intel/blorp: Add a shader type to make keys more unique
[mesa.git] / src / intel / blorp / blorp_clear.c
1 /*
2 * Copyright © 2013 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "util/ralloc.h"
25
26 #include "main/macros.h" /* Needed for MAX3 and MAX2 for format_rgb9e5 */
27 #include "util/format_rgb9e5.h"
28
29 #include "blorp_priv.h"
30 #include "brw_defines.h"
31
32 #include "compiler/nir/nir_builder.h"
33
34 #define FILE_DEBUG_FLAG DEBUG_BLORP
35
36 struct brw_blorp_const_color_prog_key
37 {
38 enum blorp_shader_type shader_type; /* Must be BLORP_SHADER_TYPE_CLEAR */
39 bool use_simd16_replicated_data;
40 bool pad[3];
41 };
42
43 static void
44 blorp_params_get_clear_kernel(struct blorp_context *blorp,
45 struct blorp_params *params,
46 bool use_replicated_data)
47 {
48 const struct brw_blorp_const_color_prog_key blorp_key = {
49 .shader_type = BLORP_SHADER_TYPE_CLEAR,
50 .use_simd16_replicated_data = use_replicated_data,
51 };
52
53 if (blorp->lookup_shader(blorp, &blorp_key, sizeof(blorp_key),
54 &params->wm_prog_kernel, &params->wm_prog_data))
55 return;
56
57 void *mem_ctx = ralloc_context(NULL);
58
59 nir_builder b;
60 nir_builder_init_simple_shader(&b, mem_ctx, MESA_SHADER_FRAGMENT, NULL);
61 b.shader->info->name = ralloc_strdup(b.shader, "BLORP-clear");
62
63 nir_variable *v_color = nir_variable_create(b.shader, nir_var_shader_in,
64 glsl_vec4_type(), "v_color");
65 v_color->data.location = VARYING_SLOT_VAR0;
66 v_color->data.interpolation = INTERP_MODE_FLAT;
67
68 nir_variable *frag_color = nir_variable_create(b.shader, nir_var_shader_out,
69 glsl_vec4_type(),
70 "gl_FragColor");
71 frag_color->data.location = FRAG_RESULT_COLOR;
72
73 nir_copy_var(&b, frag_color, v_color);
74
75 struct brw_wm_prog_key wm_key;
76 brw_blorp_init_wm_prog_key(&wm_key);
77
78 struct brw_wm_prog_data prog_data;
79 unsigned program_size;
80 const unsigned *program =
81 blorp_compile_fs(blorp, mem_ctx, b.shader, &wm_key, use_replicated_data,
82 &prog_data, &program_size);
83
84 blorp->upload_shader(blorp, &blorp_key, sizeof(blorp_key),
85 program, program_size,
86 &prog_data.base, sizeof(prog_data),
87 &params->wm_prog_kernel, &params->wm_prog_data);
88
89 ralloc_free(mem_ctx);
90 }
91
92 /* The x0, y0, x1, and y1 parameters must already be populated with the render
93 * area of the framebuffer to be cleared.
94 */
95 static void
96 get_fast_clear_rect(const struct isl_device *dev,
97 const struct isl_surf *aux_surf,
98 unsigned *x0, unsigned *y0,
99 unsigned *x1, unsigned *y1)
100 {
101 unsigned int x_align, y_align;
102 unsigned int x_scaledown, y_scaledown;
103
104 /* Only single sampled surfaces need to (and actually can) be resolved. */
105 if (aux_surf->usage == ISL_SURF_USAGE_CCS_BIT) {
106 /* From the Ivy Bridge PRM, Vol2 Part1 11.7 "MCS Buffer for Render
107 * Target(s)", beneath the "Fast Color Clear" bullet (p327):
108 *
109 * Clear pass must have a clear rectangle that must follow
110 * alignment rules in terms of pixels and lines as shown in the
111 * table below. Further, the clear-rectangle height and width
112 * must be multiple of the following dimensions. If the height
113 * and width of the render target being cleared do not meet these
114 * requirements, an MCS buffer can be created such that it
115 * follows the requirement and covers the RT.
116 *
117 * The alignment size in the table that follows is related to the
118 * alignment size that is baked into the CCS surface format but with X
119 * alignment multiplied by 16 and Y alignment multiplied by 32.
120 */
121 x_align = isl_format_get_layout(aux_surf->format)->bw;
122 y_align = isl_format_get_layout(aux_surf->format)->bh;
123
124 x_align *= 16;
125
126 /* SKL+ line alignment requirement for Y-tiled are half those of the prior
127 * generations.
