memcpy((void *) (gc->pc + 16), (void *) (&transform), 4);
9250 gc->pc += cmdlen;
9251 if (__builtin_expect(gc->pc > gc->limit, 0)) {
9252 (void) __glXFlushRenderBuffer(gc, gc->pc);
9253 }
9254 }
9255
9256 #define X_GLrop_VertexAttrib1dvNV 4273
9257 void
9258 __indirect_glVertexAttrib1dNV(GLuint index, GLdouble x)
9259 {
9260 __GLXcontext *const gc = __glXGetCurrentContext();
9261 const GLuint cmdlen = 16;
9262 emit_header(gc->pc, X_GLrop_VertexAttrib1dvNV, cmdlen);
9263 (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
9264 (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 8);
9265 gc->pc += cmdlen;
9266 if (__builtin_expect(gc->pc > gc->limit, 0)) {
9267 (void) __glXFlushRenderBuffer(gc, gc->pc);
9268 }
9269 }
9270
9271 #define X_GLrop_VertexAttrib1dvNV 4273
9272 void
9273 __indirect_glVertexAttrib1dvNV(GLuint index, const GLdouble * v)
9274 {
9275 __GLXcontext *const gc = __glXGetCurrentContext();
9276 const GLuint cmdlen = 16;
9277 emit_header(gc->pc, X_GLrop_VertexAttrib1dvNV, cmdlen);
9278 (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
9279 (void) memcpy((void *) (gc->pc + 8), (void *) (v), 8);
9280 gc->pc += cmdlen;
9281 if (__builtin_expect(gc->pc > gc->limit, 0)) {
9282 (void) __glXFlushRenderBuffer(gc, gc->pc);
9283 }
9284 }
9285
9286 #define X_GLrop_VertexAttrib1fvNV 4269
9287 void
9288 __indirect_glVertexAttrib1fNV(GLuint index, GLfloat x)
9289 {
9290 __GLXcontext *const gc = __glXGetCurrentContext();
9291 const GLuint cmdlen = 12;
9292 emit_header(gc->pc, X_GLrop_VertexAttrib1fvNV, cmdlen);
9293 (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
9294 (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 4);
9295 gc->pc += cmdlen;
9296 if (__builtin_expect(gc->pc > gc->limit, 0)) {
9297 (void) __glXFlushRenderBuffer(gc, gc->pc);
9298 }
9299 }
9300
9301 #define X_GLrop_VertexAttrib1fvNV 4269
9302 void
9303 __indirect_glVertexAttrib1fvNV(GLuint index, const GLfloat * v)
9304 {
9305 __GLXcontext *const gc = __glXGetCurrentContext();
9306 const GLuint cmdlen = 12;
9307 emit_header(gc->pc, X_GLrop_VertexAttrib1fvNV, cmdlen);
9308 (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
9309 (void) memcpy((void *) (gc->pc + 8), (void *) (v), 4);
9310 gc->pc += cmdlen;
9311 if (__builtin_expect(gc->pc > gc->limit, 0)) {
9312 (void) __glXFlushRenderBuffer(gc, gc->pc);
9313 }
9314 }
9315
9316 #define X_GLrop_VertexAttrib1svNV 4265
9317 void
9318 __indirect_glVertexAttrib1sNV(GLuint index, GLshort x)
9319 {
9320 __GLXcontext *const gc = __glXGetCurrentContext();
9321 const GLuint cmdlen = 12;
9322 emit_header(gc->pc, X_GLrop_VertexAttrib1svNV, cmdlen);
9323 (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
9324 (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 2);
9325 gc->pc += cmdlen;
9326 if (__builtin_expect(gc->pc > gc->limit, 0)) {
9327 (void) __glXFlushRenderBuffer(gc, gc->pc);
9328 }
9329 }
9330
9331 #define X_GLrop_VertexAttrib1svNV 4265
9332 void
9333 __indirect_glVertexAttrib1svNV(GLuint index, const GLshort * v)
9334 {
9335 __GLXcontext *const gc = __glXGetCurrentContext();
9336 const GLuint cmdlen = 12;
9337 emit_header(gc->pc, X_GLrop_VertexAttrib1svNV, cmdlen);
9338 (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
9339 (void) memcpy((void *) (gc->pc + 8), (void *) (v), 2);
9340 gc->pc += cmdlen;
9341 if (__builtin_expect(gc->pc > gc->limit, 0)) {
9342 (void) __glXFlushRenderBuffer(gc, gc->pc);
9343 }
9344 }
9345
9346 #define X_GLrop_VertexAttrib2dvNV 4274
9347 void
9348 __indirect_glVertexAttrib2dNV(GLuint index, GLdouble x, GLdouble y)
9349 {
9350 __GLXcontext *const gc = __glXGetCurrentContext();
9351 const GLuint cmdlen = 24;
9352 emit_header(gc->pc, X_GLrop_VertexAttrib2dvNV, cmdlen);
9353 (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
9354 (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 8);
9355 (void) memcpy((void *) (gc->pc + 16), (void *) (&y), 8);
9356 gc->pc += cmdlen;
9357 if (__builtin_expect(gc->pc > gc->limit, 0)) {
9358 (void) __glXFlushRenderBuffer(gc, gc->pc);
9359 }
9360 }
9361
9362 #define X_GLrop_VertexAttrib2dvNV 4274
9363 void
9364 __indirect_glVertexAttrib2dvNV(GLuint index, const GLdouble * v)
9365 {
9366 __GLXcontext *const gc = __glXGetCurrentContext();
9367 const GLuint cmdlen = 24;
9368 emit_header(gc->pc, X_GLrop_VertexAttrib2dvNV, cmdlen);
9369 (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
9370 (void) memcpy((void *) (gc->pc + 8), (void *) (v), 16);
9371 gc->pc += cmdlen;
9372 if (__builtin_expect(gc->pc > gc->limit, 0)) {
9373 (void) __glXFlushRenderBuffer(gc, gc->pc);
9374 }
9375 }
9376
9377 #define X_GLrop_VertexAttrib2fvNV 4270
9378 void
9379 __indirect_glVertexAttrib2fNV(GLuint index, GLfloat x, GLfloat y)
9380 {
9381 __GLXcontext *const gc = __glXGetCurrentContext();
9382 const GLuint cmdlen = 16;
9383 emit_header(gc->pc, X_GLrop_VertexAttrib2fvNV, cmdlen);
9384 (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
9385 (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 4);
9386 (void) memcpy((void *) (gc->pc + 12), (void *) (&y), 4);
9387 gc->pc += cmdlen;
9388 if (__builtin_expect(gc->pc > gc->limit, 0)) {
9389 (void) __glXFlushRenderBuffer(gc, gc->pc);
9390 }
9391 }
9392
9393 #define X_GLrop_VertexAttrib2fvNV 4270
9394 void
9395 __indirect_glVertexAttrib2fvNV(GLuint index, const GLfloat * v)
9396 {
9397 __GLXcontext *const gc = __glXGetCurrentContext();
9398 const GLuint cmdlen = 16;
9399 emit_header(gc->pc, X_GLrop_VertexAttrib2fvNV, cmdlen);
9400 (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
9401 (void) memcpy((void *) (gc->pc + 8), (void *) (v), 8);
9402 gc->pc += cmdlen;
