2 * Copyright © 2012 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
29 #include "compiler/nir/nir.h"
30 #include "brw_compiler.h"
39 * Binding table indices used by BLORP.
42 BLORP_RENDERBUFFER_BT_INDEX
,
43 BLORP_TEXTURE_BT_INDEX
,
47 enum blorp_fast_clear_op
{
48 BLORP_FAST_CLEAR_OP_NONE
= 0,
49 BLORP_FAST_CLEAR_OP_CLEAR
,
50 BLORP_FAST_CLEAR_OP_RESOLVE_PARTIAL
,
51 BLORP_FAST_CLEAR_OP_RESOLVE_FULL
,
54 struct brw_blorp_surface_info
57 struct blorp_address addr
;
59 struct isl_surf aux_surf
;
60 struct blorp_address aux_addr
;
61 enum isl_aux_usage aux_usage
;
63 union isl_color_value clear_color
;
67 /* Z offset into a 3-D texture or slice of a 2-D array texture. */
70 uint32_t tile_x_sa
, tile_y_sa
;
74 brw_blorp_surface_info_init(struct blorp_context
*blorp
,
75 struct brw_blorp_surface_info
*info
,
76 const struct blorp_surf
*surf
,
77 unsigned int level
, unsigned int layer
,
78 enum isl_format format
, bool is_render_target
);
81 struct brw_blorp_coord_transform
88 * Bounding rectangle telling pixel discard which pixels are not to be
89 * touched. This is needed in when surfaces are configured as something else
90 * what they really are:
92 * - writing W-tiled stencil as Y-tiled
93 * - writing interleaved multisampled as single sampled.
95 * See blorp_nir_discard_if_outside_rect().
97 struct brw_blorp_discard_rect
106 * Grid needed for blended and scaled blits of integer formats, see
107 * blorp_nir_manual_blend_bilinear().
109 struct brw_blorp_rect_grid
116 struct blorp_surf_offset
{
121 struct brw_blorp_wm_inputs
123 struct brw_blorp_discard_rect discard_rect
;
124 struct brw_blorp_rect_grid rect_grid
;
125 struct brw_blorp_coord_transform coord_transform
[2];
127 struct blorp_surf_offset src_offset
;
128 struct blorp_surf_offset dst_offset
;
130 /* Minimum layer setting works for all the textures types but texture_3d
131 * for which the setting has no effect. Use the z-coordinate instead.
135 /* Pad out to an integral number of registers */
139 struct brw_blorp_prog_data
144 uint8_t first_curbe_grf_0
;
145 uint8_t first_curbe_grf_2
;
147 uint32_t ksp_offset_2
;
150 * True if the WM program should be run in MSDISPMODE_PERSAMPLE with more
151 * than one sample per pixel.
153 bool persample_msaa_dispatch
;
156 * Mask of which FS inputs are marked flat by the shader source. This is
157 * needed for setting up 3DSTATE_SF/SBE.
159 uint32_t flat_inputs
;
160 unsigned num_varying_inputs
;
161 uint64_t inputs_read
;
164 static inline unsigned
165 brw_blorp_get_urb_length(const struct brw_blorp_prog_data
*prog_data
)
167 if (prog_data
== NULL
)
170 /* From the BSpec: 3D Pipeline - Strips and Fans - 3DSTATE_SBE
172 * read_length = ceiling((max_source_attr+1)/2)
174 return MAX2((prog_data
->num_varying_inputs
+ 1) / 2, 1);
184 struct brw_blorp_surface_info depth
;
185 struct brw_blorp_surface_info stencil
;
186 uint32_t depth_format
;
187 struct brw_blorp_surface_info src
;
188 struct brw_blorp_surface_info dst
;
189 enum blorp_hiz_op hiz_op
;
190 enum blorp_fast_clear_op fast_clear_op
;
191 bool color_write_disable
[4];
192 struct brw_blorp_wm_inputs wm_inputs
;
193 unsigned num_draw_buffers
;
195 uint32_t wm_prog_kernel
;
196 struct brw_blorp_prog_data
*wm_prog_data
;
199 void blorp_params_init(struct blorp_params
*params
);
201 struct brw_blorp_blit_prog_key
203 /* Number of samples per pixel that have been configured in the surface
204 * state for texturing from.
206 unsigned tex_samples
;
208 /* MSAA layout that has been configured in the surface state for texturing
211 enum isl_msaa_layout tex_layout
;
213 enum isl_aux_usage tex_aux_usage
;
215 /* Actual number of samples per pixel in the source image. */
216 unsigned src_samples
;
218 /* Actual MSAA layout used by the source image. */
219 enum isl_msaa_layout src_layout
;
221 /* Number of samples per pixel that have been configured in the render
226 /* MSAA layout that has been configured in the render target. */
227 enum isl_msaa_layout rt_layout
;
229 /* Actual number of samples per pixel in the destination image. */
230 unsigned dst_samples
;
232 /* Actual MSAA layout used by the destination image. */
233 enum isl_msaa_layout dst_layout
;
235 /* Type of the data to be read from the texture (one of
236 * nir_type_(int|uint|float)).
238 nir_alu_type texture_data_type
;
240 /* True if the source image is W tiled. If true, the surface state for the
241 * source image must be configured as Y tiled, and tex_samples must be 0.
245 /* True if the destination image is W tiled. If true, the surface state
246 * for the render target must be configured as Y tiled, and rt_samples must
251 /* True if the destination is an RGB format. If true, the surface state
252 * for the render target must be configured as red with three times the
253 * normal width. We need to do this because you cannot render to
254 * non-power-of-two formats.
258 /* True if all source samples should be blended together to produce each
259 * destination pixel. If true, src_tiled_w must be false, tex_samples must
260 * equal src_samples, and tex_samples must be nonzero.
264 /* True if the rectangle being sent through the rendering pipeline might be
265 * larger than the destination rectangle, so the WM program should kill any
266 * pixels that are outside the destination rectangle.
271 * True if the WM program should be run in MSDISPMODE_PERSAMPLE with more
272 * than one sample per pixel.
274 bool persample_msaa_dispatch
;
276 /* True for scaled blitting. */
279 /* True if this blit operation may involve intratile offsets on the source.
280 * In this case, we need to add the offset before texturing.
282 bool need_src_offset
;
284 /* True if this blit operation may involve intratile offsets on the
285 * destination. In this case, we need to add the offset to gl_FragCoord.
287 bool need_dst_offset
;
289 /* Scale factors between the pixel grid and the grid of samples. We're
290 * using grid of samples for bilinear filetring in multisample scaled blits.
295 /* True for blits with filter = GL_LINEAR. */
296 bool bilinear_filter
;
300 * \name BLORP internals
303 * Used internally by gen6_blorp_exec() and gen7_blorp_exec().
306 void brw_blorp_init_wm_prog_key(struct brw_wm_prog_key
*wm_key
);
309 brw_blorp_compile_nir_shader(struct blorp_context
*blorp
, struct nir_shader
*nir
,
310 const struct brw_wm_prog_key
*wm_key
,
312 struct brw_blorp_prog_data
*prog_data
,
313 unsigned *program_size
);
318 } /* end extern "C" */
319 #endif /* __cplusplus */
321 #endif /* BLORP_PRIV_H */