128 */
129 if (dev->info->gen >= 9)
130 y_align *= 16;
131 else
132 y_align *= 32;
133
134 /* From the Ivy Bridge PRM, Vol2 Part1 11.7 "MCS Buffer for Render
135 * Target(s)", beneath the "Fast Color Clear" bullet (p327):
136 *
137 * In order to optimize the performance MCS buffer (when bound to
138 * 1X RT) clear similarly to MCS buffer clear for MSRT case,
139 * clear rect is required to be scaled by the following factors
140 * in the horizontal and vertical directions:
141 *
142 * The X and Y scale down factors in the table that follows are each
143 * equal to half the alignment value computed above.
144 */
145 x_scaledown = x_align / 2;
146 y_scaledown = y_align / 2;
147
148 /* From BSpec: 3D-Media-GPGPU Engine > 3D Pipeline > Pixel > Pixel
149 * Backend > MCS Buffer for Render Target(s) [DevIVB+] > Table "Color
150 * Clear of Non-MultiSampled Render Target Restrictions":
151 *
152 * Clear rectangle must be aligned to two times the number of
153 * pixels in the table shown below due to 16x16 hashing across the
154 * slice.
155 */
156 x_align *= 2;
157 y_align *= 2;
158 } else {
159 assert(aux_surf->usage == ISL_SURF_USAGE_MCS_BIT);
160
161 /* From the Ivy Bridge PRM, Vol2 Part1 11.7 "MCS Buffer for Render
162 * Target(s)", beneath the "MSAA Compression" bullet (p326):
163 *
164 * Clear pass for this case requires that scaled down primitive
165 * is sent down with upper left co-ordinate to coincide with
166 * actual rectangle being cleared. For MSAA, clear rectangle’s
167 * height and width need to as show in the following table in
168 * terms of (width,height) of the RT.
169 *
170 * MSAA Width of Clear Rect Height of Clear Rect
171 * 2X Ceil(1/8*width) Ceil(1/2*height)
172 * 4X Ceil(1/8*width) Ceil(1/2*height)
173 * 8X Ceil(1/2*width) Ceil(1/2*height)
174 * 16X width Ceil(1/2*height)
175 *
176 * The text "with upper left co-ordinate to coincide with actual
177 * rectangle being cleared" is a little confusing--it seems to imply
178 * that to clear a rectangle from (x,y) to (x+w,y+h), one needs to
179 * feed the pipeline using the rectangle (x,y) to
180 * (x+Ceil(w/N),y+Ceil(h/2)), where N is either 2 or 8 depending on
181 * the number of samples. Experiments indicate that this is not
182 * quite correct; actually, what the hardware appears to do is to
183 * align whatever rectangle is sent down the pipeline to the nearest
184 * multiple of 2x2 blocks, and then scale it up by a factor of N
185 * horizontally and 2 vertically. So the resulting alignment is 4
186 * vertically and either 4 or 16 horizontally, and the scaledown
187 * factor is 2 vertically and either 2 or 8 horizontally.
188 */
189 switch (aux_surf->format) {
190 case ISL_FORMAT_MCS_2X:
191 case ISL_FORMAT_MCS_4X:
192 x_scaledown = 8;
193 break;
194 case ISL_FORMAT_MCS_8X:
195 x_scaledown = 2;
196 break;
197 case ISL_FORMAT_MCS_16X:
198 x_scaledown = 1;
199 break;
200 default:
201 unreachable("Unexpected MCS format for fast clear");
202 }
203 y_scaledown = 2;
204 x_align = x_scaledown * 2;
205 y_align = y_scaledown * 2;
206 }
207
208 *x0 = ROUND_DOWN_TO(*x0, x_align) / x_scaledown;
209 *y0 = ROUND_DOWN_TO(*y0, y_align) / y_scaledown;
210 *x1 = ALIGN(*x1, x_align) / x_scaledown;
211 *y1 = ALIGN(*y1, y_align) / y_scaledown;
212 }
213
214 void
215 blorp_fast_clear(struct blorp_batch *batch,
216 const struct blorp_surf *surf, enum isl_format format,
217 uint32_t level, uint32_t start_layer, uint32_t num_layers,
218 uint32_t x0, uint32_t y0, uint32_t x1, uint32_t y1)
219 {
220 struct blorp_params params;
221 blorp_params_init(&params);
222 params.num_layers = num_layers;
223
224 params.x0 = x0;
225 params.y0 = y0;
226 params.x1 = x1;
227 params.y1 = y1;
228
229 memset(&params.wm_inputs, 0xff, 4*sizeof(float));
230 params.fast_clear_op = BLORP_FAST_CLEAR_OP_CLEAR;
231