9403 if (__builtin_expect(gc->pc > gc->limit, 0)) {
9404 (void) __glXFlushRenderBuffer(gc, gc->pc);
9405 }
9406 }
9407
9408 #define X_GLrop_VertexAttrib2svNV 4266
9409 void
9410 __indirect_glVertexAttrib2sNV(GLuint index, GLshort x, GLshort y)
9411 {
9412 __GLXcontext *const gc = __glXGetCurrentContext();
9413 const GLuint cmdlen = 12;
9414 emit_header(gc->pc, X_GLrop_VertexAttrib2svNV, cmdlen);
9415 (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
9416 (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 2);
9417 (void) memcpy((void *) (gc->pc + 10), (void *) (&y), 2);
9418 gc->pc += cmdlen;
9419 if (__builtin_expect(gc->pc > gc->limit, 0)) {
9420 (void) __glXFlushRenderBuffer(gc, gc->pc);
9421 }
9422 }
9423
9424 #define X_GLrop_VertexAttrib2svNV 4266
9425 void
9426 __indirect_glVertexAttrib2svNV(GLuint index, const GLshort * v)
9427 {
9428 __GLXcontext *const gc = __glXGetCurrentContext();
9429 const GLuint cmdlen = 12;
9430 emit_header(gc->pc, X_GLrop_VertexAttrib2svNV, cmdlen);
9431 (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
9432 (void) memcpy((void *) (gc->pc + 8), (void *) (v), 4);
9433 gc->pc += cmdlen;
9434 if (__builtin_expect(gc->pc > gc->limit, 0)) {
9435 (void) __glXFlushRenderBuffer(gc, gc->pc);
9436 }
9437 }
9438
9439 #define X_GLrop_VertexAttrib3dvNV 4275
9440 void
9441 __indirect_glVertexAttrib3dNV(GLuint index, GLdouble x, GLdouble y,
9442 GLdouble z)
9443 {
9444 __GLXcontext *const gc = __glXGetCurrentContext();
9445 const GLuint cmdlen = 32;
9446 emit_header(gc->pc, X_GLrop_VertexAttrib3dvNV, cmdlen);
9447 (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
9448 (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 8);
9449 (void) memcpy((void *) (gc->pc + 16), (void *) (&y), 8);
9450 (void) memcpy((void *) (gc->pc + 24), (void *) (&z), 8);
9451 gc->pc += cmdlen;
9452 if (__builtin_expect(gc->pc > gc->limit, 0)) {
9453 (void) __glXFlushRenderBuffer(gc, gc->pc);
9454 }
9455 }
9456
9457 #define X_GLrop_VertexAttrib3dvNV 4275
9458 void
9459 __indirect_glVertexAttrib3dvNV(GLuint index, const GLdouble * v)
9460 {
9461 __GLXcontext *const gc = __glXGetCurrentContext();
9462 const GLuint cmdlen = 32;
9463 emit_header(gc->pc, X_GLrop_VertexAttrib3dvNV, cmdlen);
9464 (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
9465 (void) memcpy((void *) (gc->pc + 8), (void *) (v), 24);
9466 gc->pc += cmdlen;
9467 if (__builtin_expect(gc->pc > gc->limit, 0)) {
9468 (void) __glXFlushRenderBuffer(gc, gc->pc);
9469 }
9470 }
9471
9472 #define X_GLrop_VertexAttrib3fvNV 4271
9473 void
9474 __indirect_glVertexAttrib3fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z)
9475 {
9476 __GLXcontext *const gc = __glXGetCurrentContext();
9477 const GLuint cmdlen = 20;
9478 emit_header(gc->pc, X_GLrop_VertexAttrib3fvNV, cmdlen);
9479 (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
9480 (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 4);
9481 (void) memcpy((void *) (gc->pc + 12), (void *) (&y), 4);
9482 (void) memcpy((void *) (gc->pc + 16), (void *) (&z), 4);
9483 gc->pc += cmdlen;
9484 if (__builtin_expect(gc->pc > gc->limit, 0)) {
9485 (void) __glXFlushRenderBuffer(gc, gc->pc);
9486 }
9487 }
9488
9489 #define X_GLrop_VertexAttrib3fvNV 4271
9490 void
9491 __indirect_glVertexAttrib3fvNV(GLuint index, const GLfloat * v)
9492 {
9493 __GLXcontext *const gc = __glXGetCurrentContext();
9494 const GLuint cmdlen = 20;
9495 emit_header(gc->pc, X_GLrop_VertexAttrib3fvNV, cmdlen);
9496 (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
9497 (void) memcpy((void *) (gc->pc + 8), (void *) (v), 12);
9498 gc->pc += cmdlen;
9499 if (__builtin_expect(gc->pc > gc->limit, 0)) {
9500 (void) __glXFlushRenderBuffer(gc, gc->pc);
9501 }
9502 }
9503
9504 #define X_GLrop_VertexAttrib3svNV 4267
9505 void
9506 __indirect_glVertexAttrib3sNV(GLuint index, GLshort x, GLshort y, GLshort z)
9507 {
9508 __GLXcontext *const gc = __glXGetCurrentContext();
9509 const GLuint cmdlen = 16;
9510 emit_header(gc->pc, X_GLrop_VertexAttrib3svNV, cmdlen);
9511 (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
9512 (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 2);
9513 (void) memcpy((void *) (gc->pc + 10), (void *) (&y), 2);
9514 (void) memcpy((void *) (gc->pc + 12), (void *) (&z), 2);
9515 gc->pc += cmdlen;
9516 if (__builtin_expect(gc->pc > gc->limit, 0)) {
9517 (void) __glXFlushRenderBuffer(gc, gc->pc);
9518 }
9519 }
9520
9521 #define X_GLrop_VertexAttrib3svNV 4267
9522 void
9523 __indirect_glVertexAttrib3svNV(GLuint index, const GLshort * v)
9524 {
9525 __GLXcontext *const gc = __glXGetCurrentContext();
9526 const GLuint cmdlen = 16;
9527 emit_header(gc->pc, X_GLrop_VertexAttrib3svNV, cmdlen);
9528 (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
9529 (void) memcpy((void *) (gc->pc + 8), (void *) (v), 6);
9530 gc->pc += cmdlen;
9531 if (__builtin_expect(gc->pc > gc->limit, 0)) {
9532 (void) __glXFlushRenderBuffer(gc, gc->pc);
9533 }
9534 }
9535
9536 #define X_GLrop_VertexAttrib4dvNV 4276
9537 void
9538 __indirect_glVertexAttrib4dNV(GLuint index, GLdouble x, GLdouble y,
9539 GLdouble z, GLdouble w)
9540 {
9541 __GLXcontext *const gc = __glXGetCurrentContext();
9542 const GLuint cmdlen = 40;
9543 emit_header(gc->pc, X_GLrop_VertexAttrib4dvNV, cmdlen);
9544 (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
9545 (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 8);
9546 (void) memcpy((void *) (gc->pc + 16), (void *) (&y), 8);
9547 (void) memcpy((void *) (gc->pc + 24), (void *) (&z), 8);
9548 (void) memcpy((void *) (gc->pc + 32), (void *) (&w), 8);
9549 gc->pc += cmdlen;
9550 if (__builtin_expect(gc->pc > gc->limit, 0)) {
9551 (void) __glXFlushRenderBuffer(gc, gc->pc);
9552 }
9553 }
9554
9555 #define X_GLrop_VertexAttrib4dvNV 4276
9556 void
9557 __indirect_glVertexAttrib4dvNV(GLuint index, const GLdouble * v)
9558 {
9559 __GLXcontext *const gc = __glXGetCurrentContext();
9560 const GLuint cmdlen = 40;
9561 emit_header(gc->pc, X_GLrop_VertexAttrib4dvNV, cmdlen);
9562 (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
9563 (void) memcpy((void *) (gc->pc + 8), (void *) (v), 32);
9564 gc->pc += cmdlen;
9565 if (__builtin_expect(gc->pc > gc->limit, 0)) {
9566 (void) __glXFlushRenderBuffer(gc, gc->pc);
9567 }
9568 }
9569
9570 #define X_GLrop_VertexAttrib4fvNV 4272
9571 void
9572 __indirect_glVertexAttrib4fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z,
9573 GLfloat w)
9574 {
9575 __GLXcontext *const gc = __glXGetCurrentContext();
9576 const GLuint cmdlen = 24;
9577 emit_header(gc->pc, X_GLrop_VertexAttrib4fvNV, cmdlen);
9578 (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
9579 (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 4);
9580 (void) memcpy((void *) (gc->pc + 12), (void *) (&y), 4);
9581 (void) memcpy((void *) (gc->pc + 16), (void *) (&z), 4);
9582 (void) memcpy((void *) (gc->pc + 20), (void *) (&w), 4);
9583 gc->pc += cmdlen;
9584 if (__builtin_expect(gc->pc > gc->limit, 0)) {
9585 (void) __glXFlushRenderBuffer(gc, gc->pc);
9586 }
9587 }
9588
9589 #define X_GLrop_VertexAttrib4fvNV 4272
9590 void
9591 __indirect_glVertexAttrib4fvNV(GLuint index, const GLfloat * v)
9592 {
9593 __GLXcontext *const gc = __glXGetCurrentContext();
9594 const GLuint cmdlen = 24;
9595 emit_header(gc->pc, X_GLrop_VertexAttrib4fvNV, cmdlen);
9596 (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
9597 (void) memcpy((void *) (gc->pc + 8), (void *) (v), 16);
9598 gc->pc += cmdlen;
9599 if (__builtin_expect(gc->pc > gc->limit, 0)) {
9600 (void) __glXFlushRenderBuffer(gc, gc->pc);
9601 }
9602 }
9603
9604 #define X_GLrop_VertexAttrib4svNV 4268
9605 void
9606 __indirect_glVertexAttrib4sNV(GLuint index, GLshort x, GLshort y, GLshort z,
9607 GLshort w)
9608 {
9609 __GLXcontext *const gc = __glXGetCurrentContext();
9610 const GLuint cmdlen = 16;
9611 emit_header(gc->pc, X_GLrop_VertexAttrib4svNV, cmdlen);
9612 (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
9613 (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 2);
9614 (void) memcpy((void *) (gc->pc + 10), (void *) (&y), 2);
9615 (void) memcpy((void *) (gc->pc + 12), (void *) (&z), 2);
9616 (void) memcpy((void *) (gc->pc + 14), (void *) (&w), 2);
9617 gc->pc += cmdlen;
9618 if (__builtin_expect(gc->pc > gc->limit, 0)) {
9619 (void) __glXFlushRenderBuffer(gc, gc->pc);
9620 }
9621 }
9622
9623 #define X_GLrop_VertexAttrib4svNV 4268
9624 void
9625 __indirect_glVertexAttrib4svNV(GLuint index, const GLshort * v)
9626 {
9627 __GLXcontext *const gc = __glXGetCurrentContext();
9628 const GLuint cmdlen = 16;
9629 emit_header(gc->pc, X_GLrop_VertexAttrib4svNV, cmdlen);
9630 (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
9631 (void) memcpy((void *) (gc->pc + 8), (void *) (v), 8);
9632 gc->pc += cmdlen;
9633 if (__builtin_expect(gc->pc > gc->limit, 0)) {
9634 (void) __glXFlushRenderBuffer(gc, gc->pc);
9635 }
9636 }
9637
9638 #define X_GLrop_VertexAttrib4ubvNV 4277
9639 void
9640 __indirect_glVertexAttrib4ubNV(GLuint index, GLubyte x, GLubyte y, GLubyte z,
9641 GLubyte w)
9642 {
9643 __GLXcontext *const gc = __glXGetCurrentContext();
9644 const GLuint cmdlen = 12;
9645 emit_header(gc->pc, X_GLrop_VertexAttrib4ubvNV, cmdlen);
9646 (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
9647 (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 1);
9648 (void) memcpy((void *) (gc->pc + 9), (void *) (&y), 1);
9649 (void) memcpy((void *) (gc->pc + 10), (void *) (&z), 1);
9650 (void) memcpy((void *) (gc->pc + 11), (void *) (&w), 1);
9651 gc->pc += cmdlen;
9652 if (__builtin_expect(gc->pc > gc->limit, 0)) {
9653 (void) __glXFlushRenderBuffer(gc, gc->pc);
9654 }
9655 }
9656
9657 #define X_GLrop_VertexAttrib4ubvNV 4277
9658 void
9659 __indirect_glVertexAttrib4ubvNV(GLuint index, const GLubyte * v)
9660 {
9661 __GLXcontext *const gc = __glXGetCurrentContext();
9662 const GLuint cmdlen = 12;
9663 emit_header(gc->pc, X_GLrop_VertexAttrib4ubvNV, cmdlen);
9664 (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
9665 (void) memcpy((void *) (gc->pc + 8), (void *) (v), 4);
9666 gc->pc += cmdlen;
9667 if (__builtin_expect(gc->pc > gc->limit, 0)) {
9668 (void) __glXFlushRenderBuffer(gc, gc->pc);
9669 }
9670 }
9671
9672 #define X_GLrop_VertexAttribs1dvNV 4210
9673 void
9674 __indirect_glVertexAttribs1dvNV(GLuint index, GLsizei n, const GLdouble * v)
9675 {
9676 __GLXcontext *const gc = __glXGetCurrentContext();
9677 const GLuint cmdlen = 12 + __GLX_PAD((n * 8));
9678 if (__builtin_expect(n >= 0, 1)) {
9679 emit_header(gc->pc, X_GLrop_VertexAttribs1dvNV, cmdlen);
9680 (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
9681 (void) memcpy((void *) (gc->pc + 8), (void *) (&n), 4);
9682 (void) memcpy((void *) (gc->pc + 12), (void *) (v), (n * 8));
9683 gc->pc += cmdlen;
9684 if (__builtin_expect(gc->pc > gc->limit, 0)) {
9685 (void) __glXFlushRenderBuffer(gc, gc->pc);
9686 }
9687 }
9688 }
9689
9690 #define X_GLrop_VertexAttribs1fvNV 4206
9691 void
9692 __indirect_glVertexAttribs1fvNV(GLuint index, GLsizei n, const GLfloat * v)
9693 {
9694 __GLXcontext *const gc = __glXGetCurrentContext();
9695 const GLuint cmdlen = 12 + __GLX_PAD((n * 4));
9696 if (__builtin_expect(n >= 0, 1)) {
9697 emit_header(gc->pc, X_GLrop_VertexAttribs1fvNV, cmdlen);