232 get_fast_clear_rect(batch->blorp->isl_dev, surf->aux_surf,
233 &params.x0, &params.y0, &params.x1, &params.y1);
234
235 blorp_params_get_clear_kernel(batch->blorp, &params, true);
236
237 brw_blorp_surface_info_init(batch->blorp, &params.dst, surf, level,
238 start_layer, format, true);
239 params.num_samples = params.dst.surf.samples;
240
241 batch->blorp->exec(batch, &params);
242 }
243
244
245 void
246 blorp_clear(struct blorp_batch *batch,
247 const struct blorp_surf *surf,
248 enum isl_format format, struct isl_swizzle swizzle,
249 uint32_t level, uint32_t start_layer, uint32_t num_layers,
250 uint32_t x0, uint32_t y0, uint32_t x1, uint32_t y1,
251 union isl_color_value clear_color,
252 const bool color_write_disable[4])
253 {
254 struct blorp_params params;
255 blorp_params_init(&params);
256
257 params.x0 = x0;
258 params.y0 = y0;
259 params.x1 = x1;
260 params.y1 = y1;
261
262 if (format == ISL_FORMAT_R9G9B9E5_SHAREDEXP) {
263 clear_color.u32[0] = float3_to_rgb9e5(clear_color.f32);
264 format = ISL_FORMAT_R32_UINT;
265 }
266
267 memcpy(&params.wm_inputs, clear_color.f32, sizeof(float) * 4);
268
269 bool use_simd16_replicated_data = true;
270
271 /* From the SNB PRM (Vol4_Part1):
272 *
273 * "Replicated data (Message Type = 111) is only supported when
274 * accessing tiled memory. Using this Message Type to access linear
275 * (untiled) memory is UNDEFINED."
276 */
277 if (surf->surf->tiling == ISL_TILING_LINEAR)
278 use_simd16_replicated_data = false;
279
280 /* Constant color writes ignore everyting in blend and color calculator
281 * state. This is not documented.
282 */
283 if (color_write_disable) {
284 for (unsigned i = 0; i < 4; i++) {
285 params.color_write_disable[i] = color_write_disable[i];
286 if (color_write_disable[i])
287 use_simd16_replicated_data = false;
288 }
289 }
290
291 blorp_params_get_clear_kernel(batch->blorp, &params,
292 use_simd16_replicated_data);
293
294 while (num_layers > 0) {
295 brw_blorp_surface_info_init(batch->blorp, &params.dst, surf, level,
296 start_layer, format, true);
297 params.dst.view.swizzle = swizzle;
298
299 params.num_samples = params.dst.surf.samples;
300
301 /* We may be restricted on the number of layers we can bind at any one
302 * time. In particular, Sandy Bridge has a maximum number of layers of
303 * 512 but a maximum 3D texture size is much larger.
304 */
305 params.num_layers = MIN2(params.dst.view.array_len, num_layers);
306 batch->blorp->exec(batch, &params);
307
308 start_layer += params.num_layers;
309 num_layers -= params.num_layers;
310 }
311 }
312
313 void
314 blorp_clear_depth_stencil(struct blorp_batch *batch,
315 const struct blorp_surf *depth,
316 const struct blorp_surf *stencil,
317 uint32_t level, uint32_t start_layer,
318 uint32_t num_layers,
319 uint32_t x0, uint32_t y0, uint32_t x1, uint32_t y1,
320 bool clear_depth, float depth_value,
321 uint8_t stencil_mask, uint8_t stencil_value)
322 {
323 struct blorp_params params;
324 blorp_params_init(&params);
325
326 params.x0 = x0;
327 params.y0 = y0;
328 params.x1 = x1;
329 params.y1 = y1;
330
331 while (num_layers > 0) {
332 params.num_layers = num_layers;
333
334 if (stencil_mask) {
335 brw_blorp_surface_info_init(batch->blorp, &params.stencil, stencil,
336 level, start_layer,
337 ISL_FORMAT_UNSUPPORTED, true);
338 params.stencil_mask = stencil_mask;
339 params.stencil_ref = stencil_value;
340
341 params.dst.surf.samples = params.stencil.surf.samples;
342 params.dst.surf.logical_level0_px =
343 params.stencil.surf.logical_level0_px;
344 params.dst.view = params.depth.view;
345
346 params.num_samples = params.stencil.surf.samples;
347
348 /* We may be restricted on the number of layers we can bind at any
349 * one time. In particular, Sandy Bridge has a maximum number of
350 * layers of 512 but a maximum 3D texture size is much larger.