9698 (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
9699 (void) memcpy((void *) (gc->pc + 8), (void *) (&n), 4);
9700 (void) memcpy((void *) (gc->pc + 12), (void *) (v), (n * 4));
9701 gc->pc += cmdlen;
9702 if (__builtin_expect(gc->pc > gc->limit, 0)) {
9703 (void) __glXFlushRenderBuffer(gc, gc->pc);
9704 }
9705 }
9706 }
9707
9708 #define X_GLrop_VertexAttribs1svNV 4202
9709 void
9710 __indirect_glVertexAttribs1svNV(GLuint index, GLsizei n, const GLshort * v)
9711 {
9712 __GLXcontext *const gc = __glXGetCurrentContext();
9713 const GLuint cmdlen = 12 + __GLX_PAD((n * 2));
9714 if (__builtin_expect(n >= 0, 1)) {
9715 emit_header(gc->pc, X_GLrop_VertexAttribs1svNV, cmdlen);
9716 (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
9717 (void) memcpy((void *) (gc->pc + 8), (void *) (&n), 4);
9718 (void) memcpy((void *) (gc->pc + 12), (void *) (v), (n * 2));
9719 gc->pc += cmdlen;
9720 if (__builtin_expect(gc->pc > gc->limit, 0)) {
9721 (void) __glXFlushRenderBuffer(gc, gc->pc);
9722 }
9723 }
9724 }
9725
9726 #define X_GLrop_VertexAttribs2dvNV 4211
9727 void
9728 __indirect_glVertexAttribs2dvNV(GLuint index, GLsizei n, const GLdouble * v)
9729 {
9730 __GLXcontext *const gc = __glXGetCurrentContext();
9731 const GLuint cmdlen = 12 + __GLX_PAD((n * 16));
9732 if (__builtin_expect(n >= 0, 1)) {
9733 emit_header(gc->pc, X_GLrop_VertexAttribs2dvNV, cmdlen);
9734 (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
9735 (void) memcpy((void *) (gc->pc + 8), (void *) (&n), 4);
9736 (void) memcpy((void *) (gc->pc + 12), (void *) (v), (n * 16));
9737 gc->pc += cmdlen;
9738 if (__builtin_expect(gc->pc > gc->limit, 0)) {
9739 (void) __glXFlushRenderBuffer(gc, gc->pc);
9740 }
9741 }
9742 }
9743
9744 #define X_GLrop_VertexAttribs2fvNV 4207
9745 void
9746 __indirect_glVertexAttribs2fvNV(GLuint index, GLsizei n, const GLfloat * v)
9747 {
9748 __GLXcontext *const gc = __glXGetCurrentContext();
9749 const GLuint cmdlen = 12 + __GLX_PAD((n * 8));
9750 if (__builtin_expect(n >= 0, 1)) {
9751 emit_header(gc->pc, X_GLrop_VertexAttribs2fvNV, cmdlen);
9752 (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
9753 (void) memcpy((void *) (gc->pc + 8), (void *) (&n), 4);
9754 (void) memcpy((void *) (gc->pc + 12), (void *) (v), (n * 8));
9755 gc->pc += cmdlen;
9756 if (__builtin_expect(gc->pc > gc->limit, 0)) {
9757 (void) __glXFlushRenderBuffer(gc, gc->pc);
9758 }
9759 }
9760 }
9761
9762 #define X_GLrop_VertexAttribs2svNV 4203
9763 void
9764 __indirect_glVertexAttribs2svNV(GLuint index, GLsizei n, const GLshort * v)
9765 {
9766 __GLXcontext *const gc = __glXGetCurrentContext();
9767 const GLuint cmdlen = 12 + __GLX_PAD((n * 4));
9768 if (__builtin_expect(n >= 0, 1)) {
9769 emit_header(gc->pc, X_GLrop_VertexAttribs2svNV, cmdlen);
9770 (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
9771 (void) memcpy((void *) (gc->pc + 8), (void *) (&n), 4);
9772 (void) memcpy((void *) (gc->pc + 12), (void *) (v), (n * 4));
9773 gc->pc += cmdlen;
9774 if (__builtin_expect(gc->pc > gc->limit, 0)) {
9775 (void) __glXFlushRenderBuffer(gc, gc->pc);
9776 }
9777 }
9778 }
9779
9780 #define X_GLrop_VertexAttribs3dvNV 4212
9781 void
9782 __indirect_glVertexAttribs3dvNV(GLuint index, GLsizei n, const GLdouble * v)
9783 {
9784 __GLXcontext *const gc = __glXGetCurrentContext();
9785 const GLuint cmdlen = 12 + __GLX_PAD((n * 24));
9786 if (__builtin_expect(n >= 0, 1)) {
9787 emit_header(gc->pc, X_GLrop_VertexAttribs3dvNV, cmdlen);
9788 (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
9789 (void) memcpy((void *) (gc->pc + 8), (void *) (&n), 4);
9790 (void) memcpy((void *) (gc->pc + 12), (void *) (v), (n * 24));
9791 gc->pc += cmdlen;
9792 if (__builtin_expect(gc->pc > gc->limit, 0)) {
9793 (void) __glXFlushRenderBuffer(gc, gc->pc);
9794 }
9795 }
9796 }
9797
9798 #define X_GLrop_VertexAttribs3fvNV 4208
9799 void
9800 __indirect_glVertexAttribs3fvNV(GLuint index, GLsizei n, const GLfloat * v)
9801 {
9802 __GLXcontext *const gc = __glXGetCurrentContext();
9803 const GLuint cmdlen = 12 + __GLX_PAD((n * 12));
9804 if (__builtin_expect(n >= 0, 1)) {
9805 emit_header(gc->pc, X_GLrop_VertexAttribs3fvNV, cmdlen);
9806 (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
9807 (void) memcpy((void *) (gc->pc + 8), (void *) (&n), 4);
9808 (void) memcpy((void *) (gc->pc + 12), (void *) (v), (n * 12));
9809 gc->pc += cmdlen;
9810 if (__builtin_expect(gc->pc > gc->limit, 0)) {
9811 (void) __glXFlushRenderBuffer(gc, gc->pc);
9812 }
9813 }
9814 }
9815
9816 #define X_GLrop_VertexAttribs3svNV 4204
9817 void
9818 __indirect_glVertexAttribs3svNV(GLuint index, GLsizei n, const GLshort * v)
9819 {
9820 __GLXcontext *const gc = __glXGetCurrentContext();
9821 const GLuint cmdlen = 12 + __GLX_PAD((n * 6));
9822 if (__builtin_expect(n >= 0, 1)) {
9823 emit_header(gc->pc, X_GLrop_VertexAttribs3svNV, cmdlen);
9824 (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
9825 (void) memcpy((void *) (gc->pc + 8), (void *) (&n), 4);
9826 (void) memcpy((void *) (gc->pc + 12), (void *) (v), (n * 6));
9827 gc->pc += cmdlen;
9828 if (__builtin_expect(gc->pc > gc->limit, 0)) {
9829 (void) __glXFlushRenderBuffer(gc, gc->pc);
9830 }
9831 }
9832 }
9833
9834 #define X_GLrop_VertexAttribs4dvNV 4213
9835 void
9836 __indirect_glVertexAttribs4dvNV(GLuint index, GLsizei n, const GLdouble * v)
9837 {
9838 __GLXcontext *const gc = __glXGetCurrentContext();
9839 const GLuint cmdlen = 12 + __GLX_PAD((n * 32));
9840 if (__builtin_expect(n >= 0, 1)) {
9841 emit_header(gc->pc, X_GLrop_VertexAttribs4dvNV, cmdlen);
9842 (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
9843 (void) memcpy((void *) (gc->pc + 8), (void *) (&n), 4);
9844 (void) memcpy((void *) (gc->pc + 12), (void *) (v), (n * 32));
9845 gc->pc += cmdlen;
9846 if (__builtin_expect(gc->pc > gc->limit, 0)) {
9847 (void) __glXFlushRenderBuffer(gc, gc->pc);
9848 }
9849 }
9850 }
9851
9852 #define X_GLrop_VertexAttribs4fvNV 4209
9853 void
9854 __indirect_glVertexAttribs4fvNV(GLuint index, GLsizei n, const GLfloat * v)
9855 {
9856 __GLXcontext *const gc = __glXGetCurrentContext();
9857 const GLuint cmdlen = 12 + __GLX_PAD((n * 16));
9858 if (__builtin_expect(n >= 0, 1)) {
9859 emit_header(gc->pc, X_GLrop_VertexAttribs4fvNV, cmdlen);
9860 (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
9861 (void) memcpy((void *) (gc->pc + 8), (void *) (&n), 4);
9862 (void) memcpy((void *) (gc->pc + 12), (void *) (v), (n * 16));
9863 gc->pc += cmdlen;
9864 if (__builtin_expect(gc->pc > gc->limit, 0)) {
9865 (void) __glXFlushRenderBuffer(gc, gc->pc);
9866 }
9867 }
9868 }
9869
9870 #define X_GLrop_VertexAttribs4svNV 4205
9871 void
9872 __indirect_glVertexAttribs4svNV(GLuint index, GLsizei n, const GLshort * v)
9873 {
9874 __GLXcontext *const gc = __glXGetCurrentContext();
9875 const GLuint cmdlen = 12 + __GLX_PAD((n * 8));
9876 if (__builtin_expect(n >= 0, 1)) {
9877 emit_header(gc->pc, X_GLrop_VertexAttribs4svNV, cmdlen);
9878 (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
9879 (void) memcpy((void *) (gc->pc + 8), (void *) (&n), 4);
9880 (void) memcpy((void *) (gc->pc + 12), (void *) (v), (n * 8));
9881 gc->pc += cmdlen;
9882 if (__builtin_expect(gc->pc > gc->limit, 0)) {
9883 (void) __glXFlushRenderBuffer(gc, gc->pc);
9884 }
9885 }
9886 }
9887
9888 #define X_GLrop_VertexAttribs4ubvNV 4214
9889 void
9890 __indirect_glVertexAttribs4ubvNV(GLuint index, GLsizei n, const GLubyte * v)
9891 {
9892 __GLXcontext *const gc = __glXGetCurrentContext();
9893 const GLuint cmdlen = 12 + __GLX_PAD((n * 4));
9894 if (__builtin_expect(n >= 0, 1)) {
9895 emit_header(gc->pc, X_GLrop_VertexAttribs4ubvNV, cmdlen);
9896 (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
9897 (void) memcpy((void *) (gc->pc + 8), (void *) (&n), 4);
9898 (void) memcpy((void *) (gc->pc + 12), (void *) (v), (n * 4));
9899 gc->pc += cmdlen;
9900 if (__builtin_expect(gc->pc > gc->limit, 0)) {
9901 (void) __glXFlushRenderBuffer(gc, gc->pc);
9902 }
9903 }
9904 }
9905
9906 #define X_GLrop_PointParameteriNV 4221
9907 void
9908 __indirect_glPointParameteriNV(GLenum pname, GLint param)
9909 {
9910 __GLXcontext *const gc = __glXGetCurrentContext();
9911 const GLuint cmdlen = 12;
9912 emit_header(gc->pc, X_GLrop_PointParameteriNV, cmdlen);
9913 (void) memcpy((void *) (gc->pc + 4), (void *) (&pname), 4);
9914 (void) memcpy((void *) (gc->pc + 8), (void *) (&param), 4);
9915 gc->pc += cmdlen;
9916 if (__builtin_expect(gc->pc > gc->limit, 0)) {
9917 (void) __glXFlushRenderBuffer(gc, gc->pc);
9918 }
9919 }
9920
9921 #define X_GLrop_PointParameterivNV 4222
9922 void
9923 __indirect_glPointParameterivNV(GLenum pname, const GLint * params)
9924 {
9925 __GLXcontext *const gc = __glXGetCurrentContext();
9926 const GLuint compsize = __glPointParameterivNV_size(pname);
9927 const GLuint cmdlen = 8 + __GLX_PAD((compsize * 4));
9928 emit_header(gc->pc, X_GLrop_PointParameterivNV, cmdlen);
9929 (void) memcpy((void *) (gc->pc + 4), (void *) (&pname), 4);
9930 (void) memcpy((void *) (gc->pc + 8), (void *) (params), (compsize * 4));
9931 gc->pc += cmdlen;
9932 if (__builtin_expect(gc->pc > gc->limit, 0)) {
9933 (void) __glXFlushRenderBuffer(gc, gc->pc);
9934 }
9935 }
9936
9937 #define X_GLrop_ActiveStencilFaceEXT 4220
9938 void
9939 __indirect_glActiveStencilFaceEXT(GLenum face)
9940 {
9941 __GLXcontext *const gc = __glXGetCurrentContext();
9942 const GLuint cmdlen = 8;
9943 emit_header(gc->pc, X_GLrop_ActiveStencilFaceEXT, cmdlen);
9944 (void) memcpy((void *) (gc->pc + 4), (void *) (&face), 4);
9945 gc->pc += cmdlen;
9946 if (__builtin_expect(gc->pc > gc->limit, 0)) {
9947 (void) __glXFlushRenderBuffer(gc, gc->pc);
9948 }
9949 }
9950
9951 #define X_GLvop_GetProgramNamedParameterdvNV 1311
9952 void
9953 __indirect_glGetProgramNamedParameterdvNV(GLuint id, GLsizei len,
9954 const GLubyte * name,
9955 GLdouble * params)
9956 {
9957 __GLXcontext *const gc = __glXGetCurrentContext();
9958 Display *const dpy = gc->currentDpy;
9959 const GLuint cmdlen = 8 + __GLX_PAD(len);
9960 if (__builtin_expect((len >= 0) && (dpy != NULL), 1)) {
9961 GLubyte const *pc =
9962 __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply,
9963 X_GLvop_GetProgramNamedParameterdvNV,
9964 cmdlen);
9965 (void) memcpy((void *) (pc + 0), (void *) (&id), 4);
9966 (void) memcpy((void *) (pc + 4), (void *) (&len), 4);
9967 (void) memcpy((void *) (pc + 8), (void *) (name), len);
9968 (void) __glXReadReply(dpy, 8, params, GL_TRUE);
9969 UnlockDisplay(dpy);
9970 SyncHandle();
9971 }
9972 return;
9973 }
9974
9975 #define X_GLvop_GetProgramNamedParameterfvNV 1310
9976 void
9977 __indirect_glGetProgramNamedParameterfvNV(GLuint id, GLsizei len,
9978 const GLubyte * name,
9979 GLfloat * params)
9980 {
9981 __GLXcontext *const gc = __glXGetCurrentContext();
9982 Display *const dpy = gc->currentDpy;
9983 const GLuint cmdlen = 8 + __GLX_PAD(len);
9984 if (__builtin_expect((len >= 0) && (dpy != NULL), 1)) {
9985 GLubyte const *pc =
9986 __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply,
9987 X_GLvop_GetProgramNamedParameterfvNV,
9988 cmdlen);
9989 (void) memcpy((void *) (pc + 0), (void *) (&id), 4);
9990 (void) memcpy((void *) (pc + 4), (void *) (&len), 4);
9991 (void) memcpy((void *) (pc + 8), (void *) (name), len);