351 */
352 if (params.stencil.view.array_len < params.num_layers)
353 params.num_layers = params.stencil.view.array_len;
354 }
355
356 if (clear_depth) {
357 brw_blorp_surface_info_init(batch->blorp, &params.depth, depth,
358 level, start_layer,
359 ISL_FORMAT_UNSUPPORTED, true);
360 params.z = depth_value;
361 params.depth_format =
362 isl_format_get_depth_format(depth->surf->format, false);
363
364 params.dst.surf.samples = params.depth.surf.samples;
365 params.dst.surf.logical_level0_px =
366 params.depth.surf.logical_level0_px;
367 params.dst.view = params.depth.view;
368
369 params.num_samples = params.depth.surf.samples;
370
371 /* We may be restricted on the number of layers we can bind at any
372 * one time. In particular, Sandy Bridge has a maximum number of
373 * layers of 512 but a maximum 3D texture size is much larger.
374 */
375 if (params.depth.view.array_len < params.num_layers)
376 params.num_layers = params.depth.view.array_len;
377 }
378
379 batch->blorp->exec(batch, &params);
380
381 start_layer += params.num_layers;
382 num_layers -= params.num_layers;
383 }
384 }
385
386 void
387 blorp_ccs_resolve(struct blorp_batch *batch,
388 struct blorp_surf *surf, enum isl_format format)
389 {
390 struct blorp_params params;
391 blorp_params_init(&params);
392
393 brw_blorp_surface_info_init(batch->blorp, &params.dst, surf,
394 0 /* level */, 0 /* layer */, format, true);
395
396 /* From the Ivy Bridge PRM, Vol2 Part1 11.9 "Render Target Resolve":
397 *
398 * A rectangle primitive must be scaled down by the following factors
399 * with respect to render target being resolved.
400 *
401 * The scaledown factors in the table that follows are related to the block
402 * size of the CCS format. For IVB and HSW, we divide by two, for BDW we
403 * multiply by 8 and 16. On Sky Lake, we multiply by 8.
404 */
405 const struct isl_format_layout *aux_fmtl =
406 isl_format_get_layout(params.dst.aux_surf.format);
407 assert(aux_fmtl->txc == ISL_TXC_CCS);
408
409 unsigned x_scaledown, y_scaledown;
410 if (ISL_DEV_GEN(batch->blorp->isl_dev) >= 9) {
411 x_scaledown = aux_fmtl->bw * 8;
412 y_scaledown = aux_fmtl->bh * 8;
413 } else if (ISL_DEV_GEN(batch->blorp->isl_dev) >= 8) {
414 x_scaledown = aux_fmtl->bw * 8;
415 y_scaledown = aux_fmtl->bh * 16;
416 } else {
417 x_scaledown = aux_fmtl->bw / 2;
418 y_scaledown = aux_fmtl->bh / 2;
419 }
420 params.x0 = params.y0 = 0;
421 params.x1 = params.dst.aux_surf.logical_level0_px.width;
422 params.y1 = params.dst.aux_surf.logical_level0_px.height;
423 params.x1 = ALIGN(params.x1, x_scaledown) / x_scaledown;
424 params.y1 = ALIGN(params.y1, y_scaledown) / y_scaledown;
425
426 if (batch->blorp->isl_dev->info->gen >= 9) {
427 if (params.dst.aux_usage == ISL_AUX_USAGE_CCS_E)
428 params.fast_clear_op = BLORP_FAST_CLEAR_OP_RESOLVE_FULL;
429 else
430 params.fast_clear_op = BLORP_FAST_CLEAR_OP_RESOLVE_PARTIAL;
431 } else {
432 /* Broadwell and earlier do not have a partial resolve */
433 params.fast_clear_op = BLORP_FAST_CLEAR_OP_RESOLVE_FULL;
434 }
435
436 /* Note: there is no need to initialize push constants because it doesn't
437 * matter what data gets dispatched to the render target. However, we must
438 * ensure that the fragment shader delivers the data using the "replicated
439 * color" message.
440 */
441
442 blorp_params_get_clear_kernel(batch->blorp, &params, true);
443
444 batch->blorp->exec(batch, &params);
445 }