9992 (void) __glXReadReply(dpy, 4, params, GL_TRUE);
9993 UnlockDisplay(dpy);
9994 SyncHandle();
9995 }
9996 return;
9997 }
9998
9999 #define X_GLrop_ProgramNamedParameter4dvNV 4219
10000 void
10001 __indirect_glProgramNamedParameter4dNV(GLuint id, GLsizei len,
10002 const GLubyte * name, GLdouble x,
10003 GLdouble y, GLdouble z, GLdouble w)
10004 {
10005 __GLXcontext *const gc = __glXGetCurrentContext();
10006 const GLuint cmdlen = 44 + __GLX_PAD(len);
10007 if (__builtin_expect(len >= 0, 1)) {
10008 emit_header(gc->pc, X_GLrop_ProgramNamedParameter4dvNV, cmdlen);
10009 (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 8);
10010 (void) memcpy((void *) (gc->pc + 12), (void *) (&y), 8);
10011 (void) memcpy((void *) (gc->pc + 20), (void *) (&z), 8);
10012 (void) memcpy((void *) (gc->pc + 28), (void *) (&w), 8);
10013 (void) memcpy((void *) (gc->pc + 36), (void *) (&id), 4);
10014 (void) memcpy((void *) (gc->pc + 40), (void *) (&len), 4);
10015 (void) memcpy((void *) (gc->pc + 44), (void *) (name), len);
10016 gc->pc += cmdlen;
10017 if (__builtin_expect(gc->pc > gc->limit, 0)) {
10018 (void) __glXFlushRenderBuffer(gc, gc->pc);
10019 }
10020 }
10021 }
10022
10023 #define X_GLrop_ProgramNamedParameter4dvNV 4219
10024 void
10025 __indirect_glProgramNamedParameter4dvNV(GLuint id, GLsizei len,
10026 const GLubyte * name,
10027 const GLdouble * v)
10028 {
10029 __GLXcontext *const gc = __glXGetCurrentContext();
10030 const GLuint cmdlen = 44 + __GLX_PAD(len);
10031 if (__builtin_expect(len >= 0, 1)) {
10032 emit_header(gc->pc, X_GLrop_ProgramNamedParameter4dvNV, cmdlen);
10033 (void) memcpy((void *) (gc->pc + 4), (void *) (v), 32);
10034 (void) memcpy((void *) (gc->pc + 36), (void *) (&id), 4);
10035 (void) memcpy((void *) (gc->pc + 40), (void *) (&len), 4);
10036 (void) memcpy((void *) (gc->pc + 44), (void *) (name), len);
10037 gc->pc += cmdlen;
10038 if (__builtin_expect(gc->pc > gc->limit, 0)) {
10039 (void) __glXFlushRenderBuffer(gc, gc->pc);
10040 }
10041 }
10042 }
10043
10044 #define X_GLrop_ProgramNamedParameter4fvNV 4218
10045 void
10046 __indirect_glProgramNamedParameter4fNV(GLuint id, GLsizei len,
10047 const GLubyte * name, GLfloat x,
10048 GLfloat y, GLfloat z, GLfloat w)
10049 {
10050 __GLXcontext *const gc = __glXGetCurrentContext();
10051 const GLuint cmdlen = 28 + __GLX_PAD(len);
10052 if (__builtin_expect(len >= 0, 1)) {
10053 emit_header(gc->pc, X_GLrop_ProgramNamedParameter4fvNV, cmdlen);
10054 (void) memcpy((void *) (gc->pc + 4), (void *) (&id), 4);
10055 (void) memcpy((void *) (gc->pc + 8), (void *) (&len), 4);
10056 (void) memcpy((void *) (gc->pc + 12), (void *) (&x), 4);
10057 (void) memcpy((void *) (gc->pc + 16), (void *) (&y), 4);
10058 (void) memcpy((void *) (gc->pc + 20), (void *) (&z), 4);
10059 (void) memcpy((void *) (gc->pc + 24), (void *) (&w), 4);
10060 (void) memcpy((void *) (gc->pc + 28), (void *) (name), len);
10061 gc->pc += cmdlen;
10062 if (__builtin_expect(gc->pc > gc->limit, 0)) {
10063 (void) __glXFlushRenderBuffer(gc, gc->pc);
10064 }
10065 }
10066 }
10067
10068 #define X_GLrop_ProgramNamedParameter4fvNV 4218
10069 void
10070 __indirect_glProgramNamedParameter4fvNV(GLuint id, GLsizei len,
10071 const GLubyte * name,
10072 const GLfloat * v)
10073 {
10074 __GLXcontext *const gc = __glXGetCurrentContext();
10075 const GLuint cmdlen = 28 + __GLX_PAD(len);
10076 if (__builtin_expect(len >= 0, 1)) {
10077 emit_header(gc->pc, X_GLrop_ProgramNamedParameter4fvNV, cmdlen);
10078 (void) memcpy((void *) (gc->pc + 4), (void *) (&id), 4);
10079 (void) memcpy((void *) (gc->pc + 8), (void *) (&len), 4);
10080 (void) memcpy((void *) (gc->pc + 12), (void *) (v), 16);
10081 (void) memcpy((void *) (gc->pc + 28), (void *) (name), len);
10082 gc->pc += cmdlen;
10083 if (__builtin_expect(gc->pc > gc->limit, 0)) {
10084 (void) __glXFlushRenderBuffer(gc, gc->pc);
10085 }
10086 }
10087 }
10088
10089 #define X_GLrop_BlendEquationSeparateEXT 4228
10090 void
10091 __indirect_glBlendEquationSeparateEXT(GLenum modeRGB, GLenum modeA)
10092 {
10093 __GLXcontext *const gc = __glXGetCurrentContext();
10094 const GLuint cmdlen = 12;
10095 emit_header(gc->pc, X_GLrop_BlendEquationSeparateEXT, cmdlen);
10096 (void) memcpy((void *) (gc->pc + 4), (void *) (&modeRGB), 4);
10097 (void) memcpy((void *) (gc->pc + 8), (void *) (&modeA), 4);
10098 gc->pc += cmdlen;
10099 if (__builtin_expect(gc->pc > gc->limit, 0)) {
10100 (void) __glXFlushRenderBuffer(gc, gc->pc);
10101 }
10102 }
10103
10104 #define X_GLrop_BindFramebufferEXT 4319
10105 void
10106 __indirect_glBindFramebufferEXT(GLenum target, GLuint framebuffer)
10107 {
10108 __GLXcontext *const gc = __glXGetCurrentContext();
10109 const GLuint cmdlen = 12;
10110 emit_header(gc->pc, X_GLrop_BindFramebufferEXT, cmdlen);
10111 (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
10112 (void) memcpy((void *) (gc->pc + 8), (void *) (&framebuffer), 4);
10113 gc->pc += cmdlen;
10114 if (__builtin_expect(gc->pc > gc->limit, 0)) {
10115 (void) __glXFlushRenderBuffer(gc, gc->pc);
10116 }
10117 }
10118
10119 #define X_GLrop_BindRenderbufferEXT 4316
10120 void
10121 __indirect_glBindRenderbufferEXT(GLenum target, GLuint renderbuffer)
10122 {
10123 __GLXcontext *const gc = __glXGetCurrentContext();
10124 const GLuint cmdlen = 12;
10125 emit_header(gc->pc, X_GLrop_BindRenderbufferEXT, cmdlen);
10126 (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
10127 (void) memcpy((void *) (gc->pc + 8), (void *) (&renderbuffer), 4);
10128 gc->pc += cmdlen;
10129 if (__builtin_expect(gc->pc > gc->limit, 0)) {
10130 (void) __glXFlushRenderBuffer(gc, gc->pc);
10131 }
10132 }
10133
10134 #define X_GLvop_CheckFramebufferStatusEXT 1427
10135 GLenum
10136 __indirect_glCheckFramebufferStatusEXT(GLenum target)
10137 {
10138 __GLXcontext *const gc = __glXGetCurrentContext();
10139 Display *const dpy = gc->currentDpy;
10140 GLenum retval = (GLenum) 0;
10141 const GLuint cmdlen = 4;
10142 if (__builtin_expect(dpy != NULL, 1)) {
10143 GLubyte const *pc =
10144 __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply,
10145 X_GLvop_CheckFramebufferStatusEXT,
10146 cmdlen);
10147 (void) memcpy((void *) (pc + 0), (void *) (&target), 4);
10148 retval = (GLenum) __glXReadReply(dpy, 0, NULL, GL_FALSE);
10149 UnlockDisplay(dpy);
10150 SyncHandle();
10151 }
10152 return retval;
10153 }
10154
10155 #define X_GLrop_DeleteFramebuffersEXT 4320
10156 void
10157 __indirect_glDeleteFramebuffersEXT(GLsizei n, const GLuint * framebuffers)
10158 {
10159 __GLXcontext *const gc = __glXGetCurrentContext();
10160 const GLuint cmdlen = 8 + __GLX_PAD((n * 4));
10161 if (__builtin_expect(n >= 0, 1)) {
10162 emit_header(gc->pc, X_GLrop_DeleteFramebuffersEXT, cmdlen);
10163 (void) memcpy((void *) (gc->pc + 4), (void *) (&n), 4);
10164 (void) memcpy((void *) (gc->pc + 8), (void *) (framebuffers),
10165 (n * 4));
10166 gc->pc += cmdlen;
10167 if (__builtin_expect(gc->pc > gc->limit, 0)) {
10168 (void) __glXFlushRenderBuffer(gc, gc->pc);
10169 }
10170 }
10171 }
10172
10173 #define X_GLrop_DeleteRenderbuffersEXT 4317
10174 void
10175 __indirect_glDeleteRenderbuffersEXT(GLsizei n, const GLuint * renderbuffers)
10176 {
10177 __GLXcontext *const gc = __glXGetCurrentContext();
10178 const GLuint cmdlen = 8 + __GLX_PAD((n * 4));
10179 if (__builtin_expect(n >= 0, 1)) {
10180 emit_header(gc->pc, X_GLrop_DeleteRenderbuffersEXT, cmdlen);
10181 (void) memcpy((void *) (gc->pc + 4), (void *) (&n), 4);
10182 (void) memcpy((void *) (gc->pc + 8), (void *) (renderbuffers),
10183 (n * 4));
10184 gc->pc += cmdlen;
10185 if (__builtin_expect(gc->pc > gc->limit, 0)) {
10186 (void) __glXFlushRenderBuffer(gc, gc->pc);
10187 }
10188 }
10189 }
10190
10191 #define X_GLrop_FramebufferRenderbufferEXT 4324
10192 void
10193 __indirect_glFramebufferRenderbufferEXT(GLenum target, GLenum attachment,
10194 GLenum renderbuffertarget,
10195 GLuint renderbuffer)
10196 {
10197 __GLXcontext *const gc = __glXGetCurrentContext();
10198 const GLuint cmdlen = 20;
10199 emit_header(gc->pc, X_GLrop_FramebufferRenderbufferEXT, cmdlen);
10200 (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
10201 (void) memcpy((void *) (gc->pc + 8), (void *) (&attachment), 4);
10202 (void) memcpy((void *) (gc->pc + 12), (void *) (&renderbuffertarget), 4);
10203 (void) memcpy((void *) (gc->pc + 16), (void *) (&renderbuffer), 4);
10204 gc->pc += cmdlen;
10205 if (__builtin_expect(gc->pc > gc->limit, 0)) {
10206 (void) __glXFlushRenderBuffer(gc, gc->pc);
10207 }
10208 }
10209
10210 #define X_GLrop_FramebufferTexture1DEXT 4321
10211 void
10212 __indirect_glFramebufferTexture1DEXT(GLenum target, GLenum attachment,
10213 GLenum textarget, GLuint texture,
10214 GLint level)
10215 {
10216 __GLXcontext *const gc = __glXGetCurrentContext();
10217 const GLuint cmdlen = 24;
10218 emit_header(gc->pc, X_GLrop_FramebufferTexture1DEXT, cmdlen);
10219 (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
10220 (void) memcpy((void *) (gc->pc + 8), (void *) (&attachment), 4);
10221 (void) memcpy((void *) (gc->pc + 12), (void *) (&textarget), 4);
10222 (void) memcpy((void *) (gc->pc + 16), (void *) (&texture), 4);
10223 (void) memcpy((void *) (gc->pc + 20), (void *) (&level), 4);
10224 gc->pc += cmdlen;
10225 if (__builtin_expect(gc->pc > gc->limit, 0)) {
10226 (void) __glXFlushRenderBuffer(gc, gc->pc);
10227 }
10228 }
10229
10230 #define X_GLrop_FramebufferTexture2DEXT 4322
10231 void
10232 __indirect_glFramebufferTexture2DEXT(GLenum target, GLenum attachment,
10233 GLenum textarget, GLuint texture,
10234 GLint level)
10235 {
10236 __GLXcontext *const gc = __glXGetCurrentContext();
10237 const GLuint cmdlen = 24;
10238 emit_header(gc->pc, X_GLrop_FramebufferTexture2DEXT, cmdlen);
10239 (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
10240 (void) memcpy((void *) (gc->pc + 8), (void *) (&attachment), 4);
10241 (void) memcpy((void *) (gc->pc + 12), (void *) (&textarget), 4);
10242 (void) memcpy((void *) (gc->pc + 16), (void *) (&texture), 4);
10243 (void) memcpy((void *) (gc->pc + 20), (void *) (&level), 4);
10244 gc->pc += cmdlen;
10245 if (__builtin_expect(gc->pc > gc->limit, 0)) {
10246 (void) __glXFlushRenderBuffer(gc, gc->pc);
10247 }
10248 }
10249
10250 #define X_GLrop_FramebufferTexture3DEXT 4323
10251 void
10252 __indirect_glFramebufferTexture3DEXT(GLenum target, GLenum attachment,
10253 GLenum textarget, GLuint texture,
10254 GLint level, GLint zoffset)
10255 {
10256 __GLXcontext *const gc = __glXGetCurrentContext();
10257 const GLuint cmdlen = 28;
10258 emit_header(gc->pc, X_GLrop_FramebufferTexture3DEXT, cmdlen);
10259 (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
10260 (void) memcpy((void *) (gc->pc + 8), (void *) (&attachment), 4);
10261 (void) memcpy((void *) (gc->pc + 12), (void *) (&textarget), 4);
10262 (void) memcpy((void *) (gc->pc + 16), (void *) (&texture), 4);
10263 (void) memcpy((void *) (gc->pc + 20), (void *) (&level), 4);
10264 (void) memcpy((void *) (gc->pc + 24), (void *) (&zoffset), 4);
10265 gc->pc += cmdlen;
10266 if (__builtin_expect(gc->pc > gc->limit, 0)) {
10267 (void) __glXFlushRenderBuffer(gc, gc->pc);
10268 }
10269 }
10270
10271 #define X_GLvop_GenFramebuffersEXT 1426
10272 void
10273 __indirect_glGenFramebuffersEXT(GLsizei n, GLuint * framebuffers)
10274 {
10275 __GLXcontext *const gc = __glXGetCurrentContext();
10276 Display *const dpy = gc->currentDpy;
10277 const GLuint cmdlen = 4;
10278 if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) {
10279 GLubyte const *pc =
10280 __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply,
10281 X_GLvop_GenFramebuffersEXT, cmdlen);
10282 (void) memcpy((void *) (pc + 0), (void *) (&n), 4);
10283 (void) __glXReadReply(dpy, 4, framebuffers, GL_TRUE);
10284 UnlockDisplay(dpy);
10285 SyncHandle();
10286 }
10287 return;
10288 }
10289
10290 #define X_GLvop_GenRenderbuffersEXT 1423
10291 void
10292 __indirect_glGenRenderbuffersEXT(GLsizei n, GLuint * renderbuffers)
10293 {
10294 __GLXcontext *const gc = __glXGetCurrentContext();
10295 Display *const dpy = gc->currentDpy;
10296 const GLuint cmdlen = 4;
10297 if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) {
10298 GLubyte const *pc =
10299 __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply,
10300 X_GLvop_GenRenderbuffersEXT, cmdlen);
10301 (void) memcpy((void *) (pc + 0), (void *) (&n), 4);
10302 (void) __glXReadReply(dpy, 4, renderbuffers, GL_TRUE);
10303 UnlockDisplay(dpy);
10304 SyncHandle();
10305 }
10306 return;
10307 }
10308
10309 #define X_GLrop_GenerateMipmapEXT 4325
10310 void
10311 __indirect_glGenerateMipmapEXT(GLenum target)
10312 {
10313 __GLXcontext *const gc = __glXGetCurrentContext();
10314 const GLuint cmdlen = 8;
10315 emit_header(gc->pc, X_GLrop_GenerateMipmapEXT, cmdlen);
10316 (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
10317 gc->pc += cmdlen;
10318 if (__builtin_expect(gc->pc > gc->limit, 0)) {
10319 (void) __glXFlushRenderBuffer(gc, gc->pc);
10320 }
10321 }
10322
10323 #define X_GLvop_GetFramebufferAttachmentParameterivEXT 1428
10324 void
10325 __indirect_glGetFramebufferAttachmentParameterivEXT(GLenum target,
10326 GLenum attachment,
10327 GLenum pname,
10328 GLint * params)
10329 {
10330 __GLXcontext *const gc = __glXGetCurrentContext();
10331 Display *const dpy = gc->currentDpy;
10332 const GLuint cmdlen = 12;
10333 if (__builtin_expect(dpy != NULL, 1)) {
10334 GLubyte const *pc =
10335 __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply,
10336 X_GLvop_GetFramebufferAttachmentParameterivEXT,
10337 cmdlen);
10338 (void) memcpy((void *) (pc + 0), (void *) (&target), 4);
10339 (void) memcpy((void *) (pc + 4), (void *) (&attachment), 4);
10340 (void) memcpy((void *) (pc + 8), (void *) (&pname), 4);
10341 (void) __glXReadReply(dpy, 4, params, GL_FALSE);
10342 UnlockDisplay(dpy);
10343 SyncHandle();
10344 }
10345 return;
10346 }
10347
10348 #define X_GLvop_GetRenderbufferParameterivEXT 1424
10349 void
10350 __indirect_glGetRenderbufferParameterivEXT(GLenum target, GLenum pname,
10351 GLint * params)
10352 {
10353 __GLXcontext *const gc = __glXGetCurrentContext();
10354 Display *const dpy = gc->currentDpy;
10355 const GLuint cmdlen = 8;
10356 if (__builtin_expect(dpy != NULL, 1)) {
10357 GLubyte const *pc =
10358 __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply,
10359 X_GLvop_GetRenderbufferParameterivEXT,
10360 cmdlen);
10361 (void) memcpy((void *) (pc + 0), (void *) (&target), 4);
10362 (void) memcpy((void *) (pc + 4), (void *) (&pname), 4);
10363 (void) __glXReadReply(dpy, 4, params, GL_FALSE);
10364 UnlockDisplay(dpy);
10365 SyncHandle();
10366 }
10367 return;
10368 }
10369
10370 #define X_GLvop_IsFramebufferEXT 1425
10371 GLboolean
10372 __indirect_glIsFramebufferEXT(GLuint framebuffer)
10373 {
10374 __GLXcontext *const gc = __glXGetCurrentContext();
10375 Display *const dpy = gc->currentDpy;
10376 GLboolean retval = (GLboolean) 0;
10377 const GLuint cmdlen = 4;
10378 if (__builtin_expect(dpy != NULL, 1)) {
10379 GLubyte const *pc =
10380 __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply,
10381 X_GLvop_IsFramebufferEXT, cmdlen);
10382 (void) memcpy((void *) (pc + 0), (void *) (&framebuffer), 4);
10383 retval = (GLboolean) __glXReadReply(dpy, 0, NULL, GL_FALSE);
10384 UnlockDisplay(dpy);
10385 SyncHandle();
10386 }
10387 return retval;
10388 }
10389
10390 #define X_GLvop_IsRenderbufferEXT 1422
10391 GLboolean
10392 __indirect_glIsRenderbufferEXT(GLuint renderbuffer)
10393 {
10394 __GLXcontext *const gc = __glXGetCurrentContext();
10395 Display *const dpy = gc->currentDpy;
10396 GLboolean retval = (GLboolean) 0;
10397 const GLuint cmdlen = 4;
10398 if (__builtin_expect(dpy != NULL, 1)) {
10399 GLubyte const *pc =
10400 __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply,
10401 X_GLvop_IsRenderbufferEXT, cmdlen);
10402 (void) memcpy((void *) (pc + 0), (void *) (&renderbuffer), 4);
10403 retval = (GLboolean) __glXReadReply(dpy, 0, NULL, GL_FALSE);
10404 UnlockDisplay(dpy);
10405 SyncHandle();
10406 }
10407 return retval;
10408 }
10409
10410 #define X_GLrop_RenderbufferStorageEXT 4318
10411 void
10412 __indirect_glRenderbufferStorageEXT(GLenum target, GLenum internalformat,
10413 GLsizei width, GLsizei height)
10414 {
10415 __GLXcontext *const gc = __glXGetCurrentContext();
10416 const GLuint cmdlen = 20;
10417 emit_header(gc->pc, X_GLrop_RenderbufferStorageEXT, cmdlen);
10418 (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
10419 (void) memcpy((void *) (gc->pc + 8), (void *) (&internalformat), 4);
10420 (void) memcpy((void *) (gc->pc + 12), (void *) (&width), 4);
10421 (void) memcpy((void *) (gc->pc + 16), (void *) (&height), 4);
10422 gc->pc += cmdlen;
10423 if (__builtin_expect(gc->pc > gc->limit, 0)) {
10424 (void) __glXFlushRenderBuffer(gc, gc->pc);
10425 }
10426 }
10427
10428
10429 # undef FASTCALL
10430 # undef NOINLINE